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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / cmd-eat.c
1 /*!\r
2  * @file cmd-eat.c\r
3  * @brief プレイヤーの食べるコマンド実装\r
4  * @date 2018/09/07\r
5  * @details\r
6  * cmd6.cより分離。\r
7  */\r
8 \r
9 \r
10 #include "angband.h"\r
11 #include "object-hook.h"\r
12 #include "avatar.h"\r
13 \r
14 /*!\r
15  * @brief 食料を食べるコマンドのサブルーチン\r
16  * @param item 食べるオブジェクトの所持品ID\r
17  * @return なし\r
18  */\r
19 void do_cmd_eat_food_aux(INVENTORY_IDX item)\r
20 {\r
21         int ident, lev;\r
22         object_type *o_ptr;\r
23 \r
24         if (music_singing_any()) stop_singing();\r
25         if (hex_spelling_any()) stop_hex_spell_all();\r
26 \r
27         /* Get the item (in the pack) */\r
28         if (item >= 0)\r
29         {\r
30                 o_ptr = &inventory[item];\r
31         }\r
32 \r
33         /* Get the item (on the floor) */\r
34         else\r
35         {\r
36                 o_ptr = &o_list[0 - item];\r
37         }\r
38 \r
39         sound(SOUND_EAT);\r
40 \r
41         p_ptr->energy_use = 100;\r
42 \r
43         /* Identity not known yet */\r
44         ident = FALSE;\r
45 \r
46         /* Object level */\r
47         lev = k_info[o_ptr->k_idx].level;\r
48 \r
49         if (o_ptr->tval == TV_FOOD)\r
50         {\r
51                 /* Analyze the food */\r
52                 switch (o_ptr->sval)\r
53                 {\r
54                 case SV_FOOD_POISON:\r
55                 {\r
56                         if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))\r
57                         {\r
58                                 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))\r
59                                 {\r
60                                         ident = TRUE;\r
61                                 }\r
62                         }\r
63                         break;\r
64                 }\r
65 \r
66                 case SV_FOOD_BLINDNESS:\r
67                 {\r
68                         if (!p_ptr->resist_blind)\r
69                         {\r
70                                 if (set_blind(p_ptr->blind + randint0(200) + 200))\r
71                                 {\r
72                                         ident = TRUE;\r
73                                 }\r
74                         }\r
75                         break;\r
76                 }\r
77 \r
78                 case SV_FOOD_PARANOIA:\r
79                 {\r
80                         if (!p_ptr->resist_fear)\r
81                         {\r
82                                 if (set_afraid(p_ptr->afraid + randint0(10) + 10))\r
83                                 {\r
84                                         ident = TRUE;\r
85                                 }\r
86                         }\r
87                         break;\r
88                 }\r
89 \r
90                 case SV_FOOD_CONFUSION:\r
91                 {\r
92                         if (!p_ptr->resist_conf)\r
93                         {\r
94                                 if (set_confused(p_ptr->confused + randint0(10) + 10))\r
95                                 {\r
96                                         ident = TRUE;\r
97                                 }\r
98                         }\r
99                         break;\r
100                 }\r
101 \r
102                 case SV_FOOD_HALLUCINATION:\r
103                 {\r
104                         if (!p_ptr->resist_chaos)\r
105                         {\r
106                                 if (set_image(p_ptr->image + randint0(250) + 250))\r
107                                 {\r
108                                         ident = TRUE;\r
109                                 }\r
110                         }\r
111                         break;\r
112                 }\r
113 \r
114                 case SV_FOOD_PARALYSIS:\r
115                 {\r
116                         if (!p_ptr->free_act)\r
117                         {\r
118                                 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))\r
119                                 {\r
120                                         ident = TRUE;\r
121                                 }\r
122                         }\r
123                         break;\r
124                 }\r
125 \r
126                 case SV_FOOD_WEAKNESS:\r
127                 {\r
128                         take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
129                         (void)do_dec_stat(A_STR);\r
130                         ident = TRUE;\r
131                         break;\r
132                 }\r
133 \r
134                 case SV_FOOD_SICKNESS:\r
135                 {\r
136                         take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
137                         (void)do_dec_stat(A_CON);\r
138                         ident = TRUE;\r
139                         break;\r
140                 }\r
141 \r
142                 case SV_FOOD_STUPIDITY:\r
143                 {\r
144                         take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
145                         (void)do_dec_stat(A_INT);\r
146                         ident = TRUE;\r
147                         break;\r
148                 }\r
149 \r
150                 case SV_FOOD_NAIVETY:\r
151                 {\r
152                         take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
153                         (void)do_dec_stat(A_WIS);\r
154                         ident = TRUE;\r
155                         break;\r
156                 }\r
157 \r
158                 case SV_FOOD_UNHEALTH:\r
159                 {\r
160                         take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
161                         (void)do_dec_stat(A_CON);\r
162                         ident = TRUE;\r
163                         break;\r
164                 }\r
165 \r
166                 case SV_FOOD_DISEASE:\r
167                 {\r
168                         take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
169                         (void)do_dec_stat(A_STR);\r
170                         ident = TRUE;\r
171                         break;\r
172                 }\r
173 \r
174                 case SV_FOOD_CURE_POISON:\r
175                 {\r
176                         if (set_poisoned(0)) ident = TRUE;\r
177                         break;\r
178                 }\r
179 \r
180                 case SV_FOOD_CURE_BLINDNESS:\r
181                 {\r
182                         if (set_blind(0)) ident = TRUE;\r
183                         break;\r
184                 }\r
185 \r
186                 case SV_FOOD_CURE_PARANOIA:\r
187                 {\r
188                         if (set_afraid(0)) ident = TRUE;\r
189                         break;\r
190                 }\r
191 \r
192                 case SV_FOOD_CURE_CONFUSION:\r
193                 {\r
194                         if (set_confused(0)) ident = TRUE;\r
195                         break;\r
196                 }\r
197 \r
198                 case SV_FOOD_CURE_SERIOUS:\r
199                 {\r
200                         ident = cure_serious_wounds(4, 8);\r
201                         break;\r
202                 }\r
203 \r
204                 case SV_FOOD_RESTORE_STR:\r
205                 {\r
206                         if (do_res_stat(A_STR)) ident = TRUE;\r
207                         break;\r
208                 }\r
209 \r
210                 case SV_FOOD_RESTORE_CON:\r
211                 {\r
212                         if (do_res_stat(A_CON)) ident = TRUE;\r
213                         break;\r
214                 }\r
215 \r
216                 case SV_FOOD_RESTORING:\r
217                 {\r
218                         ident = restore_all_status();\r
219                         break;\r
220                 }\r
221 \r
222 \r
223 #ifdef JP\r
224                 /* それぞれの食べ物の感想をオリジナルより細かく表現 */\r
225                 case SV_FOOD_BISCUIT:\r
226                 {\r
227                         msg_print("甘くてサクサクしてとてもおいしい。");\r
228                         ident = TRUE;\r
229                         break;\r
230                 }\r
231 \r
232                 case SV_FOOD_JERKY:\r
233                 {\r
234                         msg_print("歯ごたえがあっておいしい。");\r
235                         ident = TRUE;\r
236                         break;\r
237                 }\r
238 \r
239                 case SV_FOOD_SLIME_MOLD:\r
240                 {\r
241                         msg_print("これはなんとも形容しがたい味だ。");\r
242                         ident = TRUE;\r
243                         break;\r
244                 }\r
245 \r
246                 case SV_FOOD_RATION:\r
247                 {\r
248                         msg_print("これはおいしい。");\r
249                         ident = TRUE;\r
250                         break;\r
251                 }\r
252 #else\r
253                 case SV_FOOD_RATION:\r
254                 case SV_FOOD_BISCUIT:\r
255                 case SV_FOOD_JERKY:\r
256                 case SV_FOOD_SLIME_MOLD:\r
257                 {\r
258                         msg_print("That tastes good.");\r
259                         ident = TRUE;\r
260                         break;\r
261                 }\r
262 #endif\r
263 \r
264 \r
265                 case SV_FOOD_WAYBREAD:\r
266                 {\r
267                         msg_print(_("これはひじょうに美味だ。", "That tastes good."));\r
268                         (void)set_poisoned(0);\r
269                         (void)hp_player(damroll(4, 8));\r
270                         ident = TRUE;\r
271                         break;\r
272                 }\r
273 \r
274 #ifdef JP\r
275                 case SV_FOOD_PINT_OF_ALE:\r
276                 {\r
277                         msg_print("のどごし爽やかだ。");\r
278                         ident = TRUE;\r
279                         break;\r
280                 }\r
281 \r
282                 case SV_FOOD_PINT_OF_WINE:\r
283                 {\r
284                         msg_print("That tastes good.");\r
285                         ident = TRUE;\r
286                         break;\r
287                 }\r
288 #else\r
289                 case SV_FOOD_PINT_OF_ALE:\r
290                 case SV_FOOD_PINT_OF_WINE:\r
291                 {\r
292                         msg_print("That tastes good.");\r
293                         ident = TRUE;\r
294                         break;\r
295                 }\r
296 #endif\r
297 \r
298                 }\r
299         }\r
300         p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
301 \r
302         if (!(object_is_aware(o_ptr)))\r
303         {\r
304                 chg_virtue(V_KNOWLEDGE, -1);\r
305                 chg_virtue(V_PATIENCE, -1);\r
306                 chg_virtue(V_CHANCE, 1);\r
307         }\r
308 \r
309         /* We have tried it */\r
310         if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);\r
311 \r
312         /* The player is now aware of the object */\r
313         if (ident && !object_is_aware(o_ptr))\r
314         {\r
315                 object_aware(o_ptr);\r
316                 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
317         }\r
318 \r
319         p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
320 \r
321 \r
322         /* Food can feed the player */\r
323         if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))\r
324         {\r
325                 /* Reduced nutritional benefit */\r
326                 (void)set_food(p_ptr->food + (o_ptr->pval / 10));\r
327                 msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",\r
328                         "Mere victuals hold scant sustenance for a being such as yourself."));\r
329 \r
330                 if (p_ptr->food < PY_FOOD_ALERT)   /* Hungry */\r
331                         msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",\r
332                                 "Your hunger can only be satisfied with fresh blood!"));\r
333         }\r
334         else if ((prace_is_(RACE_SKELETON) ||\r
335                 prace_is_(RACE_GOLEM) ||\r
336                 prace_is_(RACE_ZOMBIE) ||\r
337                 prace_is_(RACE_SPECTRE)) &&\r
338                 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))\r
339         {\r
340                 concptr staff;\r
341 \r
342                 if (o_ptr->tval == TV_STAFF &&\r
343                         (item < 0) && (o_ptr->number > 1))\r
344                 {\r
345                         msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));\r
346                         return;\r
347                 }\r
348                 staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");\r
349 \r
350                 /* "Eat" charges */\r
351                 if (o_ptr->pval == 0)\r
352                 {\r
353                         msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);\r
354                         o_ptr->ident |= (IDENT_EMPTY);\r
355                         p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
356                         p_ptr->window |= (PW_INVEN);\r
357 \r
358                         return;\r
359                 }\r
360                 msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);\r
361 \r
362                 /* Use a single charge */\r
363                 o_ptr->pval--;\r
364 \r
365                 /* Eat a charge */\r
366                 set_food(p_ptr->food + 5000);\r
367 \r
368                 /* XXX Hack -- unstack if necessary */\r
369                 if (o_ptr->tval == TV_STAFF &&\r
370                         (item >= 0) && (o_ptr->number > 1))\r
371                 {\r
372                         object_type forge;\r
373                         object_type *q_ptr;\r
374                         q_ptr = &forge;\r
375 \r
376                         /* Obtain a local object */\r
377                         object_copy(q_ptr, o_ptr);\r
378 \r
379                         /* Modify quantity */\r
380                         q_ptr->number = 1;\r
381 \r
382                         /* Restore the charges */\r
383                         o_ptr->pval++;\r
384 \r
385                         /* Unstack the used item */\r
386                         o_ptr->number--;\r
387                         p_ptr->total_weight -= q_ptr->weight;\r
388                         item = inven_carry(q_ptr);\r
389 \r
390                         msg_format(_("杖をまとめなおした。", "You unstack your staff."));\r
391                 }\r
392 \r
393                 /* Describe charges in the pack */\r
394                 if (item >= 0)\r
395                 {\r
396                         inven_item_charges(item);\r
397                 }\r
398 \r
399                 /* Describe charges on the floor */\r
400                 else\r
401                 {\r
402                         floor_item_charges(0 - item);\r
403                 }\r
404 \r
405                 p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
406 \r
407                 /* Don't eat a staff/wand itself */\r
408                 return;\r
409         }\r
410         else if ((prace_is_(RACE_DEMON) ||\r
411                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&\r
412                 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&\r
413                         my_strchr("pht", r_info[o_ptr->pval].d_char)))\r
414         {\r
415                 /* Drain vitality of humanoids */\r
416                 GAME_TEXT o_name[MAX_NLEN];\r
417                 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));\r
418                 msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes.  You absorb its vitality!"), o_name);\r
419                 (void)set_food(PY_FOOD_MAX - 1);\r
420         }\r
421         else if (prace_is_(RACE_SKELETON))\r
422         {\r
423 #if 0\r
424                 if (o_ptr->tval == TV_SKELETON ||\r
425                         (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))\r
426                 {\r
427                         msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));\r
428                         set_food(p_ptr->food + 5000);\r
429                 }\r
430                 else\r
431 #endif\r
432 \r
433                         if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||\r
434                                 (o_ptr->sval < SV_FOOD_BISCUIT)))\r
435                         {\r
436                                 object_type forge;\r
437                                 object_type *q_ptr = &forge;\r
438 \r
439                                 msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));\r
440                                 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));\r
441 \r
442                                 /* Drop the object from heaven */\r
443                                 (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);\r
444                         }\r
445                         else\r
446                         {\r
447                                 msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));\r
448                         }\r
449         }\r
450         else if (prace_is_(RACE_GOLEM) ||\r
451                 prace_is_(RACE_ZOMBIE) ||\r
452                 prace_is_(RACE_ENT) ||\r
453                 prace_is_(RACE_DEMON) ||\r
454                 prace_is_(RACE_ANDROID) ||\r
455                 prace_is_(RACE_SPECTRE) ||\r
456                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))\r
457         {\r
458                 msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));\r
459                 set_food(p_ptr->food + ((o_ptr->pval) / 20));\r
460         }\r
461         else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)\r
462         {\r
463                 /* Waybread is always fully satisfying. */\r
464                 set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));\r
465         }\r
466         else\r
467         {\r
468                 /* Food can feed the player */\r
469                 (void)set_food(p_ptr->food + o_ptr->pval);\r
470         }\r
471 \r
472         /* Destroy a food in the pack */\r
473         if (item >= 0)\r
474         {\r
475                 inven_item_increase(item, -1);\r
476                 inven_item_describe(item);\r
477                 inven_item_optimize(item);\r
478         }\r
479 \r
480         /* Destroy a food on the floor */\r
481         else\r
482         {\r
483                 floor_item_increase(0 - item, -1);\r
484                 floor_item_describe(0 - item);\r
485                 floor_item_optimize(0 - item);\r
486         }\r
487 }\r
488 \r
489 \r
490 /*!\r
491  * @brief 食料を食べるコマンドのメインルーチン /\r
492  * Eat some food (from the pack or floor)\r
493  * @return なし\r
494  */\r
495 void do_cmd_eat_food(void)\r
496 {\r
497         OBJECT_IDX item;\r
498         concptr        q, s;\r
499 \r
500         if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))\r
501         {\r
502                 set_action(ACTION_NONE);\r
503         }\r
504 \r
505         /* Restrict choices to food */\r
506         item_tester_hook = item_tester_hook_eatable;\r
507 \r
508         q = _("どれを食べますか? ", "Eat which item? ");\r
509         s = _("食べ物がない。", "You have nothing to eat.");\r
510 \r
511         if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;\r
512 \r
513         /* Eat the object */\r
514         do_cmd_eat_food_aux(item);\r
515 }\r
516 \r