OSDN Git Service

[Refactor] #37353 ペット処理を cmd4.c から cmd-pet.c/h へ分離。
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"\r
2 \r
3 /*!\r
4 * @brief \83v\83\8c\83C\83\84\81[\82Ì\8bR\8fæ/\89º\94n\8f\88\97\9d\94»\92è\r
5 * @param c_ptr \83v\83\8c\83C\83\84\81[\82Ì\88Ú\93®\90æ\83}\83X\82Ì\8d\\91¢\91Ì\8eQ\8fÆ\83|\83C\83\93\83^\r
6 * @param now_riding TRUE\82È\82ç\89º\94n\8f\88\97\9d\81AFALSE\82È\82ç\82Î\8bR\8fæ\8f\88\97\9d\r
7 * @return \89Â\94\\82È\82ç\82ÎTRUE\82ð\95Ô\82·\r
8 */\r
9 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)\r
10 {\r
11         bool p_can_enter;\r
12         bool old_character_xtra = character_xtra;\r
13         MONSTER_IDX old_riding = p_ptr->riding;\r
14         bool old_riding_ryoute = p_ptr->riding_ryoute;\r
15         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;\r
16         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;\r
17 \r
18         /* Hack -- prevent "icky" message */\r
19         character_xtra = TRUE;\r
20 \r
21         if (now_riding) p_ptr->riding = c_ptr->m_idx;\r
22         else\r
23         {\r
24                 p_ptr->riding = 0;\r
25                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
26                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;\r
27         }\r
28 \r
29         calc_bonuses();\r
30 \r
31         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);\r
32 \r
33         p_ptr->riding = old_riding;\r
34         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);\r
35         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
36         p_ptr->riding_ryoute = old_riding_ryoute;\r
37         p_ptr->old_riding_ryoute = old_old_riding_ryoute;\r
38 \r
39         calc_bonuses();\r
40 \r
41         character_xtra = old_character_xtra;\r
42 \r
43         return p_can_enter;\r
44 }\r
45 \r
46 \r
47 /*!\r
48 * @brief \83y\83b\83g\82É\82È\82Á\82Ä\82¢\82é\83\82\83\93\83X\83^\81[\82ð\83\\81[\83g\82·\82é\82½\82ß\82Ì\94ä\8ar\8f\88\97\9d\r
49 * @param u \83\82\83\93\83X\83^\81[\82Ì\8d\\91¢\91Ì\94z\97ñ\r
50 * @param v \96¢\8eg\97p\r
51 * @param a \94ä\8ar\91Î\8fÛ\82Ì\83\82\83\93\83X\83^\81[ID1\r
52 * @param b \94ä\8ar\91Î\8fÛ\82Ì\83\82\83\93\83X\83^\81[ID2\r
53 * @return 2\94Ô\96Ú\82ª\91å\82È\82ç\82ÎTRUE\82ð\95Ô\82·\r
54 */\r
55 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)\r
56 {\r
57         u16b *who = (u16b*)(u);\r
58 \r
59         int w1 = who[a];\r
60         int w2 = who[b];\r
61 \r
62         monster_type *m_ptr1 = &m_list[w1];\r
63         monster_type *m_ptr2 = &m_list[w2];\r
64         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];\r
65         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];\r
66 \r
67         /* Unused */\r
68         (void)v;\r
69 \r
70         if (w1 == p_ptr->riding) return TRUE;\r
71         if (w2 == p_ptr->riding) return FALSE;\r
72 \r
73         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;\r
74         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;\r
75 \r
76         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;\r
77         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;\r
78 \r
79         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;\r
80         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;\r
81 \r
82         if (r_ptr1->level > r_ptr2->level) return TRUE;\r
83         if (r_ptr2->level > r_ptr1->level) return FALSE;\r
84 \r
85         if (m_ptr1->hp > m_ptr2->hp) return TRUE;\r
86         if (m_ptr2->hp > m_ptr1->hp) return FALSE;\r
87 \r
88         return w1 <= w2;\r
89 }\r
90 \r
91 \r
92 /*!\r
93 * @brief \83y\83b\83g\82Ì\88Û\8e\9d\83R\83X\83g\8cv\8eZ\r
94 * @return \88Û\8e\9d\83R\83X\83g(%)\r
95 */\r
96 int calculate_upkeep(void)\r
97 {\r
98         s32b old_friend_align = friend_align;\r
99         MONSTER_IDX m_idx;\r
100         bool have_a_unique = FALSE;\r
101         s32b total_friend_levels = 0;\r
102 \r
103         total_friends = 0;\r
104         friend_align = 0;\r
105 \r
106         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)\r
107         {\r
108                 monster_type *m_ptr;\r
109                 monster_race *r_ptr;\r
110 \r
111                 m_ptr = &m_list[m_idx];\r
112                 if (!m_ptr->r_idx) continue;\r
113                 r_ptr = &r_info[m_ptr->r_idx];\r
114 \r
115                 if (is_pet(m_ptr))\r
116                 {\r
117                         total_friends++;\r
118                         if (r_ptr->flags1 & RF1_UNIQUE)\r
119                         {\r
120                                 if (p_ptr->pclass == CLASS_CAVALRY)\r
121                                 {\r
122                                         if (p_ptr->riding == m_idx)\r
123                                                 total_friend_levels += (r_ptr->level + 5) * 2;\r
124                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))\r
125                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;\r
126                                         else\r
127                                                 total_friend_levels += (r_ptr->level + 5) * 10;\r
128                                         have_a_unique = TRUE;\r
129                                 }\r
130                                 else\r
131                                         total_friend_levels += (r_ptr->level + 5) * 10;\r
132                         }\r
133                         else\r
134                                 total_friend_levels += r_ptr->level;\r
135 \r
136                         /* Determine pet alignment */\r
137                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;\r
138                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;\r
139                 }\r
140         }\r
141         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);\r
142         if (total_friends)\r
143         {\r
144                 int upkeep_factor;\r
145                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));\r
146                 if (upkeep_factor < 0) upkeep_factor = 0;\r
147                 if (upkeep_factor > 1000) upkeep_factor = 1000;\r
148                 return upkeep_factor;\r
149         }\r
150         else\r
151                 return 0;\r
152 }\r
153 \r
154 /*!\r
155 * @brief \83y\83b\83g\82ð\8aJ\95ú\82·\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93\r
156 * @return \82È\82µ\r
157 */\r
158 void do_cmd_pet_dismiss(void)\r
159 {\r
160         monster_type    *m_ptr;\r
161         bool            all_pets = FALSE;\r
162         MONSTER_IDX pet_ctr;\r
163         int i;\r
164         int Dismissed = 0;\r
165 \r
166         MONSTER_IDX *who;\r
167         u16b dummy_why;\r
168         int max_pet = 0;\r
169         bool_hack cu, cv;\r
170 \r
171         cu = Term->scr->cu;\r
172         cv = Term->scr->cv;\r
173         Term->scr->cu = 0;\r
174         Term->scr->cv = 1;\r
175 \r
176         /* Allocate the "who" array */\r
177         C_MAKE(who, max_m_idx, MONSTER_IDX);\r
178 \r
179         /* Process the monsters (backwards) */\r
180         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)\r
181         {\r
182                 if (is_pet(&m_list[pet_ctr]))\r
183                         who[max_pet++] = pet_ctr;\r
184         }\r
185 \r
186         /* Select the sort method */\r
187         ang_sort_comp = ang_sort_comp_pet_dismiss;\r
188         ang_sort_swap = ang_sort_swap_hook;\r
189 \r
190         ang_sort(who, &dummy_why, max_pet);\r
191 \r
192         /* Process the monsters (backwards) */\r
193         for (i = 0; i < max_pet; i++)\r
194         {\r
195                 bool delete_this;\r
196                 char friend_name[80];\r
197                 bool kakunin;\r
198 \r
199                 /* Access the monster */\r
200                 pet_ctr = who[i];\r
201                 m_ptr = &m_list[pet_ctr];\r
202 \r
203                 delete_this = FALSE;\r
204                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));\r
205                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);\r
206 \r
207                 if (!all_pets)\r
208                 {\r
209                         /* Hack -- health bar for this monster */\r
210                         health_track(pet_ctr);\r
211 \r
212                         /* Hack -- handle stuff */\r
213                         handle_stuff();\r
214 \r
215                         msg_format(_("%s\82ð\95ú\82µ\82Ü\82·\82©\81H [Yes/No/Unnamed (%d\91Ì)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);\r
216 \r
217                         if (m_ptr->ml)\r
218                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);\r
219 \r
220                         while (TRUE)\r
221                         {\r
222                                 char ch = inkey();\r
223 \r
224                                 if (ch == 'Y' || ch == 'y')\r
225                                 {\r
226                                         delete_this = TRUE;\r
227 \r
228                                         if (kakunin)\r
229                                         {\r
230                                                 msg_format(_("\96{\93\96\82É\82æ\82ë\82µ\82¢\82Å\82·\82©\81H (%s) ", "Are you sure? (%s) "), friend_name);\r
231                                                 ch = inkey();\r
232                                                 if (ch != 'Y' && ch != 'y')\r
233                                                         delete_this = FALSE;\r
234                                         }\r
235                                         break;\r
236                                 }\r
237 \r
238                                 if (ch == 'U' || ch == 'u')\r
239                                 {\r
240                                         all_pets = TRUE;\r
241                                         break;\r
242                                 }\r
243 \r
244                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')\r
245                                         break;\r
246 \r
247                                 bell();\r
248                         }\r
249                 }\r
250 \r
251                 if ((all_pets && !kakunin) || (!all_pets && delete_this))\r
252                 {\r
253                         if (record_named_pet && m_ptr->nickname)\r
254                         {\r
255                                 char m_name[80];\r
256 \r
257                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);\r
258                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);\r
259                         }\r
260 \r
261                         if (pet_ctr == p_ptr->riding)\r
262                         {\r
263                                 msg_format(_("%s\82©\82ç\8d~\82è\82½\81B", "You have got off %s. "), friend_name);\r
264 \r
265                                 p_ptr->riding = 0;\r
266 \r
267                                 /* Update the monsters */\r
268                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);\r
269                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);\r
270                         }\r
271 \r
272                         /* HACK : Add the line to message buffer */\r
273                         msg_format(_("%s \82ð\95ú\82µ\82½\81B", "Dismissed %s."), friend_name);\r
274                         p_ptr->window |= (PW_MESSAGE);\r
275                         window_stuff();\r
276 \r
277                         delete_monster_idx(pet_ctr);\r
278                         Dismissed++;\r
279                 }\r
280         }\r
281 \r
282         Term->scr->cu = cu;\r
283         Term->scr->cv = cv;\r
284         Term_fresh();\r
285 \r
286         C_KILL(who, max_m_idx, MONSTER_IDX);\r
287 \r
288 #ifdef JP\r
289         msg_format("%d \91Ì\82Ì\83y\83b\83g\82ð\95ú\82µ\82Ü\82µ\82½\81B", Dismissed);\r
290 #else\r
291         msg_format("You have dismissed %d pet%s.", Dismissed,\r
292                 (Dismissed == 1 ? "" : "s"));\r
293 #endif\r
294         if (Dismissed == 0 && all_pets)\r
295                 msg_print(_("'U'nnamed \82Í\81A\8fæ\94n\88È\8aO\82Ì\96¼\91O\82Ì\82È\82¢\83y\83b\83g\82¾\82¯\82ð\91S\82Ä\89ð\95ú\82µ\82Ü\82·\81B", "'U'nnamed means all your pets except named pets and your mount."));\r
296 }\r
297 \r
298 \r
299 \r
300 /*!\r
301 * @brief \83y\83b\83g\82©\82ç\8bR\8fæ/\89º\94n\82·\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93 /\r
302 * @param force \8b­\90§\93I\82É\8bR\8fæ/\89º\94n\82·\82é\82È\82ç\82ÎTRUE\r
303 * @return \8bR\8fæ/\89º\94n\82Å\82«\82½\82çTRUE\r
304 */\r
305 bool do_riding(bool force)\r
306 {\r
307         int x, y, dir = 0;\r
308         cave_type *c_ptr;\r
309         monster_type *m_ptr;\r
310 \r
311         if (!get_rep_dir2(&dir)) return FALSE;\r
312         y = p_ptr->y + ddy[dir];\r
313         x = p_ptr->x + ddx[dir];\r
314         c_ptr = &cave[y][x];\r
315 \r
316         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);\r
317 \r
318         if (p_ptr->riding)\r
319         {\r
320                 /* Skip non-empty grids */\r
321                 if (!player_can_ride_aux(c_ptr, FALSE))\r
322                 {\r
323                         msg_print(_("\82»\82¿\82ç\82É\82Í\8d~\82è\82ç\82ê\82Ü\82¹\82ñ\81B", "You cannot go to that direction."));\r
324                         return FALSE;\r
325                 }\r
326 \r
327                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;\r
328 \r
329                 if (c_ptr->m_idx)\r
330                 {\r
331                         /* Take a turn */\r
332                         p_ptr->energy_use = 100;\r
333 \r
334                         /* Message */\r
335                         msg_print(_("\83\82\83\93\83X\83^\81[\82ª\97§\82¿\82Ó\82³\82ª\82Á\82Ä\82¢\82é\81I", "There is a monster in the way!"));\r
336 \r
337                         py_attack(y, x, 0);\r
338                         return FALSE;\r
339                 }\r
340 \r
341                 p_ptr->riding = 0;\r
342                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
343                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;\r
344         }\r
345         else\r
346         {\r
347                 if (p_ptr->confused)\r
348                 {\r
349                         msg_print(_("\8d¬\97\90\82µ\82Ä\82¢\82Ä\8fæ\82ê\82È\82¢\81I", "You are too confused!"));\r
350                         return FALSE;\r
351                 }\r
352 \r
353                 m_ptr = &m_list[c_ptr->m_idx];\r
354 \r
355                 if (!c_ptr->m_idx || !m_ptr->ml)\r
356                 {\r
357                         msg_print(_("\82»\82Ì\8fê\8f\8a\82É\82Í\83\82\83\93\83X\83^\81[\82Í\82¢\82Ü\82¹\82ñ\81B", "Here is no monster."));\r
358                         return FALSE;\r
359                 }\r
360                 if (!is_pet(m_ptr) && !force)\r
361                 {\r
362                         msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82Í\83y\83b\83g\82Å\82Í\82 \82è\82Ü\82¹\82ñ\81B", "That monster is not a pet."));\r
363                         return FALSE;\r
364                 }\r
365                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))\r
366                 {\r
367                         msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82É\82Í\8fæ\82ê\82È\82³\82»\82¤\82¾\81B", "This monster doesn't seem suitable for riding."));\r
368                         return FALSE;\r
369                 }\r
370 \r
371                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;\r
372 \r
373                 if (!player_can_ride_aux(c_ptr, TRUE))\r
374                 {\r
375                         /* Feature code (applying "mimic" field) */\r
376                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];\r
377 #ifdef JP\r
378                         msg_format("\82»\82Ì\83\82\83\93\83X\83^\81[\82Í%s\82Ì%s\82É\82¢\82é\81B", f_name + f_ptr->name,\r
379                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||\r
380                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?\r
381                                 "\92\86" : "\8fã");\r
382 #else\r
383                         msg_format("This monster is %s the %s.",\r
384                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||\r
385                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?\r
386                                 "in" : "on", f_name + f_ptr->name);\r
387 #endif\r
388 \r
389                         return FALSE;\r
390                 }\r
391                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))\r
392                 {\r
393                         msg_print(_("\82¤\82Ü\82­\8fæ\82ê\82È\82©\82Á\82½\81B", "You failed to ride."));\r
394                         p_ptr->energy_use = 100;\r
395                         return FALSE;\r
396                 }\r
397 \r
398                 if (MON_CSLEEP(m_ptr))\r
399                 {\r
400                         char m_name[80];\r
401                         monster_desc(m_name, m_ptr, 0);\r
402                         (void)set_monster_csleep(c_ptr->m_idx, 0);\r
403                         msg_format(_("%s\82ð\8bN\82±\82µ\82½\81B", "You have waked %s up."), m_name);\r
404                 }\r
405 \r
406                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);\r
407 \r
408                 p_ptr->riding = c_ptr->m_idx;\r
409 \r
410                 /* Hack -- remove tracked monster */\r
411                 if (p_ptr->riding == p_ptr->health_who) health_track(0);\r
412         }\r
413 \r
414         p_ptr->energy_use = 100;\r
415 \r
416         /* Mega-Hack -- Forget the view and lite */\r
417         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);\r
418 \r
419         /* Update the monsters */\r
420         p_ptr->update |= (PU_BONUS);\r
421 \r
422         /* Redraw map */\r
423         p_ptr->redraw |= (PR_MAP | PR_EXTRA);\r
424 \r
425         p_ptr->redraw |= (PR_UHEALTH);\r
426 \r
427         /* Move the player */\r
428         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);\r
429 \r
430         return TRUE;\r
431 }\r
432 \r
433 /*!\r
434 * @brief \83y\83b\83g\82É\96¼\91O\82ð\82Â\82¯\82é\83R\83}\83\93\83h\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93\r
435 * @return \82È\82µ\r
436 */\r
437 static void do_name_pet(void)\r
438 {\r
439         monster_type *m_ptr;\r
440         char out_val[20];\r
441         char m_name[80];\r
442         bool old_name = FALSE;\r
443         bool old_target_pet = target_pet;\r
444 \r
445         target_pet = TRUE;\r
446         if (!target_set(TARGET_KILL))\r
447         {\r
448                 target_pet = old_target_pet;\r
449                 return;\r
450         }\r
451         target_pet = old_target_pet;\r
452 \r
453         if (cave[target_row][target_col].m_idx)\r
454         {\r
455                 m_ptr = &m_list[cave[target_row][target_col].m_idx];\r
456 \r
457                 if (!is_pet(m_ptr))\r
458                 {\r
459                         /* Message */\r
460                         msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82Í\83y\83b\83g\82Å\82Í\82È\82¢\81B", "This monster is not a pet."));\r
461                         return;\r
462                 }\r
463                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)\r
464                 {\r
465                         msg_print(_("\82»\82Ì\83\82\83\93\83X\83^\81[\82Ì\96¼\91O\82Í\95Ï\82¦\82ç\82ê\82È\82¢\81I", "You cannot change name of this monster!"));\r
466                         return;\r
467                 }\r
468                 monster_desc(m_name, m_ptr, 0);\r
469 \r
470                 /* Message */\r
471                 msg_format(_("%s\82É\96¼\91O\82ð\82Â\82¯\82é\81B", "Name %s."), m_name);\r
472                 msg_print(NULL);\r
473 \r
474                 /* Start with nothing */\r
475                 strcpy(out_val, "");\r
476 \r
477                 /* Use old inscription */\r
478                 if (m_ptr->nickname)\r
479                 {\r
480                         /* Start with the old inscription */\r
481                         strcpy(out_val, quark_str(m_ptr->nickname));\r
482                         old_name = TRUE;\r
483                 }\r
484 \r
485                 /* Get a new inscription (possibly empty) */\r
486                 if (get_string(_("\96¼\91O: ", "Name: "), out_val, 15))\r
487                 {\r
488                         if (out_val[0])\r
489                         {\r
490                                 /* Save the inscription */\r
491                                 m_ptr->nickname = quark_add(out_val);\r
492                                 if (record_named_pet)\r
493                                 {\r
494                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);\r
495                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);\r
496                                 }\r
497                         }\r
498                         else\r
499                         {\r
500                                 if (record_named_pet && old_name)\r
501                                 {\r
502                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);\r
503                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);\r
504                                 }\r
505                                 m_ptr->nickname = 0;\r
506                         }\r
507                 }\r
508         }\r
509 }\r
510 \r
511 \r
512 /*!\r
513 * @brief \83y\83b\83g\82É\8aÖ\82·\82é\83R\83}\83\93\83h\83\8a\83X\83g\82Ì\83\81\83C\83\93\83\8b\81[\83`\83\93 /\r
514 * Issue a pet command\r
515 * @return \82È\82µ\r
516 */\r
517 void do_cmd_pet(void)\r
518 {\r
519         COMMAND_CODE i = 0;\r
520         int                     num;\r
521         int                     powers[36];\r
522         cptr                    power_desc[36];\r
523         bool                    flag, redraw;\r
524         char                    choice;\r
525         char                    out_val[160];\r
526         int                     pet_ctr;\r
527         monster_type    *m_ptr;\r
528 \r
529         PET_COMMAND_IDX mode = 0;\r
530 \r
531         char buf[160];\r
532         char target_buf[160];\r
533 \r
534         int menu_line = use_menu ? 1 : 0;\r
535 \r
536         num = 0;\r
537 \r
538         power_desc[num] = _("\83y\83b\83g\82ð\95ú\82·", "dismiss pets");\r
539         powers[num++] = PET_DISMISS;\r
540 \r
541 #ifdef JP\r
542         sprintf(target_buf, "\83y\83b\83g\82Ì\83^\81[\83Q\83b\83g\82ð\8ew\92è (\8c»\8dÝ\81F%s)",\r
543                 (pet_t_m_idx ? (p_ptr->image ? "\89½\82©\8aï\96­\82È\95¨" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "\8ew\92è\82È\82µ"));\r
544 #else\r
545         sprintf(target_buf, "specify a target of pet (now:%s)",\r
546                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));\r
547 #endif\r
548         power_desc[num] = target_buf;\r
549         powers[num++] = PET_TARGET;\r
550         power_desc[num] = _("\8bß\82­\82É\82¢\82ë", "stay close");\r
551 \r
552         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;\r
553         powers[num++] = PET_STAY_CLOSE;\r
554         power_desc[num] = _("\82Â\82¢\82Ä\97\88\82¢", "follow me");\r
555 \r
556         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;\r
557         powers[num++] = PET_FOLLOW_ME;\r
558         power_desc[num] = _("\93G\82ð\8c©\82Â\82¯\82Ä\93|\82¹", "seek and destroy");\r
559 \r
560         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;\r
561         powers[num++] = PET_SEEK_AND_DESTROY;\r
562         power_desc[num] = _("\8f­\82µ\97£\82ê\82Ä\82¢\82ë", "give me space");\r
563 \r
564         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;\r
565         powers[num++] = PET_ALLOW_SPACE;\r
566         power_desc[num] = _("\97£\82ê\82Ä\82¢\82ë", "stay away");\r
567 \r
568         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;\r
569         powers[num++] = PET_STAY_AWAY;\r
570 \r
571         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)\r
572         {\r
573                 power_desc[num] = _("\83h\83A\82ð\8aJ\82¯\82é (\8c»\8dÝ:ON)", "pets open doors (now On)");\r
574         }\r
575         else\r
576         {\r
577                 power_desc[num] = _("\83h\83A\82ð\8aJ\82¯\82é (\8c»\8dÝ:OFF)", "pets open doors (now Off)");\r
578         }\r
579         powers[num++] = PET_OPEN_DOORS;\r
580 \r
581         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)\r
582         {\r
583                 power_desc[num] = _("\83A\83C\83e\83\80\82ð\8fE\82¤ (\8c»\8dÝ:ON)", "pets pick up items (now On)");\r
584         }\r
585         else\r
586         {\r
587                 power_desc[num] = _("\83A\83C\83e\83\80\82ð\8fE\82¤ (\8c»\8dÝ:OFF)", "pets pick up items (now Off)");\r
588         }\r
589         powers[num++] = PET_TAKE_ITEMS;\r
590 \r
591         if (p_ptr->pet_extra_flags & PF_TELEPORT)\r
592         {\r
593                 power_desc[num] = _("\83e\83\8c\83|\81[\83g\8cn\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow teleport (now On)");\r
594         }\r
595         else\r
596         {\r
597                 power_desc[num] = _("\83e\83\8c\83|\81[\83g\8cn\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow teleport (now Off)");\r
598         }\r
599         powers[num++] = PET_TELEPORT;\r
600 \r
601         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)\r
602         {\r
603                 power_desc[num] = _("\8dU\8c\82\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow cast attack spell (now On)");\r
604         }\r
605         else\r
606         {\r
607                 power_desc[num] = _("\8dU\8c\82\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow cast attack spell (now Off)");\r
608         }\r
609         powers[num++] = PET_ATTACK_SPELL;\r
610 \r
611         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)\r
612         {\r
613                 power_desc[num] = _("\8f¢\8a«\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow cast summon spell (now On)");\r
614         }\r
615         else\r
616         {\r
617                 power_desc[num] = _("\8f¢\8a«\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow cast summon spell (now Off)");\r
618         }\r
619         powers[num++] = PET_SUMMON_SPELL;\r
620 \r
621         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)\r
622         {\r
623                 power_desc[num] = _("\83v\83\8c\83C\83\84\81[\82ð\8aª\82«\8d\9e\82Þ\94Í\88Í\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:ON)", "allow involve player in area spell (now On)");\r
624         }\r
625         else\r
626         {\r
627                 power_desc[num] = _("\83v\83\8c\83C\83\84\81[\82ð\8aª\82«\8d\9e\82Þ\94Í\88Í\96\82\96@\82ð\8eg\82¤ (\8c»\8dÝ:OFF)", "allow involve player in area spell (now Off)");\r
628         }\r
629         powers[num++] = PET_BALL_SPELL;\r
630 \r
631         if (p_ptr->riding)\r
632         {\r
633                 power_desc[num] = _("\83y\83b\83g\82©\82ç\8d~\82è\82é", "get off a pet");\r
634         }\r
635         else\r
636         {\r
637                 power_desc[num] = _("\83y\83b\83g\82É\8fæ\82é", "ride a pet");\r
638         }\r
639         powers[num++] = PET_RIDING;\r
640         power_desc[num] = _("\83y\83b\83g\82É\96¼\91O\82ð\82Â\82¯\82é", "name pets");\r
641         powers[num++] = PET_NAME;\r
642 \r
643         if (p_ptr->riding)\r
644         {\r
645                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&\r
646                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||\r
647                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&\r
648                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))\r
649                 {\r
650                         if (p_ptr->pet_extra_flags & PF_RYOUTE)\r
651                         {\r
652                                 power_desc[num] = _("\95\90\8aí\82ð\95Ð\8eè\82Å\8e\9d\82Â", "use one hand to control a riding pet");\r
653                         }\r
654                         else\r
655                         {\r
656                                 power_desc[num] = _("\95\90\8aí\82ð\97¼\8eè\82Å\8e\9d\82Â", "use both hands for a weapon");\r
657                         }\r
658 \r
659                         powers[num++] = PET_RYOUTE;\r
660                 }\r
661                 else\r
662                 {\r
663                         switch (p_ptr->pclass)\r
664                         {\r
665                         case CLASS_MONK:\r
666                         case CLASS_FORCETRAINER:\r
667                         case CLASS_BERSERKER:\r
668                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))\r
669                                 {\r
670                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)\r
671                                         {\r
672                                                 power_desc[num] = _("\95Ð\8eè\82Å\8ai\93¬\82·\82é", "use one hand to control a riding pet");\r
673                                         }\r
674                                         else\r
675                                         {\r
676                                                 power_desc[num] = _("\97¼\8eè\82Å\8ai\93¬\82·\82é", "use both hands for melee");\r
677                                         }\r
678 \r
679                                         powers[num++] = PET_RYOUTE;\r
680                                 }\r
681                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))\r
682                                 {\r
683                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)\r
684                                         {\r
685                                                 power_desc[num] = _("\8ai\93¬\82ð\8ds\82í\82È\82¢", "use one hand to control a riding pet");\r
686                                         }\r
687                                         else\r
688                                         {\r
689                                                 power_desc[num] = _("\8ai\93¬\82ð\8ds\82¤", "use one hand for melee");\r
690                                         }\r
691 \r
692                                         powers[num++] = PET_RYOUTE;\r
693                                 }\r
694                                 break;\r
695                         }\r
696                 }\r
697         }\r
698 \r
699 #ifdef ALLOW_REPEAT\r
700         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))\r
701         {\r
702 #endif /* ALLOW_REPEAT */\r
703 \r
704                 /* Nothing chosen yet */\r
705                 flag = FALSE;\r
706 \r
707                 /* No redraw yet */\r
708                 redraw = FALSE;\r
709 \r
710                 if (use_menu)\r
711                 {\r
712                         /* Save the screen */\r
713                         screen_save();\r
714 \r
715                         /* Build a prompt */\r
716                         strnfmt(out_val, 78, _("(\83R\83}\83\93\83h\81AESC=\8fI\97¹) \83R\83}\83\93\83h\82ð\91I\82ñ\82Å\82­\82¾\82³\82¢:", "(Command, ESC=exit) Choose command from menu."));\r
717                 }\r
718                 else\r
719                 {\r
720                         /* Build a prompt */\r
721                         strnfmt(out_val, 78,\r
722                                 _("(\83R\83}\83\93\83h %c-%c\81A'*'=\88ê\97\97\81AESC=\8fI\97¹) \83R\83}\83\93\83h\82ð\91I\82ñ\82Å\82­\82¾\82³\82¢:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),\r
723                                 I2A(0), I2A(num - 1));\r
724                 }\r
725 \r
726                 choice = (always_show_list || use_menu) ? ESCAPE : 1;\r
727 \r
728                 /* Get a command from the user */\r
729                 while (!flag)\r
730                 {\r
731                         int ask = TRUE;\r
732 \r
733                         if (choice == ESCAPE) choice = ' ';\r
734                         else if (!get_com(out_val, &choice, TRUE)) break;\r
735 \r
736                         if (use_menu && (choice != ' '))\r
737                         {\r
738                                 switch (choice)\r
739                                 {\r
740                                 case '0':\r
741                                         screen_load();\r
742                                         return;\r
743 \r
744                                 case '8':\r
745                                 case 'k':\r
746                                 case 'K':\r
747                                         menu_line += (num - 1);\r
748                                         break;\r
749 \r
750                                 case '2':\r
751                                 case 'j':\r
752                                 case 'J':\r
753                                         menu_line++;\r
754                                         break;\r
755 \r
756                                 case '4':\r
757                                 case 'h':\r
758                                 case 'H':\r
759                                         menu_line = 1;\r
760                                         break;\r
761 \r
762                                 case '6':\r
763                                 case 'l':\r
764                                 case 'L':\r
765                                         menu_line = num;\r
766                                         break;\r
767 \r
768                                 case 'x':\r
769                                 case 'X':\r
770                                 case '\r':\r
771                                 case '\n':\r
772                                         i = menu_line - 1;\r
773                                         ask = FALSE;\r
774                                         break;\r
775                                 }\r
776                                 if (menu_line > num) menu_line -= num;\r
777                         }\r
778 \r
779                         /* Request redraw */\r
780                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))\r
781                         {\r
782                                 /* Show the list */\r
783                                 if (!redraw || use_menu)\r
784                                 {\r
785                                         byte y = 1, x = 0;\r
786                                         PET_COMMAND_IDX ctr = 0;\r
787 \r
788                                         /* Show list */\r
789                                         redraw = TRUE;\r
790 \r
791                                         /* Save the screen */\r
792                                         if (!use_menu) screen_save();\r
793 \r
794                                         prt("", y++, x);\r
795 \r
796                                         /* Print list */\r
797                                         for (ctr = 0; ctr < num; ctr++)\r
798                                         {\r
799                                                 /* Letter/number for power selection */\r
800                                                 if (use_menu)\r
801                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("\81t", "> ") : "  ");\r
802                                                 else\r
803                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));\r
804 \r
805                                                 strcat(buf, power_desc[ctr]);\r
806 \r
807                                                 prt(buf, y + ctr, x);\r
808                                         }\r
809 \r
810                                         prt("", y + MIN(ctr, 17), x);\r
811                                 }\r
812 \r
813                                 /* Hide the list */\r
814                                 else\r
815                                 {\r
816                                         /* Hide list */\r
817                                         redraw = FALSE;\r
818 \r
819                                         /* Restore the screen */\r
820                                         screen_load();\r
821                                 }\r
822 \r
823                                 /* Redo asking */\r
824                                 continue;\r
825                         }\r
826 \r
827                         if (!use_menu)\r
828                         {\r
829                                 /* Note verify */\r
830                                 ask = (isupper(choice));\r
831 \r
832                                 /* Lowercase */\r
833                                 if (ask) choice = (char)tolower(choice);\r
834 \r
835                                 /* Extract request */\r
836                                 i = (islower(choice) ? A2I(choice) : -1);\r
837                         }\r
838 \r
839                         /* Totally Illegal */\r
840                         if ((i < 0) || (i >= num))\r
841                         {\r
842                                 bell();\r
843                                 continue;\r
844                         }\r
845 \r
846                         /* Verify it */\r
847                         if (ask)\r
848                         {\r
849                                 /* Prompt */\r
850                                 strnfmt(buf, 78, _("%s\82ð\8eg\82¢\82Ü\82·\82©\81H ", "Use %s? "), power_desc[i]);\r
851 \r
852                                 /* Belay that order */\r
853                                 if (!get_check(buf)) continue;\r
854                         }\r
855 \r
856                         /* Stop the loop */\r
857                         flag = TRUE;\r
858                 }\r
859 \r
860                 /* Restore the screen */\r
861                 if (redraw) screen_load();\r
862 \r
863                 /* Abort if needed */\r
864                 if (!flag)\r
865                 {\r
866                         p_ptr->energy_use = 0;\r
867                         return;\r
868                 }\r
869 \r
870 #ifdef ALLOW_REPEAT\r
871                 repeat_push(i);\r
872         }\r
873 #endif /* ALLOW_REPEAT */\r
874 \r
875         switch (powers[i])\r
876         {\r
877         case PET_DISMISS: /* Dismiss pets */\r
878         {\r
879                 /* Check pets (backwards) */\r
880                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)\r
881                 {\r
882                         /* Player has pet */\r
883                         if (is_pet(&m_list[pet_ctr])) break;\r
884                 }\r
885 \r
886                 if (!pet_ctr)\r
887                 {\r
888                         msg_print(_("\83y\83b\83g\82ª\82¢\82È\82¢\81I", "You have no pets!"));\r
889                         break;\r
890                 }\r
891                 do_cmd_pet_dismiss();\r
892                 (void)calculate_upkeep();\r
893                 break;\r
894         }\r
895         case PET_TARGET:\r
896         {\r
897                 project_length = -1;\r
898                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;\r
899                 else\r
900                 {\r
901                         cave_type *c_ptr = &cave[target_row][target_col];\r
902                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))\r
903                         {\r
904                                 pet_t_m_idx = cave[target_row][target_col].m_idx;\r
905                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;\r
906                         }\r
907                         else pet_t_m_idx = 0;\r
908                 }\r
909                 project_length = 0;\r
910 \r
911                 break;\r
912         }\r
913         /* Call pets */\r
914         case PET_STAY_CLOSE:\r
915         {\r
916                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;\r
917                 pet_t_m_idx = 0;\r
918                 break;\r
919         }\r
920         /* "Follow Me" */\r
921         case PET_FOLLOW_ME:\r
922         {\r
923                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;\r
924                 pet_t_m_idx = 0;\r
925                 break;\r
926         }\r
927         /* "Seek and destoy" */\r
928         case PET_SEEK_AND_DESTROY:\r
929         {\r
930                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;\r
931                 break;\r
932         }\r
933         /* "Give me space" */\r
934         case PET_ALLOW_SPACE:\r
935         {\r
936                 p_ptr->pet_follow_distance = PET_SPACE_DIST;\r
937                 break;\r
938         }\r
939         /* "Stay away" */\r
940         case PET_STAY_AWAY:\r
941         {\r
942                 p_ptr->pet_follow_distance = PET_AWAY_DIST;\r
943                 break;\r
944         }\r
945         /* flag - allow pets to open doors */\r
946         case PET_OPEN_DOORS:\r
947         {\r
948                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);\r
949                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);\r
950                 break;\r
951         }\r
952         /* flag - allow pets to pickup items */\r
953         case PET_TAKE_ITEMS:\r
954         {\r
955                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)\r
956                 {\r
957                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);\r
958                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)\r
959                         {\r
960                                 /* Access the monster */\r
961                                 m_ptr = &m_list[pet_ctr];\r
962 \r
963                                 if (is_pet(m_ptr))\r
964                                 {\r
965                                         monster_drop_carried_objects(m_ptr);\r
966                                 }\r
967                         }\r
968                 }\r
969                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);\r
970 \r
971                 break;\r
972         }\r
973         /* flag - allow pets to teleport */\r
974         case PET_TELEPORT:\r
975         {\r
976                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);\r
977                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);\r
978                 break;\r
979         }\r
980         /* flag - allow pets to cast attack spell */\r
981         case PET_ATTACK_SPELL:\r
982         {\r
983                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);\r
984                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);\r
985                 break;\r
986         }\r
987         /* flag - allow pets to cast attack spell */\r
988         case PET_SUMMON_SPELL:\r
989         {\r
990                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);\r
991                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);\r
992                 break;\r
993         }\r
994         /* flag - allow pets to cast attack spell */\r
995         case PET_BALL_SPELL:\r
996         {\r
997                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);\r
998                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);\r
999                 break;\r
1000         }\r
1001 \r
1002         case PET_RIDING:\r
1003         {\r
1004                 (void)do_riding(FALSE);\r
1005                 break;\r
1006         }\r
1007 \r
1008         case PET_NAME:\r
1009         {\r
1010                 do_name_pet();\r
1011                 break;\r
1012         }\r
1013 \r
1014         case PET_RYOUTE:\r
1015         {\r
1016                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
1017                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);\r
1018                 p_ptr->update |= (PU_BONUS);\r
1019                 handle_stuff();\r
1020                 break;\r
1021         }\r
1022         }\r
1023 }\r
1024 \r
1025 \r
1026 /*!\r
1027 * @brief \83y\83b\83g\82Ì\91P\88«\91®\90«\82É\89\9e\82\82½\88Û\8e\9d\83R\83X\83g\82Ì\93r\92\86\8cv\8eZ\8f\88\97\9d\r
1028 * @param m_ptr \8cv\8eZ\8aî\8f\80\82Æ\82È\82é\83\82\83\93\83X\83^\81[\82Ì\8d\\91¢\91Ì\8eQ\8fÆ\83|\83C\83\93\83^\r
1029 * @param inc m_ptr\82Å\8ew\92è\82µ\82½\83\82\83\93\83X\83^\81[\82ð\88Û\8e\9d\83R\83X\83g\8cv\8eZ\82É\89Á\82¦\82é\82È\82çTRUE\81A\8aO\82·\82È\82çFALSE\82ð\8ew\92è\r
1030 * @return \82È\82µ\r
1031 */\r
1032 void check_pets_num_and_align(monster_type *m_ptr, bool inc)\r
1033 {\r
1034         s32b old_friend_align = friend_align;\r
1035         monster_race *r_ptr = &r_info[m_ptr->r_idx];\r
1036 \r
1037         if (inc)\r
1038         {\r
1039                 total_friends++;\r
1040                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;\r
1041                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;\r
1042         }\r
1043         else\r
1044         {\r
1045                 total_friends--;\r
1046                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;\r
1047                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;\r
1048         }\r
1049 \r
1050         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);\r
1051 }\r
1052 \r
1053 \r
1054 \r
1055 /*!\r
1056 * @brief \83v\83\8c\83C\83\84\81[\82Ì\97\8e\94n\94»\92è\8f\88\97\9d\r
1057 * @param dam \97\8e\94n\94»\92è\82ð\94­\82µ\82½\8dÛ\82É\8eó\82¯\82½\83_\83\81\81[\83W\97Ê\r
1058 * @param force TRUE\82È\82ç\82Î\8b­\90§\93I\82É\97\8e\94n\82·\82é\r
1059 * @return \8eÀ\8dÛ\82É\97\8e\94n\82µ\82½\82çTRUE\82ð\95Ô\82·\r
1060 */\r
1061 bool rakuba(HIT_POINT dam, bool force)\r
1062 {\r
1063         int i, y, x, oy, ox;\r
1064         int sn = 0, sy = 0, sx = 0;\r
1065         char m_name[80];\r
1066         monster_type *m_ptr = &m_list[p_ptr->riding];\r
1067         monster_race *r_ptr = &r_info[m_ptr->r_idx];\r
1068         bool fall_dam = FALSE;\r
1069 \r
1070         if (!p_ptr->riding) return FALSE;\r
1071         if (p_ptr->wild_mode) return FALSE;\r
1072 \r
1073         if (dam >= 0 || force)\r
1074         {\r
1075                 if (!force)\r
1076                 {\r
1077                         int cur = p_ptr->skill_exp[GINOU_RIDING];\r
1078                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];\r
1079                         int ridinglevel = r_ptr->level;\r
1080 \r
1081                         /* \97\8e\94n\82Ì\82µ\82â\82·\82³ */\r
1082                         int rakubalevel = r_ptr->level;\r
1083                         if (p_ptr->riding_ryoute) rakubalevel += 20;\r
1084 \r
1085                         if ((cur < max) && (max > 1000) &&\r
1086                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))\r
1087                         {\r
1088                                 int inc = 0;\r
1089 \r
1090                                 if (ridinglevel > (cur / 100 + 15))\r
1091                                         inc += 1 + (ridinglevel - cur / 100 - 15);\r
1092                                 else\r
1093                                         inc += 1;\r
1094 \r
1095                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);\r
1096                         }\r
1097 \r
1098                         /* \83\8c\83x\83\8b\82Ì\92á\82¢\8fæ\94n\82©\82ç\82Í\97\8e\94n\82µ\82É\82­\82¢ */\r
1099                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)\r
1100                         {\r
1101                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))\r
1102                                 {\r
1103                                         return FALSE;\r
1104                                 }\r
1105                         }\r
1106                 }\r
1107 \r
1108                 /* Check around the player */\r
1109                 for (i = 0; i < 8; i++)\r
1110                 {\r
1111                         cave_type *c_ptr;\r
1112 \r
1113                         /* Access the location */\r
1114                         y = p_ptr->y + ddy_ddd[i];\r
1115                         x = p_ptr->x + ddx_ddd[i];\r
1116 \r
1117                         c_ptr = &cave[y][x];\r
1118 \r
1119                         if (c_ptr->m_idx) continue;\r
1120 \r
1121                         /* Skip non-empty grids */\r
1122                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))\r
1123                         {\r
1124                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;\r
1125                         }\r
1126 \r
1127                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;\r
1128 \r
1129                         /* Count "safe" grids */\r
1130                         sn++;\r
1131 \r
1132                         /* Randomize choice */\r
1133                         if (randint0(sn) > 0) continue;\r
1134 \r
1135                         /* Save the safe location */\r
1136                         sy = y; sx = x;\r
1137                 }\r
1138                 if (!sn)\r
1139                 {\r
1140                         monster_desc(m_name, m_ptr, 0);\r
1141 #ifdef JP\r
1142                         msg_format("%s\82©\82ç\90U\82è\97\8e\82Æ\82³\82ê\82»\82¤\82É\82È\82Á\82Ä\81A\95Ç\82É\82Ô\82Â\82©\82Á\82½\81B", m_name);\r
1143                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "\95Ç\82Ö\82Ì\8fÕ\93Ë", -1);\r
1144 #else\r
1145                         msg_format("You have nearly fallen from %s, but bumped into wall.", m_name);\r
1146                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, "bumping into wall", -1);\r
1147 #endif\r
1148                         return FALSE;\r
1149                 }\r
1150 \r
1151                 oy = p_ptr->y;\r
1152                 ox = p_ptr->x;\r
1153 \r
1154                 p_ptr->y = sy;\r
1155                 p_ptr->x = sx;\r
1156 \r
1157                 /* Redraw the old spot */\r
1158                 lite_spot(oy, ox);\r
1159 \r
1160                 /* Redraw the new spot */\r
1161                 lite_spot(p_ptr->y, p_ptr->x);\r
1162 \r
1163                 /* Check for new panel */\r
1164                 verify_panel();\r
1165         }\r
1166 \r
1167         p_ptr->riding = 0;\r
1168         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);\r
1169         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;\r
1170 \r
1171         calc_bonuses();\r
1172 \r
1173         p_ptr->update |= (PU_BONUS);\r
1174 \r
1175         /* Update stuff */\r
1176         p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);\r
1177 \r
1178         /* Window stuff */\r
1179         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);\r
1180 \r
1181         p_ptr->redraw |= (PR_EXTRA);\r
1182 \r
1183         /* Update health track of mount */\r
1184         p_ptr->redraw |= (PR_UHEALTH);\r
1185 \r
1186         if (p_ptr->levitation && !force)\r
1187         {\r
1188                 monster_desc(m_name, m_ptr, 0);\r
1189                 msg_format(_("%s\82©\82ç\97\8e\82¿\82½\82ª\81A\8bó\92\86\82Å\82¤\82Ü\82­\91Ì\90¨\82ð\97§\82Ä\92¼\82µ\82Ä\92\85\92n\82µ\82½\81B", "You are thrown from %s, but make a good landing."), m_name);\r
1190         }\r
1191         else\r
1192         {\r
1193                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("\97\8e\94n", "Falling from riding"), -1);\r
1194                 fall_dam = TRUE;\r
1195         }\r
1196 \r
1197         /* Move the player */\r
1198         if (sy && !p_ptr->is_dead)\r
1199                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);\r
1200 \r
1201         return fall_dam;\r
1202 }\r
1203 \r