5 * @param sval オブジェクトのsval
7 * @param use_charge チャージを消費したかどうかを返す参照ポインタ
8 * @param powerful 強力発動上の処理ならばTRUE
9 * @param magic 魔道具術上の処理ならばTRUE
10 * @return 発動により効果内容が確定したならばTRUEを返す
12 int rod_effect(OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool *use_charge, bool powerful, bool magic)
15 PLAYER_LEVEL lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
16 POSITION detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
17 POSITION rad = powerful ? 3 : 2;
25 case SV_ROD_DETECT_TRAP:
27 if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
31 case SV_ROD_DETECT_DOOR:
33 if (detect_doors(detect_rad)) ident = TRUE;
34 if (detect_stairs(detect_rad)) ident = TRUE;
41 if (!identify_fully(FALSE)) *use_charge = FALSE;
44 if (!ident_spell(FALSE)) *use_charge = FALSE;
52 if (!word_of_recall()) *use_charge = FALSE;
57 case SV_ROD_ILLUMINATION:
59 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
65 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
70 case SV_ROD_DETECTION:
72 detect_all(detect_rad);
86 if (true_healing(0)) ident = TRUE;
87 if (set_shero(0, TRUE)) ident = TRUE;
93 if(cure_critical_wounds(powerful ? 750 : 500)) ident = TRUE;
97 case SV_ROD_RESTORATION:
99 if(restore_level()) ident = TRUE;
100 if(restore_all_status()) ident = TRUE;
106 if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
110 case SV_ROD_PESTICIDE:
112 if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE;
116 case SV_ROD_TELEPORT_AWAY:
118 int distance = MAX_SIGHT * (powerful ? 8 : 5);
119 if (teleport_monster(dir, distance)) ident = TRUE;
123 case SV_ROD_DISARMING:
125 if (disarm_trap(dir)) ident = TRUE;
126 if (powerful && disarm_traps_touch()) ident = TRUE;
132 HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
133 msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
134 (void)lite_line(dir, dam);
139 case SV_ROD_SLEEP_MONSTER:
141 if (sleep_monster(dir, lev)) ident = TRUE;
145 case SV_ROD_SLOW_MONSTER:
147 if (slow_monster(dir, lev)) ident = TRUE;
151 case SV_ROD_HYPODYNAMIA:
153 if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE;
157 case SV_ROD_POLYMORPH:
159 if (poly_monster(dir, lev)) ident = TRUE;
163 case SV_ROD_ACID_BOLT:
165 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
170 case SV_ROD_ELEC_BOLT:
172 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
177 case SV_ROD_FIRE_BOLT:
179 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
184 case SV_ROD_COLD_BOLT:
186 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
191 case SV_ROD_ACID_BALL:
193 fire_ball(GF_ACID, dir, 60 + lev, rad);
198 case SV_ROD_ELEC_BALL:
200 fire_ball(GF_ELEC, dir, 40 + lev, rad);
205 case SV_ROD_FIRE_BALL:
207 fire_ball(GF_FIRE, dir, 70 + lev, rad);
212 case SV_ROD_COLD_BALL:
214 fire_ball(GF_COLD, dir, 50 + lev, rad);
226 case SV_ROD_STONE_TO_MUD:
228 HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
229 if (wall_to_mud(dir, dam)) ident = TRUE;
233 case SV_ROD_AGGRAVATE:
235 aggravate_monsters(0);
244 * @brief ロッドを使うコマンドのサブルーチン /
245 * Activate (zap) a Rod
246 * @param item 使うオブジェクトの所持品ID
250 * Unstack fully charged rods as needed.
251 * Hack -- rods of perception/genocide can be "cancelled"
252 * All rods can be cancelled at the "Direction?" prompt
253 * pvals are defined for each rod in k_info. -LM-
256 void do_cmd_zap_rod_aux(INVENTORY_IDX item)
258 int ident, chance, lev, fail;
263 /* Hack -- let perception get aborted */
264 bool use_charge = TRUE;
268 /* Get the item (in the pack) */
271 o_ptr = &inventory[item];
274 /* Get the item (on the floor) */
277 o_ptr = &o_list[0 - item];
281 /* Mega-Hack -- refuse to zap a pile from the ground */
282 if ((item < 0) && (o_ptr->number > 1))
284 msg_print(_("まずはロッドを拾わなければ。", "You must first pick up the rods."));
289 /* Get a direction (unless KNOWN not to need it) */
290 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
291 !object_is_aware(o_ptr))
293 /* Get a direction, allow cancel */
294 if (!get_aim_dir(&dir)) return;
298 p_ptr->energy_use = 100;
300 /* Extract the item level */
301 lev = k_info[o_ptr->k_idx].level;
303 /* Base chance of success */
304 chance = p_ptr->skill_dev;
306 /* Confusion hurts skill */
307 if (p_ptr->confused) chance = chance / 2;
310 if (chance > fail) fail -= (chance - fail) * 2;
311 else chance -= (fail - chance) * 2;
312 if (fail < USE_DEVICE) fail = USE_DEVICE;
313 if (chance < USE_DEVICE) chance = USE_DEVICE;
317 if (flush_failure) flush();
318 msg_print(_("止まった時の中ではうまく働かないようだ。", "Nothing happen. Maybe this rod is freezing too."));
323 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
324 else if (chance > fail)
326 if (randint0(chance * 2) < fail) success = FALSE;
331 if (randint0(fail * 2) < chance) success = TRUE;
332 else success = FALSE;
338 if (flush_failure) flush();
339 msg_print(_("うまくロッドを使えなかった。", "You failed to use the rod properly."));
344 k_ptr = &k_info[o_ptr->k_idx];
346 /* A single rod is still charging */
347 if ((o_ptr->number == 1) && (o_ptr->timeout))
349 if (flush_failure) flush();
350 msg_print(_("このロッドはまだ魔力を充填している最中だ。", "The rod is still charging."));
353 /* A stack of rods lacks enough energy. */
354 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
356 if (flush_failure) flush();
357 msg_print(_("そのロッドはまだ充填中です。", "The rods are all still charging."));
363 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE);
365 /* Increase the timeout by the rod kind's pval. -LM- */
366 if (use_charge) o_ptr->timeout += k_ptr->pval;
368 /* Combine / Reorder the pack (later) */
369 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
371 if (!(object_is_aware(o_ptr)))
373 chg_virtue(V_PATIENCE, -1);
374 chg_virtue(V_CHANCE, 1);
375 chg_virtue(V_KNOWLEDGE, -1);
378 /* Tried the object */
381 /* Successfully determined the object function */
382 if (ident && !object_is_aware(o_ptr))
385 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
388 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
392 * @brief ロッドを使うコマンドのメインルーチン /
395 void do_cmd_zap_rod(void)
400 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
402 set_action(ACTION_NONE);
405 /* Restrict choices to rods */
406 item_tester_tval = TV_ROD;
408 q = _("どのロッドを振りますか? ", "Zap which rod? ");
409 s = _("使えるロッドがない。", "You have no rod to zap.");
411 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
414 do_cmd_zap_rod_aux(item);