4 #include "player-status.h"
5 #include "object-hook.h"
6 #include "monster-status.h"
9 * @brief プレイヤーの騎乗/下馬処理判定
10 * @param g_ptr プレイヤーの移動先マスの構造体参照ポインタ
11 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
12 * @return 可能ならばTRUEを返す
14 bool player_can_ride_aux(grid_type *g_ptr, bool now_riding)
17 bool old_character_xtra = character_xtra;
18 MONSTER_IDX old_riding = p_ptr->riding;
19 bool old_riding_ryoute = p_ptr->riding_ryoute;
20 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
21 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
23 /* Hack -- prevent "icky" message */
24 character_xtra = TRUE;
26 if (now_riding) p_ptr->riding = g_ptr->m_idx;
30 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
31 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
34 p_ptr->update |= PU_BONUS;
37 p_can_enter = player_can_enter(g_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
39 p_ptr->riding = old_riding;
40 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
41 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
42 p_ptr->riding_ryoute = old_riding_ryoute;
43 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
45 p_ptr->update |= PU_BONUS;
48 character_xtra = old_character_xtra;
58 PERCENTAGE calculate_upkeep(void)
61 bool have_a_unique = FALSE;
62 DEPTH total_friend_levels = 0;
66 for (m_idx = m_max - 1; m_idx >= 1; m_idx--)
71 m_ptr = ¤t_floor_ptr->m_list[m_idx];
72 if (!monster_is_valid(m_ptr)) continue;
73 r_ptr = &r_info[m_ptr->r_idx];
78 if (r_ptr->flags1 & RF1_UNIQUE)
80 if (p_ptr->pclass == CLASS_CAVALRY)
82 if (p_ptr->riding == m_idx)
83 total_friend_levels += (r_ptr->level + 5) * 2;
84 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
85 total_friend_levels += (r_ptr->level + 5) * 7 / 2;
87 total_friend_levels += (r_ptr->level + 5) * 10;
91 total_friend_levels += (r_ptr->level + 5) * 10;
94 total_friend_levels += r_ptr->level;
102 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
103 if (upkeep_factor < 0) upkeep_factor = 0;
104 if (upkeep_factor > 1000) upkeep_factor = 1000;
105 return upkeep_factor;
112 * @brief ペットを開放するコマンドのメインルーチン
115 void do_cmd_pet_dismiss(void)
118 bool all_pets = FALSE;
133 /* Allocate the "who" array */
134 C_MAKE(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
136 /* Process the monsters (backwards) */
137 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
139 if (is_pet(¤t_floor_ptr->m_list[pet_ctr]))
140 who[max_pet++] = pet_ctr;
143 ang_sort(who, &dummy_why, max_pet, ang_sort_comp_pet_dismiss, ang_sort_swap_hook);
145 /* Process the monsters (backwards) */
146 for (i = 0; i < max_pet; i++)
149 GAME_TEXT friend_name[MAX_NLEN];
152 /* Access the monster */
154 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
157 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
158 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
162 /* Hack -- health bar for this monster */
163 health_track(pet_ctr);
166 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]", "Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
169 move_cursor_relative(m_ptr->fy, m_ptr->fx);
175 if (ch == 'Y' || ch == 'y')
181 msg_format(_("本当によろしいですか? (%s) ", "Are you sure? (%s) "), friend_name);
183 if (ch != 'Y' && ch != 'y')
189 if (ch == 'U' || ch == 'u')
195 if (ch == ESCAPE || ch == 'N' || ch == 'n')
202 if ((all_pets && !kakunin) || (!all_pets && delete_this))
204 if (record_named_pet && m_ptr->nickname)
206 GAME_TEXT m_name[MAX_NLEN];
208 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
209 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
212 if (pet_ctr == p_ptr->riding)
214 msg_format(_("%sから降りた。", "You have got off %s. "), friend_name);
218 p_ptr->update |= (PU_MONSTERS);
219 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
222 /* HACK : Add the line to message buffer */
223 msg_format(_("%s を放した。", "Dismissed %s."), friend_name);
224 p_ptr->update |= (PU_BONUS);
225 p_ptr->window |= (PW_MESSAGE);
227 delete_monster_idx(pet_ctr);
236 C_KILL(who, current_floor_ptr->max_m_idx, MONSTER_IDX);
239 msg_format("%d 体のペットを放しました。", Dismissed);
241 msg_format("You have dismissed %d pet%s.", Dismissed,
242 (Dismissed == 1 ? "" : "s"));
244 if (Dismissed == 0 && all_pets)
245 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
253 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
254 * @param force 強制的に騎乗/下馬するならばTRUE
255 * @return 騎乗/下馬できたらTRUE
257 bool do_riding(bool force)
264 if (!get_direction(&dir, FALSE, FALSE)) return FALSE;
265 y = p_ptr->y + ddy[dir];
266 x = p_ptr->x + ddx[dir];
267 g_ptr = ¤t_floor_ptr->grid_array[y][x];
269 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
273 /* Skip non-empty grids */
274 if (!player_can_ride_aux(g_ptr, FALSE))
276 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
280 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
284 take_turn(p_ptr, 100);
286 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
293 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
294 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
298 if (cmd_limit_confused(p_ptr)) return FALSE;
300 m_ptr = ¤t_floor_ptr->m_list[g_ptr->m_idx];
302 if (!g_ptr->m_idx || !m_ptr->ml)
304 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
307 if (!is_pet(m_ptr) && !force)
309 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
312 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
314 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
318 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
320 if (!player_can_ride_aux(g_ptr, TRUE))
322 /* Feature code (applying "mimic" field) */
323 feature_type *f_ptr = &f_info[get_feat_mimic(g_ptr)];
325 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
326 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
327 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
330 msg_format("This monster is %s the %s.",
331 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
332 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
333 "in" : "on", f_name + f_ptr->name);
338 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
340 msg_print(_("うまく乗れなかった。", "You failed to ride."));
341 take_turn(p_ptr, 100);
345 if (MON_CSLEEP(m_ptr))
347 GAME_TEXT m_name[MAX_NLEN];
348 monster_desc(m_name, m_ptr, 0);
349 (void)set_monster_csleep(g_ptr->m_idx, 0);
350 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
353 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
355 p_ptr->riding = g_ptr->m_idx;
357 /* Hack -- remove tracked monster */
358 if (p_ptr->riding == p_ptr->health_who) health_track(0);
361 take_turn(p_ptr, 100);
363 /* Mega-Hack -- Forget the view and lite */
364 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
365 p_ptr->update |= (PU_BONUS);
366 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
367 p_ptr->redraw |= (PR_UHEALTH);
369 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
375 * @brief ペットに名前をつけるコマンドのメインルーチン
378 static void do_name_pet(void)
382 GAME_TEXT m_name[MAX_NLEN];
383 bool old_name = FALSE;
384 bool old_target_pet = target_pet;
387 if (!target_set(TARGET_KILL))
389 target_pet = old_target_pet;
392 target_pet = old_target_pet;
394 if (current_floor_ptr->grid_array[target_row][target_col].m_idx)
396 m_ptr = ¤t_floor_ptr->m_list[current_floor_ptr->grid_array[target_row][target_col].m_idx];
400 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
403 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
405 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
408 monster_desc(m_name, m_ptr, 0);
410 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
413 /* Start with nothing */
416 /* Use old inscription */
419 /* Start with the old inscription */
420 strcpy(out_val, quark_str(m_ptr->nickname));
424 /* Get a new inscription (possibly empty) */
425 if (get_string(_("名前: ", "Name: "), out_val, 15))
429 /* Save the inscription */
430 m_ptr->nickname = quark_add(out_val);
431 if (record_named_pet)
433 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
434 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
439 if (record_named_pet && old_name)
441 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
442 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
452 * @brief ペットに関するコマンドリストのメインルーチン /
453 * Issue a pet command
456 void do_cmd_pet(void)
461 concptr power_desc[36];
468 PET_COMMAND_IDX mode = 0;
471 char target_buf[160];
473 int menu_line = use_menu ? 1 : 0;
477 if(p_ptr->wild_mode) return;
479 power_desc[num] = _("ペットを放す", "dismiss pets");
480 powers[num++] = PET_DISMISS;
483 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
484 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
486 sprintf(target_buf, "specify a target of pet (now:%s)",
487 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[current_floor_ptr->m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
489 power_desc[num] = target_buf;
490 powers[num++] = PET_TARGET;
491 power_desc[num] = _("近くにいろ", "stay close");
493 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
494 powers[num++] = PET_STAY_CLOSE;
495 power_desc[num] = _("ついて来い", "follow me");
497 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
498 powers[num++] = PET_FOLLOW_ME;
499 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
501 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
502 powers[num++] = PET_SEEK_AND_DESTROY;
503 power_desc[num] = _("少し離れていろ", "give me space");
505 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
506 powers[num++] = PET_ALLOW_SPACE;
507 power_desc[num] = _("離れていろ", "stay away");
509 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
510 powers[num++] = PET_STAY_AWAY;
512 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
514 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
518 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
520 powers[num++] = PET_OPEN_DOORS;
522 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
524 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
528 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
530 powers[num++] = PET_TAKE_ITEMS;
532 if (p_ptr->pet_extra_flags & PF_TELEPORT)
534 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
538 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
540 powers[num++] = PET_TELEPORT;
542 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
544 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
548 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
550 powers[num++] = PET_ATTACK_SPELL;
552 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
554 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
558 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
560 powers[num++] = PET_SUMMON_SPELL;
562 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
564 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
568 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
570 powers[num++] = PET_BALL_SPELL;
574 power_desc[num] = _("ペットから降りる", "get off a pet");
578 power_desc[num] = _("ペットに乗る", "ride a pet");
580 powers[num++] = PET_RIDING;
581 power_desc[num] = _("ペットに名前をつける", "name pets");
582 powers[num++] = PET_NAME;
586 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
587 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
588 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
589 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
591 if (p_ptr->pet_extra_flags & PF_RYOUTE)
593 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
597 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
600 powers[num++] = PET_RYOUTE;
604 switch (p_ptr->pclass)
607 case CLASS_FORCETRAINER:
608 case CLASS_BERSERKER:
609 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
611 if (p_ptr->pet_extra_flags & PF_RYOUTE)
613 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
617 power_desc[num] = _("両手で格闘する", "use both hands for melee");
620 powers[num++] = PET_RYOUTE;
622 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !has_melee_weapon(INVEN_RARM) && !has_melee_weapon(INVEN_LARM))
624 if (p_ptr->pet_extra_flags & PF_RYOUTE)
626 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
630 power_desc[num] = _("格闘を行う", "use one hand for melee");
633 powers[num++] = PET_RYOUTE;
640 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
642 /* Nothing chosen yet */
653 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
659 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
660 I2A(0), I2A(num - 1));
663 choice = (always_show_list || use_menu) ? ESCAPE : 1;
665 /* Get a command from the user */
670 if (choice == ESCAPE) choice = ' ';
671 else if (!get_com(out_val, &choice, TRUE)) break;
673 if (use_menu && (choice != ' '))
684 menu_line += (num - 1);
713 if (menu_line > num) menu_line -= num;
717 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
720 if (!redraw || use_menu)
723 PET_COMMAND_IDX ctr = 0;
725 if (!use_menu) screen_save();
730 for (ctr = 0; ctr < num; ctr++)
732 /* Letter/number for power selection */
734 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
736 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
738 strcat(buf, power_desc[ctr]);
740 prt(buf, y + ctr, x);
743 prt("", y + MIN(ctr, 17), x);
761 ask = (isupper(choice));
764 if (ask) choice = (char)tolower(choice);
766 /* Extract request */
767 i = (islower(choice) ? A2I(choice) : -1);
770 /* Totally Illegal */
771 if ((i < 0) || (i >= num))
781 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
783 /* Belay that order */
784 if (!get_check(buf)) continue;
790 if (redraw) screen_load();
792 /* Abort if needed */
803 case PET_DISMISS: /* Dismiss pets */
805 /* Check pets (backwards) */
806 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
809 if (is_pet(¤t_floor_ptr->m_list[pet_ctr])) break;
814 msg_print(_("ペットがいない!", "You have no pets!"));
817 do_cmd_pet_dismiss();
818 (void)calculate_upkeep();
824 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
827 grid_type *g_ptr = ¤t_floor_ptr->grid_array[target_row][target_col];
828 if (g_ptr->m_idx && (current_floor_ptr->m_list[g_ptr->m_idx].ml))
830 pet_t_m_idx = current_floor_ptr->grid_array[target_row][target_col].m_idx;
831 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
833 else pet_t_m_idx = 0;
842 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
849 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
853 /* "Seek and destoy" */
854 case PET_SEEK_AND_DESTROY:
856 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
859 /* "Give me space" */
860 case PET_ALLOW_SPACE:
862 p_ptr->pet_follow_distance = PET_SPACE_DIST;
868 p_ptr->pet_follow_distance = PET_AWAY_DIST;
871 /* flag - allow pets to open doors */
874 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
875 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
878 /* flag - allow pets to pickup items */
881 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
883 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
884 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
886 /* Access the monster */
887 m_ptr = ¤t_floor_ptr->m_list[pet_ctr];
891 monster_drop_carried_objects(m_ptr);
895 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
899 /* flag - allow pets to teleport */
902 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
903 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
906 /* flag - allow pets to cast attack spell */
907 case PET_ATTACK_SPELL:
909 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
910 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
913 /* flag - allow pets to cast attack spell */
914 case PET_SUMMON_SPELL:
916 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
917 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
920 /* flag - allow pets to cast attack spell */
923 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
924 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
930 (void)do_riding(FALSE);
942 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
943 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
944 p_ptr->update |= (PU_BONUS);
953 * @brief プレイヤーの落馬判定処理
954 * @param dam 落馬判定を発した際に受けたダメージ量
955 * @param force TRUEならば強制的に落馬する
956 * @return 実際に落馬したらTRUEを返す
958 bool rakuba(HIT_POINT dam, bool force)
961 int sn = 0, sy = 0, sx = 0;
962 GAME_TEXT m_name[MAX_NLEN];
963 monster_type *m_ptr = ¤t_floor_ptr->m_list[p_ptr->riding];
964 monster_race *r_ptr = &r_info[m_ptr->r_idx];
965 bool fall_dam = FALSE;
967 if (!p_ptr->riding) return FALSE;
968 if (p_ptr->wild_mode) return FALSE;
970 if (dam >= 0 || force)
974 int cur = p_ptr->skill_exp[GINOU_RIDING];
975 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
976 int ridinglevel = r_ptr->level;
979 int rakubalevel = r_ptr->level;
980 if (p_ptr->riding_ryoute) rakubalevel += 20;
982 if ((cur < max) && (max > 1000) &&
983 (dam / 2 + ridinglevel) > (cur / 30 + 10))
987 if (ridinglevel > (cur / 100 + 15))
988 inc += 1 + (ridinglevel - cur / 100 - 15);
992 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
995 /* レベルの低い乗馬からは落馬しにくい */
996 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
998 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1005 /* Check around the player */
1006 for (i = 0; i < 8; i++)
1010 y = p_ptr->y + ddy_ddd[i];
1011 x = p_ptr->x + ddx_ddd[i];
1013 g_ptr = ¤t_floor_ptr->grid_array[y][x];
1015 if (g_ptr->m_idx) continue;
1017 /* Skip non-empty grids */
1018 if (!cave_have_flag_grid(g_ptr, FF_MOVE) && !cave_have_flag_grid(g_ptr, FF_CAN_FLY))
1020 if (!player_can_ride_aux(g_ptr, FALSE)) continue;
1023 if (cave_have_flag_grid(g_ptr, FF_PATTERN)) continue;
1025 /* Count "safe" grids */
1028 /* Randomize choice */
1029 if (randint0(sn) > 0) continue;
1031 /* Save the safe location */
1036 monster_desc(m_name, m_ptr, 0);
1037 msg_format(_("%sから振り落とされそうになって、壁にぶつかった。", "You have nearly fallen from %s, but bumped into wall."), m_name);
1038 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("壁への衝突", "bumping into wall"), -1);
1048 /* Redraw the old spot */
1051 /* Redraw the new spot */
1052 lite_spot(p_ptr->y, p_ptr->x);
1054 /* Check for new panel */
1059 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1060 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1062 p_ptr->update |= (PU_BONUS | PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1066 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1067 p_ptr->redraw |= (PR_EXTRA);
1069 /* Update health track of mount */
1070 p_ptr->redraw |= (PR_UHEALTH);
1072 if (p_ptr->levitation && !force)
1074 monster_desc(m_name, m_ptr, 0);
1075 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."), m_name);
1079 take_hit(DAMAGE_NOESCAPE, r_ptr->level + 3, _("落馬", "Falling from riding"), -1);
1083 if (sy && !p_ptr->is_dead)
1084 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);