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[Refactor] #37353 cmd4.c を cmd-dump.c に改名して関数整理.
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "util.h"
3
4 #include "cmd-dump.h"
5 #include "floor.h"
6 #include "grid.h"
7 #include "melee.h"
8 #include "sort.h"
9 #include "player-move.h"
10 #include "player-status.h"
11 #include "player-effects.h"
12 #include "player-skill.h"
13 #include "player-class.h"
14 #include "object-hook.h"
15 #include "monster.h"
16 #include "monster-status.h"
17 #include "cmd-pet.h"
18 #include "cmd-basic.h"
19 #include "view-mainwindow.h"
20
21 /*!
22 * @brief プレイヤーの騎乗/下馬処理判定
23 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
24 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
25 * @return 可能ならばTRUEを返す
26 */
27 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
28 {
29         bool p_can_enter;
30         bool old_character_xtra = character_xtra;
31         MONSTER_IDX old_riding = p_ptr->riding;
32         bool old_riding_ryoute = p_ptr->riding_ryoute;
33         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
34         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
35
36         /* Hack -- prevent "icky" message */
37         character_xtra = TRUE;
38
39         if (now_riding) p_ptr->riding = g_ptr->m_idx;
40         else
41         {
42                 p_ptr->riding = 0;
43                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
44                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
45         }
46
47         p_ptr->update |= PU_BONUS;
48         handle_stuff();
49
50         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
51
52         p_ptr->riding = old_riding;
53         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
54         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
55         p_ptr->riding_ryoute = old_riding_ryoute;
56         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
57
58         p_ptr->update |= PU_BONUS;
59         handle_stuff();
60
61         character_xtra = old_character_xtra;
62
63         return p_can_enter;
64 }
65
66
67 /*!
68 * @brief ペットの維持コスト計算
69 * @return 維持コスト(%)
70 */
71 PERCENTAGE calculate_upkeep(void)
72 {
73         MONSTER_IDX m_idx;
74         bool have_a_unique = FALSE;
75         DEPTH total_friend_levels = 0;
76
77         total_friends = 0;
78
79         for (m_idx = current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
80         {
81                 monster_type *m_ptr;
82                 monster_race *r_ptr;
83
84                 m_ptr = &current_floor_ptr->m_list[m_idx];
85                 if (!monster_is_valid(m_ptr)) continue;
86                 r_ptr = &r_info[m_ptr->r_idx];
87
88                 if (is_pet(m_ptr))
89                 {
90                         total_friends++;
91                         if (r_ptr->flags1 & RF1_UNIQUE)
92                         {
93                                 if (p_ptr->pclass == CLASS_CAVALRY)
94                                 {
95                                         if (p_ptr->riding == m_idx)
96                                                 total_friend_levels += (r_ptr->level + 5) * 2;
97                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
98                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
99                                         else
100                                                 total_friend_levels += (r_ptr->level + 5) * 10;
101                                         have_a_unique = TRUE;
102                                 }
103                                 else
104                                         total_friend_levels += (r_ptr->level + 5) * 10;
105                         }
106                         else
107                                 total_friend_levels += r_ptr->level;
108
109                 }
110         }
111
112         if (total_friends)
113         {
114                 int upkeep_factor;
115                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
116                 if (upkeep_factor < 0) upkeep_factor = 0;
117                 if (upkeep_factor > 1000) upkeep_factor = 1000;
118                 return upkeep_factor;
119         }
120         else
121                 return 0;
122 }
123
124 /*!
125 * @brief ペットを開放するコマンドのメインルーチン
126 * @return なし
127 */
128 void do_cmd_pet_dismiss(void)
129 {
130         monster_type *m_ptr;
131         bool all_pets = FALSE;
132         MONSTER_IDX pet_ctr;
133         int i;
134         int Dismissed = 0;
135
136         MONSTER_IDX *who;
137         u16b dummy_why;
138         int max_pet = 0;
139         bool_hack cu, cv;
140
141         cu = Term->scr->cu;
142         cv = Term->scr->cv;
143         Term->scr->cu = 0;
144         Term->scr->cv = 1;
145
146         /* Allocate the "who" array */
147         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
148
149         /* Process the monsters (backwards) */
150         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
151         {
152                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
153                         who[max_pet++] = pet_ctr;
154         }
155
156         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
157
158         /* Process the monsters (backwards) */
159         for (i = 0; i < max_pet; i++)
160         {
161                 bool delete_this;
162                 GAME_TEXT friend_name[MAX_NLEN];
163                 bool kakunin;
164
165                 /* Access the monster */
166                 pet_ctr = who[i];
167                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
168
169                 delete_this = FALSE;
170                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
171                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
172
173                 if (!all_pets)
174                 {
175                         /* Hack -- health bar for this monster */
176                         health_track(pet_ctr);
177                         handle_stuff();
178
179                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
180
181                         if (m_ptr->ml)
182                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
183
184                         while (TRUE)
185                         {
186                                 char ch = inkey();
187
188                                 if (ch == 'Y' || ch == 'y')
189                                 {
190                                         delete_this = TRUE;
191
192                                         if (kakunin)
193                                         {
194                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
195                                                 ch = inkey();
196                                                 if (ch != 'Y' && ch != 'y')
197                                                         delete_this = FALSE;
198                                         }
199                                         break;
200                                 }
201
202                                 if (ch == 'U' || ch == 'u')
203                                 {
204                                         all_pets = TRUE;
205                                         break;
206                                 }
207
208                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
209                                         break;
210
211                                 bell();
212                         }
213                 }
214
215                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
216                 {
217                         if (record_named_pet && m_ptr->nickname)
218                         {
219                                 GAME_TEXT m_name[MAX_NLEN];
220
221                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
222                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
223                         }
224
225                         if (pet_ctr == p_ptr->riding)
226                         {
227                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
228
229                                 p_ptr->riding = 0;
230
231                                 p_ptr->update |= (PU_MONSTERS);
232                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
233                         }
234
235                         /* HACK : Add the line to message buffer */
236                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
237                         p_ptr->update |= (PU_BONUS);
238                         p_ptr->window |= (PW_MESSAGE);
239
240                         delete_monster_idx(pet_ctr);
241                         Dismissed++;
242                 }
243         }
244
245         Term->scr->cu = cu;
246         Term->scr->cv = cv;
247         Term_fresh();
248
249         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
250
251 #ifdef JP
252         msg_format("%d 体のペットを放しました。", Dismissed);
253 #else
254         msg_format("You have dismissed %d pet%s.", Dismissed,
255                 (Dismissed == 1 ? "" : "s"));
256 #endif
257         if (Dismissed == 0 && all_pets)
258                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
259
260         handle_stuff();
261 }
262
263
264
265 /*!
266 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
267 * @param force 強制的に騎乗/下馬するならばTRUE
268 * @return 騎乗/下馬できたらTRUE
269 */
270 bool do_riding(bool force)
271 {
272         POSITION x, y;
273         DIRECTION dir = 0;
274         grid_type *g_ptr;
275         monster_type *m_ptr;
276
277         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
278         y = p_ptr->y + ddy[dir];
279         x = p_ptr->x + ddx[dir];
280         g_ptr = &current_floor_ptr->grid_array[y][x];
281
282         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
283
284         if (p_ptr->riding)
285         {
286                 /* Skip non-empty grids */
287                 if (!player_can_ride_aux(g_ptr, FALSE))
288                 {
289                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
290                         return FALSE;
291                 }
292
293                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
294
295                 if (g_ptr->m_idx)
296                 {
297                         take_turn(p_ptr, 100);
298
299                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
300
301                         py_attack(y, x, 0);
302                         return FALSE;
303                 }
304
305                 p_ptr->riding = 0;
306                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
307                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
308         }
309         else
310         {
311                 if (cmd_limit_confused(p_ptr)) return FALSE;
312
313                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
314
315                 if (!g_ptr->m_idx || !m_ptr->ml)
316                 {
317                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
318                         return FALSE;
319                 }
320                 if (!is_pet(m_ptr) && !force)
321                 {
322                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
323                         return FALSE;
324                 }
325                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
326                 {
327                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
328                         return FALSE;
329                 }
330
331                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
332
333                 if (!player_can_ride_aux(g_ptr, TRUE))
334                 {
335                         /* Feature code (applying "mimic" field) */
336                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
337 #ifdef JP
338                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
339                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
340                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
341                                 "中" : "上");
342 #else
343                         msg_format("This monster is %s the %s.",
344                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
345                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
346                                 "in" : "on", f_name + f_ptr->name);
347 #endif
348
349                         return FALSE;
350                 }
351                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
352                 {
353                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
354                         take_turn(p_ptr, 100);
355                         return FALSE;
356                 }
357
358                 if (MON_CSLEEP(m_ptr))
359                 {
360                         GAME_TEXT m_name[MAX_NLEN];
361                         monster_desc(m_name, m_ptr, 0);
362                         (void)set_monster_csleep(g_ptr->m_idx, 0);
363                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
364                 }
365
366                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
367
368                 p_ptr->riding = g_ptr->m_idx;
369
370                 /* Hack -- remove tracked monster */
371                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
372         }
373
374         take_turn(p_ptr, 100);
375
376         /* Mega-Hack -- Forget the view and lite */
377         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
378         p_ptr->update |= (PU_BONUS);
379         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
380         p_ptr->redraw |= (PR_UHEALTH);
381
382         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
383
384         return TRUE;
385 }
386
387 /*!
388 * @brief ペットに名前をつけるコマンドのメインルーチン
389 * @return なし
390 */
391 static void do_name_pet(void)
392 {
393         monster_type *m_ptr;
394         char out_val[20];
395         GAME_TEXT m_name[MAX_NLEN];
396         bool old_name = FALSE;
397         bool old_target_pet = target_pet;
398
399         target_pet = TRUE;
400         if (!target_set(TARGET_KILL))
401         {
402                 target_pet = old_target_pet;
403                 return;
404         }
405         target_pet = old_target_pet;
406
407         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
408         {
409                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
410
411                 if (!is_pet(m_ptr))
412                 {
413                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
414                         return;
415                 }
416                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
417                 {
418                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
419                         return;
420                 }
421                 monster_desc(m_name, m_ptr, 0);
422
423                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
424                 msg_print(NULL);
425
426                 /* Start with nothing */
427                 strcpy(out_val, "");
428
429                 /* Use old inscription */
430                 if (m_ptr->nickname)
431                 {
432                         /* Start with the old inscription */
433                         strcpy(out_val, quark_str(m_ptr->nickname));
434                         old_name = TRUE;
435                 }
436
437                 /* Get a new inscription (possibly empty) */
438                 if (get_string(_("名前: ", "Name: "), out_val, 15))
439                 {
440                         if (out_val[0])
441                         {
442                                 /* Save the inscription */
443                                 m_ptr->nickname = quark_add(out_val);
444                                 if (record_named_pet)
445                                 {
446                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
447                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
448                                 }
449                         }
450                         else
451                         {
452                                 if (record_named_pet && old_name)
453                                 {
454                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
455                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
456                                 }
457                                 m_ptr->nickname = 0;
458                         }
459                 }
460         }
461 }
462
463
464 /*!
465 * @brief ペットに関するコマンドリストのメインルーチン /
466 * Issue a pet command
467 * @return なし
468 */
469 void do_cmd_pet(void)
470 {
471         COMMAND_CODE i = 0;
472         int                     num;
473         int                     powers[36];
474         concptr                 power_desc[36];
475         bool                    flag, redraw;
476         char                    choice;
477         char                    out_val[160];
478         int                     pet_ctr;
479         monster_type    *m_ptr;
480
481         PET_COMMAND_IDX mode = 0;
482
483         char buf[160];
484         char target_buf[160];
485
486         int menu_line = use_menu ? 1 : 0;
487
488         num = 0;
489
490         if(p_ptr->wild_mode) return;
491
492         power_desc[num] = _("ペットを放す", "dismiss pets");
493         powers[num++] = PET_DISMISS;
494
495 #ifdef JP
496         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
497                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
498 #else
499         sprintf(target_buf, "specify a target of pet (now:%s)",
500                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
501 #endif
502         power_desc[num] = target_buf;
503         powers[num++] = PET_TARGET;
504         power_desc[num] = _("近くにいろ", "stay close");
505
506         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
507         powers[num++] = PET_STAY_CLOSE;
508         power_desc[num] = _("ついて来い", "follow me");
509
510         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
511         powers[num++] = PET_FOLLOW_ME;
512         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
513
514         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
515         powers[num++] = PET_SEEK_AND_DESTROY;
516         power_desc[num] = _("少し離れていろ", "give me space");
517
518         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
519         powers[num++] = PET_ALLOW_SPACE;
520         power_desc[num] = _("離れていろ", "stay away");
521
522         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
523         powers[num++] = PET_STAY_AWAY;
524
525         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
526         {
527                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
528         }
529         else
530         {
531                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
532         }
533         powers[num++] = PET_OPEN_DOORS;
534
535         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
536         {
537                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
538         }
539         else
540         {
541                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
542         }
543         powers[num++] = PET_TAKE_ITEMS;
544
545         if (p_ptr->pet_extra_flags & PF_TELEPORT)
546         {
547                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
548         }
549         else
550         {
551                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
552         }
553         powers[num++] = PET_TELEPORT;
554
555         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
556         {
557                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
558         }
559         else
560         {
561                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
562         }
563         powers[num++] = PET_ATTACK_SPELL;
564
565         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
566         {
567                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
568         }
569         else
570         {
571                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
572         }
573         powers[num++] = PET_SUMMON_SPELL;
574
575         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
576         {
577                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
578         }
579         else
580         {
581                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
582         }
583         powers[num++] = PET_BALL_SPELL;
584
585         if (p_ptr->riding)
586         {
587                 power_desc[num] = _("ペットから降りる", "get off a pet");
588         }
589         else
590         {
591                 power_desc[num] = _("ペットに乗る", "ride a pet");
592         }
593         powers[num++] = PET_RIDING;
594         power_desc[num] = _("ペットに名前をつける", "name pets");
595         powers[num++] = PET_NAME;
596
597         if (p_ptr->riding)
598         {
599                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
600                         object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
601                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
602                                 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
603                 {
604                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
605                         {
606                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
607                         }
608                         else
609                         {
610                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
611                         }
612
613                         powers[num++] = PET_RYOUTE;
614                 }
615                 else
616                 {
617                         switch (p_ptr->pclass)
618                         {
619                         case CLASS_MONK:
620                         case CLASS_FORCETRAINER:
621                         case CLASS_BERSERKER:
622                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
623                                 {
624                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
625                                         {
626                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
627                                         }
628                                         else
629                                         {
630                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
631                                         }
632
633                                         powers[num++] = PET_RYOUTE;
634                                 }
635                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
636                                 {
637                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
638                                         {
639                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
640                                         }
641                                         else
642                                         {
643                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
644                                         }
645
646                                         powers[num++] = PET_RYOUTE;
647                                 }
648                                 break;
649                         }
650                 }
651         }
652
653         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
654         {
655                 /* Nothing chosen yet */
656                 flag = FALSE;
657
658                 /* No redraw yet */
659                 redraw = FALSE;
660
661                 if (use_menu)
662                 {
663                         screen_save();
664
665                         /* Build a prompt */
666                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
667                 }
668                 else
669                 {
670                         /* Build a prompt */
671                         strnfmt(out_val, 78,
672                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
673                                 I2A(0), I2A(num - 1));
674                 }
675
676                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
677
678                 /* Get a command from the user */
679                 while (!flag)
680                 {
681                         int ask = TRUE;
682
683                         if (choice == ESCAPE) choice = ' ';
684                         else if (!get_com(out_val, &choice, TRUE)) break;
685
686                         if (use_menu && (choice != ' '))
687                         {
688                                 switch (choice)
689                                 {
690                                 case '0':
691                                         screen_load();
692                                         return;
693
694                                 case '8':
695                                 case 'k':
696                                 case 'K':
697                                         menu_line += (num - 1);
698                                         break;
699
700                                 case '2':
701                                 case 'j':
702                                 case 'J':
703                                         menu_line++;
704                                         break;
705
706                                 case '4':
707                                 case 'h':
708                                 case 'H':
709                                         menu_line = 1;
710                                         break;
711
712                                 case '6':
713                                 case 'l':
714                                 case 'L':
715                                         menu_line = num;
716                                         break;
717
718                                 case 'x':
719                                 case 'X':
720                                 case '\r':
721                                 case '\n':
722                                         i = menu_line - 1;
723                                         ask = FALSE;
724                                         break;
725                                 }
726                                 if (menu_line > num) menu_line -= num;
727                         }
728
729                         /* Request redraw */
730                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
731                         {
732                                 /* Show the list */
733                                 if (!redraw || use_menu)
734                                 {
735                                         byte y = 1, x = 0;
736                                         PET_COMMAND_IDX ctr = 0;
737                                         redraw = TRUE;
738                                         if (!use_menu) screen_save();
739
740                                         prt("", y++, x);
741
742                                         /* Print list */
743                                         for (ctr = 0; ctr < num; ctr++)
744                                         {
745                                                 /* Letter/number for power selection */
746                                                 if (use_menu)
747                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
748                                                 else
749                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
750
751                                                 strcat(buf, power_desc[ctr]);
752
753                                                 prt(buf, y + ctr, x);
754                                         }
755
756                                         prt("", y + MIN(ctr, 17), x);
757                                 }
758
759                                 /* Hide the list */
760                                 else
761                                 {
762                                         /* Hide list */
763                                         redraw = FALSE;
764                                         screen_load();
765                                 }
766
767                                 /* Redo asking */
768                                 continue;
769                         }
770
771                         if (!use_menu)
772                         {
773                                 /* Note verify */
774                                 ask = (isupper(choice));
775
776                                 /* Lowercase */
777                                 if (ask) choice = (char)tolower(choice);
778
779                                 /* Extract request */
780                                 i = (islower(choice) ? A2I(choice) : -1);
781                         }
782
783                         /* Totally Illegal */
784                         if ((i < 0) || (i >= num))
785                         {
786                                 bell();
787                                 continue;
788                         }
789
790                         /* Verify it */
791                         if (ask)
792                         {
793                                 /* Prompt */
794                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
795
796                                 /* Belay that order */
797                                 if (!get_check(buf)) continue;
798                         }
799
800                         /* Stop the loop */
801                         flag = TRUE;
802                 }
803                 if (redraw) screen_load();
804
805                 /* Abort if needed */
806                 if (!flag)
807                 {
808                         free_turn(p_ptr);
809                         return;
810                 }
811
812                 repeat_push(i);
813         }
814         switch (powers[i])
815         {
816         case PET_DISMISS: /* Dismiss pets */
817         {
818                 /* Check pets (backwards) */
819                 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
820                 {
821                         /* Player has pet */
822                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
823                 }
824
825                 if (!pet_ctr)
826                 {
827                         msg_print(_("ペットがいない!", "You have no pets!"));
828                         break;
829                 }
830                 do_cmd_pet_dismiss();
831                 (void)calculate_upkeep();
832                 break;
833         }
834         case PET_TARGET:
835         {
836                 project_length = -1;
837                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
838                 else
839                 {
840                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
841                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
842                         {
843                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
844                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
845                         }
846                         else pet_t_m_idx = 0;
847                 }
848                 project_length = 0;
849
850                 break;
851         }
852         /* Call pets */
853         case PET_STAY_CLOSE:
854         {
855                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
856                 pet_t_m_idx = 0;
857                 break;
858         }
859         /* "Follow Me" */
860         case PET_FOLLOW_ME:
861         {
862                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
863                 pet_t_m_idx = 0;
864                 break;
865         }
866         /* "Seek and destoy" */
867         case PET_SEEK_AND_DESTROY:
868         {
869                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
870                 break;
871         }
872         /* "Give me space" */
873         case PET_ALLOW_SPACE:
874         {
875                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
876                 break;
877         }
878         /* "Stay away" */
879         case PET_STAY_AWAY:
880         {
881                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
882                 break;
883         }
884         /* flag - allow pets to open doors */
885         case PET_OPEN_DOORS:
886         {
887                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
888                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
889                 break;
890         }
891         /* flag - allow pets to pickup items */
892         case PET_TAKE_ITEMS:
893         {
894                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
895                 {
896                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
897                         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
898                         {
899                                 /* Access the monster */
900                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
901
902                                 if (is_pet(m_ptr))
903                                 {
904                                         monster_drop_carried_objects(m_ptr);
905                                 }
906                         }
907                 }
908                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
909
910                 break;
911         }
912         /* flag - allow pets to teleport */
913         case PET_TELEPORT:
914         {
915                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
916                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
917                 break;
918         }
919         /* flag - allow pets to cast attack spell */
920         case PET_ATTACK_SPELL:
921         {
922                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
923                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
924                 break;
925         }
926         /* flag - allow pets to cast attack spell */
927         case PET_SUMMON_SPELL:
928         {
929                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
930                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
931                 break;
932         }
933         /* flag - allow pets to cast attack spell */
934         case PET_BALL_SPELL:
935         {
936                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
937                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
938                 break;
939         }
940
941         case PET_RIDING:
942         {
943                 (void)do_riding(FALSE);
944                 break;
945         }
946
947         case PET_NAME:
948         {
949                 do_name_pet();
950                 break;
951         }
952
953         case PET_RYOUTE:
954         {
955                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
956                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
957                 p_ptr->update |= (PU_BONUS);
958                 handle_stuff();
959                 break;
960         }
961         }
962 }
963
964
965 /*!
966 * @brief プレイヤーの落馬判定処理
967 * @param dam 落馬判定を発した際に受けたダメージ量
968 * @param force TRUEならば強制的に落馬する
969 * @return 実際に落馬したらTRUEを返す
970 */
971 bool rakuba(HIT_POINT dam, bool force)
972 {
973         int i, y, x, oy, ox;
974         int sn = 0, sy = 0, sx = 0;
975         GAME_TEXT m_name[MAX_NLEN];
976         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
977         monster_race *r_ptr = &r_info[m_ptr->r_idx];
978         bool fall_dam = FALSE;
979
980         if (!p_ptr->riding) return FALSE;
981         if (p_ptr->wild_mode) return FALSE;
982
983         if (dam >= 0 || force)
984         {
985                 if (!force)
986                 {
987                         int cur = p_ptr->skill_exp[GINOU_RIDING];
988                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
989                         int ridinglevel = r_ptr->level;
990
991                         /* 落馬のしやすさ */
992                         int rakubalevel = r_ptr->level;
993                         if (p_ptr->riding_ryoute) rakubalevel += 20;
994
995                         if ((cur < max) && (max > 1000) &&
996                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
997                         {
998                                 int inc = 0;
999
1000                                 if (ridinglevel > (cur / 100 + 15))
1001                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1002                                 else
1003                                         inc += 1;
1004
1005                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1006                         }
1007
1008                         /* レベルの低い乗馬からは落馬しにくい */
1009                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1010                         {
1011                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1012                                 {
1013                                         return FALSE;
1014                                 }
1015                         }
1016                 }
1017
1018                 /* Check around the player */
1019                 for (i = 0; i < 8; i++)
1020                 {
1021                         grid_type *g_ptr;
1022
1023                         y = p_ptr->y + ddy_ddd[i];
1024                         x = p_ptr->x + ddx_ddd[i];
1025
1026                         g_ptr = &current_floor_ptr->grid_array[y][x];
1027
1028                         if (g_ptr->m_idx) continue;
1029
1030                         /* Skip non-empty grids */
1031                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1032                         {
1033                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1034                         }
1035
1036                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1037
1038                         /* Count "safe" grids */
1039                         sn++;
1040
1041                         /* Randomize choice */
1042                         if (randint0(sn) > 0) continue;
1043
1044                         /* Save the safe location */
1045                         sy = y; sx = x;
1046                 }
1047                 if (!sn)
1048                 {
1049                         monster_desc(m_name, m_ptr, 0);
1050                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1051                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1052                         return FALSE;
1053                 }
1054
1055                 oy = p_ptr->y;
1056                 ox = p_ptr->x;
1057
1058                 p_ptr->y = sy;
1059                 p_ptr->x = sx;
1060
1061                 /* Redraw the old spot */
1062                 lite_spot(oy, ox);
1063
1064                 /* Redraw the new spot */
1065                 lite_spot(p_ptr->y, p_ptr->x);
1066
1067                 /* Check for new panel */
1068                 verify_panel();
1069         }
1070
1071         p_ptr->riding = 0;
1072         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1073         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1074
1075         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1076         handle_stuff();
1077
1078
1079         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1080         p_ptr->redraw |= (PR_EXTRA);
1081
1082         /* Update health track of mount */
1083         p_ptr->redraw |= (PR_UHEALTH);
1084
1085         if (p_ptr->levitation && !force)
1086         {
1087                 monster_desc(m_name, m_ptr, 0);
1088                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1089         }
1090         else
1091         {
1092                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1093                 fall_dam = TRUE;
1094         }
1095
1096         if (sy && !p_ptr->is_dead)
1097                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1098
1099         return fall_dam;
1100 }
1101