3 * @brief プレイヤーの食べるコマンド実装
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10 #include "angband.h"
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11 #include "object-hook.h"
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14 * @brief 食料を食べるコマンドのサブルーチン
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15 * @param item 食べるオブジェクトの所持品ID
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18 void do_cmd_eat_food_aux(int item)
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23 if (music_singing_any()) stop_singing();
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24 if (hex_spelling_any()) stop_hex_spell_all();
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26 /* Get the item (in the pack) */
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29 o_ptr = &inventory[item];
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32 /* Get the item (on the floor) */
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35 o_ptr = &o_list[0 - item];
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42 p_ptr->energy_use = 100;
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44 /* Identity not known yet */
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48 lev = k_info[o_ptr->k_idx].level;
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50 if (o_ptr->tval == TV_FOOD)
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52 /* Analyze the food */
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53 switch (o_ptr->sval)
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55 case SV_FOOD_POISON:
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57 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
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59 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
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67 case SV_FOOD_BLINDNESS:
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69 if (!p_ptr->resist_blind)
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71 if (set_blind(p_ptr->blind + randint0(200) + 200))
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79 case SV_FOOD_PARANOIA:
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81 if (!p_ptr->resist_fear)
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83 if (set_afraid(p_ptr->afraid + randint0(10) + 10))
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91 case SV_FOOD_CONFUSION:
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93 if (!p_ptr->resist_conf)
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95 if (set_confused(p_ptr->confused + randint0(10) + 10))
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103 case SV_FOOD_HALLUCINATION:
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105 if (!p_ptr->resist_chaos)
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107 if (set_image(p_ptr->image + randint0(250) + 250))
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115 case SV_FOOD_PARALYSIS:
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117 if (!p_ptr->free_act)
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119 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
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127 case SV_FOOD_WEAKNESS:
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129 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
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130 (void)do_dec_stat(A_STR);
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135 case SV_FOOD_SICKNESS:
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137 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
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138 (void)do_dec_stat(A_CON);
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143 case SV_FOOD_STUPIDITY:
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145 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
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146 (void)do_dec_stat(A_INT);
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151 case SV_FOOD_NAIVETY:
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153 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
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154 (void)do_dec_stat(A_WIS);
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159 case SV_FOOD_UNHEALTH:
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161 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
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162 (void)do_dec_stat(A_CON);
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167 case SV_FOOD_DISEASE:
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169 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
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170 (void)do_dec_stat(A_STR);
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175 case SV_FOOD_CURE_POISON:
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177 if (set_poisoned(0)) ident = TRUE;
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181 case SV_FOOD_CURE_BLINDNESS:
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183 if (set_blind(0)) ident = TRUE;
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187 case SV_FOOD_CURE_PARANOIA:
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189 if (set_afraid(0)) ident = TRUE;
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193 case SV_FOOD_CURE_CONFUSION:
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195 if (set_confused(0)) ident = TRUE;
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199 case SV_FOOD_CURE_SERIOUS:
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201 if (hp_player(damroll(4, 8))) ident = TRUE;
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205 case SV_FOOD_RESTORE_STR:
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207 if (do_res_stat(A_STR)) ident = TRUE;
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211 case SV_FOOD_RESTORE_CON:
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213 if (do_res_stat(A_CON)) ident = TRUE;
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217 case SV_FOOD_RESTORING:
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219 if (do_res_stat(A_STR)) ident = TRUE;
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220 if (do_res_stat(A_INT)) ident = TRUE;
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221 if (do_res_stat(A_WIS)) ident = TRUE;
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222 if (do_res_stat(A_DEX)) ident = TRUE;
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223 if (do_res_stat(A_CON)) ident = TRUE;
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224 if (do_res_stat(A_CHR)) ident = TRUE;
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230 /* それぞれの食べ物の感想をオリジナルより細かく表現 */
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231 case SV_FOOD_BISCUIT:
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233 msg_print("甘くてサクサクしてとてもおいしい。");
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238 case SV_FOOD_JERKY:
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240 msg_print("歯ごたえがあっておいしい。");
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245 case SV_FOOD_SLIME_MOLD:
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247 msg_print("これはなんとも形容しがたい味だ。");
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252 case SV_FOOD_RATION:
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254 msg_print("これはおいしい。");
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259 case SV_FOOD_RATION:
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260 case SV_FOOD_BISCUIT:
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261 case SV_FOOD_JERKY:
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262 case SV_FOOD_SLIME_MOLD:
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264 msg_print("That tastes good.");
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271 case SV_FOOD_WAYBREAD:
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273 msg_print(_("これはひじょうに美味だ。", "That tastes good."));
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274 (void)set_poisoned(0);
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275 (void)hp_player(damroll(4, 8));
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281 case SV_FOOD_PINT_OF_ALE:
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283 msg_print("のどごし爽やかだ。");
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288 case SV_FOOD_PINT_OF_WINE:
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290 msg_print("That tastes good.");
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295 case SV_FOOD_PINT_OF_ALE:
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296 case SV_FOOD_PINT_OF_WINE:
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298 msg_print("That tastes good.");
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307 /* Combine / Reorder the pack (later) */
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308 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
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310 if (!(object_is_aware(o_ptr)))
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312 chg_virtue(V_KNOWLEDGE, -1);
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313 chg_virtue(V_PATIENCE, -1);
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314 chg_virtue(V_CHANCE, 1);
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317 /* We have tried it */
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318 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
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320 /* The player is now aware of the object */
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321 if (ident && !object_is_aware(o_ptr))
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323 object_aware(o_ptr);
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324 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
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328 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
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331 /* Food can feed the player */
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332 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
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334 /* Reduced nutritional benefit */
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335 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
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336 msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
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337 "Mere victuals hold scant sustenance for a being such as yourself."));
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339 if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
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340 msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
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341 "Your hunger can only be satisfied with fresh blood!"));
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343 else if ((prace_is_(RACE_SKELETON) ||
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344 prace_is_(RACE_GOLEM) ||
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345 prace_is_(RACE_ZOMBIE) ||
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346 prace_is_(RACE_SPECTRE)) &&
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347 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
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351 if (o_ptr->tval == TV_STAFF &&
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352 (item < 0) && (o_ptr->number > 1))
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354 msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
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357 staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
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359 /* "Eat" charges */
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360 if (o_ptr->pval == 0)
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362 msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
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363 o_ptr->ident |= (IDENT_EMPTY);
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365 /* Combine / Reorder the pack (later) */
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366 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
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367 p_ptr->window |= (PW_INVEN);
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371 msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
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373 /* Use a single charge */
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377 set_food(p_ptr->food + 5000);
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379 /* XXX Hack -- unstack if necessary */
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380 if (o_ptr->tval == TV_STAFF &&
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381 (item >= 0) && (o_ptr->number > 1))
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384 object_type *q_ptr;
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386 /* Get local object */
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389 /* Obtain a local object */
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390 object_copy(q_ptr, o_ptr);
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392 /* Modify quantity */
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395 /* Restore the charges */
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398 /* Unstack the used item */
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400 p_ptr->total_weight -= q_ptr->weight;
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401 item = inven_carry(q_ptr);
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404 msg_format(_("杖をまとめなおした。", "You unstack your staff."));
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407 /* Describe charges in the pack */
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410 inven_item_charges(item);
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413 /* Describe charges on the floor */
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416 floor_item_charges(0 - item);
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420 p_ptr->window |= (PW_INVEN | PW_EQUIP);
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422 /* Don't eat a staff/wand itself */
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425 else if ((prace_is_(RACE_DEMON) ||
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426 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
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427 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
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428 my_strchr("pht", r_info[o_ptr->pval].d_char)))
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430 /* Drain vitality of humanoids */
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431 char o_name[MAX_NLEN];
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432 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
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433 msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
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434 (void)set_food(PY_FOOD_MAX - 1);
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436 else if (prace_is_(RACE_SKELETON))
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439 if (o_ptr->tval == TV_SKELETON ||
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440 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
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442 msg_print(_("あなたは骨で自分の体を補った。", "Your body absorbs the bone."));
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443 set_food(p_ptr->food + 5000);
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448 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
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449 (o_ptr->sval < SV_FOOD_BISCUIT)))
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452 object_type *q_ptr = &forge;
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454 msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
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456 /* Create the item */
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457 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
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459 /* Drop the object from heaven */
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460 (void)drop_near(q_ptr, -1, p_ptr->y, p_ptr->x);
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464 msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
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467 else if (prace_is_(RACE_GOLEM) ||
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468 prace_is_(RACE_ZOMBIE) ||
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469 prace_is_(RACE_ENT) ||
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470 prace_is_(RACE_DEMON) ||
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471 prace_is_(RACE_ANDROID) ||
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472 prace_is_(RACE_SPECTRE) ||
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473 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
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475 msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
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476 set_food(p_ptr->food + ((o_ptr->pval) / 20));
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478 else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
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480 /* Waybread is always fully satisfying. */
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481 set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
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485 /* Food can feed the player */
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486 (void)set_food(p_ptr->food + o_ptr->pval);
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489 /* Destroy a food in the pack */
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492 inven_item_increase(item, -1);
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493 inven_item_describe(item);
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494 inven_item_optimize(item);
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497 /* Destroy a food on the floor */
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500 floor_item_increase(0 - item, -1);
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501 floor_item_describe(0 - item);
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502 floor_item_optimize(0 - item);
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508 * @brief 食料を食べるコマンドのメインルーチン /
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509 * Eat some food (from the pack or floor)
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512 void do_cmd_eat_food(void)
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518 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
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520 set_action(ACTION_NONE);
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523 /* Restrict choices to food */
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524 item_tester_hook = item_tester_hook_eatable;
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527 q = _("どれを食べますか? ", "Eat which item? ");
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528 s = _("食べ物がない。", "You have nothing to eat.");
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530 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
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532 /* Eat the object */
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533 do_cmd_eat_food_aux(item);
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