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[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3 #include "sort.h"
4 #include "player-status.h"
5
6 /*!
7 * @brief プレイヤーの騎乗/下馬処理判定
8 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
9 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
10 * @return 可能ならばTRUEを返す
11 */
12 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
13 {
14         bool p_can_enter;
15         bool old_character_xtra = character_xtra;
16         MONSTER_IDX old_riding = p_ptr->riding;
17         bool old_riding_ryoute = p_ptr->riding_ryoute;
18         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
19         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
20
21         /* Hack -- prevent "icky" message */
22         character_xtra = TRUE;
23
24         if (now_riding) p_ptr->riding = c_ptr->m_idx;
25         else
26         {
27                 p_ptr->riding = 0;
28                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
29                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
30         }
31
32         p_ptr->update |= PU_BONUS;
33         handle_stuff();
34
35         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
36
37         p_ptr->riding = old_riding;
38         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
39         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
40         p_ptr->riding_ryoute = old_riding_ryoute;
41         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
42
43         p_ptr->update |= PU_BONUS;
44         handle_stuff();
45
46         character_xtra = old_character_xtra;
47
48         return p_can_enter;
49 }
50
51
52 /*!
53 * @brief ペットになっているモンスターをソートするための比較処理
54 * @param u モンスターの構造体配列
55 * @param v 未使用
56 * @param a 比較対象のモンスターID1
57 * @param b 比較対象のモンスターID2
58 * @return 2番目が大ならばTRUEを返す
59 */
60 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
61 {
62         u16b *who = (u16b*)(u);
63
64         int w1 = who[a];
65         int w2 = who[b];
66
67         monster_type *m_ptr1 = &m_list[w1];
68         monster_type *m_ptr2 = &m_list[w2];
69         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
70         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
71
72         /* Unused */
73         (void)v;
74
75         if (w1 == p_ptr->riding) return TRUE;
76         if (w2 == p_ptr->riding) return FALSE;
77
78         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
79         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
80
81         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
82         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
83
84         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
85         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
86
87         if (r_ptr1->level > r_ptr2->level) return TRUE;
88         if (r_ptr2->level > r_ptr1->level) return FALSE;
89
90         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
91         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
92
93         return w1 <= w2;
94 }
95
96
97 /*!
98 * @brief ペットの維持コスト計算
99 * @return 維持コスト(%)
100 */
101 int calculate_upkeep(void)
102 {
103         s32b old_friend_align = friend_align;
104         MONSTER_IDX m_idx;
105         bool have_a_unique = FALSE;
106         s32b total_friend_levels = 0;
107
108         total_friends = 0;
109         friend_align = 0;
110
111         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
112         {
113                 monster_type *m_ptr;
114                 monster_race *r_ptr;
115
116                 m_ptr = &m_list[m_idx];
117                 if (!m_ptr->r_idx) continue;
118                 r_ptr = &r_info[m_ptr->r_idx];
119
120                 if (is_pet(m_ptr))
121                 {
122                         total_friends++;
123                         if (r_ptr->flags1 & RF1_UNIQUE)
124                         {
125                                 if (p_ptr->pclass == CLASS_CAVALRY)
126                                 {
127                                         if (p_ptr->riding == m_idx)
128                                                 total_friend_levels += (r_ptr->level + 5) * 2;
129                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
130                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
131                                         else
132                                                 total_friend_levels += (r_ptr->level + 5) * 10;
133                                         have_a_unique = TRUE;
134                                 }
135                                 else
136                                         total_friend_levels += (r_ptr->level + 5) * 10;
137                         }
138                         else
139                                 total_friend_levels += r_ptr->level;
140
141                         /* Determine pet alignment */
142                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
143                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
144                 }
145         }
146         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
147         if (total_friends)
148         {
149                 int upkeep_factor;
150                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
151                 if (upkeep_factor < 0) upkeep_factor = 0;
152                 if (upkeep_factor > 1000) upkeep_factor = 1000;
153                 return upkeep_factor;
154         }
155         else
156                 return 0;
157 }
158
159 /*!
160 * @brief ペットを開放するコマンドのメインルーチン
161 * @return なし
162 */
163 void do_cmd_pet_dismiss(void)
164 {
165         monster_type    *m_ptr;
166         bool            all_pets = FALSE;
167         MONSTER_IDX pet_ctr;
168         int i;
169         int Dismissed = 0;
170
171         MONSTER_IDX *who;
172         u16b dummy_why;
173         int max_pet = 0;
174         bool_hack cu, cv;
175
176         cu = Term->scr->cu;
177         cv = Term->scr->cv;
178         Term->scr->cu = 0;
179         Term->scr->cv = 1;
180
181         /* Allocate the "who" array */
182         C_MAKE(who, max_m_idx, MONSTER_IDX);
183
184         /* Process the monsters (backwards) */
185         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
186         {
187                 if (is_pet(&m_list[pet_ctr]))
188                         who[max_pet++] = pet_ctr;
189         }
190
191         /* Select the sort method */
192         ang_sort_comp = ang_sort_comp_pet_dismiss;
193         ang_sort_swap = ang_sort_swap_hook;
194
195         ang_sort(who, &dummy_why, max_pet);
196
197         /* Process the monsters (backwards) */
198         for (i = 0; i < max_pet; i++)
199         {
200                 bool delete_this;
201                 GAME_TEXT friend_name[MAX_NLEN];
202                 bool kakunin;
203
204                 /* Access the monster */
205                 pet_ctr = who[i];
206                 m_ptr = &m_list[pet_ctr];
207
208                 delete_this = FALSE;
209                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
210                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
211
212                 if (!all_pets)
213                 {
214                         /* Hack -- health bar for this monster */
215                         health_track(pet_ctr);
216                         handle_stuff();
217
218                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
219
220                         if (m_ptr->ml)
221                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
222
223                         while (TRUE)
224                         {
225                                 char ch = inkey();
226
227                                 if (ch == 'Y' || ch == 'y')
228                                 {
229                                         delete_this = TRUE;
230
231                                         if (kakunin)
232                                         {
233                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
234                                                 ch = inkey();
235                                                 if (ch != 'Y' && ch != 'y')
236                                                         delete_this = FALSE;
237                                         }
238                                         break;
239                                 }
240
241                                 if (ch == 'U' || ch == 'u')
242                                 {
243                                         all_pets = TRUE;
244                                         break;
245                                 }
246
247                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
248                                         break;
249
250                                 bell();
251                         }
252                 }
253
254                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
255                 {
256                         if (record_named_pet && m_ptr->nickname)
257                         {
258                                 GAME_TEXT m_name[MAX_NLEN];
259
260                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
261                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
262                         }
263
264                         if (pet_ctr == p_ptr->riding)
265                         {
266                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
267
268                                 p_ptr->riding = 0;
269
270                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
271                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
272                         }
273
274                         /* HACK : Add the line to message buffer */
275                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
276                         p_ptr->window |= (PW_MESSAGE);
277                         handle_stuff();
278
279                         delete_monster_idx(pet_ctr);
280                         Dismissed++;
281                 }
282         }
283
284         Term->scr->cu = cu;
285         Term->scr->cv = cv;
286         Term_fresh();
287
288         C_KILL(who, max_m_idx, MONSTER_IDX);
289
290 #ifdef JP
291         msg_format("%d 体のペットを放しました。", Dismissed);
292 #else
293         msg_format("You have dismissed %d pet%s.", Dismissed,
294                 (Dismissed == 1 ? "" : "s"));
295 #endif
296         if (Dismissed == 0 && all_pets)
297                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
298 }
299
300
301
302 /*!
303 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
304 * @param force 強制的に騎乗/下馬するならばTRUE
305 * @return 騎乗/下馬できたらTRUE
306 */
307 bool do_riding(bool force)
308 {
309         POSITION x, y;
310         DIRECTION dir = 0;
311         cave_type *c_ptr;
312         monster_type *m_ptr;
313
314         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
315         y = p_ptr->y + ddy[dir];
316         x = p_ptr->x + ddx[dir];
317         c_ptr = &cave[y][x];
318
319         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
320
321         if (p_ptr->riding)
322         {
323                 /* Skip non-empty grids */
324                 if (!player_can_ride_aux(c_ptr, FALSE))
325                 {
326                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
327                         return FALSE;
328                 }
329
330                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
331
332                 if (c_ptr->m_idx)
333                 {
334                         p_ptr->energy_use = 100;
335
336                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
337
338                         py_attack(y, x, 0);
339                         return FALSE;
340                 }
341
342                 p_ptr->riding = 0;
343                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
344                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
345         }
346         else
347         {
348                 if (p_ptr->confused)
349                 {
350                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
351                         return FALSE;
352                 }
353
354                 m_ptr = &m_list[c_ptr->m_idx];
355
356                 if (!c_ptr->m_idx || !m_ptr->ml)
357                 {
358                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
359                         return FALSE;
360                 }
361                 if (!is_pet(m_ptr) && !force)
362                 {
363                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
364                         return FALSE;
365                 }
366                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
367                 {
368                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
369                         return FALSE;
370                 }
371
372                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
373
374                 if (!player_can_ride_aux(c_ptr, TRUE))
375                 {
376                         /* Feature code (applying "mimic" field) */
377                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
378 #ifdef JP
379                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
380                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
381                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
382                                 "中" : "上");
383 #else
384                         msg_format("This monster is %s the %s.",
385                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
386                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
387                                 "in" : "on", f_name + f_ptr->name);
388 #endif
389
390                         return FALSE;
391                 }
392                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
393                 {
394                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
395                         p_ptr->energy_use = 100;
396                         return FALSE;
397                 }
398
399                 if (MON_CSLEEP(m_ptr))
400                 {
401                         GAME_TEXT m_name[MAX_NLEN];
402                         monster_desc(m_name, m_ptr, 0);
403                         (void)set_monster_csleep(c_ptr->m_idx, 0);
404                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
405                 }
406
407                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
408
409                 p_ptr->riding = c_ptr->m_idx;
410
411                 /* Hack -- remove tracked monster */
412                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
413         }
414
415         p_ptr->energy_use = 100;
416
417         /* Mega-Hack -- Forget the view and lite */
418         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
419         p_ptr->update |= (PU_BONUS);
420         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
421         p_ptr->redraw |= (PR_UHEALTH);
422
423         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
424
425         return TRUE;
426 }
427
428 /*!
429 * @brief ペットに名前をつけるコマンドのメインルーチン
430 * @return なし
431 */
432 static void do_name_pet(void)
433 {
434         monster_type *m_ptr;
435         char out_val[20];
436         GAME_TEXT m_name[MAX_NLEN];
437         bool old_name = FALSE;
438         bool old_target_pet = target_pet;
439
440         target_pet = TRUE;
441         if (!target_set(TARGET_KILL))
442         {
443                 target_pet = old_target_pet;
444                 return;
445         }
446         target_pet = old_target_pet;
447
448         if (cave[target_row][target_col].m_idx)
449         {
450                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
451
452                 if (!is_pet(m_ptr))
453                 {
454                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
455                         return;
456                 }
457                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
458                 {
459                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
460                         return;
461                 }
462                 monster_desc(m_name, m_ptr, 0);
463
464                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
465                 msg_print(NULL);
466
467                 /* Start with nothing */
468                 strcpy(out_val, "");
469
470                 /* Use old inscription */
471                 if (m_ptr->nickname)
472                 {
473                         /* Start with the old inscription */
474                         strcpy(out_val, quark_str(m_ptr->nickname));
475                         old_name = TRUE;
476                 }
477
478                 /* Get a new inscription (possibly empty) */
479                 if (get_string(_("名前: ", "Name: "), out_val, 15))
480                 {
481                         if (out_val[0])
482                         {
483                                 /* Save the inscription */
484                                 m_ptr->nickname = quark_add(out_val);
485                                 if (record_named_pet)
486                                 {
487                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
488                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
489                                 }
490                         }
491                         else
492                         {
493                                 if (record_named_pet && old_name)
494                                 {
495                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
496                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
497                                 }
498                                 m_ptr->nickname = 0;
499                         }
500                 }
501         }
502 }
503
504
505 /*!
506 * @brief ペットに関するコマンドリストのメインルーチン /
507 * Issue a pet command
508 * @return なし
509 */
510 void do_cmd_pet(void)
511 {
512         COMMAND_CODE i = 0;
513         int                     num;
514         int                     powers[36];
515         concptr                 power_desc[36];
516         bool                    flag, redraw;
517         char                    choice;
518         char                    out_val[160];
519         int                     pet_ctr;
520         monster_type    *m_ptr;
521
522         PET_COMMAND_IDX mode = 0;
523
524         char buf[160];
525         char target_buf[160];
526
527         int menu_line = use_menu ? 1 : 0;
528
529         num = 0;
530
531         if(p_ptr->wild_mode) return;
532
533         power_desc[num] = _("ペットを放す", "dismiss pets");
534         powers[num++] = PET_DISMISS;
535
536 #ifdef JP
537         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
538                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
539 #else
540         sprintf(target_buf, "specify a target of pet (now:%s)",
541                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
542 #endif
543         power_desc[num] = target_buf;
544         powers[num++] = PET_TARGET;
545         power_desc[num] = _("近くにいろ", "stay close");
546
547         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
548         powers[num++] = PET_STAY_CLOSE;
549         power_desc[num] = _("ついて来い", "follow me");
550
551         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
552         powers[num++] = PET_FOLLOW_ME;
553         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
554
555         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
556         powers[num++] = PET_SEEK_AND_DESTROY;
557         power_desc[num] = _("少し離れていろ", "give me space");
558
559         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
560         powers[num++] = PET_ALLOW_SPACE;
561         power_desc[num] = _("離れていろ", "stay away");
562
563         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
564         powers[num++] = PET_STAY_AWAY;
565
566         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
567         {
568                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
569         }
570         else
571         {
572                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
573         }
574         powers[num++] = PET_OPEN_DOORS;
575
576         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
577         {
578                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
579         }
580         else
581         {
582                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
583         }
584         powers[num++] = PET_TAKE_ITEMS;
585
586         if (p_ptr->pet_extra_flags & PF_TELEPORT)
587         {
588                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
589         }
590         else
591         {
592                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
593         }
594         powers[num++] = PET_TELEPORT;
595
596         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
597         {
598                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
599         }
600         else
601         {
602                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
603         }
604         powers[num++] = PET_ATTACK_SPELL;
605
606         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
607         {
608                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
609         }
610         else
611         {
612                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
613         }
614         powers[num++] = PET_SUMMON_SPELL;
615
616         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
617         {
618                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
619         }
620         else
621         {
622                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
623         }
624         powers[num++] = PET_BALL_SPELL;
625
626         if (p_ptr->riding)
627         {
628                 power_desc[num] = _("ペットから降りる", "get off a pet");
629         }
630         else
631         {
632                 power_desc[num] = _("ペットに乗る", "ride a pet");
633         }
634         powers[num++] = PET_RIDING;
635         power_desc[num] = _("ペットに名前をつける", "name pets");
636         powers[num++] = PET_NAME;
637
638         if (p_ptr->riding)
639         {
640                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
641                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
642                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
643                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
644                 {
645                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
646                         {
647                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
648                         }
649                         else
650                         {
651                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
652                         }
653
654                         powers[num++] = PET_RYOUTE;
655                 }
656                 else
657                 {
658                         switch (p_ptr->pclass)
659                         {
660                         case CLASS_MONK:
661                         case CLASS_FORCETRAINER:
662                         case CLASS_BERSERKER:
663                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
664                                 {
665                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
666                                         {
667                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
668                                         }
669                                         else
670                                         {
671                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
672                                         }
673
674                                         powers[num++] = PET_RYOUTE;
675                                 }
676                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
677                                 {
678                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
679                                         {
680                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
681                                         }
682                                         else
683                                         {
684                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
685                                         }
686
687                                         powers[num++] = PET_RYOUTE;
688                                 }
689                                 break;
690                         }
691                 }
692         }
693
694         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
695         {
696                 /* Nothing chosen yet */
697                 flag = FALSE;
698
699                 /* No redraw yet */
700                 redraw = FALSE;
701
702                 if (use_menu)
703                 {
704                         screen_save();
705
706                         /* Build a prompt */
707                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
708                 }
709                 else
710                 {
711                         /* Build a prompt */
712                         strnfmt(out_val, 78,
713                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
714                                 I2A(0), I2A(num - 1));
715                 }
716
717                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
718
719                 /* Get a command from the user */
720                 while (!flag)
721                 {
722                         int ask = TRUE;
723
724                         if (choice == ESCAPE) choice = ' ';
725                         else if (!get_com(out_val, &choice, TRUE)) break;
726
727                         if (use_menu && (choice != ' '))
728                         {
729                                 switch (choice)
730                                 {
731                                 case '0':
732                                         screen_load();
733                                         return;
734
735                                 case '8':
736                                 case 'k':
737                                 case 'K':
738                                         menu_line += (num - 1);
739                                         break;
740
741                                 case '2':
742                                 case 'j':
743                                 case 'J':
744                                         menu_line++;
745                                         break;
746
747                                 case '4':
748                                 case 'h':
749                                 case 'H':
750                                         menu_line = 1;
751                                         break;
752
753                                 case '6':
754                                 case 'l':
755                                 case 'L':
756                                         menu_line = num;
757                                         break;
758
759                                 case 'x':
760                                 case 'X':
761                                 case '\r':
762                                 case '\n':
763                                         i = menu_line - 1;
764                                         ask = FALSE;
765                                         break;
766                                 }
767                                 if (menu_line > num) menu_line -= num;
768                         }
769
770                         /* Request redraw */
771                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
772                         {
773                                 /* Show the list */
774                                 if (!redraw || use_menu)
775                                 {
776                                         byte y = 1, x = 0;
777                                         PET_COMMAND_IDX ctr = 0;
778
779                                         /* Show list */
780                                         redraw = TRUE;
781                                         if (!use_menu) screen_save();
782
783                                         prt("", y++, x);
784
785                                         /* Print list */
786                                         for (ctr = 0; ctr < num; ctr++)
787                                         {
788                                                 /* Letter/number for power selection */
789                                                 if (use_menu)
790                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
791                                                 else
792                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
793
794                                                 strcat(buf, power_desc[ctr]);
795
796                                                 prt(buf, y + ctr, x);
797                                         }
798
799                                         prt("", y + MIN(ctr, 17), x);
800                                 }
801
802                                 /* Hide the list */
803                                 else
804                                 {
805                                         /* Hide list */
806                                         redraw = FALSE;
807                                         screen_load();
808                                 }
809
810                                 /* Redo asking */
811                                 continue;
812                         }
813
814                         if (!use_menu)
815                         {
816                                 /* Note verify */
817                                 ask = (isupper(choice));
818
819                                 /* Lowercase */
820                                 if (ask) choice = (char)tolower(choice);
821
822                                 /* Extract request */
823                                 i = (islower(choice) ? A2I(choice) : -1);
824                         }
825
826                         /* Totally Illegal */
827                         if ((i < 0) || (i >= num))
828                         {
829                                 bell();
830                                 continue;
831                         }
832
833                         /* Verify it */
834                         if (ask)
835                         {
836                                 /* Prompt */
837                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
838
839                                 /* Belay that order */
840                                 if (!get_check(buf)) continue;
841                         }
842
843                         /* Stop the loop */
844                         flag = TRUE;
845                 }
846                 if (redraw) screen_load();
847
848                 /* Abort if needed */
849                 if (!flag)
850                 {
851                         p_ptr->energy_use = 0;
852                         return;
853                 }
854
855                 repeat_push(i);
856         }
857         switch (powers[i])
858         {
859         case PET_DISMISS: /* Dismiss pets */
860         {
861                 /* Check pets (backwards) */
862                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
863                 {
864                         /* Player has pet */
865                         if (is_pet(&m_list[pet_ctr])) break;
866                 }
867
868                 if (!pet_ctr)
869                 {
870                         msg_print(_("ペットがいない!", "You have no pets!"));
871                         break;
872                 }
873                 do_cmd_pet_dismiss();
874                 (void)calculate_upkeep();
875                 break;
876         }
877         case PET_TARGET:
878         {
879                 project_length = -1;
880                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
881                 else
882                 {
883                         cave_type *c_ptr = &cave[target_row][target_col];
884                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
885                         {
886                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
887                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
888                         }
889                         else pet_t_m_idx = 0;
890                 }
891                 project_length = 0;
892
893                 break;
894         }
895         /* Call pets */
896         case PET_STAY_CLOSE:
897         {
898                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
899                 pet_t_m_idx = 0;
900                 break;
901         }
902         /* "Follow Me" */
903         case PET_FOLLOW_ME:
904         {
905                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
906                 pet_t_m_idx = 0;
907                 break;
908         }
909         /* "Seek and destoy" */
910         case PET_SEEK_AND_DESTROY:
911         {
912                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
913                 break;
914         }
915         /* "Give me space" */
916         case PET_ALLOW_SPACE:
917         {
918                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
919                 break;
920         }
921         /* "Stay away" */
922         case PET_STAY_AWAY:
923         {
924                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
925                 break;
926         }
927         /* flag - allow pets to open doors */
928         case PET_OPEN_DOORS:
929         {
930                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
931                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
932                 break;
933         }
934         /* flag - allow pets to pickup items */
935         case PET_TAKE_ITEMS:
936         {
937                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
938                 {
939                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
940                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
941                         {
942                                 /* Access the monster */
943                                 m_ptr = &m_list[pet_ctr];
944
945                                 if (is_pet(m_ptr))
946                                 {
947                                         monster_drop_carried_objects(m_ptr);
948                                 }
949                         }
950                 }
951                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
952
953                 break;
954         }
955         /* flag - allow pets to teleport */
956         case PET_TELEPORT:
957         {
958                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
959                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
960                 break;
961         }
962         /* flag - allow pets to cast attack spell */
963         case PET_ATTACK_SPELL:
964         {
965                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
966                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
967                 break;
968         }
969         /* flag - allow pets to cast attack spell */
970         case PET_SUMMON_SPELL:
971         {
972                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
973                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
974                 break;
975         }
976         /* flag - allow pets to cast attack spell */
977         case PET_BALL_SPELL:
978         {
979                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
980                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
981                 break;
982         }
983
984         case PET_RIDING:
985         {
986                 (void)do_riding(FALSE);
987                 break;
988         }
989
990         case PET_NAME:
991         {
992                 do_name_pet();
993                 break;
994         }
995
996         case PET_RYOUTE:
997         {
998                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
999                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
1000                 p_ptr->update |= (PU_BONUS);
1001                 handle_stuff();
1002                 break;
1003         }
1004         }
1005 }
1006
1007
1008 /*!
1009 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1010 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1011 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1012 * @return なし
1013 */
1014 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1015 {
1016         s32b old_friend_align = friend_align;
1017         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1018
1019         if (inc)
1020         {
1021                 total_friends++;
1022                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1023                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1024         }
1025         else
1026         {
1027                 total_friends--;
1028                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1029                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1030         }
1031
1032         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1033 }
1034
1035
1036
1037 /*!
1038 * @brief プレイヤーの落馬判定処理
1039 * @param dam 落馬判定を発した際に受けたダメージ量
1040 * @param force TRUEならば強制的に落馬する
1041 * @return 実際に落馬したらTRUEを返す
1042 */
1043 bool rakuba(HIT_POINT dam, bool force)
1044 {
1045         int i, y, x, oy, ox;
1046         int sn = 0, sy = 0, sx = 0;
1047         GAME_TEXT m_name[MAX_NLEN];
1048         monster_type *m_ptr = &m_list[p_ptr->riding];
1049         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1050         bool fall_dam = FALSE;
1051
1052         if (!p_ptr->riding) return FALSE;
1053         if (p_ptr->wild_mode) return FALSE;
1054
1055         if (dam >= 0 || force)
1056         {
1057                 if (!force)
1058                 {
1059                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1060                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1061                         int ridinglevel = r_ptr->level;
1062
1063                         /* 落馬のしやすさ */
1064                         int rakubalevel = r_ptr->level;
1065                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1066
1067                         if ((cur < max) && (max > 1000) &&
1068                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1069                         {
1070                                 int inc = 0;
1071
1072                                 if (ridinglevel > (cur / 100 + 15))
1073                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1074                                 else
1075                                         inc += 1;
1076
1077                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1078                         }
1079
1080                         /* レベルの低い乗馬からは落馬しにくい */
1081                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1082                         {
1083                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1084                                 {
1085                                         return FALSE;
1086                                 }
1087                         }
1088                 }
1089
1090                 /* Check around the player */
1091                 for (i = 0; i < 8; i++)
1092                 {
1093                         cave_type *c_ptr;
1094
1095                         /* Access the location */
1096                         y = p_ptr->y + ddy_ddd[i];
1097                         x = p_ptr->x + ddx_ddd[i];
1098
1099                         c_ptr = &cave[y][x];
1100
1101                         if (c_ptr->m_idx) continue;
1102
1103                         /* Skip non-empty grids */
1104                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1105                         {
1106                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1107                         }
1108
1109                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1110
1111                         /* Count "safe" grids */
1112                         sn++;
1113
1114                         /* Randomize choice */
1115                         if (randint0(sn) > 0) continue;
1116
1117                         /* Save the safe location */
1118                         sy = y; sx = x;
1119                 }
1120                 if (!sn)
1121                 {
1122                         monster_desc(m_name, m_ptr, 0);
1123                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1124                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1125                         return FALSE;
1126                 }
1127
1128                 oy = p_ptr->y;
1129                 ox = p_ptr->x;
1130
1131                 p_ptr->y = sy;
1132                 p_ptr->x = sx;
1133
1134                 /* Redraw the old spot */
1135                 lite_spot(oy, ox);
1136
1137                 /* Redraw the new spot */
1138                 lite_spot(p_ptr->y, p_ptr->x);
1139
1140                 /* Check for new panel */
1141                 verify_panel();
1142         }
1143
1144         p_ptr->riding = 0;
1145         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1146         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1147
1148         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1149         handle_stuff();
1150
1151
1152         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1153         p_ptr->redraw |= (PR_EXTRA);
1154
1155         /* Update health track of mount */
1156         p_ptr->redraw |= (PR_UHEALTH);
1157
1158         if (p_ptr->levitation && !force)
1159         {
1160                 monster_desc(m_name, m_ptr, 0);
1161                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1162         }
1163         else
1164         {
1165                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1166                 fall_dam = TRUE;
1167         }
1168
1169         if (sy && !p_ptr->is_dead)
1170                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1171
1172         return fall_dam;
1173 }
1174