3 * @brief プレイヤーの読むコマンド実装
11 #include "main/sound-definitions-table.h"
13 #include "object-flavor.h"
14 #include "object-hook.h"
17 #include "player-status.h"
18 #include "player-damage.h"
19 #include "player-class.h"
20 #include "player-effects.h"
21 #include "player-inventory.h"
23 #include "realm/realm-hex.h"
25 #include "spells-object.h"
26 #include "spells-floor.h"
27 #include "spells-summon.h"
28 #include "spells-status.h"
30 #include "cmd/cmd-basic.h"
31 #include "core/show-file.h"
34 #include "object/object-kind.h"
35 #include "view/display-main-window.h"
36 #include "spell/spells-type.h"
39 * @brief 巻物を読むコマンドのサブルーチン
40 * Read a scroll (from the pack or floor).
41 * @param creature_ptr プレーヤーへの参照ポインタ
42 * @param item 読むオブジェクトの所持品ID
43 * @param known 判明済ならばTRUE
47 * Certain scrolls can be "aborted" without losing the scroll. These
48 * include scrolls with no effects but recharge or identify, which are
49 * cancelled before use. XXX Reading them still takes a turn, though.
52 void exe_read(player_type *creature_ptr, INVENTORY_IDX item, bool known)
54 int k, used_up, ident, lev;
57 o_ptr = REF_ITEM(creature_ptr, creature_ptr->current_floor_ptr, item);
59 take_turn(creature_ptr, 100);
60 if (cmd_limit_time_walk(creature_ptr)) return;
62 if (creature_ptr->pclass == CLASS_BERSERKER)
64 msg_print(_("巻物なんて読めない。", "You cannot read."));
68 if (music_singing_any(creature_ptr)) stop_singing(creature_ptr);
69 if (hex_spelling_any(creature_ptr) && ((creature_ptr->lev < 35) || hex_spell_fully(creature_ptr))) stop_hex_spell_all(creature_ptr);
71 /* Not identified yet */
75 lev = k_info[o_ptr->k_idx].level;
77 /* Assume the scroll will get used up */
80 if (o_ptr->tval == TV_SCROLL)
82 /* Analyze the scroll */
85 case SV_SCROLL_DARKNESS:
87 if (!(creature_ptr->resist_blind) && !(creature_ptr->resist_dark))
89 (void)set_blind(creature_ptr, creature_ptr->blind + 3 + randint1(5));
91 if (unlite_area(creature_ptr, 10, 3)) ident = TRUE;
95 case SV_SCROLL_AGGRAVATE_MONSTER:
97 msg_print(_("カン高くうなる様な音が辺りを覆った。", "There is a high pitched humming noise."));
98 aggravate_monsters(creature_ptr, 0);
103 case SV_SCROLL_CURSE_ARMOR:
105 if (curse_armor(creature_ptr)) ident = TRUE;
109 case SV_SCROLL_CURSE_WEAPON:
112 if (has_melee_weapon(creature_ptr, INVEN_RARM))
115 if (has_melee_weapon(creature_ptr, INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
117 else if (has_melee_weapon(creature_ptr, INVEN_LARM)) k = INVEN_LARM;
118 if (k && curse_weapon_object(creature_ptr, FALSE, &creature_ptr->inventory_list[k])) ident = TRUE;
122 case SV_SCROLL_SUMMON_MONSTER:
124 for (k = 0; k < randint1(3); k++)
126 if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
134 case SV_SCROLL_SUMMON_UNDEAD:
136 for (k = 0; k < randint1(3); k++)
138 if (summon_specific(creature_ptr, 0, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
146 case SV_SCROLL_SUMMON_PET:
148 if (summon_specific(creature_ptr, -1, creature_ptr->y, creature_ptr->x, creature_ptr->current_floor_ptr->dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
155 case SV_SCROLL_SUMMON_KIN:
157 if (summon_kin_player(creature_ptr, creature_ptr->lev, creature_ptr->y, creature_ptr->x, (PM_FORCE_PET | PM_ALLOW_GROUP)))
164 case SV_SCROLL_TRAP_CREATION:
166 if (trap_creation(creature_ptr, creature_ptr->y, creature_ptr->x)) ident = TRUE;
170 case SV_SCROLL_PHASE_DOOR:
172 teleport_player(creature_ptr, 10, 0L);
177 case SV_SCROLL_TELEPORT:
179 teleport_player(creature_ptr, 100, 0L);
184 case SV_SCROLL_TELEPORT_LEVEL:
186 (void)teleport_level(creature_ptr, 0);
191 case SV_SCROLL_WORD_OF_RECALL:
193 if (!recall_player(creature_ptr, randint0(21) + 15)) used_up = FALSE;
198 case SV_SCROLL_IDENTIFY:
200 if (!ident_spell(creature_ptr, FALSE)) used_up = FALSE;
205 case SV_SCROLL_STAR_IDENTIFY:
207 if (!identify_fully(creature_ptr, FALSE)) used_up = FALSE;
212 case SV_SCROLL_REMOVE_CURSE:
214 if (remove_curse(creature_ptr))
221 case SV_SCROLL_STAR_REMOVE_CURSE:
223 if (remove_all_curse(creature_ptr))
230 case SV_SCROLL_ENCHANT_ARMOR:
233 if (!enchant_spell(creature_ptr, 0, 0, 1)) used_up = FALSE;
237 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
239 if (!enchant_spell(creature_ptr, 1, 0, 0)) used_up = FALSE;
244 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
246 if (!enchant_spell(creature_ptr, 0, 1, 0)) used_up = FALSE;
251 case SV_SCROLL_STAR_ENCHANT_ARMOR:
253 if (!enchant_spell(creature_ptr, 0, 0, randint1(3) + 2)) used_up = FALSE;
258 case SV_SCROLL_STAR_ENCHANT_WEAPON:
260 if (!enchant_spell(creature_ptr, randint1(3), randint1(3), 0)) used_up = FALSE;
265 case SV_SCROLL_RECHARGING:
267 if (!recharge(creature_ptr, 130)) used_up = FALSE;
272 case SV_SCROLL_MUNDANITY:
275 if (!mundane_spell(creature_ptr, FALSE)) used_up = FALSE;
279 case SV_SCROLL_LIGHT:
281 if (lite_area(creature_ptr, damroll(2, 8), 2)) ident = TRUE;
285 case SV_SCROLL_MAPPING:
287 map_area(creature_ptr, DETECT_RAD_MAP);
292 case SV_SCROLL_DETECT_GOLD:
294 if (detect_treasure(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
295 if (detect_objects_gold(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
299 case SV_SCROLL_DETECT_ITEM:
301 if (detect_objects_normal(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
305 case SV_SCROLL_DETECT_TRAP:
307 if (detect_traps(creature_ptr, DETECT_RAD_DEFAULT, known)) ident = TRUE;
311 case SV_SCROLL_DETECT_DOOR:
313 if (detect_doors(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
314 if (detect_stairs(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
318 case SV_SCROLL_DETECT_INVIS:
320 if (detect_monsters_invis(creature_ptr, DETECT_RAD_DEFAULT)) ident = TRUE;
324 case SV_SCROLL_SATISFY_HUNGER:
326 if (set_food(creature_ptr, PY_FOOD_MAX - 1)) ident = TRUE;
330 case SV_SCROLL_BLESSING:
332 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
336 case SV_SCROLL_HOLY_CHANT:
338 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
342 case SV_SCROLL_HOLY_PRAYER:
344 if (set_blessed(creature_ptr, creature_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
348 case SV_SCROLL_MONSTER_CONFUSION:
350 if (!(creature_ptr->special_attack & ATTACK_CONFUSE))
352 msg_print(_("手が輝き始めた。", "Your hands begin to glow."));
353 creature_ptr->special_attack |= ATTACK_CONFUSE;
354 creature_ptr->redraw |= (PR_STATUS);
360 case SV_SCROLL_PROTECTION_FROM_EVIL:
362 k = 3 * creature_ptr->lev;
363 if (set_protevil(creature_ptr, creature_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
367 case SV_SCROLL_RUNE_OF_PROTECTION:
369 warding_glyph(creature_ptr);
374 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
376 if (destroy_doors_touch(creature_ptr)) ident = TRUE;
380 case SV_SCROLL_STAR_DESTRUCTION:
382 if (destroy_area(creature_ptr, creature_ptr->y, creature_ptr->x, 13 + randint0(5), FALSE))
385 msg_print(_("ダンジョンが揺れた...", "The dungeon trembles..."));
390 case SV_SCROLL_DISPEL_UNDEAD:
392 if (dispel_undead(creature_ptr, 80)) ident = TRUE;
396 case SV_SCROLL_SPELL:
398 if ((creature_ptr->pclass == CLASS_WARRIOR) ||
399 (creature_ptr->pclass == CLASS_IMITATOR) ||
400 (creature_ptr->pclass == CLASS_MINDCRAFTER) ||
401 (creature_ptr->pclass == CLASS_SORCERER) ||
402 (creature_ptr->pclass == CLASS_ARCHER) ||
403 (creature_ptr->pclass == CLASS_MAGIC_EATER) ||
404 (creature_ptr->pclass == CLASS_RED_MAGE) ||
405 (creature_ptr->pclass == CLASS_SAMURAI) ||
406 (creature_ptr->pclass == CLASS_BLUE_MAGE) ||
407 (creature_ptr->pclass == CLASS_CAVALRY) ||
408 (creature_ptr->pclass == CLASS_BERSERKER) ||
409 (creature_ptr->pclass == CLASS_SMITH) ||
410 (creature_ptr->pclass == CLASS_MIRROR_MASTER) ||
411 (creature_ptr->pclass == CLASS_NINJA) ||
412 (creature_ptr->pclass == CLASS_SNIPER)) break;
413 creature_ptr->add_spells++;
414 creature_ptr->update |= (PU_SPELLS);
419 case SV_SCROLL_GENOCIDE:
421 (void)symbol_genocide(creature_ptr, 300, TRUE);
426 case SV_SCROLL_MASS_GENOCIDE:
428 (void)mass_genocide(creature_ptr, 300, TRUE);
433 case SV_SCROLL_ACQUIREMENT:
435 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, TRUE, FALSE, FALSE);
440 case SV_SCROLL_STAR_ACQUIREMENT:
442 acquirement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, TRUE, FALSE, FALSE);
447 /* New Hengband scrolls */
450 fire_ball(creature_ptr, GF_FIRE, 0, 666, 4);
451 /* Note: "Double" damage since it is centered on the player ... */
452 if (!(is_oppose_fire(creature_ptr) || creature_ptr->resist_fire || creature_ptr->immune_fire))
453 take_hit(creature_ptr, DAMAGE_NOESCAPE, 50+randint1(50), _("炎の巻物", "a Scroll of Fire"), -1);
462 fire_ball(creature_ptr, GF_ICE, 0, 777, 4);
463 if (!(is_oppose_cold(creature_ptr) || creature_ptr->resist_cold || creature_ptr->immune_cold))
464 take_hit(creature_ptr, DAMAGE_NOESCAPE, 100+randint1(100), _("氷の巻物", "a Scroll of Ice"), -1);
470 case SV_SCROLL_CHAOS:
472 fire_ball(creature_ptr, GF_CHAOS, 0, 1000, 4);
473 if (!creature_ptr->resist_chaos)
474 take_hit(creature_ptr, DAMAGE_NOESCAPE, 111+randint1(111), _("ログルスの巻物", "a Scroll of Logrus"), -1);
480 case SV_SCROLL_RUMOR:
482 msg_print(_("巻物にはメッセージが書かれている:", "There is message on the scroll. It says:"));
484 display_rumor(creature_ptr, TRUE);
486 msg_print(_("巻物は煙を立てて消え去った!", "The scroll disappears in a puff of smoke!"));
492 case SV_SCROLL_ARTIFACT:
495 if (!artifact_scroll(creature_ptr)) used_up = FALSE;
499 case SV_SCROLL_RESET_RECALL:
502 if (!reset_recall(creature_ptr)) used_up = FALSE;
506 case SV_SCROLL_AMUSEMENT:
509 amusement(creature_ptr, creature_ptr->y, creature_ptr->x, 1, FALSE);
513 case SV_SCROLL_STAR_AMUSEMENT:
516 amusement(creature_ptr, creature_ptr->y, creature_ptr->x, randint1(2) + 1, FALSE);
521 else if (o_ptr->name1 == ART_GHB)
523 msg_print(_("私は苦労して『グレーター・ヘル=ビースト』を倒した。", "I had a very hard time to kill the Greater hell-beast, "));
524 msg_print(_("しかし手に入ったのはこのきたないTシャツだけだった。", "but all I got was this lousy t-shirt!"));
527 else if (o_ptr->name1 == ART_POWER)
529 msg_print(_("「一つの指輪は全てを統べ、", "'One Ring to rule them all, "));
531 msg_print(_("一つの指輪は全てを見つけ、", "One Ring to find them, "));
533 msg_print(_("一つの指輪は全てを捕らえて", "One Ring to bring them all "));
535 msg_print(_("暗闇の中に繋ぎとめる。」", "and in the darkness bind them.'"));
538 else if (o_ptr->tval==TV_PARCHMENT)
541 GAME_TEXT o_name[MAX_NLEN];
545 q=format("book-%d_jp.txt",o_ptr->sval);
547 /* Display object description */
548 object_desc(creature_ptr, o_name, o_ptr, OD_NAME_ONLY);
549 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
551 /* Peruse the help file */
552 (void)show_file(creature_ptr, TRUE, buf, o_name, 0, 0);
559 * Store what may have to be updated for the inventory (including
560 * autodestroy if set by something else). Then turn off those flags
561 * so that updates triggered by calling gain_exp() below do not
562 * rearrange the inventory before destroying the scroll in the pack.
564 BIT_FLAGS inventory_flags = (PU_COMBINE | PU_REORDER | (creature_ptr->update & PU_AUTODESTROY));
565 creature_ptr->update &= ~(PU_COMBINE | PU_REORDER | PU_AUTODESTROY);
567 if (!(object_is_aware(o_ptr)))
569 chg_virtue(creature_ptr, V_PATIENCE, -1);
570 chg_virtue(creature_ptr, V_CHANCE, 1);
571 chg_virtue(creature_ptr, V_KNOWLEDGE, -1);
574 /* The item was tried */
577 /* An identification was made */
578 if (ident && !object_is_aware(o_ptr))
580 object_aware(creature_ptr, o_ptr);
581 gain_exp(creature_ptr, (lev + (creature_ptr->lev >> 1)) / creature_ptr->lev);
584 creature_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
585 creature_ptr->update |= inventory_flags;
587 /* Hack -- allow certain scrolls to be "preserved" */
594 vary_item(creature_ptr, item, -1);
599 * @brief 読むコマンドのメインルーチン /
600 * Eat some food (from the pack or floor)
603 void do_cmd_read_scroll(player_type *creature_ptr)
609 if (creature_ptr->wild_mode)
614 if (cmd_limit_arena(creature_ptr)) return;
616 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
618 set_action(creature_ptr, ACTION_NONE);
621 if (cmd_limit_blind(creature_ptr)) return;
622 if (cmd_limit_confused(creature_ptr)) return;
624 /* Restrict choices to scrolls */
625 item_tester_hook = item_tester_hook_readable;
627 q = _("どの巻物を読みますか? ", "Read which scroll? ");
628 s = _("読める巻物がない。", "You have no scrolls to read.");
630 o_ptr = choose_object(creature_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), 0);
633 /* Read the scroll */
634 exe_read(creature_ptr, item, object_is_aware(o_ptr));