3 /* Purpose: Inventory commands */
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
20 void do_cmd_inven(void)
25 /* Note that we are in "inventory" mode */
28 #ifdef ALLOW_EASY_FLOOR
30 /* Note that we are in "inventory" mode */
31 if (easy_floor) command_wrk = (USE_INVEN);
33 #endif /* ALLOW_EASY_FLOOR */
38 /* Hack -- show empty slots */
39 item_tester_full = TRUE;
41 /* Display the inventory */
44 /* Hack -- hide empty slots */
45 item_tester_full = FALSE;
48 sprintf(out_val, "»ý¤Áʪ¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
49 (int)lbtokg1(p_ptr->total_weight) , (int)lbtokg2(p_ptr->total_weight) ,
50 (long int)((p_ptr->total_weight * 100) / weight_limit()));
52 sprintf(out_val, "Inventory: carrying %d.%d pounds (%ld%% of capacity). Command: ",
53 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
54 (p_ptr->total_weight * 100) / weight_limit());
61 /* Get a new command */
62 command_new = inkey();
68 /* Process "Escape" */
69 if (command_new == ESCAPE)
74 Term_get_size(&wid, &hgt);
78 command_gap = wid - 30;
81 /* Process normal keys */
84 /* Hack -- Use "display" mode */
93 void do_cmd_equip(void)
98 /* Note that we are in "equipment" mode */
101 #ifdef ALLOW_EASY_FLOOR
103 /* Note that we are in "equipment" mode */
104 if (easy_floor) command_wrk = (USE_EQUIP);
106 #endif /* ALLOW_EASY_FLOOR */
108 /* Save the screen */
111 /* Hack -- show empty slots */
112 item_tester_full = TRUE;
114 /* Display the equipment */
117 /* Hack -- undo the hack above */
118 item_tester_full = FALSE;
122 sprintf(out_val, "ÁõÈ÷¡§ ¹ç·× %3d.%1d kg (¸Â³¦¤Î%ld%%) ¥³¥Þ¥ó¥É: ",
123 (int)lbtokg1(p_ptr->total_weight) , (int)lbtokg2(p_ptr->total_weight) ,
124 (long int)((p_ptr->total_weight * 100) / weight_limit()));
126 sprintf(out_val, "Equipment: carrying %d.%d pounds (%ld%% of capacity). Command: ",
127 (int)(p_ptr->total_weight / 10), (int)(p_ptr->total_weight % 10),
128 (long int)((p_ptr->total_weight * 100) / weight_limit()));
135 /* Get a new command */
136 command_new = inkey();
138 /* Restore the screen */
142 /* Process "Escape" */
143 if (command_new == ESCAPE)
148 Term_get_size(&wid, &hgt);
152 command_gap = wid - 30;
155 /* Process normal keys */
158 /* Enter "display" mode */
165 * The "wearable" tester
167 static bool item_tester_hook_wear(object_type *o_ptr)
169 if ((o_ptr->tval == TV_SOFT_ARMOR) && (o_ptr->sval == SV_ABUNAI_MIZUGI))
170 if (p_ptr->psex == SEX_MALE) return FALSE;
172 /* Check for a usable slot */
173 if (wield_slot(o_ptr) >= INVEN_RARM) return (TRUE);
175 /* Assume not wearable */
180 static bool item_tester_hook_mochikae(object_type *o_ptr)
182 /* Check for a usable slot */
183 if (((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD)) ||
184 (o_ptr->tval == TV_SHIELD) || (o_ptr->tval == TV_CAPTURE) ||
185 (o_ptr->tval == TV_CARD)) return (TRUE);
187 /* Assume not wearable */
192 static bool item_tester_hook_melee_weapon(object_type *o_ptr)
194 /* Check for a usable slot */
195 if ((o_ptr->tval >= TV_DIGGING) && (o_ptr->tval <= TV_SWORD))return (TRUE);
197 /* Assume not wearable */
202 bool select_ring_slot = FALSE;
205 * Wield or wear a single item from the pack or floor
207 void do_cmd_wield(void)
218 char o_name[MAX_NLEN];
222 int need_switch_wielding = 0;
224 if (p_ptr->special_defense & KATA_MUSOU)
226 set_action(ACTION_NONE);
229 /* Restrict the choices */
230 item_tester_hook = item_tester_hook_wear;
234 q = "¤É¤ì¤òÁõÈ÷¤·¤Þ¤¹¤«? ";
235 s = "ÁõÈ÷²Äǽ¤Ê¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
237 q = "Wear/Wield which item? ";
238 s = "You have nothing you can wear or wield.";
241 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
243 /* Get the item (in the pack) */
246 o_ptr = &inventory[item];
249 /* Get the item (on the floor) */
252 o_ptr = &o_list[0 - item];
257 slot = wield_slot(o_ptr);
261 /* Shields and some misc. items */
266 if (buki_motteruka(INVEN_RARM) && buki_motteruka(INVEN_LARM))
268 /* Restrict the choices */
269 item_tester_hook = item_tester_hook_melee_weapon;
270 item_tester_no_ryoute = TRUE;
272 /* Choose a weapon from the equipment only */
274 q = "¤É¤Á¤é¤ÎÉð´ï¤È¼è¤êÂؤ¨¤Þ¤¹¤«?";
277 q = "Replace which weapon? ";
281 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
282 if (slot == INVEN_RARM) need_switch_wielding = INVEN_LARM;
285 else if (buki_motteruka(INVEN_LARM)) slot = INVEN_RARM;
287 /* Both arms are already used by non-weapon */
288 else if (inventory[INVEN_RARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_RARM]) &&
289 inventory[INVEN_LARM].k_idx && !object_is_melee_weapon(&inventory[INVEN_LARM]))
291 /* Restrict the choices */
292 item_tester_hook = item_tester_hook_mochikae;
296 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
299 q = "Equip which hand? ";
303 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
312 /* Asking for dual wielding */
313 if (slot == INVEN_LARM)
316 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_RARM;
318 if (!get_check("Dual wielding? ")) slot = INVEN_RARM;
322 else if (!inventory[INVEN_RARM].k_idx && buki_motteruka(INVEN_LARM))
325 if (!get_check("ÆóÅáή¤ÇÀ襤¤Þ¤¹¤«¡©")) slot = INVEN_LARM;
327 if (!get_check("Dual wielding? ")) slot = INVEN_LARM;
331 /* Both arms are already used */
332 else if (inventory[INVEN_LARM].k_idx && inventory[INVEN_RARM].k_idx)
334 /* Restrict the choices */
335 item_tester_hook = item_tester_hook_mochikae;
339 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
342 q = "Equip which hand? ";
346 if (!get_item(&slot, q, s, (USE_EQUIP))) return;
347 if ((slot == INVEN_LARM) && !buki_motteruka(INVEN_RARM))
348 need_switch_wielding = INVEN_RARM;
354 /* Choose a ring slot */
355 if (inventory[INVEN_LEFT].k_idx && inventory[INVEN_RIGHT].k_idx)
358 q = "¤É¤Á¤é¤Î»ØÎؤȼè¤êÂؤ¨¤Þ¤¹¤«?";
360 q = "Replace which ring? ";
366 q = "¤É¤Á¤é¤Î¼ê¤ËÁõÈ÷¤·¤Þ¤¹¤«?";
368 q = "Equip which hand? ";
378 /* Restrict the choices */
379 select_ring_slot = TRUE;
380 item_tester_no_ryoute = TRUE;
382 if (!get_item(&slot, q, s, (USE_EQUIP)))
384 select_ring_slot = FALSE;
387 select_ring_slot = FALSE;
391 /* Prevent wielding into a cursed slot */
392 if (object_is_cursed(&inventory[slot]))
395 object_desc(o_name, &inventory[slot], (OD_OMIT_PREFIX | OD_NAME_ONLY));
399 msg_format("%s%s¤Ï¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£",
400 describe_use(slot) , o_name );
402 msg_format("The %s you are %s appears to be cursed.",
403 o_name, describe_use(slot));
406 /* Cancel the command */
411 ((object_is_cursed(o_ptr) && object_is_known(o_ptr)) ||
412 ((o_ptr->ident & IDENT_SENSE) &&
413 (FEEL_BROKEN <= o_ptr->feeling) && (o_ptr->feeling <= FEEL_CURSED))))
415 char dummy[MAX_NLEN+80];
418 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
421 sprintf(dummy, "ËÜÅö¤Ë%s{¼ö¤ï¤ì¤Æ¤¤¤ë}¤ò»È¤¤¤Þ¤¹¤«¡©", o_name);
423 sprintf(dummy, "Really use the %s {cursed}? ", o_name);
426 if (!get_check(dummy)) return;
429 if ((o_ptr->name1 == ART_STONEMASK) && object_is_known(o_ptr) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
431 char dummy[MAX_NLEN+80];
434 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
437 sprintf(dummy, "%s¤òÁõÈ÷¤¹¤ë¤ÈµÛ·ìµ´¤Ë¤Ê¤ê¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", o_name);
439 msg_format("%s will transforms you into a vampire permanently when equiped.", o_name);
440 sprintf(dummy, "Do you become a vampire?");
443 if (!get_check(dummy)) return;
446 if (need_switch_wielding && !object_is_cursed(&inventory[need_switch_wielding]))
448 object_type *slot_o_ptr = &inventory[slot];
449 object_type *switch_o_ptr = &inventory[need_switch_wielding];
450 object_type object_tmp;
451 object_type *otmp_ptr = &object_tmp;
452 char switch_name[MAX_NLEN];
454 object_desc(switch_name, switch_o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
456 object_copy(otmp_ptr, switch_o_ptr);
457 object_copy(switch_o_ptr, slot_o_ptr);
458 object_copy(slot_o_ptr, otmp_ptr);
460 msg_format("%s¤ò%s¤Ë¹½¤¨¤Ê¤ª¤·¤¿¡£", switch_name, (slot == INVEN_RARM) ? (left_hander ? "º¸¼ê" : "±¦¼ê") : (left_hander ? "±¦¼ê" : "º¸¼ê"));
462 msg_format("You wield %s at %s hand.", switch_name, (slot == INVEN_RARM) ? (left_hander ? "left" : "right") : (left_hander ? "right" : "left"));
465 slot = need_switch_wielding;
468 /* Check if completed a quest */
469 for (i = 0; i < max_quests; i++)
471 if ((quest[i].type == QUEST_TYPE_FIND_ARTIFACT) &&
472 (quest[i].status == QUEST_STATUS_TAKEN) &&
473 (quest[i].k_idx == o_ptr->name1))
475 if (record_fix_quest) do_cmd_write_nikki(NIKKI_FIX_QUEST_C, i, NULL);
476 quest[i].status = QUEST_STATUS_COMPLETED;
477 quest[i].complev = (byte)p_ptr->lev;
479 msg_print("¥¯¥¨¥¹¥È¤òãÀ®¤·¤¿¡ª");
481 msg_print("You completed the quest!");
488 if (p_ptr->pseikaku == SEIKAKU_MUNCHKIN)
490 identify_item(o_ptr);
492 /* Auto-inscription */
493 autopick_alter_item(item, FALSE);
499 /* Get local object */
502 /* Obtain local object */
503 object_copy(q_ptr, o_ptr);
505 /* Modify quantity */
508 /* Decrease the item (from the pack) */
511 inven_item_increase(item, -1);
512 inven_item_optimize(item);
515 /* Decrease the item (from the floor) */
518 floor_item_increase(0 - item, -1);
519 floor_item_optimize(0 - item);
522 /* Access the wield slot */
523 o_ptr = &inventory[slot];
525 /* Take off existing item */
528 /* Take off existing item */
529 (void)inven_takeoff(slot, 255);
532 /* Wear the new stuff */
533 object_copy(o_ptr, q_ptr);
535 /* Player touches it */
536 o_ptr->marked |= OM_TOUCHED;
538 /* Increase the weight */
539 p_ptr->total_weight += q_ptr->weight;
541 /* Increment the equip counter by hand */
545 #define STR_WIELD_RARM "%s(%c)¤ò±¦¼ê¤ËÁõÈ÷¤·¤¿¡£"
546 #define STR_WIELD_LARM "%s(%c)¤òº¸¼ê¤ËÁõÈ÷¤·¤¿¡£"
547 #define STR_WIELD_ARMS "%s(%c)¤òξ¼ê¤Ç¹½¤¨¤¿¡£"
549 #define STR_WIELD_RARM "You are wielding %s (%c) in your right hand."
550 #define STR_WIELD_LARM "You are wielding %s (%c) in your left hand."
551 #define STR_WIELD_ARMS "You are wielding %s (%c) with both hands."
554 /* Where is the item now */
558 if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_LARM) && CAN_TWO_HANDS_WIELDING())
559 act = STR_WIELD_ARMS;
561 act = (left_hander ? STR_WIELD_LARM : STR_WIELD_RARM);
565 if (object_allow_two_hands_wielding(o_ptr) && (empty_hands(FALSE) == EMPTY_HAND_RARM) && CAN_TWO_HANDS_WIELDING())
566 act = STR_WIELD_ARMS;
568 act = (left_hander ? STR_WIELD_RARM : STR_WIELD_LARM);
573 act = "%s(%c)¤ò¼Í·âÍѤËÁõÈ÷¤·¤¿¡£";
575 act = "You are shooting with %s (%c).";
581 act = "%s(%c)¤ò¸÷¸»¤Ë¤·¤¿¡£";
583 act = "Your light source is %s (%c).";
589 act = "%s(%c)¤òÁõÈ÷¤·¤¿¡£";
591 act = "You are wearing %s (%c).";
596 /* Describe the result */
597 object_desc(o_name, o_ptr, 0);
600 msg_format(act, o_name, index_to_label(slot));
604 if (object_is_cursed(o_ptr))
606 /* Warn the player */
608 msg_print("¤¦¤ï¡ª ¤¹¤µ¤Þ¤¸¤¯Î䤿¤¤¡ª");
610 msg_print("Oops! It feels deathly cold!");
614 chg_virtue(V_HARMONY, -1);
617 o_ptr->ident |= (IDENT_SENSE);
620 /* The Stone Mask make the player turn into a vampire! */
621 if ((o_ptr->name1 == ART_STONEMASK) && (p_ptr->prace != RACE_VAMPIRE) && (p_ptr->prace != RACE_ANDROID))
623 /* Turn into a vampire */
624 change_race(RACE_VAMPIRE, "");
627 /* Recalculate bonuses */
628 p_ptr->update |= (PU_BONUS);
630 /* Recalculate torch */
631 p_ptr->update |= (PU_TORCH);
633 /* Recalculate mana */
634 p_ptr->update |= (PU_MANA);
636 p_ptr->redraw |= (PR_EQUIPPY);
639 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
645 void kamaenaoshi(int item)
647 object_type *o_ptr, *new_o_ptr;
648 char o_name[MAX_NLEN];
650 if (item == INVEN_RARM)
652 if (buki_motteruka(INVEN_LARM))
654 o_ptr = &inventory[INVEN_LARM];
655 object_desc(o_name, o_ptr, 0);
657 if (!object_is_cursed(o_ptr))
659 new_o_ptr = &inventory[INVEN_RARM];
660 object_copy(new_o_ptr, o_ptr);
661 p_ptr->total_weight += o_ptr->weight;
662 inven_item_increase(INVEN_LARM, -((int)o_ptr->number));
663 inven_item_optimize(INVEN_LARM);
664 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
666 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
668 msg_format("You are wielding %s with both hands.", o_name);
672 msg_format("%s¤ò%s¤Ç¹½¤¨¤¿¡£", o_name, (left_hander ? "º¸¼ê" : "±¦¼ê"));
674 msg_format("You are wielding %s in your %s hand.", o_name, (left_hander ? "left":"right"));
679 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
681 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
683 msg_format("You are wielding %s with both hands.", o_name);
688 else if (item == INVEN_LARM)
690 o_ptr = &inventory[INVEN_RARM];
691 if (o_ptr->k_idx) object_desc(o_name, o_ptr, 0);
693 if (buki_motteruka(INVEN_RARM))
695 if (object_allow_two_hands_wielding(o_ptr) && CAN_TWO_HANDS_WIELDING())
697 msg_format("%s¤òξ¼ê¤Ç¹½¤¨¤¿¡£", o_name);
699 msg_format("You are wielding %s with both hands.", o_name);
702 else if (!(empty_hands(FALSE) & EMPTY_HAND_RARM) && !object_is_cursed(o_ptr))
704 new_o_ptr = &inventory[INVEN_LARM];
705 object_copy(new_o_ptr, o_ptr);
706 p_ptr->total_weight += o_ptr->weight;
707 inven_item_increase(INVEN_RARM, -((int)o_ptr->number));
708 inven_item_optimize(INVEN_RARM);
710 msg_format("%s¤ò»ý¤ÁÂؤ¨¤¿¡£", o_name);
712 msg_format("You switched hand of %s.", o_name);
722 void do_cmd_takeoff(void)
730 if (p_ptr->special_defense & KATA_MUSOU)
732 set_action(ACTION_NONE);
735 item_tester_no_ryoute = TRUE;
738 q = "¤É¤ì¤òÁõÈ÷¤«¤é¤Ï¤º¤·¤Þ¤¹¤«? ";
739 s = "¤Ï¤º¤»¤ëÁõÈ÷¤¬¤Ê¤¤¡£";
741 q = "Take off which item? ";
742 s = "You are not wearing anything to take off.";
745 if (!get_item(&item, q, s, (USE_EQUIP))) return;
747 /* Get the item (in the pack) */
750 o_ptr = &inventory[item];
753 /* Get the item (on the floor) */
756 o_ptr = &o_list[0 - item];
761 if (object_is_cursed(o_ptr))
763 if ((o_ptr->curse_flags & TRC_PERMA_CURSE) || (p_ptr->pclass != CLASS_BERSERKER))
767 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
769 msg_print("Hmmm, it seems to be cursed.");
776 if (((o_ptr->curse_flags & TRC_HEAVY_CURSE) && one_in_(7)) || one_in_(4))
779 msg_print("¼ö¤ï¤ì¤¿ÁõÈ÷¤òÎϤŤ¯¤ÇÇí¤¬¤·¤¿¡ª");
781 msg_print("You teared a cursed equipment off by sheer strength!");
784 /* Hack -- Assume felt */
785 o_ptr->ident |= (IDENT_SENSE);
787 o_ptr->curse_flags = 0L;
790 o_ptr->feeling = FEEL_NONE;
792 /* Recalculate the bonuses */
793 p_ptr->update |= (PU_BONUS);
796 p_ptr->window |= (PW_EQUIP);
799 msg_print("¼ö¤¤¤òÂǤÁÇˤä¿¡£");
801 msg_print("You break the curse.");
807 msg_print("ÁõÈ÷¤ò³°¤»¤Ê¤«¤Ã¤¿¡£");
809 msg_print("You couldn't remove the equipment.");
816 /* Take a partial turn */
819 /* Take off the item */
820 (void)inven_takeoff(item, 255);
826 p_ptr->redraw |= (PR_EQUIPPY);
833 void do_cmd_drop(void)
841 if (p_ptr->special_defense & KATA_MUSOU)
843 set_action(ACTION_NONE);
846 item_tester_no_ryoute = TRUE;
849 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÍî¤È¤·¤Þ¤¹¤«? ";
850 s = "Íî¤È¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
852 q = "Drop which item? ";
853 s = "You have nothing to drop.";
856 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN))) return;
858 /* Get the item (in the pack) */
861 o_ptr = &inventory[item];
864 /* Get the item (on the floor) */
867 o_ptr = &o_list[0 - item];
871 /* Hack -- Cannot remove cursed items */
872 if ((item >= INVEN_RARM) && object_is_cursed(o_ptr))
876 msg_print("¤Õ¡¼¤à¡¢¤É¤¦¤ä¤é¼ö¤ï¤ì¤Æ¤¤¤ë¤è¤¦¤À¡£");
878 msg_print("Hmmm, it seems to be cursed.");
887 /* See how many items */
888 if (o_ptr->number > 1)
891 amt = get_quantity(NULL, o_ptr->number);
893 /* Allow user abort */
894 if (amt <= 0) return;
898 /* Take a partial turn */
901 /* Drop (some of) the item */
902 inven_drop(item, amt);
904 if (item >= INVEN_RARM)
910 p_ptr->redraw |= (PR_EQUIPPY);
914 static bool high_level_book(object_type *o_ptr)
916 if ((o_ptr->tval == TV_LIFE_BOOK) ||
917 (o_ptr->tval == TV_SORCERY_BOOK) ||
918 (o_ptr->tval == TV_NATURE_BOOK) ||
919 (o_ptr->tval == TV_CHAOS_BOOK) ||
920 (o_ptr->tval == TV_DEATH_BOOK) ||
921 (o_ptr->tval == TV_TRUMP_BOOK) ||
922 (o_ptr->tval == TV_CRAFT_BOOK) ||
923 (o_ptr->tval == TV_DAEMON_BOOK) ||
924 (o_ptr->tval == TV_CRUSADE_BOOK) ||
925 (o_ptr->tval == TV_MUSIC_BOOK) ||
926 (o_ptr->tval == TV_HEX_BOOK))
941 void do_cmd_destroy(void)
950 object_type *q_ptr = &forge;
952 char o_name[MAX_NLEN];
954 char out_val[MAX_NLEN+40];
958 if (p_ptr->special_defense & KATA_MUSOU)
960 set_action(ACTION_NONE);
963 /* Hack -- force destruction */
964 if (command_arg > 0) force = TRUE;
969 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò²õ¤·¤Þ¤¹¤«? ";
970 s = "²õ¤»¤ë¥¢¥¤¥Æ¥à¤ò»ý¤Ã¤Æ¤¤¤Ê¤¤¡£";
972 q = "Destroy which item? ";
973 s = "You have nothing to destroy.";
976 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
978 /* Get the item (in the pack) */
981 o_ptr = &inventory[item];
984 /* Get the item (on the floor) */
987 o_ptr = &o_list[0 - item];
990 /* Verify unless quantity given beforehand */
991 if (!force && (confirm_destroy || (object_value(o_ptr) > 0)))
993 object_desc(o_name, o_ptr, OD_OMIT_PREFIX);
995 /* Make a verification */
998 "ËÜÅö¤Ë%s¤ò²õ¤·¤Þ¤¹¤«? [y/n/Auto]",
1000 "Really destroy %s? [y/n/Auto]",
1006 /* HACK : Add the line to message buffer */
1007 message_add(out_val);
1008 p_ptr->window |= (PW_MESSAGE);
1011 /* Get an acceptable answer */
1021 /* Erase the prompt */
1025 if (i == 'y' || i == 'Y')
1029 if (i == ESCAPE || i == 'n' || i == 'N')
1036 /* Add an auto-destroy preference line */
1037 if (autopick_autoregister(o_ptr))
1039 /* Auto-destroy it */
1040 autopick_alter_item(item, TRUE);
1043 /* The object is already destroyed. */
1046 } /* while (TRUE) */
1049 /* See how many items */
1050 if (o_ptr->number > 1)
1052 /* Get a quantity */
1053 amt = get_quantity(NULL, o_ptr->number);
1055 /* Allow user abort */
1056 if (amt <= 0) return;
1060 /* Describe the object */
1061 old_number = o_ptr->number;
1062 o_ptr->number = amt;
1063 object_desc(o_name, o_ptr, 0);
1064 o_ptr->number = old_number;
1069 /* Artifacts cannot be destroyed */
1070 if (!can_player_destroy_object(o_ptr))
1076 msg_format("%s¤ÏÇ˲õÉÔ²Äǽ¤À¡£", o_name);
1078 msg_format("You cannot destroy %s.", o_name);
1085 object_copy(q_ptr, o_ptr);
1089 msg_format("%s¤ò²õ¤·¤¿¡£", o_name);
1091 msg_format("You destroy %s.", o_name);
1094 sound(SOUND_DESTITEM);
1096 /* Reduce the charges of rods/wands */
1097 reduce_charges(o_ptr, amt);
1099 /* Eliminate the item (from the pack) */
1102 inven_item_increase(item, -amt);
1103 inven_item_describe(item);
1104 inven_item_optimize(item);
1107 /* Eliminate the item (from the floor) */
1110 floor_item_increase(0 - item, -amt);
1111 floor_item_describe(0 - item);
1112 floor_item_optimize(0 - item);
1115 if (high_level_book(q_ptr))
1117 bool gain_expr = FALSE;
1119 if (p_ptr->prace == RACE_ANDROID)
1122 else if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_BERSERKER))
1126 else if (p_ptr->pclass == CLASS_PALADIN)
1128 if (is_good_realm(p_ptr->realm1))
1130 if (!is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1134 if (is_good_realm(tval2realm(q_ptr->tval))) gain_expr = TRUE;
1138 if (gain_expr && (p_ptr->exp < PY_MAX_EXP))
1140 s32b tester_exp = p_ptr->max_exp / 20;
1141 if (tester_exp > 10000) tester_exp = 10000;
1142 if (q_ptr->sval < 3) tester_exp /= 4;
1143 if (tester_exp<1) tester_exp = 1;
1146 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1148 msg_print("You feel more experienced.");
1151 gain_exp(tester_exp * amt);
1153 if (high_level_book(q_ptr) && q_ptr->tval == TV_LIFE_BOOK)
1155 chg_virtue(V_UNLIFE, 1);
1156 chg_virtue(V_VITALITY, -1);
1158 else if (high_level_book(q_ptr) && q_ptr->tval == TV_DEATH_BOOK)
1160 chg_virtue(V_UNLIFE, -1);
1161 chg_virtue(V_VITALITY, 1);
1164 if (q_ptr->to_a || q_ptr->to_h || q_ptr->to_d)
1165 chg_virtue(V_ENCHANT, -1);
1167 if (object_value_real(q_ptr) > 30000)
1168 chg_virtue(V_SACRIFICE, 2);
1170 else if (object_value_real(q_ptr) > 10000)
1171 chg_virtue(V_SACRIFICE, 1);
1174 if (q_ptr->to_a != 0 || q_ptr->to_d != 0 || q_ptr->to_h != 0)
1175 chg_virtue(V_HARMONY, 1);
1177 if (item >= INVEN_RARM) calc_android_exp();
1182 * Observe an item which has been *identify*-ed
1184 void do_cmd_observe(void)
1190 char o_name[MAX_NLEN];
1194 item_tester_no_ryoute = TRUE;
1197 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«? ";
1198 s = "Ä´¤Ù¤é¤ì¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1200 q = "Examine which item? ";
1201 s = "You have nothing to examine.";
1204 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1206 /* Get the item (in the pack) */
1209 o_ptr = &inventory[item];
1212 /* Get the item (on the floor) */
1215 o_ptr = &o_list[0 - item];
1219 /* Require full knowledge */
1220 if (!(o_ptr->ident & IDENT_MENTAL))
1223 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ä¤¤¤ÆÆäËÃΤäƤ¤¤ë¤³¤È¤Ï¤Ê¤¤¡£");
1225 msg_print("You have no special knowledge about that item.");
1233 object_desc(o_name, o_ptr, 0);
1237 msg_format("%s¤òÄ´¤Ù¤Æ¤¤¤ë...", o_name);
1239 msg_format("Examining %s...", o_name);
1242 /* Describe it fully */
1244 if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("ÆäËÊѤï¤Ã¤¿¤È¤³¤í¤Ï¤Ê¤¤¤è¤¦¤À¡£");
1246 if (!screen_object(o_ptr, SCROBJ_FORCE_DETAIL)) msg_print("You see nothing special.");
1254 * Remove the inscription from an object
1255 * XXX Mention item (when done)?
1257 void do_cmd_uninscribe(void)
1265 item_tester_no_ryoute = TRUE;
1268 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ÎÌäò¾Ã¤·¤Þ¤¹¤«? ";
1269 s = "Ìäò¾Ã¤»¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1271 q = "Un-inscribe which item? ";
1272 s = "You have nothing to un-inscribe.";
1275 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1277 /* Get the item (in the pack) */
1280 o_ptr = &inventory[item];
1283 /* Get the item (on the floor) */
1286 o_ptr = &o_list[0 - item];
1289 /* Nothing to remove */
1290 if (!o_ptr->inscription)
1293 msg_print("¤³¤Î¥¢¥¤¥Æ¥à¤Ë¤Ï¾Ã¤¹¤Ù¤Ì䬤ʤ¤¡£");
1295 msg_print("That item had no inscription to remove.");
1303 msg_print("Ìäò¾Ã¤·¤¿¡£");
1305 msg_print("Inscription removed.");
1309 /* Remove the incription */
1310 o_ptr->inscription = 0;
1312 /* Combine the pack */
1313 p_ptr->notice |= (PN_COMBINE);
1316 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1318 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1319 p_ptr->update |= (PU_BONUS);
1325 * Inscribe an object with a comment
1327 void do_cmd_inscribe(void)
1333 char o_name[MAX_NLEN];
1339 item_tester_no_ryoute = TRUE;
1342 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ËÌäò¹ï¤ß¤Þ¤¹¤«? ";
1343 s = "Ìäò¹ï¤á¤ë¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡£";
1345 q = "Inscribe which item? ";
1346 s = "You have nothing to inscribe.";
1349 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return;
1351 /* Get the item (in the pack) */
1354 o_ptr = &inventory[item];
1357 /* Get the item (on the floor) */
1360 o_ptr = &o_list[0 - item];
1363 /* Describe the activity */
1364 object_desc(o_name, o_ptr, OD_OMIT_INSCRIPTION);
1368 msg_format("%s¤ËÌäò¹ï¤à¡£", o_name);
1370 msg_format("Inscribing %s.", o_name);
1375 /* Start with nothing */
1376 strcpy(out_val, "");
1378 /* Use old inscription */
1379 if (o_ptr->inscription)
1381 /* Start with the old inscription */
1382 strcpy(out_val, quark_str(o_ptr->inscription));
1385 /* Get a new inscription (possibly empty) */
1387 if (get_string("ÌÃ: ", out_val, 80))
1389 if (get_string("Inscription: ", out_val, 80))
1392 /* Save the inscription */
1393 o_ptr->inscription = quark_add(out_val);
1395 /* Combine the pack */
1396 p_ptr->notice |= (PN_COMBINE);
1399 p_ptr->window |= (PW_INVEN | PW_EQUIP);
1401 /* .¤ä$¤Î´Ø·¸¤Ç, ºÆ·×»»¤¬É¬ÍפʤϤº -- henkma */
1402 p_ptr->update |= (PU_BONUS);
1409 * An "item_tester_hook" for refilling lanterns
1411 static bool item_tester_refill_lantern(object_type *o_ptr)
1413 /* Flasks of oil are okay */
1414 if (o_ptr->tval == TV_FLASK) return (TRUE);
1416 /* Laterns are okay */
1417 if ((o_ptr->tval == TV_LITE) &&
1418 (o_ptr->sval == SV_LITE_LANTERN)) return (TRUE);
1420 /* Assume not okay */
1426 * Refill the players lamp (from the pack or floor)
1428 static void do_cmd_refill_lamp(void)
1438 /* Restrict the choices */
1439 item_tester_hook = item_tester_refill_lantern;
1443 q = "¤É¤ÎÌý¤Ä¤Ü¤«¤éÃí¤®¤Þ¤¹¤«? ";
1444 s = "Ìý¤Ä¤Ü¤¬¤Ê¤¤¡£";
1446 q = "Refill with which flask? ";
1447 s = "You have no flasks of oil.";
1450 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1452 /* Get the item (in the pack) */
1455 o_ptr = &inventory[item];
1458 /* Get the item (on the floor) */
1461 o_ptr = &o_list[0 - item];
1465 /* Take a partial turn */
1468 /* Access the lantern */
1469 j_ptr = &inventory[INVEN_LITE];
1472 j_ptr->xtra4 += o_ptr->xtra4;
1476 msg_print("¥é¥ó¥×¤ËÌý¤òÃí¤¤¤À¡£");
1478 msg_print("You fuel your lamp.");
1482 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
1486 msg_print("¥é¥ó¥×¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1488 msg_print("Your lamp has gone out!");
1491 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
1495 msg_print("¤·¤«¤·¥é¥ó¥×¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
1497 msg_print("Curiously, your lamp doesn't light.");
1500 else if (j_ptr->xtra4 >= FUEL_LAMP)
1502 j_ptr->xtra4 = FUEL_LAMP;
1504 msg_print("¥é¥ó¥×¤ÎÌý¤Ï°ìÇÕ¤À¡£");
1506 msg_print("Your lamp is full.");
1511 /* Decrease the item (from the pack) */
1514 inven_item_increase(item, -1);
1515 inven_item_describe(item);
1516 inven_item_optimize(item);
1519 /* Decrease the item (from the floor) */
1522 floor_item_increase(0 - item, -1);
1523 floor_item_describe(0 - item);
1524 floor_item_optimize(0 - item);
1527 /* Recalculate torch */
1528 p_ptr->update |= (PU_TORCH);
1533 * An "item_tester_hook" for refilling torches
1535 static bool item_tester_refill_torch(object_type *o_ptr)
1537 /* Torches are okay */
1538 if ((o_ptr->tval == TV_LITE) &&
1539 (o_ptr->sval == SV_LITE_TORCH)) return (TRUE);
1541 /* Assume not okay */
1547 * Refuel the players torch (from the pack or floor)
1549 static void do_cmd_refill_torch(void)
1559 /* Restrict the choices */
1560 item_tester_hook = item_tester_refill_torch;
1564 q = "¤É¤Î¾¾ÌÀ¤ÇÌÀ¤«¤ê¤ò¶¯¤á¤Þ¤¹¤«? ";
1565 s = "¾¤Ë¾¾ÌÀ¤¬¤Ê¤¤¡£";
1567 q = "Refuel with which torch? ";
1568 s = "You have no extra torches.";
1571 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1573 /* Get the item (in the pack) */
1576 o_ptr = &inventory[item];
1579 /* Get the item (on the floor) */
1582 o_ptr = &o_list[0 - item];
1586 /* Take a partial turn */
1589 /* Access the primary torch */
1590 j_ptr = &inventory[INVEN_LITE];
1593 j_ptr->xtra4 += o_ptr->xtra4 + 5;
1597 msg_print("¾¾ÌÀ¤ò·ë¹ç¤·¤¿¡£");
1599 msg_print("You combine the torches.");
1604 if ((o_ptr->name2 == EGO_LITE_DARKNESS) && (j_ptr->xtra4 > 0))
1608 msg_print("¾¾ÌÀ¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1610 msg_print("Your torch has gone out!");
1613 else if ((o_ptr->name2 == EGO_LITE_DARKNESS) || (j_ptr->name2 == EGO_LITE_DARKNESS))
1617 msg_print("¤·¤«¤·¾¾ÌÀ¤ÏÁ´¤¯¸÷¤é¤Ê¤¤¡£");
1619 msg_print("Curiously, your torche don't light.");
1622 /* Over-fuel message */
1623 else if (j_ptr->xtra4 >= FUEL_TORCH)
1625 j_ptr->xtra4 = FUEL_TORCH;
1627 msg_print("¾¾ÌÀ¤Î¼÷Ì¿¤Ï½½Ê¬¤À¡£");
1629 msg_print("Your torch is fully fueled.");
1634 /* Refuel message */
1638 msg_print("¾¾ÌÀ¤Ï¤¤¤Ã¤½¤¦ÌÀ¤ë¤¯µ±¤¤¤¿¡£");
1640 msg_print("Your torch glows more brightly.");
1645 /* Decrease the item (from the pack) */
1648 inven_item_increase(item, -1);
1649 inven_item_describe(item);
1650 inven_item_optimize(item);
1653 /* Decrease the item (from the floor) */
1656 floor_item_increase(0 - item, -1);
1657 floor_item_describe(0 - item);
1658 floor_item_optimize(0 - item);
1661 /* Recalculate torch */
1662 p_ptr->update |= (PU_TORCH);
1667 * Refill the players lamp, or restock his torches
1669 void do_cmd_refill(void)
1674 o_ptr = &inventory[INVEN_LITE];
1676 if (p_ptr->special_defense & KATA_MUSOU)
1678 set_action(ACTION_NONE);
1682 if (o_ptr->tval != TV_LITE)
1685 msg_print("¸÷¸»¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£");
1687 msg_print("You are not wielding a light.");
1693 else if (o_ptr->sval == SV_LITE_LANTERN)
1695 do_cmd_refill_lamp();
1699 else if (o_ptr->sval == SV_LITE_TORCH)
1701 do_cmd_refill_torch();
1704 /* No torch to refill */
1708 msg_print("¤³¤Î¸÷¸»¤Ï¼÷Ì¿¤ò±ä¤Ð¤»¤Ê¤¤¡£");
1710 msg_print("Your light cannot be refilled.");
1720 void do_cmd_target(void)
1723 if (target_set(TARGET_KILL))
1726 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
1728 msg_print("Target Selected.");
1733 /* Target aborted */
1737 msg_print("¥¿¡¼¥²¥Ã¥È²ò½ü¡£");
1739 msg_print("Target Aborted.");
1750 void do_cmd_look(void)
1753 if (target_set(TARGET_LOOK))
1756 msg_print("¥¿¡¼¥²¥Ã¥È·èÄê¡£");
1758 msg_print("Target Selected.");
1767 * Allow the player to examine other sectors on the map
1769 void do_cmd_locate(void)
1771 int dir, y1, x1, y2, x2;
1780 get_screen_size(&wid, &hgt);
1783 /* Start at current panel */
1784 y2 = y1 = panel_row_min;
1785 x2 = x1 = panel_col_min;
1787 /* Show panels until done */
1790 /* Describe the location */
1791 if ((y2 == y1) && (x2 == x1))
1794 strcpy(tmp_val, "¿¿¾å");
1803 sprintf(tmp_val, "%s%s",
1804 ((y2 < y1) ? "ËÌ" : (y2 > y1) ? "Æî" : ""),
1805 ((x2 < x1) ? "À¾" : (x2 > x1) ? "Åì" : ""));
1807 sprintf(tmp_val, "%s%s of",
1808 ((y2 < y1) ? " North" : (y2 > y1) ? " South" : ""),
1809 ((x2 < x1) ? " West" : (x2 > x1) ? " East" : ""));
1814 /* Prepare to ask which way to look */
1817 "¥Þ¥Ã¥×°ÌÃÖ [%d(%02d),%d(%02d)] (¥×¥ì¥¤¥ä¡¼¤Î%s) Êý¸þ?",
1819 "Map sector [%d(%02d),%d(%02d)], which is%s your sector. Direction?",
1822 y2 / (hgt / 2), y2 % (hgt / 2),
1823 x2 / (wid / 2), x2 % (wid / 2), tmp_val);
1825 /* Assume no direction */
1828 /* Get a direction */
1833 /* Get a command (or Cancel) */
1834 if (!get_com(out_val, &command, TRUE)) break;
1836 /* Extract the action (if any) */
1837 dir = get_keymap_dir(command);
1846 /* Apply the motion */
1847 if (change_panel(ddy[dir], ddx[dir]))
1855 /* Recenter the map around the player */
1859 p_ptr->update |= (PU_MONSTERS);
1862 p_ptr->redraw |= (PR_MAP);
1865 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1874 * Sorting hook -- Comp function -- see below
1876 * We use "u" to point to array of monster indexes,
1877 * and "v" to select the type of sorting to perform on "u".
1879 bool ang_sort_comp_hook(vptr u, vptr v, int a, int b)
1881 u16b *who = (u16b*)(u);
1883 u16b *why = (u16b*)(v);
1890 /* Sort by player kills */
1893 /* Extract player kills */
1894 z1 = r_info[w1].r_pkills;
1895 z2 = r_info[w2].r_pkills;
1897 /* Compare player kills */
1898 if (z1 < z2) return (TRUE);
1899 if (z1 > z2) return (FALSE);
1903 /* Sort by total kills */
1906 /* Extract total kills */
1907 z1 = r_info[w1].r_tkills;
1908 z2 = r_info[w2].r_tkills;
1910 /* Compare total kills */
1911 if (z1 < z2) return (TRUE);
1912 if (z1 > z2) return (FALSE);
1916 /* Sort by monster level */
1919 /* Extract levels */
1920 z1 = r_info[w1].level;
1921 z2 = r_info[w2].level;
1923 /* Compare levels */
1924 if (z1 < z2) return (TRUE);
1925 if (z1 > z2) return (FALSE);
1929 /* Sort by monster experience */
1932 /* Extract experience */
1933 z1 = r_info[w1].mexp;
1934 z2 = r_info[w2].mexp;
1936 /* Compare experience */
1937 if (z1 < z2) return (TRUE);
1938 if (z1 > z2) return (FALSE);
1942 /* Compare indexes */
1948 * Sorting hook -- Swap function -- see below
1950 * We use "u" to point to array of monster indexes,
1951 * and "v" to select the type of sorting to perform.
1953 void ang_sort_swap_hook(vptr u, vptr v, int a, int b)
1955 u16b *who = (u16b*)(u);
1971 * Identify a character, allow recall of monsters
1973 * Several "special" responses recall "multiple" monsters:
1975 * ^U (all unique monsters)
1976 * ^N (all non-unique monsters)
1978 * The responses may be sorted in several ways, see below.
1980 * Note that the player ghosts are ignored. XXX XXX XXX
1982 void do_cmd_query_symbol(void)
1994 bool recall = FALSE;
1999 /* Get a character, or abort */
2001 if (!get_com("ÃΤꤿ¤¤Ê¸»ú¤òÆþÎϤ·¤Æ²¼¤µ¤¤(µ¹æ or ^AÁ´,^U¥æ,^NÈó¥æ,^R¾èÇÏ,^M̾Á°): ", &sym, FALSE)) return;
2003 if (!get_com("Enter character to be identified(^A:All,^U:Uniqs,^N:Non uniqs,^M:Name): ", &sym, FALSE)) return;
2006 /* Find that character info, and describe it */
2007 for (i = 0; ident_info[i]; ++i)
2009 if (sym == ident_info[i][0]) break;
2013 if (sym == KTRL('A'))
2017 strcpy(buf, "Á´¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2019 strcpy(buf, "Full monster list.");
2022 else if (sym == KTRL('U'))
2026 strcpy(buf, "¥æ¥Ë¡¼¥¯¡¦¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2028 strcpy(buf, "Unique monster list.");
2031 else if (sym == KTRL('N'))
2035 strcpy(buf, "¥æ¥Ë¡¼¥¯³°¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2037 strcpy(buf, "Non-unique monster list.");
2040 else if (sym == KTRL('R'))
2044 strcpy(buf, "¾èÇϲÄǽ¥â¥ó¥¹¥¿¡¼¤Î¥ê¥¹¥È");
2046 strcpy(buf, "Ridable monster list.");
2049 /* XTRA HACK WHATSEARCH */
2050 else if (sym == KTRL('M'))
2054 if (!get_string("̾Á°(±Ñ¸ì¤Î¾ì¹ç¾®Ê¸»ú¤Ç²Ä)",temp, 70))
2056 if (!get_string("Enter name:",temp, 70))
2063 sprintf(buf, "̾Á°:%s¤Ë¥Þ¥Ã¥Á",temp);
2065 sprintf(buf, "Monsters with a name \"%s\"",temp);
2068 else if (ident_info[i])
2070 sprintf(buf, "%c - %s.", sym, ident_info[i] + 2);
2075 sprintf(buf, "%c - %s", sym, "̵¸ú¤Êʸ»ú");
2077 sprintf(buf, "%c - %s.", sym, "Unknown Symbol");
2081 /* Display the result */
2084 /* Allocate the "who" array */
2085 C_MAKE(who, max_r_idx, u16b);
2087 /* Collect matching monsters */
2088 for (n = 0, i = 1; i < max_r_idx; i++)
2090 monster_race *r_ptr = &r_info[i];
2092 /* Nothing to recall */
2093 if (!cheat_know && !r_ptr->r_sights) continue;
2095 /* Require non-unique monsters if needed */
2096 if (norm && (r_ptr->flags1 & (RF1_UNIQUE))) continue;
2098 /* Require unique monsters if needed */
2099 if (uniq && !(r_ptr->flags1 & (RF1_UNIQUE))) continue;
2101 /* Require ridable monsters if needed */
2102 if (ride && !(r_ptr->flags7 & (RF7_RIDING))) continue;
2104 /* XTRA HACK WHATSEARCH */
2110 for (xx=0; temp[xx] && xx<80; xx++)
2113 if (iskanji( temp[xx])) { xx++; continue; }
2115 if (isupper(temp[xx])) temp[xx]=tolower(temp[xx]);
2119 strcpy(temp2, r_name+r_ptr->E_name);
2121 strcpy(temp2, r_name+r_ptr->name);
2123 for (xx=0; temp2[xx] && xx<80; xx++)
2124 if (isupper(temp2[xx])) temp2[xx]=tolower(temp2[xx]);
2127 if (my_strstr(temp2, temp) || my_strstr(r_name + r_ptr->name, temp) )
2129 if (my_strstr(temp2, temp))
2134 /* Collect "appropriate" monsters */
2135 else if (all || (r_ptr->d_char == sym)) who[n++] = i;
2138 /* Nothing to recall */
2141 /* Free the "who" array */
2142 C_KILL(who, max_r_idx, u16b);
2148 /* Prompt XXX XXX XXX */
2150 put_str("»×¤¤½Ð¤ò¸«¤Þ¤¹¤«? (k:»¦³²½ç/y/n): ", 0, 36);
2152 put_str("Recall details? (k/y/n): ", 0, 40);
2164 /* Select the sort method */
2165 ang_sort_comp = ang_sort_comp_hook;
2166 ang_sort_swap = ang_sort_swap_hook;
2168 /* Sort the array */
2169 ang_sort(who, &why, n);
2171 /* Sort by kills (and level) */
2178 /* Catch "escape" */
2181 /* Free the "who" array */
2182 C_KILL(who, max_r_idx, u16b);
2187 /* Sort if needed */
2190 /* Select the sort method */
2191 ang_sort_comp = ang_sort_comp_hook;
2192 ang_sort_swap = ang_sort_swap_hook;
2194 /* Sort the array */
2195 ang_sort(who, &why, n);
2199 /* Start at the end */
2202 /* Scan the monster memory */
2205 /* Extract a race */
2208 /* Hack -- Auto-recall */
2209 monster_race_track(r_idx);
2211 /* Hack -- Handle stuff */
2220 /* Save the screen */
2223 /* Recall on screen */
2224 screen_roff(who[i], 0);
2227 /* Hack -- Begin the prompt */
2230 /* Hack -- Complete the prompt */
2232 Term_addstr(-1, TERM_WHITE, " ['r'»×¤¤½Ð, ESC]");
2234 Term_addstr(-1, TERM_WHITE, " [(r)ecall, ESC]");
2247 /* Normal commands */
2248 if (query != 'r') break;
2255 if (query == ESCAPE) break;
2257 /* Move to "prev" monster */
2263 if (!expand_list) break;
2267 /* Move to "next" monster */
2273 if (!expand_list) break;
2278 /* Free the "who" array */
2279 C_KILL(who, max_r_idx, u16b);
2281 /* Re-display the identity */