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#37287 #37353 (2.2.0.89) 型の置換を継続中。 / Ongoing type replacement.
[hengband/hengband.git] / src / cmd4.c
1 /*!
2  * @file cmd4.c
3  * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
4  * @date 2014/01/02
5  * @author
6  * <pre>
7  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8  * This software may be copied and distributed for educational, research,
9  * and not for profit purposes provided that this copyright and statement
10  * are included in all such copies.  Other copyrights may also apply.
11  * </pre>
12  * @details
13  * <pre>
14  * A set of functions to maintain automatic dumps of various kinds.
15  * -Mogami-
16  * remove_auto_dump(orig_file, mark)
17  *     Remove the old automatic dump of type "mark".
18  * auto_dump_printf(fmt, ...)
19  *     Dump a formatted string using fprintf().
20  * open_auto_dump(buf, mark)
21  *     Open a file, remove old dump, and add new header.
22  * close_auto_dump(void)
23  *     Add a footer, and close the file.
24  *    The dump commands of original Angband simply add new lines to
25  * existing files; these files will become bigger and bigger unless
26  * an user deletes some or all of these files by hand at some
27  * point.
28  *     These three functions automatically delete old dumped lines 
29  * before adding new ones.  Since there are various kinds of automatic 
30  * dumps in a single file, we add a header and a footer with a type 
31  * name for every automatic dump, and kill old lines only when the 
32  * lines have the correct type of header and footer.
33  *     We need to be quite paranoid about correctness; the user might 
34  * (mistakenly) edit the file by hand, and see all their work come
35  * to nothing on the next auto dump otherwise.  The current code only 
36  * detects changes by noting inconsistencies between the actual number 
37  * of lines and the number written in the footer.  Note that this will 
38  * not catch single-line edits.
39  * </pre>
40  */
41
42 #include "angband.h"
43
44
45
46 /*
47  */
48
49 /*
50  *  Mark strings for auto dump
51  */
52 static char auto_dump_header[] = "# vvvvvvv== %s ==vvvvvvv";
53 static char auto_dump_footer[] = "# ^^^^^^^== %s ==^^^^^^^";
54
55 /*
56  * Variables for auto dump
57  */
58 static FILE *auto_dump_stream;
59 static cptr auto_dump_mark;
60 static int auto_dump_line_num;
61
62
63 /*!
64  * @brief prf出力内容を消去する /
65  * Remove old lines automatically generated before.
66  * @param orig_file 消去を行うファイル名
67  */
68 static void remove_auto_dump(cptr orig_file)
69 {
70         FILE *tmp_fff, *orig_fff;
71
72         char tmp_file[1024];
73         char buf[1024];
74         bool between_mark = FALSE;
75         bool changed = FALSE;
76         int line_num = 0;
77         long header_location = 0;
78         char header_mark_str[80];
79         char footer_mark_str[80];
80         size_t mark_len;
81
82         /* Prepare a header/footer mark string */
83         sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
84         sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
85
86         mark_len = strlen(footer_mark_str);
87
88         /* Open an old dump file in read-only mode */
89         orig_fff = my_fopen(orig_file, "r");
90
91         /* If original file does not exist, nothing to do */
92         if (!orig_fff) return;
93
94         /* Open a new (temporary) file */
95         tmp_fff = my_fopen_temp(tmp_file, 1024);
96
97         if (!tmp_fff)
98         {
99             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
100             msg_print(NULL);
101             return;
102         }
103
104         /* Loop for every line */
105         while (TRUE)
106         {
107                 /* Read a line */
108                 if (my_fgets(orig_fff, buf, sizeof(buf)))
109                 {
110                         /* Read error: Assume End of File */
111
112                         /*
113                          * Was looking for the footer, but not found.
114                          *
115                          * Since automatic dump might be edited by hand,
116                          * it's dangerous to kill these lines.
117                          * Seek back to the next line of the (pseudo) header,
118                          * and read again.
119                          */
120                         if (between_mark)
121                         {
122                                 fseek(orig_fff, header_location, SEEK_SET);
123                                 between_mark = FALSE;
124                                 continue;
125                         }
126
127                         /* Success -- End the loop */
128                         else
129                         {
130                                 break;
131                         }
132                 }
133
134                 /* We are looking for the header mark of automatic dump */
135                 if (!between_mark)
136                 {
137                         /* Is this line a header? */
138                         if (!strcmp(buf, header_mark_str))
139                         {
140                                 /* Memorise seek point of this line */
141                                 header_location = ftell(orig_fff);
142
143                                 /* Initialize counter for number of lines */
144                                 line_num = 0;
145
146                                 /* Look for the footer from now */
147                                 between_mark = TRUE;
148
149                                 /* There are some changes */
150                                 changed = TRUE;
151                         }
152
153                         /* Not a header */
154                         else
155                         {
156                                 /* Copy orginally lines */
157                                 fprintf(tmp_fff, "%s\n", buf);
158                         }
159                 }
160
161                 /* We are looking for the footer mark of automatic dump */
162                 else
163                 {
164                         /* Is this line a footer? */
165                         if (!strncmp(buf, footer_mark_str, mark_len))
166                         {
167                                 int tmp;
168
169                                 /*
170                                  * Compare the number of lines
171                                  *
172                                  * If there is an inconsistency between
173                                  * actual number of lines and the
174                                  * number here, the automatic dump
175                                  * might be edited by hand.  So it's
176                                  * dangerous to kill these lines.
177                                  * Seek back to the next line of the
178                                  * (pseudo) header, and read again.
179                                  */
180                                 if (!sscanf(buf + mark_len, " (%d)", &tmp)
181                                     || tmp != line_num)
182                                 {
183                                         fseek(orig_fff, header_location, SEEK_SET);
184                                 }
185
186                                 /* Look for another header */
187                                 between_mark = FALSE;
188                         }
189
190                         /* Not a footer */
191                         else
192                         {
193                                 /* Ignore old line, and count number of lines */
194                                 line_num++;
195                         }
196                 }
197         }
198
199         /* Close files */
200         my_fclose(orig_fff);
201         my_fclose(tmp_fff);
202
203         /* If there are some changes, overwrite the original file with new one */
204         if (changed)
205         {
206                 /* Copy contents of temporary file */
207
208                 tmp_fff = my_fopen(tmp_file, "r");
209                 orig_fff = my_fopen(orig_file, "w");
210
211                 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
212                         fprintf(orig_fff, "%s\n", buf);
213
214                 my_fclose(orig_fff);
215                 my_fclose(tmp_fff);
216         }
217
218         /* Kill the temporary file */
219         fd_kill(tmp_file);
220
221         return;
222 }
223
224
225 /*!
226  * @brief prfファイルのフォーマットに従った内容を出力する /
227  * Dump a formatted line, using "vstrnfmt()".
228  * @param fmt 出力内容
229  */
230 static void auto_dump_printf(cptr fmt, ...)
231 {
232         cptr p;
233         va_list vp;
234
235         char buf[1024];
236
237         /* Begin the Varargs Stuff */
238         va_start(vp, fmt);
239
240         /* Format the args, save the length */
241         (void)vstrnfmt(buf, sizeof(buf), fmt, vp);
242
243         /* End the Varargs Stuff */
244         va_end(vp);
245
246         /* Count number of lines */
247         for (p = buf; *p; p++)
248         {
249                 if (*p == '\n') auto_dump_line_num++;
250         }
251
252         /* Dump it */
253         fprintf(auto_dump_stream, "%s", buf);
254 }
255
256
257 /*!
258  * @brief prfファイルをファイルオープンする /
259  * Open file to append auto dump.
260  * @param buf ファイル名
261  * @param mark 出力するヘッダマーク
262  * @return ファイルポインタを取得できたらTRUEを返す
263  */
264 static bool open_auto_dump(cptr buf, cptr mark)
265 {
266
267         char header_mark_str[80];
268
269         /* Save the mark string */
270         auto_dump_mark = mark;
271
272         /* Prepare a header mark string */
273         sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
274
275         /* Remove old macro dumps */
276         remove_auto_dump(buf);
277
278         /* Append to the file */
279         auto_dump_stream = my_fopen(buf, "a");
280
281         /* Failure */
282         if (!auto_dump_stream) {
283                 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
284                 msg_print(NULL);
285
286                 /* Failed */
287                 return FALSE;
288         }
289
290         /* Start dumping */
291         fprintf(auto_dump_stream, "%s\n", header_mark_str);
292
293         /* Initialize counter */
294         auto_dump_line_num = 0;
295
296         auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
297                                            "# *Warning!*  The lines below are an automatic dump.\n"));
298         auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n", 
299                                            "# Don't edit them; changes will be deleted and replaced automatically.\n"));
300         /* Success */
301         return TRUE;
302 }
303
304 /*!
305  * @brief prfファイルをファイルクローズする /
306  * Append foot part and close auto dump.
307  * @return なし
308  */
309 static void close_auto_dump(void)
310 {
311         char footer_mark_str[80];
312
313         /* Prepare a footer mark string */
314         sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
315
316         auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
317                                            "# *Warning!*  The lines below are an automatic dump.\n"));
318         auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n", 
319                                            "# Don't edit them; changes will be deleted and replaced automatically.\n"));
320         /* End of dump */
321         fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
322
323         /* Close */
324         my_fclose(auto_dump_stream);
325
326         return;
327 }
328
329
330 #ifndef JP
331
332 /*!
333  * @brief Return suffix of ordinal number
334  * @param num number
335  * @return pointer of suffix string.
336  */
337 cptr get_ordinal_number_suffix(int num)
338 {
339         num = ABS(num) % 100;
340         switch (num % 10)
341         {
342         case 1:
343                 return (num == 11) ? "th" : "st";
344         case 2:
345                 return (num == 12) ? "th" : "nd";
346         case 3:
347                 return (num == 13) ? "th" : "rd";
348         default:
349                 return "th";
350         }
351 }
352 #endif
353
354
355 /*!
356  * @brief 日記にメッセージを追加する /
357  * Take note to the diary.
358  * @param type 日記内容のID
359  * @param num 日記内容のIDに応じた数値
360  * @param note 日記内容のIDに応じた文字列参照ポインタ
361  * @return エラーID
362  */
363 errr do_cmd_write_nikki(int type, int num, cptr note)
364 {
365         int day, hour, min;
366         FILE *fff = NULL;
367         char file_name[80];
368         char buf[1024];
369         cptr note_level = "";
370         bool do_level = TRUE;
371         char note_level_buf[40];
372         int q_idx;
373
374         static bool disable_nikki = FALSE;
375
376         extract_day_hour_min(&day, &hour, &min);
377
378         if (disable_nikki) return(-1);
379
380         if (type == NIKKI_FIX_QUEST_C ||
381             type == NIKKI_FIX_QUEST_F ||
382             type == NIKKI_RAND_QUEST_C ||
383             type == NIKKI_RAND_QUEST_F ||
384             type == NIKKI_TO_QUEST)
385         {
386                 IDX old_quest;
387
388                 old_quest = p_ptr->inside_quest;
389                 p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
390
391                 /* Get the quest text */
392                 init_flags = INIT_NAME_ONLY;
393
394                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
395
396                 /* Reset the old quest number */
397                 p_ptr->inside_quest = old_quest;
398         }
399
400         /* different filne name to avoid mixing */
401         sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
402
403         /* Build the filename */
404         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
405
406         /* File type is "TEXT" */
407         FILE_TYPE(FILE_TYPE_TEXT);
408
409         fff = my_fopen(buf, "a");
410
411         /* Failure */
412         if (!fff)
413         {
414                 msg_format(_("%s を開くことができませんでした。プレイ記録を一時停止します。", "Failed to open %s. Play-Record is disabled temporally."), buf);
415                 msg_format(NULL);
416                 disable_nikki=TRUE;
417                 return (-1);
418         }
419
420         q_idx = quest_number(dun_level);
421
422         if (write_level)
423         {
424                 if (p_ptr->inside_arena)
425                         note_level = _("アリーナ:", "Arane:");
426                 else if (!dun_level)
427                         note_level = _("地上:", "Surface:");
428                 else if (q_idx && (is_fixed_quest_idx(q_idx)
429                          && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
430                         note_level = _("クエスト:", "Quest:");
431                 else
432                 {
433 #ifdef JP
434                         sprintf(note_level_buf, "%d階(%s):", (int)dun_level, d_name+d_info[dungeon_type].name);
435 #else
436                         sprintf(note_level_buf, "%s L%d:", d_name+d_info[dungeon_type].name, (int)dun_level);
437 #endif
438                         note_level = note_level_buf;
439                 }
440         }
441
442         switch(type)
443         {
444                 case NIKKI_HIGAWARI:
445                 {
446                         if (day < MAX_DAYS) fprintf(fff, _("%d日目\n", "Day %d\n"), day);
447                         else fputs(_("*****日目\n", "Day *****\n"), fff);
448                         do_level = FALSE;
449                         break;
450                 }
451                 case NIKKI_BUNSHOU:
452                 {
453                         if (num)
454                         {
455                                 fprintf(fff, "%s\n",note);
456                                 do_level = FALSE;
457                         }
458                         else
459                                 fprintf(fff, " %2d:%02d %20s %s\n",hour, min, note_level, note);
460                         break;
461                 }
462                 case NIKKI_ART:
463                 {
464                         fprintf(fff, _(" %2d:%02d %20s %sを発見した。\n", " %2d:%02d %20s discovered %s.\n"), hour, min, note_level, note);
465                         break;
466                 }
467                 case NIKKI_ART_SCROLL:
468                 {
469                         fprintf(fff, _(" %2d:%02d %20s 巻物によって%sを生成した。\n", " %2d:%02d %20s created %s by scroll.\n"), hour, min, note_level, note);
470                         break;
471                 }
472                 case NIKKI_UNIQUE:
473                 {
474                         fprintf(fff, _(" %2d:%02d %20s %sを倒した。\n", " %2d:%02d %20s defeated %s.\n"), hour, min, note_level, note);
475                         break;
476                 }
477                 case NIKKI_FIX_QUEST_C:
478                 {
479                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
480                         fprintf(fff, _(" %2d:%02d %20s クエスト「%s」を達成した。\n",
481                                                    " %2d:%02d %20s completed quest '%s'.\n"), hour, min, note_level, quest[num].name);
482                         break;
483                 }
484                 case NIKKI_FIX_QUEST_F:
485                 {
486                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
487                         fprintf(fff, _(" %2d:%02d %20s クエスト「%s」から命からがら逃げ帰った。\n",
488                                                    " %2d:%02d %20s run away from quest '%s'.\n"), hour, min, note_level, quest[num].name);
489                         break;
490                 }
491                 case NIKKI_RAND_QUEST_C:
492                 {
493                         char name[80];
494                         strcpy(name, r_name+r_info[quest[num].r_idx].name);
495                         fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
496                                                    " %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
497                         break;
498                 }
499                 case NIKKI_RAND_QUEST_F:
500                 {
501                         char name[80];
502                         strcpy(name, r_name+r_info[quest[num].r_idx].name);
503                         fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
504                                                    " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
505                         break;
506                 }
507                 case NIKKI_MAXDEAPTH:
508                 {
509                         fprintf(fff, _(" %2d:%02d %20s %sの最深階%d階に到達した。\n",
510                                                    " %2d:%02d %20s reached level %d of %s for the first time.\n"), hour, min, note_level,
511                                                    _(d_name+d_info[dungeon_type].name, num),
512                                                    _(num, d_name+d_info[dungeon_type].name));
513                         break;
514                 }
515                 case NIKKI_TRUMP:
516                 {
517                         fprintf(fff, _(" %2d:%02d %20s %s%sの最深階を%d階にセットした。\n",
518                                                    " %2d:%02d %20s reset recall level of %s to %d %s.\n"), hour, min, note_level, note,
519                                                    _(d_name + d_info[num].name, (int)max_dlv[num]),
520                                                    _((int)max_dlv[num], d_name + d_info[num].name));
521                         break;
522                 }
523                 case NIKKI_STAIR:
524                 {
525                         cptr to;
526                         if (q_idx && (is_fixed_quest_idx(q_idx)
527                              && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
528                         {
529                                 to = _("地上", "the surface");
530                         }
531                         else
532                         {
533                                 if (!(dun_level+num)) to = _("地上", "the surface");
534                                 else to = format(_("%d階", "level %d"), dun_level+num);
535                         }
536                         fprintf(fff, _(" %2d:%02d %20s %sへ%s。\n", " %2d:%02d %20s %s %s.\n"), hour, min, note_level, _(to, note), _(note, to));
537                         break;
538                 }
539                 case NIKKI_RECALL:
540                 {
541                         if (!num)
542                         fprintf(fff, _(" %2d:%02d %20s 帰還を使って%sの%d階へ下りた。\n", " %2d:%02d %20s recalled to dungeon level %d of %s.\n"), 
543                                                 hour, min, note_level, _(d_name+d_info[dungeon_type].name, (int)max_dlv[dungeon_type]), 
544                                                                                            _((int)max_dlv[dungeon_type], d_name+d_info[dungeon_type].name));
545                         else
546                                 fprintf(fff, _(" %2d:%02d %20s 帰還を使って地上へと戻った。\n", " %2d:%02d %20s recalled from dungeon to surface.\n"), hour, min, note_level);
547                         break;
548                 }
549                 case NIKKI_TO_QUEST:
550                 {
551                         if (quest[num].flags & QUEST_FLAG_SILENT) break;
552                         fprintf(fff, _(" %2d:%02d %20s クエスト「%s」へと突入した。\n", " %2d:%02d %20s entered the quest '%s'.\n"),
553                                                 hour, min, note_level, quest[num].name);
554                         break;
555                 }
556                 case NIKKI_TELE_LEV:
557                 {
558                         fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s Got out using teleport level.\n"),
559                                                 hour, min, note_level);
560                         break;
561                 }
562                 case NIKKI_BUY:
563                 {
564                         fprintf(fff, _(" %2d:%02d %20s %sを購入した。\n", " %2d:%02d %20s bought %s.\n"), hour, min, note_level, note);
565                         break;
566                 }
567                 case NIKKI_SELL:
568                 {
569                         fprintf(fff, _(" %2d:%02d %20s %sを売却した。\n", " %2d:%02d %20s sold %s.\n"), hour, min, note_level, note);
570                         break;
571                 }
572                 case NIKKI_ARENA:
573                 {
574                         if (num < 0)
575                         {
576                                 int n = -num;
577                                 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦で、%sの前に敗れ去った。\n", " %2d:%02d %20s beaten by %s in the %d%s fight.\n"),
578                                                         hour, min, note_level, _(n, note), _("", n), _(note, get_ordinal_number_suffix(n)));
579                                 break;
580                         }
581                         fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦(%s)に勝利した。\n", " %2d:%02d %20s won the %d%s fight (%s).\n"),
582                                                 hour, min, note_level, num, _("", get_ordinal_number_suffix(num)), note);
583                         
584                         if (num == MAX_ARENA_MONS)
585                         {
586                                 fprintf(fff, _("                 闘技場のすべての敵に勝利し、チャンピオンとなった。\n",
587                                                            "                 won all fight to become a Chanpion.\n"));
588                                 do_level = FALSE;
589                         }
590                         break;
591                 }
592                 case NIKKI_HANMEI:
593                 {
594                         fprintf(fff, _(" %2d:%02d %20s %sを識別した。\n", " %2d:%02d %20s identified %s.\n"), hour, min, note_level, note);
595                         break;
596                 }
597                 case NIKKI_WIZ_TELE:
598                 {
599                         cptr to;
600                         if (!dun_level)
601                                 to = _("地上", "the surface");
602                         else
603                                 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
604
605                         fprintf(fff, _(" %2d:%02d %20s %sへとウィザード・テレポートで移動した。\n",
606                                                    " %2d:%02d %20s wizard-teleport to %s.\n"), hour, min, note_level, to);
607                         break;
608                 }
609                 case NIKKI_PAT_TELE:
610                 {
611                         cptr to;
612                         if (!dun_level)
613                                 to = _("地上", "the surface");
614                         else
615                                 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
616
617                         fprintf(fff, _(" %2d:%02d %20s %sへとパターンの力で移動した。\n",
618                                                    " %2d:%02d %20s used Pattern to teleport to %s.\n"), hour, min, note_level, to);
619                         break;
620                 }
621                 case NIKKI_LEVELUP:
622                 {
623                         fprintf(fff, _(" %2d:%02d %20s レベルが%dに上がった。\n", " %2d:%02d %20s reached player level %d.\n"), hour, min, note_level, num);
624                         break;
625                 }
626                 case NIKKI_GAMESTART:
627                 {
628                         time_t ct = time((time_t*)0);
629                         do_level = FALSE;
630                         if (num)
631                         {
632                                 fprintf(fff, "%s %s",note, ctime(&ct));
633                         }
634                         else
635                                 fprintf(fff, " %2d:%02d %20s %s %s",hour, min, note_level, note, ctime(&ct));
636                         break;
637                 }
638                 case NIKKI_NAMED_PET:
639                 {
640                         fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
641                         switch (num)
642                         {
643                                 case RECORD_NAMED_PET_NAME:
644                                         fprintf(fff, _("%sを旅の友にすることに決めた。\n", "decided to travel together with %s.\n"), note);
645                                         break;
646                                 case RECORD_NAMED_PET_UNNAME:
647                                         fprintf(fff, _("%sの名前を消した。\n", "unnamed %s.\n"), note);
648                                         break;
649                                 case RECORD_NAMED_PET_DISMISS:
650                                         fprintf(fff, _("%sを解放した。\n", "dismissed %s.\n"), note);
651                                         break;
652                                 case RECORD_NAMED_PET_DEATH:
653                                         fprintf(fff, _("%sが死んでしまった。\n", "%s died.\n"), note);
654                                         break;
655                                 case RECORD_NAMED_PET_MOVED:
656                                         fprintf(fff, _("%sをおいて別のマップへ移動した。\n", "moved to another map leaving %s behind.\n"), note);
657                                         break;
658                                 case RECORD_NAMED_PET_LOST_SIGHT:
659                                         fprintf(fff, _("%sとはぐれてしまった。\n", "lost sight of %s.\n"), note);
660                                         break;
661                                 case RECORD_NAMED_PET_DESTROY:
662                                         fprintf(fff, _("%sが*破壊*によって消え去った。\n", "%s was made disappeared by *destruction*.\n"), note);
663                                         break;
664                                 case RECORD_NAMED_PET_EARTHQUAKE:
665                                         fprintf(fff, _("%sが岩石に押し潰された。\n", "%s was crushed by falling rocks.\n"), note);
666                                         break;
667                                 case RECORD_NAMED_PET_GENOCIDE:
668                                         fprintf(fff, _("%sが抹殺によって消え去った。\n", "%s was made disappeared by genocide.\n"), note);
669                                         break;
670                                 case RECORD_NAMED_PET_WIZ_ZAP:
671                                         fprintf(fff, _("%sがデバッグコマンドによって消え去った。\n", "%s was removed by debug command.\n"), note);
672                                         break;
673                                 case RECORD_NAMED_PET_TELE_LEVEL:
674                                         fprintf(fff, _("%sがテレポート・レベルによって消え去った。\n", "%s was made disappeared by teleport level.\n"), note);
675                                         break;
676                                 case RECORD_NAMED_PET_BLAST:
677                                         fprintf(fff, _("%sを爆破した。\n", "blasted %s.\n"), note);
678                                         break;
679                                 case RECORD_NAMED_PET_HEAL_LEPER:
680                                         fprintf(fff, _("%sの病気が治り旅から外れた。\n", "%s was healed and left.\n"), note);
681                                         break;
682                                 case RECORD_NAMED_PET_COMPACT:
683                                         fprintf(fff, _("%sがモンスター情報圧縮によって消え去った。\n", "%s was made disappeared by compacting monsters.\n"), note);
684                                         break;
685                                 case RECORD_NAMED_PET_LOSE_PARENT:
686                                         fprintf(fff, _("%sの召喚者が既にいないため消え去った。\n", "%s disappeared because there does not exist summoner.\n"), note);
687                                         break;
688
689
690                                 default:
691                                         fprintf(fff, "\n");
692                                         break;
693                         }
694                         break;
695                 }
696
697                 case NIKKI_WIZARD_LOG:
698                         fprintf(fff, "%s\n", note);
699                         break;
700
701                 default:
702                         break;
703         }
704
705         my_fclose(fff);
706
707         if (do_level) write_level = FALSE;
708
709         return (0);
710 }
711
712
713 #define MAX_SUBTITLE (sizeof(subtitle)/sizeof(subtitle[0]))
714
715 /*!
716  * @brief 日記のタイトル表記と内容出力 /
717  * @return なし
718  * @details
719  * 日記のタイトルは本関数の subtitle ローカル変数で定義されている。
720  */
721 static void do_cmd_disp_nikki(void)
722 {
723         char nikki_title[256];
724         char file_name[80];
725         char buf[1024];
726         char tmp[80];
727 #ifdef JP
728         /*! */
729         static const char subtitle[][30] = {"最強の肉体を求めて",
730                                            "人生それははかない",
731                                            "明日に向かって",
732                                            "棚からぼたもち",
733                                            "あとの祭り",
734                                            "それはいい考えだ",
735                                            "何とでも言え",
736                                            "兎にも角にも",
737                                            "ウソだけど",
738                                            "もはやこれまで",
739                                            "なんでこうなるの",
740                                            "それは無理だ",
741                                            "倒すべき敵はゲ○ツ",
742                                            "ん~?聞こえんなぁ",
743                                            "オレの名を言ってみろ",
744                                            "頭が変になっちゃった",
745                                            "互換しません",
746                                            "せっかくだから",
747                                            "まだまだ甘いね",
748                                            "むごいむごすぎる",
749                                            "こんなもんじゃない",
750                                            "だめだこりゃ",
751                                            "次いってみよう",
752                                            "ちょっとだけよ",
753                                            "哀しき冒険者",
754                                            "野望の果て",
755                                            "無限地獄",
756                                            "神に喧嘩を売る者",
757                                            "未知の世界へ",
758                                            "最高の頭脳を求めて"};
759 #else
760         static const char subtitle[][51] ={"Quest of The World's Toughest Body",
761                                            "Attack is the best form of defence.",
762                                            "Might is right.",
763                                            "An unexpected windfall",
764                                            "A drowning man will catch at a straw",
765                                            "Don't count your chickens before they are hatched.",
766                                            "It is no use crying over spilt milk.",
767                                            "Seeing is believing.",
768                                            "Strike the iron while it is hot.",
769                                            "I don't care what follows.",
770                                            "To dig a well to put out a house on fire.",
771                                            "Tomorrow is another day.",
772                                            "Easy come, easy go.",
773                                            "The more haste, the less speed.",
774                                            "Where there is life, there is hope.",
775                                            "There is no royal road to *WINNER*.",
776                                            "Danger past, God forgotten.",
777                                            "The best thing to do now is to run away.",
778                                            "Life is but an empty dream.",
779                                            "Dead men tell no tales.",
780                                            "A book that remains shut is but a block.",
781                                            "Misfortunes never come singly.",
782                                            "A little knowledge is a dangerous thing.",
783                                            "History repeats itself.",
784                                            "*WINNER* was not built in a day.",
785                                            "Ignorance is bliss.",
786                                            "To lose is to win?",
787                                            "No medicine can cure folly.",
788                                            "All good things come to an end.",
789                                            "M$ Empire strikes back.",
790                                            "To see is to believe",
791                                            "Time is money.",
792                                            "Quest of The World's Greatest Brain"};
793 #endif
794         sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
795
796         /* Build the filename */
797         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
798
799         if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_MONK || p_ptr->pclass == CLASS_SAMURAI || p_ptr->pclass == CLASS_BERSERKER)
800                 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
801         else if (p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER)
802                 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
803         else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
804
805 #ifdef JP
806         sprintf(nikki_title, "「%s%s%sの伝説 -%s-」",
807                 ap_ptr->title, ap_ptr->no ? "の" : "", p_ptr->name, tmp);
808 #else
809         sprintf(nikki_title, "Legend of %s %s '%s'",
810                 ap_ptr->title, p_ptr->name, tmp);
811 #endif
812
813         /* Display the file contents */
814         show_file(FALSE, buf, nikki_title, -1, 0);
815 }
816
817 /*!
818  * @brief 日記に任意の内容を表記するコマンドのメインルーチン /
819  * @return なし
820  */
821 static void do_cmd_bunshou(void)
822 {
823         char tmp[80] = "\0";
824         char bunshou[80] = "\0";
825
826         if (get_string(_("内容: ", "diary note: "), tmp, 79))
827         {
828                 strcpy(bunshou, tmp);
829
830                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, bunshou);
831         }
832 }
833
834 /*!
835  * @brief 最後に取得したアイテムの情報を日記に追加するメインルーチン /
836  * @return なし
837  */
838 static void do_cmd_last_get(void)
839 {
840         char buf[256];
841         s32b turn_tmp;
842
843         if (record_o_name[0] == '\0') return;
844
845         sprintf(buf,_("%sの入手を記録します。", "Do you really want to record getting %s? "),record_o_name);
846         if (!get_check(buf)) return;
847
848         turn_tmp = turn;
849         turn = record_turn;
850         sprintf(buf,_("%sを手に入れた。", "descover %s."), record_o_name);
851         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
852         turn = turn_tmp;
853 }
854
855 /*!
856  * @brief ファイル中の全日記記録を消去する /
857  * @return なし
858  */
859 static void do_cmd_erase_nikki(void)
860 {
861         char file_name[80];
862         char buf[256];
863         FILE *fff = NULL;
864
865         if (!get_check(_("本当に記録を消去しますか?", "Do you really want to delete all your record? "))) return;
866                 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
867
868         /* Build the filename */
869         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
870
871         /* Remove the file */
872         fd_kill(buf);
873
874         fff = my_fopen(buf, "w");
875         if(fff){
876                 my_fclose(fff);
877                 msg_format(_("記録を消去しました。", "deleted record."));
878         }else{
879                 msg_format(_("%s の消去に失敗しました。", "failed to delete %s."), buf);
880         }
881         msg_print(NULL);
882 }
883
884 /*!
885  * @brief 日記コマンド
886  * @return なし
887  */
888 void do_cmd_nikki(void)
889 {
890         int i;
891
892         /* File type is "TEXT" */
893         FILE_TYPE(FILE_TYPE_TEXT);
894
895         /* Save the screen */
896         screen_save();
897
898         /* Interact until done */
899         while (1)
900         {
901                 /* Clear screen */
902                 Term_clear();
903
904                 /* Ask for a choice */
905                 prt(_("[ 記録の設定 ]", "[ Play Record ]"), 2, 0);
906
907                 /* Give some choices */
908                 prt(_("(1) 記録を見る", "(1) Display your record"), 4, 5);
909                 prt(_("(2) 文章を記録する", "(2) Add record"), 5, 5);
910                 prt(_("(3) 直前に入手又は鑑定したものを記録する", "(3) Record item you last get/identify"), 6, 5);
911                 prt(_("(4) 記録を消去する", "(4) Delete your record"), 7, 5);
912
913                 prt(_("(R) プレイ動画を記録する/中止する", "(R) Record playing movie / or stop it"), 9, 5);
914
915                 /* Prompt */
916                 prt(_("コマンド:", "Command: "), 18, 0);
917
918                 /* Prompt */
919                 i = inkey();
920
921                 /* Done */
922                 if (i == ESCAPE) break;
923
924                 switch (i)
925                 {
926                 case '1':
927                         do_cmd_disp_nikki();
928                         break;
929                 case '2':
930                         do_cmd_bunshou();
931                         break;
932                 case '3':
933                         do_cmd_last_get();
934                         break;
935                 case '4':
936                         do_cmd_erase_nikki();
937                         break;
938                 case 'r': case 'R':
939                         screen_load();
940                         prepare_movie_hooks();
941                         return;
942                 default: /* Unknown option */
943                         bell();
944                 }
945
946                 /* Flush messages */
947                 msg_print(NULL);
948         }
949
950         /* Restore the screen */
951         screen_load();
952 }
953
954 /*!
955  * @brief 画面を再描画するコマンドのメインルーチン
956  * Hack -- redraw the screen
957  * @return なし
958  * @details
959  * <pre>
960  * This command performs various low level updates, clears all the "extra"
961  * windows, does a total redraw of the main window, and requests all of the
962  * interesting updates and redraws that I can think of.
963  *
964  * This command is also used to "instantiate" the results of the user
965  * selecting various things, such as graphics mode, so it must call
966  * the "TERM_XTRA_REACT" hook before redrawing the windows.
967  * </pre>
968  */
969 void do_cmd_redraw(void)
970 {
971         int j;
972
973         term *old = Term;
974
975
976         /* Hack -- react to changes */
977         Term_xtra(TERM_XTRA_REACT, 0);
978
979
980         /* Combine and Reorder the pack (later) */
981         p_ptr->notice |= (PN_COMBINE | PN_REORDER);
982
983
984         /* Update torch */
985         p_ptr->update |= (PU_TORCH);
986
987         /* Update stuff */
988         p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
989
990         /* Forget lite/view */
991         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
992
993         /* Update lite/view */
994         p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
995
996         /* Update monsters */
997         p_ptr->update |= (PU_MONSTERS);
998
999         /* Redraw everything */
1000         p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1001
1002         /* Window stuff */
1003         p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1004
1005         /* Window stuff */
1006         p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
1007
1008         update_playtime();
1009
1010         /* Hack -- update */
1011         handle_stuff();
1012
1013         if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
1014
1015
1016         /* Redraw every window */
1017         for (j = 0; j < 8; j++)
1018         {
1019                 /* Dead window */
1020                 if (!angband_term[j]) continue;
1021
1022                 /* Activate */
1023                 Term_activate(angband_term[j]);
1024
1025                 /* Redraw */
1026                 Term_redraw();
1027
1028                 /* Refresh */
1029                 Term_fresh();
1030
1031                 /* Restore */
1032                 Term_activate(old);
1033         }
1034 }
1035
1036
1037 /*!
1038  * @brief 名前を変更するコマンドのメインルーチン
1039  * Hack -- change name
1040  * @return なし
1041  */
1042 void do_cmd_change_name(void)
1043 {
1044         char    c;
1045
1046         int             mode = 0;
1047
1048         char    tmp[160];
1049
1050
1051         /* Save the screen */
1052         screen_save();
1053
1054         /* Forever */
1055         while (1)
1056         {
1057                 update_playtime();
1058
1059                 /* Display the player */
1060                 display_player(mode);
1061
1062                 if (mode == 4)
1063                 {
1064                         mode = 0;
1065                         display_player(mode);
1066                 }
1067
1068                 /* Prompt */
1069 #ifdef JP
1070                 Term_putstr(2, 23, -1, TERM_WHITE,
1071                             "['c'で名前変更, 'f'でファイルへ書出, 'h'でモード変更, ESCで終了]");
1072 #else
1073                 Term_putstr(2, 23, -1, TERM_WHITE,
1074                         "['c' to change name, 'f' to file, 'h' to change mode, or ESC]");
1075 #endif
1076
1077
1078                 /* Query */
1079                 c = inkey();
1080
1081                 /* Exit */
1082                 if (c == ESCAPE) break;
1083
1084                 /* Change name */
1085                 if (c == 'c')
1086                 {
1087                         get_name();
1088
1089                         /* Process the player name */
1090                         process_player_name(FALSE);
1091                 }
1092
1093                 /* File dump */
1094                 else if (c == 'f')
1095                 {
1096                         sprintf(tmp, "%s.txt", player_base);
1097                         if (get_string(_("ファイル名: ", "File name: "), tmp, 80))
1098                         {
1099                                 if (tmp[0] && (tmp[0] != ' '))
1100                                 {
1101                                         file_character(tmp);
1102                                 }
1103                         }
1104                 }
1105
1106                 /* Toggle mode */
1107                 else if (c == 'h')
1108                 {
1109                         mode++;
1110                 }
1111
1112                 /* Oops */
1113                 else
1114                 {
1115                         bell();
1116                 }
1117
1118                 /* Flush messages */
1119                 msg_print(NULL);
1120         }
1121
1122         /* Restore the screen */
1123         screen_load();
1124
1125         /* Redraw everything */
1126         p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1127
1128         handle_stuff();
1129 }
1130
1131
1132 /*!
1133  * @brief 最近表示されたメッセージを再表示するコマンドのメインルーチン
1134  * Recall the most recent message
1135  * @return なし
1136  */
1137 void do_cmd_message_one(void)
1138 {
1139         /* Recall one message XXX XXX XXX */
1140         prt(format("> %s", message_str(0)), 0, 0);
1141 }
1142
1143
1144 /*!
1145  * @brief メッセージのログを表示するコマンドのメインルーチン
1146  * Recall the most recent message
1147  * @return なし
1148  * @details
1149  * <pre>
1150  * Show previous messages to the user   -BEN-
1151  *
1152  * The screen format uses line 0 and 23 for headers and prompts,
1153  * skips line 1 and 22, and uses line 2 thru 21 for old messages.
1154  *
1155  * This command shows you which commands you are viewing, and allows
1156  * you to "search" for strings in the recall.
1157  *
1158  * Note that messages may be longer than 80 characters, but they are
1159  * displayed using "infinite" length, with a special sub-command to
1160  * "slide" the virtual display to the left or right.
1161  *
1162  * Attempt to only hilite the matching portions of the string.
1163  * </pre>
1164  */
1165 void do_cmd_messages(int num_now)
1166 {
1167         int i, n;
1168
1169         char shower_str[81];
1170         char finder_str[81];
1171         char back_str[81];
1172         cptr shower = NULL;
1173         int wid, hgt;
1174         int num_lines;
1175
1176         /* Get size */
1177         Term_get_size(&wid, &hgt);
1178
1179         /* Number of message lines in a screen */
1180         num_lines = hgt - 4;
1181
1182         /* Wipe finder */
1183         strcpy(finder_str, "");
1184
1185         /* Wipe shower */
1186         strcpy(shower_str, "");
1187
1188         /* Total messages */
1189         n = message_num();
1190
1191         /* Start on first message */
1192         i = 0;
1193
1194         /* Save the screen */
1195         screen_save();
1196
1197         /* Clear screen */
1198         Term_clear();
1199
1200         /* Process requests until done */
1201         while (1)
1202         {
1203                 int j;
1204                 int skey;
1205
1206                 /* Dump up to 20 lines of messages */
1207                 for (j = 0; (j < num_lines) && (i + j < n); j++)
1208                 {
1209                         cptr msg = message_str(i+j);
1210
1211                         /* Dump the messages, bottom to top */
1212                         c_prt((i + j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
1213
1214                         /* Hilite "shower" */
1215                         if (shower && shower[0])
1216                         {
1217                                 cptr str = msg;
1218
1219                                 /* Display matches */
1220                                 while ((str = my_strstr(str, shower)) != NULL)
1221                                 {
1222                                         int len = strlen(shower);
1223
1224                                         /* Display the match */
1225                                         Term_putstr(str-msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
1226
1227                                         /* Advance */
1228                                         str += len;
1229                                 }
1230                         }
1231                 }
1232
1233                 /* Erase remaining lines */
1234                 for (; j < num_lines; j++)
1235                 {
1236                         Term_erase(0, num_lines + 1 - j, 255);
1237                 }
1238
1239                 /* Display header XXX XXX XXX */
1240                 /* translation */
1241                 prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
1242                            i, i + j - 1, n), 0, 0);
1243
1244                 /* Display prompt (not very informative) */
1245                 prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
1246                           "[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
1247
1248                 /* Get a command */
1249                 skey = inkey_special(TRUE);
1250
1251                 /* Exit on Escape */
1252                 if (skey == ESCAPE) break;
1253
1254                 /* Hack -- Save the old index */
1255                 j = i;
1256
1257                 switch (skey)
1258                 {
1259                 /* Hack -- handle show */
1260                 case '=':
1261                         /* Prompt */
1262                         prt(_("強調: ", "Show: "), hgt - 1, 0);
1263
1264                         /* Get a "shower" string, or continue */
1265                         strcpy(back_str, shower_str);
1266                         if (askfor(shower_str, 80))
1267                         {
1268                                 /* Show it */
1269                                 shower = shower_str[0] ? shower_str : NULL;
1270                         }
1271                         else strcpy(shower_str, back_str);
1272
1273                         /* Okay */
1274                         continue;
1275
1276                 /* Hack -- handle find */
1277                 case '/':
1278                 case KTRL('s'):
1279                         {
1280                                 int z;
1281
1282                                 /* Prompt */
1283                                 prt(_("検索: ", "Find: "), hgt - 1, 0);
1284
1285                                 /* Get a "finder" string, or continue */
1286                                 strcpy(back_str, finder_str);
1287                                 if (!askfor(finder_str, 80))
1288                                 {
1289                                         strcpy(finder_str, back_str);
1290                                         continue;
1291                                 }
1292                                 else if (!finder_str[0])
1293                                 {
1294                                         shower = NULL; /* Stop showing */
1295                                         continue;
1296                                 }
1297
1298                                 /* Show it */
1299                                 shower = finder_str;
1300
1301                                 /* Scan messages */
1302                                 for (z = i + 1; z < n; z++)
1303                                 {
1304                                         cptr msg = message_str(z);
1305
1306                                         /* Search for it */
1307                                         if (my_strstr(msg, finder_str))
1308                                         {
1309                                                 /* New location */
1310                                                 i = z;
1311
1312                                                 /* Done */
1313                                                 break;
1314                                         }
1315                                 }
1316                         }
1317                         break;
1318
1319                 /* Recall 1 older message */
1320                 case SKEY_TOP:
1321                         /* Go to the oldest line */
1322                         i = n - num_lines;
1323                         break;
1324
1325                 /* Recall 1 newer message */
1326                 case SKEY_BOTTOM:
1327                         /* Go to the newest line */
1328                         i = 0;
1329                         break;
1330
1331                 /* Recall 1 older message */
1332                 case '8':
1333                 case SKEY_UP:
1334                 case '\n':
1335                 case '\r':
1336                         /* Go older if legal */
1337                         i = MIN(i + 1, n - num_lines);
1338                         break;
1339
1340                 /* Recall 10 older messages */
1341                 case '+':
1342                         /* Go older if legal */
1343                         i = MIN(i + 10, n - num_lines);
1344                         break;
1345
1346                 /* Recall 20 older messages */
1347                 case 'p':
1348                 case KTRL('P'):
1349                 case ' ':
1350                 case SKEY_PGUP:
1351                         /* Go older if legal */
1352                         i = MIN(i + num_lines, n - num_lines);
1353                         break;
1354
1355                 /* Recall 20 newer messages */
1356                 case 'n':
1357                 case KTRL('N'):
1358                 case SKEY_PGDOWN:
1359                         /* Go newer (if able) */
1360                         i = MAX(0, i - num_lines);
1361                         break;
1362
1363                 /* Recall 10 newer messages */
1364                 case '-':
1365                         /* Go newer (if able) */
1366                         i = MAX(0, i - 10);
1367                         break;
1368
1369                 /* Recall 1 newer messages */
1370                 case '2':
1371                 case SKEY_DOWN:
1372                         /* Go newer (if able) */
1373                         i = MAX(0, i - 1);
1374                         break;
1375                 }
1376
1377                 /* Hack -- Error of some kind */
1378                 if (i == j) bell();
1379         }
1380
1381         /* Restore the screen */
1382         screen_load();
1383 }
1384
1385
1386
1387 /*!
1388  * チートオプションの最大数 / Number of cheating options
1389  */
1390 #define CHEAT_MAX 9
1391
1392 /*!
1393  * チーとオプションの定義テーブル / Cheating options
1394  */
1395 static option_type cheat_info[CHEAT_MAX] =
1396 {
1397         { &cheat_peek,          FALSE,  255,    0x01, 0x00,
1398                 "cheat_peek",           _("アイテムの生成をのぞき見る", "Peek into object creation")
1399         },
1400
1401         { &cheat_hear,          FALSE,  255,    0x02, 0x00,
1402                 "cheat_hear",           _("モンスターの生成をのぞき見る", "Peek into monster creation")
1403         },
1404
1405         { &cheat_room,          FALSE,  255,    0x04, 0x00,
1406                 "cheat_room",           _("ダンジョンの生成をのぞき見る", "Peek into dungeon creation")
1407         },
1408
1409         { &cheat_xtra,          FALSE,  255,    0x08, 0x00,
1410                 "cheat_xtra",           _("その他の事をのぞき見る", "Peek into something else")
1411         },
1412
1413         { &cheat_know,          FALSE,  255,    0x10, 0x00,
1414                 "cheat_know",           _("完全なモンスターの思い出を知る", "Know complete monster info")
1415         },
1416
1417         { &cheat_live,          FALSE,  255,    0x20, 0x00,
1418                 "cheat_live",           _("死を回避することを可能にする", "Allow player to avoid death")
1419         },
1420
1421         { &cheat_save,          FALSE,  255,    0x40, 0x00,
1422                 "cheat_save",           _("死んだ時セーブするか確認する", "Ask for saving death")
1423         },
1424
1425         { &cheat_diary_output,  FALSE,  255,    0x80, 0x00,
1426                 "cheat_diary_output",   _("ウィザードログを日記に出力する", "Output wizard log to diary.")
1427         },
1428
1429         { &cheat_turn,  FALSE,  255,    0x81, 0x00,
1430                 "cheat_turn",   _("ゲームメッセージにターン表示を行う", "Put turn to game message.")
1431         }
1432
1433
1434 };
1435
1436 /*!
1437  * @brief チートオプションを変更するコマンドのメインルーチン
1438  * Interact with some options for cheating
1439  * @param info 表示メッセージ
1440  * @return なし
1441  */
1442 static void do_cmd_options_cheat(cptr info)
1443 {
1444         char    ch;
1445
1446         int             i, k = 0, n = CHEAT_MAX;
1447
1448         char    buf[80];
1449
1450
1451         /* Clear screen */
1452         Term_clear();
1453
1454         /* Interact with the player */
1455         while (TRUE)
1456         {
1457                 int dir;
1458
1459                 /* Prompt XXX XXX XXX */
1460                 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, ESC で決定 )", "%s (RET to advance, y/n to set, ESC to accept) "), info);
1461
1462                 prt(buf, 0, 0);
1463
1464 #ifdef JP
1465                 /* 詐欺オプションをうっかりいじってしまう人がいるようなので注意 */
1466                 prt("                                 <<  注意  >>", 11, 0);
1467                 prt("      詐欺オプションを一度でも設定すると、スコア記録が残らなくなります!", 12, 0);
1468                 prt("      後に解除してもダメですので、勝利者を目指す方はここのオプションはい", 13, 0);
1469                 prt("      じらないようにして下さい。", 14, 0);
1470 #endif
1471                 /* Display the options */
1472                 for (i = 0; i < n; i++)
1473                 {
1474                         byte a = TERM_WHITE;
1475
1476                         /* Color current option */
1477                         if (i == k) a = TERM_L_BLUE;
1478
1479                         /* Display the option text */
1480                         sprintf(buf, "%-48s: %s (%s)",
1481                             cheat_info[i].o_desc,
1482                             (*cheat_info[i].o_var ? _("はい  ", "yes") : _("いいえ", "no ")),
1483                             cheat_info[i].o_text);
1484                         c_prt(a, buf, i + 2, 0);
1485                 }
1486
1487                 /* Hilite current option */
1488                 move_cursor(k + 2, 50);
1489
1490                 /* Get a key */
1491                 ch = inkey();
1492
1493                 /*
1494                  * HACK - Try to translate the key into a direction
1495                  * to allow using the roguelike keys for navigation.
1496                  */
1497                 dir = get_keymap_dir(ch);
1498                 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1499                         ch = I2D(dir);
1500
1501                 /* Analyze */
1502                 switch (ch)
1503                 {
1504                         case ESCAPE:
1505                         {
1506                                 return;
1507                         }
1508
1509                         case '-':
1510                         case '8':
1511                         {
1512                                 k = (n + k - 1) % n;
1513                                 break;
1514                         }
1515
1516                         case ' ':
1517                         case '\n':
1518                         case '\r':
1519                         case '2':
1520                         {
1521                                 k = (k + 1) % n;
1522                                 break;
1523                         }
1524
1525                         case 'y':
1526                         case 'Y':
1527                         case '6':
1528                         {
1529                                 if(!p_ptr->noscore)
1530                                 do_cmd_write_nikki(NIKKI_BUNSHOU, 0,
1531                                                         _("詐欺オプションをONにして、スコアを残せなくなった。", "give up sending score to use cheating options."));
1532                                 p_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
1533                                 (*cheat_info[k].o_var) = TRUE;
1534                                 k = (k + 1) % n;
1535                                 break;
1536                         }
1537
1538                         case 'n':
1539                         case 'N':
1540                         case '4':
1541                         {
1542                                 (*cheat_info[k].o_var) = FALSE;
1543                                 k = (k + 1) % n;
1544                                 break;
1545                         }
1546
1547                         case '?':
1548                         {
1549                                 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), cheat_info[k].o_text);
1550                                 /* Peruse the help file */
1551                                 (void)show_file(TRUE, buf, NULL, 0, 0);
1552
1553                                 Term_clear(); 
1554                                 break;
1555                         }
1556
1557                         default:
1558                         {
1559                                 bell();
1560                                 break;
1561                         }
1562                 }
1563         }
1564 }
1565
1566
1567 /*!
1568  * 自動セーブオプションテーブル
1569  */
1570 static option_type autosave_info[2] =
1571 {
1572         { &autosave_l,      FALSE, 255, 0x01, 0x00,
1573             "autosave_l",    _("新しい階に入る度に自動セーブする", "Autosave when entering new levels") },
1574
1575         { &autosave_t,      FALSE, 255, 0x02, 0x00,
1576             "autosave_t",   _("一定ターン毎に自動セーブする", "Timed autosave") },
1577 };
1578
1579 /*!
1580  * @brief セーブ頻度ターンの次の値を返す
1581  * @param current 現在のセーブ頻度ターン値
1582  * @return 次のセーブ頻度ターン値
1583  */
1584 static s16b toggle_frequency(s16b current)
1585 {
1586         switch (current)
1587         {
1588         case 0: return 50;
1589         case 50: return 100;
1590         case 100: return 250;
1591         case 250: return 500;
1592         case 500: return 1000;
1593         case 1000: return 2500;
1594         case 2500: return 5000;
1595         case 5000: return 10000;
1596         case 10000: return 25000;
1597         default: return 0;
1598         }
1599 }
1600
1601
1602 /*!
1603  * @brief 自動セーブオプションを変更するコマンドのメインルーチン
1604  * @param info 表示メッセージ
1605  * @return なし
1606  */
1607 static void do_cmd_options_autosave(cptr info)
1608 {
1609         char    ch;
1610
1611         int     i, k = 0, n = 2;
1612
1613         char    buf[80];
1614
1615
1616         /* Clear screen */
1617         Term_clear();
1618
1619         /* Interact with the player */
1620         while (TRUE)
1621         {
1622                 /* Prompt XXX XXX XXX */
1623                 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, F で頻度を入力, ESC で決定 ) ", 
1624                                            "%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) "), info);
1625
1626                 prt(buf, 0, 0);
1627
1628                 /* Display the options */
1629                 for (i = 0; i < n; i++)
1630                 {
1631                         byte a = TERM_WHITE;
1632
1633                         /* Color current option */
1634                         if (i == k) a = TERM_L_BLUE;
1635
1636                         /* Display the option text */
1637                         sprintf(buf, "%-48s: %s (%s)",
1638                             autosave_info[i].o_desc,
1639                             (*autosave_info[i].o_var ? _("はい  ", "yes") : _("いいえ", "no ")),
1640                             autosave_info[i].o_text);
1641                         c_prt(a, buf, i + 2, 0);
1642                 }
1643                 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"),  autosave_freq), 5, 0);
1644
1645                 /* Hilite current option */
1646                 move_cursor(k + 2, 50);
1647
1648                 /* Get a key */
1649                 ch = inkey();
1650
1651                 /* Analyze */
1652                 switch (ch)
1653                 {
1654                         case ESCAPE:
1655                         {
1656                                 return;
1657                         }
1658
1659                         case '-':
1660                         case '8':
1661                         {
1662                                 k = (n + k - 1) % n;
1663                                 break;
1664                         }
1665
1666                         case ' ':
1667                         case '\n':
1668                         case '\r':
1669                         case '2':
1670                         {
1671                                 k = (k + 1) % n;
1672                                 break;
1673                         }
1674
1675                         case 'y':
1676                         case 'Y':
1677                         case '6':
1678                         {
1679
1680                                 (*autosave_info[k].o_var) = TRUE;
1681                                 k = (k + 1) % n;
1682                                 break;
1683                         }
1684
1685                         case 'n':
1686                         case 'N':
1687                         case '4':
1688                         {
1689                                 (*autosave_info[k].o_var) = FALSE;
1690                                 k = (k + 1) % n;
1691                                 break;
1692                         }
1693
1694                         case 'f':
1695                         case 'F':
1696                         {
1697                                 autosave_freq = toggle_frequency(autosave_freq);
1698                                 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
1699                                 break;
1700                         }
1701
1702                         case '?':
1703                         {
1704                                 (void)show_file(TRUE, _("joption.txt#Autosave", "option.txt#Autosave"), NULL, 0, 0);
1705                                 Term_clear(); 
1706                                 break;
1707                         }
1708
1709                         default:
1710                         {
1711                                 bell();
1712                                 break;
1713                         }
1714                 }
1715         }
1716 }
1717
1718
1719 /*!
1720  * @brief 標準オプションを変更するコマンドのサブルーチン /
1721  * Interact with some options
1722  * @param page オプションページ番号
1723  * @param info 表示メッセージ
1724  * @return なし
1725  */
1726 void do_cmd_options_aux(int page, cptr info)
1727 {
1728         char    ch;
1729         int     i, k = 0, n = 0, l;
1730         int     opt[24];
1731         char    buf[80];
1732         bool    browse_only = (page == OPT_PAGE_BIRTH) && character_generated &&
1733                               (!p_ptr->wizard || !allow_debug_opts);
1734
1735
1736         /* Lookup the options */
1737         for (i = 0; i < 24; i++) opt[i] = 0;
1738
1739         /* Scan the options */
1740         for (i = 0; option_info[i].o_desc; i++)
1741         {
1742                 /* Notice options on this "page" */
1743                 if (option_info[i].o_page == page) opt[n++] = i;
1744         }
1745
1746
1747         /* Clear screen */
1748         Term_clear();
1749
1750         /* Interact with the player */
1751         while (TRUE)
1752         {
1753                 int dir;
1754
1755                 /* Prompt XXX XXX XXX */
1756                 sprintf(buf, _("%s (リターン:次, %sESC:終了, ?:ヘルプ) ", "%s (RET:next, %s, ?:help) "),
1757                                         info, browse_only ? _("", "ESC:exit") : _("y/n:変更, ", "y/n:change, ESC:accept"));
1758                 prt(buf, 0, 0);
1759
1760                 /* HACK -- description for easy-auto-destroy options */
1761                 if (page == OPT_PAGE_AUTODESTROY) 
1762                         c_prt(TERM_YELLOW, _("以下のオプションは、簡易自動破壊を使用するときのみ有効", 
1763                                                                  "Following options will protect items from easy auto-destroyer."), 6, _(6, 3));
1764
1765                 /* Display the options */
1766                 for (i = 0; i < n; i++)
1767                 {
1768                         byte a = TERM_WHITE;
1769
1770                         /* Color current option */
1771                         if (i == k) a = TERM_L_BLUE;
1772
1773                         /* Display the option text */
1774                         sprintf(buf, "%-48s: %s (%.19s)",
1775                                 option_info[opt[i]].o_desc,
1776                                 (*option_info[opt[i]].o_var ? _("はい  ", "yes") : _("いいえ", "no ")),
1777                                 option_info[opt[i]].o_text);
1778                         if ((page == OPT_PAGE_AUTODESTROY) && i > 2) c_prt(a, buf, i + 5, 0);
1779                         else c_prt(a, buf, i + 2, 0);
1780                 }
1781
1782                 if ((page == OPT_PAGE_AUTODESTROY) && (k > 2)) l = 3;
1783                 else l = 0;
1784
1785                 /* Hilite current option */
1786                 move_cursor(k + 2 + l, 50);
1787
1788                 /* Get a key */
1789                 ch = inkey();
1790
1791                 /*
1792                  * HACK - Try to translate the key into a direction
1793                  * to allow using the roguelike keys for navigation.
1794                  */
1795                 dir = get_keymap_dir(ch);
1796                 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1797                         ch = I2D(dir);
1798
1799                 /* Analyze */
1800                 switch (ch)
1801                 {
1802                         case ESCAPE:
1803                         {
1804                                 return;
1805                         }
1806
1807                         case '-':
1808                         case '8':
1809                         {
1810                                 k = (n + k - 1) % n;
1811                                 break;
1812                         }
1813
1814                         case ' ':
1815                         case '\n':
1816                         case '\r':
1817                         case '2':
1818                         {
1819                                 k = (k + 1) % n;
1820                                 break;
1821                         }
1822
1823                         case 'y':
1824                         case 'Y':
1825                         case '6':
1826                         {
1827                                 if (browse_only) break;
1828                                 (*option_info[opt[k]].o_var) = TRUE;
1829                                 k = (k + 1) % n;
1830                                 break;
1831                         }
1832
1833                         case 'n':
1834                         case 'N':
1835                         case '4':
1836                         {
1837                                 if (browse_only) break;
1838                                 (*option_info[opt[k]].o_var) = FALSE;
1839                                 k = (k + 1) % n;
1840                                 break;
1841                         }
1842
1843                         case 't':
1844                         case 'T':
1845                         {
1846                                 if (!browse_only) (*option_info[opt[k]].o_var) = !(*option_info[opt[k]].o_var);
1847                                 break;
1848                         }
1849
1850                         case '?':
1851                         {
1852                                 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), option_info[opt[k]].o_text);
1853                                 /* Peruse the help file */
1854                                 (void)show_file(TRUE, buf, NULL, 0, 0);
1855
1856                                 Term_clear();
1857                                 break;
1858                         }
1859
1860                         default:
1861                         {
1862                                 bell();
1863                                 break;
1864                         }
1865                 }
1866         }
1867 }
1868
1869
1870 /*!
1871  * @brief ウィンドウオプションを変更するコマンドのメインルーチン /
1872  * Modify the "window" options
1873  * @return なし
1874  */
1875 static void do_cmd_options_win(void)
1876 {
1877         int i, j, d;
1878         int y = 0;
1879         int x = 0;
1880         char ch;
1881         bool go = TRUE;
1882         u32b old_flag[8];
1883
1884
1885         /* Memorize old flags */
1886         for (j = 0; j < 8; j++)
1887         {
1888                 /* Acquire current flags */
1889                 old_flag[j] = window_flag[j];
1890         }
1891
1892
1893         /* Clear screen */
1894         Term_clear();
1895
1896         /* Interact */
1897         while (go)
1898         {
1899                 /* Prompt XXX XXX XXX */
1900                 prt(_("ウィンドウ・フラグ (<方向>で移動, tでチェンジ, y/n でセット, ESC)", "Window Flags (<dir>, t, y, n, ESC) "), 0, 0);
1901
1902                 /* Display the windows */
1903                 for (j = 0; j < 8; j++)
1904                 {
1905                         byte a = TERM_WHITE;
1906
1907                         cptr s = angband_term_name[j];
1908
1909                         /* Use color */
1910                         if (j == x) a = TERM_L_BLUE;
1911
1912                         /* Window name, staggered, centered */
1913                         Term_putstr(35 + j * 5 - strlen(s) / 2, 2 + j % 2, -1, a, s);
1914                 }
1915
1916                 /* Display the options */
1917                 for (i = 0; i < 16; i++)
1918                 {
1919                         byte a = TERM_WHITE;
1920
1921                         cptr str = window_flag_desc[i];
1922
1923                         /* Use color */
1924                         if (i == y) a = TERM_L_BLUE;
1925
1926                         /* Unused option */
1927                         if (!str) str = _("(未使用)", "(Unused option)");
1928
1929                         /* Flag name */
1930                         Term_putstr(0, i + 5, -1, a, str);
1931
1932                         /* Display the windows */
1933                         for (j = 0; j < 8; j++)
1934                         {
1935                                 char c = '.';
1936                                 a = TERM_WHITE;
1937
1938                                 /* Use color */
1939                                 if ((i == y) && (j == x)) a = TERM_L_BLUE;
1940
1941                                 /* Active flag */
1942                                 if (window_flag[j] & (1L << i)) c = 'X';
1943
1944                                 /* Flag value */
1945                                 Term_putch(35 + j * 5, i + 5, a, c);
1946                         }
1947                 }
1948
1949                 /* Place Cursor */
1950                 Term_gotoxy(35 + x * 5, y + 5);
1951
1952                 /* Get key */
1953                 ch = inkey();
1954
1955                 /* Analyze */
1956                 switch (ch)
1957                 {
1958                         case ESCAPE:
1959                         {
1960                                 go = FALSE;
1961                                 break;
1962                         }
1963
1964                         case 'T':
1965                         case 't':
1966                         {
1967                                 /* Clear windows */
1968                                 for (j = 0; j < 8; j++)
1969                                 {
1970                                         window_flag[j] &= ~(1L << y);
1971                                 }
1972
1973                                 /* Clear flags */
1974                                 for (i = 0; i < 16; i++)
1975                                 {
1976                                         window_flag[x] &= ~(1L << i);
1977                                 }
1978
1979                                 /* Fall through */
1980                         }
1981
1982                         case 'y':
1983                         case 'Y':
1984                         {
1985                                 /* Ignore screen */
1986                                 if (x == 0) break;
1987
1988                                 /* Set flag */
1989                                 window_flag[x] |= (1L << y);
1990                                 break;
1991                         }
1992
1993                         case 'n':
1994                         case 'N':
1995                         {
1996                                 /* Clear flag */
1997                                 window_flag[x] &= ~(1L << y);
1998                                 break;
1999                         }
2000
2001                         case '?':
2002                         {
2003                                 (void)show_file(TRUE, _("joption.txt#Window", "option.txt#Window"), NULL, 0, 0);
2004
2005                                 Term_clear(); 
2006                                 break;
2007                         }
2008
2009                         default:
2010                         {
2011                                 d = get_keymap_dir(ch);
2012
2013                                 x = (x + ddx[d] + 8) % 8;
2014                                 y = (y + ddy[d] + 16) % 16;
2015
2016                                 if (!d) bell();
2017                         }
2018                 }
2019         }
2020
2021         /* Notice changes */
2022         for (j = 0; j < 8; j++)
2023         {
2024                 term *old = Term;
2025
2026                 /* Dead window */
2027                 if (!angband_term[j]) continue;
2028
2029                 /* Ignore non-changes */
2030                 if (window_flag[j] == old_flag[j]) continue;
2031
2032                 /* Activate */
2033                 Term_activate(angband_term[j]);
2034
2035                 /* Erase */
2036                 Term_clear();
2037
2038                 /* Refresh */
2039                 Term_fresh();
2040
2041                 /* Restore */
2042                 Term_activate(old);
2043         }
2044 }
2045
2046
2047
2048 #define OPT_NUM 15
2049
2050 static struct opts
2051 {
2052         char key;
2053         cptr name;
2054         int row;
2055 }
2056 option_fields[OPT_NUM] =
2057 {
2058 #ifdef JP
2059         { '1', "    キー入力     オプション", 3 },
2060         { '2', "   マップ画面    オプション", 4 },
2061         { '3', "  テキスト表示   オプション", 5 },
2062         { '4', "  ゲームプレイ   オプション", 6 },
2063         { '5', "  行動中止関係   オプション", 7 },
2064         { '6', "  簡易自動破壊   オプション", 8 },
2065         { 'r', "   プレイ記録    オプション", 9 },
2066
2067         { 'p', "自動拾いエディタ", 11 },
2068         { 'd', " 基本ウェイト量 ", 12 },
2069         { 'h', "低ヒットポイント", 13 },
2070         { 'm', "  低魔力色閾値  ", 14 },
2071         { 'a', "   自動セーブ    オプション", 15 },
2072         { 'w', "ウインドウフラグ", 16 },
2073
2074         { 'b', "      初期       オプション (参照のみ)", 18 },
2075         { 'c', "      詐欺       オプション", 19 },
2076 #else
2077         { '1', "Input Options", 3 },
2078         { '2', "Map Screen Options", 4 },
2079         { '3', "Text Display Options", 5 },
2080         { '4', "Game-Play Options", 6 },
2081         { '5', "Disturbance Options", 7 },
2082         { '6', "Easy Auto-Destroyer Options", 8 },
2083         { 'r', "Play record Options", 9 },
2084
2085         { 'p', "Auto-picker/destroyer editor", 11 },
2086         { 'd', "Base Delay Factor", 12 },
2087         { 'h', "Hitpoint Warning", 13 },
2088         { 'm', "Mana Color Threshold", 14 },
2089         { 'a', "Autosave Options", 15 },
2090         { 'w', "Window Flags", 16 },
2091
2092         { 'b', "Birth Options (Browse Only)", 18 },
2093         { 'c', "Cheat Options", 19 },
2094 #endif
2095 };
2096
2097
2098 /*!
2099  * @brief 標準オプションを変更するコマンドのメインルーチン /
2100  * Set or unset various options.
2101  * @return なし
2102  * @details
2103  * <pre>
2104  * The user must use the "Ctrl-R" command to "adapt" to changes
2105  * in any options which control "visual" aspects of the game.
2106  * </pre>
2107  */
2108 void do_cmd_options(void)
2109 {
2110         char k;
2111         int i, d, skey;
2112         int y = 0;
2113
2114         /* Save the screen */
2115         screen_save();
2116
2117         /* Interact */
2118         while (1)
2119         {
2120                 int n = OPT_NUM;
2121
2122                 /* Does not list cheat option when cheat option is off */
2123                 if (!p_ptr->noscore && !allow_debug_opts) n--;
2124
2125                 /* Clear screen */
2126                 Term_clear();
2127
2128                 /* Why are we here */
2129                 prt(_("[ オプションの設定 ]", "TinyAngband options"), 1, 0);
2130
2131                 while(1)
2132                 {
2133                         /* Give some choices */
2134                         for (i = 0; i < n; i++)
2135                         {
2136                                 byte a = TERM_WHITE;
2137                                 if (i == y) a = TERM_L_BLUE;
2138                                 Term_putstr(5, option_fields[i].row, -1, a, 
2139                                         format("(%c) %s", toupper(option_fields[i].key), option_fields[i].name));
2140                         }
2141
2142                         prt(_("<方向>で移動, Enterで決定, ESCでキャンセル, ?でヘルプ: ", "Move to <dir>, Select to Enter, Cancel to ESC, ? to help: "), 21, 0);
2143
2144                         /* Get command */
2145                         skey = inkey_special(TRUE);
2146                         if (!(skey & SKEY_MASK)) k = (char)skey;
2147                         else k = 0;
2148
2149                         /* Exit */
2150                         if (k == ESCAPE) break;
2151
2152                         if (my_strchr("\n\r ", k))
2153                         {
2154                                 k = option_fields[y].key;
2155                                 break;
2156                         }
2157
2158                         for (i = 0; i < n; i++)
2159                         {
2160                                 if (tolower(k) == option_fields[i].key) break;
2161                         }
2162
2163                         /* Command is found */
2164                         if (i < n) break;
2165
2166                         /* Hack -- browse help */
2167                         if (k == '?') break;
2168
2169                         /* Move cursor */
2170                         d = 0;
2171                         if (skey == SKEY_UP) d = 8;
2172                         if (skey == SKEY_DOWN) d = 2;
2173                         y = (y + ddy[d] + n) % n;
2174                         if (!d) bell();
2175                 }
2176
2177                 /* Exit */
2178                 if (k == ESCAPE) break;
2179
2180                 /* Analyze */
2181                 switch (k)
2182                 {
2183                         case '1':
2184                         {
2185                                 /* Process the general options */
2186                                 do_cmd_options_aux(OPT_PAGE_INPUT, _("キー入力オプション", "Input Options"));
2187                                 break;
2188                         }
2189
2190                         case '2':
2191                         {
2192                                 /* Process the general options */
2193                                 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, _("マップ画面オプション", "Map Screen Options"));
2194                                 break;
2195                         }
2196
2197                         case '3':
2198                         {
2199                                 /* Spawn */
2200                                 do_cmd_options_aux(OPT_PAGE_TEXT, _("テキスト表示オプション", "Text Display Options"));
2201                                 break;
2202                         }
2203
2204                         case '4':
2205                         {
2206                                 /* Spawn */
2207                                 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, _("ゲームプレイ・オプション", "Game-Play Options"));
2208                                 break;
2209                         }
2210
2211                         case '5':
2212                         {
2213                                 /* Spawn */
2214                                 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, _("行動中止関係のオプション", "Disturbance Options"));
2215                                 break;
2216                         }
2217
2218                         case '6':
2219                         {
2220                                 /* Spawn */
2221                                 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, _("簡易自動破壊オプション", "Easy Auto-Destroyer Options"));
2222                                 break;
2223                         }
2224
2225                         /* Play-record Options */
2226                         case 'R':
2227                         case 'r':
2228                         {
2229                                 /* Spawn */
2230                                 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, _("プレイ記録オプション", "Play-record Options"));
2231                                 break;
2232                         }
2233
2234                         /* Birth Options */
2235                         case 'B':
2236                         case 'b':
2237                         {
2238                                 /* Spawn */
2239                                 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ? 
2240                                                         _("初期オプション(参照のみ)", "Birth Options(browse only)") : 
2241                                                         _("初期オプション((*)はスコアに影響)", "Birth Options((*)s effect score)"));
2242                                 break;
2243                         }
2244
2245                         /* Cheating Options */
2246                         case 'C':
2247                         {
2248                                 if (!p_ptr->noscore && !allow_debug_opts)
2249                                 {
2250                                         /* Cheat options are not permitted */
2251                                         bell();
2252                                         break;
2253                                 }
2254
2255                                 /* Spawn */
2256                                 do_cmd_options_cheat(_("詐欺師は決して勝利できない!", "Cheaters never win"));
2257                                 break;
2258                         }
2259
2260                         case 'a':
2261                         case 'A':
2262                         {
2263                                 do_cmd_options_autosave(_("自動セーブ", "Autosave"));
2264                                 break;
2265                         }
2266
2267                         /* Window flags */
2268                         case 'W':
2269                         case 'w':
2270                         {
2271                                 /* Spawn */
2272                                 do_cmd_options_win();
2273                                 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL |
2274                                                   PW_PLAYER | PW_MESSAGE | PW_OVERHEAD |
2275                                                         PW_MONSTER | PW_OBJECT | PW_SNAPSHOT |
2276                                                         PW_BORG_1 | PW_BORG_2 | PW_DUNGEON   |
2277                                                         PW_MONSTER_LIST);
2278                                 break;
2279                         }
2280
2281                         /* Auto-picker/destroyer editor */
2282                         case 'P':
2283                         case 'p':
2284                         {
2285                                 do_cmd_edit_autopick();
2286                                 break;
2287                         }
2288
2289                         /* Hack -- Delay Speed */
2290                         case 'D':
2291                         case 'd':
2292                         {
2293                                 /* Prompt */
2294                                 clear_from(18);
2295                                 prt(_("コマンド: 基本ウェイト量", "Command: Base Delay Factor"), 19, 0);
2296
2297                                 /* Get a new value */
2298                                 while (1)
2299                                 {
2300                                         int msec = delay_factor * delay_factor * delay_factor;
2301                                         prt(format(_("現在のウェイト: %d (%dミリ秒)", "Current base delay factor: %d (%d msec)"), delay_factor, msec), 22, 0);
2302                                         prt(_("ウェイト (0-9) ESCで決定: ", "Delay Factor (0-9 or ESC to accept): "), 20, 0);
2303                                         k = inkey();
2304                                         if (k == ESCAPE) break;
2305                                         else if (k == '?')
2306                                         {
2307                                                 (void)show_file(TRUE, _("joption.txt#BaseDelay", "option.txt#BaseDelay"), NULL, 0, 0);
2308                                                 Term_clear(); 
2309                                         }
2310                                         else if (isdigit(k)) delay_factor = D2I(k);
2311                                         else bell();
2312                                 }
2313
2314                                 break;
2315                         }
2316
2317                         /* Hack -- hitpoint warning factor */
2318                         case 'H':
2319                         case 'h':
2320                         {
2321                                 /* Prompt */
2322                                 clear_from(18);
2323                                 prt(_("コマンド: 低ヒットポイント警告", "Command: Hitpoint Warning"), 19, 0);
2324
2325                                 /* Get a new value */
2326                                 while (1)
2327                                 {
2328                                         prt(format(_("現在の低ヒットポイント警告: %d0%%", "Current hitpoint warning: %d0%%"), hitpoint_warn), 22, 0);
2329                                         prt(_("低ヒットポイント警告 (0-9) ESCで決定: ", "Hitpoint Warning (0-9 or ESC to accept): "), 20, 0);
2330                                         k = inkey();
2331                                         if (k == ESCAPE) break;
2332                                         else if (k == '?')
2333                                         {
2334                                                 (void)show_file(TRUE, _("joption.txt#Hitpoint", "option.txt#Hitpoint"), NULL, 0, 0);
2335                                                 Term_clear(); 
2336                                         }
2337                                         else if (isdigit(k)) hitpoint_warn = D2I(k);
2338                                         else bell();
2339                                 }
2340
2341                                 break;
2342                         }
2343
2344                         /* Hack -- mana color factor */
2345                         case 'M':
2346                         case 'm':
2347                         {
2348                                 /* Prompt */
2349                                 clear_from(18);
2350                                 prt(_("コマンド: 低魔力色閾値", "Command: Mana Color Threshold"), 19, 0);
2351                                 
2352                                 /* Get a new value */
2353                                 while (1)
2354                                 {
2355                                         prt(format(_("現在の低魔力色閾値: %d0%%", "Current mana color threshold: %d0%%"), mana_warn), 22, 0);
2356                                         prt(_("低魔力閾値 (0-9) ESCで決定: ", "Mana color Threshold (0-9 or ESC to accept): "), 20, 0);
2357                                         k = inkey();
2358                                         if (k == ESCAPE) break;
2359                                         else if (k == '?')
2360                                         {
2361                                                 (void)show_file(TRUE, _("joption.txt#Manapoint", "option.txt#Manapoint"), NULL, 0, 0);
2362                                                 Term_clear(); 
2363                                         }
2364                                         else if (isdigit(k)) mana_warn = D2I(k);
2365                                         else bell();
2366                                 }
2367
2368                                 break;
2369                         }
2370
2371                         case '?':
2372                                 (void)show_file(TRUE, _("joption.txt", "option.txt"), NULL, 0, 0);
2373                                 Term_clear(); 
2374                                 break;
2375
2376                         /* Unknown option */
2377                         default:
2378                         {
2379                                 /* Oops */
2380                                 bell();
2381                                 break;
2382                         }
2383                 }
2384
2385                 /* Flush messages */
2386                 msg_print(NULL);
2387         }
2388
2389
2390         /* Restore the screen */
2391         screen_load();
2392
2393         /* Hack - Redraw equippy chars */
2394         p_ptr->redraw |= (PR_EQUIPPY);
2395 }
2396
2397
2398
2399 /*!
2400  * @brief prefファイルを選択して処理する /
2401  * Ask for a "user pref line" and process it
2402  * @return なし
2403  * @details
2404  * XXX XXX XXX Allow absolute file names?
2405  */
2406 void do_cmd_pref(void)
2407 {
2408         char buf[80];
2409
2410         /* Default */
2411         strcpy(buf, "");
2412
2413         /* Ask for a "user pref command" */
2414         if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
2415
2416         /* Process that pref command */
2417         (void)process_pref_file_command(buf);
2418 }
2419
2420 /*!
2421  * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
2422  * @return なし
2423  */
2424 void do_cmd_reload_autopick(void)
2425 {
2426         if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? "))) return;
2427         /* Load the file with messages */
2428         autopick_load_pref(TRUE);
2429 }
2430
2431 #ifdef ALLOW_MACROS
2432
2433 /*!
2434  * @brief マクロ情報をprefファイルに保存する /
2435  * @param fname ファイル名
2436  * @return なし
2437  */
2438 static errr macro_dump(cptr fname)
2439 {
2440         static cptr mark = "Macro Dump";
2441
2442         int i;
2443
2444         char buf[1024];
2445
2446         /* Build the filename */
2447         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2448
2449         /* File type is "TEXT" */
2450         FILE_TYPE(FILE_TYPE_TEXT);
2451
2452         /* Append to the file */
2453         if (!open_auto_dump(buf, mark)) return (-1);
2454
2455         /* Start dumping */
2456         auto_dump_printf(_("\n# 自動マクロセーブ\n\n", "\n# Automatic macro dump\n\n"));
2457         
2458         /* Dump them */
2459         for (i = 0; i < macro__num; i++)
2460         {
2461                 /* Extract the action */
2462                 ascii_to_text(buf, macro__act[i]);
2463
2464                 /* Dump the macro */
2465                 auto_dump_printf("A:%s\n", buf);
2466
2467                 /* Extract the action */
2468                 ascii_to_text(buf, macro__pat[i]);
2469
2470                 /* Dump normal macros */
2471                 auto_dump_printf("P:%s\n", buf);
2472
2473                 /* End the macro */
2474                 auto_dump_printf("\n");
2475         }
2476
2477         /* Close */
2478         close_auto_dump();
2479
2480         /* Success */
2481         return (0);
2482 }
2483
2484
2485 /*!
2486  * @brief マクロのトリガーキーを取得する /
2487  * Hack -- ask for a "trigger" (see below)
2488  * @param buf キー表記を保管するバッファ
2489  * @return なし
2490  * @details
2491  * <pre>
2492  * Note the complex use of the "inkey()" function from "util.c".
2493  *
2494  * Note that both "flush()" calls are extremely important.
2495  * </pre>
2496  */
2497 static void do_cmd_macro_aux(char *buf)
2498 {
2499         char i;
2500         int n = 0;
2501         char tmp[1024];
2502
2503         /* Flush */
2504         flush();
2505
2506         /* Do not process macros */
2507         inkey_base = TRUE;
2508
2509         /* First key */
2510         i = inkey();
2511
2512         /* Read the pattern */
2513         while (i)
2514         {
2515                 /* Save the key */
2516                 buf[n++] = i;
2517
2518                 /* Do not process macros */
2519                 inkey_base = TRUE;
2520
2521                 /* Do not wait for keys */
2522                 inkey_scan = TRUE;
2523
2524                 /* Attempt to read a key */
2525                 i = inkey();
2526         }
2527
2528         /* Terminate */
2529         buf[n] = '\0';
2530
2531         /* Flush */
2532         flush();
2533
2534
2535         /* Convert the trigger */
2536         ascii_to_text(tmp, buf);
2537
2538         /* Hack -- display the trigger */
2539         Term_addstr(-1, TERM_WHITE, tmp);
2540 }
2541
2542 #endif
2543
2544 /*!
2545  * @brief マクロのキー表記からアスキーコードを得てターミナルに表示する /
2546  * Hack -- ask for a keymap "trigger" (see below)
2547  * @param buf キー表記を取得するバッファ
2548  * @return なし
2549  * @details
2550  * <pre>
2551  * Note that both "flush()" calls are extremely important.  This may
2552  * no longer be true, since "util.c" is much simpler now.  XXX XXX XXX
2553  * </pre>
2554  */
2555 static void do_cmd_macro_aux_keymap(char *buf)
2556 {
2557         char tmp[1024];
2558
2559
2560         /* Flush */
2561         flush();
2562
2563
2564         /* Get a key */
2565         buf[0] = inkey();
2566         buf[1] = '\0';
2567
2568
2569         /* Convert to ascii */
2570         ascii_to_text(tmp, buf);
2571
2572         /* Hack -- display the trigger */
2573         Term_addstr(-1, TERM_WHITE, tmp);
2574
2575
2576         /* Flush */
2577         flush();
2578 }
2579
2580
2581 /*!
2582  * @brief キーマップをprefファイルにダンプする /
2583  * Hack -- append all keymaps to the given file
2584  * @param fname ファイルネーム
2585  * @return エラーコード
2586  * @details
2587  */
2588 static errr keymap_dump(cptr fname)
2589 {
2590         static cptr mark = "Keymap Dump";
2591         int i;
2592
2593         char key[1024];
2594         char buf[1024];
2595
2596         int mode;
2597
2598         /* Roguelike */
2599         if (rogue_like_commands)
2600         {
2601                 mode = KEYMAP_MODE_ROGUE;
2602         }
2603
2604         /* Original */
2605         else
2606         {
2607                 mode = KEYMAP_MODE_ORIG;
2608         }
2609
2610
2611         /* Build the filename */
2612         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2613
2614         /* File type is "TEXT" */
2615         FILE_TYPE(FILE_TYPE_TEXT);
2616
2617         /* Append to the file */
2618         if (!open_auto_dump(buf, mark)) return -1;
2619
2620         /* Start dumping */
2621         auto_dump_printf(_("\n# 自動キー配置セーブ\n\n", "\n# Automatic keymap dump\n\n"));
2622         
2623         /* Dump them */
2624         for (i = 0; i < 256; i++)
2625         {
2626                 cptr act;
2627
2628                 /* Loop up the keymap */
2629                 act = keymap_act[mode][i];
2630
2631                 /* Skip empty keymaps */
2632                 if (!act) continue;
2633
2634                 /* Encode the key */
2635                 buf[0] = i;
2636                 buf[1] = '\0';
2637                 ascii_to_text(key, buf);
2638
2639                 /* Encode the action */
2640                 ascii_to_text(buf, act);
2641
2642                 /* Dump the macro */
2643                 auto_dump_printf("A:%s\n", buf);
2644                 auto_dump_printf("C:%d:%s\n", mode, key);
2645         }
2646
2647         /* Close */
2648         close_auto_dump();
2649
2650         /* Success */
2651         return (0);
2652 }
2653
2654
2655 /*!
2656  * @brief マクロを設定するコマンドのメインルーチン /
2657  * Interact with "macros"
2658  * @return なし
2659  * @details
2660  * <pre>
2661  * Note that the macro "action" must be defined before the trigger.
2662  *
2663  * Could use some helpful instructions on this page.  XXX XXX XXX
2664  * </pre>
2665  */
2666 void do_cmd_macros(void)
2667 {
2668         int i;
2669
2670         char tmp[1024];
2671
2672         char buf[1024];
2673
2674         int mode;
2675
2676
2677         /* Roguelike */
2678         if (rogue_like_commands)
2679         {
2680                 mode = KEYMAP_MODE_ROGUE;
2681         }
2682
2683         /* Original */
2684         else
2685         {
2686                 mode = KEYMAP_MODE_ORIG;
2687         }
2688
2689         /* File type is "TEXT" */
2690         FILE_TYPE(FILE_TYPE_TEXT);
2691
2692
2693         /* Save screen */
2694         screen_save();
2695
2696
2697         /* Process requests until done */
2698         while (1)
2699         {
2700                 /* Clear screen */
2701                 Term_clear();
2702
2703                 /* Describe */
2704                 prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
2705
2706                 /* Describe that action */
2707                 prt(_("マクロ行動が(もしあれば)下に表示されます:", "Current action (if any) shown below:"), 20, 0);
2708
2709                 /* Analyze the current action */
2710                 ascii_to_text(buf, macro__buf);
2711
2712                 /* Display the current action */
2713                 prt(buf, 22, 0);
2714
2715
2716                 /* Selections */
2717                 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
2718 #ifdef ALLOW_MACROS
2719                 prt(_("(2) ファイルにマクロを追加", "(2) Append macros to a file"), 5, 5);
2720                 prt(_("(3) マクロの確認", "(3) Query a macro"), 6, 5);
2721                 prt(_("(4) マクロの作成", "(4) Create a macro"), 7, 5);
2722                 prt(_("(5) マクロの削除", "(5) Remove a macro"), 8, 5);
2723                 prt(_("(6) ファイルにキー配置を追加", "(6) Append keymaps to a file"), 9, 5);
2724                 prt(_("(7) キー配置の確認", "(7) Query a keymap"), 10, 5);
2725                 prt(_("(8) キー配置の作成", "(8) Create a keymap"), 11, 5);
2726                 prt(_("(9) キー配置の削除", "(9) Remove a keymap"), 12, 5);
2727                 prt(_("(0) マクロ行動の入力", "(0) Enter a new action"), 13, 5);
2728 #endif /* ALLOW_MACROS */
2729
2730                 /* Prompt */
2731                 prt(_("コマンド: ", "Command: "), 16, 0);
2732
2733                 /* Get a command */
2734                 i = inkey();
2735
2736                 /* Leave */
2737                 if (i == ESCAPE) break;
2738
2739                 /* Load a 'macro' file */
2740                 else if (i == '1')
2741                 {
2742                         errr err;
2743
2744                         /* Prompt */
2745                         prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 16, 0);
2746
2747                         /* Prompt */
2748                         prt(_("ファイル: ", "File: "), 18, 0);
2749
2750                         /* Default filename */
2751                         sprintf(tmp, "%s.prf", player_base);
2752
2753                         /* Ask for a file */
2754                         if (!askfor(tmp, 80)) continue;
2755
2756                         /* Process the given filename */
2757                         err = process_pref_file(tmp);
2758                         if (-2 == err)
2759                         {
2760                                 msg_format(_("標準の設定ファイル'%s'を読み込みました。", "Loaded default '%s'."), tmp);
2761                         }
2762                         else if (err)
2763                         {
2764                                 /* Prompt */
2765                                 msg_format(_("'%s'の読み込みに失敗しました!", "Failed to load '%s'!"), tmp);
2766                         }
2767                         else
2768                         {
2769                                 msg_format(_("'%s'を読み込みました。", "Loaded '%s'."), tmp);
2770                         }
2771                 }
2772
2773 #ifdef ALLOW_MACROS
2774
2775                 /* Save macros */
2776                 else if (i == '2')
2777                 {
2778                         /* Prompt */
2779                         prt(_("コマンド: マクロをファイルに追加する", "Command: Append macros to a file"), 16, 0);
2780
2781                         /* Prompt */
2782                         prt(_("ファイル: ", "File: "), 18, 0);
2783
2784                         /* Default filename */
2785                         sprintf(tmp, "%s.prf", player_base);
2786
2787                         /* Ask for a file */
2788                         if (!askfor(tmp, 80)) continue;
2789
2790                         /* Dump the macros */
2791                         (void)macro_dump(tmp);
2792
2793                         /* Prompt */
2794                         msg_print(_("マクロを追加しました。", "Appended macros."));
2795                 }
2796
2797                 /* Query a macro */
2798                 else if (i == '3')
2799                 {
2800                         int k;
2801
2802                         /* Prompt */
2803                         prt(_("コマンド: マクロの確認", "Command: Query a macro"), 16, 0);
2804
2805
2806                         /* Prompt */
2807                         prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2808
2809                         /* Get a macro trigger */
2810                         do_cmd_macro_aux(buf);
2811
2812                         /* Acquire action */
2813                         k = macro_find_exact(buf);
2814
2815                         /* Nothing found */
2816                         if (k < 0)
2817                         {
2818                                 /* Prompt */
2819                                 msg_print(_("そのキーにはマクロは定義されていません。", "Found no macro."));
2820                         }
2821
2822                         /* Found one */
2823                         else
2824                         {
2825                                 /* Obtain the action */
2826                                 strcpy(macro__buf, macro__act[k]);
2827
2828                                 /* Analyze the current action */
2829                                 ascii_to_text(buf, macro__buf);
2830
2831                                 /* Display the current action */
2832                                 prt(buf, 22, 0);
2833
2834                                 /* Prompt */
2835                                 msg_print(_("マクロを確認しました。", "Found a macro."));
2836                         }
2837                 }
2838
2839                 /* Create a macro */
2840                 else if (i == '4')
2841                 {
2842                         /* Prompt */
2843                         prt(_("コマンド: マクロの作成", "Command: Create a macro"), 16, 0);
2844
2845                         /* Prompt */
2846                         prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2847
2848                         /* Get a macro trigger */
2849                         do_cmd_macro_aux(buf);
2850
2851                         /* Clear */
2852                         clear_from(20);
2853
2854                         /* Help message */
2855                         c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2856                                                                 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2857
2858                         /* Prompt */
2859                         prt(_("マクロ行動: ", "Action: "), 20, 0);
2860
2861                         /* Convert to text */
2862                         ascii_to_text(tmp, macro__buf);
2863
2864                         /* Get an encoded action */
2865                         if (askfor(tmp, 80))
2866                         {
2867                                 /* Convert to ascii */
2868                                 text_to_ascii(macro__buf, tmp);
2869
2870                                 /* Link the macro */
2871                                 macro_add(buf, macro__buf);
2872
2873                                 /* Prompt */
2874                                 msg_print(_("マクロを追加しました。", "Added a macro."));
2875                         }
2876                 }
2877
2878                 /* Remove a macro */
2879                 else if (i == '5')
2880                 {
2881                         /* Prompt */
2882                         prt(_("コマンド: マクロの削除", "Command: Remove a macro"), 16, 0);
2883
2884                         /* Prompt */
2885                         prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2886
2887                         /* Get a macro trigger */
2888                         do_cmd_macro_aux(buf);
2889
2890                         /* Link the macro */
2891                         macro_add(buf, buf);
2892
2893                         /* Prompt */
2894                         msg_print(_("マクロを削除しました。", "Removed a macro."));
2895                 }
2896
2897                 /* Save keymaps */
2898                 else if (i == '6')
2899                 {
2900                         /* Prompt */
2901                         prt(_("コマンド: キー配置をファイルに追加する", "Command: Append keymaps to a file"), 16, 0);
2902
2903                         /* Prompt */
2904                         prt(_("ファイル: ", "File: "), 18, 0);
2905
2906                         /* Default filename */
2907                         sprintf(tmp, "%s.prf", player_base);
2908
2909                         /* Ask for a file */
2910                         if (!askfor(tmp, 80)) continue;
2911
2912                         /* Dump the macros */
2913                         (void)keymap_dump(tmp);
2914
2915                         /* Prompt */
2916                         msg_print(_("キー配置を追加しました。", "Appended keymaps."));
2917                 }
2918
2919                 /* Query a keymap */
2920                 else if (i == '7')
2921                 {
2922                         cptr act;
2923
2924                         /* Prompt */
2925                         prt(_("コマンド: キー配置の確認", "Command: Query a keymap"), 16, 0);
2926
2927                         /* Prompt */
2928                         prt(_("押すキー: ", "Keypress: "), 18, 0);
2929
2930                         /* Get a keymap trigger */
2931                         do_cmd_macro_aux_keymap(buf);
2932
2933                         /* Look up the keymap */
2934                         act = keymap_act[mode][(byte)(buf[0])];
2935
2936                         /* Nothing found */
2937                         if (!act)
2938                         {
2939                                 /* Prompt */
2940                                 msg_print(_("キー配置は定義されていません。", "Found no keymap."));
2941                         }
2942
2943                         /* Found one */
2944                         else
2945                         {
2946                                 /* Obtain the action */
2947                                 strcpy(macro__buf, act);
2948
2949                                 /* Analyze the current action */
2950                                 ascii_to_text(buf, macro__buf);
2951
2952                                 /* Display the current action */
2953                                 prt(buf, 22, 0);
2954
2955                                 /* Prompt */
2956                                 msg_print(_("キー配置を確認しました。", "Found a keymap."));
2957                         }
2958                 }
2959
2960                 /* Create a keymap */
2961                 else if (i == '8')
2962                 {
2963                         /* Prompt */
2964                         prt(_("コマンド: キー配置の作成", "Command: Create a keymap"), 16, 0);
2965
2966                         /* Prompt */
2967                         prt(_("押すキー: ", "Keypress: "), 18, 0);
2968
2969                         /* Get a keymap trigger */
2970                         do_cmd_macro_aux_keymap(buf);
2971
2972                         /* Clear */
2973                         clear_from(20);
2974
2975                         /* Help message */
2976                         c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2977                                                             "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2978
2979                         /* Prompt */
2980                         prt(_("行動: ", "Action: "), 20, 0);
2981
2982                         /* Convert to text */
2983                         ascii_to_text(tmp, macro__buf);
2984
2985                         /* Get an encoded action */
2986                         if (askfor(tmp, 80))
2987                         {
2988                                 /* Convert to ascii */
2989                                 text_to_ascii(macro__buf, tmp);
2990
2991                                 /* Free old keymap */
2992                                 string_free(keymap_act[mode][(byte)(buf[0])]);
2993
2994                                 /* Make new keymap */
2995                                 keymap_act[mode][(byte)(buf[0])] = string_make(macro__buf);
2996
2997                                 /* Prompt */
2998                                 msg_print(_("キー配置を追加しました。", "Added a keymap."));
2999                         }
3000                 }
3001
3002                 /* Remove a keymap */
3003                 else if (i == '9')
3004                 {
3005                         /* Prompt */
3006                         prt(_("コマンド: キー配置の削除", "Command: Remove a keymap"), 16, 0);
3007
3008                         /* Prompt */
3009                         prt(_("押すキー: ", "Keypress: "), 18, 0);
3010
3011                         /* Get a keymap trigger */
3012                         do_cmd_macro_aux_keymap(buf);
3013
3014                         /* Free old keymap */
3015                         string_free(keymap_act[mode][(byte)(buf[0])]);
3016
3017                         /* Make new keymap */
3018                         keymap_act[mode][(byte)(buf[0])] = NULL;
3019
3020                         /* Prompt */
3021                         msg_print(_("キー配置を削除しました。", "Removed a keymap."));
3022                 }
3023
3024                 /* Enter a new action */
3025                 else if (i == '0')
3026                 {
3027                         /* Prompt */
3028                         prt(_("コマンド: マクロ行動の入力", "Command: Enter a new action"), 16, 0);
3029
3030                         /* Clear */
3031                         clear_from(20);
3032
3033                         /* Help message */
3034                         c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
3035                                                                 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
3036
3037                         /* Prompt */
3038                         prt(_("マクロ行動: ", "Action: "), 20, 0);
3039
3040                         /* Hack -- limit the value */
3041                         tmp[80] = '\0';
3042
3043                         /* Get an encoded action */
3044                         if (!askfor(buf, 80)) continue;
3045
3046                         /* Extract an action */
3047                         text_to_ascii(macro__buf, buf);
3048                 }
3049
3050 #endif /* ALLOW_MACROS */
3051
3052                 /* Oops */
3053                 else
3054                 {
3055                         /* Oops */
3056                         bell();
3057                 }
3058
3059                 /* Flush messages */
3060                 msg_print(NULL);
3061         }
3062
3063         /* Load screen */
3064         screen_load();
3065 }
3066
3067 /*!
3068  * @brief キャラクタ色の明暗表現
3069  */
3070 static cptr lighting_level_str[F_LIT_MAX] =
3071 {
3072 #ifdef JP
3073         "標準色",
3074         "明色",
3075         "暗色",
3076 #else
3077         "standard",
3078         "brightly lit",
3079         "darkened",
3080 #endif
3081 };
3082
3083
3084 /*!
3085  * @brief キャラクタのビジュアルIDを変更する際の対象指定関数
3086  * @param i 指定対象となるキャラクタコード
3087  * @param num 指定されたビジュアルIDを返す参照ポインタ
3088  * @param max ビジュアルIDの最大数
3089  * @return 指定が実際に行われた場合TRUE、キャンセルされた場合FALSE
3090  */
3091 static bool cmd_visuals_aux(int i, int *num, int max)
3092 {
3093         if (iscntrl(i))
3094         {
3095                 char str[10] = "";
3096                 int tmp;
3097
3098                 sprintf(str, "%d", *num);
3099
3100                 if (!get_string(format("Input new number(0-%d): ", max-1), str, 4))
3101                         return FALSE;
3102
3103                 tmp = strtol(str, NULL, 0);
3104                 if (tmp >= 0 && tmp < max)
3105                         *num = tmp;
3106         }
3107         else if (isupper(i))
3108                 *num = (*num + max - 1) % max;
3109         else
3110                 *num = (*num + 1) % max;
3111
3112         return TRUE;
3113 }
3114
3115 /*!
3116  * @brief キャラクタの変更メニュー表示
3117  * @param choice_msg 選択メッセージ
3118  * @return なし
3119  */
3120 static void print_visuals_menu(cptr choice_msg)
3121 {
3122         prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
3123         
3124         /* Give some choices */
3125         prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
3126         
3127 #ifdef ALLOW_VISUALS
3128         prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
3129         prt(_("(2) アイテムの   色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
3130         prt(_("(3) 地形の       色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
3131         prt(_("(4) モンスターの 色/文字 を変更する (数値操作)", "(4) Change monster attr/chars (numeric operation)"), 7, 5);
3132         prt(_("(5) アイテムの   色/文字 を変更する (数値操作)", "(5) Change object attr/chars (numeric operation)"), 8, 5);
3133         prt(_("(6) 地形の       色/文字 を変更する (数値操作)", "(6) Change feature attr/chars (numeric operation)"), 9, 5);
3134         prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
3135         prt(_("(8) アイテムの   色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
3136         prt(_("(9) 地形の       色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
3137 #endif /* ALLOW_VISUALS */
3138
3139         prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
3140
3141         /* Prompt */
3142         prt(format("コマンド: %s", choice_msg ? choice_msg : _("", "")), 15, 0);
3143 }
3144
3145 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, IDX direct_r_idx);
3146 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx);
3147 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, int *lighting_level);
3148
3149 /*
3150  * Interact with "visuals"
3151  */
3152 void do_cmd_visuals(void)
3153 {
3154         int i;
3155         char tmp[160];
3156         char buf[1024];
3157         bool need_redraw = FALSE;
3158         const char *empty_symbol = "<< ? >>";
3159
3160         if (use_bigtile) empty_symbol = "<< ?? >>";
3161
3162         /* File type is "TEXT" */
3163         FILE_TYPE(FILE_TYPE_TEXT);
3164
3165         /* Save the screen */
3166         screen_save();
3167
3168         /* Interact until done */
3169         while (1)
3170         {
3171                 /* Clear screen */
3172                 Term_clear();
3173
3174                 /* Ask for a choice */
3175                 print_visuals_menu(NULL);
3176
3177                 /* Prompt */
3178                 i = inkey();
3179
3180                 /* Done */
3181                 if (i == ESCAPE) break;
3182
3183                 switch (i)
3184                 {
3185                 /* Load a 'pref' file */
3186                 case '0':
3187                         /* Prompt */
3188                         prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
3189
3190                         /* Prompt */
3191                         prt(_("ファイル: ", "File: "), 17, 0);
3192
3193                         /* Default filename */
3194                         sprintf(tmp, "%s.prf", player_base);
3195
3196                         /* Query */
3197                         if (!askfor(tmp, 70)) continue;
3198
3199                         /* Process the given filename */
3200                         (void)process_pref_file(tmp);
3201
3202                         need_redraw = TRUE;
3203                         break;
3204
3205 #ifdef ALLOW_VISUALS
3206
3207                 /* Dump monster attr/chars */
3208                 case '1':
3209                 {
3210                         static cptr mark = "Monster attr/chars";
3211
3212                         /* Prompt */
3213                         prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
3214
3215                         /* Prompt */
3216                         prt(_("ファイル: ", "File: "), 17, 0);
3217
3218                         /* Default filename */
3219                         sprintf(tmp, "%s.prf", player_base);
3220
3221                         /* Get a filename */
3222                         if (!askfor(tmp, 70)) continue;
3223
3224                         /* Build the filename */
3225                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3226
3227                         /* Append to the file */
3228                         if (!open_auto_dump(buf, mark)) continue;
3229
3230                         /* Start dumping */
3231                         auto_dump_printf(_("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
3232
3233                         /* Dump monsters */
3234                         for (i = 0; i < max_r_idx; i++)
3235                         {
3236                                 monster_race *r_ptr = &r_info[i];
3237
3238                                 /* Skip non-entries */
3239                                 if (!r_ptr->name) continue;
3240
3241                                 /* Dump a comment */
3242                                 auto_dump_printf("# %s\n", (r_name + r_ptr->name));
3243
3244                                 /* Dump the monster attr/char info */
3245                                 auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
3246                                         (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
3247                         }
3248
3249                         /* Close */
3250                         close_auto_dump();
3251
3252                         /* Message */
3253                         msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
3254
3255                         break;
3256                 }
3257
3258                 /* Dump object attr/chars */
3259                 case '2':
3260                 {
3261                         static cptr mark = "Object attr/chars";
3262                         IDX k_idx;
3263
3264                         /* Prompt */
3265                         prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
3266
3267                         /* Prompt */
3268                         prt(_("ファイル: ", "File: "), 17, 0);
3269
3270                         /* Default filename */
3271                         sprintf(tmp, "%s.prf", player_base);
3272
3273                         /* Get a filename */
3274                         if (!askfor(tmp, 70)) continue;
3275
3276                         /* Build the filename */
3277                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3278
3279                         /* Append to the file */
3280                         if (!open_auto_dump(buf, mark)) continue;
3281
3282                         /* Start dumping */
3283                         auto_dump_printf(_("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
3284
3285                         /* Dump objects */
3286                         for (k_idx = 0; k_idx < max_k_idx; k_idx++)
3287                         {
3288                                 char o_name[80];
3289                                 object_kind *k_ptr = &k_info[k_idx];
3290
3291                                 /* Skip non-entries */
3292                                 if (!k_ptr->name) continue;
3293
3294                                 if (!k_ptr->flavor)
3295                                 {
3296                                         /* Tidy name */
3297                                         strip_name(o_name, k_idx);
3298                                 }
3299                                 else
3300                                 {
3301                                         object_type forge;
3302
3303                                         /* Prepare dummy object */
3304                                         object_prep(&forge, k_idx);
3305
3306                                         /* Get un-shuffled flavor name */
3307                                         object_desc(o_name, &forge, OD_FORCE_FLAVOR);
3308                                 }
3309
3310                                 /* Dump a comment */
3311                                 auto_dump_printf("# %s\n", o_name);
3312
3313                                 /* Dump the object attr/char info */
3314                                 auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", (int)k_idx,
3315                                         (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
3316                         }
3317
3318                         /* Close */
3319                         close_auto_dump();
3320
3321                         /* Message */
3322                         msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
3323
3324                         break;
3325                 }
3326
3327                 /* Dump feature attr/chars */
3328                 case '3':
3329                 {
3330                         static cptr mark = "Feature attr/chars";
3331
3332                         /* Prompt */
3333                         prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
3334
3335                         /* Prompt */
3336                         prt(_("ファイル: ", "File: "), 17, 0);
3337
3338                         /* Default filename */
3339                         sprintf(tmp, "%s.prf", player_base);
3340
3341                         /* Get a filename */
3342                         if (!askfor(tmp, 70)) continue;
3343
3344                         /* Build the filename */
3345                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3346
3347                         /* Append to the file */
3348                         if (!open_auto_dump(buf, mark)) continue;
3349
3350                         /* Start dumping */
3351                         auto_dump_printf(_("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
3352
3353                         /* Dump features */
3354                         for (i = 0; i < max_f_idx; i++)
3355                         {
3356                                 feature_type *f_ptr = &f_info[i];
3357
3358                                 /* Skip non-entries */
3359                                 if (!f_ptr->name) continue;
3360
3361                                 /* Skip mimiccing features */
3362                                 if (f_ptr->mimic != i) continue;
3363
3364                                 /* Dump a comment */
3365                                 auto_dump_printf("# %s\n", (f_name + f_ptr->name));
3366
3367                                 /* Dump the feature attr/char info */
3368                                 auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
3369                                         (byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
3370                                         (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
3371                                         (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
3372                         }
3373
3374                         /* Close */
3375                         close_auto_dump();
3376
3377                         /* Message */
3378                         msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
3379
3380                         break;
3381                 }
3382
3383                 /* Modify monster attr/chars (numeric operation) */
3384                 case '4':
3385                 {
3386                         static cptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
3387                         static IDX r = 0;
3388
3389                         prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3390
3391                         /* Hack -- query until done */
3392                         while (1)
3393                         {
3394                                 monster_race *r_ptr = &r_info[r];
3395                                 char c;
3396                                 int t;
3397
3398                                 byte da = r_ptr->d_attr;
3399                                 byte dc = r_ptr->d_char;
3400                                 byte ca = r_ptr->x_attr;
3401                                 byte cc = r_ptr->x_char;
3402
3403                                 /* Label the object */
3404                                 Term_putstr(5, 17, -1, TERM_WHITE,
3405                                          format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
3406
3407                                 /* Label the Default values */
3408                                 Term_putstr(10, 19, -1, TERM_WHITE,
3409                                         format(_("初期値  色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
3410
3411                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3412                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3413
3414                                 /* Label the Current values */
3415                                 Term_putstr(10, 20, -1, TERM_WHITE,
3416                                         format(_("現在値  色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
3417
3418                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3419                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3420
3421                                 /* Prompt */
3422                                 Term_putstr(0, 22, -1, TERM_WHITE, 
3423                                         _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3424
3425                                 /* Get a command */
3426                                 i = inkey();
3427
3428                                 /* All done */
3429                                 if (i == ESCAPE) break;
3430
3431                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3432                                 else if (isupper(i)) c = 'a' + i - 'A';
3433                                 else c = i;
3434
3435                                 switch (c)
3436                                 {
3437                                 case 'n':
3438                                         {
3439                                                 int prev_r = r;
3440                                                 do
3441                                                 {
3442                                                         if (!cmd_visuals_aux(i, &r, max_r_idx))
3443                                                         {
3444                                                                 r = prev_r;
3445                                                                 break;
3446                                                         }
3447                                                 }
3448                                                 while (!r_info[r].name);
3449                                         }
3450                                         break;
3451                                 case 'a':
3452                                         t = (int)r_ptr->x_attr;
3453                                         (void)cmd_visuals_aux(i, &t, 256);
3454                                         r_ptr->x_attr = (byte)t;
3455                                         need_redraw = TRUE;
3456                                         break;
3457                                 case 'c':
3458                                         t = (int)r_ptr->x_char;
3459                                         (void)cmd_visuals_aux(i, &t, 256);
3460                                         r_ptr->x_char = (byte)t;
3461                                         need_redraw = TRUE;
3462                                         break;
3463                                 case 'v':
3464                                         do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
3465
3466                                         /* Clear screen */
3467                                         Term_clear();
3468                                         print_visuals_menu(choice_msg);
3469                                         break;
3470                                 }
3471                         }
3472
3473                         break;
3474                 }
3475
3476                 /* Modify object attr/chars (numeric operation) */
3477                 case '5':
3478                 {
3479                         static cptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
3480                         static int k = 0;
3481                         prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3482
3483                         /* Hack -- query until done */
3484                         while (1)
3485                         {
3486                                 object_kind *k_ptr = &k_info[k];
3487                                 char c;
3488                                 int t;
3489
3490                                 byte da = k_ptr->d_attr;
3491                                 byte dc = k_ptr->d_char;
3492                                 byte ca = k_ptr->x_attr;
3493                                 byte cc = k_ptr->x_char;
3494
3495                                 /* Label the object */
3496                                 Term_putstr(5, 17, -1, TERM_WHITE,
3497                                             format(_("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"),
3498                                                    k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
3499
3500                                 /* Label the Default values */
3501                                 Term_putstr(10, 19, -1, TERM_WHITE,
3502                                             format(_("初期値  色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3503
3504                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3505                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3506
3507                                 /* Label the Current values */
3508                                 Term_putstr(10, 20, -1, TERM_WHITE,
3509                                             format(_("現在値  色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
3510
3511                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3512                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3513
3514                                 /* Prompt */
3515                                 Term_putstr(0, 22, -1, TERM_WHITE,
3516                                             _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3517
3518                                 /* Get a command */
3519                                 i = inkey();
3520
3521                                 /* All done */
3522                                 if (i == ESCAPE) break;
3523
3524                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3525                                 else if (isupper(i)) c = 'a' + i - 'A';
3526                                 else c = i;
3527
3528                                 switch (c)
3529                                 {
3530                                 case 'n':
3531                                         {
3532                                                 int prev_k = k;
3533                                                 do
3534                                                 {
3535                                                         if (!cmd_visuals_aux(i, &k, max_k_idx))
3536                                                         {
3537                                                                 k = prev_k;
3538                                                                 break;
3539                                                         }
3540                                                 }
3541                                                 while (!k_info[k].name);
3542                                         }
3543                                         break;
3544                                 case 'a':
3545                                         t = (int)k_ptr->x_attr;
3546                                         (void)cmd_visuals_aux(i, &t, 256);
3547                                         k_ptr->x_attr = (byte)t;
3548                                         need_redraw = TRUE;
3549                                         break;
3550                                 case 'c':
3551                                         t = (int)k_ptr->x_char;
3552                                         (void)cmd_visuals_aux(i, &t, 256);
3553                                         k_ptr->x_char = (byte)t;
3554                                         need_redraw = TRUE;
3555                                         break;
3556                                 case 'v':
3557                                         do_cmd_knowledge_objects(&need_redraw, TRUE, k);
3558
3559                                         /* Clear screen */
3560                                         Term_clear();
3561                                         print_visuals_menu(choice_msg);
3562                                         break;
3563                                 }
3564                         }
3565
3566                         break;
3567                 }
3568
3569                 /* Modify feature attr/chars (numeric operation) */
3570                 case '6':
3571                 {
3572                         static cptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
3573                         static int f = 0;
3574                         static int lighting_level = F_LIT_STANDARD;
3575                         prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3576
3577                         /* Hack -- query until done */
3578                         while (1)
3579                         {
3580                                 feature_type *f_ptr = &f_info[f];
3581                                 char c;
3582                                 int t;
3583
3584                                 byte da = f_ptr->d_attr[lighting_level];
3585                                 byte dc = f_ptr->d_char[lighting_level];
3586                                 byte ca = f_ptr->x_attr[lighting_level];
3587                                 byte cc = f_ptr->x_char[lighting_level];
3588
3589                                 /* Label the object */
3590                                 prt("", 17, 5);
3591                                 Term_putstr(5, 17, -1, TERM_WHITE,
3592                                             format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"),
3593                                                    f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
3594
3595                                 /* Label the Default values */
3596                                 Term_putstr(10, 19, -1, TERM_WHITE,
3597                                             format(_("初期値  色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3598
3599                                 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3600                                 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3601
3602                                 /* Label the Current values */
3603 #ifdef JP
3604                                 Term_putstr(10, 20, -1, TERM_WHITE,
3605                                             format("現在値  色 / 文字 = %3d / %3d", ca, cc));
3606 #else
3607                                 Term_putstr(10, 20, -1, TERM_WHITE,
3608                                             format("Current attr/char = %3d / %3d", ca, cc));
3609 #endif
3610
3611                                 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3612                                 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3613
3614                                 /* Prompt */
3615 #ifdef JP
3616                                 Term_putstr(0, 22, -1, TERM_WHITE,
3617                                             "コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3618 #else
3619                                 Term_putstr(0, 22, -1, TERM_WHITE,
3620                                             "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3621 #endif
3622
3623                                 /* Get a command */
3624                                 i = inkey();
3625
3626                                 /* All done */
3627                                 if (i == ESCAPE) break;
3628
3629                                 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3630                                 else if (isupper(i)) c = 'a' + i - 'A';
3631                                 else c = i;
3632
3633                                 switch (c)
3634                                 {
3635                                 case 'n':
3636                                         {
3637                                                 int prev_f = f;
3638                                                 do
3639                                                 {
3640                                                         if (!cmd_visuals_aux(i, &f, max_f_idx))
3641                                                         {
3642                                                                 f = prev_f;
3643                                                                 break;
3644                                                         }
3645                                                 }
3646                                                 while (!f_info[f].name || (f_info[f].mimic != f));
3647                                         }
3648                                         break;
3649                                 case 'a':
3650                                         t = (int)f_ptr->x_attr[lighting_level];
3651                                         (void)cmd_visuals_aux(i, &t, 256);
3652                                         f_ptr->x_attr[lighting_level] = (byte)t;
3653                                         need_redraw = TRUE;
3654                                         break;
3655                                 case 'c':
3656                                         t = (int)f_ptr->x_char[lighting_level];
3657                                         (void)cmd_visuals_aux(i, &t, 256);
3658                                         f_ptr->x_char[lighting_level] = (byte)t;
3659                                         need_redraw = TRUE;
3660                                         break;
3661                                 case 'l':
3662                                         (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
3663                                         break;
3664                                 case 'd':
3665                                         apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
3666                                         need_redraw = TRUE;
3667                                         break;
3668                                 case 'v':
3669                                         do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
3670
3671                                         /* Clear screen */
3672                                         Term_clear();
3673                                         print_visuals_menu(choice_msg);
3674                                         break;
3675                                 }
3676                         }
3677
3678                         break;
3679                 }
3680
3681                 /* Modify monster attr/chars (visual mode) */
3682                 case '7':
3683                         do_cmd_knowledge_monsters(&need_redraw, TRUE, -1);
3684                         break;
3685
3686                 /* Modify object attr/chars (visual mode) */
3687                 case '8':
3688                         do_cmd_knowledge_objects(&need_redraw, TRUE, -1);
3689                         break;
3690
3691                 /* Modify feature attr/chars (visual mode) */
3692                 case '9':
3693                 {
3694                         int lighting_level = F_LIT_STANDARD;
3695                         do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
3696                         break;
3697                 }
3698
3699 #endif /* ALLOW_VISUALS */
3700
3701                 /* Reset visuals */
3702                 case 'R':
3703                 case 'r':
3704                         /* Reset */
3705                         reset_visuals();
3706
3707                         /* Message */
3708                         msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
3709                         need_redraw = TRUE;
3710                         break;
3711
3712                 /* Unknown option */
3713                 default:
3714                         bell();
3715                         break;
3716                 }
3717
3718                 /* Flush messages */
3719                 msg_print(NULL);
3720         }
3721
3722         /* Restore the screen */
3723         screen_load();
3724
3725         if (need_redraw) do_cmd_redraw();
3726 }
3727
3728
3729 /*
3730  * Interact with "colors"
3731  */
3732 void do_cmd_colors(void)
3733 {
3734         int i;
3735
3736         char tmp[160];
3737
3738         char buf[1024];
3739
3740
3741         /* File type is "TEXT" */
3742         FILE_TYPE(FILE_TYPE_TEXT);
3743
3744
3745         /* Save the screen */
3746         screen_save();
3747
3748
3749         /* Interact until done */
3750         while (1)
3751         {
3752                 /* Clear screen */
3753                 Term_clear();
3754
3755                 /* Ask for a choice */
3756                 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
3757
3758                 /* Give some choices */
3759                 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
3760
3761 #ifdef ALLOW_COLORS
3762                 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
3763                 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
3764 #endif
3765
3766                 /* Prompt */
3767                 prt(_("コマンド: ", "Command: "), 8, 0);
3768                 /* Prompt */
3769                 i = inkey();
3770
3771                 /* Done */
3772                 if (i == ESCAPE) break;
3773
3774                 /* Load a 'pref' file */
3775                 if (i == '1')
3776                 {
3777                         /* Prompt */
3778                         prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
3779
3780                         /* Prompt */
3781                         prt(_("ファイル: ", "File: "), 10, 0);
3782
3783                         /* Default file */
3784                         sprintf(tmp, "%s.prf", player_base);
3785
3786                         /* Query */
3787                         if (!askfor(tmp, 70)) continue;
3788
3789                         /* Process the given filename */
3790                         (void)process_pref_file(tmp);
3791
3792                         /* Mega-Hack -- react to changes */
3793                         Term_xtra(TERM_XTRA_REACT, 0);
3794
3795                         /* Mega-Hack -- redraw */
3796                         Term_redraw();
3797                 }
3798
3799 #ifdef ALLOW_COLORS
3800
3801                 /* Dump colors */
3802                 else if (i == '2')
3803                 {
3804                         static cptr mark = "Colors";
3805
3806                         /* Prompt */
3807                         prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
3808
3809                         /* Prompt */
3810                         prt(_("ファイル: ", "File: "), 10, 0);
3811
3812                         /* Default filename */
3813                         sprintf(tmp, "%s.prf", player_base);
3814
3815                         /* Get a filename */
3816                         if (!askfor(tmp, 70)) continue;
3817
3818                         /* Build the filename */
3819                         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3820
3821                         /* Append to the file */
3822                         if (!open_auto_dump(buf, mark)) continue;
3823
3824                         /* Start dumping */
3825                         auto_dump_printf(_("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
3826                         
3827                         /* Dump colors */
3828                         for (i = 0; i < 256; i++)
3829                         {
3830                                 int kv = angband_color_table[i][0];
3831                                 int rv = angband_color_table[i][1];
3832                                 int gv = angband_color_table[i][2];
3833                                 int bv = angband_color_table[i][3];
3834
3835                                 cptr name = _("未知", "unknown");
3836
3837                                 /* Skip non-entries */
3838                                 if (!kv && !rv && !gv && !bv) continue;
3839
3840                                 /* Extract the color name */
3841                                 if (i < 16) name = color_names[i];
3842
3843                                 /* Dump a comment */
3844                                 auto_dump_printf(_("# カラー '%s'\n", "# Color '%s'\n"), name);
3845                                 
3846                                 /* Dump the monster attr/char info */
3847                                 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
3848                                         i, kv, rv, gv, bv);
3849                         }
3850
3851                         /* Close */
3852                         close_auto_dump();
3853
3854                         /* Message */
3855                         msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
3856                 }
3857
3858                 /* Edit colors */
3859                 else if (i == '3')
3860                 {
3861                         static byte a = 0;
3862
3863                         /* Prompt */
3864                         prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
3865
3866                         /* Hack -- query until done */
3867                         while (1)
3868                         {
3869                                 cptr name;
3870                                 byte j;
3871
3872                                 /* Clear */
3873                                 clear_from(10);
3874
3875                                 /* Exhibit the normal colors */
3876                                 for (j = 0; j < 16; j++)
3877                                 {
3878                                         /* Exhibit this color */
3879                                         Term_putstr(j*4, 20, -1, a, "###");
3880
3881                                         /* Exhibit all colors */
3882                                         Term_putstr(j*4, 22, -1, j, format("%3d", j));
3883                                 }
3884
3885                                 /* Describe the color */
3886                                 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
3887
3888                                 /* Describe the color */
3889                                 Term_putstr(5, 10, -1, TERM_WHITE,
3890                                             format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
3891
3892                                 /* Label the Current values */
3893                                 Term_putstr(5, 12, -1, TERM_WHITE,
3894                                             format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
3895                                                    angband_color_table[a][0],
3896                                                    angband_color_table[a][1],
3897                                                    angband_color_table[a][2],
3898                                                    angband_color_table[a][3]));
3899
3900                                 /* Prompt */
3901                                 Term_putstr(0, 14, -1, TERM_WHITE,
3902                                         _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
3903
3904
3905                                 /* Get a command */
3906                                 i = inkey();
3907
3908                                 /* All done */
3909                                 if (i == ESCAPE) break;
3910
3911                                 /* Analyze */
3912                                 if (i == 'n') a = (byte)(a + 1);
3913                                 if (i == 'N') a = (byte)(a - 1);
3914                                 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
3915                                 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
3916                                 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
3917                                 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
3918                                 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
3919                                 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
3920                                 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
3921                                 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
3922
3923                                 /* Hack -- react to changes */
3924                                 Term_xtra(TERM_XTRA_REACT, 0);
3925
3926                                 /* Hack -- redraw */
3927                                 Term_redraw();
3928                         }
3929                 }
3930
3931 #endif
3932
3933                 /* Unknown option */
3934                 else
3935                 {
3936                         bell();
3937                 }
3938
3939                 /* Flush messages */
3940                 msg_print(NULL);
3941         }
3942
3943
3944         /* Restore the screen */
3945         screen_load();
3946 }
3947
3948
3949 /*
3950  * Note something in the message recall
3951  */
3952 void do_cmd_note(void)
3953 {
3954         char buf[80];
3955
3956         /* Default */
3957         strcpy(buf, "");
3958
3959         /* Input */
3960         if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
3961
3962         /* Ignore empty notes */
3963         if (!buf[0] || (buf[0] == ' ')) return;
3964
3965         /* Add the note to the message recall */
3966         msg_format(_("メモ: %s", "Note: %s"), buf);
3967 }
3968
3969
3970 /*
3971  * Mention the current version
3972  */
3973 void do_cmd_version(void)
3974 {
3975         /* Silly message */
3976
3977 #if FAKE_VER_EXTRA > 0
3978         msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
3979                 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
3980 #else
3981         msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
3982                 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3983 #endif
3984 }
3985
3986
3987
3988 /*
3989  * Array of feeling strings
3990  */
3991 static cptr do_cmd_feeling_text[11] =
3992 {
3993         _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
3994         _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
3995         _("恐ろしい死の幻が目に浮かび、気絶しそうになった!", "You nearly faint as horrible visions of death fill your mind!"),
3996         _("この階はとても危険なようだ。", "This level looks very dangerous."),
3997         _("とても悪い予感がする...", "You have a very bad feeling..."),
3998         _("悪い予感がする...", "You have a bad feeling..."),
3999         _("何か緊張する。", "You feel nervous."),
4000         _("少し不運な気がする...", "You feel your luck is turning..."),
4001         _("この場所は好きになれない。", "You don't like the look of this place."),
4002         _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
4003         _("なんて退屈なところだ...", "What a boring place...")
4004 };
4005
4006 static cptr do_cmd_feeling_text_combat[11] =
4007 {
4008         _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
4009         _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
4010         _("今夜もまた、誰かが命を落とす...", "You nearly faint as horrible visions of death fill your mind!"),
4011         _("この階はとても危険なようだ。", "This level looks very dangerous."),
4012         _("とても悪い予感がする...", "You have a very bad feeling..."),
4013         _("悪い予感がする...", "You have a bad feeling..."),
4014         _("何か緊張する。", "You feel nervous."),
4015         _("少し不運な気がする...", "You feel your luck is turning..."),
4016         _("この場所は好きになれない。", "You don't like the look of this place."),
4017         _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
4018         _("なんて退屈なところだ...", "What a boring place...")
4019 };
4020
4021 static cptr do_cmd_feeling_text_lucky[11] =
4022 {
4023         _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
4024         _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
4025         _("この階はこの上なく素晴らしい感じがする。", "You have a superb feeling about this level."),
4026         _("素晴らしい感じがする...", "You have an excellent feeling..."),
4027         _("とても良い感じがする...", "You have a very good feeling..."),
4028         _("良い感じがする...", "You have a good feeling..."),
4029         _("ちょっと幸運な感じがする...", "You feel strangely lucky..."),
4030         _("多少は運が向いてきたか...", "You feel your luck is turning..."),
4031         _("見た感じ悪くはない...", "You like the look of this place..."),
4032         _("全然駄目ということはないが...", "This level can't be all bad..."),
4033         _("なんて退屈なところだ...", "What a boring place...")
4034 };
4035
4036
4037 /*
4038  * Note that "feeling" is set to zero unless some time has passed.
4039  * Note that this is done when the level is GENERATED, not entered.
4040  */
4041 void do_cmd_feeling(void)
4042 {
4043         /* No useful feeling in quests */
4044         if (p_ptr->inside_quest && !random_quest_number(dun_level))
4045         {
4046                 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
4047                 return;
4048         }
4049
4050         /* No useful feeling in town */
4051         else if (p_ptr->town_num && !dun_level)
4052         {
4053                 if (!strcmp(town[p_ptr->town_num].name, _("荒野", "wilderness")))
4054                 {
4055                         msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
4056                         return;
4057                 }
4058                 else
4059                 {
4060                         msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
4061                         return;
4062                 }
4063         }
4064
4065         /* No useful feeling in the wilderness */
4066         else if (!dun_level)
4067         {
4068                 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
4069                 return;
4070         }
4071
4072         /* Display the feeling */
4073         if (p_ptr->muta3 & MUT3_GOOD_LUCK)
4074                 msg_print(do_cmd_feeling_text_lucky[p_ptr->feeling]);
4075         else if (p_ptr->pseikaku == SEIKAKU_COMBAT ||
4076                  inventory[INVEN_BOW].name1 == ART_CRIMSON)
4077                 msg_print(do_cmd_feeling_text_combat[p_ptr->feeling]);
4078         else
4079                 msg_print(do_cmd_feeling_text[p_ptr->feeling]);
4080 }
4081
4082
4083
4084 /*
4085  * Description of each monster group.
4086  */
4087 static cptr monster_group_text[] = 
4088 {
4089 #ifdef JP
4090         "ユニーク", /* "Uniques" */
4091         "乗馬可能なモンスター",       /* "Riding" */
4092         "賞金首", /* "Wanted */
4093         "アンバーの王族", /* "Ambertite" */
4094         "アリ",
4095         "コウモリ",
4096         "ムカデ",
4097         "ドラゴン",
4098         "目玉",
4099         "ネコ",
4100         "ゴーレム",
4101         "標準人間型生物",
4102         "ベトベト",
4103         "ゼリー",
4104         "コボルド",
4105         "水棲生物",
4106         "モルド",
4107         "ナーガ",
4108         "オーク",
4109         "人間",
4110         "四足獣",
4111         "ネズミ",
4112         "スケルトン",
4113         "デーモン",
4114         "ボルテックス",
4115         "イモムシ/大群",
4116         /* "unused", */
4117         "イーク",
4118         "ゾンビ/ミイラ",
4119         "天使",
4120         "鳥",
4121         "犬",
4122         /* "古代ドラゴン/ワイアーム", */
4123         "エレメンタル",
4124         "トンボ",
4125         "ゴースト",
4126         "雑種",
4127         "昆虫",
4128         "ヘビ",
4129         "キラー・ビートル",
4130         "リッチ",
4131         "多首の爬虫類",
4132         "謎の生物",
4133         "オーガ",
4134         "巨大人間型生物",
4135         "クイルスルグ",
4136         "爬虫類/両生類",
4137         "蜘蛛/サソリ/ダニ",
4138         "トロル",
4139         /* "上級デーモン", */
4140         "バンパイア",
4141         "ワイト/レイス/等",
4142         "ゾーン/ザレン/等",
4143         "イエティ",
4144         "ハウンド",
4145         "ミミック",
4146         "壁/植物/気体",
4147         "おばけキノコ",
4148         "球体",
4149         "プレイヤー",
4150 #else
4151         "Uniques",
4152         "Ridable monsters",
4153         "Wanted monsters",
4154         "Ambertite",
4155         "Ant",
4156         "Bat",
4157         "Centipede",
4158         "Dragon",
4159         "Floating Eye",
4160         "Feline",
4161         "Golem",
4162         "Hobbit/Elf/Dwarf",
4163         "Icky Thing",
4164         "Jelly",
4165         "Kobold",
4166         "Aquatic monster",
4167         "Mold",
4168         "Naga",
4169         "Orc",
4170         "Person/Human",
4171         "Quadruped",
4172         "Rodent",
4173         "Skeleton",
4174         "Demon",
4175         "Vortex",
4176         "Worm/Worm-Mass",
4177         /* "unused", */
4178         "Yeek",
4179         "Zombie/Mummy",
4180         "Angel",
4181         "Bird",
4182         "Canine",
4183         /* "Ancient Dragon/Wyrm", */
4184         "Elemental",
4185         "Dragon Fly",
4186         "Ghost",
4187         "Hybrid",
4188         "Insect",
4189         "Snake",
4190         "Killer Beetle",
4191         "Lich",
4192         "Multi-Headed Reptile",
4193         "Mystery Living",
4194         "Ogre",
4195         "Giant Humanoid",
4196         "Quylthulg",
4197         "Reptile/Amphibian",
4198         "Spider/Scorpion/Tick",
4199         "Troll",
4200         /* "Major Demon", */
4201         "Vampire",
4202         "Wight/Wraith/etc",
4203         "Xorn/Xaren/etc",
4204         "Yeti",
4205         "Zephyr Hound",
4206         "Mimic",
4207         "Wall/Plant/Gas",
4208         "Mushroom patch",
4209         "Ball",
4210         "Player",
4211 #endif
4212         NULL
4213 };
4214
4215
4216 /*
4217  * Symbols of monsters in each group. Note the "Uniques" group
4218  * is handled differently.
4219  */
4220 static cptr monster_group_char[] =
4221 {
4222         (char *) -1L,
4223         (char *) -2L,
4224         (char *) -3L,
4225         (char *) -4L,
4226         "a",
4227         "b",
4228         "c",
4229         "dD",
4230         "e",
4231         "f",
4232         "g",
4233         "h",
4234         "i",
4235         "j",
4236         "k",
4237         "l",
4238         "m",
4239         "n",
4240         "o",
4241         "pt",
4242         "q",
4243         "r",
4244         "s",
4245         "uU",
4246         "v",
4247         "w",
4248         /* "x", */
4249         "y",
4250         "z",
4251         "A",
4252         "B",
4253         "C",
4254         /* "D", */
4255         "E",
4256         "F",
4257         "G",
4258         "H",
4259         "I",
4260         "J",
4261         "K",
4262         "L",
4263         "M",
4264         "N",
4265         "O",
4266         "P",
4267         "Q",
4268         "R",
4269         "S",
4270         "T",
4271         /* "U", */
4272         "V",
4273         "W",
4274         "X",
4275         "Y",
4276         "Z",
4277         "!$&()+./=>?[\\]`{|~",
4278         "#%",
4279         ",",
4280         "*",
4281         "@",
4282         NULL
4283 };
4284
4285
4286 /*
4287  * hook function to sort monsters by level
4288  */
4289 static bool ang_sort_comp_monster_level(vptr u, vptr v, int a, int b)
4290 {
4291         u16b *who = (u16b*)(u);
4292
4293         int w1 = who[a];
4294         int w2 = who[b];
4295
4296         monster_race *r_ptr1 = &r_info[w1];
4297         monster_race *r_ptr2 = &r_info[w2];
4298
4299         /* Unused */
4300         (void)v;
4301
4302         if (r_ptr2->level > r_ptr1->level) return TRUE;
4303         if (r_ptr1->level > r_ptr2->level) return FALSE;
4304
4305         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return TRUE;
4306         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return FALSE;
4307         return w1 <= w2;
4308 }
4309
4310 /*
4311  * Build a list of monster indexes in the given group. Return the number
4312  * of monsters in the group.
4313  *
4314  * mode & 0x01 : check for non-empty group
4315  * mode & 0x02 : visual operation only
4316  */
4317 static int collect_monsters(int grp_cur, s16b mon_idx[], BIT_FLAGS8 mode)
4318 {
4319         int i, mon_cnt = 0;
4320         int dummy_why;
4321
4322         /* Get a list of x_char in this group */
4323         cptr group_char = monster_group_char[grp_cur];
4324
4325         /* XXX Hack -- Check if this is the "Uniques" group */
4326         bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
4327
4328         /* XXX Hack -- Check if this is the "Riding" group */
4329         bool grp_riding = (monster_group_char[grp_cur] == (char *) -2L);
4330
4331         /* XXX Hack -- Check if this is the "Wanted" group */
4332         bool grp_wanted = (monster_group_char[grp_cur] == (char *) -3L);
4333
4334         /* XXX Hack -- Check if this is the "Amberite" group */
4335         bool grp_amberite = (monster_group_char[grp_cur] == (char *) -4L);
4336
4337
4338         /* Check every race */
4339         for (i = 0; i < max_r_idx; i++)
4340         {
4341                 /* Access the race */
4342                 monster_race *r_ptr = &r_info[i];
4343
4344                 /* Skip empty race */
4345                 if (!r_ptr->name) continue ;
4346
4347                 /* Require known monsters */
4348                 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
4349
4350                 if (grp_unique)
4351                 {
4352                         if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
4353                 }
4354
4355                 else if (grp_riding)
4356                 {
4357                         if (!(r_ptr->flags7 & RF7_RIDING)) continue;
4358                 }
4359
4360                 else if (grp_wanted)
4361                 {
4362                         bool wanted = FALSE;
4363                         int j;
4364                         for (j = 0; j < MAX_KUBI; j++)
4365                         {
4366                                 if (kubi_r_idx[j] == i || kubi_r_idx[j] - 10000 == i ||
4367                                         (p_ptr->today_mon && p_ptr->today_mon == i))
4368                                 {
4369                                         wanted = TRUE;
4370                                         break;
4371                                 }
4372                         }
4373                         if (!wanted) continue;
4374                 }
4375
4376                 else if (grp_amberite)
4377                 {
4378                         if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
4379                 }
4380
4381                 else
4382                 {
4383                         /* Check for race in the group */
4384                         if (!my_strchr(group_char, r_ptr->d_char)) continue;
4385                 }
4386
4387                 /* Add the race */
4388                 mon_idx[mon_cnt++] = i;
4389
4390                 /* XXX Hack -- Just checking for non-empty group */
4391                 if (mode & 0x01) break;
4392         }
4393
4394         /* Terminate the list */
4395         mon_idx[mon_cnt] = -1;
4396
4397         /* Select the sort method */
4398         ang_sort_comp = ang_sort_comp_monster_level;
4399         ang_sort_swap = ang_sort_swap_hook;
4400
4401         /* Sort by monster level */
4402         ang_sort(mon_idx, &dummy_why, mon_cnt);
4403
4404         /* Return the number of races */
4405         return mon_cnt;
4406 }
4407
4408
4409 /*
4410  * Description of each monster group.
4411  */
4412 static cptr object_group_text[] = 
4413 {
4414 #ifdef JP
4415         "キノコ",    /* "Mushrooms" */
4416         "薬",          /* "Potions" */
4417         "油つぼ",    /* "Flasks" */
4418         "巻物",               /* "Scrolls" */
4419         "指輪",               /* "Rings" */
4420         "アミュレット",   /* "Amulets" */
4421         "笛",          /* "Whistle" */
4422         "光源",               /* "Lanterns" */
4423         "魔法棒",    /* "Wands" */
4424         "杖",          /* "Staffs" */
4425         "ロッド",    /* "Rods" */
4426         "カード",    /* "Cards" */
4427         "キャプチャー・ボール",
4428         "羊皮紙",    
4429         "くさび",
4430         "箱",
4431         "人形",
4432         "像",
4433         "ゴミ",
4434         "空のビン",
4435         "骨",
4436         "死体",
4437         "刀剣類",    /* "Swords" */
4438         "鈍器",               /* "Blunt Weapons" */
4439         "長柄武器", /* "Polearms" */
4440         "採掘道具", /* "Diggers" */
4441         "飛び道具", /* "Bows" */
4442         "弾",
4443         "矢",
4444         "ボルト",
4445         "軽装鎧",    /* "Soft Armor" */
4446         "重装鎧",    /* "Hard Armor" */
4447         "ドラゴン鎧",      /* "Dragon Armor" */
4448         "盾",  /* "Shields" */
4449         "クローク", /* "Cloaks" */
4450         "籠手",       /* "Gloves" */
4451         "ヘルメット",      /* "Helms" */
4452         "冠",  /* "Crowns" */
4453         "ブーツ",    /* "Boots" */
4454         "魔法書",
4455         "財宝",
4456         "何か",
4457 #else
4458         "Mushrooms",
4459         "Potions",
4460         "Flasks",
4461         "Scrolls",
4462         "Rings",
4463         "Amulets",
4464         "Whistle",
4465         "Lanterns",
4466         "Wands",
4467         "Staves",
4468         "Rods",
4469         "Cards",
4470         "Capture Balls",
4471         "Parchments",
4472         "Spikes",
4473         "Boxs",
4474         "Figurines",
4475         "Statues",
4476         "Junks",
4477         "Bottles",
4478         "Skeletons",
4479         "Corpses",
4480         "Swords",
4481         "Blunt Weapons",
4482         "Polearms",
4483         "Diggers",
4484         "Bows",
4485         "Shots",
4486         "Arrows",
4487         "Bolts",
4488         "Soft Armor",
4489         "Hard Armor",
4490         "Dragon Armor",
4491         "Shields",
4492         "Cloaks",
4493         "Gloves",
4494         "Helms",
4495         "Crowns",
4496         "Boots",
4497         "Spellbooks",
4498         "Treasure",
4499         "Something",
4500 #endif
4501         NULL
4502 };
4503
4504
4505 /*
4506  * TVALs of items in each group
4507  */
4508 static byte object_group_tval[] = 
4509 {
4510         TV_FOOD,
4511         TV_POTION,
4512         TV_FLASK,
4513         TV_SCROLL,
4514         TV_RING,
4515         TV_AMULET,
4516         TV_WHISTLE,
4517         TV_LITE,
4518         TV_WAND,
4519         TV_STAFF,
4520         TV_ROD,
4521         TV_CARD,
4522         TV_CAPTURE,
4523         TV_PARCHMENT,
4524         TV_SPIKE,
4525         TV_CHEST,
4526         TV_FIGURINE,
4527         TV_STATUE,
4528         TV_JUNK,
4529         TV_BOTTLE,
4530         TV_SKELETON,
4531         TV_CORPSE,
4532         TV_SWORD,
4533         TV_HAFTED,
4534         TV_POLEARM,
4535         TV_DIGGING,
4536         TV_BOW,
4537         TV_SHOT,
4538         TV_ARROW,
4539         TV_BOLT,
4540         TV_SOFT_ARMOR,
4541         TV_HARD_ARMOR,
4542         TV_DRAG_ARMOR,
4543         TV_SHIELD,
4544         TV_CLOAK,
4545         TV_GLOVES,
4546         TV_HELM,
4547         TV_CROWN,
4548         TV_BOOTS,
4549         TV_LIFE_BOOK, /* Hack -- all spellbooks */
4550         TV_GOLD,
4551         0,
4552         0,
4553 };
4554
4555
4556 /*
4557  * Build a list of object indexes in the given group. Return the number
4558  * of objects in the group.
4559  *
4560  * mode & 0x01 : check for non-empty group
4561  * mode & 0x02 : visual operation only
4562  */
4563 static int collect_objects(int grp_cur, IDX object_idx[], BIT_FLAGS8 mode)
4564 {
4565         IDX i;
4566         int j, k, object_cnt = 0;
4567
4568         /* Get a list of x_char in this group */
4569         byte group_tval = object_group_tval[grp_cur];
4570
4571         /* Check every object */
4572         for (i = 0; i < max_k_idx; i++)
4573         {
4574                 /* Access the object */
4575                 object_kind *k_ptr = &k_info[i];
4576
4577                 /* Skip empty objects */
4578                 if (!k_ptr->name) continue;
4579
4580                 if (mode & 0x02)
4581                 {
4582                         /* Any objects will be displayed */
4583                 }
4584                 else
4585                 {
4586                         if (!p_ptr->wizard)
4587                         {
4588                                 /* Skip non-flavoured objects */
4589                                 if (!k_ptr->flavor) continue;
4590
4591                                 /* Require objects ever seen */
4592                                 if (!k_ptr->aware) continue;
4593                         }
4594
4595                         /* Skip items with no distribution (special artifacts) */
4596                         for (j = 0, k = 0; j < 4; j++) k += k_ptr->chance[j];
4597                         if (!k) continue;
4598                 }
4599
4600                 /* Check for objects in the group */
4601                 if (TV_LIFE_BOOK == group_tval)
4602                 {
4603                         /* Hack -- All spell books */
4604                         if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
4605                         {
4606                                 /* Add the object */
4607                                 object_idx[object_cnt++] = i;
4608                         }
4609                         else continue;
4610                 }
4611                 else if (k_ptr->tval == group_tval)
4612                 {
4613                         /* Add the object */
4614                         object_idx[object_cnt++] = i;
4615                 }
4616                 else continue;
4617
4618                 /* XXX Hack -- Just checking for non-empty group */
4619                 if (mode & 0x01) break;
4620         }
4621
4622         /* Terminate the list */
4623         object_idx[object_cnt] = -1;
4624
4625         /* Return the number of objects */
4626         return object_cnt;
4627 }
4628
4629
4630 /*
4631  * Description of each feature group.
4632  */
4633 static cptr feature_group_text[] = 
4634 {
4635         "terrains",
4636         NULL
4637 };
4638
4639
4640 /*
4641  * Build a list of feature indexes in the given group. Return the number
4642  * of features in the group.
4643  *
4644  * mode & 0x01 : check for non-empty group
4645  */
4646 static int collect_features(int grp_cur, IDX *feat_idx, BIT_FLAGS8 mode)
4647 {
4648         IDX i;
4649         int feat_cnt = 0;
4650
4651         /* Unused;  There is a single group. */
4652         (void)grp_cur;
4653
4654         /* Check every feature */
4655         for (i = 0; i < max_f_idx; i++)
4656         {
4657                 /* Access the index */
4658                 feature_type *f_ptr = &f_info[i];
4659
4660                 /* Skip empty index */
4661                 if (!f_ptr->name) continue;
4662
4663                 /* Skip mimiccing features */
4664                 if (f_ptr->mimic != i) continue;
4665
4666                 /* Add the index */
4667                 feat_idx[feat_cnt++] = i;
4668
4669                 /* XXX Hack -- Just checking for non-empty group */
4670                 if (mode & 0x01) break;
4671         }
4672
4673         /* Terminate the list */
4674         feat_idx[feat_cnt] = -1;
4675
4676         /* Return the number of races */
4677         return feat_cnt;
4678 }
4679
4680
4681 #if 0
4682 /*
4683  * Build a list of monster indexes in the given group. Return the number
4684  * of monsters in the group.
4685  */
4686 static int collect_artifacts(int grp_cur, int object_idx[])
4687 {
4688         int i, object_cnt = 0;
4689
4690         /* Get a list of x_char in this group */
4691         byte group_tval = object_group_tval[grp_cur];
4692
4693         /* Check every object */
4694         for (i = 0; i < max_a_idx; i++)
4695         {
4696                 /* Access the artifact */
4697                 artifact_type *a_ptr = &a_info[i];
4698
4699                 /* Skip empty artifacts */
4700                 if (!a_ptr->name) continue;
4701
4702                 /* Skip "uncreated" artifacts */
4703                 if (!a_ptr->cur_num) continue;
4704
4705                 /* Check for race in the group */
4706                 if (a_ptr->tval == group_tval)
4707                 {
4708                         /* Add the race */
4709                         object_idx[object_cnt++] = i;
4710                 }
4711         }
4712
4713         /* Terminate the list */
4714         object_idx[object_cnt] = 0;
4715
4716         /* Return the number of races */
4717         return object_cnt;
4718 }
4719 #endif /* 0 */
4720
4721
4722 /*
4723  * Encode the screen colors
4724  */
4725 static char hack[17] = "dwsorgbuDWvyRGBU";
4726
4727
4728 /*
4729  * Hack -- load a screen dump from a file
4730  */
4731 void do_cmd_load_screen(void)
4732 {
4733         int i, y, x;
4734
4735         byte a = 0;
4736         char c = ' ';
4737
4738         bool okay = TRUE;
4739
4740         FILE *fff;
4741
4742         char buf[1024];
4743
4744         int wid, hgt;
4745
4746         Term_get_size(&wid, &hgt);
4747
4748         /* Build the filename */
4749         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
4750
4751         /* Append to the file */
4752         fff = my_fopen(buf, "r");
4753
4754         /* Oops */
4755         if (!fff) {
4756                 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
4757                 msg_print(NULL);
4758                 return;
4759         }
4760
4761
4762         /* Save the screen */
4763         screen_save();
4764
4765         /* Clear the screen */
4766         Term_clear();
4767
4768
4769         /* Load the screen */
4770         for (y = 0; okay; y++)
4771         {
4772                 /* Get a line of data including control code */
4773                 if (!fgets(buf, 1024, fff)) okay = FALSE;
4774
4775                 /* Get the blank line */
4776                 if (buf[0] == '\n' || buf[0] == '\0') break;
4777
4778                 /* Ignore too large screen image */
4779                 if (y >= hgt) continue;
4780
4781                 /* Show each row */
4782                 for (x = 0; x < wid - 1; x++)
4783                 {
4784                         /* End of line */
4785                         if (buf[x] == '\n' || buf[x] == '\0') break;
4786
4787                         /* Put the attr/char */
4788                         Term_draw(x, y, TERM_WHITE, buf[x]);
4789                 }
4790         }
4791
4792         /* Dump the screen */
4793         for (y = 0; okay; y++)
4794         {
4795                 /* Get a line of data including control code */
4796                 if (!fgets(buf, 1024, fff)) okay = FALSE;
4797
4798                 /* Get the blank line */
4799                 if (buf[0] == '\n' || buf[0] == '\0') break;
4800
4801                 /* Ignore too large screen image */
4802                 if (y >= hgt) continue;
4803
4804                 /* Dump each row */
4805                 for (x = 0; x < wid - 1; x++)
4806                 {
4807                         /* End of line */
4808                         if (buf[x] == '\n' || buf[x] == '\0') break;
4809
4810                         /* Get the attr/char */
4811                         (void)(Term_what(x, y, &a, &c));
4812
4813                         /* Look up the attr */
4814                         for (i = 0; i < 16; i++)
4815                         {
4816                                 /* Use attr matches */
4817                                 if (hack[i] == buf[x]) a = i;
4818                         }
4819
4820                         /* Put the attr/char */
4821                         Term_draw(x, y, a, c);
4822                 }
4823         }
4824
4825
4826         /* Close it */
4827         my_fclose(fff);
4828
4829
4830         /* Message */
4831         prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
4832
4833         flush();
4834         inkey();
4835
4836
4837         /* Restore the screen */
4838         screen_load();
4839 }
4840
4841
4842
4843
4844 cptr inven_res_label = _("                               酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
4845                                                  "                               AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
4846
4847
4848 #define IM_FLAG_STR  _("*", "* ")
4849 #define HAS_FLAG_STR _("+", "+ ")
4850 #define NO_FLAG_STR  _("・", ". ")
4851
4852 #define print_im_or_res_flag(IM, RES) \
4853 { \
4854         fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
4855               (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
4856 }
4857
4858 #define print_flag(TR) \
4859 { \
4860         fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
4861 }
4862
4863
4864 /* XTRA HACK RESLIST */
4865 static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, byte tval, char *where)
4866 {
4867         char o_name[MAX_NLEN];
4868         u32b flgs[TR_FLAG_SIZE];
4869
4870         if (!o_ptr->k_idx) return;
4871         if (o_ptr->tval != tval) return;
4872
4873         /* Identified items only */
4874         if (!object_is_known(o_ptr)) return;
4875
4876         /*
4877          * HACK:Ring of Lordly protection and Dragon equipment
4878          * have random resistances.
4879          */
4880         if ((object_is_wearable(o_ptr) && object_is_ego(o_ptr))
4881             || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
4882             || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
4883             || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
4884             || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
4885             || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
4886             || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
4887             || object_is_artifact(o_ptr))
4888         {
4889                 int i = 0;
4890                 object_desc(o_name, o_ptr, OD_NAME_ONLY);
4891
4892                 while (o_name[i] && (i < 26))
4893                 {
4894 #ifdef JP
4895                         if (iskanji(o_name[i])) i++;
4896 #endif
4897                         i++;
4898                 }
4899
4900                 if (i < 28)
4901                 {
4902                         while (i < 28)
4903                         {
4904                                 o_name[i] = ' '; i++;
4905                         }
4906                 }
4907                 o_name[i] = '\0';
4908
4909                 fprintf(fff, "%s %s", where, o_name);
4910
4911                 if (!(o_ptr->ident & (IDENT_MENTAL)))
4912                 {
4913                         fputs(_("-------不明--------------- -------不明---------\n", 
4914                                         "-------unknown------------ -------unknown------\n"), fff);
4915                 }
4916                 else
4917                 {
4918                         object_flags_known(o_ptr, flgs);
4919
4920                         print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
4921                         print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
4922                         print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
4923                         print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
4924                         print_flag(TR_RES_POIS);
4925                         print_flag(TR_RES_LITE);
4926                         print_flag(TR_RES_DARK);
4927                         print_flag(TR_RES_SHARDS);
4928                         print_flag(TR_RES_SOUND);
4929                         print_flag(TR_RES_NETHER);
4930                         print_flag(TR_RES_NEXUS);
4931                         print_flag(TR_RES_CHAOS);
4932                         print_flag(TR_RES_DISEN);
4933
4934                         fputs(" ", fff);
4935
4936                         print_flag(TR_RES_BLIND);
4937                         print_flag(TR_RES_FEAR);
4938                         print_flag(TR_RES_CONF);
4939                         print_flag(TR_FREE_ACT);
4940                         print_flag(TR_SEE_INVIS);
4941                         print_flag(TR_HOLD_EXP);
4942                         print_flag(TR_TELEPATHY);
4943                         print_flag(TR_SLOW_DIGEST);
4944                         print_flag(TR_REGEN);
4945                         print_flag(TR_LEVITATION);
4946
4947                         fputc('\n', fff);
4948                 }
4949                 (*j)++;
4950                 if (*j == 9)
4951                 {
4952                         *j = 0;
4953                         fprintf(fff, "%s\n", inven_res_label);
4954                 }
4955         }
4956 }
4957
4958 /*
4959  * Display *ID* ed weapons/armors's resistances
4960  */
4961 static void do_cmd_knowledge_inven(void)
4962 {
4963         FILE *fff;
4964
4965         char file_name[1024];
4966
4967         store_type  *st_ptr;
4968
4969         byte tval;
4970         int i = 0;
4971         int j = 0;
4972
4973         char  where[32];
4974
4975         /* Open a new file */
4976         fff = my_fopen_temp(file_name, 1024);
4977         if (!fff)
4978         {
4979             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
4980             msg_print(NULL);
4981             return;
4982         }
4983         fprintf(fff, "%s\n", inven_res_label);
4984
4985         for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
4986         {
4987                 if (j != 0)
4988                 {
4989                         for (; j < 9; j++) fputc('\n', fff);
4990                         j = 0;
4991                         fprintf(fff, "%s\n", inven_res_label);
4992                 }
4993                 strcpy(where, _("装", "E "));
4994                 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4995                 {
4996                         do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
4997                 }
4998                 strcpy(where, _("持", "I "));
4999                 for (i = 0; i < INVEN_PACK; i++)
5000                 {
5001                         do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
5002                 }
5003
5004                 st_ptr = &town[1].store[STORE_HOME];
5005                 strcpy(where, _("家", "H "));
5006                 for (i = 0; i < st_ptr->stock_num; i++)
5007                 {
5008                         do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
5009                 }
5010         }
5011
5012         /* Close the file */
5013         my_fclose(fff);
5014
5015         /* Display the file contents */
5016         show_file(TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
5017
5018         /* Remove the file */
5019         fd_kill(file_name);
5020 }
5021
5022
5023 void do_cmd_save_screen_html_aux(char *filename, int message)
5024 {
5025         int y, x, i;
5026
5027         byte a = 0, old_a = 0;
5028         char c = ' ';
5029
5030         FILE *fff, *tmpfff;
5031         char buf[2048];
5032
5033         int yomikomu = 0;
5034         cptr tags[4] = {
5035                 "HEADER_START:",
5036                 "HEADER_END:",
5037                 "FOOTER_START:",
5038                 "FOOTER_END:",
5039         };
5040
5041         cptr html_head[] = {
5042                 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
5043                 "<pre>",
5044                 0,
5045         };
5046         cptr html_foot[] = {
5047                 "</pre>\n",
5048                 "</body>\n</html>\n",
5049                 0,
5050         };
5051
5052         int wid, hgt;
5053
5054         Term_get_size(&wid, &hgt);
5055
5056         /* File type is "TEXT" */
5057         FILE_TYPE(FILE_TYPE_TEXT);
5058
5059         /* Append to the file */
5060         fff = my_fopen(filename, "w");
5061
5062         /* Oops */
5063         if (!fff) {
5064                 if (message) {
5065                     msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
5066                     msg_print(NULL);
5067                 }
5068                 
5069                 return;
5070         }
5071
5072         /* Save the screen */
5073         if (message)
5074                 screen_save();
5075
5076         /* Build the filename */
5077         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
5078         tmpfff = my_fopen(buf, "r");
5079         if (!tmpfff) {
5080                 for (i = 0; html_head[i]; i++)
5081                         fputs(html_head[i], fff);
5082         }
5083         else {
5084                 yomikomu = 0;
5085                 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5086                         if (!yomikomu) {
5087                                 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
5088                                         yomikomu = 1;
5089                         }
5090                         else {
5091                                 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
5092                                         break;
5093                                 fprintf(fff, "%s\n", buf);
5094                         }
5095                 }
5096         }
5097
5098         /* Dump the screen */
5099         for (y = 0; y < hgt; y++)
5100         {
5101                 /* Start the row */
5102                 if (y != 0)
5103                         fprintf(fff, "\n");
5104
5105                 /* Dump each row */
5106                 for (x = 0; x < wid - 1; x++)
5107                 {
5108                         int rv, gv, bv;
5109                         cptr cc = NULL;
5110                         /* Get the attr/char */
5111                         (void)(Term_what(x, y, &a, &c));
5112
5113                         switch (c)
5114                         {
5115                         case '&': cc = "&amp;"; break;
5116                         case '<': cc = "&lt;"; break;
5117                         case '>': cc = "&gt;"; break;
5118 #ifdef WINDOWS
5119                         case 0x1f: c = '.'; break;
5120                         case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
5121 #endif
5122                         }
5123
5124                         a = a & 0x0F;
5125                         if ((y == 0 && x == 0) || a != old_a) {
5126                                 rv = angband_color_table[a][1];
5127                                 gv = angband_color_table[a][2];
5128                                 bv = angband_color_table[a][3];
5129                                 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">", 
5130                                         ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
5131                                 old_a = a;
5132                         }
5133                         if (cc)
5134                                 fprintf(fff, "%s", cc);
5135                         else
5136                                 fprintf(fff, "%c", c);
5137                 }
5138         }
5139         fprintf(fff, "</font>");
5140
5141         if (!tmpfff) {
5142                 for (i = 0; html_foot[i]; i++)
5143                         fputs(html_foot[i], fff);
5144         }
5145         else {
5146                 rewind(tmpfff);
5147                 yomikomu = 0;
5148                 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5149                         if (!yomikomu) {
5150                                 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
5151                                         yomikomu = 1;
5152                         }
5153                         else {
5154                                 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
5155                                         break;
5156                                 fprintf(fff, "%s\n", buf);
5157                         }
5158                 }
5159                 my_fclose(tmpfff);
5160         }
5161
5162         /* Skip a line */
5163         fprintf(fff, "\n");
5164
5165         /* Close it */
5166         my_fclose(fff);
5167
5168         /* Message */
5169         if (message) {
5170                 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5171                 msg_print(NULL);
5172         }
5173
5174         /* Restore the screen */
5175         if (message)
5176                 screen_load();
5177 }
5178
5179 /*
5180  * Hack -- save a screen dump to a file
5181  */
5182 static void do_cmd_save_screen_html(void)
5183 {
5184         char buf[1024], tmp[256] = "screen.html";
5185
5186         if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
5187                 return;
5188
5189         /* Build the filename */
5190         path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
5191
5192         msg_print(NULL);
5193
5194         do_cmd_save_screen_html_aux(buf, 1);
5195 }
5196
5197
5198 /*
5199  * Redefinable "save_screen" action
5200  */
5201 void (*screendump_aux)(void) = NULL;
5202
5203
5204 /*
5205  * Hack -- save a screen dump to a file
5206  */
5207 void do_cmd_save_screen(void)
5208 {
5209         bool old_use_graphics = use_graphics;
5210         bool html_dump = FALSE;
5211
5212         int wid, hgt;
5213
5214         prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
5215         while(TRUE)
5216         {
5217                 char c = inkey();
5218                 if (c == 'Y' || c == 'y')
5219                         break;
5220                 else if (c == 'H' || c == 'h')
5221                 {
5222                         html_dump = TRUE;
5223                         break;
5224                 }
5225                 else
5226                 {
5227                         prt("", 0, 0);
5228                         return;
5229                 }
5230         }
5231
5232         Term_get_size(&wid, &hgt);
5233
5234         if (old_use_graphics)
5235         {
5236                 use_graphics = FALSE;
5237                 reset_visuals();
5238
5239                 /* Redraw everything */
5240                 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5241
5242                 /* Hack -- update */
5243                 handle_stuff();
5244         }
5245
5246         if (html_dump)
5247         {
5248                 do_cmd_save_screen_html();
5249                 do_cmd_redraw();
5250         }
5251
5252         /* Do we use a special screendump function ? */
5253         else if (screendump_aux)
5254         {
5255                 /* Dump the screen to a graphics file */
5256                 (*screendump_aux)();
5257         }
5258         else /* Dump the screen as text */
5259         {
5260                 int y, x;
5261
5262                 byte a = 0;
5263                 char c = ' ';
5264
5265                 FILE *fff;
5266
5267                 char buf[1024];
5268
5269                 /* Build the filename */
5270                 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
5271
5272                 /* File type is "TEXT" */
5273                 FILE_TYPE(FILE_TYPE_TEXT);
5274
5275                 /* Append to the file */
5276                 fff = my_fopen(buf, "w");
5277
5278                 /* Oops */
5279                 if (!fff)
5280                 {
5281                         msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
5282                         msg_print(NULL);
5283                         return;
5284                 }
5285
5286
5287                 /* Save the screen */
5288                 screen_save();
5289
5290
5291                 /* Dump the screen */
5292                 for (y = 0; y < hgt; y++)
5293                 {
5294                         /* Dump each row */
5295                         for (x = 0; x < wid - 1; x++)
5296                         {
5297                                 /* Get the attr/char */
5298                                 (void)(Term_what(x, y, &a, &c));
5299
5300                                 /* Dump it */
5301                                 buf[x] = c;
5302                         }
5303
5304                         /* Terminate */
5305                         buf[x] = '\0';
5306
5307                         /* End the row */
5308                         fprintf(fff, "%s\n", buf);
5309                 }
5310
5311                 /* Skip a line */
5312                 fprintf(fff, "\n");
5313
5314
5315                 /* Dump the screen */
5316                 for (y = 0; y < hgt; y++)
5317                 {
5318                         /* Dump each row */
5319                         for (x = 0; x < wid - 1; x++)
5320                         {
5321                                 /* Get the attr/char */
5322                                 (void)(Term_what(x, y, &a, &c));
5323
5324                                 /* Dump it */
5325                                 buf[x] = hack[a&0x0F];
5326                         }
5327
5328                         /* Terminate */
5329                         buf[x] = '\0';
5330
5331                         /* End the row */
5332                         fprintf(fff, "%s\n", buf);
5333                 }
5334
5335                 /* Skip a line */
5336                 fprintf(fff, "\n");
5337
5338
5339                 /* Close it */
5340                 my_fclose(fff);
5341
5342                 /* Message */
5343                 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5344                 msg_print(NULL);
5345
5346                 /* Restore the screen */
5347                 screen_load();
5348         }
5349
5350         if (old_use_graphics)
5351         {
5352                 use_graphics = TRUE;
5353                 reset_visuals();
5354
5355                 /* Redraw everything */
5356                 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5357
5358                 /* Hack -- update */
5359                 handle_stuff();
5360         }
5361 }
5362
5363
5364 /*
5365  * Sorting hook -- Comp function -- see below
5366  *
5367  * We use "u" to point to array of monster indexes,
5368  * and "v" to select the type of sorting to perform on "u".
5369  */
5370 static bool ang_sort_art_comp(vptr u, vptr v, int a, int b)
5371 {
5372         u16b *who = (u16b*)(u);
5373
5374         u16b *why = (u16b*)(v);
5375
5376         int w1 = who[a];
5377         int w2 = who[b];
5378
5379         int z1, z2;
5380
5381         /* Sort by total kills */
5382         if (*why >= 3)
5383         {
5384                 /* Extract total kills */
5385                 z1 = a_info[w1].tval;
5386                 z2 = a_info[w2].tval;
5387
5388                 /* Compare total kills */
5389                 if (z1 < z2) return (TRUE);
5390                 if (z1 > z2) return (FALSE);
5391         }
5392
5393
5394         /* Sort by monster level */
5395         if (*why >= 2)
5396         {
5397                 /* Extract levels */
5398                 z1 = a_info[w1].sval;
5399                 z2 = a_info[w2].sval;
5400
5401                 /* Compare levels */
5402                 if (z1 < z2) return (TRUE);
5403                 if (z1 > z2) return (FALSE);
5404         }
5405
5406
5407         /* Sort by monster experience */
5408         if (*why >= 1)
5409         {
5410                 /* Extract experience */
5411                 z1 = a_info[w1].level;
5412                 z2 = a_info[w2].level;
5413
5414                 /* Compare experience */
5415                 if (z1 < z2) return (TRUE);
5416                 if (z1 > z2) return (FALSE);
5417         }
5418
5419
5420         /* Compare indexes */
5421         return (w1 <= w2);
5422 }
5423
5424
5425 /*
5426  * Sorting hook -- Swap function -- see below
5427  *
5428  * We use "u" to point to array of monster indexes,
5429  * and "v" to select the type of sorting to perform.
5430  */
5431 static void ang_sort_art_swap(vptr u, vptr v, int a, int b)
5432 {
5433         u16b *who = (u16b*)(u);
5434
5435         u16b holder;
5436
5437         /* Unused */
5438         (void)v;
5439
5440         /* Swap */
5441         holder = who[a];
5442         who[a] = who[b];
5443         who[b] = holder;
5444 }
5445
5446
5447 /*
5448  * Check the status of "artifacts"
5449  */
5450 static void do_cmd_knowledge_artifacts(void)
5451 {
5452         int i, k, x, y, n = 0;
5453         IDX z;
5454         u16b why = 3;
5455         s16b *who;
5456
5457         FILE *fff;
5458
5459         char file_name[1024];
5460
5461         char base_name[MAX_NLEN];
5462
5463         bool *okay;
5464
5465         /* Open a new file */
5466         fff = my_fopen_temp(file_name, 1024);
5467
5468         if (!fff) {
5469             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5470             msg_print(NULL);
5471             return;
5472         }
5473
5474         /* Allocate the "who" array */
5475         C_MAKE(who, max_a_idx, s16b);
5476
5477         /* Allocate the "okay" array */
5478         C_MAKE(okay, max_a_idx, bool);
5479
5480         /* Scan the artifacts */
5481         for (k = 0; k < max_a_idx; k++)
5482         {
5483                 artifact_type *a_ptr = &a_info[k];
5484
5485                 /* Default */
5486                 okay[k] = FALSE;
5487
5488                 /* Skip "empty" artifacts */
5489                 if (!a_ptr->name) continue;
5490
5491                 /* Skip "uncreated" artifacts */
5492                 if (!a_ptr->cur_num) continue;
5493
5494                 /* Assume okay */
5495                 okay[k] = TRUE;
5496         }
5497
5498         /* Check the dungeon */
5499         for (y = 0; y < cur_hgt; y++)
5500         {
5501                 for (x = 0; x < cur_wid; x++)
5502                 {
5503                         cave_type *c_ptr = &cave[y][x];
5504
5505                         s16b this_o_idx, next_o_idx = 0;
5506
5507                         /* Scan all objects in the grid */
5508                         for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
5509                         {
5510                                 object_type *o_ptr;
5511
5512                                 /* Acquire object */
5513                                 o_ptr = &o_list[this_o_idx];
5514
5515                                 /* Acquire next object */
5516                                 next_o_idx = o_ptr->next_o_idx;
5517
5518                                 /* Ignore non-artifacts */
5519                                 if (!object_is_fixed_artifact(o_ptr)) continue;
5520
5521                                 /* Ignore known items */
5522                                 if (object_is_known(o_ptr)) continue;
5523
5524                                 /* Note the artifact */
5525                                 okay[o_ptr->name1] = FALSE;
5526                         }
5527                 }
5528         }
5529
5530         /* Check the inventory and equipment */
5531         for (i = 0; i < INVEN_TOTAL; i++)
5532         {
5533                 object_type *o_ptr = &inventory[i];
5534
5535                 /* Ignore non-objects */
5536                 if (!o_ptr->k_idx) continue;
5537
5538                 /* Ignore non-artifacts */
5539                 if (!object_is_fixed_artifact(o_ptr)) continue;
5540
5541                 /* Ignore known items */
5542                 if (object_is_known(o_ptr)) continue;
5543
5544                 /* Note the artifact */
5545                 okay[o_ptr->name1] = FALSE;
5546         }
5547
5548         for (k = 0; k < max_a_idx; k++)
5549         {
5550                 if (okay[k]) who[n++] = k;
5551         }
5552
5553         /* Select the sort method */
5554         ang_sort_comp = ang_sort_art_comp;
5555         ang_sort_swap = ang_sort_art_swap;
5556
5557         /* Sort the array by dungeon depth of monsters */
5558         ang_sort(who, &why, n);
5559
5560         /* Scan the artifacts */
5561         for (k = 0; k < n; k++)
5562         {
5563                 artifact_type *a_ptr = &a_info[who[k]];
5564
5565                 /* Paranoia */
5566                 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
5567
5568                 /* Obtain the base object type */
5569                 z = lookup_kind(a_ptr->tval, a_ptr->sval);
5570
5571                 /* Real object */
5572                 if (z)
5573                 {
5574                         object_type forge;
5575                         object_type *q_ptr;
5576
5577                         /* Get local object */
5578                         q_ptr = &forge;
5579
5580                         /* Create fake object */
5581                         object_prep(q_ptr, z);
5582
5583                         /* Make it an artifact */
5584                         q_ptr->name1 = (byte)who[k];
5585
5586                         /* Display as if known */
5587                         q_ptr->ident |= IDENT_STORE;
5588
5589                         /* Describe the artifact */
5590                         object_desc(base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
5591                 }
5592
5593                 /* Hack -- Build the artifact name */
5594                 fprintf(fff, _("     %s\n", "     The %s\n"), base_name);
5595         }
5596
5597         /* Free the "who" array */
5598         C_KILL(who, max_a_idx, s16b);
5599
5600         /* Free the "okay" array */
5601         C_KILL(okay, max_a_idx, bool);
5602
5603         /* Close the file */
5604         my_fclose(fff);
5605
5606         /* Display the file contents */
5607         show_file(TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
5608
5609         /* Remove the file */
5610         fd_kill(file_name);
5611 }
5612
5613
5614 /*
5615  * Display known uniques
5616  * With "XTRA HACK UNIQHIST" (Originally from XAngband)
5617  */
5618 static void do_cmd_knowledge_uniques(void)
5619 {
5620         int i, k, n = 0;
5621         u16b why = 2;
5622         s16b *who;
5623
5624         FILE *fff;
5625
5626         char file_name[1024];
5627
5628         int n_alive[10];
5629         int n_alive_surface = 0;
5630         int n_alive_over100 = 0;
5631         int n_alive_total = 0;
5632         int max_lev = -1;
5633
5634         for (i = 0; i < 10; i++) n_alive[i] = 0;
5635
5636         /* Open a new file */
5637         fff = my_fopen_temp(file_name, 1024);
5638
5639         if (!fff)
5640         {
5641             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5642             msg_print(NULL);
5643             return;
5644         }
5645
5646         /* Allocate the "who" array */
5647         C_MAKE(who, max_r_idx, s16b);
5648
5649         /* Scan the monsters */
5650         for (i = 1; i < max_r_idx; i++)
5651         {
5652                 monster_race *r_ptr = &r_info[i];
5653                 int          lev;
5654
5655                 if (!r_ptr->name) continue;
5656
5657                 /* Require unique monsters */
5658                 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5659
5660                 /* Only display "known" uniques */
5661                 if (!cheat_know && !r_ptr->r_sights) continue;
5662
5663                 /* Only print rarity <= 100 uniques */
5664                 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
5665
5666                 /* Only "alive" uniques */
5667                 if (r_ptr->max_num == 0) continue;
5668
5669                 if (r_ptr->level)
5670                 {
5671                         lev = (r_ptr->level - 1) / 10;
5672                         if (lev < 10)
5673                         {
5674                                 n_alive[lev]++;
5675                                 if (max_lev < lev) max_lev = lev;
5676                         }
5677                         else n_alive_over100++;
5678                 }
5679                 else n_alive_surface++;
5680
5681                 /* Collect "appropriate" monsters */
5682                 who[n++] = i;
5683         }
5684
5685         /* Select the sort method */
5686         ang_sort_comp = ang_sort_comp_hook;
5687         ang_sort_swap = ang_sort_swap_hook;
5688
5689         /* Sort the array by dungeon depth of monsters */
5690         ang_sort(who, &why, n);
5691
5692         if (n_alive_surface)
5693         {
5694                 fprintf(fff, _("     地上  生存: %3d体\n", "      Surface  alive: %3d\n"), n_alive_surface);
5695                 n_alive_total += n_alive_surface;
5696         }
5697         for (i = 0; i <= max_lev; i++)
5698         {
5699                 fprintf(fff, _("%3d-%3d階  生存: %3d体\n", "Level %3d-%3d  alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
5700                 n_alive_total += n_alive[i];
5701         }
5702         if (n_alive_over100)
5703         {
5704                 fprintf(fff, _("101-   階  生存: %3d体\n", "Level 101-     alive: %3d\n"), n_alive_over100);
5705                 n_alive_total += n_alive_over100;
5706         }
5707
5708         if (n_alive_total)
5709         {
5710                 fputs(_("---------  -----------\n", "-------------  ----------\n"), fff);
5711                 fprintf(fff, _("     合計  生存: %3d体\n\n", "        Total  alive: %3d\n\n"), n_alive_total);
5712         }
5713         else
5714         {
5715                 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
5716         }
5717
5718         /* Scan the monster races */
5719         for (k = 0; k < n; k++)
5720         {
5721                 monster_race *r_ptr = &r_info[who[k]];
5722
5723                 /* Print a message */
5724                 fprintf(fff, _("     %s (レベル%d)\n", "     %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
5725         }
5726
5727         /* Free the "who" array */
5728         C_KILL(who, max_r_idx, s16b);
5729
5730         /* Close the file */
5731         my_fclose(fff);
5732
5733         /* Display the file contents */
5734         show_file(TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
5735
5736         /* Remove the file */
5737         fd_kill(file_name);
5738 }
5739
5740
5741 /*
5742  * Display weapon-exp
5743  */
5744 static void do_cmd_knowledge_weapon_exp(void)
5745 {
5746         int i, j, num, weapon_exp;
5747
5748         FILE *fff;
5749
5750         char file_name[1024];
5751         char tmp[30];
5752
5753         /* Open a new file */
5754         fff = my_fopen_temp(file_name, 1024);
5755         if (!fff) {
5756             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5757             msg_print(NULL);
5758             return;
5759         }
5760
5761         for (i = 0; i < 5; i++)
5762         {
5763                 for (num = 0; num < 64; num++)
5764                 {
5765                         for (j = 0; j < max_k_idx; j++)
5766                         {
5767                                 object_kind *k_ptr = &k_info[j];
5768
5769                                 if ((k_ptr->tval == TV_SWORD - i) && (k_ptr->sval == num))
5770                                 {
5771                                         if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
5772
5773                                         weapon_exp = p_ptr->weapon_exp[4 - i][num];
5774                                         strip_name(tmp, j);
5775                                         fprintf(fff, "%-25s ", tmp);
5776                                         if (weapon_exp >= s_info[p_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
5777                                         else fprintf(fff, " ");
5778                                         fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
5779                                         if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
5780                                         fprintf(fff, "\n");
5781                                         break;
5782                                 }
5783                         }
5784                 }
5785         }
5786
5787         /* Close the file */
5788         my_fclose(fff);
5789
5790         /* Display the file contents */
5791         show_file(TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
5792
5793         /* Remove the file */
5794         fd_kill(file_name);
5795 }
5796
5797
5798 /*!
5799  * @brief 魔法の経験値を表示するコマンドのメインルーチン
5800  * Display spell-exp
5801  * @return なし
5802  */
5803 static void do_cmd_knowledge_spell_exp(void)
5804 {
5805         int i = 0, spell_exp, exp_level;
5806
5807         FILE *fff;
5808         const magic_type *s_ptr;
5809
5810         char file_name[1024];
5811
5812         /* Open a new file */
5813         fff = my_fopen_temp(file_name, 1024);
5814         if (!fff) {
5815             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5816             msg_print(NULL);
5817             return;
5818         }
5819
5820         if (p_ptr->realm1 != REALM_NONE)
5821         {
5822                 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[p_ptr->realm1]);
5823                 for (i = 0; i < 32; i++)
5824                 {
5825                         if (!is_magic(p_ptr->realm1))
5826                         {
5827                                 s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][i];
5828                         }
5829                         else
5830                         {
5831                                 s_ptr = &mp_ptr->info[p_ptr->realm1 - 1][i];
5832                         }
5833                         if (s_ptr->slevel >= 99) continue;
5834                         spell_exp = p_ptr->spell_exp[i];
5835                         exp_level = spell_exp_level(spell_exp);
5836                         fprintf(fff, "%-25s ", do_spell(p_ptr->realm1, i, SPELL_NAME));
5837                         if (p_ptr->realm1 == REALM_HISSATSU)
5838                                 fprintf(fff, "[--]");
5839                         else
5840                         {
5841                                 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
5842                                 else fprintf(fff, " ");
5843                                 fprintf(fff, "%s", exp_level_str[exp_level]);
5844                         }
5845                         if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5846                         fprintf(fff, "\n");
5847                 }
5848         }
5849
5850         if (p_ptr->realm2 != REALM_NONE)
5851         {
5852                 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[p_ptr->realm2]);
5853                 for (i = 0; i < 32; i++)
5854                 {
5855                         if (!is_magic(p_ptr->realm1))
5856                         {
5857                                 s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][i];
5858                         }
5859                         else
5860                         {
5861                                 s_ptr = &mp_ptr->info[p_ptr->realm2 - 1][i];
5862                         }
5863                         if (s_ptr->slevel >= 99) continue;
5864
5865                         spell_exp = p_ptr->spell_exp[i + 32];
5866                         exp_level = spell_exp_level(spell_exp);
5867                         fprintf(fff, "%-25s ", do_spell(p_ptr->realm2, i, SPELL_NAME));
5868                         if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
5869                         else fprintf(fff, " ");
5870                         fprintf(fff, "%s", exp_level_str[exp_level]);
5871                         if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5872                         fprintf(fff, "\n");
5873                 }
5874         }
5875
5876         /* Close the file */
5877         my_fclose(fff);
5878
5879         /* Display the file contents */
5880         show_file(TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
5881
5882         /* Remove the file */
5883         fd_kill(file_name);
5884 }
5885
5886
5887 /*!
5888  * @brief スキル情報を表示するコマンドのメインルーチン /
5889  * Display skill-exp
5890  * @return なし
5891  */
5892 static void do_cmd_knowledge_skill_exp(void)
5893 {
5894         int i = 0, skill_exp;
5895
5896         FILE *fff;
5897
5898         char file_name[1024];
5899         char skill_name[3][20]={_("マーシャルアーツ", "Martial Arts    "),
5900                                                         _("二刀流          ", "Dual Wielding   "), 
5901                                                         _("乗馬            ", "Riding          ")};
5902
5903         /* Open a new file */
5904         fff = my_fopen_temp(file_name, 1024);
5905         if (!fff) {
5906             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5907             msg_print(NULL);
5908             return;
5909         }
5910
5911         for (i = 0; i < 3; i++)
5912         {
5913                 skill_exp = p_ptr->skill_exp[i];
5914                 fprintf(fff, "%-20s ", skill_name[i]);
5915                 if (skill_exp >= s_info[p_ptr->pclass].s_max[i]) fprintf(fff, "!");
5916                 else fprintf(fff, " ");
5917                 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
5918                 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
5919                 fprintf(fff, "\n");
5920         }
5921
5922         /* Close the file */
5923         my_fclose(fff);
5924
5925         /* Display the file contents */
5926         show_file(TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
5927
5928         /* Remove the file */
5929         fd_kill(file_name);
5930 }
5931
5932
5933 /*!
5934  * @brief 英単語、句、説を複数形を変換する / Pluralize a monster name
5935  * @param Name 変換したい文字列の参照ポインタ
5936  * @return なし
5937  */
5938 void plural_aux(char *Name)
5939 {
5940         int NameLen = strlen(Name);
5941
5942         if (my_strstr(Name, "Disembodied hand"))
5943         {
5944                 strcpy(Name, "Disembodied hands that strangled people");
5945         }
5946         else if (my_strstr(Name, "Colour out of space"))
5947         {
5948                 strcpy(Name, "Colours out of space");
5949         }
5950         else if (my_strstr(Name, "stairway to hell"))
5951         {
5952                 strcpy(Name, "stairways to hell");
5953         }
5954         else if (my_strstr(Name, "Dweller on the threshold"))
5955         {
5956                 strcpy(Name, "Dwellers on the threshold");
5957         }
5958         else if (my_strstr(Name, " of "))
5959         {
5960                 cptr aider = my_strstr(Name, " of ");
5961                 char dummy[80];
5962                 int i = 0;
5963                 cptr ctr = Name;
5964
5965                 while (ctr < aider)
5966                 {
5967                         dummy[i] = *ctr;
5968                         ctr++; i++;
5969                 }
5970
5971                 if (dummy[i-1] == 's')
5972                 {
5973                         strcpy(&(dummy[i]), "es");
5974                         i++;
5975                 }
5976                 else
5977                 {
5978                         strcpy(&(dummy[i]), "s");
5979                 }
5980
5981                 strcpy(&(dummy[i+1]), aider);
5982                 strcpy(Name, dummy);
5983         }
5984         else if (my_strstr(Name, "coins"))
5985         {
5986                 char dummy[80];
5987                 strcpy(dummy, "piles of ");
5988                 strcat(dummy, Name);
5989                 strcpy(Name, dummy);
5990                 return;
5991         }
5992         else if (my_strstr(Name, "Manes"))
5993         {
5994                 return;
5995         }
5996         else if (streq(&(Name[NameLen - 2]), "ey"))
5997         {
5998                 strcpy(&(Name[NameLen - 2]), "eys");
5999         }
6000         else if (Name[NameLen - 1] == 'y')
6001         {
6002                 strcpy(&(Name[NameLen - 1]), "ies");
6003         }
6004         else if (streq(&(Name[NameLen - 4]), "ouse"))
6005         {
6006                 strcpy(&(Name[NameLen - 4]), "ice");
6007         }
6008         else if (streq(&(Name[NameLen - 2]), "us"))
6009         {
6010                 strcpy(&(Name[NameLen - 2]), "i");
6011         }
6012         else if (streq(&(Name[NameLen - 6]), "kelman"))
6013         {
6014                 strcpy(&(Name[NameLen - 6]), "kelmen");
6015         }
6016         else if (streq(&(Name[NameLen - 8]), "wordsman"))
6017         {
6018                 strcpy(&(Name[NameLen - 8]), "wordsmen");
6019         }
6020         else if (streq(&(Name[NameLen - 7]), "oodsman"))
6021         {
6022                 strcpy(&(Name[NameLen - 7]), "oodsmen");
6023         }
6024         else if (streq(&(Name[NameLen - 7]), "eastman"))
6025         {
6026                 strcpy(&(Name[NameLen - 7]), "eastmen");
6027         }
6028         else if (streq(&(Name[NameLen - 8]), "izardman"))
6029         {
6030                 strcpy(&(Name[NameLen - 8]), "izardmen");
6031         }
6032         else if (streq(&(Name[NameLen - 5]), "geist"))
6033         {
6034                 strcpy(&(Name[NameLen - 5]), "geister");
6035         }
6036         else if (streq(&(Name[NameLen - 2]), "ex"))
6037         {
6038                 strcpy(&(Name[NameLen - 2]), "ices");
6039         }
6040         else if (streq(&(Name[NameLen - 2]), "lf"))
6041         {
6042                 strcpy(&(Name[NameLen - 2]), "lves");
6043         }
6044         else if (suffix(Name, "ch") ||
6045                  suffix(Name, "sh") ||
6046                          suffix(Name, "nx") ||
6047                          suffix(Name, "s") ||
6048                          suffix(Name, "o"))
6049         {
6050                 strcpy(&(Name[NameLen]), "es");
6051         }
6052         else
6053         {
6054                 strcpy(&(Name[NameLen]), "s");
6055         }
6056 }
6057
6058 /*!
6059  * @brief 現在のペットを表示するコマンドのメインルーチン /
6060  * Display current pets
6061  * @return なし
6062  */
6063 static void do_cmd_knowledge_pets(void)
6064 {
6065         int             i;
6066         FILE            *fff;
6067         monster_type    *m_ptr;
6068         char            pet_name[80];
6069         int             t_friends = 0;
6070         int             show_upkeep = 0;
6071         char            file_name[1024];
6072
6073
6074         /* Open a new file */
6075         fff = my_fopen_temp(file_name, 1024);
6076         if (!fff) {
6077             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
6078             msg_print(NULL);
6079             return;
6080         }
6081
6082         /* Process the monsters (backwards) */
6083         for (i = m_max - 1; i >= 1; i--)
6084         {
6085                 /* Access the monster */
6086                 m_ptr = &m_list[i];
6087
6088                 /* Ignore "dead" monsters */
6089                 if (!m_ptr->r_idx) continue;
6090
6091                 /* Calculate "upkeep" for pets */
6092                 if (is_pet(m_ptr))
6093                 {
6094                         t_friends++;
6095                         monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
6096                         fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
6097                 }
6098         }
6099
6100         show_upkeep = calculate_upkeep();
6101
6102         fprintf(fff, "----------------------------------------------\n");
6103 #ifdef JP
6104         fprintf(fff, "    合計: %d 体のペット\n", t_friends);
6105         fprintf(fff, " 維持コスト: %d%% MP\n", show_upkeep);
6106 #else
6107         fprintf(fff, "   Total: %d pet%s.\n",
6108                 t_friends, (t_friends == 1 ? "" : "s"));
6109         fprintf(fff, "   Upkeep: %d%% mana.\n", show_upkeep);
6110 #endif
6111
6112
6113
6114         /* Close the file */
6115         my_fclose(fff);
6116
6117         /* Display the file contents */
6118         show_file(TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
6119
6120         /* Remove the file */
6121         fd_kill(file_name);
6122 }
6123
6124
6125 /*!
6126  * @brief 現在のペットを表示するコマンドのメインルーチン /
6127  * Total kill count
6128  * @return なし
6129  * @note the player ghosts are ignored.  XXX XXX XXX
6130  */
6131 static void do_cmd_knowledge_kill_count(void)
6132 {
6133         int i, k, n = 0;
6134         u16b why = 2;
6135         s16b *who;
6136
6137         FILE *fff;
6138
6139         char file_name[1024];
6140
6141         s32b Total = 0;
6142
6143
6144         /* Open a new file */
6145         fff = my_fopen_temp(file_name, 1024);
6146
6147         if (!fff) {
6148             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
6149             msg_print(NULL);
6150             return;
6151         }
6152
6153         /* Allocate the "who" array */
6154         C_MAKE(who, max_r_idx, s16b);
6155
6156         {
6157                 /* Monsters slain */
6158                 int kk;
6159
6160                 for (kk = 1; kk < max_r_idx; kk++)
6161                 {
6162                         monster_race *r_ptr = &r_info[kk];
6163
6164                         if (r_ptr->flags1 & (RF1_UNIQUE))
6165                         {
6166                                 bool dead = (r_ptr->max_num == 0);
6167
6168                                 if (dead)
6169                                 {
6170                                         Total++;
6171                                 }
6172                         }
6173                         else
6174                         {
6175                                 s16b This = r_ptr->r_pkills;
6176
6177                                 if (This > 0)
6178                                 {
6179                                         Total += This;
6180                                 }
6181                         }
6182                 }
6183
6184                 if (Total < 1)
6185                         fprintf(fff,_("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
6186                 else
6187 #ifdef JP
6188                         fprintf(fff,"あなたは%ld体の敵を倒している。\n\n", (long int)Total);
6189 #else
6190                         fprintf(fff,"You have defeated %ld %s.\n\n", (long int)Total, (Total == 1) ? "enemy" : "enemies");
6191 #endif
6192         }
6193
6194         Total = 0;
6195
6196         /* Scan the monsters */
6197         for (i = 1; i < max_r_idx; i++)
6198         {
6199                 monster_race *r_ptr = &r_info[i];
6200
6201                 /* Use that monster */
6202                 if (r_ptr->name) who[n++] = i;
6203         }
6204
6205         /* Select the sort method */
6206         ang_sort_comp = ang_sort_comp_hook;
6207         ang_sort_swap = ang_sort_swap_hook;
6208
6209         /* Sort the array by dungeon depth of monsters */
6210         ang_sort(who, &why, n);
6211
6212         /* Scan the monster races */
6213         for (k = 0; k < n; k++)
6214         {
6215                 monster_race *r_ptr = &r_info[who[k]];
6216
6217                 if (r_ptr->flags1 & (RF1_UNIQUE))
6218                 {
6219                         bool dead = (r_ptr->max_num == 0);
6220
6221                         if (dead)
6222                         {
6223                                 /* Print a message */
6224                                 fprintf(fff, "     %s\n",
6225                                     (r_name + r_ptr->name));
6226                                 Total++;
6227                         }
6228                 }
6229                 else
6230                 {
6231                         s16b This = r_ptr->r_pkills;
6232
6233                         if (This > 0)
6234                         {
6235 #ifdef JP
6236                                 /* p,tは人と数える by ita */
6237                                 if (my_strchr("pt", r_ptr->d_char))
6238                                         fprintf(fff, "     %3d 人の %s\n", This, r_name + r_ptr->name);
6239                                 else
6240                                         fprintf(fff, "     %3d 体の %s\n", This, r_name + r_ptr->name);
6241 #else
6242                                 if (This < 2)
6243                                 {
6244                                         if (my_strstr(r_name + r_ptr->name, "coins"))
6245                                         {
6246                                                 fprintf(fff, "     1 pile of %s\n", (r_name + r_ptr->name));
6247                                         }
6248                                         else
6249                                         {
6250                                                 fprintf(fff, "     1 %s\n", (r_name + r_ptr->name));
6251                                         }
6252                                 }
6253                                 else
6254                                 {
6255                                         char ToPlural[80];
6256                                         strcpy(ToPlural, (r_name + r_ptr->name));
6257                                         plural_aux(ToPlural);
6258                                         fprintf(fff, "     %d %s\n", This, ToPlural);
6259                                 }
6260 #endif
6261
6262
6263                                 Total += This;
6264                         }
6265                 }
6266         }
6267
6268         fprintf(fff,"----------------------------------------------\n");
6269 #ifdef JP
6270         fprintf(fff,"    合計: %lu 体を倒した。\n", (unsigned long int)Total);
6271 #else
6272         fprintf(fff,"   Total: %lu creature%s killed.\n",
6273                 (unsigned long int)Total, (Total == 1 ? "" : "s"));
6274 #endif
6275
6276
6277         /* Free the "who" array */
6278         C_KILL(who, max_r_idx, s16b);
6279
6280         /* Close the file */
6281         my_fclose(fff);
6282
6283         /* Display the file contents */
6284         show_file(TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
6285
6286         /* Remove the file */
6287         fd_kill(file_name);
6288 }
6289
6290
6291 /*!
6292  * @brief モンスター情報リスト中のグループを表示する /
6293  * Display the object groups.
6294  * @param col 開始行
6295  * @param row 開始列
6296  * @param wid 表示文字数幅
6297  * @param per_page リストの表示行
6298  * @param grp_idx グループのID配列
6299  * @param group_text グループ名の文字列配列
6300  * @param grp_cur 現在の選択ID
6301  * @param grp_top 現在の選択リスト最上部ID
6302  * @return なし
6303  */
6304 static void display_group_list(int col, int row, int wid, int per_page,
6305         IDX grp_idx[], cptr group_text[], int grp_cur, int grp_top)
6306 {
6307         int i;
6308
6309         /* Display lines until done */
6310         for (i = 0; i < per_page && (grp_idx[i] >= 0); i++)
6311         {
6312                 /* Get the group index */
6313                 int grp = grp_idx[grp_top + i];
6314
6315                 /* Choose a color */
6316                 byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
6317
6318                 /* Erase the entire line */
6319                 Term_erase(col, row + i, wid);
6320
6321                 /* Display the group label */
6322                 c_put_str(attr, group_text[grp], row + i, col);
6323         }
6324 }
6325
6326
6327 /* 
6328  * Move the cursor in a browser window 
6329  */
6330 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt, 
6331                                                    IDX *list_cur, int list_cnt)
6332 {
6333         int d;
6334         int col = *column;
6335         IDX grp = *grp_cur;
6336         IDX list = *list_cur;
6337
6338         /* Extract direction */
6339         if (ch == ' ')
6340         {
6341                 /* Hack -- scroll up full screen */
6342                 d = 3;
6343         }
6344         else if (ch == '-')
6345         {
6346                 /* Hack -- scroll down full screen */
6347                 d = 9;
6348         }
6349         else
6350         {
6351                 d = get_keymap_dir(ch);
6352         }
6353
6354         if (!d) return;
6355
6356         /* Diagonals - hack */
6357         if ((ddx[d] > 0) && ddy[d])
6358         {
6359                 int browser_rows;
6360                 int wid, hgt;
6361
6362                 /* Get size */
6363                 Term_get_size(&wid, &hgt);
6364
6365                 browser_rows = hgt - 8;
6366
6367                 /* Browse group list */
6368                 if (!col)
6369                 {
6370                         int old_grp = grp;
6371
6372                         /* Move up or down */
6373                         grp += ddy[d] * (browser_rows - 1);
6374
6375                         /* Verify */
6376                         if (grp >= grp_cnt)     grp = grp_cnt - 1;
6377                         if (grp < 0) grp = 0;
6378                         if (grp != old_grp)     list = 0;
6379                 }
6380
6381                 /* Browse sub-list list */
6382                 else
6383                 {
6384                         /* Move up or down */
6385                         list += ddy[d] * browser_rows;
6386
6387                         /* Verify */
6388                         if (list >= list_cnt) list = list_cnt - 1;
6389                         if (list < 0) list = 0;
6390                 }
6391
6392                 (*grp_cur) = grp;
6393                 (*list_cur) = list;
6394
6395                 return;
6396         }
6397
6398         if (ddx[d])
6399         {
6400                 col += ddx[d];
6401                 if (col < 0) col = 0;
6402                 if (col > 1) col = 1;
6403
6404                 (*column) = col;
6405
6406                 return;
6407         }
6408
6409         /* Browse group list */
6410         if (!col)
6411         {
6412                 int old_grp = grp;
6413
6414                 /* Move up or down */
6415                 grp += ddy[d];
6416
6417                 /* Verify */
6418                 if (grp >= grp_cnt)     grp = grp_cnt - 1;
6419                 if (grp < 0) grp = 0;
6420                 if (grp != old_grp)     list = 0;
6421         }
6422
6423         /* Browse sub-list list */
6424         else
6425         {
6426                 /* Move up or down */
6427                 list += ddy[d];
6428
6429                 /* Verify */
6430                 if (list >= list_cnt) list = list_cnt - 1;
6431                 if (list < 0) list = 0;
6432         }
6433
6434         (*grp_cur) = grp;
6435         (*list_cur) = list;
6436 }
6437
6438
6439 /*
6440  * Display visuals.
6441  */
6442 static void display_visual_list(int col, int row, int height, int width, byte attr_top, byte char_left)
6443 {
6444         int i, j;
6445
6446         /* Clear the display lines */
6447         for (i = 0; i < height; i++)
6448         {
6449                 Term_erase(col, row + i, width);
6450         }
6451
6452         /* Bigtile mode uses double width */
6453         if (use_bigtile) width /= 2;
6454
6455         /* Display lines until done */
6456         for (i = 0; i < height; i++)
6457         {
6458                 /* Display columns until done */
6459                 for (j = 0; j < width; j++)
6460                 {
6461                         byte a;
6462                         char c;
6463                         int x = col + j;
6464                         int y = row + i;
6465                         int ia, ic;
6466
6467                         /* Bigtile mode uses double width */
6468                         if (use_bigtile) x += j;
6469
6470                         ia = attr_top + i;
6471                         ic = char_left + j;
6472
6473                         /* Ignore illegal characters */
6474                         if (ia > 0x7f || ic > 0xff || ic < ' ' ||
6475                             (!use_graphics && ic > 0x7f))
6476                                 continue;
6477
6478                         a = (byte)ia;
6479                         c = (char)ic;
6480
6481                         /* Force correct code for both ASCII character and tile */
6482                         if (c & 0x80) a |= 0x80;
6483
6484                         /* Display symbol */
6485                         Term_queue_bigchar(x, y, a, c, 0, 0);
6486                 }
6487         }
6488 }
6489
6490
6491 /*
6492  * Place the cursor at the collect position for visual mode
6493  */
6494 static void place_visual_list_cursor(int col, int row, byte a, byte c, byte attr_top, byte char_left)
6495 {
6496         int i = (a & 0x7f) - attr_top;
6497         int j = c - char_left;
6498
6499         int x = col + j;
6500         int y = row + i;
6501
6502         /* Bigtile mode uses double width */
6503         if (use_bigtile) x += j;
6504
6505         /* Place the cursor */
6506         Term_gotoxy(x, y);
6507 }
6508
6509
6510 /*
6511  *  Clipboard variables for copy&paste in visual mode
6512  */
6513 static byte attr_idx = 0;
6514 static byte char_idx = 0;
6515
6516 /* Hack -- for feature lighting */
6517 static byte attr_idx_feat[F_LIT_MAX];
6518 static byte char_idx_feat[F_LIT_MAX];
6519
6520 /*
6521  *  Do visual mode command -- Change symbols
6522  */
6523 static bool visual_mode_command(char ch, bool *visual_list_ptr,
6524                                 int height, int width,
6525                                 byte *attr_top_ptr, byte *char_left_ptr,
6526                                 byte *cur_attr_ptr, byte *cur_char_ptr, bool *need_redraw)
6527 {
6528         static byte attr_old = 0, char_old = 0;
6529
6530         switch (ch)
6531         {
6532         case ESCAPE:
6533                 if (*visual_list_ptr)
6534                 {
6535                         /* Cancel change */
6536                         *cur_attr_ptr = attr_old;
6537                         *cur_char_ptr = char_old;
6538                         *visual_list_ptr = FALSE;
6539
6540                         return TRUE;
6541                 }
6542                 break;
6543
6544         case '\n':
6545         case '\r':
6546                 if (*visual_list_ptr)
6547                 {
6548                         /* Accept change */
6549                         *visual_list_ptr = FALSE;
6550                         *need_redraw = TRUE;
6551
6552                         return TRUE;
6553                 }
6554                 break;
6555
6556         case 'V':
6557         case 'v':
6558                 if (!*visual_list_ptr)
6559                 {
6560                         *visual_list_ptr = TRUE;
6561
6562                         *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6563                         *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6564
6565                         attr_old = *cur_attr_ptr;
6566                         char_old = *cur_char_ptr;
6567
6568                         return TRUE;
6569                 }
6570                 break;
6571
6572         case 'C':
6573         case 'c':
6574                 {
6575                         int i;
6576
6577                         /* Set the visual */
6578                         attr_idx = *cur_attr_ptr;
6579                         char_idx = *cur_char_ptr;
6580
6581                         /* Hack -- for feature lighting */
6582                         for (i = 0; i < F_LIT_MAX; i++)
6583                         {
6584                                 attr_idx_feat[i] = 0;
6585                                 char_idx_feat[i] = 0;
6586                         }
6587                 }
6588                 return TRUE;
6589
6590         case 'P':
6591         case 'p':
6592                 if (attr_idx || (!(char_idx & 0x80) && char_idx)) /* Allow TERM_DARK text */
6593                 {
6594                         /* Set the char */
6595                         *cur_attr_ptr = attr_idx;
6596                         *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6597                         if (!*visual_list_ptr) *need_redraw = TRUE;
6598                 }
6599
6600                 if (char_idx)
6601                 {
6602                         /* Set the char */
6603                         *cur_char_ptr = char_idx;
6604                         *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6605                         if (!*visual_list_ptr) *need_redraw = TRUE;
6606                 }
6607
6608                 return TRUE;
6609
6610         default:
6611                 if (*visual_list_ptr)
6612                 {
6613                         int eff_width;
6614                         int d = get_keymap_dir(ch);
6615                         byte a = (*cur_attr_ptr & 0x7f);
6616                         byte c = *cur_char_ptr;
6617
6618                         if (use_bigtile) eff_width = width / 2;
6619                         else eff_width = width;
6620
6621                         /* Restrict direction */
6622                         if ((a == 0) && (ddy[d] < 0)) d = 0;
6623                         if ((c == 0) && (ddx[d] < 0)) d = 0;
6624                         if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
6625                         if ((c == 0xff) && (ddx[d] > 0)) d = 0;
6626
6627                         a += ddy[d];
6628                         c += ddx[d];
6629
6630                         /* Force correct code for both ASCII character and tile */
6631                         if (c & 0x80) a |= 0x80;
6632
6633                         /* Set the visual */
6634                         *cur_attr_ptr = a;
6635                         *cur_char_ptr = c;
6636
6637
6638                         /* Move the frame */
6639                         if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
6640                         if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
6641                         if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
6642                         if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
6643                         return TRUE;
6644                 }
6645                 break;
6646         }
6647
6648         /* Visual mode command is not used */
6649         return FALSE;
6650 }
6651
6652
6653 /*
6654  * Display the monsters in a group.
6655  */
6656 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[],
6657         int mon_cur, int mon_top, bool visual_only)
6658 {
6659         int i;
6660
6661         /* Display lines until done */
6662         for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
6663         {
6664                 byte attr;
6665
6666                 /* Get the race index */
6667                 int r_idx = mon_idx[mon_top + i] ;
6668
6669                 /* Access the race */
6670                 monster_race *r_ptr = &r_info[r_idx];
6671
6672                 /* Choose a color */
6673                 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
6674
6675                 /* Display the name */
6676                 c_prt(attr, (r_name + r_ptr->name), row + i, col);
6677
6678                 /* Hack -- visual_list mode */
6679                 if (per_page == 1)
6680                 {
6681                         c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 56 : 61);
6682                 }
6683                 if (p_ptr->wizard || visual_only)
6684                 {
6685                         c_prt(attr, format("%d", r_idx), row + i, 62);
6686                 }
6687
6688                 /* Erase chars before overwritten by the race letter */
6689                 Term_erase(69, row + i, 255);
6690
6691                 /* Display symbol */
6692                 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
6693
6694                 if (!visual_only)
6695                 {
6696                         /* Display kills */
6697                         if (!(r_ptr->flags1 & RF1_UNIQUE)) 
6698                                 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
6699                         else 
6700                                 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE), 
6701                                                   (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
6702                 }
6703         }
6704
6705         /* Clear remaining lines */
6706         for (; i < per_page; i++)
6707         {
6708                 Term_erase(col, row + i, 255);
6709         }
6710 }
6711
6712
6713 /*
6714  * Display known monsters.
6715  */
6716 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, IDX direct_r_idx)
6717 {
6718         IDX i;
6719         int len, max;
6720         IDX grp_cur, grp_top, old_grp_cur;
6721         IDX mon_cur, mon_top;
6722         IDX grp_cnt, grp_idx[100];
6723         IDX mon_cnt;
6724         IDX *mon_idx;
6725
6726         int column = 0;
6727         bool flag;
6728         bool redraw;
6729
6730         bool visual_list = FALSE;
6731         byte attr_top = 0, char_left = 0;
6732
6733         int browser_rows;
6734         POSITION wid, hgt;
6735
6736         BIT_FLAGS8 mode;
6737
6738         /* Get size */
6739         Term_get_size(&wid, &hgt);
6740
6741         browser_rows = hgt - 8;
6742
6743         /* Allocate the "mon_idx" array */
6744         C_MAKE(mon_idx, max_r_idx, s16b);
6745
6746         max = 0;
6747         grp_cnt = 0;
6748
6749         if (direct_r_idx < 0)
6750         {
6751                 mode = visual_only ? 0x03 : 0x01;
6752
6753                 /* Check every group */
6754                 for (i = 0; monster_group_text[i] != NULL; i++)
6755                 {
6756                         /* Measure the label */
6757                         len = strlen(monster_group_text[i]);
6758
6759                         /* Save the maximum length */
6760                         if (len > max) max = len;
6761
6762                         /* See if any monsters are known */
6763                         if ((monster_group_char[i] == ((char *) -1L)) || collect_monsters(i, mon_idx, mode))
6764                         {
6765                                 /* Build a list of groups with known monsters */
6766                                 grp_idx[grp_cnt++] = i;
6767                         }
6768                 }
6769
6770                 mon_cnt = 0;
6771         }
6772         else
6773         {
6774                 mon_idx[0] = direct_r_idx;
6775                 mon_cnt = 1;
6776
6777                 /* Terminate the list */
6778                 mon_idx[1] = -1;
6779
6780                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
6781                         &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
6782         }
6783
6784         /* Terminate the list */
6785         grp_idx[grp_cnt] = -1;
6786
6787         old_grp_cur = -1;
6788         grp_cur = grp_top = 0;
6789         mon_cur = mon_top = 0;
6790
6791         flag = FALSE;
6792         redraw = TRUE;
6793
6794         mode = visual_only ? 0x02 : 0x00;
6795
6796         while (!flag)
6797         {
6798                 char ch;
6799                 monster_race *r_ptr;
6800
6801                 if (redraw)
6802                 {
6803                         clear_from(0);
6804
6805 #ifdef JP
6806                         prt(format("%s - モンスター", !visual_only ? "知識" : "表示"), 2, 0);
6807                         if (direct_r_idx < 0) prt("グループ", 4, 0);
6808                         prt("名前", 4, max + 3);
6809                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6810                         prt("文字", 4, 67);
6811                         if (!visual_only) prt("殺害数", 4, 72);
6812 #else
6813                         prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
6814                         if (direct_r_idx < 0) prt("Group", 4, 0);
6815                         prt("Name", 4, max + 3);
6816                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6817                         prt("Sym", 4, 68);
6818                         if (!visual_only) prt("Kills", 4, 73);
6819 #endif
6820
6821                         for (i = 0; i < 78; i++)
6822                         {
6823                                 Term_putch(i, 5, TERM_WHITE, '=');
6824                         }
6825
6826                         if (direct_r_idx < 0)
6827                         {
6828                                 for (i = 0; i < browser_rows; i++)
6829                                 {
6830                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
6831                                 }
6832                         }
6833
6834                         redraw = FALSE;
6835                 }
6836
6837                 if (direct_r_idx < 0)
6838                 {
6839                         /* Scroll group list */
6840                         if (grp_cur < grp_top) grp_top = grp_cur;
6841                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
6842
6843                         /* Display a list of monster groups */
6844                         display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
6845
6846                         if (old_grp_cur != grp_cur)
6847                         {
6848                                 old_grp_cur = grp_cur;
6849
6850                                 /* Get a list of monsters in the current group */
6851                                 mon_cnt = collect_monsters(grp_idx[grp_cur], mon_idx, mode);
6852                         }
6853
6854                         /* Scroll monster list */
6855                         while (mon_cur < mon_top)
6856                                 mon_top = MAX(0, mon_top - browser_rows/2);
6857                         while (mon_cur >= mon_top + browser_rows)
6858                                 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows/2);
6859                 }
6860
6861                 if (!visual_list)
6862                 {
6863                         /* Display a list of monsters in the current group */
6864                         display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
6865                 }
6866                 else
6867                 {
6868                         mon_top = mon_cur;
6869
6870                         /* Display a monster name */
6871                         display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
6872
6873                         /* Display visual list below first monster */
6874                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
6875                 }
6876
6877                 /* Prompt */
6878 #ifdef JP
6879                 prt(format("<方向>%s%s%s, ESC",
6880                         (!visual_list && !visual_only) ? ", 'r'で思い出を見る" : "",
6881                         visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
6882                         (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
6883                         hgt - 1, 0);
6884 #else
6885                 prt(format("<dir>%s%s%s, ESC",
6886                         (!visual_list && !visual_only) ? ", 'r' to recall" : "",
6887                         visual_list ? ", ENTER to accept" : ", 'v' for visuals",
6888                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
6889                         hgt - 1, 0);
6890 #endif
6891
6892                 /* Get the current monster */
6893                 r_ptr = &r_info[mon_idx[mon_cur]];
6894
6895                 if (!visual_only)
6896                 {
6897                         /* Mega Hack -- track this monster race */
6898                         if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
6899
6900                         /* Hack -- handle stuff */
6901                         handle_stuff();
6902                 }
6903
6904                 if (visual_list)
6905                 {
6906                         place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
6907                 }
6908                 else if (!column)
6909                 {
6910                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
6911                 }
6912                 else
6913                 {
6914                         Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
6915                 }
6916
6917                 ch = inkey();
6918
6919                 /* Do visual mode command if needed */
6920                 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
6921                 {
6922                         if (direct_r_idx >= 0)
6923                         {
6924                                 switch (ch)
6925                                 {
6926                                 case '\n':
6927                                 case '\r':
6928                                 case ESCAPE:
6929                                         flag = TRUE;
6930                                         break;
6931                                 }
6932                         }
6933                         continue;
6934                 }
6935
6936                 switch (ch)
6937                 {
6938                         case ESCAPE:
6939                         {
6940                                 flag = TRUE;
6941                                 break;
6942                         }
6943
6944                         case 'R':
6945                         case 'r':
6946                         {
6947                                 /* Recall on screen */
6948                                 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
6949                                 {
6950                                         screen_roff(mon_idx[mon_cur], 0);
6951
6952                                         (void)inkey();
6953
6954                                         redraw = TRUE;
6955                                 }
6956                                 break;
6957                         }
6958
6959                         default:
6960                         {
6961                                 /* Move the cursor */
6962                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
6963
6964                                 break;
6965                         }
6966                 }
6967         }
6968
6969         /* Free the "mon_idx" array */
6970         C_KILL(mon_idx, max_r_idx, s16b);
6971 }
6972
6973
6974 /*
6975  * Display the objects in a group.
6976  */
6977 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
6978         int object_cur, int object_top, bool visual_only)
6979 {
6980         int i;
6981
6982         /* Display lines until done */
6983         for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
6984         {
6985                 char o_name[80];
6986                 byte a, c;
6987                 object_kind *flavor_k_ptr;
6988
6989                 /* Get the object index */
6990                 int k_idx = object_idx[object_top + i];
6991
6992                 /* Access the object */
6993                 object_kind *k_ptr = &k_info[k_idx];
6994
6995                 /* Choose a color */
6996                 byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
6997                 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
6998
6999
7000                 if (!visual_only && k_ptr->flavor)
7001                 {
7002                         /* Appearance of this object is shuffled */
7003                         flavor_k_ptr = &k_info[k_ptr->flavor];
7004                 }
7005                 else
7006                 {
7007                         /* Appearance of this object is very normal */
7008                         flavor_k_ptr = k_ptr;
7009                 }
7010
7011
7012
7013                 attr = ((i + object_top == object_cur) ? cursor : attr);
7014
7015                 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
7016                 {
7017                         /* Tidy name */
7018                         strip_name(o_name, k_idx);
7019                 }
7020                 else
7021                 {
7022                         /* Flavor name */
7023                         strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
7024                 }
7025
7026                 /* Display the name */
7027                 c_prt(attr, o_name, row + i, col);
7028
7029                 /* Hack -- visual_list mode */
7030                 if (per_page == 1)
7031                 {
7032                         c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
7033                 }
7034                 if (p_ptr->wizard || visual_only)
7035                 {
7036                         c_prt(attr, format("%d", k_idx), row + i, 70);
7037                 }
7038
7039                 a = flavor_k_ptr->x_attr;
7040                 c = flavor_k_ptr->x_char;
7041
7042                 /* Display symbol */
7043                 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
7044         }
7045
7046         /* Clear remaining lines */
7047         for (; i < per_page; i++)
7048         {
7049                 Term_erase(col, row + i, 255);
7050         }
7051 }
7052
7053 /*
7054  * Describe fake object
7055  */
7056 static void desc_obj_fake(IDX k_idx)
7057 {
7058         object_type *o_ptr;
7059         object_type object_type_body;
7060
7061         /* Get local object */
7062         o_ptr = &object_type_body;
7063
7064         /* Wipe the object */
7065         object_wipe(o_ptr);
7066
7067         /* Create the artifact */
7068         object_prep(o_ptr, k_idx);
7069
7070         /* It's fully know */
7071         o_ptr->ident |= IDENT_KNOWN;
7072
7073         /* Track the object */
7074         /* object_actual_track(o_ptr); */
7075
7076         /* Hack - mark as fake */
7077         /* term_obj_real = FALSE; */
7078
7079         /* Hack -- Handle stuff */
7080         handle_stuff();
7081
7082         if (!screen_object(o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
7083         {
7084                 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
7085                 msg_print(NULL);
7086         }
7087 }
7088
7089
7090
7091 /*
7092  * Display known objects
7093  */
7094 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx)
7095 {
7096         IDX i;
7097         int len, max;
7098         IDX grp_cur, grp_top, old_grp_cur;
7099         IDX object_old, object_cur, object_top;
7100         int grp_cnt;
7101         IDX grp_idx[100];
7102         int object_cnt;
7103         IDX *object_idx;
7104
7105         int column = 0;
7106         bool flag;
7107         bool redraw;
7108
7109         bool visual_list = FALSE;
7110         byte attr_top = 0, char_left = 0;
7111
7112         int browser_rows;
7113         int wid, hgt;
7114
7115         byte mode;
7116
7117         /* Get size */
7118         Term_get_size(&wid, &hgt);
7119
7120         browser_rows = hgt - 8;
7121
7122         /* Allocate the "object_idx" array */
7123         C_MAKE(object_idx, max_k_idx, IDX);
7124
7125         max = 0;
7126         grp_cnt = 0;
7127
7128         if (direct_k_idx < 0)
7129         {
7130                 mode = visual_only ? 0x03 : 0x01;
7131
7132                 /* Check every group */
7133                 for (i = 0; object_group_text[i] != NULL; i++)
7134                 {
7135                         /* Measure the label */
7136                         len = strlen(object_group_text[i]);
7137
7138                         /* Save the maximum length */
7139                         if (len > max) max = len;
7140
7141                         /* See if any monsters are known */
7142                         if (collect_objects(i, object_idx, mode))
7143                         {
7144                                 /* Build a list of groups with known monsters */
7145                                 grp_idx[grp_cnt++] = i;
7146                         }
7147                 }
7148
7149                 object_old = -1;
7150                 object_cnt = 0;
7151         }
7152         else
7153         {
7154                 object_kind *k_ptr = &k_info[direct_k_idx];
7155                 object_kind *flavor_k_ptr;
7156
7157                 if (!visual_only && k_ptr->flavor)
7158                 {
7159                         /* Appearance of this object is shuffled */
7160                         flavor_k_ptr = &k_info[k_ptr->flavor];
7161                 }
7162                 else
7163                 {
7164                         /* Appearance of this object is very normal */
7165                         flavor_k_ptr = k_ptr;
7166                 }
7167
7168                 object_idx[0] = direct_k_idx;
7169                 object_old = direct_k_idx;
7170                 object_cnt = 1;
7171
7172                 /* Terminate the list */
7173                 object_idx[1] = -1;
7174
7175                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7176                         &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
7177         }
7178
7179         /* Terminate the list */
7180         grp_idx[grp_cnt] = -1;
7181
7182         old_grp_cur = -1;
7183         grp_cur = grp_top = 0;
7184         object_cur = object_top = 0;
7185
7186         flag = FALSE;
7187         redraw = TRUE;
7188
7189         mode = visual_only ? 0x02 : 0x00;
7190
7191         while (!flag)
7192         {
7193                 char ch;
7194                 object_kind *k_ptr, *flavor_k_ptr;
7195
7196                 if (redraw)
7197                 {
7198                         clear_from(0);
7199
7200 #ifdef JP
7201                         prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
7202                         if (direct_k_idx < 0) prt("グループ", 4, 0);
7203                         prt("名前", 4, max + 3);
7204                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7205                         prt("文字", 4, 74);
7206 #else
7207                         prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
7208                         if (direct_k_idx < 0) prt("Group", 4, 0);
7209                         prt("Name", 4, max + 3);
7210                         if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7211                         prt("Sym", 4, 75);
7212 #endif
7213
7214                         for (i = 0; i < 78; i++)
7215                         {
7216                                 Term_putch(i, 5, TERM_WHITE, '=');
7217                         }
7218
7219                         if (direct_k_idx < 0)
7220                         {
7221                                 for (i = 0; i < browser_rows; i++)
7222                                 {
7223                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7224                                 }
7225                         }
7226
7227                         redraw = FALSE;
7228                 }
7229
7230                 if (direct_k_idx < 0)
7231                 {
7232                         /* Scroll group list */
7233                         if (grp_cur < grp_top) grp_top = grp_cur;
7234                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7235
7236                         /* Display a list of object groups */
7237                         display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
7238
7239                         if (old_grp_cur != grp_cur)
7240                         {
7241                                 old_grp_cur = grp_cur;
7242
7243                                 /* Get a list of objects in the current group */
7244                                 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
7245                         }
7246
7247                         /* Scroll object list */
7248                         while (object_cur < object_top)
7249                                 object_top = MAX(0, object_top - browser_rows/2);
7250                         while (object_cur >= object_top + browser_rows)
7251                                 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows/2);
7252                 }
7253
7254                 if (!visual_list)
7255                 {
7256                         /* Display a list of objects in the current group */
7257                         display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
7258                 }
7259                 else
7260                 {
7261                         object_top = object_cur;
7262
7263                         /* Display a list of objects in the current group */
7264                         display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
7265
7266                         /* Display visual list below first object */
7267                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7268                 }
7269
7270                 /* Get the current object */
7271                 k_ptr = &k_info[object_idx[object_cur]];
7272
7273                 if (!visual_only && k_ptr->flavor)
7274                 {
7275                         /* Appearance of this object is shuffled */
7276                         flavor_k_ptr = &k_info[k_ptr->flavor];
7277                 }
7278                 else
7279                 {
7280                         /* Appearance of this object is very normal */
7281                         flavor_k_ptr = k_ptr;
7282                 }
7283
7284                 /* Prompt */
7285 #ifdef JP
7286                 prt(format("<方向>%s%s%s, ESC",
7287                         (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
7288                         visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
7289                         (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7290                         hgt - 1, 0);
7291 #else
7292                 prt(format("<dir>%s%s%s, ESC",
7293                         (!visual_list && !visual_only) ? ", 'r' to recall" : "",
7294                         visual_list ? ", ENTER to accept" : ", 'v' for visuals",
7295                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7296                         hgt - 1, 0);
7297 #endif
7298
7299                 if (!visual_only)
7300                 {
7301                         /* Mega Hack -- track this object */
7302                         if (object_cnt) object_kind_track(object_idx[object_cur]);
7303
7304                         /* The "current" object changed */
7305                         if (object_old != object_idx[object_cur])
7306                         {
7307                                 /* Hack -- handle stuff */
7308                                 handle_stuff();
7309
7310                                 /* Remember the "current" object */
7311                                 object_old = object_idx[object_cur];
7312                         }
7313                 }
7314
7315                 if (visual_list)
7316                 {
7317                         place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
7318                 }
7319                 else if (!column)
7320                 {
7321                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
7322                 }
7323                 else
7324                 {
7325                         Term_gotoxy(max + 3, 6 + (object_cur - object_top));
7326                 }
7327
7328                 ch = inkey();
7329
7330                 /* Do visual mode command if needed */
7331                 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
7332                 {
7333                         if (direct_k_idx >= 0)
7334                         {
7335                                 switch (ch)
7336                                 {
7337                                 case '\n':
7338                                 case '\r':
7339                                 case ESCAPE:
7340                                         flag = TRUE;
7341                                         break;
7342                                 }
7343                         }
7344                         continue;
7345                 }
7346
7347                 switch (ch)
7348                 {
7349                         case ESCAPE:
7350                         {
7351                                 flag = TRUE;
7352                                 break;
7353                         }
7354
7355                         case 'R':
7356                         case 'r':
7357                         {
7358                                 /* Recall on screen */
7359                                 if (!visual_list && !visual_only && (grp_cnt > 0))
7360                                 {
7361                                         desc_obj_fake(object_idx[object_cur]);
7362                                         redraw = TRUE;
7363                                 }
7364                                 break;
7365                         }
7366
7367                         default:
7368                         {
7369                                 /* Move the cursor */
7370                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
7371                                 break;
7372                         }
7373                 }
7374         }
7375
7376         /* Free the "object_idx" array */
7377         C_KILL(object_idx, max_k_idx, IDX);
7378 }
7379
7380
7381 /*
7382  * Display the features in a group.
7383  */
7384 static void display_feature_list(int col, int row, int per_page, int *feat_idx,
7385         int feat_cur, int feat_top, bool visual_only, int lighting_level)
7386 {
7387         int lit_col[F_LIT_MAX], i, j;
7388         int f_idx_col = use_bigtile ? 62 : 64;
7389
7390         /* Correct columns 1 and 4 */
7391         lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
7392         for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7393                 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
7394
7395         /* Display lines until done */
7396         for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
7397         {
7398                 byte attr;
7399
7400                 /* Get the index */
7401                 int f_idx = feat_idx[feat_top + i];
7402
7403                 /* Access the index */
7404                 feature_type *f_ptr = &f_info[f_idx];
7405
7406                 int row_i = row + i;
7407
7408                 /* Choose a color */
7409                 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
7410
7411                 /* Display the name */
7412                 c_prt(attr, f_name + f_ptr->name, row_i, col);
7413
7414                 /* Hack -- visual_list mode */
7415                 if (per_page == 1)
7416                 {
7417                         /* Display lighting level */
7418                         c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
7419
7420                         c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((p_ptr->wizard || visual_only) ? 6 : 2));
7421                 }
7422                 if (p_ptr->wizard || visual_only)
7423                 {
7424                         c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
7425                 }
7426
7427                 /* Display symbol */
7428                 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
7429
7430                 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
7431                 for (j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
7432                 {
7433                         Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
7434                 }
7435                 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
7436
7437                 /* Mega-hack -- Use non-standard colour */
7438                 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
7439                 {
7440                         Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
7441                 }
7442         }
7443
7444         /* Clear remaining lines */
7445         for (; i < per_page; i++)
7446         {
7447                 Term_erase(col, row + i, 255);
7448         }
7449 }
7450
7451
7452 /*
7453  * Interact with feature visuals.
7454  */
7455 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level)
7456 {
7457         IDX i;
7458         int len, max;
7459         IDX grp_cur, grp_top, old_grp_cur;
7460         IDX feat_cur, feat_top;
7461         int grp_cnt;
7462         IDX grp_idx[100];
7463         int feat_cnt;
7464         IDX *feat_idx;
7465
7466         int column = 0;
7467         bool flag;
7468         bool redraw;
7469
7470         bool visual_list = FALSE;
7471         byte attr_top = 0, char_left = 0;
7472
7473         int browser_rows;
7474         int wid, hgt;
7475
7476         byte attr_old[F_LIT_MAX];
7477         byte char_old[F_LIT_MAX];
7478         byte *cur_attr_ptr, *cur_char_ptr;
7479
7480         (void)C_WIPE(attr_old, F_LIT_MAX, byte);
7481         (void)C_WIPE(char_old, F_LIT_MAX, byte);
7482
7483         /* Get size */
7484         Term_get_size(&wid, &hgt);
7485
7486         browser_rows = hgt - 8;
7487
7488         /* Allocate the "feat_idx" array */
7489         C_MAKE(feat_idx, max_f_idx, int);
7490
7491         max = 0;
7492         grp_cnt = 0;
7493
7494         if (direct_f_idx < 0)
7495         {
7496                 /* Check every group */
7497                 for (i = 0; feature_group_text[i] != NULL; i++)
7498                 {
7499                         /* Measure the label */
7500                         len = strlen(feature_group_text[i]);
7501
7502                         /* Save the maximum length */
7503                         if (len > max) max = len;
7504
7505                         /* See if any features are known */
7506                         if (collect_features(i, feat_idx, 0x01))
7507                         {
7508                                 /* Build a list of groups with known features */
7509                                 grp_idx[grp_cnt++] = i;
7510                         }
7511                 }
7512
7513                 feat_cnt = 0;
7514         }
7515         else
7516         {
7517                 feature_type *f_ptr = &f_info[direct_f_idx];
7518
7519                 feat_idx[0] = direct_f_idx;
7520                 feat_cnt = 1;
7521
7522                 /* Terminate the list */
7523                 feat_idx[1] = -1;
7524
7525                 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7526                         &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
7527
7528                 for (i = 0; i < F_LIT_MAX; i++)
7529                 {
7530                         attr_old[i] = f_ptr->x_attr[i];
7531                         char_old[i] = f_ptr->x_char[i];
7532                 }
7533         }
7534
7535         /* Terminate the list */
7536         grp_idx[grp_cnt] = -1;
7537
7538         old_grp_cur = -1;
7539         grp_cur = grp_top = 0;
7540         feat_cur = feat_top = 0;
7541
7542         flag = FALSE;
7543         redraw = TRUE;
7544
7545         while (!flag)
7546         {
7547                 char ch;
7548                 feature_type *f_ptr;
7549
7550                 if (redraw)
7551                 {
7552                         clear_from(0);
7553
7554 #ifdef JP
7555                         prt("表示 - 地形", 2, 0);
7556                         if (direct_f_idx < 0) prt("グループ", 4, 0);
7557                         prt("名前", 4, max + 3);
7558                         if (use_bigtile)
7559                         {
7560                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7561                                 prt("文字 ( l/ d)", 4, 66);
7562                         }
7563                         else
7564                         {
7565                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7566                                 prt("文字 (l/d)", 4, 68);
7567                         }
7568 #else
7569                         prt("Visuals - features", 2, 0);
7570                         if (direct_f_idx < 0) prt("Group", 4, 0);
7571                         prt("Name", 4, max + 3);
7572                         if (use_bigtile)
7573                         {
7574                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7575                                 prt("Sym ( l/ d)", 4, 67);
7576                         }
7577                         else
7578                         {
7579                                 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7580                                 prt("Sym (l/d)", 4, 69);
7581                         }
7582 #endif
7583
7584                         for (i = 0; i < 78; i++)
7585                         {
7586                                 Term_putch(i, 5, TERM_WHITE, '=');
7587                         }
7588
7589                         if (direct_f_idx < 0)
7590                         {
7591                                 for (i = 0; i < browser_rows; i++)
7592                                 {
7593                                         Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7594                                 }
7595                         }
7596
7597                         redraw = FALSE;
7598                 }
7599
7600                 if (direct_f_idx < 0)
7601                 {
7602                         /* Scroll group list */
7603                         if (grp_cur < grp_top) grp_top = grp_cur;
7604                         if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7605
7606                         /* Display a list of feature groups */
7607                         display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
7608
7609                         if (old_grp_cur != grp_cur)
7610                         {
7611                                 old_grp_cur = grp_cur;
7612
7613                                 /* Get a list of features in the current group */
7614                                 feat_cnt = collect_features(grp_idx[grp_cur], feat_idx, 0x00);
7615                         }
7616
7617                         /* Scroll feature list */
7618                         while (feat_cur < feat_top)
7619                                 feat_top = MAX(0, feat_top - browser_rows/2);
7620                         while (feat_cur >= feat_top + browser_rows)
7621                                 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows/2);
7622                 }
7623
7624                 if (!visual_list)
7625                 {
7626                         /* Display a list of features in the current group */
7627                         display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
7628                 }
7629                 else
7630                 {
7631                         feat_top = feat_cur;
7632
7633                         /* Display a list of features in the current group */
7634                         display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
7635
7636                         /* Display visual list below first object */
7637                         display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7638                 }
7639
7640                 /* Prompt */
7641 #ifdef JP
7642                 prt(format("<方向>%s, 'd'で標準光源効果%s, ESC",
7643                         visual_list ? ", ENTERで決定, 'a'で対象明度変更" : ", 'v'でシンボル変更",
7644                         (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7645                         hgt - 1, 0);
7646 #else
7647                 prt(format("<dir>%s, 'd' for default lighting%s, ESC",
7648                         visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
7649                         (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7650                         hgt - 1, 0);
7651 #endif
7652
7653                 /* Get the current feature */
7654                 f_ptr = &f_info[feat_idx[feat_cur]];
7655                 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
7656                 cur_char_ptr = &f_ptr->x_char[*lighting_level];
7657
7658                 if (visual_list)
7659                 {
7660                         place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
7661                 }
7662                 else if (!column)
7663                 {
7664                         Term_gotoxy(0, 6 + (grp_cur - grp_top));
7665                 }
7666                 else
7667                 {
7668                         Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
7669                 }
7670
7671                 ch = inkey();
7672
7673                 if (visual_list && ((ch == 'A') || (ch == 'a')))
7674                 {
7675                         int prev_lighting_level = *lighting_level;
7676
7677                         if (ch == 'A')
7678                         {
7679                                 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
7680                                 else (*lighting_level)--;
7681                         }
7682                         else
7683                         {
7684                                 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
7685                                 else (*lighting_level)++;
7686                         }
7687
7688                         if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
7689                                 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7690
7691                         if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
7692                                 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7693
7694                         continue;
7695                 }
7696
7697                 else if ((ch == 'D') || (ch == 'd'))
7698                 {
7699                         byte prev_x_attr = f_ptr->x_attr[*lighting_level];
7700                         byte prev_x_char = f_ptr->x_char[*lighting_level];
7701
7702                         apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
7703
7704                         if (visual_list)
7705                         {
7706                                 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
7707                                          attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7708
7709                                 if (prev_x_char != f_ptr->x_char[*lighting_level])
7710                                         char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7711                         }
7712                         else *need_redraw = TRUE;
7713
7714                         continue;
7715                 }
7716
7717                 /* Do visual mode command if needed */
7718                 else if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
7719                 {
7720                         switch (ch)
7721                         {
7722                         /* Restore previous visual settings */
7723                         case ESCAPE:
7724                                 for (i = 0; i < F_LIT_MAX; i++)
7725                                 {
7726                                         f_ptr->x_attr[i] = attr_old[i];
7727                                         f_ptr->x_char[i] = char_old[i];
7728                                 }
7729
7730                                 /* Fall through */
7731
7732                         case '\n':
7733                         case '\r':
7734                                 if (direct_f_idx >= 0) flag = TRUE;
7735                                 else *lighting_level = F_LIT_STANDARD;
7736                                 break;
7737
7738                         /* Preserve current visual settings */
7739                         case 'V':
7740                         case 'v':
7741                                 for (i = 0; i < F_LIT_MAX; i++)
7742                                 {
7743                                         attr_old[i] = f_ptr->x_attr[i];
7744                                         char_old[i] = f_ptr->x_char[i];
7745                                 }
7746                                 *lighting_level = F_LIT_STANDARD;
7747                                 break;
7748
7749                         case 'C':
7750                         case 'c':
7751                                 if (!visual_list)
7752                                 {
7753                                         for (i = 0; i < F_LIT_MAX; i++)
7754                                         {
7755                                                 attr_idx_feat[i] = f_ptr->x_attr[i];
7756                                                 char_idx_feat[i] = f_ptr->x_char[i];
7757                                         }
7758                                 }
7759                                 break;
7760
7761                         case 'P':
7762                         case 'p':
7763                                 if (!visual_list)
7764                                 {
7765                                         /* Allow TERM_DARK text */
7766                                         for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7767                                         {
7768                                                 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
7769                                                 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
7770                                         }
7771                                 }
7772                                 break;
7773                         }
7774                         continue;
7775                 }
7776
7777                 switch (ch)
7778                 {
7779                         case ESCAPE:
7780                         {
7781                                 flag = TRUE;
7782                                 break;
7783                         }
7784
7785                         default:
7786                         {
7787                                 /* Move the cursor */
7788                                 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
7789                                 break;
7790                         }
7791                 }
7792         }
7793
7794         /* Free the "feat_idx" array */
7795         C_KILL(feat_idx, max_f_idx, int);
7796 }
7797
7798
7799 /*
7800  * List wanted monsters
7801  */
7802 static void do_cmd_knowledge_kubi(void)
7803 {
7804         int i;
7805         FILE *fff;
7806         
7807         char file_name[1024];
7808         
7809         
7810         /* Open a new file */
7811         fff = my_fopen_temp(file_name, 1024);
7812         if (!fff) {
7813             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7814             msg_print(NULL);
7815             return;
7816         }
7817         
7818         if (fff)
7819         {
7820                 bool listed = FALSE;
7821
7822 #ifdef JP
7823                 fprintf(fff, "今日のターゲット : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "不明"));
7824                 fprintf(fff, "\n");
7825                 fprintf(fff, "賞金首リスト\n");
7826 #else
7827                 fprintf(fff, "Today target : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "unknown"));
7828                 fprintf(fff, "\n");
7829                 fprintf(fff, "List of wanted monsters\n");
7830 #endif
7831                 fprintf(fff, "----------------------------------------------\n");
7832
7833                 for (i = 0; i < MAX_KUBI; i++)
7834                 {
7835                         if (kubi_r_idx[i] <= 10000)
7836                         {
7837                                 fprintf(fff,"%s\n", r_name + r_info[kubi_r_idx[i]].name);
7838
7839                                 listed = TRUE;
7840                         }
7841                 }
7842
7843                 if (!listed)
7844                 {
7845                         fprintf(fff,"\n%s\n", _("賞金首はもう残っていません。", "There is no more wanted monster."));
7846                 }
7847         }
7848         
7849         /* Close the file */
7850         my_fclose(fff);
7851         
7852         /* Display the file contents */
7853         show_file(TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
7854         
7855         /* Remove the file */
7856         fd_kill(file_name);
7857 }
7858
7859 /*
7860  * List virtues & status
7861  */
7862 static void do_cmd_knowledge_virtues(void)
7863 {
7864         FILE *fff;
7865         
7866         char file_name[1024];
7867         
7868         
7869         /* Open a new file */
7870         fff = my_fopen_temp(file_name, 1024);
7871         if (!fff) {
7872             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7873             msg_print(NULL);
7874             return;
7875         }
7876         
7877         if (fff)
7878         {
7879                 fprintf(fff, _("現在の属性 : %s\n\n", "Your alighnment : %s\n\n"), your_alignment());
7880                 dump_virtues(fff);
7881         }
7882         
7883         /* Close the file */
7884         my_fclose(fff);
7885         
7886         /* Display the file contents */
7887         show_file(TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
7888         
7889         /* Remove the file */
7890         fd_kill(file_name);
7891 }
7892
7893 /*
7894 * Dungeon
7895 *
7896 */
7897 static void do_cmd_knowledge_dungeon(void)
7898 {
7899         FILE *fff;
7900         
7901         char file_name[1024];
7902         int i;
7903         
7904         
7905         /* Open a new file */
7906         fff = my_fopen_temp(file_name, 1024);
7907         if (!fff) {
7908             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7909             msg_print(NULL);
7910             return;
7911         }
7912         
7913         if (fff)
7914         {
7915                 for (i = 1; i < max_d_idx; i++)
7916                 {
7917                         bool seiha = FALSE;
7918
7919                         if (!d_info[i].maxdepth) continue;
7920                         if (!max_dlv[i]) continue;
7921                         if (d_info[i].final_guardian)
7922                         {
7923                                 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
7924                         }
7925                         else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
7926                         
7927                         fprintf(fff, _("%c%-12s :  %3d 階\n", "%c%-16s :  level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
7928                 }
7929         }
7930         
7931         /* Close the file */
7932         my_fclose(fff);
7933         
7934         /* Display the file contents */
7935         show_file(TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
7936         
7937         /* Remove the file */
7938         fd_kill(file_name);
7939 }
7940
7941 /*
7942 * List virtues & status
7943 *
7944 */
7945 static void do_cmd_knowledge_stat(void)
7946 {
7947         FILE *fff;
7948         
7949         char file_name[1024];
7950         int percent, v_nr;
7951         
7952         /* Open a new file */
7953         fff = my_fopen_temp(file_name, 1024);
7954         if (!fff) {
7955             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7956             msg_print(NULL);
7957             return;
7958         }
7959         
7960         if (fff)
7961         {
7962                 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
7963                         (2 * p_ptr->hitdie +
7964                         ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
7965
7966 #ifdef JP
7967                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
7968                 else fprintf(fff, "現在の体力ランク : ???\n\n");
7969                 fprintf(fff, "能力の最大値\n\n");
7970 #else
7971                 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
7972                 else fprintf(fff, "Your current Life Rating is ???.\n\n");
7973                 fprintf(fff, "Limits of maximum stats\n\n");
7974 #endif
7975                 for (v_nr = 0; v_nr < 6; v_nr++)
7976                 {
7977                         if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
7978                         else fprintf(fff, "%s ???\n", stat_names[v_nr]);
7979                 }
7980         }
7981
7982         dump_yourself(fff);
7983
7984         /* Close the file */
7985         my_fclose(fff);
7986         
7987         /* Display the file contents */
7988         show_file(TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
7989         
7990         /* Remove the file */
7991         fd_kill(file_name);
7992 }
7993
7994
7995 /*
7996  * Print all active quests
7997  */
7998 static void do_cmd_knowledge_quests_current(FILE *fff)
7999 {
8000         char tmp_str[120];
8001         char rand_tmp_str[120] = "\0";
8002         char name[80];
8003         monster_race *r_ptr;
8004         IDX i;
8005         int rand_level = 100;
8006         int total = 0;
8007
8008         fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
8009
8010         for (i = 1; i < max_quests; i++)
8011         {
8012                 if ((quest[i].status == QUEST_STATUS_TAKEN) ||
8013                         ((quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER)) ||
8014                         (quest[i].status == QUEST_STATUS_COMPLETED))
8015                 {
8016                         /* Set the quest number temporary */
8017                         IDX old_quest = p_ptr->inside_quest;
8018                         int j;
8019
8020                         /* Clear the text */
8021                         for (j = 0; j < 10; j++) quest_text[j][0] = '\0';
8022                         quest_text_line = 0;
8023
8024                         p_ptr->inside_quest = i;
8025
8026                         /* Get the quest text */
8027                         init_flags = INIT_SHOW_TEXT;
8028
8029                         process_dungeon_file("q_info.txt", 0, 0, 0, 0);
8030
8031                         /* Reset the old quest number */
8032                         p_ptr->inside_quest = old_quest;
8033
8034                         /* No info from "silent" quests */
8035                         if (quest[i].flags & QUEST_FLAG_SILENT) continue;
8036
8037                         total++;
8038
8039                         if (quest[i].type != QUEST_TYPE_RANDOM)
8040                         {
8041                                 char note[80] = "\0";
8042
8043                                 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
8044                                 {
8045                                         switch (quest[i].type)
8046                                         {
8047                                         case QUEST_TYPE_KILL_LEVEL:
8048                                         case QUEST_TYPE_KILL_ANY_LEVEL:
8049                                                 r_ptr = &r_info[quest[i].r_idx];
8050                                                 strcpy(name, r_name + r_ptr->name);
8051                                                 if (quest[i].max_num > 1)
8052                                                 {
8053 #ifdef JP
8054                                                         sprintf(note," - %d 体の%sを倒す。(あと %d 体)",
8055                                                                 quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
8056 #else
8057                                                         plural_aux(name);
8058                                                         sprintf(note," - kill %d %s, have killed %d.",
8059                                                                 quest[i].max_num, name, quest[i].cur_num);
8060 #endif
8061                                                 }
8062                                                 else
8063                                                         sprintf(note,_(" - %sを倒す。", " - kill %s."),name);
8064                                                 break;
8065
8066                                         case QUEST_TYPE_FIND_ARTIFACT:
8067                                                 if (quest[i].k_idx)
8068                                                 {
8069                                                         artifact_type *a_ptr = &a_info[quest[i].k_idx];
8070                                                         object_type forge;
8071                                                         object_type *q_ptr = &forge;
8072                                                         IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
8073                                                         object_prep(q_ptr, k_idx);
8074                                                         q_ptr->name1 = quest[i].k_idx;
8075                                                         q_ptr->ident = IDENT_STORE;
8076                                                         object_desc(name, q_ptr, OD_NAME_ONLY);
8077                                                 }
8078                                                 sprintf(note,_("\n   - %sを見つけ出す。", "\n   - Find out %s."), name);
8079                                                 break;
8080                                         case QUEST_TYPE_FIND_EXIT:
8081                                                 sprintf(note,_(" - 出口に到達する。", " - Reach to Exit."));
8082                                                 break;
8083
8084                                         case QUEST_TYPE_KILL_NUMBER:
8085 #ifdef JP
8086                                                 sprintf(note," - %d 体のモンスターを倒す。(あと %d 体)",
8087                                                         quest[i].max_num, quest[i].max_num - quest[i].cur_num);
8088 #else
8089                                                 sprintf(note," - Kill %d monsters, have killed %d.",
8090                                                         quest[i].max_num, quest[i].cur_num);
8091 #endif
8092                                                 break;
8093
8094                                         case QUEST_TYPE_KILL_ALL:
8095                                         case QUEST_TYPE_TOWER:
8096                                                 sprintf(note,_(" - 全てのモンスターを倒す。", " - Kill all monsters."));
8097                                                 break;
8098                                         }
8099                                 }
8100
8101                                 /* Print the quest info */
8102                                 sprintf(tmp_str, _("  %s (危険度:%d階相当)%s\n", "  %s (Danger level: %d)%s\n"),
8103                                         quest[i].name, (int)quest[i].level, note);
8104
8105                                 fputs(tmp_str, fff);
8106
8107                                 if (quest[i].status == QUEST_STATUS_COMPLETED)
8108                                 {
8109                                         sprintf(tmp_str, _("    クエスト達成 - まだ報酬を受けとってない。\n", "    Quest Completed - Unrewarded\n"));
8110                                         fputs(tmp_str, fff);
8111                                 }
8112                                 else
8113                                 {
8114                                         j = 0;
8115
8116                                         while (quest_text[j][0] && j < 10)
8117                                         {
8118                                                 fprintf(fff, "    %s\n", quest_text[j]);
8119                                                 j++;
8120                                         }
8121                                 }
8122                         }
8123                         else if (quest[i].level < rand_level) /* QUEST_TYPE_RANDOM */
8124                         {
8125                                 /* New random */
8126                                 rand_level = quest[i].level;
8127
8128                                 if (max_dlv[DUNGEON_ANGBAND] >= rand_level)
8129                                 {
8130                                         /* Print the quest info */
8131                                         r_ptr = &r_info[quest[i].r_idx];
8132                                         strcpy(name, r_name + r_ptr->name);
8133
8134                                         if (quest[i].max_num > 1)
8135                                         {
8136 #ifdef JP
8137                                                 sprintf(rand_tmp_str,"  %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
8138                                                         quest[i].name, (int)quest[i].level,
8139                                                         quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
8140 #else
8141                                                 plural_aux(name);
8142
8143                                                 sprintf(rand_tmp_str,"  %s (Dungeon level: %d)\n  Kill %d %s, have killed %d.\n",
8144                                                         quest[i].name, (idx)quest[i].level,
8145                                                         quest[i].max_num, name, quest[i].cur_num);
8146 #endif
8147                                         }
8148                                         else
8149                                         {
8150 #ifdef JP
8151                                                 sprintf(rand_tmp_str,"  %s (%d 階) - %sを倒す。\n",
8152                                                         quest[i].name, quest[i].level, name);
8153 #else
8154                                                 sprintf(rand_tmp_str,"  %s (Dungeon level: %d)\n  Kill %s.\n",
8155                                                         quest[i].name, quest[i].level, name);
8156 #endif
8157                                         }
8158                                 }
8159                         }
8160                 }
8161         }
8162
8163         /* Print the current random quest  */
8164         if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
8165
8166         if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
8167 }
8168
8169
8170 static bool do_cmd_knowledge_quests_aux(FILE *fff, IDX q_idx)
8171 {
8172         char tmp_str[120];
8173         char playtime_str[16];
8174         quest_type* const q_ptr = &quest[q_idx];
8175
8176         if (is_fixed_quest_idx(q_idx))
8177         {
8178                 /* Set the quest number temporary */
8179                 int old_quest = p_ptr->inside_quest;
8180
8181                 p_ptr->inside_quest = q_idx;
8182
8183                 /* Get the quest */
8184                 init_flags = INIT_NAME_ONLY;
8185
8186                 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
8187
8188                 /* Reset the old quest number */
8189                 p_ptr->inside_quest = old_quest;
8190
8191                 /* No info from "silent" quests */
8192                 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
8193         }
8194
8195         strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
8196                 q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
8197
8198         if (!is_fixed_quest_idx(q_idx) && q_ptr->r_idx)
8199         {
8200                 /* Print the quest info */
8201                 if (q_ptr->complev == 0)
8202                 {
8203                         sprintf(tmp_str,
8204                                 _("  %-35s (%3d階)            -   不戦勝 - %s\n",
8205                                   "  %-35s (Dungeon level: %3d) - Unearned - %s\n") ,
8206                                 r_name+r_info[q_ptr->r_idx].name,
8207                                 (int)q_ptr->level, playtime_str);
8208                 }
8209                 else
8210                 {
8211                         sprintf(tmp_str,
8212                                 _("  %-35s (%3d階)            - レベル%2d - %s\n",
8213                                   "  %-35s (Dungeon level: %3d) - level %2d - %s\n") ,
8214                                 r_name+r_info[q_ptr->r_idx].name,
8215                                 (int)q_ptr->level,
8216                                 q_ptr->complev,
8217                                 playtime_str);
8218                 }
8219         }
8220         else
8221         {
8222                 /* Print the quest info */
8223                 sprintf(tmp_str,
8224                         _("  %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
8225                           "  %-35s (Danger  level: %3d) - level %2d - %s\n") ,
8226                         q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
8227         }
8228
8229         fputs(tmp_str, fff);
8230
8231         return TRUE;
8232 }
8233
8234 /*
8235  * Print all finished quests
8236  */
8237 void do_cmd_knowledge_quests_completed(FILE *fff, IDX quest_num[])
8238 {
8239         int i;
8240         int total = 0;
8241
8242         fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
8243         for (i = 1; i < max_quests; i++)
8244         {
8245                 IDX q_idx = quest_num[i];
8246                 quest_type* const q_ptr = &quest[q_idx];
8247
8248                 if (q_ptr->status == QUEST_STATUS_FINISHED &&
8249                     do_cmd_knowledge_quests_aux(fff, q_idx))
8250                 {
8251                         ++ total;
8252                 }
8253         }
8254         if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
8255 }
8256
8257
8258 /*
8259  * Print all failed quests
8260  */
8261 void do_cmd_knowledge_quests_failed(FILE *fff, IDX quest_num[])
8262 {
8263         int i;
8264         int total = 0;
8265
8266         fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
8267         for (i = 1; i < max_quests; i++)
8268         {
8269                 int q_idx = quest_num[i];
8270                 quest_type* const q_ptr = &quest[q_idx];
8271
8272                 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
8273                     do_cmd_knowledge_quests_aux(fff, q_idx))
8274                 {
8275                         ++ total;
8276                 }
8277         }
8278         if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
8279 }
8280
8281
8282 /*
8283  * Print all random quests
8284  */
8285 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
8286 {
8287         char tmp_str[120];
8288         int i;
8289         int total = 0;
8290
8291         fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
8292         for (i = 1; i < max_quests; i++)
8293         {
8294                 /* No info from "silent" quests */
8295                 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
8296
8297                 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
8298                 {
8299                         total++;
8300
8301                         /* Print the quest info */
8302 #ifdef JP
8303                         sprintf(tmp_str, "  %s (%d階, %s)\n",
8304                                 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
8305 #else
8306                         sprintf(tmp_str, "  %s (%d, %s)\n",
8307                                 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
8308 #endif
8309                         fputs(tmp_str, fff);
8310                 }
8311         }
8312         if (!total) fprintf(fff, _("  なし\n", "  Nothing.\n"));
8313 }
8314
8315
8316 bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
8317 {
8318         int *q_num = (int *)u;
8319         quest_type *qa = &quest[q_num[a]];
8320         quest_type *qb = &quest[q_num[b]];
8321
8322         /* Unused */
8323         (void)v;
8324
8325         return (qa->comptime <= qb->comptime);
8326 }
8327
8328 void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
8329 {
8330         int *q_num = (int *)u;
8331         int tmp;
8332
8333         /* Unused */
8334         (void)v;
8335
8336         tmp = q_num[a];
8337         q_num[a] = q_num[b];
8338         q_num[b] = tmp;
8339 }
8340
8341
8342 /*
8343  * Print quest status of all active quests
8344  */
8345 static void do_cmd_knowledge_quests(void)
8346 {
8347         FILE *fff;
8348         char file_name[1024];
8349         IDX *quest_num;
8350         int dummy, i;
8351
8352         /* Open a new file */
8353         fff = my_fopen_temp(file_name, 1024);
8354         if (!fff)
8355         {
8356             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8357             msg_print(NULL);
8358             return;
8359         }
8360
8361         /* Allocate Memory */
8362         C_MAKE(quest_num, max_quests, int);
8363
8364         /* Sort by compete level */
8365         for (i = 1; i < max_quests; i++) quest_num[i] = i;
8366         ang_sort_comp = ang_sort_comp_quest_num;
8367         ang_sort_swap = ang_sort_swap_quest_num;
8368         ang_sort(quest_num, &dummy, max_quests);
8369
8370         /* Dump Quest Information */
8371         do_cmd_knowledge_quests_current(fff);
8372         fputc('\n', fff);
8373         do_cmd_knowledge_quests_completed(fff, quest_num);
8374         fputc('\n', fff);
8375         do_cmd_knowledge_quests_failed(fff, quest_num);
8376         if (p_ptr->wizard)
8377         {
8378                 fputc('\n', fff);
8379                 do_cmd_knowledge_quests_wiz_random(fff);
8380         }
8381
8382         /* Close the file */
8383         my_fclose(fff);
8384
8385         /* Display the file contents */
8386         show_file(TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
8387
8388         /* Remove the file */
8389         fd_kill(file_name);
8390
8391         /* Free Memory */
8392         C_KILL(quest_num, max_quests, int);
8393 }
8394
8395
8396 /*
8397  * List my home
8398  */
8399 static void do_cmd_knowledge_home(void)
8400 {
8401         FILE *fff;
8402
8403         int i;
8404         char file_name[1024];
8405         store_type  *st_ptr;
8406         char o_name[MAX_NLEN];
8407         cptr            paren = ")";
8408
8409         process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
8410
8411         /* Open a new file */
8412         fff = my_fopen_temp(file_name, 1024);
8413         if (!fff) {
8414                 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8415                 msg_print(NULL);
8416                 return;
8417         }
8418
8419         if (fff)
8420         {
8421                 /* Print all homes in the different towns */
8422                 st_ptr = &town[1].store[STORE_HOME];
8423
8424                 /* Home -- if anything there */
8425                 if (st_ptr->stock_num)
8426                 {
8427 #ifdef JP
8428                         int x = 1;
8429 #endif
8430                         /* Header with name of the town */
8431                         fprintf(fff, _("  [ 我が家のアイテム ]\n", "  [Home Inventory]\n"));
8432
8433                         /* Dump all available items */
8434                         for (i = 0; i < st_ptr->stock_num; i++)
8435                         {
8436 #ifdef JP
8437                                 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
8438                                 object_desc(o_name, &st_ptr->stock[i], 0);
8439                                 if (strlen(o_name) <= 80-3)
8440                                 {
8441                                         fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8442                                 }
8443                                 else
8444                                 {
8445                                         int n;
8446                                         char *t;
8447                                         for (n = 0, t = o_name; n < 80-3; n++, t++)
8448                                                 if(iskanji(*t)) {t++; n++;}
8449                                         if (n == 81-3) n = 79-3; /* 最後が漢字半分 */
8450
8451                                         fprintf(fff, "%c%s %.*s\n", I2A(i%12), paren, n, o_name);
8452                                         fprintf(fff, "   %.77s\n", o_name+n);
8453                                 }
8454 #else
8455                                 object_desc(o_name, &st_ptr->stock[i], 0);
8456                                 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8457 #endif
8458
8459                         }
8460
8461                         /* Add an empty line */
8462                         fprintf(fff, "\n\n");
8463                 }
8464         }
8465
8466         /* Close the file */
8467         my_fclose(fff);
8468
8469         /* Display the file contents */
8470         show_file(TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
8471
8472         /* Remove the file */
8473         fd_kill(file_name);
8474 }
8475
8476
8477 /*
8478  * Check the status of "autopick"
8479  */
8480 static void do_cmd_knowledge_autopick(void)
8481 {
8482         int k;
8483         FILE *fff;
8484         char file_name[1024];
8485
8486         /* Open a new file */
8487         fff = my_fopen_temp(file_name, 1024);
8488
8489         if (!fff)
8490         {
8491             msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8492             msg_print(NULL);
8493             return;
8494         }
8495
8496         if (!max_autopick)
8497         {
8498             fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
8499         }
8500         else
8501         {
8502                 fprintf(fff, _("   自動拾い/破壊には現在 %d行登録されています。\n\n",
8503                                            "   There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
8504         }
8505
8506         for (k = 0; k < max_autopick; k++)
8507         {
8508                 cptr tmp;
8509                 byte act = autopick_list[k].action;
8510                 if (act & DONT_AUTOPICK)
8511                 {
8512                         tmp = _("放置", "Leave");
8513                 }
8514                 else if (act & DO_AUTODESTROY)
8515                 {
8516                         tmp = _("破壊", "Destroy");
8517                 }
8518                 else if (act & DO_AUTOPICK)
8519                 {
8520                         tmp = _("拾う", "Pickup");
8521                 }
8522                 else /* if (act & DO_QUERY_AUTOPICK) */ /* Obvious */
8523                 {
8524                         tmp = _("確認", "Query");
8525                 }
8526
8527                 if (act & DO_DISPLAY)
8528                         fprintf(fff, "%11s", format("[%s]", tmp));
8529                 else
8530                         fprintf(fff, "%11s", format("(%s)", tmp));
8531
8532                 tmp = autopick_line_from_entry(&autopick_list[k]);
8533                 fprintf(fff, " %s", tmp);
8534                 string_free(tmp);
8535                 fprintf(fff, "\n");
8536         }
8537         /* Close the file */
8538         my_fclose(fff);
8539         /* Display the file contents */
8540         show_file(TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
8541
8542         /* Remove the file */
8543         fd_kill(file_name);
8544 }
8545
8546
8547 /*
8548  * Interact with "knowledge"
8549  */
8550 void do_cmd_knowledge(void)
8551 {
8552         int i, p = 0;
8553         bool need_redraw = FALSE;
8554
8555         /* File type is "TEXT" */
8556         FILE_TYPE(FILE_TYPE_TEXT);
8557
8558         /* Save the screen */
8559         screen_save();
8560
8561         /* Interact until done */
8562         while (1)
8563         {
8564                 /* Clear screen */
8565                 Term_clear();
8566
8567                 /* Ask for a choice */
8568 #ifdef JP
8569                 prt(format("%d/2 ページ", (p+1)), 2, 65);
8570                 prt("現在の知識を確認する", 3, 0);
8571 #else
8572                 prt(format("page %d/2", (p+1)), 2, 65);
8573                 prt("Display current knowledge", 3, 0);
8574 #endif
8575
8576                 /* Give some choices */
8577 #ifdef JP
8578                 if (p == 0)
8579                 {
8580                         prt("(1) 既知の伝説のアイテム                 の一覧", 6, 5);
8581                         prt("(2) 既知のアイテム                       の一覧", 7, 5);
8582                         prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
8583                         prt("(4) 既知のモンスター                     の一覧", 9, 5);
8584                         prt("(5) 倒した敵の数                         の一覧", 10, 5);
8585                         if (!vanilla_town) prt("(6) 賞金首                               の一覧", 11, 5);
8586                         prt("(7) 現在のペット                         の一覧", 12, 5);
8587                         prt("(8) 我が家のアイテム                     の一覧", 13, 5);
8588                         prt("(9) *鑑定*済み装備の耐性                 の一覧", 14, 5);
8589                         prt("(0) 地形の表示文字/タイル                の一覧", 15, 5);
8590                 }
8591                 else
8592                 {
8593                         prt("(a) 自分に関する情報                     の一覧", 6, 5);
8594                         prt("(b) 突然変異                             の一覧", 7, 5);
8595                         prt("(c) 武器の経験値                         の一覧", 8, 5);
8596                         prt("(d) 魔法の経験値                         の一覧", 9, 5);
8597                         prt("(e) 技能の経験値                         の一覧", 10, 5);
8598                         prt("(f) プレイヤーの徳                       の一覧", 11, 5);
8599                         prt("(g) 入ったダンジョン                     の一覧", 12, 5);
8600                         prt("(h) 実行中のクエスト                     の一覧", 13, 5);
8601                         prt("(i) 現在の自動拾い/破壊設定              の一覧", 14, 5);
8602                 }
8603 #else
8604                 if (p == 0)
8605                 {
8606                         prt("(1) Display known artifacts", 6, 5);
8607                         prt("(2) Display known objects", 7, 5);
8608                         prt("(3) Display remaining uniques", 8, 5);
8609                         prt("(4) Display known monster", 9, 5);
8610                         prt("(5) Display kill count", 10, 5);
8611                         if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
8612                         prt("(7) Display current pets", 12, 5);
8613                         prt("(8) Display home inventory", 13, 5);
8614                         prt("(9) Display *identified* equip.", 14, 5);
8615                         prt("(0) Display terrain symbols.", 15, 5);
8616                 }
8617                 else
8618                 {
8619                         prt("(a) Display about yourself", 6, 5);
8620                         prt("(b) Display mutations", 7, 5);
8621                         prt("(c) Display weapon proficiency", 8, 5);
8622                         prt("(d) Display spell proficiency", 9, 5);
8623                         prt("(e) Display misc. proficiency", 10, 5);
8624                         prt("(f) Display virtues", 11, 5);
8625                         prt("(g) Display dungeons", 12, 5);
8626                         prt("(h) Display current quests", 13, 5);
8627                         prt("(i) Display auto pick/destroy", 14, 5);
8628                 }
8629 #endif
8630                 /* Prompt */
8631 #ifdef JP
8632                 prt("-続く-", 17, 8);
8633                 prt("ESC) 抜ける", 21, 1);
8634                 prt("SPACE) 次ページ", 21, 30);
8635                 /*prt("-) 前ページ", 21, 60);*/
8636                 prt("コマンド:", 20, 0);
8637 #else
8638                 prt("-more-", 17, 8);
8639                 prt("ESC) Exit menu", 21, 1);
8640                 prt("SPACE) Next page", 21, 30);
8641                 /*prt("-) Previous page", 21, 60);*/
8642                 prt("Command: ", 20, 0);
8643 #endif
8644
8645                 /* Prompt */
8646                 i = inkey();
8647
8648                 /* Done */
8649                 if (i == ESCAPE) break;
8650                 switch (i)
8651                 {
8652                 case ' ': /* Page change */
8653                 case '-':
8654                         p = 1 - p;
8655                         break;
8656                 case '1': /* Artifacts */
8657                         do_cmd_knowledge_artifacts();
8658                         break;
8659                 case '2': /* Objects */
8660                         do_cmd_knowledge_objects(&need_redraw, FALSE, -1);
8661                         break;
8662                 case '3': /* Uniques */
8663                         do_cmd_knowledge_uniques();
8664                         break;
8665                 case '4': /* Monsters */
8666                         do_cmd_knowledge_monsters(&need_redraw, FALSE, -1);
8667                         break;
8668                 case '5': /* Kill count  */
8669                         do_cmd_knowledge_kill_count();
8670                         break;
8671                 case '6': /* wanted */
8672                         if (!vanilla_town) do_cmd_knowledge_kubi();
8673                         break;
8674                 case '7': /* Pets */
8675                         do_cmd_knowledge_pets();
8676                         break;
8677                 case '8': /* Home */
8678                         do_cmd_knowledge_home();
8679                         break;
8680                 case '9': /* Resist list */
8681                         do_cmd_knowledge_inven();
8682                         break;
8683                 case '0': /* Feature list */
8684                         {
8685                                 int lighting_level = F_LIT_STANDARD;
8686                                 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
8687                         }
8688                         break;
8689                 /* Next page */
8690                 case 'a': /* Max stat */
8691                         do_cmd_knowledge_stat();
8692                         break;
8693                 case 'b': /* Mutations */
8694                         do_cmd_knowledge_mutations();
8695                         break;
8696                 case 'c': /* weapon-exp */
8697                         do_cmd_knowledge_weapon_exp();
8698                         break;
8699                 case 'd': /* spell-exp */
8700                         do_cmd_knowledge_spell_exp();
8701                         break;
8702                 case 'e': /* skill-exp */
8703                         do_cmd_knowledge_skill_exp();
8704                         break;
8705                 case 'f': /* Virtues */
8706                         do_cmd_knowledge_virtues();
8707                         break;
8708                 case 'g': /* Dungeon */
8709                         do_cmd_knowledge_dungeon();
8710                         break;
8711                 case 'h': /* Quests */
8712                         do_cmd_knowledge_quests();
8713                         break;
8714                 case 'i': /* Autopick */
8715                         do_cmd_knowledge_autopick();
8716                         break;
8717                 default: /* Unknown option */
8718                         bell();
8719                 }
8720
8721                 /* Flush messages */
8722                 msg_print(NULL);
8723         }
8724
8725         /* Restore the screen */
8726         screen_load();
8727
8728         if (need_redraw) do_cmd_redraw();
8729 }
8730
8731
8732 /*
8733  * Check on the status of an active quest
8734  */
8735 void do_cmd_checkquest(void)
8736 {
8737         /* File type is "TEXT" */
8738         FILE_TYPE(FILE_TYPE_TEXT);
8739
8740         /* Save the screen */
8741         screen_save();
8742
8743         /* Quest info */
8744         do_cmd_knowledge_quests();
8745
8746         /* Restore the screen */
8747         screen_load();
8748 }
8749
8750
8751 /*
8752  * Display the time and date
8753  */
8754 void do_cmd_time(void)
8755 {
8756         int day, hour, min, full, start, end, num;
8757         char desc[1024];
8758
8759         char buf[1024];
8760         char day_buf[10];
8761
8762         FILE *fff;
8763
8764         extract_day_hour_min(&day, &hour, &min);
8765
8766         full = hour * 100 + min;
8767
8768         start = 9999;
8769         end = -9999;
8770
8771         num = 0;
8772
8773         strcpy(desc, _("変な時刻だ。", "It is a strange time."));
8774
8775         if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
8776         else strcpy(day_buf, "*****");
8777
8778         /* Message */
8779 #ifdef JP
8780         msg_format("%s日目, 時刻は%d:%02d %sです。",
8781                    day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8782                    min, (hour < 12) ? "AM" : "PM");
8783 #else
8784         msg_format("This is day %s. The time is %d:%02d %s.",
8785                    day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8786                    min, (hour < 12) ? "AM" : "PM");
8787 #endif
8788
8789
8790         /* Find the path */
8791         if (!randint0(10) || p_ptr->image)
8792         {
8793                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
8794         }
8795         else
8796         {
8797                 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
8798         }
8799
8800         /* Open this file */
8801         fff = my_fopen(buf, "rt");
8802
8803         /* Oops */
8804         if (!fff) return;
8805
8806         /* Find this time */
8807         while (!my_fgets(fff, buf, sizeof(buf)))
8808         {
8809                 /* Ignore comments */
8810                 if (!buf[0] || (buf[0] == '#')) continue;
8811
8812                 /* Ignore invalid lines */
8813                 if (buf[1] != ':') continue;
8814
8815                 /* Process 'Start' */
8816                 if (buf[0] == 'S')
8817                 {
8818                         /* Extract the starting time */
8819                         start = atoi(buf + 2);
8820
8821                         /* Assume valid for an hour */
8822                         end = start + 59;
8823
8824                         /* Next... */
8825                         continue;
8826                 }
8827
8828                 /* Process 'End' */
8829                 if (buf[0] == 'E')
8830                 {
8831                         /* Extract the ending time */
8832                         end = atoi(buf + 2);
8833
8834                         /* Next... */
8835                         continue;
8836                 }
8837
8838                 /* Ignore incorrect range */
8839                 if ((start > full) || (full > end)) continue;
8840
8841                 /* Process 'Description' */
8842                 if (buf[0] == 'D')
8843                 {
8844                         num++;
8845
8846                         /* Apply the randomizer */
8847                         if (!randint0(num)) strcpy(desc, buf + 2);
8848
8849                         /* Next... */
8850                         continue;
8851                 }
8852         }
8853
8854         /* Message */
8855         msg_print(desc);
8856
8857         /* Close the file */
8858         my_fclose(fff);
8859 }