3 /* Purpose: Inventory commands */
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
20 void do_cmd_inven(void)
25 /* Note that we are in "inventory" mode */
28 #ifdef ALLOW_EASY_FLOOR
30 /* Note that we are in "inventory" mode */
31 if (easy_floor) command_wrk = (USE_INVEN);
33 #endif /* ALLOW_EASY_FLOOR */
38 /* Hack -- show empty slots */
39 item_tester_full = TRUE;
41 /* Display the inventory */
44 /* Hack -- hide empty slots */
45 item_tester_full = FALSE;
48 sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
49 lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
50 (p_ptr->total_weight * 100) / weight_limit());
52 sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ",
53 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
54 (p_ptr->total_weight * 100) / weight_limit());
61 /* Get a new command */
62 command_new = inkey();
68 /* Process "Escape" */
69 if (command_new == ESCAPE)
74 Term_get_size(&wid, &hgt);
78 command_gap = wid - 30;
81 /* Process normal keys */
84 /* Hack -- Use "display" mode */
93 void do_cmd_equip(void)
98 /* Note that we are in "equipment" mode */
101 #ifdef ALLOW_EASY_FLOOR
103 /* Note that we are in "equipment" mode */
104 if (easy_floor) command_wrk = (USE_EQUIP);
106 #endif /* ALLOW_EASY_FLOOR */
108 /* Save the screen */
111 /* Hack -- show empty slots */
112 item_tester_full = TRUE;
114 /* Display the equipment */
117 /* Hack -- undo the hack above */
118 item_tester_full = FALSE;
122 sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
123 lbtokg1(p_ptr->total_weight) , lbtokg2(p_ptr->total_weight) ,
124 (p_ptr->total_weight * 100) / weight_limit());
126 sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ",
127 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
128 (p_ptr->total_weight * 100) / weight_limit());
135 /* Get a new command */
136 command_new = inkey();
138 /* Restore the screen */
142 /* Process "Escape" */
143 if (command_new == ESCAPE)
148 Term_get_size(&wid, &hgt);
152 command_gap = wid - 30;
155 /* Process normal keys */
158 /* Enter "display" mode */
165 * The "wearable" tester
167 static bool item_tester_hook_wear(object_type *o_ptr)
169 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ABUNAI_MIZUGI))
170 if (p_ptr->psex == SEX_MALE) return FALSE;
172 /* Check for a usable slot */
173 if (wield_slot(o_ptr) >= INVEN_RARM) return (TRUE);
175 /* Assume not wearable */
180 static bool item_tester_hook_mochikae(object_type *o_ptr)
182 /* Check for a usable slot */
183 if (((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD)) ||
184 (o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CAPTURE) ||
185 (o_ptr->tval == TV_CARD)) return (TRUE);
187 /* Assume not wearable */
192 static bool item_tester_hook_melee_weapon(object_type *o_ptr)
194 /* Check for a usable slot */
195 if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD))return (TRUE);
197 /* Assume not wearable */
202 bool select_ring_slot = FALSE;
205 * Wield or wear a single item from the pack or floor
207 void do_cmd_wield(void)
218 char o_name[MAX_NLEN];
222 int need_switch_wielding = 0;
224 if (p_ptr->special_defense & KATA_MUSOU)
226 set_action(ACTION_NONE);
229 /* Restrict the choices */
230 item_tester_hook = item_tester_hook_wear;
234 q = "¤É¤ì¤òÁõÈ÷¤·¤Þ¤¹¤«? ";
235 s = "ÁõÈ÷²Äǽ¤Ê¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
237 q = "Wear/Wield which item? ";
238 s = "You have nothing you can wear or wield.";
241 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
243 /* Get the item (in the pack) */
246 o_ptr = &inventory[item];
249 /* Get the item (on the floor) */
252 o_ptr = &o_list[0 - item];
257 slot = wield_slot(o_ptr);
261 /* Shields and some misc. items */
266 if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
268 /* Restrict the choices */
269 item_tester_hook = item_tester_hook_melee_weapon;
270 item_tester_no_ryoute = TRUE;
272 /* Choose a weapon from the equipment only */
274 q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?";
277 q = "Replace which weapon? ";
281 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
282 if (slot == INVEN_RARM) need_switch_wielding = INVEN_LARM;
285 else if (buki_motteruka(INVEN_LARM)) slot = INVEN_RARM;
287 /* Both arms are already used by non-weapon */
288 else if (inventory[INVEN_RARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_RARM]) &&
289 inventory[INVEN_LARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_LARM]))
291 /* Restrict the choices */
292 item_tester_hook = item_tester_hook_mochikae;
296 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
299 q = "Equip which hand? ";
303 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
312 /* Asking for dual wielding */
313 if (slot == INVEN_LARM)
316 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_RARM;
318 if (!get_check("Dual wielding? ")) slot = INVEN_RARM;
322 else if (!inventory[INVEN_RARM].k_idx && buki_motteruka(INVEN_LARM))
325 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_LARM;
327 if (!get_check("Dual wielding? ")) slot = INVEN_LARM;
331 /* Both arms are already used */
332 else if (inventory[INVEN_LARM].k_idx && inventory[INVEN_RARM].k_idx)
334 /* Restrict the choices */
335 item_tester_hook = item_tester_hook_mochikae;
339 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
342 q = "Equip which hand? ";
346 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
347 if ((slot == INVEN_LARM) && !buki_motteruka(INVEN_RARM))
348 need_switch_wielding = INVEN_RARM;
354 /* Choose a ring slot */
355 if (inventory[INVEN_LEFT].k_idx && inventory[INVEN_RIGHT].k_idx)
358 q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?";
360 q = "Replace which ring? ";
366 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
368 q = "Equip which hand? ";
378 /* Restrict the choices */
379 select_ring_slot = TRUE;
380 item_tester_no_ryoute = TRUE;
382 if (!get_item(&slot, q, s, (USE_EQUIP)))
384 select_ring_slot = FALSE;
387 select_ring_slot = FALSE;
391 /* Prevent wielding into a cursed slot */
392 if (object_is_cursed(&inventory[slot]))
395 object_desc(o_name, &inventory[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY));
399 msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£",
400 describe_use(slot) , o_name );
402 msg_format("The %s you are %s appears to be cursed.",
403 o_name, describe_use(slot));
406 /* Cancel the command */
410 if (object_is_cursed(o_ptr) && confirm_wear &&
411 (object_is_known(o_ptr) || (o_ptr->ident & IDENT_SENSE)))
413 char dummy[MAX_NLEN+80];
416 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
419 sprintf(dummy, "ËÜÅö¤Ë%s{¼ö¤ï¤ì¤Æ¤¤¤ë}¤ò»È¤¤¤Þ¤¹¤«¡©", o_name);
421 sprintf(dummy, "Really use the %s {cursed}? ", o_name);
424 if (!get_check(dummy)) return;
427 if ((o_ptr->name1 == ART_STONEMASK) && object_is_known(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
429 char dummy[MAX_NLEN+80];
432 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
435 sprintf(dummy, "%s¤òÁõÈ÷¤¹¤ë¤ÈµÛ·ìµ´¤Ë¤Ê¤ê¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name);
437 msg_format("%s will transforms you into a vampire permanently when equiped.", o_name);
438 sprintf(dummy, "Do you become a vampire?");
441 if (!get_check(dummy)) return;
444 if (need_switch_wielding && !object_is_cursed(&inventory[need_switch_wielding]))
446 object_type *slot_o_ptr = &inventory[slot];
447 object_type *switch_o_ptr = &inventory[need_switch_wielding];
448 object_type object_tmp;
449 object_type *otmp_ptr = &object_tmp;
450 char switch_name[MAX_NLEN];
452 object_desc(switch_name, switch_o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
454 object_copy(otmp_ptr, switch_o_ptr);
455 object_copy(switch_o_ptr, slot_o_ptr);
456 object_copy(slot_o_ptr, otmp_ptr);
458 msg_format("%s¤ò%s¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", switch_name, (slot == INVEN_RARM) ? (left_hander ? "º¸¼ê" : "±¦¼ê") : (left_hander ? "±¦¼ê" : "º¸¼ê"));
460 msg_format("You wield %s at %s hand.", switch_name, (slot == INVEN_RARM) ? (left_hander ? "left" : "right") : (left_hander ? "right" : "left"));
463 slot = need_switch_wielding;
466 /* Check if completed a quest */
467 for (i = 0; i < max_quests; i++)
469 if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) &&
470 (quest[i].status == QUEST_STATUS_TAKEN) &&
471 (quest[i].k_idx == o_ptr->name1))
473 if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_C, i, NULL);
474 quest[i].status = QUEST_STATUS_COMPLETED;
475 quest[i].complev = (byte)p_ptr->lev;
477 msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
479 msg_print("You completed the quest!");
486 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
488 identify_item(o_ptr);
490 /* Auto-inscription */
491 autopick_alter_item(item, FALSE);
497 /* Get local object */
500 /* Obtain local object */
501 object_copy(q_ptr, o_ptr);
503 /* Modify quantity */
506 /* Decrease the item (from the pack) */
509 inven_item_increase(item, -1);
510 inven_item_optimize(item);
513 /* Decrease the item (from the floor) */
516 floor_item_increase(0 - item, -1);
517 floor_item_optimize(0 - item);
520 /* Access the wield slot */
521 o_ptr = &inventory[slot];
523 /* Take off existing item */
526 /* Take off existing item */
527 (void)inven_takeoff(slot, 255);
530 /* Wear the new stuff */
531 object_copy(o_ptr, q_ptr);
533 /* Player touches it */
534 o_ptr->marked |= OM_TOUCHED;
536 /* Increase the weight */
537 p_ptr->total_weight += q_ptr->weight;
539 /* Increment the equip counter by hand */
543 #define STR_WIELD_RARM "%s(%c)¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿¡£"
544 #define STR_WIELD_LARM "%s(%c)¤òº¸¼ê¤ËÁõÈ÷¤·¤¿¡£"
545 #define STR_WIELD_ARMS "%s(%c)¤òξ¼ê¤Ç¹½¤¨¤¿¡£"
547 #define STR_WIELD_RARM "You are wielding %s (%c) in your right hand."
548 #define STR_WIELD_LARM "You are wielding %s (%c) in your left hand."
549 #define STR_WIELD_ARMS "You are wielding %s (%c) with both hands."
552 /* Where is the item now */
556 if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_LARM) && CAN_TWO_HANDS_WIELDING())
557 act = STR_WIELD_ARMS;
559 act = (left_hander ? STR_WIELD_LARM : STR_WIELD_RARM);
563 if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_RARM) && CAN_TWO_HANDS_WIELDING())
564 act = STR_WIELD_ARMS;
566 act = (left_hander ? STR_WIELD_RARM : STR_WIELD_LARM);
571 act = "%s(%c)¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿¡£";
573 act = "You are shooting with %s (%c).";
579 act = "%s(%c)¤ò¸÷¸»¤Ë¤·¤¿¡£";
581 act = "Your light source is %s (%c).";
587 act = "%s(%c)¤òÁõÈ÷¤·¤¿¡£";
589 act = "You are wearing %s (%c).";
594 /* Describe the result */
595 object_desc(o_name, o_ptr, 0);
598 msg_format(act, o_name, index_to_label(slot));
602 if (object_is_cursed(o_ptr))
604 /* Warn the player */
606 msg_print("¤¦¤ï¡ª ¤¹¤µ¤Þ¤¸¤¯Î䤿¤¤¡ª");
608 msg_print("Oops! It feels deathly cold!");
612 chg_virtue(V_HARMONY, -1);
615 o_ptr->ident |= (IDENT_SENSE);
618 /* The Stone Mask make the player turn into a vampire! */
619 if ((o_ptr->name1 == ART_STONEMASK) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
621 /* Turn into a vampire */
622 change_race(RACE_VAMPIRE, "");
625 /* Recalculate bonuses */
626 p_ptr->update |= (PU_BONUS);
628 /* Recalculate torch */
629 p_ptr->update |= (PU_TORCH);
631 /* Recalculate mana */
632 p_ptr->update |= (PU_MANA);
634 p_ptr->redraw |= (PR_EQUIPPY);
637 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
643 void kamaenaoshi(int item)
645 object_type *o_ptr, *new_o_ptr;
646 char o_name[MAX_NLEN];
648 if (item == INVEN_RARM)
650 if (buki_motteruka(INVEN_LARM))
652 o_ptr = &inventory[INVEN_LARM];
653 object_desc(o_name, o_ptr, 0);
655 if (!object_is_cursed(o_ptr))
657 new_o_ptr = &inventory[INVEN_RARM];
658 object_copy(new_o_ptr, o_ptr);
659 p_ptr->total_weight += o_ptr->weight;
660 inven_item_increase(INVEN_LARM, -((int)o_ptr->number));
661 inven_item_optimize(INVEN_LARM);
662 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
664 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
666 msg_format("You are wielding %s with both hands.", o_name);
670 msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê"));
672 msg_format("You are wielding %s in your %s hand.", o_name, (left_hander ? "left":"right"));
677 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
679 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
681 msg_format("You are wielding %s with both hands.", o_name);
686 else if (item == INVEN_LARM)
688 o_ptr = &inventory[INVEN_RARM];
689 if (o_ptr->k_idx) object_desc(o_name, o_ptr, 0);
691 if (buki_motteruka(INVEN_RARM))
693 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
695 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
697 msg_format("You are wielding %s with both hands.", o_name);
700 else if (!(empty_hands(FALSE) & EMPTY_HAND_RARM) && !object_is_cursed(o_ptr))
702 new_o_ptr = &inventory[INVEN_LARM];
703 object_copy(new_o_ptr, o_ptr);
704 p_ptr->total_weight += o_ptr->weight;
705 inven_item_increase(INVEN_RARM, -((int)o_ptr->number));
706 inven_item_optimize(INVEN_RARM);
708 msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name);
710 msg_format("You switched hand of %s.", o_name);
720 void do_cmd_takeoff(void)
728 if (p_ptr->special_defense & KATA_MUSOU)
730 set_action(ACTION_NONE);
733 item_tester_no_ryoute = TRUE;
736 q = "¤É¤ì¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤Þ¤¹¤«? ";
737 s = "¤Ï¤º¤»¤ëÁõÈ÷¤¬¤Ê¤¤¡£";
739 q = "Take off which item? ";
740 s = "You are not wearing anything to take off.";
743 if (!get_item(&item, q, s, (USE_EQUIP))) return;
745 /* Get the item (in the pack) */
748 o_ptr = &inventory[item];
751 /* Get the item (on the floor) */
754 o_ptr = &o_list[0 - item];
759 if (object_is_cursed(o_ptr))
761 if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER))
765 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
767 msg_print("Hmmm, it seems to be cursed.");
774 if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && one_in_(7)) || one_in_(4))
777 msg_print("¼ö¤ï¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤·¤¿¡ª");
779 msg_print("You teared a cursed equipment off by sheer strength!");
782 /* Hack -- Assume felt */
783 o_ptr->ident |= (IDENT_SENSE);
785 o_ptr->curse_flags = 0L;
788 o_ptr->feeling = FEEL_NONE;
790 /* Recalculate the bonuses */
791 p_ptr->update |= (PU_BONUS);
794 p_ptr->window |= (PW_EQUIP);
797 msg_print("¼ö¤¤¤òÂǤÁÇˤä¿¡£");
799 msg_print("You break the curse.");
805 msg_print("ÁõÈ÷¤ò³°¤»¤Ê¤«¤Ã¤¿¡£");
807 msg_print("You couldn't remove the equipment.");
814 /* Take a partial turn */
817 /* Take off the item */
818 (void)inven_takeoff(item, 255);
824 p_ptr->redraw |= (PR_EQUIPPY);
831 void do_cmd_drop(void)
839 if (p_ptr->special_defense & KATA_MUSOU)
841 set_action(ACTION_NONE);
844 item_tester_no_ryoute = TRUE;
847 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÍî¤È¤·¤Þ¤¹¤«? ";
848 s = "Íî¤È¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
850 q = "Drop which item? ";
851 s = "You have nothing to drop.";
854 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN))) return;
856 /* Get the item (in the pack) */
859 o_ptr = &inventory[item];
862 /* Get the item (on the floor) */
865 o_ptr = &o_list[0 - item];
869 /* Hack -- Cannot remove cursed items */
870 if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
874 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
876 msg_print("Hmmm, it seems to be cursed.");
885 /* See how many items */
886 if (o_ptr->number > 1)
889 amt = get_quantity(NULL, o_ptr->number);
891 /* Allow user abort */
892 if (amt <= 0) return;
896 /* Take a partial turn */
899 /* Drop (some of) the item */
900 inven_drop(item, amt);
902 if (item >= INVEN_RARM)
908 p_ptr->redraw |= (PR_EQUIPPY);
912 static bool high_level_book(object_type *o_ptr)
914 if ((o_ptr->tval == TV_LIFE_BOOK) ||
915 (o_ptr->tval == TV_SORCERY_BOOK) ||
916 (o_ptr->tval == TV_NATURE_BOOK) ||
917 (o_ptr->tval == TV_CHAOS_BOOK) ||
918 (o_ptr->tval == TV_DEATH_BOOK) ||
919 (o_ptr->tval == TV_TRUMP_BOOK) ||
920 (o_ptr->tval == TV_CRAFT_BOOK) ||
921 (o_ptr->tval == TV_DAEMON_BOOK) ||
922 (o_ptr->tval == TV_CRUSADE_BOOK) ||
923 (o_ptr->tval == TV_MUSIC_BOOK))
938 void do_cmd_destroy(void)
947 object_type *q_ptr = &forge;
949 char o_name[MAX_NLEN];
951 char out_val[MAX_NLEN+40];
955 if (p_ptr->special_defense & KATA_MUSOU)
957 set_action(ACTION_NONE);
960 /* Hack -- force destruction */
961 if (command_arg > 0) force = TRUE;
966 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²õ¤·¤Þ¤¹¤«? ";
967 s = "²õ¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
969 q = "Destroy which item? ";
970 s = "You have nothing to destroy.";
973 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
975 /* Get the item (in the pack) */
978 o_ptr = &inventory[item];
981 /* Get the item (on the floor) */
984 o_ptr = &o_list[0 - item];
987 /* Verify unless quantity given beforehand */
988 if (!force && (confirm_destroy || (object_value(o_ptr) > 0)))
990 object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
992 /* Make a verification */
995 "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? [y/n/Auto]",
997 "Really destroy %s? [y/n/Auto]",
1003 /* HACK : Add the line to message buffer */
1004 message_add(out_val);
1005 p_ptr->window |= (PW_MESSAGE);
1008 /* Get an acceptable answer */
1018 /* Erase the prompt */
1022 if (i == 'y' || i == 'Y')
1026 if (i == ESCAPE || i == 'n' || i == 'N')
1033 /* Add an auto-destroy preference line */
1034 if (autopick_autoregister(o_ptr))
1036 /* Auto-destroy it */
1037 autopick_alter_item(item, TRUE);
1040 /* The object is already destroyed. */
1043 } /* while (TRUE) */
1046 /* See how many items */
1047 if (o_ptr->number > 1)
1049 /* Get a quantity */
1050 amt = get_quantity(NULL, o_ptr->number);
1052 /* Allow user abort */
1053 if (amt <= 0) return;
1057 /* Describe the object */
1058 old_number = o_ptr->number;
1059 o_ptr->number = amt;
1060 object_desc(o_name, o_ptr, 0);
1061 o_ptr->number = old_number;
1066 /* Artifacts cannot be destroyed */
1067 if (!can_player_destroy_object(o_ptr))
1073 msg_format("%s¤ÏÇ˲õÉÔ²Äǽ¤À¡£", o_name);
1075 msg_format("You cannot destroy %s.", o_name);
1082 object_copy(q_ptr, o_ptr);
1086 msg_format("%s¤ò²õ¤·¤¿¡£", o_name);
1088 msg_format("You destroy %s.", o_name);
1091 sound(SOUND_DESTITEM);
1093 /* Reduce the charges of rods/wands */
1094 reduce_charges(o_ptr, amt);
1096 /* Eliminate the item (from the pack) */
1099 inven_item_increase(item, -amt);
1100 inven_item_describe(item);
1101 inven_item_optimize(item);
1104 /* Eliminate the item (from the floor) */
1107 floor_item_increase(0 - item, -amt);
1108 floor_item_describe(0 - item);
1109 floor_item_optimize(0 - item);
1112 if (high_level_book(q_ptr))
1114 bool gain_expr = FALSE;
1116 if (p_ptr->prace == RACE_ANDROID)
1119 else if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
1123 else if (p_ptr->pclass == CLASS_PALADIN)
1125 if (is_good_realm(p_ptr->realm1))
1127 if (!is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1131 if (is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1135 if (gain_expr && (p_ptr->exp < PY_MAX_EXP))
1137 s32b tester_exp = p_ptr->max_exp / 20;
1138 if (tester_exp > 10000) tester_exp = 10000;
1139 if (q_ptr->sval < 3) tester_exp /= 4;
1140 if (tester_exp<1) tester_exp = 1;
1143 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1145 msg_print("You feel more experienced.");
1148 gain_exp(tester_exp * amt);
1150 if (high_level_book(q_ptr) && q_ptr->tval == TV_LIFE_BOOK)
1152 chg_virtue(V_UNLIFE, 1);
1153 chg_virtue(V_VITALITY, -1);
1155 else if (high_level_book(q_ptr) && q_ptr->tval == TV_DEATH_BOOK)
1157 chg_virtue(V_UNLIFE, -1);
1158 chg_virtue(V_VITALITY, 1);
1161 if (q_ptr->to_a || q_ptr->to_h || q_ptr->to_d)
1162 chg_virtue(V_ENCHANT, -1);
1164 if (object_value_real(q_ptr) > 30000)
1165 chg_virtue(V_SACRIFICE, 2);
1167 else if (object_value_real(q_ptr) > 10000)
1168 chg_virtue(V_SACRIFICE, 1);
1171 if (q_ptr->to_a != 0 || q_ptr->to_d != 0 || q_ptr->to_h != 0)
1172 chg_virtue(V_HARMONY, 1);
1174 if (item >= INVEN_RARM) calc_android_exp();
1179 * Observe an item which has been *identify*-ed
1181 void do_cmd_observe(void)
1187 char o_name[MAX_NLEN];
1191 item_tester_no_ryoute = TRUE;
1194 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«? ";
1195 s = "Ä´¤Ù¤é¤ì¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1197 q = "Examine which item? ";
1198 s = "You have nothing to examine.";
1201 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1203 /* Get the item (in the pack) */
1206 o_ptr = &inventory[item];
1209 /* Get the item (on the floor) */
1212 o_ptr = &o_list[0 - item];
1216 /* Require full knowledge */
1217 if (!(o_ptr->ident & IDENT_MENTAL))
1220 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£");
1222 msg_print("You have no special knowledge about that item.");
1230 object_desc(o_name, o_ptr, 0);
1234 msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name);
1236 msg_format("Examining %s...", o_name);
1239 /* Describe it fully */
1241 if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
1243 if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("You see nothing special.");
1251 * Remove the inscription from an object
1252 * XXX Mention item (when done)?
1254 void do_cmd_uninscribe(void)
1262 item_tester_no_ryoute = TRUE;
1265 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎÌäò¾Ã¤·¤Þ¤¹¤«? ";
1266 s = "Ìäò¾Ã¤»¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1268 q = "Un-inscribe which item? ";
1269 s = "You have nothing to un-inscribe.";
1272 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1274 /* Get the item (in the pack) */
1277 o_ptr = &inventory[item];
1280 /* Get the item (on the floor) */
1283 o_ptr = &o_list[0 - item];
1286 /* Nothing to remove */
1287 if (!o_ptr->inscription)
1290 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ï¾Ã¤¹¤Ù¤Ì䬤ʤ¤¡£");
1292 msg_print("That item had no inscription to remove.");
1300 msg_print("Ìäò¾Ã¤·¤¿¡£");
1302 msg_print("Inscription removed.");
1306 /* Remove the incription */
1307 o_ptr->inscription = 0;
1309 /* Combine the pack */
1310 p_ptr->notice |= (PN_COMBINE);
1313 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1315 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1316 p_ptr->update |= (PU_BONUS);
1322 * Inscribe an object with a comment
1324 void do_cmd_inscribe(void)
1330 char o_name[MAX_NLEN];
1336 item_tester_no_ryoute = TRUE;
1339 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? ";
1340 s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1342 q = "Inscribe which item? ";
1343 s = "You have nothing to inscribe.";
1346 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1348 /* Get the item (in the pack) */
1351 o_ptr = &inventory[item];
1354 /* Get the item (on the floor) */
1357 o_ptr = &o_list[0 - item];
1360 /* Describe the activity */
1361 object_desc(o_name, o_ptr, OD_OMIT_INSCRIPTION);
1365 msg_format("%s¤ËÌäò¹ï¤à¡£", o_name);
1367 msg_format("Inscribing %s.", o_name);
1372 /* Start with nothing */
1373 strcpy(out_val, "");
1375 /* Use old inscription */
1376 if (o_ptr->inscription)
1378 /* Start with the old inscription */
1379 strcpy(out_val, quark_str(o_ptr->inscription));
1382 /* Get a new inscription (possibly empty) */
1384 if (get_string("ÌÃ: ", out_val, 80))
1386 if (get_string("Inscription: ", out_val, 80))
1389 /* Save the inscription */
1390 o_ptr->inscription = quark_add(out_val);
1392 /* Combine the pack */
1393 p_ptr->notice |= (PN_COMBINE);
1396 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1398 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1399 p_ptr->update |= (PU_BONUS);
1406 * An "item_tester_hook" for refilling lanterns
1408 static bool item_tester_refill_lantern(object_type *o_ptr)
1410 /* Flasks of oil are okay */
1411 if (o_ptr->tval == TV_FLASK) return (TRUE);
1413 /* Laterns are okay */
1414 if ((o_ptr->tval == TV_LITE) &&
1415 (o_ptr->sval == SV_LITE_LANTERN)) return (TRUE);
1417 /* Assume not okay */
1423 * Refill the players lamp (from the pack or floor)
1425 static void do_cmd_refill_lamp(void)
1435 /* Restrict the choices */
1436 item_tester_hook = item_tester_refill_lantern;
1440 q = "¤É¤ÎÌý¤Ä¤Ü¤«¤éÃí¤®¤Þ¤¹¤«? ";
1441 s = "Ìý¤Ä¤Ü¤¬¤Ê¤¤¡£";
1443 q = "Refill with which flask? ";
1444 s = "You have no flasks of oil.";
1447 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1449 /* Get the item (in the pack) */
1452 o_ptr = &inventory[item];
1455 /* Get the item (on the floor) */
1458 o_ptr = &o_list[0 - item];
1462 /* Take a partial turn */
1465 /* Access the lantern */
1466 j_ptr = &inventory[INVEN_LITE];
1469 j_ptr->xtra4 += o_ptr->xtra4;
1473 msg_print("¥é¥ó¥×¤ËÌý¤òÃí¤¤¤À¡£");
1475 msg_print("You fuel your lamp.");
1479 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
1483 msg_print("¥é¥ó¥×¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1485 msg_print("Your lamp has gone out!");
1488 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
1492 msg_print("¤·¤«¤·¥é¥ó¥×¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
1494 msg_print("Curiously, your lamp doesn't light.");
1497 else if (j_ptr->xtra4 >= FUEL_LAMP)
1499 j_ptr->xtra4 = FUEL_LAMP;
1501 msg_print("¥é¥ó¥×¤ÎÌý¤Ï°ìÇÕ¤À¡£");
1503 msg_print("Your lamp is full.");
1508 /* Decrease the item (from the pack) */
1511 inven_item_increase(item, -1);
1512 inven_item_describe(item);
1513 inven_item_optimize(item);
1516 /* Decrease the item (from the floor) */
1519 floor_item_increase(0 - item, -1);
1520 floor_item_describe(0 - item);
1521 floor_item_optimize(0 - item);
1524 /* Recalculate torch */
1525 p_ptr->update |= (PU_TORCH);
1530 * An "item_tester_hook" for refilling torches
1532 static bool item_tester_refill_torch(object_type *o_ptr)
1534 /* Torches are okay */
1535 if ((o_ptr->tval == TV_LITE) &&
1536 (o_ptr->sval == SV_LITE_TORCH)) return (TRUE);
1538 /* Assume not okay */
1544 * Refuel the players torch (from the pack or floor)
1546 static void do_cmd_refill_torch(void)
1556 /* Restrict the choices */
1557 item_tester_hook = item_tester_refill_torch;
1561 q = "¤É¤Î¾¾ÌÀ¤ÇÌÀ¤«¤ê¤ò¶¯¤á¤Þ¤¹¤«? ";
1562 s = "¾¤Ë¾¾ÌÀ¤¬¤Ê¤¤¡£";
1564 q = "Refuel with which torch? ";
1565 s = "You have no extra torches.";
1568 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1570 /* Get the item (in the pack) */
1573 o_ptr = &inventory[item];
1576 /* Get the item (on the floor) */
1579 o_ptr = &o_list[0 - item];
1583 /* Take a partial turn */
1586 /* Access the primary torch */
1587 j_ptr = &inventory[INVEN_LITE];
1590 j_ptr->xtra4 += o_ptr->xtra4 + 5;
1594 msg_print("¾¾ÌÀ¤ò·ë¹ç¤·¤¿¡£");
1596 msg_print("You combine the torches.");
1601 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
1605 msg_print("¾¾ÌÀ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1607 msg_print("Your torch has gone out!");
1610 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
1614 msg_print("¤·¤«¤·¾¾ÌÀ¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
1616 msg_print("Curiously, your torche don't light.");
1619 /* Over-fuel message */
1620 else if (j_ptr->xtra4 >= FUEL_TORCH)
1622 j_ptr->xtra4 = FUEL_TORCH;
1624 msg_print("¾¾ÌÀ¤Î¼÷Ì¿¤Ï½½Ê¬¤À¡£");
1626 msg_print("Your torch is fully fueled.");
1631 /* Refuel message */
1635 msg_print("¾¾ÌÀ¤Ï¤¤¤Ã¤½¤¦ÌÀ¤ë¤¯µ±¤¤¤¿¡£");
1637 msg_print("Your torch glows more brightly.");
1642 /* Decrease the item (from the pack) */
1645 inven_item_increase(item, -1);
1646 inven_item_describe(item);
1647 inven_item_optimize(item);
1650 /* Decrease the item (from the floor) */
1653 floor_item_increase(0 - item, -1);
1654 floor_item_describe(0 - item);
1655 floor_item_optimize(0 - item);
1658 /* Recalculate torch */
1659 p_ptr->update |= (PU_TORCH);
1664 * Refill the players lamp, or restock his torches
1666 void do_cmd_refill(void)
1671 o_ptr = &inventory[INVEN_LITE];
1673 if (p_ptr->special_defense & KATA_MUSOU)
1675 set_action(ACTION_NONE);
1679 if (o_ptr->tval != TV_LITE)
1682 msg_print("¸÷¸»¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£");
1684 msg_print("You are not wielding a light.");
1690 else if (o_ptr->sval == SV_LITE_LANTERN)
1692 do_cmd_refill_lamp();
1696 else if (o_ptr->sval == SV_LITE_TORCH)
1698 do_cmd_refill_torch();
1701 /* No torch to refill */
1705 msg_print("¤³¤Î¸÷¸»¤Ï¼÷Ì¿¤ò±ä¤Ð¤»¤Ê¤¤¡£");
1707 msg_print("Your light cannot be refilled.");
1717 void do_cmd_target(void)
1720 if (target_set(TARGET_KILL))
1723 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
1725 msg_print("Target Selected.");
1730 /* Target aborted */
1734 msg_print("¥¿¡¼¥²¥Ã¥È²ò½ü¡£");
1736 msg_print("Target Aborted.");
1747 void do_cmd_look(void)
1750 if (target_set(TARGET_LOOK))
1753 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
1755 msg_print("Target Selected.");
1764 * Allow the player to examine other sectors on the map
1766 void do_cmd_locate(void)
1768 int dir, y1, x1, y2, x2;
1777 get_screen_size(&wid, &hgt);
1780 /* Start at current panel */
1781 y2 = y1 = panel_row_min;
1782 x2 = x1 = panel_col_min;
1784 /* Show panels until done */
1787 /* Describe the location */
1788 if ((y2 == y1) && (x2 == x1))
1791 strcpy(tmp_val, "¿¿¾å");
1800 sprintf(tmp_val, "%s%s",
1801 ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""),
1802 ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : ""));
1804 sprintf(tmp_val, "%s%s of",
1805 ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""),
1806 ((x2 < x1) ? " West" : (x2 > x1) ? " East" : ""));
1811 /* Prepare to ask which way to look */
1814 "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?",
1816 "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?",
1819 y2 / (hgt / 2), y2 % (hgt / 2),
1820 x2 / (wid / 2), x2 % (wid / 2), tmp_val);
1822 /* Assume no direction */
1825 /* Get a direction */
1830 /* Get a command (or Cancel) */
1831 if (!get_com(out_val, &command, TRUE)) break;
1833 /* Extract the action (if any) */
1834 dir = get_keymap_dir(command);
1843 /* Apply the motion */
1844 if (change_panel(ddy[dir], ddx[dir]))
1852 /* Recenter the map around the player */
1856 p_ptr->update |= (PU_MONSTERS);
1859 p_ptr->redraw |= (PR_MAP);
1862 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1871 * Sorting hook -- Comp function -- see below
1873 * We use "u" to point to array of monster indexes,
1874 * and "v" to select the type of sorting to perform on "u".
1876 bool ang_sort_comp_hook(vptr u, vptr v, int a, int b)
1878 u16b *who = (u16b*)(u);
1880 u16b *why = (u16b*)(v);
1887 /* Sort by player kills */
1890 /* Extract player kills */
1891 z1 = r_info[w1].r_pkills;
1892 z2 = r_info[w2].r_pkills;
1894 /* Compare player kills */
1895 if (z1 < z2) return (TRUE);
1896 if (z1 > z2) return (FALSE);
1900 /* Sort by total kills */
1903 /* Extract total kills */
1904 z1 = r_info[w1].r_tkills;
1905 z2 = r_info[w2].r_tkills;
1907 /* Compare total kills */
1908 if (z1 < z2) return (TRUE);
1909 if (z1 > z2) return (FALSE);
1913 /* Sort by monster level */
1916 /* Extract levels */
1917 z1 = r_info[w1].level;
1918 z2 = r_info[w2].level;
1920 /* Compare levels */
1921 if (z1 < z2) return (TRUE);
1922 if (z1 > z2) return (FALSE);
1926 /* Sort by monster experience */
1929 /* Extract experience */
1930 z1 = r_info[w1].mexp;
1931 z2 = r_info[w2].mexp;
1933 /* Compare experience */
1934 if (z1 < z2) return (TRUE);
1935 if (z1 > z2) return (FALSE);
1939 /* Compare indexes */
1945 * Sorting hook -- Swap function -- see below
1947 * We use "u" to point to array of monster indexes,
1948 * and "v" to select the type of sorting to perform.
1950 void ang_sort_swap_hook(vptr u, vptr v, int a, int b)
1952 u16b *who = (u16b*)(u);
1968 * Identify a character, allow recall of monsters
1970 * Several "special" responses recall "multiple" monsters:
1972 * ^U (all unique monsters)
1973 * ^N (all non-unique monsters)
1975 * The responses may be sorted in several ways, see below.
1977 * Note that the player ghosts are ignored. XXX XXX XXX
1979 void do_cmd_query_symbol(void)
1991 bool recall = FALSE;
1996 /* Get a character, or abort */
1998 if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^R¾èÇÏ,^M̾Á°): ", &sym, FALSE)) return;
2000 if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) return;
2003 /* Find that character info, and describe it */
2004 for (i = 0; ident_info[i]; ++i)
2006 if (sym == ident_info[i][0]) break;
2010 if (sym == KTRL('A'))
2014 strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2016 strcpy(buf, "Full monster list.");
2019 else if (sym == KTRL('U'))
2023 strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2025 strcpy(buf, "Unique monster list.");
2028 else if (sym == KTRL('N'))
2032 strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2034 strcpy(buf, "Non-unique monster list.");
2037 else if (sym == KTRL('R'))
2041 strcpy(buf, "¾èÇϲÄǽ¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2043 strcpy(buf, "Ridable monster list.");
2046 /* XTRA HACK WHATSEARCH */
2047 else if (sym == KTRL('M'))
2051 if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
2053 if (!get_string("Enter name:",temp, 70))
2060 sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
2062 sprintf(buf, "Monsters with a name \"%s\"",temp);
2065 else if (ident_info[i])
2067 sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
2072 sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
2074 sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
2078 /* Display the result */
2081 /* Allocate the "who" array */
2082 C_MAKE(who, max_r_idx, u16b);
2084 /* Collect matching monsters */
2085 for (n = 0, i = 1; i < max_r_idx; i++)
2087 monster_race *r_ptr = &r_info[i];
2089 /* Nothing to recall */
2090 if (!cheat_know && !r_ptr->r_sights) continue;
2092 /* Require non-unique monsters if needed */
2093 if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
2095 /* Require unique monsters if needed */
2096 if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
2098 /* Require ridable monsters if needed */
2099 if (ride && !(r_ptr->flags7 & (RF7_RIDING))) continue;
2101 /* XTRA HACK WHATSEARCH */
2107 for (xx=0; temp[xx] && xx<80; xx++)
2110 if (iskanji( temp[xx])) { xx++; continue; }
2112 if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
2116 strcpy(temp2, r_name+r_ptr->E_name);
2118 strcpy(temp2, r_name+r_ptr->name);
2120 for (xx=0; temp2[xx] && xx<80; xx++)
2121 if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
2124 if (my_strstr(temp2, temp) || my_strstr(r_name + r_ptr->name, temp) )
2126 if (my_strstr(temp2, temp))
2131 /* Collect "appropriate" monsters */
2132 else if (all || (r_ptr->d_char == sym)) who[n++] = i;
2135 /* Nothing to recall */
2138 /* Free the "who" array */
2139 C_KILL(who, max_r_idx, u16b);
2145 /* Prompt XXX XXX XXX */
2147 put_str("»×¤¤½Ð¤ò¸«¤Þ¤¹¤«? (k:»¦³²½ç/y/n): ", 0, 36);
2149 put_str("Recall details? (k/y/n): ", 0, 40);
2161 /* Select the sort method */
2162 ang_sort_comp = ang_sort_comp_hook;
2163 ang_sort_swap = ang_sort_swap_hook;
2165 /* Sort the array */
2166 ang_sort(who, &why, n);
2168 /* Sort by kills (and level) */
2175 /* Catch "escape" */
2178 /* Free the "who" array */
2179 C_KILL(who, max_r_idx, u16b);
2184 /* Sort if needed */
2187 /* Select the sort method */
2188 ang_sort_comp = ang_sort_comp_hook;
2189 ang_sort_swap = ang_sort_swap_hook;
2191 /* Sort the array */
2192 ang_sort(who, &why, n);
2196 /* Start at the end */
2199 /* Scan the monster memory */
2202 /* Extract a race */
2205 /* Hack -- Auto-recall */
2206 monster_race_track(r_idx);
2208 /* Hack -- Handle stuff */
2217 /* Save the screen */
2220 /* Recall on screen */
2221 screen_roff(who[i], 0);
2224 /* Hack -- Begin the prompt */
2227 /* Hack -- Complete the prompt */
2229 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
2231 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
2244 /* Normal commands */
2245 if (query != 'r') break;
2252 if (query == ESCAPE) break;
2254 /* Move to "prev" monster */
2260 if (!expand_list) break;
2264 /* Move to "next" monster */
2270 if (!expand_list) break;
2275 /* Free the "who" array */
2276 C_KILL(who, max_r_idx, u16b);
2278 /* Re-display the identity */