2 * @brief プレイヤーの食べるコマンド実装
7 #include "cmd-item/cmd-eat.h"
8 #include "floor/floor-object.h"
9 #include "floor/floor.h"
10 #include "inventory/inventory-object.h"
11 #include "inventory/player-inventory.h"
12 #include "main/sound-definitions-table.h"
13 #include "main/sound-of-music.h"
14 #include "object-enchant/special-object-flags.h"
15 #include "object/item-use-flags.h"
16 #include "object/object-flavor.h"
17 #include "object/object-generator.h"
18 #include "object/object-hook.h"
19 #include "object/object-kind-hook.h"
20 #include "object/object-kind.h"
21 #include "object/object-info.h"
22 #include "perception/object-perception.h"
23 #include "player/avatar.h"
24 #include "player/mimic-info-table.h"
25 #include "player/player-class.h"
26 #include "player/player-damage.h"
27 #include "player/player-effects.h"
28 #include "player/player-race-types.h"
29 #include "player/player-status.h"
30 #include "spell-realm/spells-hex.h"
31 #include "spell/spells-status.h"
32 #include "sv-definition/sv-food-types.h"
33 #include "sv-definition/sv-other-types.h"
34 #include "util/string-processor.h"
35 #include "view/display-main-window.h"
36 #include "view/display-messages.h"
37 #include "view/object-describer.h"
40 * @brief 食料を食べるコマンドのサブルーチン
41 * @param item 食べるオブジェクトの所持品ID
44 void exe_eat_food(player_type *creature_ptr, INVENTORY_IDX item)
49 if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
50 if (hex_spelling_any(creature_ptr)) stop_hex_spell_all(creature_ptr);
51 o_ptr = ref_item(creature_ptr, item);
55 take_turn(creature_ptr, 100);
57 /* Identity not known yet */
61 lev = k_info[o_ptr->k_idx].level;
63 if (o_ptr->tval == TV_FOOD)
65 /* Analyze the food */
70 if (!(creature_ptr->resist_pois || is_oppose_pois(creature_ptr)))
72 if (set_poisoned(creature_ptr, creature_ptr->poisoned + randint0(10) + 10))
80 case SV_FOOD_BLINDNESS:
82 if (!creature_ptr->resist_blind)
84 if (set_blind(creature_ptr, creature_ptr->blind + randint0(200) + 200))
92 case SV_FOOD_PARANOIA:
94 if (!creature_ptr->resist_fear)
96 if (set_afraid(creature_ptr, creature_ptr->afraid + randint0(10) + 10))
104 case SV_FOOD_CONFUSION:
106 if (!creature_ptr->resist_conf)
108 if (set_confused(creature_ptr, creature_ptr->confused + randint0(10) + 10))
116 case SV_FOOD_HALLUCINATION:
118 if (!creature_ptr->resist_chaos)
120 if (set_image(creature_ptr, creature_ptr->image + randint0(250) + 250))
128 case SV_FOOD_PARALYSIS:
130 if (!creature_ptr->free_act)
132 if (set_paralyzed(creature_ptr, creature_ptr->paralyzed + randint0(10) + 10))
140 case SV_FOOD_WEAKNESS:
142 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
143 (void)do_dec_stat(creature_ptr, A_STR);
148 case SV_FOOD_SICKNESS:
150 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(6, 6), _("毒入り食料", "poisonous food"), -1);
151 (void)do_dec_stat(creature_ptr, A_CON);
156 case SV_FOOD_STUPIDITY:
158 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
159 (void)do_dec_stat(creature_ptr, A_INT);
164 case SV_FOOD_NAIVETY:
166 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(8, 8), _("毒入り食料", "poisonous food"), -1);
167 (void)do_dec_stat(creature_ptr, A_WIS);
172 case SV_FOOD_UNHEALTH:
174 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
175 (void)do_dec_stat(creature_ptr, A_CON);
180 case SV_FOOD_DISEASE:
182 take_hit(creature_ptr, DAMAGE_NOESCAPE, damroll(10, 10), _("毒入り食料", "poisonous food"), -1);
183 (void)do_dec_stat(creature_ptr, A_STR);
188 case SV_FOOD_CURE_POISON:
190 if (set_poisoned(creature_ptr, 0)) ident = TRUE;
194 case SV_FOOD_CURE_BLINDNESS:
196 if (set_blind(creature_ptr, 0)) ident = TRUE;
200 case SV_FOOD_CURE_PARANOIA:
202 if (set_afraid(creature_ptr, 0)) ident = TRUE;
206 case SV_FOOD_CURE_CONFUSION:
208 if (set_confused(creature_ptr, 0)) ident = TRUE;
212 case SV_FOOD_CURE_SERIOUS:
214 ident = cure_serious_wounds(creature_ptr, 4, 8);
218 case SV_FOOD_RESTORE_STR:
220 if (do_res_stat(creature_ptr, A_STR)) ident = TRUE;
224 case SV_FOOD_RESTORE_CON:
226 if (do_res_stat(creature_ptr, A_CON)) ident = TRUE;
230 case SV_FOOD_RESTORING:
232 ident = restore_all_status(creature_ptr);
238 /* それぞれの食べ物の感想をオリジナルより細かく表現 */
239 case SV_FOOD_BISCUIT:
241 msg_print("甘くてサクサクしてとてもおいしい。");
248 msg_print("歯ごたえがあっておいしい。");
253 case SV_FOOD_SLIME_MOLD:
255 msg_print("これはなんとも形容しがたい味だ。");
262 msg_print("これはおいしい。");
268 case SV_FOOD_BISCUIT:
270 case SV_FOOD_SLIME_MOLD:
272 msg_print("That tastes good.");
279 case SV_FOOD_WAYBREAD:
281 msg_print(_("これはひじょうに美味だ。", "That tastes good."));
282 (void)set_poisoned(creature_ptr, 0);
283 (void)hp_player(creature_ptr, damroll(4, 8));
288 case SV_FOOD_PINT_OF_ALE:
290 msg_print(_("のどごし爽やかだ。", "That tastes good."));
295 case SV_FOOD_PINT_OF_WINE:
297 msg_print(_("のどごし爽やかだ。", "That tastes good."));
306 * Store what may have to be updated for the inventory (including
307 * autodestroy if set by something else). Then turn off those flags
308 * so that updates triggered by calling gain_exp() or set_food() below
309 * do not rearrange the inventory before the food item is destroyed in
312 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
313 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
315 if (!(object_is_aware(o_ptr)))
317 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
318 chg_virtue(creature_ptr, V_PATIENCE, -1);
319 chg_virtue(creature_ptr, V_CHANCE, 1);
322 /* We have tried it */
323 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
325 /* The player is now aware of the object */
326 if (ident && !object_is_aware(o_ptr))
328 object_aware(creature_ptr, o_ptr);
329 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
332 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
334 /* Food can feed the player */
335 if (is_specific_player_race(creature_ptr, RACE_VAMPIRE) || (creature_ptr->mimic_form == MIMIC_VAMPIRE))
337 /* Reduced nutritional benefit */
338 (void)set_food(creature_ptr, creature_ptr->food + (o_ptr->pval / 10));
339 msg_print(_("あなたのような者にとって食糧など僅かな栄養にしかならない。",
340 "Mere victuals hold scant sustenance for a being such as yourself."));
342 if (creature_ptr->food < PY_FOOD_ALERT) /* Hungry */
343 msg_print(_("あなたの飢えは新鮮な血によってのみ満たされる!",
344 "Your hunger can only be satisfied with fresh blood!"));
346 else if ((is_specific_player_race(creature_ptr, RACE_SKELETON) ||
347 is_specific_player_race(creature_ptr, RACE_GOLEM) ||
348 is_specific_player_race(creature_ptr, RACE_ZOMBIE) ||
349 is_specific_player_race(creature_ptr, RACE_SPECTRE)) &&
350 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
354 if (o_ptr->tval == TV_STAFF &&
355 (item < 0) && (o_ptr->number > 1))
357 creature_ptr->update |= inventory_flags;
358 msg_print(_("まずは杖を拾わなければ。", "You must first pick up the staffs."));
361 staff = (o_ptr->tval == TV_STAFF) ? _("杖", "staff") : _("魔法棒", "wand");
364 if (o_ptr->pval == 0)
366 msg_format(_("この%sにはもう魔力が残っていない。", "The %s has no charges left."), staff);
367 o_ptr->ident |= (IDENT_EMPTY);
368 creature_ptr->update |= inventory_flags;
369 creature_ptr->window |= (PW_INVEN);
373 msg_format(_("あなたは%sの魔力をエネルギー源として吸収した。", "You absorb mana of the %s as your energy."), staff);
375 /* Use a single charge */
379 set_food(creature_ptr, creature_ptr->food + 5000);
381 /* XXX Hack -- unstack if necessary */
382 if (o_ptr->tval == TV_STAFF &&
383 (item >= 0) && (o_ptr->number > 1))
388 object_copy(q_ptr, o_ptr);
390 /* Modify quantity */
393 /* Restore the charges */
396 /* Unstack the used item */
398 creature_ptr->total_weight -= q_ptr->weight;
399 item = store_item_to_inventory(creature_ptr, q_ptr);
401 msg_format(_("杖をまとめなおした。", "You unstack your staff."));
404 /* Describe charges in the pack */
407 inven_item_charges(creature_ptr, item);
410 /* Describe charges on the floor */
413 floor_item_charges(creature_ptr->current_floor_ptr, 0 - item);
416 creature_ptr->window |= (PW_INVEN | PW_EQUIP);
417 creature_ptr->update |= inventory_flags;
419 /* Don't eat a staff/wand itself */
423 if ((is_specific_player_race(creature_ptr, RACE_BALROG) ||
424 (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
425 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
426 angband_strchr("pht", r_info[o_ptr->pval].d_char)))
428 /* Drain vitality of humanoids */
429 GAME_TEXT o_name[MAX_NLEN];
430 object_desc(creature_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
431 msg_format(_("%sは燃え上り灰になった。精力を吸収した気がする。", "%^s is burnt to ashes. You absorb its vitality!"), o_name);
432 (void)set_food(creature_ptr, PY_FOOD_MAX - 1);
434 else if (is_specific_player_race(creature_ptr, RACE_SKELETON))
436 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
437 (o_ptr->sval < SV_FOOD_BISCUIT)))
440 object_type *q_ptr = &forge;
442 msg_print(_("食べ物がアゴを素通りして落ちた!", "The food falls through your jaws!"));
443 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
445 /* Drop the object from heaven */
446 (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
450 msg_print(_("食べ物がアゴを素通りして落ち、消えた!", "The food falls through your jaws and vanishes!"));
453 else if (is_specific_player_race(creature_ptr, RACE_GOLEM) ||
454 is_specific_player_race(creature_ptr, RACE_ZOMBIE) ||
455 is_specific_player_race(creature_ptr, RACE_ENT) ||
456 is_specific_player_race(creature_ptr, RACE_BALROG) ||
457 is_specific_player_race(creature_ptr, RACE_ANDROID) ||
458 is_specific_player_race(creature_ptr, RACE_SPECTRE) ||
459 (mimic_info[creature_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
461 msg_print(_("生者の食物はあなたにとってほとんど栄養にならない。", "The food of mortals is poor sustenance for you."));
462 set_food(creature_ptr, creature_ptr->food + ((o_ptr->pval) / 20));
464 else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
466 /* Waybread is always fully satisfying. */
467 set_food(creature_ptr, MAX(creature_ptr->food, PY_FOOD_MAX - 1));
471 /* Food can feed the player */
472 (void)set_food(creature_ptr, creature_ptr->food + o_ptr->pval);
475 creature_ptr->update |= inventory_flags;
476 vary_item(creature_ptr, item, -1);
481 * @brief 食料を食べるコマンドのメインルーチン /
482 * Eat some food (from the pack or floor)
485 void do_cmd_eat_food(player_type *creature_ptr)
490 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
492 set_action(creature_ptr, ACTION_NONE);
495 item_tester_hook = item_tester_hook_eatable;
497 q = _("どれを食べますか? ", "Eat which item? ");
498 s = _("食べ物がない。", "You have nothing to eat.");
500 if (!choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0)) return;
502 exe_eat_food(creature_ptr, item);