6 * @brief プレイヤーの騎乗/下馬処理判定
7 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
8 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
11 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
14 bool old_character_xtra = character_xtra;
15 MONSTER_IDX old_riding = p_ptr->riding;
16 bool old_riding_ryoute = p_ptr->riding_ryoute;
17 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
18 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
20 /* Hack -- prevent "icky" message */
21 character_xtra = TRUE;
23 if (now_riding) p_ptr->riding = c_ptr->m_idx;
27 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
28 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
31 p_ptr->update |= PU_BONUS;
34 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
36 p_ptr->riding = old_riding;
37 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
38 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
39 p_ptr->riding_ryoute = old_riding_ryoute;
40 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
42 p_ptr->update |= PU_BONUS;
45 character_xtra = old_character_xtra;
52 * @brief ペットになっているモンスターをソートするための比較処理
53 * @param u モンスターの構造体配列
55 * @param a 比較対象のモンスターID1
56 * @param b 比較対象のモンスターID2
57 * @return 2番目が大ならばTRUEを返す
59 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
61 u16b *who = (u16b*)(u);
66 monster_type *m_ptr1 = &m_list[w1];
67 monster_type *m_ptr2 = &m_list[w2];
68 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
69 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
74 if (w1 == p_ptr->riding) return TRUE;
75 if (w2 == p_ptr->riding) return FALSE;
77 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
78 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
80 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
81 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
83 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
84 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
86 if (r_ptr1->level > r_ptr2->level) return TRUE;
87 if (r_ptr2->level > r_ptr1->level) return FALSE;
89 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
90 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
100 int calculate_upkeep(void)
102 s32b old_friend_align = friend_align;
104 bool have_a_unique = FALSE;
105 s32b total_friend_levels = 0;
110 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
115 m_ptr = &m_list[m_idx];
116 if (!m_ptr->r_idx) continue;
117 r_ptr = &r_info[m_ptr->r_idx];
122 if (r_ptr->flags1 & RF1_UNIQUE)
124 if (p_ptr->pclass == CLASS_CAVALRY)
126 if (p_ptr->riding == m_idx)
127 total_friend_levels += (r_ptr->level + 5) * 2;
128 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
129 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
131 total_friend_levels += (r_ptr->level + 5) * 10;
132 have_a_unique = TRUE;
135 total_friend_levels += (r_ptr->level + 5) * 10;
138 total_friend_levels += r_ptr->level;
140 /* Determine pet alignment */
141 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
142 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
145 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
149 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
150 if (upkeep_factor < 0) upkeep_factor = 0;
151 if (upkeep_factor > 1000) upkeep_factor = 1000;
152 return upkeep_factor;
159 * @brief ペットを開放するコマンドのメインルーチン
162 void do_cmd_pet_dismiss(void)
165 bool all_pets = FALSE;
180 /* Allocate the "who" array */
181 C_MAKE(who, max_m_idx, MONSTER_IDX);
183 /* Process the monsters (backwards) */
184 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
186 if (is_pet(&m_list[pet_ctr]))
187 who[max_pet++] = pet_ctr;
190 /* Select the sort method */
191 ang_sort_comp = ang_sort_comp_pet_dismiss;
192 ang_sort_swap = ang_sort_swap_hook;
194 ang_sort(who, &dummy_why, max_pet);
196 /* Process the monsters (backwards) */
197 for (i = 0; i < max_pet; i++)
200 GAME_TEXT friend_name[MAX_NLEN];
203 /* Access the monster */
205 m_ptr = &m_list[pet_ctr];
208 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
209 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
213 /* Hack -- health bar for this monster */
214 health_track(pet_ctr);
217 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
220 move_cursor_relative(m_ptr->fy, m_ptr->fx);
226 if (ch == 'Y' || ch == 'y')
232 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
234 if (ch != 'Y' && ch != 'y')
240 if (ch == 'U' || ch == 'u')
246 if (ch == ESCAPE || ch == 'N' || ch == 'n')
253 if ((all_pets && !kakunin) || (!all_pets && delete_this))
255 if (record_named_pet && m_ptr->nickname)
257 GAME_TEXT m_name[MAX_NLEN];
259 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
260 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
263 if (pet_ctr == p_ptr->riding)
265 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
269 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
270 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
273 /* HACK : Add the line to message buffer */
274 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
275 p_ptr->window |= (PW_MESSAGE);
278 delete_monster_idx(pet_ctr);
287 C_KILL(who, max_m_idx, MONSTER_IDX);
290 msg_format("%d 体のペットを放しました。", Dismissed);
292 msg_format("You have dismissed %d pet%s.", Dismissed,
293 (Dismissed == 1 ? "" : "s"));
295 if (Dismissed == 0 && all_pets)
296 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
302 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
303 * @param force 強制的に騎乗/下馬するならばTRUE
304 * @return 騎乗/下馬できたらTRUE
306 bool do_riding(bool force)
313 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
314 y = p_ptr->y + ddy[dir];
315 x = p_ptr->x + ddx[dir];
318 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
322 /* Skip non-empty grids */
323 if (!player_can_ride_aux(c_ptr, FALSE))
325 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
329 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
333 p_ptr->energy_use = 100;
335 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
342 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
343 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
349 msg_print(_("混乱していて乗れない!", "You are too confused!"));
353 m_ptr = &m_list[c_ptr->m_idx];
355 if (!c_ptr->m_idx || !m_ptr->ml)
357 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
360 if (!is_pet(m_ptr) && !force)
362 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
365 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
367 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
371 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
373 if (!player_can_ride_aux(c_ptr, TRUE))
375 /* Feature code (applying "mimic" field) */
376 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
378 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
379 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
380 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
383 msg_format("This monster is %s the %s.",
384 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
385 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
386 "in" : "on", f_name + f_ptr->name);
391 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
393 msg_print(_("うまく乗れなかった。", "You failed to ride."));
394 p_ptr->energy_use = 100;
398 if (MON_CSLEEP(m_ptr))
400 GAME_TEXT m_name[MAX_NLEN];
401 monster_desc(m_name, m_ptr, 0);
402 (void)set_monster_csleep(c_ptr->m_idx, 0);
403 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
406 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
408 p_ptr->riding = c_ptr->m_idx;
410 /* Hack -- remove tracked monster */
411 if (p_ptr->riding == p_ptr->health_who) health_track(0);
414 p_ptr->energy_use = 100;
416 /* Mega-Hack -- Forget the view and lite */
417 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
418 p_ptr->update |= (PU_BONUS);
419 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
420 p_ptr->redraw |= (PR_UHEALTH);
422 /* Move the player */
423 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
429 * @brief ペットに名前をつけるコマンドのメインルーチン
432 static void do_name_pet(void)
436 GAME_TEXT m_name[MAX_NLEN];
437 bool old_name = FALSE;
438 bool old_target_pet = target_pet;
441 if (!target_set(TARGET_KILL))
443 target_pet = old_target_pet;
446 target_pet = old_target_pet;
448 if (cave[target_row][target_col].m_idx)
450 m_ptr = &m_list[cave[target_row][target_col].m_idx];
454 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
457 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
459 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
462 monster_desc(m_name, m_ptr, 0);
464 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
467 /* Start with nothing */
470 /* Use old inscription */
473 /* Start with the old inscription */
474 strcpy(out_val, quark_str(m_ptr->nickname));
478 /* Get a new inscription (possibly empty) */
479 if (get_string(_("名前: ", "Name: "), out_val, 15))
483 /* Save the inscription */
484 m_ptr->nickname = quark_add(out_val);
485 if (record_named_pet)
487 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
488 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
493 if (record_named_pet && old_name)
495 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
496 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
506 * @brief ペットに関するコマンドリストのメインルーチン /
507 * Issue a pet command
510 void do_cmd_pet(void)
522 PET_COMMAND_IDX mode = 0;
525 char target_buf[160];
527 int menu_line = use_menu ? 1 : 0;
531 if(p_ptr->wild_mode) return;
533 power_desc[num] = _("ペットを放す", "dismiss pets");
534 powers[num++] = PET_DISMISS;
537 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
538 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
540 sprintf(target_buf, "specify a target of pet (now:%s)",
541 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
543 power_desc[num] = target_buf;
544 powers[num++] = PET_TARGET;
545 power_desc[num] = _("近くにいろ", "stay close");
547 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
548 powers[num++] = PET_STAY_CLOSE;
549 power_desc[num] = _("ついて来い", "follow me");
551 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
552 powers[num++] = PET_FOLLOW_ME;
553 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
555 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
556 powers[num++] = PET_SEEK_AND_DESTROY;
557 power_desc[num] = _("少し離れていろ", "give me space");
559 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
560 powers[num++] = PET_ALLOW_SPACE;
561 power_desc[num] = _("離れていろ", "stay away");
563 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
564 powers[num++] = PET_STAY_AWAY;
566 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
568 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
572 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
574 powers[num++] = PET_OPEN_DOORS;
576 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
578 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
582 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
584 powers[num++] = PET_TAKE_ITEMS;
586 if (p_ptr->pet_extra_flags & PF_TELEPORT)
588 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
592 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
594 powers[num++] = PET_TELEPORT;
596 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
598 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
602 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
604 powers[num++] = PET_ATTACK_SPELL;
606 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
608 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
612 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
614 powers[num++] = PET_SUMMON_SPELL;
616 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
618 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
622 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
624 powers[num++] = PET_BALL_SPELL;
628 power_desc[num] = _("ペットから降りる", "get off a pet");
632 power_desc[num] = _("ペットに乗る", "ride a pet");
634 powers[num++] = PET_RIDING;
635 power_desc[num] = _("ペットに名前をつける", "name pets");
636 powers[num++] = PET_NAME;
640 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
641 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
642 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
643 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
645 if (p_ptr->pet_extra_flags & PF_RYOUTE)
647 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
651 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
654 powers[num++] = PET_RYOUTE;
658 switch (p_ptr->pclass)
661 case CLASS_FORCETRAINER:
662 case CLASS_BERSERKER:
663 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
665 if (p_ptr->pet_extra_flags & PF_RYOUTE)
667 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
671 power_desc[num] = _("両手で格闘する", "use both hands for melee");
674 powers[num++] = PET_RYOUTE;
676 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
678 if (p_ptr->pet_extra_flags & PF_RYOUTE)
680 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
684 power_desc[num] = _("格闘を行う", "use one hand for melee");
687 powers[num++] = PET_RYOUTE;
694 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
696 /* Nothing chosen yet */
707 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
713 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
714 I2A(0), I2A(num - 1));
717 choice = (always_show_list || use_menu) ? ESCAPE : 1;
719 /* Get a command from the user */
724 if (choice == ESCAPE) choice = ' ';
725 else if (!get_com(out_val, &choice, TRUE)) break;
727 if (use_menu && (choice != ' '))
738 menu_line += (num - 1);
767 if (menu_line > num) menu_line -= num;
771 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
774 if (!redraw || use_menu)
777 PET_COMMAND_IDX ctr = 0;
781 if (!use_menu) screen_save();
786 for (ctr = 0; ctr < num; ctr++)
788 /* Letter/number for power selection */
790 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
792 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
794 strcat(buf, power_desc[ctr]);
796 prt(buf, y + ctr, x);
799 prt("", y + MIN(ctr, 17), x);
817 ask = (isupper(choice));
820 if (ask) choice = (char)tolower(choice);
822 /* Extract request */
823 i = (islower(choice) ? A2I(choice) : -1);
826 /* Totally Illegal */
827 if ((i < 0) || (i >= num))
837 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
839 /* Belay that order */
840 if (!get_check(buf)) continue;
846 if (redraw) screen_load();
848 /* Abort if needed */
851 p_ptr->energy_use = 0;
859 case PET_DISMISS: /* Dismiss pets */
861 /* Check pets (backwards) */
862 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
865 if (is_pet(&m_list[pet_ctr])) break;
870 msg_print(_("ペットがいない!", "You have no pets!"));
873 do_cmd_pet_dismiss();
874 (void)calculate_upkeep();
880 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
883 cave_type *c_ptr = &cave[target_row][target_col];
884 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
886 pet_t_m_idx = cave[target_row][target_col].m_idx;
887 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
889 else pet_t_m_idx = 0;
898 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
905 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
909 /* "Seek and destoy" */
910 case PET_SEEK_AND_DESTROY:
912 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
915 /* "Give me space" */
916 case PET_ALLOW_SPACE:
918 p_ptr->pet_follow_distance = PET_SPACE_DIST;
924 p_ptr->pet_follow_distance = PET_AWAY_DIST;
927 /* flag - allow pets to open doors */
930 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
931 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
934 /* flag - allow pets to pickup items */
937 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
939 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
940 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
942 /* Access the monster */
943 m_ptr = &m_list[pet_ctr];
947 monster_drop_carried_objects(m_ptr);
951 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
955 /* flag - allow pets to teleport */
958 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
959 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
962 /* flag - allow pets to cast attack spell */
963 case PET_ATTACK_SPELL:
965 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
966 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
969 /* flag - allow pets to cast attack spell */
970 case PET_SUMMON_SPELL:
972 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
973 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
976 /* flag - allow pets to cast attack spell */
979 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
980 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
986 (void)do_riding(FALSE);
998 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
999 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1000 p_ptr->update |= (PU_BONUS);
1009 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1010 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1011 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1014 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1016 s32b old_friend_align = friend_align;
1017 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1022 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1023 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1028 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1029 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1032 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1038 * @brief プレイヤーの落馬判定処理
1039 * @param dam 落馬判定を発した際に受けたダメージ量
1040 * @param force TRUEならば強制的に落馬する
1041 * @return 実際に落馬したらTRUEを返す
1043 bool rakuba(HIT_POINT dam, bool force)
1045 int i, y, x, oy, ox;
1046 int sn = 0, sy = 0, sx = 0;
1047 GAME_TEXT m_name[MAX_NLEN];
1048 monster_type *m_ptr = &m_list[p_ptr->riding];
1049 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1050 bool fall_dam = FALSE;
1052 if (!p_ptr->riding) return FALSE;
1053 if (p_ptr->wild_mode) return FALSE;
1055 if (dam >= 0 || force)
1059 int cur = p_ptr->skill_exp[GINOU_RIDING];
1060 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1061 int ridinglevel = r_ptr->level;
1064 int rakubalevel = r_ptr->level;
1065 if (p_ptr->riding_ryoute) rakubalevel += 20;
1067 if ((cur < max) && (max > 1000) &&
1068 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1072 if (ridinglevel > (cur / 100 + 15))
1073 inc += 1 + (ridinglevel - cur / 100 - 15);
1077 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1080 /* レベルの低い乗馬からは落馬しにくい */
1081 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1083 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1090 /* Check around the player */
1091 for (i = 0; i < 8; i++)
1095 /* Access the location */
1096 y = p_ptr->y + ddy_ddd[i];
1097 x = p_ptr->x + ddx_ddd[i];
1099 c_ptr = &cave[y][x];
1101 if (c_ptr->m_idx) continue;
1103 /* Skip non-empty grids */
1104 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1106 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1109 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1111 /* Count "safe" grids */
1114 /* Randomize choice */
1115 if (randint0(sn) > 0) continue;
1117 /* Save the safe location */
1122 monster_desc(m_name, m_ptr, 0);
1123 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1124 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1134 /* Redraw the old spot */
1137 /* Redraw the new spot */
1138 lite_spot(p_ptr->y, p_ptr->x);
1140 /* Check for new panel */
1145 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1146 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1148 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1152 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1154 p_ptr->redraw |= (PR_EXTRA);
1156 /* Update health track of mount */
1157 p_ptr->redraw |= (PR_UHEALTH);
1159 if (p_ptr->levitation && !force)
1161 monster_desc(m_name, m_ptr, 0);
1162 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1166 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1170 /* Move the player */
1171 if (sy && !p_ptr->is_dead)
1172 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);