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[Refactor] #39076 Delete "/* Access the location */".
[hengband/hengband.git] / src / cmd-pet.c
1 #include "angband.h"
2 #include "melee.h"
3 #include "sort.h"
4 #include "player-status.h"
5 #include "object-hook.h"
6 #include "monster-status.h"
7
8 /*!
9 * @brief プレイヤーの騎乗/下馬処理判定
10 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
11 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
12 * @return 可能ならばTRUEを返す
13 */
14 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
15 {
16         bool p_can_enter;
17         bool old_character_xtra = character_xtra;
18         MONSTER_IDX old_riding = p_ptr->riding;
19         bool old_riding_ryoute = p_ptr->riding_ryoute;
20         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
21         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
22
23         /* Hack -- prevent "icky" message */
24         character_xtra = TRUE;
25
26         if (now_riding) p_ptr->riding = g_ptr->m_idx;
27         else
28         {
29                 p_ptr->riding = 0;
30                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
31                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
32         }
33
34         p_ptr->update |= PU_BONUS;
35         handle_stuff();
36
37         p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
38
39         p_ptr->riding = old_riding;
40         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
41         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
42         p_ptr->riding_ryoute = old_riding_ryoute;
43         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
44
45         p_ptr->update |= PU_BONUS;
46         handle_stuff();
47
48         character_xtra = old_character_xtra;
49
50         return p_can_enter;
51 }
52
53
54 /*!
55 * @brief ペットの維持コスト計算
56 * @return 維持コスト(%)
57 */
58 PERCENTAGE calculate_upkeep(void)
59 {
60         MONSTER_IDX m_idx;
61         bool have_a_unique = FALSE;
62         DEPTH total_friend_levels = 0;
63
64         total_friends = 0;
65
66         for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
67         {
68                 monster_type *m_ptr;
69                 monster_race *r_ptr;
70
71                 m_ptr = &current_floor_ptr->m_list[m_idx];
72                 if (!monster_is_valid(m_ptr)) continue;
73                 r_ptr = &r_info[m_ptr->r_idx];
74
75                 if (is_pet(m_ptr))
76                 {
77                         total_friends++;
78                         if (r_ptr->flags1 & RF1_UNIQUE)
79                         {
80                                 if (p_ptr->pclass == CLASS_CAVALRY)
81                                 {
82                                         if (p_ptr->riding == m_idx)
83                                                 total_friend_levels += (r_ptr->level + 5) * 2;
84                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
85                                                 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
86                                         else
87                                                 total_friend_levels += (r_ptr->level + 5) * 10;
88                                         have_a_unique = TRUE;
89                                 }
90                                 else
91                                         total_friend_levels += (r_ptr->level + 5) * 10;
92                         }
93                         else
94                                 total_friend_levels += r_ptr->level;
95
96                 }
97         }
98
99         if (total_friends)
100         {
101                 int upkeep_factor;
102                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
103                 if (upkeep_factor < 0) upkeep_factor = 0;
104                 if (upkeep_factor > 1000) upkeep_factor = 1000;
105                 return upkeep_factor;
106         }
107         else
108                 return 0;
109 }
110
111 /*!
112 * @brief ペットを開放するコマンドのメインルーチン
113 * @return なし
114 */
115 void do_cmd_pet_dismiss(void)
116 {
117         monster_type *m_ptr;
118         bool all_pets = FALSE;
119         MONSTER_IDX pet_ctr;
120         int i;
121         int Dismissed = 0;
122
123         MONSTER_IDX *who;
124         u16b dummy_why;
125         int max_pet = 0;
126         bool_hack cu, cv;
127
128         cu = Term->scr->cu;
129         cv = Term->scr->cv;
130         Term->scr->cu = 0;
131         Term->scr->cv = 1;
132
133         /* Allocate the "who" array */
134         C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
135
136         /* Process the monsters (backwards) */
137         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
138         {
139                 if (is_pet(&current_floor_ptr->m_list[pet_ctr]))
140                         who[max_pet++] = pet_ctr;
141         }
142
143         ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
144
145         /* Process the monsters (backwards) */
146         for (i = 0; i < max_pet; i++)
147         {
148                 bool delete_this;
149                 GAME_TEXT friend_name[MAX_NLEN];
150                 bool kakunin;
151
152                 /* Access the monster */
153                 pet_ctr = who[i];
154                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
155
156                 delete_this = FALSE;
157                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
158                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
159
160                 if (!all_pets)
161                 {
162                         /* Hack -- health bar for this monster */
163                         health_track(pet_ctr);
164                         handle_stuff();
165
166                         msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
167
168                         if (m_ptr->ml)
169                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
170
171                         while (TRUE)
172                         {
173                                 char ch = inkey();
174
175                                 if (ch == 'Y' || ch == 'y')
176                                 {
177                                         delete_this = TRUE;
178
179                                         if (kakunin)
180                                         {
181                                                 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
182                                                 ch = inkey();
183                                                 if (ch != 'Y' && ch != 'y')
184                                                         delete_this = FALSE;
185                                         }
186                                         break;
187                                 }
188
189                                 if (ch == 'U' || ch == 'u')
190                                 {
191                                         all_pets = TRUE;
192                                         break;
193                                 }
194
195                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
196                                         break;
197
198                                 bell();
199                         }
200                 }
201
202                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
203                 {
204                         if (record_named_pet && m_ptr->nickname)
205                         {
206                                 GAME_TEXT m_name[MAX_NLEN];
207
208                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
209                                 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
210                         }
211
212                         if (pet_ctr == p_ptr->riding)
213                         {
214                                 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
215
216                                 p_ptr->riding = 0;
217
218                                 p_ptr->update |= (PU_MONSTERS);
219                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
220                         }
221
222                         /* HACK : Add the line to message buffer */
223                         msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
224                         p_ptr->update |= (PU_BONUS);
225                         p_ptr->window |= (PW_MESSAGE);
226
227                         delete_monster_idx(pet_ctr);
228                         Dismissed++;
229                 }
230         }
231
232         Term->scr->cu = cu;
233         Term->scr->cv = cv;
234         Term_fresh();
235
236         C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
237
238 #ifdef JP
239         msg_format("%d 体のペットを放しました。", Dismissed);
240 #else
241         msg_format("You have dismissed %d pet%s.", Dismissed,
242                 (Dismissed == 1 ? "" : "s"));
243 #endif
244         if (Dismissed == 0 && all_pets)
245                 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
246
247         handle_stuff();
248 }
249
250
251
252 /*!
253 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
254 * @param force 強制的に騎乗/下馬するならばTRUE
255 * @return 騎乗/下馬できたらTRUE
256 */
257 bool do_riding(bool force)
258 {
259         POSITION x, y;
260         DIRECTION dir = 0;
261         grid_type *g_ptr;
262         monster_type *m_ptr;
263
264         if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
265         y = p_ptr->y + ddy[dir];
266         x = p_ptr->x + ddx[dir];
267         g_ptr = &current_floor_ptr->grid_array[y][x];
268
269         if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
270
271         if (p_ptr->riding)
272         {
273                 /* Skip non-empty grids */
274                 if (!player_can_ride_aux(g_ptr, FALSE))
275                 {
276                         msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
277                         return FALSE;
278                 }
279
280                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
281
282                 if (g_ptr->m_idx)
283                 {
284                         take_turn(p_ptr, 100);
285
286                         msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
287
288                         py_attack(y, x, 0);
289                         return FALSE;
290                 }
291
292                 p_ptr->riding = 0;
293                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
294                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
295         }
296         else
297         {
298                 if (cmd_limit_confused(p_ptr)) return FALSE;
299
300                 m_ptr = &current_floor_ptr->m_list[g_ptr->m_idx];
301
302                 if (!g_ptr->m_idx || !m_ptr->ml)
303                 {
304                         msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
305                         return FALSE;
306                 }
307                 if (!is_pet(m_ptr) && !force)
308                 {
309                         msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
310                         return FALSE;
311                 }
312                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
313                 {
314                         msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
315                         return FALSE;
316                 }
317
318                 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
319
320                 if (!player_can_ride_aux(g_ptr, TRUE))
321                 {
322                         /* Feature code (applying "mimic" field) */
323                         feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
324 #ifdef JP
325                         msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
326                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
327                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
328                                 "中" : "上");
329 #else
330                         msg_format("This monster is %s the %s.",
331                                 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
332                                         (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
333                                 "in" : "on", f_name + f_ptr->name);
334 #endif
335
336                         return FALSE;
337                 }
338                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
339                 {
340                         msg_print(_("うまく乗れなかった。", "You failed to ride."));
341                         take_turn(p_ptr, 100);
342                         return FALSE;
343                 }
344
345                 if (MON_CSLEEP(m_ptr))
346                 {
347                         GAME_TEXT m_name[MAX_NLEN];
348                         monster_desc(m_name, m_ptr, 0);
349                         (void)set_monster_csleep(g_ptr->m_idx, 0);
350                         msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
351                 }
352
353                 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
354
355                 p_ptr->riding = g_ptr->m_idx;
356
357                 /* Hack -- remove tracked monster */
358                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
359         }
360
361         take_turn(p_ptr, 100);
362
363         /* Mega-Hack -- Forget the view and lite */
364         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
365         p_ptr->update |= (PU_BONUS);
366         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
367         p_ptr->redraw |= (PR_UHEALTH);
368
369         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
370
371         return TRUE;
372 }
373
374 /*!
375 * @brief ペットに名前をつけるコマンドのメインルーチン
376 * @return なし
377 */
378 static void do_name_pet(void)
379 {
380         monster_type *m_ptr;
381         char out_val[20];
382         GAME_TEXT m_name[MAX_NLEN];
383         bool old_name = FALSE;
384         bool old_target_pet = target_pet;
385
386         target_pet = TRUE;
387         if (!target_set(TARGET_KILL))
388         {
389                 target_pet = old_target_pet;
390                 return;
391         }
392         target_pet = old_target_pet;
393
394         if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
395         {
396                 m_ptr = &current_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
397
398                 if (!is_pet(m_ptr))
399                 {
400                         msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
401                         return;
402                 }
403                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
404                 {
405                         msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
406                         return;
407                 }
408                 monster_desc(m_name, m_ptr, 0);
409
410                 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
411                 msg_print(NULL);
412
413                 /* Start with nothing */
414                 strcpy(out_val, "");
415
416                 /* Use old inscription */
417                 if (m_ptr->nickname)
418                 {
419                         /* Start with the old inscription */
420                         strcpy(out_val, quark_str(m_ptr->nickname));
421                         old_name = TRUE;
422                 }
423
424                 /* Get a new inscription (possibly empty) */
425                 if (get_string(_("名前: ", "Name: "), out_val, 15))
426                 {
427                         if (out_val[0])
428                         {
429                                 /* Save the inscription */
430                                 m_ptr->nickname = quark_add(out_val);
431                                 if (record_named_pet)
432                                 {
433                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
434                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
435                                 }
436                         }
437                         else
438                         {
439                                 if (record_named_pet && old_name)
440                                 {
441                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
442                                         do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
443                                 }
444                                 m_ptr->nickname = 0;
445                         }
446                 }
447         }
448 }
449
450
451 /*!
452 * @brief ペットに関するコマンドリストのメインルーチン /
453 * Issue a pet command
454 * @return なし
455 */
456 void do_cmd_pet(void)
457 {
458         COMMAND_CODE i = 0;
459         int                     num;
460         int                     powers[36];
461         concptr                 power_desc[36];
462         bool                    flag, redraw;
463         char                    choice;
464         char                    out_val[160];
465         int                     pet_ctr;
466         monster_type    *m_ptr;
467
468         PET_COMMAND_IDX mode = 0;
469
470         char buf[160];
471         char target_buf[160];
472
473         int menu_line = use_menu ? 1 : 0;
474
475         num = 0;
476
477         if(p_ptr->wild_mode) return;
478
479         power_desc[num] = _("ペットを放す", "dismiss pets");
480         powers[num++] = PET_DISMISS;
481
482 #ifdef JP
483         sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
484                 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
485 #else
486         sprintf(target_buf, "specify a target of pet (now:%s)",
487                 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
488 #endif
489         power_desc[num] = target_buf;
490         powers[num++] = PET_TARGET;
491         power_desc[num] = _("近くにいろ", "stay close");
492
493         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
494         powers[num++] = PET_STAY_CLOSE;
495         power_desc[num] = _("ついて来い", "follow me");
496
497         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
498         powers[num++] = PET_FOLLOW_ME;
499         power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
500
501         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
502         powers[num++] = PET_SEEK_AND_DESTROY;
503         power_desc[num] = _("少し離れていろ", "give me space");
504
505         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
506         powers[num++] = PET_ALLOW_SPACE;
507         power_desc[num] = _("離れていろ", "stay away");
508
509         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
510         powers[num++] = PET_STAY_AWAY;
511
512         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
513         {
514                 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
515         }
516         else
517         {
518                 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
519         }
520         powers[num++] = PET_OPEN_DOORS;
521
522         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
523         {
524                 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
525         }
526         else
527         {
528                 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
529         }
530         powers[num++] = PET_TAKE_ITEMS;
531
532         if (p_ptr->pet_extra_flags & PF_TELEPORT)
533         {
534                 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
535         }
536         else
537         {
538                 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
539         }
540         powers[num++] = PET_TELEPORT;
541
542         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
543         {
544                 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
545         }
546         else
547         {
548                 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
549         }
550         powers[num++] = PET_ATTACK_SPELL;
551
552         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
553         {
554                 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
555         }
556         else
557         {
558                 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
559         }
560         powers[num++] = PET_SUMMON_SPELL;
561
562         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
563         {
564                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
565         }
566         else
567         {
568                 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
569         }
570         powers[num++] = PET_BALL_SPELL;
571
572         if (p_ptr->riding)
573         {
574                 power_desc[num] = _("ペットから降りる", "get off a pet");
575         }
576         else
577         {
578                 power_desc[num] = _("ペットに乗る", "ride a pet");
579         }
580         powers[num++] = PET_RIDING;
581         power_desc[num] = _("ペットに名前をつける", "name pets");
582         powers[num++] = PET_NAME;
583
584         if (p_ptr->riding)
585         {
586                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
587                         object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
588                         (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
589                                 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
590                 {
591                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
592                         {
593                                 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
594                         }
595                         else
596                         {
597                                 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
598                         }
599
600                         powers[num++] = PET_RYOUTE;
601                 }
602                 else
603                 {
604                         switch (p_ptr->pclass)
605                         {
606                         case CLASS_MONK:
607                         case CLASS_FORCETRAINER:
608                         case CLASS_BERSERKER:
609                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
610                                 {
611                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
612                                         {
613                                                 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
614                                         }
615                                         else
616                                         {
617                                                 power_desc[num] = _("両手で格闘する", "use both hands for melee");
618                                         }
619
620                                         powers[num++] = PET_RYOUTE;
621                                 }
622                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
623                                 {
624                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
625                                         {
626                                                 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
627                                         }
628                                         else
629                                         {
630                                                 power_desc[num] = _("格闘を行う", "use one hand for melee");
631                                         }
632
633                                         powers[num++] = PET_RYOUTE;
634                                 }
635                                 break;
636                         }
637                 }
638         }
639
640         if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
641         {
642                 /* Nothing chosen yet */
643                 flag = FALSE;
644
645                 /* No redraw yet */
646                 redraw = FALSE;
647
648                 if (use_menu)
649                 {
650                         screen_save();
651
652                         /* Build a prompt */
653                         strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
654                 }
655                 else
656                 {
657                         /* Build a prompt */
658                         strnfmt(out_val, 78,
659                                 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
660                                 I2A(0), I2A(num - 1));
661                 }
662
663                 choice = (always_show_list || use_menu) ? ESCAPE : 1;
664
665                 /* Get a command from the user */
666                 while (!flag)
667                 {
668                         int ask = TRUE;
669
670                         if (choice == ESCAPE) choice = ' ';
671                         else if (!get_com(out_val, &choice, TRUE)) break;
672
673                         if (use_menu && (choice != ' '))
674                         {
675                                 switch (choice)
676                                 {
677                                 case '0':
678                                         screen_load();
679                                         return;
680
681                                 case '8':
682                                 case 'k':
683                                 case 'K':
684                                         menu_line += (num - 1);
685                                         break;
686
687                                 case '2':
688                                 case 'j':
689                                 case 'J':
690                                         menu_line++;
691                                         break;
692
693                                 case '4':
694                                 case 'h':
695                                 case 'H':
696                                         menu_line = 1;
697                                         break;
698
699                                 case '6':
700                                 case 'l':
701                                 case 'L':
702                                         menu_line = num;
703                                         break;
704
705                                 case 'x':
706                                 case 'X':
707                                 case '\r':
708                                 case '\n':
709                                         i = menu_line - 1;
710                                         ask = FALSE;
711                                         break;
712                                 }
713                                 if (menu_line > num) menu_line -= num;
714                         }
715
716                         /* Request redraw */
717                         if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
718                         {
719                                 /* Show the list */
720                                 if (!redraw || use_menu)
721                                 {
722                                         byte y = 1, x = 0;
723                                         PET_COMMAND_IDX ctr = 0;
724                                         redraw = TRUE;
725                                         if (!use_menu) screen_save();
726
727                                         prt("", y++, x);
728
729                                         /* Print list */
730                                         for (ctr = 0; ctr < num; ctr++)
731                                         {
732                                                 /* Letter/number for power selection */
733                                                 if (use_menu)
734                                                         sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : "  ");
735                                                 else
736                                                         sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
737
738                                                 strcat(buf, power_desc[ctr]);
739
740                                                 prt(buf, y + ctr, x);
741                                         }
742
743                                         prt("", y + MIN(ctr, 17), x);
744                                 }
745
746                                 /* Hide the list */
747                                 else
748                                 {
749                                         /* Hide list */
750                                         redraw = FALSE;
751                                         screen_load();
752                                 }
753
754                                 /* Redo asking */
755                                 continue;
756                         }
757
758                         if (!use_menu)
759                         {
760                                 /* Note verify */
761                                 ask = (isupper(choice));
762
763                                 /* Lowercase */
764                                 if (ask) choice = (char)tolower(choice);
765
766                                 /* Extract request */
767                                 i = (islower(choice) ? A2I(choice) : -1);
768                         }
769
770                         /* Totally Illegal */
771                         if ((i < 0) || (i >= num))
772                         {
773                                 bell();
774                                 continue;
775                         }
776
777                         /* Verify it */
778                         if (ask)
779                         {
780                                 /* Prompt */
781                                 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
782
783                                 /* Belay that order */
784                                 if (!get_check(buf)) continue;
785                         }
786
787                         /* Stop the loop */
788                         flag = TRUE;
789                 }
790                 if (redraw) screen_load();
791
792                 /* Abort if needed */
793                 if (!flag)
794                 {
795                         free_turn(p_ptr);
796                         return;
797                 }
798
799                 repeat_push(i);
800         }
801         switch (powers[i])
802         {
803         case PET_DISMISS: /* Dismiss pets */
804         {
805                 /* Check pets (backwards) */
806                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
807                 {
808                         /* Player has pet */
809                         if (is_pet(&current_floor_ptr->m_list[pet_ctr])) break;
810                 }
811
812                 if (!pet_ctr)
813                 {
814                         msg_print(_("ペットがいない!", "You have no pets!"));
815                         break;
816                 }
817                 do_cmd_pet_dismiss();
818                 (void)calculate_upkeep();
819                 break;
820         }
821         case PET_TARGET:
822         {
823                 project_length = -1;
824                 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
825                 else
826                 {
827                         grid_type *g_ptr = &current_floor_ptr->grid_array[target_row][target_col];
828                         if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
829                         {
830                                 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
831                                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
832                         }
833                         else pet_t_m_idx = 0;
834                 }
835                 project_length = 0;
836
837                 break;
838         }
839         /* Call pets */
840         case PET_STAY_CLOSE:
841         {
842                 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
843                 pet_t_m_idx = 0;
844                 break;
845         }
846         /* "Follow Me" */
847         case PET_FOLLOW_ME:
848         {
849                 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
850                 pet_t_m_idx = 0;
851                 break;
852         }
853         /* "Seek and destoy" */
854         case PET_SEEK_AND_DESTROY:
855         {
856                 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
857                 break;
858         }
859         /* "Give me space" */
860         case PET_ALLOW_SPACE:
861         {
862                 p_ptr->pet_follow_distance = PET_SPACE_DIST;
863                 break;
864         }
865         /* "Stay away" */
866         case PET_STAY_AWAY:
867         {
868                 p_ptr->pet_follow_distance = PET_AWAY_DIST;
869                 break;
870         }
871         /* flag - allow pets to open doors */
872         case PET_OPEN_DOORS:
873         {
874                 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
875                 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
876                 break;
877         }
878         /* flag - allow pets to pickup items */
879         case PET_TAKE_ITEMS:
880         {
881                 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
882                 {
883                         p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
884                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
885                         {
886                                 /* Access the monster */
887                                 m_ptr = &current_floor_ptr->m_list[pet_ctr];
888
889                                 if (is_pet(m_ptr))
890                                 {
891                                         monster_drop_carried_objects(m_ptr);
892                                 }
893                         }
894                 }
895                 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
896
897                 break;
898         }
899         /* flag - allow pets to teleport */
900         case PET_TELEPORT:
901         {
902                 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
903                 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
904                 break;
905         }
906         /* flag - allow pets to cast attack spell */
907         case PET_ATTACK_SPELL:
908         {
909                 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
910                 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
911                 break;
912         }
913         /* flag - allow pets to cast attack spell */
914         case PET_SUMMON_SPELL:
915         {
916                 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
917                 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
918                 break;
919         }
920         /* flag - allow pets to cast attack spell */
921         case PET_BALL_SPELL:
922         {
923                 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
924                 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
925                 break;
926         }
927
928         case PET_RIDING:
929         {
930                 (void)do_riding(FALSE);
931                 break;
932         }
933
934         case PET_NAME:
935         {
936                 do_name_pet();
937                 break;
938         }
939
940         case PET_RYOUTE:
941         {
942                 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
943                 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
944                 p_ptr->update |= (PU_BONUS);
945                 handle_stuff();
946                 break;
947         }
948         }
949 }
950
951
952 /*!
953 * @brief プレイヤーの落馬判定処理
954 * @param dam 落馬判定を発した際に受けたダメージ量
955 * @param force TRUEならば強制的に落馬する
956 * @return 実際に落馬したらTRUEを返す
957 */
958 bool rakuba(HIT_POINT dam, bool force)
959 {
960         int i, y, x, oy, ox;
961         int sn = 0, sy = 0, sx = 0;
962         GAME_TEXT m_name[MAX_NLEN];
963         monster_type *m_ptr = &current_floor_ptr->m_list[p_ptr->riding];
964         monster_race *r_ptr = &r_info[m_ptr->r_idx];
965         bool fall_dam = FALSE;
966
967         if (!p_ptr->riding) return FALSE;
968         if (p_ptr->wild_mode) return FALSE;
969
970         if (dam >= 0 || force)
971         {
972                 if (!force)
973                 {
974                         int cur = p_ptr->skill_exp[GINOU_RIDING];
975                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
976                         int ridinglevel = r_ptr->level;
977
978                         /* 落馬のしやすさ */
979                         int rakubalevel = r_ptr->level;
980                         if (p_ptr->riding_ryoute) rakubalevel += 20;
981
982                         if ((cur < max) && (max > 1000) &&
983                                 (dam / 2 + ridinglevel) > (cur / 30 + 10))
984                         {
985                                 int inc = 0;
986
987                                 if (ridinglevel > (cur / 100 + 15))
988                                         inc += 1 + (ridinglevel - cur / 100 - 15);
989                                 else
990                                         inc += 1;
991
992                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
993                         }
994
995                         /* レベルの低い乗馬からは落馬しにくい */
996                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
997                         {
998                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
999                                 {
1000                                         return FALSE;
1001                                 }
1002                         }
1003                 }
1004
1005                 /* Check around the player */
1006                 for (i = 0; i < 8; i++)
1007                 {
1008                         grid_type *g_ptr;
1009
1010                         y = p_ptr->y + ddy_ddd[i];
1011                         x = p_ptr->x + ddx_ddd[i];
1012
1013                         g_ptr = &current_floor_ptr->grid_array[y][x];
1014
1015                         if (g_ptr->m_idx) continue;
1016
1017                         /* Skip non-empty grids */
1018                         if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1019                         {
1020                                 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1021                         }
1022
1023                         if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1024
1025                         /* Count "safe" grids */
1026                         sn++;
1027
1028                         /* Randomize choice */
1029                         if (randint0(sn) > 0) continue;
1030
1031                         /* Save the safe location */
1032                         sy = y; sx = x;
1033                 }
1034                 if (!sn)
1035                 {
1036                         monster_desc(m_name, m_ptr, 0);
1037                         msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1038                         take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1039                         return FALSE;
1040                 }
1041
1042                 oy = p_ptr->y;
1043                 ox = p_ptr->x;
1044
1045                 p_ptr->y = sy;
1046                 p_ptr->x = sx;
1047
1048                 /* Redraw the old spot */
1049                 lite_spot(oy, ox);
1050
1051                 /* Redraw the new spot */
1052                 lite_spot(p_ptr->y, p_ptr->x);
1053
1054                 /* Check for new panel */
1055                 verify_panel();
1056         }
1057
1058         p_ptr->riding = 0;
1059         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1060         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1061
1062         p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1063         handle_stuff();
1064
1065
1066         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1067         p_ptr->redraw |= (PR_EXTRA);
1068
1069         /* Update health track of mount */
1070         p_ptr->redraw |= (PR_UHEALTH);
1071
1072         if (p_ptr->levitation && !force)
1073         {
1074                 monster_desc(m_name, m_ptr, 0);
1075                 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1076         }
1077         else
1078         {
1079                 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1080                 fall_dam = TRUE;
1081         }
1082
1083         if (sy && !p_ptr->is_dead)
1084                 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1085
1086         return fall_dam;
1087 }
1088