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[Refactor] #37353 monster_is_valid() 関数を定義し単純な !r_idx の条件から置換。 / Define monster_is_va...
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3 #include "sort.h"
4 #include "player-status.h"
5 #include "object-hook.h"
6 #include "monster-status.h"
7
8 /*!
9 * @brief プレイヤーの騎乗/下馬処理判定
10 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
11 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
12 * @return 可能ならばTRUEを返す
13 */
14 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
15 {
16         bool p_can_enter;
17         bool old_character_xtra = character_xtra;
18         MONSTER_IDX old_riding = p_ptr->riding;
19         bool old_riding_ryoute = p_ptr->riding_ryoute;
20         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
21         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
22
23         /* Hack -- prevent "icky" message */
24         character_xtra = TRUE;
25
26         if (now_riding) p_ptr->riding = g_ptr->m_idx;
27         else
28         {
29                 p_ptr->riding = 0;
30                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
31                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
32         }
33
34         p_ptr->update |= PU_BONUS;
35         handle_stuff();
36
37         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
38
39         p_ptr->riding = old_riding;
40         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
41         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
42         p_ptr->riding_ryoute = old_riding_ryoute;
43         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
44
45         p_ptr->update |= PU_BONUS;
46         handle_stuff();
47
48         character_xtra = old_character_xtra;
49
50         return p_can_enter;
51 }
52
53
54 /*!
55 * @brief ペットになっているモンスターをソートするための比較処理
56 * @param u モンスターの構造体配列
57 * @param v 未使用
58 * @param a 比較対象のモンスターID1
59 * @param b 比較対象のモンスターID2
60 * @return 2番目が大ならばTRUEを返す
61 */
62 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
63 {
64         u16b *who = (u16b*)(u);
65
66         int w1 = who[a];
67         int w2 = who[b];
68
69         monster_type *m_ptr1 = &current_floor_ptr->m_list[w1];
70         monster_type *m_ptr2 = &current_floor_ptr->m_list[w2];
71         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
72         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
73
74         /* Unused */
75         (void)v;
76
77         if (w1 == p_ptr->riding) return TRUE;
78         if (w2 == p_ptr->riding) return FALSE;
79
80         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
81         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
82
83         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
84         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
85
86         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
87         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
88
89         if (r_ptr1->level > r_ptr2->level) return TRUE;
90         if (r_ptr2->level > r_ptr1->level) return FALSE;
91
92         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
93         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
94
95         return w1 <= w2;
96 }
97
98
99 /*!
100 * @brief ペットの維持コスト計算
101 * @return 維持コスト(%)
102 */
103 int calculate_upkeep(void)
104 {
105         s32b old_friend_align = friend_align;
106         MONSTER_IDX m_idx;
107         bool have_a_unique = FALSE;
108         s32b total_friend_levels = 0;
109
110         total_friends = 0;
111         friend_align = 0;
112
113         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
114         {
115                 monster_type *m_ptr;
116                 monster_race *r_ptr;
117
118                 m_ptr = &current_floor_ptr->m_list[m_idx];
119                 if (!monster_is_valid(m_ptr)) continue;
120                 r_ptr = &r_info[m_ptr->r_idx];
121
122                 if (is_pet(m_ptr))
123                 {
124                         total_friends++;
125                         if (r_ptr->flags1 & RF1_UNIQUE)
126                         {
127                                 if (p_ptr->pclass == CLASS_CAVALRY)
128                                 {
129                                         if (p_ptr->riding == m_idx)
130                                                 total_friend_levels += (r_ptr->level + 5) * 2;
131                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
132                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
133                                         else
134                                                 total_friend_levels += (r_ptr->level + 5) * 10;
135                                         have_a_unique = TRUE;
136                                 }
137                                 else
138                                         total_friend_levels += (r_ptr->level + 5) * 10;
139                         }
140                         else
141                                 total_friend_levels += r_ptr->level;
142
143                         /* Determine pet alignment */
144                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
145                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
146                 }
147         }
148         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
149         if (total_friends)
150         {
151                 int upkeep_factor;
152                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
153                 if (upkeep_factor < 0) upkeep_factor = 0;
154                 if (upkeep_factor > 1000) upkeep_factor = 1000;
155                 return upkeep_factor;
156         }
157         else
158                 return 0;
159 }
160
161 /*!
162 * @brief ペットを開放するコマンドのメインルーチン
163 * @return なし
164 */
165 void do_cmd_pet_dismiss(void)
166 {
167         monster_type    *m_ptr;
168         bool            all_pets = FALSE;
169         MONSTER_IDX pet_ctr;
170         int i;
171         int Dismissed = 0;
172
173         MONSTER_IDX *who;
174         u16b dummy_why;
175         int max_pet = 0;
176         bool_hack cu, cv;
177
178         cu = Term->scr->cu;
179         cv = Term->scr->cv;
180         Term->scr->cu = 0;
181         Term->scr->cv = 1;
182
183         /* Allocate the "who" array */
184         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
185
186         /* Process the monsters (backwards) */
187         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
188         {
189                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
190                         who[max_pet++] = pet_ctr;
191         }
192
193         /* Select the sort method */
194         ang_sort_comp = ang_sort_comp_pet_dismiss;
195         ang_sort_swap = ang_sort_swap_hook;
196
197         ang_sort(who, &dummy_why, max_pet);
198
199         /* Process the monsters (backwards) */
200         for (i = 0; i < max_pet; i++)
201         {
202                 bool delete_this;
203                 GAME_TEXT friend_name[MAX_NLEN];
204                 bool kakunin;
205
206                 /* Access the monster */
207                 pet_ctr = who[i];
208                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
209
210                 delete_this = FALSE;
211                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
212                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
213
214                 if (!all_pets)
215                 {
216                         /* Hack -- health bar for this monster */
217                         health_track(pet_ctr);
218                         handle_stuff();
219
220                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
221
222                         if (m_ptr->ml)
223                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
224
225                         while (TRUE)
226                         {
227                                 char ch = inkey();
228
229                                 if (ch == 'Y' || ch == 'y')
230                                 {
231                                         delete_this = TRUE;
232
233                                         if (kakunin)
234                                         {
235                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
236                                                 ch = inkey();
237                                                 if (ch != 'Y' && ch != 'y')
238                                                         delete_this = FALSE;
239                                         }
240                                         break;
241                                 }
242
243                                 if (ch == 'U' || ch == 'u')
244                                 {
245                                         all_pets = TRUE;
246                                         break;
247                                 }
248
249                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
250                                         break;
251
252                                 bell();
253                         }
254                 }
255
256                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
257                 {
258                         if (record_named_pet && m_ptr->nickname)
259                         {
260                                 GAME_TEXT m_name[MAX_NLEN];
261
262                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
263                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
264                         }
265
266                         if (pet_ctr == p_ptr->riding)
267                         {
268                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
269
270                                 p_ptr->riding = 0;
271
272                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
273                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
274                         }
275
276                         /* HACK : Add the line to message buffer */
277                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
278                         p_ptr->window |= (PW_MESSAGE);
279                         handle_stuff();
280
281                         delete_monster_idx(pet_ctr);
282                         Dismissed++;
283                 }
284         }
285
286         Term->scr->cu = cu;
287         Term->scr->cv = cv;
288         Term_fresh();
289
290         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
291
292 #ifdef JP
293         msg_format("%d 体のペットを放しました。", Dismissed);
294 #else
295         msg_format("You have dismissed %d pet%s.", Dismissed,
296                 (Dismissed == 1 ? "" : "s"));
297 #endif
298         if (Dismissed == 0 && all_pets)
299                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
300 }
301
302
303
304 /*!
305 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
306 * @param force 強制的に騎乗/下馬するならばTRUE
307 * @return 騎乗/下馬できたらTRUE
308 */
309 bool do_riding(bool force)
310 {
311         POSITION x, y;
312         DIRECTION dir = 0;
313         grid_type *g_ptr;
314         monster_type *m_ptr;
315
316         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
317         y = p_ptr->y + ddy[dir];
318         x = p_ptr->x + ddx[dir];
319         g_ptr = &current_floor_ptr->grid_array[y][x];
320
321         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
322
323         if (p_ptr->riding)
324         {
325                 /* Skip non-empty grids */
326                 if (!player_can_ride_aux(g_ptr, FALSE))
327                 {
328                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
329                         return FALSE;
330                 }
331
332                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
333
334                 if (g_ptr->m_idx)
335                 {
336                         take_turn(p_ptr, 100);
337
338                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
339
340                         py_attack(y, x, 0);
341                         return FALSE;
342                 }
343
344                 p_ptr->riding = 0;
345                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
346                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
347         }
348         else
349         {
350                 if (cmd_limit_confused(p_ptr)) return FALSE;
351
352                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
353
354                 if (!g_ptr->m_idx || !m_ptr->ml)
355                 {
356                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
357                         return FALSE;
358                 }
359                 if (!is_pet(m_ptr) && !force)
360                 {
361                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
362                         return FALSE;
363                 }
364                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
365                 {
366                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
367                         return FALSE;
368                 }
369
370                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
371
372                 if (!player_can_ride_aux(g_ptr, TRUE))
373                 {
374                         /* Feature code (applying "mimic" field) */
375                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
376 #ifdef JP
377                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
378                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
379                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
380                                 "中" : "上");
381 #else
382                         msg_format("This monster is %s the %s.",
383                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
384                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
385                                 "in" : "on", f_name + f_ptr->name);
386 #endif
387
388                         return FALSE;
389                 }
390                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
391                 {
392                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
393                         take_turn(p_ptr, 100);
394                         return FALSE;
395                 }
396
397                 if (MON_CSLEEP(m_ptr))
398                 {
399                         GAME_TEXT m_name[MAX_NLEN];
400                         monster_desc(m_name, m_ptr, 0);
401                         (void)set_monster_csleep(g_ptr->m_idx, 0);
402                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
403                 }
404
405                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
406
407                 p_ptr->riding = g_ptr->m_idx;
408
409                 /* Hack -- remove tracked monster */
410                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
411         }
412
413         take_turn(p_ptr, 100);
414
415         /* Mega-Hack -- Forget the view and lite */
416         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
417         p_ptr->update |= (PU_BONUS);
418         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
419         p_ptr->redraw |= (PR_UHEALTH);
420
421         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
422
423         return TRUE;
424 }
425
426 /*!
427 * @brief ペットに名前をつけるコマンドのメインルーチン
428 * @return なし
429 */
430 static void do_name_pet(void)
431 {
432         monster_type *m_ptr;
433         char out_val[20];
434         GAME_TEXT m_name[MAX_NLEN];
435         bool old_name = FALSE;
436         bool old_target_pet = target_pet;
437
438         target_pet = TRUE;
439         if (!target_set(TARGET_KILL))
440         {
441                 target_pet = old_target_pet;
442                 return;
443         }
444         target_pet = old_target_pet;
445
446         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
447         {
448                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
449
450                 if (!is_pet(m_ptr))
451                 {
452                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
453                         return;
454                 }
455                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
456                 {
457                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
458                         return;
459                 }
460                 monster_desc(m_name, m_ptr, 0);
461
462                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
463                 msg_print(NULL);
464
465                 /* Start with nothing */
466                 strcpy(out_val, "");
467
468                 /* Use old inscription */
469                 if (m_ptr->nickname)
470                 {
471                         /* Start with the old inscription */
472                         strcpy(out_val, quark_str(m_ptr->nickname));
473                         old_name = TRUE;
474                 }
475
476                 /* Get a new inscription (possibly empty) */
477                 if (get_string(_("名前: ", "Name: "), out_val, 15))
478                 {
479                         if (out_val[0])
480                         {
481                                 /* Save the inscription */
482                                 m_ptr->nickname = quark_add(out_val);
483                                 if (record_named_pet)
484                                 {
485                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
486                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
487                                 }
488                         }
489                         else
490                         {
491                                 if (record_named_pet && old_name)
492                                 {
493                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
494                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
495                                 }
496                                 m_ptr->nickname = 0;
497                         }
498                 }
499         }
500 }
501
502
503 /*!
504 * @brief ペットに関するコマンドリストのメインルーチン /
505 * Issue a pet command
506 * @return なし
507 */
508 void do_cmd_pet(void)
509 {
510         COMMAND_CODE i = 0;
511         int                     num;
512         int                     powers[36];
513         concptr                 power_desc[36];
514         bool                    flag, redraw;
515         char                    choice;
516         char                    out_val[160];
517         int                     pet_ctr;
518         monster_type    *m_ptr;
519
520         PET_COMMAND_IDX mode = 0;
521
522         char buf[160];
523         char target_buf[160];
524
525         int menu_line = use_menu ? 1 : 0;
526
527         num = 0;
528
529         if(p_ptr->wild_mode) return;
530
531         power_desc[num] = _("ペットを放す", "dismiss pets");
532         powers[num++] = PET_DISMISS;
533
534 #ifdef JP
535         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
536                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
537 #else
538         sprintf(target_buf, "specify a target of pet (now:%s)",
539                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
540 #endif
541         power_desc[num] = target_buf;
542         powers[num++] = PET_TARGET;
543         power_desc[num] = _("近くにいろ", "stay close");
544
545         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
546         powers[num++] = PET_STAY_CLOSE;
547         power_desc[num] = _("ついて来い", "follow me");
548
549         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
550         powers[num++] = PET_FOLLOW_ME;
551         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
552
553         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
554         powers[num++] = PET_SEEK_AND_DESTROY;
555         power_desc[num] = _("少し離れていろ", "give me space");
556
557         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
558         powers[num++] = PET_ALLOW_SPACE;
559         power_desc[num] = _("離れていろ", "stay away");
560
561         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
562         powers[num++] = PET_STAY_AWAY;
563
564         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
565         {
566                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
567         }
568         else
569         {
570                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
571         }
572         powers[num++] = PET_OPEN_DOORS;
573
574         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
575         {
576                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
577         }
578         else
579         {
580                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
581         }
582         powers[num++] = PET_TAKE_ITEMS;
583
584         if (p_ptr->pet_extra_flags & PF_TELEPORT)
585         {
586                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
587         }
588         else
589         {
590                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
591         }
592         powers[num++] = PET_TELEPORT;
593
594         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
595         {
596                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
597         }
598         else
599         {
600                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
601         }
602         powers[num++] = PET_ATTACK_SPELL;
603
604         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
605         {
606                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
607         }
608         else
609         {
610                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
611         }
612         powers[num++] = PET_SUMMON_SPELL;
613
614         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
615         {
616                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
617         }
618         else
619         {
620                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
621         }
622         powers[num++] = PET_BALL_SPELL;
623
624         if (p_ptr->riding)
625         {
626                 power_desc[num] = _("ペットから降りる", "get off a pet");
627         }
628         else
629         {
630                 power_desc[num] = _("ペットに乗る", "ride a pet");
631         }
632         powers[num++] = PET_RIDING;
633         power_desc[num] = _("ペットに名前をつける", "name pets");
634         powers[num++] = PET_NAME;
635
636         if (p_ptr->riding)
637         {
638                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
639                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
640                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
641                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
642                 {
643                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
644                         {
645                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
646                         }
647                         else
648                         {
649                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
650                         }
651
652                         powers[num++] = PET_RYOUTE;
653                 }
654                 else
655                 {
656                         switch (p_ptr->pclass)
657                         {
658                         case CLASS_MONK:
659                         case CLASS_FORCETRAINER:
660                         case CLASS_BERSERKER:
661                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
662                                 {
663                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
664                                         {
665                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
666                                         }
667                                         else
668                                         {
669                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
670                                         }
671
672                                         powers[num++] = PET_RYOUTE;
673                                 }
674                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
675                                 {
676                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
677                                         {
678                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
679                                         }
680                                         else
681                                         {
682                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
683                                         }
684
685                                         powers[num++] = PET_RYOUTE;
686                                 }
687                                 break;
688                         }
689                 }
690         }
691
692         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
693         {
694                 /* Nothing chosen yet */
695                 flag = FALSE;
696
697                 /* No redraw yet */
698                 redraw = FALSE;
699
700                 if (use_menu)
701                 {
702                         screen_save();
703
704                         /* Build a prompt */
705                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
706                 }
707                 else
708                 {
709                         /* Build a prompt */
710                         strnfmt(out_val, 78,
711                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
712                                 I2A(0), I2A(num - 1));
713                 }
714
715                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
716
717                 /* Get a command from the user */
718                 while (!flag)
719                 {
720                         int ask = TRUE;
721
722                         if (choice == ESCAPE) choice = ' ';
723                         else if (!get_com(out_val, &choice, TRUE)) break;
724
725                         if (use_menu && (choice != ' '))
726                         {
727                                 switch (choice)
728                                 {
729                                 case '0':
730                                         screen_load();
731                                         return;
732
733                                 case '8':
734                                 case 'k':
735                                 case 'K':
736                                         menu_line += (num - 1);
737                                         break;
738
739                                 case '2':
740                                 case 'j':
741                                 case 'J':
742                                         menu_line++;
743                                         break;
744
745                                 case '4':
746                                 case 'h':
747                                 case 'H':
748                                         menu_line = 1;
749                                         break;
750
751                                 case '6':
752                                 case 'l':
753                                 case 'L':
754                                         menu_line = num;
755                                         break;
756
757                                 case 'x':
758                                 case 'X':
759                                 case '\r':
760                                 case '\n':
761                                         i = menu_line - 1;
762                                         ask = FALSE;
763                                         break;
764                                 }
765                                 if (menu_line > num) menu_line -= num;
766                         }
767
768                         /* Request redraw */
769                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
770                         {
771                                 /* Show the list */
772                                 if (!redraw || use_menu)
773                                 {
774                                         byte y = 1, x = 0;
775                                         PET_COMMAND_IDX ctr = 0;
776                                         redraw = TRUE;
777                                         if (!use_menu) screen_save();
778
779                                         prt("", y++, x);
780
781                                         /* Print list */
782                                         for (ctr = 0; ctr < num; ctr++)
783                                         {
784                                                 /* Letter/number for power selection */
785                                                 if (use_menu)
786                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
787                                                 else
788                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
789
790                                                 strcat(buf, power_desc[ctr]);
791
792                                                 prt(buf, y + ctr, x);
793                                         }
794
795                                         prt("", y + MIN(ctr, 17), x);
796                                 }
797
798                                 /* Hide the list */
799                                 else
800                                 {
801                                         /* Hide list */
802                                         redraw = FALSE;
803                                         screen_load();
804                                 }
805
806                                 /* Redo asking */
807                                 continue;
808                         }
809
810                         if (!use_menu)
811                         {
812                                 /* Note verify */
813                                 ask = (isupper(choice));
814
815                                 /* Lowercase */
816                                 if (ask) choice = (char)tolower(choice);
817
818                                 /* Extract request */
819                                 i = (islower(choice) ? A2I(choice) : -1);
820                         }
821
822                         /* Totally Illegal */
823                         if ((i < 0) || (i >= num))
824                         {
825                                 bell();
826                                 continue;
827                         }
828
829                         /* Verify it */
830                         if (ask)
831                         {
832                                 /* Prompt */
833                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
834
835                                 /* Belay that order */
836                                 if (!get_check(buf)) continue;
837                         }
838
839                         /* Stop the loop */
840                         flag = TRUE;
841                 }
842                 if (redraw) screen_load();
843
844                 /* Abort if needed */
845                 if (!flag)
846                 {
847                         free_turn(p_ptr);
848                         return;
849                 }
850
851                 repeat_push(i);
852         }
853         switch (powers[i])
854         {
855         case PET_DISMISS: /* Dismiss pets */
856         {
857                 /* Check pets (backwards) */
858                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
859                 {
860                         /* Player has pet */
861                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
862                 }
863
864                 if (!pet_ctr)
865                 {
866                         msg_print(_("ペットがいない!", "You have no pets!"));
867                         break;
868                 }
869                 do_cmd_pet_dismiss();
870                 (void)calculate_upkeep();
871                 break;
872         }
873         case PET_TARGET:
874         {
875                 project_length = -1;
876                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
877                 else
878                 {
879                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
880                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
881                         {
882                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
883                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
884                         }
885                         else pet_t_m_idx = 0;
886                 }
887                 project_length = 0;
888
889                 break;
890         }
891         /* Call pets */
892         case PET_STAY_CLOSE:
893         {
894                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
895                 pet_t_m_idx = 0;
896                 break;
897         }
898         /* "Follow Me" */
899         case PET_FOLLOW_ME:
900         {
901                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
902                 pet_t_m_idx = 0;
903                 break;
904         }
905         /* "Seek and destoy" */
906         case PET_SEEK_AND_DESTROY:
907         {
908                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
909                 break;
910         }
911         /* "Give me space" */
912         case PET_ALLOW_SPACE:
913         {
914                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
915                 break;
916         }
917         /* "Stay away" */
918         case PET_STAY_AWAY:
919         {
920                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
921                 break;
922         }
923         /* flag - allow pets to open doors */
924         case PET_OPEN_DOORS:
925         {
926                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
927                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
928                 break;
929         }
930         /* flag - allow pets to pickup items */
931         case PET_TAKE_ITEMS:
932         {
933                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
934                 {
935                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
936                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
937                         {
938                                 /* Access the monster */
939                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
940
941                                 if (is_pet(m_ptr))
942                                 {
943                                         monster_drop_carried_objects(m_ptr);
944                                 }
945                         }
946                 }
947                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
948
949                 break;
950         }
951         /* flag - allow pets to teleport */
952         case PET_TELEPORT:
953         {
954                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
955                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
956                 break;
957         }
958         /* flag - allow pets to cast attack spell */
959         case PET_ATTACK_SPELL:
960         {
961                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
962                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
963                 break;
964         }
965         /* flag - allow pets to cast attack spell */
966         case PET_SUMMON_SPELL:
967         {
968                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
969                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
970                 break;
971         }
972         /* flag - allow pets to cast attack spell */
973         case PET_BALL_SPELL:
974         {
975                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
976                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
977                 break;
978         }
979
980         case PET_RIDING:
981         {
982                 (void)do_riding(FALSE);
983                 break;
984         }
985
986         case PET_NAME:
987         {
988                 do_name_pet();
989                 break;
990         }
991
992         case PET_RYOUTE:
993         {
994                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
995                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
996                 p_ptr->update |= (PU_BONUS);
997                 handle_stuff();
998                 break;
999         }
1000         }
1001 }
1002
1003
1004 /*!
1005 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1006 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1007 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1008 * @return なし
1009 */
1010 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1011 {
1012         s32b old_friend_align = friend_align;
1013         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1014
1015         if (inc)
1016         {
1017                 total_friends++;
1018                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1019                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1020         }
1021         else
1022         {
1023                 total_friends--;
1024                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1025                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1026         }
1027
1028         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1029 }
1030
1031
1032
1033 /*!
1034 * @brief プレイヤーの落馬判定処理
1035 * @param dam 落馬判定を発した際に受けたダメージ量
1036 * @param force TRUEならば強制的に落馬する
1037 * @return 実際に落馬したらTRUEを返す
1038 */
1039 bool rakuba(HIT_POINT dam, bool force)
1040 {
1041         int i, y, x, oy, ox;
1042         int sn = 0, sy = 0, sx = 0;
1043         GAME_TEXT m_name[MAX_NLEN];
1044         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
1045         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1046         bool fall_dam = FALSE;
1047
1048         if (!p_ptr->riding) return FALSE;
1049         if (p_ptr->wild_mode) return FALSE;
1050
1051         if (dam >= 0 || force)
1052         {
1053                 if (!force)
1054                 {
1055                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1056                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1057                         int ridinglevel = r_ptr->level;
1058
1059                         /* 落馬のしやすさ */
1060                         int rakubalevel = r_ptr->level;
1061                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1062
1063                         if ((cur < max) && (max > 1000) &&
1064                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1065                         {
1066                                 int inc = 0;
1067
1068                                 if (ridinglevel > (cur / 100 + 15))
1069                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1070                                 else
1071                                         inc += 1;
1072
1073                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1074                         }
1075
1076                         /* レベルの低い乗馬からは落馬しにくい */
1077                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1078                         {
1079                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1080                                 {
1081                                         return FALSE;
1082                                 }
1083                         }
1084                 }
1085
1086                 /* Check around the player */
1087                 for (i = 0; i < 8; i++)
1088                 {
1089                         grid_type *g_ptr;
1090
1091                         /* Access the location */
1092                         y = p_ptr->y + ddy_ddd[i];
1093                         x = p_ptr->x + ddx_ddd[i];
1094
1095                         g_ptr = &current_floor_ptr->grid_array[y][x];
1096
1097                         if (g_ptr->m_idx) continue;
1098
1099                         /* Skip non-empty grids */
1100                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1101                         {
1102                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1103                         }
1104
1105                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1106
1107                         /* Count "safe" grids */
1108                         sn++;
1109
1110                         /* Randomize choice */
1111                         if (randint0(sn) > 0) continue;
1112
1113                         /* Save the safe location */
1114                         sy = y; sx = x;
1115                 }
1116                 if (!sn)
1117                 {
1118                         monster_desc(m_name, m_ptr, 0);
1119                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1120                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1121                         return FALSE;
1122                 }
1123
1124                 oy = p_ptr->y;
1125                 ox = p_ptr->x;
1126
1127                 p_ptr->y = sy;
1128                 p_ptr->x = sx;
1129
1130                 /* Redraw the old spot */
1131                 lite_spot(oy, ox);
1132
1133                 /* Redraw the new spot */
1134                 lite_spot(p_ptr->y, p_ptr->x);
1135
1136                 /* Check for new panel */
1137                 verify_panel();
1138         }
1139
1140         p_ptr->riding = 0;
1141         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1142         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1143
1144         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1145         handle_stuff();
1146
1147
1148         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1149         p_ptr->redraw |= (PR_EXTRA);
1150
1151         /* Update health track of mount */
1152         p_ptr->redraw |= (PR_UHEALTH);
1153
1154         if (p_ptr->levitation && !force)
1155         {
1156                 monster_desc(m_name, m_ptr, 0);
1157                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1158         }
1159         else
1160         {
1161                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1162                 fall_dam = TRUE;
1163         }
1164
1165         if (sy && !p_ptr->is_dead)
1166                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1167
1168         return fall_dam;
1169 }
1170