1 #include "cmd-visual/cmd-visuals.h"
2 #include "cmd-visual/cmd-draw.h"
3 #include "core/asking-player.h"
4 #include "core/visuals-reseter.h"
5 #include "flavor/flavor-describer.h"
6 #include "flavor/object-flavor-types.h"
7 #include "game-option/special-options.h"
8 #include "io/files-util.h"
9 #include "io/input-key-acceptor.h"
10 #include "io/read-pref-file.h"
11 #include "knowledge/knowledge-features.h"
12 #include "knowledge/knowledge-items.h"
13 #include "knowledge/knowledge-monsters.h"
14 #include "knowledge/lighting-level-table.h"
15 #include "main/sound-of-music.h"
16 #include "monster-race/monster-race.h"
17 #include "object/object-flavor.h"
18 #include "object/object-generator.h"
19 #include "object/object-kind.h"
20 #include "term/screen-processor.h"
21 #include "term/term-color-types.h"
22 #include "util/angband-files.h"
23 #include "util/int-char-converter.h"
24 #include "view/display-messages.h"
27 * @brief キャラクタのビジュアルIDを変更する際の対象指定関数
28 * @param i 指定対象となるキャラクタコード
29 * @param num 指定されたビジュアルIDを返す参照ポインタ
30 * @param max ビジュアルIDの最大数
31 * @return 指定が実際に行われた場合TRUE、キャンセルされた場合FALSE
33 static bool cmd_visuals_aux(int i, IDX *num, IDX max)
37 sprintf(str, "%d", *num);
38 if (!get_string(format("Input new number(0-%d): ", max - 1), str, 4))
41 IDX tmp = (IDX)strtol(str, NULL, 0);
42 if (tmp >= 0 && tmp < max)
44 } else if (isupper(i))
45 *num = (*num + max - 1) % max;
47 *num = (*num + 1) % max;
53 * @brief キャラクタの変更メニュー表示
54 * @param choice_msg 選択メッセージ
57 static void print_visuals_menu(concptr choice_msg)
59 prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
60 prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
61 prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
62 prt(_("(2) アイテムの 色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
63 prt(_("(3) 地形の 色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
64 prt(_("(4) モンスターの 色/文字 を変更する (数値操作)", "(4) Change monster attr/chars (numeric operation)"), 7, 5);
65 prt(_("(5) アイテムの 色/文字 を変更する (数値操作)", "(5) Change object attr/chars (numeric operation)"), 8, 5);
66 prt(_("(6) 地形の 色/文字 を変更する (数値操作)", "(6) Change feature attr/chars (numeric operation)"), 9, 5);
67 prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
68 prt(_("(8) アイテムの 色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
69 prt(_("(9) 地形の 色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
70 prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
71 prt(format("コマンド: %s", choice_msg ? choice_msg : _("", "")), 15, 0);
75 * Interact with "visuals"
77 void do_cmd_visuals(player_type *creature_ptr, void (*process_autopick_file_command)(char *))
79 FILE *auto_dump_stream;
82 bool need_redraw = FALSE;
83 concptr empty_symbol = "<< ? >>";
85 empty_symbol = "<< ?? >>";
90 print_visuals_menu(NULL);
97 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
98 prt(_("ファイル: ", "File: "), 17, 0);
99 sprintf(tmp, "%s.prf", creature_ptr->base_name);
100 if (!askfor(tmp, 70))
103 (void)process_pref_file(creature_ptr, tmp, process_autopick_file_command);
108 static concptr mark = "Monster attr/chars";
109 prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
110 prt(_("ファイル: ", "File: "), 17, 0);
111 sprintf(tmp, "%s.prf", creature_ptr->base_name);
112 if (!askfor(tmp, 70))
115 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
116 if (!open_auto_dump(&auto_dump_stream, buf, mark))
119 auto_dump_printf(auto_dump_stream, _("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
120 for (i = 0; i < max_r_idx; i++) {
121 monster_race *r_ptr = &r_info[i];
125 auto_dump_printf(auto_dump_stream, "# %s\n", (r_name + r_ptr->name));
126 auto_dump_printf(auto_dump_stream, "R:%d:0x%02X/0x%02X\n\n", i, (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
129 close_auto_dump(&auto_dump_stream, mark);
130 msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
134 static concptr mark = "Object attr/chars";
135 prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
136 prt(_("ファイル: ", "File: "), 17, 0);
137 sprintf(tmp, "%s.prf", creature_ptr->base_name);
138 if (!askfor(tmp, 70))
141 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
142 if (!open_auto_dump(&auto_dump_stream, buf, mark))
145 auto_dump_printf(auto_dump_stream, _("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
146 for (KIND_OBJECT_IDX k_idx = 0; k_idx < max_k_idx; k_idx++) {
147 GAME_TEXT o_name[MAX_NLEN];
148 object_kind *k_ptr = &k_info[k_idx];
152 if (!k_ptr->flavor) {
153 strip_name(o_name, k_idx);
156 object_prep(creature_ptr, &forge, k_idx);
157 describe_flavor(creature_ptr, o_name, &forge, OD_FORCE_FLAVOR);
160 auto_dump_printf(auto_dump_stream, "# %s\n", o_name);
161 auto_dump_printf(auto_dump_stream, "K:%d:0x%02X/0x%02X\n\n", (int)k_idx, (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
164 close_auto_dump(&auto_dump_stream, mark);
165 msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
169 static concptr mark = "Feature attr/chars";
170 prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
171 prt(_("ファイル: ", "File: "), 17, 0);
172 sprintf(tmp, "%s.prf", creature_ptr->base_name);
173 if (!askfor(tmp, 70))
176 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
177 if (!open_auto_dump(&auto_dump_stream, buf, mark))
180 auto_dump_printf(auto_dump_stream, _("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
181 for (i = 0; i < max_f_idx; i++) {
182 feature_type *f_ptr = &f_info[i];
185 if (f_ptr->mimic != i)
188 auto_dump_printf(auto_dump_stream, "# %s\n", (f_name + f_ptr->name));
189 auto_dump_printf(auto_dump_stream, "F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i, (byte)(f_ptr->x_attr[F_LIT_STANDARD]),
190 (byte)(f_ptr->x_char[F_LIT_STANDARD]), (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
191 (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
194 close_auto_dump(&auto_dump_stream, mark);
195 msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
199 static concptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
200 static MONRACE_IDX r = 0;
201 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
203 monster_race *r_ptr = &r_info[r];
207 TERM_COLOR da = r_ptr->d_attr;
208 byte dc = r_ptr->d_char;
209 TERM_COLOR ca = r_ptr->x_attr;
210 byte cc = r_ptr->x_char;
212 Term_putstr(5, 17, -1, TERM_WHITE, format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
213 Term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値 色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
214 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
215 Term_queue_bigchar(43, 19, da, dc, 0, 0);
216 Term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値 色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
217 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
218 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
219 Term_putstr(0, 22, -1, TERM_WHITE, _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
225 c = 'a' + i - KTRL('A');
235 if (!cmd_visuals_aux(i, &r, max_r_idx)) {
239 } while (!r_info[r].name);
244 t = (int)r_ptr->x_attr;
245 (void)cmd_visuals_aux(i, &t, 256);
246 r_ptr->x_attr = (byte)t;
250 t = (int)r_ptr->x_char;
251 (void)cmd_visuals_aux(i, &t, 256);
252 r_ptr->x_char = (byte)t;
256 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, TRUE, r);
258 print_visuals_menu(choice_msg);
266 static concptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
268 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
270 object_kind *k_ptr = &k_info[k];
274 TERM_COLOR da = k_ptr->d_attr;
275 SYMBOL_CODE dc = k_ptr->d_char;
276 TERM_COLOR ca = k_ptr->x_attr;
277 SYMBOL_CODE cc = k_ptr->x_char;
279 Term_putstr(5, 17, -1, TERM_WHITE,
281 _("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"), k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
282 Term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
283 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
284 Term_queue_bigchar(43, 19, da, dc, 0, 0);
285 Term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
286 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
287 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
288 Term_putstr(0, 22, -1, TERM_WHITE, _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
295 c = 'a' + i - KTRL('A');
305 if (!cmd_visuals_aux(i, &k, max_k_idx)) {
309 } while (!k_info[k].name);
314 t = (int)k_ptr->x_attr;
315 (void)cmd_visuals_aux(i, &t, 256);
316 k_ptr->x_attr = (byte)t;
320 t = (int)k_ptr->x_char;
321 (void)cmd_visuals_aux(i, &t, 256);
322 k_ptr->x_char = (byte)t;
326 do_cmd_knowledge_objects(creature_ptr, &need_redraw, TRUE, k);
328 print_visuals_menu(choice_msg);
336 static concptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
338 static IDX lighting_level = F_LIT_STANDARD;
339 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
341 feature_type *f_ptr = &f_info[f];
345 TERM_COLOR da = f_ptr->d_attr[lighting_level];
346 byte dc = f_ptr->d_char[lighting_level];
347 TERM_COLOR ca = f_ptr->x_attr[lighting_level];
348 byte cc = f_ptr->x_char[lighting_level];
351 Term_putstr(5, 17, -1, TERM_WHITE,
352 format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"), f, (f_name + f_ptr->name),
353 lighting_level_str[lighting_level]));
354 Term_putstr(10, 19, -1, TERM_WHITE, format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
355 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
356 Term_queue_bigchar(43, 19, da, dc, 0, 0);
357 Term_putstr(10, 20, -1, TERM_WHITE, format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
358 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
359 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
360 Term_putstr(0, 22, -1, TERM_WHITE,
361 _("コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): "));
368 c = 'a' + i - KTRL('A');
378 if (!cmd_visuals_aux(i, &f, max_f_idx)) {
382 } while (!f_info[f].name || (f_info[f].mimic != f));
387 t = (int)f_ptr->x_attr[lighting_level];
388 (void)cmd_visuals_aux(i, &t, 256);
389 f_ptr->x_attr[lighting_level] = (byte)t;
393 t = (int)f_ptr->x_char[lighting_level];
394 (void)cmd_visuals_aux(i, &t, 256);
395 f_ptr->x_char[lighting_level] = (byte)t;
399 (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
402 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
406 do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
408 print_visuals_menu(choice_msg);
416 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, TRUE, -1);
419 do_cmd_knowledge_objects(creature_ptr, &need_redraw, TRUE, -1);
422 IDX lighting_level = F_LIT_STANDARD;
423 do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
428 reset_visuals(creature_ptr, process_autopick_file_command);
429 msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
442 do_cmd_redraw(creature_ptr);