3 extern void do_cmd_pref(player_type *creature_ptr);
4 extern void do_cmd_reload_autopick(player_type *creature_ptr);
5 extern void do_cmd_colors(player_type *creature_ptr);
6 extern void do_cmd_note(void);
7 extern void do_cmd_version(void);
8 extern void do_cmd_feeling(player_type *creature_ptr);
9 extern void do_cmd_knowledge(player_type *creature_ptr);
10 extern void do_cmd_checkquest(player_type *creature_ptr);
11 extern void do_cmd_time(player_type *creature_ptr);
16 extern void do_cmd_spoilers(player_type *creature_ptr);
19 extern void spoil_random_artifact(player_type *creature_ptr, concptr fname);
22 void do_cmd_knowledge_objects(player_type *creature_ptr, bool *need_redraw, bool visual_only, IDX direct_k_idx);
23 void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level);