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[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic number from naming string array.
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3
4 /*!
5 * @brief プレイヤーの騎乗/下馬処理判定
6 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
7 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
8 * @return 可能ならばTRUEを返す
9 */
10 bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
11 {
12         bool p_can_enter;
13         bool old_character_xtra = character_xtra;
14         MONSTER_IDX old_riding = p_ptr->riding;
15         bool old_riding_ryoute = p_ptr->riding_ryoute;
16         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
17         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
18
19         /* Hack -- prevent "icky" message */
20         character_xtra = TRUE;
21
22         if (now_riding) p_ptr->riding = c_ptr->m_idx;
23         else
24         {
25                 p_ptr->riding = 0;
26                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
27                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
28         }
29
30         p_ptr->update |= PU_BONUS;
31         handle_stuff();
32
33         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
34
35         p_ptr->riding = old_riding;
36         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
37         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
38         p_ptr->riding_ryoute = old_riding_ryoute;
39         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
40
41         p_ptr->update |= PU_BONUS;
42         handle_stuff();
43
44         character_xtra = old_character_xtra;
45
46         return p_can_enter;
47 }
48
49
50 /*!
51 * @brief ペットになっているモンスターをソートするための比較処理
52 * @param u モンスターの構造体配列
53 * @param v 未使用
54 * @param a 比較対象のモンスターID1
55 * @param b 比較対象のモンスターID2
56 * @return 2番目が大ならばTRUEを返す
57 */
58 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
59 {
60         u16b *who = (u16b*)(u);
61
62         int w1 = who[a];
63         int w2 = who[b];
64
65         monster_type *m_ptr1 = &m_list[w1];
66         monster_type *m_ptr2 = &m_list[w2];
67         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
68         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
69
70         /* Unused */
71         (void)v;
72
73         if (w1 == p_ptr->riding) return TRUE;
74         if (w2 == p_ptr->riding) return FALSE;
75
76         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
77         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
78
79         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
80         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
81
82         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
83         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
84
85         if (r_ptr1->level > r_ptr2->level) return TRUE;
86         if (r_ptr2->level > r_ptr1->level) return FALSE;
87
88         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
89         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
90
91         return w1 <= w2;
92 }
93
94
95 /*!
96 * @brief ペットの維持コスト計算
97 * @return 維持コスト(%)
98 */
99 int calculate_upkeep(void)
100 {
101         s32b old_friend_align = friend_align;
102         MONSTER_IDX m_idx;
103         bool have_a_unique = FALSE;
104         s32b total_friend_levels = 0;
105
106         total_friends = 0;
107         friend_align = 0;
108
109         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
110         {
111                 monster_type *m_ptr;
112                 monster_race *r_ptr;
113
114                 m_ptr = &m_list[m_idx];
115                 if (!m_ptr->r_idx) continue;
116                 r_ptr = &r_info[m_ptr->r_idx];
117
118                 if (is_pet(m_ptr))
119                 {
120                         total_friends++;
121                         if (r_ptr->flags1 & RF1_UNIQUE)
122                         {
123                                 if (p_ptr->pclass == CLASS_CAVALRY)
124                                 {
125                                         if (p_ptr->riding == m_idx)
126                                                 total_friend_levels += (r_ptr->level + 5) * 2;
127                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
128                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
129                                         else
130                                                 total_friend_levels += (r_ptr->level + 5) * 10;
131                                         have_a_unique = TRUE;
132                                 }
133                                 else
134                                         total_friend_levels += (r_ptr->level + 5) * 10;
135                         }
136                         else
137                                 total_friend_levels += r_ptr->level;
138
139                         /* Determine pet alignment */
140                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
141                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
142                 }
143         }
144         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
145         if (total_friends)
146         {
147                 int upkeep_factor;
148                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
149                 if (upkeep_factor < 0) upkeep_factor = 0;
150                 if (upkeep_factor > 1000) upkeep_factor = 1000;
151                 return upkeep_factor;
152         }
153         else
154                 return 0;
155 }
156
157 /*!
158 * @brief ペットを開放するコマンドのメインルーチン
159 * @return なし
160 */
161 void do_cmd_pet_dismiss(void)
162 {
163         monster_type    *m_ptr;
164         bool            all_pets = FALSE;
165         MONSTER_IDX pet_ctr;
166         int i;
167         int Dismissed = 0;
168
169         MONSTER_IDX *who;
170         u16b dummy_why;
171         int max_pet = 0;
172         bool_hack cu, cv;
173
174         cu = Term->scr->cu;
175         cv = Term->scr->cv;
176         Term->scr->cu = 0;
177         Term->scr->cv = 1;
178
179         /* Allocate the "who" array */
180         C_MAKE(who, max_m_idx, MONSTER_IDX);
181
182         /* Process the monsters (backwards) */
183         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
184         {
185                 if (is_pet(&m_list[pet_ctr]))
186                         who[max_pet++] = pet_ctr;
187         }
188
189         /* Select the sort method */
190         ang_sort_comp = ang_sort_comp_pet_dismiss;
191         ang_sort_swap = ang_sort_swap_hook;
192
193         ang_sort(who, &dummy_why, max_pet);
194
195         /* Process the monsters (backwards) */
196         for (i = 0; i < max_pet; i++)
197         {
198                 bool delete_this;
199                 GAME_TEXT friend_name[MAX_NLEN];
200                 bool kakunin;
201
202                 /* Access the monster */
203                 pet_ctr = who[i];
204                 m_ptr = &m_list[pet_ctr];
205
206                 delete_this = FALSE;
207                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
208                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
209
210                 if (!all_pets)
211                 {
212                         /* Hack -- health bar for this monster */
213                         health_track(pet_ctr);
214                         handle_stuff();
215
216                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
217
218                         if (m_ptr->ml)
219                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
220
221                         while (TRUE)
222                         {
223                                 char ch = inkey();
224
225                                 if (ch == 'Y' || ch == 'y')
226                                 {
227                                         delete_this = TRUE;
228
229                                         if (kakunin)
230                                         {
231                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
232                                                 ch = inkey();
233                                                 if (ch != 'Y' && ch != 'y')
234                                                         delete_this = FALSE;
235                                         }
236                                         break;
237                                 }
238
239                                 if (ch == 'U' || ch == 'u')
240                                 {
241                                         all_pets = TRUE;
242                                         break;
243                                 }
244
245                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
246                                         break;
247
248                                 bell();
249                         }
250                 }
251
252                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
253                 {
254                         if (record_named_pet && m_ptr->nickname)
255                         {
256                                 GAME_TEXT m_name[MAX_NLEN];
257
258                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
259                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
260                         }
261
262                         if (pet_ctr == p_ptr->riding)
263                         {
264                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
265
266                                 p_ptr->riding = 0;
267
268                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
269                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
270                         }
271
272                         /* HACK : Add the line to message buffer */
273                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
274                         p_ptr->window |= (PW_MESSAGE);
275                         handle_stuff();
276
277                         delete_monster_idx(pet_ctr);
278                         Dismissed++;
279                 }
280         }
281
282         Term->scr->cu = cu;
283         Term->scr->cv = cv;
284         Term_fresh();
285
286         C_KILL(who, max_m_idx, MONSTER_IDX);
287
288 #ifdef JP
289         msg_format("%d 体のペットを放しました。", Dismissed);
290 #else
291         msg_format("You have dismissed %d pet%s.", Dismissed,
292                 (Dismissed == 1 ? "" : "s"));
293 #endif
294         if (Dismissed == 0 && all_pets)
295                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
296 }
297
298
299
300 /*!
301 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
302 * @param force 強制的に騎乗/下馬するならばTRUE
303 * @return 騎乗/下馬できたらTRUE
304 */
305 bool do_riding(bool force)
306 {
307         POSITION x, y;
308         DIRECTION dir = 0;
309         cave_type *c_ptr;
310         monster_type *m_ptr;
311
312         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
313         y = p_ptr->y + ddy[dir];
314         x = p_ptr->x + ddx[dir];
315         c_ptr = &cave[y][x];
316
317         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
318
319         if (p_ptr->riding)
320         {
321                 /* Skip non-empty grids */
322                 if (!player_can_ride_aux(c_ptr, FALSE))
323                 {
324                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
325                         return FALSE;
326                 }
327
328                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
329
330                 if (c_ptr->m_idx)
331                 {
332                         p_ptr->energy_use = 100;
333
334                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
335
336                         py_attack(y, x, 0);
337                         return FALSE;
338                 }
339
340                 p_ptr->riding = 0;
341                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
342                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
343         }
344         else
345         {
346                 if (p_ptr->confused)
347                 {
348                         msg_print(_("混乱していて乗れない!", "You are too confused!"));
349                         return FALSE;
350                 }
351
352                 m_ptr = &m_list[c_ptr->m_idx];
353
354                 if (!c_ptr->m_idx || !m_ptr->ml)
355                 {
356                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
357                         return FALSE;
358                 }
359                 if (!is_pet(m_ptr) && !force)
360                 {
361                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
362                         return FALSE;
363                 }
364                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
365                 {
366                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
367                         return FALSE;
368                 }
369
370                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
371
372                 if (!player_can_ride_aux(c_ptr, TRUE))
373                 {
374                         /* Feature code (applying "mimic" field) */
375                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
376 #ifdef JP
377                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
378                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
379                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
380                                 "中" : "上");
381 #else
382                         msg_format("This monster is %s the %s.",
383                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
384                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
385                                 "in" : "on", f_name + f_ptr->name);
386 #endif
387
388                         return FALSE;
389                 }
390                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
391                 {
392                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
393                         p_ptr->energy_use = 100;
394                         return FALSE;
395                 }
396
397                 if (MON_CSLEEP(m_ptr))
398                 {
399                         GAME_TEXT m_name[MAX_NLEN];
400                         monster_desc(m_name, m_ptr, 0);
401                         (void)set_monster_csleep(c_ptr->m_idx, 0);
402                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
403                 }
404
405                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
406
407                 p_ptr->riding = c_ptr->m_idx;
408
409                 /* Hack -- remove tracked monster */
410                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
411         }
412
413         p_ptr->energy_use = 100;
414
415         /* Mega-Hack -- Forget the view and lite */
416         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
417         p_ptr->update |= (PU_BONUS);
418         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
419         p_ptr->redraw |= (PR_UHEALTH);
420
421         /* Move the player */
422         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
423
424         return TRUE;
425 }
426
427 /*!
428 * @brief ペットに名前をつけるコマンドのメインルーチン
429 * @return なし
430 */
431 static void do_name_pet(void)
432 {
433         monster_type *m_ptr;
434         char out_val[20];
435         GAME_TEXT m_name[MAX_NLEN];
436         bool old_name = FALSE;
437         bool old_target_pet = target_pet;
438
439         target_pet = TRUE;
440         if (!target_set(TARGET_KILL))
441         {
442                 target_pet = old_target_pet;
443                 return;
444         }
445         target_pet = old_target_pet;
446
447         if (cave[target_row][target_col].m_idx)
448         {
449                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
450
451                 if (!is_pet(m_ptr))
452                 {
453                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
454                         return;
455                 }
456                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
457                 {
458                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
459                         return;
460                 }
461                 monster_desc(m_name, m_ptr, 0);
462
463                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
464                 msg_print(NULL);
465
466                 /* Start with nothing */
467                 strcpy(out_val, "");
468
469                 /* Use old inscription */
470                 if (m_ptr->nickname)
471                 {
472                         /* Start with the old inscription */
473                         strcpy(out_val, quark_str(m_ptr->nickname));
474                         old_name = TRUE;
475                 }
476
477                 /* Get a new inscription (possibly empty) */
478                 if (get_string(_("名前: ", "Name: "), out_val, 15))
479                 {
480                         if (out_val[0])
481                         {
482                                 /* Save the inscription */
483                                 m_ptr->nickname = quark_add(out_val);
484                                 if (record_named_pet)
485                                 {
486                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
487                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
488                                 }
489                         }
490                         else
491                         {
492                                 if (record_named_pet && old_name)
493                                 {
494                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
495                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
496                                 }
497                                 m_ptr->nickname = 0;
498                         }
499                 }
500         }
501 }
502
503
504 /*!
505 * @brief ペットに関するコマンドリストのメインルーチン /
506 * Issue a pet command
507 * @return なし
508 */
509 void do_cmd_pet(void)
510 {
511         COMMAND_CODE i = 0;
512         int                     num;
513         int                     powers[36];
514         cptr                    power_desc[36];
515         bool                    flag, redraw;
516         char                    choice;
517         char                    out_val[160];
518         int                     pet_ctr;
519         monster_type    *m_ptr;
520
521         PET_COMMAND_IDX mode = 0;
522
523         char buf[160];
524         char target_buf[160];
525
526         int menu_line = use_menu ? 1 : 0;
527
528         num = 0;
529
530         power_desc[num] = _("ペットを放す", "dismiss pets");
531         powers[num++] = PET_DISMISS;
532
533 #ifdef JP
534         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
535                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
536 #else
537         sprintf(target_buf, "specify a target of pet (now:%s)",
538                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
539 #endif
540         power_desc[num] = target_buf;
541         powers[num++] = PET_TARGET;
542         power_desc[num] = _("近くにいろ", "stay close");
543
544         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
545         powers[num++] = PET_STAY_CLOSE;
546         power_desc[num] = _("ついて来い", "follow me");
547
548         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
549         powers[num++] = PET_FOLLOW_ME;
550         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
551
552         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
553         powers[num++] = PET_SEEK_AND_DESTROY;
554         power_desc[num] = _("少し離れていろ", "give me space");
555
556         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
557         powers[num++] = PET_ALLOW_SPACE;
558         power_desc[num] = _("離れていろ", "stay away");
559
560         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
561         powers[num++] = PET_STAY_AWAY;
562
563         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
564         {
565                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
566         }
567         else
568         {
569                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
570         }
571         powers[num++] = PET_OPEN_DOORS;
572
573         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
574         {
575                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
576         }
577         else
578         {
579                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
580         }
581         powers[num++] = PET_TAKE_ITEMS;
582
583         if (p_ptr->pet_extra_flags & PF_TELEPORT)
584         {
585                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
586         }
587         else
588         {
589                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
590         }
591         powers[num++] = PET_TELEPORT;
592
593         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
594         {
595                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
596         }
597         else
598         {
599                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
600         }
601         powers[num++] = PET_ATTACK_SPELL;
602
603         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
604         {
605                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
606         }
607         else
608         {
609                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
610         }
611         powers[num++] = PET_SUMMON_SPELL;
612
613         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
614         {
615                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
616         }
617         else
618         {
619                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
620         }
621         powers[num++] = PET_BALL_SPELL;
622
623         if (p_ptr->riding)
624         {
625                 power_desc[num] = _("ペットから降りる", "get off a pet");
626         }
627         else
628         {
629                 power_desc[num] = _("ペットに乗る", "ride a pet");
630         }
631         powers[num++] = PET_RIDING;
632         power_desc[num] = _("ペットに名前をつける", "name pets");
633         powers[num++] = PET_NAME;
634
635         if (p_ptr->riding)
636         {
637                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
638                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
639                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
640                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
641                 {
642                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
643                         {
644                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
645                         }
646                         else
647                         {
648                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
649                         }
650
651                         powers[num++] = PET_RYOUTE;
652                 }
653                 else
654                 {
655                         switch (p_ptr->pclass)
656                         {
657                         case CLASS_MONK:
658                         case CLASS_FORCETRAINER:
659                         case CLASS_BERSERKER:
660                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
661                                 {
662                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
663                                         {
664                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
665                                         }
666                                         else
667                                         {
668                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
669                                         }
670
671                                         powers[num++] = PET_RYOUTE;
672                                 }
673                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
674                                 {
675                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
676                                         {
677                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
678                                         }
679                                         else
680                                         {
681                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
682                                         }
683
684                                         powers[num++] = PET_RYOUTE;
685                                 }
686                                 break;
687                         }
688                 }
689         }
690
691         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
692         {
693                 /* Nothing chosen yet */
694                 flag = FALSE;
695
696                 /* No redraw yet */
697                 redraw = FALSE;
698
699                 if (use_menu)
700                 {
701                         screen_save();
702
703                         /* Build a prompt */
704                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
705                 }
706                 else
707                 {
708                         /* Build a prompt */
709                         strnfmt(out_val, 78,
710                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
711                                 I2A(0), I2A(num - 1));
712                 }
713
714                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
715
716                 /* Get a command from the user */
717                 while (!flag)
718                 {
719                         int ask = TRUE;
720
721                         if (choice == ESCAPE) choice = ' ';
722                         else if (!get_com(out_val, &choice, TRUE)) break;
723
724                         if (use_menu && (choice != ' '))
725                         {
726                                 switch (choice)
727                                 {
728                                 case '0':
729                                         screen_load();
730                                         return;
731
732                                 case '8':
733                                 case 'k':
734                                 case 'K':
735                                         menu_line += (num - 1);
736                                         break;
737
738                                 case '2':
739                                 case 'j':
740                                 case 'J':
741                                         menu_line++;
742                                         break;
743
744                                 case '4':
745                                 case 'h':
746                                 case 'H':
747                                         menu_line = 1;
748                                         break;
749
750                                 case '6':
751                                 case 'l':
752                                 case 'L':
753                                         menu_line = num;
754                                         break;
755
756                                 case 'x':
757                                 case 'X':
758                                 case '\r':
759                                 case '\n':
760                                         i = menu_line - 1;
761                                         ask = FALSE;
762                                         break;
763                                 }
764                                 if (menu_line > num) menu_line -= num;
765                         }
766
767                         /* Request redraw */
768                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
769                         {
770                                 /* Show the list */
771                                 if (!redraw || use_menu)
772                                 {
773                                         byte y = 1, x = 0;
774                                         PET_COMMAND_IDX ctr = 0;
775
776                                         /* Show list */
777                                         redraw = TRUE;
778                                         if (!use_menu) screen_save();
779
780                                         prt("", y++, x);
781
782                                         /* Print list */
783                                         for (ctr = 0; ctr < num; ctr++)
784                                         {
785                                                 /* Letter/number for power selection */
786                                                 if (use_menu)
787                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
788                                                 else
789                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
790
791                                                 strcat(buf, power_desc[ctr]);
792
793                                                 prt(buf, y + ctr, x);
794                                         }
795
796                                         prt("", y + MIN(ctr, 17), x);
797                                 }
798
799                                 /* Hide the list */
800                                 else
801                                 {
802                                         /* Hide list */
803                                         redraw = FALSE;
804                                         screen_load();
805                                 }
806
807                                 /* Redo asking */
808                                 continue;
809                         }
810
811                         if (!use_menu)
812                         {
813                                 /* Note verify */
814                                 ask = (isupper(choice));
815
816                                 /* Lowercase */
817                                 if (ask) choice = (char)tolower(choice);
818
819                                 /* Extract request */
820                                 i = (islower(choice) ? A2I(choice) : -1);
821                         }
822
823                         /* Totally Illegal */
824                         if ((i < 0) || (i >= num))
825                         {
826                                 bell();
827                                 continue;
828                         }
829
830                         /* Verify it */
831                         if (ask)
832                         {
833                                 /* Prompt */
834                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
835
836                                 /* Belay that order */
837                                 if (!get_check(buf)) continue;
838                         }
839
840                         /* Stop the loop */
841                         flag = TRUE;
842                 }
843                 if (redraw) screen_load();
844
845                 /* Abort if needed */
846                 if (!flag)
847                 {
848                         p_ptr->energy_use = 0;
849                         return;
850                 }
851
852                 repeat_push(i);
853         }
854         switch (powers[i])
855         {
856         case PET_DISMISS: /* Dismiss pets */
857         {
858                 /* Check pets (backwards) */
859                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
860                 {
861                         /* Player has pet */
862                         if (is_pet(&m_list[pet_ctr])) break;
863                 }
864
865                 if (!pet_ctr)
866                 {
867                         msg_print(_("ペットがいない!", "You have no pets!"));
868                         break;
869                 }
870                 do_cmd_pet_dismiss();
871                 (void)calculate_upkeep();
872                 break;
873         }
874         case PET_TARGET:
875         {
876                 project_length = -1;
877                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
878                 else
879                 {
880                         cave_type *c_ptr = &cave[target_row][target_col];
881                         if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
882                         {
883                                 pet_t_m_idx = cave[target_row][target_col].m_idx;
884                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
885                         }
886                         else pet_t_m_idx = 0;
887                 }
888                 project_length = 0;
889
890                 break;
891         }
892         /* Call pets */
893         case PET_STAY_CLOSE:
894         {
895                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
896                 pet_t_m_idx = 0;
897                 break;
898         }
899         /* "Follow Me" */
900         case PET_FOLLOW_ME:
901         {
902                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
903                 pet_t_m_idx = 0;
904                 break;
905         }
906         /* "Seek and destoy" */
907         case PET_SEEK_AND_DESTROY:
908         {
909                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
910                 break;
911         }
912         /* "Give me space" */
913         case PET_ALLOW_SPACE:
914         {
915                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
916                 break;
917         }
918         /* "Stay away" */
919         case PET_STAY_AWAY:
920         {
921                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
922                 break;
923         }
924         /* flag - allow pets to open doors */
925         case PET_OPEN_DOORS:
926         {
927                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
928                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
929                 break;
930         }
931         /* flag - allow pets to pickup items */
932         case PET_TAKE_ITEMS:
933         {
934                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
935                 {
936                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
937                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
938                         {
939                                 /* Access the monster */
940                                 m_ptr = &m_list[pet_ctr];
941
942                                 if (is_pet(m_ptr))
943                                 {
944                                         monster_drop_carried_objects(m_ptr);
945                                 }
946                         }
947                 }
948                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
949
950                 break;
951         }
952         /* flag - allow pets to teleport */
953         case PET_TELEPORT:
954         {
955                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
956                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
957                 break;
958         }
959         /* flag - allow pets to cast attack spell */
960         case PET_ATTACK_SPELL:
961         {
962                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
963                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
964                 break;
965         }
966         /* flag - allow pets to cast attack spell */
967         case PET_SUMMON_SPELL:
968         {
969                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
970                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
971                 break;
972         }
973         /* flag - allow pets to cast attack spell */
974         case PET_BALL_SPELL:
975         {
976                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
977                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
978                 break;
979         }
980
981         case PET_RIDING:
982         {
983                 (void)do_riding(FALSE);
984                 break;
985         }
986
987         case PET_NAME:
988         {
989                 do_name_pet();
990                 break;
991         }
992
993         case PET_RYOUTE:
994         {
995                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
996                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
997                 p_ptr->update |= (PU_BONUS);
998                 handle_stuff();
999                 break;
1000         }
1001         }
1002 }
1003
1004
1005 /*!
1006 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1007 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1008 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1009 * @return なし
1010 */
1011 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1012 {
1013         s32b old_friend_align = friend_align;
1014         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1015
1016         if (inc)
1017         {
1018                 total_friends++;
1019                 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1020                 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1021         }
1022         else
1023         {
1024                 total_friends--;
1025                 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1026                 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1027         }
1028
1029         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1030 }
1031
1032
1033
1034 /*!
1035 * @brief プレイヤーの落馬判定処理
1036 * @param dam 落馬判定を発した際に受けたダメージ量
1037 * @param force TRUEならば強制的に落馬する
1038 * @return 実際に落馬したらTRUEを返す
1039 */
1040 bool rakuba(HIT_POINT dam, bool force)
1041 {
1042         int i, y, x, oy, ox;
1043         int sn = 0, sy = 0, sx = 0;
1044         GAME_TEXT m_name[MAX_NLEN];
1045         monster_type *m_ptr = &m_list[p_ptr->riding];
1046         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1047         bool fall_dam = FALSE;
1048
1049         if (!p_ptr->riding) return FALSE;
1050         if (p_ptr->wild_mode) return FALSE;
1051
1052         if (dam >= 0 || force)
1053         {
1054                 if (!force)
1055                 {
1056                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1057                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1058                         int ridinglevel = r_ptr->level;
1059
1060                         /* 落馬のしやすさ */
1061                         int rakubalevel = r_ptr->level;
1062                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1063
1064                         if ((cur < max) && (max > 1000) &&
1065                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1066                         {
1067                                 int inc = 0;
1068
1069                                 if (ridinglevel > (cur / 100 + 15))
1070                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1071                                 else
1072                                         inc += 1;
1073
1074                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1075                         }
1076
1077                         /* レベルの低い乗馬からは落馬しにくい */
1078                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1079                         {
1080                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1081                                 {
1082                                         return FALSE;
1083                                 }
1084                         }
1085                 }
1086
1087                 /* Check around the player */
1088                 for (i = 0; i < 8; i++)
1089                 {
1090                         cave_type *c_ptr;
1091
1092                         /* Access the location */
1093                         y = p_ptr->y + ddy_ddd[i];
1094                         x = p_ptr->x + ddx_ddd[i];
1095
1096                         c_ptr = &cave[y][x];
1097
1098                         if (c_ptr->m_idx) continue;
1099
1100                         /* Skip non-empty grids */
1101                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1102                         {
1103                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1104                         }
1105
1106                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1107
1108                         /* Count "safe" grids */
1109                         sn++;
1110
1111                         /* Randomize choice */
1112                         if (randint0(sn) > 0) continue;
1113
1114                         /* Save the safe location */
1115                         sy = y; sx = x;
1116                 }
1117                 if (!sn)
1118                 {
1119                         monster_desc(m_name, m_ptr, 0);
1120                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1121                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1122                         return FALSE;
1123                 }
1124
1125                 oy = p_ptr->y;
1126                 ox = p_ptr->x;
1127
1128                 p_ptr->y = sy;
1129                 p_ptr->x = sx;
1130
1131                 /* Redraw the old spot */
1132                 lite_spot(oy, ox);
1133
1134                 /* Redraw the new spot */
1135                 lite_spot(p_ptr->y, p_ptr->x);
1136
1137                 /* Check for new panel */
1138                 verify_panel();
1139         }
1140
1141         p_ptr->riding = 0;
1142         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1143         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1144
1145         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1146         handle_stuff();
1147
1148
1149         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1150
1151         p_ptr->redraw |= (PR_EXTRA);
1152
1153         /* Update health track of mount */
1154         p_ptr->redraw |= (PR_UHEALTH);
1155
1156         if (p_ptr->levitation && !force)
1157         {
1158                 monster_desc(m_name, m_ptr, 0);
1159                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1160         }
1161         else
1162         {
1163                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1164                 fall_dam = TRUE;
1165         }
1166
1167         /* Move the player */
1168         if (sy && !p_ptr->is_dead)
1169                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1170
1171         return fall_dam;
1172 }
1173