4 * @brief プレイヤーの騎乗/下馬処理判定
5 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
6 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
12 bool old_character_xtra = character_xtra;
13 MONSTER_IDX old_riding = p_ptr->riding;
14 bool old_riding_ryoute = p_ptr->riding_ryoute;
15 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
16 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
18 /* Hack -- prevent "icky" message */
19 character_xtra = TRUE;
21 if (now_riding) p_ptr->riding = c_ptr->m_idx;
25 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
26 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
31 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
33 p_ptr->riding = old_riding;
34 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
35 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
36 p_ptr->riding_ryoute = old_riding_ryoute;
37 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
41 character_xtra = old_character_xtra;
48 * @brief ペットになっているモンスターをソートするための比較処理
49 * @param u モンスターの構造体配列
51 * @param a 比較対象のモンスターID1
52 * @param b 比較対象のモンスターID2
53 * @return 2番目が大ならばTRUEを返す
55 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
57 u16b *who = (u16b*)(u);
62 monster_type *m_ptr1 = &m_list[w1];
63 monster_type *m_ptr2 = &m_list[w2];
64 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
65 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
70 if (w1 == p_ptr->riding) return TRUE;
71 if (w2 == p_ptr->riding) return FALSE;
73 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
74 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
76 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
77 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
79 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
80 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
82 if (r_ptr1->level > r_ptr2->level) return TRUE;
83 if (r_ptr2->level > r_ptr1->level) return FALSE;
85 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
86 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
96 int calculate_upkeep(void)
98 s32b old_friend_align = friend_align;
100 bool have_a_unique = FALSE;
101 s32b total_friend_levels = 0;
106 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
111 m_ptr = &m_list[m_idx];
112 if (!m_ptr->r_idx) continue;
113 r_ptr = &r_info[m_ptr->r_idx];
118 if (r_ptr->flags1 & RF1_UNIQUE)
120 if (p_ptr->pclass == CLASS_CAVALRY)
122 if (p_ptr->riding == m_idx)
123 total_friend_levels += (r_ptr->level + 5) * 2;
124 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
125 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
127 total_friend_levels += (r_ptr->level + 5) * 10;
128 have_a_unique = TRUE;
131 total_friend_levels += (r_ptr->level + 5) * 10;
134 total_friend_levels += r_ptr->level;
136 /* Determine pet alignment */
137 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
138 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
141 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
145 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
146 if (upkeep_factor < 0) upkeep_factor = 0;
147 if (upkeep_factor > 1000) upkeep_factor = 1000;
148 return upkeep_factor;
155 * @brief ペットを開放するコマンドのメインルーチン
158 void do_cmd_pet_dismiss(void)
161 bool all_pets = FALSE;
176 /* Allocate the "who" array */
177 C_MAKE(who, max_m_idx, MONSTER_IDX);
179 /* Process the monsters (backwards) */
180 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
182 if (is_pet(&m_list[pet_ctr]))
183 who[max_pet++] = pet_ctr;
186 /* Select the sort method */
187 ang_sort_comp = ang_sort_comp_pet_dismiss;
188 ang_sort_swap = ang_sort_swap_hook;
190 ang_sort(who, &dummy_why, max_pet);
192 /* Process the monsters (backwards) */
193 for (i = 0; i < max_pet; i++)
196 char friend_name[80];
199 /* Access the monster */
201 m_ptr = &m_list[pet_ctr];
204 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
205 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
209 /* Hack -- health bar for this monster */
210 health_track(pet_ctr);
212 /* Hack -- handle stuff */
215 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
218 move_cursor_relative(m_ptr->fy, m_ptr->fx);
224 if (ch == 'Y' || ch == 'y')
230 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
232 if (ch != 'Y' && ch != 'y')
238 if (ch == 'U' || ch == 'u')
244 if (ch == ESCAPE || ch == 'N' || ch == 'n')
251 if ((all_pets && !kakunin) || (!all_pets && delete_this))
253 if (record_named_pet && m_ptr->nickname)
257 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
258 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
261 if (pet_ctr == p_ptr->riding)
263 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
267 /* Update the monsters */
268 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
272 /* HACK : Add the line to message buffer */
273 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274 p_ptr->window |= (PW_MESSAGE);
277 delete_monster_idx(pet_ctr);
286 C_KILL(who, max_m_idx, MONSTER_IDX);
289 msg_format("%d 体のペットを放しました。", Dismissed);
291 msg_format("You have dismissed %d pet%s.", Dismissed,
292 (Dismissed == 1 ? "" : "s"));
294 if (Dismissed == 0 && all_pets)
295 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
305 bool do_riding(bool force)
312 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
313 y = p_ptr->y + ddy[dir];
314 x = p_ptr->x + ddx[dir];
317 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
321 /* Skip non-empty grids */
322 if (!player_can_ride_aux(c_ptr, FALSE))
324 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
328 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
332 p_ptr->energy_use = 100;
334 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
341 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
342 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
348 msg_print(_("混乱していて乗れない!", "You are too confused!"));
352 m_ptr = &m_list[c_ptr->m_idx];
354 if (!c_ptr->m_idx || !m_ptr->ml)
356 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
359 if (!is_pet(m_ptr) && !force)
361 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
364 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
366 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
370 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
372 if (!player_can_ride_aux(c_ptr, TRUE))
374 /* Feature code (applying "mimic" field) */
375 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
377 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
378 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
379 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
382 msg_format("This monster is %s the %s.",
383 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
384 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
385 "in" : "on", f_name + f_ptr->name);
390 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
392 msg_print(_("うまく乗れなかった。", "You failed to ride."));
393 p_ptr->energy_use = 100;
397 if (MON_CSLEEP(m_ptr))
400 monster_desc(m_name, m_ptr, 0);
401 (void)set_monster_csleep(c_ptr->m_idx, 0);
402 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
405 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
407 p_ptr->riding = c_ptr->m_idx;
409 /* Hack -- remove tracked monster */
410 if (p_ptr->riding == p_ptr->health_who) health_track(0);
413 p_ptr->energy_use = 100;
415 /* Mega-Hack -- Forget the view and lite */
416 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
418 /* Update the monsters */
419 p_ptr->update |= (PU_BONUS);
422 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
424 p_ptr->redraw |= (PR_UHEALTH);
426 /* Move the player */
427 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
433 * @brief ペットに名前をつけるコマンドのメインルーチン
436 static void do_name_pet(void)
441 bool old_name = FALSE;
442 bool old_target_pet = target_pet;
445 if (!target_set(TARGET_KILL))
447 target_pet = old_target_pet;
450 target_pet = old_target_pet;
452 if (cave[target_row][target_col].m_idx)
454 m_ptr = &m_list[cave[target_row][target_col].m_idx];
458 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
461 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
463 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
466 monster_desc(m_name, m_ptr, 0);
468 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
471 /* Start with nothing */
474 /* Use old inscription */
477 /* Start with the old inscription */
478 strcpy(out_val, quark_str(m_ptr->nickname));
482 /* Get a new inscription (possibly empty) */
483 if (get_string(_("名前: ", "Name: "), out_val, 15))
487 /* Save the inscription */
488 m_ptr->nickname = quark_add(out_val);
489 if (record_named_pet)
491 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
492 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
497 if (record_named_pet && old_name)
499 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
500 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
510 * @brief ペットに関するコマンドリストのメインルーチン /
511 * Issue a pet command
514 void do_cmd_pet(void)
526 PET_COMMAND_IDX mode = 0;
529 char target_buf[160];
531 int menu_line = use_menu ? 1 : 0;
535 power_desc[num] = _("ペットを放す", "dismiss pets");
536 powers[num++] = PET_DISMISS;
539 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
540 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
542 sprintf(target_buf, "specify a target of pet (now:%s)",
543 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
545 power_desc[num] = target_buf;
546 powers[num++] = PET_TARGET;
547 power_desc[num] = _("近くにいろ", "stay close");
549 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
550 powers[num++] = PET_STAY_CLOSE;
551 power_desc[num] = _("ついて来い", "follow me");
553 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
554 powers[num++] = PET_FOLLOW_ME;
555 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
557 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
558 powers[num++] = PET_SEEK_AND_DESTROY;
559 power_desc[num] = _("少し離れていろ", "give me space");
561 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
562 powers[num++] = PET_ALLOW_SPACE;
563 power_desc[num] = _("離れていろ", "stay away");
565 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
566 powers[num++] = PET_STAY_AWAY;
568 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
570 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
574 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
576 powers[num++] = PET_OPEN_DOORS;
578 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
580 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
584 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
586 powers[num++] = PET_TAKE_ITEMS;
588 if (p_ptr->pet_extra_flags & PF_TELEPORT)
590 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
594 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
596 powers[num++] = PET_TELEPORT;
598 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
600 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
604 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
606 powers[num++] = PET_ATTACK_SPELL;
608 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
610 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
614 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
616 powers[num++] = PET_SUMMON_SPELL;
618 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
620 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
624 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
626 powers[num++] = PET_BALL_SPELL;
630 power_desc[num] = _("ペットから降りる", "get off a pet");
634 power_desc[num] = _("ペットに乗る", "ride a pet");
636 powers[num++] = PET_RIDING;
637 power_desc[num] = _("ペットに名前をつける", "name pets");
638 powers[num++] = PET_NAME;
642 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
643 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
644 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
645 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
647 if (p_ptr->pet_extra_flags & PF_RYOUTE)
649 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
653 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
656 powers[num++] = PET_RYOUTE;
660 switch (p_ptr->pclass)
663 case CLASS_FORCETRAINER:
664 case CLASS_BERSERKER:
665 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
667 if (p_ptr->pet_extra_flags & PF_RYOUTE)
669 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
673 power_desc[num] = _("両手で格闘する", "use both hands for melee");
676 powers[num++] = PET_RYOUTE;
678 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
680 if (p_ptr->pet_extra_flags & PF_RYOUTE)
682 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
686 power_desc[num] = _("格闘を行う", "use one hand for melee");
689 powers[num++] = PET_RYOUTE;
696 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
698 /* Nothing chosen yet */
706 /* Save the screen */
710 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
716 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
717 I2A(0), I2A(num - 1));
720 choice = (always_show_list || use_menu) ? ESCAPE : 1;
722 /* Get a command from the user */
727 if (choice == ESCAPE) choice = ' ';
728 else if (!get_com(out_val, &choice, TRUE)) break;
730 if (use_menu && (choice != ' '))
741 menu_line += (num - 1);
770 if (menu_line > num) menu_line -= num;
774 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
777 if (!redraw || use_menu)
780 PET_COMMAND_IDX ctr = 0;
785 /* Save the screen */
786 if (!use_menu) screen_save();
791 for (ctr = 0; ctr < num; ctr++)
793 /* Letter/number for power selection */
795 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
797 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
799 strcat(buf, power_desc[ctr]);
801 prt(buf, y + ctr, x);
804 prt("", y + MIN(ctr, 17), x);
813 /* Restore the screen */
824 ask = (isupper(choice));
827 if (ask) choice = (char)tolower(choice);
829 /* Extract request */
830 i = (islower(choice) ? A2I(choice) : -1);
833 /* Totally Illegal */
834 if ((i < 0) || (i >= num))
844 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
846 /* Belay that order */
847 if (!get_check(buf)) continue;
854 /* Restore the screen */
855 if (redraw) screen_load();
857 /* Abort if needed */
860 p_ptr->energy_use = 0;
868 case PET_DISMISS: /* Dismiss pets */
870 /* Check pets (backwards) */
871 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
874 if (is_pet(&m_list[pet_ctr])) break;
879 msg_print(_("ペットがいない!", "You have no pets!"));
882 do_cmd_pet_dismiss();
883 (void)calculate_upkeep();
889 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
892 cave_type *c_ptr = &cave[target_row][target_col];
893 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
895 pet_t_m_idx = cave[target_row][target_col].m_idx;
896 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
898 else pet_t_m_idx = 0;
907 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
914 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
918 /* "Seek and destoy" */
919 case PET_SEEK_AND_DESTROY:
921 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
924 /* "Give me space" */
925 case PET_ALLOW_SPACE:
927 p_ptr->pet_follow_distance = PET_SPACE_DIST;
933 p_ptr->pet_follow_distance = PET_AWAY_DIST;
936 /* flag - allow pets to open doors */
939 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
940 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
943 /* flag - allow pets to pickup items */
946 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
948 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
949 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
951 /* Access the monster */
952 m_ptr = &m_list[pet_ctr];
956 monster_drop_carried_objects(m_ptr);
960 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
964 /* flag - allow pets to teleport */
967 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
968 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
971 /* flag - allow pets to cast attack spell */
972 case PET_ATTACK_SPELL:
974 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
975 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
978 /* flag - allow pets to cast attack spell */
979 case PET_SUMMON_SPELL:
981 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
982 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
985 /* flag - allow pets to cast attack spell */
988 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
989 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
995 (void)do_riding(FALSE);
1007 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1008 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1009 p_ptr->update |= (PU_BONUS);
1018 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1019 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1020 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1023 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1025 s32b old_friend_align = friend_align;
1026 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1031 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1032 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1037 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1038 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1041 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1047 * @brief プレイヤーの落馬判定処理
1048 * @param dam 落馬判定を発した際に受けたダメージ量
1049 * @param force TRUEならば強制的に落馬する
1050 * @return 実際に落馬したらTRUEを返す
1052 bool rakuba(HIT_POINT dam, bool force)
1054 int i, y, x, oy, ox;
1055 int sn = 0, sy = 0, sx = 0;
1057 monster_type *m_ptr = &m_list[p_ptr->riding];
1058 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1059 bool fall_dam = FALSE;
1061 if (!p_ptr->riding) return FALSE;
1062 if (p_ptr->wild_mode) return FALSE;
1064 if (dam >= 0 || force)
1068 int cur = p_ptr->skill_exp[GINOU_RIDING];
1069 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1070 int ridinglevel = r_ptr->level;
1073 int rakubalevel = r_ptr->level;
1074 if (p_ptr->riding_ryoute) rakubalevel += 20;
1076 if ((cur < max) && (max > 1000) &&
1077 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1081 if (ridinglevel > (cur / 100 + 15))
1082 inc += 1 + (ridinglevel - cur / 100 - 15);
1086 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1089 /* レベルの低い乗馬からは落馬しにくい */
1090 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1092 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1099 /* Check around the player */
1100 for (i = 0; i < 8; i++)
1104 /* Access the location */
1105 y = p_ptr->y + ddy_ddd[i];
1106 x = p_ptr->x + ddx_ddd[i];
1108 c_ptr = &cave[y][x];
1110 if (c_ptr->m_idx) continue;
1112 /* Skip non-empty grids */
1113 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1115 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1118 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1120 /* Count "safe" grids */
1123 /* Randomize choice */
1124 if (randint0(sn) > 0) continue;
1126 /* Save the safe location */
1131 monster_desc(m_name, m_ptr, 0);
1132 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1133 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1143 /* Redraw the old spot */
1146 /* Redraw the new spot */
1147 lite_spot(p_ptr->y, p_ptr->x);
1149 /* Check for new panel */
1154 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1155 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1159 p_ptr->update |= (PU_BONUS);
1161 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1163 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1165 p_ptr->redraw |= (PR_EXTRA);
1167 /* Update health track of mount */
1168 p_ptr->redraw |= (PR_UHEALTH);
1170 if (p_ptr->levitation && !force)
1172 monster_desc(m_name, m_ptr, 0);
1173 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1177 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1181 /* Move the player */
1182 if (sy && !p_ptr->is_dead)
1183 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);