2 * @brief プレイヤーの食べるコマンド実装
7 #include "cmd-item/cmd-eat.h"
8 #include "floor/floor-object.h"
9 #include "floor/floor.h"
10 #include "inventory/inventory-object.h"
11 #include "inventory/player-inventory.h"
12 #include "main/sound-definitions-table.h"
13 #include "object-enchant/special-object-flags.h"
14 #include "object/item-use-flags.h"
15 #include "object/object-flavor.h"
16 #include "object/object-generator.h"
17 #include "object/object-hook.h"
18 #include "object/object-kind-hook.h"
19 #include "object/object-kind.h"
20 #include "object/object-info.h"
21 #include "perception/object-perception.h"
22 #include "player/avatar.h"
23 #include "player/mimic-info-table.h"
24 #include "player/player-class.h"
25 #include "player/player-damage.h"
26 #include "player/player-effects.h"
27 #include "player/player-races-table.h"
28 #include "player/player-status.h"
29 #include "spell-realm/spells-hex.h"
30 #include "spell/spells-status.h"
31 #include "sv-definition/sv-food-types.h"
32 #include "sv-definition/sv-other-types.h"
33 #include "util/util.h"
34 #include "view/display-main-window.h"
35 #include "view/object-describer.h"
38 * @brief 食料を食べるコマンドのサブルーチン
39 * @param item 食べるオブジェクトの所持品ID
42 void exe_eat_food(player_type *creature_ptr, INVENTORY_IDX item)
47 if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
48 if (hex_spelling_any(creature_ptr)) stop_hex_spell_all(creature_ptr);
49 o_ptr = ref_item(creature_ptr, item);
53 take_turn(creature_ptr, 100);
55 /* Identity not known yet */
59 lev = k_info[o_ptr->k_idx].level;
61 if (o_ptr->tval == TV_FOOD)
63 /* Analyze the food */
68 if (!(creature_ptr->resist_pois || is_oppose_pois(creature_ptr)))
70 if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10))
78 case SV_FOOD_BLINDNESS:
80 if (!creature_ptr->resist_blind)
82 if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200))
90 case SV_FOOD_PARANOIA:
92 if (!creature_ptr->resist_fear)
94 if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10))
102 case SV_FOOD_CONFUSION:
104 if (!creature_ptr->resist_conf)
106 if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10))
114 case SV_FOOD_HALLUCINATION:
116 if (!creature_ptr->resist_chaos)
118 if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250))
126 case SV_FOOD_PARALYSIS:
128 if (!creature_ptr->free_act)
130 if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10))
138 case SV_FOOD_WEAKNESS:
140 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
141 (void)do_dec_stat(creature_ptr, A_STR);
146 case SV_FOOD_SICKNESS:
148 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
149 (void)do_dec_stat(creature_ptr, A_CON);
154 case SV_FOOD_STUPIDITY:
156 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
157 (void)do_dec_stat(creature_ptr, A_INT);
162 case SV_FOOD_NAIVETY:
164 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
165 (void)do_dec_stat(creature_ptr, A_WIS);
170 case SV_FOOD_UNHEALTH:
172 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
173 (void)do_dec_stat(creature_ptr, A_CON);
178 case SV_FOOD_DISEASE:
180 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
181 (void)do_dec_stat(creature_ptr, A_STR);
186 case SV_FOOD_CURE_POISON:
188 if (set_poisoned(creature_ptr, 0)) ident = TRUE;
192 case SV_FOOD_CURE_BLINDNESS:
194 if (set_blind(creature_ptr, 0)) ident = TRUE;
198 case SV_FOOD_CURE_PARANOIA:
200 if (set_afraid(creature_ptr, 0)) ident = TRUE;
204 case SV_FOOD_CURE_CONFUSION:
206 if (set_confused(creature_ptr, 0)) ident = TRUE;
210 case SV_FOOD_CURE_SERIOUS:
212 ident = cure_serious_wounds(creature_ptr, 4, 8);
216 case SV_FOOD_RESTORE_STR:
218 if (do_res_stat(creature_ptr, A_STR)) ident = TRUE;
222 case SV_FOOD_RESTORE_CON:
224 if (do_res_stat(creature_ptr, A_CON)) ident = TRUE;
228 case SV_FOOD_RESTORING:
230 ident = restore_all_status(creature_ptr);
236 /* それぞれの食べ物の感想をオリジナルより細かく表現 */
237 case SV_FOOD_BISCUIT:
239 msg_print("甘くてサクサクしてとてもおいしい。");
246 msg_print("歯ごたえがあっておいしい。");
251 case SV_FOOD_SLIME_MOLD:
253 msg_print("これはなんとも形容しがたい味だ。");
260 msg_print("これはおいしい。");
266 case SV_FOOD_BISCUIT:
268 case SV_FOOD_SLIME_MOLD:
270 msg_print("That tastes good.");
277 case SV_FOOD_WAYBREAD:
279 msg_print(_("これはひじょうに美味だ。", "That tastes good."));
280 (void)set_poisoned(creature_ptr, 0);
281 (void)hp_player(creature_ptr, damroll(4, 8));
286 case SV_FOOD_PINT_OF_ALE:
288 msg_print(_("のどごし爽やかだ。", "That tastes good."));
293 case SV_FOOD_PINT_OF_WINE:
295 msg_print(_("のどごし爽やかだ。", "That tastes good."));
304 * Store what may have to be updated for the inventory (including
305 * autodestroy if set by something else). Then turn off those flags
306 * so that updates triggered by calling gain_exp() or set_food() below
307 * do not rearrange the inventory before the food item is destroyed in
310 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
311 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
313 if (!(object_is_aware(o_ptr)))
315 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
316 chg_virtue(creature_ptr, V_PATIENCE, -1);
317 chg_virtue(creature_ptr, V_CHANCE, 1);
320 /* We have tried it */
321 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
323 /* The player is now aware of the object */
324 if (ident && !object_is_aware(o_ptr))
326 object_aware(creature_ptr, o_ptr);
327 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
330 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
332 /* Food can feed the player */
333 if (PRACE_IS_(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE))
335 /* Reduced nutritional benefit */
336 (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
337 msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
338 "Mere victuals hold scant sustenance for a being such as yourself."));
340 if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
341 msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
342 "Your hunger can only be satisfied with fresh blood!"));
344 else if ((PRACE_IS_(creature_ptr, RACE_SKELETON) ||
345 PRACE_IS_(creature_ptr, RACE_GOLEM) ||
346 PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
347 PRACE_IS_(creature_ptr, RACE_SPECTRE)) &&
348 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
352 if (o_ptr->tval == TV_STAFF &&
353 (item < 0) && (o_ptr->number > 1))
355 creature_ptr->update |= inventory_flags;
356 msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
359 staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
362 if (o_ptr->pval == 0)
364 msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
365 o_ptr->ident |= (IDENT_EMPTY);
366 creature_ptr->update |= inventory_flags;
367 creature_ptr->window |= (PW_INVEN);
371 msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
373 /* Use a single charge */
377 set_food(creature_ptr, creature_ptr->food + 5000);
379 /* XXX Hack -- unstack if necessary */
380 if (o_ptr->tval == TV_STAFF &&
381 (item >= 0) && (o_ptr->number > 1))
386 object_copy(q_ptr, o_ptr);
388 /* Modify quantity */
391 /* Restore the charges */
394 /* Unstack the used item */
396 creature_ptr->total_weight -= q_ptr->weight;
397 item = store_item_to_inventory(creature_ptr, q_ptr);
399 msg_format(_("杖をまとめなおした。", "You unstack your staff."));
402 /* Describe charges in the pack */
405 inven_item_charges(creature_ptr, item);
408 /* Describe charges on the floor */
411 floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
414 creature_ptr->window |= (PW_INVEN | PW_EQUIP);
415 creature_ptr->update |= inventory_flags;
417 /* Don't eat a staff/wand itself */
421 if ((PRACE_IS_(creature_ptr, RACE_BALROG) ||
422 (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
423 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
424 my_strchr("pht", r_info[o_ptr->pval].d_char)))
426 /* Drain vitality of humanoids */
427 GAME_TEXT o_name[MAX_NLEN];
428 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
429 msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
430 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
432 else if (PRACE_IS_(creature_ptr, RACE_SKELETON))
434 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
435 (o_ptr->sval < SV_FOOD_BISCUIT)))
438 object_type *q_ptr = &forge;
440 msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
441 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
443 /* Drop the object from heaven */
444 (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
448 msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
451 else if (PRACE_IS_(creature_ptr, RACE_GOLEM) ||
452 PRACE_IS_(creature_ptr, RACE_ZOMBIE) ||
453 PRACE_IS_(creature_ptr, RACE_ENT) ||
454 PRACE_IS_(creature_ptr, RACE_BALROG) ||
455 PRACE_IS_(creature_ptr, RACE_ANDROID) ||
456 PRACE_IS_(creature_ptr, RACE_SPECTRE) ||
457 (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
459 msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
460 set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
462 else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
464 /* Waybread is always fully satisfying. */
465 set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
469 /* Food can feed the player */
470 (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
473 creature_ptr->update |= inventory_flags;
474 vary_item(creature_ptr, item, -1);
479 * @brief 食料を食べるコマンドのメインルーチン /
480 * Eat some food (from the pack or floor)
483 void do_cmd_eat_food(player_type *creature_ptr)
488 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
490 set_action(creature_ptr, ACTION_NONE);
493 item_tester_hook = item_tester_hook_eatable;
495 q = _("どれを食べますか? ", "Eat which item? ");
496 s = _("食べ物がない。", "You have nothing to eat.");
498 if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0)) return;
500 exe_eat_food(creature_ptr, item);