3 #include "spells-status.h"
7 * @param sval オブジェクトのsval
9 * @param use_charge チャージを消費したかどうかを返す参照ポインタ
10 * @param powerful 強力発動上の処理ならばTRUE
11 * @param magic 魔道具術上の処理ならばTRUE
12 * @return 発動により効果内容が確定したならばTRUEを返す
14 int rod_effect(OBJECT_SUBTYPE_VALUE sval, DIRECTION dir, bool *use_charge, bool powerful, bool magic)
17 PLAYER_LEVEL lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
18 POSITION detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
19 POSITION rad = powerful ? 3 : 2;
27 case SV_ROD_DETECT_TRAP:
29 if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
33 case SV_ROD_DETECT_DOOR:
35 if (detect_doors(detect_rad)) ident = TRUE;
36 if (detect_stairs(detect_rad)) ident = TRUE;
43 if (!identify_fully(FALSE)) *use_charge = FALSE;
46 if (!ident_spell(FALSE)) *use_charge = FALSE;
54 if (!recall_player(p_ptr, randint0(21) + 15)) *use_charge = FALSE;
59 case SV_ROD_ILLUMINATION:
61 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
67 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
72 case SV_ROD_DETECTION:
74 detect_all(detect_rad);
88 if (true_healing(0)) ident = TRUE;
89 if (set_shero(0, TRUE)) ident = TRUE;
95 if(cure_critical_wounds(powerful ? 750 : 500)) ident = TRUE;
99 case SV_ROD_RESTORATION:
101 if(restore_level()) ident = TRUE;
102 if(restore_all_status()) ident = TRUE;
108 if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
112 case SV_ROD_PESTICIDE:
114 if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE;
118 case SV_ROD_TELEPORT_AWAY:
120 int distance = MAX_SIGHT * (powerful ? 8 : 5);
121 if (teleport_monster(dir, distance)) ident = TRUE;
125 case SV_ROD_DISARMING:
127 if (disarm_trap(dir)) ident = TRUE;
128 if (powerful && disarm_traps_touch()) ident = TRUE;
134 HIT_POINT dam = damroll((powerful ? 12 : 6), 8);
135 msg_print(_("青く輝く光線が放たれた。", "A line of blue shimmering light appears."));
136 (void)lite_line(dir, dam);
141 case SV_ROD_SLEEP_MONSTER:
143 if (sleep_monster(dir, lev)) ident = TRUE;
147 case SV_ROD_SLOW_MONSTER:
149 if (slow_monster(dir, lev)) ident = TRUE;
153 case SV_ROD_HYPODYNAMIA:
155 if (hypodynamic_bolt(dir, 70 + 3 * lev / 2)) ident = TRUE;
159 case SV_ROD_POLYMORPH:
161 if (poly_monster(dir, lev)) ident = TRUE;
165 case SV_ROD_ACID_BOLT:
167 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
172 case SV_ROD_ELEC_BOLT:
174 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
179 case SV_ROD_FIRE_BOLT:
181 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
186 case SV_ROD_COLD_BOLT:
188 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
193 case SV_ROD_ACID_BALL:
195 fire_ball(GF_ACID, dir, 60 + lev, rad);
200 case SV_ROD_ELEC_BALL:
202 fire_ball(GF_ELEC, dir, 40 + lev, rad);
207 case SV_ROD_FIRE_BALL:
209 fire_ball(GF_FIRE, dir, 70 + lev, rad);
214 case SV_ROD_COLD_BALL:
216 fire_ball(GF_COLD, dir, 50 + lev, rad);
228 case SV_ROD_STONE_TO_MUD:
230 HIT_POINT dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
231 if (wall_to_mud(dir, dam)) ident = TRUE;
235 case SV_ROD_AGGRAVATE:
237 aggravate_monsters(0);
246 * @brief ロッドを使うコマンドのサブルーチン /
247 * Activate (zap) a Rod
248 * @param item 使うオブジェクトの所持品ID
252 * Unstack fully charged rods as needed.
253 * Hack -- rods of perception/genocide can be "cancelled"
254 * All rods can be cancelled at the "Direction?" prompt
255 * pvals are defined for each rod in k_info. -LM-
258 void do_cmd_zap_rod_aux(INVENTORY_IDX item)
260 int ident, chance, lev, fail;
265 /* Hack -- let perception get aborted */
266 bool use_charge = TRUE;
270 /* Get the item (in the pack) */
273 o_ptr = &inventory[item];
276 /* Get the item (on the floor) */
279 o_ptr = &o_list[0 - item];
283 /* Mega-Hack -- refuse to zap a pile from the ground */
284 if ((item < 0) && (o_ptr->number > 1))
286 msg_print(_("まずはロッドを拾わなければ。", "You must first pick up the rods."));
291 /* Get a direction (unless KNOWN not to need it) */
292 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
293 !object_is_aware(o_ptr))
295 /* Get a direction, allow cancel */
296 if (!get_aim_dir(&dir)) return;
300 p_ptr->energy_use = 100;
302 /* Extract the item level */
303 lev = k_info[o_ptr->k_idx].level;
305 /* Base chance of success */
306 chance = p_ptr->skill_dev;
308 /* Confusion hurts skill */
309 if (p_ptr->confused) chance = chance / 2;
312 if (chance > fail) fail -= (chance - fail) * 2;
313 else chance -= (fail - chance) * 2;
314 if (fail < USE_DEVICE) fail = USE_DEVICE;
315 if (chance < USE_DEVICE) chance = USE_DEVICE;
319 if (flush_failure) flush();
320 msg_print(_("止まった時の中ではうまく働かないようだ。", "Nothing happen. Maybe this rod is freezing too."));
325 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
326 else if (chance > fail)
328 if (randint0(chance * 2) < fail) success = FALSE;
333 if (randint0(fail * 2) < chance) success = TRUE;
334 else success = FALSE;
340 if (flush_failure) flush();
341 msg_print(_("うまくロッドを使えなかった。", "You failed to use the rod properly."));
346 k_ptr = &k_info[o_ptr->k_idx];
348 /* A single rod is still charging */
349 if ((o_ptr->number == 1) && (o_ptr->timeout))
351 if (flush_failure) flush();
352 msg_print(_("このロッドはまだ魔力を充填している最中だ。", "The rod is still charging."));
355 /* A stack of rods lacks enough energy. */
356 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
358 if (flush_failure) flush();
359 msg_print(_("そのロッドはまだ充填中です。", "The rods are all still charging."));
365 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE);
367 /* Increase the timeout by the rod kind's pval. -LM- */
368 if (use_charge) o_ptr->timeout += k_ptr->pval;
369 p_ptr->update |= (PU_COMBINE | PU_REORDER);
371 if (!(object_is_aware(o_ptr)))
373 chg_virtue(V_PATIENCE, -1);
374 chg_virtue(V_CHANCE, 1);
375 chg_virtue(V_KNOWLEDGE, -1);
378 /* Tried the object */
381 /* Successfully determined the object function */
382 if (ident && !object_is_aware(o_ptr))
385 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
388 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
392 * @brief ロッドを使うコマンドのメインルーチン /
395 void do_cmd_zap_rod(void)
400 if (p_ptr->wild_mode)
405 if (p_ptr->inside_arena)
407 msg_print(_("アリーナが魔法を吸収した!", "The arena absorbs all attempted magic!"));
412 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
414 set_action(ACTION_NONE);
417 /* Restrict choices to rods */
418 item_tester_tval = TV_ROD;
420 q = _("どのロッドを振りますか? ", "Zap which rod? ");
421 s = _("使えるロッドがない。", "You have no rod to zap.");
423 if (!choose_object(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
426 do_cmd_zap_rod_aux(item);