3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
15 * The dump commands of original Angband simply add new lines to
16 * existing files; these files will become bigger and bigger unless
17 * an user deletes some or all of these files by hand at some
19 * These three functions automatically delete old dumped lines
20 * before adding new ones. Since there are various kinds of automatic
21 * dumps in a single file, we add a header and a footer with a type
22 * name for every automatic dump, and kill old lines only when the
23 * lines have the correct type of header and footer.
24 * We need to be quite paranoid about correctness; the user might
25 * (mistakenly) edit the file by hand, and see all their work come
26 * to nothing on the next auto dump otherwise. The current code only
27 * detects changes by noting inconsistencies between the actual number
28 * of lines and the number written in the footer. Note that this will
29 * not catch single-line edits.
34 #include "cmd/cmd-dump.h"
35 #include "cmd/dump-util.h"
37 #include "core.h" // 暫定。後で消す.
38 #include "io/dump-remover.h"
39 #include "io/read-pref-file.h"
40 #include "io/interpret-pref-file.h"
43 #include "view/display-player.h" // 暫定。後で消す.
44 #include "player-personality.h"
47 #include "floor-town.h"
48 #include "cmd/feeling-table.h"
54 * @brief 画面を再描画するコマンドのメインルーチン
55 * Hack -- redraw the screen
56 * @param creature_ptr プレーヤーへの参照ポインタ
59 * Allow absolute file names?
61 void do_cmd_pref(player_type *creature_ptr)
65 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
67 (void)interpret_pref_file(creature_ptr, buf);
72 * Interact with "colors"
74 void do_cmd_colors(player_type *creature_ptr, void(*process_autopick_file_command)(char*))
79 FILE *auto_dump_stream;
80 FILE_TYPE(FILE_TYPE_TEXT);
85 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
86 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
87 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
88 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
89 prt(_("コマンド: ", "Command: "), 8, 0);
91 if (i == ESCAPE) break;
95 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
96 prt(_("ファイル: ", "File: "), 10, 0);
97 sprintf(tmp, "%s.prf", creature_ptr->base_name);
98 if (!askfor(tmp, 70)) continue;
100 (void)process_pref_file(creature_ptr, tmp, process_autopick_file_command);
101 Term_xtra(TERM_XTRA_REACT, 0);
106 static concptr mark = "Colors";
107 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
108 prt(_("ファイル: ", "File: "), 10, 0);
109 sprintf(tmp, "%s.prf", creature_ptr->base_name);
110 if (!askfor(tmp, 70)) continue;
112 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
113 if (!open_auto_dump(&auto_dump_stream, buf, mark)) continue;
115 auto_dump_printf(auto_dump_stream, _("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
116 for (i = 0; i < 256; i++)
118 int kv = angband_color_table[i][0];
119 int rv = angband_color_table[i][1];
120 int gv = angband_color_table[i][2];
121 int bv = angband_color_table[i][3];
123 concptr name = _("未知", "unknown");
124 if (!kv && !rv && !gv && !bv) continue;
126 if (i < 16) name = color_names[i];
128 auto_dump_printf(auto_dump_stream, _("# カラー '%s'\n", "# Color '%s'\n"), name);
129 auto_dump_printf(auto_dump_stream, "V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
133 close_auto_dump(&auto_dump_stream, mark);
134 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
139 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
144 for (byte j = 0; j < 16; j++)
146 Term_putstr(j * 4, 20, -1, a, "###");
147 Term_putstr(j * 4, 22, -1, j, format("%3d", j));
150 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
151 Term_putstr(5, 10, -1, TERM_WHITE,
152 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
153 Term_putstr(5, 12, -1, TERM_WHITE,
154 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
155 angband_color_table[a][0],
156 angband_color_table[a][1],
157 angband_color_table[a][2],
158 angband_color_table[a][3]));
159 Term_putstr(0, 14, -1, TERM_WHITE,
160 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
162 if (i == ESCAPE) break;
164 if (i == 'n') a = (byte)(a + 1);
165 if (i == 'N') a = (byte)(a - 1);
166 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
167 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
168 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
169 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
170 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
171 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
172 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
173 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
175 Term_xtra(TERM_XTRA_REACT, 0);
192 * Note something in the message recall
194 void do_cmd_note(void)
198 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
199 if (!buf[0] || (buf[0] == ' ')) return;
201 msg_format(_("メモ: %s", "Note: %s"), buf);
206 * Mention the current version
208 void do_cmd_version(void)
210 #if FAKE_VER_EXTRA > 0
211 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
212 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
214 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
215 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
221 * Note that "feeling" is set to zero unless some time has passed.
222 * Note that this is done when the level is GENERATED, not entered.
224 void do_cmd_feeling(player_type *creature_ptr)
226 if (creature_ptr->wild_mode) return;
228 if (creature_ptr->current_floor_ptr->inside_quest && !random_quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level))
230 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
234 if (creature_ptr->town_num && !creature_ptr->current_floor_ptr->dun_level)
236 if (!strcmp(town_info[creature_ptr->town_num].name, _("荒野", "wilderness")))
238 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
242 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
246 if (!creature_ptr->current_floor_ptr->dun_level)
248 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
252 if (creature_ptr->muta3 & MUT3_GOOD_LUCK)
253 msg_print(do_cmd_feeling_text_lucky[creature_ptr->feeling]);
254 else if (IS_ECHIZEN(creature_ptr))
255 msg_print(do_cmd_feeling_text_combat[creature_ptr->feeling]);
257 msg_print(do_cmd_feeling_text[creature_ptr->feeling]);
262 * Display the time and date
263 * @param creature_ptr プレーヤーへの参照ポインタ
266 void do_cmd_time(player_type *creature_ptr)
269 extract_day_hour_min(creature_ptr, &day, &hour, &min);
272 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
275 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
276 else strcpy(day_buf, "*****");
278 msg_format(_("%s日目, 時刻は%d:%02d %sです。", "This is day %s. The time is %d:%02d %s."),
279 day_buf, (hour % 12 == 0) ? 12 : (hour % 12), min, (hour < 12) ? "AM" : "PM");
282 if (!randint0(10) || creature_ptr->image)
284 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
288 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
292 fff = my_fopen(buf, "rt");
296 int full = hour * 100 + min;
300 while (!my_fgets(fff, buf, sizeof(buf)))
302 if (!buf[0] || (buf[0] == '#')) continue;
303 if (buf[1] != ':') continue;
307 start = atoi(buf + 2);
318 if ((start > full) || (full > end)) continue;
323 if (!randint0(num)) strcpy(desc, buf + 2);