1 #define KWD_DAM _("損傷:", "dam ")
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2 #define KWD_RANGE _("射程:", "rng ")
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3 #define KWD_DURATION _("期間:", "dur ")
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4 #define KWD_SPHERE _("範囲:", "range ")
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5 #define KWD_HEAL _("回復:", "heal ")
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6 #define KWD_RANDOM _("ランダム", "random")
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8 extern concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base);
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9 extern concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base);
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10 extern concptr info_duration(int base, DICE_SID sides);
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11 extern concptr info_range(POSITION range);
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12 extern concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base);
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13 extern concptr info_delay(int base, DICE_SID sides);
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14 extern concptr info_multi_damage(HIT_POINT dam);
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15 extern concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides);
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16 extern concptr info_power(int power);
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17 extern concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides);
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18 extern concptr info_radius(POSITION rad);
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19 extern concptr info_weight(WEIGHT weight);
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22 extern void do_cmd_browse(void);
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23 extern void do_cmd_study(void);
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24 extern void do_cmd_cast(void);
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