3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-draw.h"
35 #include "cmd/cmd-dump.h"
36 #include "cmd/cmd-inventory.h"
37 #include "cmd/lighting-level-table.h"
38 #include "cmd/cmd-visuals.h"
40 #include "core.h" // 暫定。後で消す.
41 #include "core/show-file.h"
42 #include "io/read-pref-file.h"
43 #include "io/interpret-pref-file.h"
48 #include "view/display-player.h" // 暫定。後で消す.
49 #include "player/process-name.h"
50 #include "player-effects.h"
51 #include "player-skill.h"
52 #include "player-personality.h"
56 #include "market/store.h"
59 #include "object-flavor.h"
60 #include "object-hook.h"
61 #include "monster-status.h"
62 #include "dungeon-file.h"
63 #include "objectkind.h"
64 #include "floor-town.h"
65 #include "cmd/feeling-table.h"
66 #include "cmd/monster-group-table.h"
67 #include "cmd/object-group-table.h"
68 #include "market/store-util.h"
69 #include "view-mainwindow.h" // 暫定。後で消す
72 #include "diary-subtitle-table.h"
73 #include "io/write-diary.h"
76 // Clipboard variables for copy&paste in visual mode
77 static TERM_COLOR attr_idx = 0;
78 static SYMBOL_CODE char_idx = 0;
80 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
81 static SYMBOL_CODE char_idx_feat[F_LIT_MAX];
83 // Encode the screen colors
84 static char hack[17] = "dwsorgbuDWvyRGBU";
87 * @brief prefファイルを選択して処理する /
88 * Ask for a "user pref line" and process it
89 * @brief prf出力内容を消去する /
90 * Remove old lines automatically generated before.
91 * @param orig_file 消去を行うファイル名
93 static void remove_auto_dump(concptr orig_file, concptr auto_dump_mark)
95 FILE *tmp_fff, *orig_fff;
98 bool between_mark = FALSE;
101 long header_location = 0;
102 char header_mark_str[80];
103 char footer_mark_str[80];
105 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
106 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
107 size_t mark_len = strlen(footer_mark_str);
108 orig_fff = my_fopen(orig_file, "r");
109 if (!orig_fff) return;
111 tmp_fff = my_fopen_temp(tmp_file, 1024);
114 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
121 if (my_fgets(orig_fff, buf, sizeof(buf)))
125 fseek(orig_fff, header_location, SEEK_SET);
126 between_mark = FALSE;
137 if (!strcmp(buf, header_mark_str))
139 header_location = ftell(orig_fff);
146 fprintf(tmp_fff, "%s\n", buf);
152 if (!strncmp(buf, footer_mark_str, mark_len))
155 if (!sscanf(buf + mark_len, " (%d)", &tmp)
158 fseek(orig_fff, header_location, SEEK_SET);
161 between_mark = FALSE;
173 tmp_fff = my_fopen(tmp_file, "r");
174 orig_fff = my_fopen(orig_file, "w");
175 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
176 fprintf(orig_fff, "%s\n", buf);
189 * @brief Return suffix of ordinal number
191 * @return pointer of suffix string.
193 concptr get_ordinal_number_suffix(int num)
195 num = ABS(num) % 100;
199 return (num == 11) ? "th" : "st";
201 return (num == 12) ? "th" : "nd";
203 return (num == 13) ? "th" : "rd";
211 * @brief 画面を再描画するコマンドのメインルーチン
212 * Hack -- redraw the screen
213 * @param creature_ptr プレーヤーへの参照ポインタ
216 * Allow absolute file names?
218 void do_cmd_pref(player_type *creature_ptr)
222 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
224 (void)interpret_pref_file(creature_ptr, buf);
229 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
230 * @param creature_ptr プレーヤーへの参照ポインタ
233 void do_cmd_reload_autopick(player_type *creature_ptr)
235 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? ")))
238 autopick_load_pref(creature_ptr, TRUE);
243 * Interact with "colors"
245 void do_cmd_colors(player_type *creature_ptr)
250 FILE *auto_dump_stream;
251 FILE_TYPE(FILE_TYPE_TEXT);
256 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
257 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
258 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
259 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
260 prt(_("コマンド: ", "Command: "), 8, 0);
262 if (i == ESCAPE) break;
266 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
267 prt(_("ファイル: ", "File: "), 10, 0);
268 sprintf(tmp, "%s.prf", creature_ptr->base_name);
269 if (!askfor(tmp, 70)) continue;
271 (void)process_pref_file(creature_ptr, tmp);
272 Term_xtra(TERM_XTRA_REACT, 0);
277 static concptr mark = "Colors";
278 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
279 prt(_("ファイル: ", "File: "), 10, 0);
280 sprintf(tmp, "%s.prf", creature_ptr->base_name);
281 if (!askfor(tmp, 70)) continue;
283 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
284 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
286 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
287 for (i = 0; i < 256; i++)
289 int kv = angband_color_table[i][0];
290 int rv = angband_color_table[i][1];
291 int gv = angband_color_table[i][2];
292 int bv = angband_color_table[i][3];
294 concptr name = _("未知", "unknown");
295 if (!kv && !rv && !gv && !bv) continue;
297 if (i < 16) name = color_names[i];
299 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
300 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
304 close_auto_dump(&auto_dump_stream, mark);
305 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
310 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
315 for (byte j = 0; j < 16; j++)
317 Term_putstr(j * 4, 20, -1, a, "###");
318 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
321 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
322 Term_putstr(5, 10, -1, TERM_WHITE,
323 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
324 Term_putstr(5, 12, -1, TERM_WHITE,
325 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
326 angband_color_table[a][0],
327 angband_color_table[a][1],
328 angband_color_table[a][2],
329 angband_color_table[a][3]));
330 Term_putstr(0, 14, -1, TERM_WHITE,
331 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
333 if (i == ESCAPE) break;
335 if (i == 'n') a = (byte)(a + 1);
336 if (i == 'N') a = (byte)(a - 1);
337 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
338 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
339 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
340 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
341 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
342 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
343 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
344 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
346 Term_xtra(TERM_XTRA_REACT, 0);
363 * Note something in the message recall
365 void do_cmd_note(void)
369 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
370 if (!buf[0] || (buf[0] == ' ')) return;
372 msg_format(_("メモ: %s", "Note: %s"), buf);
377 * Mention the current version
379 void do_cmd_version(void)
381 #if FAKE_VER_EXTRA > 0
382 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
383 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
385 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
386 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
392 * Note that "feeling" is set to zero unless some time has passed.
393 * Note that this is done when the level is GENERATED, not entered.
395 void do_cmd_feeling(player_type *creature_ptr)
397 if (creature_ptr->wild_mode) return;
399 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
401 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
405 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
407 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
409 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
413 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
417 if (!creature_ptr->current_floor_ptr->dun_level)
419 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
423 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
424 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
425 else if (IS_ECHIZEN(creature_ptr))
426 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
428 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
433 * todo 引数と戻り値について追記求む
434 * Build a list of monster indexes in the given group.
436 * mode & 0x01 : check for non-empty group
437 * mode & 0x02 : visual operation only
439 * @param creature_ptr プレーヤーへの参照ポインタ
441 * @param mon_idx[] ???
443 * @return The number of monsters in the group
445 static IDX collect_monsters(player_type *creature_ptr, IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
447 concptr group_char = monster_group_char[grp_cur];
448 bool grp_unique = (monster_group_char[grp_cur] == (char *)-1L);
449 bool grp_riding = (monster_group_char[grp_cur] == (char *)-2L);
450 bool grp_wanted = (monster_group_char[grp_cur] == (char *)-3L);
451 bool grp_amberite = (monster_group_char[grp_cur] == (char *)-4L);
454 for (IDX i = 0; i < max_r_idx; i++)
456 monster_race *r_ptr = &r_info[i];
457 if (!r_ptr->name) continue;
458 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
462 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
466 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
471 for (int j = 0; j < MAX_BOUNTY; j++)
473 if (current_world_ptr->bounty_r_idx[j] == i || current_world_ptr->bounty_r_idx[j] - 10000 == i ||
474 (creature_ptr->today_mon && creature_ptr->today_mon == i))
481 if (!wanted) continue;
483 else if (grp_amberite)
485 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
489 if (!my_strchr(group_char, r_ptr->d_char)) continue;
492 mon_idx[mon_cnt++] = i;
493 if (mode & 0x01) break;
496 mon_idx[mon_cnt] = -1;
498 ang_sort(mon_idx, &dummy_why, mon_cnt, ang_sort_comp_monster_level, ang_sort_swap_hook);
504 * Build a list of object indexes in the given group. Return the number
505 * of objects in the group.
507 * mode & 0x01 : check for non-empty group
508 * mode & 0x02 : visual operation only
510 static KIND_OBJECT_IDX collect_objects(int grp_cur, KIND_OBJECT_IDX object_idx[], BIT_FLAGS8 mode)
512 KIND_OBJECT_IDX object_cnt = 0;
513 byte group_tval = object_group_tval[grp_cur];
514 for (KIND_OBJECT_IDX i = 0; i < max_k_idx; i++)
516 object_kind *k_ptr = &k_info[i];
517 if (!k_ptr->name) continue;
521 if (!current_world_ptr->wizard)
523 if (!k_ptr->flavor) continue;
524 if (!k_ptr->aware) continue;
528 for (int j = 0; j < 4; j++)
529 k += k_ptr->chance[j];
533 if (TV_LIFE_BOOK == group_tval)
535 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
537 object_idx[object_cnt++] = i;
542 else if (k_ptr->tval == group_tval)
544 object_idx[object_cnt++] = i;
549 if (mode & 0x01) break;
552 object_idx[object_cnt] = -1;
558 * Description of each feature group.
560 static concptr feature_group_text[] =
568 * Build a list of feature indexes in the given group. Return the number
569 * of features in the group.
571 * mode & 0x01 : check for non-empty group
573 static FEAT_IDX collect_features(FEAT_IDX *feat_idx, BIT_FLAGS8 mode)
575 FEAT_IDX feat_cnt = 0;
576 for (FEAT_IDX i = 0; i < max_f_idx; i++)
578 feature_type *f_ptr = &f_info[i];
579 if (!f_ptr->name) continue;
580 if (f_ptr->mimic != i) continue;
582 feat_idx[feat_cnt++] = i;
583 if (mode & 0x01) break;
586 feat_idx[feat_cnt] = -1;
592 * Hack -- load a screen dump from a file
594 void do_cmd_load_screen(void)
602 Term_get_size(&wid, &hgt);
603 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
604 fff = my_fopen(buf, "r");
607 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
614 for (TERM_LEN y = 0; okay; y++)
616 if (!fgets(buf, 1024, fff)) okay = FALSE;
618 if (buf[0] == '\n' || buf[0] == '\0') break;
619 if (y >= hgt) continue;
621 for (TERM_LEN x = 0; x < wid - 1; x++)
623 if (buf[x] == '\n' || buf[x] == '\0') break;
625 Term_draw(x, y, TERM_WHITE, buf[x]);
629 for (TERM_LEN y = 0; okay; y++)
631 if (!fgets(buf, 1024, fff)) okay = FALSE;
633 if (buf[0] == '\n' || buf[0] == '\0') break;
634 if (y >= hgt) continue;
636 for (TERM_LEN x = 0; x < wid - 1; x++)
638 if (buf[x] == '\n' || buf[x] == '\0') break;
640 (void)(Term_what(x, y, &a, &c));
641 for (int i = 0; i < 16; i++)
643 if (hack[i] == buf[x]) a = (byte)i;
646 Term_draw(x, y, a, c);
651 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
658 void do_cmd_save_screen_html_aux(char *filename, int message)
666 concptr html_head[] = {
667 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
671 concptr html_foot[] = {
673 "</body>\n</html>\n",
678 Term_get_size(&wid, &hgt);
679 FILE_TYPE(FILE_TYPE_TEXT);
681 fff = my_fopen(filename, "w");
686 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
693 if (message) screen_save();
696 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
698 tmpfff = my_fopen(buf, "r");
701 for (int i = 0; html_head[i]; i++)
702 fputs(html_head[i], fff);
706 bool is_first_line = TRUE;
707 while (!my_fgets(tmpfff, buf, sizeof(buf)))
711 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
712 is_first_line = FALSE;
716 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
718 fprintf(fff, "%s\n", buf);
723 for (TERM_LEN y = 0; y < hgt; y++)
725 if (y != 0) fprintf(fff, "\n");
727 TERM_COLOR a = 0, old_a = 0;
729 for (TERM_LEN x = 0; x < wid - 1; x++)
732 (void)(Term_what(x, y, &a, &c));
735 case '&': cc = "&"; break;
736 case '<': cc = "<"; break;
737 case '>': cc = ">"; break;
739 case 0x1f: c = '.'; break;
740 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
745 if ((y == 0 && x == 0) || a != old_a)
747 int rv = angband_color_table[a][1];
748 int gv = angband_color_table[a][2];
749 int bv = angband_color_table[a][3];
750 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
751 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
756 fprintf(fff, "%s", cc);
758 fprintf(fff, "%c", c);
762 fprintf(fff, "</font>");
765 for (int i = 0; html_foot[i]; i++)
766 fputs(html_foot[i], fff);
771 bool is_first_line = TRUE;
772 while (!my_fgets(tmpfff, buf, sizeof(buf)))
776 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
777 is_first_line = FALSE;
781 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
783 fprintf(fff, "%s\n", buf);
794 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
804 * Hack -- save a screen dump to a file
806 static void do_cmd_save_screen_html(void)
808 char buf[1024], tmp[256] = "screen.html";
810 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
812 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
816 do_cmd_save_screen_html_aux(buf, 1);
821 * Save a screen dump to a file
822 * @param creature_ptr プレーヤーへの参照ポインタ
825 void do_cmd_save_screen(player_type *creature_ptr)
827 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
828 bool html_dump = FALSE;
832 if (c == 'Y' || c == 'y')
834 else if (c == 'H' || c == 'h')
847 Term_get_size(&wid, &hgt);
849 bool old_use_graphics = use_graphics;
850 if (old_use_graphics)
852 use_graphics = FALSE;
853 reset_visuals(creature_ptr);
854 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
855 handle_stuff(creature_ptr);
860 do_cmd_save_screen_html();
861 do_cmd_redraw(creature_ptr);
870 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
871 FILE_TYPE(FILE_TYPE_TEXT);
872 fff = my_fopen(buf, "w");
875 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
881 for (y = 0; y < hgt; y++)
883 for (x = 0; x < wid - 1; x++)
885 (void)(Term_what(x, y, &a, &c));
890 fprintf(fff, "%s\n", buf);
894 for (y = 0; y < hgt; y++)
896 for (x = 0; x < wid - 1; x++)
898 (void)(Term_what(x, y, &a, &c));
899 buf[x] = hack[a & 0x0F];
903 fprintf(fff, "%s\n", buf);
908 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
913 if (!old_use_graphics) return;
916 reset_visuals(creature_ptr);
917 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
918 handle_stuff(creature_ptr);
923 * todo okay = 既知のアーティファクト? と思われるが確証がない
924 * 分かりやすい変数名へ変更求む&万が一未知である旨の配列なら負論理なのでゴソッと差し替えるべき
925 * Check the status of "artifacts"
926 * @param player_ptr プレーヤーへの参照ポインタ
929 static void do_cmd_knowledge_artifacts(player_type *player_ptr)
932 GAME_TEXT file_name[1024];
933 fff = my_fopen_temp(file_name, 1024);
936 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
942 C_MAKE(who, max_a_idx, ARTIFACT_IDX);
944 C_MAKE(okay, max_a_idx, bool);
946 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
948 artifact_type *a_ptr = &a_info[k];
950 if (!a_ptr->name) continue;
951 if (!a_ptr->cur_num) continue;
956 for (POSITION y = 0; y < player_ptr->current_floor_ptr->height; y++)
958 for (POSITION x = 0; x < player_ptr->current_floor_ptr->width; x++)
960 grid_type *g_ptr = &player_ptr->current_floor_ptr->grid_array[y][x];
961 OBJECT_IDX this_o_idx, next_o_idx = 0;
962 for (this_o_idx = g_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
965 o_ptr = &player_ptr->current_floor_ptr->o_list[this_o_idx];
966 next_o_idx = o_ptr->next_o_idx;
967 if (!object_is_fixed_artifact(o_ptr)) continue;
968 if (object_is_known(o_ptr)) continue;
970 okay[o_ptr->name1] = FALSE;
975 for (ARTIFACT_IDX i = 0; i < INVEN_TOTAL; i++)
977 object_type *o_ptr = &player_ptr->inventory_list[i];
978 if (!o_ptr->k_idx) continue;
979 if (!object_is_fixed_artifact(o_ptr)) continue;
980 if (object_is_known(o_ptr)) continue;
982 okay[o_ptr->name1] = FALSE;
986 for (ARTIFACT_IDX k = 0; k < max_a_idx; k++)
988 if (okay[k]) who[n++] = k;
992 ang_sort(who, &why, n, ang_sort_art_comp, ang_sort_art_swap);
993 for (ARTIFACT_IDX k = 0; k < n; k++)
995 artifact_type *a_ptr = &a_info[who[k]];
996 GAME_TEXT base_name[MAX_NLEN];
997 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
998 ARTIFACT_IDX z = lookup_kind(a_ptr->tval, a_ptr->sval);
1004 object_prep(q_ptr, z);
1005 q_ptr->name1 = (byte)who[k];
1006 q_ptr->ident |= IDENT_STORE;
1007 object_desc(player_ptr, base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
1010 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
1013 C_KILL(who, max_a_idx, ARTIFACT_IDX);
1014 C_KILL(okay, max_a_idx, bool);
1016 (void)show_file(player_ptr, TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
1022 * Display known uniques
1023 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
1025 static void do_cmd_knowledge_uniques(player_type *creature_ptr)
1029 GAME_TEXT file_name[1024];
1031 int n_alive_surface = 0;
1032 int n_alive_over100 = 0;
1033 int n_alive_total = 0;
1035 for (IDX i = 0; i < 10; i++)
1039 fff = my_fopen_temp(file_name, 1024);
1042 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1047 C_MAKE(who, max_r_idx, MONRACE_IDX);
1049 for (IDX i = 1; i < max_r_idx; i++)
1051 monster_race *r_ptr = &r_info[i];
1052 if (!r_ptr->name) continue;
1053 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
1054 if (!cheat_know && !r_ptr->r_sights) continue;
1055 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
1056 if (r_ptr->max_num == 0) continue;
1060 int lev = (r_ptr->level - 1) / 10;
1064 if (max_lev < lev) max_lev = lev;
1075 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1076 if (n_alive_surface)
1078 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
1079 n_alive_total += n_alive_surface;
1082 for (IDX i = 0; i <= max_lev; i++)
1084 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
1085 n_alive_total += n_alive[i];
1088 if (n_alive_over100)
1090 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
1091 n_alive_total += n_alive_over100;
1096 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
1097 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
1101 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
1104 for (int k = 0; k < n; k++)
1106 monster_race *r_ptr = &r_info[who[k]];
1107 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
1110 C_KILL(who, max_r_idx, s16b);
1112 (void)show_file(creature_ptr, TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
1118 * Display weapon-exp
1120 static void do_cmd_knowledge_weapon_exp(player_type *creature_ptr)
1123 GAME_TEXT file_name[1024];
1124 fff = my_fopen_temp(file_name, 1024);
1127 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1132 for (int i = 0; i < 5; i++)
1134 for (int num = 0; num < 64; num++)
1138 for (KIND_OBJECT_IDX j = 0; j < max_k_idx; j++)
1140 object_kind *k_ptr = &k_info[j];
1142 if ((k_ptr->tval != TV_SWORD - i) || (k_ptr->sval != num)) continue;
1143 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
1145 weapon_exp = creature_ptr->weapon_exp[4 - i][num];
1147 fprintf(fff, "%-25s ", tmp);
1148 if (weapon_exp >= s_info[creature_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
1149 else fprintf(fff, " ");
1150 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
1151 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
1159 (void)show_file(creature_ptr, TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
1165 * @brief 魔法の経験値を表示するコマンドのメインルーチン
1169 static void do_cmd_knowledge_spell_exp(player_type *creature_ptr)
1172 GAME_TEXT file_name[1024];
1173 fff = my_fopen_temp(file_name, 1024);
1176 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1181 if (creature_ptr->realm1 != REALM_NONE)
1183 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[creature_ptr->realm1]);
1184 for (SPELL_IDX i = 0; i < 32; i++)
1186 const magic_type *s_ptr;
1187 if (!is_magic(creature_ptr->realm1))
1189 s_ptr = &technic_info[creature_ptr->realm1 - MIN_TECHNIC][i];
1193 s_ptr = &mp_ptr->info[creature_ptr->realm1 - 1][i];
1196 if (s_ptr->slevel >= 99) continue;
1197 SUB_EXP spell_exp = creature_ptr->spell_exp[i];
1198 int exp_level = spell_exp_level(spell_exp);
1199 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm1, i, SPELL_NAME));
1200 if (creature_ptr->realm1 == REALM_HISSATSU)
1201 fprintf(fff, "[--]");
1204 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
1205 else fprintf(fff, " ");
1206 fprintf(fff, "%s", exp_level_str[exp_level]);
1209 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1214 if (creature_ptr->realm2 != REALM_NONE)
1216 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[creature_ptr->realm2]);
1217 for (SPELL_IDX i = 0; i < 32; i++)
1219 const magic_type *s_ptr;
1220 if (!is_magic(creature_ptr->realm1))
1222 s_ptr = &technic_info[creature_ptr->realm2 - MIN_TECHNIC][i];
1226 s_ptr = &mp_ptr->info[creature_ptr->realm2 - 1][i];
1229 if (s_ptr->slevel >= 99) continue;
1231 SUB_EXP spell_exp = creature_ptr->spell_exp[i + 32];
1232 int exp_level = spell_exp_level(spell_exp);
1233 fprintf(fff, "%-25s ", exe_spell(creature_ptr, creature_ptr->realm2, i, SPELL_NAME));
1234 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
1235 else fprintf(fff, " ");
1236 fprintf(fff, "%s", exp_level_str[exp_level]);
1237 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
1243 (void)show_file(creature_ptr, TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
1249 * @brief スキル情報を表示するコマンドのメインルーチン /
1253 static void do_cmd_knowledge_skill_exp(player_type *creature_ptr)
1255 char skill_name[GINOU_TEMPMAX][20] =
1257 _("マーシャルアーツ", "Martial Arts "),
1258 _("二刀流 ", "Dual Wielding "),
1259 _("乗馬 ", "Riding "),
1264 char file_name[1024];
1265 fff = my_fopen_temp(file_name, 1024);
1268 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1273 for (int i = 0; i < GINOU_TEMPMAX; i++)
1275 int skill_exp = creature_ptr->skill_exp[i];
1276 fprintf(fff, "%-20s ", skill_name[i]);
1277 if (skill_exp >= s_info[creature_ptr->pclass].s_max[i]) fprintf(fff, "!");
1278 else fprintf(fff, " ");
1279 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
1280 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
1285 (void)show_file(creature_ptr, TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
1291 * @brief 現在のペットを表示するコマンドのメインルーチン /
1292 * Display current pets
1293 * @param creature_ptr プレーヤーへの参照ポインタ
1296 static void do_cmd_knowledge_pets(player_type *creature_ptr)
1298 GAME_TEXT file_name[1024];
1300 fff = my_fopen_temp(file_name, 1024);
1303 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1308 monster_type *m_ptr;
1309 GAME_TEXT pet_name[MAX_NLEN];
1311 for (int i = creature_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
1313 m_ptr = &creature_ptr->current_floor_ptr->m_list[i];
1314 if (!monster_is_valid(m_ptr)) continue;
1315 if (!is_pet(m_ptr)) continue;
1318 monster_desc(creature_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
1319 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
1322 int show_upkeep = calculate_upkeep(creature_ptr);
1324 fprintf(fff, "----------------------------------------------\n");
1326 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
1328 fprintf(fff, " Total: %d pet%s.\n", t_friends, (t_friends == 1 ? "" : "s"));
1330 fprintf(fff, _(" 維持コスト: %d%% MP\n", " Upkeep: %d%% mana.\n"), show_upkeep);
1333 (void)show_file(creature_ptr, TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
1339 * @brief 現在のペットを表示するコマンドのメインルーチン /
1340 * @param creature_ptr プレーヤーへの参照ポインタ
1343 * @note the player ghosts are ignored.
1345 static void do_cmd_knowledge_kill_count(player_type *creature_ptr)
1348 GAME_TEXT file_name[1024];
1349 fff = my_fopen_temp(file_name, 1024);
1352 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
1358 C_MAKE(who, max_r_idx, MONRACE_IDX);
1360 for (int kk = 1; kk < max_r_idx; kk++)
1362 monster_race *r_ptr = &r_info[kk];
1364 if (r_ptr->flags1 & (RF1_UNIQUE))
1366 bool dead = (r_ptr->max_num == 0);
1375 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1377 if (this_monster > 0)
1379 total += this_monster;
1385 fprintf(fff, _("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
1388 fprintf(fff, "あなたは%ld体の敵を倒している。\n\n", (long int)total);
1390 fprintf(fff, "You have defeated %ld %s.\n\n", (long int)total, (total == 1) ? "enemy" : "enemies");
1395 for (MONRACE_IDX i = 1; i < max_r_idx; i++)
1397 monster_race *r_ptr = &r_info[i];
1398 if (r_ptr->name) who[n++] = i;
1402 ang_sort(who, &why, n, ang_sort_comp_hook, ang_sort_swap_hook);
1403 for (int k = 0; k < n; k++)
1405 monster_race *r_ptr = &r_info[who[k]];
1406 if (r_ptr->flags1 & (RF1_UNIQUE))
1408 bool dead = (r_ptr->max_num == 0);
1411 fprintf(fff, " %s\n", (r_name + r_ptr->name));
1418 MONSTER_NUMBER this_monster = r_ptr->r_pkills;
1419 if (this_monster <= 0) continue;
1422 if (my_strchr("pt", r_ptr->d_char))
1423 fprintf(fff, " %3d 人の %s\n", (int)this_monster, r_name + r_ptr->name);
1425 fprintf(fff, " %3d 体の %s\n", (int)this_monster, r_name + r_ptr->name);
1427 if (this_monster < 2)
1429 if (my_strstr(r_name + r_ptr->name, "coins"))
1431 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
1435 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
1441 strcpy(ToPlural, (r_name + r_ptr->name));
1442 plural_aux(ToPlural);
1443 fprintf(fff, " %d %s\n", this_monster, ToPlural);
1446 total += this_monster;
1449 fprintf(fff, "----------------------------------------------\n");
1451 fprintf(fff, " 合計: %lu 体を倒した。\n", (unsigned long int)total);
1453 fprintf(fff, " Total: %lu creature%s killed.\n", (unsigned long int)total, (total == 1 ? "" : "s"));
1456 C_KILL(who, max_r_idx, s16b);
1458 (void)show_file(creature_ptr, TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
1464 * @brief モンスター情報リスト中のグループを表示する /
1465 * Display the object groups.
1469 * @param per_page リストの表示行
1470 * @param grp_idx グループのID配列
1471 * @param group_text グループ名の文字列配列
1472 * @param grp_cur 現在の選択ID
1473 * @param grp_top 現在の選択リスト最上部ID
1476 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], concptr group_text[], int grp_cur, int grp_top)
1478 for (int i = 0; i < per_page && (grp_idx[i] >= 0); i++)
1480 int grp = grp_idx[grp_top + i];
1481 TERM_COLOR attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
1482 Term_erase(col, row + i, wid);
1483 c_put_str(attr, group_text[grp], row + i, col);
1489 * Move the cursor in a browser window
1491 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, IDX *list_cur, int list_cnt)
1496 IDX list = *list_cur;
1502 d = get_keymap_dir(ch);
1506 if ((ddx[d] > 0) && ddy[d])
1510 Term_get_size(&wid, &hgt);
1511 browser_rows = hgt - 8;
1515 grp += ddy[d] * (browser_rows - 1);
1516 if (grp >= grp_cnt) grp = grp_cnt - 1;
1517 if (grp < 0) grp = 0;
1518 if (grp != old_grp) list = 0;
1522 list += ddy[d] * browser_rows;
1523 if (list >= list_cnt) list = list_cnt - 1;
1524 if (list < 0) list = 0;
1535 if (col < 0) col = 0;
1536 if (col > 1) col = 1;
1546 if (grp >= grp_cnt) grp = grp_cnt - 1;
1547 if (grp < 0) grp = 0;
1548 if (grp != old_grp) list = 0;
1552 list += (IDX)ddy[d];
1553 if (list >= list_cnt) list = list_cnt - 1;
1554 if (list < 0) list = 0;
1565 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
1567 for (int i = 0; i < height; i++)
1569 Term_erase(col, row + i, width);
1572 if (use_bigtile) width /= 2;
1574 for (int i = 0; i < height; i++)
1576 for (int j = 0; j < width; j++)
1578 TERM_LEN x = col + j;
1579 TERM_LEN y = row + i;
1580 if (use_bigtile) x += j;
1582 int ia = attr_top + i;
1583 int ic = char_left + j;
1584 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
1585 (!use_graphics && ic > 0x7f))
1588 TERM_COLOR a = (TERM_COLOR)ia;
1589 SYMBOL_CODE c = (SYMBOL_CODE)ic;
1590 if (c & 0x80) a |= 0x80;
1592 Term_queue_bigchar(x, y, a, c, 0, 0);
1599 * Place the cursor at the collect position for visual mode
1601 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
1603 int i = (a & 0x7f) - attr_top;
1604 int j = c - char_left;
1606 TERM_LEN x = col + j;
1607 TERM_LEN y = row + i;
1608 if (use_bigtile) x += j;
1615 * Do visual mode command -- Change symbols
1617 static bool visual_mode_command(char ch, bool *visual_list_ptr,
1618 int height, int width,
1619 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
1620 TERM_COLOR *cur_attr_ptr, SYMBOL_CODE *cur_char_ptr, bool *need_redraw)
1622 static TERM_COLOR attr_old = 0;
1623 static SYMBOL_CODE char_old = 0;
1628 if (*visual_list_ptr)
1630 *cur_attr_ptr = attr_old;
1631 *cur_char_ptr = char_old;
1632 *visual_list_ptr = FALSE;
1641 if (*visual_list_ptr)
1643 *visual_list_ptr = FALSE;
1644 *need_redraw = TRUE;
1653 if (!*visual_list_ptr)
1655 *visual_list_ptr = TRUE;
1657 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1658 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1660 attr_old = *cur_attr_ptr;
1661 char_old = *cur_char_ptr;
1671 attr_idx = *cur_attr_ptr;
1672 char_idx = *cur_char_ptr;
1673 for (int i = 0; i < F_LIT_MAX; i++)
1675 attr_idx_feat[i] = 0;
1676 char_idx_feat[i] = 0;
1684 if (attr_idx || (!(char_idx & 0x80) && char_idx))
1686 *cur_attr_ptr = attr_idx;
1687 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
1688 if (!*visual_list_ptr) *need_redraw = TRUE;
1694 *cur_char_ptr = char_idx;
1695 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
1696 if (!*visual_list_ptr) *need_redraw = TRUE;
1702 if (*visual_list_ptr)
1705 int d = get_keymap_dir(ch);
1706 TERM_COLOR a = (*cur_attr_ptr & 0x7f);
1707 SYMBOL_CODE c = *cur_char_ptr;
1709 if (use_bigtile) eff_width = width / 2;
1710 else eff_width = width;
1712 if ((a == 0) && (ddy[d] < 0)) d = 0;
1713 if ((c == 0) && (ddx[d] < 0)) d = 0;
1714 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
1715 if (((byte)c == 0xff) && (ddx[d] > 0)) d = 0;
1717 a += (TERM_COLOR)ddy[d];
1718 c += (SYMBOL_CODE)ddx[d];
1719 if (c & 0x80) a |= 0x80;
1723 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
1724 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
1725 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
1726 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
1738 * Display the monsters in a group.
1740 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[], int mon_cur, int mon_top, bool visual_only)
1743 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
1746 MONRACE_IDX r_idx = mon_idx[mon_top + i];
1747 monster_race *r_ptr = &r_info[r_idx];
1748 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
1749 c_prt(attr, (r_name + r_ptr->name), row + i, col);
1752 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 56 : 61);
1755 if (current_world_ptr->wizard || visual_only)
1757 c_prt(attr, format("%d", r_idx), row + i, 62);
1760 Term_erase(69, row + i, 255);
1761 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
1764 if (!(r_ptr->flags1 & RF1_UNIQUE))
1765 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
1767 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
1768 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
1772 for (; i < per_page; i++)
1774 Term_erase(col, row + i, 255);
1780 * todo 引数の詳細について加筆求む
1781 * Display known monsters.
1782 * @param creature_ptr プレーヤーへの参照ポインタ
1783 * @param need_redraw 画面の再描画が必要な時TRUE
1784 * @param visual_only ???
1785 * @param direct_r_idx モンスターID
1788 void do_cmd_knowledge_monsters(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_r_idx)
1791 Term_get_size(&wid, &hgt);
1793 C_MAKE(mon_idx, max_r_idx, MONRACE_IDX);
1799 bool visual_list = FALSE;
1800 TERM_COLOR attr_top = 0;
1803 int browser_rows = hgt - 8;
1804 if (direct_r_idx < 0)
1806 mode = visual_only ? 0x03 : 0x01;
1808 for (IDX i = 0; monster_group_text[i] != NULL; i++)
1810 len = strlen(monster_group_text[i]);
1811 if (len > max) max = len;
1813 if ((monster_group_char[i] == ((char *)-1L)) || collect_monsters(creature_ptr, i, mon_idx, mode))
1815 grp_idx[grp_cnt++] = i;
1823 mon_idx[0] = direct_r_idx;
1827 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
1828 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
1831 grp_idx[grp_cnt] = -1;
1832 mode = visual_only ? 0x02 : 0x00;
1833 IDX old_grp_cur = -1;
1846 prt(format(_("%s - モンスター", "%s - monsters"), !visual_only ? _("知識", "Knowledge") : _("表示", "Visuals")), 2, 0);
1847 if (direct_r_idx < 0) prt(_("グループ", "Group"), 4, 0);
1848 prt(_("名前", "Name"), 4, max + 3);
1849 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
1850 prt(_("文字", "Sym"), 4, 67);
1851 if (!visual_only) prt(_("殺害数", "Kills"), 4, 72);
1853 for (IDX i = 0; i < 78; i++)
1855 Term_putch(i, 5, TERM_WHITE, '=');
1858 if (direct_r_idx < 0)
1860 for (IDX i = 0; i < browser_rows; i++)
1862 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
1869 if (direct_r_idx < 0)
1871 if (grp_cur < grp_top) grp_top = grp_cur;
1872 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
1874 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
1875 if (old_grp_cur != grp_cur)
1877 old_grp_cur = grp_cur;
1878 mon_cnt = collect_monsters(creature_ptr, grp_idx[grp_cur], mon_idx, mode);
1881 while (mon_cur < mon_top)
1882 mon_top = MAX(0, mon_top - browser_rows / 2);
1883 while (mon_cur >= mon_top + browser_rows)
1884 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows / 2);
1889 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
1894 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
1895 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
1898 prt(format(_("<方向>%s%s%s, ESC", "<dir>%s%s%s, ESC"),
1899 (!visual_list && !visual_only) ? _(", 'r'で思い出を見る", ", 'r' to recall") : "",
1900 visual_list ? _(", ENTERで決定", ", ENTER to accept") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
1901 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
1904 monster_race *r_ptr;
1905 r_ptr = &r_info[mon_idx[mon_cur]];
1909 if (mon_cnt) monster_race_track(creature_ptr, mon_idx[mon_cur]);
1910 handle_stuff(creature_ptr);
1915 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
1919 Term_gotoxy(0, 6 + (grp_cur - grp_top));
1923 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
1927 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
1929 if (direct_r_idx >= 0)
1955 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
1957 screen_roff(creature_ptr, mon_idx[mon_cur], 0);
1969 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
1976 C_KILL(mon_idx, max_r_idx, MONRACE_IDX);
1981 * Display the objects in a group.
1983 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
1984 int object_cur, int object_top, bool visual_only)
1987 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
1989 GAME_TEXT o_name[MAX_NLEN];
1992 object_kind *flavor_k_ptr;
1993 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
1994 object_kind *k_ptr = &k_info[k_idx];
1995 TERM_COLOR attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
1996 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
1997 if (!visual_only && k_ptr->flavor)
1999 flavor_k_ptr = &k_info[k_ptr->flavor];
2003 flavor_k_ptr = k_ptr;
2006 attr = ((i + object_top == object_cur) ? cursor : attr);
2007 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
2009 strip_name(o_name, k_idx);
2013 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
2016 c_prt(attr, o_name, row + i, col);
2019 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (current_world_ptr->wizard || visual_only) ? 64 : 68);
2022 if (current_world_ptr->wizard || visual_only)
2024 c_prt(attr, format("%d", k_idx), row + i, 70);
2027 a = flavor_k_ptr->x_attr;
2028 c = flavor_k_ptr->x_char;
2030 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
2033 for (; i < per_page; i++)
2035 Term_erase(col, row + i, 255);
2041 * Describe fake object
2043 static void desc_obj_fake(player_type *creature_ptr, KIND_OBJECT_IDX k_idx)
2046 object_type object_type_body;
2047 o_ptr = &object_type_body;
2049 object_prep(o_ptr, k_idx);
2051 o_ptr->ident |= IDENT_KNOWN;
2052 handle_stuff(creature_ptr);
2054 if (screen_object(creature_ptr, o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL)) return;
2056 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
2062 * Display known objects
2064 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx)
2066 IDX object_old, object_top;
2069 OBJECT_IDX *object_idx;
2071 bool visual_list = FALSE;
2072 TERM_COLOR attr_top = 0;
2077 Term_get_size(&wid, &hgt);
2079 int browser_rows = hgt - 8;
2080 C_MAKE(object_idx, max_k_idx, KIND_OBJECT_IDX);
2085 if (direct_k_idx < 0)
2087 mode = visual_only ? 0x03 : 0x01;
2088 for (IDX i = 0; object_group_text[i] != NULL; i++)
2090 len = strlen(object_group_text[i]);
2091 if (len > max) max = len;
2093 if (collect_objects(i, object_idx, mode))
2095 grp_idx[grp_cnt++] = i;
2104 object_kind *k_ptr = &k_info[direct_k_idx];
2105 object_kind *flavor_k_ptr;
2107 if (!visual_only && k_ptr->flavor)
2109 flavor_k_ptr = &k_info[k_ptr->flavor];
2113 flavor_k_ptr = k_ptr;
2116 object_idx[0] = direct_k_idx;
2117 object_old = direct_k_idx;
2120 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2121 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
2124 grp_idx[grp_cnt] = -1;
2125 mode = visual_only ? 0x02 : 0x00;
2126 IDX old_grp_cur = -1;
2129 IDX object_cur = object_top = 0;
2135 object_kind *k_ptr, *flavor_k_ptr;
2142 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
2143 if (direct_k_idx < 0) prt("グループ", 4, 0);
2144 prt("名前", 4, max + 3);
2145 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2148 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
2149 if (direct_k_idx < 0) prt("Group", 4, 0);
2150 prt("Name", 4, max + 3);
2151 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 70);
2155 for (IDX i = 0; i < 78; i++)
2157 Term_putch(i, 5, TERM_WHITE, '=');
2160 if (direct_k_idx < 0)
2162 for (IDX i = 0; i < browser_rows; i++)
2164 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2171 if (direct_k_idx < 0)
2173 if (grp_cur < grp_top) grp_top = grp_cur;
2174 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2176 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
2177 if (old_grp_cur != grp_cur)
2179 old_grp_cur = grp_cur;
2180 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
2183 while (object_cur < object_top)
2184 object_top = MAX(0, object_top - browser_rows / 2);
2185 while (object_cur >= object_top + browser_rows)
2186 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows / 2);
2191 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
2195 object_top = object_cur;
2196 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
2197 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2200 k_ptr = &k_info[object_idx[object_cur]];
2202 if (!visual_only && k_ptr->flavor)
2204 flavor_k_ptr = &k_info[k_ptr->flavor];
2208 flavor_k_ptr = k_ptr;
2212 prt(format("<方向>%s%s%s, ESC",
2213 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
2214 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
2215 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
2218 prt(format("<dir>%s%s%s, ESC",
2219 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
2220 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
2221 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
2227 if (object_cnt) object_kind_track(creature_ptr, object_idx[object_cur]);
2229 if (object_old != object_idx[object_cur])
2231 handle_stuff(creature_ptr);
2232 object_old = object_idx[object_cur];
2238 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
2242 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2246 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
2250 if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
2252 if (direct_k_idx >= 0)
2277 if (!visual_list && !visual_only && (grp_cnt > 0))
2279 desc_obj_fake(creature_ptr, object_idx[object_cur]);
2288 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
2294 C_KILL(object_idx, max_k_idx, KIND_OBJECT_IDX);
2299 * Display the features in a group.
2301 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
2302 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
2304 int lit_col[F_LIT_MAX], i;
2305 int f_idx_col = use_bigtile ? 62 : 64;
2307 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
2308 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2309 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
2311 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
2314 FEAT_IDX f_idx = feat_idx[feat_top + i];
2315 feature_type *f_ptr = &f_info[f_idx];
2316 int row_i = row + i;
2317 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
2318 c_prt(attr, f_name + f_ptr->name, row_i, col);
2321 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
2322 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((current_world_ptr->wizard || visual_only) ? 6 : 2));
2324 if (current_world_ptr->wizard || visual_only)
2326 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
2329 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
2330 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
2331 for (int j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
2333 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
2336 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
2337 for (int j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
2339 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
2343 for (; i < per_page; i++)
2345 Term_erase(col, row + i, 255);
2351 * Interact with feature visuals.
2353 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
2355 TERM_COLOR attr_old[F_LIT_MAX];
2356 (void)C_WIPE(attr_old, F_LIT_MAX, TERM_COLOR);
2357 SYMBOL_CODE char_old[F_LIT_MAX];
2358 (void)C_WIPE(char_old, F_LIT_MAX, SYMBOL_CODE);
2361 Term_get_size(&wid, &hgt);
2364 C_MAKE(feat_idx, max_f_idx, FEAT_IDX);
2370 FEAT_IDX grp_idx[100];
2371 TERM_COLOR attr_top = 0;
2372 bool visual_list = FALSE;
2374 TERM_LEN browser_rows = hgt - 8;
2375 if (direct_f_idx < 0)
2377 for (FEAT_IDX i = 0; feature_group_text[i] != NULL; i++)
2379 len = strlen(feature_group_text[i]);
2380 if (len > max) max = len;
2382 if (collect_features(feat_idx, 0x01))
2384 grp_idx[grp_cnt++] = i;
2392 feature_type *f_ptr = &f_info[direct_f_idx];
2394 feat_idx[0] = direct_f_idx;
2398 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
2399 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
2401 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2403 attr_old[i] = f_ptr->x_attr[i];
2404 char_old[i] = f_ptr->x_char[i];
2408 grp_idx[grp_cnt] = -1;
2410 FEAT_IDX old_grp_cur = -1;
2411 FEAT_IDX grp_cur = 0;
2412 FEAT_IDX grp_top = 0;
2413 FEAT_IDX feat_cur = 0;
2414 FEAT_IDX feat_top = 0;
2415 TERM_LEN column = 0;
2418 TERM_COLOR *cur_attr_ptr;
2419 SYMBOL_CODE *cur_char_ptr;
2423 feature_type *f_ptr;
2429 prt(_("表示 - 地形", "Visuals - features"), 2, 0);
2430 if (direct_f_idx < 0) prt(_("グループ", "Group"), 4, 0);
2431 prt(_("名前", "Name"), 4, max + 3);
2434 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 62);
2435 prt(_("文字 ( l/ d)", "Sym ( l/ d)"), 4, 66);
2439 if (current_world_ptr->wizard || visual_only) prt("Idx", 4, 64);
2440 prt(_("文字 (l/d)", "Sym (l/d)"), 4, 68);
2443 for (FEAT_IDX i = 0; i < 78; i++)
2445 Term_putch(i, 5, TERM_WHITE, '=');
2448 if (direct_f_idx < 0)
2450 for (FEAT_IDX i = 0; i < browser_rows; i++)
2452 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
2459 if (direct_f_idx < 0)
2461 if (grp_cur < grp_top) grp_top = grp_cur;
2462 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
2464 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
2465 if (old_grp_cur != grp_cur)
2467 old_grp_cur = grp_cur;
2468 feat_cnt = collect_features(feat_idx, 0x00);
2471 while (feat_cur < feat_top)
2472 feat_top = MAX(0, feat_top - browser_rows / 2);
2473 while (feat_cur >= feat_top + browser_rows)
2474 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows / 2);
2479 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
2483 feat_top = feat_cur;
2484 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
2485 display_visual_list(max + 3, 7, browser_rows - 1, wid - (max + 3), attr_top, char_left);
2488 prt(format(_("<方向>%s, 'd'で標準光源効果%s, ESC", "<dir>%s, 'd' for default lighting%s, ESC"),
2489 visual_list ? _(", ENTERで決定, 'a'で対象明度変更", ", ENTER to accept, 'a' for lighting level") : _(", 'v'でシンボル変更", ", 'v' for visuals"),
2490 (attr_idx || char_idx) ? _(", 'c', 'p'でペースト", ", 'c', 'p' to paste") : _(", 'c'でコピー", ", 'c' to copy")),
2493 f_ptr = &f_info[feat_idx[feat_cur]];
2494 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
2495 cur_char_ptr = &f_ptr->x_char[*lighting_level];
2499 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
2503 Term_gotoxy(0, 6 + (grp_cur - grp_top));
2507 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
2511 if (visual_list && ((ch == 'A') || (ch == 'a')))
2513 int prev_lighting_level = *lighting_level;
2517 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
2518 else (*lighting_level)--;
2522 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
2523 else (*lighting_level)++;
2526 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
2527 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2529 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
2530 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2534 else if ((ch == 'D') || (ch == 'd'))
2536 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
2537 byte prev_x_char = f_ptr->x_char[*lighting_level];
2539 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
2543 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
2544 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
2546 if (prev_x_char != f_ptr->x_char[*lighting_level])
2547 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
2549 else *need_redraw = TRUE;
2553 else if (visual_mode_command(ch, &visual_list, browser_rows - 1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
2558 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2560 f_ptr->x_attr[i] = attr_old[i];
2561 f_ptr->x_char[i] = char_old[i];
2567 if (direct_f_idx >= 0) flag = TRUE;
2568 else *lighting_level = F_LIT_STANDARD;
2572 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2574 attr_old[i] = f_ptr->x_attr[i];
2575 char_old[i] = f_ptr->x_char[i];
2577 *lighting_level = F_LIT_STANDARD;
2584 for (FEAT_IDX i = 0; i < F_LIT_MAX; i++)
2586 attr_idx_feat[i] = f_ptr->x_attr[i];
2587 char_idx_feat[i] = f_ptr->x_char[i];
2596 for (FEAT_IDX i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
2598 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
2599 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
2617 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
2623 C_KILL(feat_idx, max_f_idx, FEAT_IDX);
2628 * List wanted monsters
2629 * @param creature_ptr プレーヤーへの参照ポインタ
2632 static void do_cmd_knowledge_bounty(player_type *creature_ptr)
2635 GAME_TEXT file_name[1024];
2636 fff = my_fopen_temp(file_name, 1024);
2639 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2644 fprintf(fff, _("今日のターゲット : %s\n", "Today's target : %s\n"),
2645 (creature_ptr->today_mon ? r_name + r_info[creature_ptr->today_mon].name : _("不明", "unknown")));
2647 fprintf(fff, _("賞金首リスト\n", "List of wanted monsters\n"));
2648 fprintf(fff, "----------------------------------------------\n");
2650 bool listed = FALSE;
2651 for (int i = 0; i < MAX_BOUNTY; i++)
2653 if (current_world_ptr->bounty_r_idx[i] <= 10000)
2655 fprintf(fff, "%s\n", r_name + r_info[current_world_ptr->bounty_r_idx[i]].name);
2662 fprintf(fff, "\n%s\n", _("賞金首はもう残っていません。", "There are no more wanted monster."));
2666 (void)show_file(creature_ptr, TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
2671 * List virtues & status
2673 static void do_cmd_knowledge_virtues(player_type *creature_ptr)
2676 GAME_TEXT file_name[1024];
2677 fff = my_fopen_temp(file_name, 1024);
2680 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2685 fprintf(fff, _("現在の属性 : %s\n\n", "Your alignment : %s\n\n"), your_alignment(creature_ptr));
2686 dump_virtues(creature_ptr, fff);
2688 (void)show_file(creature_ptr, TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
2695 static void do_cmd_knowledge_dungeon(player_type *creature_ptr)
2698 GAME_TEXT file_name[1024];
2699 fff = my_fopen_temp(file_name, 1024);
2702 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2707 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
2711 if (!d_info[i].maxdepth) continue;
2712 if (!max_dlv[i]) continue;
2713 if (d_info[i].final_guardian)
2715 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
2717 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
2719 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
2723 (void)show_file(creature_ptr, TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
2729 * List virtues & status
2732 static void do_cmd_knowledge_stat(player_type *creature_ptr)
2735 GAME_TEXT file_name[1024];
2736 fff = my_fopen_temp(file_name, 1024);
2739 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
2744 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
2745 (2 * creature_ptr->hitdie +
2746 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
2748 if (creature_ptr->knowledge & KNOW_HPRATE)
2749 fprintf(fff, _("現在の体力ランク : %d/100\n\n", "Your current Life Rating is %d/100.\n\n"), percent);
2750 else fprintf(fff, _("現在の体力ランク : ???\n\n", "Your current Life Rating is ???.\n\n"));
2752 fprintf(fff, _("能力の最大値\n\n", "Limits of maximum stats\n\n"));
2753 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
2755 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
2756 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
2759 dump_yourself(creature_ptr, fff);
2761 (void)show_file(creature_ptr, TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
2767 * todo player_typeではなくQUEST_IDXを引数にすべきかもしれない
2768 * Print all active quests
2769 * @param creature_ptr プレーヤーへの参照ポインタ
2772 static void do_cmd_knowledge_quests_current(player_type *creature_ptr, FILE *fff)
2775 char rand_tmp_str[120] = "\0";
2776 GAME_TEXT name[MAX_NLEN];
2777 monster_race *r_ptr;
2778 int rand_level = 100;
2781 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
2783 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2785 bool is_print = quest[i].status == QUEST_STATUS_TAKEN;
2786 is_print |= (quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER);
2787 is_print |= quest[i].status == QUEST_STATUS_COMPLETED;
2791 QUEST_IDX old_quest = creature_ptr->current_floor_ptr->inside_quest;
2792 for (int j = 0; j < 10; j++)
2793 quest_text[j][0] = '\0';
2795 quest_text_line = 0;
2796 creature_ptr->current_floor_ptr->inside_quest = i;
2797 init_flags = INIT_SHOW_TEXT;
2798 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
2799 creature_ptr->current_floor_ptr->inside_quest = old_quest;
2800 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
2803 if (quest[i].type != QUEST_TYPE_RANDOM)
2805 char note[80] = "\0";
2807 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
2809 switch (quest[i].type)
2811 case QUEST_TYPE_KILL_LEVEL:
2812 case QUEST_TYPE_KILL_ANY_LEVEL:
2813 r_ptr = &r_info[quest[i].r_idx];
2814 strcpy(name, r_name + r_ptr->name);
2815 if (quest[i].max_num > 1)
2818 sprintf(note, " - %d 体の%sを倒す。(あと %d 体)",
2819 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2822 sprintf(note, " - kill %d %s, have killed %d.",
2823 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2827 sprintf(note, _(" - %sを倒す。", " - kill %s."), name);
2830 case QUEST_TYPE_FIND_ARTIFACT:
2833 artifact_type *a_ptr = &a_info[quest[i].k_idx];
2835 object_type *q_ptr = &forge;
2836 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
2837 object_prep(q_ptr, k_idx);
2838 q_ptr->name1 = quest[i].k_idx;
2839 q_ptr->ident = IDENT_STORE;
2840 object_desc(creature_ptr, name, q_ptr, OD_NAME_ONLY);
2842 sprintf(note, _("\n - %sを見つけ出す。", "\n - Find %s."), name);
2844 case QUEST_TYPE_FIND_EXIT:
2845 sprintf(note, _(" - 出口に到達する。", " - Reach exit."));
2848 case QUEST_TYPE_KILL_NUMBER:
2850 sprintf(note, " - %d 体のモンスターを倒す。(あと %d 体)",
2851 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
2853 sprintf(note, " - Kill %d monsters, have killed %d.",
2854 (int)quest[i].max_num, (int)quest[i].cur_num);
2858 case QUEST_TYPE_KILL_ALL:
2859 case QUEST_TYPE_TOWER:
2860 sprintf(note, _(" - 全てのモンスターを倒す。", " - Kill all monsters."));
2865 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
2866 quest[i].name, (int)quest[i].level, note);
2867 fputs(tmp_str, fff);
2868 if (quest[i].status == QUEST_STATUS_COMPLETED)
2870 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
2871 fputs(tmp_str, fff);
2876 while (quest_text[k][0] && k < 10)
2878 fprintf(fff, " %s\n", quest_text[k]);
2885 if (quest[i].level >= rand_level)
2888 rand_level = quest[i].level;
2889 if (max_dlv[DUNGEON_ANGBAND] < rand_level) continue;
2891 r_ptr = &r_info[quest[i].r_idx];
2892 strcpy(name, r_name + r_ptr->name);
2893 if (quest[i].max_num <= 1)
2895 sprintf(rand_tmp_str, _(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
2896 quest[i].name, (int)quest[i].level, name);
2901 sprintf(rand_tmp_str, " %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
2902 quest[i].name, (int)quest[i].level,
2903 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
2907 sprintf(rand_tmp_str, " %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
2908 quest[i].name, (int)quest[i].level,
2909 (int)quest[i].max_num, name, (int)quest[i].cur_num);
2913 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
2915 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2919 static bool do_cmd_knowledge_quests_aux(player_type *player_ptr, FILE *fff, IDX q_idx)
2922 char playtime_str[16];
2923 quest_type* const q_ptr = &quest[q_idx];
2925 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2926 if (is_fixed_quest_idx(q_idx))
2928 IDX old_quest = floor_ptr->inside_quest;
2929 floor_ptr->inside_quest = q_idx;
2930 init_flags = INIT_NAME_ONLY;
2931 process_dungeon_file(player_ptr, "q_info.txt", 0, 0, 0, 0);
2932 floor_ptr->inside_quest = old_quest;
2933 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
2936 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
2937 q_ptr->comptime / (60 * 60), (q_ptr->comptime / 60) % 60, q_ptr->comptime % 60);
2939 if (is_fixed_quest_idx(q_idx) || (q_ptr->r_idx == 0))
2942 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
2943 " %-35s (Danger level: %3d) - level %2d - %s\n"),
2944 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
2945 fputs(tmp_str, fff);
2949 if (q_ptr->complev == 0)
2952 _(" %-35s (%3d階) - 不戦勝 - %s\n",
2953 " %-35s (Dungeon level: %3d) - Unearned - %s\n"),
2954 r_name + r_info[q_ptr->r_idx].name,
2955 (int)q_ptr->level, playtime_str);
2956 fputs(tmp_str, fff);
2961 _(" %-35s (%3d階) - レベル%2d - %s\n",
2962 " %-35s (Dungeon level: %3d) - level %2d - %s\n"),
2963 r_name + r_info[q_ptr->r_idx].name,
2967 fputs(tmp_str, fff);
2973 * Print all finished quests
2974 * @param creature_ptr プレーヤーへの参照ポインタ
2975 * @param fff セーブファイル (展開済?)
2976 * @param quest_num[] 受注したことのあるクエスト群
2979 void do_cmd_knowledge_quests_completed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
2981 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
2982 QUEST_IDX total = 0;
2983 for (QUEST_IDX i = 1; i < max_q_idx; i++)
2985 QUEST_IDX q_idx = quest_num[i];
2986 quest_type* const q_ptr = &quest[q_idx];
2988 if (q_ptr->status == QUEST_STATUS_FINISHED && do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
2994 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
2999 * Print all failed quests
3000 * @param creature_ptr プレーヤーへの参照ポインタ
3001 * @param fff セーブファイル (展開済?)
3002 * @param quest_num[] 受注したことのあるクエスト群
3005 void do_cmd_knowledge_quests_failed(player_type *creature_ptr, FILE *fff, QUEST_IDX quest_num[])
3007 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
3008 QUEST_IDX total = 0;
3009 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3011 QUEST_IDX q_idx = quest_num[i];
3012 quest_type* const q_ptr = &quest[q_idx];
3014 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
3015 do_cmd_knowledge_quests_aux(creature_ptr, fff, q_idx))
3021 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3026 * Print all random quests
3028 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
3030 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
3031 GAME_TEXT tmp_str[120];
3032 QUEST_IDX total = 0;
3033 for (QUEST_IDX i = 1; i < max_q_idx; i++)
3035 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
3037 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
3040 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
3041 quest[i].name, (int)quest[i].level, r_name + r_info[quest[i].r_idx].name);
3042 fputs(tmp_str, fff);
3046 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
3050 * Print quest status of all active quests
3051 * @param creature_ptr プレーヤーへの参照ポインタ
3054 static void do_cmd_knowledge_quests(player_type *creature_ptr)
3057 GAME_TEXT file_name[1024];
3058 fff = my_fopen_temp(file_name, 1024);
3061 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3067 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
3069 for (IDX i = 1; i < max_q_idx; i++)
3073 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
3075 do_cmd_knowledge_quests_current(creature_ptr, fff);
3077 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
3079 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
3080 if (current_world_ptr->wizard)
3083 do_cmd_knowledge_quests_wiz_random(fff);
3087 (void)show_file(creature_ptr, TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
3089 C_KILL(quest_num, max_q_idx, QUEST_IDX);
3095 * @param player_ptr プレーヤーへの参照ポインタ
3098 static void do_cmd_knowledge_home(player_type *player_ptr)
3100 process_dungeon_file(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
3102 /* Open a new file */
3104 GAME_TEXT file_name[1024];
3105 fff = my_fopen_temp(file_name, 1024);
3108 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3113 store_type *store_ptr;
3114 store_ptr = &town_info[1].store[STORE_HOME];
3116 if (store_ptr->stock_num)
3121 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
3122 concptr paren = ")";
3123 GAME_TEXT o_name[MAX_NLEN];
3124 for (int i = 0; i < store_ptr->stock_num; i++)
3127 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
3128 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3129 if (strlen(o_name) <= 80 - 3)
3131 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3137 for (n = 0, t = o_name; n < 80 - 3; n++, t++)
3138 if (iskanji(*t)) { t++; n++; }
3139 if (n == 81 - 3) n = 79 - 3; /* 最後が漢字半分 */
3141 fprintf(fff, "%c%s %.*s\n", I2A(i % 12), paren, n, o_name);
3142 fprintf(fff, " %.77s\n", o_name + n);
3145 object_desc(player_ptr, o_name, &store_ptr->stock[i], 0);
3146 fprintf(fff, "%c%s %s\n", I2A(i % 12), paren, o_name);
3150 fprintf(fff, "\n\n");
3154 (void)show_file(player_ptr, TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
3160 * Check the status of "autopick"
3162 static void do_cmd_knowledge_autopick(player_type *creature_ptr)
3164 /* Open a new file */
3166 GAME_TEXT file_name[1024];
3167 fff = my_fopen_temp(file_name, 1024);
3170 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
3177 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
3181 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
3182 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
3185 for (int k = 0; k < max_autopick; k++)
3188 byte act = autopick_list[k].action;
3189 if (act & DONT_AUTOPICK)
3191 tmp = _("放置", "Leave");
3193 else if (act & DO_AUTODESTROY)
3195 tmp = _("破壊", "Destroy");
3197 else if (act & DO_AUTOPICK)
3199 tmp = _("拾う", "Pickup");
3203 tmp = _("確認", "Query");
3206 if (act & DO_DISPLAY)
3207 fprintf(fff, "%11s", format("[%s]", tmp));
3209 fprintf(fff, "%11s", format("(%s)", tmp));
3211 tmp = autopick_line_from_entry(&autopick_list[k]);
3212 fprintf(fff, " %s", tmp);
3219 (void)show_file(creature_ptr, TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
3225 * Interact with "knowledge"
3227 void do_cmd_knowledge(player_type *creature_ptr)
3230 bool need_redraw = FALSE;
3231 FILE_TYPE(FILE_TYPE_TEXT);
3236 prt(format(_("%d/2 ページ", "page %d/2"), (p + 1)), 2, 65);
3237 prt(_("現在の知識を確認する", "Display current knowledge"), 3, 0);
3240 prt(_("(1) 既知の伝説のアイテム の一覧", "(1) Display known artifacts"), 6, 5);
3241 prt(_("(2) 既知のアイテム の一覧", "(2) Display known objects"), 7, 5);
3242 prt(_("(3) 既知の生きているユニーク・モンスター の一覧", "(3) Display remaining uniques"), 8, 5);
3243 prt(_("(4) 既知のモンスター の一覧", "(4) Display known monster"), 9, 5);
3244 prt(_("(5) 倒した敵の数 の一覧", "(5) Display kill count"), 10, 5);
3245 if (!vanilla_town) prt(_("(6) 賞金首 の一覧", "(6) Display wanted monsters"), 11, 5);
3246 prt(_("(7) 現在のペット の一覧", "(7) Display current pets"), 12, 5);
3247 prt(_("(8) 我が家のアイテム の一覧", "(8) Display home inventory"), 13, 5);
3248 prt(_("(9) *鑑定*済み装備の耐性 の一覧", "(9) Display *identified* equip."), 14, 5);
3249 prt(_("(0) 地形の表示文字/タイル の一覧", "(0) Display terrain symbols."), 15, 5);
3253 prt(_("(a) 自分に関する情報 の一覧", "(a) Display about yourself"), 6, 5);
3254 prt(_("(b) 突然変異 の一覧", "(b) Display mutations"), 7, 5);
3255 prt(_("(c) 武器の経験値 の一覧", "(c) Display weapon proficiency"), 8, 5);
3256 prt(_("(d) 魔法の経験値 の一覧", "(d) Display spell proficiency"), 9, 5);
3257 prt(_("(e) 技能の経験値 の一覧", "(e) Display misc. proficiency"), 10, 5);
3258 prt(_("(f) プレイヤーの徳 の一覧", "(f) Display virtues"), 11, 5);
3259 prt(_("(g) 入ったダンジョン の一覧", "(g) Display dungeons"), 12, 5);
3260 prt(_("(h) 実行中のクエスト の一覧", "(h) Display current quests"), 13, 5);
3261 prt(_("(i) 現在の自動拾い/破壊設定 の一覧", "(i) Display auto pick/destroy"), 14, 5);
3264 prt(_("-続く-", "-more-"), 17, 8);
3265 prt(_("ESC) 抜ける", "ESC) Exit menu"), 21, 1);
3266 prt(_("SPACE) 次ページ", "SPACE) Next page"), 21, 30);
3267 prt(_("コマンド:", "Command: "), 20, 0);
3270 if (i == ESCAPE) break;
3273 case ' ': /* Page change */
3277 case '1': /* Artifacts */
3278 do_cmd_knowledge_artifacts(creature_ptr);
3280 case '2': /* Objects */
3281 do_cmd_knowledge_objects(creature_ptr, &need_redraw, FALSE, -1);
3283 case '3': /* Uniques */
3284 do_cmd_knowledge_uniques(creature_ptr);
3286 case '4': /* Monsters */
3287 do_cmd_knowledge_monsters(creature_ptr, &need_redraw, FALSE, -1);
3289 case '5': /* Kill count */
3290 do_cmd_knowledge_kill_count(creature_ptr);
3292 case '6': /* wanted */
3293 if (!vanilla_town) do_cmd_knowledge_bounty(creature_ptr);
3295 case '7': /* Pets */
3296 do_cmd_knowledge_pets(creature_ptr);
3298 case '8': /* Home */
3299 do_cmd_knowledge_home(creature_ptr);
3301 case '9': /* Resist list */
3302 do_cmd_knowledge_inventory(creature_ptr);
3304 case '0': /* Feature list */
3306 IDX lighting_level = F_LIT_STANDARD;
3307 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
3311 case 'a': /* Max stat */
3312 do_cmd_knowledge_stat(creature_ptr);
3314 case 'b': /* Mutations */
3315 do_cmd_knowledge_mutations(creature_ptr);
3317 case 'c': /* weapon-exp */
3318 do_cmd_knowledge_weapon_exp(creature_ptr);
3320 case 'd': /* spell-exp */
3321 do_cmd_knowledge_spell_exp(creature_ptr);
3323 case 'e': /* skill-exp */
3324 do_cmd_knowledge_skill_exp(creature_ptr);
3326 case 'f': /* Virtues */
3327 do_cmd_knowledge_virtues(creature_ptr);
3329 case 'g': /* Dungeon */
3330 do_cmd_knowledge_dungeon(creature_ptr);
3332 case 'h': /* Quests */
3333 do_cmd_knowledge_quests(creature_ptr);
3335 case 'i': /* Autopick */
3336 do_cmd_knowledge_autopick(creature_ptr);
3338 default: /* Unknown option */
3346 if (need_redraw) do_cmd_redraw(creature_ptr);
3351 * Check on the status of an active quest
3352 * @param creature_ptr プレーヤーへの参照ポインタ
3355 void do_cmd_checkquest(player_type *creature_ptr)
3357 FILE_TYPE(FILE_TYPE_TEXT);
3359 do_cmd_knowledge_quests(creature_ptr);
3365 * Display the time and date
3366 * @param creature_ptr プレーヤーへの参照ポインタ
3369 void do_cmd_time(player_type *creature_ptr)
3372 extract_day_hour_min(creature_ptr, &day, &hour, &min);
3375 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
3378 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
3379 else strcpy(day_buf, "*****");
3381 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
3382 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
3385 if (!randint0(10) || creature_ptr->image)
3387 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
3391 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
3395 fff = my_fopen(buf, "rt");
3399 int full = hour * 100 + min;
3403 while (!my_fgets(fff, buf, sizeof(buf)))
3405 if (!buf[0] || (buf[0] == '#')) continue;
3406 if (buf[1] != ':') continue;
3410 start = atoi(buf + 2);
3417 end = atoi(buf + 2);
3421 if ((start > full) || (full > end)) continue;
3426 if (!randint0(num)) strcpy(desc, buf + 2);