3 * @brief プレイヤーのインターフェイスに関するコマンドの実装 / Interface commands
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
14 * A set of functions to maintain automatic dumps of various kinds.
16 * remove_auto_dump(orig_file, mark)
17 * Remove the old automatic dump of type "mark".
18 * auto_dump_printf(fmt, ...)
19 * Dump a formatted string using fprintf().
20 * open_auto_dump(buf, mark)
21 * Open a file, remove old dump, and add new header.
22 * close_auto_dump(void)
23 * Add a footer, and close the file.
24 * The dump commands of original Angband simply add new lines to
25 * existing files; these files will become bigger and bigger unless
26 * an user deletes some or all of these files by hand at some
28 * These three functions automatically delete old dumped lines
29 * before adding new ones. Since there are various kinds of automatic
30 * dumps in a single file, we add a header and a footer with a type
31 * name for every automatic dump, and kill old lines only when the
32 * lines have the correct type of header and footer.
33 * We need to be quite paranoid about correctness; the user might
34 * (mistakenly) edit the file by hand, and see all their work come
35 * to nothing on the next auto dump otherwise. The current code only
36 * detects changes by noting inconsistencies between the actual number
37 * of lines and the number written in the footer. Note that this will
38 * not catch single-line edits.
50 * Mark strings for auto dump
52 static char auto_dump_header[] = "# vvvvvvv== %s ==vvvvvvv";
53 static char auto_dump_footer[] = "# ^^^^^^^== %s ==^^^^^^^";
56 * Variables for auto dump
58 static FILE *auto_dump_stream;
59 static cptr auto_dump_mark;
60 static int auto_dump_line_num;
64 * @brief prf出力内容を消去する /
65 * Remove old lines automatically generated before.
66 * @param orig_file 消去を行うファイル名
68 static void remove_auto_dump(cptr orig_file)
70 FILE *tmp_fff, *orig_fff;
74 bool between_mark = FALSE;
77 long header_location = 0;
78 char header_mark_str[80];
79 char footer_mark_str[80];
82 /* Prepare a header/footer mark string */
83 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
84 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
86 mark_len = strlen(footer_mark_str);
88 /* Open an old dump file in read-only mode */
89 orig_fff = my_fopen(orig_file, "r");
91 /* If original file does not exist, nothing to do */
92 if (!orig_fff) return;
94 /* Open a new (temporary) file */
95 tmp_fff = my_fopen_temp(tmp_file, 1024);
99 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), tmp_file);
104 /* Loop for every line */
108 if (my_fgets(orig_fff, buf, sizeof(buf)))
110 /* Read error: Assume End of File */
113 * Was looking for the footer, but not found.
115 * Since automatic dump might be edited by hand,
116 * it's dangerous to kill these lines.
117 * Seek back to the next line of the (pseudo) header,
122 fseek(orig_fff, header_location, SEEK_SET);
123 between_mark = FALSE;
127 /* Success -- End the loop */
134 /* We are looking for the header mark of automatic dump */
137 /* Is this line a header? */
138 if (!strcmp(buf, header_mark_str))
140 /* Memorise seek point of this line */
141 header_location = ftell(orig_fff);
143 /* Initialize counter for number of lines */
146 /* Look for the footer from now */
149 /* There are some changes */
156 /* Copy orginally lines */
157 fprintf(tmp_fff, "%s\n", buf);
161 /* We are looking for the footer mark of automatic dump */
164 /* Is this line a footer? */
165 if (!strncmp(buf, footer_mark_str, mark_len))
170 * Compare the number of lines
172 * If there is an inconsistency between
173 * actual number of lines and the
174 * number here, the automatic dump
175 * might be edited by hand. So it's
176 * dangerous to kill these lines.
177 * Seek back to the next line of the
178 * (pseudo) header, and read again.
180 if (!sscanf(buf + mark_len, " (%d)", &tmp)
183 fseek(orig_fff, header_location, SEEK_SET);
186 /* Look for another header */
187 between_mark = FALSE;
193 /* Ignore old line, and count number of lines */
203 /* If there are some changes, overwrite the original file with new one */
206 /* Copy contents of temporary file */
208 tmp_fff = my_fopen(tmp_file, "r");
209 orig_fff = my_fopen(orig_file, "w");
211 while (!my_fgets(tmp_fff, buf, sizeof(buf)))
212 fprintf(orig_fff, "%s\n", buf);
218 /* Kill the temporary file */
226 * @brief prfファイルのフォーマットに従った内容を出力する /
227 * Dump a formatted line, using "vstrnfmt()".
230 static void auto_dump_printf(cptr fmt, ...)
237 /* Begin the Varargs Stuff */
240 /* Format the args, save the length */
241 (void)vstrnfmt(buf, sizeof(buf), fmt, vp);
243 /* End the Varargs Stuff */
246 /* Count number of lines */
247 for (p = buf; *p; p++)
249 if (*p == '\n') auto_dump_line_num++;
253 fprintf(auto_dump_stream, "%s", buf);
258 * @brief prfファイルをファイルオープンする /
259 * Open file to append auto dump.
261 * @param mark 出力するヘッダマーク
262 * @return ファイルポインタを取得できたらTRUEを返す
264 static bool open_auto_dump(cptr buf, cptr mark)
267 char header_mark_str[80];
269 /* Save the mark string */
270 auto_dump_mark = mark;
272 /* Prepare a header mark string */
273 sprintf(header_mark_str, auto_dump_header, auto_dump_mark);
275 /* Remove old macro dumps */
276 remove_auto_dump(buf);
278 /* Append to the file */
279 auto_dump_stream = my_fopen(buf, "a");
282 if (!auto_dump_stream) {
283 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
291 fprintf(auto_dump_stream, "%s\n", header_mark_str);
293 /* Initialize counter */
294 auto_dump_line_num = 0;
296 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
297 "# *Warning!* The lines below are an automatic dump.\n"));
298 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
299 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
305 * @brief prfファイルをファイルクローズする /
306 * Append foot part and close auto dump.
309 static void close_auto_dump(void)
311 char footer_mark_str[80];
313 /* Prepare a footer mark string */
314 sprintf(footer_mark_str, auto_dump_footer, auto_dump_mark);
316 auto_dump_printf(_("# *警告!!* 以降の行は自動生成されたものです。\n",
317 "# *Warning!* The lines below are an automatic dump.\n"));
318 auto_dump_printf(_("# *警告!!* 後で自動的に削除されるので編集しないでください。\n",
319 "# Don't edit them; changes will be deleted and replaced automatically.\n"));
321 fprintf(auto_dump_stream, "%s (%d)\n", footer_mark_str, auto_dump_line_num);
324 my_fclose(auto_dump_stream);
333 * @brief Return suffix of ordinal number
335 * @return pointer of suffix string.
337 cptr get_ordinal_number_suffix(int num)
339 num = ABS(num) % 100;
343 return (num == 11) ? "th" : "st";
345 return (num == 12) ? "th" : "nd";
347 return (num == 13) ? "th" : "rd";
356 * @brief 日記にメッセージを追加する /
357 * Take note to the diary.
358 * @param type 日記内容のID
359 * @param num 日記内容のIDに応じた数値
360 * @param note 日記内容のIDに応じた文字列参照ポインタ
363 errr do_cmd_write_nikki(int type, int num, cptr note)
369 cptr note_level = "";
370 bool do_level = TRUE;
371 char note_level_buf[40];
374 static bool disable_nikki = FALSE;
376 extract_day_hour_min(&day, &hour, &min);
378 if (disable_nikki) return(-1);
380 if (type == NIKKI_FIX_QUEST_C ||
381 type == NIKKI_FIX_QUEST_F ||
382 type == NIKKI_RAND_QUEST_C ||
383 type == NIKKI_RAND_QUEST_F ||
384 type == NIKKI_TO_QUEST)
388 old_quest = p_ptr->inside_quest;
389 p_ptr->inside_quest = (quest[num].type == QUEST_TYPE_RANDOM) ? 0 : num;
391 /* Get the quest text */
392 init_flags = INIT_NAME_ONLY;
394 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
396 /* Reset the old quest number */
397 p_ptr->inside_quest = old_quest;
400 /* different filne name to avoid mixing */
401 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
403 /* Build the filename */
404 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
406 /* File type is "TEXT" */
407 FILE_TYPE(FILE_TYPE_TEXT);
409 fff = my_fopen(buf, "a");
414 msg_format(_("%s を開くことができませんでした。プレイ記録を一時停止します。", "Failed to open %s. Play-Record is disabled temporally."), buf);
420 q_idx = quest_number(dun_level);
424 if (p_ptr->inside_arena)
425 note_level = _("アリーナ:", "Arane:");
427 note_level = _("地上:", "Surface:");
428 else if (q_idx && (is_fixed_quest_idx(q_idx)
429 && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
430 note_level = _("クエスト:", "Quest:");
434 sprintf(note_level_buf, "%d階(%s):", (int)dun_level, d_name+d_info[dungeon_type].name);
436 sprintf(note_level_buf, "%s L%d:", d_name+d_info[dungeon_type].name, (int)dun_level);
438 note_level = note_level_buf;
446 if (day < MAX_DAYS) fprintf(fff, _("%d日目\n", "Day %d\n"), day);
447 else fputs(_("*****日目\n", "Day *****\n"), fff);
455 fprintf(fff, "%s\n",note);
459 fprintf(fff, " %2d:%02d %20s %s\n",hour, min, note_level, note);
464 fprintf(fff, _(" %2d:%02d %20s %sを発見した。\n", " %2d:%02d %20s discovered %s.\n"), hour, min, note_level, note);
467 case NIKKI_ART_SCROLL:
469 fprintf(fff, _(" %2d:%02d %20s 巻物によって%sを生成した。\n", " %2d:%02d %20s created %s by scroll.\n"), hour, min, note_level, note);
474 fprintf(fff, _(" %2d:%02d %20s %sを倒した。\n", " %2d:%02d %20s defeated %s.\n"), hour, min, note_level, note);
477 case NIKKI_FIX_QUEST_C:
479 if (quest[num].flags & QUEST_FLAG_SILENT) break;
480 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」を達成した。\n",
481 " %2d:%02d %20s completed quest '%s'.\n"), hour, min, note_level, quest[num].name);
484 case NIKKI_FIX_QUEST_F:
486 if (quest[num].flags & QUEST_FLAG_SILENT) break;
487 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」から命からがら逃げ帰った。\n",
488 " %2d:%02d %20s run away from quest '%s'.\n"), hour, min, note_level, quest[num].name);
491 case NIKKI_RAND_QUEST_C:
494 strcpy(name, r_name+r_info[quest[num].r_idx].name);
495 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n",
496 " %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
499 case NIKKI_RAND_QUEST_F:
502 strcpy(name, r_name+r_info[quest[num].r_idx].name);
503 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n",
504 " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
507 case NIKKI_MAXDEAPTH:
509 fprintf(fff, _(" %2d:%02d %20s %sの最深階%d階に到達した。\n",
510 " %2d:%02d %20s reached level %d of %s for the first time.\n"), hour, min, note_level,
511 _(d_name+d_info[dungeon_type].name, num),
512 _(num, d_name+d_info[dungeon_type].name));
517 fprintf(fff, _(" %2d:%02d %20s %s%sの最深階を%d階にセットした。\n",
518 " %2d:%02d %20s reset recall level of %s to %d %s.\n"), hour, min, note_level, note,
519 _(d_name + d_info[num].name, (int)max_dlv[num]),
520 _((int)max_dlv[num], d_name + d_info[num].name));
526 if (q_idx && (is_fixed_quest_idx(q_idx)
527 && !((q_idx == QUEST_OBERON) || (q_idx == QUEST_SERPENT))))
529 to = _("地上", "the surface");
533 if (!(dun_level+num)) to = _("地上", "the surface");
534 else to = format(_("%d階", "level %d"), dun_level+num);
536 fprintf(fff, _(" %2d:%02d %20s %sへ%s。\n", " %2d:%02d %20s %s %s.\n"), hour, min, note_level, _(to, note), _(note, to));
542 fprintf(fff, _(" %2d:%02d %20s 帰還を使って%sの%d階へ下りた。\n", " %2d:%02d %20s recalled to dungeon level %d of %s.\n"),
543 hour, min, note_level, _(d_name+d_info[dungeon_type].name, (int)max_dlv[dungeon_type]),
544 _((int)max_dlv[dungeon_type], d_name+d_info[dungeon_type].name));
546 fprintf(fff, _(" %2d:%02d %20s 帰還を使って地上へと戻った。\n", " %2d:%02d %20s recalled from dungeon to surface.\n"), hour, min, note_level);
551 if (quest[num].flags & QUEST_FLAG_SILENT) break;
552 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」へと突入した。\n", " %2d:%02d %20s entered the quest '%s'.\n"),
553 hour, min, note_level, quest[num].name);
558 fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s Got out using teleport level.\n"),
559 hour, min, note_level);
564 fprintf(fff, _(" %2d:%02d %20s %sを購入した。\n", " %2d:%02d %20s bought %s.\n"), hour, min, note_level, note);
569 fprintf(fff, _(" %2d:%02d %20s %sを売却した。\n", " %2d:%02d %20s sold %s.\n"), hour, min, note_level, note);
577 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦で、%sの前に敗れ去った。\n", " %2d:%02d %20s beaten by %s in the %d%s fight.\n"),
578 hour, min, note_level, _(n, note), _("", n), _(note, get_ordinal_number_suffix(n)));
581 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦(%s)に勝利した。\n", " %2d:%02d %20s won the %d%s fight (%s).\n"),
582 hour, min, note_level, num, _("", get_ordinal_number_suffix(num)), note);
584 if (num == MAX_ARENA_MONS)
586 fprintf(fff, _(" 闘技場のすべての敵に勝利し、チャンピオンとなった。\n",
587 " won all fight to become a Chanpion.\n"));
594 fprintf(fff, _(" %2d:%02d %20s %sを識別した。\n", " %2d:%02d %20s identified %s.\n"), hour, min, note_level, note);
601 to = _("地上", "the surface");
603 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
605 fprintf(fff, _(" %2d:%02d %20s %sへとウィザード・テレポートで移動した。\n",
606 " %2d:%02d %20s wizard-teleport to %s.\n"), hour, min, note_level, to);
613 to = _("地上", "the surface");
615 to = format(_("%d階(%s)", "level %d of %s"), dun_level, d_name+d_info[dungeon_type].name);
617 fprintf(fff, _(" %2d:%02d %20s %sへとパターンの力で移動した。\n",
618 " %2d:%02d %20s used Pattern to teleport to %s.\n"), hour, min, note_level, to);
623 fprintf(fff, _(" %2d:%02d %20s レベルが%dに上がった。\n", " %2d:%02d %20s reached player level %d.\n"), hour, min, note_level, num);
626 case NIKKI_GAMESTART:
628 time_t ct = time((time_t*)0);
632 fprintf(fff, "%s %s",note, ctime(&ct));
635 fprintf(fff, " %2d:%02d %20s %s %s",hour, min, note_level, note, ctime(&ct));
638 case NIKKI_NAMED_PET:
640 fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
643 case RECORD_NAMED_PET_NAME:
644 fprintf(fff, _("%sを旅の友にすることに決めた。\n", "decided to travel together with %s.\n"), note);
646 case RECORD_NAMED_PET_UNNAME:
647 fprintf(fff, _("%sの名前を消した。\n", "unnamed %s.\n"), note);
649 case RECORD_NAMED_PET_DISMISS:
650 fprintf(fff, _("%sを解放した。\n", "dismissed %s.\n"), note);
652 case RECORD_NAMED_PET_DEATH:
653 fprintf(fff, _("%sが死んでしまった。\n", "%s died.\n"), note);
655 case RECORD_NAMED_PET_MOVED:
656 fprintf(fff, _("%sをおいて別のマップへ移動した。\n", "moved to another map leaving %s behind.\n"), note);
658 case RECORD_NAMED_PET_LOST_SIGHT:
659 fprintf(fff, _("%sとはぐれてしまった。\n", "lost sight of %s.\n"), note);
661 case RECORD_NAMED_PET_DESTROY:
662 fprintf(fff, _("%sが*破壊*によって消え去った。\n", "%s was made disappeared by *destruction*.\n"), note);
664 case RECORD_NAMED_PET_EARTHQUAKE:
665 fprintf(fff, _("%sが岩石に押し潰された。\n", "%s was crushed by falling rocks.\n"), note);
667 case RECORD_NAMED_PET_GENOCIDE:
668 fprintf(fff, _("%sが抹殺によって消え去った。\n", "%s was made disappeared by genocide.\n"), note);
670 case RECORD_NAMED_PET_WIZ_ZAP:
671 fprintf(fff, _("%sがデバッグコマンドによって消え去った。\n", "%s was removed by debug command.\n"), note);
673 case RECORD_NAMED_PET_TELE_LEVEL:
674 fprintf(fff, _("%sがテレポート・レベルによって消え去った。\n", "%s was made disappeared by teleport level.\n"), note);
676 case RECORD_NAMED_PET_BLAST:
677 fprintf(fff, _("%sを爆破した。\n", "blasted %s.\n"), note);
679 case RECORD_NAMED_PET_HEAL_LEPER:
680 fprintf(fff, _("%sの病気が治り旅から外れた。\n", "%s was healed and left.\n"), note);
682 case RECORD_NAMED_PET_COMPACT:
683 fprintf(fff, _("%sがモンスター情報圧縮によって消え去った。\n", "%s was made disappeared by compacting monsters.\n"), note);
685 case RECORD_NAMED_PET_LOSE_PARENT:
686 fprintf(fff, _("%sの召喚者が既にいないため消え去った。\n", "%s disappeared because there does not exist summoner.\n"), note);
697 case NIKKI_WIZARD_LOG:
698 fprintf(fff, "%s\n", note);
707 if (do_level) write_level = FALSE;
713 #define MAX_SUBTITLE (sizeof(subtitle)/sizeof(subtitle[0]))
716 * @brief 日記のタイトル表記と内容出力 /
719 * 日記のタイトルは本関数の subtitle ローカル変数で定義されている。
721 static void do_cmd_disp_nikki(void)
723 char nikki_title[256];
729 static const char subtitle[][30] = {"最強の肉体を求めて",
760 static const char subtitle[][51] ={"Quest of The World's Toughest Body",
761 "Attack is the best form of defence.",
763 "An unexpected windfall",
764 "A drowning man will catch at a straw",
765 "Don't count your chickens before they are hatched.",
766 "It is no use crying over spilt milk.",
767 "Seeing is believing.",
768 "Strike the iron while it is hot.",
769 "I don't care what follows.",
770 "To dig a well to put out a house on fire.",
771 "Tomorrow is another day.",
772 "Easy come, easy go.",
773 "The more haste, the less speed.",
774 "Where there is life, there is hope.",
775 "There is no royal road to *WINNER*.",
776 "Danger past, God forgotten.",
777 "The best thing to do now is to run away.",
778 "Life is but an empty dream.",
779 "Dead men tell no tales.",
780 "A book that remains shut is but a block.",
781 "Misfortunes never come singly.",
782 "A little knowledge is a dangerous thing.",
783 "History repeats itself.",
784 "*WINNER* was not built in a day.",
785 "Ignorance is bliss.",
786 "To lose is to win?",
787 "No medicine can cure folly.",
788 "All good things come to an end.",
789 "M$ Empire strikes back.",
790 "To see is to believe",
792 "Quest of The World's Greatest Brain"};
794 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
796 /* Build the filename */
797 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
799 if (p_ptr->pclass == CLASS_WARRIOR || p_ptr->pclass == CLASS_MONK || p_ptr->pclass == CLASS_SAMURAI || p_ptr->pclass == CLASS_BERSERKER)
800 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)]);
801 else if (IS_WIZARD_CLASS())
802 strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-1)+1]);
803 else strcpy(tmp,subtitle[randint0(MAX_SUBTITLE-2)+1]);
806 sprintf(nikki_title, "「%s%s%sの伝説 -%s-」",
807 ap_ptr->title, ap_ptr->no ? "の" : "", p_ptr->name, tmp);
809 sprintf(nikki_title, "Legend of %s %s '%s'",
810 ap_ptr->title, p_ptr->name, tmp);
813 /* Display the file contents */
814 show_file(FALSE, buf, nikki_title, -1, 0);
818 * @brief 日記に任意の内容を表記するコマンドのメインルーチン /
821 static void do_cmd_bunshou(void)
824 char bunshou[80] = "\0";
826 if (get_string(_("内容: ", "diary note: "), tmp, 79))
828 strcpy(bunshou, tmp);
830 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, bunshou);
835 * @brief 最後に取得したアイテムの情報を日記に追加するメインルーチン /
838 static void do_cmd_last_get(void)
843 if (record_o_name[0] == '\0') return;
845 sprintf(buf,_("%sの入手を記録します。", "Do you really want to record getting %s? "),record_o_name);
846 if (!get_check(buf)) return;
850 sprintf(buf,_("%sを手に入れた。", "descover %s."), record_o_name);
851 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, buf);
856 * @brief ファイル中の全日記記録を消去する /
859 static void do_cmd_erase_nikki(void)
865 if (!get_check(_("本当に記録を消去しますか?", "Do you really want to delete all your record? "))) return;
866 sprintf(file_name,_("playrecord-%s.txt", "playrec-%s.txt"),savefile_base);
868 /* Build the filename */
869 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
871 /* Remove the file */
874 fff = my_fopen(buf, "w");
877 msg_format(_("記録を消去しました。", "deleted record."));
879 msg_format(_("%s の消去に失敗しました。", "failed to delete %s."), buf);
888 void do_cmd_nikki(void)
892 /* File type is "TEXT" */
893 FILE_TYPE(FILE_TYPE_TEXT);
895 /* Save the screen */
898 /* Interact until done */
904 /* Ask for a choice */
905 prt(_("[ 記録の設定 ]", "[ Play Record ]"), 2, 0);
907 /* Give some choices */
908 prt(_("(1) 記録を見る", "(1) Display your record"), 4, 5);
909 prt(_("(2) 文章を記録する", "(2) Add record"), 5, 5);
910 prt(_("(3) 直前に入手又は鑑定したものを記録する", "(3) Record item you last get/identify"), 6, 5);
911 prt(_("(4) 記録を消去する", "(4) Delete your record"), 7, 5);
913 prt(_("(R) プレイ動画を記録する/中止する", "(R) Record playing movie / or stop it"), 9, 5);
916 prt(_("コマンド:", "Command: "), 18, 0);
921 if (i == ESCAPE) break;
935 do_cmd_erase_nikki();
939 prepare_movie_hooks();
941 default: /* Unknown option */
949 /* Restore the screen */
954 * @brief 画面を再描画するコマンドのメインルーチン
955 * Hack -- redraw the screen
959 * This command performs various low level updates, clears all the "extra"
960 * windows, does a total redraw of the main window, and requests all of the
961 * interesting updates and redraws that I can think of.
963 * This command is also used to "instantiate" the results of the user
964 * selecting various things, such as graphics mode, so it must call
965 * the "TERM_XTRA_REACT" hook before redrawing the windows.
968 void do_cmd_redraw(void)
975 /* Hack -- react to changes */
976 Term_xtra(TERM_XTRA_REACT, 0);
979 /* Combine and Reorder the pack (later) */
980 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
984 p_ptr->update |= (PU_TORCH);
986 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
988 /* Forget lite/view */
989 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
991 /* Update lite/view */
992 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
994 /* Update monsters */
995 p_ptr->update |= (PU_MONSTERS);
997 /* Redraw everything */
998 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1000 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
1002 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
1006 /* Hack -- update */
1009 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
1012 /* Redraw every window */
1013 for (j = 0; j < 8; j++)
1016 if (!angband_term[j]) continue;
1019 Term_activate(angband_term[j]);
1034 * @brief 名前を変更するコマンドのメインルーチン
1035 * Hack -- change name
1038 void do_cmd_change_name(void)
1047 /* Save the screen */
1055 /* Display the player */
1056 display_player(mode);
1061 display_player(mode);
1066 Term_putstr(2, 23, -1, TERM_WHITE,
1067 "['c'で名前変更, 'f'でファイルへ書出, 'h'でモード変更, ESCで終了]");
1069 Term_putstr(2, 23, -1, TERM_WHITE,
1070 "['c' to change name, 'f' to file, 'h' to change mode, or ESC]");
1078 if (c == ESCAPE) break;
1085 /* Process the player name */
1086 process_player_name(FALSE);
1092 sprintf(tmp, "%s.txt", player_base);
1093 if (get_string(_("ファイル名: ", "File name: "), tmp, 80))
1095 if (tmp[0] && (tmp[0] != ' '))
1097 file_character(tmp);
1113 /* Flush messages */
1117 /* Restore the screen */
1120 /* Redraw everything */
1121 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
1128 * @brief 最近表示されたメッセージを再表示するコマンドのメインルーチン
1129 * Recall the most recent message
1132 void do_cmd_message_one(void)
1134 /* Recall one message */
1135 prt(format("> %s", message_str(0)), 0, 0);
1140 * @brief メッセージのログを表示するコマンドのメインルーチン
1141 * Recall the most recent message
1145 * Show previous messages to the user -BEN-
1147 * The screen format uses line 0 and 23 for headers and prompts,
1148 * skips line 1 and 22, and uses line 2 thru 21 for old messages.
1150 * This command shows you which commands you are viewing, and allows
1151 * you to "search" for strings in the recall.
1153 * Note that messages may be longer than 80 characters, but they are
1154 * displayed using "infinite" length, with a special sub-command to
1155 * "slide" the virtual display to the left or right.
1157 * Attempt to only hilite the matching portions of the string.
1160 void do_cmd_messages(int num_now)
1164 char shower_str[81];
1165 char finder_str[81];
1171 Term_get_size(&wid, &hgt);
1173 /* Number of message lines in a screen */
1174 num_lines = hgt - 4;
1177 strcpy(finder_str, "");
1180 strcpy(shower_str, "");
1182 /* Total messages */
1185 /* Start on first message */
1188 /* Save the screen */
1194 /* Process requests until done */
1200 /* Dump up to 20 lines of messages */
1201 for (j = 0; (j < num_lines) && (i + j < n); j++)
1203 cptr msg = message_str(i+j);
1205 /* Dump the messages, bottom to top */
1206 c_prt((i + j < num_now ? TERM_WHITE : TERM_SLATE), msg, num_lines + 1 - j, 0);
1208 /* Hilite "shower" */
1209 if (shower && shower[0])
1213 /* Display matches */
1214 while ((str = my_strstr(str, shower)) != NULL)
1216 int len = strlen(shower);
1218 /* Display the match */
1219 Term_putstr(str-msg, num_lines + 1 - j, len, TERM_YELLOW, shower);
1227 /* Erase remaining lines */
1228 for (; j < num_lines; j++)
1230 Term_erase(0, num_lines + 1 - j, 255);
1233 /* Display header */
1235 prt(format(_("以前のメッセージ %d-%d 全部で(%d)", "Message Recall (%d-%d of %d)"),
1236 i, i + j - 1, n), 0, 0);
1238 /* Display prompt (not very informative) */
1239 prt(_("[ 'p' で更に古いもの, 'n' で更に新しいもの, '/' で検索, ESC で中断 ]",
1240 "[Press 'p' for older, 'n' for newer, ..., or ESCAPE]"), hgt - 1, 0);
1243 skey = inkey_special(TRUE);
1245 /* Exit on Escape */
1246 if (skey == ESCAPE) break;
1248 /* Hack -- Save the old index */
1253 /* Hack -- handle show */
1256 prt(_("強調: ", "Show: "), hgt - 1, 0);
1258 /* Get a "shower" string, or continue */
1259 strcpy(back_str, shower_str);
1260 if (askfor(shower_str, 80))
1263 shower = shower_str[0] ? shower_str : NULL;
1265 else strcpy(shower_str, back_str);
1269 /* Hack -- handle find */
1276 prt(_("検索: ", "Find: "), hgt - 1, 0);
1278 /* Get a "finder" string, or continue */
1279 strcpy(back_str, finder_str);
1280 if (!askfor(finder_str, 80))
1282 strcpy(finder_str, back_str);
1285 else if (!finder_str[0])
1287 shower = NULL; /* Stop showing */
1292 shower = finder_str;
1295 for (z = i + 1; z < n; z++)
1297 cptr msg = message_str(z);
1300 if (my_strstr(msg, finder_str))
1311 /* Recall 1 older message */
1313 /* Go to the oldest line */
1317 /* Recall 1 newer message */
1319 /* Go to the newest line */
1323 /* Recall 1 older message */
1328 /* Go older if legal */
1329 i = MIN(i + 1, n - num_lines);
1332 /* Recall 10 older messages */
1334 /* Go older if legal */
1335 i = MIN(i + 10, n - num_lines);
1338 /* Recall 20 older messages */
1343 /* Go older if legal */
1344 i = MIN(i + num_lines, n - num_lines);
1347 /* Recall 20 newer messages */
1351 /* Go newer (if able) */
1352 i = MAX(0, i - num_lines);
1355 /* Recall 10 newer messages */
1357 /* Go newer (if able) */
1361 /* Recall 1 newer messages */
1364 /* Go newer (if able) */
1369 /* Hack -- Error of some kind */
1373 /* Restore the screen */
1379 * @brief チートオプションを変更するコマンドのメインルーチン
1380 * Interact with some options for cheating
1381 * @param info 表示メッセージ
1384 static void do_cmd_options_cheat(cptr info)
1387 int i, k = 0, n = CHEAT_MAX;
1393 /* Interact with the player */
1399 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, ESC で決定 )", "%s (RET to advance, y/n to set, ESC to accept) "), info);
1404 /* 詐欺オプションをうっかりいじってしまう人がいるようなので注意 */
1405 prt(" << 注意 >>", 11, 0);
1406 prt(" 詐欺オプションを一度でも設定すると、スコア記録が残らなくなります!", 12, 0);
1407 prt(" 後に解除してもダメですので、勝利者を目指す方はここのオプションはい", 13, 0);
1408 prt(" じらないようにして下さい。", 14, 0);
1410 /* Display the options */
1411 for (i = 0; i < n; i++)
1413 byte a = TERM_WHITE;
1415 /* Color current option */
1416 if (i == k) a = TERM_L_BLUE;
1418 /* Display the option text */
1419 sprintf(buf, "%-48s: %s (%s)",
1420 cheat_info[i].o_desc,
1421 (*cheat_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1422 cheat_info[i].o_text);
1423 c_prt(a, buf, i + 2, 0);
1426 /* Hilite current option */
1427 move_cursor(k + 2, 50);
1433 * HACK - Try to translate the key into a direction
1434 * to allow using the roguelike keys for navigation.
1436 dir = get_keymap_dir(ch);
1437 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1451 k = (n + k - 1) % n;
1469 do_cmd_write_nikki(NIKKI_BUNSHOU, 0,
1470 _("詐欺オプションをONにして、スコアを残せなくなった。", "give up sending score to use cheating options."));
1471 p_ptr->noscore |= (cheat_info[k].o_set * 256 + cheat_info[k].o_bit);
1472 (*cheat_info[k].o_var) = TRUE;
1481 (*cheat_info[k].o_var) = FALSE;
1488 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), cheat_info[k].o_text);
1489 /* Peruse the help file */
1490 (void)show_file(TRUE, buf, NULL, 0, 0);
1507 * @brief セーブ頻度ターンの次の値を返す
1508 * @param current 現在のセーブ頻度ターン値
1509 * @return 次のセーブ頻度ターン値
1511 static s16b toggle_frequency(s16b current)
1516 case 50: return 100;
1517 case 100: return 250;
1518 case 250: return 500;
1519 case 500: return 1000;
1520 case 1000: return 2500;
1521 case 2500: return 5000;
1522 case 5000: return 10000;
1523 case 10000: return 25000;
1530 * @brief 自動セーブオプションを変更するコマンドのメインルーチン
1531 * @param info 表示メッセージ
1534 static void do_cmd_options_autosave(cptr info)
1538 int i, k = 0, n = 2;
1546 /* Interact with the player */
1550 sprintf(buf, _("%s ( リターンで次へ, y/n でセット, F で頻度を入力, ESC で決定 ) ",
1551 "%s (RET to advance, y/n to set, 'F' for frequency, ESC to accept) "), info);
1555 /* Display the options */
1556 for (i = 0; i < n; i++)
1558 byte a = TERM_WHITE;
1560 /* Color current option */
1561 if (i == k) a = TERM_L_BLUE;
1563 /* Display the option text */
1564 sprintf(buf, "%-48s: %s (%s)",
1565 autosave_info[i].o_desc,
1566 (*autosave_info[i].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1567 autosave_info[i].o_text);
1568 c_prt(a, buf, i + 2, 0);
1570 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
1572 /* Hilite current option */
1573 move_cursor(k + 2, 50);
1589 k = (n + k - 1) % n;
1607 (*autosave_info[k].o_var) = TRUE;
1616 (*autosave_info[k].o_var) = FALSE;
1624 autosave_freq = toggle_frequency(autosave_freq);
1625 prt(format(_("自動セーブの頻度: %d ターン毎", "Timed autosave frequency: every %d turns"), autosave_freq), 5, 0);
1631 (void)show_file(TRUE, _("joption.txt#Autosave", "option.txt#Autosave"), NULL, 0, 0);
1647 * @brief 標準オプションを変更するコマンドのサブルーチン /
1648 * Interact with some options
1649 * @param page オプションページ番号
1650 * @param info 表示メッセージ
1653 void do_cmd_options_aux(int page, cptr info)
1656 int i, k = 0, n = 0, l;
1659 bool browse_only = (page == OPT_PAGE_BIRTH) && character_generated &&
1660 (!p_ptr->wizard || !allow_debug_opts);
1663 /* Lookup the options */
1664 for (i = 0; i < 24; i++) opt[i] = 0;
1666 /* Scan the options */
1667 for (i = 0; option_info[i].o_desc; i++)
1669 /* Notice options on this "page" */
1670 if (option_info[i].o_page == page) opt[n++] = i;
1677 /* Interact with the player */
1683 sprintf(buf, _("%s (リターン:次, %sESC:終了, ?:ヘルプ) ", "%s (RET:next, %s, ?:help) "),
1684 info, browse_only ? _("", "ESC:exit") : _("y/n:変更, ", "y/n:change, ESC:accept"));
1687 /* HACK -- description for easy-auto-destroy options */
1688 if (page == OPT_PAGE_AUTODESTROY)
1689 c_prt(TERM_YELLOW, _("以下のオプションは、簡易自動破壊を使用するときのみ有効",
1690 "Following options will protect items from easy auto-destroyer."), 6, _(6, 3));
1692 /* Display the options */
1693 for (i = 0; i < n; i++)
1695 byte a = TERM_WHITE;
1697 /* Color current option */
1698 if (i == k) a = TERM_L_BLUE;
1700 /* Display the option text */
1701 sprintf(buf, "%-48s: %s (%.19s)",
1702 option_info[opt[i]].o_desc,
1703 (*option_info[opt[i]].o_var ? _("はい ", "yes") : _("いいえ", "no ")),
1704 option_info[opt[i]].o_text);
1705 if ((page == OPT_PAGE_AUTODESTROY) && i > 2) c_prt(a, buf, i + 5, 0);
1706 else c_prt(a, buf, i + 2, 0);
1709 if ((page == OPT_PAGE_AUTODESTROY) && (k > 2)) l = 3;
1712 /* Hilite current option */
1713 move_cursor(k + 2 + l, 50);
1719 * HACK - Try to translate the key into a direction
1720 * to allow using the roguelike keys for navigation.
1722 dir = get_keymap_dir(ch);
1723 if ((dir == 2) || (dir == 4) || (dir == 6) || (dir == 8))
1737 k = (n + k - 1) % n;
1754 if (browse_only) break;
1755 (*option_info[opt[k]].o_var) = TRUE;
1764 if (browse_only) break;
1765 (*option_info[opt[k]].o_var) = FALSE;
1773 if (!browse_only) (*option_info[opt[k]].o_var) = !(*option_info[opt[k]].o_var);
1779 strnfmt(buf, sizeof(buf), _("joption.txt#%s", "option.txt#%s"), option_info[opt[k]].o_text);
1780 /* Peruse the help file */
1781 (void)show_file(TRUE, buf, NULL, 0, 0);
1798 * @brief ウィンドウオプションを変更するコマンドのメインルーチン /
1799 * Modify the "window" options
1802 static void do_cmd_options_win(void)
1812 /* Memorize old flags */
1813 for (j = 0; j < 8; j++)
1815 /* Acquire current flags */
1816 old_flag[j] = window_flag[j];
1827 prt(_("ウィンドウ・フラグ (<方向>で移動, tでチェンジ, y/n でセット, ESC)", "Window Flags (<dir>, t, y, n, ESC) "), 0, 0);
1829 /* Display the windows */
1830 for (j = 0; j < 8; j++)
1832 byte a = TERM_WHITE;
1834 cptr s = angband_term_name[j];
1837 if (j == x) a = TERM_L_BLUE;
1839 /* Window name, staggered, centered */
1840 Term_putstr(35 + j * 5 - strlen(s) / 2, 2 + j % 2, -1, a, s);
1843 /* Display the options */
1844 for (i = 0; i < 16; i++)
1846 byte a = TERM_WHITE;
1848 cptr str = window_flag_desc[i];
1851 if (i == y) a = TERM_L_BLUE;
1854 if (!str) str = _("(未使用)", "(Unused option)");
1857 Term_putstr(0, i + 5, -1, a, str);
1859 /* Display the windows */
1860 for (j = 0; j < 8; j++)
1866 if ((i == y) && (j == x)) a = TERM_L_BLUE;
1869 if (window_flag[j] & (1L << i)) c = 'X';
1872 Term_putch(35 + j * 5, i + 5, a, c);
1877 Term_gotoxy(35 + x * 5, y + 5);
1895 for (j = 0; j < 8; j++)
1897 window_flag[j] &= ~(1L << y);
1901 for (i = 0; i < 16; i++)
1903 window_flag[x] &= ~(1L << i);
1916 window_flag[x] |= (1L << y);
1924 window_flag[x] &= ~(1L << y);
1930 (void)show_file(TRUE, _("joption.txt#Window", "option.txt#Window"), NULL, 0, 0);
1938 d = get_keymap_dir(ch);
1940 x = (x + ddx[d] + 8) % 8;
1941 y = (y + ddy[d] + 16) % 16;
1948 /* Notice changes */
1949 for (j = 0; j < 8; j++)
1954 if (!angband_term[j]) continue;
1956 /* Ignore non-changes */
1957 if (window_flag[j] == old_flag[j]) continue;
1960 Term_activate(angband_term[j]);
1983 option_fields[OPT_NUM] =
1986 { '1', " キー入力 オプション", 3 },
1987 { '2', " マップ画面 オプション", 4 },
1988 { '3', " テキスト表示 オプション", 5 },
1989 { '4', " ゲームプレイ オプション", 6 },
1990 { '5', " 行動中止関係 オプション", 7 },
1991 { '6', " 簡易自動破壊 オプション", 8 },
1992 { 'r', " プレイ記録 オプション", 9 },
1994 { 'p', "自動拾いエディタ", 11 },
1995 { 'd', " 基本ウェイト量 ", 12 },
1996 { 'h', "低ヒットポイント", 13 },
1997 { 'm', " 低魔力色閾値 ", 14 },
1998 { 'a', " 自動セーブ オプション", 15 },
1999 { 'w', "ウインドウフラグ", 16 },
2001 { 'b', " 初期 オプション (参照のみ)", 18 },
2002 { 'c', " 詐欺 オプション", 19 },
2004 { '1', "Input Options", 3 },
2005 { '2', "Map Screen Options", 4 },
2006 { '3', "Text Display Options", 5 },
2007 { '4', "Game-Play Options", 6 },
2008 { '5', "Disturbance Options", 7 },
2009 { '6', "Easy Auto-Destroyer Options", 8 },
2010 { 'r', "Play record Options", 9 },
2012 { 'p', "Auto-picker/destroyer editor", 11 },
2013 { 'd', "Base Delay Factor", 12 },
2014 { 'h', "Hitpoint Warning", 13 },
2015 { 'm', "Mana Color Threshold", 14 },
2016 { 'a', "Autosave Options", 15 },
2017 { 'w', "Window Flags", 16 },
2019 { 'b', "Birth Options (Browse Only)", 18 },
2020 { 'c', "Cheat Options", 19 },
2026 * @brief 標準オプションを変更するコマンドのメインルーチン /
2027 * Set or unset various options.
2031 * The user must use the "Ctrl-R" command to "adapt" to changes
2032 * in any options which control "visual" aspects of the game.
2035 void do_cmd_options(void)
2041 /* Save the screen */
2049 /* Does not list cheat option when cheat option is off */
2050 if (!p_ptr->noscore && !allow_debug_opts) n--;
2055 /* Why are we here */
2056 prt(_("[ オプションの設定 ]", "TinyAngband options"), 1, 0);
2060 /* Give some choices */
2061 for (i = 0; i < n; i++)
2063 byte a = TERM_WHITE;
2064 if (i == y) a = TERM_L_BLUE;
2065 Term_putstr(5, option_fields[i].row, -1, a,
2066 format("(%c) %s", toupper(option_fields[i].key), option_fields[i].name));
2069 prt(_("<方向>で移動, Enterで決定, ESCでキャンセル, ?でヘルプ: ", "Move to <dir>, Select to Enter, Cancel to ESC, ? to help: "), 21, 0);
2072 skey = inkey_special(TRUE);
2073 if (!(skey & SKEY_MASK)) k = (char)skey;
2077 if (k == ESCAPE) break;
2079 if (my_strchr("\n\r ", k))
2081 k = option_fields[y].key;
2085 for (i = 0; i < n; i++)
2087 if (tolower(k) == option_fields[i].key) break;
2090 /* Command is found */
2093 /* Hack -- browse help */
2094 if (k == '?') break;
2098 if (skey == SKEY_UP) d = 8;
2099 if (skey == SKEY_DOWN) d = 2;
2100 y = (y + ddy[d] + n) % n;
2105 if (k == ESCAPE) break;
2112 /* Process the general options */
2113 do_cmd_options_aux(OPT_PAGE_INPUT, _("キー入力オプション", "Input Options"));
2119 /* Process the general options */
2120 do_cmd_options_aux(OPT_PAGE_MAPSCREEN, _("マップ画面オプション", "Map Screen Options"));
2127 do_cmd_options_aux(OPT_PAGE_TEXT, _("テキスト表示オプション", "Text Display Options"));
2134 do_cmd_options_aux(OPT_PAGE_GAMEPLAY, _("ゲームプレイ・オプション", "Game-Play Options"));
2141 do_cmd_options_aux(OPT_PAGE_DISTURBANCE, _("行動中止関係のオプション", "Disturbance Options"));
2148 do_cmd_options_aux(OPT_PAGE_AUTODESTROY, _("簡易自動破壊オプション", "Easy Auto-Destroyer Options"));
2152 /* Play-record Options */
2157 do_cmd_options_aux(OPT_PAGE_PLAYRECORD, _("プレイ記録オプション", "Play-record Options"));
2166 do_cmd_options_aux(OPT_PAGE_BIRTH, (!p_ptr->wizard || !allow_debug_opts) ?
2167 _("初期オプション(参照のみ)", "Birth Options(browse only)") :
2168 _("初期オプション((*)はスコアに影響)", "Birth Options((*)s effect score)"));
2172 /* Cheating Options */
2175 if (!p_ptr->noscore && !allow_debug_opts)
2177 /* Cheat options are not permitted */
2183 do_cmd_options_cheat(_("詐欺師は決して勝利できない!", "Cheaters never win"));
2190 do_cmd_options_autosave(_("自動セーブ", "Autosave"));
2199 do_cmd_options_win();
2200 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL |
2201 PW_PLAYER | PW_MESSAGE | PW_OVERHEAD |
2202 PW_MONSTER | PW_OBJECT | PW_SNAPSHOT |
2203 PW_BORG_1 | PW_BORG_2 | PW_DUNGEON |
2208 /* Auto-picker/destroyer editor */
2212 do_cmd_edit_autopick();
2216 /* Hack -- Delay Speed */
2222 prt(_("コマンド: 基本ウェイト量", "Command: Base Delay Factor"), 19, 0);
2224 /* Get a new value */
2227 int msec = delay_factor * delay_factor * delay_factor;
2228 prt(format(_("現在のウェイト: %d (%dミリ秒)", "Current base delay factor: %d (%d msec)"), delay_factor, msec), 22, 0);
2229 prt(_("ウェイト (0-9) ESCで決定: ", "Delay Factor (0-9 or ESC to accept): "), 20, 0);
2231 if (k == ESCAPE) break;
2234 (void)show_file(TRUE, _("joption.txt#BaseDelay", "option.txt#BaseDelay"), NULL, 0, 0);
2237 else if (isdigit(k)) delay_factor = D2I(k);
2244 /* Hack -- hitpoint warning factor */
2250 prt(_("コマンド: 低ヒットポイント警告", "Command: Hitpoint Warning"), 19, 0);
2252 /* Get a new value */
2255 prt(format(_("現在の低ヒットポイント警告: %d0%%", "Current hitpoint warning: %d0%%"), hitpoint_warn), 22, 0);
2256 prt(_("低ヒットポイント警告 (0-9) ESCで決定: ", "Hitpoint Warning (0-9 or ESC to accept): "), 20, 0);
2258 if (k == ESCAPE) break;
2261 (void)show_file(TRUE, _("joption.txt#Hitpoint", "option.txt#Hitpoint"), NULL, 0, 0);
2264 else if (isdigit(k)) hitpoint_warn = D2I(k);
2271 /* Hack -- mana color factor */
2277 prt(_("コマンド: 低魔力色閾値", "Command: Mana Color Threshold"), 19, 0);
2279 /* Get a new value */
2282 prt(format(_("現在の低魔力色閾値: %d0%%", "Current mana color threshold: %d0%%"), mana_warn), 22, 0);
2283 prt(_("低魔力閾値 (0-9) ESCで決定: ", "Mana color Threshold (0-9 or ESC to accept): "), 20, 0);
2285 if (k == ESCAPE) break;
2288 (void)show_file(TRUE, _("joption.txt#Manapoint", "option.txt#Manapoint"), NULL, 0, 0);
2291 else if (isdigit(k)) mana_warn = D2I(k);
2299 (void)show_file(TRUE, _("joption.txt", "option.txt"), NULL, 0, 0);
2303 /* Unknown option */
2311 /* Flush messages */
2316 /* Restore the screen */
2319 /* Hack - Redraw equippy chars */
2320 p_ptr->redraw |= (PR_EQUIPPY);
2326 * @brief prefファイルを選択して処理する /
2327 * Ask for a "user pref line" and process it
2330 * Allow absolute file names?
2332 void do_cmd_pref(void)
2339 /* Ask for a "user pref command" */
2340 if (!get_string(_("設定変更コマンド: ", "Pref: "), buf, 80)) return;
2342 /* Process that pref command */
2343 (void)process_pref_file_command(buf);
2347 * @brief 自動拾い設定ファイルをロードするコマンドのメインルーチン /
2350 void do_cmd_reload_autopick(void)
2352 if (!get_check(_("自動拾い設定ファイルをロードしますか? ", "Reload auto-pick preference file? "))) return;
2353 /* Load the file with messages */
2354 autopick_load_pref(TRUE);
2360 * @brief マクロ情報をprefファイルに保存する /
2361 * @param fname ファイル名
2364 static errr macro_dump(cptr fname)
2366 static cptr mark = "Macro Dump";
2372 /* Build the filename */
2373 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2375 /* File type is "TEXT" */
2376 FILE_TYPE(FILE_TYPE_TEXT);
2378 /* Append to the file */
2379 if (!open_auto_dump(buf, mark)) return (-1);
2382 auto_dump_printf(_("\n# 自動マクロセーブ\n\n", "\n# Automatic macro dump\n\n"));
2385 for (i = 0; i < macro__num; i++)
2387 /* Extract the action */
2388 ascii_to_text(buf, macro__act[i]);
2390 /* Dump the macro */
2391 auto_dump_printf("A:%s\n", buf);
2393 /* Extract the action */
2394 ascii_to_text(buf, macro__pat[i]);
2396 /* Dump normal macros */
2397 auto_dump_printf("P:%s\n", buf);
2400 auto_dump_printf("\n");
2412 * @brief マクロのトリガーキーを取得する /
2413 * Hack -- ask for a "trigger" (see below)
2414 * @param buf キー表記を保管するバッファ
2418 * Note the complex use of the "inkey()" function from "util.c".
2420 * Note that both "flush()" calls are extremely important.
2423 static void do_cmd_macro_aux(char *buf)
2432 /* Do not process macros */
2438 /* Read the pattern */
2444 /* Do not process macros */
2447 /* Do not wait for keys */
2450 /* Attempt to read a key */
2461 /* Convert the trigger */
2462 ascii_to_text(tmp, buf);
2464 /* Hack -- display the trigger */
2465 Term_addstr(-1, TERM_WHITE, tmp);
2471 * @brief マクロのキー表記からアスキーコードを得てターミナルに表示する /
2472 * Hack -- ask for a keymap "trigger" (see below)
2473 * @param buf キー表記を取得するバッファ
2477 * Note that both "flush()" calls are extremely important. This may
2478 * no longer be true, since "util.c" is much simpler now.
2481 static void do_cmd_macro_aux_keymap(char *buf)
2495 /* Convert to ascii */
2496 ascii_to_text(tmp, buf);
2498 /* Hack -- display the trigger */
2499 Term_addstr(-1, TERM_WHITE, tmp);
2508 * @brief キーマップをprefファイルにダンプする /
2509 * Hack -- append all keymaps to the given file
2510 * @param fname ファイルネーム
2514 static errr keymap_dump(cptr fname)
2516 static cptr mark = "Keymap Dump";
2525 if (rogue_like_commands)
2527 mode = KEYMAP_MODE_ROGUE;
2533 mode = KEYMAP_MODE_ORIG;
2537 /* Build the filename */
2538 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, fname);
2540 /* File type is "TEXT" */
2541 FILE_TYPE(FILE_TYPE_TEXT);
2543 /* Append to the file */
2544 if (!open_auto_dump(buf, mark)) return -1;
2547 auto_dump_printf(_("\n# 自動キー配置セーブ\n\n", "\n# Automatic keymap dump\n\n"));
2550 for (i = 0; i < 256; i++)
2554 /* Loop up the keymap */
2555 act = keymap_act[mode][i];
2557 /* Skip empty keymaps */
2560 /* Encode the key */
2563 ascii_to_text(key, buf);
2565 /* Encode the action */
2566 ascii_to_text(buf, act);
2568 /* Dump the macro */
2569 auto_dump_printf("A:%s\n", buf);
2570 auto_dump_printf("C:%d:%s\n", mode, key);
2582 * @brief マクロを設定するコマンドのメインルーチン /
2583 * Interact with "macros"
2587 * Note that the macro "action" must be defined before the trigger.
2589 * Could use some helpful instructions on this page.
2592 void do_cmd_macros(void)
2604 if (rogue_like_commands)
2606 mode = KEYMAP_MODE_ROGUE;
2612 mode = KEYMAP_MODE_ORIG;
2615 /* File type is "TEXT" */
2616 FILE_TYPE(FILE_TYPE_TEXT);
2623 /* Process requests until done */
2628 prt(_("[ マクロの設定 ]", "Interact with Macros"), 2, 0);
2630 /* Describe that action */
2631 prt(_("マクロ行動が(もしあれば)下に表示されます:", "Current action (if any) shown below:"), 20, 0);
2633 /* Analyze the current action */
2634 ascii_to_text(buf, macro__buf);
2636 /* Display the current action */
2641 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
2643 prt(_("(2) ファイルにマクロを追加", "(2) Append macros to a file"), 5, 5);
2644 prt(_("(3) マクロの確認", "(3) Query a macro"), 6, 5);
2645 prt(_("(4) マクロの作成", "(4) Create a macro"), 7, 5);
2646 prt(_("(5) マクロの削除", "(5) Remove a macro"), 8, 5);
2647 prt(_("(6) ファイルにキー配置を追加", "(6) Append keymaps to a file"), 9, 5);
2648 prt(_("(7) キー配置の確認", "(7) Query a keymap"), 10, 5);
2649 prt(_("(8) キー配置の作成", "(8) Create a keymap"), 11, 5);
2650 prt(_("(9) キー配置の削除", "(9) Remove a keymap"), 12, 5);
2651 prt(_("(0) マクロ行動の入力", "(0) Enter a new action"), 13, 5);
2652 #endif /* ALLOW_MACROS */
2655 prt(_("コマンド: ", "Command: "), 16, 0);
2661 if (i == ESCAPE) break;
2663 /* Load a 'macro' file */
2669 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 16, 0);
2672 prt(_("ファイル: ", "File: "), 18, 0);
2674 /* Default filename */
2675 sprintf(tmp, "%s.prf", player_base);
2677 /* Ask for a file */
2678 if (!askfor(tmp, 80)) continue;
2680 /* Process the given filename */
2681 err = process_pref_file(tmp);
2684 msg_format(_("標準の設定ファイル'%s'を読み込みました。", "Loaded default '%s'."), tmp);
2689 msg_format(_("'%s'の読み込みに失敗しました!", "Failed to load '%s'!"), tmp);
2693 msg_format(_("'%s'を読み込みました。", "Loaded '%s'."), tmp);
2703 prt(_("コマンド: マクロをファイルに追加する", "Command: Append macros to a file"), 16, 0);
2706 prt(_("ファイル: ", "File: "), 18, 0);
2708 /* Default filename */
2709 sprintf(tmp, "%s.prf", player_base);
2711 /* Ask for a file */
2712 if (!askfor(tmp, 80)) continue;
2714 /* Dump the macros */
2715 (void)macro_dump(tmp);
2718 msg_print(_("マクロを追加しました。", "Appended macros."));
2727 prt(_("コマンド: マクロの確認", "Command: Query a macro"), 16, 0);
2731 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2733 /* Get a macro trigger */
2734 do_cmd_macro_aux(buf);
2736 /* Acquire action */
2737 k = macro_find_exact(buf);
2743 msg_print(_("そのキーにはマクロは定義されていません。", "Found no macro."));
2749 /* Obtain the action */
2750 strcpy(macro__buf, macro__act[k]);
2752 /* Analyze the current action */
2753 ascii_to_text(buf, macro__buf);
2755 /* Display the current action */
2759 msg_print(_("マクロを確認しました。", "Found a macro."));
2763 /* Create a macro */
2767 prt(_("コマンド: マクロの作成", "Command: Create a macro"), 16, 0);
2770 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2772 /* Get a macro trigger */
2773 do_cmd_macro_aux(buf);
2779 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2780 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2783 prt(_("マクロ行動: ", "Action: "), 20, 0);
2785 /* Convert to text */
2786 ascii_to_text(tmp, macro__buf);
2788 /* Get an encoded action */
2789 if (askfor(tmp, 80))
2791 /* Convert to ascii */
2792 text_to_ascii(macro__buf, tmp);
2794 /* Link the macro */
2795 macro_add(buf, macro__buf);
2798 msg_print(_("マクロを追加しました。", "Added a macro."));
2802 /* Remove a macro */
2806 prt(_("コマンド: マクロの削除", "Command: Remove a macro"), 16, 0);
2809 prt(_("トリガーキー: ", "Trigger: "), 18, 0);
2811 /* Get a macro trigger */
2812 do_cmd_macro_aux(buf);
2814 /* Link the macro */
2815 macro_add(buf, buf);
2818 msg_print(_("マクロを削除しました。", "Removed a macro."));
2825 prt(_("コマンド: キー配置をファイルに追加する", "Command: Append keymaps to a file"), 16, 0);
2828 prt(_("ファイル: ", "File: "), 18, 0);
2830 /* Default filename */
2831 sprintf(tmp, "%s.prf", player_base);
2833 /* Ask for a file */
2834 if (!askfor(tmp, 80)) continue;
2836 /* Dump the macros */
2837 (void)keymap_dump(tmp);
2840 msg_print(_("キー配置を追加しました。", "Appended keymaps."));
2843 /* Query a keymap */
2849 prt(_("コマンド: キー配置の確認", "Command: Query a keymap"), 16, 0);
2852 prt(_("押すキー: ", "Keypress: "), 18, 0);
2854 /* Get a keymap trigger */
2855 do_cmd_macro_aux_keymap(buf);
2857 /* Look up the keymap */
2858 act = keymap_act[mode][(byte)(buf[0])];
2864 msg_print(_("キー配置は定義されていません。", "Found no keymap."));
2870 /* Obtain the action */
2871 strcpy(macro__buf, act);
2873 /* Analyze the current action */
2874 ascii_to_text(buf, macro__buf);
2876 /* Display the current action */
2880 msg_print(_("キー配置を確認しました。", "Found a keymap."));
2884 /* Create a keymap */
2888 prt(_("コマンド: キー配置の作成", "Command: Create a keymap"), 16, 0);
2891 prt(_("押すキー: ", "Keypress: "), 18, 0);
2893 /* Get a keymap trigger */
2894 do_cmd_macro_aux_keymap(buf);
2900 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2901 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2904 prt(_("行動: ", "Action: "), 20, 0);
2906 /* Convert to text */
2907 ascii_to_text(tmp, macro__buf);
2909 /* Get an encoded action */
2910 if (askfor(tmp, 80))
2912 /* Convert to ascii */
2913 text_to_ascii(macro__buf, tmp);
2915 /* Free old keymap */
2916 string_free(keymap_act[mode][(byte)(buf[0])]);
2918 /* Make new keymap */
2919 keymap_act[mode][(byte)(buf[0])] = string_make(macro__buf);
2922 msg_print(_("キー配置を追加しました。", "Added a keymap."));
2926 /* Remove a keymap */
2930 prt(_("コマンド: キー配置の削除", "Command: Remove a keymap"), 16, 0);
2933 prt(_("押すキー: ", "Keypress: "), 18, 0);
2935 /* Get a keymap trigger */
2936 do_cmd_macro_aux_keymap(buf);
2938 /* Free old keymap */
2939 string_free(keymap_act[mode][(byte)(buf[0])]);
2941 /* Make new keymap */
2942 keymap_act[mode][(byte)(buf[0])] = NULL;
2945 msg_print(_("キー配置を削除しました。", "Removed a keymap."));
2948 /* Enter a new action */
2952 prt(_("コマンド: マクロ行動の入力", "Command: Enter a new action"), 16, 0);
2958 c_prt(TERM_L_RED, _("カーソルキーの左右でカーソル位置を移動。BackspaceかDeleteで一文字削除。",
2959 "Press Left/Right arrow keys to move cursor. Backspace/Delete to delete a char."), 22, 0);
2962 prt(_("マクロ行動: ", "Action: "), 20, 0);
2964 /* Hack -- limit the value */
2967 /* Get an encoded action */
2968 if (!askfor(buf, 80)) continue;
2970 /* Extract an action */
2971 text_to_ascii(macro__buf, buf);
2974 #endif /* ALLOW_MACROS */
2981 /* Flush messages */
2990 * @brief キャラクタ色の明暗表現
2992 static cptr lighting_level_str[F_LIT_MAX] =
3007 * @brief キャラクタのビジュアルIDを変更する際の対象指定関数
3008 * @param i 指定対象となるキャラクタコード
3009 * @param num 指定されたビジュアルIDを返す参照ポインタ
3010 * @param max ビジュアルIDの最大数
3011 * @return 指定が実際に行われた場合TRUE、キャンセルされた場合FALSE
3013 static bool cmd_visuals_aux(int i, IDX *num, IDX max)
3020 sprintf(str, "%d", *num);
3022 if (!get_string(format("Input new number(0-%d): ", max-1), str, 4))
3025 tmp = (IDX)strtol(str, NULL, 0);
3026 if (tmp >= 0 && tmp < max)
3029 else if (isupper(i))
3030 *num = (*num + max - 1) % max;
3032 *num = (*num + 1) % max;
3038 * @brief キャラクタの変更メニュー表示
3039 * @param choice_msg 選択メッセージ
3042 static void print_visuals_menu(cptr choice_msg)
3044 prt(_("[ 画面表示の設定 ]", "Interact with Visuals"), 1, 0);
3046 /* Give some choices */
3047 prt(_("(0) ユーザー設定ファイルのロード", "(0) Load a user pref file"), 3, 5);
3049 #ifdef ALLOW_VISUALS
3050 prt(_("(1) モンスターの 色/文字 をファイルに書き出す", "(1) Dump monster attr/chars"), 4, 5);
3051 prt(_("(2) アイテムの 色/文字 をファイルに書き出す", "(2) Dump object attr/chars"), 5, 5);
3052 prt(_("(3) 地形の 色/文字 をファイルに書き出す", "(3) Dump feature attr/chars"), 6, 5);
3053 prt(_("(4) モンスターの 色/文字 を変更する (数値操作)", "(4) Change monster attr/chars (numeric operation)"), 7, 5);
3054 prt(_("(5) アイテムの 色/文字 を変更する (数値操作)", "(5) Change object attr/chars (numeric operation)"), 8, 5);
3055 prt(_("(6) 地形の 色/文字 を変更する (数値操作)", "(6) Change feature attr/chars (numeric operation)"), 9, 5);
3056 prt(_("(7) モンスターの 色/文字 を変更する (シンボルエディタ)", "(7) Change monster attr/chars (visual mode)"), 10, 5);
3057 prt(_("(8) アイテムの 色/文字 を変更する (シンボルエディタ)", "(8) Change object attr/chars (visual mode)"), 11, 5);
3058 prt(_("(9) 地形の 色/文字 を変更する (シンボルエディタ)", "(9) Change feature attr/chars (visual mode)"), 12, 5);
3059 #endif /* ALLOW_VISUALS */
3061 prt(_("(R) 画面表示方法の初期化", "(R) Reset visuals"), 13, 5);
3064 prt(format("コマンド: %s", choice_msg ? choice_msg : _("", "")), 15, 0);
3067 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, IDX direct_r_idx);
3068 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx);
3069 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level);
3072 * Interact with "visuals"
3074 void do_cmd_visuals(void)
3079 bool need_redraw = FALSE;
3080 const char *empty_symbol = "<< ? >>";
3082 if (use_bigtile) empty_symbol = "<< ?? >>";
3084 /* File type is "TEXT" */
3085 FILE_TYPE(FILE_TYPE_TEXT);
3087 /* Save the screen */
3090 /* Interact until done */
3096 /* Ask for a choice */
3097 print_visuals_menu(NULL);
3102 if (i == ESCAPE) break;
3106 /* Load a 'pref' file */
3109 prt(_("コマンド: ユーザー設定ファイルのロード", "Command: Load a user pref file"), 15, 0);
3112 prt(_("ファイル: ", "File: "), 17, 0);
3114 /* Default filename */
3115 sprintf(tmp, "%s.prf", player_base);
3118 if (!askfor(tmp, 70)) continue;
3120 /* Process the given filename */
3121 (void)process_pref_file(tmp);
3126 #ifdef ALLOW_VISUALS
3128 /* Dump monster attr/chars */
3131 static cptr mark = "Monster attr/chars";
3134 prt(_("コマンド: モンスターの[色/文字]をファイルに書き出します", "Command: Dump monster attr/chars"), 15, 0);
3137 prt(_("ファイル: ", "File: "), 17, 0);
3139 /* Default filename */
3140 sprintf(tmp, "%s.prf", player_base);
3142 /* Get a filename */
3143 if (!askfor(tmp, 70)) continue;
3145 /* Build the filename */
3146 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3148 /* Append to the file */
3149 if (!open_auto_dump(buf, mark)) continue;
3152 auto_dump_printf(_("\n# モンスターの[色/文字]の設定\n\n", "\n# Monster attr/char definitions\n\n"));
3155 for (i = 0; i < max_r_idx; i++)
3157 monster_race *r_ptr = &r_info[i];
3159 /* Skip non-entries */
3160 if (!r_ptr->name) continue;
3162 /* Dump a comment */
3163 auto_dump_printf("# %s\n", (r_name + r_ptr->name));
3165 /* Dump the monster attr/char info */
3166 auto_dump_printf("R:%d:0x%02X/0x%02X\n\n", i,
3167 (byte)(r_ptr->x_attr), (byte)(r_ptr->x_char));
3173 msg_print(_("モンスターの[色/文字]をファイルに書き出しました。", "Dumped monster attr/chars."));
3178 /* Dump object attr/chars */
3181 static cptr mark = "Object attr/chars";
3182 KIND_OBJECT_IDX k_idx;
3185 prt(_("コマンド: アイテムの[色/文字]をファイルに書き出します", "Command: Dump object attr/chars"), 15, 0);
3188 prt(_("ファイル: ", "File: "), 17, 0);
3190 /* Default filename */
3191 sprintf(tmp, "%s.prf", player_base);
3193 /* Get a filename */
3194 if (!askfor(tmp, 70)) continue;
3196 /* Build the filename */
3197 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3199 /* Append to the file */
3200 if (!open_auto_dump(buf, mark)) continue;
3203 auto_dump_printf(_("\n# アイテムの[色/文字]の設定\n\n", "\n# Object attr/char definitions\n\n"));
3206 for (k_idx = 0; k_idx < max_k_idx; k_idx++)
3209 object_kind *k_ptr = &k_info[k_idx];
3211 /* Skip non-entries */
3212 if (!k_ptr->name) continue;
3217 strip_name(o_name, k_idx);
3223 /* Prepare dummy object */
3224 object_prep(&forge, k_idx);
3226 /* Get un-shuffled flavor name */
3227 object_desc(o_name, &forge, OD_FORCE_FLAVOR);
3230 /* Dump a comment */
3231 auto_dump_printf("# %s\n", o_name);
3233 /* Dump the object attr/char info */
3234 auto_dump_printf("K:%d:0x%02X/0x%02X\n\n", (int)k_idx,
3235 (byte)(k_ptr->x_attr), (byte)(k_ptr->x_char));
3241 msg_print(_("アイテムの[色/文字]をファイルに書き出しました。", "Dumped object attr/chars."));
3246 /* Dump feature attr/chars */
3249 static cptr mark = "Feature attr/chars";
3252 prt(_("コマンド: 地形の[色/文字]をファイルに書き出します", "Command: Dump feature attr/chars"), 15, 0);
3255 prt(_("ファイル: ", "File: "), 17, 0);
3257 /* Default filename */
3258 sprintf(tmp, "%s.prf", player_base);
3260 /* Get a filename */
3261 if (!askfor(tmp, 70)) continue;
3263 /* Build the filename */
3264 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3266 /* Append to the file */
3267 if (!open_auto_dump(buf, mark)) continue;
3270 auto_dump_printf(_("\n# 地形の[色/文字]の設定\n\n", "\n# Feature attr/char definitions\n\n"));
3273 for (i = 0; i < max_f_idx; i++)
3275 feature_type *f_ptr = &f_info[i];
3277 /* Skip non-entries */
3278 if (!f_ptr->name) continue;
3280 /* Skip mimiccing features */
3281 if (f_ptr->mimic != i) continue;
3283 /* Dump a comment */
3284 auto_dump_printf("# %s\n", (f_name + f_ptr->name));
3286 /* Dump the feature attr/char info */
3287 auto_dump_printf("F:%d:0x%02X/0x%02X:0x%02X/0x%02X:0x%02X/0x%02X\n\n", i,
3288 (byte)(f_ptr->x_attr[F_LIT_STANDARD]), (byte)(f_ptr->x_char[F_LIT_STANDARD]),
3289 (byte)(f_ptr->x_attr[F_LIT_LITE]), (byte)(f_ptr->x_char[F_LIT_LITE]),
3290 (byte)(f_ptr->x_attr[F_LIT_DARK]), (byte)(f_ptr->x_char[F_LIT_DARK]));
3296 msg_print(_("地形の[色/文字]をファイルに書き出しました。", "Dumped feature attr/chars."));
3301 /* Modify monster attr/chars (numeric operation) */
3304 static cptr choice_msg = _("モンスターの[色/文字]を変更します", "Change monster attr/chars");
3307 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3309 /* Hack -- query until done */
3312 monster_race *r_ptr = &r_info[r];
3316 TERM_COLOR da = r_ptr->d_attr;
3317 byte dc = r_ptr->d_char;
3318 TERM_COLOR ca = r_ptr->x_attr;
3319 byte cc = r_ptr->x_char;
3321 /* Label the object */
3322 Term_putstr(5, 17, -1, TERM_WHITE,
3323 format(_("モンスター = %d, 名前 = %-40.40s", "Monster = %d, Name = %-40.40s"), r, (r_name + r_ptr->name)));
3325 /* Label the Default values */
3326 Term_putstr(10, 19, -1, TERM_WHITE,
3327 format(_("初期値 色 / 文字 = %3u / %3u", "Default attr/char = %3u / %3u"), da, dc));
3329 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3330 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3332 /* Label the Current values */
3333 Term_putstr(10, 20, -1, TERM_WHITE,
3334 format(_("現在値 色 / 文字 = %3u / %3u", "Current attr/char = %3u / %3u"), ca, cc));
3336 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3337 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3340 Term_putstr(0, 22, -1, TERM_WHITE,
3341 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3347 if (i == ESCAPE) break;
3349 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3350 else if (isupper(i)) c = 'a' + i - 'A';
3360 if (!cmd_visuals_aux(i, &r, max_r_idx))
3366 while (!r_info[r].name);
3370 t = (int)r_ptr->x_attr;
3371 (void)cmd_visuals_aux(i, &t, 256);
3372 r_ptr->x_attr = (byte)t;
3376 t = (int)r_ptr->x_char;
3377 (void)cmd_visuals_aux(i, &t, 256);
3378 r_ptr->x_char = (byte)t;
3382 do_cmd_knowledge_monsters(&need_redraw, TRUE, r);
3386 print_visuals_menu(choice_msg);
3394 /* Modify object attr/chars (numeric operation) */
3397 static cptr choice_msg = _("アイテムの[色/文字]を変更します", "Change object attr/chars");
3399 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3401 /* Hack -- query until done */
3404 object_kind *k_ptr = &k_info[k];
3408 TERM_COLOR da = k_ptr->d_attr;
3409 SYMBOL_CODE dc = k_ptr->d_char;
3410 TERM_COLOR ca = k_ptr->x_attr;
3411 SYMBOL_CODE cc = k_ptr->x_char;
3413 /* Label the object */
3414 Term_putstr(5, 17, -1, TERM_WHITE,
3415 format(_("アイテム = %d, 名前 = %-40.40s", "Object = %d, Name = %-40.40s"),
3416 k, k_name + (!k_ptr->flavor ? k_ptr->name : k_ptr->flavor_name)));
3418 /* Label the Default values */
3419 Term_putstr(10, 19, -1, TERM_WHITE,
3420 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3422 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3423 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3425 /* Label the Current values */
3426 Term_putstr(10, 20, -1, TERM_WHITE,
3427 format(_("現在値 色 / 文字 = %3d / %3d", "Current attr/char = %3d / %3d"), ca, cc));
3429 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3430 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3433 Term_putstr(0, 22, -1, TERM_WHITE,
3434 _("コマンド (n/N/^N/a/A/^A/c/C/^C/v/V/^V): ", "Command (n/N/^N/a/A/^A/c/C/^C/v/V/^V): "));
3440 if (i == ESCAPE) break;
3442 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3443 else if (isupper(i)) c = 'a' + i - 'A';
3453 if (!cmd_visuals_aux(i, &k, max_k_idx))
3459 while (!k_info[k].name);
3463 t = (int)k_ptr->x_attr;
3464 (void)cmd_visuals_aux(i, &t, 256);
3465 k_ptr->x_attr = (byte)t;
3469 t = (int)k_ptr->x_char;
3470 (void)cmd_visuals_aux(i, &t, 256);
3471 k_ptr->x_char = (byte)t;
3475 do_cmd_knowledge_objects(&need_redraw, TRUE, k);
3479 print_visuals_menu(choice_msg);
3487 /* Modify feature attr/chars (numeric operation) */
3490 static cptr choice_msg = _("地形の[色/文字]を変更します", "Change feature attr/chars");
3492 static IDX lighting_level = F_LIT_STANDARD;
3493 prt(format(_("コマンド: %s", "Command: %s"), choice_msg), 15, 0);
3495 /* Hack -- query until done */
3498 feature_type *f_ptr = &f_info[f];
3502 TERM_COLOR da = f_ptr->d_attr[lighting_level];
3503 byte dc = f_ptr->d_char[lighting_level];
3504 TERM_COLOR ca = f_ptr->x_attr[lighting_level];
3505 byte cc = f_ptr->x_char[lighting_level];
3507 /* Label the object */
3509 Term_putstr(5, 17, -1, TERM_WHITE,
3510 format(_("地形 = %d, 名前 = %s, 明度 = %s", "Terrain = %d, Name = %s, Lighting = %s"),
3511 f, (f_name + f_ptr->name), lighting_level_str[lighting_level]));
3513 /* Label the Default values */
3514 Term_putstr(10, 19, -1, TERM_WHITE,
3515 format(_("初期値 色 / 文字 = %3d / %3d", "Default attr/char = %3d / %3d"), da, dc));
3517 Term_putstr(40, 19, -1, TERM_WHITE, empty_symbol);
3518 Term_queue_bigchar(43, 19, da, dc, 0, 0);
3520 /* Label the Current values */
3522 Term_putstr(10, 20, -1, TERM_WHITE,
3523 format("現在値 色 / 文字 = %3d / %3d", ca, cc));
3525 Term_putstr(10, 20, -1, TERM_WHITE,
3526 format("Current attr/char = %3d / %3d", ca, cc));
3529 Term_putstr(40, 20, -1, TERM_WHITE, empty_symbol);
3530 Term_queue_bigchar(43, 20, ca, cc, 0, 0);
3534 Term_putstr(0, 22, -1, TERM_WHITE,
3535 "コマンド (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3537 Term_putstr(0, 22, -1, TERM_WHITE,
3538 "Command (n/N/^N/a/A/^A/c/C/^C/l/L/^L/d/D/^D/v/V/^V): ");
3545 if (i == ESCAPE) break;
3547 if (iscntrl(i)) c = 'a' + i - KTRL('A');
3548 else if (isupper(i)) c = 'a' + i - 'A';
3558 if (!cmd_visuals_aux(i, &f, max_f_idx))
3564 while (!f_info[f].name || (f_info[f].mimic != f));
3568 t = (int)f_ptr->x_attr[lighting_level];
3569 (void)cmd_visuals_aux(i, &t, 256);
3570 f_ptr->x_attr[lighting_level] = (byte)t;
3574 t = (int)f_ptr->x_char[lighting_level];
3575 (void)cmd_visuals_aux(i, &t, 256);
3576 f_ptr->x_char[lighting_level] = (byte)t;
3580 (void)cmd_visuals_aux(i, &lighting_level, F_LIT_MAX);
3583 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
3587 do_cmd_knowledge_features(&need_redraw, TRUE, f, &lighting_level);
3591 print_visuals_menu(choice_msg);
3599 /* Modify monster attr/chars (visual mode) */
3601 do_cmd_knowledge_monsters(&need_redraw, TRUE, -1);
3604 /* Modify object attr/chars (visual mode) */
3606 do_cmd_knowledge_objects(&need_redraw, TRUE, -1);
3609 /* Modify feature attr/chars (visual mode) */
3612 IDX lighting_level = F_LIT_STANDARD;
3613 do_cmd_knowledge_features(&need_redraw, TRUE, -1, &lighting_level);
3617 #endif /* ALLOW_VISUALS */
3625 msg_print(_("画面上の[色/文字]を初期値にリセットしました。", "Visual attr/char tables reset."));
3629 /* Unknown option */
3635 /* Flush messages */
3639 /* Restore the screen */
3642 if (need_redraw) do_cmd_redraw();
3647 * Interact with "colors"
3649 void do_cmd_colors(void)
3658 /* File type is "TEXT" */
3659 FILE_TYPE(FILE_TYPE_TEXT);
3662 /* Save the screen */
3666 /* Interact until done */
3672 /* Ask for a choice */
3673 prt(_("[ カラーの設定 ]", "Interact with Colors"), 2, 0);
3675 /* Give some choices */
3676 prt(_("(1) ユーザー設定ファイルのロード", "(1) Load a user pref file"), 4, 5);
3679 prt(_("(2) カラーの設定をファイルに書き出す", "(2) Dump colors"), 5, 5);
3680 prt(_("(3) カラーの設定を変更する", "(3) Modify colors"), 6, 5);
3684 prt(_("コマンド: ", "Command: "), 8, 0);
3688 if (i == ESCAPE) break;
3690 /* Load a 'pref' file */
3694 prt(_("コマンド: ユーザー設定ファイルをロードします", "Command: Load a user pref file"), 8, 0);
3697 prt(_("ファイル: ", "File: "), 10, 0);
3700 sprintf(tmp, "%s.prf", player_base);
3703 if (!askfor(tmp, 70)) continue;
3705 /* Process the given filename */
3706 (void)process_pref_file(tmp);
3708 /* Mega-Hack -- react to changes */
3709 Term_xtra(TERM_XTRA_REACT, 0);
3711 /* Mega-Hack -- redraw */
3720 static cptr mark = "Colors";
3723 prt(_("コマンド: カラーの設定をファイルに書き出します", "Command: Dump colors"), 8, 0);
3726 prt(_("ファイル: ", "File: "), 10, 0);
3728 /* Default filename */
3729 sprintf(tmp, "%s.prf", player_base);
3731 /* Get a filename */
3732 if (!askfor(tmp, 70)) continue;
3734 /* Build the filename */
3735 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
3737 /* Append to the file */
3738 if (!open_auto_dump(buf, mark)) continue;
3741 auto_dump_printf(_("\n# カラーの設定\n\n", "\n# Color redefinitions\n\n"));
3744 for (i = 0; i < 256; i++)
3746 int kv = angband_color_table[i][0];
3747 int rv = angband_color_table[i][1];
3748 int gv = angband_color_table[i][2];
3749 int bv = angband_color_table[i][3];
3751 cptr name = _("未知", "unknown");
3753 /* Skip non-entries */
3754 if (!kv && !rv && !gv && !bv) continue;
3756 /* Extract the color name */
3757 if (i < 16) name = color_names[i];
3759 /* Dump a comment */
3760 auto_dump_printf(_("# カラー '%s'\n", "# Color '%s'\n"), name);
3762 /* Dump the monster attr/char info */
3763 auto_dump_printf("V:%d:0x%02X:0x%02X:0x%02X:0x%02X\n\n",
3770 msg_print(_("カラーの設定をファイルに書き出しました。", "Dumped color redefinitions."));
3779 prt(_("コマンド: カラーの設定を変更します", "Command: Modify colors"), 8, 0);
3781 /* Hack -- query until done */
3790 /* Exhibit the normal colors */
3791 for (j = 0; j < 16; j++)
3793 /* Exhibit this color */
3794 Term_putstr(j*4, 20, -1, a, "###");
3796 /* Exhibit all colors */
3797 Term_putstr(j*4, 22, -1, j, format("%3d", j));
3800 /* Describe the color */
3801 name = ((a < 16) ? color_names[a] : _("未定義", "undefined"));
3803 /* Describe the color */
3804 Term_putstr(5, 10, -1, TERM_WHITE,
3805 format(_("カラー = %d, 名前 = %s", "Color = %d, Name = %s"), a, name));
3807 /* Label the Current values */
3808 Term_putstr(5, 12, -1, TERM_WHITE,
3809 format("K = 0x%02x / R,G,B = 0x%02x,0x%02x,0x%02x",
3810 angband_color_table[a][0],
3811 angband_color_table[a][1],
3812 angband_color_table[a][2],
3813 angband_color_table[a][3]));
3816 Term_putstr(0, 14, -1, TERM_WHITE,
3817 _("コマンド (n/N/k/K/r/R/g/G/b/B): ", "Command (n/N/k/K/r/R/g/G/b/B): "));
3824 if (i == ESCAPE) break;
3827 if (i == 'n') a = (byte)(a + 1);
3828 if (i == 'N') a = (byte)(a - 1);
3829 if (i == 'k') angband_color_table[a][0] = (byte)(angband_color_table[a][0] + 1);
3830 if (i == 'K') angband_color_table[a][0] = (byte)(angband_color_table[a][0] - 1);
3831 if (i == 'r') angband_color_table[a][1] = (byte)(angband_color_table[a][1] + 1);
3832 if (i == 'R') angband_color_table[a][1] = (byte)(angband_color_table[a][1] - 1);
3833 if (i == 'g') angband_color_table[a][2] = (byte)(angband_color_table[a][2] + 1);
3834 if (i == 'G') angband_color_table[a][2] = (byte)(angband_color_table[a][2] - 1);
3835 if (i == 'b') angband_color_table[a][3] = (byte)(angband_color_table[a][3] + 1);
3836 if (i == 'B') angband_color_table[a][3] = (byte)(angband_color_table[a][3] - 1);
3838 /* Hack -- react to changes */
3839 Term_xtra(TERM_XTRA_REACT, 0);
3841 /* Hack -- redraw */
3848 /* Unknown option */
3854 /* Flush messages */
3859 /* Restore the screen */
3865 * Note something in the message recall
3867 void do_cmd_note(void)
3875 if (!get_string(_("メモ: ", "Note: "), buf, 60)) return;
3877 /* Ignore empty notes */
3878 if (!buf[0] || (buf[0] == ' ')) return;
3880 /* Add the note to the message recall */
3881 msg_format(_("メモ: %s", "Note: %s"), buf);
3886 * Mention the current version
3888 void do_cmd_version(void)
3892 #if FAKE_VER_EXTRA > 0
3893 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d.%d", "You are playing Hengband %d.%d.%d.%d."),
3894 FAKE_VER_MAJOR-10, FAKE_VER_MINOR, FAKE_VER_PATCH, FAKE_VER_EXTRA);
3896 msg_format(_("変愚蛮怒(Hengband) %d.%d.%d", "You are playing Hengband %d.%d.%d."),
3897 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
3904 * Array of feeling strings
3906 static cptr do_cmd_feeling_text[11] =
3908 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
3909 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
3910 _("恐ろしい死の幻が目に浮かび、気絶しそうになった!", "You nearly faint as horrible visions of death fill your mind!"),
3911 _("この階はとても危険なようだ。", "This level looks very dangerous."),
3912 _("とても悪い予感がする...", "You have a very bad feeling..."),
3913 _("悪い予感がする...", "You have a bad feeling..."),
3914 _("何か緊張する。", "You feel nervous."),
3915 _("少し不運な気がする...", "You feel your luck is turning..."),
3916 _("この場所は好きになれない。", "You don't like the look of this place."),
3917 _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
3918 _("なんて退屈なところだ...", "What a boring place...")
3921 static cptr do_cmd_feeling_text_combat[11] =
3923 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
3924 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
3925 _("今夜もまた、誰かが命を落とす...", "You nearly faint as horrible visions of death fill your mind!"),
3926 _("この階はとても危険なようだ。", "This level looks very dangerous."),
3927 _("とても悪い予感がする...", "You have a very bad feeling..."),
3928 _("悪い予感がする...", "You have a bad feeling..."),
3929 _("何か緊張する。", "You feel nervous."),
3930 _("少し不運な気がする...", "You feel your luck is turning..."),
3931 _("この場所は好きになれない。", "You don't like the look of this place."),
3932 _("この階はそれなりに安全なようだ。", "This level looks reasonably safe."),
3933 _("なんて退屈なところだ...", "What a boring place...")
3936 static cptr do_cmd_feeling_text_lucky[11] =
3938 _("この階の雰囲気を感じとれなかった...", "Looks like any other level."),
3939 _("この階には何か特別なものがあるような気がする。", "You feel there is something special about this level."),
3940 _("この階はこの上なく素晴らしい感じがする。", "You have a superb feeling about this level."),
3941 _("素晴らしい感じがする...", "You have an excellent feeling..."),
3942 _("とても良い感じがする...", "You have a very good feeling..."),
3943 _("良い感じがする...", "You have a good feeling..."),
3944 _("ちょっと幸運な感じがする...", "You feel strangely lucky..."),
3945 _("多少は運が向いてきたか...", "You feel your luck is turning..."),
3946 _("見た感じ悪くはない...", "You like the look of this place..."),
3947 _("全然駄目ということはないが...", "This level can't be all bad..."),
3948 _("なんて退屈なところだ...", "What a boring place...")
3953 * Note that "feeling" is set to zero unless some time has passed.
3954 * Note that this is done when the level is GENERATED, not entered.
3956 void do_cmd_feeling(void)
3958 /* No useful feeling in quests */
3959 if (p_ptr->inside_quest && !random_quest_number(dun_level))
3961 msg_print(_("典型的なクエストのダンジョンのようだ。", "Looks like a typical quest level."));
3965 /* No useful feeling in town */
3966 else if (p_ptr->town_num && !dun_level)
3968 if (!strcmp(town[p_ptr->town_num].name, _("荒野", "wilderness")))
3970 msg_print(_("何かありそうな荒野のようだ。", "Looks like a strange wilderness."));
3975 msg_print(_("典型的な町のようだ。", "Looks like a typical town."));
3980 /* No useful feeling in the wilderness */
3981 else if (!dun_level)
3983 msg_print(_("典型的な荒野のようだ。", "Looks like a typical wilderness."));
3987 /* Display the feeling */
3988 if (p_ptr->muta3 & MUT3_GOOD_LUCK)
3989 msg_print(do_cmd_feeling_text_lucky[p_ptr->feeling]);
3990 else if (p_ptr->pseikaku == SEIKAKU_COMBAT ||
3991 inventory[INVEN_BOW].name1 == ART_CRIMSON)
3992 msg_print(do_cmd_feeling_text_combat[p_ptr->feeling]);
3994 msg_print(do_cmd_feeling_text[p_ptr->feeling]);
4000 * Description of each monster group.
4002 static cptr monster_group_text[] =
4005 "ユニーク", /* "Uniques" */
4006 "乗馬可能なモンスター", /* "Riding" */
4007 "賞金首", /* "Wanted */
4008 "アンバーの王族", /* "Ambertite" */
4037 /* "古代ドラゴン/ワイアーム", */
4098 /* "Ancient Dragon/Wyrm", */
4107 "Multi-Headed Reptile",
4112 "Reptile/Amphibian",
4113 "Spider/Scorpion/Tick",
4115 /* "Major Demon", */
4132 * Symbols of monsters in each group. Note the "Uniques" group
4133 * is handled differently.
4135 static cptr monster_group_char[] =
4192 "!$&()+./=>?[\\]`{|~",
4202 * hook function to sort monsters by level
4204 static bool ang_sort_comp_monster_level(vptr u, vptr v, int a, int b)
4206 u16b *who = (u16b*)(u);
4211 monster_race *r_ptr1 = &r_info[w1];
4212 monster_race *r_ptr2 = &r_info[w2];
4217 if (r_ptr2->level > r_ptr1->level) return TRUE;
4218 if (r_ptr1->level > r_ptr2->level) return FALSE;
4220 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return TRUE;
4221 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return FALSE;
4226 * Build a list of monster indexes in the given group. Return the number
4227 * of monsters in the group.
4229 * mode & 0x01 : check for non-empty group
4230 * mode & 0x02 : visual operation only
4232 static IDX collect_monsters(IDX grp_cur, IDX mon_idx[], BIT_FLAGS8 mode)
4238 /* Get a list of x_char in this group */
4239 cptr group_char = monster_group_char[grp_cur];
4241 /* XXX Hack -- Check if this is the "Uniques" group */
4242 bool grp_unique = (monster_group_char[grp_cur] == (char *) -1L);
4244 /* XXX Hack -- Check if this is the "Riding" group */
4245 bool grp_riding = (monster_group_char[grp_cur] == (char *) -2L);
4247 /* XXX Hack -- Check if this is the "Wanted" group */
4248 bool grp_wanted = (monster_group_char[grp_cur] == (char *) -3L);
4250 /* XXX Hack -- Check if this is the "Amberite" group */
4251 bool grp_amberite = (monster_group_char[grp_cur] == (char *) -4L);
4254 /* Check every race */
4255 for (i = 0; i < max_r_idx; i++)
4257 /* Access the race */
4258 monster_race *r_ptr = &r_info[i];
4260 /* Skip empty race */
4261 if (!r_ptr->name) continue ;
4263 /* Require known monsters */
4264 if (!(mode & 0x02) && !cheat_know && !r_ptr->r_sights) continue;
4268 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
4271 else if (grp_riding)
4273 if (!(r_ptr->flags7 & RF7_RIDING)) continue;
4276 else if (grp_wanted)
4278 bool wanted = FALSE;
4280 for (j = 0; j < MAX_KUBI; j++)
4282 if (kubi_r_idx[j] == i || kubi_r_idx[j] - 10000 == i ||
4283 (p_ptr->today_mon && p_ptr->today_mon == i))
4289 if (!wanted) continue;
4292 else if (grp_amberite)
4294 if (!(r_ptr->flags3 & RF3_AMBERITE)) continue;
4299 /* Check for race in the group */
4300 if (!my_strchr(group_char, r_ptr->d_char)) continue;
4304 mon_idx[mon_cnt++] = i;
4306 /* XXX Hack -- Just checking for non-empty group */
4307 if (mode & 0x01) break;
4310 /* Terminate the list */
4311 mon_idx[mon_cnt] = -1;
4313 /* Select the sort method */
4314 ang_sort_comp = ang_sort_comp_monster_level;
4315 ang_sort_swap = ang_sort_swap_hook;
4317 /* Sort by monster level */
4318 ang_sort(mon_idx, &dummy_why, mon_cnt);
4320 /* Return the number of races */
4326 * Description of each monster group.
4328 static cptr object_group_text[] =
4331 "キノコ", /* "Mushrooms" */
4332 "薬", /* "Potions" */
4333 "油つぼ", /* "Flasks" */
4334 "巻物", /* "Scrolls" */
4336 "アミュレット", /* "Amulets" */
4337 "笛", /* "Whistle" */
4338 "光源", /* "Lanterns" */
4339 "魔法棒", /* "Wands" */
4342 "カード", /* "Cards" */
4353 "刀剣類", /* "Swords" */
4354 "鈍器", /* "Blunt Weapons" */
4355 "長柄武器", /* "Polearms" */
4356 "採掘道具", /* "Diggers" */
4357 "飛び道具", /* "Bows" */
4361 "軽装鎧", /* "Soft Armor" */
4362 "重装鎧", /* "Hard Armor" */
4363 "ドラゴン鎧", /* "Dragon Armor" */
4364 "盾", /* "Shields" */
4365 "クローク", /* "Cloaks" */
4366 "籠手", /* "Gloves" */
4367 "ヘルメット", /* "Helms" */
4369 "ブーツ", /* "Boots" */
4422 * TVALs of items in each group
4424 static byte object_group_tval[] =
4465 TV_LIFE_BOOK, /* Hack -- all spellbooks */
4473 * Build a list of object indexes in the given group. Return the number
4474 * of objects in the group.
4476 * mode & 0x01 : check for non-empty group
4477 * mode & 0x02 : visual operation only
4479 static int collect_objects(int grp_cur, IDX object_idx[], BIT_FLAGS8 mode)
4482 int j, k, object_cnt = 0;
4484 /* Get a list of x_char in this group */
4485 byte group_tval = object_group_tval[grp_cur];
4487 /* Check every object */
4488 for (i = 0; i < max_k_idx; i++)
4490 /* Access the object */
4491 object_kind *k_ptr = &k_info[i];
4493 /* Skip empty objects */
4494 if (!k_ptr->name) continue;
4498 /* Any objects will be displayed */
4504 /* Skip non-flavoured objects */
4505 if (!k_ptr->flavor) continue;
4507 /* Require objects ever seen */
4508 if (!k_ptr->aware) continue;
4511 /* Skip items with no distribution (special artifacts) */
4512 for (j = 0, k = 0; j < 4; j++) k += k_ptr->chance[j];
4516 /* Check for objects in the group */
4517 if (TV_LIFE_BOOK == group_tval)
4519 /* Hack -- All spell books */
4520 if (TV_LIFE_BOOK <= k_ptr->tval && k_ptr->tval <= TV_HEX_BOOK)
4522 /* Add the object */
4523 object_idx[object_cnt++] = i;
4527 else if (k_ptr->tval == group_tval)
4529 /* Add the object */
4530 object_idx[object_cnt++] = i;
4534 /* XXX Hack -- Just checking for non-empty group */
4535 if (mode & 0x01) break;
4538 /* Terminate the list */
4539 object_idx[object_cnt] = -1;
4541 /* Return the number of objects */
4547 * Description of each feature group.
4549 static cptr feature_group_text[] =
4557 * Build a list of feature indexes in the given group. Return the number
4558 * of features in the group.
4560 * mode & 0x01 : check for non-empty group
4562 static int collect_features(int grp_cur, IDX *feat_idx, BIT_FLAGS8 mode)
4567 /* Unused; There is a single group. */
4570 /* Check every feature */
4571 for (i = 0; i < max_f_idx; i++)
4573 /* Access the index */
4574 feature_type *f_ptr = &f_info[i];
4576 /* Skip empty index */
4577 if (!f_ptr->name) continue;
4579 /* Skip mimiccing features */
4580 if (f_ptr->mimic != i) continue;
4583 feat_idx[feat_cnt++] = i;
4585 /* XXX Hack -- Just checking for non-empty group */
4586 if (mode & 0x01) break;
4589 /* Terminate the list */
4590 feat_idx[feat_cnt] = -1;
4592 /* Return the number of races */
4599 * Build a list of monster indexes in the given group. Return the number
4600 * of monsters in the group.
4602 static int collect_artifacts(int grp_cur, int object_idx[])
4604 int i, object_cnt = 0;
4606 /* Get a list of x_char in this group */
4607 byte group_tval = object_group_tval[grp_cur];
4609 /* Check every object */
4610 for (i = 0; i < max_a_idx; i++)
4612 /* Access the artifact */
4613 artifact_type *a_ptr = &a_info[i];
4615 /* Skip empty artifacts */
4616 if (!a_ptr->name) continue;
4618 /* Skip "uncreated" artifacts */
4619 if (!a_ptr->cur_num) continue;
4621 /* Check for race in the group */
4622 if (a_ptr->tval == group_tval)
4625 object_idx[object_cnt++] = i;
4629 /* Terminate the list */
4630 object_idx[object_cnt] = 0;
4632 /* Return the number of races */
4639 * Encode the screen colors
4641 static char hack[17] = "dwsorgbuDWvyRGBU";
4645 * Hack -- load a screen dump from a file
4647 void do_cmd_load_screen(void)
4662 Term_get_size(&wid, &hgt);
4664 /* Build the filename */
4665 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
4667 /* Append to the file */
4668 fff = my_fopen(buf, "r");
4671 msg_format(_("%s を開くことができませんでした。", "Failed to open %s."), buf);
4677 /* Save the screen */
4680 /* Clear the screen */
4684 /* Load the screen */
4685 for (y = 0; okay; y++)
4687 /* Get a line of data including control code */
4688 if (!fgets(buf, 1024, fff)) okay = FALSE;
4690 /* Get the blank line */
4691 if (buf[0] == '\n' || buf[0] == '\0') break;
4693 /* Ignore too large screen image */
4694 if (y >= hgt) continue;
4697 for (x = 0; x < wid - 1; x++)
4700 if (buf[x] == '\n' || buf[x] == '\0') break;
4702 /* Put the attr/char */
4703 Term_draw(x, y, TERM_WHITE, buf[x]);
4707 /* Dump the screen */
4708 for (y = 0; okay; y++)
4710 /* Get a line of data including control code */
4711 if (!fgets(buf, 1024, fff)) okay = FALSE;
4713 /* Get the blank line */
4714 if (buf[0] == '\n' || buf[0] == '\0') break;
4716 /* Ignore too large screen image */
4717 if (y >= hgt) continue;
4720 for (x = 0; x < wid - 1; x++)
4723 if (buf[x] == '\n' || buf[x] == '\0') break;
4725 /* Get the attr/char */
4726 (void)(Term_what(x, y, &a, &c));
4728 /* Look up the attr */
4729 for (i = 0; i < 16; i++)
4731 /* Use attr matches */
4732 if (hack[i] == buf[x]) a = (byte_hack)i;
4735 /* Put the attr/char */
4736 Term_draw(x, y, a, c);
4745 prt(_("ファイルに書き出された画面(記念撮影)をロードしました。", "Screen dump loaded."), 0, 0);
4751 /* Restore the screen */
4758 cptr inven_res_label = _(" 酸電火冷毒光闇破轟獄因沌劣 盲怖乱痺透命感消復浮",
4759 " AcElFiCoPoLiDkShSoNtNxCaDi BlFeCfFaSeHlEpSdRgLv");
4762 #define IM_FLAG_STR _("*", "* ")
4763 #define HAS_FLAG_STR _("+", "+ ")
4764 #define NO_FLAG_STR _("・", ". ")
4766 #define print_im_or_res_flag(IM, RES) \
4768 fputs(have_flag(flgs, (IM)) ? IM_FLAG_STR : \
4769 (have_flag(flgs, (RES)) ? HAS_FLAG_STR : NO_FLAG_STR), fff); \
4772 #define print_flag(TR) \
4774 fputs(have_flag(flgs, (TR)) ? HAS_FLAG_STR : NO_FLAG_STR, fff); \
4778 /* XTRA HACK RESLIST */
4779 static void do_cmd_knowledge_inven_aux(FILE *fff, object_type *o_ptr, int *j, OBJECT_TYPE_VALUE tval, char *where)
4781 char o_name[MAX_NLEN];
4782 BIT_FLAGS flgs[TR_FLAG_SIZE];
4784 if (!o_ptr->k_idx) return;
4785 if (o_ptr->tval != tval) return;
4787 /* Identified items only */
4788 if (!object_is_known(o_ptr)) return;
4791 * HACK:Ring of Lordly protection and Dragon equipment
4792 * have random resistances.
4794 if ((object_is_wearable(o_ptr) && object_is_ego(o_ptr))
4795 || ((tval == TV_AMULET) && (o_ptr->sval == SV_AMULET_RESISTANCE))
4796 || ((tval == TV_RING) && (o_ptr->sval == SV_RING_LORDLY))
4797 || ((tval == TV_SHIELD) && (o_ptr->sval == SV_DRAGON_SHIELD))
4798 || ((tval == TV_HELM) && (o_ptr->sval == SV_DRAGON_HELM))
4799 || ((tval == TV_GLOVES) && (o_ptr->sval == SV_SET_OF_DRAGON_GLOVES))
4800 || ((tval == TV_BOOTS) && (o_ptr->sval == SV_PAIR_OF_DRAGON_GREAVE))
4801 || object_is_artifact(o_ptr))
4804 object_desc(o_name, o_ptr, OD_NAME_ONLY);
4806 while (o_name[i] && (i < 26))
4809 if (iskanji(o_name[i])) i++;
4818 o_name[i] = ' '; i++;
4823 fprintf(fff, "%s %s", where, o_name);
4825 if (!(o_ptr->ident & (IDENT_MENTAL)))
4827 fputs(_("-------不明--------------- -------不明---------\n",
4828 "-------unknown------------ -------unknown------\n"), fff);
4832 object_flags_known(o_ptr, flgs);
4834 print_im_or_res_flag(TR_IM_ACID, TR_RES_ACID);
4835 print_im_or_res_flag(TR_IM_ELEC, TR_RES_ELEC);
4836 print_im_or_res_flag(TR_IM_FIRE, TR_RES_FIRE);
4837 print_im_or_res_flag(TR_IM_COLD, TR_RES_COLD);
4838 print_flag(TR_RES_POIS);
4839 print_flag(TR_RES_LITE);
4840 print_flag(TR_RES_DARK);
4841 print_flag(TR_RES_SHARDS);
4842 print_flag(TR_RES_SOUND);
4843 print_flag(TR_RES_NETHER);
4844 print_flag(TR_RES_NEXUS);
4845 print_flag(TR_RES_CHAOS);
4846 print_flag(TR_RES_DISEN);
4850 print_flag(TR_RES_BLIND);
4851 print_flag(TR_RES_FEAR);
4852 print_flag(TR_RES_CONF);
4853 print_flag(TR_FREE_ACT);
4854 print_flag(TR_SEE_INVIS);
4855 print_flag(TR_HOLD_EXP);
4856 print_flag(TR_TELEPATHY);
4857 print_flag(TR_SLOW_DIGEST);
4858 print_flag(TR_REGEN);
4859 print_flag(TR_LEVITATION);
4867 fprintf(fff, "%s\n", inven_res_label);
4873 * Display *ID* ed weapons/armors's resistances
4875 static void do_cmd_knowledge_inven(void)
4879 char file_name[1024];
4883 OBJECT_TYPE_VALUE tval;
4889 /* Open a new file */
4890 fff = my_fopen_temp(file_name, 1024);
4893 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
4897 fprintf(fff, "%s\n", inven_res_label);
4899 for (tval = TV_WEARABLE_BEGIN; tval <= TV_WEARABLE_END; tval++)
4903 for (; j < 9; j++) fputc('\n', fff);
4905 fprintf(fff, "%s\n", inven_res_label);
4907 strcpy(where, _("装", "E "));
4908 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4910 do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
4912 strcpy(where, _("持", "I "));
4913 for (i = 0; i < INVEN_PACK; i++)
4915 do_cmd_knowledge_inven_aux(fff, &inventory[i], &j, tval, where);
4918 st_ptr = &town[1].store[STORE_HOME];
4919 strcpy(where, _("家", "H "));
4920 for (i = 0; i < st_ptr->stock_num; i++)
4922 do_cmd_knowledge_inven_aux(fff, &st_ptr->stock[i], &j, tval, where);
4926 /* Close the file */
4929 /* Display the file contents */
4930 show_file(TRUE, file_name, _("*鑑定*済み武器/防具の耐性リスト", "Resistances of *identified* equipment"), 0, 0);
4932 /* Remove the file */
4937 void do_cmd_save_screen_html_aux(char *filename, int message)
4941 TERM_COLOR a = 0, old_a = 0;
4955 cptr html_head[] = {
4956 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
4960 cptr html_foot[] = {
4962 "</body>\n</html>\n",
4968 Term_get_size(&wid, &hgt);
4970 /* File type is "TEXT" */
4971 FILE_TYPE(FILE_TYPE_TEXT);
4973 /* Append to the file */
4974 fff = my_fopen(filename, "w");
4978 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), filename);
4985 /* Save the screen */
4989 /* Build the filename */
4990 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "htmldump.prf");
4991 tmpfff = my_fopen(buf, "r");
4993 for (i = 0; html_head[i]; i++)
4994 fputs(html_head[i], fff);
4998 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5000 if (strncmp(buf, tags[0], strlen(tags[0])) == 0)
5004 if (strncmp(buf, tags[1], strlen(tags[1])) == 0)
5006 fprintf(fff, "%s\n", buf);
5011 /* Dump the screen */
5012 for (y = 0; y < hgt; y++)
5019 for (x = 0; x < wid - 1; x++)
5023 /* Get the attr/char */
5024 (void)(Term_what(x, y, &a, &c));
5028 case '&': cc = "&"; break;
5029 case '<': cc = "<"; break;
5030 case '>': cc = ">"; break;
5032 case 0x1f: c = '.'; break;
5033 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
5038 if ((y == 0 && x == 0) || a != old_a) {
5039 rv = angband_color_table[a][1];
5040 gv = angband_color_table[a][2];
5041 bv = angband_color_table[a][3];
5042 fprintf(fff, "%s<font color=\"#%02x%02x%02x\">",
5043 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
5047 fprintf(fff, "%s", cc);
5049 fprintf(fff, "%c", c);
5052 fprintf(fff, "</font>");
5055 for (i = 0; html_foot[i]; i++)
5056 fputs(html_foot[i], fff);
5061 while (!my_fgets(tmpfff, buf, sizeof(buf))) {
5063 if (strncmp(buf, tags[2], strlen(tags[2])) == 0)
5067 if (strncmp(buf, tags[3], strlen(tags[3])) == 0)
5069 fprintf(fff, "%s\n", buf);
5082 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5086 /* Restore the screen */
5092 * Hack -- save a screen dump to a file
5094 static void do_cmd_save_screen_html(void)
5096 char buf[1024], tmp[256] = "screen.html";
5098 if (!get_string(_("ファイル名: ", "File name: "), tmp, 80))
5101 /* Build the filename */
5102 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, tmp);
5106 do_cmd_save_screen_html_aux(buf, 1);
5111 * Redefinable "save_screen" action
5113 void (*screendump_aux)(void) = NULL;
5117 * Hack -- save a screen dump to a file
5119 void do_cmd_save_screen(void)
5121 bool old_use_graphics = use_graphics;
5122 bool html_dump = FALSE;
5126 prt(_("記念撮影しますか? [(y)es/(h)tml/(n)o] ", "Save screen dump? [(y)es/(h)tml/(n)o] "), 0, 0);
5130 if (c == 'Y' || c == 'y')
5132 else if (c == 'H' || c == 'h')
5144 Term_get_size(&wid, &hgt);
5146 if (old_use_graphics)
5148 use_graphics = FALSE;
5151 /* Redraw everything */
5152 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5154 /* Hack -- update */
5160 do_cmd_save_screen_html();
5164 /* Do we use a special screendump function ? */
5165 else if (screendump_aux)
5167 /* Dump the screen to a graphics file */
5168 (*screendump_aux)();
5170 else /* Dump the screen as text */
5181 /* Build the filename */
5182 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, "dump.txt");
5184 /* File type is "TEXT" */
5185 FILE_TYPE(FILE_TYPE_TEXT);
5187 /* Append to the file */
5188 fff = my_fopen(buf, "w");
5192 msg_format(_("ファイル %s を開けませんでした。", "Failed to open file %s."), buf);
5198 /* Save the screen */
5202 /* Dump the screen */
5203 for (y = 0; y < hgt; y++)
5206 for (x = 0; x < wid - 1; x++)
5208 /* Get the attr/char */
5209 (void)(Term_what(x, y, &a, &c));
5219 fprintf(fff, "%s\n", buf);
5226 /* Dump the screen */
5227 for (y = 0; y < hgt; y++)
5230 for (x = 0; x < wid - 1; x++)
5232 /* Get the attr/char */
5233 (void)(Term_what(x, y, &a, &c));
5236 buf[x] = hack[a&0x0F];
5243 fprintf(fff, "%s\n", buf);
5253 msg_print(_("画面(記念撮影)をファイルに書き出しました。", "Screen dump saved."));
5256 /* Restore the screen */
5260 if (old_use_graphics)
5262 use_graphics = TRUE;
5265 /* Redraw everything */
5266 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
5268 /* Hack -- update */
5275 * Sorting hook -- Comp function -- see below
5277 * We use "u" to point to array of monster indexes,
5278 * and "v" to select the type of sorting to perform on "u".
5280 static bool ang_sort_art_comp(vptr u, vptr v, int a, int b)
5282 u16b *who = (u16b*)(u);
5284 u16b *why = (u16b*)(v);
5291 /* Sort by total kills */
5294 /* Extract total kills */
5295 z1 = a_info[w1].tval;
5296 z2 = a_info[w2].tval;
5298 /* Compare total kills */
5299 if (z1 < z2) return (TRUE);
5300 if (z1 > z2) return (FALSE);
5304 /* Sort by monster level */
5307 /* Extract levels */
5308 z1 = a_info[w1].sval;
5309 z2 = a_info[w2].sval;
5311 /* Compare levels */
5312 if (z1 < z2) return (TRUE);
5313 if (z1 > z2) return (FALSE);
5317 /* Sort by monster experience */
5320 /* Extract experience */
5321 z1 = a_info[w1].level;
5322 z2 = a_info[w2].level;
5324 /* Compare experience */
5325 if (z1 < z2) return (TRUE);
5326 if (z1 > z2) return (FALSE);
5330 /* Compare indexes */
5336 * Sorting hook -- Swap function -- see below
5338 * We use "u" to point to array of monster indexes,
5339 * and "v" to select the type of sorting to perform.
5341 static void ang_sort_art_swap(vptr u, vptr v, int a, int b)
5343 u16b *who = (u16b*)(u);
5358 * Check the status of "artifacts"
5360 static void do_cmd_knowledge_artifacts(void)
5372 char file_name[1024];
5374 char base_name[MAX_NLEN];
5378 /* Open a new file */
5379 fff = my_fopen_temp(file_name, 1024);
5382 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5387 /* Allocate the "who" array */
5388 C_MAKE(who, max_a_idx, s16b);
5390 /* Allocate the "okay" array */
5391 C_MAKE(okay, max_a_idx, bool);
5393 /* Scan the artifacts */
5394 for (k = 0; k < max_a_idx; k++)
5396 artifact_type *a_ptr = &a_info[k];
5401 /* Skip "empty" artifacts */
5402 if (!a_ptr->name) continue;
5404 /* Skip "uncreated" artifacts */
5405 if (!a_ptr->cur_num) continue;
5411 /* Check the dungeon */
5412 for (y = 0; y < cur_hgt; y++)
5414 for (x = 0; x < cur_wid; x++)
5416 cave_type *c_ptr = &cave[y][x];
5418 OBJECT_IDX this_o_idx, next_o_idx = 0;
5420 /* Scan all objects in the grid */
5421 for (this_o_idx = c_ptr->o_idx; this_o_idx; this_o_idx = next_o_idx)
5425 /* Acquire object */
5426 o_ptr = &o_list[this_o_idx];
5428 /* Acquire next object */
5429 next_o_idx = o_ptr->next_o_idx;
5431 /* Ignore non-artifacts */
5432 if (!object_is_fixed_artifact(o_ptr)) continue;
5434 /* Ignore known items */
5435 if (object_is_known(o_ptr)) continue;
5437 /* Note the artifact */
5438 okay[o_ptr->name1] = FALSE;
5443 /* Check the inventory and equipment */
5444 for (i = 0; i < INVEN_TOTAL; i++)
5446 object_type *o_ptr = &inventory[i];
5448 /* Ignore non-objects */
5449 if (!o_ptr->k_idx) continue;
5451 /* Ignore non-artifacts */
5452 if (!object_is_fixed_artifact(o_ptr)) continue;
5454 /* Ignore known items */
5455 if (object_is_known(o_ptr)) continue;
5457 /* Note the artifact */
5458 okay[o_ptr->name1] = FALSE;
5461 for (k = 0; k < max_a_idx; k++)
5463 if (okay[k]) who[n++] = k;
5466 /* Select the sort method */
5467 ang_sort_comp = ang_sort_art_comp;
5468 ang_sort_swap = ang_sort_art_swap;
5470 /* Sort the array by dungeon depth of monsters */
5471 ang_sort(who, &why, n);
5473 /* Scan the artifacts */
5474 for (k = 0; k < n; k++)
5476 artifact_type *a_ptr = &a_info[who[k]];
5479 strcpy(base_name, _("未知の伝説のアイテム", "Unknown Artifact"));
5481 /* Obtain the base object type */
5482 z = lookup_kind(a_ptr->tval, a_ptr->sval);
5490 /* Get local object */
5493 /* Create fake object */
5494 object_prep(q_ptr, z);
5496 /* Make it an artifact */
5497 q_ptr->name1 = (byte)who[k];
5499 /* Display as if known */
5500 q_ptr->ident |= IDENT_STORE;
5502 /* Describe the artifact */
5503 object_desc(base_name, q_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
5506 /* Hack -- Build the artifact name */
5507 fprintf(fff, _(" %s\n", " The %s\n"), base_name);
5510 /* Free the "who" array */
5511 C_KILL(who, max_a_idx, s16b);
5513 /* Free the "okay" array */
5514 C_KILL(okay, max_a_idx, bool);
5516 /* Close the file */
5519 /* Display the file contents */
5520 show_file(TRUE, file_name, _("既知の伝説のアイテム", "Artifacts Seen"), 0, 0);
5522 /* Remove the file */
5528 * Display known uniques
5529 * With "XTRA HACK UNIQHIST" (Originally from XAngband)
5531 static void do_cmd_knowledge_uniques(void)
5540 char file_name[1024];
5543 int n_alive_surface = 0;
5544 int n_alive_over100 = 0;
5545 int n_alive_total = 0;
5548 for (i = 0; i < 10; i++) n_alive[i] = 0;
5550 /* Open a new file */
5551 fff = my_fopen_temp(file_name, 1024);
5555 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5560 /* Allocate the "who" array */
5561 C_MAKE(who, max_r_idx, s16b);
5563 /* Scan the monsters */
5564 for (i = 1; i < max_r_idx; i++)
5566 monster_race *r_ptr = &r_info[i];
5569 if (!r_ptr->name) continue;
5571 /* Require unique monsters */
5572 if (!(r_ptr->flags1 & RF1_UNIQUE)) continue;
5574 /* Only display "known" uniques */
5575 if (!cheat_know && !r_ptr->r_sights) continue;
5577 /* Only print rarity <= 100 uniques */
5578 if (!r_ptr->rarity || ((r_ptr->rarity > 100) && !(r_ptr->flags1 & RF1_QUESTOR))) continue;
5580 /* Only "alive" uniques */
5581 if (r_ptr->max_num == 0) continue;
5585 lev = (r_ptr->level - 1) / 10;
5589 if (max_lev < lev) max_lev = lev;
5591 else n_alive_over100++;
5593 else n_alive_surface++;
5595 /* Collect "appropriate" monsters */
5599 /* Select the sort method */
5600 ang_sort_comp = ang_sort_comp_hook;
5601 ang_sort_swap = ang_sort_swap_hook;
5603 /* Sort the array by dungeon depth of monsters */
5604 ang_sort(who, &why, n);
5606 if (n_alive_surface)
5608 fprintf(fff, _(" 地上 生存: %3d体\n", " Surface alive: %3d\n"), n_alive_surface);
5609 n_alive_total += n_alive_surface;
5611 for (i = 0; i <= max_lev; i++)
5613 fprintf(fff, _("%3d-%3d階 生存: %3d体\n", "Level %3d-%3d alive: %3d\n"), 1 + i * 10, 10 + i * 10, n_alive[i]);
5614 n_alive_total += n_alive[i];
5616 if (n_alive_over100)
5618 fprintf(fff, _("101- 階 生存: %3d体\n", "Level 101- alive: %3d\n"), n_alive_over100);
5619 n_alive_total += n_alive_over100;
5624 fputs(_("--------- -----------\n", "------------- ----------\n"), fff);
5625 fprintf(fff, _(" 合計 生存: %3d体\n\n", " Total alive: %3d\n\n"), n_alive_total);
5629 fputs(_("現在は既知の生存ユニークはいません。\n", "No known uniques alive.\n"), fff);
5632 /* Scan the monster races */
5633 for (k = 0; k < n; k++)
5635 monster_race *r_ptr = &r_info[who[k]];
5637 fprintf(fff, _(" %s (レベル%d)\n", " %s (level %d)\n"), r_name + r_ptr->name, (int)r_ptr->level);
5640 /* Free the "who" array */
5641 C_KILL(who, max_r_idx, s16b);
5643 /* Close the file */
5646 /* Display the file contents */
5647 show_file(TRUE, file_name, _("まだ生きているユニーク・モンスター", "Alive Uniques"), 0, 0);
5649 /* Remove the file */
5655 * Display weapon-exp
5657 static void do_cmd_knowledge_weapon_exp(void)
5659 int i, num, weapon_exp;
5664 char file_name[1024];
5667 /* Open a new file */
5668 fff = my_fopen_temp(file_name, 1024);
5670 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5675 for (i = 0; i < 5; i++)
5677 for (num = 0; num < 64; num++)
5679 for (j = 0; j < max_k_idx; j++)
5681 object_kind *k_ptr = &k_info[j];
5683 if ((k_ptr->tval == TV_SWORD - i) && (k_ptr->sval == num))
5685 if ((k_ptr->tval == TV_BOW) && (k_ptr->sval == SV_CRIMSON || k_ptr->sval == SV_HARP)) continue;
5687 weapon_exp = p_ptr->weapon_exp[4 - i][num];
5689 fprintf(fff, "%-25s ", tmp);
5690 if (weapon_exp >= s_info[p_ptr->pclass].w_max[4 - i][num]) fprintf(fff, "!");
5691 else fprintf(fff, " ");
5692 fprintf(fff, "%s", exp_level_str[weapon_exp_level(weapon_exp)]);
5693 if (cheat_xtra) fprintf(fff, " %d", weapon_exp);
5701 /* Close the file */
5704 /* Display the file contents */
5705 show_file(TRUE, file_name, _("武器の経験値", "Weapon Proficiency"), 0, 0);
5707 /* Remove the file */
5713 * @brief 魔法の経験値を表示するコマンドのメインルーチン
5717 static void do_cmd_knowledge_spell_exp(void)
5720 int spell_exp, exp_level;
5723 const magic_type *s_ptr;
5725 char file_name[1024];
5727 /* Open a new file */
5728 fff = my_fopen_temp(file_name, 1024);
5730 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5735 if (p_ptr->realm1 != REALM_NONE)
5737 fprintf(fff, _("%sの魔法書\n", "%s Spellbook\n"), realm_names[p_ptr->realm1]);
5738 for (i = 0; i < 32; i++)
5740 if (!is_magic(p_ptr->realm1))
5742 s_ptr = &technic_info[p_ptr->realm1 - MIN_TECHNIC][i];
5746 s_ptr = &mp_ptr->info[p_ptr->realm1 - 1][i];
5748 if (s_ptr->slevel >= 99) continue;
5749 spell_exp = p_ptr->spell_exp[i];
5750 exp_level = spell_exp_level(spell_exp);
5751 fprintf(fff, "%-25s ", do_spell(p_ptr->realm1, i, SPELL_NAME));
5752 if (p_ptr->realm1 == REALM_HISSATSU)
5753 fprintf(fff, "[--]");
5756 if (exp_level >= EXP_LEVEL_MASTER) fprintf(fff, "!");
5757 else fprintf(fff, " ");
5758 fprintf(fff, "%s", exp_level_str[exp_level]);
5760 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5765 if (p_ptr->realm2 != REALM_NONE)
5767 fprintf(fff, _("%sの魔法書\n", "\n%s Spellbook\n"), realm_names[p_ptr->realm2]);
5768 for (i = 0; i < 32; i++)
5770 if (!is_magic(p_ptr->realm1))
5772 s_ptr = &technic_info[p_ptr->realm2 - MIN_TECHNIC][i];
5776 s_ptr = &mp_ptr->info[p_ptr->realm2 - 1][i];
5778 if (s_ptr->slevel >= 99) continue;
5780 spell_exp = p_ptr->spell_exp[i + 32];
5781 exp_level = spell_exp_level(spell_exp);
5782 fprintf(fff, "%-25s ", do_spell(p_ptr->realm2, i, SPELL_NAME));
5783 if (exp_level >= EXP_LEVEL_EXPERT) fprintf(fff, "!");
5784 else fprintf(fff, " ");
5785 fprintf(fff, "%s", exp_level_str[exp_level]);
5786 if (cheat_xtra) fprintf(fff, " %d", spell_exp);
5791 /* Close the file */
5794 /* Display the file contents */
5795 show_file(TRUE, file_name, _("魔法の経験値", "Spell Proficiency"), 0, 0);
5797 /* Remove the file */
5803 * @brief スキル情報を表示するコマンドのメインルーチン /
5807 static void do_cmd_knowledge_skill_exp(void)
5809 int i = 0, skill_exp;
5813 char file_name[1024];
5814 char skill_name[3][20]={_("マーシャルアーツ", "Martial Arts "),
5815 _("二刀流 ", "Dual Wielding "),
5816 _("乗馬 ", "Riding ")};
5818 /* Open a new file */
5819 fff = my_fopen_temp(file_name, 1024);
5821 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5826 for (i = 0; i < 3; i++)
5828 skill_exp = p_ptr->skill_exp[i];
5829 fprintf(fff, "%-20s ", skill_name[i]);
5830 if (skill_exp >= s_info[p_ptr->pclass].s_max[i]) fprintf(fff, "!");
5831 else fprintf(fff, " ");
5832 fprintf(fff, "%s", exp_level_str[(i == GINOU_RIDING) ? riding_exp_level(skill_exp) : weapon_exp_level(skill_exp)]);
5833 if (cheat_xtra) fprintf(fff, " %d", skill_exp);
5837 /* Close the file */
5840 /* Display the file contents */
5841 show_file(TRUE, file_name, _("技能の経験値", "Miscellaneous Proficiency"), 0, 0);
5843 /* Remove the file */
5849 * @brief 英単語、句、説を複数形を変換する / Pluralize a monster name
5850 * @param Name 変換したい文字列の参照ポインタ
5853 void plural_aux(char *Name)
5855 int NameLen = strlen(Name);
5857 if (my_strstr(Name, "Disembodied hand"))
5859 strcpy(Name, "Disembodied hands that strangled people");
5861 else if (my_strstr(Name, "Colour out of space"))
5863 strcpy(Name, "Colours out of space");
5865 else if (my_strstr(Name, "stairway to hell"))
5867 strcpy(Name, "stairways to hell");
5869 else if (my_strstr(Name, "Dweller on the threshold"))
5871 strcpy(Name, "Dwellers on the threshold");
5873 else if (my_strstr(Name, " of "))
5875 cptr aider = my_strstr(Name, " of ");
5886 if (dummy[i-1] == 's')
5888 strcpy(&(dummy[i]), "es");
5893 strcpy(&(dummy[i]), "s");
5896 strcpy(&(dummy[i+1]), aider);
5897 strcpy(Name, dummy);
5899 else if (my_strstr(Name, "coins"))
5902 strcpy(dummy, "piles of ");
5903 strcat(dummy, Name);
5904 strcpy(Name, dummy);
5907 else if (my_strstr(Name, "Manes"))
5911 else if (streq(&(Name[NameLen - 2]), "ey"))
5913 strcpy(&(Name[NameLen - 2]), "eys");
5915 else if (Name[NameLen - 1] == 'y')
5917 strcpy(&(Name[NameLen - 1]), "ies");
5919 else if (streq(&(Name[NameLen - 4]), "ouse"))
5921 strcpy(&(Name[NameLen - 4]), "ice");
5923 else if (streq(&(Name[NameLen - 2]), "us"))
5925 strcpy(&(Name[NameLen - 2]), "i");
5927 else if (streq(&(Name[NameLen - 6]), "kelman"))
5929 strcpy(&(Name[NameLen - 6]), "kelmen");
5931 else if (streq(&(Name[NameLen - 8]), "wordsman"))
5933 strcpy(&(Name[NameLen - 8]), "wordsmen");
5935 else if (streq(&(Name[NameLen - 7]), "oodsman"))
5937 strcpy(&(Name[NameLen - 7]), "oodsmen");
5939 else if (streq(&(Name[NameLen - 7]), "eastman"))
5941 strcpy(&(Name[NameLen - 7]), "eastmen");
5943 else if (streq(&(Name[NameLen - 8]), "izardman"))
5945 strcpy(&(Name[NameLen - 8]), "izardmen");
5947 else if (streq(&(Name[NameLen - 5]), "geist"))
5949 strcpy(&(Name[NameLen - 5]), "geister");
5951 else if (streq(&(Name[NameLen - 2]), "ex"))
5953 strcpy(&(Name[NameLen - 2]), "ices");
5955 else if (streq(&(Name[NameLen - 2]), "lf"))
5957 strcpy(&(Name[NameLen - 2]), "lves");
5959 else if (suffix(Name, "ch") ||
5960 suffix(Name, "sh") ||
5961 suffix(Name, "nx") ||
5962 suffix(Name, "s") ||
5965 strcpy(&(Name[NameLen]), "es");
5969 strcpy(&(Name[NameLen]), "s");
5974 * @brief 現在のペットを表示するコマンドのメインルーチン /
5975 * Display current pets
5978 static void do_cmd_knowledge_pets(void)
5982 monster_type *m_ptr;
5985 int show_upkeep = 0;
5986 char file_name[1024];
5989 /* Open a new file */
5990 fff = my_fopen_temp(file_name, 1024);
5992 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
5997 /* Process the monsters (backwards) */
5998 for (i = m_max - 1; i >= 1; i--)
6000 /* Access the monster */
6003 /* Ignore "dead" monsters */
6004 if (!m_ptr->r_idx) continue;
6006 /* Calculate "upkeep" for pets */
6010 monster_desc(pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
6011 fprintf(fff, "%s (%s)\n", pet_name, look_mon_desc(m_ptr, 0x00));
6015 show_upkeep = calculate_upkeep();
6017 fprintf(fff, "----------------------------------------------\n");
6019 fprintf(fff, " 合計: %d 体のペット\n", t_friends);
6020 fprintf(fff, " 維持コスト: %d%% MP\n", show_upkeep);
6022 fprintf(fff, " Total: %d pet%s.\n",
6023 t_friends, (t_friends == 1 ? "" : "s"));
6024 fprintf(fff, " Upkeep: %d%% mana.\n", show_upkeep);
6029 /* Close the file */
6032 /* Display the file contents */
6033 show_file(TRUE, file_name, _("現在のペット", "Current Pets"), 0, 0);
6035 /* Remove the file */
6041 * @brief 現在のペットを表示するコマンドのメインルーチン /
6044 * @note the player ghosts are ignored.
6046 static void do_cmd_knowledge_kill_count(void)
6055 char file_name[1024];
6060 /* Open a new file */
6061 fff = my_fopen_temp(file_name, 1024);
6064 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
6069 /* Allocate the "who" array */
6070 C_MAKE(who, max_r_idx, s16b);
6073 /* Monsters slain */
6076 for (kk = 1; kk < max_r_idx; kk++)
6078 monster_race *r_ptr = &r_info[kk];
6080 if (r_ptr->flags1 & (RF1_UNIQUE))
6082 bool dead = (r_ptr->max_num == 0);
6091 MONSTER_NUMBER This = r_ptr->r_pkills;
6101 fprintf(fff,_("あなたはまだ敵を倒していない。\n\n", "You have defeated no enemies yet.\n\n"));
6104 fprintf(fff,"あなたは%ld体の敵を倒している。\n\n", (long int)Total);
6106 fprintf(fff,"You have defeated %ld %s.\n\n", (long int)Total, (Total == 1) ? "enemy" : "enemies");
6112 /* Scan the monsters */
6113 for (i = 1; i < max_r_idx; i++)
6115 monster_race *r_ptr = &r_info[i];
6117 /* Use that monster */
6118 if (r_ptr->name) who[n++] = i;
6121 /* Select the sort method */
6122 ang_sort_comp = ang_sort_comp_hook;
6123 ang_sort_swap = ang_sort_swap_hook;
6125 /* Sort the array by dungeon depth of monsters */
6126 ang_sort(who, &why, n);
6128 /* Scan the monster races */
6129 for (k = 0; k < n; k++)
6131 monster_race *r_ptr = &r_info[who[k]];
6133 if (r_ptr->flags1 & (RF1_UNIQUE))
6135 bool dead = (r_ptr->max_num == 0);
6139 fprintf(fff, " %s\n", (r_name + r_ptr->name));
6145 MONSTER_NUMBER This = r_ptr->r_pkills;
6150 /* p,tは人と数える by ita */
6151 if (my_strchr("pt", r_ptr->d_char))
6152 fprintf(fff, " %3d 人の %s\n", (int)This, r_name + r_ptr->name);
6154 fprintf(fff, " %3d 体の %s\n", (int)This, r_name + r_ptr->name);
6158 if (my_strstr(r_name + r_ptr->name, "coins"))
6160 fprintf(fff, " 1 pile of %s\n", (r_name + r_ptr->name));
6164 fprintf(fff, " 1 %s\n", (r_name + r_ptr->name));
6170 strcpy(ToPlural, (r_name + r_ptr->name));
6171 plural_aux(ToPlural);
6172 fprintf(fff, " %d %s\n", This, ToPlural);
6182 fprintf(fff,"----------------------------------------------\n");
6184 fprintf(fff," 合計: %lu 体を倒した。\n", (unsigned long int)Total);
6186 fprintf(fff," Total: %lu creature%s killed.\n", (unsigned long int)Total, (Total == 1 ? "" : "s"));
6190 /* Free the "who" array */
6191 C_KILL(who, max_r_idx, s16b);
6193 /* Close the file */
6196 /* Display the file contents */
6197 show_file(TRUE, file_name, _("倒した敵の数", "Kill Count"), 0, 0);
6199 /* Remove the file */
6205 * @brief モンスター情報リスト中のグループを表示する /
6206 * Display the object groups.
6210 * @param per_page リストの表示行
6211 * @param grp_idx グループのID配列
6212 * @param group_text グループ名の文字列配列
6213 * @param grp_cur 現在の選択ID
6214 * @param grp_top 現在の選択リスト最上部ID
6217 static void display_group_list(int col, int row, int wid, int per_page, IDX grp_idx[], cptr group_text[], int grp_cur, int grp_top)
6221 /* Display lines until done */
6222 for (i = 0; i < per_page && (grp_idx[i] >= 0); i++)
6224 /* Get the group index */
6225 int grp = grp_idx[grp_top + i];
6227 /* Choose a color */
6228 byte attr = (grp_top + i == grp_cur) ? TERM_L_BLUE : TERM_WHITE;
6230 /* Erase the entire line */
6231 Term_erase(col, row + i, wid);
6233 /* Display the group label */
6234 c_put_str(attr, group_text[grp], row + i, col);
6240 * Move the cursor in a browser window
6242 static void browser_cursor(char ch, int *column, IDX *grp_cur, int grp_cnt,
6243 IDX *list_cur, int list_cnt)
6248 IDX list = *list_cur;
6250 /* Extract direction */
6253 /* Hack -- scroll up full screen */
6258 /* Hack -- scroll down full screen */
6263 d = get_keymap_dir(ch);
6268 /* Diagonals - hack */
6269 if ((ddx[d] > 0) && ddy[d])
6274 Term_get_size(&wid, &hgt);
6276 browser_rows = hgt - 8;
6278 /* Browse group list */
6283 /* Move up or down */
6284 grp += ddy[d] * (browser_rows - 1);
6287 if (grp >= grp_cnt) grp = grp_cnt - 1;
6288 if (grp < 0) grp = 0;
6289 if (grp != old_grp) list = 0;
6292 /* Browse sub-list list */
6295 /* Move up or down */
6296 list += ddy[d] * browser_rows;
6299 if (list >= list_cnt) list = list_cnt - 1;
6300 if (list < 0) list = 0;
6312 if (col < 0) col = 0;
6313 if (col > 1) col = 1;
6320 /* Browse group list */
6325 /* Move up or down */
6329 if (grp >= grp_cnt) grp = grp_cnt - 1;
6330 if (grp < 0) grp = 0;
6331 if (grp != old_grp) list = 0;
6334 /* Browse sub-list list */
6337 /* Move up or down */
6341 if (list >= list_cnt) list = list_cnt - 1;
6342 if (list < 0) list = 0;
6353 static void display_visual_list(int col, int row, int height, int width, TERM_COLOR attr_top, byte char_left)
6357 /* Clear the display lines */
6358 for (i = 0; i < height; i++)
6360 Term_erase(col, row + i, width);
6363 /* Bigtile mode uses double width */
6364 if (use_bigtile) width /= 2;
6366 /* Display lines until done */
6367 for (i = 0; i < height; i++)
6369 /* Display columns until done */
6370 for (j = 0; j < width; j++)
6374 TERM_LEN x = col + j;
6375 TERM_LEN y = row + i;
6378 /* Bigtile mode uses double width */
6379 if (use_bigtile) x += j;
6384 /* Ignore illegal characters */
6385 if (ia > 0x7f || ic > 0xff || ic < ' ' ||
6386 (!use_graphics && ic > 0x7f))
6392 /* Force correct code for both ASCII character and tile */
6393 if (c & 0x80) a |= 0x80;
6395 /* Display symbol */
6396 Term_queue_bigchar(x, y, a, c, 0, 0);
6403 * Place the cursor at the collect position for visual mode
6405 static void place_visual_list_cursor(TERM_LEN col, TERM_LEN row, TERM_COLOR a, byte c, TERM_COLOR attr_top, byte char_left)
6407 int i = (a & 0x7f) - attr_top;
6408 int j = c - char_left;
6410 TERM_LEN x = col + j;
6411 TERM_LEN y = row + i;
6413 /* Bigtile mode uses double width */
6414 if (use_bigtile) x += j;
6416 /* Place the cursor */
6422 * Clipboard variables for copy&paste in visual mode
6424 static TERM_COLOR attr_idx = 0;
6425 static byte char_idx = 0;
6427 /* Hack -- for feature lighting */
6428 static TERM_COLOR attr_idx_feat[F_LIT_MAX];
6429 static byte char_idx_feat[F_LIT_MAX];
6432 * Do visual mode command -- Change symbols
6434 static bool visual_mode_command(char ch, bool *visual_list_ptr,
6435 int height, int width,
6436 TERM_COLOR *attr_top_ptr, byte *char_left_ptr,
6437 TERM_COLOR *cur_attr_ptr, byte *cur_char_ptr, bool *need_redraw)
6439 static TERM_COLOR attr_old = 0;
6440 static byte char_old = 0;
6445 if (*visual_list_ptr)
6448 *cur_attr_ptr = attr_old;
6449 *cur_char_ptr = char_old;
6450 *visual_list_ptr = FALSE;
6458 if (*visual_list_ptr)
6461 *visual_list_ptr = FALSE;
6462 *need_redraw = TRUE;
6470 if (!*visual_list_ptr)
6472 *visual_list_ptr = TRUE;
6474 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6475 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6477 attr_old = *cur_attr_ptr;
6478 char_old = *cur_char_ptr;
6489 /* Set the visual */
6490 attr_idx = *cur_attr_ptr;
6491 char_idx = *cur_char_ptr;
6493 /* Hack -- for feature lighting */
6494 for (i = 0; i < F_LIT_MAX; i++)
6496 attr_idx_feat[i] = 0;
6497 char_idx_feat[i] = 0;
6504 if (attr_idx || (!(char_idx & 0x80) && char_idx)) /* Allow TERM_DARK text */
6507 *cur_attr_ptr = attr_idx;
6508 *attr_top_ptr = MAX(0, (*cur_attr_ptr & 0x7f) - 5);
6509 if (!*visual_list_ptr) *need_redraw = TRUE;
6515 *cur_char_ptr = char_idx;
6516 *char_left_ptr = MAX(0, *cur_char_ptr - 10);
6517 if (!*visual_list_ptr) *need_redraw = TRUE;
6523 if (*visual_list_ptr)
6526 int d = get_keymap_dir(ch);
6527 byte a = (*cur_attr_ptr & 0x7f);
6528 byte c = *cur_char_ptr;
6530 if (use_bigtile) eff_width = width / 2;
6531 else eff_width = width;
6533 /* Restrict direction */
6534 if ((a == 0) && (ddy[d] < 0)) d = 0;
6535 if ((c == 0) && (ddx[d] < 0)) d = 0;
6536 if ((a == 0x7f) && (ddy[d] > 0)) d = 0;
6537 if ((c == 0xff) && (ddx[d] > 0)) d = 0;
6542 /* Force correct code for both ASCII character and tile */
6543 if (c & 0x80) a |= 0x80;
6545 /* Set the visual */
6550 /* Move the frame */
6551 if ((ddx[d] < 0) && *char_left_ptr > MAX(0, (int)c - 10)) (*char_left_ptr)--;
6552 if ((ddx[d] > 0) && *char_left_ptr + eff_width < MIN(0xff, (int)c + 10)) (*char_left_ptr)++;
6553 if ((ddy[d] < 0) && *attr_top_ptr > MAX(0, (int)(a & 0x7f) - 4)) (*attr_top_ptr)--;
6554 if ((ddy[d] > 0) && *attr_top_ptr + height < MIN(0x7f, (a & 0x7f) + 4)) (*attr_top_ptr)++;
6560 /* Visual mode command is not used */
6566 * Display the monsters in a group.
6568 static void display_monster_list(int col, int row, int per_page, s16b mon_idx[],
6569 int mon_cur, int mon_top, bool visual_only)
6573 /* Display lines until done */
6574 for (i = 0; i < per_page && (mon_idx[mon_top + i] >= 0); i++)
6578 /* Get the race index */
6579 MONRACE_IDX r_idx = mon_idx[mon_top + i] ;
6581 /* Access the race */
6582 monster_race *r_ptr = &r_info[r_idx];
6584 /* Choose a color */
6585 attr = ((i + mon_top == mon_cur) ? TERM_L_BLUE : TERM_WHITE);
6587 /* Display the name */
6588 c_prt(attr, (r_name + r_ptr->name), row + i, col);
6590 /* Hack -- visual_list mode */
6593 c_prt(attr, format("%02x/%02x", r_ptr->x_attr, r_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 56 : 61);
6595 if (p_ptr->wizard || visual_only)
6597 c_prt(attr, format("%d", r_idx), row + i, 62);
6600 /* Erase chars before overwritten by the race letter */
6601 Term_erase(69, row + i, 255);
6603 /* Display symbol */
6604 Term_queue_bigchar(use_bigtile ? 69 : 70, row + i, r_ptr->x_attr, r_ptr->x_char, 0, 0);
6609 if (!(r_ptr->flags1 & RF1_UNIQUE))
6610 put_str(format("%5d", r_ptr->r_pkills), row + i, 73);
6612 c_put_str((r_ptr->max_num == 0 ? TERM_L_DARK : TERM_WHITE),
6613 (r_ptr->max_num == 0 ? _("死亡", " dead") : _("生存", "alive")), row + i, 74);
6617 /* Clear remaining lines */
6618 for (; i < per_page; i++)
6620 Term_erase(col, row + i, 255);
6626 * Display known monsters.
6628 static void do_cmd_knowledge_monsters(bool *need_redraw, bool visual_only, IDX direct_r_idx)
6632 IDX grp_cur, grp_top, old_grp_cur;
6633 IDX mon_cur, mon_top;
6634 IDX grp_cnt, grp_idx[100];
6642 bool visual_list = FALSE;
6643 TERM_COLOR attr_top = 0;
6651 Term_get_size(&wid, &hgt);
6653 browser_rows = hgt - 8;
6655 /* Allocate the "mon_idx" array */
6656 C_MAKE(mon_idx, max_r_idx, s16b);
6661 if (direct_r_idx < 0)
6663 mode = visual_only ? 0x03 : 0x01;
6665 /* Check every group */
6666 for (i = 0; monster_group_text[i] != NULL; i++)
6668 /* Measure the label */
6669 len = strlen(monster_group_text[i]);
6671 /* Save the maximum length */
6672 if (len > max) max = len;
6674 /* See if any monsters are known */
6675 if ((monster_group_char[i] == ((char *) -1L)) || collect_monsters(i, mon_idx, mode))
6677 /* Build a list of groups with known monsters */
6678 grp_idx[grp_cnt++] = i;
6686 mon_idx[0] = direct_r_idx;
6689 /* Terminate the list */
6692 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
6693 &attr_top, &char_left, &r_info[direct_r_idx].x_attr, &r_info[direct_r_idx].x_char, need_redraw);
6696 /* Terminate the list */
6697 grp_idx[grp_cnt] = -1;
6700 grp_cur = grp_top = 0;
6701 mon_cur = mon_top = 0;
6706 mode = visual_only ? 0x02 : 0x00;
6711 monster_race *r_ptr;
6718 prt(format("%s - モンスター", !visual_only ? "知識" : "表示"), 2, 0);
6719 if (direct_r_idx < 0) prt("グループ", 4, 0);
6720 prt("名前", 4, max + 3);
6721 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6723 if (!visual_only) prt("殺害数", 4, 72);
6725 prt(format("%s - monsters", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
6726 if (direct_r_idx < 0) prt("Group", 4, 0);
6727 prt("Name", 4, max + 3);
6728 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
6730 if (!visual_only) prt("Kills", 4, 73);
6733 for (i = 0; i < 78; i++)
6735 Term_putch(i, 5, TERM_WHITE, '=');
6738 if (direct_r_idx < 0)
6740 for (i = 0; i < browser_rows; i++)
6742 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
6749 if (direct_r_idx < 0)
6751 /* Scroll group list */
6752 if (grp_cur < grp_top) grp_top = grp_cur;
6753 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
6755 /* Display a list of monster groups */
6756 display_group_list(0, 6, max, browser_rows, grp_idx, monster_group_text, grp_cur, grp_top);
6758 if (old_grp_cur != grp_cur)
6760 old_grp_cur = grp_cur;
6762 /* Get a list of monsters in the current group */
6763 mon_cnt = collect_monsters(grp_idx[grp_cur], mon_idx, mode);
6766 /* Scroll monster list */
6767 while (mon_cur < mon_top)
6768 mon_top = MAX(0, mon_top - browser_rows/2);
6769 while (mon_cur >= mon_top + browser_rows)
6770 mon_top = MIN(mon_cnt - browser_rows, mon_top + browser_rows/2);
6775 /* Display a list of monsters in the current group */
6776 display_monster_list(max + 3, 6, browser_rows, mon_idx, mon_cur, mon_top, visual_only);
6782 /* Display a monster name */
6783 display_monster_list(max + 3, 6, 1, mon_idx, mon_cur, mon_top, visual_only);
6785 /* Display visual list below first monster */
6786 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
6791 prt(format("<方向>%s%s%s, ESC",
6792 (!visual_list && !visual_only) ? ", 'r'で思い出を見る" : "",
6793 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
6794 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
6797 prt(format("<dir>%s%s%s, ESC",
6798 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
6799 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
6800 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
6804 /* Get the current monster */
6805 r_ptr = &r_info[mon_idx[mon_cur]];
6809 /* Mega Hack -- track this monster race */
6810 if (mon_cnt) monster_race_track(mon_idx[mon_cur]);
6812 /* Hack -- handle stuff */
6818 place_visual_list_cursor(max + 3, 7, r_ptr->x_attr, r_ptr->x_char, attr_top, char_left);
6822 Term_gotoxy(0, 6 + (grp_cur - grp_top));
6826 Term_gotoxy(max + 3, 6 + (mon_cur - mon_top));
6831 /* Do visual mode command if needed */
6832 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &r_ptr->x_attr, &r_ptr->x_char, need_redraw))
6834 if (direct_r_idx >= 0)
6859 /* Recall on screen */
6860 if (!visual_list && !visual_only && (mon_idx[mon_cur] > 0))
6862 screen_roff(mon_idx[mon_cur], 0);
6873 /* Move the cursor */
6874 browser_cursor(ch, &column, &grp_cur, grp_cnt, &mon_cur, mon_cnt);
6881 /* Free the "mon_idx" array */
6882 C_KILL(mon_idx, max_r_idx, s16b);
6887 * Display the objects in a group.
6889 static void display_object_list(int col, int row, int per_page, IDX object_idx[],
6890 int object_cur, int object_top, bool visual_only)
6894 /* Display lines until done */
6895 for (i = 0; i < per_page && (object_idx[object_top + i] >= 0); i++)
6900 object_kind *flavor_k_ptr;
6902 /* Get the object index */
6903 KIND_OBJECT_IDX k_idx = object_idx[object_top + i];
6905 /* Access the object */
6906 object_kind *k_ptr = &k_info[k_idx];
6908 /* Choose a color */
6909 byte attr = ((k_ptr->aware || visual_only) ? TERM_WHITE : TERM_SLATE);
6910 byte cursor = ((k_ptr->aware || visual_only) ? TERM_L_BLUE : TERM_BLUE);
6913 if (!visual_only && k_ptr->flavor)
6915 /* Appearance of this object is shuffled */
6916 flavor_k_ptr = &k_info[k_ptr->flavor];
6920 /* Appearance of this object is very normal */
6921 flavor_k_ptr = k_ptr;
6926 attr = ((i + object_top == object_cur) ? cursor : attr);
6928 if (!k_ptr->flavor || (!visual_only && k_ptr->aware))
6931 strip_name(o_name, k_idx);
6936 strcpy(o_name, k_name + flavor_k_ptr->flavor_name);
6939 /* Display the name */
6940 c_prt(attr, o_name, row + i, col);
6942 /* Hack -- visual_list mode */
6945 c_prt(attr, format("%02x/%02x", flavor_k_ptr->x_attr, flavor_k_ptr->x_char), row + i, (p_ptr->wizard || visual_only) ? 64 : 68);
6947 if (p_ptr->wizard || visual_only)
6949 c_prt(attr, format("%d", k_idx), row + i, 70);
6952 a = flavor_k_ptr->x_attr;
6953 c = flavor_k_ptr->x_char;
6955 /* Display symbol */
6956 Term_queue_bigchar(use_bigtile ? 76 : 77, row + i, a, c, 0, 0);
6959 /* Clear remaining lines */
6960 for (; i < per_page; i++)
6962 Term_erase(col, row + i, 255);
6967 * Describe fake object
6969 static void desc_obj_fake(KIND_OBJECT_IDX k_idx)
6972 object_type object_type_body;
6974 /* Get local object */
6975 o_ptr = &object_type_body;
6977 /* Wipe the object */
6980 /* Create the artifact */
6981 object_prep(o_ptr, k_idx);
6983 /* It's fully know */
6984 o_ptr->ident |= IDENT_KNOWN;
6986 /* Track the object */
6987 /* object_actual_track(o_ptr); */
6989 /* Hack - mark as fake */
6990 /* term_obj_real = FALSE; */
6992 /* Hack -- Handle stuff */
6995 if (!screen_object(o_ptr, SCROBJ_FAKE_OBJECT | SCROBJ_FORCE_DETAIL))
6997 msg_print(_("特に変わったところはないようだ。", "You see nothing special."));
7005 * Display known objects
7007 static void do_cmd_knowledge_objects(bool *need_redraw, bool visual_only, IDX direct_k_idx)
7011 IDX grp_cur, grp_top, old_grp_cur;
7012 IDX object_old, object_cur, object_top;
7022 bool visual_list = FALSE;
7023 TERM_COLOR attr_top = 0;
7031 Term_get_size(&wid, &hgt);
7033 browser_rows = hgt - 8;
7035 /* Allocate the "object_idx" array */
7036 C_MAKE(object_idx, max_k_idx, IDX);
7041 if (direct_k_idx < 0)
7043 mode = visual_only ? 0x03 : 0x01;
7045 /* Check every group */
7046 for (i = 0; object_group_text[i] != NULL; i++)
7048 /* Measure the label */
7049 len = strlen(object_group_text[i]);
7051 /* Save the maximum length */
7052 if (len > max) max = len;
7054 /* See if any monsters are known */
7055 if (collect_objects(i, object_idx, mode))
7057 /* Build a list of groups with known monsters */
7058 grp_idx[grp_cnt++] = i;
7067 object_kind *k_ptr = &k_info[direct_k_idx];
7068 object_kind *flavor_k_ptr;
7070 if (!visual_only && k_ptr->flavor)
7072 /* Appearance of this object is shuffled */
7073 flavor_k_ptr = &k_info[k_ptr->flavor];
7077 /* Appearance of this object is very normal */
7078 flavor_k_ptr = k_ptr;
7081 object_idx[0] = direct_k_idx;
7082 object_old = direct_k_idx;
7085 /* Terminate the list */
7088 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7089 &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw);
7092 /* Terminate the list */
7093 grp_idx[grp_cnt] = -1;
7096 grp_cur = grp_top = 0;
7097 object_cur = object_top = 0;
7102 mode = visual_only ? 0x02 : 0x00;
7107 object_kind *k_ptr, *flavor_k_ptr;
7114 prt(format("%s - アイテム", !visual_only ? "知識" : "表示"), 2, 0);
7115 if (direct_k_idx < 0) prt("グループ", 4, 0);
7116 prt("名前", 4, max + 3);
7117 if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7120 prt(format("%s - objects", !visual_only ? "Knowledge" : "Visuals"), 2, 0);
7121 if (direct_k_idx < 0) prt("Group", 4, 0);
7122 prt("Name", 4, max + 3);
7123 if (p_ptr->wizard || visual_only) prt("Idx", 4, 70);
7127 for (i = 0; i < 78; i++)
7129 Term_putch(i, 5, TERM_WHITE, '=');
7132 if (direct_k_idx < 0)
7134 for (i = 0; i < browser_rows; i++)
7136 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7143 if (direct_k_idx < 0)
7145 /* Scroll group list */
7146 if (grp_cur < grp_top) grp_top = grp_cur;
7147 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7149 /* Display a list of object groups */
7150 display_group_list(0, 6, max, browser_rows, grp_idx, object_group_text, grp_cur, grp_top);
7152 if (old_grp_cur != grp_cur)
7154 old_grp_cur = grp_cur;
7156 /* Get a list of objects in the current group */
7157 object_cnt = collect_objects(grp_idx[grp_cur], object_idx, mode);
7160 /* Scroll object list */
7161 while (object_cur < object_top)
7162 object_top = MAX(0, object_top - browser_rows/2);
7163 while (object_cur >= object_top + browser_rows)
7164 object_top = MIN(object_cnt - browser_rows, object_top + browser_rows/2);
7169 /* Display a list of objects in the current group */
7170 display_object_list(max + 3, 6, browser_rows, object_idx, object_cur, object_top, visual_only);
7174 object_top = object_cur;
7176 /* Display a list of objects in the current group */
7177 display_object_list(max + 3, 6, 1, object_idx, object_cur, object_top, visual_only);
7179 /* Display visual list below first object */
7180 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7183 /* Get the current object */
7184 k_ptr = &k_info[object_idx[object_cur]];
7186 if (!visual_only && k_ptr->flavor)
7188 /* Appearance of this object is shuffled */
7189 flavor_k_ptr = &k_info[k_ptr->flavor];
7193 /* Appearance of this object is very normal */
7194 flavor_k_ptr = k_ptr;
7199 prt(format("<方向>%s%s%s, ESC",
7200 (!visual_list && !visual_only) ? ", 'r'で詳細を見る" : "",
7201 visual_list ? ", ENTERで決定" : ", 'v'でシンボル変更",
7202 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7205 prt(format("<dir>%s%s%s, ESC",
7206 (!visual_list && !visual_only) ? ", 'r' to recall" : "",
7207 visual_list ? ", ENTER to accept" : ", 'v' for visuals",
7208 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7214 /* Mega Hack -- track this object */
7215 if (object_cnt) object_kind_track(object_idx[object_cur]);
7217 /* The "current" object changed */
7218 if (object_old != object_idx[object_cur])
7220 /* Hack -- handle stuff */
7223 /* Remember the "current" object */
7224 object_old = object_idx[object_cur];
7230 place_visual_list_cursor(max + 3, 7, flavor_k_ptr->x_attr, flavor_k_ptr->x_char, attr_top, char_left);
7234 Term_gotoxy(0, 6 + (grp_cur - grp_top));
7238 Term_gotoxy(max + 3, 6 + (object_cur - object_top));
7243 /* Do visual mode command if needed */
7244 if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, &flavor_k_ptr->x_attr, &flavor_k_ptr->x_char, need_redraw))
7246 if (direct_k_idx >= 0)
7271 /* Recall on screen */
7272 if (!visual_list && !visual_only && (grp_cnt > 0))
7274 desc_obj_fake(object_idx[object_cur]);
7282 /* Move the cursor */
7283 browser_cursor(ch, &column, &grp_cur, grp_cnt, &object_cur, object_cnt);
7289 /* Free the "object_idx" array */
7290 C_KILL(object_idx, max_k_idx, IDX);
7295 * Display the features in a group.
7297 static void display_feature_list(int col, int row, int per_page, FEAT_IDX *feat_idx,
7298 FEAT_IDX feat_cur, FEAT_IDX feat_top, bool visual_only, int lighting_level)
7300 int lit_col[F_LIT_MAX], i, j;
7301 int f_idx_col = use_bigtile ? 62 : 64;
7303 /* Correct columns 1 and 4 */
7304 lit_col[F_LIT_STANDARD] = use_bigtile ? (71 - F_LIT_MAX) : 71;
7305 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7306 lit_col[i] = lit_col[F_LIT_STANDARD] + 2 + (i - F_LIT_NS_BEGIN) * 2 + (use_bigtile ? i : 0);
7308 /* Display lines until done */
7309 for (i = 0; i < per_page && (feat_idx[feat_top + i] >= 0); i++)
7314 FEAT_IDX f_idx = feat_idx[feat_top + i];
7316 /* Access the index */
7317 feature_type *f_ptr = &f_info[f_idx];
7319 int row_i = row + i;
7321 /* Choose a color */
7322 attr = ((i + feat_top == feat_cur) ? TERM_L_BLUE : TERM_WHITE);
7324 /* Display the name */
7325 c_prt(attr, f_name + f_ptr->name, row_i, col);
7327 /* Hack -- visual_list mode */
7330 /* Display lighting level */
7331 c_prt(attr, format("(%s)", lighting_level_str[lighting_level]), row_i, col + 1 + strlen(f_name + f_ptr->name));
7333 c_prt(attr, format("%02x/%02x", f_ptr->x_attr[lighting_level], f_ptr->x_char[lighting_level]), row_i, f_idx_col - ((p_ptr->wizard || visual_only) ? 6 : 2));
7335 if (p_ptr->wizard || visual_only)
7337 c_prt(attr, format("%d", f_idx), row_i, f_idx_col);
7340 /* Display symbol */
7341 Term_queue_bigchar(lit_col[F_LIT_STANDARD], row_i, f_ptr->x_attr[F_LIT_STANDARD], f_ptr->x_char[F_LIT_STANDARD], 0, 0);
7343 Term_putch(lit_col[F_LIT_NS_BEGIN], row_i, TERM_SLATE, '(');
7344 for (j = F_LIT_NS_BEGIN + 1; j < F_LIT_MAX; j++)
7346 Term_putch(lit_col[j], row_i, TERM_SLATE, '/');
7348 Term_putch(lit_col[F_LIT_MAX - 1] + (use_bigtile ? 3 : 2), row_i, TERM_SLATE, ')');
7350 /* Mega-hack -- Use non-standard colour */
7351 for (j = F_LIT_NS_BEGIN; j < F_LIT_MAX; j++)
7353 Term_queue_bigchar(lit_col[j] + 1, row_i, f_ptr->x_attr[j], f_ptr->x_char[j], 0, 0);
7357 /* Clear remaining lines */
7358 for (; i < per_page; i++)
7360 Term_erase(col, row + i, 255);
7366 * Interact with feature visuals.
7368 static void do_cmd_knowledge_features(bool *need_redraw, bool visual_only, IDX direct_f_idx, IDX *lighting_level)
7372 IDX grp_cur, grp_top, old_grp_cur;
7373 IDX feat_cur, feat_top;
7383 bool visual_list = FALSE;
7384 TERM_COLOR attr_top = 0;
7390 TERM_COLOR attr_old[F_LIT_MAX];
7391 byte char_old[F_LIT_MAX];
7392 TERM_COLOR *cur_attr_ptr;
7395 (void)C_WIPE(attr_old, F_LIT_MAX, byte);
7396 (void)C_WIPE(char_old, F_LIT_MAX, byte);
7398 Term_get_size(&wid, &hgt);
7400 browser_rows = hgt - 8;
7402 /* Allocate the "feat_idx" array */
7403 C_MAKE(feat_idx, max_f_idx, IDX);
7408 if (direct_f_idx < 0)
7410 /* Check every group */
7411 for (i = 0; feature_group_text[i] != NULL; i++)
7413 /* Measure the label */
7414 len = strlen(feature_group_text[i]);
7416 /* Save the maximum length */
7417 if (len > max) max = len;
7419 /* See if any features are known */
7420 if (collect_features(i, feat_idx, 0x01))
7422 /* Build a list of groups with known features */
7423 grp_idx[grp_cnt++] = i;
7431 feature_type *f_ptr = &f_info[direct_f_idx];
7433 feat_idx[0] = direct_f_idx;
7436 /* Terminate the list */
7439 (void)visual_mode_command('v', &visual_list, browser_rows - 1, wid - (max + 3),
7440 &attr_top, &char_left, &f_ptr->x_attr[*lighting_level], &f_ptr->x_char[*lighting_level], need_redraw);
7442 for (i = 0; i < F_LIT_MAX; i++)
7444 attr_old[i] = f_ptr->x_attr[i];
7445 char_old[i] = f_ptr->x_char[i];
7449 /* Terminate the list */
7450 grp_idx[grp_cnt] = -1;
7453 grp_cur = grp_top = 0;
7454 feat_cur = feat_top = 0;
7462 feature_type *f_ptr;
7469 prt("表示 - 地形", 2, 0);
7470 if (direct_f_idx < 0) prt("グループ", 4, 0);
7471 prt("名前", 4, max + 3);
7474 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7475 prt("文字 ( l/ d)", 4, 66);
7479 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7480 prt("文字 (l/d)", 4, 68);
7483 prt("Visuals - features", 2, 0);
7484 if (direct_f_idx < 0) prt("Group", 4, 0);
7485 prt("Name", 4, max + 3);
7488 if (p_ptr->wizard || visual_only) prt("Idx", 4, 62);
7489 prt("Sym ( l/ d)", 4, 67);
7493 if (p_ptr->wizard || visual_only) prt("Idx", 4, 64);
7494 prt("Sym (l/d)", 4, 69);
7498 for (i = 0; i < 78; i++)
7500 Term_putch(i, 5, TERM_WHITE, '=');
7503 if (direct_f_idx < 0)
7505 for (i = 0; i < browser_rows; i++)
7507 Term_putch(max + 1, 6 + i, TERM_WHITE, '|');
7514 if (direct_f_idx < 0)
7516 /* Scroll group list */
7517 if (grp_cur < grp_top) grp_top = grp_cur;
7518 if (grp_cur >= grp_top + browser_rows) grp_top = grp_cur - browser_rows + 1;
7520 /* Display a list of feature groups */
7521 display_group_list(0, 6, max, browser_rows, grp_idx, feature_group_text, grp_cur, grp_top);
7523 if (old_grp_cur != grp_cur)
7525 old_grp_cur = grp_cur;
7527 /* Get a list of features in the current group */
7528 feat_cnt = collect_features(grp_idx[grp_cur], feat_idx, 0x00);
7531 /* Scroll feature list */
7532 while (feat_cur < feat_top)
7533 feat_top = MAX(0, feat_top - browser_rows/2);
7534 while (feat_cur >= feat_top + browser_rows)
7535 feat_top = MIN(feat_cnt - browser_rows, feat_top + browser_rows/2);
7540 /* Display a list of features in the current group */
7541 display_feature_list(max + 3, 6, browser_rows, feat_idx, feat_cur, feat_top, visual_only, F_LIT_STANDARD);
7545 feat_top = feat_cur;
7547 /* Display a list of features in the current group */
7548 display_feature_list(max + 3, 6, 1, feat_idx, feat_cur, feat_top, visual_only, *lighting_level);
7550 /* Display visual list below first object */
7551 display_visual_list(max + 3, 7, browser_rows-1, wid - (max + 3), attr_top, char_left);
7556 prt(format("<方向>%s, 'd'で標準光源効果%s, ESC",
7557 visual_list ? ", ENTERで決定, 'a'で対象明度変更" : ", 'v'でシンボル変更",
7558 (attr_idx || char_idx) ? ", 'c', 'p'でペースト" : ", 'c'でコピー"),
7561 prt(format("<dir>%s, 'd' for default lighting%s, ESC",
7562 visual_list ? ", ENTER to accept, 'a' for lighting level" : ", 'v' for visuals",
7563 (attr_idx || char_idx) ? ", 'c', 'p' to paste" : ", 'c' to copy"),
7567 /* Get the current feature */
7568 f_ptr = &f_info[feat_idx[feat_cur]];
7569 cur_attr_ptr = &f_ptr->x_attr[*lighting_level];
7570 cur_char_ptr = &f_ptr->x_char[*lighting_level];
7574 place_visual_list_cursor(max + 3, 7, *cur_attr_ptr, *cur_char_ptr, attr_top, char_left);
7578 Term_gotoxy(0, 6 + (grp_cur - grp_top));
7582 Term_gotoxy(max + 3, 6 + (feat_cur - feat_top));
7587 if (visual_list && ((ch == 'A') || (ch == 'a')))
7589 int prev_lighting_level = *lighting_level;
7593 if (*lighting_level <= 0) *lighting_level = F_LIT_MAX - 1;
7594 else (*lighting_level)--;
7598 if (*lighting_level >= F_LIT_MAX - 1) *lighting_level = 0;
7599 else (*lighting_level)++;
7602 if (f_ptr->x_attr[prev_lighting_level] != f_ptr->x_attr[*lighting_level])
7603 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7605 if (f_ptr->x_char[prev_lighting_level] != f_ptr->x_char[*lighting_level])
7606 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7611 else if ((ch == 'D') || (ch == 'd'))
7613 TERM_COLOR prev_x_attr = f_ptr->x_attr[*lighting_level];
7614 byte prev_x_char = f_ptr->x_char[*lighting_level];
7616 apply_default_feat_lighting(f_ptr->x_attr, f_ptr->x_char);
7620 if (prev_x_attr != f_ptr->x_attr[*lighting_level])
7621 attr_top = MAX(0, (f_ptr->x_attr[*lighting_level] & 0x7f) - 5);
7623 if (prev_x_char != f_ptr->x_char[*lighting_level])
7624 char_left = MAX(0, f_ptr->x_char[*lighting_level] - 10);
7626 else *need_redraw = TRUE;
7631 /* Do visual mode command if needed */
7632 else if (visual_mode_command(ch, &visual_list, browser_rows-1, wid - (max + 3), &attr_top, &char_left, cur_attr_ptr, cur_char_ptr, need_redraw))
7636 /* Restore previous visual settings */
7638 for (i = 0; i < F_LIT_MAX; i++)
7640 f_ptr->x_attr[i] = attr_old[i];
7641 f_ptr->x_char[i] = char_old[i];
7648 if (direct_f_idx >= 0) flag = TRUE;
7649 else *lighting_level = F_LIT_STANDARD;
7652 /* Preserve current visual settings */
7655 for (i = 0; i < F_LIT_MAX; i++)
7657 attr_old[i] = f_ptr->x_attr[i];
7658 char_old[i] = f_ptr->x_char[i];
7660 *lighting_level = F_LIT_STANDARD;
7667 for (i = 0; i < F_LIT_MAX; i++)
7669 attr_idx_feat[i] = f_ptr->x_attr[i];
7670 char_idx_feat[i] = f_ptr->x_char[i];
7679 /* Allow TERM_DARK text */
7680 for (i = F_LIT_NS_BEGIN; i < F_LIT_MAX; i++)
7682 if (attr_idx_feat[i] || (!(char_idx_feat[i] & 0x80) && char_idx_feat[i])) f_ptr->x_attr[i] = attr_idx_feat[i];
7683 if (char_idx_feat[i]) f_ptr->x_char[i] = char_idx_feat[i];
7701 /* Move the cursor */
7702 browser_cursor(ch, &column, &grp_cur, grp_cnt, &feat_cur, feat_cnt);
7708 /* Free the "feat_idx" array */
7709 C_KILL(feat_idx, max_f_idx, IDX);
7714 * List wanted monsters
7716 static void do_cmd_knowledge_kubi(void)
7721 char file_name[1024];
7724 /* Open a new file */
7725 fff = my_fopen_temp(file_name, 1024);
7727 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7734 bool listed = FALSE;
7737 fprintf(fff, "今日のターゲット : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "不明"));
7739 fprintf(fff, "賞金首リスト\n");
7741 fprintf(fff, "Today target : %s\n", (p_ptr->today_mon ? r_name + r_info[p_ptr->today_mon].name : "unknown"));
7743 fprintf(fff, "List of wanted monsters\n");
7745 fprintf(fff, "----------------------------------------------\n");
7747 for (i = 0; i < MAX_KUBI; i++)
7749 if (kubi_r_idx[i] <= 10000)
7751 fprintf(fff,"%s\n", r_name + r_info[kubi_r_idx[i]].name);
7759 fprintf(fff,"\n%s\n", _("賞金首はもう残っていません。", "There is no more wanted monster."));
7763 /* Close the file */
7766 /* Display the file contents */
7767 show_file(TRUE, file_name, _("賞金首の一覧", "Wanted monsters"), 0, 0);
7769 /* Remove the file */
7774 * List virtues & status
7776 static void do_cmd_knowledge_virtues(void)
7780 char file_name[1024];
7783 /* Open a new file */
7784 fff = my_fopen_temp(file_name, 1024);
7786 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7793 fprintf(fff, _("現在の属性 : %s\n\n", "Your alighnment : %s\n\n"), your_alignment());
7797 /* Close the file */
7800 /* Display the file contents */
7801 show_file(TRUE, file_name, _("八つの徳", "Virtues"), 0, 0);
7803 /* Remove the file */
7811 static void do_cmd_knowledge_dungeon(void)
7815 char file_name[1024];
7819 /* Open a new file */
7820 fff = my_fopen_temp(file_name, 1024);
7822 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7829 for (i = 1; i < max_d_idx; i++)
7833 if (!d_info[i].maxdepth) continue;
7834 if (!max_dlv[i]) continue;
7835 if (d_info[i].final_guardian)
7837 if (!r_info[d_info[i].final_guardian].max_num) seiha = TRUE;
7839 else if (max_dlv[i] == d_info[i].maxdepth) seiha = TRUE;
7841 fprintf(fff, _("%c%-12s : %3d 階\n", "%c%-16s : level %3d\n"), seiha ? '!' : ' ', d_name + d_info[i].name, (int)max_dlv[i]);
7845 /* Close the file */
7848 /* Display the file contents */
7849 show_file(TRUE, file_name, _("今までに入ったダンジョン", "Dungeon"), 0, 0);
7851 /* Remove the file */
7856 * List virtues & status
7859 static void do_cmd_knowledge_stat(void)
7863 char file_name[1024];
7866 /* Open a new file */
7867 fff = my_fopen_temp(file_name, 1024);
7869 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
7876 percent = (int)(((long)p_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
7877 (2 * p_ptr->hitdie +
7878 ((PY_MAX_LEVEL - 1+3) * (p_ptr->hitdie + 1))));
7881 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
7882 else fprintf(fff, "現在の体力ランク : ???\n\n");
7883 fprintf(fff, "能力の最大値\n\n");
7885 if (p_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
7886 else fprintf(fff, "Your current Life Rating is ???.\n\n");
7887 fprintf(fff, "Limits of maximum stats\n\n");
7889 for (v_nr = 0; v_nr < 6; v_nr++)
7891 if ((p_ptr->knowledge & KNOW_STAT) || p_ptr->stat_max[v_nr] == p_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], p_ptr->stat_max_max[v_nr]-18);
7892 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
7898 /* Close the file */
7901 /* Display the file contents */
7902 show_file(TRUE, file_name, _("自分に関する情報", "HP-rate & Max stat"), 0, 0);
7904 /* Remove the file */
7910 * Print all active quests
7912 static void do_cmd_knowledge_quests_current(FILE *fff)
7915 char rand_tmp_str[120] = "\0";
7917 monster_race *r_ptr;
7919 int rand_level = 100;
7922 fprintf(fff, _("《遂行中のクエスト》\n", "< Current Quest >\n"));
7924 for (i = 1; i < max_q_idx; i++)
7926 if ((quest[i].status == QUEST_STATUS_TAKEN) ||
7927 ((quest[i].status == QUEST_STATUS_STAGE_COMPLETED) && (quest[i].type == QUEST_TYPE_TOWER)) ||
7928 (quest[i].status == QUEST_STATUS_COMPLETED))
7930 /* Set the quest number temporary */
7931 IDX old_quest = p_ptr->inside_quest;
7934 /* Clear the text */
7935 for (j = 0; j < 10; j++) quest_text[j][0] = '\0';
7936 quest_text_line = 0;
7938 p_ptr->inside_quest = i;
7940 /* Get the quest text */
7941 init_flags = INIT_SHOW_TEXT;
7943 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
7945 /* Reset the old quest number */
7946 p_ptr->inside_quest = old_quest;
7948 /* No info from "silent" quests */
7949 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
7953 if (quest[i].type != QUEST_TYPE_RANDOM)
7955 char note[80] = "\0";
7957 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_STAGE_COMPLETED)
7959 switch (quest[i].type)
7961 case QUEST_TYPE_KILL_LEVEL:
7962 case QUEST_TYPE_KILL_ANY_LEVEL:
7963 r_ptr = &r_info[quest[i].r_idx];
7964 strcpy(name, r_name + r_ptr->name);
7965 if (quest[i].max_num > 1)
7968 sprintf(note," - %d 体の%sを倒す。(あと %d 体)",
7969 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
7972 sprintf(note," - kill %d %s, have killed %d.",
7973 (int)quest[i].max_num, name, (int)quest[i].cur_num);
7977 sprintf(note,_(" - %sを倒す。", " - kill %s."),name);
7980 case QUEST_TYPE_FIND_ARTIFACT:
7983 artifact_type *a_ptr = &a_info[quest[i].k_idx];
7985 object_type *q_ptr = &forge;
7986 KIND_OBJECT_IDX k_idx = lookup_kind(a_ptr->tval, a_ptr->sval);
7987 object_prep(q_ptr, k_idx);
7988 q_ptr->name1 = quest[i].k_idx;
7989 q_ptr->ident = IDENT_STORE;
7990 object_desc(name, q_ptr, OD_NAME_ONLY);
7992 sprintf(note,_("\n - %sを見つけ出す。", "\n - Find out %s."), name);
7994 case QUEST_TYPE_FIND_EXIT:
7995 sprintf(note,_(" - 出口に到達する。", " - Reach to Exit."));
7998 case QUEST_TYPE_KILL_NUMBER:
8000 sprintf(note," - %d 体のモンスターを倒す。(あと %d 体)",
8001 (int)quest[i].max_num, (int)(quest[i].max_num - quest[i].cur_num));
8003 sprintf(note," - Kill %d monsters, have killed %d.",
8004 (int)quest[i].max_num, (int)quest[i].cur_num);
8008 case QUEST_TYPE_KILL_ALL:
8009 case QUEST_TYPE_TOWER:
8010 sprintf(note,_(" - 全てのモンスターを倒す。", " - Kill all monsters."));
8015 /* Print the quest info */
8016 sprintf(tmp_str, _(" %s (危険度:%d階相当)%s\n", " %s (Danger level: %d)%s\n"),
8017 quest[i].name, (int)quest[i].level, note);
8019 fputs(tmp_str, fff);
8021 if (quest[i].status == QUEST_STATUS_COMPLETED)
8023 sprintf(tmp_str, _(" クエスト達成 - まだ報酬を受けとってない。\n", " Quest Completed - Unrewarded\n"));
8024 fputs(tmp_str, fff);
8030 while (quest_text[j][0] && j < 10)
8032 fprintf(fff, " %s\n", quest_text[j]);
8037 else if (quest[i].level < rand_level) /* QUEST_TYPE_RANDOM */
8040 rand_level = quest[i].level;
8042 if (max_dlv[DUNGEON_ANGBAND] >= rand_level)
8044 /* Print the quest info */
8045 r_ptr = &r_info[quest[i].r_idx];
8046 strcpy(name, r_name + r_ptr->name);
8048 if (quest[i].max_num > 1)
8051 sprintf(rand_tmp_str," %s (%d 階) - %d 体の%sを倒す。(あと %d 体)\n",
8052 quest[i].name, (int)quest[i].level,
8053 (int)quest[i].max_num, name, (int)(quest[i].max_num - quest[i].cur_num));
8057 sprintf(rand_tmp_str," %s (Dungeon level: %d)\n Kill %d %s, have killed %d.\n",
8058 quest[i].name, (int)quest[i].level,
8059 (int)quest[i].max_num, name, (int)quest[i].cur_num);
8064 sprintf(rand_tmp_str,_(" %s (%d 階) - %sを倒す。\n", " %s (Dungeon level: %d)\n Kill %s.\n"),
8065 quest[i].name, (int)quest[i].level, name);
8072 /* Print the current random quest */
8073 if (rand_tmp_str[0]) fputs(rand_tmp_str, fff);
8075 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8079 static bool do_cmd_knowledge_quests_aux(FILE *fff, IDX q_idx)
8082 char playtime_str[16];
8083 quest_type* const q_ptr = &quest[q_idx];
8085 if (is_fixed_quest_idx(q_idx))
8087 /* Set the quest number temporary */
8088 IDX old_quest = p_ptr->inside_quest;
8090 p_ptr->inside_quest = q_idx;
8093 init_flags = INIT_NAME_ONLY;
8095 process_dungeon_file("q_info.txt", 0, 0, 0, 0);
8097 /* Reset the old quest number */
8098 p_ptr->inside_quest = old_quest;
8100 /* No info from "silent" quests */
8101 if (q_ptr->flags & QUEST_FLAG_SILENT) return FALSE;
8104 strnfmt(playtime_str, sizeof(playtime_str), "%02d:%02d:%02d",
8105 q_ptr->comptime/(60*60), (q_ptr->comptime/60)%60, q_ptr->comptime%60);
8107 if (!is_fixed_quest_idx(q_idx) && q_ptr->r_idx)
8109 /* Print the quest info */
8110 if (q_ptr->complev == 0)
8113 _(" %-35s (%3d階) - 不戦勝 - %s\n",
8114 " %-35s (Dungeon level: %3d) - Unearned - %s\n") ,
8115 r_name+r_info[q_ptr->r_idx].name,
8116 (int)q_ptr->level, playtime_str);
8121 _(" %-35s (%3d階) - レベル%2d - %s\n",
8122 " %-35s (Dungeon level: %3d) - level %2d - %s\n") ,
8123 r_name+r_info[q_ptr->r_idx].name,
8131 /* Print the quest info */
8133 _(" %-35s (危険度:%3d階相当) - レベル%2d - %s\n",
8134 " %-35s (Danger level: %3d) - level %2d - %s\n") ,
8135 q_ptr->name, (int)q_ptr->level, q_ptr->complev, playtime_str);
8138 fputs(tmp_str, fff);
8144 * Print all finished quests
8146 void do_cmd_knowledge_quests_completed(FILE *fff, IDX quest_num[])
8151 fprintf(fff, _("《達成したクエスト》\n", "< Completed Quest >\n"));
8152 for (i = 1; i < max_q_idx; i++)
8154 IDX q_idx = quest_num[i];
8155 quest_type* const q_ptr = &quest[q_idx];
8157 if (q_ptr->status == QUEST_STATUS_FINISHED &&
8158 do_cmd_knowledge_quests_aux(fff, q_idx))
8163 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8168 * Print all failed quests
8170 void do_cmd_knowledge_quests_failed(FILE *fff, IDX quest_num[])
8175 fprintf(fff, _("《失敗したクエスト》\n", "< Failed Quest >\n"));
8176 for (i = 1; i < max_q_idx; i++)
8178 IDX q_idx = quest_num[i];
8179 quest_type* const q_ptr = &quest[q_idx];
8181 if (((q_ptr->status == QUEST_STATUS_FAILED_DONE) || (q_ptr->status == QUEST_STATUS_FAILED)) &&
8182 do_cmd_knowledge_quests_aux(fff, q_idx))
8187 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8192 * Print all random quests
8194 static void do_cmd_knowledge_quests_wiz_random(FILE *fff)
8200 fprintf(fff, _("《残りのランダムクエスト》\n", "< Remaining Random Quest >\n"));
8201 for (i = 1; i < max_q_idx; i++)
8203 /* No info from "silent" quests */
8204 if (quest[i].flags & QUEST_FLAG_SILENT) continue;
8206 if ((quest[i].type == QUEST_TYPE_RANDOM) && (quest[i].status == QUEST_STATUS_TAKEN))
8210 /* Print the quest info */
8211 sprintf(tmp_str, _(" %s (%d階, %s)\n", " %s (%d, %s)\n"),
8212 quest[i].name, (int)quest[i].level, r_name+r_info[quest[i].r_idx].name);
8213 fputs(tmp_str, fff);
8216 if (!total) fprintf(fff, _(" なし\n", " Nothing.\n"));
8220 bool ang_sort_comp_quest_num(vptr u, vptr v, int a, int b)
8222 QUEST_IDX *q_num = (QUEST_IDX *)u;
8223 quest_type *qa = &quest[q_num[a]];
8224 quest_type *qb = &quest[q_num[b]];
8229 return (qa->comptime != qb->comptime) ?
8230 (qa->comptime < qb->comptime) :
8231 (qa->level <= qb->level);
8234 void ang_sort_swap_quest_num(vptr u, vptr v, int a, int b)
8236 QUEST_IDX *q_num = (QUEST_IDX *)u;
8243 q_num[a] = q_num[b];
8249 * Print quest status of all active quests
8251 static void do_cmd_knowledge_quests(void)
8254 char file_name[1024];
8259 /* Open a new file */
8260 fff = my_fopen_temp(file_name, 1024);
8263 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8268 /* Allocate Memory */
8269 C_MAKE(quest_num, max_q_idx, IDX);
8271 /* Sort by compete level */
8272 for (i = 1; i < max_q_idx; i++) quest_num[i] = i;
8273 ang_sort_comp = ang_sort_comp_quest_num;
8274 ang_sort_swap = ang_sort_swap_quest_num;
8275 ang_sort(quest_num, &dummy, max_q_idx);
8277 /* Dump Quest Information */
8278 do_cmd_knowledge_quests_current(fff);
8280 do_cmd_knowledge_quests_completed(fff, quest_num);
8282 do_cmd_knowledge_quests_failed(fff, quest_num);
8286 do_cmd_knowledge_quests_wiz_random(fff);
8289 /* Close the file */
8292 /* Display the file contents */
8293 show_file(TRUE, file_name, _("クエスト達成状況", "Quest status"), 0, 0);
8295 /* Remove the file */
8299 C_KILL(quest_num, max_q_idx, IDX);
8306 static void do_cmd_knowledge_home(void)
8311 char file_name[1024];
8313 char o_name[MAX_NLEN];
8316 process_dungeon_file("w_info.txt", 0, 0, max_wild_y, max_wild_x);
8318 /* Open a new file */
8319 fff = my_fopen_temp(file_name, 1024);
8321 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8328 /* Print all homes in the different towns */
8329 st_ptr = &town[1].store[STORE_HOME];
8331 /* Home -- if anything there */
8332 if (st_ptr->stock_num)
8337 /* Header with name of the town */
8338 fprintf(fff, _(" [ 我が家のアイテム ]\n", " [Home Inventory]\n"));
8340 /* Dump all available items */
8341 for (i = 0; i < st_ptr->stock_num; i++)
8344 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
8345 object_desc(o_name, &st_ptr->stock[i], 0);
8346 if (strlen(o_name) <= 80-3)
8348 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8354 for (n = 0, t = o_name; n < 80-3; n++, t++)
8355 if(iskanji(*t)) {t++; n++;}
8356 if (n == 81-3) n = 79-3; /* 最後が漢字半分 */
8358 fprintf(fff, "%c%s %.*s\n", I2A(i%12), paren, n, o_name);
8359 fprintf(fff, " %.77s\n", o_name+n);
8362 object_desc(o_name, &st_ptr->stock[i], 0);
8363 fprintf(fff, "%c%s %s\n", I2A(i%12), paren, o_name);
8368 /* Add an empty line */
8369 fprintf(fff, "\n\n");
8373 /* Close the file */
8376 /* Display the file contents */
8377 show_file(TRUE, file_name, _("我が家のアイテム", "Home Inventory"), 0, 0);
8379 /* Remove the file */
8385 * Check the status of "autopick"
8387 static void do_cmd_knowledge_autopick(void)
8391 char file_name[1024];
8393 /* Open a new file */
8394 fff = my_fopen_temp(file_name, 1024);
8398 msg_format(_("一時ファイル %s を作成できませんでした。", "Failed to create temporary file %s."), file_name);
8405 fprintf(fff, _("自動破壊/拾いには何も登録されていません。", "No preference for auto picker/destroyer."));
8409 fprintf(fff, _(" 自動拾い/破壊には現在 %d行登録されています。\n\n",
8410 " There are %d registered lines for auto picker/destroyer.\n\n"), max_autopick);
8413 for (k = 0; k < max_autopick; k++)
8416 byte act = autopick_list[k].action;
8417 if (act & DONT_AUTOPICK)
8419 tmp = _("放置", "Leave");
8421 else if (act & DO_AUTODESTROY)
8423 tmp = _("破壊", "Destroy");
8425 else if (act & DO_AUTOPICK)
8427 tmp = _("拾う", "Pickup");
8431 tmp = _("確認", "Query");
8434 if (act & DO_DISPLAY)
8435 fprintf(fff, "%11s", format("[%s]", tmp));
8437 fprintf(fff, "%11s", format("(%s)", tmp));
8439 tmp = autopick_line_from_entry(&autopick_list[k]);
8440 fprintf(fff, " %s", tmp);
8444 /* Close the file */
8446 /* Display the file contents */
8447 show_file(TRUE, file_name, _("自動拾い/破壊 設定リスト", "Auto-picker/Destroyer"), 0, 0);
8449 /* Remove the file */
8455 * Interact with "knowledge"
8457 void do_cmd_knowledge(void)
8460 bool need_redraw = FALSE;
8462 /* File type is "TEXT" */
8463 FILE_TYPE(FILE_TYPE_TEXT);
8465 /* Save the screen */
8468 /* Interact until done */
8474 /* Ask for a choice */
8476 prt(format("%d/2 ページ", (p+1)), 2, 65);
8477 prt("現在の知識を確認する", 3, 0);
8479 prt(format("page %d/2", (p+1)), 2, 65);
8480 prt("Display current knowledge", 3, 0);
8483 /* Give some choices */
8487 prt("(1) 既知の伝説のアイテム の一覧", 6, 5);
8488 prt("(2) 既知のアイテム の一覧", 7, 5);
8489 prt("(3) 既知の生きているユニーク・モンスター の一覧", 8, 5);
8490 prt("(4) 既知のモンスター の一覧", 9, 5);
8491 prt("(5) 倒した敵の数 の一覧", 10, 5);
8492 if (!vanilla_town) prt("(6) 賞金首 の一覧", 11, 5);
8493 prt("(7) 現在のペット の一覧", 12, 5);
8494 prt("(8) 我が家のアイテム の一覧", 13, 5);
8495 prt("(9) *鑑定*済み装備の耐性 の一覧", 14, 5);
8496 prt("(0) 地形の表示文字/タイル の一覧", 15, 5);
8500 prt("(a) 自分に関する情報 の一覧", 6, 5);
8501 prt("(b) 突然変異 の一覧", 7, 5);
8502 prt("(c) 武器の経験値 の一覧", 8, 5);
8503 prt("(d) 魔法の経験値 の一覧", 9, 5);
8504 prt("(e) 技能の経験値 の一覧", 10, 5);
8505 prt("(f) プレイヤーの徳 の一覧", 11, 5);
8506 prt("(g) 入ったダンジョン の一覧", 12, 5);
8507 prt("(h) 実行中のクエスト の一覧", 13, 5);
8508 prt("(i) 現在の自動拾い/破壊設定 の一覧", 14, 5);
8513 prt("(1) Display known artifacts", 6, 5);
8514 prt("(2) Display known objects", 7, 5);
8515 prt("(3) Display remaining uniques", 8, 5);
8516 prt("(4) Display known monster", 9, 5);
8517 prt("(5) Display kill count", 10, 5);
8518 if (!vanilla_town) prt("(6) Display wanted monsters", 11, 5);
8519 prt("(7) Display current pets", 12, 5);
8520 prt("(8) Display home inventory", 13, 5);
8521 prt("(9) Display *identified* equip.", 14, 5);
8522 prt("(0) Display terrain symbols.", 15, 5);
8526 prt("(a) Display about yourself", 6, 5);
8527 prt("(b) Display mutations", 7, 5);
8528 prt("(c) Display weapon proficiency", 8, 5);
8529 prt("(d) Display spell proficiency", 9, 5);
8530 prt("(e) Display misc. proficiency", 10, 5);
8531 prt("(f) Display virtues", 11, 5);
8532 prt("(g) Display dungeons", 12, 5);
8533 prt("(h) Display current quests", 13, 5);
8534 prt("(i) Display auto pick/destroy", 14, 5);
8540 prt("ESC) 抜ける", 21, 1);
8541 prt("SPACE) 次ページ", 21, 30);
8542 /*prt("-) 前ページ", 21, 60);*/
8543 prt("コマンド:", 20, 0);
8545 prt("-more-", 17, 8);
8546 prt("ESC) Exit menu", 21, 1);
8547 prt("SPACE) Next page", 21, 30);
8548 /*prt("-) Previous page", 21, 60);*/
8549 prt("Command: ", 20, 0);
8555 if (i == ESCAPE) break;
8558 case ' ': /* Page change */
8562 case '1': /* Artifacts */
8563 do_cmd_knowledge_artifacts();
8565 case '2': /* Objects */
8566 do_cmd_knowledge_objects(&need_redraw, FALSE, -1);
8568 case '3': /* Uniques */
8569 do_cmd_knowledge_uniques();
8571 case '4': /* Monsters */
8572 do_cmd_knowledge_monsters(&need_redraw, FALSE, -1);
8574 case '5': /* Kill count */
8575 do_cmd_knowledge_kill_count();
8577 case '6': /* wanted */
8578 if (!vanilla_town) do_cmd_knowledge_kubi();
8580 case '7': /* Pets */
8581 do_cmd_knowledge_pets();
8583 case '8': /* Home */
8584 do_cmd_knowledge_home();
8586 case '9': /* Resist list */
8587 do_cmd_knowledge_inven();
8589 case '0': /* Feature list */
8591 IDX lighting_level = F_LIT_STANDARD;
8592 do_cmd_knowledge_features(&need_redraw, FALSE, -1, &lighting_level);
8596 case 'a': /* Max stat */
8597 do_cmd_knowledge_stat();
8599 case 'b': /* Mutations */
8600 do_cmd_knowledge_mutations();
8602 case 'c': /* weapon-exp */
8603 do_cmd_knowledge_weapon_exp();
8605 case 'd': /* spell-exp */
8606 do_cmd_knowledge_spell_exp();
8608 case 'e': /* skill-exp */
8609 do_cmd_knowledge_skill_exp();
8611 case 'f': /* Virtues */
8612 do_cmd_knowledge_virtues();
8614 case 'g': /* Dungeon */
8615 do_cmd_knowledge_dungeon();
8617 case 'h': /* Quests */
8618 do_cmd_knowledge_quests();
8620 case 'i': /* Autopick */
8621 do_cmd_knowledge_autopick();
8623 default: /* Unknown option */
8627 /* Flush messages */
8631 /* Restore the screen */
8634 if (need_redraw) do_cmd_redraw();
8639 * Check on the status of an active quest
8641 void do_cmd_checkquest(void)
8643 /* File type is "TEXT" */
8644 FILE_TYPE(FILE_TYPE_TEXT);
8646 /* Save the screen */
8650 do_cmd_knowledge_quests();
8652 /* Restore the screen */
8658 * Display the time and date
8660 void do_cmd_time(void)
8662 int day, hour, min, full, start, end, num;
8670 extract_day_hour_min(&day, &hour, &min);
8672 full = hour * 100 + min;
8679 strcpy(desc, _("変な時刻だ。", "It is a strange time."));
8681 if (day < MAX_DAYS) sprintf(day_buf, "%d", day);
8682 else strcpy(day_buf, "*****");
8685 msg_format("%s日目, 時刻は%d:%02d %sです。",
8686 day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8687 min, (hour < 12) ? "AM" : "PM");
8689 msg_format("This is day %s. The time is %d:%02d %s.",
8690 day_buf, (hour % 12 == 0) ? 12 : (hour % 12),
8691 min, (hour < 12) ? "AM" : "PM");
8696 if (!randint0(10) || p_ptr->image)
8698 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timefun_j.txt", "timefun.txt"));
8702 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("timenorm_j.txt", "timenorm.txt"));
8705 /* Open this file */
8706 fff = my_fopen(buf, "rt");
8710 /* Find this time */
8711 while (!my_fgets(fff, buf, sizeof(buf)))
8713 /* Ignore comments */
8714 if (!buf[0] || (buf[0] == '#')) continue;
8716 /* Ignore invalid lines */
8717 if (buf[1] != ':') continue;
8719 /* Process 'Start' */
8722 /* Extract the starting time */
8723 start = atoi(buf + 2);
8725 /* Assume valid for an hour */
8735 /* Extract the ending time */
8736 end = atoi(buf + 2);
8742 /* Ignore incorrect range */
8743 if ((start > full) || (full > end)) continue;
8745 /* Process 'Description' */
8750 /* Apply the randomizer */
8751 if (!randint0(num)) strcpy(desc, buf + 2);
8760 /* Close the file */