3 * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
17 * @brief 領域魔法に応じて技能の名称を返す。
18 * @param tval 魔法書のtval
19 * @return 領域魔法の技能名称を保管した文字列ポインタ
21 cptr spell_category_name(OBJECT_TYPE_VALUE tval)
25 case TV_HISSATSU_BOOK:
26 return _("必殺技", "art");
28 return _("祈り", "prayer");
30 return _("歌", "song");
32 return _("呪文", "spell");
37 bool select_the_force = FALSE;
40 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
41 * Allow user to choose a spell/prayer from the given book.
42 * @param sn 選択した魔法IDを返す参照ポインタ
43 * @param prompt 魔法を利用する際の動詞表記
44 * @param sval 魔道書のsval
45 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
46 * @param use_realm 魔法領域ID
49 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
50 * If the user hits escape, returns FALSE, and set '*sn' to -1
51 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
52 * The "prompt" should be "cast", "recite", or "study"
53 * The "known" should be TRUE for cast/pray, FALSE for study
56 static int get_spell(SPELL_IDX *sn, cptr prompt, OBJECT_SUBTYPE_VALUE sval, bool learned, REALM_IDX use_realm)
64 bool flag, redraw, okay;
66 const magic_type *s_ptr;
73 int menu_line = (use_menu ? 1 : 0);
75 #ifdef ALLOW_REPEAT /* TNB */
77 /* Get the spell, if available */
78 if (repeat_pull(&code))
80 *sn = (SPELL_IDX)code;
81 /* Verify the spell */
82 if (spell_okay(*sn, learned, FALSE, use_realm))
89 #endif /* ALLOW_REPEAT -- TNB */
91 p = spell_category_name(mp_ptr->spell_book);
94 for (spell = 0; spell < 32; spell++)
96 /* Check for this spell */
97 if ((fake_spell_flags[sval] & (1L << spell)))
99 /* Collect this spell */
100 spells[num++] = spell;
104 /* Assume no usable spells */
107 /* Assume no spells available */
110 /* Check for "okay" spells */
111 for (i = 0; i < num; i++)
113 /* Look for "okay" spells */
114 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
117 /* No "okay" spells */
118 if (!okay) return (FALSE);
119 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
120 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
121 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
123 /* Assume cancelled */
126 /* Nothing chosen yet */
133 p_ptr->window |= (PW_SPELL);
138 /* Build a prompt (accept all spells) */
140 jverb( prompt, jverb_buf, JVERB_AND );
141 (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
142 p, I2A(0), I2A(num - 1), p, jverb_buf );
144 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
145 p, I2A(0), I2A(num - 1), prompt, p);
148 /* Get a spell from the user */
150 choice = (always_show_list || use_menu) ? ESCAPE : 1;
153 if (choice == ESCAPE) choice = ' ';
154 else if (!get_com(out_val, &choice, TRUE))break;
156 if (use_menu && choice != ' ')
170 menu_line += (num - 1);
192 if (menu_line > num) menu_line -= num;
193 /* Display a list of spells */
194 print_spells(menu_line, spells, num, 1, 15, use_realm);
200 if ((choice == ' ') || (choice == '*') || (choice == '?'))
208 /* Save the screen */
211 /* Display a list of spells */
212 print_spells(menu_line, spells, num, 1, 15, use_realm);
218 if (use_menu) continue;
223 /* Restore the screen */
233 ask = (isupper(choice));
236 if (ask) choice = (char)tolower(choice);
238 /* Extract request */
239 i = (islower(choice) ? A2I(choice) : -1);
242 /* Totally Illegal */
243 if ((i < 0) || (i >= num))
249 /* Save the spell index */
252 /* Require "okay" spells */
253 if (!spell_okay(spell, learned, FALSE, use_realm))
257 msg_format("その%sを%sことはできません。", p, prompt);
259 msg_format("You may not %s that %s.", prompt, p);
270 /* Access the spell */
271 if (!is_magic(use_realm))
273 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
277 s_ptr = &mp_ptr->info[use_realm - 1][spell];
280 /* Extract mana consumption rate */
281 if (use_realm == REALM_HISSATSU)
283 need_mana = s_ptr->smana;
287 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
292 jverb( prompt, jverb_buf, JVERB_AND );
294 (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
295 do_spell(use_realm, spell, SPELL_NAME), need_mana,
296 spell_chance(spell, use_realm),jverb_buf);
298 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
299 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
300 spell_chance(spell, use_realm));
304 /* Belay that order */
305 if (!get_check(tmp_val)) continue;
313 /* Restore the screen */
314 if (redraw) screen_load();
318 p_ptr->window |= (PW_SPELL);
324 /* Abort if needed */
325 if (!flag) return FALSE;
327 /* Save the choice */
330 #ifdef ALLOW_REPEAT /* TNB */
332 repeat_push((COMMAND_CODE)spell);
334 #endif /* ALLOW_REPEAT -- TNB */
341 * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
342 * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
343 * @return 学習できる魔道書ならばTRUEを返す
345 static bool item_tester_learn_spell(object_type *o_ptr)
347 s32b choices = realm_choices2[p_ptr->pclass];
349 if (p_ptr->pclass == CLASS_PRIEST)
351 if (is_good_realm(p_ptr->realm1))
353 choices &= ~(CH_DEATH | CH_DAEMON);
357 choices &= ~(CH_LIFE | CH_CRUSADE);
361 if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
362 if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
363 else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
364 if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
365 if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
370 * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
371 * @return 魔道書を一冊も持っていないならTRUEを返す
373 static bool player_has_no_spellbooks(void)
378 for (i = 0; i < INVEN_PACK; i++)
380 o_ptr = &inventory[i];
381 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
384 for (i = cave[p_ptr->y][p_ptr->x].o_idx; i; i = o_ptr->next_o_idx)
387 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
394 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
395 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
396 * @return 魔道書を一冊も持っていないならTRUEを返す
398 static void confirm_use_force(bool browse_only)
405 /* Get the item index */
406 if (repeat_pull(&code) && (code == INVEN_FORCE))
408 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
412 #endif /* ALLOW_REPEAT */
414 /* Show the prompt */
415 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
422 if (which == ESCAPE) break;
423 else if (which == 'w')
428 repeat_push(INVEN_FORCE);
430 #endif /* ALLOW_REPEAT */
436 /* Clear the prompt line */
441 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
447 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
448 * Peruse the spells/prayers in a book
452 * Note that *all* spells in the book are listed
454 * Note that browsing is allowed while confused or blind,
455 * and in the dark, primarily to allow browsing in stores.
458 void do_cmd_browse(void)
461 OBJECT_SUBTYPE_VALUE sval;
462 REALM_IDX use_realm = 0;
464 SPELL_IDX spell = -1;
467 SPELL_IDX spells[64];
474 /* Warriors are illiterate */
475 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
477 msg_print(_("本を読むことができない!", "You cannot read books!"));
481 if (p_ptr->special_defense & KATA_MUSOU)
483 set_action(ACTION_NONE);
486 if (p_ptr->pclass == CLASS_FORCETRAINER)
488 if (player_has_no_spellbooks())
490 confirm_use_force(TRUE);
493 select_the_force = TRUE;
496 /* Restrict choices to "useful" books */
497 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
498 else item_tester_hook = item_tester_learn_spell;
501 q = _("どの本を読みますか? ", "Browse which book? ");
502 s = _("読める本がない。", "You have no books that you can read.");
504 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
506 select_the_force = FALSE;
509 select_the_force = FALSE;
511 if (item == INVEN_FORCE) /* the_force */
513 do_cmd_mind_browse();
517 /* Get the item (in the pack) */
520 o_ptr = &inventory[item];
523 /* Get the item (on the floor) */
526 o_ptr = &o_list[0 - item];
529 /* Access the item's sval */
532 use_realm = tval2realm(o_ptr->tval);
534 /* Track the object kind */
535 object_kind_track(o_ptr->k_idx);
537 /* Hack -- Handle stuff */
542 for (spell = 0; spell < 32; spell++)
544 /* Check for this spell */
545 if ((fake_spell_flags[sval] & (1L << spell)))
547 /* Collect this spell */
548 spells[num++] = spell;
553 /* Save the screen */
556 /* Clear the top line */
559 /* Keep browsing spells. Exit browsing on cancel. */
562 /* Ask for a spell, allow cancel */
563 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
565 /* If cancelled, leave immediately. */
566 if (spell == -1) break;
568 /* Display a list of spells */
569 print_spells(0, spells, num, 1, 15, use_realm);
571 /* Notify that there's nothing to see, and wait. */
572 if (use_realm == REALM_HISSATSU)
573 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
575 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
579 /* Restore the screen */
585 /* Clear lines, position cursor (really should use strlen here) */
586 Term_erase(14, 14, 255);
587 Term_erase(14, 13, 255);
588 Term_erase(14, 12, 255);
589 Term_erase(14, 11, 255);
591 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
593 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
595 prt(&temp[j], line, 15);
600 /* Restore the screen */
605 * @brief プレイヤーの第二魔法領域を変更する /
606 * @param next_realm 変更先の魔法領域ID
609 static void change_realm2(CHARACTER_IDX next_realm)
614 for (i = 0; i < 64; i++)
616 p_ptr->spell_order[j] = p_ptr->spell_order[i];
617 if (p_ptr->spell_order[i] < 32) j++;
620 p_ptr->spell_order[j] = 99;
622 for (i = 32; i < 64; i++)
624 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
626 p_ptr->spell_learned2 = 0L;
627 p_ptr->spell_worked2 = 0L;
628 p_ptr->spell_forgotten2 = 0L;
630 sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
631 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
632 p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
633 p_ptr->realm2 = next_realm;
635 p_ptr->notice |= (PN_REORDER);
636 p_ptr->update |= (PU_SPELLS);
639 /* Load an autopick preference file */
640 autopick_load_pref(FALSE);
645 * @brief 魔法を学習するコマンドのメインルーチン /
646 * Study a book to gain a new spell/prayer
649 void do_cmd_study(void)
653 OBJECT_SUBTYPE_VALUE sval;
655 bool learned = FALSE;
657 /* Spells of realm2 will have an increment of +32 */
658 SPELL_IDX spell = -1;
660 cptr p = spell_category_name(mp_ptr->spell_book);
668 msg_print(_("本を読むことができない!", "You cannot read books!"));
672 if (p_ptr->blind || no_lite())
674 msg_print(_("目が見えない!", "You cannot see!"));
680 msg_print(_("混乱していて読めない!", "You are too confused!"));
684 if (!(p_ptr->new_spells))
686 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
690 if (p_ptr->special_defense & KATA_MUSOU)
692 set_action(ACTION_NONE);
696 if( p_ptr->new_spells < 10 ){
697 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
699 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
702 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
703 (p_ptr->new_spells == 1?"":"s"));
709 /* Restrict choices to "useful" books */
710 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
711 else item_tester_hook = item_tester_learn_spell;
714 q = _("どの本から学びますか? ", "Study which book? ");
715 s = _("読める本がない。", "You have no books that you can read.");
717 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
719 /* Get the item (in the pack) */
722 o_ptr = &inventory[item];
725 /* Get the item (on the floor) */
728 o_ptr = &o_list[0 - item];
731 /* Access the item's sval */
734 if (o_ptr->tval == REALM2_BOOK) increment = 32;
735 else if (o_ptr->tval != REALM1_BOOK)
737 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
738 change_realm2(tval2realm(o_ptr->tval));
742 /* Track the object kind */
743 object_kind_track(o_ptr->k_idx);
745 /* Hack -- Handle stuff */
748 /* Mage -- Learn a selected spell */
749 if (mp_ptr->spell_book != TV_LIFE_BOOK)
751 /* Ask for a spell, allow cancel */
753 if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
754 && (spell == -1)) return;
756 if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
757 && (spell == -1)) return;
762 /* Priest -- Learn a random prayer */
770 for (spell = 0; spell < 32; spell++)
772 /* Check spells in the book */
773 if ((fake_spell_flags[sval] & (1L << spell)))
775 /* Skip non "okay" prayers */
776 if (!spell_okay(spell, FALSE, TRUE,
777 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
779 /* Hack -- Prepare the randomizer */
782 /* Hack -- Apply the randomizer */
783 if (one_in_(k)) gift = spell;
791 /* Nothing to study */
795 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
802 if (increment) spell += increment;
804 /* Learn the spell */
807 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
808 else p_ptr->spell_learned1 |= (1L << spell);
812 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
813 else p_ptr->spell_learned2 |= (1L << (spell - 32));
818 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
819 int old_exp = p_ptr->spell_exp[spell];
820 int new_rank = EXP_LEVEL_UNSKILLED;
821 cptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
823 if (old_exp >= max_exp)
825 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
829 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
831 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
836 else if (old_exp >= SPELL_EXP_EXPERT)
838 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
839 new_rank = EXP_LEVEL_MASTER;
841 else if (old_exp >= SPELL_EXP_SKILLED)
843 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
844 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
845 new_rank = EXP_LEVEL_EXPERT;
847 else if (old_exp >= SPELL_EXP_BEGINNER)
849 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
850 new_rank = EXP_LEVEL_SKILLED;
854 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
855 new_rank = EXP_LEVEL_BEGINNER;
857 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
861 /* Find the next open entry in "p_ptr->spell_order[]" */
862 for (i = 0; i < 64; i++)
864 /* Stop at the first empty space */
865 if (p_ptr->spell_order[i] == 99) break;
868 /* Add the spell to the known list */
869 p_ptr->spell_order[i++] = spell;
871 /* Mention the result */
874 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
876 msg_format("%sを学んだ。",
877 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
881 msg_format("%sの%sを学んだ。",
882 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
885 msg_format("You have learned the %s of %s.",
886 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
891 p_ptr->energy_use = 100;
893 switch (mp_ptr->spell_book)
896 chg_virtue(V_FAITH, 1);
899 chg_virtue(V_UNLIFE, 1);
902 chg_virtue(V_NATURE, 1);
905 chg_virtue(V_KNOWLEDGE, 1);
912 /* One less spell available */
913 p_ptr->learned_spells++;
915 /* Message if needed */
916 if (p_ptr->new_spells)
920 if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
921 else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
923 msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
924 (p_ptr->new_spells != 1) ? "s" : "");
930 p_ptr->update |= (PU_SPELLS);
933 /* Redraw object recall */
934 p_ptr->window |= (PW_OBJECT);
939 * @brief 魔法を詠唱するコマンドのメインルーチン /
943 void do_cmd_cast(void)
946 OBJECT_SUBTYPE_VALUE sval;
952 MANA_POINT need_mana;
956 const magic_type *s_ptr;
959 bool over_exerted = FALSE;
961 /* Require spell ability */
962 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
964 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
969 if (p_ptr->blind || no_lite())
971 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
974 msg_print(_("目が見えない!", "You cannot see!"));
980 /* Not when confused */
983 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
989 if (p_ptr->realm1 == REALM_HEX)
991 if (hex_spell_fully())
994 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
996 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1001 if (p_ptr->pclass == CLASS_FORCETRAINER)
1003 if (player_has_no_spellbooks())
1005 confirm_use_force(FALSE);
1008 select_the_force = TRUE;
1011 prayer = spell_category_name(mp_ptr->spell_book);
1013 /* Restrict choices to spell books */
1014 item_tester_tval = mp_ptr->spell_book;
1017 q = _("どの呪文書を使いますか? ", "Use which book? ");
1018 s = _("呪文書がない!", "You have no spell books!");
1020 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
1022 select_the_force = FALSE;
1025 select_the_force = FALSE;
1027 if (item == INVEN_FORCE) /* the_force */
1033 /* Get the item (in the pack) */
1036 o_ptr = &inventory[item];
1039 /* Get the item (on the floor) */
1042 o_ptr = &o_list[0 - item];
1045 /* Access the item's sval */
1048 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1051 /* Track the object kind */
1052 object_kind_track(o_ptr->k_idx);
1054 /* Hack -- Handle stuff */
1057 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1058 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1059 else if (increment) realm = p_ptr->realm2;
1060 else realm = p_ptr->realm1;
1062 /* Ask for a spell */
1064 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1067 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1071 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1075 msg_format("You don't know any %ss in that book.", prayer);
1081 use_realm = tval2realm(o_ptr->tval);
1084 if (use_realm == REALM_HEX)
1086 if (hex_spelling(spell))
1088 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1093 if (!is_magic(use_realm))
1095 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1099 s_ptr = &mp_ptr->info[realm - 1][spell];
1102 /* Extract mana consumption rate */
1103 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1105 /* Verify "dangerous" spells */
1106 if (need_mana > p_ptr->csp)
1108 if (flush_failure) flush();
1112 msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
1113 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1115 msg_format("You do not have enough mana to %s this %s.",
1116 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1121 if (!over_exert) return;
1124 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1127 /* Spell failure chance */
1128 chance = spell_chance(spell, use_realm);
1130 /* Sufficient mana */
1131 if (need_mana <= p_ptr->csp)
1134 p_ptr->csp -= need_mana;
1136 else over_exerted = TRUE;
1139 p_ptr->redraw |= (PR_MANA);
1142 if (randint0(100) < chance)
1144 if (flush_failure) flush();
1146 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1152 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1155 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1158 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1161 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1164 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1167 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
1170 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1174 /* Failure casting may activate some side effect */
1175 do_spell(realm, spell, SPELL_FAIL);
1178 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1180 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1183 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1185 if ((sval == 3) && one_in_(2))
1187 sanity_blast(0, TRUE);
1191 msg_print(_("痛い!", "It hurts!"));
1192 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1194 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1195 lose_exp(spell * 250);
1198 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1200 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1201 aggravate_monsters(0);
1203 if (randint1(100) >= chance)
1204 chg_virtue(V_CHANCE,-1);
1210 /* Canceled spells cost neither a turn nor mana */
1211 if (!do_spell(realm, spell, SPELL_CAST)) return;
1213 if (randint1(100) < chance)
1214 chg_virtue(V_CHANCE,1);
1216 /* A spell was cast */
1218 (p_ptr->spell_worked2 & (1L << spell)) :
1219 (p_ptr->spell_worked1 & (1L << spell)))
1220 && (p_ptr->pclass != CLASS_SORCERER)
1221 && (p_ptr->pclass != CLASS_RED_MAGE))
1223 int e = s_ptr->sexp;
1225 /* The spell worked */
1226 if (realm == p_ptr->realm1)
1228 p_ptr->spell_worked1 |= (1L << spell);
1232 p_ptr->spell_worked2 |= (1L << spell);
1235 /* Gain experience */
1236 gain_exp(e * s_ptr->slevel);
1238 /* Redraw object recall */
1239 p_ptr->window |= (PW_OBJECT);
1244 chg_virtue(V_TEMPERANCE, 1);
1245 chg_virtue(V_COMPASSION, 1);
1246 chg_virtue(V_VITALITY, 1);
1247 chg_virtue(V_DILIGENCE, 1);
1250 chg_virtue(V_UNLIFE, 1);
1251 chg_virtue(V_JUSTICE, -1);
1252 chg_virtue(V_FAITH, -1);
1253 chg_virtue(V_VITALITY, -1);
1256 chg_virtue(V_JUSTICE, -1);
1257 chg_virtue(V_FAITH, -1);
1258 chg_virtue(V_HONOUR, -1);
1259 chg_virtue(V_TEMPERANCE, -1);
1262 chg_virtue(V_FAITH, 1);
1263 chg_virtue(V_JUSTICE, 1);
1264 chg_virtue(V_SACRIFICE, 1);
1265 chg_virtue(V_HONOUR, 1);
1268 chg_virtue(V_NATURE, 1);
1269 chg_virtue(V_HARMONY, 1);
1272 chg_virtue(V_JUSTICE, -1);
1273 chg_virtue(V_FAITH, -1);
1274 chg_virtue(V_HONOUR, -1);
1275 chg_virtue(V_COMPASSION, -1);
1278 chg_virtue(V_KNOWLEDGE, 1);
1285 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1286 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1287 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1288 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1291 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1292 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1293 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1294 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1297 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1298 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1299 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1300 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1303 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1304 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1305 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1306 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1309 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1310 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1313 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1314 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1315 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1316 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
1319 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1321 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1324 if (cur_exp < SPELL_EXP_BEGINNER)
1326 else if (cur_exp < SPELL_EXP_SKILLED)
1328 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1331 else if (cur_exp < SPELL_EXP_EXPERT)
1333 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1336 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1338 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1341 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1346 p_ptr->energy_use = 100;
1349 /* Over-exert the player */
1352 int oops = need_mana;
1356 p_ptr->csp_frac = 0;
1359 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1361 /* Hack -- Bypass free action */
1362 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1367 chg_virtue(V_VITALITY, -10);
1370 chg_virtue(V_UNLIFE, -10);
1373 chg_virtue(V_JUSTICE, 10);
1376 chg_virtue(V_NATURE, -10);
1379 chg_virtue(V_JUSTICE, -10);
1382 chg_virtue(V_COMPASSION, 10);
1385 chg_virtue(V_KNOWLEDGE, -10);
1389 /* Damage CON (possibly permanently) */
1390 if (randint0(100) < 50)
1392 bool perm = (randint0(100) < 25);
1395 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1397 /* Reduce constitution */
1398 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1403 p_ptr->window |= (PW_PLAYER);
1404 p_ptr->window |= (PW_SPELL);
1408 * @brief ペットになっているモンスターをソートするための比較処理
1409 * @param u モンスターの構造体配列
1411 * @param a 比較対象のモンスターID1
1412 * @param b 比較対象のモンスターID2
1413 * @return 2番目が大ならばTRUEを返す
1415 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
1417 u16b *who = (u16b*)(u);
1422 monster_type *m_ptr1 = &m_list[w1];
1423 monster_type *m_ptr2 = &m_list[w2];
1424 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
1425 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
1430 if (w1 == p_ptr->riding) return TRUE;
1431 if (w2 == p_ptr->riding) return FALSE;
1433 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
1434 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
1436 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
1437 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
1439 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
1440 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
1442 if (r_ptr1->level > r_ptr2->level) return TRUE;
1443 if (r_ptr2->level > r_ptr1->level) return FALSE;
1445 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
1446 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
1452 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1453 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1454 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1457 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1459 s32b old_friend_align = friend_align;
1460 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1465 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1466 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1471 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1472 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1475 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1479 * @brief ペットの維持コスト計算
1482 int calculate_upkeep(void)
1484 s32b old_friend_align = friend_align;
1486 bool have_a_unique = FALSE;
1487 s32b total_friend_levels = 0;
1492 for (m_idx = m_max - 1; m_idx >=1; m_idx--)
1494 monster_type *m_ptr;
1495 monster_race *r_ptr;
1497 m_ptr = &m_list[m_idx];
1498 if (!m_ptr->r_idx) continue;
1499 r_ptr = &r_info[m_ptr->r_idx];
1504 if (r_ptr->flags1 & RF1_UNIQUE)
1506 if (p_ptr->pclass == CLASS_CAVALRY)
1508 if (p_ptr->riding == m_idx)
1509 total_friend_levels += (r_ptr->level+5)*2;
1510 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1511 total_friend_levels += (r_ptr->level+5)*7/2;
1513 total_friend_levels += (r_ptr->level+5)*10;
1514 have_a_unique = TRUE;
1517 total_friend_levels += (r_ptr->level+5)*10;
1520 total_friend_levels += r_ptr->level;
1522 /* Determine pet alignment */
1523 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1524 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1527 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1531 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
1532 if (upkeep_factor < 0) upkeep_factor = 0;
1533 if (upkeep_factor > 1000) upkeep_factor = 1000;
1534 return upkeep_factor;
1541 * @brief ペットを開放するコマンドのメインルーチン
1544 void do_cmd_pet_dismiss(void)
1546 monster_type *m_ptr;
1547 bool all_pets = FALSE;
1548 MONSTER_IDX pet_ctr;
1562 /* Allocate the "who" array */
1563 C_MAKE(who, max_m_idx, MONSTER_IDX);
1565 /* Process the monsters (backwards) */
1566 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
1568 if (is_pet(&m_list[pet_ctr]))
1569 who[max_pet++] = pet_ctr;
1572 /* Select the sort method */
1573 ang_sort_comp = ang_sort_comp_pet_dismiss;
1574 ang_sort_swap = ang_sort_swap_hook;
1576 ang_sort(who, &dummy_why, max_pet);
1578 /* Process the monsters (backwards) */
1579 for (i = 0; i < max_pet; i++)
1582 char friend_name[80];
1585 /* Access the monster */
1587 m_ptr = &m_list[pet_ctr];
1589 delete_this = FALSE;
1590 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
1591 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
1595 /* Hack -- health bar for this monster */
1596 health_track(pet_ctr);
1598 /* Hack -- handle stuff */
1601 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
1604 move_cursor_relative(m_ptr->fy, m_ptr->fx);
1610 if (ch == 'Y' || ch == 'y')
1616 msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name);
1618 if (ch != 'Y' && ch != 'y')
1619 delete_this = FALSE;
1624 if (ch == 'U' || ch == 'u')
1630 if (ch == ESCAPE || ch == 'N' || ch == 'n')
1637 if ((all_pets && !kakunin) || (!all_pets && delete_this))
1639 if (record_named_pet && m_ptr->nickname)
1643 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1644 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
1647 if (pet_ctr == p_ptr->riding)
1649 msg_format(_("%sから降りた。","You have got off %s. "), friend_name);
1653 /* Update the monsters */
1654 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
1655 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
1658 /* HACK : Add the line to message buffer */
1659 msg_format(_("%s を放した。","Dismissed %s."), friend_name);
1660 p_ptr->window |= (PW_MESSAGE);
1663 delete_monster_idx(pet_ctr);
1672 C_KILL(who, max_m_idx, MONSTER_IDX);
1675 msg_format("%d 体のペットを放しました。", Dismissed);
1677 msg_format("You have dismissed %d pet%s.", Dismissed,
1678 (Dismissed == 1 ? "" : "s"));
1680 if (Dismissed == 0 && all_pets)
1681 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
1685 * @brief プレイヤーの騎乗/下馬処理判定
1686 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
1687 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
1688 * @return 可能ならばTRUEを返す
1690 static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
1693 bool old_character_xtra = character_xtra;
1694 MONSTER_IDX old_riding = p_ptr->riding;
1695 bool old_riding_ryoute = p_ptr->riding_ryoute;
1696 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
1697 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
1699 /* Hack -- prevent "icky" message */
1700 character_xtra = TRUE;
1702 if (now_riding) p_ptr->riding = c_ptr->m_idx;
1706 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1707 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1712 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
1714 p_ptr->riding = old_riding;
1715 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
1716 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1717 p_ptr->riding_ryoute = old_riding_ryoute;
1718 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
1722 character_xtra = old_character_xtra;
1728 * @brief プレイヤーの落馬判定処理
1729 * @param dam 落馬判定を発した際に受けたダメージ量
1730 * @param force TRUEならば強制的に落馬する
1731 * @return 実際に落馬したらTRUEを返す
1733 bool rakuba(HIT_POINT dam, bool force)
1735 int i, y, x, oy, ox;
1736 int sn = 0, sy = 0, sx = 0;
1738 monster_type *m_ptr = &m_list[p_ptr->riding];
1739 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1740 bool fall_dam = FALSE;
1742 if (!p_ptr->riding) return FALSE;
1743 if (p_ptr->wild_mode) return FALSE;
1745 if (dam >= 0 || force)
1749 int cur = p_ptr->skill_exp[GINOU_RIDING];
1750 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1751 int ridinglevel = r_ptr->level;
1754 int rakubalevel = r_ptr->level;
1755 if (p_ptr->riding_ryoute) rakubalevel += 20;
1757 if ((cur < max) && (max > 1000) &&
1758 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1762 if (ridinglevel > (cur / 100 + 15))
1763 inc += 1 + (ridinglevel - cur / 100 - 15);
1767 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1770 /* レベルの低い乗馬からは落馬しにくい */
1771 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1773 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1780 /* Check around the player */
1781 for (i = 0; i < 8; i++)
1785 /* Access the location */
1786 y = p_ptr->y + ddy_ddd[i];
1787 x = p_ptr->x + ddx_ddd[i];
1789 c_ptr = &cave[y][x];
1791 if (c_ptr->m_idx) continue;
1793 /* Skip non-empty grids */
1794 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1796 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1799 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1801 /* Count "safe" grids */
1804 /* Randomize choice */
1805 if (randint0(sn) > 0) continue;
1807 /* Save the safe location */
1812 monster_desc(m_name, m_ptr, 0);
1814 msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name);
1815 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1);
1817 msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
1818 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
1829 /* Redraw the old spot */
1832 /* Redraw the new spot */
1833 lite_spot(p_ptr->y, p_ptr->x);
1835 /* Check for new panel */
1840 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1841 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1845 p_ptr->update |= (PU_BONUS);
1848 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1851 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1853 p_ptr->redraw |= (PR_EXTRA);
1855 /* Update health track of mount */
1856 p_ptr->redraw |= (PR_UHEALTH);
1858 if (p_ptr->levitation && !force)
1860 monster_desc(m_name, m_ptr, 0);
1861 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."),m_name);
1865 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, _("落馬", "Falling from riding"), -1);
1869 /* Move the player */
1870 if (sy && !p_ptr->is_dead)
1871 (void)move_player_effect(p_ptr->y, p_ptr->x, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1877 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
1878 * @param force 強制的に騎乗/下馬するならばTRUE
1879 * @return 騎乗/下馬できたらTRUE
1881 bool do_riding(bool force)
1885 monster_type *m_ptr;
1887 if (!get_rep_dir2(&dir)) return FALSE;
1888 y = p_ptr->y + ddy[dir];
1889 x = p_ptr->x + ddx[dir];
1890 c_ptr = &cave[y][x];
1892 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
1896 /* Skip non-empty grids */
1897 if (!player_can_ride_aux(c_ptr, FALSE))
1899 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
1903 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
1908 p_ptr->energy_use = 100;
1911 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
1918 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1919 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1923 if (p_ptr->confused)
1925 msg_print(_("混乱していて乗れない!", "You are too confused!"));
1929 m_ptr = &m_list[c_ptr->m_idx];
1931 if (!c_ptr->m_idx || !m_ptr->ml)
1933 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
1936 if (!is_pet(m_ptr) && !force)
1938 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
1941 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1943 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
1947 if (!pattern_seq(p_ptr->y, p_ptr->x, y, x)) return FALSE;
1949 if (!player_can_ride_aux(c_ptr, TRUE))
1951 /* Feature code (applying "mimic" field) */
1952 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
1954 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
1955 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
1956 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
1959 msg_format("This monster is %s the %s.",
1960 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
1961 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
1962 "in" : "on", f_name + f_ptr->name);
1967 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
1969 msg_print(_("うまく乗れなかった。", "You failed to ride."));
1970 p_ptr->energy_use = 100;
1974 if (MON_CSLEEP(m_ptr))
1977 monster_desc(m_name, m_ptr, 0);
1978 (void)set_monster_csleep(c_ptr->m_idx, 0);
1979 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
1982 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
1984 p_ptr->riding = c_ptr->m_idx;
1986 /* Hack -- remove tracked monster */
1987 if (p_ptr->riding == p_ptr->health_who) health_track(0);
1990 p_ptr->energy_use = 100;
1992 /* Mega-Hack -- Forget the view and lite */
1993 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
1995 /* Update the monsters */
1996 p_ptr->update |= (PU_BONUS);
1999 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
2001 p_ptr->redraw |= (PR_UHEALTH);
2003 /* Move the player */
2004 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2010 * @brief ペットに名前をつけるコマンドのメインルーチン
2013 static void do_name_pet(void)
2015 monster_type *m_ptr;
2018 bool old_name = FALSE;
2019 bool old_target_pet = target_pet;
2022 if (!target_set(TARGET_KILL))
2024 target_pet = old_target_pet;
2027 target_pet = old_target_pet;
2029 if (cave[target_row][target_col].m_idx)
2031 m_ptr = &m_list[cave[target_row][target_col].m_idx];
2036 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
2039 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
2041 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
2044 monster_desc(m_name, m_ptr, 0);
2047 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
2050 /* Start with nothing */
2051 strcpy(out_val, "");
2053 /* Use old inscription */
2054 if (m_ptr->nickname)
2056 /* Start with the old inscription */
2057 strcpy(out_val, quark_str(m_ptr->nickname));
2061 /* Get a new inscription (possibly empty) */
2062 if (get_string(_("名前: ", "Name: "), out_val, 15))
2066 /* Save the inscription */
2067 m_ptr->nickname = quark_add(out_val);
2068 if (record_named_pet)
2070 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2071 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
2076 if (record_named_pet && old_name)
2078 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2079 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
2081 m_ptr->nickname = 0;
2089 * @brief ペットに関するコマンドリストのメインルーチン /
2090 * Issue a pet command
2093 void do_cmd_pet(void)
2098 cptr power_desc[36];
2103 monster_type *m_ptr;
2105 PET_COMMAND_IDX mode = 0;
2108 char target_buf[160];
2110 int menu_line = use_menu ? 1 : 0;
2114 power_desc[num] = _("ペットを放す", "dismiss pets");
2115 powers[num++] = PET_DISMISS;
2118 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
2119 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
2121 sprintf(target_buf, "specify a target of pet (now:%s)",
2122 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
2124 power_desc[num] = target_buf;
2125 powers[num++] = PET_TARGET;
2126 power_desc[num] = _("近くにいろ", "stay close");
2128 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
2129 powers[num++] = PET_STAY_CLOSE;
2130 power_desc[num] = _("ついて来い", "follow me");
2132 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
2133 powers[num++] = PET_FOLLOW_ME;
2134 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
2136 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
2137 powers[num++] = PET_SEEK_AND_DESTROY;
2138 power_desc[num] = _("少し離れていろ", "give me space");
2140 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
2141 powers[num++] = PET_ALLOW_SPACE;
2142 power_desc[num] = _("離れていろ", "stay away");
2144 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
2145 powers[num++] = PET_STAY_AWAY;
2147 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
2149 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
2153 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
2155 powers[num++] = PET_OPEN_DOORS;
2157 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2159 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
2163 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
2165 powers[num++] = PET_TAKE_ITEMS;
2167 if (p_ptr->pet_extra_flags & PF_TELEPORT)
2169 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
2173 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
2175 powers[num++] = PET_TELEPORT;
2177 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
2179 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
2183 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
2185 powers[num++] = PET_ATTACK_SPELL;
2187 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
2189 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
2193 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
2195 powers[num++] = PET_SUMMON_SPELL;
2197 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
2199 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
2203 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
2205 powers[num++] = PET_BALL_SPELL;
2209 power_desc[num] = _("ペットから降りる", "get off a pet");
2213 power_desc[num] = _("ペットに乗る", "ride a pet");
2215 powers[num++] = PET_RIDING;
2216 power_desc[num] = _("ペットに名前をつける", "name pets");
2217 powers[num++] = PET_NAME;
2221 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
2222 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
2223 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
2224 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
2226 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2228 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
2232 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
2235 powers[num++] = PET_RYOUTE;
2239 switch (p_ptr->pclass)
2242 case CLASS_FORCETRAINER:
2243 case CLASS_BERSERKER:
2244 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
2246 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2248 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
2252 power_desc[num] = _("両手で格闘する", "use both hands for melee");
2255 powers[num++] = PET_RYOUTE;
2257 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
2259 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2261 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
2265 power_desc[num] = _("格闘を行う", "use one hand for melee");
2268 powers[num++] = PET_RYOUTE;
2276 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
2278 #endif /* ALLOW_REPEAT */
2280 /* Nothing chosen yet */
2288 /* Save the screen */
2291 /* Build a prompt */
2292 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
2296 /* Build a prompt */
2297 strnfmt(out_val, 78,
2298 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
2299 I2A(0), I2A(num - 1));
2302 choice = (always_show_list || use_menu) ? ESCAPE : 1;
2304 /* Get a command from the user */
2309 if (choice == ESCAPE) choice = ' ';
2310 else if (!get_com(out_val, &choice, TRUE)) break;
2312 if (use_menu && (choice != ' '))
2323 menu_line += (num - 1);
2352 if (menu_line > num) menu_line -= num;
2355 /* Request redraw */
2356 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
2359 if (!redraw || use_menu)
2362 PET_COMMAND_IDX ctr = 0;
2367 /* Save the screen */
2368 if (!use_menu) screen_save();
2373 for (ctr = 0; ctr < num; ctr++)
2375 /* Letter/number for power selection */
2377 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
2379 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
2381 strcat(buf, power_desc[ctr]);
2383 prt(buf, y + ctr, x);
2386 prt("", y + MIN(ctr, 17), x);
2395 /* Restore the screen */
2406 ask = (isupper(choice));
2409 if (ask) choice = (char)tolower(choice);
2411 /* Extract request */
2412 i = (islower(choice) ? A2I(choice) : -1);
2415 /* Totally Illegal */
2416 if ((i < 0) || (i >= num))
2426 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
2428 /* Belay that order */
2429 if (!get_check(buf)) continue;
2436 /* Restore the screen */
2437 if (redraw) screen_load();
2439 /* Abort if needed */
2442 p_ptr->energy_use = 0;
2449 #endif /* ALLOW_REPEAT */
2453 case PET_DISMISS: /* Dismiss pets */
2455 /* Check pets (backwards) */
2456 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2458 /* Player has pet */
2459 if (is_pet(&m_list[pet_ctr])) break;
2464 msg_print(_("ペットがいない!", "You have no pets!"));
2467 do_cmd_pet_dismiss();
2468 (void)calculate_upkeep();
2473 project_length = -1;
2474 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
2477 cave_type *c_ptr = &cave[target_row][target_col];
2478 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
2480 pet_t_m_idx = cave[target_row][target_col].m_idx;
2481 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2483 else pet_t_m_idx = 0;
2490 case PET_STAY_CLOSE:
2492 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
2499 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
2503 /* "Seek and destoy" */
2504 case PET_SEEK_AND_DESTROY:
2506 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2509 /* "Give me space" */
2510 case PET_ALLOW_SPACE:
2512 p_ptr->pet_follow_distance = PET_SPACE_DIST;
2518 p_ptr->pet_follow_distance = PET_AWAY_DIST;
2521 /* flag - allow pets to open doors */
2522 case PET_OPEN_DOORS:
2524 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
2525 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
2528 /* flag - allow pets to pickup items */
2529 case PET_TAKE_ITEMS:
2531 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2533 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
2534 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2536 /* Access the monster */
2537 m_ptr = &m_list[pet_ctr];
2541 monster_drop_carried_objects(m_ptr);
2545 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
2549 /* flag - allow pets to teleport */
2552 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
2553 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
2556 /* flag - allow pets to cast attack spell */
2557 case PET_ATTACK_SPELL:
2559 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
2560 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
2563 /* flag - allow pets to cast attack spell */
2564 case PET_SUMMON_SPELL:
2566 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
2567 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
2570 /* flag - allow pets to cast attack spell */
2571 case PET_BALL_SPELL:
2573 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
2574 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
2580 (void)do_riding(FALSE);
2592 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2593 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
2594 p_ptr->update |= (PU_BONUS);