3 * @brief プレイヤーの魔法に関するコマンドの実装 / Spell/Prayer commands
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
17 * @brief 領域魔法に応じて技能の名称を返す。
18 * @param tval 魔法書のtval
19 * @return 領域魔法の技能名称を保管した文字列ポインタ
21 cptr spell_category_name(int tval)
26 case TV_HISSATSU_BOOK:
35 case TV_HISSATSU_BOOK:
48 bool select_the_force = FALSE;
51 * @brief 領域魔法の閲覧、学習、使用選択するインターフェイス処理
52 * Allow user to choose a spell/prayer from the given book.
53 * @param sn 選択した魔法IDを返す参照ポインタ
54 * @param prompt 魔法を利用する際の動詞表記
55 * @param sval 魔道書のsval
56 * @param learned 閲覧/使用選択ならばTRUE、学習処理ならFALSE
57 * @param use_realm 魔法領域ID
60 * If a valid spell is chosen, saves it in '*sn' and returns TRUE
61 * If the user hits escape, returns FALSE, and set '*sn' to -1
62 * If there are no legal choices, returns FALSE, and sets '*sn' to -2
63 * The "prompt" should be "cast", "recite", or "study"
64 * The "known" should be TRUE for cast/pray, FALSE for study
67 static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
75 bool flag, redraw, okay;
77 const magic_type *s_ptr;
83 int menu_line = (use_menu ? 1 : 0);
85 #ifdef ALLOW_REPEAT /* TNB */
87 /* Get the spell, if available */
90 /* Verify the spell */
91 if (spell_okay(*sn, learned, FALSE, use_realm))
98 #endif /* ALLOW_REPEAT -- TNB */
100 p = spell_category_name(mp_ptr->spell_book);
103 for (spell = 0; spell < 32; spell++)
105 /* Check for this spell */
106 if ((fake_spell_flags[sval] & (1L << spell)))
108 /* Collect this spell */
109 spells[num++] = spell;
113 /* Assume no usable spells */
116 /* Assume no spells available */
119 /* Check for "okay" spells */
120 for (i = 0; i < num; i++)
122 /* Look for "okay" spells */
123 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
126 /* No "okay" spells */
127 if (!okay) return (FALSE);
128 if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
129 if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
130 if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
132 /* Assume cancelled */
135 /* Nothing chosen yet */
142 p_ptr->window |= (PW_SPELL);
147 /* Build a prompt (accept all spells) */
149 jverb( prompt, jverb_buf, JVERB_AND );
150 (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'で一覧, ESCで中断) どの%sを%^sますか? ",
151 p, I2A(0), I2A(num - 1), p, jverb_buf );
153 (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
154 p, I2A(0), I2A(num - 1), prompt, p);
157 /* Get a spell from the user */
159 choice = (always_show_list || use_menu) ? ESCAPE : 1;
162 if (choice == ESCAPE) choice = ' ';
163 else if (!get_com(out_val, &choice, TRUE))break;
165 if (use_menu && choice != ' ')
179 menu_line += (num - 1);
201 if (menu_line > num) menu_line -= num;
202 /* Display a list of spells */
203 print_spells(menu_line, spells, num, 1, 15, use_realm);
209 if ((choice == ' ') || (choice == '*') || (choice == '?'))
217 /* Save the screen */
220 /* Display a list of spells */
221 print_spells(menu_line, spells, num, 1, 15, use_realm);
227 if (use_menu) continue;
232 /* Restore the screen */
242 ask = (isupper(choice));
245 if (ask) choice = tolower(choice);
247 /* Extract request */
248 i = (islower(choice) ? A2I(choice) : -1);
251 /* Totally Illegal */
252 if ((i < 0) || (i >= num))
258 /* Save the spell index */
261 /* Require "okay" spells */
262 if (!spell_okay(spell, learned, FALSE, use_realm))
266 msg_format("その%sを%sことはできません。", p, prompt);
268 msg_format("You may not %s that %s.", prompt, p);
279 /* Access the spell */
280 if (!is_magic(use_realm))
282 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
286 s_ptr = &mp_ptr->info[use_realm - 1][spell];
289 /* Extract mana consumption rate */
290 if (use_realm == REALM_HISSATSU)
292 need_mana = s_ptr->smana;
296 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
301 jverb( prompt, jverb_buf, JVERB_AND );
303 (void) strnfmt(tmp_val, 78, "%s(MP%d, 失敗率%d%%)を%sますか? ",
304 do_spell(use_realm, spell, SPELL_NAME), need_mana,
305 spell_chance(spell, use_realm),jverb_buf);
307 (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
308 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
309 spell_chance(spell, use_realm));
313 /* Belay that order */
314 if (!get_check(tmp_val)) continue;
322 /* Restore the screen */
323 if (redraw) screen_load();
327 p_ptr->window |= (PW_SPELL);
333 /* Abort if needed */
334 if (!flag) return FALSE;
336 /* Save the choice */
339 #ifdef ALLOW_REPEAT /* TNB */
343 #endif /* ALLOW_REPEAT -- TNB */
350 * @brief オブジェクトがプレイヤーが使用可能な魔道書かどうかを判定する
351 * @param o_ptr 判定したいオブ会ジェクトの構造体参照ポインタ
352 * @return 学習できる魔道書ならばTRUEを返す
354 static bool item_tester_learn_spell(object_type *o_ptr)
356 s32b choices = realm_choices2[p_ptr->pclass];
358 if (p_ptr->pclass == CLASS_PRIEST)
360 if (is_good_realm(p_ptr->realm1))
362 choices &= ~(CH_DEATH | CH_DAEMON);
366 choices &= ~(CH_LIFE | CH_CRUSADE);
370 if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
371 if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
372 else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
373 if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
374 if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
379 * @brief プレイヤーが魔道書を一冊も持っていないかを判定する
380 * @return 魔道書を一冊も持っていないならTRUEを返す
382 static bool player_has_no_spellbooks(void)
387 for (i = 0; i < INVEN_PACK; i++)
389 o_ptr = &inventory[i];
390 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
393 for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
396 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
403 * @brief プレイヤーの職業が練気術師の時、領域魔法と練気術を切り換える処理のインターフェイス
404 * @param browse_only 魔法と技能の閲覧を行うならばTRUE
405 * @return 魔道書を一冊も持っていないならTRUEを返す
407 static void confirm_use_force(bool browse_only)
414 /* Get the item index */
415 if (repeat_pull(&item) && (item == INVEN_FORCE))
417 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
421 #endif /* ALLOW_REPEAT */
423 /* Show the prompt */
424 prt(_("('w'練気術, ESC) 'w'かESCを押してください。 ", "(w for the Force, ESC) Hit 'w' or ESC. "), 0, 0);
431 if (which == ESCAPE) break;
432 else if (which == 'w')
437 repeat_push(INVEN_FORCE);
439 #endif /* ALLOW_REPEAT */
445 /* Clear the prompt line */
450 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
456 * @brief プレイヤーの魔法と技能を閲覧するコマンドのメインルーチン /
457 * Peruse the spells/prayers in a book
461 * Note that *all* spells in the book are listed
463 * Note that browsing is allowed while confused or blind,
464 * and in the dark, primarily to allow browsing in stores.
467 void do_cmd_browse(void)
469 int item, sval, use_realm = 0, j, line;
480 /* Warriors are illiterate */
481 if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
483 msg_print(_("本を読むことができない!", "You cannot read books!"));
487 if (p_ptr->special_defense & KATA_MUSOU)
489 set_action(ACTION_NONE);
492 if (p_ptr->pclass == CLASS_FORCETRAINER)
494 if (player_has_no_spellbooks())
496 confirm_use_force(TRUE);
499 select_the_force = TRUE;
502 /* Restrict choices to "useful" books */
503 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
504 else item_tester_hook = item_tester_learn_spell;
507 q = _("どの本を読みますか? ", "Browse which book? ");
508 s = _("読める本がない。", "You have no books that you can read.");
510 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
512 select_the_force = FALSE;
515 select_the_force = FALSE;
517 if (item == INVEN_FORCE) /* the_force */
519 do_cmd_mind_browse();
523 /* Get the item (in the pack) */
526 o_ptr = &inventory[item];
529 /* Get the item (on the floor) */
532 o_ptr = &o_list[0 - item];
535 /* Access the item's sval */
538 use_realm = tval2realm(o_ptr->tval);
540 /* Track the object kind */
541 object_kind_track(o_ptr->k_idx);
543 /* Hack -- Handle stuff */
548 for (spell = 0; spell < 32; spell++)
550 /* Check for this spell */
551 if ((fake_spell_flags[sval] & (1L << spell)))
553 /* Collect this spell */
554 spells[num++] = spell;
559 /* Save the screen */
562 /* Clear the top line */
565 /* Keep browsing spells. Exit browsing on cancel. */
568 /* Ask for a spell, allow cancel */
569 if (!get_spell(&spell, _("読む", "browse"), o_ptr->sval, TRUE, use_realm))
571 /* If cancelled, leave immediately. */
572 if (spell == -1) break;
574 /* Display a list of spells */
575 print_spells(0, spells, num, 1, 15, use_realm);
577 /* Notify that there's nothing to see, and wait. */
578 if (use_realm == REALM_HISSATSU)
579 prt(_("読める技がない。", "No techniques to browse."), 0, 0);
581 prt(_("読める呪文がない。", "No spells to browse."), 0, 0);
585 /* Restore the screen */
591 /* Clear lines, position cursor (really should use strlen here) */
592 Term_erase(14, 14, 255);
593 Term_erase(14, 13, 255);
594 Term_erase(14, 12, 255);
595 Term_erase(14, 11, 255);
597 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
599 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
601 prt(&temp[j], line, 15);
606 /* Restore the screen */
611 * @brief プレイヤーの第二魔法領域を変更する /
612 * @param next_realm 変更先の魔法領域ID
615 static void change_realm2(int next_realm)
620 for (i = 0; i < 64; i++)
622 p_ptr->spell_order[j] = p_ptr->spell_order[i];
623 if (p_ptr->spell_order[i] < 32) j++;
626 p_ptr->spell_order[j] = 99;
628 for (i = 32; i < 64; i++)
630 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
632 p_ptr->spell_learned2 = 0L;
633 p_ptr->spell_worked2 = 0L;
634 p_ptr->spell_forgotten2 = 0L;
636 sprintf(tmp,_("魔法の領域を%sから%sに変更した。", "change magic realm from %s to %s."), realm_names[p_ptr->realm2], realm_names[next_realm]);
637 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
638 p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
639 p_ptr->realm2 = next_realm;
641 p_ptr->notice |= (PN_REORDER);
642 p_ptr->update |= (PU_SPELLS);
645 /* Load an autopick preference file */
646 autopick_load_pref(FALSE);
651 * @brief 魔法を学習するコマンドのメインルーチン /
652 * Study a book to gain a new spell/prayer
655 void do_cmd_study(void)
659 bool learned = FALSE;
661 /* Spells of realm2 will have an increment of +32 */
664 cptr p = spell_category_name(mp_ptr->spell_book);
672 msg_print(_("本を読むことができない!", "You cannot read books!"));
676 if (p_ptr->blind || no_lite())
678 msg_print(_("目が見えない!", "You cannot see!"));
684 msg_print(_("混乱していて読めない!", "You are too confused!"));
688 if (!(p_ptr->new_spells))
690 msg_format(_("新しい%sを覚えることはできない!", "You cannot learn any new %ss!"), p);
694 if (p_ptr->special_defense & KATA_MUSOU)
696 set_action(ACTION_NONE);
700 if( p_ptr->new_spells < 10 ){
701 msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
703 msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
706 msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
707 (p_ptr->new_spells == 1?"":"s"));
713 /* Restrict choices to "useful" books */
714 if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
715 else item_tester_hook = item_tester_learn_spell;
718 q = _("どの本から学びますか? ", "Study which book? ");
719 s = _("読める本がない。", "You have no books that you can read.");
721 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
723 /* Get the item (in the pack) */
726 o_ptr = &inventory[item];
729 /* Get the item (on the floor) */
732 o_ptr = &o_list[0 - item];
735 /* Access the item's sval */
738 if (o_ptr->tval == REALM2_BOOK) increment = 32;
739 else if (o_ptr->tval != REALM1_BOOK)
741 if (!get_check(_("本当に魔法の領域を変更しますか?", "Really, change magic realm? "))) return;
742 change_realm2(tval2realm(o_ptr->tval));
746 /* Track the object kind */
747 object_kind_track(o_ptr->k_idx);
749 /* Hack -- Handle stuff */
752 /* Mage -- Learn a selected spell */
753 if (mp_ptr->spell_book != TV_LIFE_BOOK)
755 /* Ask for a spell, allow cancel */
757 if (!get_spell(&spell, "学ぶ", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
758 && (spell == -1)) return;
760 if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
761 && (spell == -1)) return;
766 /* Priest -- Learn a random prayer */
774 for (spell = 0; spell < 32; spell++)
776 /* Check spells in the book */
777 if ((fake_spell_flags[sval] & (1L << spell)))
779 /* Skip non "okay" prayers */
780 if (!spell_okay(spell, FALSE, TRUE,
781 (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
783 /* Hack -- Prepare the randomizer */
786 /* Hack -- Apply the randomizer */
787 if (one_in_(k)) gift = spell;
795 /* Nothing to study */
799 msg_format(_("その本には学ぶべき%sがない。", "You cannot learn any %ss in that book."), p);
806 if (increment) spell += increment;
808 /* Learn the spell */
811 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
812 else p_ptr->spell_learned1 |= (1L << spell);
816 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
817 else p_ptr->spell_learned2 |= (1L << (spell - 32));
822 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
823 int old_exp = p_ptr->spell_exp[spell];
824 int new_rank = EXP_LEVEL_UNSKILLED;
825 cptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
827 if (old_exp >= max_exp)
829 msg_format(_("その%sは完全に使いこなせるので学ぶ必要はない。", "You don't need to study this %s anymore."), p);
833 if (!get_check(format("%sの%sをさらに学びます。よろしいですか?", name, p)))
835 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
840 else if (old_exp >= SPELL_EXP_EXPERT)
842 p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
843 new_rank = EXP_LEVEL_MASTER;
845 else if (old_exp >= SPELL_EXP_SKILLED)
847 if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
848 else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
849 new_rank = EXP_LEVEL_EXPERT;
851 else if (old_exp >= SPELL_EXP_BEGINNER)
853 p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
854 new_rank = EXP_LEVEL_SKILLED;
858 p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
859 new_rank = EXP_LEVEL_BEGINNER;
861 msg_format(_("%sの熟練度が%sに上がった。", "Your proficiency of %s is now %s rank."), name, exp_level_str[new_rank]);
865 /* Find the next open entry in "p_ptr->spell_order[]" */
866 for (i = 0; i < 64; i++)
868 /* Stop at the first empty space */
869 if (p_ptr->spell_order[i] == 99) break;
872 /* Add the spell to the known list */
873 p_ptr->spell_order[i++] = spell;
875 /* Mention the result */
878 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
880 msg_format("%sを学んだ。",
881 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
885 msg_format("%sの%sを学んだ。",
886 do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
889 msg_format("You have learned the %s of %s.",
890 p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
895 p_ptr->energy_use = 100;
897 switch (mp_ptr->spell_book)
900 chg_virtue(V_FAITH, 1);
903 chg_virtue(V_UNLIFE, 1);
906 chg_virtue(V_NATURE, 1);
909 chg_virtue(V_KNOWLEDGE, 1);
916 /* One less spell available */
917 p_ptr->learned_spells++;
919 /* Message if needed */
920 if (p_ptr->new_spells)
924 if (p_ptr->new_spells < 10) msg_format("あと %d つの%sを学べる。", p_ptr->new_spells, p);
925 else msg_format("あと %d 個の%sを学べる。", p_ptr->new_spells, p);
927 msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
928 (p_ptr->new_spells != 1) ? "s" : "");
934 p_ptr->update |= (PU_SPELLS);
937 /* Redraw object recall */
938 p_ptr->window |= (PW_OBJECT);
942 * @brief 運命の輪、並びにカオス的な効果の発動
943 * @param spell ランダムな効果を選択するための基準ID
946 static void wild_magic(int spell)
949 int type = SUMMON_MOLD + randint0(6);
951 if (type < SUMMON_MOLD) type = SUMMON_MOLD;
952 else if (type > SUMMON_MIMIC) type = SUMMON_MIMIC;
954 switch (randint1(spell) + randint1(8) + 1)
959 teleport_player(10, TELEPORT_PASSIVE);
964 teleport_player(100, TELEPORT_PASSIVE);
968 teleport_player(200, TELEPORT_PASSIVE);
978 lite_area(damroll(2, 3), 2);
981 destroy_doors_touch();
986 sleep_monsters_touch();
990 trap_creation(py, px);
999 aggravate_monsters(0);
1002 earthquake(py, px, 5);
1006 (void)gain_random_mutation(0);
1010 apply_disenchant(1);
1016 fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
1023 while (counter++ < 8)
1025 (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
1030 activate_hi_summon(py, px, FALSE);
1033 (void)summon_cyber(-1, py, px);
1038 (void)activate_ty_curse(FALSE, &count);
1048 * @brief 魔法を詠唱するコマンドのメインルーチン /
1052 void do_cmd_cast(void)
1054 int item, sval, spell, realm;
1064 const magic_type *s_ptr;
1068 bool over_exerted = FALSE;
1070 /* Require spell ability */
1071 if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1073 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
1078 if (p_ptr->blind || no_lite())
1080 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1083 msg_print(_("目が見えない!", "You cannot see!"));
1089 /* Not when confused */
1090 if (p_ptr->confused)
1092 msg_print(_("混乱していて唱えられない!", "You are too confused!"));
1098 if (p_ptr->realm1 == REALM_HEX)
1100 if (hex_spell_fully())
1103 msg_print(_("これ以上新しい呪文を詠唱することはできない。", "Can not spell new spells more."));
1105 if (p_ptr->lev >= 35) flag = stop_hex_spell();
1110 if (p_ptr->pclass == CLASS_FORCETRAINER)
1112 if (player_has_no_spellbooks())
1114 confirm_use_force(FALSE);
1117 select_the_force = TRUE;
1120 prayer = spell_category_name(mp_ptr->spell_book);
1122 /* Restrict choices to spell books */
1123 item_tester_tval = mp_ptr->spell_book;
1126 q = _("どの呪文書を使いますか? ", "Use which book? ");
1127 s = _("呪文書がない!", "You have no spell books!");
1129 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
1131 select_the_force = FALSE;
1134 select_the_force = FALSE;
1136 if (item == INVEN_FORCE) /* the_force */
1142 /* Get the item (in the pack) */
1145 o_ptr = &inventory[item];
1148 /* Get the item (on the floor) */
1151 o_ptr = &o_list[0 - item];
1154 /* Access the item's sval */
1157 if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1160 /* Track the object kind */
1161 object_kind_track(o_ptr->k_idx);
1163 /* Hack -- Handle stuff */
1166 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1167 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1168 else if (increment) realm = p_ptr->realm2;
1169 else realm = p_ptr->realm1;
1171 /* Ask for a spell */
1173 if (!get_spell(&spell,
1174 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "歌う" : "唱える"),
1177 if (spell == -2) msg_format("その本には知っている%sがない。", prayer);
1181 if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1185 msg_format("You don't know any %ss in that book.", prayer);
1191 use_realm = tval2realm(o_ptr->tval);
1194 if (use_realm == REALM_HEX)
1196 if (hex_spelling(spell))
1198 msg_print(_("その呪文はすでに詠唱中だ。", "You are already casting it."));
1203 if (!is_magic(use_realm))
1205 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1209 s_ptr = &mp_ptr->info[realm - 1][spell];
1212 /* Extract mana consumption rate */
1213 need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1215 /* Verify "dangerous" spells */
1216 if (need_mana > p_ptr->csp)
1218 if (flush_failure) flush();
1222 msg_format("その%sを%sのに十分なマジックポイントがない。",prayer,
1223 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "詠唱する" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "歌う" : "唱える"));
1225 msg_format("You do not have enough mana to %s this %s.",
1226 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1231 if (!over_exert) return;
1234 if (!get_check_strict(_("それでも挑戦しますか? ", "Attempt it anyway? "), CHECK_OKAY_CANCEL)) return;
1237 /* Spell failure chance */
1238 chance = spell_chance(spell, use_realm);
1240 /* Sufficient mana */
1241 if (need_mana <= p_ptr->csp)
1244 p_ptr->csp -= need_mana;
1246 else over_exerted = TRUE;
1249 p_ptr->redraw |= (PR_MANA);
1252 if (randint0(100) < chance)
1254 if (flush_failure) flush();
1256 msg_format(_("%sをうまく唱えられなかった!", "You failed to get the %s off!"), prayer);
1262 if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1265 if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1268 if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1271 if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1274 if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1277 if (randint1(100) < chance) chg_virtue(V_COMPASSION, -1);
1280 if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1284 /* Failure casting may activate some side effect */
1285 do_spell(realm, spell, SPELL_FAIL);
1288 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1290 msg_print(_("カオス的な効果を発生した!", "You produce a chaotic effect!"));
1293 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1295 if ((sval == 3) && one_in_(2))
1297 sanity_blast(0, TRUE);
1301 msg_print(_("痛い!", "It hurts!"));
1302 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), _("暗黒魔法の逆流", "a miscast Death spell"), -1);
1304 if ((spell > 15) && one_in_(6) && !p_ptr->hold_exp)
1305 lose_exp(spell * 250);
1308 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1310 msg_print(_("いやな音が響いた", "An infernal sound echoed."));
1311 aggravate_monsters(0);
1313 if (randint1(100) >= chance)
1314 chg_virtue(V_CHANCE,-1);
1320 /* Canceled spells cost neither a turn nor mana */
1321 if (!do_spell(realm, spell, SPELL_CAST)) return;
1323 if (randint1(100) < chance)
1324 chg_virtue(V_CHANCE,1);
1326 /* A spell was cast */
1328 (p_ptr->spell_worked2 & (1L << spell)) :
1329 (p_ptr->spell_worked1 & (1L << spell)))
1330 && (p_ptr->pclass != CLASS_SORCERER)
1331 && (p_ptr->pclass != CLASS_RED_MAGE))
1333 int e = s_ptr->sexp;
1335 /* The spell worked */
1336 if (realm == p_ptr->realm1)
1338 p_ptr->spell_worked1 |= (1L << spell);
1342 p_ptr->spell_worked2 |= (1L << spell);
1345 /* Gain experience */
1346 gain_exp(e * s_ptr->slevel);
1348 /* Redraw object recall */
1349 p_ptr->window |= (PW_OBJECT);
1354 chg_virtue(V_TEMPERANCE, 1);
1355 chg_virtue(V_COMPASSION, 1);
1356 chg_virtue(V_VITALITY, 1);
1357 chg_virtue(V_DILIGENCE, 1);
1360 chg_virtue(V_UNLIFE, 1);
1361 chg_virtue(V_JUSTICE, -1);
1362 chg_virtue(V_FAITH, -1);
1363 chg_virtue(V_VITALITY, -1);
1366 chg_virtue(V_JUSTICE, -1);
1367 chg_virtue(V_FAITH, -1);
1368 chg_virtue(V_HONOUR, -1);
1369 chg_virtue(V_TEMPERANCE, -1);
1372 chg_virtue(V_FAITH, 1);
1373 chg_virtue(V_JUSTICE, 1);
1374 chg_virtue(V_SACRIFICE, 1);
1375 chg_virtue(V_HONOUR, 1);
1378 chg_virtue(V_NATURE, 1);
1379 chg_virtue(V_HARMONY, 1);
1382 chg_virtue(V_JUSTICE, -1);
1383 chg_virtue(V_FAITH, -1);
1384 chg_virtue(V_HONOUR, -1);
1385 chg_virtue(V_COMPASSION, -1);
1388 chg_virtue(V_KNOWLEDGE, 1);
1395 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1396 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1397 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1398 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1401 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1402 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1403 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1404 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1407 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1408 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1409 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1410 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1413 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1414 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1415 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1416 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1419 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1420 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1423 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1424 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1425 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1426 if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, -1);
1429 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1431 s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1434 if (cur_exp < SPELL_EXP_BEGINNER)
1436 else if (cur_exp < SPELL_EXP_SKILLED)
1438 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1441 else if (cur_exp < SPELL_EXP_EXPERT)
1443 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1446 else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1448 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1451 p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1456 p_ptr->energy_use = 100;
1459 /* Over-exert the player */
1462 int oops = need_mana;
1466 p_ptr->csp_frac = 0;
1469 msg_print(_("精神を集中しすぎて気を失ってしまった!", "You faint from the effort!"));
1471 /* Hack -- Bypass free action */
1472 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1477 chg_virtue(V_VITALITY, -10);
1480 chg_virtue(V_UNLIFE, -10);
1483 chg_virtue(V_JUSTICE, 10);
1486 chg_virtue(V_NATURE, -10);
1489 chg_virtue(V_JUSTICE, -10);
1492 chg_virtue(V_COMPASSION, 10);
1495 chg_virtue(V_KNOWLEDGE, -10);
1499 /* Damage CON (possibly permanently) */
1500 if (randint0(100) < 50)
1502 bool perm = (randint0(100) < 25);
1505 msg_print(_("体を悪くしてしまった!", "You have damaged your health!"));
1507 /* Reduce constitution */
1508 (void)dec_stat(A_CON, 15 + randint1(10), perm);
1513 p_ptr->window |= (PW_PLAYER);
1514 p_ptr->window |= (PW_SPELL);
1518 * @brief ペットになっているモンスターをソートするための比較処理
1519 * @param u モンスターの構造体配列
1521 * @param a 比較対象のモンスターID1
1522 * @param b 比較対象のモンスターID2
1523 * @return 2番目が大ならばTRUEを返す
1525 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
1527 u16b *who = (u16b*)(u);
1532 monster_type *m_ptr1 = &m_list[w1];
1533 monster_type *m_ptr2 = &m_list[w2];
1534 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
1535 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
1540 if (w1 == p_ptr->riding) return TRUE;
1541 if (w2 == p_ptr->riding) return FALSE;
1543 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
1544 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
1546 if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
1547 if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
1549 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
1550 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
1552 if (r_ptr1->level > r_ptr2->level) return TRUE;
1553 if (r_ptr2->level > r_ptr1->level) return FALSE;
1555 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
1556 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
1562 * @brief ペットの善悪属性に応じた維持コストの途中計算処理
1563 * @param m_ptr 計算基準となるモンスターの構造体参照ポインタ
1564 * @param inc m_ptrで指定したモンスターを維持コスト計算に加えるならTRUE、外すならFALSEを指定
1567 void check_pets_num_and_align(monster_type *m_ptr, bool inc)
1569 s32b old_friend_align = friend_align;
1570 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1575 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1576 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1581 if (r_ptr->flags3 & RF3_GOOD) friend_align -= r_ptr->level;
1582 if (r_ptr->flags3 & RF3_EVIL) friend_align += r_ptr->level;
1585 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1589 * @brief ペットの維持コスト計算
1592 int calculate_upkeep(void)
1594 s32b old_friend_align = friend_align;
1596 bool have_a_unique = FALSE;
1597 s32b total_friend_levels = 0;
1602 for (m_idx = m_max - 1; m_idx >=1; m_idx--)
1604 monster_type *m_ptr;
1605 monster_race *r_ptr;
1607 m_ptr = &m_list[m_idx];
1608 if (!m_ptr->r_idx) continue;
1609 r_ptr = &r_info[m_ptr->r_idx];
1614 if (r_ptr->flags1 & RF1_UNIQUE)
1616 if (p_ptr->pclass == CLASS_CAVALRY)
1618 if (p_ptr->riding == m_idx)
1619 total_friend_levels += (r_ptr->level+5)*2;
1620 else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1621 total_friend_levels += (r_ptr->level+5)*7/2;
1623 total_friend_levels += (r_ptr->level+5)*10;
1624 have_a_unique = TRUE;
1627 total_friend_levels += (r_ptr->level+5)*10;
1630 total_friend_levels += r_ptr->level;
1632 /* Determine pet alignment */
1633 if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1634 if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1637 if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1641 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
1642 if (upkeep_factor < 0) upkeep_factor = 0;
1643 if (upkeep_factor > 1000) upkeep_factor = 1000;
1644 return upkeep_factor;
1651 * @brief ペットを開放するコマンドのメインルーチン
1654 void do_cmd_pet_dismiss(void)
1656 monster_type *m_ptr;
1657 bool all_pets = FALSE;
1671 /* Allocate the "who" array */
1672 C_MAKE(who, max_m_idx, u16b);
1674 /* Process the monsters (backwards) */
1675 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
1677 if (is_pet(&m_list[pet_ctr]))
1678 who[max_pet++] = pet_ctr;
1681 /* Select the sort method */
1682 ang_sort_comp = ang_sort_comp_pet_dismiss;
1683 ang_sort_swap = ang_sort_swap_hook;
1685 ang_sort(who, &dummy_why, max_pet);
1687 /* Process the monsters (backwards) */
1688 for (i = 0; i < max_pet; i++)
1691 char friend_name[80];
1694 /* Access the monster */
1696 m_ptr = &m_list[pet_ctr];
1698 delete_this = FALSE;
1699 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
1700 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
1704 /* Hack -- health bar for this monster */
1705 health_track(pet_ctr);
1707 /* Hack -- handle stuff */
1710 msg_format(_("%sを放しますか? [Yes/No/Unnamed (%d体)]","Dismiss %s? [Yes/No/Unnamed (%d remain)]"), friend_name, max_pet - i);
1713 move_cursor_relative(m_ptr->fy, m_ptr->fx);
1719 if (ch == 'Y' || ch == 'y')
1725 msg_format(_("本当によろしいですか? (%s) ","Are you sure? (%s) "), friend_name);
1727 if (ch != 'Y' && ch != 'y')
1728 delete_this = FALSE;
1733 if (ch == 'U' || ch == 'u')
1739 if (ch == ESCAPE || ch == 'N' || ch == 'n')
1746 if ((all_pets && !kakunin) || (!all_pets && delete_this))
1748 if (record_named_pet && m_ptr->nickname)
1752 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1753 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_DISMISS, m_name);
1756 if (pet_ctr == p_ptr->riding)
1758 msg_format(_("%sから降りた。","You have got off %s. "), friend_name);
1762 /* Update the monsters */
1763 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
1764 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
1767 /* HACK : Add the line to message buffer */
1768 msg_format(_("%s を放した。","Dismissed %s."), friend_name);
1769 p_ptr->window |= (PW_MESSAGE);
1772 delete_monster_idx(pet_ctr);
1781 C_KILL(who, max_m_idx, u16b);
1784 msg_format("%d 体のペットを放しました。", Dismissed);
1786 msg_format("You have dismissed %d pet%s.", Dismissed,
1787 (Dismissed == 1 ? "" : "s"));
1789 if (Dismissed == 0 && all_pets)
1790 msg_print(_("'U'nnamed は、乗馬以外の名前のないペットだけを全て解放します。", "'U'nnamed means all your pets except named pets and your mount."));
1794 * @brief プレイヤーの騎乗/下馬処理判定
1795 * @param c_ptr プレイヤーの移動先マスの構造体参照ポインタ
1796 * @param now_riding TRUEなら下馬処理、FALSEならば騎乗処理
1797 * @return 可能ならばTRUEを返す
1799 static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
1802 bool old_character_xtra = character_xtra;
1803 int old_riding = p_ptr->riding;
1804 bool old_riding_ryoute = p_ptr->riding_ryoute;
1805 bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
1806 bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
1808 /* Hack -- prevent "icky" message */
1809 character_xtra = TRUE;
1811 if (now_riding) p_ptr->riding = c_ptr->m_idx;
1815 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1816 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1821 p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
1823 p_ptr->riding = old_riding;
1824 if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
1825 else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1826 p_ptr->riding_ryoute = old_riding_ryoute;
1827 p_ptr->old_riding_ryoute = old_old_riding_ryoute;
1831 character_xtra = old_character_xtra;
1837 * @brief プレイヤーの落馬判定処理
1838 * @param dam 落馬判定を発した際に受けたダメージ量
1839 * @param force TRUEならば強制的に落馬する
1840 * @return 実際に落馬したらTRUEを返す
1842 bool rakuba(int dam, bool force)
1844 int i, y, x, oy, ox;
1845 int sn = 0, sy = 0, sx = 0;
1847 monster_type *m_ptr = &m_list[p_ptr->riding];
1848 monster_race *r_ptr = &r_info[m_ptr->r_idx];
1849 bool fall_dam = FALSE;
1851 if (!p_ptr->riding) return FALSE;
1852 if (p_ptr->wild_mode) return FALSE;
1854 if (dam >= 0 || force)
1858 int cur = p_ptr->skill_exp[GINOU_RIDING];
1859 int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1860 int ridinglevel = r_ptr->level;
1863 int rakubalevel = r_ptr->level;
1864 if (p_ptr->riding_ryoute) rakubalevel += 20;
1866 if ((cur < max) && (max > 1000) &&
1867 (dam / 2 + ridinglevel) > (cur / 30 + 10))
1871 if (ridinglevel > (cur / 100 + 15))
1872 inc += 1 + (ridinglevel - cur / 100 - 15);
1876 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1879 /* レベルの低い乗馬からは落馬しにくい */
1880 if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1882 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1889 /* Check around the player */
1890 for (i = 0; i < 8; i++)
1894 /* Access the location */
1895 y = py + ddy_ddd[i];
1896 x = px + ddx_ddd[i];
1898 c_ptr = &cave[y][x];
1900 if (c_ptr->m_idx) continue;
1902 /* Skip non-empty grids */
1903 if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1905 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1908 if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1910 /* Count "safe" grids */
1913 /* Randomize choice */
1914 if (randint0(sn) > 0) continue;
1916 /* Save the safe location */
1921 monster_desc(m_name, m_ptr, 0);
1923 msg_format("%sから振り落とされそうになって、壁にぶつかった。",m_name);
1924 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "壁への衝突", -1);
1926 msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
1927 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
1938 /* Redraw the old spot */
1941 /* Redraw the new spot */
1944 /* Check for new panel */
1949 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1950 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1954 p_ptr->update |= (PU_BONUS);
1957 p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1960 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1962 p_ptr->redraw |= (PR_EXTRA);
1964 /* Update health track of mount */
1965 p_ptr->redraw |= (PR_UHEALTH);
1967 if (p_ptr->levitation && !force)
1969 monster_desc(m_name, m_ptr, 0);
1970 msg_format(_("%sから落ちたが、空中でうまく体勢を立て直して着地した。", "You are thrown from %s, but make a good landing."),m_name);
1974 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, _("落馬", "Falling from riding"), -1);
1978 /* Move the player */
1979 if (sy && !p_ptr->is_dead)
1980 (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
1986 * @brief ペットから騎乗/下馬するコマンドのメインルーチン /
1987 * @param force 強制的に騎乗/下馬するならばTRUE
1988 * @return 騎乗/下馬できたらTRUE
1990 bool do_riding(bool force)
1994 monster_type *m_ptr;
1996 if (!get_rep_dir2(&dir)) return FALSE;
1999 c_ptr = &cave[y][x];
2001 if (p_ptr->special_defense & KATA_MUSOU) set_action(ACTION_NONE);
2005 /* Skip non-empty grids */
2006 if (!player_can_ride_aux(c_ptr, FALSE))
2008 msg_print(_("そちらには降りられません。", "You cannot go to that direction."));
2012 if (!pattern_seq(py, px, y, x)) return FALSE;
2017 p_ptr->energy_use = 100;
2020 msg_print(_("モンスターが立ちふさがっている!", "There is a monster in the way!"));
2027 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2028 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2032 if (p_ptr->confused)
2034 msg_print(_("混乱していて乗れない!", "You are too confused!"));
2038 m_ptr = &m_list[c_ptr->m_idx];
2040 if (!c_ptr->m_idx || !m_ptr->ml)
2042 msg_print(_("その場所にはモンスターはいません。", "Here is no monster."));
2045 if (!is_pet(m_ptr) && !force)
2047 msg_print(_("そのモンスターはペットではありません。", "That monster is not a pet."));
2050 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
2052 msg_print(_("そのモンスターには乗れなさそうだ。", "This monster doesn't seem suitable for riding."));
2056 if (!pattern_seq(py, px, y, x)) return FALSE;
2058 if (!player_can_ride_aux(c_ptr, TRUE))
2060 /* Feature code (applying "mimic" field) */
2061 feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
2063 msg_format("そのモンスターは%sの%sにいる。", f_name + f_ptr->name,
2064 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2065 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2068 msg_format("This monster is %s the %s.",
2069 ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2070 (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2071 "in" : "on", f_name + f_ptr->name);
2076 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
2078 msg_print(_("うまく乗れなかった。", "You failed to ride."));
2079 p_ptr->energy_use = 100;
2083 if (MON_CSLEEP(m_ptr))
2086 monster_desc(m_name, m_ptr, 0);
2087 (void)set_monster_csleep(c_ptr->m_idx, 0);
2088 msg_format(_("%sを起こした。", "You have waked %s up."), m_name);
2091 if (p_ptr->action == ACTION_KAMAE) set_action(ACTION_NONE);
2093 p_ptr->riding = c_ptr->m_idx;
2095 /* Hack -- remove tracked monster */
2096 if (p_ptr->riding == p_ptr->health_who) health_track(0);
2099 p_ptr->energy_use = 100;
2101 /* Mega-Hack -- Forget the view and lite */
2102 p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
2104 /* Update the monsters */
2105 p_ptr->update |= (PU_BONUS);
2108 p_ptr->redraw |= (PR_MAP | PR_EXTRA);
2110 p_ptr->redraw |= (PR_UHEALTH);
2112 /* Move the player */
2113 (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2119 * @brief ペットに名前をつけるコマンドのメインルーチン
2122 static void do_name_pet(void)
2124 monster_type *m_ptr;
2127 bool old_name = FALSE;
2128 bool old_target_pet = target_pet;
2131 if (!target_set(TARGET_KILL))
2133 target_pet = old_target_pet;
2136 target_pet = old_target_pet;
2138 if (cave[target_row][target_col].m_idx)
2140 m_ptr = &m_list[cave[target_row][target_col].m_idx];
2145 msg_print(_("そのモンスターはペットではない。", "This monster is not a pet."));
2148 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
2150 msg_print(_("そのモンスターの名前は変えられない!", "You cannot change name of this monster!"));
2153 monster_desc(m_name, m_ptr, 0);
2156 msg_format(_("%sに名前をつける。", "Name %s."), m_name);
2159 /* Start with nothing */
2160 strcpy(out_val, "");
2162 /* Use old inscription */
2163 if (m_ptr->nickname)
2165 /* Start with the old inscription */
2166 strcpy(out_val, quark_str(m_ptr->nickname));
2170 /* Get a new inscription (possibly empty) */
2171 if (get_string(_("名前: ", "Name: "), out_val, 15))
2175 /* Save the inscription */
2176 m_ptr->nickname = quark_add(out_val);
2177 if (record_named_pet)
2181 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2182 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_NAME, m_name);
2187 if (record_named_pet && old_name)
2191 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2192 do_cmd_write_nikki(NIKKI_NAMED_PET, RECORD_NAMED_PET_UNNAME, m_name);
2194 m_ptr->nickname = 0;
2202 * @brief ペットに関するコマンドリストのメインルーチン /
2203 * Issue a pet command
2206 void do_cmd_pet(void)
2211 cptr power_desc[36];
2216 monster_type *m_ptr;
2221 char target_buf[160];
2223 int menu_line = use_menu ? 1 : 0;
2227 power_desc[num] = _("ペットを放す", "dismiss pets");
2228 powers[num++] = PET_DISMISS;
2231 sprintf(target_buf, "ペットのターゲットを指定 (現在:%s)",
2232 (pet_t_m_idx ? (p_ptr->image ? "何か奇妙な物" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "指定なし"));
2234 sprintf(target_buf, "specify a target of pet (now:%s)",
2235 (pet_t_m_idx ? (p_ptr->image ? "something strange" : (r_name + r_info[m_list[pet_t_m_idx].ap_r_idx].name)) : "nothing"));
2237 power_desc[num] = target_buf;
2238 powers[num++] = PET_TARGET;
2239 power_desc[num] = _("近くにいろ", "stay close");
2241 if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
2242 powers[num++] = PET_STAY_CLOSE;
2243 power_desc[num] = _("ついて来い", "follow me");
2245 if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
2246 powers[num++] = PET_FOLLOW_ME;
2247 power_desc[num] = _("敵を見つけて倒せ", "seek and destroy");
2249 if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
2250 powers[num++] = PET_SEEK_AND_DESTROY;
2251 power_desc[num] = _("少し離れていろ", "give me space");
2253 if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
2254 powers[num++] = PET_ALLOW_SPACE;
2255 power_desc[num] = _("離れていろ", "stay away");
2257 if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
2258 powers[num++] = PET_STAY_AWAY;
2260 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
2262 power_desc[num] = _("ドアを開ける (現在:ON)", "pets open doors (now On)");
2266 power_desc[num] = _("ドアを開ける (現在:OFF)", "pets open doors (now Off)");
2268 powers[num++] = PET_OPEN_DOORS;
2270 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2272 power_desc[num] = _("アイテムを拾う (現在:ON)", "pets pick up items (now On)");
2276 power_desc[num] = _("アイテムを拾う (現在:OFF)", "pets pick up items (now Off)");
2278 powers[num++] = PET_TAKE_ITEMS;
2280 if (p_ptr->pet_extra_flags & PF_TELEPORT)
2282 power_desc[num] = _("テレポート系魔法を使う (現在:ON)", "allow teleport (now On)");
2286 power_desc[num] = _("テレポート系魔法を使う (現在:OFF)", "allow teleport (now Off)");
2288 powers[num++] = PET_TELEPORT;
2290 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
2292 power_desc[num] = _("攻撃魔法を使う (現在:ON)", "allow cast attack spell (now On)");
2296 power_desc[num] = _("攻撃魔法を使う (現在:OFF)", "allow cast attack spell (now Off)");
2298 powers[num++] = PET_ATTACK_SPELL;
2300 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
2302 power_desc[num] = _("召喚魔法を使う (現在:ON)", "allow cast summon spell (now On)");
2306 power_desc[num] = _("召喚魔法を使う (現在:OFF)", "allow cast summon spell (now Off)");
2308 powers[num++] = PET_SUMMON_SPELL;
2310 if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
2312 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:ON)", "allow involve player in area spell (now On)");
2316 power_desc[num] = _("プレイヤーを巻き込む範囲魔法を使う (現在:OFF)", "allow involve player in area spell (now Off)");
2318 powers[num++] = PET_BALL_SPELL;
2322 power_desc[num] = _("ペットから降りる", "get off a pet");
2326 power_desc[num] = _("ペットに乗る", "ride a pet");
2328 powers[num++] = PET_RIDING;
2329 power_desc[num] = _("ペットに名前をつける", "name pets");
2330 powers[num++] = PET_NAME;
2334 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
2335 object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
2336 (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
2337 object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
2339 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2341 power_desc[num] = _("武器を片手で持つ", "use one hand to control a riding pet");
2345 power_desc[num] = _("武器を両手で持つ", "use both hands for a weapon");
2348 powers[num++] = PET_RYOUTE;
2352 switch (p_ptr->pclass)
2355 case CLASS_FORCETRAINER:
2356 case CLASS_BERSERKER:
2357 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
2359 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2361 power_desc[num] = _("片手で格闘する", "use one hand to control a riding pet");
2365 power_desc[num] = _("両手で格闘する", "use both hands for melee");
2368 powers[num++] = PET_RYOUTE;
2370 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
2372 if (p_ptr->pet_extra_flags & PF_RYOUTE)
2374 power_desc[num] = _("格闘を行わない", "use one hand to control a riding pet");
2378 power_desc[num] = _("格闘を行う", "use one hand for melee");
2381 powers[num++] = PET_RYOUTE;
2389 if (!(repeat_pull(&i) && (i >= 0) && (i < num)))
2391 #endif /* ALLOW_REPEAT */
2393 /* Nothing chosen yet */
2401 /* Save the screen */
2404 /* Build a prompt */
2405 strnfmt(out_val, 78, _("(コマンド、ESC=終了) コマンドを選んでください:", "(Command, ESC=exit) Choose command from menu."));
2409 /* Build a prompt */
2410 strnfmt(out_val, 78,
2411 _("(コマンド %c-%c、'*'=一覧、ESC=終了) コマンドを選んでください:", "(Command %c-%c, *=List, ESC=exit) Select a command: "),
2412 I2A(0), I2A(num - 1));
2415 choice = (always_show_list || use_menu) ? ESCAPE : 1;
2417 /* Get a command from the user */
2422 if (choice == ESCAPE) choice = ' ';
2423 else if (!get_com(out_val, &choice, TRUE)) break;
2425 if (use_menu && (choice != ' '))
2436 menu_line += (num - 1);
2465 if (menu_line > num) menu_line -= num;
2468 /* Request redraw */
2469 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
2472 if (!redraw || use_menu)
2480 /* Save the screen */
2481 if (!use_menu) screen_save();
2486 for (ctr = 0; ctr < num; ctr++)
2488 /* Letter/number for power selection */
2490 sprintf(buf, "%c%s ", (ctr == mode) ? '*' : ' ', (ctr == (menu_line - 1)) ? _("》", "> ") : " ");
2492 sprintf(buf, "%c%c) ", (ctr == mode) ? '*' : ' ', I2A(ctr));
2494 strcat(buf, power_desc[ctr]);
2496 prt(buf, y + ctr, x);
2499 prt("", y + MIN(ctr, 17), x);
2508 /* Restore the screen */
2519 ask = (isupper(choice));
2522 if (ask) choice = tolower(choice);
2524 /* Extract request */
2525 i = (islower(choice) ? A2I(choice) : -1);
2528 /* Totally Illegal */
2529 if ((i < 0) || (i >= num))
2539 strnfmt(buf, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i]);
2541 /* Belay that order */
2542 if (!get_check(buf)) continue;
2549 /* Restore the screen */
2550 if (redraw) screen_load();
2552 /* Abort if needed */
2555 p_ptr->energy_use = 0;
2562 #endif /* ALLOW_REPEAT */
2566 case PET_DISMISS: /* Dismiss pets */
2568 /* Check pets (backwards) */
2569 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2571 /* Player has pet */
2572 if (is_pet(&m_list[pet_ctr])) break;
2577 msg_print(_("ペットがいない!", "You have no pets!"));
2580 do_cmd_pet_dismiss();
2581 (void)calculate_upkeep();
2586 project_length = -1;
2587 if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
2590 cave_type *c_ptr = &cave[target_row][target_col];
2591 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
2593 pet_t_m_idx = cave[target_row][target_col].m_idx;
2594 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2596 else pet_t_m_idx = 0;
2603 case PET_STAY_CLOSE:
2605 p_ptr->pet_follow_distance = PET_CLOSE_DIST;
2612 p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
2616 /* "Seek and destoy" */
2617 case PET_SEEK_AND_DESTROY:
2619 p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2622 /* "Give me space" */
2623 case PET_ALLOW_SPACE:
2625 p_ptr->pet_follow_distance = PET_SPACE_DIST;
2631 p_ptr->pet_follow_distance = PET_AWAY_DIST;
2634 /* flag - allow pets to open doors */
2635 case PET_OPEN_DOORS:
2637 if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
2638 else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
2641 /* flag - allow pets to pickup items */
2642 case PET_TAKE_ITEMS:
2644 if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2646 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
2647 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2649 /* Access the monster */
2650 m_ptr = &m_list[pet_ctr];
2654 monster_drop_carried_objects(m_ptr);
2658 else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
2662 /* flag - allow pets to teleport */
2665 if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
2666 else p_ptr->pet_extra_flags |= (PF_TELEPORT);
2669 /* flag - allow pets to cast attack spell */
2670 case PET_ATTACK_SPELL:
2672 if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
2673 else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
2676 /* flag - allow pets to cast attack spell */
2677 case PET_SUMMON_SPELL:
2679 if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
2680 else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
2683 /* flag - allow pets to cast attack spell */
2684 case PET_BALL_SPELL:
2686 if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
2687 else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
2693 (void)do_riding(FALSE);
2705 if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2706 else p_ptr->pet_extra_flags |= (PF_RYOUTE);
2707 p_ptr->update |= (PU_BONUS);