3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
12 #include "cmd-spell.h"
17 #include "spells-summon.h"
19 #include "realm-arcane.h"
20 #include "realm-chaos.h"
21 #include "realm-craft.h"
22 #include "realm-crusade.h"
23 #include "realm-daemon.h"
24 #include "realm-death.h"
25 #include "realm-hex.h"
26 #include "realm-hissatsu.h"
27 #include "realm-life.h"
28 #include "realm-nature.h"
29 #include "realm-song.h"
30 #include "realm-sorcery.h"
31 #include "realm-trump.h"
34 #include "player-damage.h"
35 #include "player-status.h"
36 #include "player-effects.h"
37 #include "player-skill.h"
38 #include "player-class.h"
39 #include "object-hook.h"
40 #include "cmd-basic.h"
41 #include "view-mainwindow.h"
48 * Zangband uses this array instead of the spell flags table, as there
49 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
51 const u32b fake_spell_flags[4] =
61 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
66 * @return フォーマットに従い整形された文字列
68 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
72 return format("%s%d", str, base);
76 return format("%s%dd%d", str, dice, sides);
78 /* Dice plus base value */
80 return format("%s%dd%d%+d", str, dice, sides, base);
85 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
89 * @return フォーマットに従い整形された文字列
91 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
93 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
97 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
100 * @return フォーマットに従い整形された文字列
102 concptr info_duration(int base, DICE_SID sides)
104 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
108 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
110 * @return フォーマットに従い整形された文字列
112 concptr info_range(POSITION range)
114 return format(_("範囲:%d", "range %d"), range);
118 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
122 * @return フォーマットに従い整形された文字列
124 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
126 return info_string_dice(_("回復:", "heal "), dice, sides, base);
130 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
133 * @return フォーマットに従い整形された文字列
135 concptr info_delay(int base, DICE_SID sides)
137 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
142 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
144 * @return フォーマットに従い整形された文字列
146 concptr info_multi_damage(HIT_POINT dam)
148 return format(_("損傷:各%d", "dam %d each"), dam);
153 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
156 * @return フォーマットに従い整形された文字列
158 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
160 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
164 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
166 * @return フォーマットに従い整形された文字列
168 concptr info_power(int power)
170 return format(_("効力:%d", "power %d"), power);
175 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
178 * @return フォーマットに従い整形された文字列
181 * Generate power info string such as "power 1d100"
183 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
185 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
190 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
192 * @return フォーマットに従い整形された文字列
194 concptr info_radius(POSITION rad)
196 return format(_("半径:%d", "rad %d"), rad);
201 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
203 * @return フォーマットに従い整形された文字列
205 concptr info_weight(WEIGHT weight)
208 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
210 return format("max wgt %d", weight/10);
215 * @brief 魔法が利用可能かどうかを返す /
216 * Determine if a spell is "okay" for the player to cast or study
217 * The spell must be legible, not forgotten, and also, to cast,
218 * it must be known, and to study, it must not be known.
220 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
221 * @param study_pray 祈りの学習判定目的ならばTRUE
222 * @param use_realm 魔法領域ID
225 static bool spell_okay(int spell, bool learned, bool study_pray, int use_realm)
227 const magic_type *s_ptr;
229 /* Access the spell */
230 if (!is_magic(use_realm))
232 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
236 s_ptr = &mp_ptr->info[use_realm - 1][spell];
239 /* Spell is illegal */
240 if (s_ptr->slevel > p_ptr->lev) return (FALSE);
242 /* Spell is forgotten */
243 if ((use_realm == p_ptr->realm2) ?
244 (p_ptr->spell_forgotten2 & (1L << spell)) :
245 (p_ptr->spell_forgotten1 & (1L << spell)))
251 if (p_ptr->pclass == CLASS_SORCERER) return (TRUE);
252 if (p_ptr->pclass == CLASS_RED_MAGE) return (TRUE);
254 /* Spell is learned */
255 if ((use_realm == p_ptr->realm2) ?
256 (p_ptr->spell_learned2 & (1L << spell)) :
257 (p_ptr->spell_learned1 & (1L << spell)))
260 return (!study_pray);
263 /* Okay to study, not to cast */
269 * @brief 魔法処理のメインルーチン
270 * @param realm 魔法領域のID
271 * @param spell 各領域の魔法ID
273 * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
275 concptr exe_spell(REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
279 case REALM_LIFE: return do_life_spell(p_ptr, spell, mode);
280 case REALM_SORCERY: return do_sorcery_spell(p_ptr, spell, mode);
281 case REALM_NATURE: return do_nature_spell(p_ptr, spell, mode);
282 case REALM_CHAOS: return do_chaos_spell(p_ptr, spell, mode);
283 case REALM_DEATH: return do_death_spell(p_ptr, spell, mode);
284 case REALM_TRUMP: return do_trump_spell(p_ptr, spell, mode);
285 case REALM_ARCANE: return do_arcane_spell(p_ptr, spell, mode);
286 case REALM_CRAFT: return do_craft_spell(p_ptr, spell, mode);
287 case REALM_DAEMON: return do_daemon_spell(p_ptr, spell, mode);
288 case REALM_CRUSADE: return do_crusade_spell(p_ptr, spell, mode);
289 case REALM_MUSIC: return do_music_spell(p_ptr, spell, mode);
290 case REALM_HISSATSU: return do_hissatsu_spell(p_ptr, spell, mode);
291 case REALM_HEX: return do_hex_spell(p_ptr, spell, mode);
299 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
300 * Allow user to choose a spell/prayer from the given book.
301 * @param sn 選択した魔法IDを返す参照ポインタ
302 * @param prompt 魔法を利用する際の動詞表記
303 * @param sval 魔道書のsval
304 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
305 * @param use_realm 魔法領域ID
308 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
309 * If the user hits escape, returns FALSE, and set '*sn' to -1
310 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
311 * The "prompt" should be "cast", "recite", or "study"
312 * The "known" should be TRUE for cast/pray, FALSE for study
315 static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
318 SPELL_IDX spell = -1;
321 MANA_POINT need_mana;
322 SPELL_IDX spells[64];
323 bool flag, redraw, okay;
325 const magic_type *s_ptr;
332 int menu_line = (use_menu ? 1 : 0);
334 /* Get the spell, if available */
335 if (repeat_pull(&code))
337 *sn = (SPELL_IDX)code;
338 /* Verify the spell */
339 if (spell_okay(*sn, learned, FALSE, use_realm))
346 p = spell_category_name(mp_ptr->spell_book);
349 for (spell = 0; spell < 32; spell++)
351 /* Check for this spell */
352 if ((fake_spell_flags[sval] & (1L << spell)))
354 /* Collect this spell */
355 spells[num++] = spell;
359 /* Assume no usable spells */
362 /* Assume no spells available */
365 /* Check for "okay" spells */
366 for (i = 0; i < num; i++)
368 /* Look for "okay" spells */
369 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
372 /* No "okay" spells */
373 if (!okay) return (FALSE);
374 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
375 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
376 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
378 /* Assume cancelled */
381 /* Nothing chosen yet */
387 p_ptr->window |= (PW_SPELL);
390 /* Build a prompt (accept all spells) */
392 jverb(prompt, jverb_buf, JVERB_AND);
393 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
394 p, I2A(0), I2A(num - 1), p, jverb_buf);
396 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
397 p, I2A(0), I2A(num - 1), prompt, p);
400 choice = (always_show_list || use_menu) ? ESCAPE : 1;
403 if (choice == ESCAPE) choice = ' ';
404 else if (!get_com(out_val, &choice, TRUE))break;
406 if (use_menu && choice != ' ')
420 menu_line += (num - 1);
442 if (menu_line > num) menu_line -= num;
443 /* Display a list of spells */
444 print_spells(menu_line, spells, num, 1, 15, use_realm);
450 if ((choice == ' ') || (choice == '*') || (choice == '?'))
458 /* Display a list of spells */
459 print_spells(menu_line, spells, num, 1, 15, use_realm);
465 if (use_menu) continue;
478 ask = (isupper(choice));
481 if (ask) choice = (char)tolower(choice);
483 /* Extract request */
484 i = (islower(choice) ? A2I(choice) : -1);
487 /* Totally Illegal */
488 if ((i < 0) || (i >= num))
494 /* Save the spell index */
497 /* Require "okay" spells */
498 if (!spell_okay(spell, learned, FALSE, use_realm))
502 msg_format("その%sを%sことはできません。", p, prompt);
504 msg_format("You may not %s that %s.", prompt, p);
515 /* Access the spell */
516 if (!is_magic(use_realm))
518 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
522 s_ptr = &mp_ptr->info[use_realm - 1][spell];
525 /* Extract mana consumption rate */
526 if (use_realm == REALM_HISSATSU)
528 need_mana = s_ptr->smana;
532 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
537 jverb(prompt, jverb_buf, JVERB_AND);
539 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
540 exe_spell(use_realm, spell, SPELL_NAME), need_mana,
541 spell_chance(spell, use_realm), jverb_buf);
543 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
544 prompt, exe_spell(use_realm, spell, SPELL_NAME), need_mana,
545 spell_chance(spell, use_realm));
549 /* Belay that order */
550 if (!get_check(tmp_val)) continue;
557 if (redraw) screen_load();
559 p_ptr->window |= (PW_SPELL);
562 /* Abort if needed */
563 if (!flag) return FALSE;
565 /* Save the choice */
568 repeat_push((COMMAND_CODE)spell);
575 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
576 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
577 * @return 魔道書を一冊も持っていないならTRUEを返す
579 static void confirm_use_force(bool browse_only)
584 /* Get the item index */
585 if (repeat_pull(&code) && (code == INVEN_FORCE))
587 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
591 /* Show the prompt */
592 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
599 if (which == ESCAPE) break;
600 else if (which == 'w')
602 repeat_push(INVEN_FORCE);
607 /* Clear the prompt line */
612 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
618 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
619 * Peruse the spells/prayers in a book
623 * Note that *all* spells in the book are listed
625 * Note that browsing is allowed while confused or blind,
626 * and in the dark, primarily to allow browsing in stores.
629 void do_cmd_browse(void)
632 OBJECT_SUBTYPE_VALUE sval;
633 REALM_IDX use_realm = 0;
635 SPELL_IDX spell = -1;
638 SPELL_IDX spells[64];
645 /* Warriors are illiterate */
646 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
648 msg_print(_("本を読むことができない!", "You cannot read books!"));
652 if (p_ptr->special_defense & KATA_MUSOU)
654 set_action(p_ptr, ACTION_NONE);
657 if (p_ptr->pclass == CLASS_FORCETRAINER)
659 if (player_has_no_spellbooks(p_ptr))
661 confirm_use_force(TRUE);
666 /* Restrict choices to "useful" books */
667 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
668 else item_tester_hook = item_tester_learn_spell;
670 q = _("どの本を読みますか? ", "Browse which book? ");
671 s = _("読める本がない。", "You have no books that you can read.");
673 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
676 if (item == INVEN_FORCE) /* the_force */
678 do_cmd_mind_browse();
684 /* Access the item's sval */
687 use_realm = tval2realm(o_ptr->tval);
689 /* Track the object kind */
690 object_kind_track(o_ptr->k_idx);
694 for (spell = 0; spell < 32; spell++)
696 /* Check for this spell */
697 if ((fake_spell_flags[sval] & (1L << spell)))
699 /* Collect this spell */
700 spells[num++] = spell;
707 /* Keep browsing spells. Exit browsing on cancel. */
710 /* Ask for a spell, allow cancel */
711 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
713 /* If cancelled, leave immediately. */
714 if (spell == -1) break;
716 /* Display a list of spells */
717 print_spells(0, spells, num, 1, 15, use_realm);
719 /* Notify that there's nothing to see, and wait. */
720 if (use_realm == REALM_HISSATSU)
721 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
723 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
731 /* Clear lines, position cursor (really should use strlen here) */
732 Term_erase(14, 14, 255);
733 Term_erase(14, 13, 255);
734 Term_erase(14, 12, 255);
735 Term_erase(14, 11, 255);
737 roff_to_buf(exe_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
739 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
741 prt(&temp[j], line, 15);
749 * @brief プレイヤーの第二魔法領域を変更する /
750 * @param next_realm 変更先の魔法領域ID
753 static void change_realm2(CHARACTER_IDX next_realm)
758 for (i = 0; i < 64; i++)
760 p_ptr->spell_order[j] = p_ptr->spell_order[i];
761 if (p_ptr->spell_order[i] < 32) j++;
764 p_ptr->spell_order[j] = 99;
766 for (i = 32; i < 64; i++)
768 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
770 p_ptr->spell_learned2 = 0L;
771 p_ptr->spell_worked2 = 0L;
772 p_ptr->spell_forgotten2 = 0L;
774 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
775 exe_write_diary(p_ptr, NIKKI_BUNSHOU, 0, tmp);
776 p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
777 p_ptr->realm2 = next_realm;
779 p_ptr->update |= (PU_REORDER);
780 p_ptr->update |= (PU_SPELLS);
783 /* Load an autopick preference file */
784 autopick_load_pref(FALSE);
789 * @brief 魔法を学習するコマンドのメインルーチン /
790 * Study a book to gain a new spell/prayer
793 void do_cmd_study(void)
797 OBJECT_SUBTYPE_VALUE sval;
799 bool learned = FALSE;
801 /* Spells of realm2 will have an increment of +32 */
802 SPELL_IDX spell = -1;
803 concptr p = spell_category_name(mp_ptr->spell_book);
809 msg_print(_("本を読むことができない!", "You cannot read books!"));
813 if (cmd_limit_blind(p_ptr)) return;
814 if (cmd_limit_confused(p_ptr)) return;
816 if (!(p_ptr->new_spells))
818 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
822 if (p_ptr->special_defense & KATA_MUSOU)
824 set_action(p_ptr, ACTION_NONE);
828 if (p_ptr->new_spells < 10) {
829 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
832 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
835 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
836 (p_ptr->new_spells == 1 ? "" : "s"));
842 /* Restrict choices to "useful" books */
843 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
844 else item_tester_hook = item_tester_learn_spell;
846 q = _("どの本から学びますか? ", "Study which book? ");
847 s = _("読める本がない。", "You have no books that you can read.");
849 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
852 /* Access the item's sval */
855 if (o_ptr->tval == REALM2_BOOK) increment = 32;
856 else if (o_ptr->tval != REALM1_BOOK)
858 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
859 change_realm2(tval2realm(o_ptr->tval));
863 /* Track the object kind */
864 object_kind_track(o_ptr->k_idx);
867 /* Mage -- Learn a selected spell */
868 if (mp_ptr->spell_book != TV_LIFE_BOOK)
870 /* Ask for a spell, allow cancel */
871 if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
874 /* Priest -- Learn a random prayer */
881 for (spell = 0; spell < 32; spell++)
883 /* Check spells in the book */
884 if ((fake_spell_flags[sval] & (1L << spell)))
886 /* Skip non "okay" prayers */
887 if (!spell_okay(spell, FALSE, TRUE,
888 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
890 /* Hack -- Prepare the randomizer */
893 /* Hack -- Apply the randomizer */
894 if (one_in_(k)) gift = spell;
902 /* Nothing to study */
905 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
911 if (increment) spell += increment;
913 /* Learn the spell */
916 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
917 else p_ptr->spell_learned1 |= (1L << spell);
921 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
922 else p_ptr->spell_learned2 |= (1L << (spell - 32));
927 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
928 int old_exp = p_ptr->spell_exp[spell];
929 int new_rank = EXP_LEVEL_UNSKILLED;
930 concptr name = exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME);
932 if (old_exp >= max_exp)
934 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
938 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
940 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
945 else if (old_exp >= SPELL_EXP_EXPERT)
947 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
948 new_rank = EXP_LEVEL_MASTER;
950 else if (old_exp >= SPELL_EXP_SKILLED)
952 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
953 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
954 new_rank = EXP_LEVEL_EXPERT;
956 else if (old_exp >= SPELL_EXP_BEGINNER)
958 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
959 new_rank = EXP_LEVEL_SKILLED;
963 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
964 new_rank = EXP_LEVEL_BEGINNER;
966 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
970 /* Find the next open entry in "p_ptr->spell_order[]" */
971 for (i = 0; i < 64; i++)
973 /* Stop at the first empty space */
974 if (p_ptr->spell_order[i] == 99) break;
977 /* Add the spell to the known list */
978 p_ptr->spell_order[i++] = spell;
980 /* Mention the result */
983 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
985 msg_format("%sを学んだ。",
986 exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
990 msg_format("%sの%sを学んだ。",
991 exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME), p);
994 msg_format("You have learned the %s of %s.",
995 p, exe_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
999 take_turn(p_ptr, 100);
1001 switch (mp_ptr->spell_book)
1004 chg_virtue(p_ptr, V_FAITH, 1);
1007 chg_virtue(p_ptr, V_UNLIFE, 1);
1009 case TV_NATURE_BOOK:
1010 chg_virtue(p_ptr, V_NATURE, 1);
1013 chg_virtue(p_ptr, V_KNOWLEDGE, 1);
1019 /* One less spell available */
1020 p_ptr->learned_spells++;
1023 p_ptr->update |= (PU_SPELLS);
1024 update_creature(p_ptr);
1026 /* Redraw object recall */
1027 p_ptr->window |= (PW_OBJECT);
1032 * @brief 魔法を詠唱するコマンドのメインルーチン /
1036 void do_cmd_cast(void)
1039 OBJECT_SUBTYPE_VALUE sval;
1044 REALM_IDX use_realm;
1045 MANA_POINT need_mana;
1049 const magic_type *s_ptr;
1052 bool over_exerted = FALSE;
1054 /* Require spell ability */
1055 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1057 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1061 if (p_ptr->blind || no_lite())
1063 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1066 msg_print(_("目が見えない!", "You cannot see!"));
1072 if (cmd_limit_confused(p_ptr)) return;
1073 if (p_ptr->realm1 == REALM_HEX)
1075 if (hex_spell_fully())
1078 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
1080 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1085 if (p_ptr->pclass == CLASS_FORCETRAINER)
1087 if (player_has_no_spellbooks(p_ptr))
1089 confirm_use_force(FALSE);
1094 prayer = spell_category_name(mp_ptr->spell_book);
1096 q = _("どの呪文書を使いますか? ", "Use which book? ");
1097 s = _("呪文書がない!", "You have no spell books!");
1099 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1102 if (item == INVEN_FORCE) /* the_force */
1110 /* Access the item's sval */
1113 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1115 /* Track the object kind */
1116 object_kind_track(o_ptr->k_idx);
1119 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1120 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1121 else if (increment) realm = p_ptr->realm2;
1122 else realm = p_ptr->realm1;
1124 /* Ask for a spell */
1126 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1129 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1133 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1137 msg_format("You don't know any %ss in that book.", prayer);
1142 use_realm = tval2realm(o_ptr->tval);
1143 if (use_realm == REALM_HEX)
1145 if (hex_spelling(spell))
1147 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1152 if (!is_magic(use_realm))
1154 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1158 s_ptr = &mp_ptr->info[realm - 1][spell];
1161 /* Extract mana consumption rate */
1162 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1164 /* Verify "dangerous" spells */
1165 if (need_mana > p_ptr->csp)
1167 if (flush_failure) flush();
1171 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1172 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1174 msg_format("You do not have enough mana to %s this %s.",
1175 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1180 if (!over_exert) return;
1183 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1186 /* Spell failure chance */
1187 chance = spell_chance(spell, use_realm);
1189 /* Sufficient mana */
1190 if (need_mana <= p_ptr->csp)
1193 p_ptr->csp -= need_mana;
1195 else over_exerted = TRUE;
1196 p_ptr->redraw |= (PR_MANA);
1199 if (randint0(100) < chance)
1201 if (flush_failure) flush();
1203 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1209 if (randint1(100) < chance) chg_virtue(p_ptr, V_VITALITY, -1);
1212 if (randint1(100) < chance) chg_virtue(p_ptr, V_UNLIFE, -1);
1215 if (randint1(100) < chance) chg_virtue(p_ptr, V_NATURE, -1);
1218 if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, 1);
1221 if (randint1(100) < chance) chg_virtue(p_ptr, V_JUSTICE, -1);
1224 if (randint1(100) < chance) chg_virtue(p_ptr, V_COMPASSION, -1);
1227 if (randint1(100) < chance) chg_virtue(p_ptr, V_KNOWLEDGE, -1);
1231 /* Failure casting may activate some side effect */
1232 exe_spell(realm, spell, SPELL_FAIL);
1235 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1237 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1240 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1242 if ((sval == 3) && one_in_(2))
1244 sanity_blast(p_ptr, 0, TRUE);
1248 msg_print(_("痛い!", "It hurts!"));
1249 take_hit(p_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1251 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1252 lose_exp(p_ptr, spell * 250);
1255 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1257 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1258 aggravate_monsters(0);
1260 if (randint1(100) >= chance)
1261 chg_virtue(p_ptr, V_CHANCE, -1);
1267 /* Canceled spells cost neither a current_world_ptr->game_turn nor mana */
1268 if (!exe_spell(realm, spell, SPELL_CAST)) return;
1270 if (randint1(100) < chance)
1271 chg_virtue(p_ptr, V_CHANCE, 1);
1273 /* A spell was cast */
1275 (p_ptr->spell_worked2 & (1L << spell)) :
1276 (p_ptr->spell_worked1 & (1L << spell)))
1277 && (p_ptr->pclass != CLASS_SORCERER)
1278 && (p_ptr->pclass != CLASS_RED_MAGE))
1280 int e = s_ptr->sexp;
1282 /* The spell worked */
1283 if (realm == p_ptr->realm1)
1285 p_ptr->spell_worked1 |= (1L << spell);
1289 p_ptr->spell_worked2 |= (1L << spell);
1292 gain_exp(p_ptr, e * s_ptr->slevel);
1293 p_ptr->window |= (PW_OBJECT);
1298 chg_virtue(p_ptr, V_TEMPERANCE, 1);
1299 chg_virtue(p_ptr, V_COMPASSION, 1);
1300 chg_virtue(p_ptr, V_VITALITY, 1);
1301 chg_virtue(p_ptr, V_DILIGENCE, 1);
1304 chg_virtue(p_ptr, V_UNLIFE, 1);
1305 chg_virtue(p_ptr, V_JUSTICE, -1);
1306 chg_virtue(p_ptr, V_FAITH, -1);
1307 chg_virtue(p_ptr, V_VITALITY, -1);
1310 chg_virtue(p_ptr, V_JUSTICE, -1);
1311 chg_virtue(p_ptr, V_FAITH, -1);
1312 chg_virtue(p_ptr, V_HONOUR, -1);
1313 chg_virtue(p_ptr, V_TEMPERANCE, -1);
1316 chg_virtue(p_ptr, V_FAITH, 1);
1317 chg_virtue(p_ptr, V_JUSTICE, 1);
1318 chg_virtue(p_ptr, V_SACRIFICE, 1);
1319 chg_virtue(p_ptr, V_HONOUR, 1);
1322 chg_virtue(p_ptr, V_NATURE, 1);
1323 chg_virtue(p_ptr, V_HARMONY, 1);
1326 chg_virtue(p_ptr, V_JUSTICE, -1);
1327 chg_virtue(p_ptr, V_FAITH, -1);
1328 chg_virtue(p_ptr, V_HONOUR, -1);
1329 chg_virtue(p_ptr, V_COMPASSION, -1);
1332 chg_virtue(p_ptr, V_KNOWLEDGE, 1);
1339 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, 1);
1340 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, 1);
1341 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, 1);
1342 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_DILIGENCE, 1);
1345 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_UNLIFE, 1);
1346 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
1347 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
1348 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_VITALITY, -1);
1351 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
1352 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
1353 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
1354 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_TEMPERANCE, -1);
1357 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, 1);
1358 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, 1);
1359 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_SACRIFICE, 1);
1360 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, 1);
1363 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_NATURE, 1);
1364 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HARMONY, 1);
1367 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_JUSTICE, -1);
1368 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_FAITH, -1);
1369 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_HONOUR, -1);
1370 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(p_ptr, V_COMPASSION, -1);
1373 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1375 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0) + spell];
1378 if (cur_exp < SPELL_EXP_BEGINNER)
1380 else if (cur_exp < SPELL_EXP_SKILLED)
1382 if ((current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev))
1385 else if (cur_exp < SPELL_EXP_EXPERT)
1387 if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1390 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1392 if (((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel))
1395 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1399 take_turn(p_ptr, 100);
1402 /* Over-exert the player */
1405 int oops = need_mana;
1409 p_ptr->csp_frac = 0;
1411 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1413 /* Hack -- Bypass free action */
1414 (void)set_paralyzed(p_ptr, p_ptr->paralyzed + randint1(5 * oops + 1));
1419 chg_virtue(p_ptr, V_VITALITY, -10);
1422 chg_virtue(p_ptr, V_UNLIFE, -10);
1425 chg_virtue(p_ptr, V_JUSTICE, 10);
1428 chg_virtue(p_ptr, V_NATURE, -10);
1431 chg_virtue(p_ptr, V_JUSTICE, -10);
1434 chg_virtue(p_ptr, V_COMPASSION, 10);
1437 chg_virtue(p_ptr, V_KNOWLEDGE, -10);
1441 /* Damage CON (possibly permanently) */
1442 if (randint0(100) < 50)
1444 bool perm = (randint0(100) < 25);
1446 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1448 /* Reduce constitution */
1449 (void)dec_stat(p_ptr, A_CON, 15 + randint1(10), perm);
1453 p_ptr->window |= (PW_PLAYER);
1454 p_ptr->window |= (PW_SPELL);