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[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration() に分離。 / Separate Mirror master...
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3 #include "sort.h"
4 #include "player-status.h"
5
6 /*!
7 * @brief プレイヤーの騎乗/下馬処理判定
8 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
9 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
10 * @return 可能ならばTRUEを返す
11 */
12 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
13 {
14         bool p_can_enter;
15         bool old_character_xtra = character_xtra;
16         MONSTER_IDX old_riding = p_ptr->riding;
17         bool old_riding_ryoute = p_ptr->riding_ryoute;
18         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
19         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
20
21         /* Hack -- prevent "icky" message */
22         character_xtra = TRUE;
23
24         if (now_riding) p_ptr->riding = c_ptr->m_idx;
25         else
26         {
27                 p_ptr->riding = 0;
28                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
29                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
30         }
31
32         p_ptr->update |= PU_BONUS;
33         handle_stuff();
34
35         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
36
37         p_ptr->riding = old_riding;
38         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
39         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
40         p_ptr->riding_ryoute = old_riding_ryoute;
41         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
42
43         p_ptr->update |= PU_BONUS;
44         handle_stuff();
45
46         character_xtra = old_character_xtra;
47
48         return p_can_enter;
49 }
50
51
52 /*!
53 * @brief ペットになっているモンスターをソートするための比較処理
54 * @param u モンスターの構造体配列
55 * @param v 未使用
56 * @param a 比較対象のモンスターID1
57 * @param b 比較対象のモンスターID2
58 * @return 2番目が大ならばTRUEを返す
59 */
60 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
61 {
62         u16b *who = (u16b*)(u);
63
64         int w1 = who[a];
65         int w2 = who[b];
66
67         monster_type *m_ptr1 = &m_list[w1];
68         monster_type *m_ptr2 = &m_list[w2];
69         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
70         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
71
72         /* Unused */
73         (void)v;
74
75         if (w1 == p_ptr->riding) return TRUE;
76         if (w2 == p_ptr->riding) return FALSE;
77
78         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
79         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
80
81         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
82         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
83
84         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
85         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
86
87         if (r_ptr1->level > r_ptr2->level) return TRUE;
88         if (r_ptr2->level > r_ptr1->level) return FALSE;
89
90         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
91         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
92
93         return w1 <= w2;
94 }
95
96
97 /*!
98 * @brief ペットの維持コスト計算
99 * @return 維持コスト(%)
100 */
101 int calculate_upkeep(void)
102 {
103         s32b old_friend_align = friend_align;
104         MONSTER_IDX m_idx;
105         bool have_a_unique = FALSE;
106         s32b total_friend_levels = 0;
107
108         total_friends = 0;
109         friend_align = 0;
110
111         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
112         {
113                 monster_type *m_ptr;
114                 monster_race *r_ptr;
115
116                 m_ptr = &m_list[m_idx];
117                 if (!m_ptr->r_idx) continue;
118                 r_ptr = &r_info[m_ptr->r_idx];
119
120                 if (is_pet(m_ptr))
121                 {
122                         total_friends++;
123                         if (r_ptr->flags1 & RF1_UNIQUE)
124                         {
125                                 if (p_ptr->pclass == CLASS_CAVALRY)
126                                 {
127                                         if (p_ptr->riding == m_idx)
128                                                 total_friend_levels += (r_ptr->level + 5) * 2;
129                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
130                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
131                                         else
132                                                 total_friend_levels += (r_ptr->level + 5) * 10;
133                                         have_a_unique = TRUE;
134                                 }
135                                 else
136                                         total_friend_levels += (r_ptr->level + 5) * 10;
137                         }
138                         else
139                                 total_friend_levels += r_ptr->level;
140
141                         /* Determine pet alignment */
142                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
143                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
144                 }
145         }
146         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
147         if (total_friends)
148         {
149                 int upkeep_factor;
150                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
151                 if (upkeep_factor < 0) upkeep_factor = 0;
152                 if (upkeep_factor > 1000) upkeep_factor = 1000;
153                 return upkeep_factor;
154         }
155         else
156                 return 0;
157 }
158
159 /*!
160 * @brief ペットを開放するコマンドのメインルーチン
161 * @return なし
162 */
163 void do_cmd_pet_dismiss(void)
164 {
165         monster_type    *m_ptr;
166         bool            all_pets = FALSE;
167         MONSTER_IDX pet_ctr;
168         int i;
169         int Dismissed = 0;
170
171         MONSTER_IDX *who;
172         u16b dummy_why;
173         int max_pet = 0;
174         bool_hack cu, cv;
175
176         cu = Term->scr->cu;
177         cv = Term->scr->cv;
178         Term->scr->cu = 0;
179         Term->scr->cv = 1;
180
181         /* Allocate the "who" array */
182         C_MAKE(who, max_m_idx, MONSTER_IDX);
183
184         /* Process the monsters (backwards) */
185         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
186         {
187                 if (is_pet(&m_list[pet_ctr]))
188                         who[max_pet++] = pet_ctr;
189         }
190
191         /* Select the sort method */
192         ang_sort_comp = ang_sort_comp_pet_dismiss;
193         ang_sort_swap = ang_sort_swap_hook;
194
195         ang_sort(who, &dummy_why, max_pet);
196
197         /* Process the monsters (backwards) */
198         for (i = 0; i < max_pet; i++)
199         {
200                 bool delete_this;
201                 GAME_TEXT friend_name[MAX_NLEN];
202                 bool kakunin;
203
204                 /* Access the monster */
205                 pet_ctr = who[i];
206                 m_ptr = &m_list[pet_ctr];
207
208                 delete_this = FALSE;
209                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
210                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
211
212                 if (!all_pets)
213                 {
214                         /* Hack -- health bar for this monster */
215                         health_track(pet_ctr);
216                         handle_stuff();
217
218                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
219
220                         if (m_ptr->ml)
221                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
222
223                         while (TRUE)
224                         {
225                                 char ch = inkey();
226
227                                 if (ch == 'Y' || ch == 'y')
228                                 {
229                                         delete_this = TRUE;
230
231                                         if (kakunin)
232                                         {
233                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
234                                                 ch = inkey();
235                                                 if (ch != 'Y' && ch != 'y')
236                                                         delete_this = FALSE;
237                                         }
238                                         break;
239                                 }
240
241                                 if (ch == 'U' || ch == 'u')
242                                 {
243                                         all_pets = TRUE;
244                                         break;
245                                 }
246
247                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
248                                         break;
249
250                                 bell();
251                         }
252                 }
253
254                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
255                 {
256                         if (record_named_pet && m_ptr->nickname)
257                         {
258                                 GAME_TEXT m_name[MAX_NLEN];
259
260                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
261                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
262                         }
263
264                         if (pet_ctr == p_ptr->riding)
265                         {
266                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
267
268                                 p_ptr->riding = 0;
269
270                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
271                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
272                         }
273
274                         /* HACK : Add the line to message buffer */
275                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
276                         p_ptr->window |= (PW_MESSAGE);
277                         handle_stuff();
278
279                         delete_monster_idx(pet_ctr);
280                         Dismissed++;
281                 }
282         }
283
284         Term->scr->cu = cu;
285         Term->scr->cv = cv;
286         Term_fresh();
287
288         C_KILL(who, max_m_idx, MONSTER_IDX);
289
290 #ifdef JP
291         msg_format("%d 体のペットを放しました。", Dismissed);
292 #else
293         msg_format("You have dismissed %d pet%s.", Dismissed,
294                 (Dismissed == 1 ? "" : "s"));
295 #endif
296         if (Dismissed == 0 && all_pets)
297                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
298 }
299
300
301
302 /*!
303 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
304 * @param force 強制的に騎乗/下馬するならばTRUE
305 * @return 騎乗/下馬できたらTRUE
306 */
307 bool do_riding(bool force)
308 {
309         POSITION x, y;
310         DIRECTION dir = 0;
311         cave_type *c_ptr;
312         monster_type *m_ptr;
313
314         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
315         y = p_ptr->y + ddy[dir];
316         x = p_ptr->x + ddx[dir];
317         c_ptr = &cave[y][x];
318
319         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
320
321         if (p_ptr->riding)
322         {
323                 /* Skip non-empty grids */
324                 if (!player_can_ride_aux(c_ptr, FALSE))
325                 {
326                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
327                         return FALSE;
328                 }
329
330                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
331
332                 if (c_ptr->m_idx)
333                 {
334                         p_ptr->energy_use = 100;
335
336                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
337
338                         py_attack(y, x, 0);
339                         return FALSE;
340                 }
341
342                 p_ptr->riding = 0;
343                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
344                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
345         }
346         else
347         {
348                 if (p_ptr->confused)
349                 {
350                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
351                         return FALSE;
352                 }
353
354                 m_ptr = &m_list[c_ptr->m_idx];
355
356                 if (!c_ptr->m_idx || !m_ptr->ml)
357                 {
358                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
359                         return FALSE;
360                 }
361                 if (!is_pet(m_ptr) && !force)
362                 {
363                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
364                         return FALSE;
365                 }
366                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
367                 {
368                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
369                         return FALSE;
370                 }
371
372                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
373
374                 if (!player_can_ride_aux(c_ptr, TRUE))
375                 {
376                         /* Feature code (applying "mimic" field) */
377                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
378 #ifdef JP
379                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
380                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
381                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
382                                 "中" : "上");
383 #else
384                         msg_format("This monster is %s the %s.",
385                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
386                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
387                                 "in" : "on", f_name + f_ptr->name);
388 #endif
389
390                         return FALSE;
391                 }
392                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
393                 {
394                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
395                         p_ptr->energy_use = 100;
396                         return FALSE;
397                 }
398
399                 if (MON_CSLEEP(m_ptr))
400                 {
401                         GAME_TEXT m_name[MAX_NLEN];
402                         monster_desc(m_name, m_ptr, 0);
403                         (void)set_monster_csleep(c_ptr->m_idx, 0);
404                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
405                 }
406
407                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
408
409                 p_ptr->riding = c_ptr->m_idx;
410
411                 /* Hack -- remove tracked monster */
412                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
413         }
414
415         p_ptr->energy_use = 100;
416
417         /* Mega-Hack -- Forget the view and lite */
418         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
419         p_ptr->update |= (PU_BONUS);
420         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
421         p_ptr->redraw |= (PR_UHEALTH);
422
423         /* Move the player */
424         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
425
426         return TRUE;
427 }
428
429 /*!
430 * @brief ペットに名前をつけるコマンドのメインルーチン
431 * @return なし
432 */
433 static void do_name_pet(void)
434 {
435         monster_type *m_ptr;
436         char out_val[20];
437         GAME_TEXT m_name[MAX_NLEN];
438         bool old_name = FALSE;
439         bool old_target_pet = target_pet;
440
441         target_pet = TRUE;
442         if (!target_set(TARGET_KILL))
443         {
444                 target_pet = old_target_pet;
445                 return;
446         }
447         target_pet = old_target_pet;
448
449         if (cave[target_row][target_col].m_idx)
450         {
451                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
452
453                 if (!is_pet(m_ptr))
454                 {
455                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
456                         return;
457                 }
458                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
459                 {
460                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
461                         return;
462                 }
463                 monster_desc(m_name, m_ptr, 0);
464
465                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
466                 msg_print(NULL);
467
468                 /* Start with nothing */
469                 strcpy(out_val, "");
470
471                 /* Use old inscription */
472                 if (m_ptr->nickname)
473                 {
474                         /* Start with the old inscription */
475                         strcpy(out_val, quark_str(m_ptr->nickname));
476                         old_name = TRUE;
477                 }
478
479                 /* Get a new inscription (possibly empty) */
480                 if (get_string(_("名前: ", "Name: "), out_val, 15))
481                 {
482                         if (out_val[0])
483                         {
484                                 /* Save the inscription */
485                                 m_ptr->nickname = quark_add(out_val);
486                                 if (record_named_pet)
487                                 {
488                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
489                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
490                                 }
491                         }
492                         else
493                         {
494                                 if (record_named_pet && old_name)
495                                 {
496                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
497                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
498                                 }
499                                 m_ptr->nickname = 0;
500                         }
501                 }
502         }
503 }
504
505
506 /*!
507 * @brief ペットに関するコマンドリストのメインルーチン /
508 * Issue a pet command
509 * @return なし
510 */
511 void do_cmd_pet(void)
512 {
513         COMMAND_CODE i = 0;
514         int                     num;
515         int                     powers[36];
516         concptr                 power_desc[36];
517         bool                    flag, redraw;
518         char                    choice;
519         char                    out_val[160];
520         int                     pet_ctr;
521         monster_type    *m_ptr;
522
523         PET_COMMAND_IDX mode = 0;
524
525         char buf[160];
526         char target_buf[160];
527
528         int menu_line = use_menu ? 1 : 0;
529
530         num = 0;
531
532         if(p_ptr->wild_mode) return;
533
534         power_desc[num] = _("ペットを放す", "dismiss pets");
535         powers[num++] = PET_DISMISS;
536
537 #ifdef JP
538         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
539                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
540 #else
541         sprintf(target_buf, "specify a target of pet (now:%s)",
542                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
543 #endif
544         power_desc[num] = target_buf;
545         powers[num++] = PET_TARGET;
546         power_desc[num] = _("近くにいろ", "stay close");
547
548         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
549         powers[num++] = PET_STAY_CLOSE;
550         power_desc[num] = _("ついて来い", "follow me");
551
552         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
553         powers[num++] = PET_FOLLOW_ME;
554         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
555
556         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
557         powers[num++] = PET_SEEK_AND_DESTROY;
558         power_desc[num] = _("少し離れていろ", "give me space");
559
560         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
561         powers[num++] = PET_ALLOW_SPACE;
562         power_desc[num] = _("離れていろ", "stay away");
563
564         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
565         powers[num++] = PET_STAY_AWAY;
566
567         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
568         {
569                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
570         }
571         else
572         {
573                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
574         }
575         powers[num++] = PET_OPEN_DOORS;
576
577         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
578         {
579                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
580         }
581         else
582         {
583                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
584         }
585         powers[num++] = PET_TAKE_ITEMS;
586
587         if (p_ptr->pet_extra_flags & PF_TELEPORT)
588         {
589                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
590         }
591         else
592         {
593                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
594         }
595         powers[num++] = PET_TELEPORT;
596
597         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
598         {
599                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
600         }
601         else
602         {
603                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
604         }
605         powers[num++] = PET_ATTACK_SPELL;
606
607         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
608         {
609                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
610         }
611         else
612         {
613                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
614         }
615         powers[num++] = PET_SUMMON_SPELL;
616
617         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
618         {
619                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
620         }
621         else
622         {
623                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
624         }
625         powers[num++] = PET_BALL_SPELL;
626
627         if (p_ptr->riding)
628         {
629                 power_desc[num] = _("ペットから降りる", "get off a pet");
630         }
631         else
632         {
633                 power_desc[num] = _("ペットに乗る", "ride a pet");
634         }
635         powers[num++] = PET_RIDING;
636         power_desc[num] = _("ペットに名前をつける", "name pets");
637         powers[num++] = PET_NAME;
638
639         if (p_ptr->riding)
640         {
641                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
642                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
643                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
644                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
645                 {
646                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
647                         {
648                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
649                         }
650                         else
651                         {
652                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
653                         }
654
655                         powers[num++] = PET_RYOUTE;
656                 }
657                 else
658                 {
659                         switch (p_ptr->pclass)
660                         {
661                         case CLASS_MONK:
662                         case CLASS_FORCETRAINER:
663                         case CLASS_BERSERKER:
664                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
665                                 {
666                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
667                                         {
668                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
669                                         }
670                                         else
671                                         {
672                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
673                                         }
674
675                                         powers[num++] = PET_RYOUTE;
676                                 }
677                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
678                                 {
679                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
680                                         {
681                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
682                                         }
683                                         else
684                                         {
685                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
686                                         }
687
688                                         powers[num++] = PET_RYOUTE;
689                                 }
690                                 break;
691                         }
692                 }
693         }
694
695         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
696         {
697                 /* Nothing chosen yet */
698                 flag = FALSE;
699
700                 /* No redraw yet */
701                 redraw = FALSE;
702
703                 if (use_menu)
704                 {
705                         screen_save();
706
707                         /* Build a prompt */
708                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
709                 }
710                 else
711                 {
712                         /* Build a prompt */
713                         strnfmt(out_val, 78,
714                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
715                                 I2A(0), I2A(num - 1));
716                 }
717
718                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
719
720                 /* Get a command from the user */
721                 while (!flag)
722                 {
723                         int ask = TRUE;
724
725                         if (choice == ESCAPE) choice = ' ';
726                         else if (!get_com(out_val, &choice, TRUE)) break;
727
728                         if (use_menu && (choice != ' '))
729                         {
730                                 switch (choice)
731                                 {
732                                 case '0':
733                                         screen_load();
734                                         return;
735
736                                 case '8':
737                                 case 'k':
738                                 case 'K':
739                                         menu_line += (num - 1);
740                                         break;
741
742                                 case '2':
743                                 case 'j':
744                                 case 'J':
745                                         menu_line++;
746                                         break;
747
748                                 case '4':
749                                 case 'h':
750                                 case 'H':
751                                         menu_line = 1;
752                                         break;
753
754                                 case '6':
755                                 case 'l':
756                                 case 'L':
757                                         menu_line = num;
758                                         break;
759
760                                 case 'x':
761                                 case 'X':
762                                 case '\r':
763                                 case '\n':
764                                         i = menu_line - 1;
765                                         ask = FALSE;
766                                         break;
767                                 }
768                                 if (menu_line > num) menu_line -= num;
769                         }
770
771                         /* Request redraw */
772                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
773                         {
774                                 /* Show the list */
775                                 if (!redraw || use_menu)
776                                 {
777                                         byte y = 1, x = 0;
778                                         PET_COMMAND_IDX ctr = 0;
779
780                                         /* Show list */
781                                         redraw = TRUE;
782                                         if (!use_menu) screen_save();
783
784                                         prt("", y++, x);
785
786                                         /* Print list */
787                                         for (ctr = 0; ctr < num; ctr++)
788                                         {
789                                                 /* Letter/number for power selection */
790                                                 if (use_menu)
791                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
792                                                 else
793                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
794
795                                                 strcat(buf, power_desc[ctr]);
796
797                                                 prt(buf, y + ctr, x);
798                                         }
799
800                                         prt("", y + MIN(ctr, 17), x);
801                                 }
802
803                                 /* Hide the list */
804                                 else
805                                 {
806                                         /* Hide list */
807                                         redraw = FALSE;
808                                         screen_load();
809                                 }
810
811                                 /* Redo asking */
812                                 continue;
813                         }
814
815                         if (!use_menu)
816                         {
817                                 /* Note verify */
818                                 ask = (isupper(choice));
819
820                                 /* Lowercase */
821                                 if (ask) choice = (char)tolower(choice);
822
823                                 /* Extract request */
824                                 i = (islower(choice) ? A2I(choice) : -1);
825                         }
826
827                         /* Totally Illegal */
828                         if ((i < 0) || (i >= num))
829                         {
830                                 bell();
831                                 continue;
832                         }
833
834                         /* Verify it */
835                         if (ask)
836                         {
837                                 /* Prompt */
838                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
839
840                                 /* Belay that order */
841                                 if (!get_check(buf)) continue;
842                         }
843
844                         /* Stop the loop */
845                         flag = TRUE;
846                 }
847                 if (redraw) screen_load();
848
849                 /* Abort if needed */
850                 if (!flag)
851                 {
852                         p_ptr->energy_use = 0;
853                         return;
854                 }
855
856                 repeat_push(i);
857         }
858         switch (powers[i])
859         {
860         case PET_DISMISS: /* Dismiss pets */
861         {
862                 /* Check pets (backwards) */
863                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
864                 {
865                         /* Player has pet */
866                         if (is_pet(&m_list[pet_ctr])) break;
867                 }
868
869                 if (!pet_ctr)
870                 {
871                         msg_print(_("ペットがいない!", "You have no pets!"));
872                         break;
873                 }
874                 do_cmd_pet_dismiss();
875                 (void)calculate_upkeep();
876                 break;
877         }
878         case PET_TARGET:
879         {
880                 project_length = -1;
881                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
882                 else
883                 {
884                         cave_type *c_ptr = &cave[target_row][target_col];
885                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
886                         {
887                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
888                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
889                         }
890                         else pet_t_m_idx = 0;
891                 }
892                 project_length = 0;
893
894                 break;
895         }
896         /* Call pets */
897         case PET_STAY_CLOSE:
898         {
899                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
900                 pet_t_m_idx = 0;
901                 break;
902         }
903         /* "Follow Me" */
904         case PET_FOLLOW_ME:
905         {
906                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
907                 pet_t_m_idx = 0;
908                 break;
909         }
910         /* "Seek and destoy" */
911         case PET_SEEK_AND_DESTROY:
912         {
913                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
914                 break;
915         }
916         /* "Give me space" */
917         case PET_ALLOW_SPACE:
918         {
919                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
920                 break;
921         }
922         /* "Stay away" */
923         case PET_STAY_AWAY:
924         {
925                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
926                 break;
927         }
928         /* flag - allow pets to open doors */
929         case PET_OPEN_DOORS:
930         {
931                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
932                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
933                 break;
934         }
935         /* flag - allow pets to pickup items */
936         case PET_TAKE_ITEMS:
937         {
938                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
939                 {
940                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
941                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
942                         {
943                                 /* Access the monster */
944                                 m_ptr = &m_list[pet_ctr];
945
946                                 if (is_pet(m_ptr))
947                                 {
948                                         monster_drop_carried_objects(m_ptr);
949                                 }
950                         }
951                 }
952                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
953
954                 break;
955         }
956         /* flag - allow pets to teleport */
957         case PET_TELEPORT:
958         {
959                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
960                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
961                 break;
962         }
963         /* flag - allow pets to cast attack spell */
964         case PET_ATTACK_SPELL:
965         {
966                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
967                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
968                 break;
969         }
970         /* flag - allow pets to cast attack spell */
971         case PET_SUMMON_SPELL:
972         {
973                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
974                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
975                 break;
976         }
977         /* flag - allow pets to cast attack spell */
978         case PET_BALL_SPELL:
979         {
980                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
981                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
982                 break;
983         }
984
985         case PET_RIDING:
986         {
987                 (void)do_riding(FALSE);
988                 break;
989         }
990
991         case PET_NAME:
992         {
993                 do_name_pet();
994                 break;
995         }
996
997         case PET_RYOUTE:
998         {
999                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1000                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1001                 p_ptr->update |= (PU_BONUS);
1002                 handle_stuff();
1003                 break;
1004         }
1005         }
1006 }
1007
1008
1009 /*!
1010 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1011 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1012 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1013 * @return なし
1014 */
1015 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1016 {
1017         s32b old_friend_align = friend_align;
1018         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1019
1020         if (inc)
1021         {
1022                 total_friends++;
1023                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1024                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1025         }
1026         else
1027         {
1028                 total_friends--;
1029                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1030                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1031         }
1032
1033         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1034 }
1035
1036
1037
1038 /*!
1039 * @brief プレイヤーの落馬判定処理
1040 * @param dam 落馬判定を発した際に受けたダメージ量
1041 * @param force TRUEならば強制的に落馬する
1042 * @return 実際に落馬したらTRUEを返す
1043 */
1044 bool rakuba(HIT_POINT dam, bool force)
1045 {
1046         int i, y, x, oy, ox;
1047         int sn = 0, sy = 0, sx = 0;
1048         GAME_TEXT m_name[MAX_NLEN];
1049         monster_type *m_ptr = &m_list[p_ptr->riding];
1050         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1051         bool fall_dam = FALSE;
1052
1053         if (!p_ptr->riding) return FALSE;
1054         if (p_ptr->wild_mode) return FALSE;
1055
1056         if (dam >= 0 || force)
1057         {
1058                 if (!force)
1059                 {
1060                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1061                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1062                         int ridinglevel = r_ptr->level;
1063
1064                         /* 落馬のしやすさ */
1065                         int rakubalevel = r_ptr->level;
1066                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1067
1068                         if ((cur < max) && (max > 1000) &&
1069                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1070                         {
1071                                 int inc = 0;
1072
1073                                 if (ridinglevel > (cur / 100 + 15))
1074                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1075                                 else
1076                                         inc += 1;
1077
1078                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1079                         }
1080
1081                         /* レベルの低い乗馬からは落馬しにくい */
1082                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1083                         {
1084                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1085                                 {
1086                                         return FALSE;
1087                                 }
1088                         }
1089                 }
1090
1091                 /* Check around the player */
1092                 for (i = 0; i < 8; i++)
1093                 {
1094                         cave_type *c_ptr;
1095
1096                         /* Access the location */
1097                         y = p_ptr->y + ddy_ddd[i];
1098                         x = p_ptr->x + ddx_ddd[i];
1099
1100                         c_ptr = &cave[y][x];
1101
1102                         if (c_ptr->m_idx) continue;
1103
1104                         /* Skip non-empty grids */
1105                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1106                         {
1107                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1108                         }
1109
1110                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1111
1112                         /* Count "safe" grids */
1113                         sn++;
1114
1115                         /* Randomize choice */
1116                         if (randint0(sn) > 0) continue;
1117
1118                         /* Save the safe location */
1119                         sy = y; sx = x;
1120                 }
1121                 if (!sn)
1122                 {
1123                         monster_desc(m_name, m_ptr, 0);
1124                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1125                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1126                         return FALSE;
1127                 }
1128
1129                 oy = p_ptr->y;
1130                 ox = p_ptr->x;
1131
1132                 p_ptr->y = sy;
1133                 p_ptr->x = sx;
1134
1135                 /* Redraw the old spot */
1136                 lite_spot(oy, ox);
1137
1138                 /* Redraw the new spot */
1139                 lite_spot(p_ptr->y, p_ptr->x);
1140
1141                 /* Check for new panel */
1142                 verify_panel();
1143         }
1144
1145         p_ptr->riding = 0;
1146         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1147         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1148
1149         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1150         handle_stuff();
1151
1152
1153         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1154         p_ptr->redraw |= (PR_EXTRA);
1155
1156         /* Update health track of mount */
1157         p_ptr->redraw |= (PR_UHEALTH);
1158
1159         if (p_ptr->levitation && !force)
1160         {
1161                 monster_desc(m_name, m_ptr, 0);
1162                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1163         }
1164         else
1165         {
1166                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1167                 fall_dam = TRUE;
1168         }
1169
1170         /* Move the player */
1171         if (sy && !p_ptr->is_dead)
1172                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1173
1174         return fall_dam;
1175 }
1176