3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
16 * remove_auto_dump(orig_file, mark)
17 * Remove the old automatic dump of type "mark".
18 * auto_dump_printf(fmt, ...)
19 * Dump a formatted string using fprintf().
20 * open_auto_dump(buf, mark)
21 * Open a file, remove old dump, and add new header.
22 * close_auto_dump(void)
23 * Add a footer, and close the file.
24 * The dump commands of original Angband simply add new lines to
25 * existing files; these files will become bigger and bigger unless
26 * an user deletes some or all of these files by hand at some
28 * These three functions automatically delete old dumped lines
29 * before adding new ones. Since there are various kinds of automatic
30 * dumps in a single file, we add a header and a footer with a type
31 * name for every automatic dump, and kill old lines only when the
32 * lines have the correct type of header and footer.
33 * We need to be quite paranoid about correctness; the user might
34 * (mistakenly) edit the file by hand, and see all their work come
35 * to nothing on the next auto dump otherwise. The current code only
36 * detects changes by noting inconsistencies between the actual number
37 * of lines and the number written in the footer. Note that this will
38 * not catch single-line edits.
50 * Mark strings for auto dump
52 static char auto_dump_header[] = "# vvvvvvv== %s ==vvvvvvv";
53 static char auto_dump_footer[] = "# ^^^^^^^== %s ==^^^^^^^";
56 * Variables for auto dump
58 static FILE *auto_dump_stream;
59 static cptr auto_dump_mark;
60 static int auto_dump_line_num;
64 * @brief prf出力内容を消去する /
65 * Remove old lines automatically generated before.
66 * @param orig_file 消去を行うファイル名
68 static void remove_auto_dump(cptr orig_file)
70 FILE *tmp_fff, *orig_fff;
74 bool between_mark = FALSE;
77 long header_location = 0;
78 char header_mark_str[80];
79 char footer_mark_str[80];
82 /* Prepare a header/footer mark string */
83 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
84 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
86 mark_len = strlen(footer_mark_str);
88 /* Open an old dump file in read-only mode */
89 orig_fff = my_fopen(orig_file, "r");
91 /* If original file does not exist, nothing to do */
92 if (!orig_fff) return;
94 /* Open a new (temporary) file */
95 tmp_fff = my_fopen_temp(tmp_file, 1024);
99 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
104 /* Loop for every line */
108 if (my_fgets(orig_fff, buf, sizeof(buf)))
110 /* Read error: Assume End of File */
113 * Was looking for the footer, but not found.
115 * Since automatic dump might be edited by hand,
116 * it's dangerous to kill these lines.
117 * Seek back to the next line of the (pseudo) header,
122 fseek(orig_fff, header_location, SEEK_SET);
123 between_mark = FALSE;
127 /* Success -- End the loop */
134 /* We are looking for the header mark of automatic dump */
137 /* Is this line a header? */
138 if (!strcmp(buf, header_mark_str))
140 /* Memorise seek point of this line */
141 header_location = ftell(orig_fff);
143 /* Initialize counter for number of lines */
146 /* Look for the footer from now */
149 /* There are some changes */
156 /* Copy orginally lines */
157 fprintf(tmp_fff, "%s\n", buf);
161 /* We are looking for the footer mark of automatic dump */
164 /* Is this line a footer? */
165 if (!strncmp(buf, footer_mark_str, mark_len))
170 * Compare the number of lines
172 * If there is an inconsistency between
173 * actual number of lines and the
174 * number here, the automatic dump
175 * might be edited by hand. So it's
176 * dangerous to kill these lines.
177 * Seek back to the next line of the
178 * (pseudo) header, and read again.
180 if (!sscanf(buf + mark_len, " (%d)", &tmp)
183 fseek(orig_fff, header_location, SEEK_SET);
186 /* Look for another header */
187 between_mark = FALSE;
193 /* Ignore old line, and count number of lines */
203 /* If there are some changes, overwrite the original file with new one */
206 /* Copy contents of temporary file */
208 tmp_fff = my_fopen(tmp_file, "r");
209 orig_fff = my_fopen(orig_file, "w");
211 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
212 fprintf(orig_fff, "%s\n", buf);
218 /* Kill the temporary file */
226 * @brief prfファイルのフォーマットに従った内容を出力する /
227 * Dump a formatted line, using "vstrnfmt()".
230 static void auto_dump_printf(cptr fmt, ...)
237 /* Begin the Varargs Stuff */
240 /* Format the args, save the length */
241 (void)vstrnfmt(buf, sizeof(buf), fmt, vp);
243 /* End the Varargs Stuff */
246 /* Count number of lines */
247 for (p = buf; *p; p++)
249 if (*p == '\n') auto_dump_line_num++;
253 fprintf(auto_dump_stream, "%s", buf);
258 * @brief prfファイルをファイルオープンする /
259 * Open file to append auto dump.
261 * @param mark 出力するヘッダマーク
262 * @return ファイルポインタを取得できたらTRUEを返す
264 static bool open_auto_dump(cptr buf, cptr mark)
267 char header_mark_str[80];
269 /* Save the mark string */
270 auto_dump_mark = mark;
272 /* Prepare a header mark string */
273 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
275 /* Remove old macro dumps */
276 remove_auto_dump(buf);
278 /* Append to the file */
279 auto_dump_stream = my_fopen(buf, "a");
282 if (!auto_dump_stream) {
283 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
291 fprintf(auto_dump_stream, "%s\n", header_mark_str);
293 /* Initialize counter */
294 auto_dump_line_num = 0;
296 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
297 "# *Warning!* The lines below are an automatic dump.\n"));
298 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
299 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
305 * @brief prfファイルをファイルクローズする /
306 * Append foot part and close auto dump.
309 static void close_auto_dump(void)
311 char footer_mark_str[80];
313 /* Prepare a footer mark string */
314 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
316 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
317 "# *Warning!* The lines below are an automatic dump.\n"));
318 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
319 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
321 fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
324 my_fclose(auto_dump_stream);
333 * @brief Return suffix of ordinal number
335 * @return pointer of suffix string.
337 cptr get_ordinal_number_suffix(int num)
339 num = ABS(num) % 100;
343 return (num == 11) ? "th" : "st";
345 return (num == 12) ? "th" : "nd";
347 return (num == 13) ? "th" : "rd";
356 * @brief 日記にメッセージを追加する /
357 * Take note to the diary.
358 * @param type 日記内容のID
359 * @param num 日記内容のIDに応じた数値
360 * @param note 日記内容のIDに応じた文字列参照ポインタ
363 errr do_cmd_write_nikki(int type, int num, cptr note)
369 cptr note_level = "";
370 bool do_level = TRUE;
371 char note_level_buf[40];
374 static bool disable_nikki = FALSE;
376 extract_day_hour_min(&day, &hour, &min);
378 if (disable_nikki) return(-1);
380 if (type == NIKKI_FIX_QUEST_C ||
381 type == NIKKI_FIX_QUEST_F ||
382 type == NIKKI_RAND_QUEST_C ||
383 type == NIKKI_RAND_QUEST_F ||
384 type == NIKKI_TO_QUEST)
388 old_quest = p_ptr->inside_quest;
389 p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
391 /* Get the quest text */
392 init_flags = INIT_NAME_ONLY;
394 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
396 /* Reset the old quest number */
397 p_ptr->inside_quest = old_quest;
400 /* different filne name to avoid mixing */
401 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
403 /* Build the filename */
404 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
406 /* File type is "TEXT" */
407 FILE_TYPE(FILE_TYPE_TEXT);
409 fff = my_fopen(buf, "a");
414 msg_format(_("%s を開くことができませんでした。プレイ記録を一時停止します。", "Failed to open %s. Play-Record is disabled temporally."), buf);
420 q_idx = quest_number(dun_level);
424 if (p_ptr->inside_arena)
425 note_level = _("アリーナ:", "Arane:");
427 note_level = _("地上:", "Surface:");
428 else if (q_idx && (is_fixed_quest_idx(q_idx)
429 && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
430 note_level = _("クエスト:", "Quest:");
434 sprintf(note_level_buf, "%d階(%s):", dun_level, d_name+d_info[dungeon_type].name);
436 sprintf(note_level_buf, "%s L%d:", d_name+d_info[dungeon_type].name, dun_level);
438 note_level = note_level_buf;
446 if (day < MAX_DAYS) fprintf(fff, _("%d日目\n", "Day %d\n"), day);
447 else fputs(_("*****日目\n", "Day *****\n"), fff);
455 fprintf(fff, "%s\n",note);
459 fprintf(fff, " %2d:%02d %20s %s\n",hour, min, note_level, note);
464 fprintf(fff, _(" %2d:%02d %20s %sを発見した。\n", " %2d:%02d %20s discovered %s.\n"), hour, min, note_level, note);
467 case NIKKI_ART_SCROLL:
469 fprintf(fff, _(" %2d:%02d %20s 巻物によって%sを生成した。\n", " %2d:%02d %20s created %s by scroll.\n"), hour, min, note_level, note);
474 fprintf(fff, _(" %2d:%02d %20s %sを倒した。\n", " %2d:%02d %20s defeated %s.\n"), hour, min, note_level, note);
477 case NIKKI_FIX_QUEST_C:
479 if (quest[num].flags & QUEST_FLAG_SILENT) break;
480 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」を達成した。\n",
481 " %2d:%02d %20s completed quest '%s'.\n"), hour, min, note_level, quest[num].name);
484 case NIKKI_FIX_QUEST_F:
486 if (quest[num].flags & QUEST_FLAG_SILENT) break;
487 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」から命からがら逃げ帰った。\n",
488 " %2d:%02d %20s run away from quest '%s'.\n"), hour, min, note_level, quest[num].name);
491 case NIKKI_RAND_QUEST_C:
494 strcpy(name, r_name+r_info[quest[num].r_idx].name);
495 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
496 " %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
499 case NIKKI_RAND_QUEST_F:
502 strcpy(name, r_name+r_info[quest[num].r_idx].name);
503 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
504 " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
507 case NIKKI_MAXDEAPTH:
509 fprintf(fff, _(" %2d:%02d %20s %sの最深階%d階に到達した。\n",
510 " %2d:%02d %20s reached level %d of %s for the first time.\n"), hour, min, note_level,
511 _(d_name+d_info[dungeon_type].name, num),
512 _(num, d_name+d_info[dungeon_type].name));
517 fprintf(fff, _(" %2d:%02d %20s %s%sの最深階を%d階にセットした。\n",
518 " %2d:%02d %20s reset recall level of %s to %d %s.\n"), hour, min, note_level, note,
519 _(d_name + d_info[num].name, max_dlv[num]),
520 _(max_dlv[num], d_name + d_info[num].name));
526 if (q_idx && (is_fixed_quest_idx(q_idx)
527 && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
529 to = _("地上", "the surface");
533 if (!(dun_level+num)) to = _("地上", "the surface");
534 else to = format(_("%d階", "level %d"), dun_level+num);
536 fprintf(fff, _(" %2d:%02d %20s %sへ%s。\n", " %2d:%02d %20s %s %s.\n"), hour, min, note_level, _(to, note), _(note, to));
542 fprintf(fff, _(" %2d:%02d %20s 帰還を使って%sの%d階へ下りた。\n", " %2d:%02d %20s recalled to dungeon level %d of %s.\n"),
543 hour, min, note_level, _(d_name+d_info[dungeon_type].name, max_dlv[dungeon_type]),
544 _(max_dlv[dungeon_type], d_name+d_info[dungeon_type].name));
546 fprintf(fff, _(" %2d:%02d %20s 帰還を使って地上へと戻った。\n", " %2d:%02d %20s recalled from dungeon to surface.\n"), hour, min, note_level);
551 if (quest[num].flags & QUEST_FLAG_SILENT) break;
552 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」へと突入した。\n", " %2d:%02d %20s entered the quest '%s'.\n"),
553 hour, min, note_level, quest[num].name);
558 fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s Got out using teleport level.\n"),
559 hour, min, note_level);
564 fprintf(fff, _(" %2d:%02d %20s %sを購入した。\n", " %2d:%02d %20s bought %s.\n"), hour, min, note_level, note);
569 fprintf(fff, _(" %2d:%02d %20s %sを売却した。\n", " %2d:%02d %20s sold %s.\n"), hour, min, note_level, note);
577 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦で、%sの前に敗れ去った。\n", " %2d:%02d %20s beaten by %s in the %d%s fight.\n"),
578 hour, min, note_level, _(n, note), _("", n), _(note, get_ordinal_number_suffix(n)));
581 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦(%s)に勝利した。\n", " %2d:%02d %20s won the %d%s fight (%s).\n"),
582 hour, min, note_level, num, _("", get_ordinal_number_suffix(num)), note);
584 if (num == MAX_ARENA_MONS)
586 fprintf(fff, _(" 闘技場のすべての敵に勝利し、チャンピオンとなった。\n",
587 " won all fight to become a Chanpion.\n"));
594 fprintf(fff, _(" %2d:%02d %20s %sを識別した。\n", " %2d:%02d %20s identified %s.\n"), hour, min, note_level, note);
601 to = _("地上", "the surface");
603 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
605 fprintf(fff, _(" %2d:%02d %20s %sへとウィザード・テレポートで移動した。\n",
606 " %2d:%02d %20s wizard-teleport to %s.\n"), hour, min, note_level, to);
613 to = _("地上", "the surface");
615 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
617 fprintf(fff, _(" %2d:%02d %20s %sへとパターンの力で移動した。\n",
618 " %2d:%02d %20s used Pattern to teleport to %s.\n"), hour, min, note_level, to);
623 fprintf(fff, _(" %2d:%02d %20s レベルが%dに上がった。\n", " %2d:%02d %20s reached player level %d.\n"), hour, min, note_level, num);
626 case NIKKI_GAMESTART:
628 time_t ct = time((time_t*)0);
632 fprintf(fff, "%s %s",note, ctime(&ct));
635 fprintf(fff, " %2d:%02d %20s %s %s",hour, min, note_level, note, ctime(&ct));
638 case NIKKI_NAMED_PET:
640 fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
643 case RECORD_NAMED_PET_NAME:
644 fprintf(fff, _("%sを旅の友にすることに決めた。\n", "decided to travel together with %s.\n"), note);
646 case RECORD_NAMED_PET_UNNAME:
647 fprintf(fff, _("%sの名前を消した。\n", "unnamed %s.\n"), note);
649 case RECORD_NAMED_PET_DISMISS:
650 fprintf(fff, _("%sを解放した。\n", "dismissed %s.\n"), note);
652 case RECORD_NAMED_PET_DEATH:
653 fprintf(fff, _("%sが死んでしまった。\n", "%s died.\n"), note);
655 case RECORD_NAMED_PET_MOVED:
656 fprintf(fff, _("%sをおいて別のマップへ移動した。\n", "moved to another map leaving %s behind.\n"), note);
658 case RECORD_NAMED_PET_LOST_SIGHT:
659 fprintf(fff, _("%sとはぐれてしまった。\n", "lost sight of %s.\n"), note);
661 case RECORD_NAMED_PET_DESTROY:
662 fprintf(fff, _("%sが*破壊*によって消え去った。\n", "%s was made disappeared by *destruction*.\n"), note);
664 case RECORD_NAMED_PET_EARTHQUAKE:
665 fprintf(fff, _("%sが岩石に押し潰された。\n", "%s was crushed by falling rocks.\n"), note);
667 case RECORD_NAMED_PET_GENOCIDE:
668 fprintf(fff, _("%sが抹殺によって消え去った。\n", "%s was made disappeared by genocide.\n"), note);
670 case RECORD_NAMED_PET_WIZ_ZAP:
671 fprintf(fff, _("%sがデバッグコマンドによって消え去った。\n", "%s was removed by debug command.\n"), note);
673 case RECORD_NAMED_PET_TELE_LEVEL:
674 fprintf(fff, _("%sがテレポート・レベルによって消え去った。\n", "%s was made disappeared by teleport level.\n"), note);
676 case RECORD_NAMED_PET_BLAST:
677 fprintf(fff, _("%sを爆破した。\n", "blasted %s.\n"), note);
679 case RECORD_NAMED_PET_HEAL_LEPER:
680 fprintf(fff, _("%sの病気が治り旅から外れた。\n", "%s was healed and left.\n"), note);
682 case RECORD_NAMED_PET_COMPACT:
683 fprintf(fff, _("%sがモンスター情報圧縮によって消え去った。\n", "%s was made disappeared by compacting monsters.\n"), note);
685 case RECORD_NAMED_PET_LOSE_PARENT:
686 fprintf(fff, _("%sの召喚者が既にいないため消え去った。\n", "%s disappeared because there does not exist summoner.\n"), note);
697 case NIKKI_WIZARD_LOG:
698 fprintf(fff, "%s\n", note);
707 if (do_level) write_level = FALSE;
713 #define MAX_SUBTITLE (sizeof(subtitle)/sizeof(subtitle[0]))
716 * @brief 日記のタイトル表記と内容出力 /
719 * 日記のタイトルは本関数の subtitle ローカル変数で定義されている。
721 static void do_cmd_disp_nikki(void)
723 char nikki_title[256];
729 static const char subtitle[][30] = {"最強の肉体を求めて",
760 static const char subtitle[][51] ={"Quest of The World's Toughest Body",
761 "Attack is the best form of defence.",
763 "An unexpected windfall",
764 "A drowning man will catch at a straw",
765 "Don't count your chickens before they are hatched.",
766 "It is no use crying over spilt milk.",
767 "Seeing is believing.",
768 "Strike the iron while it is hot.",
769 "I don't care what follows.",
770 "To dig a well to put out a house on fire.",
771 "Tomorrow is another day.",
772 "Easy come, easy go.",
773 "The more haste, the less speed.",
774 "Where there is life, there is hope.",
775 "There is no royal road to *WINNER*.",
776 "Danger past, God forgotten.",
777 "The best thing to do now is to run away.",
778 "Life is but an empty dream.",
779 "Dead men tell no tales.",
780 "A book that remains shut is but a block.",
781 "Misfortunes never come singly.",
782 "A little knowledge is a dangerous thing.",
783 "History repeats itself.",
784 "*WINNER* was not built in a day.",
785 "Ignorance is bliss.",
786 "To lose is to win?",
787 "No medicine can cure folly.",
788 "All good things come to an end.",
789 "M$ Empire strikes back.",
790 "To see is to believe",
792 "Quest of The World's Greatest Brain"};
794 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
796 /* Build the filename */
797 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
799 if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_MONK || p_ptr->pclass == CLASS_SAMURAI || p_ptr->pclass == CLASS_BERSERKER)
800 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
801 else if (p_ptr->pclass == CLASS_MAGE || p_ptr->pclass == CLASS_HIGH_MAGE || p_ptr->pclass == CLASS_SORCERER)
802 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
803 else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
806 sprintf(nikki_title, "「%s%s%sの伝説 -%s-」",
807 ap_ptr->title, ap_ptr->no ? "の" : "", p_ptr->name, tmp);
809 sprintf(nikki_title, "Legend of %s %s '%s'",
810 ap_ptr->title, p_ptr->name, tmp);
813 /* Display the file contents */
814 show_file(FALSE, buf, nikki_title, -1, 0);
818 * @brief 日記に任意の内容を表記するコマンドのメインルーチン /
821 static void do_cmd_bunshou(void)
824 char bunshou[80] = "\0";
826 if (get_string(_("内容: ", "diary note: "), tmp, 79))
828 strcpy(bunshou, tmp);
830 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, bunshou);
835 * @brief 最後に取得したアイテムの情報を日記に追加するメインルーチン /
838 static void do_cmd_last_get(void)
843 if (record_o_name[0] == '\0') return;
845 sprintf(buf,_("%sの入手を記録します。", "Do you really want to record getting %s? "),record_o_name);
846 if (!get_check(buf)) return;
850 sprintf(buf,_("%sを手に入れた。", "descover %s."), record_o_name);
851 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
856 * @brief ファイル中の全日記記録を消去する /
859 static void do_cmd_erase_nikki(void)
865 if (!get_check(_("本当に記録を消去しますか?", "Do you really want to delete all your record? "))) return;
866 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
868 /* Build the filename */
869 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
871 /* Remove the file */
874 fff = my_fopen(buf, "w");
877 msg_format(_("記録を消去しました。", "deleted record."));
879 msg_format(_("%s の消去に失敗しました。", "failed to delete %s."), buf);
888 void do_cmd_nikki(void)
892 /* File type is "TEXT" */
893 FILE_TYPE(FILE_TYPE_TEXT);
895 /* Save the screen */
898 /* Interact until done */
904 /* Ask for a choice */
905 prt(_("[ 記録の設定 ]", "[ Play Record ]"), 2, 0);
907 /* Give some choices */
908 prt(_("(1) 記録を見る", "(1) Display your record"), 4, 5);
909 prt(_("(2) 文章を記録する", "(2) Add record"), 5, 5);
910 prt(_("(3) 直前に入手又は鑑定したものを記録する", "(3) Record item you last get/identify"), 6, 5);
911 prt(_("(4) 記録を消去する", "(4) Delete your record"), 7, 5);
913 prt(_("(R) プレイ動画を記録する/中止する", "(R) Record playing movie / or stop it"), 9, 5);
916 prt(_("コマンド:", "Command: "), 18, 0);
922 if (i == ESCAPE) break;
936 do_cmd_erase_nikki();
940 prepare_movie_hooks();
942 default: /* Unknown option */
950 /* Restore the screen */
955 * @brief 画面を再描画するコマンドのメインルーチン
956 * Hack -- redraw the screen
960 * This command performs various low level updates, clears all the "extra"
961 * windows, does a total redraw of the main window, and requests all of the
962 * interesting updates and redraws that I can think of.
964 * This command is also used to "instantiate" the results of the user
965 * selecting various things, such as graphics mode, so it must call
966 * the "TERM_XTRA_REACT" hook before redrawing the windows.
969 void do_cmd_redraw(void)
976 /* Hack -- react to changes */
977 Term_xtra(TERM_XTRA_REACT, 0);
980 /* Combine and Reorder the pack (later) */
981 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
985 p_ptr->update |= (PU_TORCH);
988 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
990 /* Forget lite/view */
991 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
993 /* Update lite/view */
994 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
996 /* Update monsters */
997 p_ptr->update |= (PU_MONSTERS);
999 /* Redraw everything */
1000 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1003 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1006 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
1010 /* Hack -- update */
1013 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
1016 /* Redraw every window */
1017 for (j = 0; j < 8; j++)
1020 if (!angband_term[j]) continue;
1023 Term_activate(angband_term[j]);
1038 * @brief 名前を変更するコマンドのメインルーチン
1039 * Hack -- change name
1042 void do_cmd_change_name(void)
1051 /* Save the screen */
1059 /* Display the player */
1060 display_player(mode);
1065 display_player(mode);
1070 Term_putstr(2, 23, -1, TERM_WHITE,
1071 "['c'で名前変更, 'f'でファイルへ書出, 'h'でモード変更, ESCで終了]");
1073 Term_putstr(2, 23, -1, TERM_WHITE,
1074 "['c' to change name, 'f' to file, 'h' to change mode, or ESC]");
1082 if (c == ESCAPE) break;
1089 /* Process the player name */
1090 process_player_name(FALSE);
1096 sprintf(tmp, "%s.txt", player_base);
1097 if (get_string(_("ファイル名: ", "File name: "), tmp, 80))
1099 if (tmp[0] && (tmp[0] != ' '))
1101 file_character(tmp);
1118 /* Flush messages */
1122 /* Restore the screen */
1125 /* Redraw everything */
1126 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1133 * @brief 最近表示されたメッセージを再表示するコマンドのメインルーチン
1134 * Recall the most recent message
1137 void do_cmd_message_one(void)
1139 /* Recall one message XXX XXX XXX */
1140 prt(format("> %s", message_str(0)), 0, 0);
1145 * @brief メッセージのログを表示するコマンドのメインルーチン
1146 * Recall the most recent message
1150 * Show previous messages to the user -BEN-
1152 * The screen format uses line 0 and 23 for headers and prompts,
1153 * skips line 1 and 22, and uses line 2 thru 21 for old messages.
1155 * This command shows you which commands you are viewing, and allows
1156 * you to "search" for strings in the recall.
1158 * Note that messages may be longer than 80 characters, but they are
1159 * displayed using "infinite" length, with a special sub-command to
1160 * "slide" the virtual display to the left or right.
1162 * Attempt to only hilite the matching portions of the string.
1165 void do_cmd_messages(int num_now)
1169 char shower_str[81];
1170 char finder_str[81];
1177 Term_get_size(&wid, &hgt);
1179 /* Number of message lines in a screen */
1180 num_lines = hgt - 4;
1183 strcpy(finder_str, "");
1186 strcpy(shower_str, "");
1188 /* Total messages */
1191 /* Start on first message */
1194 /* Save the screen */
1200 /* Process requests until done */
1206 /* Dump up to 20 lines of messages */
1207 for (j = 0; (j < num_lines) && (i + j < n); j++)
1209 cptr msg = message_str(i+j);
1211 /* Dump the messages, bottom to top */
1212 c_prt((i + j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
1214 /* Hilite "shower" */
1215 if (shower && shower[0])
1219 /* Display matches */
1220 while ((str = my_strstr(str, shower)) != NULL)
1222 int len = strlen(shower);
1224 /* Display the match */
1225 Term_putstr(str-msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
1233 /* Erase remaining lines */
1234 for (; j < num_lines; j++)
1236 Term_erase(0, num_lines + 1 - j, 255);
1239 /* Display header XXX XXX XXX */
1241 prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
1242 i, i + j - 1, n), 0, 0);
1244 /* Display prompt (not very informative) */
1245 prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
1246 "[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
1249 skey = inkey_special(TRUE);
1251 /* Exit on Escape */
1252 if (skey == ESCAPE) break;
1254 /* Hack -- Save the old index */
1259 /* Hack -- handle show */
1262 prt(_("強調: ", "Show: "), hgt - 1, 0);
1264 /* Get a "shower" string, or continue */
1265 strcpy(back_str, shower_str);
1266 if (askfor(shower_str, 80))
1269 shower = shower_str[0] ? shower_str : NULL;
1271 else strcpy(shower_str, back_str);
1276 /* Hack -- handle find */
1283 prt(_("検索: ", "Find: "), hgt - 1, 0);
1285 /* Get a "finder" string, or continue */
1286 strcpy(back_str, finder_str);
1287 if (!askfor(finder_str, 80))
1289 strcpy(finder_str, back_str);
1292 else if (!finder_str[0])
1294 shower = NULL; /* Stop showing */
1299 shower = finder_str;
1302 for (z = i + 1; z < n; z++)
1304 cptr msg = message_str(z);
1307 if (my_strstr(msg, finder_str))
1319 /* Recall 1 older message */
1321 /* Go to the oldest line */
1325 /* Recall 1 newer message */
1327 /* Go to the newest line */
1331 /* Recall 1 older message */
1336 /* Go older if legal */
1337 i = MIN(i + 1, n - num_lines);
1340 /* Recall 10 older messages */
1342 /* Go older if legal */
1343 i = MIN(i + 10, n - num_lines);
1346 /* Recall 20 older messages */
1351 /* Go older if legal */
1352 i = MIN(i + num_lines, n - num_lines);
1355 /* Recall 20 newer messages */
1359 /* Go newer (if able) */
1360 i = MAX(0, i - num_lines);
1363 /* Recall 10 newer messages */
1365 /* Go newer (if able) */
1369 /* Recall 1 newer messages */
1372 /* Go newer (if able) */
1377 /* Hack -- Error of some kind */
1381 /* Restore the screen */
1388 * チートオプションの最大数 / Number of cheating options
1393 * チーとオプションの定義テーブル / Cheating options
1395 static option_type cheat_info[CHEAT_MAX] =
1397 { &cheat_peek, FALSE, 255, 0x01, 0x00,
1398 "cheat_peek", _("アイテムの生成をのぞき見る", "Peek into object creation")
1401 { &cheat_hear, FALSE, 255, 0x02, 0x00,
1402 "cheat_hear", _("モンスターの生成をのぞき見る", "Peek into monster creation")
1405 { &cheat_room, FALSE, 255, 0x04, 0x00,
1406 "cheat_room", _("ダンジョンの生成をのぞき見る", "Peek into dungeon creation")
1409 { &cheat_xtra, FALSE, 255, 0x08, 0x00,
1410 "cheat_xtra", _("その他の事をのぞき見る", "Peek into something else")
1413 { &cheat_know, FALSE, 255, 0x10, 0x00,
1414 "cheat_know", _("完全なモンスターの思い出を知る", "Know complete monster info")
1417 { &cheat_live, FALSE, 255, 0x20, 0x00,
1418 "cheat_live", _("死を回避することを可能にする", "Allow player to avoid death")
1421 { &cheat_save, FALSE, 255, 0x40, 0x00,
1422 "cheat_save", _("死んだ時セーブするか確認する", "Ask for saving death")
1425 { &cheat_diary_output, FALSE, 255, 0x80, 0x00,
1426 "cheat_diary_output", _("ウィザードログを日記に出力する", "Output wizard log to diary.")
1429 { &cheat_turn, FALSE, 255, 0x81, 0x00,
1430 "cheat_turn", _("ゲームメッセージにターン表示を行う", "Put turn to game message.")
1437 * @brief チートオプションを変更するコマンドのメインルーチン
1438 * Interact with some options for cheating
1439 * @param info 表示メッセージ
1442 static void do_cmd_options_cheat(cptr info)
1446 int i, k = 0, n = CHEAT_MAX;
1454 /* Interact with the player */
1459 /* Prompt XXX XXX XXX */
1460 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, ESC で決定 )", "%s (RET to advance, y/n to set, ESC to accept) "), info);
1465 /* 詐欺オプションをうっかりいじってしまう人がいるようなので注意 */
1466 prt(" << 注意 >>", 11, 0);
1467 prt(" 詐欺オプションを一度でも設定すると、スコア記録が残らなくなります!", 12, 0);
1468 prt(" 後に解除してもダメですので、勝利者を目指す方はここのオプションはい", 13, 0);
1469 prt(" じらないようにして下さい。", 14, 0);
1471 /* Display the options */
1472 for (i = 0; i < n; i++)
1474 byte a = TERM_WHITE;
1476 /* Color current option */
1477 if (i == k) a = TERM_L_BLUE;
1479 /* Display the option text */
1480 sprintf(buf, "%-48s: %s (%s)",
1481 cheat_info[i].o_desc,
1482 (*cheat_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1483 cheat_info[i].o_text);
1484 c_prt(a, buf, i + 2, 0);
1487 /* Hilite current option */
1488 move_cursor(k + 2, 50);
1494 * HACK - Try to translate the key into a direction
1495 * to allow using the roguelike keys for navigation.
1497 dir = get_keymap_dir(ch);
1498 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1512 k = (n + k - 1) % n;
1530 do_cmd_write_nikki(NIKKI_BUNSHOU, 0,
1531 _("詐欺オプションをONにして、スコアを残せなくなった。", "give up sending score to use cheating options."));
1532 p_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
1533 (*cheat_info[k].o_var) = TRUE;
1542 (*cheat_info[k].o_var) = FALSE;
1549 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), cheat_info[k].o_text);
1550 /* Peruse the help file */
1551 (void)show_file(TRUE, buf, NULL, 0, 0);
1570 static option_type autosave_info[2] =
1572 { &autosave_l, FALSE, 255, 0x01, 0x00,
1573 "autosave_l", _("新しい階に入る度に自動セーブする", "Autosave when entering new levels") },
1575 { &autosave_t, FALSE, 255, 0x02, 0x00,
1576 "autosave_t", _("一定ターン毎に自動セーブする", "Timed autosave") },
1580 * @brief セーブ頻度ターンの次の値を返す
1581 * @param current 現在のセーブ頻度ターン値
1582 * @return 次のセーブ頻度ターン値
1584 static s16b toggle_frequency(s16b current)
1589 case 50: return 100;
1590 case 100: return 250;
1591 case 250: return 500;
1592 case 500: return 1000;
1593 case 1000: return 2500;
1594 case 2500: return 5000;
1595 case 5000: return 10000;
1596 case 10000: return 25000;
1603 * @brief 自動セーブオプションを変更するコマンドのメインルーチン
1604 * @param info 表示メッセージ
1607 static void do_cmd_options_autosave(cptr info)
1611 int i, k = 0, n = 2;
1619 /* Interact with the player */
1622 /* Prompt XXX XXX XXX */
1623 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, F で頻度を入力, ESC で決定 ) ",
1624 "%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) "), info);
1628 /* Display the options */
1629 for (i = 0; i < n; i++)
1631 byte a = TERM_WHITE;
1633 /* Color current option */
1634 if (i == k) a = TERM_L_BLUE;
1636 /* Display the option text */
1637 sprintf(buf, "%-48s: %s (%s)",
1638 autosave_info[i].o_desc,
1639 (*autosave_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1640 autosave_info[i].o_text);
1641 c_prt(a, buf, i + 2, 0);
1643 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
1645 /* Hilite current option */
1646 move_cursor(k + 2, 50);
1662 k = (n + k - 1) % n;
1680 (*autosave_info[k].o_var) = TRUE;
1689 (*autosave_info[k].o_var) = FALSE;
1697 autosave_freq = toggle_frequency(autosave_freq);
1698 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
1704 (void)show_file(TRUE, _("joption.txt#Autosave", "option.txt#Autosave"), NULL, 0, 0);
1720 * @brief 標準オプションを変更するコマンドのサブルーチン /
1721 * Interact with some options
1722 * @param page オプションページ番号
1723 * @param info 表示メッセージ
1726 void do_cmd_options_aux(int page, cptr info)
1729 int i, k = 0, n = 0, l;
1732 bool browse_only = (page == OPT_PAGE_BIRTH) && character_generated &&
1733 (!p_ptr->wizard || !allow_debug_opts);
1736 /* Lookup the options */
1737 for (i = 0; i < 24; i++) opt[i] = 0;
1739 /* Scan the options */
1740 for (i = 0; option_info[i].o_desc; i++)
1742 /* Notice options on this "page" */
1743 if (option_info[i].o_page == page) opt[n++] = i;
1750 /* Interact with the player */
1755 /* Prompt XXX XXX XXX */
1756 sprintf(buf, _("%s (リターン:次, %sESC:終了, ?:ヘルプ) ", "%s (RET:next, %s, ?:help) "),
1757 info, browse_only ? _("", "ESC:exit") : _("y/n:変更, ", "y/n:change, ESC:accept"));
1760 /* HACK -- description for easy-auto-destroy options */
1761 if (page == OPT_PAGE_AUTODESTROY)
1762 c_prt(TERM_YELLOW, _("以下のオプションは、簡易自動破壊を使用するときのみ有効",
1763 "Following options will protect items from easy auto-destroyer."), 6, _(6, 3));
1765 /* Display the options */
1766 for (i = 0; i < n; i++)
1768 byte a = TERM_WHITE;
1770 /* Color current option */
1771 if (i == k) a = TERM_L_BLUE;
1773 /* Display the option text */
1774 sprintf(buf, "%-48s: %s (%.19s)",
1775 option_info[opt[i]].o_desc,
1776 (*option_info[opt[i]].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1777 option_info[opt[i]].o_text);
1778 if ((page == OPT_PAGE_AUTODESTROY) && i > 2) c_prt(a, buf, i + 5, 0);
1779 else c_prt(a, buf, i + 2, 0);
1782 if ((page == OPT_PAGE_AUTODESTROY) && (k > 2)) l = 3;
1785 /* Hilite current option */
1786 move_cursor(k + 2 + l, 50);
1792 * HACK - Try to translate the key into a direction
1793 * to allow using the roguelike keys for navigation.
1795 dir = get_keymap_dir(ch);
1796 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1810 k = (n + k - 1) % n;
1827 if (browse_only) break;
1828 (*option_info[opt[k]].o_var) = TRUE;
1837 if (browse_only) break;
1838 (*option_info[opt[k]].o_var) = FALSE;
1846 if (!browse_only) (*option_info[opt[k]].o_var) = !(*option_info[opt[k]].o_var);
1852 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), option_info[opt[k]].o_text);
1853 /* Peruse the help file */
1854 (void)show_file(TRUE, buf, NULL, 0, 0);
1871 * @brief ウィンドウオプションを変更するコマンドのメインルーチン /
1872 * Modify the "window" options
1875 static void do_cmd_options_win(void)
1885 /* Memorize old flags */
1886 for (j = 0; j < 8; j++)
1888 /* Acquire current flags */
1889 old_flag[j] = window_flag[j];
1899 /* Prompt XXX XXX XXX */
1900 prt(_("ウィンドウ・フラグ (<方向>で移動, tでチェンジ, y/n でセット, ESC)", "Window Flags (<dir>, t, y, n, ESC) "), 0, 0);
1902 /* Display the windows */
1903 for (j = 0; j < 8; j++)
1905 byte a = TERM_WHITE;
1907 cptr s = angband_term_name[j];
1910 if (j == x) a = TERM_L_BLUE;
1912 /* Window name, staggered, centered */
1913 Term_putstr(35 + j * 5 - strlen(s) / 2, 2 + j % 2, -1, a, s);
1916 /* Display the options */
1917 for (i = 0; i < 16; i++)
1919 byte a = TERM_WHITE;
1921 cptr str = window_flag_desc[i];
1924 if (i == y) a = TERM_L_BLUE;
1927 if (!str) str = _("(未使用)", "(Unused option)");
1930 Term_putstr(0, i + 5, -1, a, str);
1932 /* Display the windows */
1933 for (j = 0; j < 8; j++)
1939 if ((i == y) && (j == x)) a = TERM_L_BLUE;
1942 if (window_flag[j] & (1L << i)) c = 'X';
1945 Term_putch(35 + j * 5, i + 5, a, c);
1950 Term_gotoxy(35 + x * 5, y + 5);
1968 for (j = 0; j < 8; j++)
1970 window_flag[j] &= ~(1L << y);
1974 for (i = 0; i < 16; i++)
1976 window_flag[x] &= ~(1L << i);
1989 window_flag[x] |= (1L << y);
1997 window_flag[x] &= ~(1L << y);
2003 (void)show_file(TRUE, _("joption.txt#Window", "option.txt#Window"), NULL, 0, 0);
2011 d = get_keymap_dir(ch);
2013 x = (x + ddx[d] + 8) % 8;
2014 y = (y + ddy[d] + 16) % 16;
2021 /* Notice changes */
2022 for (j = 0; j < 8; j++)
2027 if (!angband_term[j]) continue;
2029 /* Ignore non-changes */
2030 if (window_flag[j] == old_flag[j]) continue;
2033 Term_activate(angband_term[j]);
2056 option_fields[OPT_NUM] =
2059 { '1', " キー入力 オプション", 3 },
2060 { '2', " マップ画面 オプション", 4 },
2061 { '3', " テキスト表示 オプション", 5 },
2062 { '4', " ゲームプレイ オプション", 6 },
2063 { '5', " 行動中止関係 オプション", 7 },
2064 { '6', " 簡易自動破壊 オプション", 8 },
2065 { 'r', " プレイ記録 オプション", 9 },
2067 { 'p', "自動拾いエディタ", 11 },
2068 { 'd', " 基本ウェイト量 ", 12 },
2069 { 'h', "低ヒットポイント", 13 },
2070 { 'm', " 低魔力色閾値 ", 14 },
2071 { 'a', " 自動セーブ オプション", 15 },
2072 { 'w', "ウインドウフラグ", 16 },
2074 { 'b', " 初期 オプション (参照のみ)", 18 },
2075 { 'c', " 詐欺 オプション", 19 },
2077 { '1', "Input Options", 3 },
2078 { '2', "Map Screen Options", 4 },
2079 { '3', "Text Display Options", 5 },
2080 { '4', "Game-Play Options", 6 },
2081 { '5', "Disturbance Options", 7 },
2082 { '6', "Easy Auto-Destroyer Options", 8 },
2083 { 'r', "Play record Options", 9 },
2085 { 'p', "Auto-picker/destroyer editor", 11 },
2086 { 'd', "Base Delay Factor", 12 },
2087 { 'h', "Hitpoint Warning", 13 },
2088 { 'm', "Mana Color Threshold", 14 },
2089 { 'a', "Autosave Options", 15 },
2090 { 'w', "Window Flags", 16 },
2092 { 'b', "Birth Options (Browse Only)", 18 },
2093 { 'c', "Cheat Options", 19 },
2099 * @brief 標準オプションを変更するコマンドのメインルーチン /
2100 * Set or unset various options.
2104 * The user must use the "Ctrl-R" command to "adapt" to changes
2105 * in any options which control "visual" aspects of the game.
2108 void do_cmd_options(void)
2114 /* Save the screen */
2122 /* Does not list cheat option when cheat option is off */
2123 if (!p_ptr->noscore && !allow_debug_opts) n--;
2128 /* Why are we here */
2129 prt(_("[ オプションの設定 ]", "TinyAngband options"), 1, 0);
2133 /* Give some choices */
2134 for (i = 0; i < n; i++)
2136 byte a = TERM_WHITE;
2137 if (i == y) a = TERM_L_BLUE;
2138 Term_putstr(5, option_fields[i].row, -1, a,
2139 format("(%c) %s", toupper(option_fields[i].key), option_fields[i].name));
2142 prt(_("<方向>で移動, Enterで決定, ESCでキャンセル, ?でヘルプ: ", "Move to <dir>, Select to Enter, Cancel to ESC, ? to help: "), 21, 0);
2145 skey = inkey_special(TRUE);
2146 if (!(skey & SKEY_MASK)) k = (char)skey;
2150 if (k == ESCAPE) break;
2152 if (my_strchr("\n\r ", k))
2154 k = option_fields[y].key;
2158 for (i = 0; i < n; i++)
2160 if (tolower(k) == option_fields[i].key) break;
2163 /* Command is found */
2166 /* Hack -- browse help */
2167 if (k == '?') break;
2171 if (skey == SKEY_UP) d = 8;
2172 if (skey == SKEY_DOWN) d = 2;
2173 y = (y + ddy[d] + n) % n;
2178 if (k == ESCAPE) break;
2185 /* Process the general options */
2186 do_cmd_options_aux(OPT_PAGE_INPUT, _("キー入力オプション", "Input Options"));
2192 /* Process the general options */
2193 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, _("マップ画面オプション", "Map Screen Options"));
2200 do_cmd_options_aux(OPT_PAGE_TEXT, _("テキスト表示オプション", "Text Display Options"));
2207 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, _("ゲームプレイ・オプション", "Game-Play Options"));
2214 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, _("行動中止関係のオプション", "Disturbance Options"));
2221 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, _("簡易自動破壊オプション", "Easy Auto-Destroyer Options"));
2225 /* Play-record Options */
2230 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, _("プレイ記録オプション", "Play-record Options"));
2239 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ?
2240 _("初期オプション(参照のみ)", "Birth Options(browse only)") :
2241 _("初期オプション((*)はスコアに影響)", "Birth Options((*)s effect score)"));
2245 /* Cheating Options */
2248 if (!p_ptr->noscore && !allow_debug_opts)
2250 /* Cheat options are not permitted */
2256 do_cmd_options_cheat(_("詐欺師は決して勝利できない!", "Cheaters never win"));
2263 do_cmd_options_autosave(_("自動セーブ", "Autosave"));
2272 do_cmd_options_win();
2273 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL |
2274 PW_PLAYER | PW_MESSAGE | PW_OVERHEAD |
2275 PW_MONSTER | PW_OBJECT | PW_SNAPSHOT |
2276 PW_BORG_1 | PW_BORG_2 | PW_DUNGEON |
2281 /* Auto-picker/destroyer editor */
2285 do_cmd_edit_autopick();
2289 /* Hack -- Delay Speed */
2295 prt(_("コマンド: 基本ウェイト量", "Command: Base Delay Factor"), 19, 0);
2297 /* Get a new value */
2300 int msec = delay_factor * delay_factor * delay_factor;
2301 prt(format(_("現在のウェイト: %d (%dミリ秒)", "Current base delay factor: %d (%d msec)"), delay_factor, msec), 22, 0);
2302 prt(_("ウェイト (0-9) ESCで決定: ", "Delay Factor (0-9 or ESC to accept): "), 20, 0);
2304 if (k == ESCAPE) break;
2307 (void)show_file(TRUE, _("joption.txt#BaseDelay", "option.txt#BaseDelay"), NULL, 0, 0);
2310 else if (isdigit(k)) delay_factor = D2I(k);
2317 /* Hack -- hitpoint warning factor */
2323 prt(_("コマンド: 低ヒットポイント警告", "Command: Hitpoint Warning"), 19, 0);
2325 /* Get a new value */
2328 prt(format(_("現在の低ヒットポイント警告: %d0%%", "Current hitpoint warning: %d0%%"), hitpoint_warn), 22, 0);
2329 prt(_("低ヒットポイント警告 (0-9) ESCで決定: ", "Hitpoint Warning (0-9 or ESC to accept): "), 20, 0);
2331 if (k == ESCAPE) break;
2334 (void)show_file(TRUE, _("joption.txt#Hitpoint", "option.txt#Hitpoint"), NULL, 0, 0);
2337 else if (isdigit(k)) hitpoint_warn = D2I(k);
2344 /* Hack -- mana color factor */
2350 prt(_("コマンド: 低魔力色閾値", "Command: Mana Color Threshold"), 19, 0);
2352 /* Get a new value */
2355 prt(format(_("現在の低魔力色閾値: %d0%%", "Current mana color threshold: %d0%%"), mana_warn), 22, 0);
2356 prt(_("低魔力閾値 (0-9) ESCで決定: ", "Mana color Threshold (0-9 or ESC to accept): "), 20, 0);
2358 if (k == ESCAPE) break;
2361 (void)show_file(TRUE, _("joption.txt#Manapoint", "option.txt#Manapoint"), NULL, 0, 0);
2364 else if (isdigit(k)) mana_warn = D2I(k);
2372 (void)show_file(TRUE, _("joption.txt", "option.txt"), NULL, 0, 0);
2376 /* Unknown option */
2385 /* Flush messages */
2390 /* Restore the screen */
2393 /* Hack - Redraw equippy chars */
2394 p_ptr->redraw |= (PR_EQUIPPY);
2400 * @brief prefファイルを選択して処理する /
2401 * Ask for a "user pref line" and process it
2404 * XXX XXX XXX Allow absolute file names?
2406 void do_cmd_pref(void)
2413 /* Ask for a "user pref command" */
2414 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
2416 /* Process that pref command */
2417 (void)process_pref_file_command(buf);
2421 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
2424 void do_cmd_reload_autopick(void)
2426 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? "))) return;
2427 /* Load the file with messages */
2428 autopick_load_pref(TRUE);
2434 * @brief マクロ情報をprefファイルに保存する /
2435 * @param fname ファイル名
2438 static errr macro_dump(cptr fname)
2440 static cptr mark = "Macro Dump";
2446 /* Build the filename */
2447 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2449 /* File type is "TEXT" */
2450 FILE_TYPE(FILE_TYPE_TEXT);
2452 /* Append to the file */
2453 if (!open_auto_dump(buf, mark)) return (-1);
2456 auto_dump_printf(_("\n# 自動マクロセーブ\n\n", "\n# Automatic macro dump\n\n"));
2459 for (i = 0; i < macro__num; i++)
2461 /* Extract the action */
2462 ascii_to_text(buf, macro__act[i]);
2464 /* Dump the macro */
2465 auto_dump_printf("A:%s\n", buf);
2467 /* Extract the action */
2468 ascii_to_text(buf, macro__pat[i]);
2470 /* Dump normal macros */
2471 auto_dump_printf("P:%s\n", buf);
2474 auto_dump_printf("\n");
2486 * @brief マクロのトリガーキーを取得する /
2487 * Hack -- ask for a "trigger" (see below)
2488 * @param buf キー表記を保管するバッファ
2492 * Note the complex use of the "inkey()" function from "util.c".
2494 * Note that both "flush()" calls are extremely important.
2497 static void do_cmd_macro_aux(char *buf)
2507 /* Do not process macros */
2513 /* Read the pattern */
2519 /* Do not process macros */
2522 /* Do not wait for keys */
2525 /* Attempt to read a key */
2536 /* Convert the trigger */
2537 ascii_to_text(tmp, buf);
2539 /* Hack -- display the trigger */
2540 Term_addstr(-1, TERM_WHITE, tmp);
2546 * @brief マクロのキー表記からアスキーコードを得てターミナルに表示する /
2547 * Hack -- ask for a keymap "trigger" (see below)
2548 * @param buf キー表記を取得するバッファ
2552 * Note that both "flush()" calls are extremely important. This may
2553 * no longer be true, since "util.c" is much simpler now. XXX XXX XXX
2556 static void do_cmd_macro_aux_keymap(char *buf)
2570 /* Convert to ascii */
2571 ascii_to_text(tmp, buf);
2573 /* Hack -- display the trigger */
2574 Term_addstr(-1, TERM_WHITE, tmp);
2583 * @brief キーマップをprefファイルにダンプする /
2584 * Hack -- append all keymaps to the given file
2585 * @param fname ファイルネーム
2589 static errr keymap_dump(cptr fname)
2591 static cptr mark = "Keymap Dump";
2600 if (rogue_like_commands)
2602 mode = KEYMAP_MODE_ROGUE;
2608 mode = KEYMAP_MODE_ORIG;
2612 /* Build the filename */
2613 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2615 /* File type is "TEXT" */
2616 FILE_TYPE(FILE_TYPE_TEXT);
2618 /* Append to the file */
2619 if (!open_auto_dump(buf, mark)) return -1;
2622 auto_dump_printf(_("\n# 自動キー配置セーブ\n\n", "\n# Automatic keymap dump\n\n"));
2625 for (i = 0; i < 256; i++)
2629 /* Loop up the keymap */
2630 act = keymap_act[mode][i];
2632 /* Skip empty keymaps */
2635 /* Encode the key */
2638 ascii_to_text(key, buf);
2640 /* Encode the action */
2641 ascii_to_text(buf, act);
2643 /* Dump the macro */
2644 auto_dump_printf("A:%s\n", buf);
2645 auto_dump_printf("C:%d:%s\n", mode, key);
2657 * @brief マクロを設定するコマンドのメインルーチン /
2658 * Interact with "macros"
2662 * Note that the macro "action" must be defined before the trigger.
2664 * Could use some helpful instructions on this page. XXX XXX XXX
2667 void do_cmd_macros(void)
2679 if (rogue_like_commands)
2681 mode = KEYMAP_MODE_ROGUE;
2687 mode = KEYMAP_MODE_ORIG;
2690 /* File type is "TEXT" */
2691 FILE_TYPE(FILE_TYPE_TEXT);
2698 /* Process requests until done */
2705 prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
2707 /* Describe that action */
2708 prt(_("マクロ行動が(もしあれば)下に表示されます:", "Current action (if any) shown below:"), 20, 0);
2710 /* Analyze the current action */
2711 ascii_to_text(buf, macro__buf);
2713 /* Display the current action */
2718 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
2720 prt(_("(2) ファイルにマクロを追加", "(2) Append macros to a file"), 5, 5);
2721 prt(_("(3) マクロの確認", "(3) Query a macro"), 6, 5);
2722 prt(_("(4) マクロの作成", "(4) Create a macro"), 7, 5);
2723 prt(_("(5) マクロの削除", "(5) Remove a macro"), 8, 5);
2724 prt(_("(6) ファイルにキー配置を追加", "(6) Append keymaps to a file"), 9, 5);
2725 prt(_("(7) キー配置の確認", "(7) Query a keymap"), 10, 5);
2726 prt(_("(8) キー配置の作成", "(8) Create a keymap"), 11, 5);
2727 prt(_("(9) キー配置の削除", "(9) Remove a keymap"), 12, 5);
2728 prt(_("(0) マクロ行動の入力", "(0) Enter a new action"), 13, 5);
2729 #endif /* ALLOW_MACROS */
2732 prt(_("コマンド: ", "Command: "), 16, 0);
2738 if (i == ESCAPE) break;
2740 /* Load a 'macro' file */
2746 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 16, 0);
2749 prt(_("ファイル: ", "File: "), 18, 0);
2751 /* Default filename */
2752 sprintf(tmp, "%s.prf", player_base);
2754 /* Ask for a file */
2755 if (!askfor(tmp, 80)) continue;
2757 /* Process the given filename */
2758 err = process_pref_file(tmp);
2761 msg_format(_("標準の設定ファイル'%s'を読み込みました。", "Loaded default '%s'."), tmp);
2766 msg_format(_("'%s'の読み込みに失敗しました!", "Failed to load '%s'!"), tmp);
2770 msg_format(_("'%s'を読み込みました。", "Loaded '%s'."), tmp);
2780 prt(_("コマンド: マクロをファイルに追加する", "Command: Append macros to a file"), 16, 0);
2783 prt(_("ファイル: ", "File: "), 18, 0);
2785 /* Default filename */
2786 sprintf(tmp, "%s.prf", player_base);
2788 /* Ask for a file */
2789 if (!askfor(tmp, 80)) continue;
2791 /* Dump the macros */
2792 (void)macro_dump(tmp);
2795 msg_print(_("マクロを追加しました。", "Appended macros."));
2804 prt(_("コマンド: マクロの確認", "Command: Query a macro"), 16, 0);
2808 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2810 /* Get a macro trigger */
2811 do_cmd_macro_aux(buf);
2813 /* Acquire action */
2814 k = macro_find_exact(buf);
2820 msg_print(_("そのキーにはマクロは定義されていません。", "Found no macro."));
2826 /* Obtain the action */
2827 strcpy(macro__buf, macro__act[k]);
2829 /* Analyze the current action */
2830 ascii_to_text(buf, macro__buf);
2832 /* Display the current action */
2836 msg_print(_("マクロを確認しました。", "Found a macro."));
2840 /* Create a macro */
2844 prt(_("コマンド: マクロの作成", "Command: Create a macro"), 16, 0);
2847 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2849 /* Get a macro trigger */
2850 do_cmd_macro_aux(buf);
2856 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2857 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2860 prt(_("マクロ行動: ", "Action: "), 20, 0);
2862 /* Convert to text */
2863 ascii_to_text(tmp, macro__buf);
2865 /* Get an encoded action */
2866 if (askfor(tmp, 80))
2868 /* Convert to ascii */
2869 text_to_ascii(macro__buf, tmp);
2871 /* Link the macro */
2872 macro_add(buf, macro__buf);
2875 msg_print(_("マクロを追加しました。", "Added a macro."));
2879 /* Remove a macro */
2883 prt(_("コマンド: マクロの削除", "Command: Remove a macro"), 16, 0);
2886 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2888 /* Get a macro trigger */
2889 do_cmd_macro_aux(buf);
2891 /* Link the macro */
2892 macro_add(buf, buf);
2895 msg_print(_("マクロを削除しました。", "Removed a macro."));
2902 prt(_("コマンド: キー配置をファイルに追加する", "Command: Append keymaps to a file"), 16, 0);
2905 prt(_("ファイル: ", "File: "), 18, 0);
2907 /* Default filename */
2908 sprintf(tmp, "%s.prf", player_base);
2910 /* Ask for a file */
2911 if (!askfor(tmp, 80)) continue;
2913 /* Dump the macros */
2914 (void)keymap_dump(tmp);
2917 msg_print(_("キー配置を追加しました。", "Appended keymaps."));
2920 /* Query a keymap */
2926 prt(_("コマンド: キー配置の確認", "Command: Query a keymap"), 16, 0);
2929 prt(_("押すキー: ", "Keypress: "), 18, 0);
2931 /* Get a keymap trigger */
2932 do_cmd_macro_aux_keymap(buf);
2934 /* Look up the keymap */
2935 act = keymap_act[mode][(byte)(buf[0])];
2941 msg_print(_("キー配置は定義されていません。", "Found no keymap."));
2947 /* Obtain the action */
2948 strcpy(macro__buf, act);
2950 /* Analyze the current action */
2951 ascii_to_text(buf, macro__buf);
2953 /* Display the current action */
2957 msg_print(_("キー配置を確認しました。", "Found a keymap."));
2961 /* Create a keymap */
2965 prt(_("コマンド: キー配置の作成", "Command: Create a keymap"), 16, 0);
2968 prt(_("押すキー: ", "Keypress: "), 18, 0);
2970 /* Get a keymap trigger */
2971 do_cmd_macro_aux_keymap(buf);
2977 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2978 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2981 prt(_("行動: ", "Action: "), 20, 0);
2983 /* Convert to text */
2984 ascii_to_text(tmp, macro__buf);
2986 /* Get an encoded action */
2987 if (askfor(tmp, 80))
2989 /* Convert to ascii */
2990 text_to_ascii(macro__buf, tmp);
2992 /* Free old keymap */
2993 string_free(keymap_act[mode][(byte)(buf[0])]);
2995 /* Make new keymap */
2996 keymap_act[mode][(byte)(buf[0])] = string_make(macro__buf);
2999 msg_print(_("キー配置を追加しました。", "Added a keymap."));
3003 /* Remove a keymap */
3007 prt(_("コマンド: キー配置の削除", "Command: Remove a keymap"), 16, 0);
3010 prt(_("押すキー: ", "Keypress: "), 18, 0);
3012 /* Get a keymap trigger */
3013 do_cmd_macro_aux_keymap(buf);
3015 /* Free old keymap */
3016 string_free(keymap_act[mode][(byte)(buf[0])]);
3018 /* Make new keymap */
3019 keymap_act[mode][(byte)(buf[0])] = NULL;
3022 msg_print(_("キー配置を削除しました。", "Removed a keymap."));
3025 /* Enter a new action */
3029 prt(_("コマンド: マクロ行動の入力", "Command: Enter a new action"), 16, 0);
3035 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
3036 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
3039 prt(_("マクロ行動: ", "Action: "), 20, 0);
3041 /* Hack -- limit the value */
3044 /* Get an encoded action */
3045 if (!askfor(buf, 80)) continue;
3047 /* Extract an action */
3048 text_to_ascii(macro__buf, buf);
3051 #endif /* ALLOW_MACROS */
3060 /* Flush messages */
3069 * @brief キャラクタ色の明暗表現
3071 static cptr lighting_level_str[F_LIT_MAX] =
3086 * @brief キャラクタのビジュアルIDを変更する際の対象指定関数
3087 * @param i 指定対象となるキャラクタコード
3088 * @param num 指定されたビジュアルIDを返す参照ポインタ
3089 * @param max ビジュアルIDの最大数
3090 * @return 指定が実際に行われた場合TRUE、キャンセルされた場合FALSE
3092 static bool cmd_visuals_aux(int i, int *num, int max)
3099 sprintf(str, "%d", *num);
3101 if (!get_string(format("Input new number(0-%d): ", max-1), str, 4))
3104 tmp = strtol(str, NULL, 0);
3105 if (tmp >= 0 && tmp < max)
3108 else if (isupper(i))
3109 *num = (*num + max - 1) % max;
3111 *num = (*num + 1) % max;
3117 * @brief キャラクタの変更メニュー表示
3118 * @param choice_msg 選択メッセージ
3121 static void print_visuals_menu(cptr choice_msg)
3123 prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
3125 /* Give some choices */
3126 prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
3128 #ifdef ALLOW_VISUALS
3129 prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
3130 prt(_("(2) アイテムの 色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
3131 prt(_("(3) 地形の 色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
3132 prt(_("(4) モンスターの 色/文字 を変更する (数値操作)", "(4) Change monster attr/chars (numeric operation)"), 7, 5);
3133 prt(_("(5) アイテムの 色/文字 を変更する (数値操作)", "(5) Change object attr/chars (numeric operation)"), 8, 5);
3134 prt(_("(6) 地形の 色/文字 を変更する (数値操作)", "(6) Change feature attr/chars (numeric operation)"), 9, 5);
3135 prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
3136 prt(_("(8) アイテムの 色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
3137 prt(_("(9) 地形の 色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
3138 #endif /* ALLOW_VISUALS */
3140 prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
3143 prt(format("コマンド: %s", choice_msg ? choice_msg : _("", "")), 15, 0);
3146 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, int direct_r_idx);
3147 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, int direct_k_idx);
3148 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level);
3151 * Interact with "visuals"
3153 void do_cmd_visuals(void)
3158 bool need_redraw = FALSE;
3159 const char *empty_symbol = "<< ? >>";
3161 if (use_bigtile) empty_symbol = "<< ?? >>";
3163 /* File type is "TEXT" */
3164 FILE_TYPE(FILE_TYPE_TEXT);
3166 /* Save the screen */
3169 /* Interact until done */
3175 /* Ask for a choice */
3176 print_visuals_menu(NULL);
3182 if (i == ESCAPE) break;
3186 /* Load a 'pref' file */
3189 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
3192 prt(_("ファイル: ", "File: "), 17, 0);
3194 /* Default filename */
3195 sprintf(tmp, "%s.prf", player_base);
3198 if (!askfor(tmp, 70)) continue;
3200 /* Process the given filename */
3201 (void)process_pref_file(tmp);
3206 #ifdef ALLOW_VISUALS
3208 /* Dump monster attr/chars */
3211 static cptr mark = "Monster attr/chars";
3214 prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
3217 prt(_("ファイル: ", "File: "), 17, 0);
3219 /* Default filename */
3220 sprintf(tmp, "%s.prf", player_base);
3222 /* Get a filename */
3223 if (!askfor(tmp, 70)) continue;
3225 /* Build the filename */
3226 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3228 /* Append to the file */
3229 if (!open_auto_dump(buf, mark)) continue;
3232 auto_dump_printf(_("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
3235 for (i = 0; i < max_r_idx; i++)
3237 monster_race *r_ptr = &r_info[i];
3239 /* Skip non-entries */
3240 if (!r_ptr->name) continue;
3242 /* Dump a comment */
3243 auto_dump_printf("# %s\n", (r_name + r_ptr->name));
3245 /* Dump the monster attr/char info */
3246 auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
3247 (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
3254 msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
3259 /* Dump object attr/chars */
3262 static cptr mark = "Object attr/chars";
3265 prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
3268 prt(_("ファイル: ", "File: "), 17, 0);
3270 /* Default filename */
3271 sprintf(tmp, "%s.prf", player_base);
3273 /* Get a filename */
3274 if (!askfor(tmp, 70)) continue;
3276 /* Build the filename */
3277 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3279 /* Append to the file */
3280 if (!open_auto_dump(buf, mark)) continue;
3283 auto_dump_printf(_("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
3286 for (i = 0; i < max_k_idx; i++)
3289 object_kind *k_ptr = &k_info[i];
3291 /* Skip non-entries */
3292 if (!k_ptr->name) continue;
3297 strip_name(o_name, i);
3303 /* Prepare dummy object */
3304 object_prep(&forge, i);
3306 /* Get un-shuffled flavor name */
3307 object_desc(o_name, &forge, OD_FORCE_FLAVOR);
3310 /* Dump a comment */
3311 auto_dump_printf("# %s\n", o_name);
3313 /* Dump the object attr/char info */
3314 auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", i,
3315 (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
3322 msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
3327 /* Dump feature attr/chars */
3330 static cptr mark = "Feature attr/chars";
3333 prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
3336 prt(_("ファイル: ", "File: "), 17, 0);
3338 /* Default filename */
3339 sprintf(tmp, "%s.prf", player_base);
3341 /* Get a filename */
3342 if (!askfor(tmp, 70)) continue;
3344 /* Build the filename */
3345 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3347 /* Append to the file */
3348 if (!open_auto_dump(buf, mark)) continue;
3351 auto_dump_printf(_("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
3354 for (i = 0; i < max_f_idx; i++)
3356 feature_type *f_ptr = &f_info[i];
3358 /* Skip non-entries */
3359 if (!f_ptr->name) continue;
3361 /* Skip mimiccing features */
3362 if (f_ptr->mimic != i) continue;
3364 /* Dump a comment */
3365 auto_dump_printf("# %s\n", (f_name + f_ptr->name));
3367 /* Dump the feature attr/char info */
3368 auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
3369 (byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
3370 (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
3371 (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
3378 msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
3383 /* Modify monster attr/chars (numeric operation) */
3386 static cptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
3389 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3391 /* Hack -- query until done */
3394 monster_race *r_ptr = &r_info[r];
3398 byte da = r_ptr->d_attr;
3399 byte dc = r_ptr->d_char;
3400 byte ca = r_ptr->x_attr;
3401 byte cc = r_ptr->x_char;
3403 /* Label the object */
3404 Term_putstr(5, 17, -1, TERM_WHITE,
3405 format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
3407 /* Label the Default values */
3408 Term_putstr(10, 19, -1, TERM_WHITE,
3409 format(_("初期値 色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
3411 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3412 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3414 /* Label the Current values */
3415 Term_putstr(10, 20, -1, TERM_WHITE,
3416 format(_("現在値 色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
3418 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3419 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3422 Term_putstr(0, 22, -1, TERM_WHITE,
3423 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3429 if (i == ESCAPE) break;
3431 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3432 else if (isupper(i)) c = 'a' + i - 'A';
3442 if (!cmd_visuals_aux(i, &r, max_r_idx))
3448 while (!r_info[r].name);
3452 t = (int)r_ptr->x_attr;
3453 (void)cmd_visuals_aux(i, &t, 256);
3454 r_ptr->x_attr = (byte)t;
3458 t = (int)r_ptr->x_char;
3459 (void)cmd_visuals_aux(i, &t, 256);
3460 r_ptr->x_char = (byte)t;
3464 do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
3468 print_visuals_menu(choice_msg);
3476 /* Modify object attr/chars (numeric operation) */
3479 static cptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
3481 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3483 /* Hack -- query until done */
3486 object_kind *k_ptr = &k_info[k];
3490 byte da = k_ptr->d_attr;
3491 byte dc = k_ptr->d_char;
3492 byte ca = k_ptr->x_attr;
3493 byte cc = k_ptr->x_char;
3495 /* Label the object */
3496 Term_putstr(5, 17, -1, TERM_WHITE,
3497 format(_("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"),
3498 k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
3500 /* Label the Default values */
3501 Term_putstr(10, 19, -1, TERM_WHITE,
3502 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3504 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3505 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3507 /* Label the Current values */
3508 Term_putstr(10, 20, -1, TERM_WHITE,
3509 format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
3511 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3512 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3515 Term_putstr(0, 22, -1, TERM_WHITE,
3516 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3522 if (i == ESCAPE) break;
3524 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3525 else if (isupper(i)) c = 'a' + i - 'A';
3535 if (!cmd_visuals_aux(i, &k, max_k_idx))
3541 while (!k_info[k].name);
3545 t = (int)k_ptr->x_attr;
3546 (void)cmd_visuals_aux(i, &t, 256);
3547 k_ptr->x_attr = (byte)t;
3551 t = (int)k_ptr->x_char;
3552 (void)cmd_visuals_aux(i, &t, 256);
3553 k_ptr->x_char = (byte)t;
3557 do_cmd_knowledge_objects(&need_redraw, TRUE, k);
3561 print_visuals_menu(choice_msg);
3569 /* Modify feature attr/chars (numeric operation) */
3572 static cptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
3574 static int lighting_level = F_LIT_STANDARD;
3575 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3577 /* Hack -- query until done */
3580 feature_type *f_ptr = &f_info[f];
3584 byte da = f_ptr->d_attr[lighting_level];
3585 byte dc = f_ptr->d_char[lighting_level];
3586 byte ca = f_ptr->x_attr[lighting_level];
3587 byte cc = f_ptr->x_char[lighting_level];
3589 /* Label the object */
3591 Term_putstr(5, 17, -1, TERM_WHITE,
3592 format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"),
3593 f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
3595 /* Label the Default values */
3596 Term_putstr(10, 19, -1, TERM_WHITE,
3597 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3599 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3600 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3602 /* Label the Current values */
3604 Term_putstr(10, 20, -1, TERM_WHITE,
3605 format("現在値 色 / 文字 = %3d / %3d", ca, cc));
3607 Term_putstr(10, 20, -1, TERM_WHITE,
3608 format("Current attr/char = %3d / %3d", ca, cc));
3611 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3612 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3616 Term_putstr(0, 22, -1, TERM_WHITE,
3617 "コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3619 Term_putstr(0, 22, -1, TERM_WHITE,
3620 "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3627 if (i == ESCAPE) break;
3629 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3630 else if (isupper(i)) c = 'a' + i - 'A';
3640 if (!cmd_visuals_aux(i, &f, max_f_idx))
3646 while (!f_info[f].name || (f_info[f].mimic != f));
3650 t = (int)f_ptr->x_attr[lighting_level];
3651 (void)cmd_visuals_aux(i, &t, 256);
3652 f_ptr->x_attr[lighting_level] = (byte)t;
3656 t = (int)f_ptr->x_char[lighting_level];
3657 (void)cmd_visuals_aux(i, &t, 256);
3658 f_ptr->x_char[lighting_level] = (byte)t;
3662 (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
3665 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
3669 do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
3673 print_visuals_menu(choice_msg);
3681 /* Modify monster attr/chars (visual mode) */
3683 do_cmd_knowledge_monsters(&need_redraw, TRUE, -1);
3686 /* Modify object attr/chars (visual mode) */
3688 do_cmd_knowledge_objects(&need_redraw, TRUE, -1);
3691 /* Modify feature attr/chars (visual mode) */
3694 int lighting_level = F_LIT_STANDARD;
3695 do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
3699 #endif /* ALLOW_VISUALS */
3708 msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
3712 /* Unknown option */
3718 /* Flush messages */
3722 /* Restore the screen */
3725 if (need_redraw) do_cmd_redraw();
3730 * Interact with "colors"
3732 void do_cmd_colors(void)
3741 /* File type is "TEXT" */
3742 FILE_TYPE(FILE_TYPE_TEXT);
3745 /* Save the screen */
3749 /* Interact until done */
3755 /* Ask for a choice */
3756 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
3758 /* Give some choices */
3759 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
3762 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
3763 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
3767 prt(_("コマンド: ", "Command: "), 8, 0);
3772 if (i == ESCAPE) break;
3774 /* Load a 'pref' file */
3778 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
3781 prt(_("ファイル: ", "File: "), 10, 0);
3784 sprintf(tmp, "%s.prf", player_base);
3787 if (!askfor(tmp, 70)) continue;
3789 /* Process the given filename */
3790 (void)process_pref_file(tmp);
3792 /* Mega-Hack -- react to changes */
3793 Term_xtra(TERM_XTRA_REACT, 0);
3795 /* Mega-Hack -- redraw */
3804 static cptr mark = "Colors";
3807 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
3810 prt(_("ファイル: ", "File: "), 10, 0);
3812 /* Default filename */
3813 sprintf(tmp, "%s.prf", player_base);
3815 /* Get a filename */
3816 if (!askfor(tmp, 70)) continue;
3818 /* Build the filename */
3819 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3821 /* Append to the file */
3822 if (!open_auto_dump(buf, mark)) continue;
3825 auto_dump_printf(_("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
3828 for (i = 0; i < 256; i++)
3830 int kv = angband_color_table[i][0];
3831 int rv = angband_color_table[i][1];
3832 int gv = angband_color_table[i][2];
3833 int bv = angband_color_table[i][3];
3835 cptr name = _("未知", "unknown");
3837 /* Skip non-entries */
3838 if (!kv && !rv && !gv && !bv) continue;
3840 /* Extract the color name */
3841 if (i < 16) name = color_names[i];
3843 /* Dump a comment */
3844 auto_dump_printf(_("# カラー '%s'\n", "# Color '%s'\n"), name);
3846 /* Dump the monster attr/char info */
3847 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
3855 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
3864 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
3866 /* Hack -- query until done */
3875 /* Exhibit the normal colors */
3876 for (j = 0; j < 16; j++)
3878 /* Exhibit this color */
3879 Term_putstr(j*4, 20, -1, a, "###");
3881 /* Exhibit all colors */
3882 Term_putstr(j*4, 22, -1, j, format("%3d", j));
3885 /* Describe the color */
3886 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
3888 /* Describe the color */
3889 Term_putstr(5, 10, -1, TERM_WHITE,
3890 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
3892 /* Label the Current values */
3893 Term_putstr(5, 12, -1, TERM_WHITE,
3894 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
3895 angband_color_table[a][0],
3896 angband_color_table[a][1],
3897 angband_color_table[a][2],
3898 angband_color_table[a][3]));
3901 Term_putstr(0, 14, -1, TERM_WHITE,
3902 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
3909 if (i == ESCAPE) break;
3912 if (i == 'n') a = (byte)(a + 1);
3913 if (i == 'N') a = (byte)(a - 1);
3914 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
3915 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
3916 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
3917 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
3918 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
3919 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
3920 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
3921 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
3923 /* Hack -- react to changes */
3924 Term_xtra(TERM_XTRA_REACT, 0);
3926 /* Hack -- redraw */
3933 /* Unknown option */
3939 /* Flush messages */
3944 /* Restore the screen */
3950 * Note something in the message recall
3952 void do_cmd_note(void)
3960 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
3962 /* Ignore empty notes */
3963 if (!buf[0] || (buf[0] == ' ')) return;
3965 /* Add the note to the message recall */
3966 msg_format(_("メモ: %s", "Note: %s"), buf);
3971 * Mention the current version
3973 void do_cmd_version(void)
3977 #if FAKE_VER_EXTRA > 0
3978 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
3979 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
3981 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
3982 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3989 * Array of feeling strings
3991 static cptr do_cmd_feeling_text[11] =
3993 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
3994 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
3995 _("恐ろしい死の幻が目に浮かび、気絶しそうになった!", "You nearly faint as horrible visions of death fill your mind!"),
3996 _("この階はとても危険なようだ。", "This level looks very dangerous."),
3997 _("とても悪い予感がする...", "You have a very bad feeling..."),
3998 _("悪い予感がする...", "You have a bad feeling..."),
3999 _("何か緊張する。", "You feel nervous."),
4000 _("少し不運な気がする...", "You feel your luck is turning..."),
4001 _("この場所は好きになれない。", "You don't like the look of this place."),
4002 _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
4003 _("なんて退屈なところだ...", "What a boring place...")
4006 static cptr do_cmd_feeling_text_combat[11] =
4008 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
4009 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
4010 _("今夜もまた、誰かが命を落とす...", "You nearly faint as horrible visions of death fill your mind!"),
4011 _("この階はとても危険なようだ。", "This level looks very dangerous."),
4012 _("とても悪い予感がする...", "You have a very bad feeling..."),
4013 _("悪い予感がする...", "You have a bad feeling..."),
4014 _("何か緊張する。", "You feel nervous."),
4015 _("少し不運な気がする...", "You feel your luck is turning..."),
4016 _("この場所は好きになれない。", "You don't like the look of this place."),
4017 _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
4018 _("なんて退屈なところだ...", "What a boring place...")
4021 static cptr do_cmd_feeling_text_lucky[11] =
4023 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
4024 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
4025 _("この階はこの上なく素晴らしい感じがする。", "You have a superb feeling about this level."),
4026 _("素晴らしい感じがする...", "You have an excellent feeling..."),
4027 _("とても良い感じがする...", "You have a very good feeling..."),
4028 _("良い感じがする...", "You have a good feeling..."),
4029 _("ちょっと幸運な感じがする...", "You feel strangely lucky..."),
4030 _("多少は運が向いてきたか...", "You feel your luck is turning..."),
4031 _("見た感じ悪くはない...", "You like the look of this place..."),
4032 _("全然駄目ということはないが...", "This level can't be all bad..."),
4033 _("なんて退屈なところだ...", "What a boring place...")
4038 * Note that "feeling" is set to zero unless some time has passed.
4039 * Note that this is done when the level is GENERATED, not entered.
4041 void do_cmd_feeling(void)
4043 /* No useful feeling in quests */
4044 if (p_ptr->inside_quest && !random_quest_number(dun_level))
4046 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
4050 /* No useful feeling in town */
4051 else if (p_ptr->town_num && !dun_level)
4053 if (!strcmp(town[p_ptr->town_num].name, _("荒野", "wilderness")))
4055 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
4060 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
4065 /* No useful feeling in the wilderness */
4066 else if (!dun_level)
4068 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
4072 /* Display the feeling */
4073 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
4074 msg_print(do_cmd_feeling_text_lucky[p_ptr->feeling]);
4075 else if (p_ptr->pseikaku == SEIKAKU_COMBAT ||
4076 inventory[INVEN_BOW].name1 == ART_CRIMSON)
4077 msg_print(do_cmd_feeling_text_combat[p_ptr->feeling]);
4079 msg_print(do_cmd_feeling_text[p_ptr->feeling]);
4085 * Description of each monster group.
4087 static cptr monster_group_text[] =
4090 "ユニーク", /* "Uniques" */
4091 "乗馬可能なモンスター", /* "Riding" */
4092 "賞金首", /* "Wanted */
4093 "アンバーの王族", /* "Ambertite" */
4122 /* "古代ドラゴン/ワイアーム", */
4183 /* "Ancient Dragon/Wyrm", */
4192 "Multi-Headed Reptile",
4197 "Reptile/Amphibian",
4198 "Spider/Scorpion/Tick",
4200 /* "Major Demon", */
4217 * Symbols of monsters in each group. Note the "Uniques" group
4218 * is handled differently.
4220 static cptr monster_group_char[] =
4277 "!$&()+./=>?[\\]`{|~",
4287 * hook function to sort monsters by level
4289 static bool ang_sort_comp_monster_level(vptr u, vptr v, int a, int b)
4291 u16b *who = (u16b*)(u);
4296 monster_race *r_ptr1 = &r_info[w1];
4297 monster_race *r_ptr2 = &r_info[w2];
4302 if (r_ptr2->level > r_ptr1->level) return TRUE;
4303 if (r_ptr1->level > r_ptr2->level) return FALSE;
4305 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return TRUE;
4306 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return FALSE;
4311 * Build a list of monster indexes in the given group. Return the number
4312 * of monsters in the group.
4314 * mode & 0x01 : check for non-empty group
4315 * mode & 0x02 : visual operation only
4317 static int collect_monsters(int grp_cur, s16b mon_idx[], byte mode)
4322 /* Get a list of x_char in this group */
4323 cptr group_char = monster_group_char[grp_cur];
4325 /* XXX Hack -- Check if this is the "Uniques" group */
4326 bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
4328 /* XXX Hack -- Check if this is the "Riding" group */
4329 bool grp_riding = (monster_group_char[grp_cur] == (char *) -2L);
4331 /* XXX Hack -- Check if this is the "Wanted" group */
4332 bool grp_wanted = (monster_group_char[grp_cur] == (char *) -3L);
4334 /* XXX Hack -- Check if this is the "Amberite" group */
4335 bool grp_amberite = (monster_group_char[grp_cur] == (char *) -4L);
4338 /* Check every race */
4339 for (i = 0; i < max_r_idx; i++)
4341 /* Access the race */
4342 monster_race *r_ptr = &r_info[i];
4344 /* Skip empty race */
4345 if (!r_ptr->name) continue ;
4347 /* Require known monsters */
4348 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
4352 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
4355 else if (grp_riding)
4357 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
4360 else if (grp_wanted)
4362 bool wanted = FALSE;
4364 for (j = 0; j < MAX_KUBI; j++)
4366 if (kubi_r_idx[j] == i || kubi_r_idx[j] - 10000 == i ||
4367 (p_ptr->today_mon && p_ptr->today_mon == i))
4373 if (!wanted) continue;
4376 else if (grp_amberite)
4378 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
4383 /* Check for race in the group */
4384 if (!my_strchr(group_char, r_ptr->d_char)) continue;
4388 mon_idx[mon_cnt++] = i;
4390 /* XXX Hack -- Just checking for non-empty group */
4391 if (mode & 0x01) break;
4394 /* Terminate the list */
4395 mon_idx[mon_cnt] = -1;
4397 /* Select the sort method */
4398 ang_sort_comp = ang_sort_comp_monster_level;
4399 ang_sort_swap = ang_sort_swap_hook;
4401 /* Sort by monster level */
4402 ang_sort(mon_idx, &dummy_why, mon_cnt);
4404 /* Return the number of races */
4410 * Description of each monster group.
4412 static cptr object_group_text[] =
4415 "キノコ", /* "Mushrooms" */
4416 "薬", /* "Potions" */
4417 "油つぼ", /* "Flasks" */
4418 "巻物", /* "Scrolls" */
4420 "アミュレット", /* "Amulets" */
4421 "笛", /* "Whistle" */
4422 "光源", /* "Lanterns" */
4423 "魔法棒", /* "Wands" */
4426 "カード", /* "Cards" */
4437 "刀剣類", /* "Swords" */
4438 "鈍器", /* "Blunt Weapons" */
4439 "長柄武器", /* "Polearms" */
4440 "採掘道具", /* "Diggers" */
4441 "飛び道具", /* "Bows" */
4445 "軽装鎧", /* "Soft Armor" */
4446 "重装鎧", /* "Hard Armor" */
4447 "ドラゴン鎧", /* "Dragon Armor" */
4448 "盾", /* "Shields" */
4449 "クローク", /* "Cloaks" */
4450 "籠手", /* "Gloves" */
4451 "ヘルメット", /* "Helms" */
4453 "ブーツ", /* "Boots" */
4506 * TVALs of items in each group
4508 static byte object_group_tval[] =
4549 TV_LIFE_BOOK, /* Hack -- all spellbooks */
4557 * Build a list of object indexes in the given group. Return the number
4558 * of objects in the group.
4560 * mode & 0x01 : check for non-empty group
4561 * mode & 0x02 : visual operation only
4563 static int collect_objects(int grp_cur, int object_idx[], byte mode)
4565 int i, j, k, object_cnt = 0;
4567 /* Get a list of x_char in this group */
4568 byte group_tval = object_group_tval[grp_cur];
4570 /* Check every object */
4571 for (i = 0; i < max_k_idx; i++)
4573 /* Access the object */
4574 object_kind *k_ptr = &k_info[i];
4576 /* Skip empty objects */
4577 if (!k_ptr->name) continue;
4581 /* Any objects will be displayed */
4587 /* Skip non-flavoured objects */
4588 if (!k_ptr->flavor) continue;
4590 /* Require objects ever seen */
4591 if (!k_ptr->aware) continue;
4594 /* Skip items with no distribution (special artifacts) */
4595 for (j = 0, k = 0; j < 4; j++) k += k_ptr->chance[j];
4599 /* Check for objects in the group */
4600 if (TV_LIFE_BOOK == group_tval)
4602 /* Hack -- All spell books */
4603 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
4605 /* Add the object */
4606 object_idx[object_cnt++] = i;
4610 else if (k_ptr->tval == group_tval)
4612 /* Add the object */
4613 object_idx[object_cnt++] = i;
4617 /* XXX Hack -- Just checking for non-empty group */
4618 if (mode & 0x01) break;
4621 /* Terminate the list */
4622 object_idx[object_cnt] = -1;
4624 /* Return the number of objects */
4630 * Description of each feature group.
4632 static cptr feature_group_text[] =
4640 * Build a list of feature indexes in the given group. Return the number
4641 * of features in the group.
4643 * mode & 0x01 : check for non-empty group
4645 static int collect_features(int grp_cur, int *feat_idx, byte mode)
4647 int i, feat_cnt = 0;
4649 /* Unused; There is a single group. */
4652 /* Check every feature */
4653 for (i = 0; i < max_f_idx; i++)
4655 /* Access the index */
4656 feature_type *f_ptr = &f_info[i];
4658 /* Skip empty index */
4659 if (!f_ptr->name) continue;
4661 /* Skip mimiccing features */
4662 if (f_ptr->mimic != i) continue;
4665 feat_idx[feat_cnt++] = i;
4667 /* XXX Hack -- Just checking for non-empty group */
4668 if (mode & 0x01) break;
4671 /* Terminate the list */
4672 feat_idx[feat_cnt] = -1;
4674 /* Return the number of races */
4681 * Build a list of monster indexes in the given group. Return the number
4682 * of monsters in the group.
4684 static int collect_artifacts(int grp_cur, int object_idx[])
4686 int i, object_cnt = 0;
4688 /* Get a list of x_char in this group */
4689 byte group_tval = object_group_tval[grp_cur];
4691 /* Check every object */
4692 for (i = 0; i < max_a_idx; i++)
4694 /* Access the artifact */
4695 artifact_type *a_ptr = &a_info[i];
4697 /* Skip empty artifacts */
4698 if (!a_ptr->name) continue;
4700 /* Skip "uncreated" artifacts */
4701 if (!a_ptr->cur_num) continue;
4703 /* Check for race in the group */
4704 if (a_ptr->tval == group_tval)
4707 object_idx[object_cnt++] = i;
4711 /* Terminate the list */
4712 object_idx[object_cnt] = 0;
4714 /* Return the number of races */
4721 * Encode the screen colors
4723 static char hack[17] = "dwsorgbuDWvyRGBU";
4727 * Hack -- load a screen dump from a file
4729 void do_cmd_load_screen(void)
4744 Term_get_size(&wid, &hgt);
4746 /* Build the filename */
4747 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
4749 /* Append to the file */
4750 fff = my_fopen(buf, "r");
4754 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
4760 /* Save the screen */
4763 /* Clear the screen */
4767 /* Load the screen */
4768 for (y = 0; okay; y++)
4770 /* Get a line of data including control code */
4771 if (!fgets(buf, 1024, fff)) okay = FALSE;
4773 /* Get the blank line */
4774 if (buf[0] == '\n' || buf[0] == '\0') break;
4776 /* Ignore too large screen image */
4777 if (y >= hgt) continue;
4780 for (x = 0; x < wid - 1; x++)
4783 if (buf[x] == '\n' || buf[x] == '\0') break;
4785 /* Put the attr/char */
4786 Term_draw(x, y, TERM_WHITE, buf[x]);
4790 /* Dump the screen */
4791 for (y = 0; okay; y++)
4793 /* Get a line of data including control code */
4794 if (!fgets(buf, 1024, fff)) okay = FALSE;
4796 /* Get the blank line */
4797 if (buf[0] == '\n' || buf[0] == '\0') break;
4799 /* Ignore too large screen image */
4800 if (y >= hgt) continue;
4803 for (x = 0; x < wid - 1; x++)
4806 if (buf[x] == '\n' || buf[x] == '\0') break;
4808 /* Get the attr/char */
4809 (void)(Term_what(x, y, &a, &c));
4811 /* Look up the attr */
4812 for (i = 0; i < 16; i++)
4814 /* Use attr matches */
4815 if (hack[i] == buf[x]) a = i;
4818 /* Put the attr/char */
4819 Term_draw(x, y, a, c);
4829 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
4835 /* Restore the screen */
4842 cptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
4843 " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
4846 #define IM_FLAG_STR _("*", "* ")
4847 #define HAS_FLAG_STR _("+", "+ ")
4848 #define NO_FLAG_STR _("・", ". ")
4850 #define print_im_or_res_flag(IM, RES) \
4852 fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
4853 (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
4856 #define print_flag(TR) \
4858 fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
4862 /* XTRA HACK RESLIST */
4863 static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, byte tval, char *where)
4865 char o_name[MAX_NLEN];
4866 u32b flgs[TR_FLAG_SIZE];
4868 if (!o_ptr->k_idx) return;
4869 if (o_ptr->tval != tval) return;
4871 /* Identified items only */
4872 if (!object_is_known(o_ptr)) return;
4875 * HACK:Ring of Lordly protection and Dragon equipment
4876 * have random resistances.
4878 if ((object_is_wearable(o_ptr) && object_is_ego(o_ptr))
4879 || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
4880 || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
4881 || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
4882 || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
4883 || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
4884 || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
4885 || object_is_artifact(o_ptr))
4888 object_desc(o_name, o_ptr, OD_NAME_ONLY);
4890 while (o_name[i] && (i < 26))
4893 if (iskanji(o_name[i])) i++;
4902 o_name[i] = ' '; i++;
4907 fprintf(fff, "%s %s", where, o_name);
4909 if (!(o_ptr->ident & (IDENT_MENTAL)))
4911 fputs(_("-------不明--------------- -------不明---------\n",
4912 "-------unknown------------ -------unknown------\n"), fff);
4916 object_flags_known(o_ptr, flgs);
4918 print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
4919 print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
4920 print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
4921 print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
4922 print_flag(TR_RES_POIS);
4923 print_flag(TR_RES_LITE);
4924 print_flag(TR_RES_DARK);
4925 print_flag(TR_RES_SHARDS);
4926 print_flag(TR_RES_SOUND);
4927 print_flag(TR_RES_NETHER);
4928 print_flag(TR_RES_NEXUS);
4929 print_flag(TR_RES_CHAOS);
4930 print_flag(TR_RES_DISEN);
4934 print_flag(TR_RES_BLIND);
4935 print_flag(TR_RES_FEAR);
4936 print_flag(TR_RES_CONF);
4937 print_flag(TR_FREE_ACT);
4938 print_flag(TR_SEE_INVIS);
4939 print_flag(TR_HOLD_EXP);
4940 print_flag(TR_TELEPATHY);
4941 print_flag(TR_SLOW_DIGEST);
4942 print_flag(TR_REGEN);
4943 print_flag(TR_LEVITATION);
4951 fprintf(fff, "%s\n", inven_res_label);
4957 * Display *ID* ed weapons/armors's resistances
4959 static void do_cmd_knowledge_inven(void)
4963 char file_name[1024];
4973 /* Open a new file */
4974 fff = my_fopen_temp(file_name, 1024);
4977 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
4981 fprintf(fff, "%s\n", inven_res_label);
4983 for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
4987 for (; j < 9; j++) fputc('\n', fff);
4989 fprintf(fff, "%s\n", inven_res_label);
4991 strcpy(where, _("装", "E "));
4992 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4994 do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
4996 strcpy(where, _("持", "I "));
4997 for (i = 0; i < INVEN_PACK; i++)
4999 do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
5002 st_ptr = &town[1].store[STORE_HOME];
5003 strcpy(where, _("家", "H "));
5004 for (i = 0; i < st_ptr->stock_num; i++)
5006 do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
5010 /* Close the file */
5013 /* Display the file contents */
5014 show_file(TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
5016 /* Remove the file */
5021 void do_cmd_save_screen_html_aux(char *filename, int message)
5025 byte a = 0, old_a = 0;
5039 cptr html_head[] = {
5040 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
5044 cptr html_foot[] = {
5046 "</body>\n</html>\n",
5052 Term_get_size(&wid, &hgt);
5054 /* File type is "TEXT" */
5055 FILE_TYPE(FILE_TYPE_TEXT);
5057 /* Append to the file */
5058 fff = my_fopen(filename, "w");
5063 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
5070 /* Save the screen */
5074 /* Build the filename */
5075 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
5076 tmpfff = my_fopen(buf, "r");
5078 for (i = 0; html_head[i]; i++)
5079 fputs(html_head[i], fff);
5083 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5085 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
5089 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
5091 fprintf(fff, "%s\n", buf);
5096 /* Dump the screen */
5097 for (y = 0; y < hgt; y++)
5104 for (x = 0; x < wid - 1; x++)
5108 /* Get the attr/char */
5109 (void)(Term_what(x, y, &a, &c));
5113 case '&': cc = "&"; break;
5114 case '<': cc = "<"; break;
5115 case '>': cc = ">"; break;
5117 case 0x1f: c = '.'; break;
5118 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
5123 if ((y == 0 && x == 0) || a != old_a) {
5124 rv = angband_color_table[a][1];
5125 gv = angband_color_table[a][2];
5126 bv = angband_color_table[a][3];
5127 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
5128 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
5132 fprintf(fff, "%s", cc);
5134 fprintf(fff, "%c", c);
5137 fprintf(fff, "</font>");
5140 for (i = 0; html_foot[i]; i++)
5141 fputs(html_foot[i], fff);
5146 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5148 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
5152 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
5154 fprintf(fff, "%s\n", buf);
5168 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5172 /* Restore the screen */
5178 * Hack -- save a screen dump to a file
5180 static void do_cmd_save_screen_html(void)
5182 char buf[1024], tmp[256] = "screen.html";
5184 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
5187 /* Build the filename */
5188 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
5192 do_cmd_save_screen_html_aux(buf, 1);
5197 * Redefinable "save_screen" action
5199 void (*screendump_aux)(void) = NULL;
5203 * Hack -- save a screen dump to a file
5205 void do_cmd_save_screen(void)
5207 bool old_use_graphics = use_graphics;
5208 bool html_dump = FALSE;
5212 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
5216 if (c == 'Y' || c == 'y')
5218 else if (c == 'H' || c == 'h')
5230 Term_get_size(&wid, &hgt);
5232 if (old_use_graphics)
5234 use_graphics = FALSE;
5237 /* Redraw everything */
5238 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5240 /* Hack -- update */
5246 do_cmd_save_screen_html();
5250 /* Do we use a special screendump function ? */
5251 else if (screendump_aux)
5253 /* Dump the screen to a graphics file */
5254 (*screendump_aux)();
5256 else /* Dump the screen as text */
5267 /* Build the filename */
5268 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
5270 /* File type is "TEXT" */
5271 FILE_TYPE(FILE_TYPE_TEXT);
5273 /* Append to the file */
5274 fff = my_fopen(buf, "w");
5279 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
5285 /* Save the screen */
5289 /* Dump the screen */
5290 for (y = 0; y < hgt; y++)
5293 for (x = 0; x < wid - 1; x++)
5295 /* Get the attr/char */
5296 (void)(Term_what(x, y, &a, &c));
5306 fprintf(fff, "%s\n", buf);
5313 /* Dump the screen */
5314 for (y = 0; y < hgt; y++)
5317 for (x = 0; x < wid - 1; x++)
5319 /* Get the attr/char */
5320 (void)(Term_what(x, y, &a, &c));
5323 buf[x] = hack[a&0x0F];
5330 fprintf(fff, "%s\n", buf);
5341 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5344 /* Restore the screen */
5348 if (old_use_graphics)
5350 use_graphics = TRUE;
5353 /* Redraw everything */
5354 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5356 /* Hack -- update */
5363 * Sorting hook -- Comp function -- see below
5365 * We use "u" to point to array of monster indexes,
5366 * and "v" to select the type of sorting to perform on "u".
5368 static bool ang_sort_art_comp(vptr u, vptr v, int a, int b)
5370 u16b *who = (u16b*)(u);
5372 u16b *why = (u16b*)(v);
5379 /* Sort by total kills */
5382 /* Extract total kills */
5383 z1 = a_info[w1].tval;
5384 z2 = a_info[w2].tval;
5386 /* Compare total kills */
5387 if (z1 < z2) return (TRUE);
5388 if (z1 > z2) return (FALSE);
5392 /* Sort by monster level */
5395 /* Extract levels */
5396 z1 = a_info[w1].sval;
5397 z2 = a_info[w2].sval;
5399 /* Compare levels */
5400 if (z1 < z2) return (TRUE);
5401 if (z1 > z2) return (FALSE);
5405 /* Sort by monster experience */
5408 /* Extract experience */
5409 z1 = a_info[w1].level;
5410 z2 = a_info[w2].level;
5412 /* Compare experience */
5413 if (z1 < z2) return (TRUE);
5414 if (z1 > z2) return (FALSE);
5418 /* Compare indexes */
5424 * Sorting hook -- Swap function -- see below
5426 * We use "u" to point to array of monster indexes,
5427 * and "v" to select the type of sorting to perform.
5429 static void ang_sort_art_swap(vptr u, vptr v, int a, int b)
5431 u16b *who = (u16b*)(u);
5446 * Check the status of "artifacts"
5448 static void do_cmd_knowledge_artifacts(void)
5450 int i, k, z, x, y, n = 0;
5456 char file_name[1024];
5458 char base_name[MAX_NLEN];
5462 /* Open a new file */
5463 fff = my_fopen_temp(file_name, 1024);
5466 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5471 /* Allocate the "who" array */
5472 C_MAKE(who, max_a_idx, s16b);
5474 /* Allocate the "okay" array */
5475 C_MAKE(okay, max_a_idx, bool);
5477 /* Scan the artifacts */
5478 for (k = 0; k < max_a_idx; k++)
5480 artifact_type *a_ptr = &a_info[k];
5485 /* Skip "empty" artifacts */
5486 if (!a_ptr->name) continue;
5488 /* Skip "uncreated" artifacts */
5489 if (!a_ptr->cur_num) continue;
5495 /* Check the dungeon */
5496 for (y = 0; y < cur_hgt; y++)
5498 for (x = 0; x < cur_wid; x++)
5500 cave_type *c_ptr = &cave[y][x];
5502 s16b this_o_idx, next_o_idx = 0;
5504 /* Scan all objects in the grid */
5505 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
5509 /* Acquire object */
5510 o_ptr = &o_list[this_o_idx];
5512 /* Acquire next object */
5513 next_o_idx = o_ptr->next_o_idx;
5515 /* Ignore non-artifacts */
5516 if (!object_is_fixed_artifact(o_ptr)) continue;
5518 /* Ignore known items */
5519 if (object_is_known(o_ptr)) continue;
5521 /* Note the artifact */
5522 okay[o_ptr->name1] = FALSE;
5527 /* Check the inventory and equipment */
5528 for (i = 0; i < INVEN_TOTAL; i++)
5530 object_type *o_ptr = &inventory[i];
5532 /* Ignore non-objects */
5533 if (!o_ptr->k_idx) continue;
5535 /* Ignore non-artifacts */
5536 if (!object_is_fixed_artifact(o_ptr)) continue;
5538 /* Ignore known items */
5539 if (object_is_known(o_ptr)) continue;
5541 /* Note the artifact */
5542 okay[o_ptr->name1] = FALSE;
5545 for (k = 0; k < max_a_idx; k++)
5547 if (okay[k]) who[n++] = k;
5550 /* Select the sort method */
5551 ang_sort_comp = ang_sort_art_comp;
5552 ang_sort_swap = ang_sort_art_swap;
5554 /* Sort the array by dungeon depth of monsters */
5555 ang_sort(who, &why, n);
5557 /* Scan the artifacts */
5558 for (k = 0; k < n; k++)
5560 artifact_type *a_ptr = &a_info[who[k]];
5563 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
5565 /* Obtain the base object type */
5566 z = lookup_kind(a_ptr->tval, a_ptr->sval);
5574 /* Get local object */
5577 /* Create fake object */
5578 object_prep(q_ptr, z);
5580 /* Make it an artifact */
5581 q_ptr->name1 = (byte)who[k];
5583 /* Display as if known */
5584 q_ptr->ident |= IDENT_STORE;
5586 /* Describe the artifact */
5587 object_desc(base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
5590 /* Hack -- Build the artifact name */
5591 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
5594 /* Free the "who" array */
5595 C_KILL(who, max_a_idx, s16b);
5597 /* Free the "okay" array */
5598 C_KILL(okay, max_a_idx, bool);
5600 /* Close the file */
5603 /* Display the file contents */
5604 show_file(TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
5606 /* Remove the file */
5612 * Display known uniques
5613 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
5615 static void do_cmd_knowledge_uniques(void)
5623 char file_name[1024];
5626 int n_alive_surface = 0;
5627 int n_alive_over100 = 0;
5628 int n_alive_total = 0;
5631 for (i = 0; i < 10; i++) n_alive[i] = 0;
5633 /* Open a new file */
5634 fff = my_fopen_temp(file_name, 1024);
5638 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5643 /* Allocate the "who" array */
5644 C_MAKE(who, max_r_idx, s16b);
5646 /* Scan the monsters */
5647 for (i = 1; i < max_r_idx; i++)
5649 monster_race *r_ptr = &r_info[i];
5652 if (!r_ptr->name) continue;
5654 /* Require unique monsters */
5655 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5657 /* Only display "known" uniques */
5658 if (!cheat_know && !r_ptr->r_sights) continue;
5660 /* Only print rarity <= 100 uniques */
5661 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
5663 /* Only "alive" uniques */
5664 if (r_ptr->max_num == 0) continue;
5668 lev = (r_ptr->level - 1) / 10;
5672 if (max_lev < lev) max_lev = lev;
5674 else n_alive_over100++;
5676 else n_alive_surface++;
5678 /* Collect "appropriate" monsters */
5682 /* Select the sort method */
5683 ang_sort_comp = ang_sort_comp_hook;
5684 ang_sort_swap = ang_sort_swap_hook;
5686 /* Sort the array by dungeon depth of monsters */
5687 ang_sort(who, &why, n);
5689 if (n_alive_surface)
5691 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
5692 n_alive_total += n_alive_surface;
5694 for (i = 0; i <= max_lev; i++)
5696 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
5697 n_alive_total += n_alive[i];
5699 if (n_alive_over100)
5701 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
5702 n_alive_total += n_alive_over100;
5707 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
5708 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
5712 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
5715 /* Scan the monster races */
5716 for (k = 0; k < n; k++)
5718 monster_race *r_ptr = &r_info[who[k]];
5720 /* Print a message */
5721 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, r_ptr->level);
5724 /* Free the "who" array */
5725 C_KILL(who, max_r_idx, s16b);
5727 /* Close the file */
5730 /* Display the file contents */
5731 show_file(TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
5733 /* Remove the file */
5739 * Display weapon-exp
5741 static void do_cmd_knowledge_weapon_exp(void)
5743 int i, j, num, weapon_exp;
5747 char file_name[1024];
5750 /* Open a new file */
5751 fff = my_fopen_temp(file_name, 1024);
5753 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5758 for (i = 0; i < 5; i++)
5760 for (num = 0; num < 64; num++)
5762 for (j = 0; j < max_k_idx; j++)
5764 object_kind *k_ptr = &k_info[j];
5766 if ((k_ptr->tval == TV_SWORD - i) && (k_ptr->sval == num))
5768 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
5770 weapon_exp = p_ptr->weapon_exp[4 - i][num];
5772 fprintf(fff, "%-25s ", tmp);
5773 if (weapon_exp >= s_info[p_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
5774 else fprintf(fff, " ");
5775 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
5776 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
5784 /* Close the file */
5787 /* Display the file contents */
5788 show_file(TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
5790 /* Remove the file */
5796 * @brief 魔法の経験値を表示するコマンドのメインルーチン
5800 static void do_cmd_knowledge_spell_exp(void)
5802 int i = 0, spell_exp, exp_level;
5805 const magic_type *s_ptr;
5807 char file_name[1024];
5809 /* Open a new file */
5810 fff = my_fopen_temp(file_name, 1024);
5812 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5817 if (p_ptr->realm1 != REALM_NONE)
5819 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[p_ptr->realm1]);
5820 for (i = 0; i < 32; i++)
5822 if (!is_magic(p_ptr->realm1))
5824 s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][i];
5828 s_ptr = &mp_ptr->info[p_ptr->realm1 - 1][i];
5830 if (s_ptr->slevel >= 99) continue;
5831 spell_exp = p_ptr->spell_exp[i];
5832 exp_level = spell_exp_level(spell_exp);
5833 fprintf(fff, "%-25s ", do_spell(p_ptr->realm1, i, SPELL_NAME));
5834 if (p_ptr->realm1 == REALM_HISSATSU)
5835 fprintf(fff, "[--]");
5838 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
5839 else fprintf(fff, " ");
5840 fprintf(fff, "%s", exp_level_str[exp_level]);
5842 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5847 if (p_ptr->realm2 != REALM_NONE)
5849 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[p_ptr->realm2]);
5850 for (i = 0; i < 32; i++)
5852 if (!is_magic(p_ptr->realm1))
5854 s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][i];
5858 s_ptr = &mp_ptr->info[p_ptr->realm2 - 1][i];
5860 if (s_ptr->slevel >= 99) continue;
5862 spell_exp = p_ptr->spell_exp[i + 32];
5863 exp_level = spell_exp_level(spell_exp);
5864 fprintf(fff, "%-25s ", do_spell(p_ptr->realm2, i, SPELL_NAME));
5865 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
5866 else fprintf(fff, " ");
5867 fprintf(fff, "%s", exp_level_str[exp_level]);
5868 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5873 /* Close the file */
5876 /* Display the file contents */
5877 show_file(TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
5879 /* Remove the file */
5885 * @brief スキル情報を表示するコマンドのメインルーチン /
5889 static void do_cmd_knowledge_skill_exp(void)
5891 int i = 0, skill_exp;
5895 char file_name[1024];
5896 char skill_name[3][20]={_("マーシャルアーツ", "Martial Arts "),
5897 _("二刀流 ", "Dual Wielding "),
5898 _("乗馬 ", "Riding ")};
5900 /* Open a new file */
5901 fff = my_fopen_temp(file_name, 1024);
5903 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5908 for (i = 0; i < 3; i++)
5910 skill_exp = p_ptr->skill_exp[i];
5911 fprintf(fff, "%-20s ", skill_name[i]);
5912 if (skill_exp >= s_info[p_ptr->pclass].s_max[i]) fprintf(fff, "!");
5913 else fprintf(fff, " ");
5914 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
5915 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
5919 /* Close the file */
5922 /* Display the file contents */
5923 show_file(TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
5925 /* Remove the file */
5931 * @brief 英単語、句、説を複数形を変換する / Pluralize a monster name
5932 * @param Name 変換したい文字列の参照ポインタ
5935 void plural_aux(char *Name)
5937 int NameLen = strlen(Name);
5939 if (my_strstr(Name, "Disembodied hand"))
5941 strcpy(Name, "Disembodied hands that strangled people");
5943 else if (my_strstr(Name, "Colour out of space"))
5945 strcpy(Name, "Colours out of space");
5947 else if (my_strstr(Name, "stairway to hell"))
5949 strcpy(Name, "stairways to hell");
5951 else if (my_strstr(Name, "Dweller on the threshold"))
5953 strcpy(Name, "Dwellers on the threshold");
5955 else if (my_strstr(Name, " of "))
5957 cptr aider = my_strstr(Name, " of ");
5968 if (dummy[i-1] == 's')
5970 strcpy(&(dummy[i]), "es");
5975 strcpy(&(dummy[i]), "s");
5978 strcpy(&(dummy[i+1]), aider);
5979 strcpy(Name, dummy);
5981 else if (my_strstr(Name, "coins"))
5984 strcpy(dummy, "piles of ");
5985 strcat(dummy, Name);
5986 strcpy(Name, dummy);
5989 else if (my_strstr(Name, "Manes"))
5993 else if (streq(&(Name[NameLen - 2]), "ey"))
5995 strcpy(&(Name[NameLen - 2]), "eys");
5997 else if (Name[NameLen - 1] == 'y')
5999 strcpy(&(Name[NameLen - 1]), "ies");
6001 else if (streq(&(Name[NameLen - 4]), "ouse"))
6003 strcpy(&(Name[NameLen - 4]), "ice");
6005 else if (streq(&(Name[NameLen - 2]), "us"))
6007 strcpy(&(Name[NameLen - 2]), "i");
6009 else if (streq(&(Name[NameLen - 6]), "kelman"))
6011 strcpy(&(Name[NameLen - 6]), "kelmen");
6013 else if (streq(&(Name[NameLen - 8]), "wordsman"))
6015 strcpy(&(Name[NameLen - 8]), "wordsmen");
6017 else if (streq(&(Name[NameLen - 7]), "oodsman"))
6019 strcpy(&(Name[NameLen - 7]), "oodsmen");
6021 else if (streq(&(Name[NameLen - 7]), "eastman"))
6023 strcpy(&(Name[NameLen - 7]), "eastmen");
6025 else if (streq(&(Name[NameLen - 8]), "izardman"))
6027 strcpy(&(Name[NameLen - 8]), "izardmen");
6029 else if (streq(&(Name[NameLen - 5]), "geist"))
6031 strcpy(&(Name[NameLen - 5]), "geister");
6033 else if (streq(&(Name[NameLen - 2]), "ex"))
6035 strcpy(&(Name[NameLen - 2]), "ices");
6037 else if (streq(&(Name[NameLen - 2]), "lf"))
6039 strcpy(&(Name[NameLen - 2]), "lves");
6041 else if (suffix(Name, "ch") ||
6042 suffix(Name, "sh") ||
6043 suffix(Name, "nx") ||
6044 suffix(Name, "s") ||
6047 strcpy(&(Name[NameLen]), "es");
6051 strcpy(&(Name[NameLen]), "s");
6056 * @brief 現在のペットを表示するコマンドのメインルーチン /
6057 * Display current pets
6060 static void do_cmd_knowledge_pets(void)
6064 monster_type *m_ptr;
6067 int show_upkeep = 0;
6068 char file_name[1024];
6071 /* Open a new file */
6072 fff = my_fopen_temp(file_name, 1024);
6074 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
6079 /* Process the monsters (backwards) */
6080 for (i = m_max - 1; i >= 1; i--)
6082 /* Access the monster */
6085 /* Ignore "dead" monsters */
6086 if (!m_ptr->r_idx) continue;
6088 /* Calculate "upkeep" for pets */
6092 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
6093 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
6097 show_upkeep = calculate_upkeep();
6099 fprintf(fff, "----------------------------------------------\n");
6101 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
6102 fprintf(fff, " 維持コスト: %d%% MP\n", show_upkeep);
6104 fprintf(fff, " Total: %d pet%s.\n",
6105 t_friends, (t_friends == 1 ? "" : "s"));
6106 fprintf(fff, " Upkeep: %d%% mana.\n", show_upkeep);
6111 /* Close the file */
6114 /* Display the file contents */
6115 show_file(TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
6117 /* Remove the file */
6123 * @brief 現在のペットを表示するコマンドのメインルーチン /
6126 * @note the player ghosts are ignored. XXX XXX XXX
6128 static void do_cmd_knowledge_kill_count(void)
6136 char file_name[1024];
6141 /* Open a new file */
6142 fff = my_fopen_temp(file_name, 1024);
6145 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
6150 /* Allocate the "who" array */
6151 C_MAKE(who, max_r_idx, s16b);
6154 /* Monsters slain */
6157 for (kk = 1; kk < max_r_idx; kk++)
6159 monster_race *r_ptr = &r_info[kk];
6161 if (r_ptr->flags1 & (RF1_UNIQUE))
6163 bool dead = (r_ptr->max_num == 0);
6172 s16b This = r_ptr->r_pkills;
6182 fprintf(fff,_("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
6185 fprintf(fff,"あなたは%ld体の敵を倒している。\n\n", (long int)Total);
6187 fprintf(fff,"You have defeated %ld %s.\n\n", (long int)Total, (Total == 1) ? "enemy" : "enemies");
6193 /* Scan the monsters */
6194 for (i = 1; i < max_r_idx; i++)
6196 monster_race *r_ptr = &r_info[i];
6198 /* Use that monster */
6199 if (r_ptr->name) who[n++] = i;
6202 /* Select the sort method */
6203 ang_sort_comp = ang_sort_comp_hook;
6204 ang_sort_swap = ang_sort_swap_hook;
6206 /* Sort the array by dungeon depth of monsters */
6207 ang_sort(who, &why, n);
6209 /* Scan the monster races */
6210 for (k = 0; k < n; k++)
6212 monster_race *r_ptr = &r_info[who[k]];
6214 if (r_ptr->flags1 & (RF1_UNIQUE))
6216 bool dead = (r_ptr->max_num == 0);
6220 /* Print a message */
6221 fprintf(fff, " %s\n",
6222 (r_name + r_ptr->name));
6228 s16b This = r_ptr->r_pkills;
6233 /* p,tは人と数える by ita */
6234 if (my_strchr("pt", r_ptr->d_char))
6235 fprintf(fff, " %3d 人の %s\n", This, r_name + r_ptr->name);
6237 fprintf(fff, " %3d 体の %s\n", This, r_name + r_ptr->name);
6241 if (my_strstr(r_name + r_ptr->name, "coins"))
6243 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
6247 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
6253 strcpy(ToPlural, (r_name + r_ptr->name));
6254 plural_aux(ToPlural);
6255 fprintf(fff, " %d %s\n", This, ToPlural);
6265 fprintf(fff,"----------------------------------------------\n");
6267 fprintf(fff," 合計: %lu 体を倒した。\n", (unsigned long int)Total);
6269 fprintf(fff," Total: %lu creature%s killed.\n",
6270 (unsigned long int)Total, (Total == 1 ? "" : "s"));
6274 /* Free the "who" array */
6275 C_KILL(who, max_r_idx, s16b);
6277 /* Close the file */
6280 /* Display the file contents */
6281 show_file(TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
6283 /* Remove the file */
6289 * @brief モンスター情報リスト中のグループを表示する /
6290 * Display the object groups.
6294 * @param per_page リストの表示行
6295 * @param grp_idx グループのID配列
6296 * @param group_text グループ名の文字列配列
6297 * @param grp_cur 現在の選択ID
6298 * @param grp_top 現在の選択リスト最上部ID
6301 static void display_group_list(int col, int row, int wid, int per_page,
6302 int grp_idx[], cptr group_text[], int grp_cur, int grp_top)
6306 /* Display lines until done */
6307 for (i = 0; i < per_page && (grp_idx[i] >= 0); i++)
6309 /* Get the group index */
6310 int grp = grp_idx[grp_top + i];
6312 /* Choose a color */
6313 byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
6315 /* Erase the entire line */
6316 Term_erase(col, row + i, wid);
6318 /* Display the group label */
6319 c_put_str(attr, group_text[grp], row + i, col);
6325 * Move the cursor in a browser window
6327 static void browser_cursor(char ch, int *column, int *grp_cur, int grp_cnt,
6328 int *list_cur, int list_cnt)
6333 int list = *list_cur;
6335 /* Extract direction */
6338 /* Hack -- scroll up full screen */
6343 /* Hack -- scroll down full screen */
6348 d = get_keymap_dir(ch);
6353 /* Diagonals - hack */
6354 if ((ddx[d] > 0) && ddy[d])
6360 Term_get_size(&wid, &hgt);
6362 browser_rows = hgt - 8;
6364 /* Browse group list */
6369 /* Move up or down */
6370 grp += ddy[d] * (browser_rows - 1);
6373 if (grp >= grp_cnt) grp = grp_cnt - 1;
6374 if (grp < 0) grp = 0;
6375 if (grp != old_grp) list = 0;
6378 /* Browse sub-list list */
6381 /* Move up or down */
6382 list += ddy[d] * browser_rows;
6385 if (list >= list_cnt) list = list_cnt - 1;
6386 if (list < 0) list = 0;
6398 if (col < 0) col = 0;
6399 if (col > 1) col = 1;
6406 /* Browse group list */
6411 /* Move up or down */
6415 if (grp >= grp_cnt) grp = grp_cnt - 1;
6416 if (grp < 0) grp = 0;
6417 if (grp != old_grp) list = 0;
6420 /* Browse sub-list list */
6423 /* Move up or down */
6427 if (list >= list_cnt) list = list_cnt - 1;
6428 if (list < 0) list = 0;
6439 static void display_visual_list(int col, int row, int height, int width, byte attr_top, byte char_left)
6443 /* Clear the display lines */
6444 for (i = 0; i < height; i++)
6446 Term_erase(col, row + i, width);
6449 /* Bigtile mode uses double width */
6450 if (use_bigtile) width /= 2;
6452 /* Display lines until done */
6453 for (i = 0; i < height; i++)
6455 /* Display columns until done */
6456 for (j = 0; j < width; j++)
6464 /* Bigtile mode uses double width */
6465 if (use_bigtile) x += j;
6470 /* Ignore illegal characters */
6471 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
6472 (!use_graphics && ic > 0x7f))
6478 /* Force correct code for both ASCII character and tile */
6479 if (c & 0x80) a |= 0x80;
6481 /* Display symbol */
6482 Term_queue_bigchar(x, y, a, c, 0, 0);
6489 * Place the cursor at the collect position for visual mode
6491 static void place_visual_list_cursor(int col, int row, byte a, byte c, byte attr_top, byte char_left)
6493 int i = (a & 0x7f) - attr_top;
6494 int j = c - char_left;
6499 /* Bigtile mode uses double width */
6500 if (use_bigtile) x += j;
6502 /* Place the cursor */
6508 * Clipboard variables for copy&paste in visual mode
6510 static byte attr_idx = 0;
6511 static byte char_idx = 0;
6513 /* Hack -- for feature lighting */
6514 static byte attr_idx_feat[F_LIT_MAX];
6515 static byte char_idx_feat[F_LIT_MAX];
6518 * Do visual mode command -- Change symbols
6520 static bool visual_mode_command(char ch, bool *visual_list_ptr,
6521 int height, int width,
6522 byte *attr_top_ptr, byte *char_left_ptr,
6523 byte *cur_attr_ptr, byte *cur_char_ptr, bool *need_redraw)
6525 static byte attr_old = 0, char_old = 0;
6530 if (*visual_list_ptr)
6533 *cur_attr_ptr = attr_old;
6534 *cur_char_ptr = char_old;
6535 *visual_list_ptr = FALSE;
6543 if (*visual_list_ptr)
6546 *visual_list_ptr = FALSE;
6547 *need_redraw = TRUE;
6555 if (!*visual_list_ptr)
6557 *visual_list_ptr = TRUE;
6559 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6560 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6562 attr_old = *cur_attr_ptr;
6563 char_old = *cur_char_ptr;
6574 /* Set the visual */
6575 attr_idx = *cur_attr_ptr;
6576 char_idx = *cur_char_ptr;
6578 /* Hack -- for feature lighting */
6579 for (i = 0; i < F_LIT_MAX; i++)
6581 attr_idx_feat[i] = 0;
6582 char_idx_feat[i] = 0;
6589 if (attr_idx || (!(char_idx & 0x80) && char_idx)) /* Allow TERM_DARK text */
6592 *cur_attr_ptr = attr_idx;
6593 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6594 if (!*visual_list_ptr) *need_redraw = TRUE;
6600 *cur_char_ptr = char_idx;
6601 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6602 if (!*visual_list_ptr) *need_redraw = TRUE;
6608 if (*visual_list_ptr)
6611 int d = get_keymap_dir(ch);
6612 byte a = (*cur_attr_ptr & 0x7f);
6613 byte c = *cur_char_ptr;
6615 if (use_bigtile) eff_width = width / 2;
6616 else eff_width = width;
6618 /* Restrict direction */
6619 if ((a == 0) && (ddy[d] < 0)) d = 0;
6620 if ((c == 0) && (ddx[d] < 0)) d = 0;
6621 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
6622 if ((c == 0xff) && (ddx[d] > 0)) d = 0;
6627 /* Force correct code for both ASCII character and tile */
6628 if (c & 0x80) a |= 0x80;
6630 /* Set the visual */
6635 /* Move the frame */
6636 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
6637 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
6638 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
6639 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
6645 /* Visual mode command is not used */
6651 * Display the monsters in a group.
6653 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[],
6654 int mon_cur, int mon_top, bool visual_only)
6658 /* Display lines until done */
6659 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
6663 /* Get the race index */
6664 int r_idx = mon_idx[mon_top + i] ;
6666 /* Access the race */
6667 monster_race *r_ptr = &r_info[r_idx];
6669 /* Choose a color */
6670 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
6672 /* Display the name */
6673 c_prt(attr, (r_name + r_ptr->name), row + i, col);
6675 /* Hack -- visual_list mode */
6678 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 56 : 61);
6680 if (p_ptr->wizard || visual_only)
6682 c_prt(attr, format("%d", r_idx), row + i, 62);
6685 /* Erase chars before overwritten by the race letter */
6686 Term_erase(69, row + i, 255);
6688 /* Display symbol */
6689 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
6694 if (!(r_ptr->flags1 & RF1_UNIQUE))
6695 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
6697 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
6698 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
6702 /* Clear remaining lines */
6703 for (; i < per_page; i++)
6705 Term_erase(col, row + i, 255);
6711 * Display known monsters.
6713 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, int direct_r_idx)
6716 int grp_cur, grp_top, old_grp_cur;
6717 int mon_cur, mon_top;
6718 int grp_cnt, grp_idx[100];
6726 bool visual_list = FALSE;
6727 byte attr_top = 0, char_left = 0;
6735 Term_get_size(&wid, &hgt);
6737 browser_rows = hgt - 8;
6739 /* Allocate the "mon_idx" array */
6740 C_MAKE(mon_idx, max_r_idx, s16b);
6745 if (direct_r_idx < 0)
6747 mode = visual_only ? 0x03 : 0x01;
6749 /* Check every group */
6750 for (i = 0; monster_group_text[i] != NULL; i++)
6752 /* Measure the label */
6753 len = strlen(monster_group_text[i]);
6755 /* Save the maximum length */
6756 if (len > max) max = len;
6758 /* See if any monsters are known */
6759 if ((monster_group_char[i] == ((char *) -1L)) || collect_monsters(i, mon_idx, mode))
6761 /* Build a list of groups with known monsters */
6762 grp_idx[grp_cnt++] = i;
6770 mon_idx[0] = direct_r_idx;
6773 /* Terminate the list */
6776 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
6777 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
6780 /* Terminate the list */
6781 grp_idx[grp_cnt] = -1;
6784 grp_cur = grp_top = 0;
6785 mon_cur = mon_top = 0;
6790 mode = visual_only ? 0x02 : 0x00;
6795 monster_race *r_ptr;
6802 prt(format("%s - モンスター", !visual_only ? "知識" : "表示"), 2, 0);
6803 if (direct_r_idx < 0) prt("グループ", 4, 0);
6804 prt("名前", 4, max + 3);
6805 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6807 if (!visual_only) prt("殺害数", 4, 72);
6809 prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
6810 if (direct_r_idx < 0) prt("Group", 4, 0);
6811 prt("Name", 4, max + 3);
6812 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6814 if (!visual_only) prt("Kills", 4, 73);
6817 for (i = 0; i < 78; i++)
6819 Term_putch(i, 5, TERM_WHITE, '=');
6822 if (direct_r_idx < 0)
6824 for (i = 0; i < browser_rows; i++)
6826 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
6833 if (direct_r_idx < 0)
6835 /* Scroll group list */
6836 if (grp_cur < grp_top) grp_top = grp_cur;
6837 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
6839 /* Display a list of monster groups */
6840 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
6842 if (old_grp_cur != grp_cur)
6844 old_grp_cur = grp_cur;
6846 /* Get a list of monsters in the current group */
6847 mon_cnt = collect_monsters(grp_idx[grp_cur], mon_idx, mode);
6850 /* Scroll monster list */
6851 while (mon_cur < mon_top)
6852 mon_top = MAX(0, mon_top - browser_rows/2);
6853 while (mon_cur >= mon_top + browser_rows)
6854 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows/2);
6859 /* Display a list of monsters in the current group */
6860 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
6866 /* Display a monster name */
6867 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
6869 /* Display visual list below first monster */
6870 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
6875 prt(format("<方向>%s%s%s, ESC",
6876 (!visual_list && !visual_only) ? ", 'r'で思い出を見る" : "",
6877 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
6878 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
6881 prt(format("<dir>%s%s%s, ESC",
6882 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
6883 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
6884 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
6888 /* Get the current monster */
6889 r_ptr = &r_info[mon_idx[mon_cur]];
6893 /* Mega Hack -- track this monster race */
6894 if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
6896 /* Hack -- handle stuff */
6902 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
6906 Term_gotoxy(0, 6 + (grp_cur - grp_top));
6910 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
6915 /* Do visual mode command if needed */
6916 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
6918 if (direct_r_idx >= 0)
6943 /* Recall on screen */
6944 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
6946 screen_roff(mon_idx[mon_cur], 0);
6957 /* Move the cursor */
6958 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
6965 /* Free the "mon_idx" array */
6966 C_KILL(mon_idx, max_r_idx, s16b);
6971 * Display the objects in a group.
6973 static void display_object_list(int col, int row, int per_page, int object_idx[],
6974 int object_cur, int object_top, bool visual_only)
6978 /* Display lines until done */
6979 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
6983 object_kind *flavor_k_ptr;
6985 /* Get the object index */
6986 int k_idx = object_idx[object_top + i];
6988 /* Access the object */
6989 object_kind *k_ptr = &k_info[k_idx];
6991 /* Choose a color */
6992 byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
6993 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
6996 if (!visual_only && k_ptr->flavor)
6998 /* Appearance of this object is shuffled */
6999 flavor_k_ptr = &k_info[k_ptr->flavor];
7003 /* Appearance of this object is very normal */
7004 flavor_k_ptr = k_ptr;
7009 attr = ((i + object_top == object_cur) ? cursor : attr);
7011 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
7014 strip_name(o_name, k_idx);
7019 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
7022 /* Display the name */
7023 c_prt(attr, o_name, row + i, col);
7025 /* Hack -- visual_list mode */
7028 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
7030 if (p_ptr->wizard || visual_only)
7032 c_prt(attr, format("%d", k_idx), row + i, 70);
7035 a = flavor_k_ptr->x_attr;
7036 c = flavor_k_ptr->x_char;
7038 /* Display symbol */
7039 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
7042 /* Clear remaining lines */
7043 for (; i < per_page; i++)
7045 Term_erase(col, row + i, 255);
7050 * Describe fake object
7052 static void desc_obj_fake(int k_idx)
7055 object_type object_type_body;
7057 /* Get local object */
7058 o_ptr = &object_type_body;
7060 /* Wipe the object */
7063 /* Create the artifact */
7064 object_prep(o_ptr, k_idx);
7066 /* It's fully know */
7067 o_ptr->ident |= IDENT_KNOWN;
7069 /* Track the object */
7070 /* object_actual_track(o_ptr); */
7072 /* Hack - mark as fake */
7073 /* term_obj_real = FALSE; */
7075 /* Hack -- Handle stuff */
7078 if (!screen_object(o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
7080 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
7088 * Display known objects
7090 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, int direct_k_idx)
7093 int grp_cur, grp_top, old_grp_cur;
7094 int object_old, object_cur, object_top;
7095 int grp_cnt, grp_idx[100];
7103 bool visual_list = FALSE;
7104 byte attr_top = 0, char_left = 0;
7112 Term_get_size(&wid, &hgt);
7114 browser_rows = hgt - 8;
7116 /* Allocate the "object_idx" array */
7117 C_MAKE(object_idx, max_k_idx, int);
7122 if (direct_k_idx < 0)
7124 mode = visual_only ? 0x03 : 0x01;
7126 /* Check every group */
7127 for (i = 0; object_group_text[i] != NULL; i++)
7129 /* Measure the label */
7130 len = strlen(object_group_text[i]);
7132 /* Save the maximum length */
7133 if (len > max) max = len;
7135 /* See if any monsters are known */
7136 if (collect_objects(i, object_idx, mode))
7138 /* Build a list of groups with known monsters */
7139 grp_idx[grp_cnt++] = i;
7148 object_kind *k_ptr = &k_info[direct_k_idx];
7149 object_kind *flavor_k_ptr;
7151 if (!visual_only && k_ptr->flavor)
7153 /* Appearance of this object is shuffled */
7154 flavor_k_ptr = &k_info[k_ptr->flavor];
7158 /* Appearance of this object is very normal */
7159 flavor_k_ptr = k_ptr;
7162 object_idx[0] = direct_k_idx;
7163 object_old = direct_k_idx;
7166 /* Terminate the list */
7169 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7170 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
7173 /* Terminate the list */
7174 grp_idx[grp_cnt] = -1;
7177 grp_cur = grp_top = 0;
7178 object_cur = object_top = 0;
7183 mode = visual_only ? 0x02 : 0x00;
7188 object_kind *k_ptr, *flavor_k_ptr;
7195 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
7196 if (direct_k_idx < 0) prt("グループ", 4, 0);
7197 prt("名前", 4, max + 3);
7198 if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7201 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
7202 if (direct_k_idx < 0) prt("Group", 4, 0);
7203 prt("Name", 4, max + 3);
7204 if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7208 for (i = 0; i < 78; i++)
7210 Term_putch(i, 5, TERM_WHITE, '=');
7213 if (direct_k_idx < 0)
7215 for (i = 0; i < browser_rows; i++)
7217 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7224 if (direct_k_idx < 0)
7226 /* Scroll group list */
7227 if (grp_cur < grp_top) grp_top = grp_cur;
7228 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7230 /* Display a list of object groups */
7231 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
7233 if (old_grp_cur != grp_cur)
7235 old_grp_cur = grp_cur;
7237 /* Get a list of objects in the current group */
7238 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
7241 /* Scroll object list */
7242 while (object_cur < object_top)
7243 object_top = MAX(0, object_top - browser_rows/2);
7244 while (object_cur >= object_top + browser_rows)
7245 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows/2);
7250 /* Display a list of objects in the current group */
7251 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
7255 object_top = object_cur;
7257 /* Display a list of objects in the current group */
7258 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
7260 /* Display visual list below first object */
7261 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7264 /* Get the current object */
7265 k_ptr = &k_info[object_idx[object_cur]];
7267 if (!visual_only && k_ptr->flavor)
7269 /* Appearance of this object is shuffled */
7270 flavor_k_ptr = &k_info[k_ptr->flavor];
7274 /* Appearance of this object is very normal */
7275 flavor_k_ptr = k_ptr;
7280 prt(format("<方向>%s%s%s, ESC",
7281 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
7282 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
7283 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7286 prt(format("<dir>%s%s%s, ESC",
7287 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
7288 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
7289 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7295 /* Mega Hack -- track this object */
7296 if (object_cnt) object_kind_track(object_idx[object_cur]);
7298 /* The "current" object changed */
7299 if (object_old != object_idx[object_cur])
7301 /* Hack -- handle stuff */
7304 /* Remember the "current" object */
7305 object_old = object_idx[object_cur];
7311 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
7315 Term_gotoxy(0, 6 + (grp_cur - grp_top));
7319 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
7324 /* Do visual mode command if needed */
7325 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
7327 if (direct_k_idx >= 0)
7352 /* Recall on screen */
7353 if (!visual_list && !visual_only && (grp_cnt > 0))
7355 desc_obj_fake(object_idx[object_cur]);
7363 /* Move the cursor */
7364 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
7370 /* Free the "object_idx" array */
7371 C_KILL(object_idx, max_k_idx, int);
7376 * Display the features in a group.
7378 static void display_feature_list(int col, int row, int per_page, int *feat_idx,
7379 int feat_cur, int feat_top, bool visual_only, int lighting_level)
7381 int lit_col[F_LIT_MAX], i, j;
7382 int f_idx_col = use_bigtile ? 62 : 64;
7384 /* Correct columns 1 and 4 */
7385 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
7386 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7387 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
7389 /* Display lines until done */
7390 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
7395 int f_idx = feat_idx[feat_top + i];
7397 /* Access the index */
7398 feature_type *f_ptr = &f_info[f_idx];
7400 int row_i = row + i;
7402 /* Choose a color */
7403 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
7405 /* Display the name */
7406 c_prt(attr, f_name + f_ptr->name, row_i, col);
7408 /* Hack -- visual_list mode */
7411 /* Display lighting level */
7412 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
7414 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((p_ptr->wizard || visual_only) ? 6 : 2));
7416 if (p_ptr->wizard || visual_only)
7418 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
7421 /* Display symbol */
7422 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
7424 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
7425 for (j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
7427 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
7429 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
7431 /* Mega-hack -- Use non-standard colour */
7432 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
7434 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
7438 /* Clear remaining lines */
7439 for (; i < per_page; i++)
7441 Term_erase(col, row + i, 255);
7447 * Interact with feature visuals.
7449 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, int direct_f_idx, int *lighting_level)
7452 int grp_cur, grp_top, old_grp_cur;
7453 int feat_cur, feat_top;
7454 int grp_cnt, grp_idx[100];
7462 bool visual_list = FALSE;
7463 byte attr_top = 0, char_left = 0;
7468 byte attr_old[F_LIT_MAX];
7469 byte char_old[F_LIT_MAX];
7470 byte *cur_attr_ptr, *cur_char_ptr;
7472 (void)C_WIPE(attr_old, F_LIT_MAX, byte);
7473 (void)C_WIPE(char_old, F_LIT_MAX, byte);
7476 Term_get_size(&wid, &hgt);
7478 browser_rows = hgt - 8;
7480 /* Allocate the "feat_idx" array */
7481 C_MAKE(feat_idx, max_f_idx, int);
7486 if (direct_f_idx < 0)
7488 /* Check every group */
7489 for (i = 0; feature_group_text[i] != NULL; i++)
7491 /* Measure the label */
7492 len = strlen(feature_group_text[i]);
7494 /* Save the maximum length */
7495 if (len > max) max = len;
7497 /* See if any features are known */
7498 if (collect_features(i, feat_idx, 0x01))
7500 /* Build a list of groups with known features */
7501 grp_idx[grp_cnt++] = i;
7509 feature_type *f_ptr = &f_info[direct_f_idx];
7511 feat_idx[0] = direct_f_idx;
7514 /* Terminate the list */
7517 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7518 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
7520 for (i = 0; i < F_LIT_MAX; i++)
7522 attr_old[i] = f_ptr->x_attr[i];
7523 char_old[i] = f_ptr->x_char[i];
7527 /* Terminate the list */
7528 grp_idx[grp_cnt] = -1;
7531 grp_cur = grp_top = 0;
7532 feat_cur = feat_top = 0;
7540 feature_type *f_ptr;
7547 prt("表示 - 地形", 2, 0);
7548 if (direct_f_idx < 0) prt("グループ", 4, 0);
7549 prt("名前", 4, max + 3);
7552 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7553 prt("文字 ( l/ d)", 4, 66);
7557 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7558 prt("文字 (l/d)", 4, 68);
7561 prt("Visuals - features", 2, 0);
7562 if (direct_f_idx < 0) prt("Group", 4, 0);
7563 prt("Name", 4, max + 3);
7566 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7567 prt("Sym ( l/ d)", 4, 67);
7571 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7572 prt("Sym (l/d)", 4, 69);
7576 for (i = 0; i < 78; i++)
7578 Term_putch(i, 5, TERM_WHITE, '=');
7581 if (direct_f_idx < 0)
7583 for (i = 0; i < browser_rows; i++)
7585 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7592 if (direct_f_idx < 0)
7594 /* Scroll group list */
7595 if (grp_cur < grp_top) grp_top = grp_cur;
7596 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7598 /* Display a list of feature groups */
7599 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
7601 if (old_grp_cur != grp_cur)
7603 old_grp_cur = grp_cur;
7605 /* Get a list of features in the current group */
7606 feat_cnt = collect_features(grp_idx[grp_cur], feat_idx, 0x00);
7609 /* Scroll feature list */
7610 while (feat_cur < feat_top)
7611 feat_top = MAX(0, feat_top - browser_rows/2);
7612 while (feat_cur >= feat_top + browser_rows)
7613 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows/2);
7618 /* Display a list of features in the current group */
7619 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
7623 feat_top = feat_cur;
7625 /* Display a list of features in the current group */
7626 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
7628 /* Display visual list below first object */
7629 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7634 prt(format("<方向>%s, 'd'で標準光源効果%s, ESC",
7635 visual_list ? ", ENTERで決定, 'a'で対象明度変更" : ", 'v'でシンボル変更",
7636 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7639 prt(format("<dir>%s, 'd' for default lighting%s, ESC",
7640 visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
7641 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7645 /* Get the current feature */
7646 f_ptr = &f_info[feat_idx[feat_cur]];
7647 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
7648 cur_char_ptr = &f_ptr->x_char[*lighting_level];
7652 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
7656 Term_gotoxy(0, 6 + (grp_cur - grp_top));
7660 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
7665 if (visual_list && ((ch == 'A') || (ch == 'a')))
7667 int prev_lighting_level = *lighting_level;
7671 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
7672 else (*lighting_level)--;
7676 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
7677 else (*lighting_level)++;
7680 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
7681 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7683 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
7684 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7689 else if ((ch == 'D') || (ch == 'd'))
7691 byte prev_x_attr = f_ptr->x_attr[*lighting_level];
7692 byte prev_x_char = f_ptr->x_char[*lighting_level];
7694 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
7698 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
7699 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7701 if (prev_x_char != f_ptr->x_char[*lighting_level])
7702 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7704 else *need_redraw = TRUE;
7709 /* Do visual mode command if needed */
7710 else if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
7714 /* Restore previous visual settings */
7716 for (i = 0; i < F_LIT_MAX; i++)
7718 f_ptr->x_attr[i] = attr_old[i];
7719 f_ptr->x_char[i] = char_old[i];
7726 if (direct_f_idx >= 0) flag = TRUE;
7727 else *lighting_level = F_LIT_STANDARD;
7730 /* Preserve current visual settings */
7733 for (i = 0; i < F_LIT_MAX; i++)
7735 attr_old[i] = f_ptr->x_attr[i];
7736 char_old[i] = f_ptr->x_char[i];
7738 *lighting_level = F_LIT_STANDARD;
7745 for (i = 0; i < F_LIT_MAX; i++)
7747 attr_idx_feat[i] = f_ptr->x_attr[i];
7748 char_idx_feat[i] = f_ptr->x_char[i];
7757 /* Allow TERM_DARK text */
7758 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7760 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
7761 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
7779 /* Move the cursor */
7780 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
7786 /* Free the "feat_idx" array */
7787 C_KILL(feat_idx, max_f_idx, int);
7792 * List wanted monsters
7794 static void do_cmd_knowledge_kubi(void)
7799 char file_name[1024];
7802 /* Open a new file */
7803 fff = my_fopen_temp(file_name, 1024);
7805 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7812 bool listed = FALSE;
7815 fprintf(fff, "今日のターゲット : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "不明"));
7817 fprintf(fff, "賞金首リスト\n");
7819 fprintf(fff, "Today target : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "unknown"));
7821 fprintf(fff, "List of wanted monsters\n");
7823 fprintf(fff, "----------------------------------------------\n");
7825 for (i = 0; i < MAX_KUBI; i++)
7827 if (kubi_r_idx[i] <= 10000)
7829 fprintf(fff,"%s\n", r_name + r_info[kubi_r_idx[i]].name);
7837 fprintf(fff,"\n%s\n", _("賞金首はもう残っていません。", "There is no more wanted monster."));
7841 /* Close the file */
7844 /* Display the file contents */
7845 show_file(TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
7847 /* Remove the file */
7852 * List virtues & status
7854 static void do_cmd_knowledge_virtues(void)
7858 char file_name[1024];
7861 /* Open a new file */
7862 fff = my_fopen_temp(file_name, 1024);
7864 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7871 fprintf(fff, _("現在の属性 : %s\n\n", "Your alighnment : %s\n\n"), your_alignment());
7875 /* Close the file */
7878 /* Display the file contents */
7879 show_file(TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
7881 /* Remove the file */
7889 static void do_cmd_knowledge_dungeon(void)
7893 char file_name[1024];
7897 /* Open a new file */
7898 fff = my_fopen_temp(file_name, 1024);
7900 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7907 for (i = 1; i < max_d_idx; i++)
7911 if (!d_info[i].maxdepth) continue;
7912 if (!max_dlv[i]) continue;
7913 if (d_info[i].final_guardian)
7915 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
7917 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
7919 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, max_dlv[i]);
7923 /* Close the file */
7926 /* Display the file contents */
7927 show_file(TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
7929 /* Remove the file */
7934 * List virtues & status
7937 static void do_cmd_knowledge_stat(void)
7941 char file_name[1024];
7944 /* Open a new file */
7945 fff = my_fopen_temp(file_name, 1024);
7947 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7954 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
7955 (2 * p_ptr->hitdie +
7956 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
7959 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
7960 else fprintf(fff, "現在の体力ランク : ???\n\n");
7961 fprintf(fff, "能力の最大値\n\n");
7963 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
7964 else fprintf(fff, "Your current Life Rating is ???.\n\n");
7965 fprintf(fff, "Limits of maximum stats\n\n");
7967 for (v_nr = 0; v_nr < 6; v_nr++)
7969 if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
7970 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
7976 /* Close the file */
7979 /* Display the file contents */
7980 show_file(TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
7982 /* Remove the file */
7988 * Print all active quests
7990 static void do_cmd_knowledge_quests_current(FILE *fff)
7993 char rand_tmp_str[120] = "\0";
7995 monster_race *r_ptr;
7997 int rand_level = 100;
8000 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
8002 for (i = 1; i < max_quests; i++)
8004 if ((quest[i].status == QUEST_STATUS_TAKEN) ||
8005 ((quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER)) ||
8006 (quest[i].status == QUEST_STATUS_COMPLETED))
8008 /* Set the quest number temporary */
8009 int old_quest = p_ptr->inside_quest;
8012 /* Clear the text */
8013 for (j = 0; j < 10; j++) quest_text[j][0] = '\0';
8014 quest_text_line = 0;
8016 p_ptr->inside_quest = i;
8018 /* Get the quest text */
8019 init_flags = INIT_SHOW_TEXT;
8021 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
8023 /* Reset the old quest number */
8024 p_ptr->inside_quest = old_quest;
8026 /* No info from "silent" quests */
8027 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
8031 if (quest[i].type != QUEST_TYPE_RANDOM)
8033 char note[80] = "\0";
8035 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
8037 switch (quest[i].type)
8039 case QUEST_TYPE_KILL_LEVEL:
8040 case QUEST_TYPE_KILL_ANY_LEVEL:
8041 r_ptr = &r_info[quest[i].r_idx];
8042 strcpy(name, r_name + r_ptr->name);
8043 if (quest[i].max_num > 1)
8046 sprintf(note," - %d 体の%sを倒す。(あと %d 体)",
8047 quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
8050 sprintf(note," - kill %d %s, have killed %d.",
8051 quest[i].max_num, name, quest[i].cur_num);
8055 sprintf(note,_(" - %sを倒す。", " - kill %s."),name);
8058 case QUEST_TYPE_FIND_ARTIFACT:
8061 artifact_type *a_ptr = &a_info[quest[i].k_idx];
8063 object_type *q_ptr = &forge;
8064 int k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
8065 object_prep(q_ptr, k_idx);
8066 q_ptr->name1 = quest[i].k_idx;
8067 q_ptr->ident = IDENT_STORE;
8068 object_desc(name, q_ptr, OD_NAME_ONLY);
8070 sprintf(note,_("\n - %sを見つけ出す。", "\n - Find out %s."), name);
8072 case QUEST_TYPE_FIND_EXIT:
8073 sprintf(note,_(" - 出口に到達する。", " - Reach to Exit."));
8076 case QUEST_TYPE_KILL_NUMBER:
8078 sprintf(note," - %d 体のモンスターを倒す。(あと %d 体)",
8079 quest[i].max_num, quest[i].max_num - quest[i].cur_num);
8081 sprintf(note," - Kill %d monsters, have killed %d.",
8082 quest[i].max_num, quest[i].cur_num);
8086 case QUEST_TYPE_KILL_ALL:
8087 case QUEST_TYPE_TOWER:
8088 sprintf(note,_(" - 全てのモンスターを倒す。", " - Kill all monsters."));
8093 /* Print the quest info */
8095 sprintf(tmp_str, " %s (危険度:%d階相当)%s\n",
8096 quest[i].name, quest[i].level, note);
8098 sprintf(tmp_str, " %s (Danger level: %d)%s\n",
8099 quest[i].name, quest[i].level, note);
8102 fputs(tmp_str, fff);
8104 if (quest[i].status == QUEST_STATUS_COMPLETED)
8106 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
8107 fputs(tmp_str, fff);
8113 while (quest_text[j][0] && j < 10)
8115 fprintf(fff, " %s\n", quest_text[j]);
8120 else if (quest[i].level < rand_level) /* QUEST_TYPE_RANDOM */
8123 rand_level = quest[i].level;
8125 if (max_dlv[DUNGEON_ANGBAND] >= rand_level)
8127 /* Print the quest info */
8128 r_ptr = &r_info[quest[i].r_idx];
8129 strcpy(name, r_name + r_ptr->name);
8131 if (quest[i].max_num > 1)
8134 sprintf(rand_tmp_str," %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
8135 quest[i].name, quest[i].level,
8136 quest[i].max_num, name, quest[i].max_num - quest[i].cur_num);
8140 sprintf(rand_tmp_str," %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
8141 quest[i].name, quest[i].level,
8142 quest[i].max_num, name, quest[i].cur_num);
8148 sprintf(rand_tmp_str," %s (%d 階) - %sを倒す。\n",
8149 quest[i].name, quest[i].level, name);
8151 sprintf(rand_tmp_str," %s (Dungeon level: %d)\n Kill %s.\n",
8152 quest[i].name, quest[i].level, name);
8160 /* Print the current random quest */
8161 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
8163 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8167 static bool do_cmd_knowledge_quests_aux(FILE *fff, int q_idx)
8170 char playtime_str[16];
8171 quest_type* const q_ptr = &quest[q_idx];
8173 if (is_fixed_quest_idx(q_idx))
8175 /* Set the quest number temporary */
8176 int old_quest = p_ptr->inside_quest;
8178 p_ptr->inside_quest = q_idx;
8181 init_flags = INIT_NAME_ONLY;
8183 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
8185 /* Reset the old quest number */
8186 p_ptr->inside_quest = old_quest;
8188 /* No info from "silent" quests */
8189 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
8192 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
8193 q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
8195 if (!is_fixed_quest_idx(q_idx) && q_ptr->r_idx)
8197 /* Print the quest info */
8198 if (q_ptr->complev == 0)
8201 _(" %-35s (%3d階) - 不戦勝 - %s\n",
8202 " %-35s (Dungeon level: %3d) - Unearned - %s\n") ,
8203 r_name+r_info[q_ptr->r_idx].name,
8204 q_ptr->level, playtime_str);
8209 _(" %-35s (%3d階) - レベル%2d - %s\n",
8210 " %-35s (Dungeon level: %3d) - level %2d - %s\n") ,
8211 r_name+r_info[q_ptr->r_idx].name,
8219 /* Print the quest info */
8221 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
8222 " %-35s (Danger level: %3d) - level %2d - %s\n") ,
8223 q_ptr->name, q_ptr->level, q_ptr->complev, playtime_str);
8226 fputs(tmp_str, fff);
8232 * Print all finished quests
8234 void do_cmd_knowledge_quests_completed(FILE *fff, int quest_num[])
8239 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
8240 for (i = 1; i < max_quests; i++)
8242 int q_idx = quest_num[i];
8243 quest_type* const q_ptr = &quest[q_idx];
8245 if (q_ptr->status == QUEST_STATUS_FINISHED &&
8246 do_cmd_knowledge_quests_aux(fff, q_idx))
8251 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8256 * Print all failed quests
8258 void do_cmd_knowledge_quests_failed(FILE *fff, int quest_num[])
8263 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
8264 for (i = 1; i < max_quests; i++)
8266 int q_idx = quest_num[i];
8267 quest_type* const q_ptr = &quest[q_idx];
8269 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
8270 do_cmd_knowledge_quests_aux(fff, q_idx))
8275 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8280 * Print all random quests
8282 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
8288 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
8289 for (i = 1; i < max_quests; i++)
8291 /* No info from "silent" quests */
8292 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
8294 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
8298 /* Print the quest info */
8300 sprintf(tmp_str, " %s (%d階, %s)\n",
8301 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
8303 sprintf(tmp_str, " %s (%d, %s)\n",
8304 quest[i].name, quest[i].level, r_name+r_info[quest[i].r_idx].name);
8306 fputs(tmp_str, fff);
8309 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8313 bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
8315 int *q_num = (int *)u;
8316 quest_type *qa = &quest[q_num[a]];
8317 quest_type *qb = &quest[q_num[b]];
8322 return (qa->comptime != qb->comptime) ?
8323 (qa->comptime < qb->comptime) :
8324 (qa->level <= qb->level);
8327 void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
8329 int *q_num = (int *)u;
8336 q_num[a] = q_num[b];
8342 * Print quest status of all active quests
8344 static void do_cmd_knowledge_quests(void)
8347 char file_name[1024];
8348 int *quest_num, dummy, i;
8350 /* Open a new file */
8351 fff = my_fopen_temp(file_name, 1024);
8354 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8359 /* Allocate Memory */
8360 C_MAKE(quest_num, max_quests, int);
8362 /* Sort by compete level */
8363 for (i = 1; i < max_quests; i++) quest_num[i] = i;
8364 ang_sort_comp = ang_sort_comp_quest_num;
8365 ang_sort_swap = ang_sort_swap_quest_num;
8366 ang_sort(quest_num, &dummy, max_quests);
8368 /* Dump Quest Information */
8369 do_cmd_knowledge_quests_current(fff);
8371 do_cmd_knowledge_quests_completed(fff, quest_num);
8373 do_cmd_knowledge_quests_failed(fff, quest_num);
8377 do_cmd_knowledge_quests_wiz_random(fff);
8380 /* Close the file */
8383 /* Display the file contents */
8384 show_file(TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
8386 /* Remove the file */
8390 C_KILL(quest_num, max_quests, int);
8397 static void do_cmd_knowledge_home(void)
8402 char file_name[1024];
8404 char o_name[MAX_NLEN];
8407 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
8409 /* Open a new file */
8410 fff = my_fopen_temp(file_name, 1024);
8412 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8419 /* Print all homes in the different towns */
8420 st_ptr = &town[1].store[STORE_HOME];
8422 /* Home -- if anything there */
8423 if (st_ptr->stock_num)
8428 /* Header with name of the town */
8429 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
8431 /* Dump all available items */
8432 for (i = 0; i < st_ptr->stock_num; i++)
8435 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
8436 object_desc(o_name, &st_ptr->stock[i], 0);
8437 if (strlen(o_name) <= 80-3)
8439 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8445 for (n = 0, t = o_name; n < 80-3; n++, t++)
8446 if(iskanji(*t)) {t++; n++;}
8447 if (n == 81-3) n = 79-3; /* 最後が漢字半分 */
8449 fprintf(fff, "%c%s %.*s\n", I2A(i%12), paren, n, o_name);
8450 fprintf(fff, " %.77s\n", o_name+n);
8453 object_desc(o_name, &st_ptr->stock[i], 0);
8454 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8459 /* Add an empty line */
8460 fprintf(fff, "\n\n");
8464 /* Close the file */
8467 /* Display the file contents */
8468 show_file(TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
8470 /* Remove the file */
8476 * Check the status of "autopick"
8478 static void do_cmd_knowledge_autopick(void)
8482 char file_name[1024];
8484 /* Open a new file */
8485 fff = my_fopen_temp(file_name, 1024);
8489 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8496 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
8500 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
8501 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
8504 for (k = 0; k < max_autopick; k++)
8507 byte act = autopick_list[k].action;
8508 if (act & DONT_AUTOPICK)
8510 tmp = _("放置", "Leave");
8512 else if (act & DO_AUTODESTROY)
8514 tmp = _("破壊", "Destroy");
8516 else if (act & DO_AUTOPICK)
8518 tmp = _("拾う", "Pickup");
8520 else /* if (act & DO_QUERY_AUTOPICK) */ /* Obvious */
8522 tmp = _("確認", "Query");
8525 if (act & DO_DISPLAY)
8526 fprintf(fff, "%11s", format("[%s]", tmp));
8528 fprintf(fff, "%11s", format("(%s)", tmp));
8530 tmp = autopick_line_from_entry(&autopick_list[k]);
8531 fprintf(fff, " %s", tmp);
8535 /* Close the file */
8537 /* Display the file contents */
8538 show_file(TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
8540 /* Remove the file */
8546 * Interact with "knowledge"
8548 void do_cmd_knowledge(void)
8551 bool need_redraw = FALSE;
8553 /* File type is "TEXT" */
8554 FILE_TYPE(FILE_TYPE_TEXT);
8556 /* Save the screen */
8559 /* Interact until done */
8565 /* Ask for a choice */
8567 prt(format("%d/2 ページ", (p+1)), 2, 65);
8568 prt("現在の知識を確認する", 3, 0);
8570 prt(format("page %d/2", (p+1)), 2, 65);
8571 prt("Display current knowledge", 3, 0);
8574 /* Give some choices */
8578 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
8579 prt("(2) 既知のアイテム の一覧", 7, 5);
8580 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
8581 prt("(4) 既知のモンスター の一覧", 9, 5);
8582 prt("(5) 倒した敵の数 の一覧", 10, 5);
8583 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
8584 prt("(7) 現在のペット の一覧", 12, 5);
8585 prt("(8) 我が家のアイテム の一覧", 13, 5);
8586 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
8587 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
8591 prt("(a) 自分に関する情報 の一覧", 6, 5);
8592 prt("(b) 突然変異 の一覧", 7, 5);
8593 prt("(c) 武器の経験値 の一覧", 8, 5);
8594 prt("(d) 魔法の経験値 の一覧", 9, 5);
8595 prt("(e) 技能の経験値 の一覧", 10, 5);
8596 prt("(f) プレイヤーの徳 の一覧", 11, 5);
8597 prt("(g) 入ったダンジョン の一覧", 12, 5);
8598 prt("(h) 実行中のクエスト の一覧", 13, 5);
8599 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
8604 prt("(1) Display known artifacts", 6, 5);
8605 prt("(2) Display known objects", 7, 5);
8606 prt("(3) Display remaining uniques", 8, 5);
8607 prt("(4) Display known monster", 9, 5);
8608 prt("(5) Display kill count", 10, 5);
8609 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
8610 prt("(7) Display current pets", 12, 5);
8611 prt("(8) Display home inventory", 13, 5);
8612 prt("(9) Display *identified* equip.", 14, 5);
8613 prt("(0) Display terrain symbols.", 15, 5);
8617 prt("(a) Display about yourself", 6, 5);
8618 prt("(b) Display mutations", 7, 5);
8619 prt("(c) Display weapon proficiency", 8, 5);
8620 prt("(d) Display spell proficiency", 9, 5);
8621 prt("(e) Display misc. proficiency", 10, 5);
8622 prt("(f) Display virtues", 11, 5);
8623 prt("(g) Display dungeons", 12, 5);
8624 prt("(h) Display current quests", 13, 5);
8625 prt("(i) Display auto pick/destroy", 14, 5);
8631 prt("ESC) 抜ける", 21, 1);
8632 prt("SPACE) 次ページ", 21, 30);
8633 /*prt("-) 前ページ", 21, 60);*/
8634 prt("コマンド:", 20, 0);
8636 prt("-more-", 17, 8);
8637 prt("ESC) Exit menu", 21, 1);
8638 prt("SPACE) Next page", 21, 30);
8639 /*prt("-) Previous page", 21, 60);*/
8640 prt("Command: ", 20, 0);
8647 if (i == ESCAPE) break;
8650 case ' ': /* Page change */
8654 case '1': /* Artifacts */
8655 do_cmd_knowledge_artifacts();
8657 case '2': /* Objects */
8658 do_cmd_knowledge_objects(&need_redraw, FALSE, -1);
8660 case '3': /* Uniques */
8661 do_cmd_knowledge_uniques();
8663 case '4': /* Monsters */
8664 do_cmd_knowledge_monsters(&need_redraw, FALSE, -1);
8666 case '5': /* Kill count */
8667 do_cmd_knowledge_kill_count();
8669 case '6': /* wanted */
8670 if (!vanilla_town) do_cmd_knowledge_kubi();
8672 case '7': /* Pets */
8673 do_cmd_knowledge_pets();
8675 case '8': /* Home */
8676 do_cmd_knowledge_home();
8678 case '9': /* Resist list */
8679 do_cmd_knowledge_inven();
8681 case '0': /* Feature list */
8683 int lighting_level = F_LIT_STANDARD;
8684 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
8688 case 'a': /* Max stat */
8689 do_cmd_knowledge_stat();
8691 case 'b': /* Mutations */
8692 do_cmd_knowledge_mutations();
8694 case 'c': /* weapon-exp */
8695 do_cmd_knowledge_weapon_exp();
8697 case 'd': /* spell-exp */
8698 do_cmd_knowledge_spell_exp();
8700 case 'e': /* skill-exp */
8701 do_cmd_knowledge_skill_exp();
8703 case 'f': /* Virtues */
8704 do_cmd_knowledge_virtues();
8706 case 'g': /* Dungeon */
8707 do_cmd_knowledge_dungeon();
8709 case 'h': /* Quests */
8710 do_cmd_knowledge_quests();
8712 case 'i': /* Autopick */
8713 do_cmd_knowledge_autopick();
8715 default: /* Unknown option */
8719 /* Flush messages */
8723 /* Restore the screen */
8726 if (need_redraw) do_cmd_redraw();
8731 * Check on the status of an active quest
8733 void do_cmd_checkquest(void)
8735 /* File type is "TEXT" */
8736 FILE_TYPE(FILE_TYPE_TEXT);
8738 /* Save the screen */
8742 do_cmd_knowledge_quests();
8744 /* Restore the screen */
8750 * Display the time and date
8752 void do_cmd_time(void)
8754 int day, hour, min, full, start, end, num;
8762 extract_day_hour_min(&day, &hour, &min);
8764 full = hour * 100 + min;
8771 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
8773 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
8774 else strcpy(day_buf, "*****");
8778 msg_format("%s日目, 時刻は%d:%02d %sです。",
8779 day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8780 min, (hour < 12) ? "AM" : "PM");
8782 msg_format("This is day %s. The time is %d:%02d %s.",
8783 day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8784 min, (hour < 12) ? "AM" : "PM");
8789 if (!randint0(10) || p_ptr->image)
8791 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
8795 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
8798 /* Open this file */
8799 fff = my_fopen(buf, "rt");
8804 /* Find this time */
8805 while (!my_fgets(fff, buf, sizeof(buf)))
8807 /* Ignore comments */
8808 if (!buf[0] || (buf[0] == '#')) continue;
8810 /* Ignore invalid lines */
8811 if (buf[1] != ':') continue;
8813 /* Process 'Start' */
8816 /* Extract the starting time */
8817 start = atoi(buf + 2);
8819 /* Assume valid for an hour */
8829 /* Extract the ending time */
8830 end = atoi(buf + 2);
8836 /* Ignore incorrect range */
8837 if ((start > full) || (full > end)) continue;
8839 /* Process 'Description' */
8844 /* Apply the randomizer */
8845 if (!randint0(num)) strcpy(desc, buf + 2);
8855 /* Close the file */