3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
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6 2013 Deskull rearranged comment for Doxygen.
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10 #include "selfinfo.h"
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11 #include "spells-summon.h"
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12 #include "realm-arcane.h"
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13 #include "realm-chaos.h"
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14 #include "realm-craft.h"
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15 #include "realm-crusade.h"
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16 #include "realm-daemon.h"
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17 #include "realm-death.h"
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18 #include "realm-hex.h"
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19 #include "realm-hissatsu.h"
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20 #include "realm-life.h"
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21 #include "realm-nature.h"
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22 #include "realm-song.h"
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23 #include "realm-sorcery.h"
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24 #include "realm-trump.h"
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25 #include "angband.h"
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27 #include "player-status.h"
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28 #include "object-hook.h"
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32 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
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37 * @return フォーマットに従い整形された文字列
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39 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
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43 return format("%s%d", str, base);
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47 return format("%s%dd%d", str, dice, sides);
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49 /* Dice plus base value */
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51 return format("%s%dd%d%+d", str, dice, sides, base);
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56 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
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60 * @return フォーマットに従い整形された文字列
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62 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
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64 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
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68 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
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71 * @return フォーマットに従い整形された文字列
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73 concptr info_duration(int base, DICE_SID sides)
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75 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
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79 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
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81 * @return フォーマットに従い整形された文字列
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83 concptr info_range(POSITION range)
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85 return format(_("範囲:%d", "range %d"), range);
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89 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
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93 * @return フォーマットに従い整形された文字列
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95 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
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97 return info_string_dice(_("回復:", "heal "), dice, sides, base);
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101 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
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103 * @param sides ダイス目
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104 * @return フォーマットに従い整形された文字列
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106 concptr info_delay(int base, DICE_SID sides)
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108 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
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113 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
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115 * @return フォーマットに従い整形された文字列
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117 concptr info_multi_damage(HIT_POINT dam)
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119 return format(_("損傷:各%d", "dam %d each"), dam);
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124 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
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126 * @param sides ダイス目
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127 * @return フォーマットに従い整形された文字列
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129 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
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131 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
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135 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
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137 * @return フォーマットに従い整形された文字列
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139 concptr info_power(int power)
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141 return format(_("効力:%d", "power %d"), power);
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146 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
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148 * @param sides ダイス目
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149 * @return フォーマットに従い整形された文字列
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152 * Generate power info string such as "power 1d100"
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154 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
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156 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
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161 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
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163 * @return フォーマットに従い整形された文字列
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165 concptr info_radius(POSITION rad)
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167 return format(_("半径:%d", "rad %d"), rad);
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172 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
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173 * @param weight 最大重量
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174 * @return フォーマットに従い整形された文字列
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176 concptr info_weight(WEIGHT weight)
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179 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
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181 return format("max wgt %d", weight/10);
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186 * @brief 魔法処理のメインルーチン
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187 * @param realm 魔法領域のID
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188 * @param spell 各領域の魔法ID
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189 * @param mode 求める処理
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190 * @return 各領域魔法に各種テキストを求めた場合は文字列参照ポインタ、そうでない場合はNULLポインタを返す。
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192 concptr do_spell(REALM_IDX realm, SPELL_IDX spell, BIT_FLAGS mode)
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196 case REALM_LIFE: return do_life_spell(spell, mode);
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197 case REALM_SORCERY: return do_sorcery_spell(spell, mode);
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198 case REALM_NATURE: return do_nature_spell(spell, mode);
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199 case REALM_CHAOS: return do_chaos_spell(spell, mode);
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200 case REALM_DEATH: return do_death_spell(spell, mode);
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201 case REALM_TRUMP: return do_trump_spell(spell, mode);
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202 case REALM_ARCANE: return do_arcane_spell(spell, mode);
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203 case REALM_CRAFT: return do_craft_spell(spell, mode);
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204 case REALM_DAEMON: return do_daemon_spell(spell, mode);
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205 case REALM_CRUSADE: return do_crusade_spell(spell, mode);
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206 case REALM_MUSIC: return do_music_spell(spell, mode);
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207 case REALM_HISSATSU: return do_hissatsu_spell(spell, mode);
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208 case REALM_HEX: return do_hex_spell(spell, mode);
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216 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
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217 * Allow user to choose a spell/prayer from the given book.
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218 * @param sn 選択した魔法IDを返す参照ポインタ
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219 * @param prompt 魔法を利用する際の動詞表記
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220 * @param sval 魔道書のsval
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221 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
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222 * @param use_realm 魔法領域ID
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225 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
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226 * If the user hits escape, returns FALSE, and set '*sn' to -1
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227 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
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228 * The "prompt" should be "cast", "recite", or "study"
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229 * The "known" should be TRUE for cast/pray, FALSE for study
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232 static int get_spell(SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
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235 SPELL_IDX spell = -1;
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238 MANA_POINT need_mana;
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239 SPELL_IDX spells[64];
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240 bool flag, redraw, okay;
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242 const magic_type *s_ptr;
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247 char jverb_buf[128];
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249 int menu_line = (use_menu ? 1 : 0);
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251 /* Get the spell, if available */
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252 if (repeat_pull(&code))
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254 *sn = (SPELL_IDX)code;
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255 /* Verify the spell */
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256 if (spell_okay(*sn, learned, FALSE, use_realm))
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263 p = spell_category_name(mp_ptr->spell_book);
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265 /* Extract spells */
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266 for (spell = 0; spell < 32; spell++)
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268 /* Check for this spell */
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269 if ((fake_spell_flags[sval] & (1L << spell)))
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271 /* Collect this spell */
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272 spells[num++] = spell;
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276 /* Assume no usable spells */
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279 /* Assume no spells available */
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282 /* Check for "okay" spells */
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283 for (i = 0; i < num; i++)
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285 /* Look for "okay" spells */
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286 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
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289 /* No "okay" spells */
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290 if (!okay) return (FALSE);
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291 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
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292 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
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293 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
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295 /* Assume cancelled */
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298 /* Nothing chosen yet */
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301 /* No redraw yet */
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304 p_ptr->window |= (PW_SPELL);
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307 /* Build a prompt (accept all spells) */
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309 jverb(prompt, jverb_buf, JVERB_AND);
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310 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
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311 p, I2A(0), I2A(num - 1), p, jverb_buf);
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313 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
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314 p, I2A(0), I2A(num - 1), prompt, p);
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317 /* Get a spell from the user */
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319 choice = (always_show_list || use_menu) ? ESCAPE : 1;
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322 if (choice == ESCAPE) choice = ' ';
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323 else if (!get_com(out_val, &choice, TRUE))break;
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325 if (use_menu && choice != ' ')
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339 menu_line += (num - 1);
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361 if (menu_line > num) menu_line -= num;
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362 /* Display a list of spells */
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363 print_spells(menu_line, spells, num, 1, 15, use_realm);
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368 /* Request redraw */
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369 if ((choice == ' ') || (choice == '*') || (choice == '?'))
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371 /* Show the list */
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378 /* Display a list of spells */
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379 print_spells(menu_line, spells, num, 1, 15, use_realm);
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382 /* Hide the list */
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385 if (use_menu) continue;
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398 ask = (isupper(choice));
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401 if (ask) choice = (char)tolower(choice);
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403 /* Extract request */
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404 i = (islower(choice) ? A2I(choice) : -1);
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407 /* Totally Illegal */
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408 if ((i < 0) || (i >= num))
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414 /* Save the spell index */
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417 /* Require "okay" spells */
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418 if (!spell_okay(spell, learned, FALSE, use_realm))
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422 msg_format("その%sを%sことはできません。", p, prompt);
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424 msg_format("You may not %s that %s.", prompt, p);
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435 /* Access the spell */
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436 if (!is_magic(use_realm))
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438 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
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442 s_ptr = &mp_ptr->info[use_realm - 1][spell];
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445 /* Extract mana consumption rate */
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446 if (use_realm == REALM_HISSATSU)
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448 need_mana = s_ptr->smana;
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452 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
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457 jverb(prompt, jverb_buf, JVERB_AND);
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459 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
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460 do_spell(use_realm, spell, SPELL_NAME), need_mana,
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461 spell_chance(spell, use_realm), jverb_buf);
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463 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
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464 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
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465 spell_chance(spell, use_realm));
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469 /* Belay that order */
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470 if (!get_check(tmp_val)) continue;
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473 /* Stop the loop */
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477 if (redraw) screen_load();
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479 p_ptr->window |= (PW_SPELL);
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482 /* Abort if needed */
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483 if (!flag) return FALSE;
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485 /* Save the choice */
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488 repeat_push((COMMAND_CODE)spell);
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495 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
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496 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
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497 * @return 魔道書を一冊も持っていないならTRUEを返す
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499 static void confirm_use_force(bool browse_only)
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504 /* Get the item index */
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505 if (repeat_pull(&code) && (code == INVEN_FORCE))
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507 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
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511 /* Show the prompt */
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512 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
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519 if (which == ESCAPE) break;
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520 else if (which == 'w')
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522 repeat_push(INVEN_FORCE);
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527 /* Clear the prompt line */
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532 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
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538 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
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539 * Peruse the spells/prayers in a book
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543 * Note that *all* spells in the book are listed
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545 * Note that browsing is allowed while confused or blind,
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546 * and in the dark, primarily to allow browsing in stores.
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549 void do_cmd_browse(void)
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552 OBJECT_SUBTYPE_VALUE sval;
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553 REALM_IDX use_realm = 0;
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555 SPELL_IDX spell = -1;
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558 SPELL_IDX spells[64];
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561 object_type *o_ptr;
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565 /* Warriors are illiterate */
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566 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
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568 msg_print(_("本を読むことができない!", "You cannot read books!"));
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572 if (p_ptr->special_defense & KATA_MUSOU)
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574 set_action(ACTION_NONE);
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577 if (p_ptr->pclass == CLASS_FORCETRAINER)
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579 if (player_has_no_spellbooks())
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581 confirm_use_force(TRUE);
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586 /* Restrict choices to "useful" books */
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587 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
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588 else item_tester_hook = item_tester_learn_spell;
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590 q = _("どの本を読みますか? ", "Browse which book? ");
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591 s = _("読める本がない。", "You have no books that you can read.");
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593 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
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596 if (item == INVEN_FORCE) /* the_force */
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598 do_cmd_mind_browse();
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604 /* Access the item's sval */
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605 sval = o_ptr->sval;
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607 use_realm = tval2realm(o_ptr->tval);
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609 /* Track the object kind */
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610 object_kind_track(o_ptr->k_idx);
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613 /* Extract spells */
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614 for (spell = 0; spell < 32; spell++)
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616 /* Check for this spell */
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617 if ((fake_spell_flags[sval] & (1L << spell)))
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619 /* Collect this spell */
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620 spells[num++] = spell;
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627 /* Keep browsing spells. Exit browsing on cancel. */
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630 /* Ask for a spell, allow cancel */
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631 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
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633 /* If cancelled, leave immediately. */
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634 if (spell == -1) break;
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636 /* Display a list of spells */
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637 print_spells(0, spells, num, 1, 15, use_realm);
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639 /* Notify that there's nothing to see, and wait. */
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640 if (use_realm == REALM_HISSATSU)
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641 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
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643 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
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651 /* Clear lines, position cursor (really should use strlen here) */
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652 Term_erase(14, 14, 255);
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653 Term_erase(14, 13, 255);
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654 Term_erase(14, 12, 255);
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655 Term_erase(14, 11, 255);
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657 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
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659 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
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661 prt(&temp[j], line, 15);
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669 * @brief プレイヤーの第二魔法領域を変更する /
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670 * @param next_realm 変更先の魔法領域ID
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673 static void change_realm2(CHARACTER_IDX next_realm)
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678 for (i = 0; i < 64; i++)
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680 p_ptr->spell_order[j] = p_ptr->spell_order[i];
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681 if (p_ptr->spell_order[i] < 32) j++;
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683 for (; j < 64; j++)
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684 p_ptr->spell_order[j] = 99;
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686 for (i = 32; i < 64; i++)
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688 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
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690 p_ptr->spell_learned2 = 0L;
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691 p_ptr->spell_worked2 = 0L;
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692 p_ptr->spell_forgotten2 = 0L;
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694 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
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695 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
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696 p_ptr->old_realm |= 1 << (p_ptr->realm2 - 1);
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697 p_ptr->realm2 = next_realm;
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699 p_ptr->update |= (PU_REORDER);
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700 p_ptr->update |= (PU_SPELLS);
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703 /* Load an autopick preference file */
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704 autopick_load_pref(FALSE);
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709 * @brief 魔法を学習するコマンドのメインルーチン /
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710 * Study a book to gain a new spell/prayer
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713 void do_cmd_study(void)
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717 OBJECT_SUBTYPE_VALUE sval;
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719 bool learned = FALSE;
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721 /* Spells of realm2 will have an increment of +32 */
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722 SPELL_IDX spell = -1;
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724 concptr p = spell_category_name(mp_ptr->spell_book);
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726 object_type *o_ptr;
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730 if (!p_ptr->realm1)
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732 msg_print(_("本を読むことができない!", "You cannot read books!"));
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736 if (p_ptr->blind || no_lite())
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738 msg_print(_("目が見えない!", "You cannot see!"));
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742 if (p_ptr->confused)
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744 msg_print(_("混乱していて読めない!", "You are too confused!"));
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748 if (!(p_ptr->new_spells))
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750 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
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754 if (p_ptr->special_defense & KATA_MUSOU)
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756 set_action(ACTION_NONE);
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760 if (p_ptr->new_spells < 10) {
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761 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
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764 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
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767 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
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768 (p_ptr->new_spells == 1 ? "" : "s"));
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774 /* Restrict choices to "useful" books */
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775 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
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776 else item_tester_hook = item_tester_learn_spell;
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778 q = _("どの本から学びますか? ", "Study which book? ");
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779 s = _("読める本がない。", "You have no books that you can read.");
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781 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR));
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782 if (!o_ptr) return;
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784 /* Access the item's sval */
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785 sval = o_ptr->sval;
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787 if (o_ptr->tval == REALM2_BOOK) increment = 32;
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788 else if (o_ptr->tval != REALM1_BOOK)
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790 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
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791 change_realm2(tval2realm(o_ptr->tval));
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795 /* Track the object kind */
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796 object_kind_track(o_ptr->k_idx);
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799 /* Mage -- Learn a selected spell */
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800 if (mp_ptr->spell_book != TV_LIFE_BOOK)
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802 /* Ask for a spell, allow cancel */
\r
803 if (!get_spell(&spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
\r
806 /* Priest -- Learn a random prayer */
\r
812 /* Extract spells */
\r
813 for (spell = 0; spell < 32; spell++)
\r
815 /* Check spells in the book */
\r
816 if ((fake_spell_flags[sval] & (1L << spell)))
\r
818 /* Skip non "okay" prayers */
\r
819 if (!spell_okay(spell, FALSE, TRUE,
\r
820 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
\r
822 /* Hack -- Prepare the randomizer */
\r
825 /* Hack -- Apply the randomizer */
\r
826 if (one_in_(k)) gift = spell;
\r
834 /* Nothing to study */
\r
837 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
\r
843 if (increment) spell += increment;
\r
845 /* Learn the spell */
\r
848 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
\r
849 else p_ptr->spell_learned1 |= (1L << spell);
\r
853 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
\r
854 else p_ptr->spell_learned2 |= (1L << (spell - 32));
\r
859 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
\r
860 int old_exp = p_ptr->spell_exp[spell];
\r
861 int new_rank = EXP_LEVEL_UNSKILLED;
\r
862 concptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME);
\r
864 if (old_exp >= max_exp)
\r
866 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
\r
870 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
\r
872 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
\r
877 else if (old_exp >= SPELL_EXP_EXPERT)
\r
879 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
\r
880 new_rank = EXP_LEVEL_MASTER;
\r
882 else if (old_exp >= SPELL_EXP_SKILLED)
\r
884 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
\r
885 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
\r
886 new_rank = EXP_LEVEL_EXPERT;
\r
888 else if (old_exp >= SPELL_EXP_BEGINNER)
\r
890 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
\r
891 new_rank = EXP_LEVEL_SKILLED;
\r
895 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
\r
896 new_rank = EXP_LEVEL_BEGINNER;
\r
898 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
\r
902 /* Find the next open entry in "p_ptr->spell_order[]" */
\r
903 for (i = 0; i < 64; i++)
\r
905 /* Stop at the first empty space */
\r
906 if (p_ptr->spell_order[i] == 99) break;
\r
909 /* Add the spell to the known list */
\r
910 p_ptr->spell_order[i++] = spell;
\r
912 /* Mention the result */
\r
915 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
\r
917 msg_format("%sを学んだ。",
\r
918 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
\r
922 msg_format("%sの%sを学んだ。",
\r
923 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME), p);
\r
926 msg_format("You have learned the %s of %s.",
\r
927 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
\r
931 p_ptr->energy_use = 100;
\r
933 switch (mp_ptr->spell_book)
\r
936 chg_virtue(V_FAITH, 1);
\r
938 case TV_DEATH_BOOK:
\r
939 chg_virtue(V_UNLIFE, 1);
\r
941 case TV_NATURE_BOOK:
\r
942 chg_virtue(V_NATURE, 1);
\r
945 chg_virtue(V_KNOWLEDGE, 1);
\r
949 sound(SOUND_STUDY);
\r
951 /* One less spell available */
\r
952 p_ptr->learned_spells++;
\r
955 p_ptr->update |= (PU_SPELLS);
\r
956 update_creature(p_ptr);
\r
958 /* Redraw object recall */
\r
959 p_ptr->window |= (PW_OBJECT);
\r
964 * @brief 魔法を詠唱するコマンドのメインルーチン /
\r
968 void do_cmd_cast(void)
\r
971 OBJECT_SUBTYPE_VALUE sval;
\r
976 REALM_IDX use_realm;
\r
977 MANA_POINT need_mana;
\r
980 object_type *o_ptr;
\r
981 const magic_type *s_ptr;
\r
984 bool over_exerted = FALSE;
\r
986 /* Require spell ability */
\r
987 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
\r
989 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
\r
994 if (p_ptr->blind || no_lite())
\r
996 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
\r
999 msg_print(_("目が見えない!", "You cannot see!"));
\r
1005 /* Not when confused */
\r
1006 if (p_ptr->confused)
\r
1008 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
\r
1014 if (p_ptr->realm1 == REALM_HEX)
\r
1016 if (hex_spell_fully())
\r
1018 bool flag = FALSE;
\r
1019 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
\r
1021 if (p_ptr->lev >= 35) flag = stop_hex_spell();
\r
1022 if (!flag) return;
\r
1026 if (p_ptr->pclass == CLASS_FORCETRAINER)
\r
1028 if (player_has_no_spellbooks())
\r
1030 confirm_use_force(FALSE);
\r
1035 prayer = spell_category_name(mp_ptr->spell_book);
\r
1037 /* Restrict choices to spell books */
\r
1038 item_tester_tval = mp_ptr->spell_book;
\r
1040 q = _("どの呪文書を使いますか? ", "Use which book? ");
\r
1041 s = _("呪文書がない!", "You have no spell books!");
\r
1043 o_ptr = choose_object(&item, q, s, (USE_INVEN | USE_FLOOR | (p_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)));
\r
1046 if (item == INVEN_FORCE) /* the_force */
\r
1054 /* Access the item's sval */
\r
1055 sval = o_ptr->sval;
\r
1057 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
\r
1059 /* Track the object kind */
\r
1060 object_kind_track(o_ptr->k_idx);
\r
1063 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
\r
1064 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
\r
1065 else if (increment) realm = p_ptr->realm2;
\r
1066 else realm = p_ptr->realm1;
\r
1068 /* Ask for a spell */
\r
1070 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
\r
1071 sval, TRUE, realm))
\r
1073 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
\r
1077 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
\r
1078 sval, TRUE, realm))
\r
1081 msg_format("You don't know any %ss in that book.", prayer);
\r
1087 use_realm = tval2realm(o_ptr->tval);
\r
1090 if (use_realm == REALM_HEX)
\r
1092 if (hex_spelling(spell))
\r
1094 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
\r
1099 if (!is_magic(use_realm))
\r
1101 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
\r
1105 s_ptr = &mp_ptr->info[realm - 1][spell];
\r
1108 /* Extract mana consumption rate */
\r
1109 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
\r
1111 /* Verify "dangerous" spells */
\r
1112 if (need_mana > p_ptr->csp)
\r
1114 if (flush_failure) flush();
\r
1118 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
\r
1119 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
\r
1121 msg_format("You do not have enough mana to %s this %s.",
\r
1122 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
\r
1127 if (!over_exert) return;
\r
1130 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
\r
1133 /* Spell failure chance */
\r
1134 chance = spell_chance(spell, use_realm);
\r
1136 /* Sufficient mana */
\r
1137 if (need_mana <= p_ptr->csp)
\r
1139 /* Use some mana */
\r
1140 p_ptr->csp -= need_mana;
\r
1142 else over_exerted = TRUE;
\r
1143 p_ptr->redraw |= (PR_MANA);
\r
1145 /* Failed spell */
\r
1146 if (randint0(100) < chance)
\r
1148 if (flush_failure) flush();
\r
1150 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
\r
1151 sound(SOUND_FAIL);
\r
1156 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
\r
1159 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
\r
1161 case REALM_NATURE:
\r
1162 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
\r
1164 case REALM_DAEMON:
\r
1165 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
\r
1167 case REALM_CRUSADE:
\r
1168 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
\r
1171 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
\r
1174 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
\r
1178 /* Failure casting may activate some side effect */
\r
1179 do_spell(realm, spell, SPELL_FAIL);
\r
1182 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
\r
1184 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
\r
1185 wild_magic(spell);
\r
1187 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
\r
1189 if ((sval == 3) && one_in_(2))
\r
1191 sanity_blast(0, TRUE);
\r
1195 msg_print(_("痛い!", "It hurts!"));
\r
1196 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
\r
1198 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
\r
1199 lose_exp(spell * 250);
\r
1202 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
\r
1204 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
\r
1205 aggravate_monsters(0);
\r
1207 if (randint1(100) >= chance)
\r
1208 chg_virtue(V_CHANCE, -1);
\r
1211 /* Process spell */
\r
1214 /* Canceled spells cost neither a turn nor mana */
\r
1215 if (!do_spell(realm, spell, SPELL_CAST)) return;
\r
1217 if (randint1(100) < chance)
\r
1218 chg_virtue(V_CHANCE, 1);
\r
1220 /* A spell was cast */
\r
1222 (p_ptr->spell_worked2 & (1L << spell)) :
\r
1223 (p_ptr->spell_worked1 & (1L << spell)))
\r
1224 && (p_ptr->pclass != CLASS_SORCERER)
\r
1225 && (p_ptr->pclass != CLASS_RED_MAGE))
\r
1227 int e = s_ptr->sexp;
\r
1229 /* The spell worked */
\r
1230 if (realm == p_ptr->realm1)
\r
1232 p_ptr->spell_worked1 |= (1L << spell);
\r
1236 p_ptr->spell_worked2 |= (1L << spell);
\r
1239 /* Gain experience */
\r
1240 gain_exp(e * s_ptr->slevel);
\r
1242 /* Redraw object recall */
\r
1243 p_ptr->window |= (PW_OBJECT);
\r
1248 chg_virtue(V_TEMPERANCE, 1);
\r
1249 chg_virtue(V_COMPASSION, 1);
\r
1250 chg_virtue(V_VITALITY, 1);
\r
1251 chg_virtue(V_DILIGENCE, 1);
\r
1254 chg_virtue(V_UNLIFE, 1);
\r
1255 chg_virtue(V_JUSTICE, -1);
\r
1256 chg_virtue(V_FAITH, -1);
\r
1257 chg_virtue(V_VITALITY, -1);
\r
1259 case REALM_DAEMON:
\r
1260 chg_virtue(V_JUSTICE, -1);
\r
1261 chg_virtue(V_FAITH, -1);
\r
1262 chg_virtue(V_HONOUR, -1);
\r
1263 chg_virtue(V_TEMPERANCE, -1);
\r
1265 case REALM_CRUSADE:
\r
1266 chg_virtue(V_FAITH, 1);
\r
1267 chg_virtue(V_JUSTICE, 1);
\r
1268 chg_virtue(V_SACRIFICE, 1);
\r
1269 chg_virtue(V_HONOUR, 1);
\r
1271 case REALM_NATURE:
\r
1272 chg_virtue(V_NATURE, 1);
\r
1273 chg_virtue(V_HARMONY, 1);
\r
1276 chg_virtue(V_JUSTICE, -1);
\r
1277 chg_virtue(V_FAITH, -1);
\r
1278 chg_virtue(V_HONOUR, -1);
\r
1279 chg_virtue(V_COMPASSION, -1);
\r
1282 chg_virtue(V_KNOWLEDGE, 1);
\r
1289 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
\r
1290 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
\r
1291 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
\r
1292 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
\r
1295 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
\r
1296 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
\r
1297 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
\r
1298 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
\r
1300 case REALM_DAEMON:
\r
1301 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
\r
1302 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
\r
1303 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
\r
1304 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
\r
1306 case REALM_CRUSADE:
\r
1307 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
\r
1308 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
\r
1309 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
\r
1310 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
\r
1312 case REALM_NATURE:
\r
1313 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
\r
1314 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
\r
1317 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
\r
1318 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
\r
1319 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
\r
1320 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
\r
1323 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
\r
1325 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0) + spell];
\r
1326 s16b exp_gain = 0;
\r
1328 if (cur_exp < SPELL_EXP_BEGINNER)
\r
1330 else if (cur_exp < SPELL_EXP_SKILLED)
\r
1332 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
\r
1335 else if (cur_exp < SPELL_EXP_EXPERT)
\r
1337 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
\r
1340 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
\r
1342 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
\r
1345 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
\r
1349 p_ptr->energy_use = 100;
\r
1352 /* Over-exert the player */
\r
1355 int oops = need_mana;
\r
1357 /* No mana left */
\r
1359 p_ptr->csp_frac = 0;
\r
1361 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
\r
1363 /* Hack -- Bypass free action */
\r
1364 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
\r
1369 chg_virtue(V_VITALITY, -10);
\r
1372 chg_virtue(V_UNLIFE, -10);
\r
1374 case REALM_DAEMON:
\r
1375 chg_virtue(V_JUSTICE, 10);
\r
1377 case REALM_NATURE:
\r
1378 chg_virtue(V_NATURE, -10);
\r
1380 case REALM_CRUSADE:
\r
1381 chg_virtue(V_JUSTICE, -10);
\r
1384 chg_virtue(V_COMPASSION, 10);
\r
1387 chg_virtue(V_KNOWLEDGE, -10);
\r
1391 /* Damage CON (possibly permanently) */
\r
1392 if (randint0(100) < 50)
\r
1394 bool perm = (randint0(100) < 25);
\r
1396 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
\r
1398 /* Reduce constitution */
\r
1399 (void)dec_stat(A_CON, 15 + randint1(10), perm);
\r
1403 p_ptr->window |= (PW_PLAYER);
\r
1404 p_ptr->window |= (PW_SPELL);
\r