3 * @brief プレイヤーの飲むコマンド実装
11 #include "object-hook.h"
14 #include "spells-status.h"
15 #include "realm-hex.h"
16 #include "spells-floor.h"
19 * @brief 薬を飲むコマンドのサブルーチン /
20 * Quaff a potion (from the pack or the floor)
21 * @param item 飲む薬オブジェクトの所持品ID
24 void do_cmd_quaff_potion_aux(INVENTORY_IDX item)
35 if (flush_failure) flush();
36 msg_print(_("瓶から水が流れ出てこない!", "The potion doesn't flow out from a bottle."));
42 if (music_singing_any()) stop_singing(p_ptr);
43 if (hex_spelling_any())
45 if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all();
48 /* Get the item (in the pack) */
51 o_ptr = &inventory[item];
54 /* Get the item (on the floor) */
57 o_ptr = &o_list[0 - item];
61 /* Obtain a local object */
62 object_copy(q_ptr, o_ptr);
67 /* Reduce and describe inventory */
70 inven_item_increase(item, -1);
71 inven_item_describe(item);
72 inven_item_optimize(item);
75 /* Reduce and describe floor item */
78 floor_item_increase(0 - item, -1);
79 floor_item_describe(0 - item);
80 floor_item_optimize(0 - item);
86 /* Not identified yet */
90 lev = k_info[q_ptr->k_idx].level;
92 /* Analyze the potion */
93 if (q_ptr->tval == TV_POTION)
97 /* 飲みごたえをオリジナルより細かく表現 */
99 msg_print(_("口の中がさっぱりした。", ""));
100 msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
104 case SV_POTION_APPLE_JUICE:
105 msg_print(_("甘くてサッパリとしていて、とてもおいしい。", ""));
106 msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
110 case SV_POTION_SLIME_MOLD:
111 msg_print(_("なんとも不気味な味だ。", ""));
112 msg_print(_("のどの渇きが少しおさまった。", "You feel less thirsty."));
116 case SV_POTION_SLOWNESS:
117 if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
120 case SV_POTION_SALT_WATER:
121 msg_print(_("うぇ!思わず吐いてしまった。", "The potion makes you vomit!"));
123 if (!(prace_is_(RACE_GOLEM) ||
124 prace_is_(RACE_ZOMBIE) ||
125 prace_is_(RACE_DEMON) ||
126 prace_is_(RACE_ANDROID) ||
127 prace_is_(RACE_SPECTRE) ||
128 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)))
130 /* Only living creatures get thirsty */
131 (void)set_food(PY_FOOD_STARVE - 1);
134 (void)set_poisoned(0);
135 (void)set_paralyzed(p_ptr->paralyzed + 4);
139 case SV_POTION_POISON:
140 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
142 if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
149 case SV_POTION_BLINDNESS:
150 if (!p_ptr->resist_blind)
152 if (set_blind(p_ptr->blind + randint0(100) + 100))
159 case SV_POTION_BOOZE:
160 ident = booze(p_ptr);
163 case SV_POTION_SLEEP:
164 if (!p_ptr->free_act)
166 msg_print(_("あなたは眠ってしまった。", "You fall asleep."));
168 if (ironman_nightmare)
170 msg_print(_("恐ろしい光景が頭に浮かんできた。", "A horrible vision enters your mind."));
172 /* Have some nightmares */
173 sanity_blast(NULL, FALSE);
175 if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
182 case SV_POTION_LOSE_MEMORIES:
183 if (!p_ptr->hold_exp && (p_ptr->exp > 0))
185 msg_print(_("過去の記憶が薄れていく気がする。", "You feel your memories fade."));
186 chg_virtue(V_KNOWLEDGE, -5);
188 lose_exp(p_ptr->exp / 4);
193 case SV_POTION_RUINATION:
194 msg_print(_("身も心も弱ってきて、精気が抜けていくようだ。", "Your nerves and muscles feel weak and lifeless!"));
195 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), _("破滅の薬", "a potion of Ruination"), -1);
197 (void)dec_stat(A_DEX, 25, TRUE);
198 (void)dec_stat(A_WIS, 25, TRUE);
199 (void)dec_stat(A_CON, 25, TRUE);
200 (void)dec_stat(A_STR, 25, TRUE);
201 (void)dec_stat(A_CHR, 25, TRUE);
202 (void)dec_stat(A_INT, 25, TRUE);
206 case SV_POTION_DEC_STR:
207 if (do_dec_stat(A_STR)) ident = TRUE;
210 case SV_POTION_DEC_INT:
211 if (do_dec_stat(A_INT)) ident = TRUE;
214 case SV_POTION_DEC_WIS:
215 if (do_dec_stat(A_WIS)) ident = TRUE;
218 case SV_POTION_DEC_DEX:
219 if (do_dec_stat(A_DEX)) ident = TRUE;
222 case SV_POTION_DEC_CON:
223 if (do_dec_stat(A_CON)) ident = TRUE;
226 case SV_POTION_DEC_CHR:
227 if (do_dec_stat(A_CHR)) ident = TRUE;
230 case SV_POTION_DETONATIONS:
231 ident = detonation(p_ptr);
234 case SV_POTION_DEATH:
235 chg_virtue(V_VITALITY, -1);
236 chg_virtue(V_UNLIFE, 5);
237 msg_print(_("死の予感が体中を駆けめぐった。", "A feeling of Death flows through your body."));
238 take_hit(DAMAGE_LOSELIFE, 5000, _("死の薬", "a potion of Death"), -1);
242 case SV_POTION_INFRAVISION:
243 if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
249 case SV_POTION_DETECT_INVIS:
250 if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
256 case SV_POTION_SLOW_POISON:
257 if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
260 case SV_POTION_CURE_POISON:
261 if (set_poisoned(0)) ident = TRUE;
264 case SV_POTION_BOLDNESS:
265 if (set_afraid(0)) ident = TRUE;
268 case SV_POTION_SPEED:
271 if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
275 (void)set_fast(p_ptr->fast + 5, FALSE);
279 case SV_POTION_RESIST_HEAT:
280 if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
286 case SV_POTION_RESIST_COLD:
287 if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
293 case SV_POTION_HEROISM:
297 case SV_POTION_BESERK_STRENGTH:
298 ident = berserk(randint1(25) + 25);
301 case SV_POTION_CURE_LIGHT:
302 ident = cure_light_wounds(2, 8);
305 case SV_POTION_CURE_SERIOUS:
306 ident = cure_serious_wounds(4, 8);
309 case SV_POTION_CURE_CRITICAL:
310 ident = cure_critical_wounds(damroll(6, 8));
313 case SV_POTION_HEALING:
314 ident = cure_critical_wounds(300);
317 case SV_POTION_STAR_HEALING:
318 ident = cure_critical_wounds(1200);
322 ident = life_stream(TRUE, TRUE);
325 case SV_POTION_RESTORE_MANA:
326 ident = restore_mana(TRUE);
329 case SV_POTION_RESTORE_EXP:
330 if (restore_level()) ident = TRUE;
333 case SV_POTION_RES_STR:
334 if (do_res_stat(A_STR)) ident = TRUE;
337 case SV_POTION_RES_INT:
338 if (do_res_stat(A_INT)) ident = TRUE;
341 case SV_POTION_RES_WIS:
342 if (do_res_stat(A_WIS)) ident = TRUE;
345 case SV_POTION_RES_DEX:
346 if (do_res_stat(A_DEX)) ident = TRUE;
349 case SV_POTION_RES_CON:
350 if (do_res_stat(A_CON)) ident = TRUE;
353 case SV_POTION_RES_CHR:
354 if (do_res_stat(A_CHR)) ident = TRUE;
357 case SV_POTION_INC_STR:
358 if (do_inc_stat(A_STR)) ident = TRUE;
361 case SV_POTION_INC_INT:
362 if (do_inc_stat(A_INT)) ident = TRUE;
365 case SV_POTION_INC_WIS:
366 if (do_inc_stat(A_WIS)) ident = TRUE;
369 case SV_POTION_INC_DEX:
370 if (do_inc_stat(A_DEX)) ident = TRUE;
373 case SV_POTION_INC_CON:
374 if (do_inc_stat(A_CON)) ident = TRUE;
377 case SV_POTION_INC_CHR:
378 if (do_inc_stat(A_CHR)) ident = TRUE;
381 case SV_POTION_AUGMENTATION:
382 if (do_inc_stat(A_STR)) ident = TRUE;
383 if (do_inc_stat(A_INT)) ident = TRUE;
384 if (do_inc_stat(A_WIS)) ident = TRUE;
385 if (do_inc_stat(A_DEX)) ident = TRUE;
386 if (do_inc_stat(A_CON)) ident = TRUE;
387 if (do_inc_stat(A_CHR)) ident = TRUE;
390 case SV_POTION_ENLIGHTENMENT:
391 msg_print(_("自分の置かれている状況が脳裏に浮かんできた...", "An image of your surroundings forms in your mind..."));
392 chg_virtue(V_KNOWLEDGE, 1);
393 chg_virtue(V_ENLIGHTEN, 1);
398 case SV_POTION_STAR_ENLIGHTENMENT:
399 msg_print(_("更なる啓蒙を感じた...", "You begin to feel more enlightened..."));
400 chg_virtue(V_KNOWLEDGE, 1);
401 chg_virtue(V_ENLIGHTEN, 2);
404 (void)do_inc_stat(A_INT);
405 (void)do_inc_stat(A_WIS);
406 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
407 (void)detect_doors(DETECT_RAD_DEFAULT);
408 (void)detect_stairs(DETECT_RAD_DEFAULT);
409 (void)detect_treasure(DETECT_RAD_DEFAULT);
410 (void)detect_objects_gold(DETECT_RAD_DEFAULT);
411 (void)detect_objects_normal(DETECT_RAD_DEFAULT);
417 case SV_POTION_SELF_KNOWLEDGE:
418 msg_print(_("自分自身のことが少しは分かった気がする...", "You begin to know yourself a little better..."));
424 case SV_POTION_EXPERIENCE:
425 if (p_ptr->prace == RACE_ANDROID) break;
426 chg_virtue(V_ENLIGHTEN, 1);
427 if (p_ptr->exp < PY_MAX_EXP)
429 s32b ee = (p_ptr->exp / 2) + 10;
430 if (ee > 100000L) ee = 100000L;
431 msg_print(_("更に経験を積んだような気がする。", "You feel more experienced."));
437 case SV_POTION_RESISTANCE:
438 (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
439 (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
440 (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
441 (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
442 (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
446 case SV_POTION_CURING:
447 if (true_healing(50)) ident = TRUE;
450 case SV_POTION_INVULNERABILITY:
451 (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
455 case SV_POTION_NEW_LIFE:
456 roll_hitdice(p_ptr, 0L);
458 p_ptr->update |= PU_BONUS;
459 lose_all_mutations();
463 case SV_POTION_NEO_TSUYOSHI:
465 (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
469 case SV_POTION_TSUYOSHI:
470 msg_print(_("「オクレ兄さん!」", "Brother OKURE!"));
473 (void)set_tsuyoshi(0, TRUE);
474 if (!p_ptr->resist_chaos)
476 (void)set_image(50 + randint1(50));
481 case SV_POTION_POLYMORPH:
482 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
484 lose_all_mutations();
492 if(gain_random_mutation(0)) ident = TRUE;
494 else if (lose_mutation(0)) ident = TRUE;
495 } while(!ident || one_in_(2));
501 if (prace_is_(RACE_SKELETON))
503 msg_print(_("液体の一部はあなたのアゴを素通りして落ちた!", "Some of the fluid falls through your jaws!"));
504 (void)potion_smash_effect(0, p_ptr->y, p_ptr->x, q_ptr->k_idx);
506 p_ptr->update |= (PU_COMBINE | PU_REORDER);
508 if (!(object_is_aware(q_ptr)))
510 chg_virtue(V_PATIENCE, -1);
511 chg_virtue(V_CHANCE, 1);
512 chg_virtue(V_KNOWLEDGE, -1);
515 /* The item has been tried */
518 /* An identification was made */
519 if (ident && !object_is_aware(q_ptr))
522 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
525 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
527 /* Potions can feed the player */
528 switch (p_ptr->mimic_form)
531 switch (p_ptr->prace)
534 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
543 set_food(p_ptr->food + ((q_ptr->pval) / 20));
546 if (q_ptr->tval == TV_FLASK)
548 msg_print(_("オイルを補給した。", "You replenish yourself with the oil."));
549 set_food(p_ptr->food + 5000);
553 set_food(p_ptr->food + ((q_ptr->pval) / 20));
557 msg_print(_("水分を取り込んだ。", "You are moistened."));
558 set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
561 (void)set_food(p_ptr->food + q_ptr->pval);
566 case MIMIC_DEMON_LORD:
567 set_food(p_ptr->food + ((q_ptr->pval) / 20));
570 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
573 (void)set_food(p_ptr->food + q_ptr->pval);
581 * @brief 薬を飲むコマンドのメインルーチン /
582 * Quaff some potion (from the pack or floor)
585 void do_cmd_quaff_potion(void)
590 if (p_ptr->wild_mode)
595 if (cmd_limit_arena(p_ptr)) return;
597 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
599 set_action(ACTION_NONE);
602 /* Restrict choices to potions */
603 item_tester_hook = item_tester_hook_quaff;
605 q = _("どの薬を飲みますか? ", "Quaff which potion? ");
606 s = _("飲める薬がない。", "You have no potions to quaff.");
608 if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
610 /* Quaff the potion */
611 do_cmd_quaff_potion_aux(item);