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[Refactor] #37353 コメント整理。 / Refactor comments.
[hengband/hengband.git] / src / cmd-eat.c
1 /*!\r
2  * @file cmd-eat.c\r
3  * @brief プレイヤーの食べるコマンド実装\r
4  * @date 2018/09/07\r
5  * @details\r
6  * cmd6.cより分離。\r
7  */\r
8 \r
9 \r
10 #include "angband.h"\r
11 #include "object-hook.h"\r
12 #include "avatar.h"\r
13 #include "spells-status.h"\r
14 #include "realm-hex.h"\r
15 #include "player-status.h"\r
16 \r
17 /*!\r
18  * @brief 食料を食べるコマンドのサブルーチン\r
19  * @param item 食べるオブジェクトの所持品ID\r
20  * @return なし\r
21  */\r
22 void do_cmd_eat_food_aux(INVENTORY_IDX item)\r
23 {\r
24         int ident, lev;\r
25         object_type *o_ptr;\r
26 \r
27         if (music_singing_any()) stop_singing();\r
28         if (hex_spelling_any()) stop_hex_spell_all();\r
29 \r
30         /* Get the item (in the pack) */\r
31         if (item >= 0)\r
32         {\r
33                 o_ptr = &inventory[item];\r
34         }\r
35 \r
36         /* Get the item (on the floor) */\r
37         else\r
38         {\r
39                 o_ptr = &o_list[0 - item];\r
40         }\r
41 \r
42         sound(SOUND_EAT);\r
43 \r
44         take_turn(p_ptr, 100);;\r
45 \r
46         /* Identity not known yet */\r
47         ident = FALSE;\r
48 \r
49         /* Object level */\r
50         lev = k_info[o_ptr->k_idx].level;\r
51 \r
52         if (o_ptr->tval == TV_FOOD)\r
53         {\r
54                 /* Analyze the food */\r
55                 switch (o_ptr->sval)\r
56                 {\r
57                 case SV_FOOD_POISON:\r
58                 {\r
59                         if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))\r
60                         {\r
61                                 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))\r
62                                 {\r
63                                         ident = TRUE;\r
64                                 }\r
65                         }\r
66                         break;\r
67                 }\r
68 \r
69                 case SV_FOOD_BLINDNESS:\r
70                 {\r
71                         if (!p_ptr->resist_blind)\r
72                         {\r
73                                 if (set_blind(p_ptr->blind + randint0(200) + 200))\r
74                                 {\r
75                                         ident = TRUE;\r
76                                 }\r
77                         }\r
78                         break;\r
79                 }\r
80 \r
81                 case SV_FOOD_PARANOIA:\r
82                 {\r
83                         if (!p_ptr->resist_fear)\r
84                         {\r
85                                 if (set_afraid(p_ptr->afraid + randint0(10) + 10))\r
86                                 {\r
87                                         ident = TRUE;\r
88                                 }\r
89                         }\r
90                         break;\r
91                 }\r
92 \r
93                 case SV_FOOD_CONFUSION:\r
94                 {\r
95                         if (!p_ptr->resist_conf)\r
96                         {\r
97                                 if (set_confused(p_ptr->confused + randint0(10) + 10))\r
98                                 {\r
99                                         ident = TRUE;\r
100                                 }\r
101                         }\r
102                         break;\r
103                 }\r
104 \r
105                 case SV_FOOD_HALLUCINATION:\r
106                 {\r
107                         if (!p_ptr->resist_chaos)\r
108                         {\r
109                                 if (set_image(p_ptr->image + randint0(250) + 250))\r
110                                 {\r
111                                         ident = TRUE;\r
112                                 }\r
113                         }\r
114                         break;\r
115                 }\r
116 \r
117                 case SV_FOOD_PARALYSIS:\r
118                 {\r
119                         if (!p_ptr->free_act)\r
120                         {\r
121                                 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))\r
122                                 {\r
123                                         ident = TRUE;\r
124                                 }\r
125                         }\r
126                         break;\r
127                 }\r
128 \r
129                 case SV_FOOD_WEAKNESS:\r
130                 {\r
131                         take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
132                         (void)do_dec_stat(A_STR);\r
133                         ident = TRUE;\r
134                         break;\r
135                 }\r
136 \r
137                 case SV_FOOD_SICKNESS:\r
138                 {\r
139                         take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);\r
140                         (void)do_dec_stat(A_CON);\r
141                         ident = TRUE;\r
142                         break;\r
143                 }\r
144 \r
145                 case SV_FOOD_STUPIDITY:\r
146                 {\r
147                         take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
148                         (void)do_dec_stat(A_INT);\r
149                         ident = TRUE;\r
150                         break;\r
151                 }\r
152 \r
153                 case SV_FOOD_NAIVETY:\r
154                 {\r
155                         take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);\r
156                         (void)do_dec_stat(A_WIS);\r
157                         ident = TRUE;\r
158                         break;\r
159                 }\r
160 \r
161                 case SV_FOOD_UNHEALTH:\r
162                 {\r
163                         take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
164                         (void)do_dec_stat(A_CON);\r
165                         ident = TRUE;\r
166                         break;\r
167                 }\r
168 \r
169                 case SV_FOOD_DISEASE:\r
170                 {\r
171                         take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);\r
172                         (void)do_dec_stat(A_STR);\r
173                         ident = TRUE;\r
174                         break;\r
175                 }\r
176 \r
177                 case SV_FOOD_CURE_POISON:\r
178                 {\r
179                         if (set_poisoned(0)) ident = TRUE;\r
180                         break;\r
181                 }\r
182 \r
183                 case SV_FOOD_CURE_BLINDNESS:\r
184                 {\r
185                         if (set_blind(0)) ident = TRUE;\r
186                         break;\r
187                 }\r
188 \r
189                 case SV_FOOD_CURE_PARANOIA:\r
190                 {\r
191                         if (set_afraid(0)) ident = TRUE;\r
192                         break;\r
193                 }\r
194 \r
195                 case SV_FOOD_CURE_CONFUSION:\r
196                 {\r
197                         if (set_confused(0)) ident = TRUE;\r
198                         break;\r
199                 }\r
200 \r
201                 case SV_FOOD_CURE_SERIOUS:\r
202                 {\r
203                         ident = cure_serious_wounds(4, 8);\r
204                         break;\r
205                 }\r
206 \r
207                 case SV_FOOD_RESTORE_STR:\r
208                 {\r
209                         if (do_res_stat(A_STR)) ident = TRUE;\r
210                         break;\r
211                 }\r
212 \r
213                 case SV_FOOD_RESTORE_CON:\r
214                 {\r
215                         if (do_res_stat(A_CON)) ident = TRUE;\r
216                         break;\r
217                 }\r
218 \r
219                 case SV_FOOD_RESTORING:\r
220                 {\r
221                         ident = restore_all_status();\r
222                         break;\r
223                 }\r
224 \r
225 \r
226 #ifdef JP\r
227                 /* それぞれの食べ物の感想をオリジナルより細かく表現 */\r
228                 case SV_FOOD_BISCUIT:\r
229                 {\r
230                         msg_print("甘くてサクサクしてとてもおいしい。");\r
231                         ident = TRUE;\r
232                         break;\r
233                 }\r
234 \r
235                 case SV_FOOD_JERKY:\r
236                 {\r
237                         msg_print("歯ごたえがあっておいしい。");\r
238                         ident = TRUE;\r
239                         break;\r
240                 }\r
241 \r
242                 case SV_FOOD_SLIME_MOLD:\r
243                 {\r
244                         msg_print("これはなんとも形容しがたい味だ。");\r
245                         ident = TRUE;\r
246                         break;\r
247                 }\r
248 \r
249                 case SV_FOOD_RATION:\r
250                 {\r
251                         msg_print("これはおいしい。");\r
252                         ident = TRUE;\r
253                         break;\r
254                 }\r
255 #else\r
256                 case SV_FOOD_RATION:\r
257                 case SV_FOOD_BISCUIT:\r
258                 case SV_FOOD_JERKY:\r
259                 case SV_FOOD_SLIME_MOLD:\r
260                 {\r
261                         msg_print("That tastes good.");\r
262                         ident = TRUE;\r
263                         break;\r
264                 }\r
265 #endif\r
266 \r
267 \r
268                 case SV_FOOD_WAYBREAD:\r
269                 {\r
270                         msg_print(_("これはひじょうに美味だ。", "That tastes good."));\r
271                         (void)set_poisoned(0);\r
272                         (void)hp_player(damroll(4, 8));\r
273                         ident = TRUE;\r
274                         break;\r
275                 }\r
276 \r
277 #ifdef JP\r
278                 case SV_FOOD_PINT_OF_ALE:\r
279                 {\r
280                         msg_print("のどごし爽やかだ。");\r
281                         ident = TRUE;\r
282                         break;\r
283                 }\r
284 \r
285                 case SV_FOOD_PINT_OF_WINE:\r
286                 {\r
287                         msg_print("That tastes good.");\r
288                         ident = TRUE;\r
289                         break;\r
290                 }\r
291 #else\r
292                 case SV_FOOD_PINT_OF_ALE:\r
293                 case SV_FOOD_PINT_OF_WINE:\r
294                 {\r
295                         msg_print("That tastes good.");\r
296                         ident = TRUE;\r
297                         break;\r
298                 }\r
299 #endif\r
300 \r
301                 }\r
302         }\r
303         p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
304 \r
305         if (!(object_is_aware(o_ptr)))\r
306         {\r
307                 chg_virtue(V_KNOWLEDGE, -1);\r
308                 chg_virtue(V_PATIENCE, -1);\r
309                 chg_virtue(V_CHANCE, 1);\r
310         }\r
311 \r
312         /* We have tried it */\r
313         if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);\r
314 \r
315         /* The player is now aware of the object */\r
316         if (ident && !object_is_aware(o_ptr))\r
317         {\r
318                 object_aware(o_ptr);\r
319                 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);\r
320         }\r
321 \r
322         p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);\r
323 \r
324 \r
325         /* Food can feed the player */\r
326         if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))\r
327         {\r
328                 /* Reduced nutritional benefit */\r
329                 (void)set_food(p_ptr->food + (o_ptr->pval / 10));\r
330                 msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",\r
331                         "Mere victuals hold scant sustenance for a being such as yourself."));\r
332 \r
333                 if (p_ptr->food < PY_FOOD_ALERT)   /* Hungry */\r
334                         msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",\r
335                                 "Your hunger can only be satisfied with fresh blood!"));\r
336         }\r
337         else if ((prace_is_(RACE_SKELETON) ||\r
338                 prace_is_(RACE_GOLEM) ||\r
339                 prace_is_(RACE_ZOMBIE) ||\r
340                 prace_is_(RACE_SPECTRE)) &&\r
341                 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))\r
342         {\r
343                 concptr staff;\r
344 \r
345                 if (o_ptr->tval == TV_STAFF &&\r
346                         (item < 0) && (o_ptr->number > 1))\r
347                 {\r
348                         msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));\r
349                         return;\r
350                 }\r
351                 staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");\r
352 \r
353                 /* "Eat" charges */\r
354                 if (o_ptr->pval == 0)\r
355                 {\r
356                         msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);\r
357                         o_ptr->ident |= (IDENT_EMPTY);\r
358                         p_ptr->update |= (PU_COMBINE | PU_REORDER);\r
359                         p_ptr->window |= (PW_INVEN);\r
360 \r
361                         return;\r
362                 }\r
363                 msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);\r
364 \r
365                 /* Use a single charge */\r
366                 o_ptr->pval--;\r
367 \r
368                 /* Eat a charge */\r
369                 set_food(p_ptr->food + 5000);\r
370 \r
371                 /* XXX Hack -- unstack if necessary */\r
372                 if (o_ptr->tval == TV_STAFF &&\r
373                         (item >= 0) && (o_ptr->number > 1))\r
374                 {\r
375                         object_type forge;\r
376                         object_type *q_ptr;\r
377                         q_ptr = &forge;\r
378 \r
379                         /* Obtain a local object */\r
380                         object_copy(q_ptr, o_ptr);\r
381 \r
382                         /* Modify quantity */\r
383                         q_ptr->number = 1;\r
384 \r
385                         /* Restore the charges */\r
386                         o_ptr->pval++;\r
387 \r
388                         /* Unstack the used item */\r
389                         o_ptr->number--;\r
390                         p_ptr->total_weight -= q_ptr->weight;\r
391                         item = inven_carry(q_ptr);\r
392 \r
393                         msg_format(_("杖をまとめなおした。", "You unstack your staff."));\r
394                 }\r
395 \r
396                 /* Describe charges in the pack */\r
397                 if (item >= 0)\r
398                 {\r
399                         inven_item_charges(item);\r
400                 }\r
401 \r
402                 /* Describe charges on the floor */\r
403                 else\r
404                 {\r
405                         floor_item_charges(0 - item);\r
406                 }\r
407 \r
408                 p_ptr->window |= (PW_INVEN | PW_EQUIP);\r
409 \r
410                 /* Don't eat a staff/wand itself */\r
411                 return;\r
412         }\r
413         else if ((prace_is_(RACE_DEMON) ||\r
414                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&\r
415                 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&\r
416                         my_strchr("pht", r_info[o_ptr->pval].d_char)))\r
417         {\r
418                 /* Drain vitality of humanoids */\r
419                 GAME_TEXT o_name[MAX_NLEN];\r
420                 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));\r
421                 msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes.  You absorb its vitality!"), o_name);\r
422                 (void)set_food(PY_FOOD_MAX - 1);\r
423         }\r
424         else if (prace_is_(RACE_SKELETON))\r
425         {\r
426 #if 0\r
427                 if (o_ptr->tval == TV_SKELETON ||\r
428                         (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))\r
429                 {\r
430                         msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));\r
431                         set_food(p_ptr->food + 5000);\r
432                 }\r
433                 else\r
434 #endif\r
435 \r
436                         if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||\r
437                                 (o_ptr->sval < SV_FOOD_BISCUIT)))\r
438                         {\r
439                                 object_type forge;\r
440                                 object_type *q_ptr = &forge;\r
441 \r
442                                 msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));\r
443                                 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));\r
444 \r
445                                 /* Drop the object from heaven */\r
446                                 (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);\r
447                         }\r
448                         else\r
449                         {\r
450                                 msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));\r
451                         }\r
452         }\r
453         else if (prace_is_(RACE_GOLEM) ||\r
454                 prace_is_(RACE_ZOMBIE) ||\r
455                 prace_is_(RACE_ENT) ||\r
456                 prace_is_(RACE_DEMON) ||\r
457                 prace_is_(RACE_ANDROID) ||\r
458                 prace_is_(RACE_SPECTRE) ||\r
459                 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))\r
460         {\r
461                 msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));\r
462                 set_food(p_ptr->food + ((o_ptr->pval) / 20));\r
463         }\r
464         else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)\r
465         {\r
466                 /* Waybread is always fully satisfying. */\r
467                 set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));\r
468         }\r
469         else\r
470         {\r
471                 /* Food can feed the player */\r
472                 (void)set_food(p_ptr->food + o_ptr->pval);\r
473         }\r
474 \r
475         /* Destroy a food in the pack */\r
476         if (item >= 0)\r
477         {\r
478                 inven_item_increase(item, -1);\r
479                 inven_item_describe(item);\r
480                 inven_item_optimize(item);\r
481         }\r
482 \r
483         /* Destroy a food on the floor */\r
484         else\r
485         {\r
486                 floor_item_increase(0 - item, -1);\r
487                 floor_item_describe(0 - item);\r
488                 floor_item_optimize(0 - item);\r
489         }\r
490 }\r
491 \r
492 \r
493 /*!\r
494  * @brief 食料を食べるコマンドのメインルーチン /\r
495  * Eat some food (from the pack or floor)\r
496  * @return なし\r
497  */\r
498 void do_cmd_eat_food(void)\r
499 {\r
500         OBJECT_IDX item;\r
501         concptr        q, s;\r
502 \r
503         if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))\r
504         {\r
505                 set_action(ACTION_NONE);\r
506         }\r
507 \r
508         /* Restrict choices to food */\r
509         item_tester_hook = item_tester_hook_eatable;\r
510 \r
511         q = _("どれを食べますか? ", "Eat which item? ");\r
512         s = _("食べ物がない。", "You have nothing to eat.");\r
513 \r
514         if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;\r
515 \r
516         /* Eat the object */\r
517         do_cmd_eat_food_aux(item);\r
518 }\r
519 \r