4 #include "player-status.h"
7 * @brief プレイヤーの騎乗/下馬処理判定
8 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
9 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
10 * @return 可能ならばTRUEを返す
12 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
15 bool old_character_xtra = character_xtra;
16 MONSTER_IDX old_riding = p_ptr->riding;
17 bool old_riding_ryoute = p_ptr->riding_ryoute;
18 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
19 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
21 /* Hack -- prevent "icky" message */
22 character_xtra = TRUE;
24 if (now_riding) p_ptr->riding = c_ptr->m_idx;
28 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
29 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
32 p_ptr->update |= PU_BONUS;
35 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
37 p_ptr->riding = old_riding;
38 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
39 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
40 p_ptr->riding_ryoute = old_riding_ryoute;
41 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
43 p_ptr->update |= PU_BONUS;
46 character_xtra = old_character_xtra;
53 * @brief ペットになっているモンスターをソートするための比較処理
54 * @param u モンスターの構造体配列
56 * @param a 比較対象のモンスターID1
57 * @param b 比較対象のモンスターID2
58 * @return 2番目が大ならばTRUEを返す
60 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
62 u16b *who = (u16b*)(u);
67 monster_type *m_ptr1 = &m_list[w1];
68 monster_type *m_ptr2 = &m_list[w2];
69 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
70 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
75 if (w1 == p_ptr->riding) return TRUE;
76 if (w2 == p_ptr->riding) return FALSE;
78 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
79 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
81 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
82 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
84 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
85 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
87 if (r_ptr1->level > r_ptr2->level) return TRUE;
88 if (r_ptr2->level > r_ptr1->level) return FALSE;
90 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
91 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
101 int calculate_upkeep(void)
103 s32b old_friend_align = friend_align;
105 bool have_a_unique = FALSE;
106 s32b total_friend_levels = 0;
111 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
116 m_ptr = &m_list[m_idx];
117 if (!m_ptr->r_idx) continue;
118 r_ptr = &r_info[m_ptr->r_idx];
123 if (r_ptr->flags1 & RF1_UNIQUE)
125 if (p_ptr->pclass == CLASS_CAVALRY)
127 if (p_ptr->riding == m_idx)
128 total_friend_levels += (r_ptr->level + 5) * 2;
129 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
130 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
132 total_friend_levels += (r_ptr->level + 5) * 10;
133 have_a_unique = TRUE;
136 total_friend_levels += (r_ptr->level + 5) * 10;
139 total_friend_levels += r_ptr->level;
141 /* Determine pet alignment */
142 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
143 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
146 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
150 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
151 if (upkeep_factor < 0) upkeep_factor = 0;
152 if (upkeep_factor > 1000) upkeep_factor = 1000;
153 return upkeep_factor;
160 * @brief ペットを開放するコマンドのメインルーチン
163 void do_cmd_pet_dismiss(void)
166 bool all_pets = FALSE;
181 /* Allocate the "who" array */
182 C_MAKE(who, max_m_idx, MONSTER_IDX);
184 /* Process the monsters (backwards) */
185 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
187 if (is_pet(&m_list[pet_ctr]))
188 who[max_pet++] = pet_ctr;
191 /* Select the sort method */
192 ang_sort_comp = ang_sort_comp_pet_dismiss;
193 ang_sort_swap = ang_sort_swap_hook;
195 ang_sort(who, &dummy_why, max_pet);
197 /* Process the monsters (backwards) */
198 for (i = 0; i < max_pet; i++)
201 GAME_TEXT friend_name[MAX_NLEN];
204 /* Access the monster */
206 m_ptr = &m_list[pet_ctr];
209 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
210 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
214 /* Hack -- health bar for this monster */
215 health_track(pet_ctr);
218 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
221 move_cursor_relative(m_ptr->fy, m_ptr->fx);
227 if (ch == 'Y' || ch == 'y')
233 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
235 if (ch != 'Y' && ch != 'y')
241 if (ch == 'U' || ch == 'u')
247 if (ch == ESCAPE || ch == 'N' || ch == 'n')
254 if ((all_pets && !kakunin) || (!all_pets && delete_this))
256 if (record_named_pet && m_ptr->nickname)
258 GAME_TEXT m_name[MAX_NLEN];
260 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
261 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
264 if (pet_ctr == p_ptr->riding)
266 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
270 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
271 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
274 /* HACK : Add the line to message buffer */
275 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
276 p_ptr->window |= (PW_MESSAGE);
279 delete_monster_idx(pet_ctr);
288 C_KILL(who, max_m_idx, MONSTER_IDX);
291 msg_format("%d 体のペットを放しました。", Dismissed);
293 msg_format("You have dismissed %d pet%s.", Dismissed,
294 (Dismissed == 1 ? "" : "s"));
296 if (Dismissed == 0 && all_pets)
297 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
303 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
304 * @param force 強制的に騎乗/下馬するならばTRUE
305 * @return 騎乗/下馬できたらTRUE
307 bool do_riding(bool force)
314 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
315 y = p_ptr->y + ddy[dir];
316 x = p_ptr->x + ddx[dir];
319 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
323 /* Skip non-empty grids */
324 if (!player_can_ride_aux(c_ptr, FALSE))
326 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
330 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
334 take_turn(p_ptr, 100);;
336 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
343 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
344 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
348 if (cmd_limit_confused(p_ptr)) return FALSE;
350 m_ptr = &m_list[c_ptr->m_idx];
352 if (!c_ptr->m_idx || !m_ptr->ml)
354 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
357 if (!is_pet(m_ptr) && !force)
359 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
362 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
364 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
368 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
370 if (!player_can_ride_aux(c_ptr, TRUE))
372 /* Feature code (applying "mimic" field) */
373 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
375 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
376 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
377 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
380 msg_format("This monster is %s the %s.",
381 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
382 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
383 "in" : "on", f_name + f_ptr->name);
388 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
390 msg_print(_("うまく乗れなかった。", "You failed to ride."));
391 take_turn(p_ptr, 100);;
395 if (MON_CSLEEP(m_ptr))
397 GAME_TEXT m_name[MAX_NLEN];
398 monster_desc(m_name, m_ptr, 0);
399 (void)set_monster_csleep(c_ptr->m_idx, 0);
400 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
403 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
405 p_ptr->riding = c_ptr->m_idx;
407 /* Hack -- remove tracked monster */
408 if (p_ptr->riding == p_ptr->health_who) health_track(0);
411 take_turn(p_ptr, 100);;
413 /* Mega-Hack -- Forget the view and lite */
414 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
415 p_ptr->update |= (PU_BONUS);
416 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
417 p_ptr->redraw |= (PR_UHEALTH);
419 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
425 * @brief ペットに名前をつけるコマンドのメインルーチン
428 static void do_name_pet(void)
432 GAME_TEXT m_name[MAX_NLEN];
433 bool old_name = FALSE;
434 bool old_target_pet = target_pet;
437 if (!target_set(TARGET_KILL))
439 target_pet = old_target_pet;
442 target_pet = old_target_pet;
444 if (cave[target_row][target_col].m_idx)
446 m_ptr = &m_list[cave[target_row][target_col].m_idx];
450 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
453 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
455 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
458 monster_desc(m_name, m_ptr, 0);
460 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
463 /* Start with nothing */
466 /* Use old inscription */
469 /* Start with the old inscription */
470 strcpy(out_val, quark_str(m_ptr->nickname));
474 /* Get a new inscription (possibly empty) */
475 if (get_string(_("名前: ", "Name: "), out_val, 15))
479 /* Save the inscription */
480 m_ptr->nickname = quark_add(out_val);
481 if (record_named_pet)
483 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
484 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
489 if (record_named_pet && old_name)
491 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
492 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
502 * @brief ペットに関するコマンドリストのメインルーチン /
503 * Issue a pet command
506 void do_cmd_pet(void)
511 concptr power_desc[36];
518 PET_COMMAND_IDX mode = 0;
521 char target_buf[160];
523 int menu_line = use_menu ? 1 : 0;
527 if(p_ptr->wild_mode) return;
529 power_desc[num] = _("ペットを放す", "dismiss pets");
530 powers[num++] = PET_DISMISS;
533 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
534 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
536 sprintf(target_buf, "specify a target of pet (now:%s)",
537 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
539 power_desc[num] = target_buf;
540 powers[num++] = PET_TARGET;
541 power_desc[num] = _("近くにいろ", "stay close");
543 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
544 powers[num++] = PET_STAY_CLOSE;
545 power_desc[num] = _("ついて来い", "follow me");
547 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
548 powers[num++] = PET_FOLLOW_ME;
549 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
551 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
552 powers[num++] = PET_SEEK_AND_DESTROY;
553 power_desc[num] = _("少し離れていろ", "give me space");
555 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
556 powers[num++] = PET_ALLOW_SPACE;
557 power_desc[num] = _("離れていろ", "stay away");
559 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
560 powers[num++] = PET_STAY_AWAY;
562 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
564 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
568 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
570 powers[num++] = PET_OPEN_DOORS;
572 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
574 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
578 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
580 powers[num++] = PET_TAKE_ITEMS;
582 if (p_ptr->pet_extra_flags & PF_TELEPORT)
584 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
588 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
590 powers[num++] = PET_TELEPORT;
592 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
594 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
598 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
600 powers[num++] = PET_ATTACK_SPELL;
602 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
604 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
608 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
610 powers[num++] = PET_SUMMON_SPELL;
612 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
614 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
618 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
620 powers[num++] = PET_BALL_SPELL;
624 power_desc[num] = _("ペットから降りる", "get off a pet");
628 power_desc[num] = _("ペットに乗る", "ride a pet");
630 powers[num++] = PET_RIDING;
631 power_desc[num] = _("ペットに名前をつける", "name pets");
632 powers[num++] = PET_NAME;
636 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
637 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
638 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
639 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
641 if (p_ptr->pet_extra_flags & PF_RYOUTE)
643 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
647 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
650 powers[num++] = PET_RYOUTE;
654 switch (p_ptr->pclass)
657 case CLASS_FORCETRAINER:
658 case CLASS_BERSERKER:
659 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
661 if (p_ptr->pet_extra_flags & PF_RYOUTE)
663 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
667 power_desc[num] = _("両手で格闘する", "use both hands for melee");
670 powers[num++] = PET_RYOUTE;
672 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
674 if (p_ptr->pet_extra_flags & PF_RYOUTE)
676 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
680 power_desc[num] = _("格闘を行う", "use one hand for melee");
683 powers[num++] = PET_RYOUTE;
690 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
692 /* Nothing chosen yet */
703 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
709 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
710 I2A(0), I2A(num - 1));
713 choice = (always_show_list || use_menu) ? ESCAPE : 1;
715 /* Get a command from the user */
720 if (choice == ESCAPE) choice = ' ';
721 else if (!get_com(out_val, &choice, TRUE)) break;
723 if (use_menu && (choice != ' '))
734 menu_line += (num - 1);
763 if (menu_line > num) menu_line -= num;
767 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
770 if (!redraw || use_menu)
773 PET_COMMAND_IDX ctr = 0;
777 if (!use_menu) screen_save();
782 for (ctr = 0; ctr < num; ctr++)
784 /* Letter/number for power selection */
786 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
788 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
790 strcat(buf, power_desc[ctr]);
792 prt(buf, y + ctr, x);
795 prt("", y + MIN(ctr, 17), x);
813 ask = (isupper(choice));
816 if (ask) choice = (char)tolower(choice);
818 /* Extract request */
819 i = (islower(choice) ? A2I(choice) : -1);
822 /* Totally Illegal */
823 if ((i < 0) || (i >= num))
833 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
835 /* Belay that order */
836 if (!get_check(buf)) continue;
842 if (redraw) screen_load();
844 /* Abort if needed */
855 case PET_DISMISS: /* Dismiss pets */
857 /* Check pets (backwards) */
858 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
861 if (is_pet(&m_list[pet_ctr])) break;
866 msg_print(_("ペットがいない!", "You have no pets!"));
869 do_cmd_pet_dismiss();
870 (void)calculate_upkeep();
876 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
879 cave_type *c_ptr = &cave[target_row][target_col];
880 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
882 pet_t_m_idx = cave[target_row][target_col].m_idx;
883 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
885 else pet_t_m_idx = 0;
894 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
901 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
905 /* "Seek and destoy" */
906 case PET_SEEK_AND_DESTROY:
908 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
911 /* "Give me space" */
912 case PET_ALLOW_SPACE:
914 p_ptr->pet_follow_distance = PET_SPACE_DIST;
920 p_ptr->pet_follow_distance = PET_AWAY_DIST;
923 /* flag - allow pets to open doors */
926 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
927 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
930 /* flag - allow pets to pickup items */
933 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
935 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
936 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
938 /* Access the monster */
939 m_ptr = &m_list[pet_ctr];
943 monster_drop_carried_objects(m_ptr);
947 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
951 /* flag - allow pets to teleport */
954 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
955 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
958 /* flag - allow pets to cast attack spell */
959 case PET_ATTACK_SPELL:
961 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
962 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
965 /* flag - allow pets to cast attack spell */
966 case PET_SUMMON_SPELL:
968 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
969 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
972 /* flag - allow pets to cast attack spell */
975 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
976 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
982 (void)do_riding(FALSE);
994 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
995 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
996 p_ptr->update |= (PU_BONUS);
1005 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1006 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1007 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1010 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1012 s32b old_friend_align = friend_align;
1013 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1018 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1019 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1024 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1025 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1028 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1034 * @brief プレイヤーの落馬判定処理
1035 * @param dam 落馬判定を発した際に受けたダメージ量
1036 * @param force TRUEならば強制的に落馬する
1037 * @return 実際に落馬したらTRUEを返す
1039 bool rakuba(HIT_POINT dam, bool force)
1041 int i, y, x, oy, ox;
1042 int sn = 0, sy = 0, sx = 0;
1043 GAME_TEXT m_name[MAX_NLEN];
1044 monster_type *m_ptr = &m_list[p_ptr->riding];
1045 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1046 bool fall_dam = FALSE;
1048 if (!p_ptr->riding) return FALSE;
1049 if (p_ptr->wild_mode) return FALSE;
1051 if (dam >= 0 || force)
1055 int cur = p_ptr->skill_exp[GINOU_RIDING];
1056 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1057 int ridinglevel = r_ptr->level;
1060 int rakubalevel = r_ptr->level;
1061 if (p_ptr->riding_ryoute) rakubalevel += 20;
1063 if ((cur < max) && (max > 1000) &&
1064 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1068 if (ridinglevel > (cur / 100 + 15))
1069 inc += 1 + (ridinglevel - cur / 100 - 15);
1073 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1076 /* レベルの低い乗馬からは落馬しにくい */
1077 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1079 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1086 /* Check around the player */
1087 for (i = 0; i < 8; i++)
1091 /* Access the location */
1092 y = p_ptr->y + ddy_ddd[i];
1093 x = p_ptr->x + ddx_ddd[i];
1095 c_ptr = &cave[y][x];
1097 if (c_ptr->m_idx) continue;
1099 /* Skip non-empty grids */
1100 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1102 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1105 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1107 /* Count "safe" grids */
1110 /* Randomize choice */
1111 if (randint0(sn) > 0) continue;
1113 /* Save the safe location */
1118 monster_desc(m_name, m_ptr, 0);
1119 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1120 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1130 /* Redraw the old spot */
1133 /* Redraw the new spot */
1134 lite_spot(p_ptr->y, p_ptr->x);
1136 /* Check for new panel */
1141 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1142 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1144 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1148 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1149 p_ptr->redraw |= (PR_EXTRA);
1151 /* Update health track of mount */
1152 p_ptr->redraw |= (PR_UHEALTH);
1154 if (p_ptr->levitation && !force)
1156 monster_desc(m_name, m_ptr, 0);
1157 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1161 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1165 if (sy && !p_ptr->is_dead)
1166 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);