2 * @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
5 * 2013 Deskull rearranged comment for Doxygen.
8 #include "cmd-action/cmd-spell.h"
9 #include "action/action-limited.h"
10 #include "autopick/autopick-reader-writer.h"
11 #include "cmd-action/cmd-mind.h"
12 #include "cmd-io/cmd-dump.h"
13 #include "core/asking-player.h"
14 #include "core/player-redraw-types.h"
15 #include "core/player-update-types.h"
16 #include "core/stuff-handler.h"
17 #include "core/window-redrawer.h"
18 #include "floor/floor-object.h"
19 #include "game-option/disturbance-options.h"
20 #include "game-option/input-options.h"
21 #include "game-option/text-display-options.h"
22 #include "grid/grid.h"
23 #include "inventory/inventory-slot-types.h"
24 #include "io/command-repeater.h"
25 #include "io/input-key-acceptor.h"
26 #include "io/input-key-requester.h"
27 #include "io/write-diary.h"
28 #include "main/sound-definitions-table.h"
29 #include "main/sound-of-music.h"
30 #include "object-hook/hook-magic.h"
31 #include "object/item-tester-hooker.h"
32 #include "object/item-use-flags.h"
33 #include "player-info/self-info.h"
34 #include "player/attack-defense-types.h"
35 #include "player-info/avatar.h"
36 #include "player/eldritch-horror.h"
37 #include "player/player-class.h"
38 #include "player/player-damage.h"
39 #include "player/player-realm.h"
40 #include "player/player-skill.h"
41 #include "player/player-status.h"
42 #include "player/special-defense-types.h"
43 #include "realm/realm-names-table.h"
44 #include "spell-kind/spells-random.h"
45 #include "spell-kind/spells-sight.h"
46 #include "spell-realm/spells-hex.h"
47 #include "spell/range-calc.h"
48 #include "spell/spell-info.h"
49 #include "spell/spells-describer.h"
50 #include "spell/spells-execution.h"
51 #include "spell/spells-summon.h"
52 #include "spell/technic-info-table.h"
53 #include "status/action-setter.h"
54 #include "status/bad-status-setter.h"
55 #include "status/base-status.h"
56 #include "status/experience.h"
57 #include "system/floor-type-definition.h"
58 #include "term/screen-processor.h"
59 #include "util/buffer-shaper.h"
60 #include "util/int-char-converter.h"
61 #include "view/display-messages.h"
63 #include "locale/japanese.h"
68 * Zangband uses this array instead of the spell flags table, as there
69 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
71 const u32b fake_spell_flags[4] = { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 };
75 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
80 * @return フォーマットに従い整形された文字列
82 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
86 return format("%s%d", str, base);
90 return format("%s%dd%d", str, dice, sides);
92 /* Dice plus base value */
94 return format("%s%dd%d%+d", str, dice, sides, base);
98 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
102 * @return フォーマットに従い整形された文字列
104 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base) { return info_string_dice(_("損傷:", "dam "), dice, sides, base); }
107 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
110 * @return フォーマットに従い整形された文字列
112 concptr info_duration(int base, DICE_SID sides) { return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides); }
115 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
117 * @return フォーマットに従い整形された文字列
119 concptr info_range(POSITION range) { return format(_("範囲:%d", "range %d"), range); }
122 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
126 * @return フォーマットに従い整形された文字列
128 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base) { return info_string_dice(_("回復:", "heal "), dice, sides, base); }
131 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
134 * @return フォーマットに従い整形された文字列
136 concptr info_delay(int base, DICE_SID sides) { return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides); }
139 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
141 * @return フォーマットに従い整形された文字列
143 concptr info_multi_damage(HIT_POINT dam) { return format(_("損傷:各%d", "dam %d each"), dam); }
146 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
149 * @return フォーマットに従い整形された文字列
151 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides) { return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides); }
154 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
156 * @return フォーマットに従い整形された文字列
158 concptr info_power(int power) { return format(_("効力:%d", "power %d"), power); }
161 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
164 * @return フォーマットに従い整形された文字列
167 * Generate power info string such as "power 1d100"
169 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides) { return format(_("効力:%dd%d", "power %dd%d"), dice, sides); }
172 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
174 * @return フォーマットに従い整形された文字列
176 concptr info_radius(POSITION rad) { return format(_("半径:%d", "rad %d"), rad); }
179 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
181 * @return フォーマットに従い整形された文字列
183 concptr info_weight(WEIGHT weight)
186 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
188 return format("max wgt %d", weight / 10);
193 * @brief 魔法が利用可能かどうかを返す /
194 * Determine if a spell is "okay" for the player to cast or study
195 * The spell must be legible, not forgotten, and also, to cast,
196 * it must be known, and to study, it must not be known.
198 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
199 * @param study_pray 祈りの学習判定目的ならばTRUE
200 * @param use_realm 魔法領域ID
203 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
205 const magic_type *s_ptr;
207 /* Access the spell */
208 if (!is_magic(use_realm)) {
209 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
211 s_ptr = &mp_ptr->info[use_realm - 1][spell];
214 /* Spell is illegal */
215 if (s_ptr->slevel > caster_ptr->lev)
218 /* Spell is forgotten */
219 if ((use_realm == caster_ptr->realm2) ? (caster_ptr->spell_forgotten2 & (1L << spell)) : (caster_ptr->spell_forgotten1 & (1L << spell))) {
224 if (caster_ptr->pclass == CLASS_SORCERER)
226 if (caster_ptr->pclass == CLASS_RED_MAGE)
229 /* Spell is learned */
230 if ((use_realm == caster_ptr->realm2) ? (caster_ptr->spell_learned2 & (1L << spell)) : (caster_ptr->spell_learned1 & (1L << spell))) {
232 return (!study_pray);
235 /* Okay to study, not to cast */
240 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
241 * Allow user to choose a spell/prayer from the given book.
242 * @param sn 選択した魔法IDを返す参照ポインタ
243 * @param prompt 魔法を利用する際の動詞表記
244 * @param sval 魔道書のsval
245 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
246 * @param use_realm 魔法領域ID
249 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
250 * If the user hits escape, returns FALSE, and set '*sn' to -1
251 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
252 * The "prompt" should be "cast", "recite", or "study"
253 * The "known" should be TRUE for cast/pray, FALSE for study
256 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
259 SPELL_IDX spell = -1;
262 MANA_POINT need_mana;
263 SPELL_IDX spells[64];
264 bool flag, redraw, okay;
266 const magic_type *s_ptr;
273 int menu_line = (use_menu ? 1 : 0);
275 /* Get the spell, if available */
276 if (repeat_pull(&code)) {
277 *sn = (SPELL_IDX)code;
278 /* Verify the spell */
279 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm)) {
285 p = spell_category_name(mp_ptr->spell_book);
288 for (spell = 0; spell < 32; spell++) {
289 /* Check for this spell */
290 if ((fake_spell_flags[sval] & (1L << spell))) {
291 /* Collect this spell */
292 spells[num++] = spell;
296 /* Assume no usable spells */
299 /* Assume no spells available */
302 /* Check for "okay" spells */
303 for (i = 0; i < num; i++) {
304 /* Look for "okay" spells */
305 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm))
309 /* No "okay" spells */
312 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER)
313 && (caster_ptr->pclass != CLASS_RED_MAGE))
315 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm))
317 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1))
320 /* Assume cancelled */
326 caster_ptr->window |= (PW_SPELL);
327 handle_stuff(caster_ptr);
329 /* Build a prompt (accept all spells) */
331 jverb(prompt, jverb_buf, JVERB_AND);
332 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ", p, I2A(0), I2A(num - 1), p, jverb_buf);
334 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ", p, I2A(0), I2A(num - 1), prompt, p);
337 choice = (always_show_list || use_menu) ? ESCAPE : 1;
339 if (choice == ESCAPE)
341 else if (!get_com(out_val, &choice, TRUE))
344 if (use_menu && choice != ' ') {
354 menu_line += (num - 1);
376 /* Display a list of spells */
377 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
382 if ((choice == ' ') || (choice == '*') || (choice == '?')) {
388 /* Display a list of spells */
389 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
407 ask = (isupper(choice));
411 choice = (char)tolower(choice);
413 /* Extract request */
414 i = (islower(choice) ? A2I(choice) : -1);
417 /* Totally Illegal */
418 if ((i < 0) || (i >= num)) {
423 /* Save the spell index */
426 /* Require "okay" spells */
427 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm)) {
430 msg_format("その%sを%sことはできません。", p, prompt);
432 msg_format("You may not %s that %s.", prompt, p);
442 /* Access the spell */
443 if (!is_magic(use_realm)) {
444 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
446 s_ptr = &mp_ptr->info[use_realm - 1][spell];
449 /* Extract mana consumption rate */
450 if (use_realm == REALM_HISSATSU) {
451 need_mana = s_ptr->smana;
453 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
458 jverb(prompt, jverb_buf, JVERB_AND);
460 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ", exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
461 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
463 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ", prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
464 spell_chance(caster_ptr, spell, use_realm));
467 /* Belay that order */
468 if (!get_check(tmp_val))
479 caster_ptr->window |= (PW_SPELL);
480 handle_stuff(caster_ptr);
482 /* Abort if needed */
486 /* Save the choice */
489 repeat_push((COMMAND_CODE)spell);
496 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
497 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
498 * @return 魔道書を一冊も持っていないならTRUEを返す
500 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
505 /* Get the item index */
506 if (repeat_pull(&code) && (code == INVEN_FORCE)) {
507 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
511 /* Show the prompt */
512 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
520 else if (which == 'w') {
521 repeat_push(INVEN_FORCE);
526 /* Clear the prompt line */
530 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
535 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
536 * Peruse the spells/prayers in a book
540 * Note that *all* spells in the book are listed
542 * Note that browsing is allowed while confused or blind,
543 * and in the dark, primarily to allow browsing in stores.
546 void do_cmd_browse(player_type *caster_ptr)
549 OBJECT_SUBTYPE_VALUE sval;
550 REALM_IDX use_realm = 0;
552 SPELL_IDX spell = -1;
555 SPELL_IDX spells[64];
563 /* Warriors are illiterate */
564 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) {
565 msg_print(_("本を読むことができない!", "You cannot read books!"));
569 if (caster_ptr->special_defense & KATA_MUSOU) {
570 set_action(caster_ptr, ACTION_NONE);
573 if (caster_ptr->pclass == CLASS_FORCETRAINER) {
574 if (player_has_no_spellbooks(caster_ptr)) {
575 confirm_use_force(caster_ptr, TRUE);
580 /* Restrict choices to "useful" books */
581 if (caster_ptr->realm2 == REALM_NONE)
582 tval = mp_ptr->spell_book;
584 item_tester_hook = item_tester_learn_spell;
586 q = _("どの本を読みますか? ", "Browse which book? ");
587 s = _("読める本がない。", "You have no books that you can read.");
589 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), tval);
591 item_tester_hook = NULL;
593 if (item == INVEN_FORCE) /* the_force */
595 do_cmd_mind_browse(caster_ptr);
601 /* Access the item's sval */
604 use_realm = tval2realm(o_ptr->tval);
606 /* Track the object kind */
607 object_kind_track(caster_ptr, o_ptr->k_idx);
608 handle_stuff(caster_ptr);
611 for (spell = 0; spell < 32; spell++) {
612 /* Check for this spell */
613 if ((fake_spell_flags[sval] & (1L << spell))) {
614 /* Collect this spell */
615 spells[num++] = spell;
622 /* Keep browsing spells. Exit browsing on cancel. */
624 /* Ask for a spell, allow cancel */
625 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm)) {
626 /* If cancelled, leave immediately. */
630 /* Display a list of spells */
631 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
633 /* Notify that there's nothing to see, and wait. */
634 if (use_realm == REALM_HISSATSU)
635 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
637 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
645 /* Clear lines, position cursor (really should use strlen here) */
646 term_erase(14, 14, 255);
647 term_erase(14, 13, 255);
648 term_erase(14, 12, 255);
649 term_erase(14, 11, 255);
651 shape_buffer(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
653 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j])) {
654 prt(&temp[j], line, 15);
662 * @brief プレイヤーの第二魔法領域を変更する /
663 * @param caster_ptr プレーヤーへの参照ポインタ
664 * @param next_realm 変更先の魔法領域ID
667 static void change_realm2(player_type *caster_ptr, player_personality_type next_realm)
672 for (i = 0; i < 64; i++) {
673 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
674 if (caster_ptr->spell_order[i] < 32)
678 caster_ptr->spell_order[j] = 99;
680 for (i = 32; i < 64; i++) {
681 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
683 caster_ptr->spell_learned2 = 0L;
684 caster_ptr->spell_worked2 = 0L;
685 caster_ptr->spell_forgotten2 = 0L;
687 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
688 exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
689 caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
690 caster_ptr->realm2 = next_realm;
692 caster_ptr->update |= (PU_REORDER);
693 caster_ptr->update |= (PU_SPELLS);
694 handle_stuff(caster_ptr);
696 /* Load an autopick preference file */
697 autopick_load_pref(caster_ptr, FALSE);
701 * @brief 魔法を学習するコマンドのメインルーチン /
702 * Study a book to gain a new spell/prayer
705 void do_cmd_study(player_type *caster_ptr)
709 OBJECT_SUBTYPE_VALUE sval;
711 bool learned = FALSE;
713 /* Spells of realm2 will have an increment of +32 */
714 SPELL_IDX spell = -1;
715 concptr p = spell_category_name(mp_ptr->spell_book);
720 if (!caster_ptr->realm1) {
721 msg_print(_("本を読むことができない!", "You cannot read books!"));
725 if (cmd_limit_blind(caster_ptr))
727 if (cmd_limit_confused(caster_ptr))
730 if (!(caster_ptr->new_spells)) {
731 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
735 if (caster_ptr->special_defense & KATA_MUSOU) {
736 set_action(caster_ptr, ACTION_NONE);
740 if (caster_ptr->new_spells < 10) {
741 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
743 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
746 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p, (caster_ptr->new_spells == 1 ? "" : "s"));
751 /* Restrict choices to "useful" books */
752 if (caster_ptr->realm2 == REALM_NONE)
753 tval = mp_ptr->spell_book;
755 item_tester_hook = item_tester_learn_spell;
757 q = _("どの本から学びますか? ", "Study which book? ");
758 s = _("読める本がない。", "You have no books that you can read.");
760 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), tval);
765 /* Access the item's sval */
768 if (o_ptr->tval == get_realm2_book(caster_ptr))
770 else if (o_ptr->tval != get_realm1_book(caster_ptr)) {
771 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? ")))
773 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
777 /* Track the object kind */
778 object_kind_track(caster_ptr, o_ptr->k_idx);
779 handle_stuff(caster_ptr);
781 /* Mage -- Learn a selected spell */
782 if (mp_ptr->spell_book != TV_LIFE_BOOK) {
783 /* Ask for a spell, allow cancel */
784 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1))
788 /* Priest -- Learn a random prayer */
794 for (spell = 0; spell < 32; spell++) {
795 /* Check spells in the book */
796 if ((fake_spell_flags[sval] & (1L << spell))) {
797 /* Skip non "okay" prayers */
798 if (!spell_okay(caster_ptr, spell, FALSE, TRUE, (increment ? caster_ptr->realm2 : caster_ptr->realm1)))
801 /* Hack -- Prepare the randomizer */
804 /* Hack -- Apply the randomizer */
814 /* Nothing to study */
816 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
825 /* Learn the spell */
827 if (caster_ptr->spell_learned1 & (1L << spell))
830 caster_ptr->spell_learned1 |= (1L << spell);
832 if (caster_ptr->spell_learned2 & (1L << (spell - 32)))
835 caster_ptr->spell_learned2 |= (1L << (spell - 32));
839 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
840 int old_exp = caster_ptr->spell_exp[spell];
841 int new_rank = EXP_LEVEL_UNSKILLED;
842 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
844 if (old_exp >= max_exp) {
845 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
849 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
851 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
855 } else if (old_exp >= SPELL_EXP_EXPERT) {
856 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
857 new_rank = EXP_LEVEL_MASTER;
858 } else if (old_exp >= SPELL_EXP_SKILLED) {
860 caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
862 caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
863 new_rank = EXP_LEVEL_EXPERT;
864 } else if (old_exp >= SPELL_EXP_BEGINNER) {
865 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
866 new_rank = EXP_LEVEL_SKILLED;
868 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
869 new_rank = EXP_LEVEL_BEGINNER;
871 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
873 /* Find the next open entry in "caster_ptr->spell_order[]" */
874 for (i = 0; i < 64; i++) {
875 /* Stop at the first empty space */
876 if (caster_ptr->spell_order[i] == 99)
880 /* Add the spell to the known list */
881 caster_ptr->spell_order[i++] = spell;
883 /* Mention the result */
886 if (mp_ptr->spell_book == TV_MUSIC_BOOK) {
887 msg_format("%sを学んだ。", exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
889 msg_format("%sの%sを学んだ。", exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
892 msg_format("You have learned the %s of %s.", p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
896 take_turn(caster_ptr, 100);
898 switch (mp_ptr->spell_book) {
900 chg_virtue(caster_ptr, V_FAITH, 1);
903 chg_virtue(caster_ptr, V_UNLIFE, 1);
906 chg_virtue(caster_ptr, V_NATURE, 1);
909 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
915 /* One less spell available */
916 caster_ptr->learned_spells++;
919 caster_ptr->update |= (PU_SPELLS);
920 update_creature(caster_ptr);
922 /* Redraw object recall */
923 caster_ptr->window |= (PW_OBJECT);
927 * @brief 魔法を詠唱するコマンドのメインルーチン /
929 * @param caster_ptr プレーヤーへの参照ポインタ
932 void do_cmd_cast(player_type *caster_ptr)
935 OBJECT_SUBTYPE_VALUE sval;
941 MANA_POINT need_mana;
945 const magic_type *s_ptr;
948 bool over_exerted = FALSE;
950 /* Require spell ability */
951 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) {
952 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
956 if (caster_ptr->blind || no_lite(caster_ptr)) {
957 if (caster_ptr->pclass == CLASS_FORCETRAINER)
958 confirm_use_force(caster_ptr, FALSE);
960 msg_print(_("目が見えない!", "You cannot see!"));
966 if (cmd_limit_confused(caster_ptr))
968 if (caster_ptr->realm1 == REALM_HEX) {
969 if (hex_spell_fully(caster_ptr)) {
971 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
973 if (caster_ptr->lev >= 35)
974 flag = stop_hex_spell(caster_ptr);
980 if (caster_ptr->pclass == CLASS_FORCETRAINER) {
981 if (player_has_no_spellbooks(caster_ptr)) {
982 confirm_use_force(caster_ptr, FALSE);
987 prayer = spell_category_name(mp_ptr->spell_book);
989 q = _("どの呪文書を使いますか? ", "Use which book? ");
990 s = _("呪文書がない!", "You have no spell books!");
992 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
994 if (item == INVEN_FORCE) /* the_force */
996 do_cmd_mind(caster_ptr);
1002 /* Access the item's sval */
1005 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == get_realm2_book(caster_ptr)))
1008 /* Track the object kind */
1009 object_kind_track(caster_ptr, o_ptr->k_idx);
1010 handle_stuff(caster_ptr);
1012 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1013 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1015 realm = caster_ptr->realm2;
1017 realm = caster_ptr->realm1;
1019 /* Ask for a spell */
1021 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"), sval,
1024 msg_format("その本には知っている%sがない。", prayer);
1028 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"), sval, TRUE, realm)) {
1030 msg_format("You don't know any %ss in that book.", prayer);
1035 use_realm = tval2realm(o_ptr->tval);
1036 if (use_realm == REALM_HEX) {
1037 if (hex_spelling(caster_ptr, spell)) {
1038 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1043 if (!is_magic(use_realm)) {
1044 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1046 s_ptr = &mp_ptr->info[realm - 1][spell];
1049 /* Extract mana consumption rate */
1050 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1052 /* Verify "dangerous" spells */
1053 if (need_mana > caster_ptr->csp) {
1059 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1060 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1062 msg_format("You do not have enough mana to %s this %s.", ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"), prayer);
1069 if (!get_check_strict(caster_ptr, _("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL))
1073 /* Spell failure chance */
1074 chance = spell_chance(caster_ptr, spell, use_realm);
1076 /* Sufficient mana */
1077 if (need_mana <= caster_ptr->csp) {
1079 caster_ptr->csp -= need_mana;
1081 over_exerted = TRUE;
1082 caster_ptr->redraw |= (PR_MANA);
1085 if (randint0(100) < chance) {
1089 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1094 if (randint1(100) < chance)
1095 chg_virtue(caster_ptr, V_VITALITY, -1);
1098 if (randint1(100) < chance)
1099 chg_virtue(caster_ptr, V_UNLIFE, -1);
1102 if (randint1(100) < chance)
1103 chg_virtue(caster_ptr, V_NATURE, -1);
1106 if (randint1(100) < chance)
1107 chg_virtue(caster_ptr, V_JUSTICE, 1);
1110 if (randint1(100) < chance)
1111 chg_virtue(caster_ptr, V_JUSTICE, -1);
1114 if (randint1(100) < chance)
1115 chg_virtue(caster_ptr, V_COMPASSION, -1);
1118 if (randint1(100) < chance)
1119 chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1123 /* Failure casting may activate some side effect */
1124 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1126 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell)) {
1127 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1128 wild_magic(caster_ptr, spell);
1129 } else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell)) {
1130 if ((sval == 3) && one_in_(2)) {
1131 sanity_blast(caster_ptr, 0, TRUE);
1133 msg_print(_("痛い!", "It hurts!"));
1134 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1136 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1137 lose_exp(caster_ptr, spell * 250);
1139 } else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell)) {
1140 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1141 aggravate_monsters(caster_ptr, 0);
1143 if (randint1(100) >= chance)
1144 chg_virtue(caster_ptr, V_CHANCE, -1);
1149 /* Canceled spells cost neither a turn nor mana */
1150 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST))
1153 if (randint1(100) < chance)
1154 chg_virtue(caster_ptr, V_CHANCE, 1);
1156 /* A spell was cast */
1157 if (!(increment ? (caster_ptr->spell_worked2 & (1L << spell)) : (caster_ptr->spell_worked1 & (1L << spell))) && (caster_ptr->pclass != CLASS_SORCERER)
1158 && (caster_ptr->pclass != CLASS_RED_MAGE)) {
1159 int e = s_ptr->sexp;
1161 /* The spell worked */
1162 if (realm == caster_ptr->realm1) {
1163 caster_ptr->spell_worked1 |= (1L << spell);
1165 caster_ptr->spell_worked2 |= (1L << spell);
1168 gain_exp(caster_ptr, e * s_ptr->slevel);
1169 caster_ptr->window |= (PW_OBJECT);
1173 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1174 chg_virtue(caster_ptr, V_COMPASSION, 1);
1175 chg_virtue(caster_ptr, V_VITALITY, 1);
1176 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1179 chg_virtue(caster_ptr, V_UNLIFE, 1);
1180 chg_virtue(caster_ptr, V_JUSTICE, -1);
1181 chg_virtue(caster_ptr, V_FAITH, -1);
1182 chg_virtue(caster_ptr, V_VITALITY, -1);
1185 chg_virtue(caster_ptr, V_JUSTICE, -1);
1186 chg_virtue(caster_ptr, V_FAITH, -1);
1187 chg_virtue(caster_ptr, V_HONOUR, -1);
1188 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1191 chg_virtue(caster_ptr, V_FAITH, 1);
1192 chg_virtue(caster_ptr, V_JUSTICE, 1);
1193 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1194 chg_virtue(caster_ptr, V_HONOUR, 1);
1197 chg_virtue(caster_ptr, V_NATURE, 1);
1198 chg_virtue(caster_ptr, V_HARMONY, 1);
1201 chg_virtue(caster_ptr, V_JUSTICE, -1);
1202 chg_virtue(caster_ptr, V_FAITH, -1);
1203 chg_virtue(caster_ptr, V_HONOUR, -1);
1204 chg_virtue(caster_ptr, V_COMPASSION, -1);
1207 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1213 if (randint1(100 + caster_ptr->lev) < need_mana)
1214 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1215 if (randint1(100 + caster_ptr->lev) < need_mana)
1216 chg_virtue(caster_ptr, V_COMPASSION, 1);
1217 if (randint1(100 + caster_ptr->lev) < need_mana)
1218 chg_virtue(caster_ptr, V_VITALITY, 1);
1219 if (randint1(100 + caster_ptr->lev) < need_mana)
1220 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1223 if (randint1(100 + caster_ptr->lev) < need_mana)
1224 chg_virtue(caster_ptr, V_UNLIFE, 1);
1225 if (randint1(100 + caster_ptr->lev) < need_mana)
1226 chg_virtue(caster_ptr, V_JUSTICE, -1);
1227 if (randint1(100 + caster_ptr->lev) < need_mana)
1228 chg_virtue(caster_ptr, V_FAITH, -1);
1229 if (randint1(100 + caster_ptr->lev) < need_mana)
1230 chg_virtue(caster_ptr, V_VITALITY, -1);
1233 if (randint1(100 + caster_ptr->lev) < need_mana)
1234 chg_virtue(caster_ptr, V_JUSTICE, -1);
1235 if (randint1(100 + caster_ptr->lev) < need_mana)
1236 chg_virtue(caster_ptr, V_FAITH, -1);
1237 if (randint1(100 + caster_ptr->lev) < need_mana)
1238 chg_virtue(caster_ptr, V_HONOUR, -1);
1239 if (randint1(100 + caster_ptr->lev) < need_mana)
1240 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1243 if (randint1(100 + caster_ptr->lev) < need_mana)
1244 chg_virtue(caster_ptr, V_FAITH, 1);
1245 if (randint1(100 + caster_ptr->lev) < need_mana)
1246 chg_virtue(caster_ptr, V_JUSTICE, 1);
1247 if (randint1(100 + caster_ptr->lev) < need_mana)
1248 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1249 if (randint1(100 + caster_ptr->lev) < need_mana)
1250 chg_virtue(caster_ptr, V_HONOUR, 1);
1253 if (randint1(100 + caster_ptr->lev) < need_mana)
1254 chg_virtue(caster_ptr, V_NATURE, 1);
1255 if (randint1(100 + caster_ptr->lev) < need_mana)
1256 chg_virtue(caster_ptr, V_HARMONY, 1);
1259 if (randint1(100 + caster_ptr->lev) < need_mana)
1260 chg_virtue(caster_ptr, V_JUSTICE, -1);
1261 if (randint1(100 + caster_ptr->lev) < need_mana)
1262 chg_virtue(caster_ptr, V_FAITH, -1);
1263 if (randint1(100 + caster_ptr->lev) < need_mana)
1264 chg_virtue(caster_ptr, V_HONOUR, -1);
1265 if (randint1(100 + caster_ptr->lev) < need_mana)
1266 chg_virtue(caster_ptr, V_COMPASSION, -1);
1269 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP) {
1270 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1273 if (cur_exp < SPELL_EXP_BEGINNER)
1275 else if (cur_exp < SPELL_EXP_SKILLED) {
1276 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1278 } else if (cur_exp < SPELL_EXP_EXPERT) {
1279 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1281 } else if ((cur_exp < SPELL_EXP_MASTER) && !increment) {
1282 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1285 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1289 take_turn(caster_ptr, 100);
1291 /* Over-exert the player */
1293 int oops = need_mana;
1296 caster_ptr->csp = 0;
1297 caster_ptr->csp_frac = 0;
1299 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1301 /* Hack -- Bypass free action */
1302 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1306 chg_virtue(caster_ptr, V_VITALITY, -10);
1309 chg_virtue(caster_ptr, V_UNLIFE, -10);
1312 chg_virtue(caster_ptr, V_JUSTICE, 10);
1315 chg_virtue(caster_ptr, V_NATURE, -10);
1318 chg_virtue(caster_ptr, V_JUSTICE, -10);
1321 chg_virtue(caster_ptr, V_COMPASSION, 10);
1324 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1328 /* Damage CON (possibly permanently) */
1329 if (randint0(100) < 50) {
1330 bool perm = (randint0(100) < 25);
1332 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1334 /* Reduce constitution */
1335 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1339 caster_ptr->window |= (PW_PLAYER);
1340 caster_ptr->window |= (PW_SPELL);