3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/cmd-inventory.h"
37 #include "cmd/lighting-level-table.h"
38 #include "cmd/cmd-visuals.h"
40 #include "core.h" // 暫定。後で消す.
41 #include "core/show-file.h"
42 #include "io/read-pref-file.h"
43 #include "io/interpret-pref-file.h"
48 #include "view/display-player.h" // 暫定。後で消す.
49 #include "player/process-name.h"
50 #include "player-effects.h"
51 #include "player-skill.h"
52 #include "player-personality.h"
56 #include "market/store.h"
59 #include "object-flavor.h"
60 #include "object-hook.h"
61 #include "monster-status.h"
62 #include "dungeon-file.h"
63 #include "objectkind.h"
64 #include "floor-town.h"
65 #include "cmd/feeling-table.h"
66 #include "cmd/monster-group-table.h"
67 #include "cmd/object-group-table.h"
68 #include "market/store-util.h"
69 #include "view-mainwindow.h" // 暫定。後で消す
72 #include "diary-subtitle-table.h"
73 #include "io/write-diary.h"
76 // Clipboard variables for copy&paste in visual mode
77 static TERM_COLOR attr_idx = 0;
78 static SYMBOL_CODE char_idx = 0;
80 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
81 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
84 * @brief prefファイルを選択して処理する /
85 * Ask for a "user pref line" and process it
86 * @brief prf出力内容を消去する /
87 * Remove old lines automatically generated before.
88 * @param orig_file 消去を行うファイル名
90 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
92 FILE *tmp_fff, *orig_fff;
95 bool between_mark = FALSE;
98 long header_location = 0;
99 char header_mark_str[80];
100 char footer_mark_str[80];
102 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
103 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
104 size_t mark_len = strlen(footer_mark_str);
105 orig_fff = my_fopen(orig_file, "r");
106 if (!orig_fff) return;
108 tmp_fff = my_fopen_temp(tmp_file, 1024);
111 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
118 if (my_fgets(orig_fff, buf, sizeof(buf)))
122 fseek(orig_fff, header_location, SEEK_SET);
123 between_mark = FALSE;
134 if (!strcmp(buf, header_mark_str))
136 header_location = ftell(orig_fff);
143 fprintf(tmp_fff, "%s\n", buf);
149 if (!strncmp(buf, footer_mark_str, mark_len))
152 if (!sscanf(buf + mark_len, " (%d)", &tmp)
155 fseek(orig_fff, header_location, SEEK_SET);
158 between_mark = FALSE;
170 tmp_fff = my_fopen(tmp_file, "r");
171 orig_fff = my_fopen(orig_file, "w");
172 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
173 fprintf(orig_fff, "%s\n", buf);
186 * @brief Return suffix of ordinal number
188 * @return pointer of suffix string.
190 concptr get_ordinal_number_suffix(int num)
192 num = ABS(num) % 100;
196 return (num == 11) ? "th" : "st";
198 return (num == 12) ? "th" : "nd";
200 return (num == 13) ? "th" : "rd";
208 * @brief 画面を再描画するコマンドのメインルーチン
209 * Hack -- redraw the screen
210 * @param creature_ptr プレーヤーへの参照ポインタ
213 * Allow absolute file names?
215 void do_cmd_pref(player_type *creature_ptr)
219 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
221 (void)interpret_pref_file(creature_ptr, buf);
226 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
227 * @param creature_ptr プレーヤーへの参照ポインタ
230 void do_cmd_reload_autopick(player_type *creature_ptr)
232 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
235 autopick_load_pref(creature_ptr, TRUE);
240 * Interact with "colors"
242 void do_cmd_colors(player_type *creature_ptr)
247 FILE *auto_dump_stream;
248 FILE_TYPE(FILE_TYPE_TEXT);
253 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
254 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
255 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
256 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
257 prt(_("コマンド: ", "Command: "), 8, 0);
259 if (i == ESCAPE) break;
263 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
264 prt(_("ファイル: ", "File: "), 10, 0);
265 sprintf(tmp, "%s.prf", creature_ptr->base_name);
266 if (!askfor(tmp, 70)) continue;
268 (void)process_pref_file(creature_ptr, tmp);
269 Term_xtra(TERM_XTRA_REACT, 0);
274 static concptr mark = "Colors";
275 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
276 prt(_("ファイル: ", "File: "), 10, 0);
277 sprintf(tmp, "%s.prf", creature_ptr->base_name);
278 if (!askfor(tmp, 70)) continue;
280 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
281 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
283 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
284 for (i = 0; i < 256; i++)
286 int kv = angband_color_table[i][0];
287 int rv = angband_color_table[i][1];
288 int gv = angband_color_table[i][2];
289 int bv = angband_color_table[i][3];
291 concptr name = _("未知", "unknown");
292 if (!kv && !rv && !gv && !bv) continue;
294 if (i < 16) name = color_names[i];
296 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
297 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
301 close_auto_dump(&auto_dump_stream, mark);
302 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
307 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
312 for (byte j = 0; j < 16; j++)
314 Term_putstr(j * 4, 20, -1, a, "###");
315 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
318 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
319 Term_putstr(5, 10, -1, TERM_WHITE,
320 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
321 Term_putstr(5, 12, -1, TERM_WHITE,
322 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
323 angband_color_table[a][0],
324 angband_color_table[a][1],
325 angband_color_table[a][2],
326 angband_color_table[a][3]));
327 Term_putstr(0, 14, -1, TERM_WHITE,
328 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
330 if (i == ESCAPE) break;
332 if (i == 'n') a = (byte)(a + 1);
333 if (i == 'N') a = (byte)(a - 1);
334 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
335 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
336 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
337 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
338 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
339 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
340 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
341 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
343 Term_xtra(TERM_XTRA_REACT, 0);
360 * Note something in the message recall
362 void do_cmd_note(void)
366 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
367 if (!buf[0] || (buf[0] == ' ')) return;
369 msg_format(_("メモ: %s", "Note: %s"), buf);
374 * Mention the current version
376 void do_cmd_version(void)
378 #if FAKE_VER_EXTRA > 0
379 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
380 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
382 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
383 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
389 * Note that "feeling" is set to zero unless some time has passed.
390 * Note that this is done when the level is GENERATED, not entered.
392 void do_cmd_feeling(player_type *creature_ptr)
394 if (creature_ptr->wild_mode) return;
396 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
398 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
402 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
404 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
406 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
410 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
414 if (!creature_ptr->current_floor_ptr->dun_level)
416 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
420 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
421 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
422 else if (IS_ECHIZEN(creature_ptr))
423 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
425 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
430 * todo 引数と戻り値について追記求む
431 * Build a list of monster indexes in the given group.
433 * mode & 0x01 : check for non-empty group
434 * mode & 0x02 : visual operation only
436 * @param creature_ptr プレーヤーへの参照ポインタ
438 * @param mon_idx[] ???
440 * @return The number of monsters in the group
442 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
444 concptr group_char = monster_group_char[grp_cur];
445 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
446 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
447 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
448 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
451 for (IDX i = 0; i < max_r_idx; i++)
453 monster_race *r_ptr = &r_info[i];
454 if (!r_ptr->name) continue;
455 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
459 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
463 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
468 for (int j = 0; j < MAX_BOUNTY; j++)
470 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
471 (creature_ptr->today_mon && creature_ptr->today_mon == i))
478 if (!wanted) continue;
480 else if (grp_amberite)
482 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
486 if (!my_strchr(group_char, r_ptr->d_char)) continue;
489 mon_idx[mon_cnt++] = i;
490 if (mode & 0x01) break;
493 mon_idx[mon_cnt] = -1;
495 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
501 * Build a list of object indexes in the given group. Return the number
502 * of objects in the group.
504 * mode & 0x01 : check for non-empty group
505 * mode & 0x02 : visual operation only
507 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
509 KIND_OBJECT_IDX object_cnt = 0;
510 byte group_tval = object_group_tval[grp_cur];
511 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
513 object_kind *k_ptr = &k_info[i];
514 if (!k_ptr->name) continue;
518 if (!current_world_ptr->wizard)
520 if (!k_ptr->flavor) continue;
521 if (!k_ptr->aware) continue;
525 for (int j = 0; j < 4; j++)
526 k += k_ptr->chance[j];
530 if (TV_LIFE_BOOK == group_tval)
532 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
534 object_idx[object_cnt++] = i;
539 else if (k_ptr->tval == group_tval)
541 object_idx[object_cnt++] = i;
546 if (mode & 0x01) break;
549 object_idx[object_cnt] = -1;
555 * Description of each feature group.
557 static concptr feature_group_text[] =
565 * Build a list of feature indexes in the given group. Return the number
566 * of features in the group.
568 * mode & 0x01 : check for non-empty group
570 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
572 FEAT_IDX feat_cnt = 0;
573 for (FEAT_IDX i = 0; i < max_f_idx; i++)
575 feature_type *f_ptr = &f_info[i];
576 if (!f_ptr->name) continue;
577 if (f_ptr->mimic != i) continue;
579 feat_idx[feat_cnt++] = i;
580 if (mode & 0x01) break;
583 feat_idx[feat_cnt] = -1;
589 * todo okay = 既知のアーティファクト? と思われるが確証がない
590 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
591 * Check the status of "artifacts"
592 * @param player_ptr プレーヤーへの参照ポインタ
595 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
598 GAME_TEXT file_name[1024];
599 fff = my_fopen_temp(file_name, 1024);
602 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
608 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
610 C_MAKE(okay, max_a_idx, bool);
612 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
614 artifact_type *a_ptr = &a_info[k];
616 if (!a_ptr->name) continue;
617 if (!a_ptr->cur_num) continue;
622 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
624 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
626 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
627 OBJECT_IDX this_o_idx, next_o_idx = 0;
628 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
631 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
632 next_o_idx = o_ptr->next_o_idx;
633 if (!object_is_fixed_artifact(o_ptr)) continue;
634 if (object_is_known(o_ptr)) continue;
636 okay[o_ptr->name1] = FALSE;
641 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
643 object_type *o_ptr = &player_ptr->inventory_list[i];
644 if (!o_ptr->k_idx) continue;
645 if (!object_is_fixed_artifact(o_ptr)) continue;
646 if (object_is_known(o_ptr)) continue;
648 okay[o_ptr->name1] = FALSE;
652 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
654 if (okay[k]) who[n++] = k;
658 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
659 for (ARTIFACT_IDX k = 0; k < n; k++)
661 artifact_type *a_ptr = &a_info[who[k]];
662 GAME_TEXT base_name[MAX_NLEN];
663 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
664 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
670 object_prep(q_ptr, z);
671 q_ptr->name1 = (byte)who[k];
672 q_ptr->ident |= IDENT_STORE;
673 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
676 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
679 C_KILL(who, max_a_idx, ARTIFACT_IDX);
680 C_KILL(okay, max_a_idx, bool);
682 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
688 * Display known uniques
689 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
691 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
695 GAME_TEXT file_name[1024];
697 int n_alive_surface = 0;
698 int n_alive_over100 = 0;
699 int n_alive_total = 0;
701 for (IDX i = 0; i < 10; i++)
705 fff = my_fopen_temp(file_name, 1024);
708 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
713 C_MAKE(who, max_r_idx, MONRACE_IDX);
715 for (IDX i = 1; i < max_r_idx; i++)
717 monster_race *r_ptr = &r_info[i];
718 if (!r_ptr->name) continue;
719 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
720 if (!cheat_know && !r_ptr->r_sights) continue;
721 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
722 if (r_ptr->max_num == 0) continue;
726 int lev = (r_ptr->level - 1) / 10;
730 if (max_lev < lev) max_lev = lev;
741 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
744 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
745 n_alive_total += n_alive_surface;
748 for (IDX i = 0; i <= max_lev; i++)
750 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
751 n_alive_total += n_alive[i];
756 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
757 n_alive_total += n_alive_over100;
762 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
763 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
767 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
770 for (int k = 0; k < n; k++)
772 monster_race *r_ptr = &r_info[who[k]];
773 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
776 C_KILL(who, max_r_idx, s16b);
778 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
786 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
789 GAME_TEXT file_name[1024];
790 fff = my_fopen_temp(file_name, 1024);
793 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
798 for (int i = 0; i < 5; i++)
800 for (int num = 0; num < 64; num++)
804 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
806 object_kind *k_ptr = &k_info[j];
808 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
809 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
811 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
813 fprintf(fff, "%-25s ", tmp);
814 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
815 else fprintf(fff, " ");
816 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
817 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
825 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
831 * @brief 魔法の経験値を表示するコマンドのメインルーチン
835 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
838 GAME_TEXT file_name[1024];
839 fff = my_fopen_temp(file_name, 1024);
842 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
847 if (creature_ptr->realm1 != REALM_NONE)
849 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
850 for (SPELL_IDX i = 0; i < 32; i++)
852 const magic_type *s_ptr;
853 if (!is_magic(creature_ptr->realm1))
855 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
859 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
862 if (s_ptr->slevel >= 99) continue;
863 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
864 int exp_level = spell_exp_level(spell_exp);
865 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
866 if (creature_ptr->realm1 == REALM_HISSATSU)
867 fprintf(fff, "[--]");
870 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
871 else fprintf(fff, " ");
872 fprintf(fff, "%s", exp_level_str[exp_level]);
875 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
880 if (creature_ptr->realm2 != REALM_NONE)
882 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
883 for (SPELL_IDX i = 0; i < 32; i++)
885 const magic_type *s_ptr;
886 if (!is_magic(creature_ptr->realm1))
888 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
892 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
895 if (s_ptr->slevel >= 99) continue;
897 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
898 int exp_level = spell_exp_level(spell_exp);
899 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
900 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
901 else fprintf(fff, " ");
902 fprintf(fff, "%s", exp_level_str[exp_level]);
903 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
909 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
915 * @brief スキル情報を表示するコマンドのメインルーチン /
919 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
921 char skill_name[GINOU_TEMPMAX][20] =
923 _("マーシャルアーツ", "Martial Arts "),
924 _("二刀流 ", "Dual Wielding "),
930 char file_name[1024];
931 fff = my_fopen_temp(file_name, 1024);
934 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
939 for (int i = 0; i < GINOU_TEMPMAX; i++)
941 int skill_exp = creature_ptr->skill_exp[i];
942 fprintf(fff, "%-20s ", skill_name[i]);
943 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
944 else fprintf(fff, " ");
945 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
946 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
951 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
957 * @brief 現在のペットを表示するコマンドのメインルーチン /
958 * Display current pets
959 * @param creature_ptr プレーヤーへの参照ポインタ
962 static void do_cmd_knowledge_pets(player_type *creature_ptr)
964 GAME_TEXT file_name[1024];
966 fff = my_fopen_temp(file_name, 1024);
969 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
975 GAME_TEXT pet_name[MAX_NLEN];
977 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
979 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
980 if (!monster_is_valid(m_ptr)) continue;
981 if (!is_pet(m_ptr)) continue;
984 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
985 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
988 int show_upkeep = calculate_upkeep(creature_ptr);
990 fprintf(fff, "----------------------------------------------\n");
992 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
994 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
996 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
999 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
1005 * @brief 現在のペットを表示するコマンドのメインルーチン /
1006 * @param creature_ptr プレーヤーへの参照ポインタ
1009 * @note the player ghosts are ignored.
1011 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
1014 GAME_TEXT file_name[1024];
1015 fff = my_fopen_temp(file_name, 1024);
1018 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1024 C_MAKE(who, max_r_idx, MONRACE_IDX);
1026 for (int kk = 1; kk < max_r_idx; kk++)
1028 monster_race *r_ptr = &r_info[kk];
1030 if (r_ptr->flags1 & (RF1_UNIQUE))
1032 bool dead = (r_ptr->max_num == 0);
1041 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1043 if (this_monster > 0)
1045 total += this_monster;
1051 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
1054 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
1056 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
1061 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1063 monster_race *r_ptr = &r_info[i];
1064 if (r_ptr->name) who[n++] = i;
1068 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1069 for (int k = 0; k < n; k++)
1071 monster_race *r_ptr = &r_info[who[k]];
1072 if (r_ptr->flags1 & (RF1_UNIQUE))
1074 bool dead = (r_ptr->max_num == 0);
1077 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1084 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1085 if (this_monster <= 0) continue;
1088 if (my_strchr("pt", r_ptr->d_char))
1089 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1091 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1093 if (this_monster < 2)
1095 if (my_strstr(r_name + r_ptr->name, "coins"))
1097 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1101 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1107 strcpy(ToPlural, (r_name + r_ptr->name));
1108 plural_aux(ToPlural);
1109 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1112 total += this_monster;
1115 fprintf(fff, "----------------------------------------------\n");
1117 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1119 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1122 C_KILL(who, max_r_idx, s16b);
1124 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1130 * @brief モンスター情報リスト中のグループを表示する /
1131 * Display the object groups.
1135 * @param per_page リストの表示行
1136 * @param grp_idx グループのID配列
1137 * @param group_text グループ名の文字列配列
1138 * @param grp_cur 現在の選択ID
1139 * @param grp_top 現在の選択リスト最上部ID
1142 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1144 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1146 int grp = grp_idx[grp_top + i];
1147 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1148 Term_erase(col, row + i, wid);
1149 c_put_str(attr, group_text[grp], row + i, col);
1155 * Move the cursor in a browser window
1157 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1162 IDX list = *list_cur;
1168 d = get_keymap_dir(ch);
1172 if ((ddx[d] > 0) && ddy[d])
1176 Term_get_size(&wid, &hgt);
1177 browser_rows = hgt - 8;
1181 grp += ddy[d] * (browser_rows - 1);
1182 if (grp >= grp_cnt) grp = grp_cnt - 1;
1183 if (grp < 0) grp = 0;
1184 if (grp != old_grp) list = 0;
1188 list += ddy[d] * browser_rows;
1189 if (list >= list_cnt) list = list_cnt - 1;
1190 if (list < 0) list = 0;
1201 if (col < 0) col = 0;
1202 if (col > 1) col = 1;
1212 if (grp >= grp_cnt) grp = grp_cnt - 1;
1213 if (grp < 0) grp = 0;
1214 if (grp != old_grp) list = 0;
1218 list += (IDX)ddy[d];
1219 if (list >= list_cnt) list = list_cnt - 1;
1220 if (list < 0) list = 0;
1231 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1233 for (int i = 0; i < height; i++)
1235 Term_erase(col, row + i, width);
1238 if (use_bigtile) width /= 2;
1240 for (int i = 0; i < height; i++)
1242 for (int j = 0; j < width; j++)
1244 TERM_LEN x = col + j;
1245 TERM_LEN y = row + i;
1246 if (use_bigtile) x += j;
1248 int ia = attr_top + i;
1249 int ic = char_left + j;
1250 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1251 (!use_graphics && ic > 0x7f))
1254 TERM_COLOR a = (TERM_COLOR)ia;
1255 SYMBOL_CODE c = (SYMBOL_CODE)ic;
1256 if (c & 0x80) a |= 0x80;
1258 Term_queue_bigchar(x, y, a, c, 0, 0);
1265 * Place the cursor at the collect position for visual mode
1267 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1269 int i = (a & 0x7f) - attr_top;
1270 int j = c - char_left;
1272 TERM_LEN x = col + j;
1273 TERM_LEN y = row + i;
1274 if (use_bigtile) x += j;
1281 * Do visual mode command -- Change symbols
1283 static bool visual_mode_command(char ch, bool *visual_list_ptr,
1284 int height, int width,
1285 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
1286 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
1288 static TERM_COLOR attr_old = 0;
1289 static SYMBOL_CODE char_old = 0;
1294 if (*visual_list_ptr)
1296 *cur_attr_ptr = attr_old;
1297 *cur_char_ptr = char_old;
1298 *visual_list_ptr = FALSE;
1307 if (*visual_list_ptr)
1309 *visual_list_ptr = FALSE;
1310 *need_redraw = TRUE;
1319 if (!*visual_list_ptr)
1321 *visual_list_ptr = TRUE;
1323 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1324 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1326 attr_old = *cur_attr_ptr;
1327 char_old = *cur_char_ptr;
1337 attr_idx = *cur_attr_ptr;
1338 char_idx = *cur_char_ptr;
1339 for (int i = 0; i < F_LIT_MAX; i++)
1341 attr_idx_feat[i] = 0;
1342 char_idx_feat[i] = 0;
1350 if (attr_idx || (!(char_idx & 0x80) && char_idx))
1352 *cur_attr_ptr = attr_idx;
1353 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1354 if (!*visual_list_ptr) *need_redraw = TRUE;
1360 *cur_char_ptr = char_idx;
1361 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1362 if (!*visual_list_ptr) *need_redraw = TRUE;
1368 if (*visual_list_ptr)
1371 int d = get_keymap_dir(ch);
1372 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
1373 SYMBOL_CODE c = *cur_char_ptr;
1375 if (use_bigtile) eff_width = width / 2;
1376 else eff_width = width;
1378 if ((a == 0) && (ddy[d] < 0)) d = 0;
1379 if ((c == 0) && (ddx[d] < 0)) d = 0;
1380 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
1381 if (((byte)c == 0xff) && (ddx[d] > 0)) d = 0;
1383 a += (TERM_COLOR)ddy[d];
1384 c += (SYMBOL_CODE)ddx[d];
1385 if (c & 0x80) a |= 0x80;
1389 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
1390 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
1391 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
1392 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
1404 * Display the monsters in a group.
1406 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
1409 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
1412 MONRACE_IDX r_idx = mon_idx[mon_top + i];
1413 monster_race *r_ptr = &r_info[r_idx];
1414 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
1415 c_prt(attr, (r_name + r_ptr->name), row + i, col);
1418 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
1421 if (current_world_ptr->wizard || visual_only)
1423 c_prt(attr, format("%d", r_idx), row + i, 62);
1426 Term_erase(69, row + i, 255);
1427 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1430 if (!(r_ptr->flags1 & RF1_UNIQUE))
1431 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
1433 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
1434 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
1438 for (; i < per_page; i++)
1440 Term_erase(col, row + i, 255);
1446 * todo 引数の詳細について加筆求む
1447 * Display known monsters.
1448 * @param creature_ptr プレーヤーへの参照ポインタ
1449 * @param need_redraw 画面の再描画が必要な時TRUE
1450 * @param visual_only ???
1451 * @param direct_r_idx モンスターID
1454 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
1457 Term_get_size(&wid, &hgt);
1459 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
1465 bool visual_list = FALSE;
1466 TERM_COLOR attr_top = 0;
1469 int browser_rows = hgt - 8;
1470 if (direct_r_idx < 0)
1472 mode = visual_only ? 0x03 : 0x01;
1474 for (IDX i = 0; monster_group_text[i] != NULL; i++)
1476 len = strlen(monster_group_text[i]);
1477 if (len > max) max = len;
1479 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
1481 grp_idx[grp_cnt++] = i;
1489 mon_idx[0] = direct_r_idx;
1493 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1494 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
1497 grp_idx[grp_cnt] = -1;
1498 mode = visual_only ? 0x02 : 0x00;
1499 IDX old_grp_cur = -1;
1512 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
1513 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
1514 prt(_("名前", "Name"), 4, max + 3);
1515 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1516 prt(_("文字", "Sym"), 4, 67);
1517 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
1519 for (IDX i = 0; i < 78; i++)
1521 Term_putch(i, 5, TERM_WHITE, '=');
1524 if (direct_r_idx < 0)
1526 for (IDX i = 0; i < browser_rows; i++)
1528 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1535 if (direct_r_idx < 0)
1537 if (grp_cur < grp_top) grp_top = grp_cur;
1538 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1540 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
1541 if (old_grp_cur != grp_cur)
1543 old_grp_cur = grp_cur;
1544 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
1547 while (mon_cur < mon_top)
1548 mon_top = MAX(0, mon_top - browser_rows / 2);
1549 while (mon_cur >= mon_top + browser_rows)
1550 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
1555 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
1560 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
1561 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1564 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
1565 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
1566 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1567 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1570 monster_race *r_ptr;
1571 r_ptr = &r_info[mon_idx[mon_cur]];
1575 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
1576 handle_stuff(creature_ptr);
1581 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
1585 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1589 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
1593 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
1595 if (direct_r_idx >= 0)
1621 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
1623 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
1635 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
1642 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
1647 * Display the objects in a group.
1649 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
1650 int object_cur, int object_top, bool visual_only)
1653 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
1655 GAME_TEXT o_name[MAX_NLEN];
1658 object_kind *flavor_k_ptr;
1659 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
1660 object_kind *k_ptr = &k_info[k_idx];
1661 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
1662 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
1663 if (!visual_only && k_ptr->flavor)
1665 flavor_k_ptr = &k_info[k_ptr->flavor];
1669 flavor_k_ptr = k_ptr;
1672 attr = ((i + object_top == object_cur) ? cursor : attr);
1673 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
1675 strip_name(o_name, k_idx);
1679 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
1682 c_prt(attr, o_name, row + i, col);
1685 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
1688 if (current_world_ptr->wizard || visual_only)
1690 c_prt(attr, format("%d", k_idx), row + i, 70);
1693 a = flavor_k_ptr->x_attr;
1694 c = flavor_k_ptr->x_char;
1696 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
1699 for (; i < per_page; i++)
1701 Term_erase(col, row + i, 255);
1707 * Describe fake object
1709 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
1712 object_type object_type_body;
1713 o_ptr = &object_type_body;
1715 object_prep(o_ptr, k_idx);
1717 o_ptr->ident |= IDENT_KNOWN;
1718 handle_stuff(creature_ptr);
1720 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
1722 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
1728 * Display known objects
1730 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
1732 IDX object_old, object_top;
1735 OBJECT_IDX *object_idx;
1737 bool visual_list = FALSE;
1738 TERM_COLOR attr_top = 0;
1743 Term_get_size(&wid, &hgt);
1745 int browser_rows = hgt - 8;
1746 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
1751 if (direct_k_idx < 0)
1753 mode = visual_only ? 0x03 : 0x01;
1754 for (IDX i = 0; object_group_text[i] != NULL; i++)
1756 len = strlen(object_group_text[i]);
1757 if (len > max) max = len;
1759 if (collect_objects(i, object_idx, mode))
1761 grp_idx[grp_cnt++] = i;
1770 object_kind *k_ptr = &k_info[direct_k_idx];
1771 object_kind *flavor_k_ptr;
1773 if (!visual_only && k_ptr->flavor)
1775 flavor_k_ptr = &k_info[k_ptr->flavor];
1779 flavor_k_ptr = k_ptr;
1782 object_idx[0] = direct_k_idx;
1783 object_old = direct_k_idx;
1786 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1787 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
1790 grp_idx[grp_cnt] = -1;
1791 mode = visual_only ? 0x02 : 0x00;
1792 IDX old_grp_cur = -1;
1795 IDX object_cur = object_top = 0;
1801 object_kind *k_ptr, *flavor_k_ptr;
1808 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
1809 if (direct_k_idx < 0) prt("グループ", 4, 0);
1810 prt("名前", 4, max + 3);
1811 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1814 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
1815 if (direct_k_idx < 0) prt("Group", 4, 0);
1816 prt("Name", 4, max + 3);
1817 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1821 for (IDX i = 0; i < 78; i++)
1823 Term_putch(i, 5, TERM_WHITE, '=');
1826 if (direct_k_idx < 0)
1828 for (IDX i = 0; i < browser_rows; i++)
1830 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1837 if (direct_k_idx < 0)
1839 if (grp_cur < grp_top) grp_top = grp_cur;
1840 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1842 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
1843 if (old_grp_cur != grp_cur)
1845 old_grp_cur = grp_cur;
1846 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
1849 while (object_cur < object_top)
1850 object_top = MAX(0, object_top - browser_rows / 2);
1851 while (object_cur >= object_top + browser_rows)
1852 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
1857 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
1861 object_top = object_cur;
1862 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
1863 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1866 k_ptr = &k_info[object_idx[object_cur]];
1868 if (!visual_only && k_ptr->flavor)
1870 flavor_k_ptr = &k_info[k_ptr->flavor];
1874 flavor_k_ptr = k_ptr;
1878 prt(format("<方向>%s%s%s, ESC",
1879 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
1880 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
1881 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
1884 prt(format("<dir>%s%s%s, ESC",
1885 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
1886 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
1887 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
1893 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
1895 if (object_old != object_idx[object_cur])
1897 handle_stuff(creature_ptr);
1898 object_old = object_idx[object_cur];
1904 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
1908 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1912 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
1916 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
1918 if (direct_k_idx >= 0)
1943 if (!visual_list && !visual_only && (grp_cnt > 0))
1945 desc_obj_fake(creature_ptr, object_idx[object_cur]);
1954 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
1960 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
1965 * Display the features in a group.
1967 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
1968 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
1970 int lit_col[F_LIT_MAX], i;
1971 int f_idx_col = use_bigtile ? 62 : 64;
1973 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
1974 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
1975 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
1977 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
1980 FEAT_IDX f_idx = feat_idx[feat_top + i];
1981 feature_type *f_ptr = &f_info[f_idx];
1982 int row_i = row + i;
1983 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
1984 c_prt(attr, f_name + f_ptr->name, row_i, col);
1987 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
1988 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
1990 if (current_world_ptr->wizard || visual_only)
1992 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
1995 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
1996 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
1997 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
1999 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
2002 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
2003 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
2005 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
2009 for (; i < per_page; i++)
2011 Term_erase(col, row + i, 255);
2017 * Interact with feature visuals.
2019 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
2021 TERM_COLOR attr_old[F_LIT_MAX];
2022 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
2023 SYMBOL_CODE char_old[F_LIT_MAX];
2024 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
2027 Term_get_size(&wid, &hgt);
2030 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
2036 FEAT_IDX grp_idx[100];
2037 TERM_COLOR attr_top = 0;
2038 bool visual_list = FALSE;
2040 TERM_LEN browser_rows = hgt - 8;
2041 if (direct_f_idx < 0)
2043 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
2045 len = strlen(feature_group_text[i]);
2046 if (len > max) max = len;
2048 if (collect_features(feat_idx, 0x01))
2050 grp_idx[grp_cnt++] = i;
2058 feature_type *f_ptr = &f_info[direct_f_idx];
2060 feat_idx[0] = direct_f_idx;
2064 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2065 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
2067 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2069 attr_old[i] = f_ptr->x_attr[i];
2070 char_old[i] = f_ptr->x_char[i];
2074 grp_idx[grp_cnt] = -1;
2076 FEAT_IDX old_grp_cur = -1;
2077 FEAT_IDX grp_cur = 0;
2078 FEAT_IDX grp_top = 0;
2079 FEAT_IDX feat_cur = 0;
2080 FEAT_IDX feat_top = 0;
2081 TERM_LEN column = 0;
2084 TERM_COLOR *cur_attr_ptr;
2085 SYMBOL_CODE *cur_char_ptr;
2089 feature_type *f_ptr;
2095 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
2096 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
2097 prt(_("名前", "Name"), 4, max + 3);
2100 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2101 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
2105 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
2106 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
2109 for (FEAT_IDX i = 0; i < 78; i++)
2111 Term_putch(i, 5, TERM_WHITE, '=');
2114 if (direct_f_idx < 0)
2116 for (FEAT_IDX i = 0; i < browser_rows; i++)
2118 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2125 if (direct_f_idx < 0)
2127 if (grp_cur < grp_top) grp_top = grp_cur;
2128 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2130 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
2131 if (old_grp_cur != grp_cur)
2133 old_grp_cur = grp_cur;
2134 feat_cnt = collect_features(feat_idx, 0x00);
2137 while (feat_cur < feat_top)
2138 feat_top = MAX(0, feat_top - browser_rows / 2);
2139 while (feat_cur >= feat_top + browser_rows)
2140 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
2145 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
2149 feat_top = feat_cur;
2150 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
2151 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2154 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
2155 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2156 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2159 f_ptr = &f_info[feat_idx[feat_cur]];
2160 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
2161 cur_char_ptr = &f_ptr->x_char[*lighting_level];
2165 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
2169 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2173 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
2177 if (visual_list && ((ch == 'A') || (ch == 'a')))
2179 int prev_lighting_level = *lighting_level;
2183 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2184 else (*lighting_level)--;
2188 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2189 else (*lighting_level)++;
2192 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2193 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2195 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2196 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2200 else if ((ch == 'D') || (ch == 'd'))
2202 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2203 byte prev_x_char = f_ptr->x_char[*lighting_level];
2205 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2209 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2210 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2212 if (prev_x_char != f_ptr->x_char[*lighting_level])
2213 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2215 else *need_redraw = TRUE;
2219 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2224 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2226 f_ptr->x_attr[i] = attr_old[i];
2227 f_ptr->x_char[i] = char_old[i];
2233 if (direct_f_idx >= 0) flag = TRUE;
2234 else *lighting_level = F_LIT_STANDARD;
2238 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2240 attr_old[i] = f_ptr->x_attr[i];
2241 char_old[i] = f_ptr->x_char[i];
2243 *lighting_level = F_LIT_STANDARD;
2250 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2252 attr_idx_feat[i] = f_ptr->x_attr[i];
2253 char_idx_feat[i] = f_ptr->x_char[i];
2262 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2264 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2265 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2283 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2289 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2294 * List wanted monsters
2295 * @param creature_ptr プレーヤーへの参照ポインタ
2298 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2301 GAME_TEXT file_name[1024];
2302 fff = my_fopen_temp(file_name, 1024);
2305 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2310 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2311 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2313 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2314 fprintf(fff, "----------------------------------------------\n");
2316 bool listed = FALSE;
2317 for (int i = 0; i < MAX_BOUNTY; i++)
2319 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2321 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2328 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2332 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2337 * List virtues & status
2339 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2342 GAME_TEXT file_name[1024];
2343 fff = my_fopen_temp(file_name, 1024);
2346 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2351 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2352 dump_virtues(creature_ptr, fff);
2354 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2361 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2364 GAME_TEXT file_name[1024];
2365 fff = my_fopen_temp(file_name, 1024);
2368 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2373 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2377 if (!d_info[i].maxdepth) continue;
2378 if (!max_dlv[i]) continue;
2379 if (d_info[i].final_guardian)
2381 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2383 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2385 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2389 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2395 * List virtues & status
2398 static void do_cmd_knowledge_stat(player_type *creature_ptr)
2401 GAME_TEXT file_name[1024];
2402 fff = my_fopen_temp(file_name, 1024);
2405 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2410 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
2411 (2 * creature_ptr->hitdie +
2412 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
2414 if (creature_ptr->knowledge & KNOW_HPRATE)
2415 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
2416 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
2418 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
2419 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
2421 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
2422 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
2425 dump_yourself(creature_ptr, fff);
2427 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
2433 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
2434 * Print all active quests
2435 * @param creature_ptr プレーヤーへの参照ポインタ
2438 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
2441 char rand_tmp_str[120] = "\0";
2442 GAME_TEXT name[MAX_NLEN];
2443 monster_race *r_ptr;
2444 int rand_level = 100;
2447 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
2449 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2451 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
2452 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
2453 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
2457 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
2458 for (int j = 0; j < 10; j++)
2459 quest_text[j][0] = '\0';
2461 quest_text_line = 0;
2462 creature_ptr->current_floor_ptr->inside_quest = i;
2463 init_flags = INIT_SHOW_TEXT;
2464 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2465 creature_ptr->current_floor_ptr->inside_quest = old_quest;
2466 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2469 if (quest[i].type != QUEST_TYPE_RANDOM)
2471 char note[80] = "\0";
2473 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
2475 switch (quest[i].type)
2477 case QUEST_TYPE_KILL_LEVEL:
2478 case QUEST_TYPE_KILL_ANY_LEVEL:
2479 r_ptr = &r_info[quest[i].r_idx];
2480 strcpy(name, r_name + r_ptr->name);
2481 if (quest[i].max_num > 1)
2484 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
2485 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2488 sprintf(note, " - kill %d %s, have killed %d.",
2489 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2493 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
2496 case QUEST_TYPE_FIND_ARTIFACT:
2499 artifact_type *a_ptr = &a_info[quest[i].k_idx];
2501 object_type *q_ptr = &forge;
2502 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
2503 object_prep(q_ptr, k_idx);
2504 q_ptr->name1 = quest[i].k_idx;
2505 q_ptr->ident = IDENT_STORE;
2506 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
2508 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
2510 case QUEST_TYPE_FIND_EXIT:
2511 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
2514 case QUEST_TYPE_KILL_NUMBER:
2516 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
2517 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
2519 sprintf(note, " - Kill %d monsters, have killed %d.",
2520 (int)quest[i].max_num, (int)quest[i].cur_num);
2524 case QUEST_TYPE_KILL_ALL:
2525 case QUEST_TYPE_TOWER:
2526 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
2531 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
2532 quest[i].name, (int)quest[i].level, note);
2533 fputs(tmp_str, fff);
2534 if (quest[i].status == QUEST_STATUS_COMPLETED)
2536 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
2537 fputs(tmp_str, fff);
2542 while (quest_text[k][0] && k < 10)
2544 fprintf(fff, " %s\n", quest_text[k]);
2551 if (quest[i].level >= rand_level)
2554 rand_level = quest[i].level;
2555 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
2557 r_ptr = &r_info[quest[i].r_idx];
2558 strcpy(name, r_name + r_ptr->name);
2559 if (quest[i].max_num <= 1)
2561 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
2562 quest[i].name, (int)quest[i].level, name);
2567 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
2568 quest[i].name, (int)quest[i].level,
2569 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2573 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
2574 quest[i].name, (int)quest[i].level,
2575 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2579 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
2581 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2585 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
2588 char playtime_str[16];
2589 quest_type* const q_ptr = &quest[q_idx];
2591 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2592 if (is_fixed_quest_idx(q_idx))
2594 IDX old_quest = floor_ptr->inside_quest;
2595 floor_ptr->inside_quest = q_idx;
2596 init_flags = INIT_NAME_ONLY;
2597 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
2598 floor_ptr->inside_quest = old_quest;
2599 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
2602 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
2603 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
2605 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
2608 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
2609 " %-35s (Danger level: %3d) - level %2d - %s\n"),
2610 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
2611 fputs(tmp_str, fff);
2615 if (q_ptr->complev == 0)
2618 _(" %-35s (%3d階) - 不戦勝 - %s\n",
2619 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
2620 r_name + r_info[q_ptr->r_idx].name,
2621 (int)q_ptr->level, playtime_str);
2622 fputs(tmp_str, fff);
2627 _(" %-35s (%3d階) - レベル%2d - %s\n",
2628 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
2629 r_name + r_info[q_ptr->r_idx].name,
2633 fputs(tmp_str, fff);
2639 * Print all finished quests
2640 * @param creature_ptr プレーヤーへの参照ポインタ
2641 * @param fff セーブファイル (展開済?)
2642 * @param quest_num[] 受注したことのあるクエスト群
2645 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2647 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
2648 QUEST_IDX total = 0;
2649 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2651 QUEST_IDX q_idx = quest_num[i];
2652 quest_type* const q_ptr = &quest[q_idx];
2654 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
2660 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2665 * Print all failed quests
2666 * @param creature_ptr プレーヤーへの参照ポインタ
2667 * @param fff セーブファイル (展開済?)
2668 * @param quest_num[] 受注したことのあるクエスト群
2671 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2673 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
2674 QUEST_IDX total = 0;
2675 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2677 QUEST_IDX q_idx = quest_num[i];
2678 quest_type* const q_ptr = &quest[q_idx];
2680 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
2681 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
2687 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2692 * Print all random quests
2694 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
2696 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
2697 GAME_TEXT tmp_str[120];
2698 QUEST_IDX total = 0;
2699 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2701 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2703 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
2706 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
2707 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
2708 fputs(tmp_str, fff);
2712 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2716 * Print quest status of all active quests
2717 * @param creature_ptr プレーヤーへの参照ポインタ
2720 static void do_cmd_knowledge_quests(player_type *creature_ptr)
2723 GAME_TEXT file_name[1024];
2724 fff = my_fopen_temp(file_name, 1024);
2727 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2733 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
2735 for (IDX i = 1; i < max_q_idx; i++)
2739 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
2741 do_cmd_knowledge_quests_current(creature_ptr, fff);
2743 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
2745 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
2746 if (current_world_ptr->wizard)
2749 do_cmd_knowledge_quests_wiz_random(fff);
2753 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
2755 C_KILL(quest_num, max_q_idx, QUEST_IDX);
2761 * @param player_ptr プレーヤーへの参照ポインタ
2764 static void do_cmd_knowledge_home(player_type *player_ptr)
2766 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
2768 /* Open a new file */
2770 GAME_TEXT file_name[1024];
2771 fff = my_fopen_temp(file_name, 1024);
2774 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2779 store_type *store_ptr;
2780 store_ptr = &town_info[1].store[STORE_HOME];
2782 if (store_ptr->stock_num)
2787 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
2788 concptr paren = ")";
2789 GAME_TEXT o_name[MAX_NLEN];
2790 for (int i = 0; i < store_ptr->stock_num; i++)
2793 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
2794 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
2795 if (strlen(o_name) <= 80 - 3)
2797 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
2803 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
2804 if (iskanji(*t)) { t++; n++; }
2805 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
2807 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
2808 fprintf(fff, " %.77s\n", o_name + n);
2811 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
2812 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
2816 fprintf(fff, "\n\n");
2820 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
2826 * Check the status of "autopick"
2828 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
2830 /* Open a new file */
2832 GAME_TEXT file_name[1024];
2833 fff = my_fopen_temp(file_name, 1024);
2836 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2843 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
2847 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
2848 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
2851 for (int k = 0; k < max_autopick; k++)
2854 byte act = autopick_list[k].action;
2855 if (act & DONT_AUTOPICK)
2857 tmp = _("放置", "Leave");
2859 else if (act & DO_AUTODESTROY)
2861 tmp = _("破壊", "Destroy");
2863 else if (act & DO_AUTOPICK)
2865 tmp = _("拾う", "Pickup");
2869 tmp = _("確認", "Query");
2872 if (act & DO_DISPLAY)
2873 fprintf(fff, "%11s", format("[%s]", tmp));
2875 fprintf(fff, "%11s", format("(%s)", tmp));
2877 tmp = autopick_line_from_entry(&autopick_list[k]);
2878 fprintf(fff, " %s", tmp);
2885 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
2891 * Interact with "knowledge"
2893 void do_cmd_knowledge(player_type *creature_ptr)
2896 bool need_redraw = FALSE;
2897 FILE_TYPE(FILE_TYPE_TEXT);
2902 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
2903 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
2906 prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
2907 prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
2908 prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
2909 prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
2910 prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
2911 if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
2912 prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
2913 prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
2914 prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
2915 prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
2919 prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
2920 prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
2921 prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
2922 prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
2923 prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
2924 prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
2925 prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
2926 prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
2927 prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
2930 prt(_("-続く-", "-more-"), 17, 8);
2931 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
2932 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
2933 prt(_("コマンド:", "Command: "), 20, 0);
2936 if (i == ESCAPE) break;
2939 case ' ': /* Page change */
2943 case '1': /* Artifacts */
2944 do_cmd_knowledge_artifacts(creature_ptr);
2946 case '2': /* Objects */
2947 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
2949 case '3': /* Uniques */
2950 do_cmd_knowledge_uniques(creature_ptr);
2952 case '4': /* Monsters */
2953 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
2955 case '5': /* Kill count */
2956 do_cmd_knowledge_kill_count(creature_ptr);
2958 case '6': /* wanted */
2959 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
2961 case '7': /* Pets */
2962 do_cmd_knowledge_pets(creature_ptr);
2964 case '8': /* Home */
2965 do_cmd_knowledge_home(creature_ptr);
2967 case '9': /* Resist list */
2968 do_cmd_knowledge_inventory(creature_ptr);
2970 case '0': /* Feature list */
2972 IDX lighting_level = F_LIT_STANDARD;
2973 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
2977 case 'a': /* Max stat */
2978 do_cmd_knowledge_stat(creature_ptr);
2980 case 'b': /* Mutations */
2981 do_cmd_knowledge_mutations(creature_ptr);
2983 case 'c': /* weapon-exp */
2984 do_cmd_knowledge_weapon_exp(creature_ptr);
2986 case 'd': /* spell-exp */
2987 do_cmd_knowledge_spell_exp(creature_ptr);
2989 case 'e': /* skill-exp */
2990 do_cmd_knowledge_skill_exp(creature_ptr);
2992 case 'f': /* Virtues */
2993 do_cmd_knowledge_virtues(creature_ptr);
2995 case 'g': /* Dungeon */
2996 do_cmd_knowledge_dungeon(creature_ptr);
2998 case 'h': /* Quests */
2999 do_cmd_knowledge_quests(creature_ptr);
3001 case 'i': /* Autopick */
3002 do_cmd_knowledge_autopick(creature_ptr);
3004 default: /* Unknown option */
3012 if (need_redraw) do_cmd_redraw(creature_ptr);
3017 * Check on the status of an active quest
3018 * @param creature_ptr プレーヤーへの参照ポインタ
3021 void do_cmd_checkquest(player_type *creature_ptr)
3023 FILE_TYPE(FILE_TYPE_TEXT);
3025 do_cmd_knowledge_quests(creature_ptr);
3031 * Display the time and date
3032 * @param creature_ptr プレーヤーへの参照ポインタ
3035 void do_cmd_time(player_type *creature_ptr)
3038 extract_day_hour_min(creature_ptr, &day, &hour, &min);
3041 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
3044 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
3045 else strcpy(day_buf, "*****");
3047 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
3048 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
3051 if (!randint0(10) || creature_ptr->image)
3053 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
3057 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
3061 fff = my_fopen(buf, "rt");
3065 int full = hour * 100 + min;
3069 while (!my_fgets(fff, buf, sizeof(buf)))
3071 if (!buf[0] || (buf[0] == '#')) continue;
3072 if (buf[1] != ':') continue;
3076 start = atoi(buf + 2);
3083 end = atoi(buf + 2);
3087 if ((start > full) || (full > end)) continue;
3092 if (!randint0(num)) strcpy(desc, buf + 2);