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[Refactor] #38824 get_item() を choose_object() に置換中。 / Replacing get_item() to choose...
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3
4 /*!
5 * @brief プレイヤーの騎乗/下馬処理判定
6 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
7 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
8 * @return 可能ならばTRUEを返す
9 */
10 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
11 {
12         bool p_can_enter;
13         bool old_character_xtra = character_xtra;
14         MONSTER_IDX old_riding = p_ptr->riding;
15         bool old_riding_ryoute = p_ptr->riding_ryoute;
16         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
17         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
18
19         /* Hack -- prevent "icky" message */
20         character_xtra = TRUE;
21
22         if (now_riding) p_ptr->riding = c_ptr->m_idx;
23         else
24         {
25                 p_ptr->riding = 0;
26                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
27                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
28         }
29
30         p_ptr->update |= PU_BONUS;
31         handle_stuff();
32
33         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
34
35         p_ptr->riding = old_riding;
36         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
37         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
38         p_ptr->riding_ryoute = old_riding_ryoute;
39         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
40
41         p_ptr->update |= PU_BONUS;
42         handle_stuff();
43
44         character_xtra = old_character_xtra;
45
46         return p_can_enter;
47 }
48
49
50 /*!
51 * @brief ペットになっているモンスターをソートするための比較処理
52 * @param u モンスターの構造体配列
53 * @param v 未使用
54 * @param a 比較対象のモンスターID1
55 * @param b 比較対象のモンスターID2
56 * @return 2番目が大ならばTRUEを返す
57 */
58 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
59 {
60         u16b *who = (u16b*)(u);
61
62         int w1 = who[a];
63         int w2 = who[b];
64
65         monster_type *m_ptr1 = &m_list[w1];
66         monster_type *m_ptr2 = &m_list[w2];
67         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
68         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
69
70         /* Unused */
71         (void)v;
72
73         if (w1 == p_ptr->riding) return TRUE;
74         if (w2 == p_ptr->riding) return FALSE;
75
76         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
77         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
78
79         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
80         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
81
82         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
83         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
84
85         if (r_ptr1->level > r_ptr2->level) return TRUE;
86         if (r_ptr2->level > r_ptr1->level) return FALSE;
87
88         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
89         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
90
91         return w1 <= w2;
92 }
93
94
95 /*!
96 * @brief ペットの維持コスト計算
97 * @return 維持コスト(%)
98 */
99 int calculate_upkeep(void)
100 {
101         s32b old_friend_align = friend_align;
102         MONSTER_IDX m_idx;
103         bool have_a_unique = FALSE;
104         s32b total_friend_levels = 0;
105
106         total_friends = 0;
107         friend_align = 0;
108
109         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
110         {
111                 monster_type *m_ptr;
112                 monster_race *r_ptr;
113
114                 m_ptr = &m_list[m_idx];
115                 if (!m_ptr->r_idx) continue;
116                 r_ptr = &r_info[m_ptr->r_idx];
117
118                 if (is_pet(m_ptr))
119                 {
120                         total_friends++;
121                         if (r_ptr->flags1 & RF1_UNIQUE)
122                         {
123                                 if (p_ptr->pclass == CLASS_CAVALRY)
124                                 {
125                                         if (p_ptr->riding == m_idx)
126                                                 total_friend_levels += (r_ptr->level + 5) * 2;
127                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
128                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
129                                         else
130                                                 total_friend_levels += (r_ptr->level + 5) * 10;
131                                         have_a_unique = TRUE;
132                                 }
133                                 else
134                                         total_friend_levels += (r_ptr->level + 5) * 10;
135                         }
136                         else
137                                 total_friend_levels += r_ptr->level;
138
139                         /* Determine pet alignment */
140                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
141                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
142                 }
143         }
144         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
145         if (total_friends)
146         {
147                 int upkeep_factor;
148                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
149                 if (upkeep_factor < 0) upkeep_factor = 0;
150                 if (upkeep_factor > 1000) upkeep_factor = 1000;
151                 return upkeep_factor;
152         }
153         else
154                 return 0;
155 }
156
157 /*!
158 * @brief ペットを開放するコマンドのメインルーチン
159 * @return なし
160 */
161 void do_cmd_pet_dismiss(void)
162 {
163         monster_type    *m_ptr;
164         bool            all_pets = FALSE;
165         MONSTER_IDX pet_ctr;
166         int i;
167         int Dismissed = 0;
168
169         MONSTER_IDX *who;
170         u16b dummy_why;
171         int max_pet = 0;
172         bool_hack cu, cv;
173
174         cu = Term->scr->cu;
175         cv = Term->scr->cv;
176         Term->scr->cu = 0;
177         Term->scr->cv = 1;
178
179         /* Allocate the "who" array */
180         C_MAKE(who, max_m_idx, MONSTER_IDX);
181
182         /* Process the monsters (backwards) */
183         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
184         {
185                 if (is_pet(&m_list[pet_ctr]))
186                         who[max_pet++] = pet_ctr;
187         }
188
189         /* Select the sort method */
190         ang_sort_comp = ang_sort_comp_pet_dismiss;
191         ang_sort_swap = ang_sort_swap_hook;
192
193         ang_sort(who, &dummy_why, max_pet);
194
195         /* Process the monsters (backwards) */
196         for (i = 0; i < max_pet; i++)
197         {
198                 bool delete_this;
199                 GAME_TEXT friend_name[MAX_NLEN];
200                 bool kakunin;
201
202                 /* Access the monster */
203                 pet_ctr = who[i];
204                 m_ptr = &m_list[pet_ctr];
205
206                 delete_this = FALSE;
207                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
208                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
209
210                 if (!all_pets)
211                 {
212                         /* Hack -- health bar for this monster */
213                         health_track(pet_ctr);
214                         handle_stuff();
215
216                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
217
218                         if (m_ptr->ml)
219                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
220
221                         while (TRUE)
222                         {
223                                 char ch = inkey();
224
225                                 if (ch == 'Y' || ch == 'y')
226                                 {
227                                         delete_this = TRUE;
228
229                                         if (kakunin)
230                                         {
231                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
232                                                 ch = inkey();
233                                                 if (ch != 'Y' && ch != 'y')
234                                                         delete_this = FALSE;
235                                         }
236                                         break;
237                                 }
238
239                                 if (ch == 'U' || ch == 'u')
240                                 {
241                                         all_pets = TRUE;
242                                         break;
243                                 }
244
245                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
246                                         break;
247
248                                 bell();
249                         }
250                 }
251
252                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
253                 {
254                         if (record_named_pet && m_ptr->nickname)
255                         {
256                                 GAME_TEXT m_name[MAX_NLEN];
257
258                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
259                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
260                         }
261
262                         if (pet_ctr == p_ptr->riding)
263                         {
264                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
265
266                                 p_ptr->riding = 0;
267
268                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
270                         }
271
272                         /* HACK : Add the line to message buffer */
273                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274                         p_ptr->window |= (PW_MESSAGE);
275                         handle_stuff();
276
277                         delete_monster_idx(pet_ctr);
278                         Dismissed++;
279                 }
280         }
281
282         Term->scr->cu = cu;
283         Term->scr->cv = cv;
284         Term_fresh();
285
286         C_KILL(who, max_m_idx, MONSTER_IDX);
287
288 #ifdef JP
289         msg_format("%d 体のペットを放しました。", Dismissed);
290 #else
291         msg_format("You have dismissed %d pet%s.", Dismissed,
292                 (Dismissed == 1 ? "" : "s"));
293 #endif
294         if (Dismissed == 0 && all_pets)
295                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
296 }
297
298
299
300 /*!
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
304 */
305 bool do_riding(bool force)
306 {
307         POSITION x, y;
308         DIRECTION dir = 0;
309         cave_type *c_ptr;
310         monster_type *m_ptr;
311
312         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
313         y = p_ptr->y + ddy[dir];
314         x = p_ptr->x + ddx[dir];
315         c_ptr = &cave[y][x];
316
317         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
318
319         if (p_ptr->riding)
320         {
321                 /* Skip non-empty grids */
322                 if (!player_can_ride_aux(c_ptr, FALSE))
323                 {
324                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
325                         return FALSE;
326                 }
327
328                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
329
330                 if (c_ptr->m_idx)
331                 {
332                         p_ptr->energy_use = 100;
333
334                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
335
336                         py_attack(y, x, 0);
337                         return FALSE;
338                 }
339
340                 p_ptr->riding = 0;
341                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
342                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
343         }
344         else
345         {
346                 if (p_ptr->confused)
347                 {
348                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
349                         return FALSE;
350                 }
351
352                 m_ptr = &m_list[c_ptr->m_idx];
353
354                 if (!c_ptr->m_idx || !m_ptr->ml)
355                 {
356                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
357                         return FALSE;
358                 }
359                 if (!is_pet(m_ptr) && !force)
360                 {
361                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
362                         return FALSE;
363                 }
364                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
365                 {
366                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
367                         return FALSE;
368                 }
369
370                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
371
372                 if (!player_can_ride_aux(c_ptr, TRUE))
373                 {
374                         /* Feature code (applying "mimic" field) */
375                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
376 #ifdef JP
377                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
378                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
379                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
380                                 "中" : "上");
381 #else
382                         msg_format("This monster is %s the %s.",
383                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
384                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
385                                 "in" : "on", f_name + f_ptr->name);
386 #endif
387
388                         return FALSE;
389                 }
390                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
391                 {
392                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
393                         p_ptr->energy_use = 100;
394                         return FALSE;
395                 }
396
397                 if (MON_CSLEEP(m_ptr))
398                 {
399                         GAME_TEXT m_name[MAX_NLEN];
400                         monster_desc(m_name, m_ptr, 0);
401                         (void)set_monster_csleep(c_ptr->m_idx, 0);
402                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
403                 }
404
405                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
406
407                 p_ptr->riding = c_ptr->m_idx;
408
409                 /* Hack -- remove tracked monster */
410                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
411         }
412
413         p_ptr->energy_use = 100;
414
415         /* Mega-Hack -- Forget the view and lite */
416         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
417         p_ptr->update |= (PU_BONUS);
418         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
419         p_ptr->redraw |= (PR_UHEALTH);
420
421         /* Move the player */
422         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
423
424         return TRUE;
425 }
426
427 /*!
428 * @brief ペットに名前をつけるコマンドのメインルーチン
429 * @return なし
430 */
431 static void do_name_pet(void)
432 {
433         monster_type *m_ptr;
434         char out_val[20];
435         GAME_TEXT m_name[MAX_NLEN];
436         bool old_name = FALSE;
437         bool old_target_pet = target_pet;
438
439         target_pet = TRUE;
440         if (!target_set(TARGET_KILL))
441         {
442                 target_pet = old_target_pet;
443                 return;
444         }
445         target_pet = old_target_pet;
446
447         if (cave[target_row][target_col].m_idx)
448         {
449                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
450
451                 if (!is_pet(m_ptr))
452                 {
453                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
454                         return;
455                 }
456                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
457                 {
458                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
459                         return;
460                 }
461                 monster_desc(m_name, m_ptr, 0);
462
463                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
464                 msg_print(NULL);
465
466                 /* Start with nothing */
467                 strcpy(out_val, "");
468
469                 /* Use old inscription */
470                 if (m_ptr->nickname)
471                 {
472                         /* Start with the old inscription */
473                         strcpy(out_val, quark_str(m_ptr->nickname));
474                         old_name = TRUE;
475                 }
476
477                 /* Get a new inscription (possibly empty) */
478                 if (get_string(_("名前: ", "Name: "), out_val, 15))
479                 {
480                         if (out_val[0])
481                         {
482                                 /* Save the inscription */
483                                 m_ptr->nickname = quark_add(out_val);
484                                 if (record_named_pet)
485                                 {
486                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
487                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
488                                 }
489                         }
490                         else
491                         {
492                                 if (record_named_pet && old_name)
493                                 {
494                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
495                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
496                                 }
497                                 m_ptr->nickname = 0;
498                         }
499                 }
500         }
501 }
502
503
504 /*!
505 * @brief ペットに関するコマンドリストのメインルーチン /
506 * Issue a pet command
507 * @return なし
508 */
509 void do_cmd_pet(void)
510 {
511         COMMAND_CODE i = 0;
512         int                     num;
513         int                     powers[36];
514         cptr                    power_desc[36];
515         bool                    flag, redraw;
516         char                    choice;
517         char                    out_val[160];
518         int                     pet_ctr;
519         monster_type    *m_ptr;
520
521         PET_COMMAND_IDX mode = 0;
522
523         char buf[160];
524         char target_buf[160];
525
526         int menu_line = use_menu ? 1 : 0;
527
528         num = 0;
529
530         if(p_ptr->wild_mode) return;
531
532         power_desc[num] = _("ペットを放す", "dismiss pets");
533         powers[num++] = PET_DISMISS;
534
535 #ifdef JP
536         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
537                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
538 #else
539         sprintf(target_buf, "specify a target of pet (now:%s)",
540                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
541 #endif
542         power_desc[num] = target_buf;
543         powers[num++] = PET_TARGET;
544         power_desc[num] = _("近くにいろ", "stay close");
545
546         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
547         powers[num++] = PET_STAY_CLOSE;
548         power_desc[num] = _("ついて来い", "follow me");
549
550         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
551         powers[num++] = PET_FOLLOW_ME;
552         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
553
554         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
555         powers[num++] = PET_SEEK_AND_DESTROY;
556         power_desc[num] = _("少し離れていろ", "give me space");
557
558         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
559         powers[num++] = PET_ALLOW_SPACE;
560         power_desc[num] = _("離れていろ", "stay away");
561
562         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
563         powers[num++] = PET_STAY_AWAY;
564
565         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
566         {
567                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
568         }
569         else
570         {
571                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
572         }
573         powers[num++] = PET_OPEN_DOORS;
574
575         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
576         {
577                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
578         }
579         else
580         {
581                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
582         }
583         powers[num++] = PET_TAKE_ITEMS;
584
585         if (p_ptr->pet_extra_flags & PF_TELEPORT)
586         {
587                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
588         }
589         else
590         {
591                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
592         }
593         powers[num++] = PET_TELEPORT;
594
595         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
596         {
597                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
598         }
599         else
600         {
601                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
602         }
603         powers[num++] = PET_ATTACK_SPELL;
604
605         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
606         {
607                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
608         }
609         else
610         {
611                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
612         }
613         powers[num++] = PET_SUMMON_SPELL;
614
615         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
616         {
617                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
618         }
619         else
620         {
621                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
622         }
623         powers[num++] = PET_BALL_SPELL;
624
625         if (p_ptr->riding)
626         {
627                 power_desc[num] = _("ペットから降りる", "get off a pet");
628         }
629         else
630         {
631                 power_desc[num] = _("ペットに乗る", "ride a pet");
632         }
633         powers[num++] = PET_RIDING;
634         power_desc[num] = _("ペットに名前をつける", "name pets");
635         powers[num++] = PET_NAME;
636
637         if (p_ptr->riding)
638         {
639                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
640                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
641                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
642                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
643                 {
644                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
645                         {
646                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
647                         }
648                         else
649                         {
650                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
651                         }
652
653                         powers[num++] = PET_RYOUTE;
654                 }
655                 else
656                 {
657                         switch (p_ptr->pclass)
658                         {
659                         case CLASS_MONK:
660                         case CLASS_FORCETRAINER:
661                         case CLASS_BERSERKER:
662                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
663                                 {
664                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
665                                         {
666                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
667                                         }
668                                         else
669                                         {
670                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
671                                         }
672
673                                         powers[num++] = PET_RYOUTE;
674                                 }
675                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
676                                 {
677                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
678                                         {
679                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
680                                         }
681                                         else
682                                         {
683                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
684                                         }
685
686                                         powers[num++] = PET_RYOUTE;
687                                 }
688                                 break;
689                         }
690                 }
691         }
692
693         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
694         {
695                 /* Nothing chosen yet */
696                 flag = FALSE;
697
698                 /* No redraw yet */
699                 redraw = FALSE;
700
701                 if (use_menu)
702                 {
703                         screen_save();
704
705                         /* Build a prompt */
706                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
707                 }
708                 else
709                 {
710                         /* Build a prompt */
711                         strnfmt(out_val, 78,
712                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
713                                 I2A(0), I2A(num - 1));
714                 }
715
716                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
717
718                 /* Get a command from the user */
719                 while (!flag)
720                 {
721                         int ask = TRUE;
722
723                         if (choice == ESCAPE) choice = ' ';
724                         else if (!get_com(out_val, &choice, TRUE)) break;
725
726                         if (use_menu && (choice != ' '))
727                         {
728                                 switch (choice)
729                                 {
730                                 case '0':
731                                         screen_load();
732                                         return;
733
734                                 case '8':
735                                 case 'k':
736                                 case 'K':
737                                         menu_line += (num - 1);
738                                         break;
739
740                                 case '2':
741                                 case 'j':
742                                 case 'J':
743                                         menu_line++;
744                                         break;
745
746                                 case '4':
747                                 case 'h':
748                                 case 'H':
749                                         menu_line = 1;
750                                         break;
751
752                                 case '6':
753                                 case 'l':
754                                 case 'L':
755                                         menu_line = num;
756                                         break;
757
758                                 case 'x':
759                                 case 'X':
760                                 case '\r':
761                                 case '\n':
762                                         i = menu_line - 1;
763                                         ask = FALSE;
764                                         break;
765                                 }
766                                 if (menu_line > num) menu_line -= num;
767                         }
768
769                         /* Request redraw */
770                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
771                         {
772                                 /* Show the list */
773                                 if (!redraw || use_menu)
774                                 {
775                                         byte y = 1, x = 0;
776                                         PET_COMMAND_IDX ctr = 0;
777
778                                         /* Show list */
779                                         redraw = TRUE;
780                                         if (!use_menu) screen_save();
781
782                                         prt("", y++, x);
783
784                                         /* Print list */
785                                         for (ctr = 0; ctr < num; ctr++)
786                                         {
787                                                 /* Letter/number for power selection */
788                                                 if (use_menu)
789                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
790                                                 else
791                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
792
793                                                 strcat(buf, power_desc[ctr]);
794
795                                                 prt(buf, y + ctr, x);
796                                         }
797
798                                         prt("", y + MIN(ctr, 17), x);
799                                 }
800
801                                 /* Hide the list */
802                                 else
803                                 {
804                                         /* Hide list */
805                                         redraw = FALSE;
806                                         screen_load();
807                                 }
808
809                                 /* Redo asking */
810                                 continue;
811                         }
812
813                         if (!use_menu)
814                         {
815                                 /* Note verify */
816                                 ask = (isupper(choice));
817
818                                 /* Lowercase */
819                                 if (ask) choice = (char)tolower(choice);
820
821                                 /* Extract request */
822                                 i = (islower(choice) ? A2I(choice) : -1);
823                         }
824
825                         /* Totally Illegal */
826                         if ((i < 0) || (i >= num))
827                         {
828                                 bell();
829                                 continue;
830                         }
831
832                         /* Verify it */
833                         if (ask)
834                         {
835                                 /* Prompt */
836                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
837
838                                 /* Belay that order */
839                                 if (!get_check(buf)) continue;
840                         }
841
842                         /* Stop the loop */
843                         flag = TRUE;
844                 }
845                 if (redraw) screen_load();
846
847                 /* Abort if needed */
848                 if (!flag)
849                 {
850                         p_ptr->energy_use = 0;
851                         return;
852                 }
853
854                 repeat_push(i);
855         }
856         switch (powers[i])
857         {
858         case PET_DISMISS: /* Dismiss pets */
859         {
860                 /* Check pets (backwards) */
861                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
862                 {
863                         /* Player has pet */
864                         if (is_pet(&m_list[pet_ctr])) break;
865                 }
866
867                 if (!pet_ctr)
868                 {
869                         msg_print(_("ペットがいない!", "You have no pets!"));
870                         break;
871                 }
872                 do_cmd_pet_dismiss();
873                 (void)calculate_upkeep();
874                 break;
875         }
876         case PET_TARGET:
877         {
878                 project_length = -1;
879                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
880                 else
881                 {
882                         cave_type *c_ptr = &cave[target_row][target_col];
883                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
884                         {
885                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
886                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
887                         }
888                         else pet_t_m_idx = 0;
889                 }
890                 project_length = 0;
891
892                 break;
893         }
894         /* Call pets */
895         case PET_STAY_CLOSE:
896         {
897                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
898                 pet_t_m_idx = 0;
899                 break;
900         }
901         /* "Follow Me" */
902         case PET_FOLLOW_ME:
903         {
904                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
905                 pet_t_m_idx = 0;
906                 break;
907         }
908         /* "Seek and destoy" */
909         case PET_SEEK_AND_DESTROY:
910         {
911                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
912                 break;
913         }
914         /* "Give me space" */
915         case PET_ALLOW_SPACE:
916         {
917                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
918                 break;
919         }
920         /* "Stay away" */
921         case PET_STAY_AWAY:
922         {
923                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
924                 break;
925         }
926         /* flag - allow pets to open doors */
927         case PET_OPEN_DOORS:
928         {
929                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
930                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
931                 break;
932         }
933         /* flag - allow pets to pickup items */
934         case PET_TAKE_ITEMS:
935         {
936                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
937                 {
938                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
939                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
940                         {
941                                 /* Access the monster */
942                                 m_ptr = &m_list[pet_ctr];
943
944                                 if (is_pet(m_ptr))
945                                 {
946                                         monster_drop_carried_objects(m_ptr);
947                                 }
948                         }
949                 }
950                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
951
952                 break;
953         }
954         /* flag - allow pets to teleport */
955         case PET_TELEPORT:
956         {
957                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
958                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
959                 break;
960         }
961         /* flag - allow pets to cast attack spell */
962         case PET_ATTACK_SPELL:
963         {
964                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
965                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
966                 break;
967         }
968         /* flag - allow pets to cast attack spell */
969         case PET_SUMMON_SPELL:
970         {
971                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
972                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
973                 break;
974         }
975         /* flag - allow pets to cast attack spell */
976         case PET_BALL_SPELL:
977         {
978                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
979                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
980                 break;
981         }
982
983         case PET_RIDING:
984         {
985                 (void)do_riding(FALSE);
986                 break;
987         }
988
989         case PET_NAME:
990         {
991                 do_name_pet();
992                 break;
993         }
994
995         case PET_RYOUTE:
996         {
997                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
998                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
999                 p_ptr->update |= (PU_BONUS);
1000                 handle_stuff();
1001                 break;
1002         }
1003         }
1004 }
1005
1006
1007 /*!
1008 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1009 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1010 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1011 * @return なし
1012 */
1013 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1014 {
1015         s32b old_friend_align = friend_align;
1016         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1017
1018         if (inc)
1019         {
1020                 total_friends++;
1021                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1022                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1023         }
1024         else
1025         {
1026                 total_friends--;
1027                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1028                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1029         }
1030
1031         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1032 }
1033
1034
1035
1036 /*!
1037 * @brief プレイヤーの落馬判定処理
1038 * @param dam 落馬判定を発した際に受けたダメージ量
1039 * @param force TRUEならば強制的に落馬する
1040 * @return 実際に落馬したらTRUEを返す
1041 */
1042 bool rakuba(HIT_POINT dam, bool force)
1043 {
1044         int i, y, x, oy, ox;
1045         int sn = 0, sy = 0, sx = 0;
1046         GAME_TEXT m_name[MAX_NLEN];
1047         monster_type *m_ptr = &m_list[p_ptr->riding];
1048         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1049         bool fall_dam = FALSE;
1050
1051         if (!p_ptr->riding) return FALSE;
1052         if (p_ptr->wild_mode) return FALSE;
1053
1054         if (dam >= 0 || force)
1055         {
1056                 if (!force)
1057                 {
1058                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1059                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1060                         int ridinglevel = r_ptr->level;
1061
1062                         /* 落馬のしやすさ */
1063                         int rakubalevel = r_ptr->level;
1064                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1065
1066                         if ((cur < max) && (max > 1000) &&
1067                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1068                         {
1069                                 int inc = 0;
1070
1071                                 if (ridinglevel > (cur / 100 + 15))
1072                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1073                                 else
1074                                         inc += 1;
1075
1076                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1077                         }
1078
1079                         /* レベルの低い乗馬からは落馬しにくい */
1080                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1081                         {
1082                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1083                                 {
1084                                         return FALSE;
1085                                 }
1086                         }
1087                 }
1088
1089                 /* Check around the player */
1090                 for (i = 0; i < 8; i++)
1091                 {
1092                         cave_type *c_ptr;
1093
1094                         /* Access the location */
1095                         y = p_ptr->y + ddy_ddd[i];
1096                         x = p_ptr->x + ddx_ddd[i];
1097
1098                         c_ptr = &cave[y][x];
1099
1100                         if (c_ptr->m_idx) continue;
1101
1102                         /* Skip non-empty grids */
1103                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1104                         {
1105                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1106                         }
1107
1108                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1109
1110                         /* Count "safe" grids */
1111                         sn++;
1112
1113                         /* Randomize choice */
1114                         if (randint0(sn) > 0) continue;
1115
1116                         /* Save the safe location */
1117                         sy = y; sx = x;
1118                 }
1119                 if (!sn)
1120                 {
1121                         monster_desc(m_name, m_ptr, 0);
1122                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1123                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1124                         return FALSE;
1125                 }
1126
1127                 oy = p_ptr->y;
1128                 ox = p_ptr->x;
1129
1130                 p_ptr->y = sy;
1131                 p_ptr->x = sx;
1132
1133                 /* Redraw the old spot */
1134                 lite_spot(oy, ox);
1135
1136                 /* Redraw the new spot */
1137                 lite_spot(p_ptr->y, p_ptr->x);
1138
1139                 /* Check for new panel */
1140                 verify_panel();
1141         }
1142
1143         p_ptr->riding = 0;
1144         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1145         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1146
1147         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1148         handle_stuff();
1149
1150
1151         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1152
1153         p_ptr->redraw |= (PR_EXTRA);
1154
1155         /* Update health track of mount */
1156         p_ptr->redraw |= (PR_UHEALTH);
1157
1158         if (p_ptr->levitation && !force)
1159         {
1160                 monster_desc(m_name, m_ptr, 0);
1161                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1162         }
1163         else
1164         {
1165                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1166                 fall_dam = TRUE;
1167         }
1168
1169         /* Move the player */
1170         if (sy && !p_ptr->is_dead)
1171                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1172
1173         return fall_dam;
1174 }
1175