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#37353 [Fix] 差し戻し作業のミスを修正。 / Fix mistake of remand to get_item().
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2
3 /*!
4 * @brief プレイヤーの騎乗/下馬処理判定
5 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
6 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
7 * @return 可能ならばTRUEを返す
8 */
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
10 {
11         bool p_can_enter;
12         bool old_character_xtra = character_xtra;
13         MONSTER_IDX old_riding = p_ptr->riding;
14         bool old_riding_ryoute = p_ptr->riding_ryoute;
15         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
16         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
17
18         /* Hack -- prevent "icky" message */
19         character_xtra = TRUE;
20
21         if (now_riding) p_ptr->riding = c_ptr->m_idx;
22         else
23         {
24                 p_ptr->riding = 0;
25                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
26                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
27         }
28
29         calc_bonuses();
30
31         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
32
33         p_ptr->riding = old_riding;
34         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
35         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
36         p_ptr->riding_ryoute = old_riding_ryoute;
37         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
38
39         calc_bonuses();
40
41         character_xtra = old_character_xtra;
42
43         return p_can_enter;
44 }
45
46
47 /*!
48 * @brief ペットになっているモンスターをソートするための比較処理
49 * @param u モンスターの構造体配列
50 * @param v 未使用
51 * @param a 比較対象のモンスターID1
52 * @param b 比較対象のモンスターID2
53 * @return 2番目が大ならばTRUEを返す
54 */
55 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
56 {
57         u16b *who = (u16b*)(u);
58
59         int w1 = who[a];
60         int w2 = who[b];
61
62         monster_type *m_ptr1 = &m_list[w1];
63         monster_type *m_ptr2 = &m_list[w2];
64         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
65         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
66
67         /* Unused */
68         (void)v;
69
70         if (w1 == p_ptr->riding) return TRUE;
71         if (w2 == p_ptr->riding) return FALSE;
72
73         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
74         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
75
76         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
77         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
78
79         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
80         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
81
82         if (r_ptr1->level > r_ptr2->level) return TRUE;
83         if (r_ptr2->level > r_ptr1->level) return FALSE;
84
85         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
86         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
87
88         return w1 <= w2;
89 }
90
91
92 /*!
93 * @brief ペットの維持コスト計算
94 * @return 維持コスト(%)
95 */
96 int calculate_upkeep(void)
97 {
98         s32b old_friend_align = friend_align;
99         MONSTER_IDX m_idx;
100         bool have_a_unique = FALSE;
101         s32b total_friend_levels = 0;
102
103         total_friends = 0;
104         friend_align = 0;
105
106         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
107         {
108                 monster_type *m_ptr;
109                 monster_race *r_ptr;
110
111                 m_ptr = &m_list[m_idx];
112                 if (!m_ptr->r_idx) continue;
113                 r_ptr = &r_info[m_ptr->r_idx];
114
115                 if (is_pet(m_ptr))
116                 {
117                         total_friends++;
118                         if (r_ptr->flags1 & RF1_UNIQUE)
119                         {
120                                 if (p_ptr->pclass == CLASS_CAVALRY)
121                                 {
122                                         if (p_ptr->riding == m_idx)
123                                                 total_friend_levels += (r_ptr->level + 5) * 2;
124                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
125                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
126                                         else
127                                                 total_friend_levels += (r_ptr->level + 5) * 10;
128                                         have_a_unique = TRUE;
129                                 }
130                                 else
131                                         total_friend_levels += (r_ptr->level + 5) * 10;
132                         }
133                         else
134                                 total_friend_levels += r_ptr->level;
135
136                         /* Determine pet alignment */
137                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
138                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
139                 }
140         }
141         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
142         if (total_friends)
143         {
144                 int upkeep_factor;
145                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
146                 if (upkeep_factor < 0) upkeep_factor = 0;
147                 if (upkeep_factor > 1000) upkeep_factor = 1000;
148                 return upkeep_factor;
149         }
150         else
151                 return 0;
152 }
153
154 /*!
155 * @brief ペットを開放するコマンドのメインルーチン
156 * @return なし
157 */
158 void do_cmd_pet_dismiss(void)
159 {
160         monster_type    *m_ptr;
161         bool            all_pets = FALSE;
162         MONSTER_IDX pet_ctr;
163         int i;
164         int Dismissed = 0;
165
166         MONSTER_IDX *who;
167         u16b dummy_why;
168         int max_pet = 0;
169         bool_hack cu, cv;
170
171         cu = Term->scr->cu;
172         cv = Term->scr->cv;
173         Term->scr->cu = 0;
174         Term->scr->cv = 1;
175
176         /* Allocate the "who" array */
177         C_MAKE(who, max_m_idx, MONSTER_IDX);
178
179         /* Process the monsters (backwards) */
180         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
181         {
182                 if (is_pet(&m_list[pet_ctr]))
183                         who[max_pet++] = pet_ctr;
184         }
185
186         /* Select the sort method */
187         ang_sort_comp = ang_sort_comp_pet_dismiss;
188         ang_sort_swap = ang_sort_swap_hook;
189
190         ang_sort(who, &dummy_why, max_pet);
191
192         /* Process the monsters (backwards) */
193         for (i = 0; i < max_pet; i++)
194         {
195                 bool delete_this;
196                 char friend_name[80];
197                 bool kakunin;
198
199                 /* Access the monster */
200                 pet_ctr = who[i];
201                 m_ptr = &m_list[pet_ctr];
202
203                 delete_this = FALSE;
204                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
205                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
206
207                 if (!all_pets)
208                 {
209                         /* Hack -- health bar for this monster */
210                         health_track(pet_ctr);
211
212                         /* Hack -- handle stuff */
213                         handle_stuff();
214
215                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
216
217                         if (m_ptr->ml)
218                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
219
220                         while (TRUE)
221                         {
222                                 char ch = inkey();
223
224                                 if (ch == 'Y' || ch == 'y')
225                                 {
226                                         delete_this = TRUE;
227
228                                         if (kakunin)
229                                         {
230                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
231                                                 ch = inkey();
232                                                 if (ch != 'Y' && ch != 'y')
233                                                         delete_this = FALSE;
234                                         }
235                                         break;
236                                 }
237
238                                 if (ch == 'U' || ch == 'u')
239                                 {
240                                         all_pets = TRUE;
241                                         break;
242                                 }
243
244                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
245                                         break;
246
247                                 bell();
248                         }
249                 }
250
251                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
252                 {
253                         if (record_named_pet && m_ptr->nickname)
254                         {
255                                 char m_name[80];
256
257                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
258                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
259                         }
260
261                         if (pet_ctr == p_ptr->riding)
262                         {
263                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
264
265                                 p_ptr->riding = 0;
266
267                                 /* Update the monsters */
268                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
270                         }
271
272                         /* HACK : Add the line to message buffer */
273                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274                         p_ptr->window |= (PW_MESSAGE);
275                         window_stuff();
276
277                         delete_monster_idx(pet_ctr);
278                         Dismissed++;
279                 }
280         }
281
282         Term->scr->cu = cu;
283         Term->scr->cv = cv;
284         Term_fresh();
285
286         C_KILL(who, max_m_idx, MONSTER_IDX);
287
288 #ifdef JP
289         msg_format("%d 体のペットを放しました。", Dismissed);
290 #else
291         msg_format("You have dismissed %d pet%s.", Dismissed,
292                 (Dismissed == 1 ? "" : "s"));
293 #endif
294         if (Dismissed == 0 && all_pets)
295                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
296 }
297
298
299
300 /*!
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
304 */
305 bool do_riding(bool force)
306 {
307         POSITION x, y;
308         DIRECTION dir = 0;
309         cave_type *c_ptr;
310         monster_type *m_ptr;
311
312         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
313         y = p_ptr->y + ddy[dir];
314         x = p_ptr->x + ddx[dir];
315         c_ptr = &cave[y][x];
316
317         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
318
319         if (p_ptr->riding)
320         {
321                 /* Skip non-empty grids */
322                 if (!player_can_ride_aux(c_ptr, FALSE))
323                 {
324                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
325                         return FALSE;
326                 }
327
328                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
329
330                 if (c_ptr->m_idx)
331                 {
332                         p_ptr->energy_use = 100;
333
334                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
335
336                         py_attack(y, x, 0);
337                         return FALSE;
338                 }
339
340                 p_ptr->riding = 0;
341                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
342                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
343         }
344         else
345         {
346                 if (p_ptr->confused)
347                 {
348                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
349                         return FALSE;
350                 }
351
352                 m_ptr = &m_list[c_ptr->m_idx];
353
354                 if (!c_ptr->m_idx || !m_ptr->ml)
355                 {
356                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
357                         return FALSE;
358                 }
359                 if (!is_pet(m_ptr) && !force)
360                 {
361                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
362                         return FALSE;
363                 }
364                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
365                 {
366                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
367                         return FALSE;
368                 }
369
370                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
371
372                 if (!player_can_ride_aux(c_ptr, TRUE))
373                 {
374                         /* Feature code (applying "mimic" field) */
375                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
376 #ifdef JP
377                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
378                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
379                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
380                                 "中" : "上");
381 #else
382                         msg_format("This monster is %s the %s.",
383                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
384                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
385                                 "in" : "on", f_name + f_ptr->name);
386 #endif
387
388                         return FALSE;
389                 }
390                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
391                 {
392                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
393                         p_ptr->energy_use = 100;
394                         return FALSE;
395                 }
396
397                 if (MON_CSLEEP(m_ptr))
398                 {
399                         char m_name[80];
400                         monster_desc(m_name, m_ptr, 0);
401                         (void)set_monster_csleep(c_ptr->m_idx, 0);
402                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
403                 }
404
405                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
406
407                 p_ptr->riding = c_ptr->m_idx;
408
409                 /* Hack -- remove tracked monster */
410                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
411         }
412
413         p_ptr->energy_use = 100;
414
415         /* Mega-Hack -- Forget the view and lite */
416         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
417
418         /* Update the monsters */
419         p_ptr->update |= (PU_BONUS);
420
421         /* Redraw map */
422         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
423
424         p_ptr->redraw |= (PR_UHEALTH);
425
426         /* Move the player */
427         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
428
429         return TRUE;
430 }
431
432 /*!
433 * @brief ペットに名前をつけるコマンドのメインルーチン
434 * @return なし
435 */
436 static void do_name_pet(void)
437 {
438         monster_type *m_ptr;
439         char out_val[20];
440         char m_name[80];
441         bool old_name = FALSE;
442         bool old_target_pet = target_pet;
443
444         target_pet = TRUE;
445         if (!target_set(TARGET_KILL))
446         {
447                 target_pet = old_target_pet;
448                 return;
449         }
450         target_pet = old_target_pet;
451
452         if (cave[target_row][target_col].m_idx)
453         {
454                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
455
456                 if (!is_pet(m_ptr))
457                 {
458                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
459                         return;
460                 }
461                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
462                 {
463                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
464                         return;
465                 }
466                 monster_desc(m_name, m_ptr, 0);
467
468                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
469                 msg_print(NULL);
470
471                 /* Start with nothing */
472                 strcpy(out_val, "");
473
474                 /* Use old inscription */
475                 if (m_ptr->nickname)
476                 {
477                         /* Start with the old inscription */
478                         strcpy(out_val, quark_str(m_ptr->nickname));
479                         old_name = TRUE;
480                 }
481
482                 /* Get a new inscription (possibly empty) */
483                 if (get_string(_("名前: ", "Name: "), out_val, 15))
484                 {
485                         if (out_val[0])
486                         {
487                                 /* Save the inscription */
488                                 m_ptr->nickname = quark_add(out_val);
489                                 if (record_named_pet)
490                                 {
491                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
492                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
493                                 }
494                         }
495                         else
496                         {
497                                 if (record_named_pet && old_name)
498                                 {
499                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
500                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
501                                 }
502                                 m_ptr->nickname = 0;
503                         }
504                 }
505         }
506 }
507
508
509 /*!
510 * @brief ペットに関するコマンドリストのメインルーチン /
511 * Issue a pet command
512 * @return なし
513 */
514 void do_cmd_pet(void)
515 {
516         COMMAND_CODE i = 0;
517         int                     num;
518         int                     powers[36];
519         cptr                    power_desc[36];
520         bool                    flag, redraw;
521         char                    choice;
522         char                    out_val[160];
523         int                     pet_ctr;
524         monster_type    *m_ptr;
525
526         PET_COMMAND_IDX mode = 0;
527
528         char buf[160];
529         char target_buf[160];
530
531         int menu_line = use_menu ? 1 : 0;
532
533         num = 0;
534
535         power_desc[num] = _("ペットを放す", "dismiss pets");
536         powers[num++] = PET_DISMISS;
537
538 #ifdef JP
539         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
540                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
541 #else
542         sprintf(target_buf, "specify a target of pet (now:%s)",
543                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
544 #endif
545         power_desc[num] = target_buf;
546         powers[num++] = PET_TARGET;
547         power_desc[num] = _("近くにいろ", "stay close");
548
549         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
550         powers[num++] = PET_STAY_CLOSE;
551         power_desc[num] = _("ついて来い", "follow me");
552
553         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
554         powers[num++] = PET_FOLLOW_ME;
555         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
556
557         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
558         powers[num++] = PET_SEEK_AND_DESTROY;
559         power_desc[num] = _("少し離れていろ", "give me space");
560
561         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
562         powers[num++] = PET_ALLOW_SPACE;
563         power_desc[num] = _("離れていろ", "stay away");
564
565         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
566         powers[num++] = PET_STAY_AWAY;
567
568         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
569         {
570                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
571         }
572         else
573         {
574                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
575         }
576         powers[num++] = PET_OPEN_DOORS;
577
578         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
579         {
580                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
581         }
582         else
583         {
584                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
585         }
586         powers[num++] = PET_TAKE_ITEMS;
587
588         if (p_ptr->pet_extra_flags & PF_TELEPORT)
589         {
590                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
591         }
592         else
593         {
594                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
595         }
596         powers[num++] = PET_TELEPORT;
597
598         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
599         {
600                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
601         }
602         else
603         {
604                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
605         }
606         powers[num++] = PET_ATTACK_SPELL;
607
608         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
609         {
610                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
611         }
612         else
613         {
614                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
615         }
616         powers[num++] = PET_SUMMON_SPELL;
617
618         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
619         {
620                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
621         }
622         else
623         {
624                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
625         }
626         powers[num++] = PET_BALL_SPELL;
627
628         if (p_ptr->riding)
629         {
630                 power_desc[num] = _("ペットから降りる", "get off a pet");
631         }
632         else
633         {
634                 power_desc[num] = _("ペットに乗る", "ride a pet");
635         }
636         powers[num++] = PET_RIDING;
637         power_desc[num] = _("ペットに名前をつける", "name pets");
638         powers[num++] = PET_NAME;
639
640         if (p_ptr->riding)
641         {
642                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
643                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
644                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
645                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
646                 {
647                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
648                         {
649                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
650                         }
651                         else
652                         {
653                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
654                         }
655
656                         powers[num++] = PET_RYOUTE;
657                 }
658                 else
659                 {
660                         switch (p_ptr->pclass)
661                         {
662                         case CLASS_MONK:
663                         case CLASS_FORCETRAINER:
664                         case CLASS_BERSERKER:
665                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
666                                 {
667                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
668                                         {
669                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
670                                         }
671                                         else
672                                         {
673                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
674                                         }
675
676                                         powers[num++] = PET_RYOUTE;
677                                 }
678                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
679                                 {
680                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
681                                         {
682                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
683                                         }
684                                         else
685                                         {
686                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
687                                         }
688
689                                         powers[num++] = PET_RYOUTE;
690                                 }
691                                 break;
692                         }
693                 }
694         }
695
696         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
697         {
698                 /* Nothing chosen yet */
699                 flag = FALSE;
700
701                 /* No redraw yet */
702                 redraw = FALSE;
703
704                 if (use_menu)
705                 {
706                         /* Save the screen */
707                         screen_save();
708
709                         /* Build a prompt */
710                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
711                 }
712                 else
713                 {
714                         /* Build a prompt */
715                         strnfmt(out_val, 78,
716                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
717                                 I2A(0), I2A(num - 1));
718                 }
719
720                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
721
722                 /* Get a command from the user */
723                 while (!flag)
724                 {
725                         int ask = TRUE;
726
727                         if (choice == ESCAPE) choice = ' ';
728                         else if (!get_com(out_val, &choice, TRUE)) break;
729
730                         if (use_menu && (choice != ' '))
731                         {
732                                 switch (choice)
733                                 {
734                                 case '0':
735                                         screen_load();
736                                         return;
737
738                                 case '8':
739                                 case 'k':
740                                 case 'K':
741                                         menu_line += (num - 1);
742                                         break;
743
744                                 case '2':
745                                 case 'j':
746                                 case 'J':
747                                         menu_line++;
748                                         break;
749
750                                 case '4':
751                                 case 'h':
752                                 case 'H':
753                                         menu_line = 1;
754                                         break;
755
756                                 case '6':
757                                 case 'l':
758                                 case 'L':
759                                         menu_line = num;
760                                         break;
761
762                                 case 'x':
763                                 case 'X':
764                                 case '\r':
765                                 case '\n':
766                                         i = menu_line - 1;
767                                         ask = FALSE;
768                                         break;
769                                 }
770                                 if (menu_line > num) menu_line -= num;
771                         }
772
773                         /* Request redraw */
774                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
775                         {
776                                 /* Show the list */
777                                 if (!redraw || use_menu)
778                                 {
779                                         byte y = 1, x = 0;
780                                         PET_COMMAND_IDX ctr = 0;
781
782                                         /* Show list */
783                                         redraw = TRUE;
784
785                                         /* Save the screen */
786                                         if (!use_menu) screen_save();
787
788                                         prt("", y++, x);
789
790                                         /* Print list */
791                                         for (ctr = 0; ctr < num; ctr++)
792                                         {
793                                                 /* Letter/number for power selection */
794                                                 if (use_menu)
795                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
796                                                 else
797                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
798
799                                                 strcat(buf, power_desc[ctr]);
800
801                                                 prt(buf, y + ctr, x);
802                                         }
803
804                                         prt("", y + MIN(ctr, 17), x);
805                                 }
806
807                                 /* Hide the list */
808                                 else
809                                 {
810                                         /* Hide list */
811                                         redraw = FALSE;
812
813                                         /* Restore the screen */
814                                         screen_load();
815                                 }
816
817                                 /* Redo asking */
818                                 continue;
819                         }
820
821                         if (!use_menu)
822                         {
823                                 /* Note verify */
824                                 ask = (isupper(choice));
825
826                                 /* Lowercase */
827                                 if (ask) choice = (char)tolower(choice);
828
829                                 /* Extract request */
830                                 i = (islower(choice) ? A2I(choice) : -1);
831                         }
832
833                         /* Totally Illegal */
834                         if ((i < 0) || (i >= num))
835                         {
836                                 bell();
837                                 continue;
838                         }
839
840                         /* Verify it */
841                         if (ask)
842                         {
843                                 /* Prompt */
844                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
845
846                                 /* Belay that order */
847                                 if (!get_check(buf)) continue;
848                         }
849
850                         /* Stop the loop */
851                         flag = TRUE;
852                 }
853
854                 /* Restore the screen */
855                 if (redraw) screen_load();
856
857                 /* Abort if needed */
858                 if (!flag)
859                 {
860                         p_ptr->energy_use = 0;
861                         return;
862                 }
863
864                 repeat_push(i);
865         }
866         switch (powers[i])
867         {
868         case PET_DISMISS: /* Dismiss pets */
869         {
870                 /* Check pets (backwards) */
871                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
872                 {
873                         /* Player has pet */
874                         if (is_pet(&m_list[pet_ctr])) break;
875                 }
876
877                 if (!pet_ctr)
878                 {
879                         msg_print(_("ペットがいない!", "You have no pets!"));
880                         break;
881                 }
882                 do_cmd_pet_dismiss();
883                 (void)calculate_upkeep();
884                 break;
885         }
886         case PET_TARGET:
887         {
888                 project_length = -1;
889                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
890                 else
891                 {
892                         cave_type *c_ptr = &cave[target_row][target_col];
893                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
894                         {
895                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
896                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
897                         }
898                         else pet_t_m_idx = 0;
899                 }
900                 project_length = 0;
901
902                 break;
903         }
904         /* Call pets */
905         case PET_STAY_CLOSE:
906         {
907                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
908                 pet_t_m_idx = 0;
909                 break;
910         }
911         /* "Follow Me" */
912         case PET_FOLLOW_ME:
913         {
914                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
915                 pet_t_m_idx = 0;
916                 break;
917         }
918         /* "Seek and destoy" */
919         case PET_SEEK_AND_DESTROY:
920         {
921                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
922                 break;
923         }
924         /* "Give me space" */
925         case PET_ALLOW_SPACE:
926         {
927                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
928                 break;
929         }
930         /* "Stay away" */
931         case PET_STAY_AWAY:
932         {
933                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
934                 break;
935         }
936         /* flag - allow pets to open doors */
937         case PET_OPEN_DOORS:
938         {
939                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
940                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
941                 break;
942         }
943         /* flag - allow pets to pickup items */
944         case PET_TAKE_ITEMS:
945         {
946                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
947                 {
948                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
949                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
950                         {
951                                 /* Access the monster */
952                                 m_ptr = &m_list[pet_ctr];
953
954                                 if (is_pet(m_ptr))
955                                 {
956                                         monster_drop_carried_objects(m_ptr);
957                                 }
958                         }
959                 }
960                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
961
962                 break;
963         }
964         /* flag - allow pets to teleport */
965         case PET_TELEPORT:
966         {
967                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
968                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
969                 break;
970         }
971         /* flag - allow pets to cast attack spell */
972         case PET_ATTACK_SPELL:
973         {
974                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
975                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
976                 break;
977         }
978         /* flag - allow pets to cast attack spell */
979         case PET_SUMMON_SPELL:
980         {
981                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
982                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
983                 break;
984         }
985         /* flag - allow pets to cast attack spell */
986         case PET_BALL_SPELL:
987         {
988                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
989                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
990                 break;
991         }
992
993         case PET_RIDING:
994         {
995                 (void)do_riding(FALSE);
996                 break;
997         }
998
999         case PET_NAME:
1000         {
1001                 do_name_pet();
1002                 break;
1003         }
1004
1005         case PET_RYOUTE:
1006         {
1007                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1008                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1009                 p_ptr->update |= (PU_BONUS);
1010                 handle_stuff();
1011                 break;
1012         }
1013         }
1014 }
1015
1016
1017 /*!
1018 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1019 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1020 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1021 * @return なし
1022 */
1023 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1024 {
1025         s32b old_friend_align = friend_align;
1026         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1027
1028         if (inc)
1029         {
1030                 total_friends++;
1031                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1032                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1033         }
1034         else
1035         {
1036                 total_friends--;
1037                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1038                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1039         }
1040
1041         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1042 }
1043
1044
1045
1046 /*!
1047 * @brief プレイヤーの落馬判定処理
1048 * @param dam 落馬判定を発した際に受けたダメージ量
1049 * @param force TRUEならば強制的に落馬する
1050 * @return 実際に落馬したらTRUEを返す
1051 */
1052 bool rakuba(HIT_POINT dam, bool force)
1053 {
1054         int i, y, x, oy, ox;
1055         int sn = 0, sy = 0, sx = 0;
1056         char m_name[80];
1057         monster_type *m_ptr = &m_list[p_ptr->riding];
1058         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1059         bool fall_dam = FALSE;
1060
1061         if (!p_ptr->riding) return FALSE;
1062         if (p_ptr->wild_mode) return FALSE;
1063
1064         if (dam >= 0 || force)
1065         {
1066                 if (!force)
1067                 {
1068                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1069                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1070                         int ridinglevel = r_ptr->level;
1071
1072                         /* 落馬のしやすさ */
1073                         int rakubalevel = r_ptr->level;
1074                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1075
1076                         if ((cur < max) && (max > 1000) &&
1077                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1078                         {
1079                                 int inc = 0;
1080
1081                                 if (ridinglevel > (cur / 100 + 15))
1082                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1083                                 else
1084                                         inc += 1;
1085
1086                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1087                         }
1088
1089                         /* レベルの低い乗馬からは落馬しにくい */
1090                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1091                         {
1092                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1093                                 {
1094                                         return FALSE;
1095                                 }
1096                         }
1097                 }
1098
1099                 /* Check around the player */
1100                 for (i = 0; i < 8; i++)
1101                 {
1102                         cave_type *c_ptr;
1103
1104                         /* Access the location */
1105                         y = p_ptr->y + ddy_ddd[i];
1106                         x = p_ptr->x + ddx_ddd[i];
1107
1108                         c_ptr = &cave[y][x];
1109
1110                         if (c_ptr->m_idx) continue;
1111
1112                         /* Skip non-empty grids */
1113                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1114                         {
1115                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1116                         }
1117
1118                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1119
1120                         /* Count "safe" grids */
1121                         sn++;
1122
1123                         /* Randomize choice */
1124                         if (randint0(sn) > 0) continue;
1125
1126                         /* Save the safe location */
1127                         sy = y; sx = x;
1128                 }
1129                 if (!sn)
1130                 {
1131                         monster_desc(m_name, m_ptr, 0);
1132                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1133                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1134                         return FALSE;
1135                 }
1136
1137                 oy = p_ptr->y;
1138                 ox = p_ptr->x;
1139
1140                 p_ptr->y = sy;
1141                 p_ptr->x = sx;
1142
1143                 /* Redraw the old spot */
1144                 lite_spot(oy, ox);
1145
1146                 /* Redraw the new spot */
1147                 lite_spot(p_ptr->y, p_ptr->x);
1148
1149                 /* Check for new panel */
1150                 verify_panel();
1151         }
1152
1153         p_ptr->riding = 0;
1154         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1155         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1156
1157         calc_bonuses();
1158
1159         p_ptr->update |= (PU_BONUS);
1160
1161         p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1162
1163         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1164
1165         p_ptr->redraw |= (PR_EXTRA);
1166
1167         /* Update health track of mount */
1168         p_ptr->redraw |= (PR_UHEALTH);
1169
1170         if (p_ptr->levitation && !force)
1171         {
1172                 monster_desc(m_name, m_ptr, 0);
1173                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1174         }
1175         else
1176         {
1177                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1178                 fall_dam = TRUE;
1179         }
1180
1181         /* Move the player */
1182         if (sy && !p_ptr->is_dead)
1183                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1184
1185         return fall_dam;
1186 }
1187