3 * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
17 * @brief 領域魔法に応じて技能の名称を返す。
18 * @param tval 魔法書のtval
19 * @return 領域魔法の技能名称を保管した文字列ポインタ
21 cptr spell_category_name(OBJECT_TYPE_VALUE tval)
26 case TV_HISSATSU_BOOK:
35 case TV_HISSATSU_BOOK:
48 bool select_the_force = FALSE;
51 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
52 * Allow user to choose a spell/prayer from the given book.
53 * @param sn 選択した魔法IDを返す参照ポインタ
54 * @param prompt 魔法を利用する際の動詞表記
55 * @param sval 魔道書のsval
56 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
57 * @param use_realm 魔法領域ID
60 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
61 * If the user hits escape, returns FALSE, and set '*sn' to -1
62 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
63 * The "prompt" should be "cast", "recite", or "study"
64 * The "known" should be TRUE for cast/pray, FALSE for study
67 static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
75 bool flag, redraw, okay;
77 const magic_type *s_ptr;
84 int menu_line = (use_menu ? 1 : 0);
86 #ifdef ALLOW_REPEAT /* TNB */
88 /* Get the spell, if available */
89 if (repeat_pull(&code))
91 *sn = (SPELL_IDX)code;
92 /* Verify the spell */
93 if (spell_okay(*sn, learned, FALSE, use_realm))
100 #endif /* ALLOW_REPEAT -- TNB */
102 p = spell_category_name(mp_ptr->spell_book);
105 for (spell = 0; spell < 32; spell++)
107 /* Check for this spell */
108 if ((fake_spell_flags[sval] & (1L << spell)))
110 /* Collect this spell */
111 spells[num++] = spell;
115 /* Assume no usable spells */
118 /* Assume no spells available */
121 /* Check for "okay" spells */
122 for (i = 0; i < num; i++)
124 /* Look for "okay" spells */
125 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
128 /* No "okay" spells */
129 if (!okay) return (FALSE);
130 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
131 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
132 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
134 /* Assume cancelled */
137 /* Nothing chosen yet */
144 p_ptr->window |= (PW_SPELL);
149 /* Build a prompt (accept all spells) */
151 jverb( prompt, jverb_buf, JVERB_AND );
152 (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
153 p, I2A(0), I2A(num - 1), p, jverb_buf );
155 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
156 p, I2A(0), I2A(num - 1), prompt, p);
159 /* Get a spell from the user */
161 choice = (always_show_list || use_menu) ? ESCAPE : 1;
164 if (choice == ESCAPE) choice = ' ';
165 else if (!get_com(out_val, &choice, TRUE))break;
167 if (use_menu && choice != ' ')
181 menu_line += (num - 1);
203 if (menu_line > num) menu_line -= num;
204 /* Display a list of spells */
205 print_spells(menu_line, spells, num, 1, 15, use_realm);
211 if ((choice == ' ') || (choice == '*') || (choice == '?'))
219 /* Save the screen */
222 /* Display a list of spells */
223 print_spells(menu_line, spells, num, 1, 15, use_realm);
229 if (use_menu) continue;
234 /* Restore the screen */
244 ask = (isupper(choice));
247 if (ask) choice = (char)tolower(choice);
249 /* Extract request */
250 i = (islower(choice) ? A2I(choice) : -1);
253 /* Totally Illegal */
254 if ((i < 0) || (i >= num))
260 /* Save the spell index */
263 /* Require "okay" spells */
264 if (!spell_okay(spell, learned, FALSE, use_realm))
268 msg_format("その%sを%sことはできません。", p, prompt);
270 msg_format("You may not %s that %s.", prompt, p);
281 /* Access the spell */
282 if (!is_magic(use_realm))
284 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
288 s_ptr = &mp_ptr->info[use_realm - 1][spell];
291 /* Extract mana consumption rate */
292 if (use_realm == REALM_HISSATSU)
294 need_mana = s_ptr->smana;
298 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
303 jverb( prompt, jverb_buf, JVERB_AND );
305 (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
306 do_spell(use_realm, spell, SPELL_NAME), need_mana,
307 spell_chance(spell, use_realm),jverb_buf);
309 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
310 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
311 spell_chance(spell, use_realm));
315 /* Belay that order */
316 if (!get_check(tmp_val)) continue;
324 /* Restore the screen */
325 if (redraw) screen_load();
329 p_ptr->window |= (PW_SPELL);
335 /* Abort if needed */
336 if (!flag) return FALSE;
338 /* Save the choice */
341 #ifdef ALLOW_REPEAT /* TNB */
343 repeat_push((COMMAND_CODE)spell);
345 #endif /* ALLOW_REPEAT -- TNB */
352 * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
353 * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
354 * @return 学習できる魔道書ならばTRUEを返す
356 static bool item_tester_learn_spell(object_type *o_ptr)
358 s32b choices = realm_choices2[p_ptr->pclass];
360 if (p_ptr->pclass == CLASS_PRIEST)
362 if (is_good_realm(p_ptr->realm1))
364 choices &= ~(CH_DEATH | CH_DAEMON);
368 choices &= ~(CH_LIFE | CH_CRUSADE);
372 if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
373 if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
374 else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
375 if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
376 if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
381 * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
382 * @return 魔道書を一冊も持っていないならTRUEを返す
384 static bool player_has_no_spellbooks(void)
389 for (i = 0; i < INVEN_PACK; i++)
391 o_ptr = &inventory[i];
392 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
395 for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
398 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
405 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
406 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
407 * @return 魔道書を一冊も持っていないならTRUEを返す
409 static void confirm_use_force(bool browse_only)
417 /* Get the item index */
418 if (repeat_pull(&code) && (code == INVEN_FORCE))
420 item = (INVENTORY_IDX)code;
421 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
425 #endif /* ALLOW_REPEAT */
427 /* Show the prompt */
428 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
435 if (which == ESCAPE) break;
436 else if (which == 'w')
441 repeat_push(INVEN_FORCE);
443 #endif /* ALLOW_REPEAT */
449 /* Clear the prompt line */
454 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
460 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
461 * Peruse the spells/prayers in a book
465 * Note that *all* spells in the book are listed
467 * Note that browsing is allowed while confused or blind,
468 * and in the dark, primarily to allow browsing in stores.
471 void do_cmd_browse(void)
474 OBJECT_SUBTYPE_VALUE sval;
475 REALM_IDX use_realm = 0;
477 SPELL_IDX spell = -1;
480 SPELL_IDX spells[64];
487 /* Warriors are illiterate */
488 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
490 msg_print(_("本を読むことができない!", "You cannot read books!"));
494 if (p_ptr->special_defense & KATA_MUSOU)
496 set_action(ACTION_NONE);
499 if (p_ptr->pclass == CLASS_FORCETRAINER)
501 if (player_has_no_spellbooks())
503 confirm_use_force(TRUE);
506 select_the_force = TRUE;
509 /* Restrict choices to "useful" books */
510 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
511 else item_tester_hook = item_tester_learn_spell;
514 q = _("どの本を読みますか? ", "Browse which book? ");
515 s = _("読める本がない。", "You have no books that you can read.");
517 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
519 select_the_force = FALSE;
522 select_the_force = FALSE;
524 if (item == INVEN_FORCE) /* the_force */
526 do_cmd_mind_browse();
530 /* Get the item (in the pack) */
533 o_ptr = &inventory[item];
536 /* Get the item (on the floor) */
539 o_ptr = &o_list[0 - item];
542 /* Access the item's sval */
545 use_realm = tval2realm(o_ptr->tval);
547 /* Track the object kind */
548 object_kind_track(o_ptr->k_idx);
550 /* Hack -- Handle stuff */
555 for (spell = 0; spell < 32; spell++)
557 /* Check for this spell */
558 if ((fake_spell_flags[sval] & (1L << spell)))
560 /* Collect this spell */
561 spells[num++] = spell;
566 /* Save the screen */
569 /* Clear the top line */
572 /* Keep browsing spells. Exit browsing on cancel. */
575 /* Ask for a spell, allow cancel */
576 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
578 /* If cancelled, leave immediately. */
579 if (spell == -1) break;
581 /* Display a list of spells */
582 print_spells(0, spells, num, 1, 15, use_realm);
584 /* Notify that there's nothing to see, and wait. */
585 if (use_realm == REALM_HISSATSU)
586 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
588 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
592 /* Restore the screen */
598 /* Clear lines, position cursor (really should use strlen here) */
599 Term_erase(14, 14, 255);
600 Term_erase(14, 13, 255);
601 Term_erase(14, 12, 255);
602 Term_erase(14, 11, 255);
604 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
606 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
608 prt(&temp[j], line, 15);
613 /* Restore the screen */
618 * @brief プレイヤーの第二魔法領域を変更する /
619 * @param next_realm 変更先の魔法領域ID
622 static void change_realm2(CHARACTER_IDX next_realm)
627 for (i = 0; i < 64; i++)
629 p_ptr->spell_order[j] = p_ptr->spell_order[i];
630 if (p_ptr->spell_order[i] < 32) j++;
633 p_ptr->spell_order[j] = 99;
635 for (i = 32; i < 64; i++)
637 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
639 p_ptr->spell_learned2 = 0L;
640 p_ptr->spell_worked2 = 0L;
641 p_ptr->spell_forgotten2 = 0L;
643 sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
644 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
645 p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
646 p_ptr->realm2 = next_realm;
648 p_ptr->notice |= (PN_REORDER);
649 p_ptr->update |= (PU_SPELLS);
652 /* Load an autopick preference file */
653 autopick_load_pref(FALSE);
658 * @brief 魔法を学習するコマンドのメインルーチン /
659 * Study a book to gain a new spell/prayer
662 void do_cmd_study(void)
666 OBJECT_SUBTYPE_VALUE sval;
668 bool learned = FALSE;
670 /* Spells of realm2 will have an increment of +32 */
671 SPELL_IDX spell = -1;
673 cptr p = spell_category_name(mp_ptr->spell_book);
681 msg_print(_("本を読むことができない!", "You cannot read books!"));
685 if (p_ptr->blind || no_lite())
687 msg_print(_("目が見えない!", "You cannot see!"));
693 msg_print(_("混乱していて読めない!", "You are too confused!"));
697 if (!(p_ptr->new_spells))
699 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
703 if (p_ptr->special_defense & KATA_MUSOU)
705 set_action(ACTION_NONE);
709 if( p_ptr->new_spells < 10 ){
710 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
712 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
715 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
716 (p_ptr->new_spells == 1?"":"s"));
722 /* Restrict choices to "useful" books */
723 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
724 else item_tester_hook = item_tester_learn_spell;
727 q = _("どの本から学びますか? ", "Study which book? ");
728 s = _("読める本がない。", "You have no books that you can read.");
730 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
732 /* Get the item (in the pack) */
735 o_ptr = &inventory[item];
738 /* Get the item (on the floor) */
741 o_ptr = &o_list[0 - item];
744 /* Access the item's sval */
747 if (o_ptr->tval == REALM2_BOOK) increment = 32;
748 else if (o_ptr->tval != REALM1_BOOK)
750 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
751 change_realm2(tval2realm(o_ptr->tval));
755 /* Track the object kind */
756 object_kind_track(o_ptr->k_idx);
758 /* Hack -- Handle stuff */
761 /* Mage -- Learn a selected spell */
762 if (mp_ptr->spell_book != TV_LIFE_BOOK)
764 /* Ask for a spell, allow cancel */
766 if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
767 && (spell == -1)) return;
769 if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
770 && (spell == -1)) return;
775 /* Priest -- Learn a random prayer */
783 for (spell = 0; spell < 32; spell++)
785 /* Check spells in the book */
786 if ((fake_spell_flags[sval] & (1L << spell)))
788 /* Skip non "okay" prayers */
789 if (!spell_okay(spell, FALSE, TRUE,
790 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
792 /* Hack -- Prepare the randomizer */
795 /* Hack -- Apply the randomizer */
796 if (one_in_(k)) gift = spell;
804 /* Nothing to study */
808 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
815 if (increment) spell += increment;
817 /* Learn the spell */
820 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
821 else p_ptr->spell_learned1 |= (1L << spell);
825 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
826 else p_ptr->spell_learned2 |= (1L << (spell - 32));
831 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
832 int old_exp = p_ptr->spell_exp[spell];
833 int new_rank = EXP_LEVEL_UNSKILLED;
834 cptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
836 if (old_exp >= max_exp)
838 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
842 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
844 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
849 else if (old_exp >= SPELL_EXP_EXPERT)
851 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
852 new_rank = EXP_LEVEL_MASTER;
854 else if (old_exp >= SPELL_EXP_SKILLED)
856 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
857 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
858 new_rank = EXP_LEVEL_EXPERT;
860 else if (old_exp >= SPELL_EXP_BEGINNER)
862 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
863 new_rank = EXP_LEVEL_SKILLED;
867 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
868 new_rank = EXP_LEVEL_BEGINNER;
870 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
874 /* Find the next open entry in "p_ptr->spell_order[]" */
875 for (i = 0; i < 64; i++)
877 /* Stop at the first empty space */
878 if (p_ptr->spell_order[i] == 99) break;
881 /* Add the spell to the known list */
882 p_ptr->spell_order[i++] = spell;
884 /* Mention the result */
887 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
889 msg_format("%sを学んだ。",
890 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
894 msg_format("%sの%sを学んだ。",
895 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
898 msg_format("You have learned the %s of %s.",
899 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
904 p_ptr->energy_use = 100;
906 switch (mp_ptr->spell_book)
909 chg_virtue(V_FAITH, 1);
912 chg_virtue(V_UNLIFE, 1);
915 chg_virtue(V_NATURE, 1);
918 chg_virtue(V_KNOWLEDGE, 1);
925 /* One less spell available */
926 p_ptr->learned_spells++;
928 /* Message if needed */
929 if (p_ptr->new_spells)
933 if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
934 else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
936 msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
937 (p_ptr->new_spells != 1) ? "s" : "");
943 p_ptr->update |= (PU_SPELLS);
946 /* Redraw object recall */
947 p_ptr->window |= (PW_OBJECT);
951 * @brief 運命の輪、並びにカオス的な効果の発動
952 * @param spell ランダムな効果を選択するための基準ID
955 static void wild_magic(int spell)
958 int type = SUMMON_MOLD + randint0(6);
960 if (type < SUMMON_MOLD) type = SUMMON_MOLD;
961 else if (type > SUMMON_MIMIC) type = SUMMON_MIMIC;
963 switch (randint1(spell) + randint1(8) + 1)
968 teleport_player(10, TELEPORT_PASSIVE);
973 teleport_player(100, TELEPORT_PASSIVE);
977 teleport_player(200, TELEPORT_PASSIVE);
987 lite_area(damroll(2, 3), 2);
990 destroy_doors_touch();
995 sleep_monsters_touch();
999 trap_creation(p_ptr->y, p_ptr->x);
1008 aggravate_monsters(0);
1011 earthquake(p_ptr->y, p_ptr->x, 5);
1015 (void)gain_random_mutation(0);
1019 apply_disenchant(1);
1025 fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
1032 while (counter++ < 8)
1034 (void)summon_specific(0, p_ptr->y, p_ptr->x, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
1039 activate_hi_summon(p_ptr->y, p_ptr->x, FALSE);
1042 (void)summon_cyber(-1, p_ptr->y, p_ptr->x);
1047 (void)activate_ty_curse(FALSE, &count);
1057 * @brief 魔法を詠唱するコマンドのメインルーチン /
1061 void do_cmd_cast(void)
1064 OBJECT_SUBTYPE_VALUE sval;
1069 REALM_IDX use_realm;
1070 MANA_POINT need_mana;
1074 const magic_type *s_ptr;
1077 bool over_exerted = FALSE;
1079 /* Require spell ability */
1080 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1082 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1087 if (p_ptr->blind || no_lite())
1089 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1092 msg_print(_("目が見えない!", "You cannot see!"));
1098 /* Not when confused */
1099 if (p_ptr->confused)
1101 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
1107 if (p_ptr->realm1 == REALM_HEX)
1109 if (hex_spell_fully())
1112 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
1114 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1119 if (p_ptr->pclass == CLASS_FORCETRAINER)
1121 if (player_has_no_spellbooks())
1123 confirm_use_force(FALSE);
1126 select_the_force = TRUE;
1129 prayer = spell_category_name(mp_ptr->spell_book);
1131 /* Restrict choices to spell books */
1132 item_tester_tval = mp_ptr->spell_book;
1135 q = _("どの呪文書を使いますか? ", "Use which book? ");
1136 s = _("呪文書がない!", "You have no spell books!");
1138 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
1140 select_the_force = FALSE;
1143 select_the_force = FALSE;
1145 if (item == INVEN_FORCE) /* the_force */
1151 /* Get the item (in the pack) */
1154 o_ptr = &inventory[item];
1157 /* Get the item (on the floor) */
1160 o_ptr = &o_list[0 - item];
1163 /* Access the item's sval */
1166 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1169 /* Track the object kind */
1170 object_kind_track(o_ptr->k_idx);
1172 /* Hack -- Handle stuff */
1175 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1176 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1177 else if (increment) realm = p_ptr->realm2;
1178 else realm = p_ptr->realm1;
1180 /* Ask for a spell */
1182 if (!get_spell(&spell,
1183 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1186 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1190 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1194 msg_format("You don't know any %ss in that book.", prayer);
1200 use_realm = tval2realm(o_ptr->tval);
1203 if (use_realm == REALM_HEX)
1205 if (hex_spelling(spell))
1207 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1212 if (!is_magic(use_realm))
1214 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1218 s_ptr = &mp_ptr->info[realm - 1][spell];
1221 /* Extract mana consumption rate */
1222 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1224 /* Verify "dangerous" spells */
1225 if (need_mana > p_ptr->csp)
1227 if (flush_failure) flush();
1231 msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
1232 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1234 msg_format("You do not have enough mana to %s this %s.",
1235 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1240 if (!over_exert) return;
1243 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1246 /* Spell failure chance */
1247 chance = spell_chance(spell, use_realm);
1249 /* Sufficient mana */
1250 if (need_mana <= p_ptr->csp)
1253 p_ptr->csp -= need_mana;
1255 else over_exerted = TRUE;
1258 p_ptr->redraw |= (PR_MANA);
1261 if (randint0(100) < chance)
1263 if (flush_failure) flush();
1265 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1271 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1274 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1277 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1280 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1283 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1286 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
1289 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1293 /* Failure casting may activate some side effect */
1294 do_spell(realm, spell, SPELL_FAIL);
1297 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1299 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1302 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1304 if ((sval == 3) && one_in_(2))
1306 sanity_blast(0, TRUE);
1310 msg_print(_("痛い!", "It hurts!"));
1311 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1313 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1314 lose_exp(spell * 250);
1317 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1319 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1320 aggravate_monsters(0);
1322 if (randint1(100) >= chance)
1323 chg_virtue(V_CHANCE,-1);
1329 /* Canceled spells cost neither a turn nor mana */
1330 if (!do_spell(realm, spell, SPELL_CAST)) return;
1332 if (randint1(100) < chance)
1333 chg_virtue(V_CHANCE,1);
1335 /* A spell was cast */
1337 (p_ptr->spell_worked2 & (1L << spell)) :
1338 (p_ptr->spell_worked1 & (1L << spell)))
1339 && (p_ptr->pclass != CLASS_SORCERER)
1340 && (p_ptr->pclass != CLASS_RED_MAGE))
1342 int e = s_ptr->sexp;
1344 /* The spell worked */
1345 if (realm == p_ptr->realm1)
1347 p_ptr->spell_worked1 |= (1L << spell);
1351 p_ptr->spell_worked2 |= (1L << spell);
1354 /* Gain experience */
1355 gain_exp(e * s_ptr->slevel);
1357 /* Redraw object recall */
1358 p_ptr->window |= (PW_OBJECT);
1363 chg_virtue(V_TEMPERANCE, 1);
1364 chg_virtue(V_COMPASSION, 1);
1365 chg_virtue(V_VITALITY, 1);
1366 chg_virtue(V_DILIGENCE, 1);
1369 chg_virtue(V_UNLIFE, 1);
1370 chg_virtue(V_JUSTICE, -1);
1371 chg_virtue(V_FAITH, -1);
1372 chg_virtue(V_VITALITY, -1);
1375 chg_virtue(V_JUSTICE, -1);
1376 chg_virtue(V_FAITH, -1);
1377 chg_virtue(V_HONOUR, -1);
1378 chg_virtue(V_TEMPERANCE, -1);
1381 chg_virtue(V_FAITH, 1);
1382 chg_virtue(V_JUSTICE, 1);
1383 chg_virtue(V_SACRIFICE, 1);
1384 chg_virtue(V_HONOUR, 1);
1387 chg_virtue(V_NATURE, 1);
1388 chg_virtue(V_HARMONY, 1);
1391 chg_virtue(V_JUSTICE, -1);
1392 chg_virtue(V_FAITH, -1);
1393 chg_virtue(V_HONOUR, -1);
1394 chg_virtue(V_COMPASSION, -1);
1397 chg_virtue(V_KNOWLEDGE, 1);
1404 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1405 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1406 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1407 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1410 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1411 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1412 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1413 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1416 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1417 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1418 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1419 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1422 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1423 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1424 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1425 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1428 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1429 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1432 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1433 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1434 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1435 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
1438 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1440 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1443 if (cur_exp < SPELL_EXP_BEGINNER)
1445 else if (cur_exp < SPELL_EXP_SKILLED)
1447 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1450 else if (cur_exp < SPELL_EXP_EXPERT)
1452 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1455 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1457 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1460 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1465 p_ptr->energy_use = 100;
1468 /* Over-exert the player */
1471 int oops = need_mana;
1475 p_ptr->csp_frac = 0;
1478 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1480 /* Hack -- Bypass free action */
1481 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1486 chg_virtue(V_VITALITY, -10);
1489 chg_virtue(V_UNLIFE, -10);
1492 chg_virtue(V_JUSTICE, 10);
1495 chg_virtue(V_NATURE, -10);
1498 chg_virtue(V_JUSTICE, -10);
1501 chg_virtue(V_COMPASSION, 10);
1504 chg_virtue(V_KNOWLEDGE, -10);
1508 /* Damage CON (possibly permanently) */
1509 if (randint0(100) < 50)
1511 bool perm = (randint0(100) < 25);
1514 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1516 /* Reduce constitution */
1517 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1522 p_ptr->window |= (PW_PLAYER);
1523 p_ptr->window |= (PW_SPELL);
1527 * @brief ペットになっているモンスターをソートするための比較処理
1528 * @param u モンスターの構造体配列
1530 * @param a 比較対象のモンスターID1
1531 * @param b 比較対象のモンスターID2
1532 * @return 2番目が大ならばTRUEを返す
1534 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
1536 u16b *who = (u16b*)(u);
1541 monster_type *m_ptr1 = &m_list[w1];
1542 monster_type *m_ptr2 = &m_list[w2];
1543 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
1544 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
1549 if (w1 == p_ptr->riding) return TRUE;
1550 if (w2 == p_ptr->riding) return FALSE;
1552 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
1553 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
1555 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
1556 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
1558 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
1559 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
1561 if (r_ptr1->level > r_ptr2->level) return TRUE;
1562 if (r_ptr2->level > r_ptr1->level) return FALSE;
1564 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
1565 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
1571 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1572 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1573 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1576 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1578 s32b old_friend_align = friend_align;
1579 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1584 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1585 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1590 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1591 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1594 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1598 * @brief ペットの維持コスト計算
1601 int calculate_upkeep(void)
1603 s32b old_friend_align = friend_align;
1605 bool have_a_unique = FALSE;
1606 s32b total_friend_levels = 0;
1611 for (m_idx = m_max - 1; m_idx >=1; m_idx--)
1613 monster_type *m_ptr;
1614 monster_race *r_ptr;
1616 m_ptr = &m_list[m_idx];
1617 if (!m_ptr->r_idx) continue;
1618 r_ptr = &r_info[m_ptr->r_idx];
1623 if (r_ptr->flags1 & RF1_UNIQUE)
1625 if (p_ptr->pclass == CLASS_CAVALRY)
1627 if (p_ptr->riding == m_idx)
1628 total_friend_levels += (r_ptr->level+5)*2;
1629 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1630 total_friend_levels += (r_ptr->level+5)*7/2;
1632 total_friend_levels += (r_ptr->level+5)*10;
1633 have_a_unique = TRUE;
1636 total_friend_levels += (r_ptr->level+5)*10;
1639 total_friend_levels += r_ptr->level;
1641 /* Determine pet alignment */
1642 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1643 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1646 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1650 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
1651 if (upkeep_factor < 0) upkeep_factor = 0;
1652 if (upkeep_factor > 1000) upkeep_factor = 1000;
1653 return upkeep_factor;
1660 * @brief ペットを開放するコマンドのメインルーチン
1663 void do_cmd_pet_dismiss(void)
1665 monster_type *m_ptr;
1666 bool all_pets = FALSE;
1667 MONSTER_IDX pet_ctr;
1681 /* Allocate the "who" array */
1682 C_MAKE(who, max_m_idx, MONSTER_IDX);
1684 /* Process the monsters (backwards) */
1685 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
1687 if (is_pet(&m_list[pet_ctr]))
1688 who[max_pet++] = pet_ctr;
1691 /* Select the sort method */
1692 ang_sort_comp = ang_sort_comp_pet_dismiss;
1693 ang_sort_swap = ang_sort_swap_hook;
1695 ang_sort(who, &dummy_why, max_pet);
1697 /* Process the monsters (backwards) */
1698 for (i = 0; i < max_pet; i++)
1701 char friend_name[80];
1704 /* Access the monster */
1706 m_ptr = &m_list[pet_ctr];
1708 delete_this = FALSE;
1709 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
1710 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
1714 /* Hack -- health bar for this monster */
1715 health_track(pet_ctr);
1717 /* Hack -- handle stuff */
1720 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
1723 move_cursor_relative(m_ptr->fy, m_ptr->fx);
1729 if (ch == 'Y' || ch == 'y')
1735 msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name);
1737 if (ch != 'Y' && ch != 'y')
1738 delete_this = FALSE;
1743 if (ch == 'U' || ch == 'u')
1749 if (ch == ESCAPE || ch == 'N' || ch == 'n')
1756 if ((all_pets && !kakunin) || (!all_pets && delete_this))
1758 if (record_named_pet && m_ptr->nickname)
1762 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1763 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
1766 if (pet_ctr == p_ptr->riding)
1768 msg_format(_("%sから降りた。","You have got off %s. "), friend_name);
1772 /* Update the monsters */
1773 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
1774 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
1777 /* HACK : Add the line to message buffer */
1778 msg_format(_("%s を放した。","Dismissed %s."), friend_name);
1779 p_ptr->window |= (PW_MESSAGE);
1782 delete_monster_idx(pet_ctr);
1791 C_KILL(who, max_m_idx, MONSTER_IDX);
1794 msg_format("%d 体のペットを放しました。", Dismissed);
1796 msg_format("You have dismissed %d pet%s.", Dismissed,
1797 (Dismissed == 1 ? "" : "s"));
1799 if (Dismissed == 0 && all_pets)
1800 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
1804 * @brief プレイヤーの騎乗/下馬処理判定
1805 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
1806 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
1807 * @return 可能ならばTRUEを返す
1809 static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
1812 bool old_character_xtra = character_xtra;
1813 MONSTER_IDX old_riding = p_ptr->riding;
1814 bool old_riding_ryoute = p_ptr->riding_ryoute;
1815 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
1816 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
1818 /* Hack -- prevent "icky" message */
1819 character_xtra = TRUE;
1821 if (now_riding) p_ptr->riding = c_ptr->m_idx;
1825 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1826 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1831 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
1833 p_ptr->riding = old_riding;
1834 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
1835 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1836 p_ptr->riding_ryoute = old_riding_ryoute;
1837 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
1841 character_xtra = old_character_xtra;
1847 * @brief プレイヤーの落馬判定処理
1848 * @param dam 落馬判定を発した際に受けたダメージ量
1849 * @param force TRUEならば強制的に落馬する
1850 * @return 実際に落馬したらTRUEを返す
1852 bool rakuba(HIT_POINT dam, bool force)
1854 int i, y, x, oy, ox;
1855 int sn = 0, sy = 0, sx = 0;
1857 monster_type *m_ptr = &m_list[p_ptr->riding];
1858 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1859 bool fall_dam = FALSE;
1861 if (!p_ptr->riding) return FALSE;
1862 if (p_ptr->wild_mode) return FALSE;
1864 if (dam >= 0 || force)
1868 int cur = p_ptr->skill_exp[GINOU_RIDING];
1869 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1870 int ridinglevel = r_ptr->level;
1873 int rakubalevel = r_ptr->level;
1874 if (p_ptr->riding_ryoute) rakubalevel += 20;
1876 if ((cur < max) && (max > 1000) &&
1877 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1881 if (ridinglevel > (cur / 100 + 15))
1882 inc += 1 + (ridinglevel - cur / 100 - 15);
1886 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1889 /* レベルの低い乗馬からは落馬しにくい */
1890 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1892 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1899 /* Check around the player */
1900 for (i = 0; i < 8; i++)
1904 /* Access the location */
1905 y = p_ptr->y + ddy_ddd[i];
1906 x = p_ptr->x + ddx_ddd[i];
1908 c_ptr = &cave[y][x];
1910 if (c_ptr->m_idx) continue;
1912 /* Skip non-empty grids */
1913 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1915 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1918 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1920 /* Count "safe" grids */
1923 /* Randomize choice */
1924 if (randint0(sn) > 0) continue;
1926 /* Save the safe location */
1931 monster_desc(m_name, m_ptr, 0);
1933 msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name);
1934 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1);
1936 msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
1937 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
1948 /* Redraw the old spot */
1951 /* Redraw the new spot */
1952 lite_spot(p_ptr->y, p_ptr->x);
1954 /* Check for new panel */
1959 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1960 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1964 p_ptr->update |= (PU_BONUS);
1967 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1970 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1972 p_ptr->redraw |= (PR_EXTRA);
1974 /* Update health track of mount */
1975 p_ptr->redraw |= (PR_UHEALTH);
1977 if (p_ptr->levitation && !force)
1979 monster_desc(m_name, m_ptr, 0);
1980 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."),m_name);
1984 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, _("落馬", "Falling from riding"), -1);
1988 /* Move the player */
1989 if (sy && !p_ptr->is_dead)
1990 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1996 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
1997 * @param force 強制的に騎乗/下馬するならばTRUE
1998 * @return 騎乗/下馬できたらTRUE
2000 bool do_riding(bool force)
2004 monster_type *m_ptr;
2006 if (!get_rep_dir2(&dir)) return FALSE;
2007 y = p_ptr->y + ddy[dir];
2008 x = p_ptr->x + ddx[dir];
2009 c_ptr = &cave[y][x];
2011 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
2015 /* Skip non-empty grids */
2016 if (!player_can_ride_aux(c_ptr, FALSE))
2018 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
2022 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
2027 p_ptr->energy_use = 100;
2030 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
2037 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2038 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2042 if (p_ptr->confused)
2044 msg_print(_("混乱していて乗れない!", "You are too confused!"));
2048 m_ptr = &m_list[c_ptr->m_idx];
2050 if (!c_ptr->m_idx || !m_ptr->ml)
2052 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
2055 if (!is_pet(m_ptr) && !force)
2057 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
2060 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
2062 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
2066 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
2068 if (!player_can_ride_aux(c_ptr, TRUE))
2070 /* Feature code (applying "mimic" field) */
2071 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
2073 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
2074 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2075 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2078 msg_format("This monster is %s the %s.",
2079 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2080 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2081 "in" : "on", f_name + f_ptr->name);
2086 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
2088 msg_print(_("うまく乗れなかった。", "You failed to ride."));
2089 p_ptr->energy_use = 100;
2093 if (MON_CSLEEP(m_ptr))
2096 monster_desc(m_name, m_ptr, 0);
2097 (void)set_monster_csleep(c_ptr->m_idx, 0);
2098 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
2101 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
2103 p_ptr->riding = c_ptr->m_idx;
2105 /* Hack -- remove tracked monster */
2106 if (p_ptr->riding == p_ptr->health_who) health_track(0);
2109 p_ptr->energy_use = 100;
2111 /* Mega-Hack -- Forget the view and lite */
2112 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
2114 /* Update the monsters */
2115 p_ptr->update |= (PU_BONUS);
2118 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
2120 p_ptr->redraw |= (PR_UHEALTH);
2122 /* Move the player */
2123 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2129 * @brief ペットに名前をつけるコマンドのメインルーチン
2132 static void do_name_pet(void)
2134 monster_type *m_ptr;
2137 bool old_name = FALSE;
2138 bool old_target_pet = target_pet;
2141 if (!target_set(TARGET_KILL))
2143 target_pet = old_target_pet;
2146 target_pet = old_target_pet;
2148 if (cave[target_row][target_col].m_idx)
2150 m_ptr = &m_list[cave[target_row][target_col].m_idx];
2155 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
2158 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
2160 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
2163 monster_desc(m_name, m_ptr, 0);
2166 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
2169 /* Start with nothing */
2170 strcpy(out_val, "");
2172 /* Use old inscription */
2173 if (m_ptr->nickname)
2175 /* Start with the old inscription */
2176 strcpy(out_val, quark_str(m_ptr->nickname));
2180 /* Get a new inscription (possibly empty) */
2181 if (get_string(_("名前: ", "Name: "), out_val, 15))
2185 /* Save the inscription */
2186 m_ptr->nickname = quark_add(out_val);
2187 if (record_named_pet)
2189 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2190 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
2195 if (record_named_pet && old_name)
2197 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2198 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
2200 m_ptr->nickname = 0;
2208 * @brief ペットに関するコマンドリストのメインルーチン /
2209 * Issue a pet command
2212 void do_cmd_pet(void)
2217 cptr power_desc[36];
2222 monster_type *m_ptr;
2224 PET_COMMAND_IDX mode = 0;
2227 char target_buf[160];
2229 int menu_line = use_menu ? 1 : 0;
2233 power_desc[num] = _("ペットを放す", "dismiss pets");
2234 powers[num++] = PET_DISMISS;
2237 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
2238 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
2240 sprintf(target_buf, "specify a target of pet (now:%s)",
2241 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
2243 power_desc[num] = target_buf;
2244 powers[num++] = PET_TARGET;
2245 power_desc[num] = _("近くにいろ", "stay close");
2247 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
2248 powers[num++] = PET_STAY_CLOSE;
2249 power_desc[num] = _("ついて来い", "follow me");
2251 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
2252 powers[num++] = PET_FOLLOW_ME;
2253 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
2255 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
2256 powers[num++] = PET_SEEK_AND_DESTROY;
2257 power_desc[num] = _("少し離れていろ", "give me space");
2259 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
2260 powers[num++] = PET_ALLOW_SPACE;
2261 power_desc[num] = _("離れていろ", "stay away");
2263 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
2264 powers[num++] = PET_STAY_AWAY;
2266 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
2268 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
2272 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
2274 powers[num++] = PET_OPEN_DOORS;
2276 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2278 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
2282 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
2284 powers[num++] = PET_TAKE_ITEMS;
2286 if (p_ptr->pet_extra_flags & PF_TELEPORT)
2288 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
2292 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
2294 powers[num++] = PET_TELEPORT;
2296 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
2298 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
2302 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
2304 powers[num++] = PET_ATTACK_SPELL;
2306 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
2308 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
2312 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
2314 powers[num++] = PET_SUMMON_SPELL;
2316 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
2318 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
2322 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
2324 powers[num++] = PET_BALL_SPELL;
2328 power_desc[num] = _("ペットから降りる", "get off a pet");
2332 power_desc[num] = _("ペットに乗る", "ride a pet");
2334 powers[num++] = PET_RIDING;
2335 power_desc[num] = _("ペットに名前をつける", "name pets");
2336 powers[num++] = PET_NAME;
2340 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
2341 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
2342 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
2343 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
2345 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2347 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
2351 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
2354 powers[num++] = PET_RYOUTE;
2358 switch (p_ptr->pclass)
2361 case CLASS_FORCETRAINER:
2362 case CLASS_BERSERKER:
2363 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
2365 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2367 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
2371 power_desc[num] = _("両手で格闘する", "use both hands for melee");
2374 powers[num++] = PET_RYOUTE;
2376 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
2378 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2380 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
2384 power_desc[num] = _("格闘を行う", "use one hand for melee");
2387 powers[num++] = PET_RYOUTE;
2395 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
2397 #endif /* ALLOW_REPEAT */
2399 /* Nothing chosen yet */
2407 /* Save the screen */
2410 /* Build a prompt */
2411 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
2415 /* Build a prompt */
2416 strnfmt(out_val, 78,
2417 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
2418 I2A(0), I2A(num - 1));
2421 choice = (always_show_list || use_menu) ? ESCAPE : 1;
2423 /* Get a command from the user */
2428 if (choice == ESCAPE) choice = ' ';
2429 else if (!get_com(out_val, &choice, TRUE)) break;
2431 if (use_menu && (choice != ' '))
2442 menu_line += (num - 1);
2471 if (menu_line > num) menu_line -= num;
2474 /* Request redraw */
2475 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
2478 if (!redraw || use_menu)
2481 PET_COMMAND_IDX ctr = 0;
2486 /* Save the screen */
2487 if (!use_menu) screen_save();
2492 for (ctr = 0; ctr < num; ctr++)
2494 /* Letter/number for power selection */
2496 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
2498 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
2500 strcat(buf, power_desc[ctr]);
2502 prt(buf, y + ctr, x);
2505 prt("", y + MIN(ctr, 17), x);
2514 /* Restore the screen */
2525 ask = (isupper(choice));
2528 if (ask) choice = (char)tolower(choice);
2530 /* Extract request */
2531 i = (islower(choice) ? A2I(choice) : -1);
2534 /* Totally Illegal */
2535 if ((i < 0) || (i >= num))
2545 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
2547 /* Belay that order */
2548 if (!get_check(buf)) continue;
2555 /* Restore the screen */
2556 if (redraw) screen_load();
2558 /* Abort if needed */
2561 p_ptr->energy_use = 0;
2568 #endif /* ALLOW_REPEAT */
2572 case PET_DISMISS: /* Dismiss pets */
2574 /* Check pets (backwards) */
2575 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2577 /* Player has pet */
2578 if (is_pet(&m_list[pet_ctr])) break;
2583 msg_print(_("ペットがいない!", "You have no pets!"));
2586 do_cmd_pet_dismiss();
2587 (void)calculate_upkeep();
2592 project_length = -1;
2593 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
2596 cave_type *c_ptr = &cave[target_row][target_col];
2597 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
2599 pet_t_m_idx = cave[target_row][target_col].m_idx;
2600 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2602 else pet_t_m_idx = 0;
2609 case PET_STAY_CLOSE:
2611 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
2618 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
2622 /* "Seek and destoy" */
2623 case PET_SEEK_AND_DESTROY:
2625 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2628 /* "Give me space" */
2629 case PET_ALLOW_SPACE:
2631 p_ptr->pet_follow_distance = PET_SPACE_DIST;
2637 p_ptr->pet_follow_distance = PET_AWAY_DIST;
2640 /* flag - allow pets to open doors */
2641 case PET_OPEN_DOORS:
2643 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
2644 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
2647 /* flag - allow pets to pickup items */
2648 case PET_TAKE_ITEMS:
2650 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2652 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
2653 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2655 /* Access the monster */
2656 m_ptr = &m_list[pet_ctr];
2660 monster_drop_carried_objects(m_ptr);
2664 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
2668 /* flag - allow pets to teleport */
2671 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
2672 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
2675 /* flag - allow pets to cast attack spell */
2676 case PET_ATTACK_SPELL:
2678 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
2679 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
2682 /* flag - allow pets to cast attack spell */
2683 case PET_SUMMON_SPELL:
2685 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
2686 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
2689 /* flag - allow pets to cast attack spell */
2690 case PET_BALL_SPELL:
2692 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
2693 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
2699 (void)do_riding(FALSE);
2711 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2712 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
2713 p_ptr->update |= (PU_BONUS);