3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/cmd-inventory.h"
37 #include "cmd/lighting-level-table.h"
38 #include "cmd/cmd-visuals.h"
39 #include "cmd/dump-util.h"
41 #include "core.h" // 暫定。後で消す.
42 #include "core/show-file.h"
43 #include "io/read-pref-file.h"
44 #include "io/interpret-pref-file.h"
49 #include "view/display-player.h" // 暫定。後で消す.
50 #include "player/process-name.h"
51 #include "player-effects.h"
52 #include "player-skill.h"
53 #include "player-personality.h"
57 #include "market/store.h"
60 #include "object-flavor.h"
61 #include "object-hook.h"
62 #include "monster-status.h"
63 #include "dungeon-file.h"
64 #include "objectkind.h"
65 #include "floor-town.h"
66 #include "cmd/feeling-table.h"
67 #include "cmd/monster-group-table.h"
68 #include "cmd/object-group-table.h"
69 #include "market/store-util.h"
70 #include "view-mainwindow.h" // 暫定。後で消す
73 #include "diary-subtitle-table.h"
74 #include "io/write-diary.h"
78 * @brief prefファイルを選択して処理する /
79 * Ask for a "user pref line" and process it
80 * @brief prf出力内容を消去する /
81 * Remove old lines automatically generated before.
82 * @param orig_file 消去を行うファイル名
84 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
87 bool between_mark = FALSE;
90 long header_location = 0;
91 char header_mark_str[80];
92 char footer_mark_str[80];
94 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
95 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
96 size_t mark_len = strlen(footer_mark_str);
99 orig_fff = my_fopen(orig_file, "r");
100 if (!orig_fff) return;
102 FILE *tmp_fff = NULL;
103 char tmp_file[FILE_NAME_SIZE];
104 if (!open_temporary_file(&tmp_fff, tmp_file)) return;
108 if (my_fgets(orig_fff, buf, sizeof(buf)))
112 fseek(orig_fff, header_location, SEEK_SET);
113 between_mark = FALSE;
124 if (!strcmp(buf, header_mark_str))
126 header_location = ftell(orig_fff);
133 fprintf(tmp_fff, "%s\n", buf);
139 if (!strncmp(buf, footer_mark_str, mark_len))
142 if (!sscanf(buf + mark_len, " (%d)", &tmp)
145 fseek(orig_fff, header_location, SEEK_SET);
148 between_mark = FALSE;
160 tmp_fff = my_fopen(tmp_file, "r");
161 orig_fff = my_fopen(orig_file, "w");
162 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
163 fprintf(orig_fff, "%s\n", buf);
176 * @brief Return suffix of ordinal number
178 * @return pointer of suffix string.
180 concptr get_ordinal_number_suffix(int num)
182 num = ABS(num) % 100;
186 return (num == 11) ? "th" : "st";
188 return (num == 12) ? "th" : "nd";
190 return (num == 13) ? "th" : "rd";
198 * @brief 画面を再描画するコマンドのメインルーチン
199 * Hack -- redraw the screen
200 * @param creature_ptr プレーヤーへの参照ポインタ
203 * Allow absolute file names?
205 void do_cmd_pref(player_type *creature_ptr)
209 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
211 (void)interpret_pref_file(creature_ptr, buf);
216 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
217 * @param creature_ptr プレーヤーへの参照ポインタ
220 void do_cmd_reload_autopick(player_type *creature_ptr)
222 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
225 autopick_load_pref(creature_ptr, TRUE);
230 * Interact with "colors"
232 void do_cmd_colors(player_type *creature_ptr)
237 FILE *auto_dump_stream;
238 FILE_TYPE(FILE_TYPE_TEXT);
243 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
244 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
245 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
246 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
247 prt(_("コマンド: ", "Command: "), 8, 0);
249 if (i == ESCAPE) break;
253 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
254 prt(_("ファイル: ", "File: "), 10, 0);
255 sprintf(tmp, "%s.prf", creature_ptr->base_name);
256 if (!askfor(tmp, 70)) continue;
258 (void)process_pref_file(creature_ptr, tmp);
259 Term_xtra(TERM_XTRA_REACT, 0);
264 static concptr mark = "Colors";
265 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
266 prt(_("ファイル: ", "File: "), 10, 0);
267 sprintf(tmp, "%s.prf", creature_ptr->base_name);
268 if (!askfor(tmp, 70)) continue;
270 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
271 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
273 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
274 for (i = 0; i < 256; i++)
276 int kv = angband_color_table[i][0];
277 int rv = angband_color_table[i][1];
278 int gv = angband_color_table[i][2];
279 int bv = angband_color_table[i][3];
281 concptr name = _("未知", "unknown");
282 if (!kv && !rv && !gv && !bv) continue;
284 if (i < 16) name = color_names[i];
286 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
287 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
291 close_auto_dump(&auto_dump_stream, mark);
292 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
297 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
302 for (byte j = 0; j < 16; j++)
304 Term_putstr(j * 4, 20, -1, a, "###");
305 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
308 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
309 Term_putstr(5, 10, -1, TERM_WHITE,
310 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
311 Term_putstr(5, 12, -1, TERM_WHITE,
312 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
313 angband_color_table[a][0],
314 angband_color_table[a][1],
315 angband_color_table[a][2],
316 angband_color_table[a][3]));
317 Term_putstr(0, 14, -1, TERM_WHITE,
318 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
320 if (i == ESCAPE) break;
322 if (i == 'n') a = (byte)(a + 1);
323 if (i == 'N') a = (byte)(a - 1);
324 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
325 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
326 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
327 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
328 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
329 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
330 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
331 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
333 Term_xtra(TERM_XTRA_REACT, 0);
350 * Note something in the message recall
352 void do_cmd_note(void)
356 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
357 if (!buf[0] || (buf[0] == ' ')) return;
359 msg_format(_("メモ: %s", "Note: %s"), buf);
364 * Mention the current version
366 void do_cmd_version(void)
368 #if FAKE_VER_EXTRA > 0
369 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
370 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
372 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
373 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
379 * Note that "feeling" is set to zero unless some time has passed.
380 * Note that this is done when the level is GENERATED, not entered.
382 void do_cmd_feeling(player_type *creature_ptr)
384 if (creature_ptr->wild_mode) return;
386 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
388 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
392 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
394 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
396 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
400 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
404 if (!creature_ptr->current_floor_ptr->dun_level)
406 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
410 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
411 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
412 else if (IS_ECHIZEN(creature_ptr))
413 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
415 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
420 * todo 引数と戻り値について追記求む
421 * Build a list of monster indexes in the given group.
423 * mode & 0x01 : check for non-empty group
424 * mode & 0x02 : visual operation only
426 * @param creature_ptr プレーヤーへの参照ポインタ
428 * @param mon_idx[] ???
430 * @return The number of monsters in the group
432 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
434 concptr group_char = monster_group_char[grp_cur];
435 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
436 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
437 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
438 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
441 for (IDX i = 0; i < max_r_idx; i++)
443 monster_race *r_ptr = &r_info[i];
444 if (!r_ptr->name) continue;
445 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
449 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
453 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
458 for (int j = 0; j < MAX_BOUNTY; j++)
460 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
461 (creature_ptr->today_mon && creature_ptr->today_mon == i))
468 if (!wanted) continue;
470 else if (grp_amberite)
472 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
476 if (!my_strchr(group_char, r_ptr->d_char)) continue;
479 mon_idx[mon_cnt++] = i;
480 if (mode & 0x01) break;
483 mon_idx[mon_cnt] = -1;
485 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
491 * Build a list of object indexes in the given group. Return the number
492 * of objects in the group.
494 * mode & 0x01 : check for non-empty group
495 * mode & 0x02 : visual operation only
497 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
499 KIND_OBJECT_IDX object_cnt = 0;
500 byte group_tval = object_group_tval[grp_cur];
501 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
503 object_kind *k_ptr = &k_info[i];
504 if (!k_ptr->name) continue;
508 if (!current_world_ptr->wizard)
510 if (!k_ptr->flavor) continue;
511 if (!k_ptr->aware) continue;
515 for (int j = 0; j < 4; j++)
516 k += k_ptr->chance[j];
520 if (TV_LIFE_BOOK == group_tval)
522 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
524 object_idx[object_cnt++] = i;
529 else if (k_ptr->tval == group_tval)
531 object_idx[object_cnt++] = i;
536 if (mode & 0x01) break;
539 object_idx[object_cnt] = -1;
545 * Build a list of feature indexes in the given group. Return the number
546 * of features in the group.
548 * mode & 0x01 : check for non-empty group
550 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
552 FEAT_IDX feat_cnt = 0;
553 for (FEAT_IDX i = 0; i < max_f_idx; i++)
555 feature_type *f_ptr = &f_info[i];
556 if (!f_ptr->name) continue;
557 if (f_ptr->mimic != i) continue;
559 feat_idx[feat_cnt++] = i;
560 if (mode & 0x01) break;
563 feat_idx[feat_cnt] = -1;
569 * todo okay = 既知のアーティファクト? と思われるが確証がない
570 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
571 * Check the status of "artifacts"
572 * @param player_ptr プレーヤーへの参照ポインタ
575 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
578 GAME_TEXT file_name[FILE_NAME_SIZE];
579 if (!open_temporary_file(&fff, file_name)) return;
582 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
584 C_MAKE(okay, max_a_idx, bool);
586 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
588 artifact_type *a_ptr = &a_info[k];
590 if (!a_ptr->name) continue;
591 if (!a_ptr->cur_num) continue;
596 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
598 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
600 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
601 OBJECT_IDX this_o_idx, next_o_idx = 0;
602 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
605 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
606 next_o_idx = o_ptr->next_o_idx;
607 if (!object_is_fixed_artifact(o_ptr)) continue;
608 if (object_is_known(o_ptr)) continue;
610 okay[o_ptr->name1] = FALSE;
615 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
617 object_type *o_ptr = &player_ptr->inventory_list[i];
618 if (!o_ptr->k_idx) continue;
619 if (!object_is_fixed_artifact(o_ptr)) continue;
620 if (object_is_known(o_ptr)) continue;
622 okay[o_ptr->name1] = FALSE;
626 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
628 if (okay[k]) who[n++] = k;
632 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
633 for (ARTIFACT_IDX k = 0; k < n; k++)
635 artifact_type *a_ptr = &a_info[who[k]];
636 GAME_TEXT base_name[MAX_NLEN];
637 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
638 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
644 object_prep(q_ptr, z);
645 q_ptr->name1 = (byte)who[k];
646 q_ptr->ident |= IDENT_STORE;
647 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
650 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
653 C_KILL(who, max_a_idx, ARTIFACT_IDX);
654 C_KILL(okay, max_a_idx, bool);
656 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
662 * Display known uniques
663 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
665 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
670 int n_alive_surface = 0;
671 int n_alive_over100 = 0;
672 int n_alive_total = 0;
674 for (IDX i = 0; i < 10; i++)
678 GAME_TEXT file_name[FILE_NAME_SIZE];
679 if (!open_temporary_file(&fff, file_name)) return;
681 C_MAKE(who, max_r_idx, MONRACE_IDX);
683 for (IDX i = 1; i < max_r_idx; i++)
685 monster_race *r_ptr = &r_info[i];
686 if (!r_ptr->name) continue;
687 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
688 if (!cheat_know && !r_ptr->r_sights) continue;
689 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
690 if (r_ptr->max_num == 0) continue;
694 int lev = (r_ptr->level - 1) / 10;
698 if (max_lev < lev) max_lev = lev;
709 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
712 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
713 n_alive_total += n_alive_surface;
716 for (IDX i = 0; i <= max_lev; i++)
718 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
719 n_alive_total += n_alive[i];
724 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
725 n_alive_total += n_alive_over100;
730 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
731 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
735 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
738 for (int k = 0; k < n; k++)
740 monster_race *r_ptr = &r_info[who[k]];
741 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
744 C_KILL(who, max_r_idx, s16b);
746 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
754 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
757 GAME_TEXT file_name[FILE_NAME_SIZE];
758 if (!open_temporary_file(&fff, file_name)) return;
760 for (int i = 0; i < 5; i++)
762 for (int num = 0; num < 64; num++)
766 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
768 object_kind *k_ptr = &k_info[j];
770 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
771 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
773 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
775 fprintf(fff, "%-25s ", tmp);
776 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
777 else fprintf(fff, " ");
778 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
779 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
787 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
793 * @brief 魔法の経験値を表示するコマンドのメインルーチン
797 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
800 GAME_TEXT file_name[FILE_NAME_SIZE];
801 if (!open_temporary_file(&fff, file_name)) return;
803 if (creature_ptr->realm1 != REALM_NONE)
805 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
806 for (SPELL_IDX i = 0; i < 32; i++)
808 const magic_type *s_ptr;
809 if (!is_magic(creature_ptr->realm1))
811 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
815 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
818 if (s_ptr->slevel >= 99) continue;
819 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
820 int exp_level = spell_exp_level(spell_exp);
821 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
822 if (creature_ptr->realm1 == REALM_HISSATSU)
823 fprintf(fff, "[--]");
826 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
827 else fprintf(fff, " ");
828 fprintf(fff, "%s", exp_level_str[exp_level]);
831 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
836 if (creature_ptr->realm2 != REALM_NONE)
838 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
839 for (SPELL_IDX i = 0; i < 32; i++)
841 const magic_type *s_ptr;
842 if (!is_magic(creature_ptr->realm1))
844 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
848 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
851 if (s_ptr->slevel >= 99) continue;
853 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
854 int exp_level = spell_exp_level(spell_exp);
855 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
856 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
857 else fprintf(fff, " ");
858 fprintf(fff, "%s", exp_level_str[exp_level]);
859 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
865 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
871 * @brief スキル情報を表示するコマンドのメインルーチン /
875 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
877 char skill_name[GINOU_TEMPMAX][20] =
879 _("マーシャルアーツ", "Martial Arts "),
880 _("二刀流 ", "Dual Wielding "),
886 char file_name[FILE_NAME_SIZE];
887 if (!open_temporary_file(&fff, file_name)) return;
889 for (int i = 0; i < GINOU_TEMPMAX; i++)
891 int skill_exp = creature_ptr->skill_exp[i];
892 fprintf(fff, "%-20s ", skill_name[i]);
893 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
894 else fprintf(fff, " ");
895 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
896 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
901 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
907 * @brief 現在のペットを表示するコマンドのメインルーチン /
908 * Display current pets
909 * @param creature_ptr プレーヤーへの参照ポインタ
912 static void do_cmd_knowledge_pets(player_type *creature_ptr)
915 GAME_TEXT file_name[FILE_NAME_SIZE];
916 if (!open_temporary_file(&fff, file_name)) return;
919 GAME_TEXT pet_name[MAX_NLEN];
921 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
923 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
924 if (!monster_is_valid(m_ptr)) continue;
925 if (!is_pet(m_ptr)) continue;
928 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
929 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
932 int show_upkeep = calculate_upkeep(creature_ptr);
934 fprintf(fff, "----------------------------------------------\n");
936 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
938 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
940 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
943 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
949 * @brief 現在のペットを表示するコマンドのメインルーチン /
950 * @param creature_ptr プレーヤーへの参照ポインタ
953 * @note the player ghosts are ignored.
955 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
958 GAME_TEXT file_name[FILE_NAME_SIZE];
959 if (!open_temporary_file(&fff, file_name)) return;
962 C_MAKE(who, max_r_idx, MONRACE_IDX);
964 for (int kk = 1; kk < max_r_idx; kk++)
966 monster_race *r_ptr = &r_info[kk];
968 if (r_ptr->flags1 & (RF1_UNIQUE))
970 bool dead = (r_ptr->max_num == 0);
979 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
981 if (this_monster > 0)
983 total += this_monster;
989 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
992 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
994 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
999 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1001 monster_race *r_ptr = &r_info[i];
1002 if (r_ptr->name) who[n++] = i;
1006 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1007 for (int k = 0; k < n; k++)
1009 monster_race *r_ptr = &r_info[who[k]];
1010 if (r_ptr->flags1 & (RF1_UNIQUE))
1012 bool dead = (r_ptr->max_num == 0);
1015 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1022 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1023 if (this_monster <= 0) continue;
1026 if (my_strchr("pt", r_ptr->d_char))
1027 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1029 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1031 if (this_monster < 2)
1033 if (my_strstr(r_name + r_ptr->name, "coins"))
1035 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1039 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1045 strcpy(ToPlural, (r_name + r_ptr->name));
1046 plural_aux(ToPlural);
1047 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1050 total += this_monster;
1053 fprintf(fff, "----------------------------------------------\n");
1055 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1057 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1060 C_KILL(who, max_r_idx, s16b);
1062 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1068 * @brief モンスター情報リスト中のグループを表示する /
1069 * Display the object groups.
1073 * @param per_page リストの表示行
1074 * @param grp_idx グループのID配列
1075 * @param group_text グループ名の文字列配列
1076 * @param grp_cur 現在の選択ID
1077 * @param grp_top 現在の選択リスト最上部ID
1080 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1082 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1084 int grp = grp_idx[grp_top + i];
1085 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1086 Term_erase(col, row + i, wid);
1087 c_put_str(attr, group_text[grp], row + i, col);
1093 * Move the cursor in a browser window
1095 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1100 IDX list = *list_cur;
1106 d = get_keymap_dir(ch);
1110 if ((ddx[d] > 0) && ddy[d])
1114 Term_get_size(&wid, &hgt);
1115 browser_rows = hgt - 8;
1119 grp += ddy[d] * (browser_rows - 1);
1120 if (grp >= grp_cnt) grp = grp_cnt - 1;
1121 if (grp < 0) grp = 0;
1122 if (grp != old_grp) list = 0;
1126 list += ddy[d] * browser_rows;
1127 if (list >= list_cnt) list = list_cnt - 1;
1128 if (list < 0) list = 0;
1139 if (col < 0) col = 0;
1140 if (col > 1) col = 1;
1150 if (grp >= grp_cnt) grp = grp_cnt - 1;
1151 if (grp < 0) grp = 0;
1152 if (grp != old_grp) list = 0;
1156 list += (IDX)ddy[d];
1157 if (list >= list_cnt) list = list_cnt - 1;
1158 if (list < 0) list = 0;
1169 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1171 for (int i = 0; i < height; i++)
1173 Term_erase(col, row + i, width);
1176 if (use_bigtile) width /= 2;
1178 for (int i = 0; i < height; i++)
1180 for (int j = 0; j < width; j++)
1182 TERM_LEN x = col + j;
1183 TERM_LEN y = row + i;
1184 if (use_bigtile) x += j;
1186 int ia = attr_top + i;
1187 int ic = char_left + j;
1188 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1189 (!use_graphics && ic > 0x7f))
1192 TERM_COLOR a = (TERM_COLOR)ia;
1193 SYMBOL_CODE c = (SYMBOL_CODE)ic;
1194 if (c & 0x80) a |= 0x80;
1196 Term_queue_bigchar(x, y, a, c, 0, 0);
1203 * Place the cursor at the collect position for visual mode
1205 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1207 int i = (a & 0x7f) - attr_top;
1208 int j = c - char_left;
1210 TERM_LEN x = col + j;
1211 TERM_LEN y = row + i;
1212 if (use_bigtile) x += j;
1219 * Display the monsters in a group.
1221 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
1224 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
1227 MONRACE_IDX r_idx = mon_idx[mon_top + i];
1228 monster_race *r_ptr = &r_info[r_idx];
1229 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
1230 c_prt(attr, (r_name + r_ptr->name), row + i, col);
1233 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
1236 if (current_world_ptr->wizard || visual_only)
1238 c_prt(attr, format("%d", r_idx), row + i, 62);
1241 Term_erase(69, row + i, 255);
1242 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1245 if (!(r_ptr->flags1 & RF1_UNIQUE))
1246 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
1248 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
1249 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
1253 for (; i < per_page; i++)
1255 Term_erase(col, row + i, 255);
1261 * todo 引数の詳細について加筆求む
1262 * Display known monsters.
1263 * @param creature_ptr プレーヤーへの参照ポインタ
1264 * @param need_redraw 画面の再描画が必要な時TRUE
1265 * @param visual_only ???
1266 * @param direct_r_idx モンスターID
1269 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
1272 Term_get_size(&wid, &hgt);
1274 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
1280 bool visual_list = FALSE;
1281 TERM_COLOR attr_top = 0;
1284 int browser_rows = hgt - 8;
1285 if (direct_r_idx < 0)
1287 mode = visual_only ? 0x03 : 0x01;
1289 for (IDX i = 0; monster_group_text[i] != NULL; i++)
1291 len = strlen(monster_group_text[i]);
1292 if (len > max) max = len;
1294 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
1296 grp_idx[grp_cnt++] = i;
1304 mon_idx[0] = direct_r_idx;
1308 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1309 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
1312 grp_idx[grp_cnt] = -1;
1313 mode = visual_only ? 0x02 : 0x00;
1314 IDX old_grp_cur = -1;
1327 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
1328 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
1329 prt(_("名前", "Name"), 4, max + 3);
1330 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1331 prt(_("文字", "Sym"), 4, 67);
1332 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
1334 for (IDX i = 0; i < 78; i++)
1336 Term_putch(i, 5, TERM_WHITE, '=');
1339 if (direct_r_idx < 0)
1341 for (IDX i = 0; i < browser_rows; i++)
1343 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1350 if (direct_r_idx < 0)
1352 if (grp_cur < grp_top) grp_top = grp_cur;
1353 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1355 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
1356 if (old_grp_cur != grp_cur)
1358 old_grp_cur = grp_cur;
1359 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
1362 while (mon_cur < mon_top)
1363 mon_top = MAX(0, mon_top - browser_rows / 2);
1364 while (mon_cur >= mon_top + browser_rows)
1365 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
1370 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
1375 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
1376 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1379 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
1380 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
1381 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1382 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1385 monster_race *r_ptr;
1386 r_ptr = &r_info[mon_idx[mon_cur]];
1390 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
1391 handle_stuff(creature_ptr);
1396 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
1400 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1404 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
1408 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
1410 if (direct_r_idx >= 0)
1436 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
1438 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
1450 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
1457 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
1462 * Display the objects in a group.
1464 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
1465 int object_cur, int object_top, bool visual_only)
1468 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
1470 GAME_TEXT o_name[MAX_NLEN];
1473 object_kind *flavor_k_ptr;
1474 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
1475 object_kind *k_ptr = &k_info[k_idx];
1476 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
1477 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
1478 if (!visual_only && k_ptr->flavor)
1480 flavor_k_ptr = &k_info[k_ptr->flavor];
1484 flavor_k_ptr = k_ptr;
1487 attr = ((i + object_top == object_cur) ? cursor : attr);
1488 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
1490 strip_name(o_name, k_idx);
1494 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
1497 c_prt(attr, o_name, row + i, col);
1500 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
1503 if (current_world_ptr->wizard || visual_only)
1505 c_prt(attr, format("%d", k_idx), row + i, 70);
1508 a = flavor_k_ptr->x_attr;
1509 c = flavor_k_ptr->x_char;
1511 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
1514 for (; i < per_page; i++)
1516 Term_erase(col, row + i, 255);
1522 * Describe fake object
1524 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
1527 object_type object_type_body;
1528 o_ptr = &object_type_body;
1530 object_prep(o_ptr, k_idx);
1532 o_ptr->ident |= IDENT_KNOWN;
1533 handle_stuff(creature_ptr);
1535 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
1537 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
1543 * Display known objects
1545 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
1547 IDX object_old, object_top;
1550 OBJECT_IDX *object_idx;
1552 bool visual_list = FALSE;
1553 TERM_COLOR attr_top = 0;
1558 Term_get_size(&wid, &hgt);
1560 int browser_rows = hgt - 8;
1561 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
1566 if (direct_k_idx < 0)
1568 mode = visual_only ? 0x03 : 0x01;
1569 for (IDX i = 0; object_group_text[i] != NULL; i++)
1571 len = strlen(object_group_text[i]);
1572 if (len > max) max = len;
1574 if (collect_objects(i, object_idx, mode))
1576 grp_idx[grp_cnt++] = i;
1585 object_kind *k_ptr = &k_info[direct_k_idx];
1586 object_kind *flavor_k_ptr;
1588 if (!visual_only && k_ptr->flavor)
1590 flavor_k_ptr = &k_info[k_ptr->flavor];
1594 flavor_k_ptr = k_ptr;
1597 object_idx[0] = direct_k_idx;
1598 object_old = direct_k_idx;
1601 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1602 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
1605 grp_idx[grp_cnt] = -1;
1606 mode = visual_only ? 0x02 : 0x00;
1607 IDX old_grp_cur = -1;
1610 IDX object_cur = object_top = 0;
1616 object_kind *k_ptr, *flavor_k_ptr;
1623 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
1624 if (direct_k_idx < 0) prt("グループ", 4, 0);
1625 prt("名前", 4, max + 3);
1626 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1629 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
1630 if (direct_k_idx < 0) prt("Group", 4, 0);
1631 prt("Name", 4, max + 3);
1632 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
1636 for (IDX i = 0; i < 78; i++)
1638 Term_putch(i, 5, TERM_WHITE, '=');
1641 if (direct_k_idx < 0)
1643 for (IDX i = 0; i < browser_rows; i++)
1645 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1652 if (direct_k_idx < 0)
1654 if (grp_cur < grp_top) grp_top = grp_cur;
1655 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1657 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
1658 if (old_grp_cur != grp_cur)
1660 old_grp_cur = grp_cur;
1661 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
1664 while (object_cur < object_top)
1665 object_top = MAX(0, object_top - browser_rows / 2);
1666 while (object_cur >= object_top + browser_rows)
1667 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
1672 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
1676 object_top = object_cur;
1677 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
1678 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1681 k_ptr = &k_info[object_idx[object_cur]];
1683 if (!visual_only && k_ptr->flavor)
1685 flavor_k_ptr = &k_info[k_ptr->flavor];
1689 flavor_k_ptr = k_ptr;
1693 prt(format("<方向>%s%s%s, ESC",
1694 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
1695 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
1696 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
1699 prt(format("<dir>%s%s%s, ESC",
1700 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
1701 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
1702 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
1708 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
1710 if (object_old != object_idx[object_cur])
1712 handle_stuff(creature_ptr);
1713 object_old = object_idx[object_cur];
1719 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
1723 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1727 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
1731 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
1733 if (direct_k_idx >= 0)
1758 if (!visual_list && !visual_only && (grp_cnt > 0))
1760 desc_obj_fake(creature_ptr, object_idx[object_cur]);
1769 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
1775 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
1780 * Display the features in a group.
1782 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
1783 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
1785 int lit_col[F_LIT_MAX], i;
1786 int f_idx_col = use_bigtile ? 62 : 64;
1788 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
1789 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
1790 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
1792 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
1795 FEAT_IDX f_idx = feat_idx[feat_top + i];
1796 feature_type *f_ptr = &f_info[f_idx];
1797 int row_i = row + i;
1798 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
1799 c_prt(attr, f_name + f_ptr->name, row_i, col);
1802 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
1803 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
1805 if (current_world_ptr->wizard || visual_only)
1807 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
1810 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
1811 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
1812 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
1814 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
1817 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
1818 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
1820 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
1824 for (; i < per_page; i++)
1826 Term_erase(col, row + i, 255);
1832 * Interact with feature visuals.
1834 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
1836 TERM_COLOR attr_old[F_LIT_MAX];
1837 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
1838 SYMBOL_CODE char_old[F_LIT_MAX];
1839 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
1842 Term_get_size(&wid, &hgt);
1845 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
1847 concptr feature_group_text[] = { "terrains", NULL };
1852 FEAT_IDX grp_idx[100];
1853 TERM_COLOR attr_top = 0;
1854 bool visual_list = FALSE;
1856 TERM_LEN browser_rows = hgt - 8;
1857 if (direct_f_idx < 0)
1859 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
1861 len = strlen(feature_group_text[i]);
1862 if (len > max) max = len;
1864 if (collect_features(feat_idx, 0x01))
1866 grp_idx[grp_cnt++] = i;
1874 feature_type *f_ptr = &f_info[direct_f_idx];
1876 feat_idx[0] = direct_f_idx;
1880 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1881 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
1883 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
1885 attr_old[i] = f_ptr->x_attr[i];
1886 char_old[i] = f_ptr->x_char[i];
1890 grp_idx[grp_cnt] = -1;
1892 FEAT_IDX old_grp_cur = -1;
1893 FEAT_IDX grp_cur = 0;
1894 FEAT_IDX grp_top = 0;
1895 FEAT_IDX feat_cur = 0;
1896 FEAT_IDX feat_top = 0;
1897 TERM_LEN column = 0;
1900 TERM_COLOR *cur_attr_ptr;
1901 SYMBOL_CODE *cur_char_ptr;
1905 feature_type *f_ptr;
1911 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
1912 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
1913 prt(_("名前", "Name"), 4, max + 3);
1916 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1917 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
1921 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
1922 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
1925 for (FEAT_IDX i = 0; i < 78; i++)
1927 Term_putch(i, 5, TERM_WHITE, '=');
1930 if (direct_f_idx < 0)
1932 for (FEAT_IDX i = 0; i < browser_rows; i++)
1934 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1941 if (direct_f_idx < 0)
1943 if (grp_cur < grp_top) grp_top = grp_cur;
1944 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1946 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
1947 if (old_grp_cur != grp_cur)
1949 old_grp_cur = grp_cur;
1950 feat_cnt = collect_features(feat_idx, 0x00);
1953 while (feat_cur < feat_top)
1954 feat_top = MAX(0, feat_top - browser_rows / 2);
1955 while (feat_cur >= feat_top + browser_rows)
1956 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
1961 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
1965 feat_top = feat_cur;
1966 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
1967 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1970 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
1971 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1972 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1975 f_ptr = &f_info[feat_idx[feat_cur]];
1976 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
1977 cur_char_ptr = &f_ptr->x_char[*lighting_level];
1981 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
1985 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1989 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
1993 if (visual_list && ((ch == 'A') || (ch == 'a')))
1995 int prev_lighting_level = *lighting_level;
1999 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2000 else (*lighting_level)--;
2004 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2005 else (*lighting_level)++;
2008 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2009 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2011 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2012 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2016 else if ((ch == 'D') || (ch == 'd'))
2018 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2019 byte prev_x_char = f_ptr->x_char[*lighting_level];
2021 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2025 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2026 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2028 if (prev_x_char != f_ptr->x_char[*lighting_level])
2029 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2031 else *need_redraw = TRUE;
2035 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2040 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2042 f_ptr->x_attr[i] = attr_old[i];
2043 f_ptr->x_char[i] = char_old[i];
2049 if (direct_f_idx >= 0) flag = TRUE;
2050 else *lighting_level = F_LIT_STANDARD;
2054 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2056 attr_old[i] = f_ptr->x_attr[i];
2057 char_old[i] = f_ptr->x_char[i];
2059 *lighting_level = F_LIT_STANDARD;
2066 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2068 attr_idx_feat[i] = f_ptr->x_attr[i];
2069 char_idx_feat[i] = f_ptr->x_char[i];
2078 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2080 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2081 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2099 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2105 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2110 * List wanted monsters
2111 * @param creature_ptr プレーヤーへの参照ポインタ
2114 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2117 GAME_TEXT file_name[FILE_NAME_SIZE];
2118 if (!open_temporary_file(&fff, file_name)) return;
2120 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2121 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2123 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2124 fprintf(fff, "----------------------------------------------\n");
2126 bool listed = FALSE;
2127 for (int i = 0; i < MAX_BOUNTY; i++)
2129 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2131 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2138 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2142 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2147 * List virtues & status
2149 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2152 GAME_TEXT file_name[FILE_NAME_SIZE];
2153 if (!open_temporary_file(&fff, file_name)) return;
2155 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2156 dump_virtues(creature_ptr, fff);
2158 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2165 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2168 GAME_TEXT file_name[FILE_NAME_SIZE];
2169 if (!open_temporary_file(&fff, file_name)) return;
2171 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2175 if (!d_info[i].maxdepth) continue;
2176 if (!max_dlv[i]) continue;
2177 if (d_info[i].final_guardian)
2179 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2181 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2183 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2187 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2193 * List virtues & status
2196 static void do_cmd_knowledge_stat(player_type *creature_ptr)
2199 GAME_TEXT file_name[FILE_NAME_SIZE];
2200 if (!open_temporary_file(&fff, file_name)) return;
2202 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
2203 (2 * creature_ptr->hitdie +
2204 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
2206 if (creature_ptr->knowledge & KNOW_HPRATE)
2207 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
2208 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
2210 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
2211 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
2213 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
2214 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
2217 dump_yourself(creature_ptr, fff);
2219 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
2225 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
2226 * Print all active quests
2227 * @param creature_ptr プレーヤーへの参照ポインタ
2230 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
2233 char rand_tmp_str[120] = "\0";
2234 GAME_TEXT name[MAX_NLEN];
2235 monster_race *r_ptr;
2236 int rand_level = 100;
2239 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
2241 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2243 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
2244 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
2245 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
2249 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
2250 for (int j = 0; j < 10; j++)
2251 quest_text[j][0] = '\0';
2253 quest_text_line = 0;
2254 creature_ptr->current_floor_ptr->inside_quest = i;
2255 init_flags = INIT_SHOW_TEXT;
2256 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2257 creature_ptr->current_floor_ptr->inside_quest = old_quest;
2258 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2261 if (quest[i].type != QUEST_TYPE_RANDOM)
2263 char note[80] = "\0";
2265 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
2267 switch (quest[i].type)
2269 case QUEST_TYPE_KILL_LEVEL:
2270 case QUEST_TYPE_KILL_ANY_LEVEL:
2271 r_ptr = &r_info[quest[i].r_idx];
2272 strcpy(name, r_name + r_ptr->name);
2273 if (quest[i].max_num > 1)
2276 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
2277 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2280 sprintf(note, " - kill %d %s, have killed %d.",
2281 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2285 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
2288 case QUEST_TYPE_FIND_ARTIFACT:
2291 artifact_type *a_ptr = &a_info[quest[i].k_idx];
2293 object_type *q_ptr = &forge;
2294 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
2295 object_prep(q_ptr, k_idx);
2296 q_ptr->name1 = quest[i].k_idx;
2297 q_ptr->ident = IDENT_STORE;
2298 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
2300 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
2302 case QUEST_TYPE_FIND_EXIT:
2303 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
2306 case QUEST_TYPE_KILL_NUMBER:
2308 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
2309 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
2311 sprintf(note, " - Kill %d monsters, have killed %d.",
2312 (int)quest[i].max_num, (int)quest[i].cur_num);
2316 case QUEST_TYPE_KILL_ALL:
2317 case QUEST_TYPE_TOWER:
2318 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
2323 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
2324 quest[i].name, (int)quest[i].level, note);
2325 fputs(tmp_str, fff);
2326 if (quest[i].status == QUEST_STATUS_COMPLETED)
2328 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
2329 fputs(tmp_str, fff);
2334 while (quest_text[k][0] && k < 10)
2336 fprintf(fff, " %s\n", quest_text[k]);
2343 if (quest[i].level >= rand_level)
2346 rand_level = quest[i].level;
2347 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
2349 r_ptr = &r_info[quest[i].r_idx];
2350 strcpy(name, r_name + r_ptr->name);
2351 if (quest[i].max_num <= 1)
2353 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
2354 quest[i].name, (int)quest[i].level, name);
2359 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
2360 quest[i].name, (int)quest[i].level,
2361 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2365 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
2366 quest[i].name, (int)quest[i].level,
2367 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2371 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
2373 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2377 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
2380 char playtime_str[16];
2381 quest_type* const q_ptr = &quest[q_idx];
2383 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2384 if (is_fixed_quest_idx(q_idx))
2386 IDX old_quest = floor_ptr->inside_quest;
2387 floor_ptr->inside_quest = q_idx;
2388 init_flags = INIT_NAME_ONLY;
2389 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
2390 floor_ptr->inside_quest = old_quest;
2391 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
2394 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
2395 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
2397 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
2400 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
2401 " %-35s (Danger level: %3d) - level %2d - %s\n"),
2402 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
2403 fputs(tmp_str, fff);
2407 if (q_ptr->complev == 0)
2410 _(" %-35s (%3d階) - 不戦勝 - %s\n",
2411 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
2412 r_name + r_info[q_ptr->r_idx].name,
2413 (int)q_ptr->level, playtime_str);
2414 fputs(tmp_str, fff);
2419 _(" %-35s (%3d階) - レベル%2d - %s\n",
2420 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
2421 r_name + r_info[q_ptr->r_idx].name,
2425 fputs(tmp_str, fff);
2431 * Print all finished quests
2432 * @param creature_ptr プレーヤーへの参照ポインタ
2433 * @param fff セーブファイル (展開済?)
2434 * @param quest_num[] 受注したことのあるクエスト群
2437 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2439 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
2440 QUEST_IDX total = 0;
2441 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2443 QUEST_IDX q_idx = quest_num[i];
2444 quest_type* const q_ptr = &quest[q_idx];
2446 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
2452 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2457 * Print all failed quests
2458 * @param creature_ptr プレーヤーへの参照ポインタ
2459 * @param fff セーブファイル (展開済?)
2460 * @param quest_num[] 受注したことのあるクエスト群
2463 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2465 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
2466 QUEST_IDX total = 0;
2467 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2469 QUEST_IDX q_idx = quest_num[i];
2470 quest_type* const q_ptr = &quest[q_idx];
2472 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
2473 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
2479 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2484 * Print all random quests
2486 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
2488 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
2489 GAME_TEXT tmp_str[120];
2490 QUEST_IDX total = 0;
2491 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2493 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2495 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
2498 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
2499 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
2500 fputs(tmp_str, fff);
2504 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2508 * Print quest status of all active quests
2509 * @param creature_ptr プレーヤーへの参照ポインタ
2512 static void do_cmd_knowledge_quests(player_type *creature_ptr)
2515 GAME_TEXT file_name[FILE_NAME_SIZE];
2516 if (!open_temporary_file(&fff, file_name)) return;
2519 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
2521 for (IDX i = 1; i < max_q_idx; i++)
2525 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
2527 do_cmd_knowledge_quests_current(creature_ptr, fff);
2529 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
2531 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
2532 if (current_world_ptr->wizard)
2535 do_cmd_knowledge_quests_wiz_random(fff);
2539 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
2541 C_KILL(quest_num, max_q_idx, QUEST_IDX);
2547 * @param player_ptr プレーヤーへの参照ポインタ
2550 static void do_cmd_knowledge_home(player_type *player_ptr)
2552 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
2555 GAME_TEXT file_name[FILE_NAME_SIZE];
2556 if (!open_temporary_file(&fff, file_name)) return;
2558 store_type *store_ptr;
2559 store_ptr = &town_info[1].store[STORE_HOME];
2561 if (store_ptr->stock_num)
2566 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
2567 concptr paren = ")";
2568 GAME_TEXT o_name[MAX_NLEN];
2569 for (int i = 0; i < store_ptr->stock_num; i++)
2572 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
2573 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
2574 if (strlen(o_name) <= 80 - 3)
2576 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
2582 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
2583 if (iskanji(*t)) { t++; n++; }
2584 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
2586 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
2587 fprintf(fff, " %.77s\n", o_name + n);
2590 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
2591 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
2595 fprintf(fff, "\n\n");
2599 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
2605 * Check the status of "autopick"
2607 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
2610 GAME_TEXT file_name[FILE_NAME_SIZE];
2611 if (!open_temporary_file(&fff, file_name)) return;
2615 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
2619 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
2620 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
2623 for (int k = 0; k < max_autopick; k++)
2626 byte act = autopick_list[k].action;
2627 if (act & DONT_AUTOPICK)
2629 tmp = _("放置", "Leave");
2631 else if (act & DO_AUTODESTROY)
2633 tmp = _("破壊", "Destroy");
2635 else if (act & DO_AUTOPICK)
2637 tmp = _("拾う", "Pickup");
2641 tmp = _("確認", "Query");
2644 if (act & DO_DISPLAY)
2645 fprintf(fff, "%11s", format("[%s]", tmp));
2647 fprintf(fff, "%11s", format("(%s)", tmp));
2649 tmp = autopick_line_from_entry(&autopick_list[k]);
2650 fprintf(fff, " %s", tmp);
2657 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
2663 * Interact with "knowledge"
2665 void do_cmd_knowledge(player_type *creature_ptr)
2668 bool need_redraw = FALSE;
2669 FILE_TYPE(FILE_TYPE_TEXT);
2674 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
2675 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
2678 prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
2679 prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
2680 prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
2681 prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
2682 prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
2683 if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
2684 prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
2685 prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
2686 prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
2687 prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
2691 prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
2692 prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
2693 prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
2694 prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
2695 prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
2696 prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
2697 prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
2698 prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
2699 prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
2702 prt(_("-続く-", "-more-"), 17, 8);
2703 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
2704 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
2705 prt(_("コマンド:", "Command: "), 20, 0);
2708 if (i == ESCAPE) break;
2711 case ' ': /* Page change */
2715 case '1': /* Artifacts */
2716 do_cmd_knowledge_artifacts(creature_ptr);
2718 case '2': /* Objects */
2719 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
2721 case '3': /* Uniques */
2722 do_cmd_knowledge_uniques(creature_ptr);
2724 case '4': /* Monsters */
2725 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
2727 case '5': /* Kill count */
2728 do_cmd_knowledge_kill_count(creature_ptr);
2730 case '6': /* wanted */
2731 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
2733 case '7': /* Pets */
2734 do_cmd_knowledge_pets(creature_ptr);
2736 case '8': /* Home */
2737 do_cmd_knowledge_home(creature_ptr);
2739 case '9': /* Resist list */
2740 do_cmd_knowledge_inventory(creature_ptr);
2742 case '0': /* Feature list */
2744 IDX lighting_level = F_LIT_STANDARD;
2745 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
2749 case 'a': /* Max stat */
2750 do_cmd_knowledge_stat(creature_ptr);
2752 case 'b': /* Mutations */
2753 do_cmd_knowledge_mutations(creature_ptr);
2755 case 'c': /* weapon-exp */
2756 do_cmd_knowledge_weapon_exp(creature_ptr);
2758 case 'd': /* spell-exp */
2759 do_cmd_knowledge_spell_exp(creature_ptr);
2761 case 'e': /* skill-exp */
2762 do_cmd_knowledge_skill_exp(creature_ptr);
2764 case 'f': /* Virtues */
2765 do_cmd_knowledge_virtues(creature_ptr);
2767 case 'g': /* Dungeon */
2768 do_cmd_knowledge_dungeon(creature_ptr);
2770 case 'h': /* Quests */
2771 do_cmd_knowledge_quests(creature_ptr);
2773 case 'i': /* Autopick */
2774 do_cmd_knowledge_autopick(creature_ptr);
2776 default: /* Unknown option */
2784 if (need_redraw) do_cmd_redraw(creature_ptr);
2789 * Check on the status of an active quest
2790 * @param creature_ptr プレーヤーへの参照ポインタ
2793 void do_cmd_checkquest(player_type *creature_ptr)
2795 FILE_TYPE(FILE_TYPE_TEXT);
2797 do_cmd_knowledge_quests(creature_ptr);
2803 * Display the time and date
2804 * @param creature_ptr プレーヤーへの参照ポインタ
2807 void do_cmd_time(player_type *creature_ptr)
2810 extract_day_hour_min(creature_ptr, &day, &hour, &min);
2813 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
2816 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
2817 else strcpy(day_buf, "*****");
2819 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
2820 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
2823 if (!randint0(10) || creature_ptr->image)
2825 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
2829 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
2833 fff = my_fopen(buf, "rt");
2837 int full = hour * 100 + min;
2841 while (!my_fgets(fff, buf, sizeof(buf)))
2843 if (!buf[0] || (buf[0] == '#')) continue;
2844 if (buf[1] != ':') continue;
2848 start = atoi(buf + 2);
2855 end = atoi(buf + 2);
2859 if ((start > full) || (full > end)) continue;
2864 if (!randint0(num)) strcpy(desc, buf + 2);