9 #include "player-move.h"
10 #include "player-status.h"
11 #include "player-effects.h"
12 #include "player-skill.h"
13 #include "player-class.h"
14 #include "object-hook.h"
16 #include "monster-status.h"
18 #include "cmd-basic.h"
19 #include "view-mainwindow.h"
22 * @brief プレイヤーの騎乗/下馬処理判定
23 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
24 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
25 * @return 可能ならばTRUEを返す
27 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
30 bool old_character_xtra = character_xtra;
31 MONSTER_IDX old_riding = p_ptr->riding;
32 bool old_riding_ryoute = p_ptr->riding_ryoute;
33 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
34 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
36 /* Hack -- prevent "icky" message */
37 character_xtra = TRUE;
39 if (now_riding) p_ptr->riding = g_ptr->m_idx;
43 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
44 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
47 p_ptr->update |= PU_BONUS;
50 p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
52 p_ptr->riding = old_riding;
53 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
54 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
55 p_ptr->riding_ryoute = old_riding_ryoute;
56 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
58 p_ptr->update |= PU_BONUS;
61 character_xtra = old_character_xtra;
71 PERCENTAGE calculate_upkeep(void)
74 bool have_a_unique = FALSE;
75 DEPTH total_friend_levels = 0;
79 for (m_idx = current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
84 m_ptr = ¤t_floor_ptr->m_list[m_idx];
85 if (!monster_is_valid(m_ptr)) continue;
86 r_ptr = &r_info[m_ptr->r_idx];
91 if (r_ptr->flags1 & RF1_UNIQUE)
93 if (p_ptr->pclass == CLASS_CAVALRY)
95 if (p_ptr->riding == m_idx)
96 total_friend_levels += (r_ptr->level + 5) * 2;
97 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
98 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
100 total_friend_levels += (r_ptr->level + 5) * 10;
101 have_a_unique = TRUE;
104 total_friend_levels += (r_ptr->level + 5) * 10;
107 total_friend_levels += r_ptr->level;
115 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
116 if (upkeep_factor < 0) upkeep_factor = 0;
117 if (upkeep_factor > 1000) upkeep_factor = 1000;
118 return upkeep_factor;
125 * @brief ペットを開放するコマンドのメインルーチン
128 void do_cmd_pet_dismiss(void)
131 bool all_pets = FALSE;
146 /* Allocate the "who" array */
147 C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
149 /* Process the monsters (backwards) */
150 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
152 if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
153 who[max_pet++] = pet_ctr;
156 ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
158 /* Process the monsters (backwards) */
159 for (i = 0; i < max_pet; i++)
162 GAME_TEXT friend_name[MAX_NLEN];
165 /* Access the monster */
167 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
170 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
171 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
175 /* Hack -- health bar for this monster */
176 health_track(pet_ctr);
179 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
182 move_cursor_relative(m_ptr->fy, m_ptr->fx);
188 if (ch == 'Y' || ch == 'y')
194 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
196 if (ch != 'Y' && ch != 'y')
202 if (ch == 'U' || ch == 'u')
208 if (ch == ESCAPE || ch == 'N' || ch == 'n')
215 if ((all_pets && !kakunin) || (!all_pets && delete_this))
217 if (record_named_pet && m_ptr->nickname)
219 GAME_TEXT m_name[MAX_NLEN];
221 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
222 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
225 if (pet_ctr == p_ptr->riding)
227 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
231 p_ptr->update |= (PU_MONSTERS);
232 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
235 /* HACK : Add the line to message buffer */
236 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
237 p_ptr->update |= (PU_BONUS);
238 p_ptr->window |= (PW_MESSAGE);
240 delete_monster_idx(pet_ctr);
249 C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
252 msg_format("%d 体のペットを放しました。", Dismissed);
254 msg_format("You have dismissed %d pet%s.", Dismissed,
255 (Dismissed == 1 ? "" : "s"));
257 if (Dismissed == 0 && all_pets)
258 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
266 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
267 * @param force 強制的に騎乗/下馬するならばTRUE
268 * @return 騎乗/下馬できたらTRUE
270 bool do_riding(bool force)
277 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
278 y = p_ptr->y + ddy[dir];
279 x = p_ptr->x + ddx[dir];
280 g_ptr = ¤t_floor_ptr->grid_array[y][x];
282 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
286 /* Skip non-empty grids */
287 if (!player_can_ride_aux(g_ptr, FALSE))
289 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
293 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
297 take_turn(p_ptr, 100);
299 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
306 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
307 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
311 if (cmd_limit_confused(p_ptr)) return FALSE;
313 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
315 if (!g_ptr->m_idx || !m_ptr->ml)
317 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
320 if (!is_pet(m_ptr) && !force)
322 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
325 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
327 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
331 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
333 if (!player_can_ride_aux(g_ptr, TRUE))
335 /* Feature code (applying "mimic" field) */
336 feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
338 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
339 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
340 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
343 msg_format("This monster is %s the %s.",
344 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
345 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
346 "in" : "on", f_name + f_ptr->name);
351 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
353 msg_print(_("うまく乗れなかった。", "You failed to ride."));
354 take_turn(p_ptr, 100);
358 if (MON_CSLEEP(m_ptr))
360 GAME_TEXT m_name[MAX_NLEN];
361 monster_desc(m_name, m_ptr, 0);
362 (void)set_monster_csleep(g_ptr->m_idx, 0);
363 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
366 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
368 p_ptr->riding = g_ptr->m_idx;
370 /* Hack -- remove tracked monster */
371 if (p_ptr->riding == p_ptr->health_who) health_track(0);
374 take_turn(p_ptr, 100);
376 /* Mega-Hack -- Forget the view and lite */
377 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
378 p_ptr->update |= (PU_BONUS);
379 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
380 p_ptr->redraw |= (PR_UHEALTH);
382 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
388 * @brief ペットに名前をつけるコマンドのメインルーチン
391 static void do_name_pet(void)
395 GAME_TEXT m_name[MAX_NLEN];
396 bool old_name = FALSE;
397 bool old_target_pet = target_pet;
400 if (!target_set(TARGET_KILL))
402 target_pet = old_target_pet;
405 target_pet = old_target_pet;
407 if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
409 m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
413 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
416 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
418 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
421 monster_desc(m_name, m_ptr, 0);
423 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
426 /* Start with nothing */
429 /* Use old inscription */
432 /* Start with the old inscription */
433 strcpy(out_val, quark_str(m_ptr->nickname));
437 /* Get a new inscription (possibly empty) */
438 if (get_string(_("名前: ", "Name: "), out_val, 15))
442 /* Save the inscription */
443 m_ptr->nickname = quark_add(out_val);
444 if (record_named_pet)
446 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
447 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
452 if (record_named_pet && old_name)
454 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
455 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
465 * @brief ペットに関するコマンドリストのメインルーチン /
466 * Issue a pet command
469 void do_cmd_pet(void)
474 concptr power_desc[36];
481 PET_COMMAND_IDX mode = 0;
484 char target_buf[160];
486 int menu_line = use_menu ? 1 : 0;
490 if(p_ptr->wild_mode) return;
492 power_desc[num] = _("ペットを放す", "dismiss pets");
493 powers[num++] = PET_DISMISS;
496 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
497 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
499 sprintf(target_buf, "specify a target of pet (now:%s)",
500 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
502 power_desc[num] = target_buf;
503 powers[num++] = PET_TARGET;
504 power_desc[num] = _("近くにいろ", "stay close");
506 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
507 powers[num++] = PET_STAY_CLOSE;
508 power_desc[num] = _("ついて来い", "follow me");
510 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
511 powers[num++] = PET_FOLLOW_ME;
512 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
514 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
515 powers[num++] = PET_SEEK_AND_DESTROY;
516 power_desc[num] = _("少し離れていろ", "give me space");
518 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
519 powers[num++] = PET_ALLOW_SPACE;
520 power_desc[num] = _("離れていろ", "stay away");
522 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
523 powers[num++] = PET_STAY_AWAY;
525 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
527 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
531 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
533 powers[num++] = PET_OPEN_DOORS;
535 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
537 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
541 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
543 powers[num++] = PET_TAKE_ITEMS;
545 if (p_ptr->pet_extra_flags & PF_TELEPORT)
547 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
551 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
553 powers[num++] = PET_TELEPORT;
555 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
557 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
561 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
563 powers[num++] = PET_ATTACK_SPELL;
565 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
567 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
571 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
573 powers[num++] = PET_SUMMON_SPELL;
575 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
577 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
581 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
583 powers[num++] = PET_BALL_SPELL;
587 power_desc[num] = _("ペットから降りる", "get off a pet");
591 power_desc[num] = _("ペットに乗る", "ride a pet");
593 powers[num++] = PET_RIDING;
594 power_desc[num] = _("ペットに名前をつける", "name pets");
595 powers[num++] = PET_NAME;
599 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
600 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
601 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
602 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
604 if (p_ptr->pet_extra_flags & PF_RYOUTE)
606 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
610 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
613 powers[num++] = PET_RYOUTE;
617 switch (p_ptr->pclass)
620 case CLASS_FORCETRAINER:
621 case CLASS_BERSERKER:
622 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
624 if (p_ptr->pet_extra_flags & PF_RYOUTE)
626 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
630 power_desc[num] = _("両手で格闘する", "use both hands for melee");
633 powers[num++] = PET_RYOUTE;
635 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
637 if (p_ptr->pet_extra_flags & PF_RYOUTE)
639 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
643 power_desc[num] = _("格闘を行う", "use one hand for melee");
646 powers[num++] = PET_RYOUTE;
653 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
655 /* Nothing chosen yet */
666 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
672 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
673 I2A(0), I2A(num - 1));
676 choice = (always_show_list || use_menu) ? ESCAPE : 1;
678 /* Get a command from the user */
683 if (choice == ESCAPE) choice = ' ';
684 else if (!get_com(out_val, &choice, TRUE)) break;
686 if (use_menu && (choice != ' '))
697 menu_line += (num - 1);
726 if (menu_line > num) menu_line -= num;
730 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
733 if (!redraw || use_menu)
736 PET_COMMAND_IDX ctr = 0;
738 if (!use_menu) screen_save();
743 for (ctr = 0; ctr < num; ctr++)
745 /* Letter/number for power selection */
747 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
749 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
751 strcat(buf, power_desc[ctr]);
753 prt(buf, y + ctr, x);
756 prt("", y + MIN(ctr, 17), x);
774 ask = (isupper(choice));
777 if (ask) choice = (char)tolower(choice);
779 /* Extract request */
780 i = (islower(choice) ? A2I(choice) : -1);
783 /* Totally Illegal */
784 if ((i < 0) || (i >= num))
794 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
796 /* Belay that order */
797 if (!get_check(buf)) continue;
803 if (redraw) screen_load();
805 /* Abort if needed */
816 case PET_DISMISS: /* Dismiss pets */
818 /* Check pets (backwards) */
819 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
822 if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
827 msg_print(_("ペットがいない!", "You have no pets!"));
830 do_cmd_pet_dismiss();
831 (void)calculate_upkeep();
837 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
840 grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
841 if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
843 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
844 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
846 else pet_t_m_idx = 0;
855 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
862 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
866 /* "Seek and destoy" */
867 case PET_SEEK_AND_DESTROY:
869 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
872 /* "Give me space" */
873 case PET_ALLOW_SPACE:
875 p_ptr->pet_follow_distance = PET_SPACE_DIST;
881 p_ptr->pet_follow_distance = PET_AWAY_DIST;
884 /* flag - allow pets to open doors */
887 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
888 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
891 /* flag - allow pets to pickup items */
894 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
896 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
897 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
899 /* Access the monster */
900 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
904 monster_drop_carried_objects(m_ptr);
908 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
912 /* flag - allow pets to teleport */
915 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
916 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
919 /* flag - allow pets to cast attack spell */
920 case PET_ATTACK_SPELL:
922 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
923 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
926 /* flag - allow pets to cast attack spell */
927 case PET_SUMMON_SPELL:
929 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
930 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
933 /* flag - allow pets to cast attack spell */
936 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
937 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
943 (void)do_riding(FALSE);
955 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
956 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
957 p_ptr->update |= (PU_BONUS);
966 * @brief プレイヤーの落馬判定処理
967 * @param dam 落馬判定を発した際に受けたダメージ量
968 * @param force TRUEならば強制的に落馬する
969 * @return 実際に落馬したらTRUEを返す
971 bool rakuba(HIT_POINT dam, bool force)
974 int sn = 0, sy = 0, sx = 0;
975 GAME_TEXT m_name[MAX_NLEN];
976 monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
977 monster_race *r_ptr = &r_info[m_ptr->r_idx];
978 bool fall_dam = FALSE;
980 if (!p_ptr->riding) return FALSE;
981 if (p_ptr->wild_mode) return FALSE;
983 if (dam >= 0 || force)
987 int cur = p_ptr->skill_exp[GINOU_RIDING];
988 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
989 int ridinglevel = r_ptr->level;
992 int rakubalevel = r_ptr->level;
993 if (p_ptr->riding_ryoute) rakubalevel += 20;
995 if ((cur < max) && (max > 1000) &&
996 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1000 if (ridinglevel > (cur / 100 + 15))
1001 inc += 1 + (ridinglevel - cur / 100 - 15);
1005 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1008 /* レベルの低い乗馬からは落馬しにくい */
1009 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1011 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1018 /* Check around the player */
1019 for (i = 0; i < 8; i++)
1023 y = p_ptr->y + ddy_ddd[i];
1024 x = p_ptr->x + ddx_ddd[i];
1026 g_ptr = ¤t_floor_ptr->grid_array[y][x];
1028 if (g_ptr->m_idx) continue;
1030 /* Skip non-empty grids */
1031 if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1033 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1036 if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1038 /* Count "safe" grids */
1041 /* Randomize choice */
1042 if (randint0(sn) > 0) continue;
1044 /* Save the safe location */
1049 monster_desc(m_name, m_ptr, 0);
1050 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1051 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1061 /* Redraw the old spot */
1064 /* Redraw the new spot */
1065 lite_spot(p_ptr->y, p_ptr->x);
1067 /* Check for new panel */
1072 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1073 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1075 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1079 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1080 p_ptr->redraw |= (PR_EXTRA);
1082 /* Update health track of mount */
1083 p_ptr->redraw |= (PR_UHEALTH);
1085 if (p_ptr->levitation && !force)
1087 monster_desc(m_name, m_ptr, 0);
1088 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1092 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1096 if (sy && !p_ptr->is_dead)
1097 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);