3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
16 * remove_auto_dump(orig_file, mark)
17 * Remove the old automatic dump of type "mark".
18 * auto_dump_printf(fmt, ...)
19 * Dump a formatted string using fprintf().
20 * open_auto_dump(buf, mark)
21 * Open a file, remove old dump, and add new header.
22 * close_auto_dump(void)
23 * Add a footer, and close the file.
24 * The dump commands of original Angband simply add new lines to
25 * existing files; these files will become bigger and bigger unless
26 * an user deletes some or all of these files by hand at some
28 * These three functions automatically delete old dumped lines
29 * before adding new ones. Since there are various kinds of automatic
30 * dumps in a single file, we add a header and a footer with a type
31 * name for every automatic dump, and kill old lines only when the
32 * lines have the correct type of header and footer.
33 * We need to be quite paranoid about correctness; the user might
34 * (mistakenly) edit the file by hand, and see all their work come
35 * to nothing on the next auto dump otherwise. The current code only
36 * detects changes by noting inconsistencies between the actual number
37 * of lines and the number written in the footer. Note that this will
38 * not catch single-line edits.
50 * Mark strings for auto dump
52 static char auto_dump_header[] = "# vvvvvvv== %s ==vvvvvvv";
53 static char auto_dump_footer[] = "# ^^^^^^^== %s ==^^^^^^^";
56 * Variables for auto dump
58 static FILE *auto_dump_stream;
59 static cptr auto_dump_mark;
60 static int auto_dump_line_num;
64 * @brief prf出力内容を消去する /
65 * Remove old lines automatically generated before.
66 * @param orig_file 消去を行うファイル名
68 static void remove_auto_dump(cptr orig_file)
70 FILE *tmp_fff, *orig_fff;
74 bool between_mark = FALSE;
77 long header_location = 0;
78 char header_mark_str[80];
79 char footer_mark_str[80];
82 /* Prepare a header/footer mark string */
83 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
84 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
86 mark_len = strlen(footer_mark_str);
88 /* Open an old dump file in read-only mode */
89 orig_fff = my_fopen(orig_file, "r");
91 /* If original file does not exist, nothing to do */
92 if (!orig_fff) return;
94 /* Open a new (temporary) file */
95 tmp_fff = my_fopen_temp(tmp_file, 1024);
99 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
104 /* Loop for every line */
108 if (my_fgets(orig_fff, buf, sizeof(buf)))
110 /* Read error: Assume End of File */
113 * Was looking for the footer, but not found.
115 * Since automatic dump might be edited by hand,
116 * it's dangerous to kill these lines.
117 * Seek back to the next line of the (pseudo) header,
122 fseek(orig_fff, header_location, SEEK_SET);
123 between_mark = FALSE;
127 /* Success -- End the loop */
134 /* We are looking for the header mark of automatic dump */
137 /* Is this line a header? */
138 if (!strcmp(buf, header_mark_str))
140 /* Memorise seek point of this line */
141 header_location = ftell(orig_fff);
143 /* Initialize counter for number of lines */
146 /* Look for the footer from now */
149 /* There are some changes */
156 /* Copy orginally lines */
157 fprintf(tmp_fff, "%s\n", buf);
161 /* We are looking for the footer mark of automatic dump */
164 /* Is this line a footer? */
165 if (!strncmp(buf, footer_mark_str, mark_len))
170 * Compare the number of lines
172 * If there is an inconsistency between
173 * actual number of lines and the
174 * number here, the automatic dump
175 * might be edited by hand. So it's
176 * dangerous to kill these lines.
177 * Seek back to the next line of the
178 * (pseudo) header, and read again.
180 if (!sscanf(buf + mark_len, " (%d)", &tmp)
183 fseek(orig_fff, header_location, SEEK_SET);
186 /* Look for another header */
187 between_mark = FALSE;
193 /* Ignore old line, and count number of lines */
203 /* If there are some changes, overwrite the original file with new one */
206 /* Copy contents of temporary file */
208 tmp_fff = my_fopen(tmp_file, "r");
209 orig_fff = my_fopen(orig_file, "w");
211 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
212 fprintf(orig_fff, "%s\n", buf);
218 /* Kill the temporary file */
226 * @brief prfファイルのフォーマットに従った内容を出力する /
227 * Dump a formatted line, using "vstrnfmt()".
230 static void auto_dump_printf(cptr fmt, ...)
237 /* Begin the Varargs Stuff */
240 /* Format the args, save the length */
241 (void)vstrnfmt(buf, sizeof(buf), fmt, vp);
243 /* End the Varargs Stuff */
246 /* Count number of lines */
247 for (p = buf; *p; p++)
249 if (*p == '\n') auto_dump_line_num++;
253 fprintf(auto_dump_stream, "%s", buf);
258 * @brief prfファイルをファイルオープンする /
259 * Open file to append auto dump.
261 * @param mark 出力するヘッダマーク
262 * @return ファイルポインタを取得できたらTRUEを返す
264 static bool open_auto_dump(cptr buf, cptr mark)
267 char header_mark_str[80];
269 /* Save the mark string */
270 auto_dump_mark = mark;
272 /* Prepare a header mark string */
273 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
275 /* Remove old macro dumps */
276 remove_auto_dump(buf);
278 /* Append to the file */
279 auto_dump_stream = my_fopen(buf, "a");
282 if (!auto_dump_stream) {
283 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
291 fprintf(auto_dump_stream, "%s\n", header_mark_str);
293 /* Initialize counter */
294 auto_dump_line_num = 0;
296 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
297 "# *Warning!* The lines below are an automatic dump.\n"));
298 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
299 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
305 * @brief prfファイルをファイルクローズする /
306 * Append foot part and close auto dump.
309 static void close_auto_dump(void)
311 char footer_mark_str[80];
313 /* Prepare a footer mark string */
314 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
316 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
317 "# *Warning!* The lines below are an automatic dump.\n"));
318 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
319 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
321 fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
324 my_fclose(auto_dump_stream);
333 * @brief Return suffix of ordinal number
335 * @return pointer of suffix string.
337 cptr get_ordinal_number_suffix(int num)
339 num = ABS(num) % 100;
343 return (num == 11) ? "th" : "st";
345 return (num == 12) ? "th" : "nd";
347 return (num == 13) ? "th" : "rd";
356 * @brief 日記にメッセージを追加する /
357 * Take note to the diary.
358 * @param type 日記内容のID
359 * @param num 日記内容のIDに応じた数値
360 * @param note 日記内容のIDに応じた文字列参照ポインタ
363 errr do_cmd_write_nikki(int type, int num, cptr note)
369 cptr note_level = "";
370 bool do_level = TRUE;
371 char note_level_buf[40];
374 static bool disable_nikki = FALSE;
376 extract_day_hour_min(&day, &hour, &min);
378 if (disable_nikki) return(-1);
380 if (type == NIKKI_FIX_QUEST_C ||
381 type == NIKKI_FIX_QUEST_F ||
382 type == NIKKI_RAND_QUEST_C ||
383 type == NIKKI_RAND_QUEST_F ||
384 type == NIKKI_TO_QUEST)
388 old_quest = p_ptr->inside_quest;
389 p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
391 /* Get the quest text */
392 init_flags = INIT_NAME_ONLY;
394 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
396 /* Reset the old quest number */
397 p_ptr->inside_quest = old_quest;
400 /* different filne name to avoid mixing */
401 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
403 /* Build the filename */
404 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
406 /* File type is "TEXT" */
407 FILE_TYPE(FILE_TYPE_TEXT);
409 fff = my_fopen(buf, "a");
414 msg_format(_("%s を開くことができませんでした。プレイ記録を一時停止します。", "Failed to open %s. Play-Record is disabled temporally."), buf);
420 q_idx = quest_number(dun_level);
424 if (p_ptr->inside_arena)
425 note_level = _("アリーナ:", "Arane:");
427 note_level = _("地上:", "Surface:");
428 else if (q_idx && (is_fixed_quest_idx(q_idx)
429 && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
430 note_level = _("クエスト:", "Quest:");
434 sprintf(note_level_buf, "%d階(%s):", (int)dun_level, d_name+d_info[dungeon_type].name);
436 sprintf(note_level_buf, "%s L%d:", d_name+d_info[dungeon_type].name, (int)dun_level);
438 note_level = note_level_buf;
446 if (day < MAX_DAYS) fprintf(fff, _("%d日目\n", "Day %d\n"), day);
447 else fputs(_("*****日目\n", "Day *****\n"), fff);
455 fprintf(fff, "%s\n",note);
459 fprintf(fff, " %2d:%02d %20s %s\n",hour, min, note_level, note);
464 fprintf(fff, _(" %2d:%02d %20s %sを発見した。\n", " %2d:%02d %20s discovered %s.\n"), hour, min, note_level, note);
467 case NIKKI_ART_SCROLL:
469 fprintf(fff, _(" %2d:%02d %20s 巻物によって%sを生成した。\n", " %2d:%02d %20s created %s by scroll.\n"), hour, min, note_level, note);
474 fprintf(fff, _(" %2d:%02d %20s %sを倒した。\n", " %2d:%02d %20s defeated %s.\n"), hour, min, note_level, note);
477 case NIKKI_FIX_QUEST_C:
479 if (quest[num].flags & QUEST_FLAG_SILENT) break;
480 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」を達成した。\n",
481 " %2d:%02d %20s completed quest '%s'.\n"), hour, min, note_level, quest[num].name);
484 case NIKKI_FIX_QUEST_F:
486 if (quest[num].flags & QUEST_FLAG_SILENT) break;
487 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」から命からがら逃げ帰った。\n",
488 " %2d:%02d %20s run away from quest '%s'.\n"), hour, min, note_level, quest[num].name);
491 case NIKKI_RAND_QUEST_C:
494 strcpy(name, r_name+r_info[quest[num].r_idx].name);
495 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
496 " %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
499 case NIKKI_RAND_QUEST_F:
502 strcpy(name, r_name+r_info[quest[num].r_idx].name);
503 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
504 " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
507 case NIKKI_MAXDEAPTH:
509 fprintf(fff, _(" %2d:%02d %20s %sの最深階%d階に到達した。\n",
510 " %2d:%02d %20s reached level %d of %s for the first time.\n"), hour, min, note_level,
511 _(d_name+d_info[dungeon_type].name, num),
512 _(num, d_name+d_info[dungeon_type].name));
517 fprintf(fff, _(" %2d:%02d %20s %s%sの最深階を%d階にセットした。\n",
518 " %2d:%02d %20s reset recall level of %s to %d %s.\n"), hour, min, note_level, note,
519 _(d_name + d_info[num].name, (int)max_dlv[num]),
520 _((int)max_dlv[num], d_name + d_info[num].name));
526 if (q_idx && (is_fixed_quest_idx(q_idx)
527 && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
529 to = _("地上", "the surface");
533 if (!(dun_level+num)) to = _("地上", "the surface");
534 else to = format(_("%d階", "level %d"), dun_level+num);
536 fprintf(fff, _(" %2d:%02d %20s %sへ%s。\n", " %2d:%02d %20s %s %s.\n"), hour, min, note_level, _(to, note), _(note, to));
542 fprintf(fff, _(" %2d:%02d %20s 帰還を使って%sの%d階へ下りた。\n", " %2d:%02d %20s recalled to dungeon level %d of %s.\n"),
543 hour, min, note_level, _(d_name+d_info[dungeon_type].name, (int)max_dlv[dungeon_type]),
544 _((int)max_dlv[dungeon_type], d_name+d_info[dungeon_type].name));
546 fprintf(fff, _(" %2d:%02d %20s 帰還を使って地上へと戻った。\n", " %2d:%02d %20s recalled from dungeon to surface.\n"), hour, min, note_level);
551 if (quest[num].flags & QUEST_FLAG_SILENT) break;
552 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」へと突入した。\n", " %2d:%02d %20s entered the quest '%s'.\n"),
553 hour, min, note_level, quest[num].name);
558 fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s Got out using teleport level.\n"),
559 hour, min, note_level);
564 fprintf(fff, _(" %2d:%02d %20s %sを購入した。\n", " %2d:%02d %20s bought %s.\n"), hour, min, note_level, note);
569 fprintf(fff, _(" %2d:%02d %20s %sを売却した。\n", " %2d:%02d %20s sold %s.\n"), hour, min, note_level, note);
577 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦で、%sの前に敗れ去った。\n", " %2d:%02d %20s beaten by %s in the %d%s fight.\n"),
578 hour, min, note_level, _(n, note), _("", n), _(note, get_ordinal_number_suffix(n)));
581 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦(%s)に勝利した。\n", " %2d:%02d %20s won the %d%s fight (%s).\n"),
582 hour, min, note_level, num, _("", get_ordinal_number_suffix(num)), note);
584 if (num == MAX_ARENA_MONS)
586 fprintf(fff, _(" 闘技場のすべての敵に勝利し、チャンピオンとなった。\n",
587 " won all fight to become a Chanpion.\n"));
594 fprintf(fff, _(" %2d:%02d %20s %sを識別した。\n", " %2d:%02d %20s identified %s.\n"), hour, min, note_level, note);
601 to = _("地上", "the surface");
603 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
605 fprintf(fff, _(" %2d:%02d %20s %sへとウィザード・テレポートで移動した。\n",
606 " %2d:%02d %20s wizard-teleport to %s.\n"), hour, min, note_level, to);
613 to = _("地上", "the surface");
615 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
617 fprintf(fff, _(" %2d:%02d %20s %sへとパターンの力で移動した。\n",
618 " %2d:%02d %20s used Pattern to teleport to %s.\n"), hour, min, note_level, to);
623 fprintf(fff, _(" %2d:%02d %20s レベルが%dに上がった。\n", " %2d:%02d %20s reached player level %d.\n"), hour, min, note_level, num);
626 case NIKKI_GAMESTART:
628 time_t ct = time((time_t*)0);
632 fprintf(fff, "%s %s",note, ctime(&ct));
635 fprintf(fff, " %2d:%02d %20s %s %s",hour, min, note_level, note, ctime(&ct));
638 case NIKKI_NAMED_PET:
640 fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
643 case RECORD_NAMED_PET_NAME:
644 fprintf(fff, _("%sを旅の友にすることに決めた。\n", "decided to travel together with %s.\n"), note);
646 case RECORD_NAMED_PET_UNNAME:
647 fprintf(fff, _("%sの名前を消した。\n", "unnamed %s.\n"), note);
649 case RECORD_NAMED_PET_DISMISS:
650 fprintf(fff, _("%sを解放した。\n", "dismissed %s.\n"), note);
652 case RECORD_NAMED_PET_DEATH:
653 fprintf(fff, _("%sが死んでしまった。\n", "%s died.\n"), note);
655 case RECORD_NAMED_PET_MOVED:
656 fprintf(fff, _("%sをおいて別のマップへ移動した。\n", "moved to another map leaving %s behind.\n"), note);
658 case RECORD_NAMED_PET_LOST_SIGHT:
659 fprintf(fff, _("%sとはぐれてしまった。\n", "lost sight of %s.\n"), note);
661 case RECORD_NAMED_PET_DESTROY:
662 fprintf(fff, _("%sが*破壊*によって消え去った。\n", "%s was made disappeared by *destruction*.\n"), note);
664 case RECORD_NAMED_PET_EARTHQUAKE:
665 fprintf(fff, _("%sが岩石に押し潰された。\n", "%s was crushed by falling rocks.\n"), note);
667 case RECORD_NAMED_PET_GENOCIDE:
668 fprintf(fff, _("%sが抹殺によって消え去った。\n", "%s was made disappeared by genocide.\n"), note);
670 case RECORD_NAMED_PET_WIZ_ZAP:
671 fprintf(fff, _("%sがデバッグコマンドによって消え去った。\n", "%s was removed by debug command.\n"), note);
673 case RECORD_NAMED_PET_TELE_LEVEL:
674 fprintf(fff, _("%sがテレポート・レベルによって消え去った。\n", "%s was made disappeared by teleport level.\n"), note);
676 case RECORD_NAMED_PET_BLAST:
677 fprintf(fff, _("%sを爆破した。\n", "blasted %s.\n"), note);
679 case RECORD_NAMED_PET_HEAL_LEPER:
680 fprintf(fff, _("%sの病気が治り旅から外れた。\n", "%s was healed and left.\n"), note);
682 case RECORD_NAMED_PET_COMPACT:
683 fprintf(fff, _("%sがモンスター情報圧縮によって消え去った。\n", "%s was made disappeared by compacting monsters.\n"), note);
685 case RECORD_NAMED_PET_LOSE_PARENT:
686 fprintf(fff, _("%sの召喚者が既にいないため消え去った。\n", "%s disappeared because there does not exist summoner.\n"), note);
697 case NIKKI_WIZARD_LOG:
698 fprintf(fff, "%s\n", note);
707 if (do_level) write_level = FALSE;
713 #define MAX_SUBTITLE (sizeof(subtitle)/sizeof(subtitle[0]))
716 * @brief 日記のタイトル表記と内容出力 /
719 * 日記のタイトルは本関数の subtitle ローカル変数で定義されている。
721 static void do_cmd_disp_nikki(void)
723 char nikki_title[256];
729 static const char subtitle[][30] = {"最強の肉体を求めて",
760 static const char subtitle[][51] ={"Quest of The World's Toughest Body",
761 "Attack is the best form of defence.",
763 "An unexpected windfall",
764 "A drowning man will catch at a straw",
765 "Don't count your chickens before they are hatched.",
766 "It is no use crying over spilt milk.",
767 "Seeing is believing.",
768 "Strike the iron while it is hot.",
769 "I don't care what follows.",
770 "To dig a well to put out a house on fire.",
771 "Tomorrow is another day.",
772 "Easy come, easy go.",
773 "The more haste, the less speed.",
774 "Where there is life, there is hope.",
775 "There is no royal road to *WINNER*.",
776 "Danger past, God forgotten.",
777 "The best thing to do now is to run away.",
778 "Life is but an empty dream.",
779 "Dead men tell no tales.",
780 "A book that remains shut is but a block.",
781 "Misfortunes never come singly.",
782 "A little knowledge is a dangerous thing.",
783 "History repeats itself.",
784 "*WINNER* was not built in a day.",
785 "Ignorance is bliss.",
786 "To lose is to win?",
787 "No medicine can cure folly.",
788 "All good things come to an end.",
789 "M$ Empire strikes back.",
790 "To see is to believe",
792 "Quest of The World's Greatest Brain"};
794 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
796 /* Build the filename */
797 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
799 if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_MONK || p_ptr->pclass == CLASS_SAMURAI || p_ptr->pclass == CLASS_BERSERKER)
800 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
801 else if (p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER)
802 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
803 else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
806 sprintf(nikki_title, "「%s%s%sの伝説 -%s-」",
807 ap_ptr->title, ap_ptr->no ? "の" : "", p_ptr->name, tmp);
809 sprintf(nikki_title, "Legend of %s %s '%s'",
810 ap_ptr->title, p_ptr->name, tmp);
813 /* Display the file contents */
814 show_file(FALSE, buf, nikki_title, -1, 0);
818 * @brief 日記に任意の内容を表記するコマンドのメインルーチン /
821 static void do_cmd_bunshou(void)
824 char bunshou[80] = "\0";
826 if (get_string(_("内容: ", "diary note: "), tmp, 79))
828 strcpy(bunshou, tmp);
830 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, bunshou);
835 * @brief 最後に取得したアイテムの情報を日記に追加するメインルーチン /
838 static void do_cmd_last_get(void)
843 if (record_o_name[0] == '\0') return;
845 sprintf(buf,_("%sの入手を記録します。", "Do you really want to record getting %s? "),record_o_name);
846 if (!get_check(buf)) return;
850 sprintf(buf,_("%sを手に入れた。", "descover %s."), record_o_name);
851 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
856 * @brief ファイル中の全日記記録を消去する /
859 static void do_cmd_erase_nikki(void)
865 if (!get_check(_("本当に記録を消去しますか?", "Do you really want to delete all your record? "))) return;
866 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
868 /* Build the filename */
869 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
871 /* Remove the file */
874 fff = my_fopen(buf, "w");
877 msg_format(_("記録を消去しました。", "deleted record."));
879 msg_format(_("%s の消去に失敗しました。", "failed to delete %s."), buf);
888 void do_cmd_nikki(void)
892 /* File type is "TEXT" */
893 FILE_TYPE(FILE_TYPE_TEXT);
895 /* Save the screen */
898 /* Interact until done */
904 /* Ask for a choice */
905 prt(_("[ 記録の設定 ]", "[ Play Record ]"), 2, 0);
907 /* Give some choices */
908 prt(_("(1) 記録を見る", "(1) Display your record"), 4, 5);
909 prt(_("(2) 文章を記録する", "(2) Add record"), 5, 5);
910 prt(_("(3) 直前に入手又は鑑定したものを記録する", "(3) Record item you last get/identify"), 6, 5);
911 prt(_("(4) 記録を消去する", "(4) Delete your record"), 7, 5);
913 prt(_("(R) プレイ動画を記録する/中止する", "(R) Record playing movie / or stop it"), 9, 5);
916 prt(_("コマンド:", "Command: "), 18, 0);
922 if (i == ESCAPE) break;
936 do_cmd_erase_nikki();
940 prepare_movie_hooks();
942 default: /* Unknown option */
950 /* Restore the screen */
955 * @brief 画面を再描画するコマンドのメインルーチン
956 * Hack -- redraw the screen
960 * This command performs various low level updates, clears all the "extra"
961 * windows, does a total redraw of the main window, and requests all of the
962 * interesting updates and redraws that I can think of.
964 * This command is also used to "instantiate" the results of the user
965 * selecting various things, such as graphics mode, so it must call
966 * the "TERM_XTRA_REACT" hook before redrawing the windows.
969 void do_cmd_redraw(void)
976 /* Hack -- react to changes */
977 Term_xtra(TERM_XTRA_REACT, 0);
980 /* Combine and Reorder the pack (later) */
981 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
985 p_ptr->update |= (PU_TORCH);
988 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
990 /* Forget lite/view */
991 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
993 /* Update lite/view */
994 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
996 /* Update monsters */
997 p_ptr->update |= (PU_MONSTERS);
999 /* Redraw everything */
1000 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1003 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1006 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
1010 /* Hack -- update */
1013 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
1016 /* Redraw every window */
1017 for (j = 0; j < 8; j++)
1020 if (!angband_term[j]) continue;
1023 Term_activate(angband_term[j]);
1038 * @brief 名前を変更するコマンドのメインルーチン
1039 * Hack -- change name
1042 void do_cmd_change_name(void)
1051 /* Save the screen */
1059 /* Display the player */
1060 display_player(mode);
1065 display_player(mode);
1070 Term_putstr(2, 23, -1, TERM_WHITE,
1071 "['c'で名前変更, 'f'でファイルへ書出, 'h'でモード変更, ESCで終了]");
1073 Term_putstr(2, 23, -1, TERM_WHITE,
1074 "['c' to change name, 'f' to file, 'h' to change mode, or ESC]");
1082 if (c == ESCAPE) break;
1089 /* Process the player name */
1090 process_player_name(FALSE);
1096 sprintf(tmp, "%s.txt", player_base);
1097 if (get_string(_("ファイル名: ", "File name: "), tmp, 80))
1099 if (tmp[0] && (tmp[0] != ' '))
1101 file_character(tmp);
1118 /* Flush messages */
1122 /* Restore the screen */
1125 /* Redraw everything */
1126 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1133 * @brief 最近表示されたメッセージを再表示するコマンドのメインルーチン
1134 * Recall the most recent message
1137 void do_cmd_message_one(void)
1139 /* Recall one message XXX XXX XXX */
1140 prt(format("> %s", message_str(0)), 0, 0);
1145 * @brief メッセージのログを表示するコマンドのメインルーチン
1146 * Recall the most recent message
1150 * Show previous messages to the user -BEN-
1152 * The screen format uses line 0 and 23 for headers and prompts,
1153 * skips line 1 and 22, and uses line 2 thru 21 for old messages.
1155 * This command shows you which commands you are viewing, and allows
1156 * you to "search" for strings in the recall.
1158 * Note that messages may be longer than 80 characters, but they are
1159 * displayed using "infinite" length, with a special sub-command to
1160 * "slide" the virtual display to the left or right.
1162 * Attempt to only hilite the matching portions of the string.
1165 void do_cmd_messages(int num_now)
1169 char shower_str[81];
1170 char finder_str[81];
1177 Term_get_size(&wid, &hgt);
1179 /* Number of message lines in a screen */
1180 num_lines = hgt - 4;
1183 strcpy(finder_str, "");
1186 strcpy(shower_str, "");
1188 /* Total messages */
1191 /* Start on first message */
1194 /* Save the screen */
1200 /* Process requests until done */
1206 /* Dump up to 20 lines of messages */
1207 for (j = 0; (j < num_lines) && (i + j < n); j++)
1209 cptr msg = message_str(i+j);
1211 /* Dump the messages, bottom to top */
1212 c_prt((i + j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
1214 /* Hilite "shower" */
1215 if (shower && shower[0])
1219 /* Display matches */
1220 while ((str = my_strstr(str, shower)) != NULL)
1222 int len = strlen(shower);
1224 /* Display the match */
1225 Term_putstr(str-msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
1233 /* Erase remaining lines */
1234 for (; j < num_lines; j++)
1236 Term_erase(0, num_lines + 1 - j, 255);
1239 /* Display header XXX XXX XXX */
1241 prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
1242 i, i + j - 1, n), 0, 0);
1244 /* Display prompt (not very informative) */
1245 prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
1246 "[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
1249 skey = inkey_special(TRUE);
1251 /* Exit on Escape */
1252 if (skey == ESCAPE) break;
1254 /* Hack -- Save the old index */
1259 /* Hack -- handle show */
1262 prt(_("強調: ", "Show: "), hgt - 1, 0);
1264 /* Get a "shower" string, or continue */
1265 strcpy(back_str, shower_str);
1266 if (askfor(shower_str, 80))
1269 shower = shower_str[0] ? shower_str : NULL;
1271 else strcpy(shower_str, back_str);
1276 /* Hack -- handle find */
1283 prt(_("検索: ", "Find: "), hgt - 1, 0);
1285 /* Get a "finder" string, or continue */
1286 strcpy(back_str, finder_str);
1287 if (!askfor(finder_str, 80))
1289 strcpy(finder_str, back_str);
1292 else if (!finder_str[0])
1294 shower = NULL; /* Stop showing */
1299 shower = finder_str;
1302 for (z = i + 1; z < n; z++)
1304 cptr msg = message_str(z);
1307 if (my_strstr(msg, finder_str))
1319 /* Recall 1 older message */
1321 /* Go to the oldest line */
1325 /* Recall 1 newer message */
1327 /* Go to the newest line */
1331 /* Recall 1 older message */
1336 /* Go older if legal */
1337 i = MIN(i + 1, n - num_lines);
1340 /* Recall 10 older messages */
1342 /* Go older if legal */
1343 i = MIN(i + 10, n - num_lines);
1346 /* Recall 20 older messages */
1351 /* Go older if legal */
1352 i = MIN(i + num_lines, n - num_lines);
1355 /* Recall 20 newer messages */
1359 /* Go newer (if able) */
1360 i = MAX(0, i - num_lines);
1363 /* Recall 10 newer messages */
1365 /* Go newer (if able) */
1369 /* Recall 1 newer messages */
1372 /* Go newer (if able) */
1377 /* Hack -- Error of some kind */
1381 /* Restore the screen */
1388 * チートオプションの最大数 / Number of cheating options
1393 * チーとオプションの定義テーブル / Cheating options
1395 static option_type cheat_info[CHEAT_MAX] =
1397 { &cheat_peek, FALSE, 255, 0x01, 0x00,
1398 "cheat_peek", _("アイテムの生成をのぞき見る", "Peek into object creation")
1401 { &cheat_hear, FALSE, 255, 0x02, 0x00,
1402 "cheat_hear", _("モンスターの生成をのぞき見る", "Peek into monster creation")
1405 { &cheat_room, FALSE, 255, 0x04, 0x00,
1406 "cheat_room", _("ダンジョンの生成をのぞき見る", "Peek into dungeon creation")
1409 { &cheat_xtra, FALSE, 255, 0x08, 0x00,
1410 "cheat_xtra", _("その他の事をのぞき見る", "Peek into something else")
1413 { &cheat_know, FALSE, 255, 0x10, 0x00,
1414 "cheat_know", _("完全なモンスターの思い出を知る", "Know complete monster info")
1417 { &cheat_live, FALSE, 255, 0x20, 0x00,
1418 "cheat_live", _("死を回避することを可能にする", "Allow player to avoid death")
1421 { &cheat_save, FALSE, 255, 0x40, 0x00,
1422 "cheat_save", _("死んだ時セーブするか確認する", "Ask for saving death")
1425 { &cheat_diary_output, FALSE, 255, 0x80, 0x00,
1426 "cheat_diary_output", _("ウィザードログを日記に出力する", "Output wizard log to diary.")
1429 { &cheat_turn, FALSE, 255, 0x81, 0x00,
1430 "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put turn to game message.")
1437 * @brief チートオプションを変更するコマンドのメインルーチン
1438 * Interact with some options for cheating
1439 * @param info 表示メッセージ
1442 static void do_cmd_options_cheat(cptr info)
1446 int i, k = 0, n = CHEAT_MAX;
1454 /* Interact with the player */
1459 /* Prompt XXX XXX XXX */
1460 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, ESC で決定 )", "%s (RET to advance, y/n to set, ESC to accept) "), info);
1465 /* 詐欺オプションをうっかりいじってしまう人がいるようなので注意 */
1466 prt(" << 注意 >>", 11, 0);
1467 prt(" 詐欺オプションを一度でも設定すると、スコア記録が残らなくなります!", 12, 0);
1468 prt(" 後に解除してもダメですので、勝利者を目指す方はここのオプションはい", 13, 0);
1469 prt(" じらないようにして下さい。", 14, 0);
1471 /* Display the options */
1472 for (i = 0; i < n; i++)
1474 byte a = TERM_WHITE;
1476 /* Color current option */
1477 if (i == k) a = TERM_L_BLUE;
1479 /* Display the option text */
1480 sprintf(buf, "%-48s: %s (%s)",
1481 cheat_info[i].o_desc,
1482 (*cheat_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1483 cheat_info[i].o_text);
1484 c_prt(a, buf, i + 2, 0);
1487 /* Hilite current option */
1488 move_cursor(k + 2, 50);
1494 * HACK - Try to translate the key into a direction
1495 * to allow using the roguelike keys for navigation.
1497 dir = get_keymap_dir(ch);
1498 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1512 k = (n + k - 1) % n;
1530 do_cmd_write_nikki(NIKKI_BUNSHOU, 0,
1531 _("詐欺オプションをONにして、スコアを残せなくなった。", "give up sending score to use cheating options."));
1532 p_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
1533 (*cheat_info[k].o_var) = TRUE;
1542 (*cheat_info[k].o_var) = FALSE;
1549 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), cheat_info[k].o_text);
1550 /* Peruse the help file */
1551 (void)show_file(TRUE, buf, NULL, 0, 0);
1570 static option_type autosave_info[2] =
1572 { &autosave_l, FALSE, 255, 0x01, 0x00,
1573 "autosave_l", _("新しい階に入る度に自動セーブする", "Autosave when entering new levels") },
1575 { &autosave_t, FALSE, 255, 0x02, 0x00,
1576 "autosave_t", _("一定ターン毎に自動セーブする", "Timed autosave") },
1580 * @brief セーブ頻度ターンの次の値を返す
1581 * @param current 現在のセーブ頻度ターン値
1582 * @return 次のセーブ頻度ターン値
1584 static s16b toggle_frequency(s16b current)
1589 case 50: return 100;
1590 case 100: return 250;
1591 case 250: return 500;
1592 case 500: return 1000;
1593 case 1000: return 2500;
1594 case 2500: return 5000;
1595 case 5000: return 10000;
1596 case 10000: return 25000;
1603 * @brief 自動セーブオプションを変更するコマンドのメインルーチン
1604 * @param info 表示メッセージ
1607 static void do_cmd_options_autosave(cptr info)
1611 int i, k = 0, n = 2;
1619 /* Interact with the player */
1622 /* Prompt XXX XXX XXX */
1623 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, F で頻度を入力, ESC で決定 ) ",
1624 "%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) "), info);
1628 /* Display the options */
1629 for (i = 0; i < n; i++)
1631 byte a = TERM_WHITE;
1633 /* Color current option */
1634 if (i == k) a = TERM_L_BLUE;
1636 /* Display the option text */
1637 sprintf(buf, "%-48s: %s (%s)",
1638 autosave_info[i].o_desc,
1639 (*autosave_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1640 autosave_info[i].o_text);
1641 c_prt(a, buf, i + 2, 0);
1643 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
1645 /* Hilite current option */
1646 move_cursor(k + 2, 50);
1662 k = (n + k - 1) % n;
1680 (*autosave_info[k].o_var) = TRUE;
1689 (*autosave_info[k].o_var) = FALSE;
1697 autosave_freq = toggle_frequency(autosave_freq);
1698 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
1704 (void)show_file(TRUE, _("joption.txt#Autosave", "option.txt#Autosave"), NULL, 0, 0);
1720 * @brief 標準オプションを変更するコマンドのサブルーチン /
1721 * Interact with some options
1722 * @param page オプションページ番号
1723 * @param info 表示メッセージ
1726 void do_cmd_options_aux(int page, cptr info)
1729 int i, k = 0, n = 0, l;
1732 bool browse_only = (page == OPT_PAGE_BIRTH) && character_generated &&
1733 (!p_ptr->wizard || !allow_debug_opts);
1736 /* Lookup the options */
1737 for (i = 0; i < 24; i++) opt[i] = 0;
1739 /* Scan the options */
1740 for (i = 0; option_info[i].o_desc; i++)
1742 /* Notice options on this "page" */
1743 if (option_info[i].o_page == page) opt[n++] = i;
1750 /* Interact with the player */
1755 /* Prompt XXX XXX XXX */
1756 sprintf(buf, _("%s (リターン:次, %sESC:終了, ?:ヘルプ) ", "%s (RET:next, %s, ?:help) "),
1757 info, browse_only ? _("", "ESC:exit") : _("y/n:変更, ", "y/n:change, ESC:accept"));
1760 /* HACK -- description for easy-auto-destroy options */
1761 if (page == OPT_PAGE_AUTODESTROY)
1762 c_prt(TERM_YELLOW, _("以下のオプションは、簡易自動破壊を使用するときのみ有効",
1763 "Following options will protect items from easy auto-destroyer."), 6, _(6, 3));
1765 /* Display the options */
1766 for (i = 0; i < n; i++)
1768 byte a = TERM_WHITE;
1770 /* Color current option */
1771 if (i == k) a = TERM_L_BLUE;
1773 /* Display the option text */
1774 sprintf(buf, "%-48s: %s (%.19s)",
1775 option_info[opt[i]].o_desc,
1776 (*option_info[opt[i]].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1777 option_info[opt[i]].o_text);
1778 if ((page == OPT_PAGE_AUTODESTROY) && i > 2) c_prt(a, buf, i + 5, 0);
1779 else c_prt(a, buf, i + 2, 0);
1782 if ((page == OPT_PAGE_AUTODESTROY) && (k > 2)) l = 3;
1785 /* Hilite current option */
1786 move_cursor(k + 2 + l, 50);
1792 * HACK - Try to translate the key into a direction
1793 * to allow using the roguelike keys for navigation.
1795 dir = get_keymap_dir(ch);
1796 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1810 k = (n + k - 1) % n;
1827 if (browse_only) break;
1828 (*option_info[opt[k]].o_var) = TRUE;
1837 if (browse_only) break;
1838 (*option_info[opt[k]].o_var) = FALSE;
1846 if (!browse_only) (*option_info[opt[k]].o_var) = !(*option_info[opt[k]].o_var);
1852 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), option_info[opt[k]].o_text);
1853 /* Peruse the help file */
1854 (void)show_file(TRUE, buf, NULL, 0, 0);
1871 * @brief ウィンドウオプションを変更するコマンドのメインルーチン /
1872 * Modify the "window" options
1875 static void do_cmd_options_win(void)
1885 /* Memorize old flags */
1886 for (j = 0; j < 8; j++)
1888 /* Acquire current flags */
1889 old_flag[j] = window_flag[j];
1899 /* Prompt XXX XXX XXX */
1900 prt(_("ウィンドウ・フラグ (<方向>で移動, tでチェンジ, y/n でセット, ESC)", "Window Flags (<dir>, t, y, n, ESC) "), 0, 0);
1902 /* Display the windows */
1903 for (j = 0; j < 8; j++)
1905 byte a = TERM_WHITE;
1907 cptr s = angband_term_name[j];
1910 if (j == x) a = TERM_L_BLUE;
1912 /* Window name, staggered, centered */
1913 Term_putstr(35 + j * 5 - strlen(s) / 2, 2 + j % 2, -1, a, s);
1916 /* Display the options */
1917 for (i = 0; i < 16; i++)
1919 byte a = TERM_WHITE;
1921 cptr str = window_flag_desc[i];
1924 if (i == y) a = TERM_L_BLUE;
1927 if (!str) str = _("(未使用)", "(Unused option)");
1930 Term_putstr(0, i + 5, -1, a, str);
1932 /* Display the windows */
1933 for (j = 0; j < 8; j++)
1939 if ((i == y) && (j == x)) a = TERM_L_BLUE;
1942 if (window_flag[j] & (1L << i)) c = 'X';
1945 Term_putch(35 + j * 5, i + 5, a, c);
1950 Term_gotoxy(35 + x * 5, y + 5);
1968 for (j = 0; j < 8; j++)
1970 window_flag[j] &= ~(1L << y);
1974 for (i = 0; i < 16; i++)
1976 window_flag[x] &= ~(1L << i);
1989 window_flag[x] |= (1L << y);
1997 window_flag[x] &= ~(1L << y);
2003 (void)show_file(TRUE, _("joption.txt#Window", "option.txt#Window"), NULL, 0, 0);
2011 d = get_keymap_dir(ch);
2013 x = (x + ddx[d] + 8) % 8;
2014 y = (y + ddy[d] + 16) % 16;
2021 /* Notice changes */
2022 for (j = 0; j < 8; j++)
2027 if (!angband_term[j]) continue;
2029 /* Ignore non-changes */
2030 if (window_flag[j] == old_flag[j]) continue;
2033 Term_activate(angband_term[j]);
2056 option_fields[OPT_NUM] =
2059 { '1', " キー入力 オプション", 3 },
2060 { '2', " マップ画面 オプション", 4 },
2061 { '3', " テキスト表示 オプション", 5 },
2062 { '4', " ゲームプレイ オプション", 6 },
2063 { '5', " 行動中止関係 オプション", 7 },
2064 { '6', " 簡易自動破壊 オプション", 8 },
2065 { 'r', " プレイ記録 オプション", 9 },
2067 { 'p', "自動拾いエディタ", 11 },
2068 { 'd', " 基本ウェイト量 ", 12 },
2069 { 'h', "低ヒットポイント", 13 },
2070 { 'm', " 低魔力色閾値 ", 14 },
2071 { 'a', " 自動セーブ オプション", 15 },
2072 { 'w', "ウインドウフラグ", 16 },
2074 { 'b', " 初期 オプション (参照のみ)", 18 },
2075 { 'c', " 詐欺 オプション", 19 },
2077 { '1', "Input Options", 3 },
2078 { '2', "Map Screen Options", 4 },
2079 { '3', "Text Display Options", 5 },
2080 { '4', "Game-Play Options", 6 },
2081 { '5', "Disturbance Options", 7 },
2082 { '6', "Easy Auto-Destroyer Options", 8 },
2083 { 'r', "Play record Options", 9 },
2085 { 'p', "Auto-picker/destroyer editor", 11 },
2086 { 'd', "Base Delay Factor", 12 },
2087 { 'h', "Hitpoint Warning", 13 },
2088 { 'm', "Mana Color Threshold", 14 },
2089 { 'a', "Autosave Options", 15 },
2090 { 'w', "Window Flags", 16 },
2092 { 'b', "Birth Options (Browse Only)", 18 },
2093 { 'c', "Cheat Options", 19 },
2099 * @brief 標準オプションを変更するコマンドのメインルーチン /
2100 * Set or unset various options.
2104 * The user must use the "Ctrl-R" command to "adapt" to changes
2105 * in any options which control "visual" aspects of the game.
2108 void do_cmd_options(void)
2114 /* Save the screen */
2122 /* Does not list cheat option when cheat option is off */
2123 if (!p_ptr->noscore && !allow_debug_opts) n--;
2128 /* Why are we here */
2129 prt(_("[ オプションの設定 ]", "TinyAngband options"), 1, 0);
2133 /* Give some choices */
2134 for (i = 0; i < n; i++)
2136 byte a = TERM_WHITE;
2137 if (i == y) a = TERM_L_BLUE;
2138 Term_putstr(5, option_fields[i].row, -1, a,
2139 format("(%c) %s", toupper(option_fields[i].key), option_fields[i].name));
2142 prt(_("<方向>で移動, Enterで決定, ESCでキャンセル, ?でヘルプ: ", "Move to <dir>, Select to Enter, Cancel to ESC, ? to help: "), 21, 0);
2145 skey = inkey_special(TRUE);
2146 if (!(skey & SKEY_MASK)) k = (char)skey;
2150 if (k == ESCAPE) break;
2152 if (my_strchr("\n\r ", k))
2154 k = option_fields[y].key;
2158 for (i = 0; i < n; i++)
2160 if (tolower(k) == option_fields[i].key) break;
2163 /* Command is found */
2166 /* Hack -- browse help */
2167 if (k == '?') break;
2171 if (skey == SKEY_UP) d = 8;
2172 if (skey == SKEY_DOWN) d = 2;
2173 y = (y + ddy[d] + n) % n;
2178 if (k == ESCAPE) break;
2185 /* Process the general options */
2186 do_cmd_options_aux(OPT_PAGE_INPUT, _("キー入力オプション", "Input Options"));
2192 /* Process the general options */
2193 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, _("マップ画面オプション", "Map Screen Options"));
2200 do_cmd_options_aux(OPT_PAGE_TEXT, _("テキスト表示オプション", "Text Display Options"));
2207 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, _("ゲームプレイ・オプション", "Game-Play Options"));
2214 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, _("行動中止関係のオプション", "Disturbance Options"));
2221 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, _("簡易自動破壊オプション", "Easy Auto-Destroyer Options"));
2225 /* Play-record Options */
2230 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, _("プレイ記録オプション", "Play-record Options"));
2239 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ?
2240 _("初期オプション(参照のみ)", "Birth Options(browse only)") :
2241 _("初期オプション((*)はスコアに影響)", "Birth Options((*)s effect score)"));
2245 /* Cheating Options */
2248 if (!p_ptr->noscore && !allow_debug_opts)
2250 /* Cheat options are not permitted */
2256 do_cmd_options_cheat(_("詐欺師は決して勝利できない!", "Cheaters never win"));
2263 do_cmd_options_autosave(_("自動セーブ", "Autosave"));
2272 do_cmd_options_win();
2273 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL |
2274 PW_PLAYER | PW_MESSAGE | PW_OVERHEAD |
2275 PW_MONSTER | PW_OBJECT | PW_SNAPSHOT |
2276 PW_BORG_1 | PW_BORG_2 | PW_DUNGEON |
2281 /* Auto-picker/destroyer editor */
2285 do_cmd_edit_autopick();
2289 /* Hack -- Delay Speed */
2295 prt(_("コマンド: 基本ウェイト量", "Command: Base Delay Factor"), 19, 0);
2297 /* Get a new value */
2300 int msec = delay_factor * delay_factor * delay_factor;
2301 prt(format(_("現在のウェイト: %d (%dミリ秒)", "Current base delay factor: %d (%d msec)"), delay_factor, msec), 22, 0);
2302 prt(_("ウェイト (0-9) ESCで決定: ", "Delay Factor (0-9 or ESC to accept): "), 20, 0);
2304 if (k == ESCAPE) break;
2307 (void)show_file(TRUE, _("joption.txt#BaseDelay", "option.txt#BaseDelay"), NULL, 0, 0);
2310 else if (isdigit(k)) delay_factor = D2I(k);
2317 /* Hack -- hitpoint warning factor */
2323 prt(_("コマンド: 低ヒットポイント警告", "Command: Hitpoint Warning"), 19, 0);
2325 /* Get a new value */
2328 prt(format(_("現在の低ヒットポイント警告: %d0%%", "Current hitpoint warning: %d0%%"), hitpoint_warn), 22, 0);
2329 prt(_("低ヒットポイント警告 (0-9) ESCで決定: ", "Hitpoint Warning (0-9 or ESC to accept): "), 20, 0);
2331 if (k == ESCAPE) break;
2334 (void)show_file(TRUE, _("joption.txt#Hitpoint", "option.txt#Hitpoint"), NULL, 0, 0);
2337 else if (isdigit(k)) hitpoint_warn = D2I(k);
2344 /* Hack -- mana color factor */
2350 prt(_("コマンド: 低魔力色閾値", "Command: Mana Color Threshold"), 19, 0);
2352 /* Get a new value */
2355 prt(format(_("現在の低魔力色閾値: %d0%%", "Current mana color threshold: %d0%%"), mana_warn), 22, 0);
2356 prt(_("低魔力閾値 (0-9) ESCで決定: ", "Mana color Threshold (0-9 or ESC to accept): "), 20, 0);
2358 if (k == ESCAPE) break;
2361 (void)show_file(TRUE, _("joption.txt#Manapoint", "option.txt#Manapoint"), NULL, 0, 0);
2364 else if (isdigit(k)) mana_warn = D2I(k);
2372 (void)show_file(TRUE, _("joption.txt", "option.txt"), NULL, 0, 0);
2376 /* Unknown option */
2385 /* Flush messages */
2390 /* Restore the screen */
2393 /* Hack - Redraw equippy chars */
2394 p_ptr->redraw |= (PR_EQUIPPY);
2400 * @brief prefファイルを選択して処理する /
2401 * Ask for a "user pref line" and process it
2404 * XXX XXX XXX Allow absolute file names?
2406 void do_cmd_pref(void)
2413 /* Ask for a "user pref command" */
2414 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
2416 /* Process that pref command */
2417 (void)process_pref_file_command(buf);
2421 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
2424 void do_cmd_reload_autopick(void)
2426 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? "))) return;
2427 /* Load the file with messages */
2428 autopick_load_pref(TRUE);
2434 * @brief マクロ情報をprefファイルに保存する /
2435 * @param fname ファイル名
2438 static errr macro_dump(cptr fname)
2440 static cptr mark = "Macro Dump";
2446 /* Build the filename */
2447 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2449 /* File type is "TEXT" */
2450 FILE_TYPE(FILE_TYPE_TEXT);
2452 /* Append to the file */
2453 if (!open_auto_dump(buf, mark)) return (-1);
2456 auto_dump_printf(_("\n# 自動マクロセーブ\n\n", "\n# Automatic macro dump\n\n"));
2459 for (i = 0; i < macro__num; i++)
2461 /* Extract the action */
2462 ascii_to_text(buf, macro__act[i]);
2464 /* Dump the macro */
2465 auto_dump_printf("A:%s\n", buf);
2467 /* Extract the action */
2468 ascii_to_text(buf, macro__pat[i]);
2470 /* Dump normal macros */
2471 auto_dump_printf("P:%s\n", buf);
2474 auto_dump_printf("\n");
2486 * @brief マクロのトリガーキーを取得する /
2487 * Hack -- ask for a "trigger" (see below)
2488 * @param buf キー表記を保管するバッファ
2492 * Note the complex use of the "inkey()" function from "util.c".
2494 * Note that both "flush()" calls are extremely important.
2497 static void do_cmd_macro_aux(char *buf)
2506 /* Do not process macros */
2512 /* Read the pattern */
2518 /* Do not process macros */
2521 /* Do not wait for keys */
2524 /* Attempt to read a key */
2535 /* Convert the trigger */
2536 ascii_to_text(tmp, buf);
2538 /* Hack -- display the trigger */
2539 Term_addstr(-1, TERM_WHITE, tmp);
2545 * @brief マクロのキー表記からアスキーコードを得てターミナルに表示する /
2546 * Hack -- ask for a keymap "trigger" (see below)
2547 * @param buf キー表記を取得するバッファ
2551 * Note that both "flush()" calls are extremely important. This may
2552 * no longer be true, since "util.c" is much simpler now. XXX XXX XXX
2555 static void do_cmd_macro_aux_keymap(char *buf)
2569 /* Convert to ascii */
2570 ascii_to_text(tmp, buf);
2572 /* Hack -- display the trigger */
2573 Term_addstr(-1, TERM_WHITE, tmp);
2582 * @brief キーマップをprefファイルにダンプする /
2583 * Hack -- append all keymaps to the given file
2584 * @param fname ファイルネーム
2588 static errr keymap_dump(cptr fname)
2590 static cptr mark = "Keymap Dump";
2599 if (rogue_like_commands)
2601 mode = KEYMAP_MODE_ROGUE;
2607 mode = KEYMAP_MODE_ORIG;
2611 /* Build the filename */
2612 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2614 /* File type is "TEXT" */
2615 FILE_TYPE(FILE_TYPE_TEXT);
2617 /* Append to the file */
2618 if (!open_auto_dump(buf, mark)) return -1;
2621 auto_dump_printf(_("\n# 自動キー配置セーブ\n\n", "\n# Automatic keymap dump\n\n"));
2624 for (i = 0; i < 256; i++)
2628 /* Loop up the keymap */
2629 act = keymap_act[mode][i];
2631 /* Skip empty keymaps */
2634 /* Encode the key */
2637 ascii_to_text(key, buf);
2639 /* Encode the action */
2640 ascii_to_text(buf, act);
2642 /* Dump the macro */
2643 auto_dump_printf("A:%s\n", buf);
2644 auto_dump_printf("C:%d:%s\n", mode, key);
2656 * @brief マクロを設定するコマンドのメインルーチン /
2657 * Interact with "macros"
2661 * Note that the macro "action" must be defined before the trigger.
2663 * Could use some helpful instructions on this page. XXX XXX XXX
2666 void do_cmd_macros(void)
2678 if (rogue_like_commands)
2680 mode = KEYMAP_MODE_ROGUE;
2686 mode = KEYMAP_MODE_ORIG;
2689 /* File type is "TEXT" */
2690 FILE_TYPE(FILE_TYPE_TEXT);
2697 /* Process requests until done */
2704 prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
2706 /* Describe that action */
2707 prt(_("マクロ行動が(もしあれば)下に表示されます:", "Current action (if any) shown below:"), 20, 0);
2709 /* Analyze the current action */
2710 ascii_to_text(buf, macro__buf);
2712 /* Display the current action */
2717 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
2719 prt(_("(2) ファイルにマクロを追加", "(2) Append macros to a file"), 5, 5);
2720 prt(_("(3) マクロの確認", "(3) Query a macro"), 6, 5);
2721 prt(_("(4) マクロの作成", "(4) Create a macro"), 7, 5);
2722 prt(_("(5) マクロの削除", "(5) Remove a macro"), 8, 5);
2723 prt(_("(6) ファイルにキー配置を追加", "(6) Append keymaps to a file"), 9, 5);
2724 prt(_("(7) キー配置の確認", "(7) Query a keymap"), 10, 5);
2725 prt(_("(8) キー配置の作成", "(8) Create a keymap"), 11, 5);
2726 prt(_("(9) キー配置の削除", "(9) Remove a keymap"), 12, 5);
2727 prt(_("(0) マクロ行動の入力", "(0) Enter a new action"), 13, 5);
2728 #endif /* ALLOW_MACROS */
2731 prt(_("コマンド: ", "Command: "), 16, 0);
2737 if (i == ESCAPE) break;
2739 /* Load a 'macro' file */
2745 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 16, 0);
2748 prt(_("ファイル: ", "File: "), 18, 0);
2750 /* Default filename */
2751 sprintf(tmp, "%s.prf", player_base);
2753 /* Ask for a file */
2754 if (!askfor(tmp, 80)) continue;
2756 /* Process the given filename */
2757 err = process_pref_file(tmp);
2760 msg_format(_("標準の設定ファイル'%s'を読み込みました。", "Loaded default '%s'."), tmp);
2765 msg_format(_("'%s'の読み込みに失敗しました!", "Failed to load '%s'!"), tmp);
2769 msg_format(_("'%s'を読み込みました。", "Loaded '%s'."), tmp);
2779 prt(_("コマンド: マクロをファイルに追加する", "Command: Append macros to a file"), 16, 0);
2782 prt(_("ファイル: ", "File: "), 18, 0);
2784 /* Default filename */
2785 sprintf(tmp, "%s.prf", player_base);
2787 /* Ask for a file */
2788 if (!askfor(tmp, 80)) continue;
2790 /* Dump the macros */
2791 (void)macro_dump(tmp);
2794 msg_print(_("マクロを追加しました。", "Appended macros."));
2803 prt(_("コマンド: マクロの確認", "Command: Query a macro"), 16, 0);
2807 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2809 /* Get a macro trigger */
2810 do_cmd_macro_aux(buf);
2812 /* Acquire action */
2813 k = macro_find_exact(buf);
2819 msg_print(_("そのキーにはマクロは定義されていません。", "Found no macro."));
2825 /* Obtain the action */
2826 strcpy(macro__buf, macro__act[k]);
2828 /* Analyze the current action */
2829 ascii_to_text(buf, macro__buf);
2831 /* Display the current action */
2835 msg_print(_("マクロを確認しました。", "Found a macro."));
2839 /* Create a macro */
2843 prt(_("コマンド: マクロの作成", "Command: Create a macro"), 16, 0);
2846 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2848 /* Get a macro trigger */
2849 do_cmd_macro_aux(buf);
2855 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2856 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2859 prt(_("マクロ行動: ", "Action: "), 20, 0);
2861 /* Convert to text */
2862 ascii_to_text(tmp, macro__buf);
2864 /* Get an encoded action */
2865 if (askfor(tmp, 80))
2867 /* Convert to ascii */
2868 text_to_ascii(macro__buf, tmp);
2870 /* Link the macro */
2871 macro_add(buf, macro__buf);
2874 msg_print(_("マクロを追加しました。", "Added a macro."));
2878 /* Remove a macro */
2882 prt(_("コマンド: マクロの削除", "Command: Remove a macro"), 16, 0);
2885 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2887 /* Get a macro trigger */
2888 do_cmd_macro_aux(buf);
2890 /* Link the macro */
2891 macro_add(buf, buf);
2894 msg_print(_("マクロを削除しました。", "Removed a macro."));
2901 prt(_("コマンド: キー配置をファイルに追加する", "Command: Append keymaps to a file"), 16, 0);
2904 prt(_("ファイル: ", "File: "), 18, 0);
2906 /* Default filename */
2907 sprintf(tmp, "%s.prf", player_base);
2909 /* Ask for a file */
2910 if (!askfor(tmp, 80)) continue;
2912 /* Dump the macros */
2913 (void)keymap_dump(tmp);
2916 msg_print(_("キー配置を追加しました。", "Appended keymaps."));
2919 /* Query a keymap */
2925 prt(_("コマンド: キー配置の確認", "Command: Query a keymap"), 16, 0);
2928 prt(_("押すキー: ", "Keypress: "), 18, 0);
2930 /* Get a keymap trigger */
2931 do_cmd_macro_aux_keymap(buf);
2933 /* Look up the keymap */
2934 act = keymap_act[mode][(byte)(buf[0])];
2940 msg_print(_("キー配置は定義されていません。", "Found no keymap."));
2946 /* Obtain the action */
2947 strcpy(macro__buf, act);
2949 /* Analyze the current action */
2950 ascii_to_text(buf, macro__buf);
2952 /* Display the current action */
2956 msg_print(_("キー配置を確認しました。", "Found a keymap."));
2960 /* Create a keymap */
2964 prt(_("コマンド: キー配置の作成", "Command: Create a keymap"), 16, 0);
2967 prt(_("押すキー: ", "Keypress: "), 18, 0);
2969 /* Get a keymap trigger */
2970 do_cmd_macro_aux_keymap(buf);
2976 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2977 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2980 prt(_("行動: ", "Action: "), 20, 0);
2982 /* Convert to text */
2983 ascii_to_text(tmp, macro__buf);
2985 /* Get an encoded action */
2986 if (askfor(tmp, 80))
2988 /* Convert to ascii */
2989 text_to_ascii(macro__buf, tmp);
2991 /* Free old keymap */
2992 string_free(keymap_act[mode][(byte)(buf[0])]);
2994 /* Make new keymap */
2995 keymap_act[mode][(byte)(buf[0])] = string_make(macro__buf);
2998 msg_print(_("キー配置を追加しました。", "Added a keymap."));
3002 /* Remove a keymap */
3006 prt(_("コマンド: キー配置の削除", "Command: Remove a keymap"), 16, 0);
3009 prt(_("押すキー: ", "Keypress: "), 18, 0);
3011 /* Get a keymap trigger */
3012 do_cmd_macro_aux_keymap(buf);
3014 /* Free old keymap */
3015 string_free(keymap_act[mode][(byte)(buf[0])]);
3017 /* Make new keymap */
3018 keymap_act[mode][(byte)(buf[0])] = NULL;
3021 msg_print(_("キー配置を削除しました。", "Removed a keymap."));
3024 /* Enter a new action */
3028 prt(_("コマンド: マクロ行動の入力", "Command: Enter a new action"), 16, 0);
3034 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
3035 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
3038 prt(_("マクロ行動: ", "Action: "), 20, 0);
3040 /* Hack -- limit the value */
3043 /* Get an encoded action */
3044 if (!askfor(buf, 80)) continue;
3046 /* Extract an action */
3047 text_to_ascii(macro__buf, buf);
3050 #endif /* ALLOW_MACROS */
3059 /* Flush messages */
3068 * @brief キャラクタ色の明暗表現
3070 static cptr lighting_level_str[F_LIT_MAX] =
3085 * @brief キャラクタのビジュアルIDを変更する際の対象指定関数
3086 * @param i 指定対象となるキャラクタコード
3087 * @param num 指定されたビジュアルIDを返す参照ポインタ
3088 * @param max ビジュアルIDの最大数
3089 * @return 指定が実際に行われた場合TRUE、キャンセルされた場合FALSE
3091 static bool cmd_visuals_aux(int i, int *num, int max)
3098 sprintf(str, "%d", *num);
3100 if (!get_string(format("Input new number(0-%d): ", max-1), str, 4))
3103 tmp = strtol(str, NULL, 0);
3104 if (tmp >= 0 && tmp < max)
3107 else if (isupper(i))
3108 *num = (*num + max - 1) % max;
3110 *num = (*num + 1) % max;
3116 * @brief キャラクタの変更メニュー表示
3117 * @param choice_msg 選択メッセージ
3120 static void print_visuals_menu(cptr choice_msg)
3122 prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
3124 /* Give some choices */
3125 prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
3127 #ifdef ALLOW_VISUALS
3128 prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
3129 prt(_("(2) アイテムの 色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
3130 prt(_("(3) 地形の 色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
3131 prt(_("(4) モンスターの 色/文字 を変更する (数値操作)", "(4) Change monster attr/chars (numeric operation)"), 7, 5);
3132 prt(_("(5) アイテムの 色/文字 を変更する (数値操作)", "(5) Change object attr/chars (numeric operation)"), 8, 5);
3133 prt(_("(6) 地形の 色/文字 を変更する (数値操作)", "(6) Change feature attr/chars (numeric operation)"), 9, 5);
3134 prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
3135 prt(_("(8) アイテムの 色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
3136 prt(_("(9) 地形の 色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
3137 #endif /* ALLOW_VISUALS */
3139 prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
3142 prt(format("コマンド: %s", choice_msg ? choice_msg : _("", "")), 15, 0);
3145 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, IDX direct_r_idx);
3146 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx);
3147 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, int *lighting_level);
3150 * Interact with "visuals"
3152 void do_cmd_visuals(void)
3157 bool need_redraw = FALSE;
3158 const char *empty_symbol = "<< ? >>";
3160 if (use_bigtile) empty_symbol = "<< ?? >>";
3162 /* File type is "TEXT" */
3163 FILE_TYPE(FILE_TYPE_TEXT);
3165 /* Save the screen */
3168 /* Interact until done */
3174 /* Ask for a choice */
3175 print_visuals_menu(NULL);
3181 if (i == ESCAPE) break;
3185 /* Load a 'pref' file */
3188 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
3191 prt(_("ファイル: ", "File: "), 17, 0);
3193 /* Default filename */
3194 sprintf(tmp, "%s.prf", player_base);
3197 if (!askfor(tmp, 70)) continue;
3199 /* Process the given filename */
3200 (void)process_pref_file(tmp);
3205 #ifdef ALLOW_VISUALS
3207 /* Dump monster attr/chars */
3210 static cptr mark = "Monster attr/chars";
3213 prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
3216 prt(_("ファイル: ", "File: "), 17, 0);
3218 /* Default filename */
3219 sprintf(tmp, "%s.prf", player_base);
3221 /* Get a filename */
3222 if (!askfor(tmp, 70)) continue;
3224 /* Build the filename */
3225 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3227 /* Append to the file */
3228 if (!open_auto_dump(buf, mark)) continue;
3231 auto_dump_printf(_("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
3234 for (i = 0; i < max_r_idx; i++)
3236 monster_race *r_ptr = &r_info[i];
3238 /* Skip non-entries */
3239 if (!r_ptr->name) continue;
3241 /* Dump a comment */
3242 auto_dump_printf("# %s\n", (r_name + r_ptr->name));
3244 /* Dump the monster attr/char info */
3245 auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
3246 (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
3253 msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
3258 /* Dump object attr/chars */
3261 static cptr mark = "Object attr/chars";
3265 prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
3268 prt(_("ファイル: ", "File: "), 17, 0);
3270 /* Default filename */
3271 sprintf(tmp, "%s.prf", player_base);
3273 /* Get a filename */
3274 if (!askfor(tmp, 70)) continue;
3276 /* Build the filename */
3277 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3279 /* Append to the file */
3280 if (!open_auto_dump(buf, mark)) continue;
3283 auto_dump_printf(_("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
3286 for (k_idx = 0; k_idx < max_k_idx; k_idx++)
3289 object_kind *k_ptr = &k_info[k_idx];
3291 /* Skip non-entries */
3292 if (!k_ptr->name) continue;
3297 strip_name(o_name, k_idx);
3303 /* Prepare dummy object */
3304 object_prep(&forge, k_idx);
3306 /* Get un-shuffled flavor name */
3307 object_desc(o_name, &forge, OD_FORCE_FLAVOR);
3310 /* Dump a comment */
3311 auto_dump_printf("# %s\n", o_name);
3313 /* Dump the object attr/char info */
3314 auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", (int)k_idx,
3315 (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
3322 msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
3327 /* Dump feature attr/chars */
3330 static cptr mark = "Feature attr/chars";
3333 prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
3336 prt(_("ファイル: ", "File: "), 17, 0);
3338 /* Default filename */
3339 sprintf(tmp, "%s.prf", player_base);
3341 /* Get a filename */
3342 if (!askfor(tmp, 70)) continue;
3344 /* Build the filename */
3345 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3347 /* Append to the file */
3348 if (!open_auto_dump(buf, mark)) continue;
3351 auto_dump_printf(_("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
3354 for (i = 0; i < max_f_idx; i++)
3356 feature_type *f_ptr = &f_info[i];
3358 /* Skip non-entries */
3359 if (!f_ptr->name) continue;
3361 /* Skip mimiccing features */
3362 if (f_ptr->mimic != i) continue;
3364 /* Dump a comment */
3365 auto_dump_printf("# %s\n", (f_name + f_ptr->name));
3367 /* Dump the feature attr/char info */
3368 auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
3369 (byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
3370 (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
3371 (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
3378 msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
3383 /* Modify monster attr/chars (numeric operation) */
3386 static cptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
3389 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3391 /* Hack -- query until done */
3394 monster_race *r_ptr = &r_info[r];
3398 byte da = r_ptr->d_attr;
3399 byte dc = r_ptr->d_char;
3400 byte ca = r_ptr->x_attr;
3401 byte cc = r_ptr->x_char;
3403 /* Label the object */
3404 Term_putstr(5, 17, -1, TERM_WHITE,
3405 format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
3407 /* Label the Default values */
3408 Term_putstr(10, 19, -1, TERM_WHITE,
3409 format(_("初期値 色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
3411 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3412 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3414 /* Label the Current values */
3415 Term_putstr(10, 20, -1, TERM_WHITE,
3416 format(_("現在値 色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
3418 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3419 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3422 Term_putstr(0, 22, -1, TERM_WHITE,
3423 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3429 if (i == ESCAPE) break;
3431 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3432 else if (isupper(i)) c = 'a' + i - 'A';
3442 if (!cmd_visuals_aux(i, &r, max_r_idx))
3448 while (!r_info[r].name);
3452 t = (int)r_ptr->x_attr;
3453 (void)cmd_visuals_aux(i, &t, 256);
3454 r_ptr->x_attr = (byte)t;
3458 t = (int)r_ptr->x_char;
3459 (void)cmd_visuals_aux(i, &t, 256);
3460 r_ptr->x_char = (byte)t;
3464 do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
3468 print_visuals_menu(choice_msg);
3476 /* Modify object attr/chars (numeric operation) */
3479 static cptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
3481 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3483 /* Hack -- query until done */
3486 object_kind *k_ptr = &k_info[k];
3490 byte da = k_ptr->d_attr;
3491 byte dc = k_ptr->d_char;
3492 byte ca = k_ptr->x_attr;
3493 byte cc = k_ptr->x_char;
3495 /* Label the object */
3496 Term_putstr(5, 17, -1, TERM_WHITE,
3497 format(_("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"),
3498 k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
3500 /* Label the Default values */
3501 Term_putstr(10, 19, -1, TERM_WHITE,
3502 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3504 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3505 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3507 /* Label the Current values */
3508 Term_putstr(10, 20, -1, TERM_WHITE,
3509 format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
3511 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3512 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3515 Term_putstr(0, 22, -1, TERM_WHITE,
3516 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3522 if (i == ESCAPE) break;
3524 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3525 else if (isupper(i)) c = 'a' + i - 'A';
3535 if (!cmd_visuals_aux(i, &k, max_k_idx))
3541 while (!k_info[k].name);
3545 t = (int)k_ptr->x_attr;
3546 (void)cmd_visuals_aux(i, &t, 256);
3547 k_ptr->x_attr = (byte)t;
3551 t = (int)k_ptr->x_char;
3552 (void)cmd_visuals_aux(i, &t, 256);
3553 k_ptr->x_char = (byte)t;
3557 do_cmd_knowledge_objects(&need_redraw, TRUE, k);
3561 print_visuals_menu(choice_msg);
3569 /* Modify feature attr/chars (numeric operation) */
3572 static cptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
3574 static int lighting_level = F_LIT_STANDARD;
3575 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3577 /* Hack -- query until done */
3580 feature_type *f_ptr = &f_info[f];
3584 byte da = f_ptr->d_attr[lighting_level];
3585 byte dc = f_ptr->d_char[lighting_level];
3586 byte ca = f_ptr->x_attr[lighting_level];
3587 byte cc = f_ptr->x_char[lighting_level];
3589 /* Label the object */
3591 Term_putstr(5, 17, -1, TERM_WHITE,
3592 format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"),
3593 f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
3595 /* Label the Default values */
3596 Term_putstr(10, 19, -1, TERM_WHITE,
3597 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3599 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3600 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3602 /* Label the Current values */
3604 Term_putstr(10, 20, -1, TERM_WHITE,
3605 format("現在値 色 / 文字 = %3d / %3d", ca, cc));
3607 Term_putstr(10, 20, -1, TERM_WHITE,
3608 format("Current attr/char = %3d / %3d", ca, cc));
3611 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3612 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3616 Term_putstr(0, 22, -1, TERM_WHITE,
3617 "コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3619 Term_putstr(0, 22, -1, TERM_WHITE,
3620 "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3627 if (i == ESCAPE) break;
3629 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3630 else if (isupper(i)) c = 'a' + i - 'A';
3640 if (!cmd_visuals_aux(i, &f, max_f_idx))
3646 while (!f_info[f].name || (f_info[f].mimic != f));
3650 t = (int)f_ptr->x_attr[lighting_level];
3651 (void)cmd_visuals_aux(i, &t, 256);
3652 f_ptr->x_attr[lighting_level] = (byte)t;
3656 t = (int)f_ptr->x_char[lighting_level];
3657 (void)cmd_visuals_aux(i, &t, 256);
3658 f_ptr->x_char[lighting_level] = (byte)t;
3662 (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
3665 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
3669 do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
3673 print_visuals_menu(choice_msg);
3681 /* Modify monster attr/chars (visual mode) */
3683 do_cmd_knowledge_monsters(&need_redraw, TRUE, -1);
3686 /* Modify object attr/chars (visual mode) */
3688 do_cmd_knowledge_objects(&need_redraw, TRUE, -1);
3691 /* Modify feature attr/chars (visual mode) */
3694 int lighting_level = F_LIT_STANDARD;
3695 do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
3699 #endif /* ALLOW_VISUALS */
3708 msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
3712 /* Unknown option */
3718 /* Flush messages */
3722 /* Restore the screen */
3725 if (need_redraw) do_cmd_redraw();
3730 * Interact with "colors"
3732 void do_cmd_colors(void)
3741 /* File type is "TEXT" */
3742 FILE_TYPE(FILE_TYPE_TEXT);
3745 /* Save the screen */
3749 /* Interact until done */
3755 /* Ask for a choice */
3756 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
3758 /* Give some choices */
3759 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
3762 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
3763 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
3767 prt(_("コマンド: ", "Command: "), 8, 0);
3772 if (i == ESCAPE) break;
3774 /* Load a 'pref' file */
3778 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
3781 prt(_("ファイル: ", "File: "), 10, 0);
3784 sprintf(tmp, "%s.prf", player_base);
3787 if (!askfor(tmp, 70)) continue;
3789 /* Process the given filename */
3790 (void)process_pref_file(tmp);
3792 /* Mega-Hack -- react to changes */
3793 Term_xtra(TERM_XTRA_REACT, 0);
3795 /* Mega-Hack -- redraw */
3804 static cptr mark = "Colors";
3807 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
3810 prt(_("ファイル: ", "File: "), 10, 0);
3812 /* Default filename */
3813 sprintf(tmp, "%s.prf", player_base);
3815 /* Get a filename */
3816 if (!askfor(tmp, 70)) continue;
3818 /* Build the filename */
3819 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3821 /* Append to the file */
3822 if (!open_auto_dump(buf, mark)) continue;
3825 auto_dump_printf(_("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
3828 for (i = 0; i < 256; i++)
3830 int kv = angband_color_table[i][0];
3831 int rv = angband_color_table[i][1];
3832 int gv = angband_color_table[i][2];
3833 int bv = angband_color_table[i][3];
3835 cptr name = _("未知", "unknown");
3837 /* Skip non-entries */
3838 if (!kv && !rv && !gv && !bv) continue;
3840 /* Extract the color name */
3841 if (i < 16) name = color_names[i];
3843 /* Dump a comment */
3844 auto_dump_printf(_("# カラー '%s'\n", "# Color '%s'\n"), name);
3846 /* Dump the monster attr/char info */
3847 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
3855 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
3864 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
3866 /* Hack -- query until done */
3875 /* Exhibit the normal colors */
3876 for (j = 0; j < 16; j++)
3878 /* Exhibit this color */
3879 Term_putstr(j*4, 20, -1, a, "###");
3881 /* Exhibit all colors */
3882 Term_putstr(j*4, 22, -1, j, format("%3d", j));
3885 /* Describe the color */
3886 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
3888 /* Describe the color */
3889 Term_putstr(5, 10, -1, TERM_WHITE,
3890 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
3892 /* Label the Current values */
3893 Term_putstr(5, 12, -1, TERM_WHITE,
3894 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
3895 angband_color_table[a][0],
3896 angband_color_table[a][1],
3897 angband_color_table[a][2],
3898 angband_color_table[a][3]));
3901 Term_putstr(0, 14, -1, TERM_WHITE,
3902 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
3909 if (i == ESCAPE) break;
3912 if (i == 'n') a = (byte)(a + 1);
3913 if (i == 'N') a = (byte)(a - 1);
3914 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
3915 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
3916 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
3917 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
3918 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
3919 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
3920 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
3921 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
3923 /* Hack -- react to changes */
3924 Term_xtra(TERM_XTRA_REACT, 0);
3926 /* Hack -- redraw */
3933 /* Unknown option */
3939 /* Flush messages */
3944 /* Restore the screen */
3950 * Note something in the message recall
3952 void do_cmd_note(void)
3960 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
3962 /* Ignore empty notes */
3963 if (!buf[0] || (buf[0] == ' ')) return;
3965 /* Add the note to the message recall */
3966 msg_format(_("メモ: %s", "Note: %s"), buf);
3971 * Mention the current version
3973 void do_cmd_version(void)
3977 #if FAKE_VER_EXTRA > 0
3978 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
3979 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
3981 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
3982 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3989 * Array of feeling strings
3991 static cptr do_cmd_feeling_text[11] =
3993 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
3994 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
3995 _("恐ろしい死の幻が目に浮かび、気絶しそうになった!", "You nearly faint as horrible visions of death fill your mind!"),
3996 _("この階はとても危険なようだ。", "This level looks very dangerous."),
3997 _("とても悪い予感がする...", "You have a very bad feeling..."),
3998 _("悪い予感がする...", "You have a bad feeling..."),
3999 _("何か緊張する。", "You feel nervous."),
4000 _("少し不運な気がする...", "You feel your luck is turning..."),
4001 _("この場所は好きになれない。", "You don't like the look of this place."),
4002 _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
4003 _("なんて退屈なところだ...", "What a boring place...")
4006 static cptr do_cmd_feeling_text_combat[11] =
4008 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
4009 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
4010 _("今夜もまた、誰かが命を落とす...", "You nearly faint as horrible visions of death fill your mind!"),
4011 _("この階はとても危険なようだ。", "This level looks very dangerous."),
4012 _("とても悪い予感がする...", "You have a very bad feeling..."),
4013 _("悪い予感がする...", "You have a bad feeling..."),
4014 _("何か緊張する。", "You feel nervous."),
4015 _("少し不運な気がする...", "You feel your luck is turning..."),
4016 _("この場所は好きになれない。", "You don't like the look of this place."),
4017 _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
4018 _("なんて退屈なところだ...", "What a boring place...")
4021 static cptr do_cmd_feeling_text_lucky[11] =
4023 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
4024 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
4025 _("この階はこの上なく素晴らしい感じがする。", "You have a superb feeling about this level."),
4026 _("素晴らしい感じがする...", "You have an excellent feeling..."),
4027 _("とても良い感じがする...", "You have a very good feeling..."),
4028 _("良い感じがする...", "You have a good feeling..."),
4029 _("ちょっと幸運な感じがする...", "You feel strangely lucky..."),
4030 _("多少は運が向いてきたか...", "You feel your luck is turning..."),
4031 _("見た感じ悪くはない...", "You like the look of this place..."),
4032 _("全然駄目ということはないが...", "This level can't be all bad..."),
4033 _("なんて退屈なところだ...", "What a boring place...")
4038 * Note that "feeling" is set to zero unless some time has passed.
4039 * Note that this is done when the level is GENERATED, not entered.
4041 void do_cmd_feeling(void)
4043 /* No useful feeling in quests */
4044 if (p_ptr->inside_quest && !random_quest_number(dun_level))
4046 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
4050 /* No useful feeling in town */
4051 else if (p_ptr->town_num && !dun_level)
4053 if (!strcmp(town[p_ptr->town_num].name, _("荒野", "wilderness")))
4055 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
4060 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
4065 /* No useful feeling in the wilderness */
4066 else if (!dun_level)
4068 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
4072 /* Display the feeling */
4073 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
4074 msg_print(do_cmd_feeling_text_lucky[p_ptr->feeling]);
4075 else if (p_ptr->pseikaku == SEIKAKU_COMBAT ||
4076 inventory[INVEN_BOW].name1 == ART_CRIMSON)
4077 msg_print(do_cmd_feeling_text_combat[p_ptr->feeling]);
4079 msg_print(do_cmd_feeling_text[p_ptr->feeling]);
4085 * Description of each monster group.
4087 static cptr monster_group_text[] =
4090 "ユニーク", /* "Uniques" */
4091 "乗馬可能なモンスター", /* "Riding" */
4092 "賞金首", /* "Wanted */
4093 "アンバーの王族", /* "Ambertite" */
4122 /* "古代ドラゴン/ワイアーム", */
4183 /* "Ancient Dragon/Wyrm", */
4192 "Multi-Headed Reptile",
4197 "Reptile/Amphibian",
4198 "Spider/Scorpion/Tick",
4200 /* "Major Demon", */
4217 * Symbols of monsters in each group. Note the "Uniques" group
4218 * is handled differently.
4220 static cptr monster_group_char[] =
4277 "!$&()+./=>?[\\]`{|~",
4287 * hook function to sort monsters by level
4289 static bool ang_sort_comp_monster_level(vptr u, vptr v, int a, int b)
4291 u16b *who = (u16b*)(u);
4296 monster_race *r_ptr1 = &r_info[w1];
4297 monster_race *r_ptr2 = &r_info[w2];
4302 if (r_ptr2->level > r_ptr1->level) return TRUE;
4303 if (r_ptr1->level > r_ptr2->level) return FALSE;
4305 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return TRUE;
4306 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return FALSE;
4311 * Build a list of monster indexes in the given group. Return the number
4312 * of monsters in the group.
4314 * mode & 0x01 : check for non-empty group
4315 * mode & 0x02 : visual operation only
4317 static int collect_monsters(int grp_cur, s16b mon_idx[], BIT_FLAGS8 mode)
4322 /* Get a list of x_char in this group */
4323 cptr group_char = monster_group_char[grp_cur];
4325 /* XXX Hack -- Check if this is the "Uniques" group */
4326 bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
4328 /* XXX Hack -- Check if this is the "Riding" group */
4329 bool grp_riding = (monster_group_char[grp_cur] == (char *) -2L);
4331 /* XXX Hack -- Check if this is the "Wanted" group */
4332 bool grp_wanted = (monster_group_char[grp_cur] == (char *) -3L);
4334 /* XXX Hack -- Check if this is the "Amberite" group */
4335 bool grp_amberite = (monster_group_char[grp_cur] == (char *) -4L);
4338 /* Check every race */
4339 for (i = 0; i < max_r_idx; i++)
4341 /* Access the race */
4342 monster_race *r_ptr = &r_info[i];
4344 /* Skip empty race */
4345 if (!r_ptr->name) continue ;
4347 /* Require known monsters */
4348 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
4352 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
4355 else if (grp_riding)
4357 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
4360 else if (grp_wanted)
4362 bool wanted = FALSE;
4364 for (j = 0; j < MAX_KUBI; j++)
4366 if (kubi_r_idx[j] == i || kubi_r_idx[j] - 10000 == i ||
4367 (p_ptr->today_mon && p_ptr->today_mon == i))
4373 if (!wanted) continue;
4376 else if (grp_amberite)
4378 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
4383 /* Check for race in the group */
4384 if (!my_strchr(group_char, r_ptr->d_char)) continue;
4388 mon_idx[mon_cnt++] = i;
4390 /* XXX Hack -- Just checking for non-empty group */
4391 if (mode & 0x01) break;
4394 /* Terminate the list */
4395 mon_idx[mon_cnt] = -1;
4397 /* Select the sort method */
4398 ang_sort_comp = ang_sort_comp_monster_level;
4399 ang_sort_swap = ang_sort_swap_hook;
4401 /* Sort by monster level */
4402 ang_sort(mon_idx, &dummy_why, mon_cnt);
4404 /* Return the number of races */
4410 * Description of each monster group.
4412 static cptr object_group_text[] =
4415 "キノコ", /* "Mushrooms" */
4416 "薬", /* "Potions" */
4417 "油つぼ", /* "Flasks" */
4418 "巻物", /* "Scrolls" */
4420 "アミュレット", /* "Amulets" */
4421 "笛", /* "Whistle" */
4422 "光源", /* "Lanterns" */
4423 "魔法棒", /* "Wands" */
4426 "カード", /* "Cards" */
4437 "刀剣類", /* "Swords" */
4438 "鈍器", /* "Blunt Weapons" */
4439 "長柄武器", /* "Polearms" */
4440 "採掘道具", /* "Diggers" */
4441 "飛び道具", /* "Bows" */
4445 "軽装鎧", /* "Soft Armor" */
4446 "重装鎧", /* "Hard Armor" */
4447 "ドラゴン鎧", /* "Dragon Armor" */
4448 "盾", /* "Shields" */
4449 "クローク", /* "Cloaks" */
4450 "籠手", /* "Gloves" */
4451 "ヘルメット", /* "Helms" */
4453 "ブーツ", /* "Boots" */
4506 * TVALs of items in each group
4508 static byte object_group_tval[] =
4549 TV_LIFE_BOOK, /* Hack -- all spellbooks */
4557 * Build a list of object indexes in the given group. Return the number
4558 * of objects in the group.
4560 * mode & 0x01 : check for non-empty group
4561 * mode & 0x02 : visual operation only
4563 static int collect_objects(int grp_cur, IDX object_idx[], BIT_FLAGS8 mode)
4566 int j, k, object_cnt = 0;
4568 /* Get a list of x_char in this group */
4569 byte group_tval = object_group_tval[grp_cur];
4571 /* Check every object */
4572 for (i = 0; i < max_k_idx; i++)
4574 /* Access the object */
4575 object_kind *k_ptr = &k_info[i];
4577 /* Skip empty objects */
4578 if (!k_ptr->name) continue;
4582 /* Any objects will be displayed */
4588 /* Skip non-flavoured objects */
4589 if (!k_ptr->flavor) continue;
4591 /* Require objects ever seen */
4592 if (!k_ptr->aware) continue;
4595 /* Skip items with no distribution (special artifacts) */
4596 for (j = 0, k = 0; j < 4; j++) k += k_ptr->chance[j];
4600 /* Check for objects in the group */
4601 if (TV_LIFE_BOOK == group_tval)
4603 /* Hack -- All spell books */
4604 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
4606 /* Add the object */
4607 object_idx[object_cnt++] = i;
4611 else if (k_ptr->tval == group_tval)
4613 /* Add the object */
4614 object_idx[object_cnt++] = i;
4618 /* XXX Hack -- Just checking for non-empty group */
4619 if (mode & 0x01) break;
4622 /* Terminate the list */
4623 object_idx[object_cnt] = -1;
4625 /* Return the number of objects */
4631 * Description of each feature group.
4633 static cptr feature_group_text[] =
4641 * Build a list of feature indexes in the given group. Return the number
4642 * of features in the group.
4644 * mode & 0x01 : check for non-empty group
4646 static int collect_features(int grp_cur, IDX *feat_idx, BIT_FLAGS8 mode)
4651 /* Unused; There is a single group. */
4654 /* Check every feature */
4655 for (i = 0; i < max_f_idx; i++)
4657 /* Access the index */
4658 feature_type *f_ptr = &f_info[i];
4660 /* Skip empty index */
4661 if (!f_ptr->name) continue;
4663 /* Skip mimiccing features */
4664 if (f_ptr->mimic != i) continue;
4667 feat_idx[feat_cnt++] = i;
4669 /* XXX Hack -- Just checking for non-empty group */
4670 if (mode & 0x01) break;
4673 /* Terminate the list */
4674 feat_idx[feat_cnt] = -1;
4676 /* Return the number of races */
4683 * Build a list of monster indexes in the given group. Return the number
4684 * of monsters in the group.
4686 static int collect_artifacts(int grp_cur, int object_idx[])
4688 int i, object_cnt = 0;
4690 /* Get a list of x_char in this group */
4691 byte group_tval = object_group_tval[grp_cur];
4693 /* Check every object */
4694 for (i = 0; i < max_a_idx; i++)
4696 /* Access the artifact */
4697 artifact_type *a_ptr = &a_info[i];
4699 /* Skip empty artifacts */
4700 if (!a_ptr->name) continue;
4702 /* Skip "uncreated" artifacts */
4703 if (!a_ptr->cur_num) continue;
4705 /* Check for race in the group */
4706 if (a_ptr->tval == group_tval)
4709 object_idx[object_cnt++] = i;
4713 /* Terminate the list */
4714 object_idx[object_cnt] = 0;
4716 /* Return the number of races */
4723 * Encode the screen colors
4725 static char hack[17] = "dwsorgbuDWvyRGBU";
4729 * Hack -- load a screen dump from a file
4731 void do_cmd_load_screen(void)
4746 Term_get_size(&wid, &hgt);
4748 /* Build the filename */
4749 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
4751 /* Append to the file */
4752 fff = my_fopen(buf, "r");
4756 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
4762 /* Save the screen */
4765 /* Clear the screen */
4769 /* Load the screen */
4770 for (y = 0; okay; y++)
4772 /* Get a line of data including control code */
4773 if (!fgets(buf, 1024, fff)) okay = FALSE;
4775 /* Get the blank line */
4776 if (buf[0] == '\n' || buf[0] == '\0') break;
4778 /* Ignore too large screen image */
4779 if (y >= hgt) continue;
4782 for (x = 0; x < wid - 1; x++)
4785 if (buf[x] == '\n' || buf[x] == '\0') break;
4787 /* Put the attr/char */
4788 Term_draw(x, y, TERM_WHITE, buf[x]);
4792 /* Dump the screen */
4793 for (y = 0; okay; y++)
4795 /* Get a line of data including control code */
4796 if (!fgets(buf, 1024, fff)) okay = FALSE;
4798 /* Get the blank line */
4799 if (buf[0] == '\n' || buf[0] == '\0') break;
4801 /* Ignore too large screen image */
4802 if (y >= hgt) continue;
4805 for (x = 0; x < wid - 1; x++)
4808 if (buf[x] == '\n' || buf[x] == '\0') break;
4810 /* Get the attr/char */
4811 (void)(Term_what(x, y, &a, &c));
4813 /* Look up the attr */
4814 for (i = 0; i < 16; i++)
4816 /* Use attr matches */
4817 if (hack[i] == buf[x]) a = i;
4820 /* Put the attr/char */
4821 Term_draw(x, y, a, c);
4831 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
4837 /* Restore the screen */
4844 cptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
4845 " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
4848 #define IM_FLAG_STR _("*", "* ")
4849 #define HAS_FLAG_STR _("+", "+ ")
4850 #define NO_FLAG_STR _("・", ". ")
4852 #define print_im_or_res_flag(IM, RES) \
4854 fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
4855 (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
4858 #define print_flag(TR) \
4860 fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
4864 /* XTRA HACK RESLIST */
4865 static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, byte tval, char *where)
4867 char o_name[MAX_NLEN];
4868 u32b flgs[TR_FLAG_SIZE];
4870 if (!o_ptr->k_idx) return;
4871 if (o_ptr->tval != tval) return;
4873 /* Identified items only */
4874 if (!object_is_known(o_ptr)) return;
4877 * HACK:Ring of Lordly protection and Dragon equipment
4878 * have random resistances.
4880 if ((object_is_wearable(o_ptr) && object_is_ego(o_ptr))
4881 || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
4882 || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
4883 || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
4884 || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
4885 || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
4886 || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
4887 || object_is_artifact(o_ptr))
4890 object_desc(o_name, o_ptr, OD_NAME_ONLY);
4892 while (o_name[i] && (i < 26))
4895 if (iskanji(o_name[i])) i++;
4904 o_name[i] = ' '; i++;
4909 fprintf(fff, "%s %s", where, o_name);
4911 if (!(o_ptr->ident & (IDENT_MENTAL)))
4913 fputs(_("-------不明--------------- -------不明---------\n",
4914 "-------unknown------------ -------unknown------\n"), fff);
4918 object_flags_known(o_ptr, flgs);
4920 print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
4921 print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
4922 print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
4923 print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
4924 print_flag(TR_RES_POIS);
4925 print_flag(TR_RES_LITE);
4926 print_flag(TR_RES_DARK);
4927 print_flag(TR_RES_SHARDS);
4928 print_flag(TR_RES_SOUND);
4929 print_flag(TR_RES_NETHER);
4930 print_flag(TR_RES_NEXUS);
4931 print_flag(TR_RES_CHAOS);
4932 print_flag(TR_RES_DISEN);
4936 print_flag(TR_RES_BLIND);
4937 print_flag(TR_RES_FEAR);
4938 print_flag(TR_RES_CONF);
4939 print_flag(TR_FREE_ACT);
4940 print_flag(TR_SEE_INVIS);
4941 print_flag(TR_HOLD_EXP);
4942 print_flag(TR_TELEPATHY);
4943 print_flag(TR_SLOW_DIGEST);
4944 print_flag(TR_REGEN);
4945 print_flag(TR_LEVITATION);
4953 fprintf(fff, "%s\n", inven_res_label);
4959 * Display *ID* ed weapons/armors's resistances
4961 static void do_cmd_knowledge_inven(void)
4965 char file_name[1024];
4975 /* Open a new file */
4976 fff = my_fopen_temp(file_name, 1024);
4979 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
4983 fprintf(fff, "%s\n", inven_res_label);
4985 for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
4989 for (; j < 9; j++) fputc('\n', fff);
4991 fprintf(fff, "%s\n", inven_res_label);
4993 strcpy(where, _("装", "E "));
4994 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4996 do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
4998 strcpy(where, _("持", "I "));
4999 for (i = 0; i < INVEN_PACK; i++)
5001 do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
5004 st_ptr = &town[1].store[STORE_HOME];
5005 strcpy(where, _("家", "H "));
5006 for (i = 0; i < st_ptr->stock_num; i++)
5008 do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
5012 /* Close the file */
5015 /* Display the file contents */
5016 show_file(TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
5018 /* Remove the file */
5023 void do_cmd_save_screen_html_aux(char *filename, int message)
5027 byte a = 0, old_a = 0;
5041 cptr html_head[] = {
5042 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
5046 cptr html_foot[] = {
5048 "</body>\n</html>\n",
5054 Term_get_size(&wid, &hgt);
5056 /* File type is "TEXT" */
5057 FILE_TYPE(FILE_TYPE_TEXT);
5059 /* Append to the file */
5060 fff = my_fopen(filename, "w");
5065 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
5072 /* Save the screen */
5076 /* Build the filename */
5077 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
5078 tmpfff = my_fopen(buf, "r");
5080 for (i = 0; html_head[i]; i++)
5081 fputs(html_head[i], fff);
5085 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5087 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
5091 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
5093 fprintf(fff, "%s\n", buf);
5098 /* Dump the screen */
5099 for (y = 0; y < hgt; y++)
5106 for (x = 0; x < wid - 1; x++)
5110 /* Get the attr/char */
5111 (void)(Term_what(x, y, &a, &c));
5115 case '&': cc = "&"; break;
5116 case '<': cc = "<"; break;
5117 case '>': cc = ">"; break;
5119 case 0x1f: c = '.'; break;
5120 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
5125 if ((y == 0 && x == 0) || a != old_a) {
5126 rv = angband_color_table[a][1];
5127 gv = angband_color_table[a][2];
5128 bv = angband_color_table[a][3];
5129 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
5130 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
5134 fprintf(fff, "%s", cc);
5136 fprintf(fff, "%c", c);
5139 fprintf(fff, "</font>");
5142 for (i = 0; html_foot[i]; i++)
5143 fputs(html_foot[i], fff);
5148 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5150 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
5154 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
5156 fprintf(fff, "%s\n", buf);
5170 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5174 /* Restore the screen */
5180 * Hack -- save a screen dump to a file
5182 static void do_cmd_save_screen_html(void)
5184 char buf[1024], tmp[256] = "screen.html";
5186 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
5189 /* Build the filename */
5190 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
5194 do_cmd_save_screen_html_aux(buf, 1);
5199 * Redefinable "save_screen" action
5201 void (*screendump_aux)(void) = NULL;
5205 * Hack -- save a screen dump to a file
5207 void do_cmd_save_screen(void)
5209 bool old_use_graphics = use_graphics;
5210 bool html_dump = FALSE;
5214 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
5218 if (c == 'Y' || c == 'y')
5220 else if (c == 'H' || c == 'h')
5232 Term_get_size(&wid, &hgt);
5234 if (old_use_graphics)
5236 use_graphics = FALSE;
5239 /* Redraw everything */
5240 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5242 /* Hack -- update */
5248 do_cmd_save_screen_html();
5252 /* Do we use a special screendump function ? */
5253 else if (screendump_aux)
5255 /* Dump the screen to a graphics file */
5256 (*screendump_aux)();
5258 else /* Dump the screen as text */
5269 /* Build the filename */
5270 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
5272 /* File type is "TEXT" */
5273 FILE_TYPE(FILE_TYPE_TEXT);
5275 /* Append to the file */
5276 fff = my_fopen(buf, "w");
5281 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
5287 /* Save the screen */
5291 /* Dump the screen */
5292 for (y = 0; y < hgt; y++)
5295 for (x = 0; x < wid - 1; x++)
5297 /* Get the attr/char */
5298 (void)(Term_what(x, y, &a, &c));
5308 fprintf(fff, "%s\n", buf);
5315 /* Dump the screen */
5316 for (y = 0; y < hgt; y++)
5319 for (x = 0; x < wid - 1; x++)
5321 /* Get the attr/char */
5322 (void)(Term_what(x, y, &a, &c));
5325 buf[x] = hack[a&0x0F];
5332 fprintf(fff, "%s\n", buf);
5343 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5346 /* Restore the screen */
5350 if (old_use_graphics)
5352 use_graphics = TRUE;
5355 /* Redraw everything */
5356 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5358 /* Hack -- update */
5365 * Sorting hook -- Comp function -- see below
5367 * We use "u" to point to array of monster indexes,
5368 * and "v" to select the type of sorting to perform on "u".
5370 static bool ang_sort_art_comp(vptr u, vptr v, int a, int b)
5372 u16b *who = (u16b*)(u);
5374 u16b *why = (u16b*)(v);
5381 /* Sort by total kills */
5384 /* Extract total kills */
5385 z1 = a_info[w1].tval;
5386 z2 = a_info[w2].tval;
5388 /* Compare total kills */
5389 if (z1 < z2) return (TRUE);
5390 if (z1 > z2) return (FALSE);
5394 /* Sort by monster level */
5397 /* Extract levels */
5398 z1 = a_info[w1].sval;
5399 z2 = a_info[w2].sval;
5401 /* Compare levels */
5402 if (z1 < z2) return (TRUE);
5403 if (z1 > z2) return (FALSE);
5407 /* Sort by monster experience */
5410 /* Extract experience */
5411 z1 = a_info[w1].level;
5412 z2 = a_info[w2].level;
5414 /* Compare experience */
5415 if (z1 < z2) return (TRUE);
5416 if (z1 > z2) return (FALSE);
5420 /* Compare indexes */
5426 * Sorting hook -- Swap function -- see below
5428 * We use "u" to point to array of monster indexes,
5429 * and "v" to select the type of sorting to perform.
5431 static void ang_sort_art_swap(vptr u, vptr v, int a, int b)
5433 u16b *who = (u16b*)(u);
5448 * Check the status of "artifacts"
5450 static void do_cmd_knowledge_artifacts(void)
5452 int i, k, x, y, n = 0;
5459 char file_name[1024];
5461 char base_name[MAX_NLEN];
5465 /* Open a new file */
5466 fff = my_fopen_temp(file_name, 1024);
5469 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5474 /* Allocate the "who" array */
5475 C_MAKE(who, max_a_idx, s16b);
5477 /* Allocate the "okay" array */
5478 C_MAKE(okay, max_a_idx, bool);
5480 /* Scan the artifacts */
5481 for (k = 0; k < max_a_idx; k++)
5483 artifact_type *a_ptr = &a_info[k];
5488 /* Skip "empty" artifacts */
5489 if (!a_ptr->name) continue;
5491 /* Skip "uncreated" artifacts */
5492 if (!a_ptr->cur_num) continue;
5498 /* Check the dungeon */
5499 for (y = 0; y < cur_hgt; y++)
5501 for (x = 0; x < cur_wid; x++)
5503 cave_type *c_ptr = &cave[y][x];
5505 s16b this_o_idx, next_o_idx = 0;
5507 /* Scan all objects in the grid */
5508 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
5512 /* Acquire object */
5513 o_ptr = &o_list[this_o_idx];
5515 /* Acquire next object */
5516 next_o_idx = o_ptr->next_o_idx;
5518 /* Ignore non-artifacts */
5519 if (!object_is_fixed_artifact(o_ptr)) continue;
5521 /* Ignore known items */
5522 if (object_is_known(o_ptr)) continue;
5524 /* Note the artifact */
5525 okay[o_ptr->name1] = FALSE;
5530 /* Check the inventory and equipment */
5531 for (i = 0; i < INVEN_TOTAL; i++)
5533 object_type *o_ptr = &inventory[i];
5535 /* Ignore non-objects */
5536 if (!o_ptr->k_idx) continue;
5538 /* Ignore non-artifacts */
5539 if (!object_is_fixed_artifact(o_ptr)) continue;
5541 /* Ignore known items */
5542 if (object_is_known(o_ptr)) continue;
5544 /* Note the artifact */
5545 okay[o_ptr->name1] = FALSE;
5548 for (k = 0; k < max_a_idx; k++)
5550 if (okay[k]) who[n++] = k;
5553 /* Select the sort method */
5554 ang_sort_comp = ang_sort_art_comp;
5555 ang_sort_swap = ang_sort_art_swap;
5557 /* Sort the array by dungeon depth of monsters */
5558 ang_sort(who, &why, n);
5560 /* Scan the artifacts */
5561 for (k = 0; k < n; k++)
5563 artifact_type *a_ptr = &a_info[who[k]];
5566 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
5568 /* Obtain the base object type */
5569 z = lookup_kind(a_ptr->tval, a_ptr->sval);
5577 /* Get local object */
5580 /* Create fake object */
5581 object_prep(q_ptr, z);
5583 /* Make it an artifact */
5584 q_ptr->name1 = (byte)who[k];
5586 /* Display as if known */
5587 q_ptr->ident |= IDENT_STORE;
5589 /* Describe the artifact */
5590 object_desc(base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
5593 /* Hack -- Build the artifact name */
5594 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
5597 /* Free the "who" array */
5598 C_KILL(who, max_a_idx, s16b);
5600 /* Free the "okay" array */
5601 C_KILL(okay, max_a_idx, bool);
5603 /* Close the file */
5606 /* Display the file contents */
5607 show_file(TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
5609 /* Remove the file */
5615 * Display known uniques
5616 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
5618 static void do_cmd_knowledge_uniques(void)
5626 char file_name[1024];
5629 int n_alive_surface = 0;
5630 int n_alive_over100 = 0;
5631 int n_alive_total = 0;
5634 for (i = 0; i < 10; i++) n_alive[i] = 0;
5636 /* Open a new file */
5637 fff = my_fopen_temp(file_name, 1024);
5641 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5646 /* Allocate the "who" array */
5647 C_MAKE(who, max_r_idx, s16b);
5649 /* Scan the monsters */
5650 for (i = 1; i < max_r_idx; i++)
5652 monster_race *r_ptr = &r_info[i];
5655 if (!r_ptr->name) continue;
5657 /* Require unique monsters */
5658 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5660 /* Only display "known" uniques */
5661 if (!cheat_know && !r_ptr->r_sights) continue;
5663 /* Only print rarity <= 100 uniques */
5664 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
5666 /* Only "alive" uniques */
5667 if (r_ptr->max_num == 0) continue;
5671 lev = (r_ptr->level - 1) / 10;
5675 if (max_lev < lev) max_lev = lev;
5677 else n_alive_over100++;
5679 else n_alive_surface++;
5681 /* Collect "appropriate" monsters */
5685 /* Select the sort method */
5686 ang_sort_comp = ang_sort_comp_hook;
5687 ang_sort_swap = ang_sort_swap_hook;
5689 /* Sort the array by dungeon depth of monsters */
5690 ang_sort(who, &why, n);
5692 if (n_alive_surface)
5694 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
5695 n_alive_total += n_alive_surface;
5697 for (i = 0; i <= max_lev; i++)
5699 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
5700 n_alive_total += n_alive[i];
5702 if (n_alive_over100)
5704 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
5705 n_alive_total += n_alive_over100;
5710 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
5711 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
5715 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
5718 /* Scan the monster races */
5719 for (k = 0; k < n; k++)
5721 monster_race *r_ptr = &r_info[who[k]];
5723 /* Print a message */
5724 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
5727 /* Free the "who" array */
5728 C_KILL(who, max_r_idx, s16b);
5730 /* Close the file */
5733 /* Display the file contents */
5734 show_file(TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
5736 /* Remove the file */
5742 * Display weapon-exp
5744 static void do_cmd_knowledge_weapon_exp(void)
5746 int i, j, num, weapon_exp;
5750 char file_name[1024];
5753 /* Open a new file */
5754 fff = my_fopen_temp(file_name, 1024);
5756 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5761 for (i = 0; i < 5; i++)
5763 for (num = 0; num < 64; num++)
5765 for (j = 0; j < max_k_idx; j++)
5767 object_kind *k_ptr = &k_info[j];
5769 if ((k_ptr->tval == TV_SWORD - i) && (k_ptr->sval == num))
5771 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
5773 weapon_exp = p_ptr->weapon_exp[4 - i][num];
5775 fprintf(fff, "%-25s ", tmp);
5776 if (weapon_exp >= s_info[p_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
5777 else fprintf(fff, " ");
5778 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
5779 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
5787 /* Close the file */
5790 /* Display the file contents */
5791 show_file(TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
5793 /* Remove the file */
5799 * @brief 魔法の経験値を表示するコマンドのメインルーチン
5803 static void do_cmd_knowledge_spell_exp(void)
5805 int i = 0, spell_exp, exp_level;
5808 const magic_type *s_ptr;
5810 char file_name[1024];
5812 /* Open a new file */
5813 fff = my_fopen_temp(file_name, 1024);
5815 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5820 if (p_ptr->realm1 != REALM_NONE)
5822 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[p_ptr->realm1]);
5823 for (i = 0; i < 32; i++)
5825 if (!is_magic(p_ptr->realm1))
5827 s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][i];
5831 s_ptr = &mp_ptr->info[p_ptr->realm1 - 1][i];
5833 if (s_ptr->slevel >= 99) continue;
5834 spell_exp = p_ptr->spell_exp[i];
5835 exp_level = spell_exp_level(spell_exp);
5836 fprintf(fff, "%-25s ", do_spell(p_ptr->realm1, i, SPELL_NAME));
5837 if (p_ptr->realm1 == REALM_HISSATSU)
5838 fprintf(fff, "[--]");
5841 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
5842 else fprintf(fff, " ");
5843 fprintf(fff, "%s", exp_level_str[exp_level]);
5845 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5850 if (p_ptr->realm2 != REALM_NONE)
5852 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[p_ptr->realm2]);
5853 for (i = 0; i < 32; i++)
5855 if (!is_magic(p_ptr->realm1))
5857 s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][i];
5861 s_ptr = &mp_ptr->info[p_ptr->realm2 - 1][i];
5863 if (s_ptr->slevel >= 99) continue;
5865 spell_exp = p_ptr->spell_exp[i + 32];
5866 exp_level = spell_exp_level(spell_exp);
5867 fprintf(fff, "%-25s ", do_spell(p_ptr->realm2, i, SPELL_NAME));
5868 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
5869 else fprintf(fff, " ");
5870 fprintf(fff, "%s", exp_level_str[exp_level]);
5871 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5876 /* Close the file */
5879 /* Display the file contents */
5880 show_file(TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
5882 /* Remove the file */
5888 * @brief スキル情報を表示するコマンドのメインルーチン /
5892 static void do_cmd_knowledge_skill_exp(void)
5894 int i = 0, skill_exp;
5898 char file_name[1024];
5899 char skill_name[3][20]={_("マーシャルアーツ", "Martial Arts "),
5900 _("二刀流 ", "Dual Wielding "),
5901 _("乗馬 ", "Riding ")};
5903 /* Open a new file */
5904 fff = my_fopen_temp(file_name, 1024);
5906 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5911 for (i = 0; i < 3; i++)
5913 skill_exp = p_ptr->skill_exp[i];
5914 fprintf(fff, "%-20s ", skill_name[i]);
5915 if (skill_exp >= s_info[p_ptr->pclass].s_max[i]) fprintf(fff, "!");
5916 else fprintf(fff, " ");
5917 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
5918 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
5922 /* Close the file */
5925 /* Display the file contents */
5926 show_file(TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
5928 /* Remove the file */
5934 * @brief 英単語、句、説を複数形を変換する / Pluralize a monster name
5935 * @param Name 変換したい文字列の参照ポインタ
5938 void plural_aux(char *Name)
5940 int NameLen = strlen(Name);
5942 if (my_strstr(Name, "Disembodied hand"))
5944 strcpy(Name, "Disembodied hands that strangled people");
5946 else if (my_strstr(Name, "Colour out of space"))
5948 strcpy(Name, "Colours out of space");
5950 else if (my_strstr(Name, "stairway to hell"))
5952 strcpy(Name, "stairways to hell");
5954 else if (my_strstr(Name, "Dweller on the threshold"))
5956 strcpy(Name, "Dwellers on the threshold");
5958 else if (my_strstr(Name, " of "))
5960 cptr aider = my_strstr(Name, " of ");
5971 if (dummy[i-1] == 's')
5973 strcpy(&(dummy[i]), "es");
5978 strcpy(&(dummy[i]), "s");
5981 strcpy(&(dummy[i+1]), aider);
5982 strcpy(Name, dummy);
5984 else if (my_strstr(Name, "coins"))
5987 strcpy(dummy, "piles of ");
5988 strcat(dummy, Name);
5989 strcpy(Name, dummy);
5992 else if (my_strstr(Name, "Manes"))
5996 else if (streq(&(Name[NameLen - 2]), "ey"))
5998 strcpy(&(Name[NameLen - 2]), "eys");
6000 else if (Name[NameLen - 1] == 'y')
6002 strcpy(&(Name[NameLen - 1]), "ies");
6004 else if (streq(&(Name[NameLen - 4]), "ouse"))
6006 strcpy(&(Name[NameLen - 4]), "ice");
6008 else if (streq(&(Name[NameLen - 2]), "us"))
6010 strcpy(&(Name[NameLen - 2]), "i");
6012 else if (streq(&(Name[NameLen - 6]), "kelman"))
6014 strcpy(&(Name[NameLen - 6]), "kelmen");
6016 else if (streq(&(Name[NameLen - 8]), "wordsman"))
6018 strcpy(&(Name[NameLen - 8]), "wordsmen");
6020 else if (streq(&(Name[NameLen - 7]), "oodsman"))
6022 strcpy(&(Name[NameLen - 7]), "oodsmen");
6024 else if (streq(&(Name[NameLen - 7]), "eastman"))
6026 strcpy(&(Name[NameLen - 7]), "eastmen");
6028 else if (streq(&(Name[NameLen - 8]), "izardman"))
6030 strcpy(&(Name[NameLen - 8]), "izardmen");
6032 else if (streq(&(Name[NameLen - 5]), "geist"))
6034 strcpy(&(Name[NameLen - 5]), "geister");
6036 else if (streq(&(Name[NameLen - 2]), "ex"))
6038 strcpy(&(Name[NameLen - 2]), "ices");
6040 else if (streq(&(Name[NameLen - 2]), "lf"))
6042 strcpy(&(Name[NameLen - 2]), "lves");
6044 else if (suffix(Name, "ch") ||
6045 suffix(Name, "sh") ||
6046 suffix(Name, "nx") ||
6047 suffix(Name, "s") ||
6050 strcpy(&(Name[NameLen]), "es");
6054 strcpy(&(Name[NameLen]), "s");
6059 * @brief 現在のペットを表示するコマンドのメインルーチン /
6060 * Display current pets
6063 static void do_cmd_knowledge_pets(void)
6067 monster_type *m_ptr;
6070 int show_upkeep = 0;
6071 char file_name[1024];
6074 /* Open a new file */
6075 fff = my_fopen_temp(file_name, 1024);
6077 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
6082 /* Process the monsters (backwards) */
6083 for (i = m_max - 1; i >= 1; i--)
6085 /* Access the monster */
6088 /* Ignore "dead" monsters */
6089 if (!m_ptr->r_idx) continue;
6091 /* Calculate "upkeep" for pets */
6095 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
6096 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
6100 show_upkeep = calculate_upkeep();
6102 fprintf(fff, "----------------------------------------------\n");
6104 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
6105 fprintf(fff, " 維持コスト: %d%% MP\n", show_upkeep);
6107 fprintf(fff, " Total: %d pet%s.\n",
6108 t_friends, (t_friends == 1 ? "" : "s"));
6109 fprintf(fff, " Upkeep: %d%% mana.\n", show_upkeep);
6114 /* Close the file */
6117 /* Display the file contents */
6118 show_file(TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
6120 /* Remove the file */
6126 * @brief 現在のペットを表示するコマンドのメインルーチン /
6129 * @note the player ghosts are ignored. XXX XXX XXX
6131 static void do_cmd_knowledge_kill_count(void)
6139 char file_name[1024];
6144 /* Open a new file */
6145 fff = my_fopen_temp(file_name, 1024);
6148 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
6153 /* Allocate the "who" array */
6154 C_MAKE(who, max_r_idx, s16b);
6157 /* Monsters slain */
6160 for (kk = 1; kk < max_r_idx; kk++)
6162 monster_race *r_ptr = &r_info[kk];
6164 if (r_ptr->flags1 & (RF1_UNIQUE))
6166 bool dead = (r_ptr->max_num == 0);
6175 s16b This = r_ptr->r_pkills;
6185 fprintf(fff,_("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
6188 fprintf(fff,"あなたは%ld体の敵を倒している。\n\n", (long int)Total);
6190 fprintf(fff,"You have defeated %ld %s.\n\n", (long int)Total, (Total == 1) ? "enemy" : "enemies");
6196 /* Scan the monsters */
6197 for (i = 1; i < max_r_idx; i++)
6199 monster_race *r_ptr = &r_info[i];
6201 /* Use that monster */
6202 if (r_ptr->name) who[n++] = i;
6205 /* Select the sort method */
6206 ang_sort_comp = ang_sort_comp_hook;
6207 ang_sort_swap = ang_sort_swap_hook;
6209 /* Sort the array by dungeon depth of monsters */
6210 ang_sort(who, &why, n);
6212 /* Scan the monster races */
6213 for (k = 0; k < n; k++)
6215 monster_race *r_ptr = &r_info[who[k]];
6217 if (r_ptr->flags1 & (RF1_UNIQUE))
6219 bool dead = (r_ptr->max_num == 0);
6223 /* Print a message */
6224 fprintf(fff, " %s\n",
6225 (r_name + r_ptr->name));
6231 s16b This = r_ptr->r_pkills;
6236 /* p,tは人と数える by ita */
6237 if (my_strchr("pt", r_ptr->d_char))
6238 fprintf(fff, " %3d 人の %s\n", This, r_name + r_ptr->name);
6240 fprintf(fff, " %3d 体の %s\n", This, r_name + r_ptr->name);
6244 if (my_strstr(r_name + r_ptr->name, "coins"))
6246 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
6250 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
6256 strcpy(ToPlural, (r_name + r_ptr->name));
6257 plural_aux(ToPlural);
6258 fprintf(fff, " %d %s\n", This, ToPlural);
6268 fprintf(fff,"----------------------------------------------\n");
6270 fprintf(fff," 合計: %lu 体を倒した。\n", (unsigned long int)Total);
6272 fprintf(fff," Total: %lu creature%s killed.\n",
6273 (unsigned long int)Total, (Total == 1 ? "" : "s"));
6277 /* Free the "who" array */
6278 C_KILL(who, max_r_idx, s16b);
6280 /* Close the file */
6283 /* Display the file contents */
6284 show_file(TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
6286 /* Remove the file */
6292 * @brief モンスター情報リスト中のグループを表示する /
6293 * Display the object groups.
6297 * @param per_page リストの表示行
6298 * @param grp_idx グループのID配列
6299 * @param group_text グループ名の文字列配列
6300 * @param grp_cur 現在の選択ID
6301 * @param grp_top 現在の選択リスト最上部ID
6304 static void display_group_list(int col, int row, int wid, int per_page,
6305 IDX grp_idx[], cptr group_text[], int grp_cur, int grp_top)
6309 /* Display lines until done */
6310 for (i = 0; i < per_page && (grp_idx[i] >= 0); i++)
6312 /* Get the group index */
6313 int grp = grp_idx[grp_top + i];
6315 /* Choose a color */
6316 byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
6318 /* Erase the entire line */
6319 Term_erase(col, row + i, wid);
6321 /* Display the group label */
6322 c_put_str(attr, group_text[grp], row + i, col);
6328 * Move the cursor in a browser window
6330 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt,
6331 IDX *list_cur, int list_cnt)
6336 IDX list = *list_cur;
6338 /* Extract direction */
6341 /* Hack -- scroll up full screen */
6346 /* Hack -- scroll down full screen */
6351 d = get_keymap_dir(ch);
6356 /* Diagonals - hack */
6357 if ((ddx[d] > 0) && ddy[d])
6363 Term_get_size(&wid, &hgt);
6365 browser_rows = hgt - 8;
6367 /* Browse group list */
6372 /* Move up or down */
6373 grp += ddy[d] * (browser_rows - 1);
6376 if (grp >= grp_cnt) grp = grp_cnt - 1;
6377 if (grp < 0) grp = 0;
6378 if (grp != old_grp) list = 0;
6381 /* Browse sub-list list */
6384 /* Move up or down */
6385 list += ddy[d] * browser_rows;
6388 if (list >= list_cnt) list = list_cnt - 1;
6389 if (list < 0) list = 0;
6401 if (col < 0) col = 0;
6402 if (col > 1) col = 1;
6409 /* Browse group list */
6414 /* Move up or down */
6418 if (grp >= grp_cnt) grp = grp_cnt - 1;
6419 if (grp < 0) grp = 0;
6420 if (grp != old_grp) list = 0;
6423 /* Browse sub-list list */
6426 /* Move up or down */
6430 if (list >= list_cnt) list = list_cnt - 1;
6431 if (list < 0) list = 0;
6442 static void display_visual_list(int col, int row, int height, int width, byte attr_top, byte char_left)
6446 /* Clear the display lines */
6447 for (i = 0; i < height; i++)
6449 Term_erase(col, row + i, width);
6452 /* Bigtile mode uses double width */
6453 if (use_bigtile) width /= 2;
6455 /* Display lines until done */
6456 for (i = 0; i < height; i++)
6458 /* Display columns until done */
6459 for (j = 0; j < width; j++)
6467 /* Bigtile mode uses double width */
6468 if (use_bigtile) x += j;
6473 /* Ignore illegal characters */
6474 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
6475 (!use_graphics && ic > 0x7f))
6481 /* Force correct code for both ASCII character and tile */
6482 if (c & 0x80) a |= 0x80;
6484 /* Display symbol */
6485 Term_queue_bigchar(x, y, a, c, 0, 0);
6492 * Place the cursor at the collect position for visual mode
6494 static void place_visual_list_cursor(int col, int row, byte a, byte c, byte attr_top, byte char_left)
6496 int i = (a & 0x7f) - attr_top;
6497 int j = c - char_left;
6502 /* Bigtile mode uses double width */
6503 if (use_bigtile) x += j;
6505 /* Place the cursor */
6511 * Clipboard variables for copy&paste in visual mode
6513 static byte attr_idx = 0;
6514 static byte char_idx = 0;
6516 /* Hack -- for feature lighting */
6517 static byte attr_idx_feat[F_LIT_MAX];
6518 static byte char_idx_feat[F_LIT_MAX];
6521 * Do visual mode command -- Change symbols
6523 static bool visual_mode_command(char ch, bool *visual_list_ptr,
6524 int height, int width,
6525 byte *attr_top_ptr, byte *char_left_ptr,
6526 byte *cur_attr_ptr, byte *cur_char_ptr, bool *need_redraw)
6528 static byte attr_old = 0, char_old = 0;
6533 if (*visual_list_ptr)
6536 *cur_attr_ptr = attr_old;
6537 *cur_char_ptr = char_old;
6538 *visual_list_ptr = FALSE;
6546 if (*visual_list_ptr)
6549 *visual_list_ptr = FALSE;
6550 *need_redraw = TRUE;
6558 if (!*visual_list_ptr)
6560 *visual_list_ptr = TRUE;
6562 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6563 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6565 attr_old = *cur_attr_ptr;
6566 char_old = *cur_char_ptr;
6577 /* Set the visual */
6578 attr_idx = *cur_attr_ptr;
6579 char_idx = *cur_char_ptr;
6581 /* Hack -- for feature lighting */
6582 for (i = 0; i < F_LIT_MAX; i++)
6584 attr_idx_feat[i] = 0;
6585 char_idx_feat[i] = 0;
6592 if (attr_idx || (!(char_idx & 0x80) && char_idx)) /* Allow TERM_DARK text */
6595 *cur_attr_ptr = attr_idx;
6596 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6597 if (!*visual_list_ptr) *need_redraw = TRUE;
6603 *cur_char_ptr = char_idx;
6604 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6605 if (!*visual_list_ptr) *need_redraw = TRUE;
6611 if (*visual_list_ptr)
6614 int d = get_keymap_dir(ch);
6615 byte a = (*cur_attr_ptr & 0x7f);
6616 byte c = *cur_char_ptr;
6618 if (use_bigtile) eff_width = width / 2;
6619 else eff_width = width;
6621 /* Restrict direction */
6622 if ((a == 0) && (ddy[d] < 0)) d = 0;
6623 if ((c == 0) && (ddx[d] < 0)) d = 0;
6624 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
6625 if ((c == 0xff) && (ddx[d] > 0)) d = 0;
6630 /* Force correct code for both ASCII character and tile */
6631 if (c & 0x80) a |= 0x80;
6633 /* Set the visual */
6638 /* Move the frame */
6639 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
6640 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
6641 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
6642 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
6648 /* Visual mode command is not used */
6654 * Display the monsters in a group.
6656 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[],
6657 int mon_cur, int mon_top, bool visual_only)
6661 /* Display lines until done */
6662 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
6666 /* Get the race index */
6667 int r_idx = mon_idx[mon_top + i] ;
6669 /* Access the race */
6670 monster_race *r_ptr = &r_info[r_idx];
6672 /* Choose a color */
6673 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
6675 /* Display the name */
6676 c_prt(attr, (r_name + r_ptr->name), row + i, col);
6678 /* Hack -- visual_list mode */
6681 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 56 : 61);
6683 if (p_ptr->wizard || visual_only)
6685 c_prt(attr, format("%d", r_idx), row + i, 62);
6688 /* Erase chars before overwritten by the race letter */
6689 Term_erase(69, row + i, 255);
6691 /* Display symbol */
6692 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
6697 if (!(r_ptr->flags1 & RF1_UNIQUE))
6698 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
6700 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
6701 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
6705 /* Clear remaining lines */
6706 for (; i < per_page; i++)
6708 Term_erase(col, row + i, 255);
6714 * Display known monsters.
6716 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, IDX direct_r_idx)
6720 IDX grp_cur, grp_top, old_grp_cur;
6721 IDX mon_cur, mon_top;
6722 IDX grp_cnt, grp_idx[100];
6730 bool visual_list = FALSE;
6731 byte attr_top = 0, char_left = 0;
6739 Term_get_size(&wid, &hgt);
6741 browser_rows = hgt - 8;
6743 /* Allocate the "mon_idx" array */
6744 C_MAKE(mon_idx, max_r_idx, s16b);
6749 if (direct_r_idx < 0)
6751 mode = visual_only ? 0x03 : 0x01;
6753 /* Check every group */
6754 for (i = 0; monster_group_text[i] != NULL; i++)
6756 /* Measure the label */
6757 len = strlen(monster_group_text[i]);
6759 /* Save the maximum length */
6760 if (len > max) max = len;
6762 /* See if any monsters are known */
6763 if ((monster_group_char[i] == ((char *) -1L)) || collect_monsters(i, mon_idx, mode))
6765 /* Build a list of groups with known monsters */
6766 grp_idx[grp_cnt++] = i;
6774 mon_idx[0] = direct_r_idx;
6777 /* Terminate the list */
6780 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
6781 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
6784 /* Terminate the list */
6785 grp_idx[grp_cnt] = -1;
6788 grp_cur = grp_top = 0;
6789 mon_cur = mon_top = 0;
6794 mode = visual_only ? 0x02 : 0x00;
6799 monster_race *r_ptr;
6806 prt(format("%s - モンスター", !visual_only ? "知識" : "表示"), 2, 0);
6807 if (direct_r_idx < 0) prt("グループ", 4, 0);
6808 prt("名前", 4, max + 3);
6809 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6811 if (!visual_only) prt("殺害数", 4, 72);
6813 prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
6814 if (direct_r_idx < 0) prt("Group", 4, 0);
6815 prt("Name", 4, max + 3);
6816 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6818 if (!visual_only) prt("Kills", 4, 73);
6821 for (i = 0; i < 78; i++)
6823 Term_putch(i, 5, TERM_WHITE, '=');
6826 if (direct_r_idx < 0)
6828 for (i = 0; i < browser_rows; i++)
6830 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
6837 if (direct_r_idx < 0)
6839 /* Scroll group list */
6840 if (grp_cur < grp_top) grp_top = grp_cur;
6841 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
6843 /* Display a list of monster groups */
6844 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
6846 if (old_grp_cur != grp_cur)
6848 old_grp_cur = grp_cur;
6850 /* Get a list of monsters in the current group */
6851 mon_cnt = collect_monsters(grp_idx[grp_cur], mon_idx, mode);
6854 /* Scroll monster list */
6855 while (mon_cur < mon_top)
6856 mon_top = MAX(0, mon_top - browser_rows/2);
6857 while (mon_cur >= mon_top + browser_rows)
6858 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows/2);
6863 /* Display a list of monsters in the current group */
6864 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
6870 /* Display a monster name */
6871 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
6873 /* Display visual list below first monster */
6874 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
6879 prt(format("<方向>%s%s%s, ESC",
6880 (!visual_list && !visual_only) ? ", 'r'で思い出を見る" : "",
6881 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
6882 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
6885 prt(format("<dir>%s%s%s, ESC",
6886 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
6887 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
6888 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
6892 /* Get the current monster */
6893 r_ptr = &r_info[mon_idx[mon_cur]];
6897 /* Mega Hack -- track this monster race */
6898 if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
6900 /* Hack -- handle stuff */
6906 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
6910 Term_gotoxy(0, 6 + (grp_cur - grp_top));
6914 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
6919 /* Do visual mode command if needed */
6920 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
6922 if (direct_r_idx >= 0)
6947 /* Recall on screen */
6948 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
6950 screen_roff(mon_idx[mon_cur], 0);
6961 /* Move the cursor */
6962 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
6969 /* Free the "mon_idx" array */
6970 C_KILL(mon_idx, max_r_idx, s16b);
6975 * Display the objects in a group.
6977 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
6978 int object_cur, int object_top, bool visual_only)
6982 /* Display lines until done */
6983 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
6987 object_kind *flavor_k_ptr;
6989 /* Get the object index */
6990 int k_idx = object_idx[object_top + i];
6992 /* Access the object */
6993 object_kind *k_ptr = &k_info[k_idx];
6995 /* Choose a color */
6996 byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
6997 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
7000 if (!visual_only && k_ptr->flavor)
7002 /* Appearance of this object is shuffled */
7003 flavor_k_ptr = &k_info[k_ptr->flavor];
7007 /* Appearance of this object is very normal */
7008 flavor_k_ptr = k_ptr;
7013 attr = ((i + object_top == object_cur) ? cursor : attr);
7015 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
7018 strip_name(o_name, k_idx);
7023 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
7026 /* Display the name */
7027 c_prt(attr, o_name, row + i, col);
7029 /* Hack -- visual_list mode */
7032 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
7034 if (p_ptr->wizard || visual_only)
7036 c_prt(attr, format("%d", k_idx), row + i, 70);
7039 a = flavor_k_ptr->x_attr;
7040 c = flavor_k_ptr->x_char;
7042 /* Display symbol */
7043 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
7046 /* Clear remaining lines */
7047 for (; i < per_page; i++)
7049 Term_erase(col, row + i, 255);
7054 * Describe fake object
7056 static void desc_obj_fake(IDX k_idx)
7059 object_type object_type_body;
7061 /* Get local object */
7062 o_ptr = &object_type_body;
7064 /* Wipe the object */
7067 /* Create the artifact */
7068 object_prep(o_ptr, k_idx);
7070 /* It's fully know */
7071 o_ptr->ident |= IDENT_KNOWN;
7073 /* Track the object */
7074 /* object_actual_track(o_ptr); */
7076 /* Hack - mark as fake */
7077 /* term_obj_real = FALSE; */
7079 /* Hack -- Handle stuff */
7082 if (!screen_object(o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
7084 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
7092 * Display known objects
7094 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx)
7098 IDX grp_cur, grp_top, old_grp_cur;
7099 IDX object_old, object_cur, object_top;
7109 bool visual_list = FALSE;
7110 byte attr_top = 0, char_left = 0;
7118 Term_get_size(&wid, &hgt);
7120 browser_rows = hgt - 8;
7122 /* Allocate the "object_idx" array */
7123 C_MAKE(object_idx, max_k_idx, IDX);
7128 if (direct_k_idx < 0)
7130 mode = visual_only ? 0x03 : 0x01;
7132 /* Check every group */
7133 for (i = 0; object_group_text[i] != NULL; i++)
7135 /* Measure the label */
7136 len = strlen(object_group_text[i]);
7138 /* Save the maximum length */
7139 if (len > max) max = len;
7141 /* See if any monsters are known */
7142 if (collect_objects(i, object_idx, mode))
7144 /* Build a list of groups with known monsters */
7145 grp_idx[grp_cnt++] = i;
7154 object_kind *k_ptr = &k_info[direct_k_idx];
7155 object_kind *flavor_k_ptr;
7157 if (!visual_only && k_ptr->flavor)
7159 /* Appearance of this object is shuffled */
7160 flavor_k_ptr = &k_info[k_ptr->flavor];
7164 /* Appearance of this object is very normal */
7165 flavor_k_ptr = k_ptr;
7168 object_idx[0] = direct_k_idx;
7169 object_old = direct_k_idx;
7172 /* Terminate the list */
7175 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7176 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
7179 /* Terminate the list */
7180 grp_idx[grp_cnt] = -1;
7183 grp_cur = grp_top = 0;
7184 object_cur = object_top = 0;
7189 mode = visual_only ? 0x02 : 0x00;
7194 object_kind *k_ptr, *flavor_k_ptr;
7201 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
7202 if (direct_k_idx < 0) prt("グループ", 4, 0);
7203 prt("名前", 4, max + 3);
7204 if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7207 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
7208 if (direct_k_idx < 0) prt("Group", 4, 0);
7209 prt("Name", 4, max + 3);
7210 if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7214 for (i = 0; i < 78; i++)
7216 Term_putch(i, 5, TERM_WHITE, '=');
7219 if (direct_k_idx < 0)
7221 for (i = 0; i < browser_rows; i++)
7223 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7230 if (direct_k_idx < 0)
7232 /* Scroll group list */
7233 if (grp_cur < grp_top) grp_top = grp_cur;
7234 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7236 /* Display a list of object groups */
7237 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
7239 if (old_grp_cur != grp_cur)
7241 old_grp_cur = grp_cur;
7243 /* Get a list of objects in the current group */
7244 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
7247 /* Scroll object list */
7248 while (object_cur < object_top)
7249 object_top = MAX(0, object_top - browser_rows/2);
7250 while (object_cur >= object_top + browser_rows)
7251 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows/2);
7256 /* Display a list of objects in the current group */
7257 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
7261 object_top = object_cur;
7263 /* Display a list of objects in the current group */
7264 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
7266 /* Display visual list below first object */
7267 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7270 /* Get the current object */
7271 k_ptr = &k_info[object_idx[object_cur]];
7273 if (!visual_only && k_ptr->flavor)
7275 /* Appearance of this object is shuffled */
7276 flavor_k_ptr = &k_info[k_ptr->flavor];
7280 /* Appearance of this object is very normal */
7281 flavor_k_ptr = k_ptr;
7286 prt(format("<方向>%s%s%s, ESC",
7287 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
7288 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
7289 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7292 prt(format("<dir>%s%s%s, ESC",
7293 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
7294 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
7295 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7301 /* Mega Hack -- track this object */
7302 if (object_cnt) object_kind_track(object_idx[object_cur]);
7304 /* The "current" object changed */
7305 if (object_old != object_idx[object_cur])
7307 /* Hack -- handle stuff */
7310 /* Remember the "current" object */
7311 object_old = object_idx[object_cur];
7317 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
7321 Term_gotoxy(0, 6 + (grp_cur - grp_top));
7325 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
7330 /* Do visual mode command if needed */
7331 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
7333 if (direct_k_idx >= 0)
7358 /* Recall on screen */
7359 if (!visual_list && !visual_only && (grp_cnt > 0))
7361 desc_obj_fake(object_idx[object_cur]);
7369 /* Move the cursor */
7370 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
7376 /* Free the "object_idx" array */
7377 C_KILL(object_idx, max_k_idx, IDX);
7382 * Display the features in a group.
7384 static void display_feature_list(int col, int row, int per_page, int *feat_idx,
7385 int feat_cur, int feat_top, bool visual_only, int lighting_level)
7387 int lit_col[F_LIT_MAX], i, j;
7388 int f_idx_col = use_bigtile ? 62 : 64;
7390 /* Correct columns 1 and 4 */
7391 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
7392 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7393 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
7395 /* Display lines until done */
7396 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
7401 int f_idx = feat_idx[feat_top + i];
7403 /* Access the index */
7404 feature_type *f_ptr = &f_info[f_idx];
7406 int row_i = row + i;
7408 /* Choose a color */
7409 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
7411 /* Display the name */
7412 c_prt(attr, f_name + f_ptr->name, row_i, col);
7414 /* Hack -- visual_list mode */
7417 /* Display lighting level */
7418 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
7420 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((p_ptr->wizard || visual_only) ? 6 : 2));
7422 if (p_ptr->wizard || visual_only)
7424 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
7427 /* Display symbol */
7428 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
7430 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
7431 for (j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
7433 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
7435 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
7437 /* Mega-hack -- Use non-standard colour */
7438 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
7440 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
7444 /* Clear remaining lines */
7445 for (; i < per_page; i++)
7447 Term_erase(col, row + i, 255);
7453 * Interact with feature visuals.
7455 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level)
7459 IDX grp_cur, grp_top, old_grp_cur;
7460 IDX feat_cur, feat_top;
7470 bool visual_list = FALSE;
7471 byte attr_top = 0, char_left = 0;
7476 byte attr_old[F_LIT_MAX];
7477 byte char_old[F_LIT_MAX];
7478 byte *cur_attr_ptr, *cur_char_ptr;
7480 (void)C_WIPE(attr_old, F_LIT_MAX, byte);
7481 (void)C_WIPE(char_old, F_LIT_MAX, byte);
7484 Term_get_size(&wid, &hgt);
7486 browser_rows = hgt - 8;
7488 /* Allocate the "feat_idx" array */
7489 C_MAKE(feat_idx, max_f_idx, int);
7494 if (direct_f_idx < 0)
7496 /* Check every group */
7497 for (i = 0; feature_group_text[i] != NULL; i++)
7499 /* Measure the label */
7500 len = strlen(feature_group_text[i]);
7502 /* Save the maximum length */
7503 if (len > max) max = len;
7505 /* See if any features are known */
7506 if (collect_features(i, feat_idx, 0x01))
7508 /* Build a list of groups with known features */
7509 grp_idx[grp_cnt++] = i;
7517 feature_type *f_ptr = &f_info[direct_f_idx];
7519 feat_idx[0] = direct_f_idx;
7522 /* Terminate the list */
7525 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7526 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
7528 for (i = 0; i < F_LIT_MAX; i++)
7530 attr_old[i] = f_ptr->x_attr[i];
7531 char_old[i] = f_ptr->x_char[i];
7535 /* Terminate the list */
7536 grp_idx[grp_cnt] = -1;
7539 grp_cur = grp_top = 0;
7540 feat_cur = feat_top = 0;
7548 feature_type *f_ptr;
7555 prt("表示 - 地形", 2, 0);
7556 if (direct_f_idx < 0) prt("グループ", 4, 0);
7557 prt("名前", 4, max + 3);
7560 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7561 prt("文字 ( l/ d)", 4, 66);
7565 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7566 prt("文字 (l/d)", 4, 68);
7569 prt("Visuals - features", 2, 0);
7570 if (direct_f_idx < 0) prt("Group", 4, 0);
7571 prt("Name", 4, max + 3);
7574 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7575 prt("Sym ( l/ d)", 4, 67);
7579 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7580 prt("Sym (l/d)", 4, 69);
7584 for (i = 0; i < 78; i++)
7586 Term_putch(i, 5, TERM_WHITE, '=');
7589 if (direct_f_idx < 0)
7591 for (i = 0; i < browser_rows; i++)
7593 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7600 if (direct_f_idx < 0)
7602 /* Scroll group list */
7603 if (grp_cur < grp_top) grp_top = grp_cur;
7604 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7606 /* Display a list of feature groups */
7607 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
7609 if (old_grp_cur != grp_cur)
7611 old_grp_cur = grp_cur;
7613 /* Get a list of features in the current group */
7614 feat_cnt = collect_features(grp_idx[grp_cur], feat_idx, 0x00);
7617 /* Scroll feature list */
7618 while (feat_cur < feat_top)
7619 feat_top = MAX(0, feat_top - browser_rows/2);
7620 while (feat_cur >= feat_top + browser_rows)
7621 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows/2);
7626 /* Display a list of features in the current group */
7627 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
7631 feat_top = feat_cur;
7633 /* Display a list of features in the current group */
7634 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
7636 /* Display visual list below first object */
7637 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7642 prt(format("<方向>%s, 'd'で標準光源効果%s, ESC",
7643 visual_list ? ", ENTERで決定, 'a'で対象明度変更" : ", 'v'でシンボル変更",
7644 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7647 prt(format("<dir>%s, 'd' for default lighting%s, ESC",
7648 visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
7649 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7653 /* Get the current feature */
7654 f_ptr = &f_info[feat_idx[feat_cur]];
7655 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
7656 cur_char_ptr = &f_ptr->x_char[*lighting_level];
7660 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
7664 Term_gotoxy(0, 6 + (grp_cur - grp_top));
7668 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
7673 if (visual_list && ((ch == 'A') || (ch == 'a')))
7675 int prev_lighting_level = *lighting_level;
7679 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
7680 else (*lighting_level)--;
7684 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
7685 else (*lighting_level)++;
7688 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
7689 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7691 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
7692 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7697 else if ((ch == 'D') || (ch == 'd'))
7699 byte prev_x_attr = f_ptr->x_attr[*lighting_level];
7700 byte prev_x_char = f_ptr->x_char[*lighting_level];
7702 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
7706 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
7707 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7709 if (prev_x_char != f_ptr->x_char[*lighting_level])
7710 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7712 else *need_redraw = TRUE;
7717 /* Do visual mode command if needed */
7718 else if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
7722 /* Restore previous visual settings */
7724 for (i = 0; i < F_LIT_MAX; i++)
7726 f_ptr->x_attr[i] = attr_old[i];
7727 f_ptr->x_char[i] = char_old[i];
7734 if (direct_f_idx >= 0) flag = TRUE;
7735 else *lighting_level = F_LIT_STANDARD;
7738 /* Preserve current visual settings */
7741 for (i = 0; i < F_LIT_MAX; i++)
7743 attr_old[i] = f_ptr->x_attr[i];
7744 char_old[i] = f_ptr->x_char[i];
7746 *lighting_level = F_LIT_STANDARD;
7753 for (i = 0; i < F_LIT_MAX; i++)
7755 attr_idx_feat[i] = f_ptr->x_attr[i];
7756 char_idx_feat[i] = f_ptr->x_char[i];
7765 /* Allow TERM_DARK text */
7766 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7768 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
7769 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
7787 /* Move the cursor */
7788 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
7794 /* Free the "feat_idx" array */
7795 C_KILL(feat_idx, max_f_idx, int);
7800 * List wanted monsters
7802 static void do_cmd_knowledge_kubi(void)
7807 char file_name[1024];
7810 /* Open a new file */
7811 fff = my_fopen_temp(file_name, 1024);
7813 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7820 bool listed = FALSE;
7823 fprintf(fff, "今日のターゲット : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "不明"));
7825 fprintf(fff, "賞金首リスト\n");
7827 fprintf(fff, "Today target : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "unknown"));
7829 fprintf(fff, "List of wanted monsters\n");
7831 fprintf(fff, "----------------------------------------------\n");
7833 for (i = 0; i < MAX_KUBI; i++)
7835 if (kubi_r_idx[i] <= 10000)
7837 fprintf(fff,"%s\n", r_name + r_info[kubi_r_idx[i]].name);
7845 fprintf(fff,"\n%s\n", _("賞金首はもう残っていません。", "There is no more wanted monster."));
7849 /* Close the file */
7852 /* Display the file contents */
7853 show_file(TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
7855 /* Remove the file */
7860 * List virtues & status
7862 static void do_cmd_knowledge_virtues(void)
7866 char file_name[1024];
7869 /* Open a new file */
7870 fff = my_fopen_temp(file_name, 1024);
7872 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7879 fprintf(fff, _("現在の属性 : %s\n\n", "Your alighnment : %s\n\n"), your_alignment());
7883 /* Close the file */
7886 /* Display the file contents */
7887 show_file(TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
7889 /* Remove the file */
7897 static void do_cmd_knowledge_dungeon(void)
7901 char file_name[1024];
7905 /* Open a new file */
7906 fff = my_fopen_temp(file_name, 1024);
7908 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7915 for (i = 1; i < max_d_idx; i++)
7919 if (!d_info[i].maxdepth) continue;
7920 if (!max_dlv[i]) continue;
7921 if (d_info[i].final_guardian)
7923 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
7925 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
7927 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
7931 /* Close the file */
7934 /* Display the file contents */
7935 show_file(TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
7937 /* Remove the file */
7942 * List virtues & status
7945 static void do_cmd_knowledge_stat(void)
7949 char file_name[1024];
7952 /* Open a new file */
7953 fff = my_fopen_temp(file_name, 1024);
7955 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7962 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
7963 (2 * p_ptr->hitdie +
7964 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
7967 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
7968 else fprintf(fff, "現在の体力ランク : ???\n\n");
7969 fprintf(fff, "能力の最大値\n\n");
7971 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
7972 else fprintf(fff, "Your current Life Rating is ???.\n\n");
7973 fprintf(fff, "Limits of maximum stats\n\n");
7975 for (v_nr = 0; v_nr < 6; v_nr++)
7977 if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
7978 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
7984 /* Close the file */
7987 /* Display the file contents */
7988 show_file(TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
7990 /* Remove the file */
7996 * Print all active quests
7998 static void do_cmd_knowledge_quests_current(FILE *fff)
8001 char rand_tmp_str[120] = "\0";
8003 monster_race *r_ptr;
8005 int rand_level = 100;
8008 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
8010 for (i = 1; i < max_quests; i++)
8012 if ((quest[i].status == QUEST_STATUS_TAKEN) ||
8013 ((quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER)) ||
8014 (quest[i].status == QUEST_STATUS_COMPLETED))
8016 /* Set the quest number temporary */
8017 IDX old_quest = p_ptr->inside_quest;
8020 /* Clear the text */
8021 for (j = 0; j < 10; j++) quest_text[j][0] = '\0';
8022 quest_text_line = 0;
8024 p_ptr->inside_quest = i;
8026 /* Get the quest text */
8027 init_flags = INIT_SHOW_TEXT;
8029 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
8031 /* Reset the old quest number */
8032 p_ptr->inside_quest = old_quest;
8034 /* No info from "silent" quests */
8035 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
8039 if (quest[i].type != QUEST_TYPE_RANDOM)
8041 char note[80] = "\0";
8043 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
8045 switch (quest[i].type)
8047 case QUEST_TYPE_KILL_LEVEL:
8048 case QUEST_TYPE_KILL_ANY_LEVEL:
8049 r_ptr = &r_info[quest[i].r_idx];
8050 strcpy(name, r_name + r_ptr->name);
8051 if (quest[i].max_num > 1)
8054 sprintf(note," - %d 体の%sを倒す。(あと %d 体)",
8055 quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
8058 sprintf(note," - kill %d %s, have killed %d.",
8059 quest[i].max_num, name, quest[i].cur_num);
8063 sprintf(note,_(" - %sを倒す。", " - kill %s."),name);
8066 case QUEST_TYPE_FIND_ARTIFACT:
8069 artifact_type *a_ptr = &a_info[quest[i].k_idx];
8071 object_type *q_ptr = &forge;
8072 IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
8073 object_prep(q_ptr, k_idx);
8074 q_ptr->name1 = quest[i].k_idx;
8075 q_ptr->ident = IDENT_STORE;
8076 object_desc(name, q_ptr, OD_NAME_ONLY);
8078 sprintf(note,_("\n - %sを見つけ出す。", "\n - Find out %s."), name);
8080 case QUEST_TYPE_FIND_EXIT:
8081 sprintf(note,_(" - 出口に到達する。", " - Reach to Exit."));
8084 case QUEST_TYPE_KILL_NUMBER:
8086 sprintf(note," - %d 体のモンスターを倒す。(あと %d 体)",
8087 quest[i].max_num, quest[i].max_num - quest[i].cur_num);
8089 sprintf(note," - Kill %d monsters, have killed %d.",
8090 quest[i].max_num, quest[i].cur_num);
8094 case QUEST_TYPE_KILL_ALL:
8095 case QUEST_TYPE_TOWER:
8096 sprintf(note,_(" - 全てのモンスターを倒す。", " - Kill all monsters."));
8101 /* Print the quest info */
8102 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
8103 quest[i].name, (int)quest[i].level, note);
8105 fputs(tmp_str, fff);
8107 if (quest[i].status == QUEST_STATUS_COMPLETED)
8109 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
8110 fputs(tmp_str, fff);
8116 while (quest_text[j][0] && j < 10)
8118 fprintf(fff, " %s\n", quest_text[j]);
8123 else if (quest[i].level < rand_level) /* QUEST_TYPE_RANDOM */
8126 rand_level = quest[i].level;
8128 if (max_dlv[DUNGEON_ANGBAND] >= rand_level)
8130 /* Print the quest info */
8131 r_ptr = &r_info[quest[i].r_idx];
8132 strcpy(name, r_name + r_ptr->name);
8134 if (quest[i].max_num > 1)
8137 sprintf(rand_tmp_str," %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
8138 quest[i].name, (int)quest[i].level,
8139 quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
8143 sprintf(rand_tmp_str," %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
8144 quest[i].name, (idx)quest[i].level,
8145 quest[i].max_num, name, quest[i].cur_num);
8151 sprintf(rand_tmp_str," %s (%d 階) - %sを倒す。\n",
8152 quest[i].name, quest[i].level, name);
8154 sprintf(rand_tmp_str," %s (Dungeon level: %d)\n Kill %s.\n",
8155 quest[i].name, quest[i].level, name);
8163 /* Print the current random quest */
8164 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
8166 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8170 static bool do_cmd_knowledge_quests_aux(FILE *fff, IDX q_idx)
8173 char playtime_str[16];
8174 quest_type* const q_ptr = &quest[q_idx];
8176 if (is_fixed_quest_idx(q_idx))
8178 /* Set the quest number temporary */
8179 int old_quest = p_ptr->inside_quest;
8181 p_ptr->inside_quest = q_idx;
8184 init_flags = INIT_NAME_ONLY;
8186 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
8188 /* Reset the old quest number */
8189 p_ptr->inside_quest = old_quest;
8191 /* No info from "silent" quests */
8192 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
8195 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
8196 q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
8198 if (!is_fixed_quest_idx(q_idx) && q_ptr->r_idx)
8200 /* Print the quest info */
8201 if (q_ptr->complev == 0)
8204 _(" %-35s (%3d階) - 不戦勝 - %s\n",
8205 " %-35s (Dungeon level: %3d) - Unearned - %s\n") ,
8206 r_name+r_info[q_ptr->r_idx].name,
8207 (int)q_ptr->level, playtime_str);
8212 _(" %-35s (%3d階) - レベル%2d - %s\n",
8213 " %-35s (Dungeon level: %3d) - level %2d - %s\n") ,
8214 r_name+r_info[q_ptr->r_idx].name,
8222 /* Print the quest info */
8224 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
8225 " %-35s (Danger level: %3d) - level %2d - %s\n") ,
8226 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
8229 fputs(tmp_str, fff);
8235 * Print all finished quests
8237 void do_cmd_knowledge_quests_completed(FILE *fff, IDX quest_num[])
8242 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
8243 for (i = 1; i < max_quests; i++)
8245 IDX q_idx = quest_num[i];
8246 quest_type* const q_ptr = &quest[q_idx];
8248 if (q_ptr->status == QUEST_STATUS_FINISHED &&
8249 do_cmd_knowledge_quests_aux(fff, q_idx))
8254 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8259 * Print all failed quests
8261 void do_cmd_knowledge_quests_failed(FILE *fff, IDX quest_num[])
8266 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
8267 for (i = 1; i < max_quests; i++)
8269 int q_idx = quest_num[i];
8270 quest_type* const q_ptr = &quest[q_idx];
8272 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
8273 do_cmd_knowledge_quests_aux(fff, q_idx))
8278 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8283 * Print all random quests
8285 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
8291 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
8292 for (i = 1; i < max_quests; i++)
8294 /* No info from "silent" quests */
8295 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
8297 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
8301 /* Print the quest info */
8303 sprintf(tmp_str, " %s (%d階, %s)\n",
8304 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
8306 sprintf(tmp_str, " %s (%d, %s)\n",
8307 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
8309 fputs(tmp_str, fff);
8312 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8316 bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
8318 int *q_num = (int *)u;
8319 quest_type *qa = &quest[q_num[a]];
8320 quest_type *qb = &quest[q_num[b]];
8325 return (qa->comptime <= qb->comptime);
8328 void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
8330 int *q_num = (int *)u;
8337 q_num[a] = q_num[b];
8343 * Print quest status of all active quests
8345 static void do_cmd_knowledge_quests(void)
8348 char file_name[1024];
8352 /* Open a new file */
8353 fff = my_fopen_temp(file_name, 1024);
8356 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8361 /* Allocate Memory */
8362 C_MAKE(quest_num, max_quests, int);
8364 /* Sort by compete level */
8365 for (i = 1; i < max_quests; i++) quest_num[i] = i;
8366 ang_sort_comp = ang_sort_comp_quest_num;
8367 ang_sort_swap = ang_sort_swap_quest_num;
8368 ang_sort(quest_num, &dummy, max_quests);
8370 /* Dump Quest Information */
8371 do_cmd_knowledge_quests_current(fff);
8373 do_cmd_knowledge_quests_completed(fff, quest_num);
8375 do_cmd_knowledge_quests_failed(fff, quest_num);
8379 do_cmd_knowledge_quests_wiz_random(fff);
8382 /* Close the file */
8385 /* Display the file contents */
8386 show_file(TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
8388 /* Remove the file */
8392 C_KILL(quest_num, max_quests, int);
8399 static void do_cmd_knowledge_home(void)
8404 char file_name[1024];
8406 char o_name[MAX_NLEN];
8409 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
8411 /* Open a new file */
8412 fff = my_fopen_temp(file_name, 1024);
8414 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8421 /* Print all homes in the different towns */
8422 st_ptr = &town[1].store[STORE_HOME];
8424 /* Home -- if anything there */
8425 if (st_ptr->stock_num)
8430 /* Header with name of the town */
8431 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
8433 /* Dump all available items */
8434 for (i = 0; i < st_ptr->stock_num; i++)
8437 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
8438 object_desc(o_name, &st_ptr->stock[i], 0);
8439 if (strlen(o_name) <= 80-3)
8441 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8447 for (n = 0, t = o_name; n < 80-3; n++, t++)
8448 if(iskanji(*t)) {t++; n++;}
8449 if (n == 81-3) n = 79-3; /* 最後が漢字半分 */
8451 fprintf(fff, "%c%s %.*s\n", I2A(i%12), paren, n, o_name);
8452 fprintf(fff, " %.77s\n", o_name+n);
8455 object_desc(o_name, &st_ptr->stock[i], 0);
8456 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8461 /* Add an empty line */
8462 fprintf(fff, "\n\n");
8466 /* Close the file */
8469 /* Display the file contents */
8470 show_file(TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
8472 /* Remove the file */
8478 * Check the status of "autopick"
8480 static void do_cmd_knowledge_autopick(void)
8484 char file_name[1024];
8486 /* Open a new file */
8487 fff = my_fopen_temp(file_name, 1024);
8491 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8498 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
8502 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
8503 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
8506 for (k = 0; k < max_autopick; k++)
8509 byte act = autopick_list[k].action;
8510 if (act & DONT_AUTOPICK)
8512 tmp = _("放置", "Leave");
8514 else if (act & DO_AUTODESTROY)
8516 tmp = _("破壊", "Destroy");
8518 else if (act & DO_AUTOPICK)
8520 tmp = _("拾う", "Pickup");
8522 else /* if (act & DO_QUERY_AUTOPICK) */ /* Obvious */
8524 tmp = _("確認", "Query");
8527 if (act & DO_DISPLAY)
8528 fprintf(fff, "%11s", format("[%s]", tmp));
8530 fprintf(fff, "%11s", format("(%s)", tmp));
8532 tmp = autopick_line_from_entry(&autopick_list[k]);
8533 fprintf(fff, " %s", tmp);
8537 /* Close the file */
8539 /* Display the file contents */
8540 show_file(TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
8542 /* Remove the file */
8548 * Interact with "knowledge"
8550 void do_cmd_knowledge(void)
8553 bool need_redraw = FALSE;
8555 /* File type is "TEXT" */
8556 FILE_TYPE(FILE_TYPE_TEXT);
8558 /* Save the screen */
8561 /* Interact until done */
8567 /* Ask for a choice */
8569 prt(format("%d/2 ページ", (p+1)), 2, 65);
8570 prt("現在の知識を確認する", 3, 0);
8572 prt(format("page %d/2", (p+1)), 2, 65);
8573 prt("Display current knowledge", 3, 0);
8576 /* Give some choices */
8580 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
8581 prt("(2) 既知のアイテム の一覧", 7, 5);
8582 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
8583 prt("(4) 既知のモンスター の一覧", 9, 5);
8584 prt("(5) 倒した敵の数 の一覧", 10, 5);
8585 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
8586 prt("(7) 現在のペット の一覧", 12, 5);
8587 prt("(8) 我が家のアイテム の一覧", 13, 5);
8588 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
8589 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
8593 prt("(a) 自分に関する情報 の一覧", 6, 5);
8594 prt("(b) 突然変異 の一覧", 7, 5);
8595 prt("(c) 武器の経験値 の一覧", 8, 5);
8596 prt("(d) 魔法の経験値 の一覧", 9, 5);
8597 prt("(e) 技能の経験値 の一覧", 10, 5);
8598 prt("(f) プレイヤーの徳 の一覧", 11, 5);
8599 prt("(g) 入ったダンジョン の一覧", 12, 5);
8600 prt("(h) 実行中のクエスト の一覧", 13, 5);
8601 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
8606 prt("(1) Display known artifacts", 6, 5);
8607 prt("(2) Display known objects", 7, 5);
8608 prt("(3) Display remaining uniques", 8, 5);
8609 prt("(4) Display known monster", 9, 5);
8610 prt("(5) Display kill count", 10, 5);
8611 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
8612 prt("(7) Display current pets", 12, 5);
8613 prt("(8) Display home inventory", 13, 5);
8614 prt("(9) Display *identified* equip.", 14, 5);
8615 prt("(0) Display terrain symbols.", 15, 5);
8619 prt("(a) Display about yourself", 6, 5);
8620 prt("(b) Display mutations", 7, 5);
8621 prt("(c) Display weapon proficiency", 8, 5);
8622 prt("(d) Display spell proficiency", 9, 5);
8623 prt("(e) Display misc. proficiency", 10, 5);
8624 prt("(f) Display virtues", 11, 5);
8625 prt("(g) Display dungeons", 12, 5);
8626 prt("(h) Display current quests", 13, 5);
8627 prt("(i) Display auto pick/destroy", 14, 5);
8633 prt("ESC) 抜ける", 21, 1);
8634 prt("SPACE) 次ページ", 21, 30);
8635 /*prt("-) 前ページ", 21, 60);*/
8636 prt("コマンド:", 20, 0);
8638 prt("-more-", 17, 8);
8639 prt("ESC) Exit menu", 21, 1);
8640 prt("SPACE) Next page", 21, 30);
8641 /*prt("-) Previous page", 21, 60);*/
8642 prt("Command: ", 20, 0);
8649 if (i == ESCAPE) break;
8652 case ' ': /* Page change */
8656 case '1': /* Artifacts */
8657 do_cmd_knowledge_artifacts();
8659 case '2': /* Objects */
8660 do_cmd_knowledge_objects(&need_redraw, FALSE, -1);
8662 case '3': /* Uniques */
8663 do_cmd_knowledge_uniques();
8665 case '4': /* Monsters */
8666 do_cmd_knowledge_monsters(&need_redraw, FALSE, -1);
8668 case '5': /* Kill count */
8669 do_cmd_knowledge_kill_count();
8671 case '6': /* wanted */
8672 if (!vanilla_town) do_cmd_knowledge_kubi();
8674 case '7': /* Pets */
8675 do_cmd_knowledge_pets();
8677 case '8': /* Home */
8678 do_cmd_knowledge_home();
8680 case '9': /* Resist list */
8681 do_cmd_knowledge_inven();
8683 case '0': /* Feature list */
8685 int lighting_level = F_LIT_STANDARD;
8686 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
8690 case 'a': /* Max stat */
8691 do_cmd_knowledge_stat();
8693 case 'b': /* Mutations */
8694 do_cmd_knowledge_mutations();
8696 case 'c': /* weapon-exp */
8697 do_cmd_knowledge_weapon_exp();
8699 case 'd': /* spell-exp */
8700 do_cmd_knowledge_spell_exp();
8702 case 'e': /* skill-exp */
8703 do_cmd_knowledge_skill_exp();
8705 case 'f': /* Virtues */
8706 do_cmd_knowledge_virtues();
8708 case 'g': /* Dungeon */
8709 do_cmd_knowledge_dungeon();
8711 case 'h': /* Quests */
8712 do_cmd_knowledge_quests();
8714 case 'i': /* Autopick */
8715 do_cmd_knowledge_autopick();
8717 default: /* Unknown option */
8721 /* Flush messages */
8725 /* Restore the screen */
8728 if (need_redraw) do_cmd_redraw();
8733 * Check on the status of an active quest
8735 void do_cmd_checkquest(void)
8737 /* File type is "TEXT" */
8738 FILE_TYPE(FILE_TYPE_TEXT);
8740 /* Save the screen */
8744 do_cmd_knowledge_quests();
8746 /* Restore the screen */
8752 * Display the time and date
8754 void do_cmd_time(void)
8756 int day, hour, min, full, start, end, num;
8764 extract_day_hour_min(&day, &hour, &min);
8766 full = hour * 100 + min;
8773 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
8775 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
8776 else strcpy(day_buf, "*****");
8780 msg_format("%s日目, 時刻は%d:%02d %sです。",
8781 day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8782 min, (hour < 12) ? "AM" : "PM");
8784 msg_format("This is day %s. The time is %d:%02d %s.",
8785 day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8786 min, (hour < 12) ? "AM" : "PM");
8791 if (!randint0(10) || p_ptr->image)
8793 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
8797 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
8800 /* Open this file */
8801 fff = my_fopen(buf, "rt");
8806 /* Find this time */
8807 while (!my_fgets(fff, buf, sizeof(buf)))
8809 /* Ignore comments */
8810 if (!buf[0] || (buf[0] == '#')) continue;
8812 /* Ignore invalid lines */
8813 if (buf[1] != ':') continue;
8815 /* Process 'Start' */
8818 /* Extract the starting time */
8819 start = atoi(buf + 2);
8821 /* Assume valid for an hour */
8831 /* Extract the ending time */
8832 end = atoi(buf + 2);
8838 /* Ignore incorrect range */
8839 if ((start > full) || (full > end)) continue;
8841 /* Process 'Description' */
8846 /* Apply the randomizer */
8847 if (!randint0(num)) strcpy(desc, buf + 2);
8857 /* Close the file */