3 /* Purpose: Inventory commands */
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
20 void do_cmd_inven(void)
25 /* Note that we are in "inventory" mode */
28 #ifdef ALLOW_EASY_FLOOR
30 /* Note that we are in "inventory" mode */
31 if (easy_floor) command_wrk = (USE_INVEN);
33 #endif /* ALLOW_EASY_FLOOR */
38 /* Hack -- show empty slots */
39 item_tester_full = TRUE;
41 /* Display the inventory */
44 /* Hack -- hide empty slots */
45 item_tester_full = FALSE;
48 sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
49 lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
50 (p_ptr->total_weight * 100) / weight_limit());
52 sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ",
53 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
54 (p_ptr->total_weight * 100) / weight_limit());
61 /* Get a new command */
62 command_new = inkey();
68 /* Process "Escape" */
69 if (command_new == ESCAPE)
74 Term_get_size(&wid, &hgt);
78 command_gap = wid - 30;
81 /* Process normal keys */
84 /* Hack -- Use "display" mode */
93 void do_cmd_equip(void)
98 /* Note that we are in "equipment" mode */
101 #ifdef ALLOW_EASY_FLOOR
103 /* Note that we are in "equipment" mode */
104 if (easy_floor) command_wrk = (USE_EQUIP);
106 #endif /* ALLOW_EASY_FLOOR */
108 /* Save the screen */
111 /* Hack -- show empty slots */
112 item_tester_full = TRUE;
114 /* Display the equipment */
117 /* Hack -- undo the hack above */
118 item_tester_full = FALSE;
122 sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
123 lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
124 (p_ptr->total_weight * 100) / weight_limit());
126 sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ",
127 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
128 (p_ptr->total_weight * 100) / weight_limit());
135 /* Get a new command */
136 command_new = inkey();
138 /* Restore the screen */
142 /* Process "Escape" */
143 if (command_new == ESCAPE)
148 Term_get_size(&wid, &hgt);
152 command_gap = wid - 30;
155 /* Process normal keys */
158 /* Enter "display" mode */
165 * The "wearable" tester
167 static bool item_tester_hook_wear(object_type *o_ptr)
169 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ABUNAI_MIZUGI))
170 if (p_ptr->psex == SEX_MALE) return FALSE;
172 /* Check for a usable slot */
173 if (wield_slot(o_ptr) >= INVEN_RARM) return (TRUE);
175 /* Assume not wearable */
180 static bool item_tester_hook_mochikae(object_type *o_ptr)
182 /* Check for a usable slot */
183 if (((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD)) ||
184 (o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CAPTURE) ||
185 (o_ptr->tval == TV_CARD)) return (TRUE);
187 /* Assume not wearable */
192 static bool item_tester_hook_melee_weapon(object_type *o_ptr)
194 /* Check for a usable slot */
195 if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD))return (TRUE);
197 /* Assume not wearable */
202 bool select_ring_slot = FALSE;
205 * Wield or wear a single item from the pack or floor
207 void do_cmd_wield(void)
218 char o_name[MAX_NLEN];
222 int need_switch_wielding = 0;
224 if (p_ptr->special_defense & KATA_MUSOU)
226 set_action(ACTION_NONE);
229 /* Restrict the choices */
230 item_tester_hook = item_tester_hook_wear;
234 q = "¤É¤ì¤òÁõÈ÷¤·¤Þ¤¹¤«? ";
235 s = "ÁõÈ÷²Äǽ¤Ê¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
237 q = "Wear/Wield which item? ";
238 s = "You have nothing you can wear or wield.";
241 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
243 /* Get the item (in the pack) */
246 o_ptr = &inventory[item];
249 /* Get the item (on the floor) */
252 o_ptr = &o_list[0 - item];
257 slot = wield_slot(o_ptr);
261 /* Shields and some misc. items */
266 if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
268 /* Restrict the choices */
269 item_tester_hook = item_tester_hook_melee_weapon;
270 item_tester_no_ryoute = TRUE;
272 /* Choose a weapon from the equipment only */
274 q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?";
277 q = "Replace which weapon? ";
281 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
282 if (slot == INVEN_RARM) need_switch_wielding = INVEN_LARM;
285 else if (buki_motteruka(INVEN_LARM)) slot = INVEN_RARM;
287 /* Both arms are already used by non-weapon */
288 else if (inventory[INVEN_RARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_RARM]) &&
289 inventory[INVEN_LARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_LARM]))
291 /* Restrict the choices */
292 item_tester_hook = item_tester_hook_mochikae;
296 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
299 q = "Equip which hand? ";
303 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
312 /* Asking for dual wielding */
313 if (slot == INVEN_LARM)
316 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_RARM;
318 if (!get_check("Dual wielding? ")) slot = INVEN_RARM;
322 else if (!inventory[INVEN_RARM].k_idx && buki_motteruka(INVEN_LARM))
325 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_LARM;
327 if (!get_check("Dual wielding? ")) slot = INVEN_LARM;
331 /* Both arms are already used */
332 else if (inventory[INVEN_LARM].k_idx && inventory[INVEN_RARM].k_idx)
334 /* Restrict the choices */
335 item_tester_hook = item_tester_hook_mochikae;
339 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
342 q = "Equip which hand? ";
346 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
347 if ((slot == INVEN_LARM) && !buki_motteruka(INVEN_RARM))
348 need_switch_wielding = INVEN_RARM;
354 /* Choose a ring slot */
355 if (inventory[INVEN_LEFT].k_idx && inventory[INVEN_RIGHT].k_idx)
358 q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?";
360 q = "Replace which ring? ";
366 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
368 q = "Equip which hand? ";
378 /* Restrict the choices */
379 select_ring_slot = TRUE;
380 item_tester_no_ryoute = TRUE;
382 if (!get_item(&slot, q, s, (USE_EQUIP)))
384 select_ring_slot = FALSE;
387 select_ring_slot = FALSE;
391 /* Prevent wielding into a cursed slot */
392 if (object_is_cursed(&inventory[slot]))
395 object_desc(o_name, &inventory[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY));
399 msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£",
400 describe_use(slot) , o_name );
402 msg_format("The %s you are %s appears to be cursed.",
403 o_name, describe_use(slot));
406 /* Cancel the command */
410 if (object_is_cursed(o_ptr) && confirm_wear &&
411 (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
413 char dummy[MAX_NLEN+80];
416 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
419 sprintf(dummy, "ËÜÅö¤Ë%s{¼ö¤ï¤ì¤Æ¤¤¤ë}¤ò»È¤¤¤Þ¤¹¤«¡©", o_name);
421 sprintf(dummy, "Really use the %s {cursed}? ", o_name);
424 if (!get_check(dummy)) return;
427 if ((o_ptr->name1 == ART_STONEMASK) && object_is_known(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
429 char dummy[MAX_NLEN+80];
432 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
435 sprintf(dummy, "%s¤òÁõÈ÷¤¹¤ë¤ÈµÛ·ìµ´¤Ë¤Ê¤ê¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name);
437 msg_format("%s will transforms you into a vampire permanently when equiped.", o_name);
438 sprintf(dummy, "Do you become a vampire?");
441 if (!get_check(dummy)) return;
444 if (need_switch_wielding && !object_is_cursed(&inventory[need_switch_wielding]))
446 object_type *slot_o_ptr = &inventory[slot];
447 object_type *switch_o_ptr = &inventory[need_switch_wielding];
448 object_type object_tmp;
449 object_type *otmp_ptr = &object_tmp;
450 char switch_name[MAX_NLEN];
452 object_desc(switch_name, switch_o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
454 object_copy(otmp_ptr, switch_o_ptr);
455 object_copy(switch_o_ptr, slot_o_ptr);
456 object_copy(slot_o_ptr, otmp_ptr);
458 msg_format("%s¤ò%s¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", switch_name, (slot == INVEN_RARM) ? (left_hander ? "º¸¼ê" : "±¦¼ê") : (left_hander ? "±¦¼ê" : "º¸¼ê"));
460 msg_format("You wield %s at %s hand.", switch_name, (slot == INVEN_RARM) ? (left_hander ? "left" : "right") : (left_hander ? "right" : "left"));
463 slot = need_switch_wielding;
466 /* Check if completed a quest */
467 for (i = 0; i < max_quests; i++)
469 if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) &&
470 (quest[i].status == QUEST_STATUS_TAKEN) &&
471 (quest[i].k_idx == o_ptr->name1))
473 if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_C, i, NULL);
474 quest[i].status = QUEST_STATUS_COMPLETED;
475 quest[i].complev = (byte)p_ptr->lev;
477 msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
479 msg_print("You completed the quest!");
486 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
488 identify_item(o_ptr);
490 /* Auto-inscription */
491 autopick_alter_item(item, FALSE);
497 /* Get local object */
500 /* Obtain local object */
501 object_copy(q_ptr, o_ptr);
503 /* Modify quantity */
506 /* Decrease the item (from the pack) */
509 inven_item_increase(item, -1);
510 inven_item_optimize(item);
513 /* Decrease the item (from the floor) */
516 floor_item_increase(0 - item, -1);
517 floor_item_optimize(0 - item);
520 /* Access the wield slot */
521 o_ptr = &inventory[slot];
523 /* Take off existing item */
526 /* Take off existing item */
527 (void)inven_takeoff(slot, 255);
530 /* Wear the new stuff */
531 object_copy(o_ptr, q_ptr);
533 /* Increase the weight */
534 p_ptr->total_weight += q_ptr->weight;
536 /* Increment the equip counter by hand */
540 #define STR_WIELD_RARM "%s(%c)¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿¡£"
541 #define STR_WIELD_LARM "%s(%c)¤òº¸¼ê¤ËÁõÈ÷¤·¤¿¡£"
542 #define STR_WIELD_ARMS "%s(%c)¤òξ¼ê¤Ç¹½¤¨¤¿¡£"
544 #define STR_WIELD_RARM "You are wielding %s (%c) in your right hand."
545 #define STR_WIELD_LARM "You are wielding %s (%c) in your left hand."
546 #define STR_WIELD_ARMS "You are wielding %s (%c) with both hands."
549 /* Where is the item now */
553 if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_LARM) && CAN_TWO_HANDS_WIELDING())
554 act = STR_WIELD_ARMS;
556 act = (left_hander ? STR_WIELD_LARM : STR_WIELD_RARM);
560 if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_RARM) && CAN_TWO_HANDS_WIELDING())
561 act = STR_WIELD_ARMS;
563 act = (left_hander ? STR_WIELD_RARM : STR_WIELD_LARM);
568 act = "%s(%c)¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿¡£";
570 act = "You are shooting with %s (%c).";
576 act = "%s(%c)¤ò¸÷¸»¤Ë¤·¤¿¡£";
578 act = "Your light source is %s (%c).";
584 act = "%s(%c)¤òÁõÈ÷¤·¤¿¡£";
586 act = "You are wearing %s (%c).";
591 /* Describe the result */
592 object_desc(o_name, o_ptr, 0);
595 msg_format(act, o_name, index_to_label(slot));
599 if (object_is_cursed(o_ptr))
601 /* Warn the player */
603 msg_print("¤¦¤ï¡ª ¤¹¤µ¤Þ¤¸¤¯Î䤿¤¤¡ª");
605 msg_print("Oops! It feels deathly cold!");
609 chg_virtue(V_HARMONY, -1);
612 o_ptr->ident |= (IDENT_SENSE);
615 /* The Stone Mask make the player turn into a vampire! */
616 if ((o_ptr->name1 == ART_STONEMASK) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
618 /* Turn into a vampire */
619 change_race(RACE_VAMPIRE, "");
622 /* Recalculate bonuses */
623 p_ptr->update |= (PU_BONUS);
625 /* Recalculate torch */
626 p_ptr->update |= (PU_TORCH);
628 /* Recalculate mana */
629 p_ptr->update |= (PU_MANA);
631 p_ptr->redraw |= (PR_EQUIPPY);
634 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
640 void kamaenaoshi(int item)
642 object_type *o_ptr, *new_o_ptr;
643 char o_name[MAX_NLEN];
645 if (item == INVEN_RARM)
647 if (buki_motteruka(INVEN_LARM))
649 o_ptr = &inventory[INVEN_LARM];
650 object_desc(o_name, o_ptr, 0);
652 if (!object_is_cursed(o_ptr))
654 new_o_ptr = &inventory[INVEN_RARM];
655 object_copy(new_o_ptr, o_ptr);
656 p_ptr->total_weight += o_ptr->weight;
657 inven_item_increase(INVEN_LARM, -((int)o_ptr->number));
658 inven_item_optimize(INVEN_LARM);
659 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
661 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
663 msg_format("You are wielding %s with both hands.", o_name);
667 msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê"));
669 msg_format("You are wielding %s in your %s hand.", o_name, (left_hander ? "left":"right"));
674 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
676 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
678 msg_format("You are wielding %s with both hands.", o_name);
683 else if (item == INVEN_LARM)
685 o_ptr = &inventory[INVEN_RARM];
686 if (o_ptr->k_idx) object_desc(o_name, o_ptr, 0);
688 if (buki_motteruka(INVEN_RARM))
690 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
692 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
694 msg_format("You are wielding %s with both hands.", o_name);
697 else if (!(empty_hands(FALSE) & EMPTY_HAND_RARM) && !object_is_cursed(o_ptr))
699 new_o_ptr = &inventory[INVEN_LARM];
700 object_copy(new_o_ptr, o_ptr);
701 p_ptr->total_weight += o_ptr->weight;
702 inven_item_increase(INVEN_RARM, -((int)o_ptr->number));
703 inven_item_optimize(INVEN_RARM);
705 msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name);
707 msg_format("You switched hand of %s.", o_name);
717 void do_cmd_takeoff(void)
725 if (p_ptr->special_defense & KATA_MUSOU)
727 set_action(ACTION_NONE);
730 item_tester_no_ryoute = TRUE;
733 q = "¤É¤ì¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤Þ¤¹¤«? ";
734 s = "¤Ï¤º¤»¤ëÁõÈ÷¤¬¤Ê¤¤¡£";
736 q = "Take off which item? ";
737 s = "You are not wearing anything to take off.";
740 if (!get_item(&item, q, s, (USE_EQUIP))) return;
742 /* Get the item (in the pack) */
745 o_ptr = &inventory[item];
748 /* Get the item (on the floor) */
751 o_ptr = &o_list[0 - item];
756 if (object_is_cursed(o_ptr))
758 if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER))
762 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
764 msg_print("Hmmm, it seems to be cursed.");
771 if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && one_in_(7)) || one_in_(4))
774 msg_print("¼ö¤ï¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤·¤¿¡ª");
776 msg_print("You teared a cursed equipment off by sheer strength!");
779 /* Hack -- Assume felt */
780 o_ptr->ident |= (IDENT_SENSE);
782 o_ptr->curse_flags = 0L;
785 o_ptr->feeling = FEEL_NONE;
787 /* Recalculate the bonuses */
788 p_ptr->update |= (PU_BONUS);
791 p_ptr->window |= (PW_EQUIP);
794 msg_print("¼ö¤¤¤òÂǤÁÇˤä¿¡£");
796 msg_print("You break the curse.");
802 msg_print("ÁõÈ÷¤ò³°¤»¤Ê¤«¤Ã¤¿¡£");
804 msg_print("You couldn't remove the equipment.");
811 /* Take a partial turn */
814 /* Take off the item */
815 (void)inven_takeoff(item, 255);
821 p_ptr->redraw |= (PR_EQUIPPY);
828 void do_cmd_drop(void)
836 if (p_ptr->special_defense & KATA_MUSOU)
838 set_action(ACTION_NONE);
841 item_tester_no_ryoute = TRUE;
844 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÍî¤È¤·¤Þ¤¹¤«? ";
845 s = "Íî¤È¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
847 q = "Drop which item? ";
848 s = "You have nothing to drop.";
851 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN))) return;
853 /* Get the item (in the pack) */
856 o_ptr = &inventory[item];
859 /* Get the item (on the floor) */
862 o_ptr = &o_list[0 - item];
866 /* Hack -- Cannot remove cursed items */
867 if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
871 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
873 msg_print("Hmmm, it seems to be cursed.");
882 /* See how many items */
883 if (o_ptr->number > 1)
886 amt = get_quantity(NULL, o_ptr->number);
888 /* Allow user abort */
889 if (amt <= 0) return;
893 /* Take a partial turn */
896 /* Drop (some of) the item */
897 inven_drop(item, amt);
899 if (item >= INVEN_RARM)
905 p_ptr->redraw |= (PR_EQUIPPY);
909 static bool high_level_book(object_type *o_ptr)
911 if ((o_ptr->tval == TV_LIFE_BOOK) ||
912 (o_ptr->tval == TV_SORCERY_BOOK) ||
913 (o_ptr->tval == TV_NATURE_BOOK) ||
914 (o_ptr->tval == TV_CHAOS_BOOK) ||
915 (o_ptr->tval == TV_DEATH_BOOK) ||
916 (o_ptr->tval == TV_TRUMP_BOOK) ||
917 (o_ptr->tval == TV_CRAFT_BOOK) ||
918 (o_ptr->tval == TV_DAEMON_BOOK) ||
919 (o_ptr->tval == TV_CRUSADE_BOOK) ||
920 (o_ptr->tval == TV_MUSIC_BOOK))
935 void do_cmd_destroy(void)
944 object_type *q_ptr = &forge;
946 char o_name[MAX_NLEN];
948 char out_val[MAX_NLEN+40];
952 if (p_ptr->special_defense & KATA_MUSOU)
954 set_action(ACTION_NONE);
957 /* Hack -- force destruction */
958 if (command_arg > 0) force = TRUE;
963 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²õ¤·¤Þ¤¹¤«? ";
964 s = "²õ¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
966 q = "Destroy which item? ";
967 s = "You have nothing to destroy.";
970 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
972 /* Get the item (in the pack) */
975 o_ptr = &inventory[item];
978 /* Get the item (on the floor) */
981 o_ptr = &o_list[0 - item];
984 /* Verify unless quantity given beforehand */
985 if (!force && (confirm_destroy || (object_value(o_ptr) > 0)))
987 object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
989 /* Make a verification */
992 "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? [y/n/Auto]",
994 "Really destroy %s? [y/n/Auto]",
1000 /* HACK : Add the line to message buffer */
1001 message_add(out_val);
1002 p_ptr->window |= (PW_MESSAGE);
1005 /* Get an acceptable answer */
1015 /* Erase the prompt */
1019 if (i == 'y' || i == 'Y')
1023 if (i == ESCAPE || i == 'n' || i == 'N')
1030 /* Add an auto-destroy preference line */
1031 if (autopick_autoregister(o_ptr))
1033 /* Auto-destroy it */
1034 autopick_alter_item(item, TRUE);
1037 /* The object is already destroyed. */
1040 } /* while (TRUE) */
1043 /* See how many items */
1044 if (o_ptr->number > 1)
1046 /* Get a quantity */
1047 amt = get_quantity(NULL, o_ptr->number);
1049 /* Allow user abort */
1050 if (amt <= 0) return;
1054 /* Describe the object */
1055 old_number = o_ptr->number;
1056 o_ptr->number = amt;
1057 object_desc(o_name, o_ptr, 0);
1058 o_ptr->number = old_number;
1063 /* Artifacts cannot be destroyed */
1064 if (!can_player_destroy_object(o_ptr))
1070 msg_format("%s¤ÏÇ˲õÉÔ²Äǽ¤À¡£", o_name);
1072 msg_format("You cannot destroy %s.", o_name);
1079 object_copy(q_ptr, o_ptr);
1083 msg_format("%s¤ò²õ¤·¤¿¡£", o_name);
1085 msg_format("You destroy %s.", o_name);
1088 sound(SOUND_DESTITEM);
1090 /* Reduce the charges of rods/wands */
1091 reduce_charges(o_ptr, amt);
1093 /* Eliminate the item (from the pack) */
1096 inven_item_increase(item, -amt);
1097 inven_item_describe(item);
1098 inven_item_optimize(item);
1101 /* Eliminate the item (from the floor) */
1104 floor_item_increase(0 - item, -amt);
1105 floor_item_describe(0 - item);
1106 floor_item_optimize(0 - item);
1109 if (high_level_book(q_ptr))
1111 bool gain_expr = FALSE;
1113 if (p_ptr->prace == RACE_ANDROID)
1116 else if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
1120 else if (p_ptr->pclass == CLASS_PALADIN)
1122 if (is_good_realm(p_ptr->realm1))
1124 if (!is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1128 if (is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1132 if (gain_expr && (p_ptr->exp < PY_MAX_EXP))
1134 s32b tester_exp = p_ptr->max_exp / 20;
1135 if (tester_exp > 10000) tester_exp = 10000;
1136 if (q_ptr->sval < 3) tester_exp /= 4;
1137 if (tester_exp<1) tester_exp = 1;
1140 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1142 msg_print("You feel more experienced.");
1145 gain_exp(tester_exp * amt);
1147 if (high_level_book(q_ptr) && q_ptr->tval == TV_LIFE_BOOK)
1149 chg_virtue(V_UNLIFE, 1);
1150 chg_virtue(V_VITALITY, -1);
1152 else if (high_level_book(q_ptr) && q_ptr->tval == TV_DEATH_BOOK)
1154 chg_virtue(V_UNLIFE, -1);
1155 chg_virtue(V_VITALITY, 1);
1158 if (q_ptr->to_a || q_ptr->to_h || q_ptr->to_d)
1159 chg_virtue(V_ENCHANT, -1);
1161 if (object_value_real(q_ptr) > 30000)
1162 chg_virtue(V_SACRIFICE, 2);
1164 else if (object_value_real(q_ptr) > 10000)
1165 chg_virtue(V_SACRIFICE, 1);
1168 if (q_ptr->to_a != 0 || q_ptr->to_d != 0 || q_ptr->to_h != 0)
1169 chg_virtue(V_HARMONY, 1);
1171 if (item >= INVEN_RARM) calc_android_exp();
1176 * Observe an item which has been *identify*-ed
1178 void do_cmd_observe(void)
1184 char o_name[MAX_NLEN];
1188 item_tester_no_ryoute = TRUE;
1191 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«? ";
1192 s = "Ä´¤Ù¤é¤ì¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1194 q = "Examine which item? ";
1195 s = "You have nothing to examine.";
1198 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1200 /* Get the item (in the pack) */
1203 o_ptr = &inventory[item];
1206 /* Get the item (on the floor) */
1209 o_ptr = &o_list[0 - item];
1213 /* Require full knowledge */
1214 if (!(o_ptr->ident & IDENT_MENTAL))
1217 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£");
1219 msg_print("You have no special knowledge about that item.");
1227 object_desc(o_name, o_ptr, 0);
1231 msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name);
1233 msg_format("Examining %s...", o_name);
1236 /* Describe it fully */
1238 if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
1240 if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("You see nothing special.");
1248 * Remove the inscription from an object
1249 * XXX Mention item (when done)?
1251 void do_cmd_uninscribe(void)
1259 item_tester_no_ryoute = TRUE;
1262 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎÌäò¾Ã¤·¤Þ¤¹¤«? ";
1263 s = "Ìäò¾Ã¤»¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1265 q = "Un-inscribe which item? ";
1266 s = "You have nothing to un-inscribe.";
1269 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1271 /* Get the item (in the pack) */
1274 o_ptr = &inventory[item];
1277 /* Get the item (on the floor) */
1280 o_ptr = &o_list[0 - item];
1283 /* Nothing to remove */
1284 if (!o_ptr->inscription)
1287 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ï¾Ã¤¹¤Ù¤Ì䬤ʤ¤¡£");
1289 msg_print("That item had no inscription to remove.");
1297 msg_print("Ìäò¾Ã¤·¤¿¡£");
1299 msg_print("Inscription removed.");
1303 /* Remove the incription */
1304 o_ptr->inscription = 0;
1306 /* Combine the pack */
1307 p_ptr->notice |= (PN_COMBINE);
1310 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1312 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1313 p_ptr->update |= (PU_BONUS);
1319 * Inscribe an object with a comment
1321 void do_cmd_inscribe(void)
1327 char o_name[MAX_NLEN];
1333 item_tester_no_ryoute = TRUE;
1336 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? ";
1337 s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1339 q = "Inscribe which item? ";
1340 s = "You have nothing to inscribe.";
1343 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1345 /* Get the item (in the pack) */
1348 o_ptr = &inventory[item];
1351 /* Get the item (on the floor) */
1354 o_ptr = &o_list[0 - item];
1357 /* Describe the activity */
1358 object_desc(o_name, o_ptr, OD_OMIT_INSCRIPTION);
1362 msg_format("%s¤ËÌäò¹ï¤à¡£", o_name);
1364 msg_format("Inscribing %s.", o_name);
1369 /* Start with nothing */
1370 strcpy(out_val, "");
1372 /* Use old inscription */
1373 if (o_ptr->inscription)
1375 /* Start with the old inscription */
1376 strcpy(out_val, quark_str(o_ptr->inscription));
1379 /* Get a new inscription (possibly empty) */
1381 if (get_string("ÌÃ: ", out_val, 80))
1383 if (get_string("Inscription: ", out_val, 80))
1386 /* Save the inscription */
1387 o_ptr->inscription = quark_add(out_val);
1389 /* Combine the pack */
1390 p_ptr->notice |= (PN_COMBINE);
1393 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1395 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1396 p_ptr->update |= (PU_BONUS);
1403 * An "item_tester_hook" for refilling lanterns
1405 static bool item_tester_refill_lantern(object_type *o_ptr)
1407 /* Flasks of oil are okay */
1408 if (o_ptr->tval == TV_FLASK) return (TRUE);
1410 /* Laterns are okay */
1411 if ((o_ptr->tval == TV_LITE) &&
1412 (o_ptr->sval == SV_LITE_LANTERN)) return (TRUE);
1414 /* Assume not okay */
1420 * Refill the players lamp (from the pack or floor)
1422 static void do_cmd_refill_lamp(void)
1432 /* Restrict the choices */
1433 item_tester_hook = item_tester_refill_lantern;
1437 q = "¤É¤ÎÌý¤Ä¤Ü¤«¤éÃí¤®¤Þ¤¹¤«? ";
1438 s = "Ìý¤Ä¤Ü¤¬¤Ê¤¤¡£";
1440 q = "Refill with which flask? ";
1441 s = "You have no flasks of oil.";
1444 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1446 /* Get the item (in the pack) */
1449 o_ptr = &inventory[item];
1452 /* Get the item (on the floor) */
1455 o_ptr = &o_list[0 - item];
1459 /* Take a partial turn */
1462 /* Access the lantern */
1463 j_ptr = &inventory[INVEN_LITE];
1466 j_ptr->xtra4 += o_ptr->xtra4;
1470 msg_print("¥é¥ó¥×¤ËÌý¤òÃí¤¤¤À¡£");
1472 msg_print("You fuel your lamp.");
1476 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
1480 msg_print("¥é¥ó¥×¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1482 msg_print("Your lamp has gone out!");
1485 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
1489 msg_print("¤·¤«¤·¥é¥ó¥×¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
1491 msg_print("Curiously, your lamp doesn't light.");
1494 else if (j_ptr->xtra4 >= FUEL_LAMP)
1496 j_ptr->xtra4 = FUEL_LAMP;
1498 msg_print("¥é¥ó¥×¤ÎÌý¤Ï°ìÇÕ¤À¡£");
1500 msg_print("Your lamp is full.");
1505 /* Decrease the item (from the pack) */
1508 inven_item_increase(item, -1);
1509 inven_item_describe(item);
1510 inven_item_optimize(item);
1513 /* Decrease the item (from the floor) */
1516 floor_item_increase(0 - item, -1);
1517 floor_item_describe(0 - item);
1518 floor_item_optimize(0 - item);
1521 /* Recalculate torch */
1522 p_ptr->update |= (PU_TORCH);
1527 * An "item_tester_hook" for refilling torches
1529 static bool item_tester_refill_torch(object_type *o_ptr)
1531 /* Torches are okay */
1532 if ((o_ptr->tval == TV_LITE) &&
1533 (o_ptr->sval == SV_LITE_TORCH)) return (TRUE);
1535 /* Assume not okay */
1541 * Refuel the players torch (from the pack or floor)
1543 static void do_cmd_refill_torch(void)
1553 /* Restrict the choices */
1554 item_tester_hook = item_tester_refill_torch;
1558 q = "¤É¤Î¾¾ÌÀ¤ÇÌÀ¤«¤ê¤ò¶¯¤á¤Þ¤¹¤«? ";
1559 s = "¾¤Ë¾¾ÌÀ¤¬¤Ê¤¤¡£";
1561 q = "Refuel with which torch? ";
1562 s = "You have no extra torches.";
1565 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1567 /* Get the item (in the pack) */
1570 o_ptr = &inventory[item];
1573 /* Get the item (on the floor) */
1576 o_ptr = &o_list[0 - item];
1580 /* Take a partial turn */
1583 /* Access the primary torch */
1584 j_ptr = &inventory[INVEN_LITE];
1587 j_ptr->xtra4 += o_ptr->xtra4 + 5;
1591 msg_print("¾¾ÌÀ¤ò·ë¹ç¤·¤¿¡£");
1593 msg_print("You combine the torches.");
1598 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
1602 msg_print("¾¾ÌÀ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1604 msg_print("Your torch has gone out!");
1607 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
1611 msg_print("¤·¤«¤·¾¾ÌÀ¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
1613 msg_print("Curiously, your torche don't light.");
1616 /* Over-fuel message */
1617 else if (j_ptr->xtra4 >= FUEL_TORCH)
1619 j_ptr->xtra4 = FUEL_TORCH;
1621 msg_print("¾¾ÌÀ¤Î¼÷Ì¿¤Ï½½Ê¬¤À¡£");
1623 msg_print("Your torch is fully fueled.");
1628 /* Refuel message */
1632 msg_print("¾¾ÌÀ¤Ï¤¤¤Ã¤½¤¦ÌÀ¤ë¤¯µ±¤¤¤¿¡£");
1634 msg_print("Your torch glows more brightly.");
1639 /* Decrease the item (from the pack) */
1642 inven_item_increase(item, -1);
1643 inven_item_describe(item);
1644 inven_item_optimize(item);
1647 /* Decrease the item (from the floor) */
1650 floor_item_increase(0 - item, -1);
1651 floor_item_describe(0 - item);
1652 floor_item_optimize(0 - item);
1655 /* Recalculate torch */
1656 p_ptr->update |= (PU_TORCH);
1661 * Refill the players lamp, or restock his torches
1663 void do_cmd_refill(void)
1668 o_ptr = &inventory[INVEN_LITE];
1670 if (p_ptr->special_defense & KATA_MUSOU)
1672 set_action(ACTION_NONE);
1676 if (o_ptr->tval != TV_LITE)
1679 msg_print("¸÷¸»¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£");
1681 msg_print("You are not wielding a light.");
1687 else if (o_ptr->sval == SV_LITE_LANTERN)
1689 do_cmd_refill_lamp();
1693 else if (o_ptr->sval == SV_LITE_TORCH)
1695 do_cmd_refill_torch();
1698 /* No torch to refill */
1702 msg_print("¤³¤Î¸÷¸»¤Ï¼÷Ì¿¤ò±ä¤Ð¤»¤Ê¤¤¡£");
1704 msg_print("Your light cannot be refilled.");
1714 void do_cmd_target(void)
1717 if (target_set(TARGET_KILL))
1720 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
1722 msg_print("Target Selected.");
1727 /* Target aborted */
1731 msg_print("¥¿¡¼¥²¥Ã¥È²ò½ü¡£");
1733 msg_print("Target Aborted.");
1744 void do_cmd_look(void)
1747 if (target_set(TARGET_LOOK))
1750 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
1752 msg_print("Target Selected.");
1761 * Allow the player to examine other sectors on the map
1763 void do_cmd_locate(void)
1765 int dir, y1, x1, y2, x2;
1774 get_screen_size(&wid, &hgt);
1777 /* Start at current panel */
1778 y2 = y1 = panel_row_min;
1779 x2 = x1 = panel_col_min;
1781 /* Show panels until done */
1784 /* Describe the location */
1785 if ((y2 == y1) && (x2 == x1))
1788 strcpy(tmp_val, "¿¿¾å");
1797 sprintf(tmp_val, "%s%s",
1798 ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""),
1799 ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : ""));
1801 sprintf(tmp_val, "%s%s of",
1802 ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""),
1803 ((x2 < x1) ? " West" : (x2 > x1) ? " East" : ""));
1808 /* Prepare to ask which way to look */
1811 "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?",
1813 "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?",
1816 y2 / (hgt / 2), y2 % (hgt / 2),
1817 x2 / (wid / 2), x2 % (wid / 2), tmp_val);
1819 /* Assume no direction */
1822 /* Get a direction */
1827 /* Get a command (or Cancel) */
1828 if (!get_com(out_val, &command, TRUE)) break;
1830 /* Extract the action (if any) */
1831 dir = get_keymap_dir(command);
1840 /* Apply the motion */
1841 if (change_panel(ddy[dir], ddx[dir]))
1849 /* Recenter the map around the player */
1853 p_ptr->update |= (PU_MONSTERS);
1856 p_ptr->redraw |= (PR_MAP);
1859 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1868 * Sorting hook -- Comp function -- see below
1870 * We use "u" to point to array of monster indexes,
1871 * and "v" to select the type of sorting to perform on "u".
1873 bool ang_sort_comp_hook(vptr u, vptr v, int a, int b)
1875 u16b *who = (u16b*)(u);
1877 u16b *why = (u16b*)(v);
1884 /* Sort by player kills */
1887 /* Extract player kills */
1888 z1 = r_info[w1].r_pkills;
1889 z2 = r_info[w2].r_pkills;
1891 /* Compare player kills */
1892 if (z1 < z2) return (TRUE);
1893 if (z1 > z2) return (FALSE);
1897 /* Sort by total kills */
1900 /* Extract total kills */
1901 z1 = r_info[w1].r_tkills;
1902 z2 = r_info[w2].r_tkills;
1904 /* Compare total kills */
1905 if (z1 < z2) return (TRUE);
1906 if (z1 > z2) return (FALSE);
1910 /* Sort by monster level */
1913 /* Extract levels */
1914 z1 = r_info[w1].level;
1915 z2 = r_info[w2].level;
1917 /* Compare levels */
1918 if (z1 < z2) return (TRUE);
1919 if (z1 > z2) return (FALSE);
1923 /* Sort by monster experience */
1926 /* Extract experience */
1927 z1 = r_info[w1].mexp;
1928 z2 = r_info[w2].mexp;
1930 /* Compare experience */
1931 if (z1 < z2) return (TRUE);
1932 if (z1 > z2) return (FALSE);
1936 /* Compare indexes */
1942 * Sorting hook -- Swap function -- see below
1944 * We use "u" to point to array of monster indexes,
1945 * and "v" to select the type of sorting to perform.
1947 void ang_sort_swap_hook(vptr u, vptr v, int a, int b)
1949 u16b *who = (u16b*)(u);
1965 * Identify a character, allow recall of monsters
1967 * Several "special" responses recall "multiple" monsters:
1969 * ^U (all unique monsters)
1970 * ^N (all non-unique monsters)
1972 * The responses may be sorted in several ways, see below.
1974 * Note that the player ghosts are ignored. XXX XXX XXX
1976 void do_cmd_query_symbol(void)
1988 bool recall = FALSE;
1993 /* Get a character, or abort */
1995 if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^R¾èÇÏ,^M̾Á°): ", &sym, FALSE)) return;
1997 if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) return;
2000 /* Find that character info, and describe it */
2001 for (i = 0; ident_info[i]; ++i)
2003 if (sym == ident_info[i][0]) break;
2007 if (sym == KTRL('A'))
2011 strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2013 strcpy(buf, "Full monster list.");
2016 else if (sym == KTRL('U'))
2020 strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2022 strcpy(buf, "Unique monster list.");
2025 else if (sym == KTRL('N'))
2029 strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2031 strcpy(buf, "Non-unique monster list.");
2034 else if (sym == KTRL('R'))
2038 strcpy(buf, "¾èÇϲÄǽ¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2040 strcpy(buf, "Ridable monster list.");
2043 /* XTRA HACK WHATSEARCH */
2044 else if (sym == KTRL('M'))
2048 if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
2050 if (!get_string("Enter name:",temp, 70))
2057 sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
2059 sprintf(buf, "Monsters with a name \"%s\"",temp);
2062 else if (ident_info[i])
2064 sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
2069 sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
2071 sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
2075 /* Display the result */
2078 /* Allocate the "who" array */
2079 C_MAKE(who, max_r_idx, u16b);
2081 /* Collect matching monsters */
2082 for (n = 0, i = 1; i < max_r_idx; i++)
2084 monster_race *r_ptr = &r_info[i];
2086 /* Nothing to recall */
2087 if (!cheat_know && !r_ptr->r_sights) continue;
2089 /* Require non-unique monsters if needed */
2090 if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
2092 /* Require unique monsters if needed */
2093 if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
2095 /* Require ridable monsters if needed */
2096 if (ride && !(r_ptr->flags7 & (RF7_RIDING))) continue;
2098 /* XTRA HACK WHATSEARCH */
2104 for (xx=0; temp[xx] && xx<80; xx++)
2107 if (iskanji( temp[xx])) { xx++; continue; }
2109 if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
2113 strcpy(temp2, r_name+r_ptr->E_name);
2115 strcpy(temp2, r_name+r_ptr->name);
2117 for (xx=0; temp2[xx] && xx<80; xx++)
2118 if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
2121 if (my_strstr(temp2, temp) || my_strstr(r_name + r_ptr->name, temp) )
2123 if (my_strstr(temp2, temp))
2128 /* Collect "appropriate" monsters */
2129 else if (all || (r_ptr->d_char == sym)) who[n++] = i;
2132 /* Nothing to recall */
2135 /* Free the "who" array */
2136 C_KILL(who, max_r_idx, u16b);
2142 /* Prompt XXX XXX XXX */
2144 put_str("»×¤¤½Ð¤ò¸«¤Þ¤¹¤«? (k:»¦³²½ç/y/n): ", 0, 36);
2146 put_str("Recall details? (k/y/n): ", 0, 40);
2158 /* Select the sort method */
2159 ang_sort_comp = ang_sort_comp_hook;
2160 ang_sort_swap = ang_sort_swap_hook;
2162 /* Sort the array */
2163 ang_sort(who, &why, n);
2165 /* Sort by kills (and level) */
2172 /* Catch "escape" */
2175 /* Free the "who" array */
2176 C_KILL(who, max_r_idx, u16b);
2181 /* Sort if needed */
2184 /* Select the sort method */
2185 ang_sort_comp = ang_sort_comp_hook;
2186 ang_sort_swap = ang_sort_swap_hook;
2188 /* Sort the array */
2189 ang_sort(who, &why, n);
2193 /* Start at the end */
2196 /* Scan the monster memory */
2199 /* Extract a race */
2202 /* Hack -- Auto-recall */
2203 monster_race_track(r_idx);
2205 /* Hack -- Handle stuff */
2214 /* Save the screen */
2217 /* Recall on screen */
2218 screen_roff(who[i], 0);
2221 /* Hack -- Begin the prompt */
2224 /* Hack -- Complete the prompt */
2226 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
2228 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
2241 /* Normal commands */
2242 if (query != 'r') break;
2249 if (query == ESCAPE) break;
2251 /* Move to "prev" monster */
2257 if (!expand_list) break;
2261 /* Move to "next" monster */
2267 if (!expand_list) break;
2272 /* Free the "who" array */
2273 C_KILL(who, max_r_idx, u16b);
2275 /* Re-display the identity */