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[Refactor] #38997 empty_hands() に player_type * 引数を追加.
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "core.h"
3 #include "util.h"
4
5 #include "cmd-dump.h"
6 #include "floor.h"
7 #include "grid.h"
8 #include "melee.h"
9 #include "sort.h"
10 #include "player-move.h"
11 #include "player-status.h"
12 #include "player-effects.h"
13 #include "player-skill.h"
14 #include "player-class.h"
15 #include "player-damage.h"
16 #include "object-hook.h"
17 #include "monster.h"
18 #include "monster-status.h"
19 #include "cmd-pet.h"
20 #include "cmd-basic.h"
21 #include "view-mainwindow.h"
22 #include "targeting.h"
23 #include "world.h"
24
25 int total_friends = 0;
26
27 /*!
28 * @brief プレイヤーの騎乗/下馬処理判定
29 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
30 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
31 * @return 可能ならばTRUEを返す
32 */
33 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
34 {
35         bool p_can_enter;
36         bool old_character_xtra = current_world_ptr->character_xtra;
37         MONSTER_IDX old_riding = p_ptr->riding;
38         bool old_riding_ryoute = p_ptr->riding_ryoute;
39         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
40         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
41
42         /* Hack -- prevent "icky" message */
43         current_world_ptr->character_xtra = TRUE;
44
45         if (now_riding) p_ptr->riding = g_ptr->m_idx;
46         else
47         {
48                 p_ptr->riding = 0;
49                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
50                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
51         }
52
53         p_ptr->update |= PU_BONUS;
54         handle_stuff();
55
56         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
57
58         p_ptr->riding = old_riding;
59         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
60         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
61         p_ptr->riding_ryoute = old_riding_ryoute;
62         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
63
64         p_ptr->update |= PU_BONUS;
65         handle_stuff();
66
67         current_world_ptr->character_xtra = old_character_xtra;
68
69         return p_can_enter;
70 }
71
72
73 /*!
74 * @brief ペットの維持コスト計算
75 * @return 維持コスト(%)
76 */
77 PERCENTAGE calculate_upkeep(void)
78 {
79         MONSTER_IDX m_idx;
80         bool have_a_unique = FALSE;
81         DEPTH total_friend_levels = 0;
82
83         total_friends = 0;
84
85         for (m_idx = current_floor_ptr->m_max - 1; m_idx >= 1; m_idx--)
86         {
87                 monster_type *m_ptr;
88                 monster_race *r_ptr;
89
90                 m_ptr = &current_floor_ptr->m_list[m_idx];
91                 if (!monster_is_valid(m_ptr)) continue;
92                 r_ptr = &r_info[m_ptr->r_idx];
93
94                 if (is_pet(m_ptr))
95                 {
96                         total_friends++;
97                         if (r_ptr->flags1 & RF1_UNIQUE)
98                         {
99                                 if (p_ptr->pclass == CLASS_CAVALRY)
100                                 {
101                                         if (p_ptr->riding == m_idx)
102                                                 total_friend_levels += (r_ptr->level + 5) * 2;
103                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
104                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
105                                         else
106                                                 total_friend_levels += (r_ptr->level + 5) * 10;
107                                         have_a_unique = TRUE;
108                                 }
109                                 else
110                                         total_friend_levels += (r_ptr->level + 5) * 10;
111                         }
112                         else
113                                 total_friend_levels += r_ptr->level;
114
115                 }
116         }
117
118         if (total_friends)
119         {
120                 int upkeep_factor;
121                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
122                 if (upkeep_factor < 0) upkeep_factor = 0;
123                 if (upkeep_factor > 1000) upkeep_factor = 1000;
124                 return upkeep_factor;
125         }
126         else
127                 return 0;
128 }
129
130 /*!
131 * @brief ペットを開放するコマンドのメインルーチン
132 * @return なし
133 */
134 void do_cmd_pet_dismiss(void)
135 {
136         monster_type *m_ptr;
137         bool all_pets = FALSE;
138         MONSTER_IDX pet_ctr;
139         int i;
140         int Dismissed = 0;
141
142         MONSTER_IDX *who;
143         u16b dummy_why;
144         int max_pet = 0;
145         bool_hack cu, cv;
146
147         cu = Term->scr->cu;
148         cv = Term->scr->cv;
149         Term->scr->cu = 0;
150         Term->scr->cv = 1;
151
152         /* Allocate the "who" array */
153         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
154
155         /* Process the monsters (backwards) */
156         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
157         {
158                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
159                         who[max_pet++] = pet_ctr;
160         }
161
162         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
163
164         /* Process the monsters (backwards) */
165         for (i = 0; i < max_pet; i++)
166         {
167                 bool delete_this;
168                 GAME_TEXT friend_name[MAX_NLEN];
169                 bool kakunin;
170
171                 /* Access the monster */
172                 pet_ctr = who[i];
173                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
174
175                 delete_this = FALSE;
176                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
177                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
178
179                 if (!all_pets)
180                 {
181                         /* Hack -- health bar for this monster */
182                         health_track(pet_ctr);
183                         handle_stuff();
184
185                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
186
187                         if (m_ptr->ml)
188                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
189
190                         while (TRUE)
191                         {
192                                 char ch = inkey();
193
194                                 if (ch == 'Y' || ch == 'y')
195                                 {
196                                         delete_this = TRUE;
197
198                                         if (kakunin)
199                                         {
200                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
201                                                 ch = inkey();
202                                                 if (ch != 'Y' && ch != 'y')
203                                                         delete_this = FALSE;
204                                         }
205                                         break;
206                                 }
207
208                                 if (ch == 'U' || ch == 'u')
209                                 {
210                                         all_pets = TRUE;
211                                         break;
212                                 }
213
214                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
215                                         break;
216
217                                 bell();
218                         }
219                 }
220
221                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
222                 {
223                         if (record_named_pet && m_ptr->nickname)
224                         {
225                                 GAME_TEXT m_name[MAX_NLEN];
226
227                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
228                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
229                         }
230
231                         if (pet_ctr == p_ptr->riding)
232                         {
233                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
234
235                                 p_ptr->riding = 0;
236
237                                 p_ptr->update |= (PU_MONSTERS);
238                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
239                         }
240
241                         /* HACK : Add the line to message buffer */
242                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
243                         p_ptr->update |= (PU_BONUS);
244                         p_ptr->window |= (PW_MESSAGE);
245
246                         delete_monster_idx(pet_ctr);
247                         Dismissed++;
248                 }
249         }
250
251         Term->scr->cu = cu;
252         Term->scr->cv = cv;
253         Term_fresh();
254
255         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
256
257 #ifdef JP
258         msg_format("%d 体のペットを放しました。", Dismissed);
259 #else
260         msg_format("You have dismissed %d pet%s.", Dismissed,
261                 (Dismissed == 1 ? "" : "s"));
262 #endif
263         if (Dismissed == 0 && all_pets)
264                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
265
266         handle_stuff();
267 }
268
269
270
271 /*!
272 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
273 * @param force 強制的に騎乗/下馬するならばTRUE
274 * @return 騎乗/下馬できたらTRUE
275 */
276 bool do_riding(bool force)
277 {
278         POSITION x, y;
279         DIRECTION dir = 0;
280         grid_type *g_ptr;
281         monster_type *m_ptr;
282
283         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
284         y = p_ptr->y + ddy[dir];
285         x = p_ptr->x + ddx[dir];
286         g_ptr = &current_floor_ptr->grid_array[y][x];
287
288         if (p_ptr->special_defense & KATA_MUSOU) set_action(p_ptr, ACTION_NONE);
289
290         if (p_ptr->riding)
291         {
292                 /* Skip non-empty grids */
293                 if (!player_can_ride_aux(g_ptr, FALSE))
294                 {
295                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
296                         return FALSE;
297                 }
298
299                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
300
301                 if (g_ptr->m_idx)
302                 {
303                         take_turn(p_ptr, 100);
304
305                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
306
307                         py_attack(y, x, 0);
308                         return FALSE;
309                 }
310
311                 p_ptr->riding = 0;
312                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
313                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
314         }
315         else
316         {
317                 if (cmd_limit_confused(p_ptr)) return FALSE;
318
319                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
320
321                 if (!g_ptr->m_idx || !m_ptr->ml)
322                 {
323                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
324                         return FALSE;
325                 }
326                 if (!is_pet(m_ptr) && !force)
327                 {
328                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
329                         return FALSE;
330                 }
331                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
332                 {
333                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
334                         return FALSE;
335                 }
336
337                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
338
339                 if (!player_can_ride_aux(g_ptr, TRUE))
340                 {
341                         /* Feature code (applying "mimic" field) */
342                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
343 #ifdef JP
344                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
345                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
346                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
347                                 "中" : "上");
348 #else
349                         msg_format("This monster is %s the %s.",
350                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
351                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
352                                 "in" : "on", f_name + f_ptr->name);
353 #endif
354
355                         return FALSE;
356                 }
357                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
358                 {
359                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
360                         take_turn(p_ptr, 100);
361                         return FALSE;
362                 }
363
364                 if (MON_CSLEEP(m_ptr))
365                 {
366                         GAME_TEXT m_name[MAX_NLEN];
367                         monster_desc(m_name, m_ptr, 0);
368                         (void)set_monster_csleep(g_ptr->m_idx, 0);
369                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
370                 }
371
372                 if (p_ptr->action == ACTION_KAMAE) set_action(p_ptr, ACTION_NONE);
373
374                 p_ptr->riding = g_ptr->m_idx;
375
376                 /* Hack -- remove tracked monster */
377                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
378         }
379
380         take_turn(p_ptr, 100);
381
382         /* Mega-Hack -- Forget the view and lite */
383         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
384         p_ptr->update |= (PU_BONUS);
385         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
386         p_ptr->redraw |= (PR_UHEALTH);
387
388         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
389
390         return TRUE;
391 }
392
393 /*!
394 * @brief ペットに名前をつけるコマンドのメインルーチン
395 * @return なし
396 */
397 static void do_name_pet(void)
398 {
399         monster_type *m_ptr;
400         char out_val[20];
401         GAME_TEXT m_name[MAX_NLEN];
402         bool old_name = FALSE;
403         bool old_target_pet = target_pet;
404
405         target_pet = TRUE;
406         if (!target_set(TARGET_KILL))
407         {
408                 target_pet = old_target_pet;
409                 return;
410         }
411         target_pet = old_target_pet;
412
413         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
414         {
415                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
416
417                 if (!is_pet(m_ptr))
418                 {
419                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
420                         return;
421                 }
422                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
423                 {
424                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
425                         return;
426                 }
427                 monster_desc(m_name, m_ptr, 0);
428
429                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
430                 msg_print(NULL);
431
432                 /* Start with nothing */
433                 strcpy(out_val, "");
434
435                 /* Use old inscription */
436                 if (m_ptr->nickname)
437                 {
438                         /* Start with the old inscription */
439                         strcpy(out_val, quark_str(m_ptr->nickname));
440                         old_name = TRUE;
441                 }
442
443                 /* Get a new inscription (possibly empty) */
444                 if (get_string(_("名前: ", "Name: "), out_val, 15))
445                 {
446                         if (out_val[0])
447                         {
448                                 /* Save the inscription */
449                                 m_ptr->nickname = quark_add(out_val);
450                                 if (record_named_pet)
451                                 {
452                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
453                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
454                                 }
455                         }
456                         else
457                         {
458                                 if (record_named_pet && old_name)
459                                 {
460                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
461                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
462                                 }
463                                 m_ptr->nickname = 0;
464                         }
465                 }
466         }
467 }
468
469
470 /*!
471 * @brief ペットに関するコマンドリストのメインルーチン /
472 * Issue a pet command
473 * @return なし
474 */
475 void do_cmd_pet(void)
476 {
477         COMMAND_CODE i = 0;
478         int                     num;
479         int                     powers[36];
480         concptr                 power_desc[36];
481         bool                    flag, redraw;
482         char                    choice;
483         char                    out_val[160];
484         int                     pet_ctr;
485         monster_type    *m_ptr;
486
487         PET_COMMAND_IDX mode = 0;
488
489         char buf[160];
490         char target_buf[160];
491
492         int menu_line = use_menu ? 1 : 0;
493
494         num = 0;
495
496         if(p_ptr->wild_mode) return;
497
498         power_desc[num] = _("ペットを放す", "dismiss pets");
499         powers[num++] = PET_DISMISS;
500
501 #ifdef JP
502         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
503                 (p_ptr->pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[p_ptr->pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
504 #else
505         sprintf(target_buf, "specify a target of pet (now:%s)",
506                 (p_ptr->pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[p_ptr->pet_t_m_idx].ap_r_idx].name)) : "nothing"));
507 #endif
508         power_desc[num] = target_buf;
509         powers[num++] = PET_TARGET;
510         power_desc[num] = _("近くにいろ", "stay close");
511
512         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
513         powers[num++] = PET_STAY_CLOSE;
514         power_desc[num] = _("ついて来い", "follow me");
515
516         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
517         powers[num++] = PET_FOLLOW_ME;
518         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
519
520         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
521         powers[num++] = PET_SEEK_AND_DESTROY;
522         power_desc[num] = _("少し離れていろ", "give me space");
523
524         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
525         powers[num++] = PET_ALLOW_SPACE;
526         power_desc[num] = _("離れていろ", "stay away");
527
528         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
529         powers[num++] = PET_STAY_AWAY;
530
531         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
532         {
533                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
534         }
535         else
536         {
537                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
538         }
539         powers[num++] = PET_OPEN_DOORS;
540
541         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
542         {
543                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
544         }
545         else
546         {
547                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
548         }
549         powers[num++] = PET_TAKE_ITEMS;
550
551         if (p_ptr->pet_extra_flags & PF_TELEPORT)
552         {
553                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
554         }
555         else
556         {
557                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
558         }
559         powers[num++] = PET_TELEPORT;
560
561         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
562         {
563                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
564         }
565         else
566         {
567                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
568         }
569         powers[num++] = PET_ATTACK_SPELL;
570
571         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
572         {
573                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
574         }
575         else
576         {
577                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
578         }
579         powers[num++] = PET_SUMMON_SPELL;
580
581         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
582         {
583                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
584         }
585         else
586         {
587                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
588         }
589         powers[num++] = PET_BALL_SPELL;
590
591         if (p_ptr->riding)
592         {
593                 power_desc[num] = _("ペットから降りる", "get off a pet");
594         }
595         else
596         {
597                 power_desc[num] = _("ペットに乗る", "ride a pet");
598         }
599         powers[num++] = PET_RIDING;
600         power_desc[num] = _("ペットに名前をつける", "name pets");
601         powers[num++] = PET_NAME;
602
603         if (p_ptr->riding)
604         {
605                 if ((p_ptr->migite && (empty_hands(p_ptr, FALSE) == EMPTY_HAND_LARM) &&
606                         object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_RARM])) ||
607                         (p_ptr->hidarite && (empty_hands(p_ptr, FALSE) == EMPTY_HAND_RARM) &&
608                                 object_allow_two_hands_wielding(&p_ptr->inventory_list[INVEN_LARM])))
609                 {
610                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
611                         {
612                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
613                         }
614                         else
615                         {
616                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
617                         }
618
619                         powers[num++] = PET_RYOUTE;
620                 }
621                 else
622                 {
623                         switch (p_ptr->pclass)
624                         {
625                         case CLASS_MONK:
626                         case CLASS_FORCETRAINER:
627                         case CLASS_BERSERKER:
628                                 if (empty_hands(p_ptr, FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
629                                 {
630                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
631                                         {
632                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
633                                         }
634                                         else
635                                         {
636                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
637                                         }
638
639                                         powers[num++] = PET_RYOUTE;
640                                 }
641                                 else if ((empty_hands(p_ptr, FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
642                                 {
643                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
644                                         {
645                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
646                                         }
647                                         else
648                                         {
649                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
650                                         }
651
652                                         powers[num++] = PET_RYOUTE;
653                                 }
654                                 break;
655                         }
656                 }
657         }
658
659         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
660         {
661                 /* Nothing chosen yet */
662                 flag = FALSE;
663
664                 /* No redraw yet */
665                 redraw = FALSE;
666
667                 if (use_menu)
668                 {
669                         screen_save();
670
671                         /* Build a prompt */
672                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
673                 }
674                 else
675                 {
676                         /* Build a prompt */
677                         strnfmt(out_val, 78,
678                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
679                                 I2A(0), I2A(num - 1));
680                 }
681
682                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
683
684                 /* Get a command from the user */
685                 while (!flag)
686                 {
687                         int ask = TRUE;
688
689                         if (choice == ESCAPE) choice = ' ';
690                         else if (!get_com(out_val, &choice, TRUE)) break;
691
692                         if (use_menu && (choice != ' '))
693                         {
694                                 switch (choice)
695                                 {
696                                 case '0':
697                                         screen_load();
698                                         return;
699
700                                 case '8':
701                                 case 'k':
702                                 case 'K':
703                                         menu_line += (num - 1);
704                                         break;
705
706                                 case '2':
707                                 case 'j':
708                                 case 'J':
709                                         menu_line++;
710                                         break;
711
712                                 case '4':
713                                 case 'h':
714                                 case 'H':
715                                         menu_line = 1;
716                                         break;
717
718                                 case '6':
719                                 case 'l':
720                                 case 'L':
721                                         menu_line = num;
722                                         break;
723
724                                 case 'x':
725                                 case 'X':
726                                 case '\r':
727                                 case '\n':
728                                         i = menu_line - 1;
729                                         ask = FALSE;
730                                         break;
731                                 }
732                                 if (menu_line > num) menu_line -= num;
733                         }
734
735                         /* Request redraw */
736                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
737                         {
738                                 /* Show the list */
739                                 if (!redraw || use_menu)
740                                 {
741                                         byte y = 1, x = 0;
742                                         PET_COMMAND_IDX ctr = 0;
743                                         redraw = TRUE;
744                                         if (!use_menu) screen_save();
745
746                                         prt("", y++, x);
747
748                                         /* Print list */
749                                         for (ctr = 0; ctr < num; ctr++)
750                                         {
751                                                 /* Letter/number for power selection */
752                                                 if (use_menu)
753                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
754                                                 else
755                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
756
757                                                 strcat(buf, power_desc[ctr]);
758
759                                                 prt(buf, y + ctr, x);
760                                         }
761
762                                         prt("", y + MIN(ctr, 17), x);
763                                 }
764
765                                 /* Hide the list */
766                                 else
767                                 {
768                                         /* Hide list */
769                                         redraw = FALSE;
770                                         screen_load();
771                                 }
772
773                                 /* Redo asking */
774                                 continue;
775                         }
776
777                         if (!use_menu)
778                         {
779                                 /* Note verify */
780                                 ask = (isupper(choice));
781
782                                 /* Lowercase */
783                                 if (ask) choice = (char)tolower(choice);
784
785                                 /* Extract request */
786                                 i = (islower(choice) ? A2I(choice) : -1);
787                         }
788
789                         /* Totally Illegal */
790                         if ((i < 0) || (i >= num))
791                         {
792                                 bell();
793                                 continue;
794                         }
795
796                         /* Verify it */
797                         if (ask)
798                         {
799                                 /* Prompt */
800                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
801
802                                 /* Belay that order */
803                                 if (!get_check(buf)) continue;
804                         }
805
806                         /* Stop the loop */
807                         flag = TRUE;
808                 }
809                 if (redraw) screen_load();
810
811                 /* Abort if needed */
812                 if (!flag)
813                 {
814                         free_turn(p_ptr);
815                         return;
816                 }
817
818                 repeat_push(i);
819         }
820         switch (powers[i])
821         {
822         case PET_DISMISS: /* Dismiss pets */
823         {
824                 /* Check pets (backwards) */
825                 for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
826                 {
827                         /* Player has pet */
828                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
829                 }
830
831                 if (!pet_ctr)
832                 {
833                         msg_print(_("ペットがいない!", "You have no pets!"));
834                         break;
835                 }
836                 do_cmd_pet_dismiss();
837                 (void)calculate_upkeep();
838                 break;
839         }
840         case PET_TARGET:
841         {
842                 project_length = -1;
843                 if (!target_set(TARGET_KILL)) p_ptr->pet_t_m_idx = 0;
844                 else
845                 {
846                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
847                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
848                         {
849                                 p_ptr->pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
850                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
851                         }
852                         else p_ptr->pet_t_m_idx = 0;
853                 }
854                 project_length = 0;
855
856                 break;
857         }
858         /* Call pets */
859         case PET_STAY_CLOSE:
860         {
861                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
862                 p_ptr->pet_t_m_idx = 0;
863                 break;
864         }
865         /* "Follow Me" */
866         case PET_FOLLOW_ME:
867         {
868                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
869                 p_ptr->pet_t_m_idx = 0;
870                 break;
871         }
872         /* "Seek and destoy" */
873         case PET_SEEK_AND_DESTROY:
874         {
875                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
876                 break;
877         }
878         /* "Give me space" */
879         case PET_ALLOW_SPACE:
880         {
881                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
882                 break;
883         }
884         /* "Stay away" */
885         case PET_STAY_AWAY:
886         {
887                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
888                 break;
889         }
890         /* flag - allow pets to open doors */
891         case PET_OPEN_DOORS:
892         {
893                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
894                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
895                 break;
896         }
897         /* flag - allow pets to pickup items */
898         case PET_TAKE_ITEMS:
899         {
900                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
901                 {
902                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
903                         for (pet_ctr = current_floor_ptr->m_max - 1; pet_ctr >= 1; pet_ctr--)
904                         {
905                                 /* Access the monster */
906                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
907
908                                 if (is_pet(m_ptr))
909                                 {
910                                         monster_drop_carried_objects(m_ptr);
911                                 }
912                         }
913                 }
914                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
915
916                 break;
917         }
918         /* flag - allow pets to teleport */
919         case PET_TELEPORT:
920         {
921                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
922                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
923                 break;
924         }
925         /* flag - allow pets to cast attack spell */
926         case PET_ATTACK_SPELL:
927         {
928                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
929                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
930                 break;
931         }
932         /* flag - allow pets to cast attack spell */
933         case PET_SUMMON_SPELL:
934         {
935                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
936                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
937                 break;
938         }
939         /* flag - allow pets to cast attack spell */
940         case PET_BALL_SPELL:
941         {
942                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
943                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
944                 break;
945         }
946
947         case PET_RIDING:
948         {
949                 (void)do_riding(FALSE);
950                 break;
951         }
952
953         case PET_NAME:
954         {
955                 do_name_pet();
956                 break;
957         }
958
959         case PET_RYOUTE:
960         {
961                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
962                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
963                 p_ptr->update |= (PU_BONUS);
964                 handle_stuff();
965                 break;
966         }
967         }
968 }
969
970
971 /*!
972 * @brief プレイヤーの落馬判定処理
973 * @param dam 落馬判定を発した際に受けたダメージ量
974 * @param force TRUEならば強制的に落馬する
975 * @return 実際に落馬したらTRUEを返す
976 */
977 bool rakuba(HIT_POINT dam, bool force)
978 {
979         int i, y, x, oy, ox;
980         int sn = 0, sy = 0, sx = 0;
981         GAME_TEXT m_name[MAX_NLEN];
982         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
983         monster_race *r_ptr = &r_info[m_ptr->r_idx];
984         bool fall_dam = FALSE;
985
986         if (!p_ptr->riding) return FALSE;
987         if (p_ptr->wild_mode) return FALSE;
988
989         if (dam >= 0 || force)
990         {
991                 if (!force)
992                 {
993                         int cur = p_ptr->skill_exp[GINOU_RIDING];
994                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
995                         int ridinglevel = r_ptr->level;
996
997                         /* 落馬のしやすさ */
998                         int rakubalevel = r_ptr->level;
999                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1000
1001                         if ((cur < max) && (max > 1000) &&
1002                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1003                         {
1004                                 int inc = 0;
1005
1006                                 if (ridinglevel > (cur / 100 + 15))
1007                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1008                                 else
1009                                         inc += 1;
1010
1011                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1012                         }
1013
1014                         /* レベルの低い乗馬からは落馬しにくい */
1015                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1016                         {
1017                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1018                                 {
1019                                         return FALSE;
1020                                 }
1021                         }
1022                 }
1023
1024                 /* Check around the player */
1025                 for (i = 0; i < 8; i++)
1026                 {
1027                         grid_type *g_ptr;
1028
1029                         y = p_ptr->y + ddy_ddd[i];
1030                         x = p_ptr->x + ddx_ddd[i];
1031
1032                         g_ptr = &current_floor_ptr->grid_array[y][x];
1033
1034                         if (g_ptr->m_idx) continue;
1035
1036                         /* Skip non-empty grids */
1037                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1038                         {
1039                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1040                         }
1041
1042                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1043
1044                         /* Count "safe" grids */
1045                         sn++;
1046
1047                         /* Randomize choice */
1048                         if (randint0(sn) > 0) continue;
1049
1050                         /* Save the safe location */
1051                         sy = y; sx = x;
1052                 }
1053                 if (!sn)
1054                 {
1055                         monster_desc(m_name, m_ptr, 0);
1056                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1057                         take_hit(p_ptr, DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1058                         return FALSE;
1059                 }
1060
1061                 oy = p_ptr->y;
1062                 ox = p_ptr->x;
1063
1064                 p_ptr->y = sy;
1065                 p_ptr->x = sx;
1066
1067                 /* Redraw the old spot */
1068                 lite_spot(oy, ox);
1069
1070                 /* Redraw the new spot */
1071                 lite_spot(p_ptr->y, p_ptr->x);
1072
1073                 /* Check for new panel */
1074                 verify_panel();
1075         }
1076
1077         p_ptr->riding = 0;
1078         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1079         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1080
1081         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1082         handle_stuff();
1083
1084
1085         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1086         p_ptr->redraw |= (PR_EXTRA);
1087
1088         /* Update health track of mount */
1089         p_ptr->redraw |= (PR_UHEALTH);
1090
1091         if (p_ptr->levitation && !force)
1092         {
1093                 monster_desc(m_name, m_ptr, 0);
1094                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1095         }
1096         else
1097         {
1098                 take_hit(p_ptr, DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1099                 fall_dam = TRUE;
1100         }
1101
1102         if (sy && !p_ptr->is_dead)
1103                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1104
1105         return fall_dam;
1106 }
1107