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モンスターの状態変数7種を配列化し, 状態変数の変更を関数化. 各配列の値
[hengband/hengband.git] / src / cmd5.c
1 /* File: cmd5.c */
2
3 /*
4  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
5  *
6  * This software may be copied and distributed for educational, research,
7  * and not for profit purposes provided that this copyright and statement
8  * are included in all such copies.  Other copyrights may also apply.
9  */
10
11 /* Purpose: Spell/Prayer commands */
12
13 #include "angband.h"
14
15 cptr spell_category_name(int tval)
16 {
17         switch (tval)
18         {
19 #ifdef JP
20         case TV_HISSATSU_BOOK:
21                 return "ɬ»¦µ»";
22         case TV_LIFE_BOOK:
23                 return "µ§¤ê";
24         case TV_MUSIC_BOOK:
25                 return "²Î";
26         default:
27                 return "¼öʸ";
28 #else
29         case TV_HISSATSU_BOOK:
30                 return "arts";
31         case TV_LIFE_BOOK:
32                 return "prayer";
33         case TV_MUSIC_BOOK:
34                 return "song";
35         default:
36                 return "spell";
37 #endif
38         }
39 }
40
41 /*
42  * Allow user to choose a spell/prayer from the given book.
43  *
44  * If a valid spell is chosen, saves it in '*sn' and returns TRUE
45  * If the user hits escape, returns FALSE, and set '*sn' to -1
46  * If there are no legal choices, returns FALSE, and sets '*sn' to -2
47  *
48  * The "prompt" should be "cast", "recite", or "study"
49  * The "known" should be TRUE for cast/pray, FALSE for study
50  */
51
52 bool select_the_force = FALSE;
53
54 static int get_spell(int *sn, cptr prompt, int sval, bool learned, int use_realm)
55 {
56         int         i;
57         int         spell = -1;
58         int         num = 0;
59         int         ask = TRUE;
60         int         need_mana;
61         byte        spells[64];
62         bool        flag, redraw, okay;
63         char        choice;
64         magic_type  *s_ptr;
65         char        out_val[160];
66         cptr        p;
67 #ifdef JP
68         char jverb_buf[128];
69 #endif
70         int menu_line = (use_menu ? 1 : 0);
71
72 #ifdef ALLOW_REPEAT /* TNB */
73
74         /* Get the spell, if available */
75         if (repeat_pull(sn))
76         {
77                 /* Verify the spell */
78                 if (spell_okay(*sn, learned, FALSE, use_realm))
79                 {
80                         /* Success */
81                         return (TRUE);
82                 }
83         }
84
85 #endif /* ALLOW_REPEAT -- TNB */
86
87         p = spell_category_name(mp_ptr->spell_book);
88
89         /* Extract spells */
90         for (spell = 0; spell < 32; spell++)
91         {
92                 /* Check for this spell */
93                 if ((fake_spell_flags[sval] & (1L << spell)))
94                 {
95                         /* Collect this spell */
96                         spells[num++] = spell;
97                 }
98         }
99
100         /* Assume no usable spells */
101         okay = FALSE;
102
103         /* Assume no spells available */
104         (*sn) = -2;
105
106         /* Check for "okay" spells */
107         for (i = 0; i < num; i++)
108         {
109                 /* Look for "okay" spells */
110                 if (spell_okay(spells[i], learned, FALSE, use_realm)) okay = TRUE;
111         }
112
113         /* No "okay" spells */
114         if (!okay) return (FALSE);
115         if (((use_realm) != p_ptr->realm1) && ((use_realm) != p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE)) return FALSE;
116         if (((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE)) && !is_magic(use_realm)) return FALSE;
117         if ((p_ptr->pclass == CLASS_RED_MAGE) && ((use_realm) != REALM_ARCANE) && (sval > 1)) return FALSE;
118
119         /* Assume cancelled */
120         *sn = (-1);
121
122         /* Nothing chosen yet */
123         flag = FALSE;
124
125         /* No redraw yet */
126         redraw = FALSE;
127
128         /* Show choices */
129         p_ptr->window |= (PW_SPELL);
130
131         /* Window stuff */
132         window_stuff();
133
134         /* Build a prompt (accept all spells) */
135 #ifdef JP
136         jverb1( prompt, jverb_buf );
137         (void) strnfmt(out_val, 78, "(%^s:%c-%c, '*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤Î%s¤ò%^s¤Þ¤¹¤«? ",
138                 p, I2A(0), I2A(num - 1), p, jverb_buf );
139 #else
140         (void)strnfmt(out_val, 78, "(%^ss %c-%c, *=List, ESC=exit) %^s which %s? ",
141                 p, I2A(0), I2A(num - 1), prompt, p);
142 #endif
143
144         /* Get a spell from the user */
145
146         choice = (always_show_list || use_menu) ? ESCAPE : 1;
147         while (!flag)
148         {
149                 if (choice == ESCAPE) choice = ' '; 
150                 else if (!get_com(out_val, &choice, TRUE))break;
151
152                 if (use_menu && choice != ' ')
153                 {
154                         switch (choice)
155                         {
156                                 case '0':
157                                 {
158                                         screen_load();
159                                         return FALSE;
160                                 }
161
162                                 case '8':
163                                 case 'k':
164                                 case 'K':
165                                 {
166                                         menu_line += (num - 1);
167                                         break;
168                                 }
169
170                                 case '2':
171                                 case 'j':
172                                 case 'J':
173                                 {
174                                         menu_line++;
175                                         break;
176                                 }
177
178                                 case 'x':
179                                 case 'X':
180                                 case '\r':
181                                 case '\n':
182                                 {
183                                         i = menu_line - 1;
184                                         ask = FALSE;
185                                         break;
186                                 }
187                         }
188                         if (menu_line > num) menu_line -= num;
189                         /* Display a list of spells */
190                         print_spells(menu_line, spells, num, 1, 15, use_realm);
191                         if (ask) continue;
192                 }
193                 else
194                 {
195                         /* Request redraw */
196                         if ((choice == ' ') || (choice == '*') || (choice == '?'))
197                         {
198                                 /* Show the list */
199                                 if (!redraw)
200                                 {
201                                         /* Show list */
202                                         redraw = TRUE;
203
204                                         /* Save the screen */
205                                         screen_save();
206
207                                         /* Display a list of spells */
208                                         print_spells(menu_line, spells, num, 1, 15, use_realm);
209                                 }
210
211                                 /* Hide the list */
212                                 else
213                                 {
214                                         if (use_menu) continue;
215
216                                         /* Hide list */
217                                         redraw = FALSE;
218
219                                         /* Restore the screen */
220                                         screen_load();
221                                 }
222
223                                 /* Redo asking */
224                                 continue;
225                         }
226
227
228                         /* Note verify */
229                         ask = (isupper(choice));
230
231                         /* Lowercase */
232                         if (ask) choice = tolower(choice);
233
234                         /* Extract request */
235                         i = (islower(choice) ? A2I(choice) : -1);
236                 }
237
238                 /* Totally Illegal */
239                 if ((i < 0) || (i >= num))
240                 {
241                         bell();
242                         continue;
243                 }
244
245                 /* Save the spell index */
246                 spell = spells[i];
247
248                 /* Require "okay" spells */
249                 if (!spell_okay(spell, learned, FALSE, use_realm))
250                 {
251                         bell();
252 #ifdef JP
253                         msg_format("¤½¤Î%s¤ò%s¤³¤È¤Ï¤Ç¤­¤Þ¤»¤ó¡£", p, prompt);
254 #else
255                         msg_format("You may not %s that %s.", prompt, p);
256 #endif
257
258                         continue;
259                 }
260
261                 /* Verify it */
262                 if (ask)
263                 {
264                         char tmp_val[160];
265
266                         /* Access the spell */
267                         if (!is_magic(use_realm))
268                         {
269                                 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
270                         }
271                         else
272                         {
273                                 s_ptr = &mp_ptr->info[use_realm - 1][spell];
274                         }
275
276                         /* Extract mana consumption rate */
277                         if (use_realm == REALM_HISSATSU)
278                         {
279                                 need_mana = s_ptr->smana;
280                         }
281                         else
282                         {
283                                 need_mana = mod_need_mana(s_ptr->smana, spell, use_realm);
284                         }
285
286                         /* Prompt */
287 #ifdef JP
288                         jverb1( prompt, jverb_buf );
289                         /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
290                         (void) strnfmt(tmp_val, 78, "%s(MP%d, ¼ºÇÔΨ%d%%)¤ò%s¤Þ¤¹¤«? ",
291                                 do_spell(use_realm, spell, SPELL_NAME), need_mana,
292                                        spell_chance(spell, use_realm),jverb_buf);
293 #else
294                         (void)strnfmt(tmp_val, 78, "%^s %s (%d mana, %d%% fail)? ",
295                                 prompt, do_spell(use_realm, spell, SPELL_NAME), need_mana,
296                                 spell_chance(spell, use_realm));
297 #endif
298
299
300                         /* Belay that order */
301                         if (!get_check(tmp_val)) continue;
302                 }
303
304                 /* Stop the loop */
305                 flag = TRUE;
306         }
307
308
309         /* Restore the screen */
310         if (redraw) screen_load();
311
312
313         /* Show choices */
314         p_ptr->window |= (PW_SPELL);
315
316         /* Window stuff */
317         window_stuff();
318
319
320         /* Abort if needed */
321         if (!flag) return FALSE;
322
323         /* Save the choice */
324         (*sn) = spell;
325
326 #ifdef ALLOW_REPEAT /* TNB */
327
328         repeat_push(*sn);
329
330 #endif /* ALLOW_REPEAT -- TNB */
331
332         /* Success */
333         return TRUE;
334 }
335
336
337 static bool item_tester_learn_spell(object_type *o_ptr)
338 {
339         s32b choices = realm_choices2[p_ptr->pclass];
340
341         if (p_ptr->pclass == CLASS_PRIEST)
342         {
343                 if (is_good_realm(p_ptr->realm1))
344                 {
345                         choices &= ~(CH_DEATH | CH_DAEMON);
346                 }
347                 else
348                 {
349                         choices &= ~(CH_LIFE | CH_CRUSADE);
350                 }
351         }
352
353         if ((o_ptr->tval < TV_LIFE_BOOK) || (o_ptr->tval > (TV_LIFE_BOOK + MAX_REALM - 1))) return (FALSE);
354         if ((o_ptr->tval == TV_MUSIC_BOOK) && (p_ptr->pclass == CLASS_BARD)) return (TRUE);
355         else if (!is_magic(tval2realm(o_ptr->tval))) return FALSE;
356         if ((REALM1_BOOK == o_ptr->tval) || (REALM2_BOOK == o_ptr->tval)) return (TRUE);
357         if (choices & (0x0001 << (tval2realm(o_ptr->tval) - 1))) return (TRUE);
358         return (FALSE);
359 }
360
361
362 static bool player_has_no_spellbooks(void)
363 {
364         int         i;
365         object_type *o_ptr;
366
367         for (i = 0; i < INVEN_PACK; i++)
368         {
369                 o_ptr = &inventory[i];
370                 if (o_ptr->k_idx && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
371         }
372
373         for (i = cave[py][px].o_idx; i; i = o_ptr->next_o_idx)
374         {
375                 o_ptr = &o_list[i];
376                 if (o_ptr->k_idx && (o_ptr->marked & OM_FOUND) && check_book_realm(o_ptr->tval, o_ptr->sval)) return FALSE;
377         }
378
379         return TRUE;
380 }
381
382
383 static void confirm_use_force(bool browse_only)
384 {
385         int  item;
386         char which;
387
388 #ifdef ALLOW_REPEAT
389
390         /* Get the item index */
391         if (repeat_pull(&item) && (item == INVEN_FORCE))
392         {
393                 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
394                 return;
395         }
396
397 #endif /* ALLOW_REPEAT */
398
399         /* Show the prompt */
400 #ifdef JP
401         prt("('w'Îýµ¤½Ñ, ESC) 'w'¤«ESC¤ò²¡¤·¤Æ¤¯¤À¤µ¤¤¡£ ", 0, 0);
402 #else
403         prt("(w for the Force, ESC) Hit 'w' or ESC. ", 0, 0);
404 #endif
405
406         while (1)
407         {
408                 /* Get a key */
409                 which = inkey();
410
411                 if (which == ESCAPE) break;
412                 else if (which == 'w')
413                 {
414
415 #ifdef ALLOW_REPEAT
416
417                         repeat_push(INVEN_FORCE);
418
419 #endif /* ALLOW_REPEAT */
420
421                         break;
422                 }
423         }
424
425         /* Clear the prompt line */
426         prt("", 0, 0);
427
428         if (which == 'w')
429         {
430                 browse_only ? do_cmd_mind_browse() : do_cmd_mind();
431         }
432 }
433
434
435 /*
436  * Peruse the spells/prayers in a book
437  *
438  * Note that *all* spells in the book are listed
439  *
440  * Note that browsing is allowed while confused or blind,
441  * and in the dark, primarily to allow browsing in stores.
442  */
443 void do_cmd_browse(void)
444 {
445         int             item, sval, use_realm = 0, j, line;
446         int             spell = -1;
447         int             num = 0;
448
449         byte            spells[64];
450         char            temp[62*4];
451
452         object_type     *o_ptr;
453
454         cptr q, s;
455
456         /* Warriors are illiterate */
457         if (!(p_ptr->realm1 || p_ptr->realm2) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
458         {
459 #ifdef JP
460                 msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤­¤Ê¤¤¡ª");
461 #else
462                 msg_print("You cannot read books!");
463 #endif
464
465                 return;
466         }
467
468         if (p_ptr->special_defense & KATA_MUSOU)
469         {
470                 set_action(ACTION_NONE);
471         }
472
473         if (p_ptr->pclass == CLASS_FORCETRAINER)
474         {
475                 if (player_has_no_spellbooks())
476                 {
477                         confirm_use_force(TRUE);
478                         return;
479                 }
480                 select_the_force = TRUE;
481         }
482
483         /* Restrict choices to "useful" books */
484         if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
485         else item_tester_hook = item_tester_learn_spell;
486
487         /* Get an item */
488 #ifdef JP
489         q = "¤É¤ÎËܤòÆɤߤޤ¹¤«? ";
490 #else
491         q = "Browse which book? ";
492 #endif
493
494 #ifdef JP
495         s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
496 #else
497         s = "You have no books that you can read.";
498 #endif
499
500         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
501         {
502                 select_the_force = FALSE;
503                 return;
504         }
505         select_the_force = FALSE;
506
507         if (item == INVEN_FORCE) /* the_force */
508         {
509                 do_cmd_mind_browse();
510                 return;
511         }
512
513         /* Get the item (in the pack) */
514         else if (item >= 0)
515         {
516                 o_ptr = &inventory[item];
517         }
518
519         /* Get the item (on the floor) */
520         else
521         {
522                 o_ptr = &o_list[0 - item];
523         }
524
525         /* Access the item's sval */
526         sval = o_ptr->sval;
527
528         use_realm = tval2realm(o_ptr->tval);
529
530         /* Track the object kind */
531         object_kind_track(o_ptr->k_idx);
532
533         /* Hack -- Handle stuff */
534         handle_stuff();
535
536
537         /* Extract spells */
538         for (spell = 0; spell < 32; spell++)
539         {
540                 /* Check for this spell */
541                 if ((fake_spell_flags[sval] & (1L << spell)))
542                 {
543                         /* Collect this spell */
544                         spells[num++] = spell;
545                 }
546         }
547
548
549         /* Save the screen */
550         screen_save();
551
552         /* Clear the top line */
553         prt("", 0, 0);
554
555         /* Keep browsing spells.  Exit browsing on cancel. */
556         while(TRUE)
557         {
558                 /* Ask for a spell, allow cancel */
559 #ifdef JP
560                 if (!get_spell(&spell, "Æɤà", o_ptr->sval, TRUE, use_realm))
561 #else
562                 if (!get_spell(&spell, "browse", o_ptr->sval, TRUE, use_realm))
563 #endif
564                 {
565                         /* If cancelled, leave immediately. */
566                         if (spell == -1) break;
567
568                         /* Display a list of spells */
569                         print_spells(0, spells, num, 1, 15, use_realm);
570
571                         /* Notify that there's nothing to see, and wait. */
572                         if (use_realm == REALM_HISSATSU)
573 #ifdef JP
574                                 prt("Æɤá¤ëµ»¤¬¤Ê¤¤¡£", 0, 0);
575 #else
576                                 prt("No techniques to browse.", 0, 0);
577 #endif
578                         else
579 #ifdef JP
580                                 prt("Æɤá¤ë¼öʸ¤¬¤Ê¤¤¡£", 0, 0);
581 #else
582                                 prt("No spells to browse.", 0, 0);
583 #endif
584                         (void)inkey();
585
586
587                         /* Restore the screen */
588                         screen_load();
589
590                         return;
591                 }
592
593                 /* Clear lines, position cursor  (really should use strlen here) */
594                 Term_erase(14, 14, 255);
595                 Term_erase(14, 13, 255);
596                 Term_erase(14, 12, 255);
597                 Term_erase(14, 11, 255);
598
599                 roff_to_buf(do_spell(use_realm, spell, SPELL_DESC), 62, temp, sizeof(temp));
600
601                 for (j = 0, line = 11; temp[j]; j += 1 + strlen(&temp[j]))
602                 {
603                         prt(&temp[j], line, 15);
604                         line++;
605                 }
606         }
607
608         /* Restore the screen */
609         screen_load();
610 }
611
612
613 static void change_realm2(int next_realm)
614 {
615         int i, j = 0;
616         char tmp[80];
617
618         for (i = 0; i < 64; i++)
619         {
620                 p_ptr->spell_order[j] = p_ptr->spell_order[i];
621                 if (p_ptr->spell_order[i] < 32) j++;
622         }
623         for (; j < 64; j++)
624                 p_ptr->spell_order[j] = 99;
625
626         for (i = 32; i < 64; i++)
627         {
628                 p_ptr->spell_exp[i] = SPELL_EXP_UNSKILLED;
629         }
630         p_ptr->spell_learned2 = 0L;
631         p_ptr->spell_worked2 = 0L;
632         p_ptr->spell_forgotten2 = 0L;
633
634 #ifdef JP
635         sprintf(tmp,"ËâË¡¤ÎÎΰè¤ò%s¤«¤é%s¤ËÊѹ¹¤·¤¿¡£", realm_names[p_ptr->realm2], realm_names[next_realm]);
636 #else
637         sprintf(tmp,"change magic realm from %s to %s.", realm_names[p_ptr->realm2], realm_names[next_realm]);
638 #endif
639         do_cmd_write_nikki(NIKKI_BUNSHOU, 0, tmp);
640         p_ptr->old_realm |= 1 << (p_ptr->realm2-1);
641         p_ptr->realm2 = next_realm;
642
643         p_ptr->notice |= (PN_REORDER);
644         p_ptr->update |= (PU_SPELLS);
645         handle_stuff();
646
647         /* Load an autopick preference file */
648         autopick_load_pref(FALSE);
649 }
650
651
652 /*
653  * Study a book to gain a new spell/prayer
654  */
655 void do_cmd_study(void)
656 {
657         int     i, item, sval;
658         int     increment = 0;
659         bool    learned = FALSE;
660
661         /* Spells of realm2 will have an increment of +32 */
662         int     spell = -1;
663
664         cptr p = spell_category_name(mp_ptr->spell_book);
665
666         object_type *o_ptr;
667
668         cptr q, s;
669
670         if (!p_ptr->realm1)
671         {
672 #ifdef JP
673 msg_print("ËܤòÆɤळ¤È¤¬¤Ç¤­¤Ê¤¤¡ª");
674 #else
675                 msg_print("You cannot read books!");
676 #endif
677
678                 return;
679         }
680
681         if (p_ptr->blind || no_lite())
682         {
683 #ifdef JP
684 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
685 #else
686                 msg_print("You cannot see!");
687 #endif
688
689                 return;
690         }
691
692         if (p_ptr->confused)
693         {
694 #ifdef JP
695 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
696 #else
697                 msg_print("You are too confused!");
698 #endif
699
700                 return;
701         }
702
703         if (!(p_ptr->new_spells))
704         {
705 #ifdef JP
706 msg_format("¿·¤·¤¤%s¤ò³Ð¤¨¤ë¤³¤È¤Ï¤Ç¤­¤Ê¤¤¡ª", p);
707 #else
708                 msg_format("You cannot learn any new %ss!", p);
709 #endif
710
711                 return;
712         }
713
714         if (p_ptr->special_defense & KATA_MUSOU)
715         {
716                 set_action(ACTION_NONE);
717         }
718
719 #ifdef JP
720         if( p_ptr->new_spells < 10 ){
721                 msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
722         }else{
723                 msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
724         }
725 #else
726         msg_format("You can learn %d new %s%s.", p_ptr->new_spells, p,
727                 (p_ptr->new_spells == 1?"":"s"));
728 #endif
729
730         msg_print(NULL);
731
732
733         /* Restrict choices to "useful" books */
734         if (p_ptr->realm2 == REALM_NONE) item_tester_tval = mp_ptr->spell_book;
735         else item_tester_hook = item_tester_learn_spell;
736
737         /* Get an item */
738 #ifdef JP
739 q = "¤É¤ÎËܤ«¤é³Ø¤Ó¤Þ¤¹¤«? ";
740 #else
741         q = "Study which book? ";
742 #endif
743
744 #ifdef JP
745 s = "Æɤá¤ëËܤ¬¤Ê¤¤¡£";
746 #else
747         s = "You have no books that you can read.";
748 #endif
749
750         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
751
752         /* Get the item (in the pack) */
753         if (item >= 0)
754         {
755                 o_ptr = &inventory[item];
756         }
757
758         /* Get the item (on the floor) */
759         else
760         {
761                 o_ptr = &o_list[0 - item];
762         }
763
764         /* Access the item's sval */
765         sval = o_ptr->sval;
766
767         if (o_ptr->tval == REALM2_BOOK) increment = 32;
768         else if (o_ptr->tval != REALM1_BOOK)
769         {
770 #ifdef JP
771                 if (!get_check("ËÜÅö¤ËËâË¡¤ÎÎΰè¤òÊѹ¹¤·¤Þ¤¹¤«¡©")) return;
772 #else
773                 if (!get_check("Really, change magic realm? ")) return;
774 #endif
775                 change_realm2(tval2realm(o_ptr->tval));
776                 increment = 32;
777         }
778
779         /* Track the object kind */
780         object_kind_track(o_ptr->k_idx);
781
782         /* Hack -- Handle stuff */
783         handle_stuff();
784
785         /* Mage -- Learn a selected spell */
786         if (mp_ptr->spell_book != TV_LIFE_BOOK)
787         {
788                 /* Ask for a spell, allow cancel */
789 #ifdef JP
790                 if (!get_spell(&spell, "³Ø¤Ö", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
791                         && (spell == -1)) return;
792 #else
793                 if (!get_spell(&spell, "study", sval, FALSE, o_ptr->tval - TV_LIFE_BOOK + 1)
794                         && (spell == -1)) return;
795 #endif
796
797         }
798
799         /* Priest -- Learn a random prayer */
800         else
801         {
802                 int k = 0;
803
804                 int gift = -1;
805
806                 /* Extract spells */
807                 for (spell = 0; spell < 32; spell++)
808                 {
809                         /* Check spells in the book */
810                         if ((fake_spell_flags[sval] & (1L << spell)))
811                         {
812                                 /* Skip non "okay" prayers */
813                                 if (!spell_okay(spell, FALSE, TRUE,
814                                         (increment ? p_ptr->realm2 : p_ptr->realm1))) continue;
815
816                                 /* Hack -- Prepare the randomizer */
817                                 k++;
818
819                                 /* Hack -- Apply the randomizer */
820                                 if (one_in_(k)) gift = spell;
821                         }
822                 }
823
824                 /* Accept gift */
825                 spell = gift;
826         }
827
828         /* Nothing to study */
829         if (spell < 0)
830         {
831                 /* Message */
832 #ifdef JP
833 msg_format("¤½¤ÎËܤˤϳؤ֤٤­%s¤¬¤Ê¤¤¡£", p);
834 #else
835                 msg_format("You cannot learn any %ss in that book.", p);
836 #endif
837
838
839                 /* Abort */
840                 return;
841         }
842
843
844         if (increment) spell += increment;
845
846         /* Learn the spell */
847         if (spell < 32)
848         {
849                 if (p_ptr->spell_learned1 & (1L << spell)) learned = TRUE;
850                 else p_ptr->spell_learned1 |= (1L << spell);
851         }
852         else
853         {
854                 if (p_ptr->spell_learned2 & (1L << (spell - 32))) learned = TRUE;
855                 else p_ptr->spell_learned2 |= (1L << (spell - 32));
856         }
857
858         if (learned)
859         {
860                 int max_exp = (spell < 32) ? SPELL_EXP_MASTER : SPELL_EXP_EXPERT;
861                 int old_exp = p_ptr->spell_exp[spell];
862                 int new_rank = EXP_LEVEL_UNSKILLED;
863                 cptr name = do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell%32, SPELL_NAME);
864
865                 if (old_exp >= max_exp)
866                 {
867 #ifdef JP
868                         msg_format("¤½¤Î%s¤Ï´°Á´¤Ë»È¤¤¤³¤Ê¤»¤ë¤Î¤Ç³Ø¤ÖɬÍפϤʤ¤¡£", p);
869 #else
870                         msg_format("You don't need to study this %s anymore.", p);
871 #endif
872                         return;
873                 }
874 #ifdef JP
875                 if (!get_check(format("%s¤Î%s¤ò¤µ¤é¤Ë³Ø¤Ó¤Þ¤¹¡£¤è¤í¤·¤¤¤Ç¤¹¤«¡©", name, p)))
876 #else
877                 if (!get_check(format("You will study a %s of %s again. Are you sure? ", p, name)))
878 #endif
879                 {
880                         return;
881                 }
882                 else if (old_exp >= SPELL_EXP_EXPERT)
883                 {
884                         p_ptr->spell_exp[spell] = SPELL_EXP_MASTER;
885                         new_rank = EXP_LEVEL_MASTER;
886                 }
887                 else if (old_exp >= SPELL_EXP_SKILLED)
888                 {
889                         if (spell >= 32) p_ptr->spell_exp[spell] = SPELL_EXP_EXPERT;
890                         else p_ptr->spell_exp[spell] += SPELL_EXP_EXPERT - SPELL_EXP_SKILLED;
891                         new_rank = EXP_LEVEL_EXPERT;
892                 }
893                 else if (old_exp >= SPELL_EXP_BEGINNER)
894                 {
895                         p_ptr->spell_exp[spell] = SPELL_EXP_SKILLED + (old_exp - SPELL_EXP_BEGINNER) * 2 / 3;
896                         new_rank = EXP_LEVEL_SKILLED;
897                 }
898                 else
899                 {
900                         p_ptr->spell_exp[spell] = SPELL_EXP_BEGINNER + old_exp / 3;
901                         new_rank = EXP_LEVEL_BEGINNER;
902                 }
903 #ifdef JP
904                 msg_format("%s¤Î½ÏÎýÅÙ¤¬%s¤Ë¾å¤¬¤Ã¤¿¡£", name, exp_level_str[new_rank]);
905 #else
906                 msg_format("Your proficiency of %s is now %s rank.", name, exp_level_str[new_rank]);
907 #endif
908         }
909         else
910         {
911                 /* Find the next open entry in "p_ptr->spell_order[]" */
912                 for (i = 0; i < 64; i++)
913                 {
914                         /* Stop at the first empty space */
915                         if (p_ptr->spell_order[i] == 99) break;
916                 }
917
918                 /* Add the spell to the known list */
919                 p_ptr->spell_order[i++] = spell;
920
921                 /* Mention the result */
922 #ifdef JP
923                 /* ±ÑÆüÀÚ¤êÂؤ¨µ¡Ç½¤ËÂбþ */
924                 if (mp_ptr->spell_book == TV_MUSIC_BOOK)
925                 {
926                         msg_format("%s¤ò³Ø¤ó¤À¡£",
927                                     do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
928                 }
929                 else
930                 {
931                         msg_format("%s¤Î%s¤ò³Ø¤ó¤À¡£",
932                                     do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME) ,p);
933                 }
934 #else
935                 msg_format("You have learned the %s of %s.",
936                         p, do_spell(increment ? p_ptr->realm2 : p_ptr->realm1, spell % 32, SPELL_NAME));
937 #endif
938         }
939
940         /* Take a turn */
941         energy_use = 100;
942
943         switch (mp_ptr->spell_book)
944         {
945         case TV_LIFE_BOOK:
946                 chg_virtue(V_FAITH, 1);
947                 break;
948         case TV_DEATH_BOOK:
949                 chg_virtue(V_UNLIFE, 1);
950                 break;
951         case TV_NATURE_BOOK:
952                 chg_virtue(V_NATURE, 1);
953                 break;
954         default:
955                 chg_virtue(V_KNOWLEDGE, 1);
956                 break;
957         }
958
959         /* Sound */
960         sound(SOUND_STUDY);
961
962         /* One less spell available */
963         p_ptr->learned_spells++;
964 #if 0
965         /* Message if needed */
966         if (p_ptr->new_spells)
967         {
968                 /* Message */
969 #ifdef JP
970                 if (p_ptr->new_spells < 10) msg_format("¤¢¤È %d ¤Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
971                 else msg_format("¤¢¤È %d ¸Ä¤Î%s¤ò³Ø¤Ù¤ë¡£", p_ptr->new_spells, p);
972 #else
973                 msg_format("You can learn %d more %s%s.", p_ptr->new_spells, p,
974                            (p_ptr->new_spells != 1) ? "s" : "");
975 #endif
976         }
977 #endif
978
979         /* Update Study */
980         p_ptr->update |= (PU_SPELLS);
981         update_stuff();
982
983         /* Redraw object recall */
984         p_ptr->window |= (PW_OBJECT);
985 }
986
987
988 static void wild_magic(int spell)
989 {
990         int counter = 0;
991         int type = SUMMON_BIZARRE1 + randint0(6);
992
993         if (type < SUMMON_BIZARRE1) type = SUMMON_BIZARRE1;
994         else if (type > SUMMON_BIZARRE6) type = SUMMON_BIZARRE6;
995
996         switch (randint1(spell) + randint1(8) + 1)
997         {
998         case 1:
999         case 2:
1000         case 3:
1001                 teleport_player(10, TRUE);
1002                 break;
1003         case 4:
1004         case 5:
1005         case 6:
1006                 teleport_player(100, TRUE);
1007                 break;
1008         case 7:
1009         case 8:
1010                 teleport_player(200, TRUE);
1011                 break;
1012         case 9:
1013         case 10:
1014         case 11:
1015                 unlite_area(10, 3);
1016                 break;
1017         case 12:
1018         case 13:
1019         case 14:
1020                 lite_area(damroll(2, 3), 2);
1021                 break;
1022         case 15:
1023                 destroy_doors_touch();
1024                 break;
1025         case 16: case 17:
1026                 wall_breaker();
1027         case 18:
1028                 sleep_monsters_touch();
1029                 break;
1030         case 19:
1031         case 20:
1032                 trap_creation(py, px);
1033                 break;
1034         case 21:
1035         case 22:
1036                 door_creation();
1037                 break;
1038         case 23:
1039         case 24:
1040         case 25:
1041                 aggravate_monsters(0);
1042                 break;
1043         case 26:
1044                 earthquake(py, px, 5);
1045                 break;
1046         case 27:
1047         case 28:
1048                 (void)gain_random_mutation(0);
1049                 break;
1050         case 29:
1051         case 30:
1052                 apply_disenchant(1);
1053                 break;
1054         case 31:
1055                 lose_all_info();
1056                 break;
1057         case 32:
1058                 fire_ball(GF_CHAOS, 0, spell + 5, 1 + (spell / 10));
1059                 break;
1060         case 33:
1061                 wall_stone();
1062                 break;
1063         case 34:
1064         case 35:
1065                 while (counter++ < 8)
1066                 {
1067                         (void)summon_specific(0, py, px, (dun_level * 3) / 2, type, (PM_ALLOW_GROUP | PM_NO_PET));
1068                 }
1069                 break;
1070         case 36:
1071         case 37:
1072                 activate_hi_summon(py, px, FALSE);
1073                 break;
1074         case 38:
1075                 (void)summon_cyber(-1, py, px);
1076                 break;
1077         default:
1078                 {
1079                         int count = 0;
1080                         (void)activate_ty_curse(FALSE, &count);
1081                         break;
1082                 }
1083         }
1084
1085         return;
1086 }
1087
1088
1089 /*
1090  * Cast a spell
1091  */
1092 void do_cmd_cast(void)
1093 {
1094         int     item, sval, spell, realm;
1095         int     chance;
1096         int     increment = 0;
1097         int     use_realm;
1098         int     need_mana;
1099
1100         cptr prayer;
1101
1102         object_type     *o_ptr;
1103
1104         magic_type      *s_ptr;
1105
1106         cptr q, s;
1107
1108         /* Require spell ability */
1109         if (!p_ptr->realm1 && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE))
1110         {
1111 #ifdef JP
1112                 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1113 #else
1114                 msg_print("You cannot cast spells!");
1115 #endif
1116
1117                 return;
1118         }
1119
1120         /* Require lite */
1121         if (p_ptr->blind || no_lite())
1122         {
1123                 if (p_ptr->pclass == CLASS_FORCETRAINER) confirm_use_force(FALSE);
1124                 else
1125                 {
1126 #ifdef JP
1127                         msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡ª");
1128 #else
1129                         msg_print("You cannot see!");
1130 #endif
1131                         flush();
1132                 }
1133                 return;
1134         }
1135
1136         /* Not when confused */
1137         if (p_ptr->confused)
1138         {
1139 #ifdef JP
1140                 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
1141 #else
1142                 msg_print("You are too confused!");
1143 #endif
1144                 flush();
1145                 return;
1146         }
1147
1148         if (p_ptr->pclass == CLASS_FORCETRAINER)
1149         {
1150                 if (player_has_no_spellbooks())
1151                 {
1152                         confirm_use_force(FALSE);
1153                         return;
1154                 }
1155                 select_the_force = TRUE;
1156         }
1157
1158         prayer = spell_category_name(mp_ptr->spell_book);
1159
1160         /* Restrict choices to spell books */
1161         item_tester_tval = mp_ptr->spell_book;
1162
1163         /* Get an item */
1164 #ifdef JP
1165         q = "¤É¤Î¼öʸ½ñ¤ò»È¤¤¤Þ¤¹¤«? ";
1166 #else
1167         q = "Use which book? ";
1168 #endif
1169
1170 #ifdef JP
1171         s = "¼öʸ½ñ¤¬¤Ê¤¤¡ª";
1172 #else
1173         s = "You have no spell books!";
1174 #endif
1175
1176         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR)))
1177         {
1178                 select_the_force = FALSE;
1179                 return;
1180         }
1181         select_the_force = FALSE;
1182
1183         if (item == INVEN_FORCE) /* the_force */
1184         {
1185                 do_cmd_mind();
1186                 return;
1187         }
1188
1189         /* Get the item (in the pack) */
1190         else if (item >= 0)
1191         {
1192                 o_ptr = &inventory[item];
1193         }
1194
1195         /* Get the item (on the floor) */
1196         else
1197         {
1198                 o_ptr = &o_list[0 - item];
1199         }
1200
1201         /* Access the item's sval */
1202         sval = o_ptr->sval;
1203
1204         if ((p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_RED_MAGE) && (o_ptr->tval == REALM2_BOOK)) increment = 32;
1205
1206
1207         /* Track the object kind */
1208         object_kind_track(o_ptr->k_idx);
1209
1210         /* Hack -- Handle stuff */
1211         handle_stuff();
1212
1213         if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
1214                 realm = o_ptr->tval - TV_LIFE_BOOK + 1;
1215         else if (increment) realm = p_ptr->realm2;
1216         else realm = p_ptr->realm1;
1217
1218         /* Ask for a spell */
1219 #ifdef JP
1220         if (!get_spell(&spell,  
1221                                 ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_MUSIC_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"), 
1222                        sval, TRUE, realm))
1223         {
1224                 if (spell == -2) msg_format("¤½¤ÎËܤˤÏÃΤäƤ¤¤ë%s¤¬¤Ê¤¤¡£", prayer);
1225                 return;
1226         }
1227 #else
1228         if (!get_spell(&spell, ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1229                 sval, TRUE, realm))
1230         {
1231                 if (spell == -2)
1232                         msg_format("You don't know any %ss in that book.", prayer);
1233                 return;
1234         }
1235 #endif
1236
1237
1238         use_realm = tval2realm(o_ptr->tval);
1239
1240         if (!is_magic(use_realm))
1241         {
1242                 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
1243         }
1244         else
1245         {
1246                 s_ptr = &mp_ptr->info[realm - 1][spell];
1247         }
1248
1249         /* Extract mana consumption rate */
1250         need_mana = mod_need_mana(s_ptr->smana, spell, realm);
1251
1252         /* Verify "dangerous" spells */
1253         if (need_mana > p_ptr->csp)
1254         {
1255                 if (flush_failure) flush();
1256
1257                 /* Warning */
1258 #ifdef JP
1259 msg_format("¤½¤Î%s¤ò%s¤Î¤Ë½½Ê¬¤Ê¥Þ¥¸¥Ã¥¯¥Ý¥¤¥ó¥È¤¬¤Ê¤¤¡£",prayer,
1260  ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "±Ó¾§¤¹¤ë" : (mp_ptr->spell_book == TV_LIFE_BOOK) ? "²Î¤¦" : "¾§¤¨¤ë"));
1261 #else
1262                 msg_format("You do not have enough mana to %s this %s.",
1263                         ((mp_ptr->spell_book == TV_LIFE_BOOK) ? "recite" : "cast"),
1264                         prayer);
1265 #endif
1266
1267
1268                 if (!over_exert) return;
1269
1270                 /* Verify */
1271 #ifdef JP
1272                 if (!get_check_strict("¤½¤ì¤Ç¤âÄ©À路¤Þ¤¹¤«? ", CHECK_OKAY_CANCEL)) return;
1273 #else
1274                 if (!get_check_strict("Attempt it anyway? ", CHECK_OKAY_CANCEL)) return;
1275 #endif
1276
1277         }
1278
1279
1280         /* Spell failure chance */
1281         chance = spell_chance(spell, use_realm);
1282
1283         /* Failed spell */
1284         if (randint0(100) < chance)
1285         {
1286                 if (flush_failure) flush();
1287
1288 #ifdef JP
1289 msg_format("%s¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª", prayer);
1290 #else
1291                 msg_format("You failed to get the %s off!", prayer);
1292 #endif
1293
1294                 sound(SOUND_FAIL);
1295
1296                 switch (realm)
1297                 {
1298                 case REALM_LIFE:
1299                         if (randint1(100) < chance) chg_virtue(V_VITALITY, -1);
1300                         break;
1301                 case REALM_DEATH:
1302                         if (randint1(100) < chance) chg_virtue(V_UNLIFE, -1);
1303                         break;
1304                 case REALM_NATURE:
1305                         if (randint1(100) < chance) chg_virtue(V_NATURE, -1);
1306                         break;
1307                 case REALM_DAEMON:
1308                         if (randint1(100) < chance) chg_virtue(V_JUSTICE, 1);
1309                         break;
1310                 case REALM_CRUSADE:
1311                         if (randint1(100) < chance) chg_virtue(V_JUSTICE, -1);
1312                         break;
1313                 default:
1314                         if (randint1(100) < chance) chg_virtue(V_KNOWLEDGE, -1);
1315                         break;
1316                 }
1317
1318                 /* Failure casting may activate some side effect */
1319                 do_spell(realm, spell, SPELL_FAIL);
1320
1321
1322                 if ((o_ptr->tval == TV_CHAOS_BOOK) && (randint1(100) < spell))
1323                 {
1324 #ifdef JP
1325 msg_print("¥«¥ª¥¹Åª¤Ê¸ú²Ì¤òȯÀ¸¤·¤¿¡ª");
1326 #else
1327                         msg_print("You produce a chaotic effect!");
1328 #endif
1329
1330                         wild_magic(spell);
1331                 }
1332                 else if ((o_ptr->tval == TV_DEATH_BOOK) && (randint1(100) < spell))
1333                 {
1334                         if ((sval == 3) && one_in_(2))
1335                         {
1336                                 sanity_blast(0, TRUE);
1337                         }
1338                         else
1339                         {
1340 #ifdef JP
1341                                 msg_print("Äˤ¤¡ª");
1342 #else
1343                                 msg_print("It hurts!");
1344 #endif
1345
1346 #ifdef JP
1347                                 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "°Å¹õËâË¡¤ÎµÕή", -1);
1348 #else
1349                                 take_hit(DAMAGE_LOSELIFE, damroll(o_ptr->sval + 1, 6), "a miscast Death spell", -1);
1350 #endif
1351
1352                                 if ((spell > 15) && one_in_(6) && !p_ptr->hold_life)
1353                                         lose_exp(spell * 250);
1354                         }
1355                 }
1356                 else if ((o_ptr->tval == TV_MUSIC_BOOK) && (randint1(200) < spell))
1357                 {
1358 #ifdef JP
1359 msg_print("¤¤¤ä¤Ê²»¤¬¶Á¤¤¤¿");
1360 #else
1361 msg_print("An infernal sound echoed.");
1362 #endif
1363
1364                         aggravate_monsters(0);
1365                 }
1366                 if (randint1(100) >= chance)
1367                         chg_virtue(V_CHANCE,-1);
1368         }
1369
1370         /* Process spell */
1371         else
1372         {
1373                 /* Canceled spells cost neither a turn nor mana */
1374                 if (!do_spell(realm, spell, SPELL_CAST)) return;
1375
1376                 if (randint1(100) < chance)
1377                         chg_virtue(V_CHANCE,1);
1378
1379                 /* A spell was cast */
1380                 if (!(increment ?
1381                     (p_ptr->spell_worked2 & (1L << spell)) :
1382                     (p_ptr->spell_worked1 & (1L << spell)))
1383                     && (p_ptr->pclass != CLASS_SORCERER)
1384                     && (p_ptr->pclass != CLASS_RED_MAGE))
1385                 {
1386                         int e = s_ptr->sexp;
1387
1388                         /* The spell worked */
1389                         if (realm == p_ptr->realm1)
1390                         {
1391                                 p_ptr->spell_worked1 |= (1L << spell);
1392                         }
1393                         else
1394                         {
1395                                 p_ptr->spell_worked2 |= (1L << spell);
1396                         }
1397
1398                         /* Gain experience */
1399                         gain_exp(e * s_ptr->slevel);
1400
1401                         /* Redraw object recall */
1402                         p_ptr->window |= (PW_OBJECT);
1403
1404                         switch (realm)
1405                         {
1406                         case REALM_LIFE:
1407                                 chg_virtue(V_TEMPERANCE, 1);
1408                                 chg_virtue(V_COMPASSION, 1);
1409                                 chg_virtue(V_VITALITY, 1);
1410                                 chg_virtue(V_DILIGENCE, 1);
1411                                 break;
1412                         case REALM_DEATH:
1413                                 chg_virtue(V_UNLIFE, 1);
1414                                 chg_virtue(V_JUSTICE, -1);
1415                                 chg_virtue(V_FAITH, -1);
1416                                 chg_virtue(V_VITALITY, -1);
1417                                 break;
1418                         case REALM_DAEMON:
1419                                 chg_virtue(V_JUSTICE, -1);
1420                                 chg_virtue(V_FAITH, -1);
1421                                 chg_virtue(V_HONOUR, -1);
1422                                 chg_virtue(V_TEMPERANCE, -1);
1423                                 break;
1424                         case REALM_CRUSADE:
1425                                 chg_virtue(V_FAITH, 1);
1426                                 chg_virtue(V_JUSTICE, 1);
1427                                 chg_virtue(V_SACRIFICE, 1);
1428                                 chg_virtue(V_HONOUR, 1);
1429                                 break;
1430                         case REALM_NATURE:
1431                                 chg_virtue(V_NATURE, 1);
1432                                 chg_virtue(V_HARMONY, 1);
1433                                 break;
1434                         default:
1435                                 chg_virtue(V_KNOWLEDGE, 1);
1436                                 break;
1437                         }
1438                 }
1439                 switch (realm)
1440                 {
1441                 case REALM_LIFE:
1442                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, 1);
1443                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_COMPASSION, 1);
1444                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, 1);
1445                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_DILIGENCE, 1);
1446                         break;
1447                 case REALM_DEATH:
1448                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_UNLIFE, 1);
1449                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1450                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1451                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_VITALITY, -1);
1452                         break;
1453                 case REALM_DAEMON:
1454                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, -1);
1455                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, -1);
1456                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, -1);
1457                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_TEMPERANCE, -1);
1458                         break;
1459                 case REALM_CRUSADE:
1460                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_FAITH, 1);
1461                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_JUSTICE, 1);
1462                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_SACRIFICE, 1);
1463                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HONOUR, 1);
1464                         break;
1465                 case REALM_NATURE:
1466                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_NATURE, 1);
1467                         if (randint1(100 + p_ptr->lev) < need_mana) chg_virtue(V_HARMONY, 1);
1468                         break;
1469                 }
1470                 if (mp_ptr->spell_xtra & MAGIC_GAIN_EXP)
1471                 {
1472                         s16b cur_exp = p_ptr->spell_exp[(increment ? 32 : 0)+spell];
1473                         s16b exp_gain = 0;
1474
1475                         if (cur_exp < SPELL_EXP_BEGINNER)
1476                                 exp_gain += 60;
1477                         else if (cur_exp < SPELL_EXP_SKILLED)
1478                         {
1479                                 if ((dun_level > 4) && ((dun_level + 10) > p_ptr->lev))
1480                                         exp_gain = 8;
1481                         }
1482                         else if (cur_exp < SPELL_EXP_EXPERT)
1483                         {
1484                                 if (((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel))
1485                                         exp_gain = 2;
1486                         }
1487                         else if ((cur_exp < SPELL_EXP_MASTER) && !increment)
1488                         {
1489                                 if (((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel))
1490                                         exp_gain = 1;
1491                         }
1492                         p_ptr->spell_exp[(increment ? 32 : 0) + spell] += exp_gain;
1493                 }
1494         }
1495
1496         /* Take a turn */
1497         energy_use = 100;
1498
1499         /* Sufficient mana */
1500         if (need_mana <= p_ptr->csp)
1501         {
1502                 /* Use some mana */
1503                 p_ptr->csp -= need_mana;
1504         }
1505
1506         /* Over-exert the player */
1507         else
1508         {
1509                 int oops = need_mana;
1510
1511                 /* No mana left */
1512                 p_ptr->csp = 0;
1513                 p_ptr->csp_frac = 0;
1514
1515                 /* Message */
1516 #ifdef JP
1517 msg_print("Àº¿À¤ò½¸Ã椷¤¹¤®¤Æµ¤¤ò¼º¤Ã¤Æ¤·¤Þ¤Ã¤¿¡ª");
1518 #else
1519                 msg_print("You faint from the effort!");
1520 #endif
1521
1522
1523                 /* Hack -- Bypass free action */
1524                 (void)set_paralyzed(p_ptr->paralyzed + randint1(5 * oops + 1));
1525
1526                 switch (realm)
1527                 {
1528                 case REALM_LIFE:
1529                         chg_virtue(V_VITALITY, -10);
1530                         break;
1531                 case REALM_DEATH:
1532                         chg_virtue(V_UNLIFE, -10);
1533                         break;
1534                 case REALM_DAEMON:
1535                         chg_virtue(V_JUSTICE, 10);
1536                         break;
1537                 case REALM_NATURE:
1538                         chg_virtue(V_NATURE, -10);
1539                         break;
1540                 case REALM_CRUSADE:
1541                         chg_virtue(V_JUSTICE, -10);
1542                         break;
1543                 default:
1544                         chg_virtue(V_KNOWLEDGE, -10);
1545                         break;
1546                 }
1547
1548                 /* Damage CON (possibly permanently) */
1549                 if (randint0(100) < 50)
1550                 {
1551                         bool perm = (randint0(100) < 25);
1552
1553                         /* Message */
1554 #ifdef JP
1555 msg_print("ÂΤò°­¤¯¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
1556 #else
1557                         msg_print("You have damaged your health!");
1558 #endif
1559
1560
1561                         /* Reduce constitution */
1562                         (void)dec_stat(A_CON, 15 + randint1(10), perm);
1563                 }
1564         }
1565
1566         /* Redraw mana */
1567         p_ptr->redraw |= (PR_MANA);
1568
1569         /* Window stuff */
1570         p_ptr->window |= (PW_PLAYER);
1571         p_ptr->window |= (PW_SPELL);
1572 }
1573
1574
1575 /*
1576  * Pray a prayer -- Unused in Hengband
1577  */
1578 void do_cmd_pray(void)
1579 {
1580         msg_print("Praying is not used in Hengband. Use magic spell casting instead.");
1581 }
1582
1583 static bool ang_sort_comp_pet_dismiss(vptr u, vptr v, int a, int b)
1584 {
1585         u16b *who = (u16b*)(u);
1586
1587         int w1 = who[a];
1588         int w2 = who[b];
1589
1590         monster_type *m_ptr1 = &m_list[w1];
1591         monster_type *m_ptr2 = &m_list[w2];
1592         monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
1593         monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
1594
1595         /* Unused */
1596         (void)v;
1597
1598         if (w1 == p_ptr->riding) return TRUE;
1599         if (w2 == p_ptr->riding) return FALSE;
1600
1601         if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
1602         if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
1603
1604         if (!m_ptr1->parent_m_idx && m_ptr2->parent_m_idx) return TRUE;
1605         if (!m_ptr2->parent_m_idx && m_ptr1->parent_m_idx) return FALSE;
1606
1607         if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
1608         if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
1609
1610         if (r_ptr1->level > r_ptr2->level) return TRUE;
1611         if (r_ptr2->level > r_ptr1->level) return FALSE;
1612
1613         if (m_ptr1->hp > m_ptr2->hp) return TRUE;
1614         if (m_ptr2->hp > m_ptr1->hp) return FALSE;
1615         
1616         return w1 <= w2;
1617 }
1618
1619 int calculate_upkeep(void)
1620 {
1621         s32b old_friend_align = friend_align;
1622         int m_idx;
1623         bool have_a_unique = FALSE;
1624
1625         total_friends = 0;
1626         total_friend_levels = 0;
1627         friend_align = 0;
1628
1629         for (m_idx = m_max - 1; m_idx >=1; m_idx--)
1630         {
1631                 monster_type *m_ptr;
1632                 monster_race *r_ptr;
1633                 
1634                 m_ptr = &m_list[m_idx];
1635                 if (!m_ptr->r_idx) continue;
1636                 r_ptr = &r_info[m_ptr->r_idx];
1637
1638                 if (is_pet(m_ptr))
1639                 {
1640                         total_friends++;
1641                         if (r_ptr->flags1 & RF1_UNIQUE)
1642                         {
1643                                 if (p_ptr->pclass == CLASS_CAVALRY)
1644                                 {
1645                                         if (p_ptr->riding == m_idx)
1646                                                 total_friend_levels += (r_ptr->level+5)*2;
1647                                         else if (!have_a_unique && (r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
1648                                                 total_friend_levels += (r_ptr->level+5)*7/2;
1649                                         else
1650                                                 total_friend_levels += (r_ptr->level+5)*10;
1651                                         have_a_unique = TRUE;
1652                                 }
1653                                 else
1654                                         total_friend_levels += (r_ptr->level+5)*10;
1655                         }
1656                         else
1657                                 total_friend_levels += r_ptr->level;
1658
1659                         /* Determine pet alignment */
1660                         if (r_ptr->flags3 & RF3_GOOD) friend_align += r_ptr->level;
1661                         if (r_ptr->flags3 & RF3_EVIL) friend_align -= r_ptr->level;
1662                 }
1663         }
1664         if (old_friend_align != friend_align) p_ptr->update |= (PU_BONUS);
1665         if (total_friends)
1666         {
1667                 int upkeep_factor;
1668                 upkeep_factor = (total_friend_levels - (p_ptr->lev * 80 / (cp_ptr->pet_upkeep_div)));
1669                 if (upkeep_factor < 0) upkeep_factor = 0;
1670                 if (upkeep_factor > 1000) upkeep_factor = 1000;
1671                 return upkeep_factor;
1672         }
1673         else
1674                 return 0;
1675 }
1676
1677 void do_cmd_pet_dismiss(void)
1678 {
1679         monster_type    *m_ptr;
1680         bool            all_pets = FALSE;
1681         int pet_ctr, i;
1682         int Dismissed = 0;
1683
1684         u16b *who;
1685         u16b dummy_why;
1686         int max_pet = 0;
1687         int cu, cv;
1688
1689         cu = Term->scr->cu;
1690         cv = Term->scr->cv;
1691         Term->scr->cu = 0;
1692         Term->scr->cv = 1;
1693
1694         /* Allocate the "who" array */
1695         C_MAKE(who, max_m_idx, u16b);
1696
1697         /* Process the monsters (backwards) */
1698         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
1699         {
1700                 if (is_pet(&m_list[pet_ctr]))
1701                         who[max_pet++] = pet_ctr;
1702         }
1703
1704         /* Select the sort method */
1705         ang_sort_comp = ang_sort_comp_pet_dismiss;
1706         ang_sort_swap = ang_sort_swap_hook;
1707
1708         ang_sort(who, &dummy_why, max_pet);
1709
1710         /* Process the monsters (backwards) */
1711         for (i = 0; i < max_pet; i++)
1712         {
1713                 bool delete_this;
1714                 char friend_name[80];
1715                 char buf[80];
1716                 bool kakunin;
1717
1718                 /* Access the monster */
1719                 pet_ctr = who[i];
1720                 m_ptr = &m_list[pet_ctr];
1721
1722                 delete_this = FALSE;
1723                 kakunin = ((pet_ctr == p_ptr->riding) || (m_ptr->nickname));
1724                 monster_desc(friend_name, m_ptr, MD_ASSUME_VISIBLE);
1725
1726                 if (!all_pets)
1727                 {
1728                         /* Hack -- health bar for this monster */
1729                         health_track(pet_ctr);
1730
1731                         /* Hack -- handle stuff */
1732                         handle_stuff();
1733
1734 #ifdef JP
1735                         sprintf(buf, "%s¤òÊü¤·¤Þ¤¹¤«¡© [Yes/No/Unnamed (%dɤ)]", friend_name, max_pet-i);
1736 #else
1737                         sprintf(buf, "Dismiss %s? [Yes/No/Unnamed (%d remain)]", friend_name, max_pet-i);
1738 #endif
1739                         prt(buf, 0, 0);
1740
1741                         if (m_ptr->ml)
1742                                 move_cursor_relative(m_ptr->fy, m_ptr->fx);
1743
1744                         while (TRUE)
1745                         {
1746                                 char ch = inkey();
1747
1748                                 if (ch == 'Y' || ch == 'y')
1749                                 {
1750                                         delete_this = TRUE;
1751
1752                                         if (kakunin)
1753                                         {
1754 #ifdef JP
1755                                                 sprintf(buf, "ËÜÅö¤Ë¤è¤í¤·¤¤¤Ç¤¹¤«¡© (%s) ", friend_name);
1756 #else
1757                                                 sprintf(buf, "Are you sure? (%s) ", friend_name);
1758 #endif
1759                                                 if (!get_check(buf))
1760                                                         delete_this = FALSE;
1761                                         }
1762                                         break;
1763                                 }
1764
1765                                 if (ch == 'U' || ch == 'u')
1766                                 {
1767                                         all_pets = TRUE;
1768                                         break;
1769                                 }
1770
1771                                 if (ch == ESCAPE || ch == 'N' || ch == 'n')
1772                                         break;
1773
1774                                 bell();
1775                         }
1776                 }
1777
1778                 if ((all_pets && !kakunin) || (!all_pets && delete_this))
1779                 {
1780                         if (record_named_pet && m_ptr->nickname)
1781                         {
1782                                 char m_name[80];
1783
1784                                 monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
1785                                 do_cmd_write_nikki(NIKKI_NAMED_PET, 2, m_name);
1786                         }
1787
1788                         if (pet_ctr == p_ptr->riding)
1789                         {
1790 #ifdef JP
1791                                 msg_format("%s¤«¤é¹ß¤ê¤¿¡£", friend_name);
1792 #else
1793                                 msg_format("You have got off %s. ", friend_name);
1794 #endif
1795
1796                                 p_ptr->riding = 0;
1797
1798                                 /* Update the monsters */
1799                                 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
1800                                 p_ptr->redraw |= (PR_EXTRA | PR_UHEALTH);
1801                         }
1802
1803                         /* HACK : Add the line to message buffer */
1804 #ifdef JP
1805                         sprintf(buf, "%s ¤òÊü¤·¤¿¡£", friend_name);
1806 #else
1807                         sprintf(buf, "Dismissed %s.", friend_name);
1808 #endif
1809                         message_add(buf);
1810                         p_ptr->window |= (PW_MESSAGE);
1811                         window_stuff();
1812
1813                         delete_monster_idx(pet_ctr);
1814                         Dismissed++;
1815                 }
1816         }
1817
1818         Term->scr->cu = cu;
1819         Term->scr->cv = cv;
1820         Term_fresh();
1821
1822         C_KILL(who, max_m_idx, u16b);
1823
1824 #ifdef JP
1825         msg_format("%d É¤¤Î¥Ú¥Ã¥È¤òÊü¤·¤Þ¤·¤¿¡£", Dismissed);
1826 #else
1827         msg_format("You have dismissed %d pet%s.", Dismissed,
1828                    (Dismissed == 1 ? "" : "s"));
1829 #endif
1830         if (Dismissed == 0 && all_pets)
1831 #ifdef JP
1832                 msg_print("'U'nnamed ¤Ï¡¢¾èÇϰʳ°¤Î̾Á°¤Î¤Ê¤¤¥Ú¥Ã¥È¤À¤±¤òÁ´¤Æ²òÊü¤·¤Þ¤¹¡£");
1833 #else
1834                 msg_print("'U'nnamed means all your pets except named pets and your mount.");
1835 #endif
1836 }
1837
1838 static bool player_can_ride_aux(cave_type *c_ptr, bool now_riding)
1839 {
1840         bool p_can_enter;
1841         bool old_character_xtra = character_xtra;
1842         int  old_riding = p_ptr->riding;
1843         bool old_riding_ryoute = p_ptr->riding_ryoute;
1844         bool old_old_riding_ryoute = p_ptr->old_riding_ryoute;
1845         bool old_pf_ryoute = (p_ptr->pet_extra_flags & PF_RYOUTE) ? TRUE : FALSE;
1846
1847         /* Hack -- prevent "icky" message */
1848         character_xtra = TRUE;
1849
1850         if (now_riding) p_ptr->riding = c_ptr->m_idx;
1851         else
1852         {
1853                 p_ptr->riding = 0;
1854                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1855                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1856         }
1857
1858         calc_bonuses();
1859
1860         p_can_enter = player_can_enter(c_ptr->feat, CEM_P_CAN_ENTER_PATTERN);
1861
1862         p_ptr->riding = old_riding;
1863         if (old_pf_ryoute) p_ptr->pet_extra_flags |= (PF_RYOUTE);
1864         else p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1865         p_ptr->riding_ryoute = old_riding_ryoute;
1866         p_ptr->old_riding_ryoute = old_old_riding_ryoute;
1867
1868         calc_bonuses();
1869
1870         character_xtra = old_character_xtra;
1871
1872         return p_can_enter;
1873 }
1874
1875 bool rakuba(int dam, bool force)
1876 {
1877         int i, y, x, oy, ox;
1878         int sn = 0, sy = 0, sx = 0;
1879         char m_name[80];
1880         monster_type *m_ptr = &m_list[p_ptr->riding];
1881         monster_race *r_ptr = &r_info[m_ptr->r_idx];
1882         bool fall_dam = FALSE;
1883
1884         if (!p_ptr->riding) return FALSE;
1885         if (p_ptr->wild_mode) return FALSE;
1886
1887         if (dam >= 0 || force)
1888         {
1889                 if (!force)
1890                 {
1891                         int cur = p_ptr->skill_exp[GINOU_RIDING];
1892                         int max = s_info[p_ptr->pclass].s_max[GINOU_RIDING];
1893                         int ridinglevel = r_ptr->level;
1894
1895                         /* ÍîÇϤΤ·¤ä¤¹¤µ */
1896                         int rakubalevel = r_ptr->level;
1897                         if (p_ptr->riding_ryoute) rakubalevel += 20;
1898
1899                         if ((cur < max) && (max > 1000) &&
1900                             (dam / 2 + ridinglevel) > (cur / 30 + 10))
1901                         {
1902                                 int inc = 0;
1903
1904                                 if (ridinglevel > (cur / 100 + 15))
1905                                         inc += 1 + (ridinglevel - cur / 100 - 15);
1906                                 else
1907                                         inc += 1;
1908
1909                                 p_ptr->skill_exp[GINOU_RIDING] = MIN(max, cur + inc);
1910                         }
1911
1912                         /* ¥ì¥Ù¥ë¤ÎÄ㤤¾èÇϤ«¤é¤ÏÍîÇϤ·¤Ë¤¯¤¤ */
1913                         if (randint0(dam / 2 + rakubalevel * 2) < cur / 30 + 10)
1914                         {
1915                                 if ((((p_ptr->pclass == CLASS_BEASTMASTER) || (p_ptr->pclass == CLASS_CAVALRY)) && !p_ptr->riding_ryoute) || !one_in_(p_ptr->lev*(p_ptr->riding_ryoute ? 2 : 3) + 30))
1916                                 {
1917                                         return FALSE;
1918                                 }
1919                         }
1920                 }
1921
1922                 /* Check around the player */
1923                 for (i = 0; i < 8; i++)
1924                 {
1925                         cave_type *c_ptr;
1926
1927                         /* Access the location */
1928                         y = py + ddy_ddd[i];
1929                         x = px + ddx_ddd[i];
1930
1931                         c_ptr = &cave[y][x];
1932
1933                         if (c_ptr->m_idx) continue;
1934
1935                         /* Skip non-empty grids */
1936                         if (!cave_have_flag_grid(c_ptr, FF_MOVE) && !cave_have_flag_grid(c_ptr, FF_CAN_FLY))
1937                         {
1938                                 if (!player_can_ride_aux(c_ptr, FALSE)) continue;
1939                         }
1940
1941                         if (cave_have_flag_grid(c_ptr, FF_PATTERN)) continue;
1942
1943                         /* Count "safe" grids */
1944                         sn++;
1945
1946                         /* Randomize choice */
1947                         if (randint0(sn) > 0) continue;
1948
1949                         /* Save the safe location */
1950                         sy = y; sx = x;
1951                 }
1952                 if (!sn)
1953                 {
1954                         monster_desc(m_name, m_ptr, 0);
1955 #ifdef JP
1956 msg_format("%s¤«¤é¿¶¤êÍî¤È¤µ¤ì¤½¤¦¤Ë¤Ê¤Ã¤Æ¡¢Êɤˤ֤Ĥ«¤Ã¤¿¡£",m_name);
1957                         take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Êɤؤξ×ÆÍ", -1);
1958 #else
1959                         msg_format("You have nearly fallen from %s, but bumped into wall.",m_name);
1960                         take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "bumping into wall", -1);
1961 #endif
1962                         return FALSE;
1963                 }
1964
1965                 oy = py;
1966                 ox = px;
1967
1968                 py = sy;
1969                 px = sx;
1970
1971                 /* Redraw the old spot */
1972                 lite_spot(oy, ox);
1973
1974                 /* Redraw the new spot */
1975                 lite_spot(py, px);
1976
1977                 /* Check for new panel */
1978                 verify_panel();
1979         }
1980
1981         p_ptr->riding = 0;
1982         p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
1983         p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
1984
1985         calc_bonuses();
1986
1987         p_ptr->update |= (PU_BONUS);
1988
1989         /* Update stuff */
1990         p_ptr->update |= (PU_VIEW | PU_LITE | PU_FLOW | PU_MON_LITE | PU_MONSTERS);
1991
1992         /* Window stuff */
1993         p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1994
1995         p_ptr->redraw |= (PR_EXTRA);
1996
1997         /* Update health track of mount */
1998         p_ptr->redraw |= (PR_UHEALTH);
1999
2000         if (p_ptr->levitation && !force)
2001         {
2002                 monster_desc(m_name, m_ptr, 0);
2003 #ifdef JP
2004                 msg_format("%s¤«¤éÍî¤Á¤¿¤¬¡¢¶õÃæ¤Ç¤¦¤Þ¤¯ÂÎÀª¤òΩ¤Æľ¤·¤ÆÃåÃϤ·¤¿¡£",m_name);
2005 #else
2006                 msg_format("You are thrown from %s, but make a good landing.",m_name);
2007 #endif
2008         }
2009         else
2010         {
2011 #ifdef JP
2012                 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "ÍîÇÏ", -1);
2013 #else
2014                 take_hit(DAMAGE_NOESCAPE, r_ptr->level+3, "Falling from riding", -1);
2015 #endif
2016                 fall_dam = TRUE;
2017         }
2018
2019         /* Move the player */
2020         if (sy && !p_ptr->is_dead)
2021                 (void)move_player_effect(py, px, MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2022
2023         return fall_dam;
2024 }
2025
2026 bool do_riding(bool force)
2027 {
2028         int x, y, dir = 0;
2029         cave_type *c_ptr;
2030         monster_type *m_ptr;
2031
2032         if (!get_rep_dir2(&dir)) return FALSE;
2033         y = py + ddy[dir];
2034         x = px + ddx[dir];
2035         c_ptr = &cave[y][x];
2036
2037         if (p_ptr->riding)
2038         {
2039                 /* Skip non-empty grids */
2040                 if (!player_can_ride_aux(c_ptr, FALSE))
2041                 {
2042 #ifdef JP
2043                         msg_print("¤½¤Á¤é¤Ë¤Ï¹ß¤ê¤é¤ì¤Þ¤»¤ó¡£");
2044 #else
2045                         msg_print("You cannot go to that direction.");
2046 #endif
2047                         return FALSE;
2048                 }
2049
2050                 if (!pattern_seq(py, px, y, x)) return FALSE;
2051
2052                 if (c_ptr->m_idx)
2053                 {
2054                         /* Take a turn */
2055                         energy_use = 100;
2056
2057                         /* Message */
2058 #ifdef JP
2059                         msg_print("¥â¥ó¥¹¥¿¡¼¤¬Î©¤Á¤Õ¤µ¤¬¤Ã¤Æ¤¤¤ë¡ª");
2060 #else
2061                         msg_print("There is a monster in the way!");
2062 #endif
2063
2064                         py_attack(y, x, 0);
2065                         return FALSE;
2066                 }
2067
2068                 p_ptr->riding = 0;
2069                 p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2070                 p_ptr->riding_ryoute = p_ptr->old_riding_ryoute = FALSE;
2071         }
2072         else
2073         {
2074                 if (p_ptr->confused)
2075                 {
2076 #ifdef JP
2077                         msg_print("º®Í𤷤Ƥ¤¤Æ¾è¤ì¤Ê¤¤¡ª");
2078 #else
2079                         msg_print("You are too confused!");
2080 #endif
2081                         return FALSE;
2082                 }
2083
2084                 m_ptr = &m_list[c_ptr->m_idx];
2085
2086                 if (!c_ptr->m_idx || !m_ptr->ml)
2087                 {
2088 #ifdef JP
2089                         msg_print("¤½¤Î¾ì½ê¤Ë¤Ï¥â¥ó¥¹¥¿¡¼¤Ï¤¤¤Þ¤»¤ó¡£");
2090 #else
2091                         msg_print("Here is no monster.");
2092 #endif
2093
2094                         return FALSE;
2095                 }
2096                 if (!is_pet(m_ptr) && !force)
2097                 {
2098 #ifdef JP
2099                         msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£");
2100 #else
2101                         msg_print("That monster is not a pet.");
2102 #endif
2103
2104                         return FALSE;
2105                 }
2106                 if (!(r_info[m_ptr->r_idx].flags7 & RF7_RIDING))
2107                 {
2108 #ifdef JP
2109                         msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ë¤Ï¾è¤ì¤Ê¤µ¤½¤¦¤À¡£");
2110 #else
2111                         msg_print("This monster doesn't seem suitable for riding.");
2112 #endif
2113
2114                         return FALSE;
2115                 }
2116
2117                 if (!pattern_seq(py, px, y, x)) return FALSE;
2118
2119                 if (!player_can_ride_aux(c_ptr, TRUE))
2120                 {
2121                         /* Feature code (applying "mimic" field) */
2122                         feature_type *f_ptr = &f_info[get_feat_mimic(c_ptr)];
2123 #ifdef JP
2124                         msg_format("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï%s¤Î%s¤Ë¤¤¤ë¡£", f_name + f_ptr->name,
2125                                    ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2126                                     (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2127                                    "Ãæ" : "¾å");
2128 #else
2129                         msg_format("This monster is %s the %s.",
2130                                    ((!have_flag(f_ptr->flags, FF_MOVE) && !have_flag(f_ptr->flags, FF_CAN_FLY)) ||
2131                                     (!have_flag(f_ptr->flags, FF_LOS) && !have_flag(f_ptr->flags, FF_TREE))) ?
2132                                    "in" : "on", f_name + f_ptr->name);
2133 #endif
2134
2135                         return FALSE;
2136                 }
2137                 if (r_info[m_ptr->r_idx].level > randint1((p_ptr->skill_exp[GINOU_RIDING] / 50 + p_ptr->lev / 2 + 20)))
2138                 {
2139 #ifdef JP
2140                         msg_print("¤¦¤Þ¤¯¾è¤ì¤Ê¤«¤Ã¤¿¡£");
2141 #else
2142                         msg_print("You failed to ride.");
2143 #endif
2144
2145                         energy_use = 100;
2146
2147                         return FALSE;
2148                 }
2149
2150                 if (MON_CSLEEP(m_ptr))
2151                 {
2152                         char m_name[80];
2153                         monster_desc(m_name, m_ptr, 0);
2154                         (void)set_monster_csleep(c_ptr->m_idx, 0);
2155 #ifdef JP
2156                         msg_format("%s¤òµ¯¤³¤·¤¿¡£", m_name);
2157 #else
2158                         msg_format("You have waked %s up.", m_name);
2159 #endif
2160                 }
2161
2162                 p_ptr->riding = c_ptr->m_idx;
2163
2164                 /* Hack -- remove tracked monster */
2165                 if (p_ptr->riding == p_ptr->health_who) health_track(0);
2166         }
2167
2168         energy_use = 100;
2169
2170         /* Mega-Hack -- Forget the view and lite */
2171         p_ptr->update |= (PU_UN_VIEW | PU_UN_LITE);
2172
2173         /* Update the monsters */
2174         p_ptr->update |= (PU_BONUS);
2175
2176         /* Redraw map */
2177         p_ptr->redraw |= (PR_MAP | PR_EXTRA);
2178
2179         p_ptr->redraw |= (PR_UHEALTH);
2180
2181         /* Move the player */
2182         (void)move_player_effect(y, x, MPE_HANDLE_STUFF | MPE_ENERGY_USE | MPE_DONT_PICKUP | MPE_DONT_SWAP_MON);
2183
2184         return TRUE;
2185 }
2186
2187 static void do_name_pet(void)
2188 {
2189         monster_type *m_ptr;
2190         char out_val[20];
2191         char m_name[80];
2192         bool old_name = FALSE;
2193         bool old_target_pet = target_pet;
2194
2195         target_pet = TRUE;
2196         if (!target_set(TARGET_KILL))
2197         {
2198                 target_pet = old_target_pet;
2199                 return;
2200         }
2201         target_pet = old_target_pet;
2202
2203         if (cave[target_row][target_col].m_idx)
2204         {
2205                 m_ptr = &m_list[cave[target_row][target_col].m_idx];
2206
2207                 if (!is_pet(m_ptr))
2208                 {
2209                         /* Message */
2210 #ifdef JP
2211                         msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Ï¥Ú¥Ã¥È¤Ç¤Ï¤Ê¤¤¡£");
2212 #else
2213                         msg_format("This monster is not a pet.");
2214 #endif
2215                         return;
2216                 }
2217                 if (r_info[m_ptr->r_idx].flags1 & RF1_UNIQUE)
2218                 {
2219 #ifdef JP
2220                         msg_print("¤½¤Î¥â¥ó¥¹¥¿¡¼¤Î̾Á°¤ÏÊѤ¨¤é¤ì¤Ê¤¤¡ª");
2221 #else
2222                         msg_format("You cannot change name of this monster!");
2223 #endif
2224                         return;
2225                 }
2226                 monster_desc(m_name, m_ptr, 0);
2227
2228                 /* Message */
2229 #ifdef JP
2230                 msg_format("%s¤Ë̾Á°¤ò¤Ä¤±¤ë¡£", m_name);
2231 #else
2232                 msg_format("Name %s.", m_name);
2233 #endif
2234
2235                 msg_print(NULL);
2236
2237                 /* Start with nothing */
2238                 strcpy(out_val, "");
2239
2240                 /* Use old inscription */
2241                 if (m_ptr->nickname)
2242                 {
2243                         /* Start with the old inscription */
2244                         strcpy(out_val, quark_str(m_ptr->nickname));
2245                         old_name = TRUE;
2246                 }
2247
2248                 /* Get a new inscription (possibly empty) */
2249 #ifdef JP
2250                 if (get_string("̾Á°: ", out_val, 15))
2251 #else
2252                 if (get_string("Name: ", out_val, 15))
2253 #endif
2254
2255                 {
2256                         if (out_val[0])
2257                         {
2258                                 /* Save the inscription */
2259                                 m_ptr->nickname = quark_add(out_val);
2260                                 if (record_named_pet)
2261                                 {
2262                                         char m_name[80];
2263
2264                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2265                                         do_cmd_write_nikki(NIKKI_NAMED_PET, 0, m_name);
2266                                 }
2267                         }
2268                         else
2269                         {
2270                                 if (record_named_pet && old_name)
2271                                 {
2272                                         char m_name[80];
2273
2274                                         monster_desc(m_name, m_ptr, MD_INDEF_VISIBLE);
2275                                         do_cmd_write_nikki(NIKKI_NAMED_PET, 1, m_name);
2276                                 }
2277                                 m_ptr->nickname = 0;
2278                         }
2279                 }
2280         }
2281 }
2282
2283 /*
2284  * Issue a pet command
2285  */
2286 void do_cmd_pet(void)
2287 {
2288         int                     i = 0;
2289         int                     num;
2290         int                     powers[36];
2291         cptr                    power_desc[36];
2292         bool                    flag, redraw;
2293         int                     ask;
2294         char                    choice;
2295         char                    out_val[160];
2296         int                     pet_ctr;
2297         monster_type    *m_ptr;
2298
2299         int mode = 0;
2300
2301         byte y = 1, x = 0;
2302         int ctr = 0;
2303         char buf[160];
2304         char target_buf[160];
2305
2306         num = 0;
2307
2308 #ifdef JP
2309         power_desc[num] = "¥Ú¥Ã¥È¤òÊü¤¹";
2310 #else
2311         power_desc[num] = "dismiss pets";
2312 #endif
2313
2314         powers[num++] = PET_DISMISS;
2315
2316 #ifdef JP
2317         sprintf(target_buf,"¥Ú¥Ã¥È¤Î¥¿¡¼¥²¥Ã¥È¤ò»ØÄê (¸½ºß¡§%s)",
2318                 (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "»ØÄê¤Ê¤·"));
2319 #else
2320         sprintf(target_buf,"specify a targert of pet (now:%s)",
2321                 (pet_t_m_idx ? r_name + r_info[m_list[pet_t_m_idx].r_idx].name : "nothing"));
2322 #endif
2323         power_desc[num] = target_buf;
2324
2325         powers[num++] = PET_TARGET;
2326
2327 #ifdef JP
2328 power_desc[num] = "¶á¤¯¤Ë¤¤¤í";
2329 #else
2330         power_desc[num] = "stay close";
2331 #endif
2332
2333         if (p_ptr->pet_follow_distance == PET_CLOSE_DIST) mode = num;
2334         powers[num++] = PET_STAY_CLOSE;
2335
2336 #ifdef JP
2337         power_desc[num] = "¤Ä¤¤¤ÆÍ褤";
2338 #else
2339         power_desc[num] = "follow me";
2340 #endif
2341
2342         if (p_ptr->pet_follow_distance == PET_FOLLOW_DIST) mode = num;
2343         powers[num++] = PET_FOLLOW_ME;
2344
2345 #ifdef JP
2346 power_desc[num] = "Ũ¤ò¸«¤Ä¤±¤ÆÅݤ»";
2347 #else
2348         power_desc[num] = "seek and destroy";
2349 #endif
2350
2351         if (p_ptr->pet_follow_distance == PET_DESTROY_DIST) mode = num;
2352         powers[num++] = PET_SEEK_AND_DESTROY;
2353
2354 #ifdef JP
2355 power_desc[num] = "¾¯¤·Î¥¤ì¤Æ¤¤¤í";
2356 #else
2357         power_desc[num] = "give me space";
2358 #endif
2359
2360         if (p_ptr->pet_follow_distance == PET_SPACE_DIST) mode = num;
2361         powers[num++] = PET_ALLOW_SPACE;
2362
2363 #ifdef JP
2364 power_desc[num] = "Î¥¤ì¤Æ¤¤¤í";
2365 #else
2366         power_desc[num] = "stay away";
2367 #endif
2368
2369         if (p_ptr->pet_follow_distance == PET_AWAY_DIST) mode = num;
2370         powers[num++] = PET_STAY_AWAY;
2371
2372         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS)
2373         {
2374 #ifdef JP
2375                 power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:ON)";
2376 #else
2377                 power_desc[num] = "pets open doors (now On)";
2378 #endif
2379
2380         }
2381         else
2382         {
2383 #ifdef JP
2384                 power_desc[num] = "¥É¥¢¤ò³«¤±¤ë (¸½ºß:OFF)";
2385 #else
2386                 power_desc[num] = "pets open doors (now Off)";
2387 #endif
2388
2389         }
2390         powers[num++] = PET_OPEN_DOORS;
2391
2392         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2393         {
2394 #ifdef JP
2395                 power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:ON)";
2396 #else
2397                 power_desc[num] = "pets pick up items (now On)";
2398 #endif
2399
2400         }
2401         else
2402         {
2403 #ifdef JP
2404                 power_desc[num] = "¥¢¥¤¥Æ¥à¤ò½¦¤¦ (¸½ºß:OFF)";
2405 #else
2406                 power_desc[num] = "pets pick up items (now Off)";
2407 #endif
2408
2409         }
2410         powers[num++] = PET_TAKE_ITEMS;
2411
2412         if (p_ptr->pet_extra_flags & PF_TELEPORT)
2413         {
2414 #ifdef JP
2415                 power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2416 #else
2417                 power_desc[num] = "allow teleport (now On)";
2418 #endif
2419
2420         }
2421         else
2422         {
2423 #ifdef JP
2424                 power_desc[num] = "¥Æ¥ì¥Ý¡¼¥È·ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2425 #else
2426                 power_desc[num] = "allow teleport (now Off)";
2427 #endif
2428
2429         }
2430         powers[num++] = PET_TELEPORT;
2431
2432         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL)
2433         {
2434 #ifdef JP
2435                 power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2436 #else
2437                 power_desc[num] = "allow cast attack spell (now On)";
2438 #endif
2439
2440         }
2441         else
2442         {
2443 #ifdef JP
2444                 power_desc[num] = "¹¶·âËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2445 #else
2446                 power_desc[num] = "allow cast attack spell (now Off)";
2447 #endif
2448
2449         }
2450         powers[num++] = PET_ATTACK_SPELL;
2451
2452         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL)
2453         {
2454 #ifdef JP
2455                 power_desc[num] = "¾¤´­ËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2456 #else
2457                 power_desc[num] = "allow cast summon spell (now On)";
2458 #endif
2459
2460         }
2461         else
2462         {
2463 #ifdef JP
2464                 power_desc[num] = "¾¤´­ËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2465 #else
2466                 power_desc[num] = "allow cast summon spell (now Off)";
2467 #endif
2468
2469         }
2470         powers[num++] = PET_SUMMON_SPELL;
2471
2472         if (p_ptr->pet_extra_flags & PF_BALL_SPELL)
2473         {
2474 #ifdef JP
2475                 power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:ON)";
2476 #else
2477                 power_desc[num] = "allow involve player in area spell (now On)";
2478 #endif
2479
2480         }
2481         else
2482         {
2483 #ifdef JP
2484                 power_desc[num] = "¥×¥ì¥¤¥ä¡¼¤ò´¬¤­¹þ¤àÈÏ°ÏËâË¡¤ò»È¤¦ (¸½ºß:OFF)";
2485 #else
2486                 power_desc[num] = "allow involve player in area spell (now Off)";
2487 #endif
2488
2489         }
2490         powers[num++] = PET_BALL_SPELL;
2491
2492         if (p_ptr->riding)
2493         {
2494 #ifdef JP
2495                 power_desc[num] = "¥Ú¥Ã¥È¤«¤é¹ß¤ê¤ë";
2496 #else
2497                 power_desc[num] = "get off a pet";
2498 #endif
2499
2500         }
2501         else
2502         {
2503 #ifdef JP
2504                 power_desc[num] = "¥Ú¥Ã¥È¤Ë¾è¤ë";
2505 #else
2506                 power_desc[num] = "ride a pet";
2507 #endif
2508
2509         }
2510         powers[num++] = PET_RIDING;
2511
2512 #ifdef JP
2513         power_desc[num] = "¥Ú¥Ã¥È¤Ë̾Á°¤ò¤Ä¤±¤ë";
2514 #else
2515         power_desc[num] = "name pets";
2516 #endif
2517
2518         powers[num++] = PET_NAME;
2519
2520         if (p_ptr->riding)
2521         {
2522                 if ((p_ptr->migite && (empty_hands(FALSE) == EMPTY_HAND_LARM) &&
2523                      object_allow_two_hands_wielding(&inventory[INVEN_RARM])) ||
2524                     (p_ptr->hidarite && (empty_hands(FALSE) == EMPTY_HAND_RARM) &&
2525                          object_allow_two_hands_wielding(&inventory[INVEN_LARM])))
2526                 {
2527                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
2528                         {
2529 #ifdef JP
2530                                 power_desc[num] = "Éð´ï¤òÊÒ¼ê¤Ç»ý¤Ä";
2531 #else
2532                                 power_desc[num] = "use one hand to control a riding pet";
2533 #endif
2534                         }
2535                         else
2536                         {
2537 #ifdef JP
2538                                 power_desc[num] = "Éð´ï¤òξ¼ê¤Ç»ý¤Ä";
2539 #else
2540                                 power_desc[num] = "use both hands for a weapon";
2541 #endif
2542                         }
2543
2544                         powers[num++] = PET_RYOUTE;
2545                 }
2546                 else
2547                 {
2548                         switch (p_ptr->pclass)
2549                         {
2550                         case CLASS_MONK:
2551                         case CLASS_FORCETRAINER:
2552                         case CLASS_BERSERKER:
2553                                 if (empty_hands(FALSE) == (EMPTY_HAND_RARM | EMPTY_HAND_LARM))
2554                                 {
2555                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
2556                                         {
2557 #ifdef JP
2558                                                 power_desc[num] = "ÊÒ¼ê¤Ç³ÊÆ®¤¹¤ë";
2559 #else
2560                                                 power_desc[num] = "use one hand to control a riding pet";
2561 #endif
2562                                         }
2563                                         else
2564                                         {
2565 #ifdef JP
2566                                                 power_desc[num] = "ξ¼ê¤Ç³ÊÆ®¤¹¤ë";
2567 #else
2568                                                 power_desc[num] = "use both hands for melee";
2569 #endif
2570                                         }
2571
2572                                         powers[num++] = PET_RYOUTE;
2573                                 }
2574                                 else if ((empty_hands(FALSE) != EMPTY_HAND_NONE) && !buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
2575                                 {
2576                                         if (p_ptr->pet_extra_flags & PF_RYOUTE)
2577                                         {
2578 #ifdef JP
2579                                                 power_desc[num] = "³ÊÆ®¤ò¹Ô¤ï¤Ê¤¤";
2580 #else
2581                                                 power_desc[num] = "use one hand to control a riding pet";
2582 #endif
2583                                         }
2584                                         else
2585                                         {
2586 #ifdef JP
2587                                                 power_desc[num] = "³ÊÆ®¤ò¹Ô¤¦";
2588 #else
2589                                                 power_desc[num] = "use one hand for melee";
2590 #endif
2591                                         }
2592
2593                                         powers[num++] = PET_RYOUTE;
2594                                 }
2595                                 break;
2596                         }
2597                 }
2598         }
2599
2600         /* Nothing chosen yet */
2601         flag = FALSE;
2602
2603         /* Build a prompt (accept all spells) */
2604         if (num <= 26)
2605         {
2606                 /* Build a prompt (accept all spells) */
2607 #ifdef JP
2608 strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
2609 #else
2610                 strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
2611 #endif
2612
2613                         I2A(0), I2A(num - 1));
2614         }
2615         else
2616         {
2617 #ifdef JP
2618 strnfmt(out_val, 78, "(¥³¥Þ¥ó¥É %c-%c¡¢'*'=°ìÍ÷¡¢ESC=½ªÎ») ¥³¥Þ¥ó¥É¤òÁª¤ó¤Ç¤¯¤À¤µ¤¤:",
2619 #else
2620                 strnfmt(out_val, 78, "(Command %c-%c, *=List, ESC=exit) Select a command: ",
2621 #endif
2622
2623                         I2A(0), '0' + num - 27);
2624         }
2625
2626         /* Show list */
2627         redraw = TRUE;
2628
2629         /* Save the screen */
2630         Term_save();
2631
2632         prt("", y++, x);
2633
2634         while (ctr < num)
2635         {
2636                 prt(format("%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]), y + ctr, x);
2637                 ctr++;
2638         }
2639
2640         if (ctr < 17)
2641         {
2642                 prt("", y + ctr, x);
2643         }
2644         else
2645         {
2646                 prt("", y + 17, x);
2647         }
2648
2649         /* Get a command from the user */
2650         while (!flag && get_com(out_val, &choice, TRUE))
2651         {
2652                 /* Request redraw */
2653                 if ((choice == ' ') || (choice == '*') || (choice == '?'))
2654                 {
2655                         /* Show the list */
2656                         if (!redraw)
2657                         {
2658                                 y = 1;
2659                                 x = 0;
2660                                 ctr = 0;
2661
2662                                 /* Show list */
2663                                 redraw = TRUE;
2664
2665                                 /* Save the screen */
2666                                 Term_save();
2667
2668                                 prt("", y++, x);
2669
2670                                 while (ctr < num)
2671                                 {
2672                                         sprintf(buf, "%s%c) %s", (ctr == mode) ? "*" : " ", I2A(ctr), power_desc[ctr]);
2673                                         prt(buf, y + ctr, x);
2674                                         ctr++;
2675                                 }
2676
2677                                 if (ctr < 17)
2678                                 {
2679                                         prt("", y + ctr, x);
2680                                 }
2681                                 else
2682                                 {
2683                                         prt("", y + 17, x);
2684                                 }
2685                         }
2686
2687                         /* Hide the list */
2688                         else
2689                         {
2690                                 /* Hide list */
2691                                 redraw = FALSE;
2692
2693                                 /* Restore the screen */
2694                                 Term_load();
2695                         }
2696
2697                         /* Redo asking */
2698                         continue;
2699                 }
2700
2701                 if (isalpha(choice))
2702                 {
2703                         /* Note verify */
2704                         ask = (isupper(choice));
2705
2706                         /* Lowercase */
2707                         if (ask) choice = tolower(choice);
2708
2709                         /* Extract request */
2710                         i = (islower(choice) ? A2I(choice) : -1);
2711                 }
2712                 else
2713                 {
2714                         ask = FALSE; /* Can't uppercase digits */
2715
2716                         i = choice - '0' + 26;
2717                 }
2718
2719                 /* Totally Illegal */
2720                 if ((i < 0) || (i >= num))
2721                 {
2722                         bell();
2723                         continue;
2724                 }
2725
2726                 /* Verify it */
2727                 if (ask)
2728                 {
2729                         /* Prompt */
2730 #ifdef JP
2731                         strnfmt(buf, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", power_desc[i]);
2732 #else
2733                         strnfmt(buf, 78, "Use %s? ", power_desc[i]);
2734 #endif
2735
2736
2737                         /* Belay that order */
2738                         if (!get_check(buf)) continue;
2739                 }
2740
2741                 /* Stop the loop */
2742                 flag = TRUE;
2743         }
2744
2745         /* Restore the screen */
2746         if (redraw) Term_load();
2747
2748         /* Abort if needed */
2749         if (!flag)
2750         {
2751                 energy_use = 0;
2752                 return;
2753         }
2754
2755         switch (powers[i])
2756         {
2757                 case PET_DISMISS: /* Dismiss pets */
2758                 {
2759                         /* Check pets (backwards) */
2760                         for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2761                         {
2762                                 /* Player has pet */
2763                                 if (is_pet(&m_list[pet_ctr])) break;
2764                         }
2765
2766                         if (!pet_ctr)
2767                         {
2768 #ifdef JP
2769                                 msg_print("¥Ú¥Ã¥È¤¬¤¤¤Ê¤¤¡ª");
2770 #else
2771                                 msg_print("You have no pets!");
2772 #endif
2773                                 break;
2774                         }
2775                         do_cmd_pet_dismiss();
2776                         (void)calculate_upkeep();
2777                         break;
2778                 }
2779                 case PET_TARGET:
2780                 {
2781                         project_length = -1;
2782                         if (!target_set(TARGET_KILL)) pet_t_m_idx = 0;
2783                         else
2784                         {
2785                                 cave_type *c_ptr = &cave[target_row][target_col];
2786                                 if (c_ptr->m_idx && (m_list[c_ptr->m_idx].ml))
2787                                 {
2788                                         pet_t_m_idx = cave[target_row][target_col].m_idx;
2789                                         p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2790                                 }
2791                                 else pet_t_m_idx = 0;
2792                         }
2793                         project_length = 0;
2794
2795                         break;
2796                 }
2797                 /* Call pets */
2798                 case PET_STAY_CLOSE:
2799                 {
2800                         p_ptr->pet_follow_distance = PET_CLOSE_DIST;
2801                         pet_t_m_idx = 0;
2802                         break;
2803                 }
2804                 /* "Follow Me" */
2805                 case PET_FOLLOW_ME:
2806                 {
2807                         p_ptr->pet_follow_distance = PET_FOLLOW_DIST;
2808                         pet_t_m_idx = 0;
2809                         break;
2810                 }
2811                 /* "Seek and destoy" */
2812                 case PET_SEEK_AND_DESTROY:
2813                 {
2814                         p_ptr->pet_follow_distance = PET_DESTROY_DIST;
2815                         break;
2816                 }
2817                 /* "Give me space" */
2818                 case PET_ALLOW_SPACE:
2819                 {
2820                         p_ptr->pet_follow_distance = PET_SPACE_DIST;
2821                         break;
2822                 }
2823                 /* "Stay away" */
2824                 case PET_STAY_AWAY:
2825                 {
2826                         p_ptr->pet_follow_distance = PET_AWAY_DIST;
2827                         break;
2828                 }
2829                 /* flag - allow pets to open doors */
2830                 case PET_OPEN_DOORS:
2831                 {
2832                         if (p_ptr->pet_extra_flags & PF_OPEN_DOORS) p_ptr->pet_extra_flags &= ~(PF_OPEN_DOORS);
2833                         else p_ptr->pet_extra_flags |= (PF_OPEN_DOORS);
2834                         break;
2835                 }
2836                 /* flag - allow pets to pickup items */
2837                 case PET_TAKE_ITEMS:
2838                 {
2839                         if (p_ptr->pet_extra_flags & PF_PICKUP_ITEMS)
2840                         {
2841                                 p_ptr->pet_extra_flags &= ~(PF_PICKUP_ITEMS);
2842                                 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
2843                                 {
2844                                         /* Access the monster */
2845                                         m_ptr = &m_list[pet_ctr];
2846
2847                                         if (is_pet(m_ptr))
2848                                         {
2849                                                 monster_drop_carried_objects(m_ptr);
2850                                         }
2851                                 }
2852                         }
2853                         else p_ptr->pet_extra_flags |= (PF_PICKUP_ITEMS);
2854
2855                         break;
2856                 }
2857                 /* flag - allow pets to teleport */
2858                 case PET_TELEPORT:
2859                 {
2860                         if (p_ptr->pet_extra_flags & PF_TELEPORT) p_ptr->pet_extra_flags &= ~(PF_TELEPORT);
2861                         else p_ptr->pet_extra_flags |= (PF_TELEPORT);
2862                         break;
2863                 }
2864                 /* flag - allow pets to cast attack spell */
2865                 case PET_ATTACK_SPELL:
2866                 {
2867                         if (p_ptr->pet_extra_flags & PF_ATTACK_SPELL) p_ptr->pet_extra_flags &= ~(PF_ATTACK_SPELL);
2868                         else p_ptr->pet_extra_flags |= (PF_ATTACK_SPELL);
2869                         break;
2870                 }
2871                 /* flag - allow pets to cast attack spell */
2872                 case PET_SUMMON_SPELL:
2873                 {
2874                         if (p_ptr->pet_extra_flags & PF_SUMMON_SPELL) p_ptr->pet_extra_flags &= ~(PF_SUMMON_SPELL);
2875                         else p_ptr->pet_extra_flags |= (PF_SUMMON_SPELL);
2876                         break;
2877                 }
2878                 /* flag - allow pets to cast attack spell */
2879                 case PET_BALL_SPELL:
2880                 {
2881                         if (p_ptr->pet_extra_flags & PF_BALL_SPELL) p_ptr->pet_extra_flags &= ~(PF_BALL_SPELL);
2882                         else p_ptr->pet_extra_flags |= (PF_BALL_SPELL);
2883                         break;
2884                 }
2885
2886                 case PET_RIDING:
2887                 {
2888                         (void)do_riding(FALSE);
2889                         break;
2890                 }
2891
2892                 case PET_NAME:
2893                 {
2894                         do_name_pet();
2895                         break;
2896                 }
2897
2898                 case PET_RYOUTE:
2899                 {
2900                         if (p_ptr->pet_extra_flags & PF_RYOUTE) p_ptr->pet_extra_flags &= ~(PF_RYOUTE);
2901                         else p_ptr->pet_extra_flags |= (PF_RYOUTE);
2902                         p_ptr->update |= (PU_BONUS);
2903                         handle_stuff();
2904                         break;
2905                 }
2906         }
2907 }