3 @brief 魔法のインターフェイスと発動 / Purpose: Do everything for each spell
6 2013 Deskull rearranged comment for Doxygen.
12 #include "main/sound-definitions-table.h"
13 #include "cmd/cmd-spell.h"
15 #include "io/write-diary.h"
16 #include "cmd/cmd-dump.h"
19 #include "spells-summon.h"
20 #include "realm-hex.h"
23 #include "player-damage.h"
24 #include "player-status.h"
25 #include "player-effects.h"
26 #include "player-skill.h"
27 #include "player-class.h"
28 #include "player-inventory.h"
29 #include "object-hook.h"
30 #include "cmd-basic.h"
31 #include "view/display-main-window.h"
33 #include "autopick/autopick-reader-writer.h"
38 * Zangband uses this array instead of the spell flags table, as there
39 * are 5 realms of magic, each with 4 spellbooks and 8 spells per book -- TY
41 const u32b fake_spell_flags[4] =
51 * 魔法の効果を「キャプション:ダイス+定数値」のフォーマットで出力する / Generate dice info string such as "foo 2d10"
56 * @return フォーマットに従い整形された文字列
58 concptr info_string_dice(concptr str, DICE_NUMBER dice, DICE_SID sides, int base)
62 return format("%s%d", str, base);
66 return format("%s%dd%d", str, dice, sides);
68 /* Dice plus base value */
70 return format("%s%dd%d%+d", str, dice, sides, base);
75 * @brief 魔法によるダメージを出力する / Generate damage-dice info string such as "dam 2d10"
79 * @return フォーマットに従い整形された文字列
81 concptr info_damage(DICE_NUMBER dice, DICE_SID sides, int base)
83 return info_string_dice(_("損傷:", "dam "), dice, sides, base);
87 * @brief 魔法の効果時間を出力する / Generate duration info string such as "dur 20+1d20"
90 * @return フォーマットに従い整形された文字列
92 concptr info_duration(int base, DICE_SID sides)
94 return format(_("期間:%d+1d%d", "dur %d+1d%d"), base, sides);
98 * @brief 魔法の効果範囲を出力する / Generate range info string such as "range 5"
100 * @return フォーマットに従い整形された文字列
102 concptr info_range(POSITION range)
104 return format(_("範囲:%d", "range %d"), range);
108 * @brief 魔法による回復量を出力する / Generate heal info string such as "heal 2d8"
112 * @return フォーマットに従い整形された文字列
114 concptr info_heal(DICE_NUMBER dice, DICE_SID sides, int base)
116 return info_string_dice(_("回復:", "heal "), dice, sides, base);
120 * @brief 魔法効果発動までの遅延ターンを出力する / Generate delay info string such as "delay 15+1d15"
123 * @return フォーマットに従い整形された文字列
125 concptr info_delay(int base, DICE_SID sides)
127 return format(_("遅延:%d+1d%d", "delay %d+1d%d"), base, sides);
132 * @brief 魔法によるダメージを出力する(固定値&複数回処理) / Generate multiple-damage info string such as "dam 25 each"
134 * @return フォーマットに従い整形された文字列
136 concptr info_multi_damage(HIT_POINT dam)
138 return format(_("損傷:各%d", "dam %d each"), dam);
143 * @brief 魔法によるダメージを出力する(ダイスのみ&複数回処理) / Generate multiple-damage-dice info string such as "dam 5d2 each"
146 * @return フォーマットに従い整形された文字列
148 concptr info_multi_damage_dice(DICE_NUMBER dice, DICE_SID sides)
150 return format(_("損傷:各%dd%d", "dam %dd%d each"), dice, sides);
154 * @brief 魔法による一般的な効力値を出力する(固定値) / Generate power info string such as "power 100"
156 * @return フォーマットに従い整形された文字列
158 concptr info_power(int power)
160 return format(_("効力:%d", "power %d"), power);
165 * @brief 魔法による一般的な効力値を出力する(ダイス値) / Generate power info string such as "power 100"
168 * @return フォーマットに従い整形された文字列
171 * Generate power info string such as "power 1d100"
173 concptr info_power_dice(DICE_NUMBER dice, DICE_SID sides)
175 return format(_("効力:%dd%d", "power %dd%d"), dice, sides);
180 * @brief 魔法の効果半径を出力する / Generate radius info string such as "rad 100"
182 * @return フォーマットに従い整形された文字列
184 concptr info_radius(POSITION rad)
186 return format(_("半径:%d", "rad %d"), rad);
191 * @brief 魔法効果の限界重量を出力する / Generate weight info string such as "max wgt 15"
193 * @return フォーマットに従い整形された文字列
195 concptr info_weight(WEIGHT weight)
198 return format("最大重量:%d.%dkg", lbtokg1(weight), lbtokg2(weight));
200 return format("max wgt %d", weight/10);
205 * @brief 魔法が利用可能かどうかを返す /
206 * Determine if a spell is "okay" for the player to cast or study
207 * The spell must be legible, not forgotten, and also, to cast,
208 * it must be known, and to study, it must not be known.
210 * @param learned 使用可能な判定ならばTRUE、学習可能かどうかの判定ならばFALSE
211 * @param study_pray 祈りの学習判定目的ならばTRUE
212 * @param use_realm 魔法領域ID
215 static bool spell_okay(player_type *caster_ptr, int spell, bool learned, bool study_pray, int use_realm)
217 const magic_type *s_ptr;
219 /* Access the spell */
220 if (!is_magic(use_realm))
222 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
226 s_ptr = &mp_ptr->info[use_realm - 1][spell];
229 /* Spell is illegal */
230 if (s_ptr->slevel > caster_ptr->lev) return FALSE;
232 /* Spell is forgotten */
233 if ((use_realm == caster_ptr->realm2) ?
234 (caster_ptr->spell_forgotten2 & (1L << spell)) :
235 (caster_ptr->spell_forgotten1 & (1L << spell)))
241 if (caster_ptr->pclass == CLASS_SORCERER) return TRUE;
242 if (caster_ptr->pclass == CLASS_RED_MAGE) return TRUE;
244 /* Spell is learned */
245 if ((use_realm == caster_ptr->realm2) ?
246 (caster_ptr->spell_learned2 & (1L << spell)) :
247 (caster_ptr->spell_learned1 & (1L << spell)))
250 return (!study_pray);
253 /* Okay to study, not to cast */
258 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
259 * Allow user to choose a spell/prayer from the given book.
260 * @param sn 選択した魔法IDを返す参照ポインタ
261 * @param prompt 魔法を利用する際の動詞表記
262 * @param sval 魔道書のsval
263 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
264 * @param use_realm 魔法領域ID
267 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
268 * If the user hits escape, returns FALSE, and set '*sn' to -1
269 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
270 * The "prompt" should be "cast", "recite", or "study"
271 * The "known" should be TRUE for cast/pray, FALSE for study
274 static int get_spell(player_type *caster_ptr, SPELL_IDX *sn, concptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
277 SPELL_IDX spell = -1;
280 MANA_POINT need_mana;
281 SPELL_IDX spells[64];
282 bool flag, redraw, okay;
284 const magic_type *s_ptr;
291 int menu_line = (use_menu ? 1 : 0);
293 /* Get the spell, if available */
294 if (repeat_pull(&code))
296 *sn = (SPELL_IDX)code;
297 /* Verify the spell */
298 if (spell_okay(caster_ptr, *sn, learned, FALSE, use_realm))
305 p = spell_category_name(mp_ptr->spell_book);
308 for (spell = 0; spell < 32; spell++)
310 /* Check for this spell */
311 if ((fake_spell_flags[sval] & (1L << spell)))
313 /* Collect this spell */
314 spells[num++] = spell;
318 /* Assume no usable spells */
321 /* Assume no spells available */
324 /* Check for "okay" spells */
325 for (i = 0; i < num; i++)
327 /* Look for "okay" spells */
328 if (spell_okay(caster_ptr, spells[i], learned, FALSE, use_realm)) okay = TRUE;
331 /* No "okay" spells */
332 if (!okay) return FALSE;
333 if (((use_realm) != caster_ptr->realm1) && ((use_realm) != caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
334 if (((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
335 if ((caster_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
337 /* Assume cancelled */
343 caster_ptr->window |= (PW_SPELL);
344 handle_stuff(caster_ptr);
346 /* Build a prompt (accept all spells) */
348 jverb(prompt, jverb_buf, JVERB_AND);
349 (void)strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
350 p, I2A(0), I2A(num - 1), p, jverb_buf);
352 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
353 p, I2A(0), I2A(num - 1), prompt, p);
356 choice = (always_show_list || use_menu) ? ESCAPE : 1;
359 if (choice == ESCAPE) choice = ' ';
360 else if (!get_com(out_val, &choice, TRUE))break;
362 if (use_menu && choice != ' ')
376 menu_line += (num - 1);
398 if (menu_line > num) menu_line -= num;
399 /* Display a list of spells */
400 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
406 if ((choice == ' ') || (choice == '*') || (choice == '?'))
414 /* Display a list of spells */
415 print_spells(caster_ptr, menu_line, spells, num, 1, 15, use_realm);
421 if (use_menu) continue;
434 ask = (isupper(choice));
437 if (ask) choice = (char)tolower(choice);
439 /* Extract request */
440 i = (islower(choice) ? A2I(choice) : -1);
443 /* Totally Illegal */
444 if ((i < 0) || (i >= num))
450 /* Save the spell index */
453 /* Require "okay" spells */
454 if (!spell_okay(caster_ptr, spell, learned, FALSE, use_realm))
458 msg_format("その%sを%sことはできません。", p, prompt);
460 msg_format("You may not %s that %s.", prompt, p);
471 /* Access the spell */
472 if (!is_magic(use_realm))
474 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
478 s_ptr = &mp_ptr->info[use_realm - 1][spell];
481 /* Extract mana consumption rate */
482 if (use_realm == REALM_HISSATSU)
484 need_mana = s_ptr->smana;
488 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, use_realm);
493 jverb(prompt, jverb_buf, JVERB_AND);
495 (void)strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
496 exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
497 spell_chance(caster_ptr, spell, use_realm), jverb_buf);
499 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
500 prompt, exe_spell(caster_ptr, use_realm, spell, SPELL_NAME), need_mana,
501 spell_chance(caster_ptr, spell, use_realm));
505 /* Belay that order */
506 if (!get_check(tmp_val)) continue;
513 if (redraw) screen_load();
515 caster_ptr->window |= (PW_SPELL);
516 handle_stuff(caster_ptr);
518 /* Abort if needed */
519 if (!flag) return FALSE;
521 /* Save the choice */
524 repeat_push((COMMAND_CODE)spell);
531 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
532 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
533 * @return 魔道書を一冊も持っていないならTRUEを返す
535 static void confirm_use_force(player_type *caster_ptr, bool browse_only)
540 /* Get the item index */
541 if (repeat_pull(&code) && (code == INVEN_FORCE))
543 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
547 /* Show the prompt */
548 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
555 if (which == ESCAPE) break;
556 else if (which == 'w')
558 repeat_push(INVEN_FORCE);
563 /* Clear the prompt line */
568 browse_only ? do_cmd_mind_browse(caster_ptr) : do_cmd_mind(caster_ptr);
574 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
575 * Peruse the spells/prayers in a book
579 * Note that *all* spells in the book are listed
581 * Note that browsing is allowed while confused or blind,
582 * and in the dark, primarily to allow browsing in stores.
585 void do_cmd_browse(player_type *caster_ptr)
588 OBJECT_SUBTYPE_VALUE sval;
589 REALM_IDX use_realm = 0;
591 SPELL_IDX spell = -1;
594 SPELL_IDX spells[64];
601 /* Warriors are illiterate */
602 if (!(caster_ptr->realm1 || caster_ptr->realm2) && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
604 msg_print(_("本を読むことができない!", "You cannot read books!"));
608 if (caster_ptr->special_defense & KATA_MUSOU)
610 set_action(caster_ptr, ACTION_NONE);
613 if (caster_ptr->pclass == CLASS_FORCETRAINER)
615 if (player_has_no_spellbooks(caster_ptr))
617 confirm_use_force(caster_ptr, TRUE);
622 /* Restrict choices to "useful" books */
623 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
624 else item_tester_hook = item_tester_learn_spell;
626 q = _("どの本を読みますか? ", "Browse which book? ");
627 s = _("読める本がない。", "You have no books that you can read.");
629 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), item_tester_tval);
631 item_tester_tval = 0;
632 item_tester_hook = NULL;
635 if (item == INVEN_FORCE) /* the_force */
637 do_cmd_mind_browse(caster_ptr);
643 /* Access the item's sval */
646 use_realm = tval2realm(o_ptr->tval);
648 /* Track the object kind */
649 object_kind_track(caster_ptr, o_ptr->k_idx);
650 handle_stuff(caster_ptr);
653 for (spell = 0; spell < 32; spell++)
655 /* Check for this spell */
656 if ((fake_spell_flags[sval] & (1L << spell)))
658 /* Collect this spell */
659 spells[num++] = spell;
666 /* Keep browsing spells. Exit browsing on cancel. */
669 /* Ask for a spell, allow cancel */
670 if (!get_spell(caster_ptr, &spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
672 /* If cancelled, leave immediately. */
673 if (spell == -1) break;
675 /* Display a list of spells */
676 print_spells(caster_ptr, 0, spells, num, 1, 15, use_realm);
678 /* Notify that there's nothing to see, and wait. */
679 if (use_realm == REALM_HISSATSU)
680 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
682 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
690 /* Clear lines, position cursor (really should use strlen here) */
691 Term_erase(14, 14, 255);
692 Term_erase(14, 13, 255);
693 Term_erase(14, 12, 255);
694 Term_erase(14, 11, 255);
696 roff_to_buf(exe_spell(caster_ptr, use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
698 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
700 prt(&temp[j], line, 15);
708 * @brief プレイヤーの第二魔法領域を変更する /
709 * @param caster_ptr プレーヤーへの参照ポインタ
710 * @param next_realm 変更先の魔法領域ID
713 static void change_realm2(player_type *caster_ptr, CHARACTER_IDX next_realm)
718 for (i = 0; i < 64; i++)
720 caster_ptr->spell_order[j] = caster_ptr->spell_order[i];
721 if (caster_ptr->spell_order[i] < 32) j++;
724 caster_ptr->spell_order[j] = 99;
726 for (i = 32; i < 64; i++)
728 caster_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
730 caster_ptr->spell_learned2 = 0L;
731 caster_ptr->spell_worked2 = 0L;
732 caster_ptr->spell_forgotten2 = 0L;
734 sprintf(tmp, _("魔法の領域を%sから%sに変更した。", "changed magic realm from %s to %s."), realm_names[caster_ptr->realm2], realm_names[next_realm]);
735 exe_write_diary(caster_ptr, DIARY_DESCRIPTION, 0, tmp);
736 caster_ptr->old_realm |= 1 << (caster_ptr->realm2 - 1);
737 caster_ptr->realm2 = next_realm;
739 caster_ptr->update |= (PU_REORDER);
740 caster_ptr->update |= (PU_SPELLS);
741 handle_stuff(caster_ptr);
743 /* Load an autopick preference file */
744 autopick_load_pref(caster_ptr, FALSE);
749 * @brief 魔法を学習するコマンドのメインルーチン /
750 * Study a book to gain a new spell/prayer
753 void do_cmd_study(player_type *caster_ptr)
757 OBJECT_SUBTYPE_VALUE sval;
759 bool learned = FALSE;
761 /* Spells of realm2 will have an increment of +32 */
762 SPELL_IDX spell = -1;
763 concptr p = spell_category_name(mp_ptr->spell_book);
767 if (!caster_ptr->realm1)
769 msg_print(_("本を読むことができない!", "You cannot read books!"));
773 if (cmd_limit_blind(caster_ptr)) return;
774 if (cmd_limit_confused(caster_ptr)) return;
776 if (!(caster_ptr->new_spells))
778 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
782 if (caster_ptr->special_defense & KATA_MUSOU)
784 set_action(caster_ptr, ACTION_NONE);
788 if (caster_ptr->new_spells < 10) {
789 msg_format("あと %d つの%sを学べる。", caster_ptr->new_spells, p);
792 msg_format("あと %d 個の%sを学べる。", caster_ptr->new_spells, p);
795 msg_format("You can learn %d new %s%s.", caster_ptr->new_spells, p,
796 (caster_ptr->new_spells == 1 ? "" : "s"));
802 /* Restrict choices to "useful" books */
803 if (caster_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
804 else item_tester_hook = item_tester_learn_spell;
806 q = _("どの本から学びますか? ", "Study which book? ");
807 s = _("読める本がない。", "You have no books that you can read.");
809 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR), item_tester_tval);
811 item_tester_tval = 0;
814 /* Access the item's sval */
817 if (o_ptr->tval == REALM2_BOOK) increment = 32;
818 else if (o_ptr->tval != REALM1_BOOK)
820 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
821 change_realm2(caster_ptr, tval2realm(o_ptr->tval));
825 /* Track the object kind */
826 object_kind_track(caster_ptr, o_ptr->k_idx);
827 handle_stuff(caster_ptr);
829 /* Mage -- Learn a selected spell */
830 if (mp_ptr->spell_book != TV_LIFE_BOOK)
832 /* Ask for a spell, allow cancel */
833 if (!get_spell(caster_ptr, &spell, _("学ぶ", "study"), sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1) && (spell == -1)) return;
836 /* Priest -- Learn a random prayer */
843 for (spell = 0; spell < 32; spell++)
845 /* Check spells in the book */
846 if ((fake_spell_flags[sval] & (1L << spell)))
848 /* Skip non "okay" prayers */
849 if (!spell_okay(caster_ptr, spell, FALSE, TRUE,
850 (increment ? caster_ptr->realm2 : caster_ptr->realm1))) continue;
852 /* Hack -- Prepare the randomizer */
855 /* Hack -- Apply the randomizer */
856 if (one_in_(k)) gift = spell;
864 /* Nothing to study */
867 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
873 if (increment) spell += increment;
875 /* Learn the spell */
878 if (caster_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
879 else caster_ptr->spell_learned1 |= (1L << spell);
883 if (caster_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
884 else caster_ptr->spell_learned2 |= (1L << (spell - 32));
889 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
890 int old_exp = caster_ptr->spell_exp[spell];
891 int new_rank = EXP_LEVEL_UNSKILLED;
892 concptr name = exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME);
894 if (old_exp >= max_exp)
896 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
900 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
902 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
907 else if (old_exp >= SPELL_EXP_EXPERT)
909 caster_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
910 new_rank = EXP_LEVEL_MASTER;
912 else if (old_exp >= SPELL_EXP_SKILLED)
914 if (spell >= 32) caster_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
915 else caster_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
916 new_rank = EXP_LEVEL_EXPERT;
918 else if (old_exp >= SPELL_EXP_BEGINNER)
920 caster_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
921 new_rank = EXP_LEVEL_SKILLED;
925 caster_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
926 new_rank = EXP_LEVEL_BEGINNER;
928 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
932 /* Find the next open entry in "caster_ptr->spell_order[]" */
933 for (i = 0; i < 64; i++)
935 /* Stop at the first empty space */
936 if (caster_ptr->spell_order[i] == 99) break;
939 /* Add the spell to the known list */
940 caster_ptr->spell_order[i++] = spell;
942 /* Mention the result */
945 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
947 msg_format("%sを学んだ。",
948 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
952 msg_format("%sの%sを学んだ。",
953 exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME), p);
956 msg_format("You have learned the %s of %s.",
957 p, exe_spell(caster_ptr, increment ? caster_ptr->realm2 : caster_ptr->realm1, spell % 32, SPELL_NAME));
961 take_turn(caster_ptr, 100);
963 switch (mp_ptr->spell_book)
966 chg_virtue(caster_ptr, V_FAITH, 1);
969 chg_virtue(caster_ptr, V_UNLIFE, 1);
972 chg_virtue(caster_ptr, V_NATURE, 1);
975 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
981 /* One less spell available */
982 caster_ptr->learned_spells++;
985 caster_ptr->update |= (PU_SPELLS);
986 update_creature(caster_ptr);
988 /* Redraw object recall */
989 caster_ptr->window |= (PW_OBJECT);
994 * @brief 魔法を詠唱するコマンドのメインルーチン /
996 * @param caster_ptr プレーヤーへの参照ポインタ
999 void do_cmd_cast(player_type *caster_ptr)
1002 OBJECT_SUBTYPE_VALUE sval;
1007 REALM_IDX use_realm;
1008 MANA_POINT need_mana;
1012 const magic_type *s_ptr;
1015 bool over_exerted = FALSE;
1017 /* Require spell ability */
1018 if (!caster_ptr->realm1 && (caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE))
1020 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1024 if (caster_ptr->blind || no_lite(caster_ptr))
1026 if (caster_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(caster_ptr, FALSE);
1029 msg_print(_("目が見えない!", "You cannot see!"));
1035 if (cmd_limit_confused(caster_ptr)) return;
1036 if (caster_ptr->realm1 == REALM_HEX)
1038 if (hex_spell_fully(caster_ptr))
1041 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not cast more spells."));
1043 if (caster_ptr->lev >= 35) flag = stop_hex_spell(caster_ptr);
1048 if (caster_ptr->pclass == CLASS_FORCETRAINER)
1050 if (player_has_no_spellbooks(caster_ptr))
1052 confirm_use_force(caster_ptr, FALSE);
1057 prayer = spell_category_name(mp_ptr->spell_book);
1059 q = _("どの呪文書を使いますか? ", "Use which book? ");
1060 s = _("呪文書がない!", "You have no spell books!");
1062 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_INVEN | USE_FLOOR | (caster_ptr->pclass == CLASS_FORCETRAINER ? USE_FORCE : 0)), mp_ptr->spell_book);
1065 if (item == INVEN_FORCE) /* the_force */
1067 do_cmd_mind(caster_ptr);
1073 /* Access the item's sval */
1076 if ((caster_ptr->pclass != CLASS_SORCERER) && (caster_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1078 /* Track the object kind */
1079 object_kind_track(caster_ptr, o_ptr->k_idx);
1080 handle_stuff(caster_ptr);
1082 if ((caster_ptr->pclass == CLASS_SORCERER) || (caster_ptr->pclass == CLASS_RED_MAGE))
1083 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1084 else if (increment) realm = caster_ptr->realm2;
1085 else realm = caster_ptr->realm1;
1087 /* Ask for a spell */
1089 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1092 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1096 if (!get_spell(caster_ptr, &spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1100 msg_format("You don't know any %ss in that book.", prayer);
1105 use_realm = tval2realm(o_ptr->tval);
1106 if (use_realm == REALM_HEX)
1108 if (hex_spelling(caster_ptr, spell))
1110 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1115 if (!is_magic(use_realm))
1117 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1121 s_ptr = &mp_ptr->info[realm - 1][spell];
1124 /* Extract mana consumption rate */
1125 need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, realm);
1127 /* Verify "dangerous" spells */
1128 if (need_mana > caster_ptr->csp)
1130 if (flush_failure) flush();
1134 msg_format("その%sを%sのに十分なマジックポイントがない。", prayer,
1135 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1137 msg_format("You do not have enough mana to %s this %s.",
1138 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1143 if (!over_exert) return;
1146 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1149 /* Spell failure chance */
1150 chance = spell_chance(caster_ptr, spell, use_realm);
1152 /* Sufficient mana */
1153 if (need_mana <= caster_ptr->csp)
1156 caster_ptr->csp -= need_mana;
1158 else over_exerted = TRUE;
1159 caster_ptr->redraw |= (PR_MANA);
1162 if (randint0(100) < chance)
1164 if (flush_failure) flush();
1166 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1172 if (randint1(100) < chance) chg_virtue(caster_ptr, V_VITALITY, -1);
1175 if (randint1(100) < chance) chg_virtue(caster_ptr, V_UNLIFE, -1);
1178 if (randint1(100) < chance) chg_virtue(caster_ptr, V_NATURE, -1);
1181 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, 1);
1184 if (randint1(100) < chance) chg_virtue(caster_ptr, V_JUSTICE, -1);
1187 if (randint1(100) < chance) chg_virtue(caster_ptr, V_COMPASSION, -1);
1190 if (randint1(100) < chance) chg_virtue(caster_ptr, V_KNOWLEDGE, -1);
1194 /* Failure casting may activate some side effect */
1195 exe_spell(caster_ptr, realm, spell, SPELL_FAIL);
1198 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1200 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1201 wild_magic(caster_ptr, spell);
1203 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1205 if ((sval == 3) && one_in_(2))
1207 sanity_blast(caster_ptr, 0, TRUE);
1211 msg_print(_("痛い!", "It hurts!"));
1212 take_hit(caster_ptr, DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1214 if ((spell > 15) && one_in_(6) && !caster_ptr->hold_exp)
1215 lose_exp(caster_ptr, spell * 250);
1218 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1220 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1221 aggravate_monsters(caster_ptr, 0);
1223 if (randint1(100) >= chance)
1224 chg_virtue(caster_ptr, V_CHANCE, -1);
1230 /* Canceled spells cost neither a turn nor mana */
1231 if (!exe_spell(caster_ptr, realm, spell, SPELL_CAST)) return;
1233 if (randint1(100) < chance)
1234 chg_virtue(caster_ptr, V_CHANCE, 1);
1236 /* A spell was cast */
1238 (caster_ptr->spell_worked2 & (1L << spell)) :
1239 (caster_ptr->spell_worked1 & (1L << spell)))
1240 && (caster_ptr->pclass != CLASS_SORCERER)
1241 && (caster_ptr->pclass != CLASS_RED_MAGE))
1243 int e = s_ptr->sexp;
1245 /* The spell worked */
1246 if (realm == caster_ptr->realm1)
1248 caster_ptr->spell_worked1 |= (1L << spell);
1252 caster_ptr->spell_worked2 |= (1L << spell);
1255 gain_exp(caster_ptr, e * s_ptr->slevel);
1256 caster_ptr->window |= (PW_OBJECT);
1261 chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1262 chg_virtue(caster_ptr, V_COMPASSION, 1);
1263 chg_virtue(caster_ptr, V_VITALITY, 1);
1264 chg_virtue(caster_ptr, V_DILIGENCE, 1);
1267 chg_virtue(caster_ptr, V_UNLIFE, 1);
1268 chg_virtue(caster_ptr, V_JUSTICE, -1);
1269 chg_virtue(caster_ptr, V_FAITH, -1);
1270 chg_virtue(caster_ptr, V_VITALITY, -1);
1273 chg_virtue(caster_ptr, V_JUSTICE, -1);
1274 chg_virtue(caster_ptr, V_FAITH, -1);
1275 chg_virtue(caster_ptr, V_HONOUR, -1);
1276 chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1279 chg_virtue(caster_ptr, V_FAITH, 1);
1280 chg_virtue(caster_ptr, V_JUSTICE, 1);
1281 chg_virtue(caster_ptr, V_SACRIFICE, 1);
1282 chg_virtue(caster_ptr, V_HONOUR, 1);
1285 chg_virtue(caster_ptr, V_NATURE, 1);
1286 chg_virtue(caster_ptr, V_HARMONY, 1);
1289 chg_virtue(caster_ptr, V_JUSTICE, -1);
1290 chg_virtue(caster_ptr, V_FAITH, -1);
1291 chg_virtue(caster_ptr, V_HONOUR, -1);
1292 chg_virtue(caster_ptr, V_COMPASSION, -1);
1295 chg_virtue(caster_ptr, V_KNOWLEDGE, 1);
1302 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, 1);
1303 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, 1);
1304 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, 1);
1305 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_DILIGENCE, 1);
1308 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_UNLIFE, 1);
1309 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1310 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1311 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_VITALITY, -1);
1314 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1315 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1316 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1317 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_TEMPERANCE, -1);
1320 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, 1);
1321 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, 1);
1322 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_SACRIFICE, 1);
1323 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, 1);
1326 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_NATURE, 1);
1327 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HARMONY, 1);
1330 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_JUSTICE, -1);
1331 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_FAITH, -1);
1332 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_HONOUR, -1);
1333 if (randint1(100 + caster_ptr->lev) < need_mana) chg_virtue(caster_ptr, V_COMPASSION, -1);
1336 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1338 s16b cur_exp = caster_ptr->spell_exp[(increment ? 32 : 0) + spell];
1341 if (cur_exp < SPELL_EXP_BEGINNER)
1343 else if (cur_exp < SPELL_EXP_SKILLED)
1345 if ((caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
1348 else if (cur_exp < SPELL_EXP_EXPERT)
1350 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
1353 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1355 if (((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
1358 caster_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1362 take_turn(caster_ptr, 100);
1365 /* Over-exert the player */
1368 int oops = need_mana;
1371 caster_ptr->csp = 0;
1372 caster_ptr->csp_frac = 0;
1374 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1376 /* Hack -- Bypass free action */
1377 (void)set_paralyzed(caster_ptr, caster_ptr->paralyzed + randint1(5 * oops + 1));
1382 chg_virtue(caster_ptr, V_VITALITY, -10);
1385 chg_virtue(caster_ptr, V_UNLIFE, -10);
1388 chg_virtue(caster_ptr, V_JUSTICE, 10);
1391 chg_virtue(caster_ptr, V_NATURE, -10);
1394 chg_virtue(caster_ptr, V_JUSTICE, -10);
1397 chg_virtue(caster_ptr, V_COMPASSION, 10);
1400 chg_virtue(caster_ptr, V_KNOWLEDGE, -10);
1404 /* Damage CON (possibly permanently) */
1405 if (randint0(100) < 50)
1407 bool perm = (randint0(100) < 25);
1409 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1411 /* Reduce constitution */
1412 (void)dec_stat(caster_ptr, A_CON, 15 + randint1(10), perm);
1416 caster_ptr->window |= (PW_PLAYER);
1417 caster_ptr->window |= (PW_SPELL);