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[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3 #include "sort.h"
4 #include "player-status.h"
5
6 /*!
7 * @brief プレイヤーの騎乗/下馬処理判定
8 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
9 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
10 * @return 可能ならばTRUEを返す
11 */
12 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
13 {
14         bool p_can_enter;
15         bool old_character_xtra = character_xtra;
16         MONSTER_IDX old_riding = p_ptr->riding;
17         bool old_riding_ryoute = p_ptr->riding_ryoute;
18         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
19         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
20
21         /* Hack -- prevent "icky" message */
22         character_xtra = TRUE;
23
24         if (now_riding) p_ptr->riding = c_ptr->m_idx;
25         else
26         {
27                 p_ptr->riding = 0;
28                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
29                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
30         }
31
32         p_ptr->update |= PU_BONUS;
33         handle_stuff();
34
35         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
36
37         p_ptr->riding = old_riding;
38         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
39         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
40         p_ptr->riding_ryoute = old_riding_ryoute;
41         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
42
43         p_ptr->update |= PU_BONUS;
44         handle_stuff();
45
46         character_xtra = old_character_xtra;
47
48         return p_can_enter;
49 }
50
51
52 /*!
53 * @brief ペットになっているモンスターをソートするための比較処理
54 * @param u モンスターの構造体配列
55 * @param v 未使用
56 * @param a 比較対象のモンスターID1
57 * @param b 比較対象のモンスターID2
58 * @return 2番目が大ならばTRUEを返す
59 */
60 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
61 {
62         u16b *who = (u16b*)(u);
63
64         int w1 = who[a];
65         int w2 = who[b];
66
67         monster_type *m_ptr1 = &m_list[w1];
68         monster_type *m_ptr2 = &m_list[w2];
69         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
70         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
71
72         /* Unused */
73         (void)v;
74
75         if (w1 == p_ptr->riding) return TRUE;
76         if (w2 == p_ptr->riding) return FALSE;
77
78         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
79         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
80
81         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
82         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
83
84         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
85         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
86
87         if (r_ptr1->level > r_ptr2->level) return TRUE;
88         if (r_ptr2->level > r_ptr1->level) return FALSE;
89
90         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
91         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
92
93         return w1 <= w2;
94 }
95
96
97 /*!
98 * @brief ペットの維持コスト計算
99 * @return 維持コスト(%)
100 */
101 int calculate_upkeep(void)
102 {
103         s32b old_friend_align = friend_align;
104         MONSTER_IDX m_idx;
105         bool have_a_unique = FALSE;
106         s32b total_friend_levels = 0;
107
108         total_friends = 0;
109         friend_align = 0;
110
111         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
112         {
113                 monster_type *m_ptr;
114                 monster_race *r_ptr;
115
116                 m_ptr = &m_list[m_idx];
117                 if (!m_ptr->r_idx) continue;
118                 r_ptr = &r_info[m_ptr->r_idx];
119
120                 if (is_pet(m_ptr))
121                 {
122                         total_friends++;
123                         if (r_ptr->flags1 & RF1_UNIQUE)
124                         {
125                                 if (p_ptr->pclass == CLASS_CAVALRY)
126                                 {
127                                         if (p_ptr->riding == m_idx)
128                                                 total_friend_levels += (r_ptr->level + 5) * 2;
129                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
130                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
131                                         else
132                                                 total_friend_levels += (r_ptr->level + 5) * 10;
133                                         have_a_unique = TRUE;
134                                 }
135                                 else
136                                         total_friend_levels += (r_ptr->level + 5) * 10;
137                         }
138                         else
139                                 total_friend_levels += r_ptr->level;
140
141                         /* Determine pet alignment */
142                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
143                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
144                 }
145         }
146         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
147         if (total_friends)
148         {
149                 int upkeep_factor;
150                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
151                 if (upkeep_factor < 0) upkeep_factor = 0;
152                 if (upkeep_factor > 1000) upkeep_factor = 1000;
153                 return upkeep_factor;
154         }
155         else
156                 return 0;
157 }
158
159 /*!
160 * @brief ペットを開放するコマンドのメインルーチン
161 * @return なし
162 */
163 void do_cmd_pet_dismiss(void)
164 {
165         monster_type    *m_ptr;
166         bool            all_pets = FALSE;
167         MONSTER_IDX pet_ctr;
168         int i;
169         int Dismissed = 0;
170
171         MONSTER_IDX *who;
172         u16b dummy_why;
173         int max_pet = 0;
174         bool_hack cu, cv;
175
176         cu = Term->scr->cu;
177         cv = Term->scr->cv;
178         Term->scr->cu = 0;
179         Term->scr->cv = 1;
180
181         /* Allocate the "who" array */
182         C_MAKE(who, max_m_idx, MONSTER_IDX);
183
184         /* Process the monsters (backwards) */
185         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
186         {
187                 if (is_pet(&m_list[pet_ctr]))
188                         who[max_pet++] = pet_ctr;
189         }
190
191         /* Select the sort method */
192         ang_sort_comp = ang_sort_comp_pet_dismiss;
193         ang_sort_swap = ang_sort_swap_hook;
194
195         ang_sort(who, &dummy_why, max_pet);
196
197         /* Process the monsters (backwards) */
198         for (i = 0; i < max_pet; i++)
199         {
200                 bool delete_this;
201                 GAME_TEXT friend_name[MAX_NLEN];
202                 bool kakunin;
203
204                 /* Access the monster */
205                 pet_ctr = who[i];
206                 m_ptr = &m_list[pet_ctr];
207
208                 delete_this = FALSE;
209                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
210                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
211
212                 if (!all_pets)
213                 {
214                         /* Hack -- health bar for this monster */
215                         health_track(pet_ctr);
216                         handle_stuff();
217
218                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
219
220                         if (m_ptr->ml)
221                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
222
223                         while (TRUE)
224                         {
225                                 char ch = inkey();
226
227                                 if (ch == 'Y' || ch == 'y')
228                                 {
229                                         delete_this = TRUE;
230
231                                         if (kakunin)
232                                         {
233                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
234                                                 ch = inkey();
235                                                 if (ch != 'Y' && ch != 'y')
236                                                         delete_this = FALSE;
237                                         }
238                                         break;
239                                 }
240
241                                 if (ch == 'U' || ch == 'u')
242                                 {
243                                         all_pets = TRUE;
244                                         break;
245                                 }
246
247                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
248                                         break;
249
250                                 bell();
251                         }
252                 }
253
254                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
255                 {
256                         if (record_named_pet && m_ptr->nickname)
257                         {
258                                 GAME_TEXT m_name[MAX_NLEN];
259
260                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
261                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
262                         }
263
264                         if (pet_ctr == p_ptr->riding)
265                         {
266                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
267
268                                 p_ptr->riding = 0;
269
270                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
271                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
272                         }
273
274                         /* HACK : Add the line to message buffer */
275                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
276                         p_ptr->window |= (PW_MESSAGE);
277                         handle_stuff();
278
279                         delete_monster_idx(pet_ctr);
280                         Dismissed++;
281                 }
282         }
283
284         Term->scr->cu = cu;
285         Term->scr->cv = cv;
286         Term_fresh();
287
288         C_KILL(who, max_m_idx, MONSTER_IDX);
289
290 #ifdef JP
291         msg_format("%d 体のペットを放しました。", Dismissed);
292 #else
293         msg_format("You have dismissed %d pet%s.", Dismissed,
294                 (Dismissed == 1 ? "" : "s"));
295 #endif
296         if (Dismissed == 0 && all_pets)
297                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
298 }
299
300
301
302 /*!
303 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
304 * @param force 強制的に騎乗/下馬するならばTRUE
305 * @return 騎乗/下馬できたらTRUE
306 */
307 bool do_riding(bool force)
308 {
309         POSITION x, y;
310         DIRECTION dir = 0;
311         cave_type *c_ptr;
312         monster_type *m_ptr;
313
314         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
315         y = p_ptr->y + ddy[dir];
316         x = p_ptr->x + ddx[dir];
317         c_ptr = &cave[y][x];
318
319         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
320
321         if (p_ptr->riding)
322         {
323                 /* Skip non-empty grids */
324                 if (!player_can_ride_aux(c_ptr, FALSE))
325                 {
326                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
327                         return FALSE;
328                 }
329
330                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
331
332                 if (c_ptr->m_idx)
333                 {
334                         take_turn(p_ptr, 100);;
335
336                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
337
338                         py_attack(y, x, 0);
339                         return FALSE;
340                 }
341
342                 p_ptr->riding = 0;
343                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
344                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
345         }
346         else
347         {
348                 if (cmd_limit_confused(p_ptr)) return FALSE;
349
350                 m_ptr = &m_list[c_ptr->m_idx];
351
352                 if (!c_ptr->m_idx || !m_ptr->ml)
353                 {
354                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
355                         return FALSE;
356                 }
357                 if (!is_pet(m_ptr) && !force)
358                 {
359                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
360                         return FALSE;
361                 }
362                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
363                 {
364                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
365                         return FALSE;
366                 }
367
368                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
369
370                 if (!player_can_ride_aux(c_ptr, TRUE))
371                 {
372                         /* Feature code (applying "mimic" field) */
373                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
374 #ifdef JP
375                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
376                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
377                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
378                                 "中" : "上");
379 #else
380                         msg_format("This monster is %s the %s.",
381                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
382                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
383                                 "in" : "on", f_name + f_ptr->name);
384 #endif
385
386                         return FALSE;
387                 }
388                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
389                 {
390                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
391                         take_turn(p_ptr, 100);;
392                         return FALSE;
393                 }
394
395                 if (MON_CSLEEP(m_ptr))
396                 {
397                         GAME_TEXT m_name[MAX_NLEN];
398                         monster_desc(m_name, m_ptr, 0);
399                         (void)set_monster_csleep(c_ptr->m_idx, 0);
400                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
401                 }
402
403                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
404
405                 p_ptr->riding = c_ptr->m_idx;
406
407                 /* Hack -- remove tracked monster */
408                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
409         }
410
411         take_turn(p_ptr, 100);;
412
413         /* Mega-Hack -- Forget the view and lite */
414         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
415         p_ptr->update |= (PU_BONUS);
416         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
417         p_ptr->redraw |= (PR_UHEALTH);
418
419         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
420
421         return TRUE;
422 }
423
424 /*!
425 * @brief ペットに名前をつけるコマンドのメインルーチン
426 * @return なし
427 */
428 static void do_name_pet(void)
429 {
430         monster_type *m_ptr;
431         char out_val[20];
432         GAME_TEXT m_name[MAX_NLEN];
433         bool old_name = FALSE;
434         bool old_target_pet = target_pet;
435
436         target_pet = TRUE;
437         if (!target_set(TARGET_KILL))
438         {
439                 target_pet = old_target_pet;
440                 return;
441         }
442         target_pet = old_target_pet;
443
444         if (cave[target_row][target_col].m_idx)
445         {
446                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
447
448                 if (!is_pet(m_ptr))
449                 {
450                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
451                         return;
452                 }
453                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
454                 {
455                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
456                         return;
457                 }
458                 monster_desc(m_name, m_ptr, 0);
459
460                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
461                 msg_print(NULL);
462
463                 /* Start with nothing */
464                 strcpy(out_val, "");
465
466                 /* Use old inscription */
467                 if (m_ptr->nickname)
468                 {
469                         /* Start with the old inscription */
470                         strcpy(out_val, quark_str(m_ptr->nickname));
471                         old_name = TRUE;
472                 }
473
474                 /* Get a new inscription (possibly empty) */
475                 if (get_string(_("名前: ", "Name: "), out_val, 15))
476                 {
477                         if (out_val[0])
478                         {
479                                 /* Save the inscription */
480                                 m_ptr->nickname = quark_add(out_val);
481                                 if (record_named_pet)
482                                 {
483                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
484                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
485                                 }
486                         }
487                         else
488                         {
489                                 if (record_named_pet && old_name)
490                                 {
491                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
492                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
493                                 }
494                                 m_ptr->nickname = 0;
495                         }
496                 }
497         }
498 }
499
500
501 /*!
502 * @brief ペットに関するコマンドリストのメインルーチン /
503 * Issue a pet command
504 * @return なし
505 */
506 void do_cmd_pet(void)
507 {
508         COMMAND_CODE i = 0;
509         int                     num;
510         int                     powers[36];
511         concptr                 power_desc[36];
512         bool                    flag, redraw;
513         char                    choice;
514         char                    out_val[160];
515         int                     pet_ctr;
516         monster_type    *m_ptr;
517
518         PET_COMMAND_IDX mode = 0;
519
520         char buf[160];
521         char target_buf[160];
522
523         int menu_line = use_menu ? 1 : 0;
524
525         num = 0;
526
527         if(p_ptr->wild_mode) return;
528
529         power_desc[num] = _("ペットを放す", "dismiss pets");
530         powers[num++] = PET_DISMISS;
531
532 #ifdef JP
533         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
534                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
535 #else
536         sprintf(target_buf, "specify a target of pet (now:%s)",
537                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
538 #endif
539         power_desc[num] = target_buf;
540         powers[num++] = PET_TARGET;
541         power_desc[num] = _("近くにいろ", "stay close");
542
543         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
544         powers[num++] = PET_STAY_CLOSE;
545         power_desc[num] = _("ついて来い", "follow me");
546
547         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
548         powers[num++] = PET_FOLLOW_ME;
549         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
550
551         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
552         powers[num++] = PET_SEEK_AND_DESTROY;
553         power_desc[num] = _("少し離れていろ", "give me space");
554
555         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
556         powers[num++] = PET_ALLOW_SPACE;
557         power_desc[num] = _("離れていろ", "stay away");
558
559         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
560         powers[num++] = PET_STAY_AWAY;
561
562         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
563         {
564                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
565         }
566         else
567         {
568                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
569         }
570         powers[num++] = PET_OPEN_DOORS;
571
572         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
573         {
574                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
575         }
576         else
577         {
578                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
579         }
580         powers[num++] = PET_TAKE_ITEMS;
581
582         if (p_ptr->pet_extra_flags & PF_TELEPORT)
583         {
584                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
585         }
586         else
587         {
588                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
589         }
590         powers[num++] = PET_TELEPORT;
591
592         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
593         {
594                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
595         }
596         else
597         {
598                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
599         }
600         powers[num++] = PET_ATTACK_SPELL;
601
602         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
603         {
604                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
605         }
606         else
607         {
608                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
609         }
610         powers[num++] = PET_SUMMON_SPELL;
611
612         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
613         {
614                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
615         }
616         else
617         {
618                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
619         }
620         powers[num++] = PET_BALL_SPELL;
621
622         if (p_ptr->riding)
623         {
624                 power_desc[num] = _("ペットから降りる", "get off a pet");
625         }
626         else
627         {
628                 power_desc[num] = _("ペットに乗る", "ride a pet");
629         }
630         powers[num++] = PET_RIDING;
631         power_desc[num] = _("ペットに名前をつける", "name pets");
632         powers[num++] = PET_NAME;
633
634         if (p_ptr->riding)
635         {
636                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
637                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
638                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
639                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
640                 {
641                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
642                         {
643                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
644                         }
645                         else
646                         {
647                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
648                         }
649
650                         powers[num++] = PET_RYOUTE;
651                 }
652                 else
653                 {
654                         switch (p_ptr->pclass)
655                         {
656                         case CLASS_MONK:
657                         case CLASS_FORCETRAINER:
658                         case CLASS_BERSERKER:
659                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
660                                 {
661                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
662                                         {
663                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
664                                         }
665                                         else
666                                         {
667                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
668                                         }
669
670                                         powers[num++] = PET_RYOUTE;
671                                 }
672                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
673                                 {
674                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
675                                         {
676                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
677                                         }
678                                         else
679                                         {
680                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
681                                         }
682
683                                         powers[num++] = PET_RYOUTE;
684                                 }
685                                 break;
686                         }
687                 }
688         }
689
690         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
691         {
692                 /* Nothing chosen yet */
693                 flag = FALSE;
694
695                 /* No redraw yet */
696                 redraw = FALSE;
697
698                 if (use_menu)
699                 {
700                         screen_save();
701
702                         /* Build a prompt */
703                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
704                 }
705                 else
706                 {
707                         /* Build a prompt */
708                         strnfmt(out_val, 78,
709                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
710                                 I2A(0), I2A(num - 1));
711                 }
712
713                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
714
715                 /* Get a command from the user */
716                 while (!flag)
717                 {
718                         int ask = TRUE;
719
720                         if (choice == ESCAPE) choice = ' ';
721                         else if (!get_com(out_val, &choice, TRUE)) break;
722
723                         if (use_menu && (choice != ' '))
724                         {
725                                 switch (choice)
726                                 {
727                                 case '0':
728                                         screen_load();
729                                         return;
730
731                                 case '8':
732                                 case 'k':
733                                 case 'K':
734                                         menu_line += (num - 1);
735                                         break;
736
737                                 case '2':
738                                 case 'j':
739                                 case 'J':
740                                         menu_line++;
741                                         break;
742
743                                 case '4':
744                                 case 'h':
745                                 case 'H':
746                                         menu_line = 1;
747                                         break;
748
749                                 case '6':
750                                 case 'l':
751                                 case 'L':
752                                         menu_line = num;
753                                         break;
754
755                                 case 'x':
756                                 case 'X':
757                                 case '\r':
758                                 case '\n':
759                                         i = menu_line - 1;
760                                         ask = FALSE;
761                                         break;
762                                 }
763                                 if (menu_line > num) menu_line -= num;
764                         }
765
766                         /* Request redraw */
767                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
768                         {
769                                 /* Show the list */
770                                 if (!redraw || use_menu)
771                                 {
772                                         byte y = 1, x = 0;
773                                         PET_COMMAND_IDX ctr = 0;
774
775                                         /* Show list */
776                                         redraw = TRUE;
777                                         if (!use_menu) screen_save();
778
779                                         prt("", y++, x);
780
781                                         /* Print list */
782                                         for (ctr = 0; ctr < num; ctr++)
783                                         {
784                                                 /* Letter/number for power selection */
785                                                 if (use_menu)
786                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
787                                                 else
788                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
789
790                                                 strcat(buf, power_desc[ctr]);
791
792                                                 prt(buf, y + ctr, x);
793                                         }
794
795                                         prt("", y + MIN(ctr, 17), x);
796                                 }
797
798                                 /* Hide the list */
799                                 else
800                                 {
801                                         /* Hide list */
802                                         redraw = FALSE;
803                                         screen_load();
804                                 }
805
806                                 /* Redo asking */
807                                 continue;
808                         }
809
810                         if (!use_menu)
811                         {
812                                 /* Note verify */
813                                 ask = (isupper(choice));
814
815                                 /* Lowercase */
816                                 if (ask) choice = (char)tolower(choice);
817
818                                 /* Extract request */
819                                 i = (islower(choice) ? A2I(choice) : -1);
820                         }
821
822                         /* Totally Illegal */
823                         if ((i < 0) || (i >= num))
824                         {
825                                 bell();
826                                 continue;
827                         }
828
829                         /* Verify it */
830                         if (ask)
831                         {
832                                 /* Prompt */
833                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
834
835                                 /* Belay that order */
836                                 if (!get_check(buf)) continue;
837                         }
838
839                         /* Stop the loop */
840                         flag = TRUE;
841                 }
842                 if (redraw) screen_load();
843
844                 /* Abort if needed */
845                 if (!flag)
846                 {
847                         free_turn(p_ptr);
848                         return;
849                 }
850
851                 repeat_push(i);
852         }
853         switch (powers[i])
854         {
855         case PET_DISMISS: /* Dismiss pets */
856         {
857                 /* Check pets (backwards) */
858                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
859                 {
860                         /* Player has pet */
861                         if (is_pet(&m_list[pet_ctr])) break;
862                 }
863
864                 if (!pet_ctr)
865                 {
866                         msg_print(_("ペットがいない!", "You have no pets!"));
867                         break;
868                 }
869                 do_cmd_pet_dismiss();
870                 (void)calculate_upkeep();
871                 break;
872         }
873         case PET_TARGET:
874         {
875                 project_length = -1;
876                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
877                 else
878                 {
879                         cave_type *c_ptr = &cave[target_row][target_col];
880                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
881                         {
882                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
883                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
884                         }
885                         else pet_t_m_idx = 0;
886                 }
887                 project_length = 0;
888
889                 break;
890         }
891         /* Call pets */
892         case PET_STAY_CLOSE:
893         {
894                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
895                 pet_t_m_idx = 0;
896                 break;
897         }
898         /* "Follow Me" */
899         case PET_FOLLOW_ME:
900         {
901                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
902                 pet_t_m_idx = 0;
903                 break;
904         }
905         /* "Seek and destoy" */
906         case PET_SEEK_AND_DESTROY:
907         {
908                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
909                 break;
910         }
911         /* "Give me space" */
912         case PET_ALLOW_SPACE:
913         {
914                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
915                 break;
916         }
917         /* "Stay away" */
918         case PET_STAY_AWAY:
919         {
920                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
921                 break;
922         }
923         /* flag - allow pets to open doors */
924         case PET_OPEN_DOORS:
925         {
926                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
927                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
928                 break;
929         }
930         /* flag - allow pets to pickup items */
931         case PET_TAKE_ITEMS:
932         {
933                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
934                 {
935                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
936                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
937                         {
938                                 /* Access the monster */
939                                 m_ptr = &m_list[pet_ctr];
940
941                                 if (is_pet(m_ptr))
942                                 {
943                                         monster_drop_carried_objects(m_ptr);
944                                 }
945                         }
946                 }
947                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
948
949                 break;
950         }
951         /* flag - allow pets to teleport */
952         case PET_TELEPORT:
953         {
954                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
955                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
956                 break;
957         }
958         /* flag - allow pets to cast attack spell */
959         case PET_ATTACK_SPELL:
960         {
961                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
962                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
963                 break;
964         }
965         /* flag - allow pets to cast attack spell */
966         case PET_SUMMON_SPELL:
967         {
968                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
969                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
970                 break;
971         }
972         /* flag - allow pets to cast attack spell */
973         case PET_BALL_SPELL:
974         {
975                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
976                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
977                 break;
978         }
979
980         case PET_RIDING:
981         {
982                 (void)do_riding(FALSE);
983                 break;
984         }
985
986         case PET_NAME:
987         {
988                 do_name_pet();
989                 break;
990         }
991
992         case PET_RYOUTE:
993         {
994                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
995                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
996                 p_ptr->update |= (PU_BONUS);
997                 handle_stuff();
998                 break;
999         }
1000         }
1001 }
1002
1003
1004 /*!
1005 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1006 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1007 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1008 * @return なし
1009 */
1010 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1011 {
1012         s32b old_friend_align = friend_align;
1013         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1014
1015         if (inc)
1016         {
1017                 total_friends++;
1018                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1019                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1020         }
1021         else
1022         {
1023                 total_friends--;
1024                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1025                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1026         }
1027
1028         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1029 }
1030
1031
1032
1033 /*!
1034 * @brief プレイヤーの落馬判定処理
1035 * @param dam 落馬判定を発した際に受けたダメージ量
1036 * @param force TRUEならば強制的に落馬する
1037 * @return 実際に落馬したらTRUEを返す
1038 */
1039 bool rakuba(HIT_POINT dam, bool force)
1040 {
1041         int i, y, x, oy, ox;
1042         int sn = 0, sy = 0, sx = 0;
1043         GAME_TEXT m_name[MAX_NLEN];
1044         monster_type *m_ptr = &m_list[p_ptr->riding];
1045         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1046         bool fall_dam = FALSE;
1047
1048         if (!p_ptr->riding) return FALSE;
1049         if (p_ptr->wild_mode) return FALSE;
1050
1051         if (dam >= 0 || force)
1052         {
1053                 if (!force)
1054                 {
1055                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1056                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1057                         int ridinglevel = r_ptr->level;
1058
1059                         /* 落馬のしやすさ */
1060                         int rakubalevel = r_ptr->level;
1061                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1062
1063                         if ((cur < max) && (max > 1000) &&
1064                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1065                         {
1066                                 int inc = 0;
1067
1068                                 if (ridinglevel > (cur / 100 + 15))
1069                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1070                                 else
1071                                         inc += 1;
1072
1073                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1074                         }
1075
1076                         /* レベルの低い乗馬からは落馬しにくい */
1077                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1078                         {
1079                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1080                                 {
1081                                         return FALSE;
1082                                 }
1083                         }
1084                 }
1085
1086                 /* Check around the player */
1087                 for (i = 0; i < 8; i++)
1088                 {
1089                         cave_type *c_ptr;
1090
1091                         /* Access the location */
1092                         y = p_ptr->y + ddy_ddd[i];
1093                         x = p_ptr->x + ddx_ddd[i];
1094
1095                         c_ptr = &cave[y][x];
1096
1097                         if (c_ptr->m_idx) continue;
1098
1099                         /* Skip non-empty grids */
1100                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1101                         {
1102                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1103                         }
1104
1105                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1106
1107                         /* Count "safe" grids */
1108                         sn++;
1109
1110                         /* Randomize choice */
1111                         if (randint0(sn) > 0) continue;
1112
1113                         /* Save the safe location */
1114                         sy = y; sx = x;
1115                 }
1116                 if (!sn)
1117                 {
1118                         monster_desc(m_name, m_ptr, 0);
1119                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1120                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1121                         return FALSE;
1122                 }
1123
1124                 oy = p_ptr->y;
1125                 ox = p_ptr->x;
1126
1127                 p_ptr->y = sy;
1128                 p_ptr->x = sx;
1129
1130                 /* Redraw the old spot */
1131                 lite_spot(oy, ox);
1132
1133                 /* Redraw the new spot */
1134                 lite_spot(p_ptr->y, p_ptr->x);
1135
1136                 /* Check for new panel */
1137                 verify_panel();
1138         }
1139
1140         p_ptr->riding = 0;
1141         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1142         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1143
1144         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1145         handle_stuff();
1146
1147
1148         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1149         p_ptr->redraw |= (PR_EXTRA);
1150
1151         /* Update health track of mount */
1152         p_ptr->redraw |= (PR_UHEALTH);
1153
1154         if (p_ptr->levitation && !force)
1155         {
1156                 monster_desc(m_name, m_ptr, 0);
1157                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1158         }
1159         else
1160         {
1161                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1162                 fall_dam = TRUE;
1163         }
1164
1165         if (sy && !p_ptr->is_dead)
1166                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1167
1168         return fall_dam;
1169 }
1170