3 /* Purpose: Object commands */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * This file includes code for eating food, drinking potions,
18 * reading scrolls, aiming wands, using staffs, zapping rods,
19 * and activating artifacts.
21 * In all cases, if the player becomes "aware" of the item's use
22 * by testing it, mark it as "aware" and reward some experience
23 * based on the object's level, always rounding up. If the player
24 * remains "unaware", mark that object "kind" as "tried".
26 * This code now correctly handles the unstacking of wands, staffs,
27 * and rods. Note the overly paranoid warning about potential pack
28 * overflow, which allows the player to use and drop a stacked item.
30 * In all "unstacking" scenarios, the "used" object is "carried" as if
31 * the player had just picked it up. In particular, this means that if
32 * the use of an item induces pack overflow, that item will be dropped.
34 * For simplicity, these routines induce a full "pack reorganization"
35 * which not only combines similar items, but also reorganizes various
36 * items to obey the current "sorting" method. This may require about
37 * 400 item comparisons, but only occasionally.
39 * There may be a BIG problem with any "effect" that can cause "changes"
40 * to the inventory. For example, a "scroll of recharging" can cause
41 * a wand/staff to "disappear", moving the inventory up. Luckily, the
42 * scrolls all appear BEFORE the staffs/wands, so this is not a problem.
43 * But, for example, a "staff of recharging" could cause MAJOR problems.
44 * In such a case, it will be best to either (1) "postpone" the effect
45 * until the end of the function, or (2) "change" the effect, say, into
46 * giving a staff "negative" charges, or "turning a staff into a stick".
47 * It seems as though a "rod of recharging" might in fact cause problems.
48 * The basic problem is that the act of recharging (and destroying) an
49 * item causes the inducer of that action to "move", causing "o_ptr" to
50 * no longer point at the correct item, with horrifying results.
52 * Note that food/potions/scrolls no longer use bit-flags for effects,
53 * but instead use the "sval" (which is also used to sort the objects).
57 static void do_cmd_eat_food_aux(int item)
62 /* Get the item (in the pack) */
65 o_ptr = &inventory[item];
68 /* Get the item (on the floor) */
71 o_ptr = &o_list[0 - item];
80 /* Identity not known yet */
84 lev = get_object_level(o_ptr);
86 if (o_ptr->tval == TV_FOOD)
88 /* Analyze the food */
93 if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
95 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
103 case SV_FOOD_BLINDNESS:
105 if (!p_ptr->resist_blind)
107 if (set_blind(p_ptr->blind + randint0(200) + 200))
115 case SV_FOOD_PARANOIA:
117 if (!p_ptr->resist_fear)
119 if (set_afraid(p_ptr->afraid + randint0(10) + 10))
127 case SV_FOOD_CONFUSION:
129 if (!p_ptr->resist_conf)
131 if (set_confused(p_ptr->confused + randint0(10) + 10))
139 case SV_FOOD_HALLUCINATION:
141 if (!p_ptr->resist_chaos)
143 if (set_image(p_ptr->image + randint0(250) + 250))
151 case SV_FOOD_PARALYSIS:
153 if (!p_ptr->free_act)
155 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
163 case SV_FOOD_WEAKNESS:
166 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
168 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
171 (void)do_dec_stat(A_STR);
176 case SV_FOOD_SICKNESS:
179 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
181 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
184 (void)do_dec_stat(A_CON);
189 case SV_FOOD_STUPIDITY:
192 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
194 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
197 (void)do_dec_stat(A_INT);
202 case SV_FOOD_NAIVETY:
205 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
207 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
210 (void)do_dec_stat(A_WIS);
215 case SV_FOOD_UNHEALTH:
218 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
220 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
223 (void)do_dec_stat(A_CON);
228 case SV_FOOD_DISEASE:
231 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
233 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
236 (void)do_dec_stat(A_STR);
241 case SV_FOOD_CURE_POISON:
243 if (set_poisoned(0)) ident = TRUE;
247 case SV_FOOD_CURE_BLINDNESS:
249 if (set_blind(0)) ident = TRUE;
253 case SV_FOOD_CURE_PARANOIA:
255 if (set_afraid(0)) ident = TRUE;
259 case SV_FOOD_CURE_CONFUSION:
261 if (set_confused(0)) ident = TRUE;
265 case SV_FOOD_CURE_SERIOUS:
267 if (hp_player(damroll(4, 8))) ident = TRUE;
271 case SV_FOOD_RESTORE_STR:
273 if (do_res_stat(A_STR)) ident = TRUE;
277 case SV_FOOD_RESTORE_CON:
279 if (do_res_stat(A_CON)) ident = TRUE;
283 case SV_FOOD_RESTORING:
285 if (do_res_stat(A_STR)) ident = TRUE;
286 if (do_res_stat(A_INT)) ident = TRUE;
287 if (do_res_stat(A_WIS)) ident = TRUE;
288 if (do_res_stat(A_DEX)) ident = TRUE;
289 if (do_res_stat(A_CON)) ident = TRUE;
290 if (do_res_stat(A_CHR)) ident = TRUE;
296 /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
297 case SV_FOOD_BISCUIT:
299 msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
306 msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£");
311 case SV_FOOD_SLIME_MOLD:
313 msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£");
320 msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£");
326 case SV_FOOD_BISCUIT:
328 case SV_FOOD_SLIME_MOLD:
330 msg_print("That tastes good.");
337 case SV_FOOD_WAYBREAD:
340 msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£");
342 msg_print("That tastes good.");
345 (void)set_poisoned(0);
346 (void)hp_player(damroll(4, 8));
352 case SV_FOOD_PINT_OF_ALE:
354 msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£");
359 case SV_FOOD_PINT_OF_WINE:
361 msg_print("That tastes good.");
366 case SV_FOOD_PINT_OF_ALE:
367 case SV_FOOD_PINT_OF_WINE:
369 msg_print("That tastes good.");
378 /* Combine / Reorder the pack (later) */
379 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
381 if (!(object_aware_p(o_ptr)))
383 chg_virtue(V_KNOWLEDGE, -1);
384 chg_virtue(V_PATIENCE, -1);
385 chg_virtue(V_CHANCE, 1);
388 /* We have tried it */
389 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
391 /* The player is now aware of the object */
392 if (ident && !object_aware_p(o_ptr))
395 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
399 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
402 /* Food can feed the player */
403 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
405 /* Reduced nutritional benefit */
406 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
408 msg_print("¤¢¤Ê¤¿¤Î¤è¤¦¤Ê¼Ô¤Ë¤È¤Ã¤Æ¿©ÎȤʤɶϤ«¤Ê±ÉÍܤˤ·¤«¤Ê¤é¤Ê¤¤¡£");
410 msg_print("Mere victuals hold scant sustenance for a being such as yourself.");
413 if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
415 msg_print("¤¢¤Ê¤¿¤Îµ²¤¨¤Ï¿·Á¯¤Ê·ì¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤ë¡ª");
417 msg_print("Your hunger can only be satisfied with fresh blood!");
421 else if ((p_ptr->prace == RACE_SKELETON ||
422 p_ptr->prace == RACE_GOLEM ||
423 p_ptr->prace == RACE_ZOMBIE ||
424 p_ptr->prace == RACE_SPECTRE) &&
425 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
429 if (o_ptr->tval == TV_STAFF &&
430 (item < 0) && (o_ptr->number > 1))
433 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
435 msg_print("You must first pick up the staffs.");
441 staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ";
443 staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand";
447 if (o_ptr->pval == 0)
450 msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff);
452 msg_format("The %s has no charges left.", staff);
458 msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff);
460 msg_format("You absorb mana of the %s as your energy.", staff);
463 /* Use a single charge */
467 set_food(p_ptr->food + 5000);
469 /* XXX Hack -- unstack if necessary */
470 if (o_ptr->tval == TV_STAFF &&
471 (item >= 0) && (o_ptr->number > 1))
476 /* Get local object */
479 /* Obtain a local object */
480 object_copy(q_ptr, o_ptr);
482 /* Modify quantity */
485 /* Restore the charges */
488 /* Unstack the used item */
490 p_ptr->total_weight -= q_ptr->weight;
491 item = inven_carry(q_ptr);
495 msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
497 msg_print("You unstack your staff.");
501 /* Describe charges in the pack */
504 inven_item_charges(item);
507 /* Describe charges on the floor */
510 floor_item_charges(0 - item);
513 /* Don't eat a staff/wand itself */
516 else if ((p_ptr->prace == RACE_DEMON ||
517 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
518 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
519 strchr("pht", r_info[o_ptr->pval].d_char)))
521 /* Drain vitality of humanoids */
522 char o_name[MAX_NLEN];
524 object_desc(o_name, o_ptr, FALSE, 0);
527 msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
529 msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name);
531 (void)set_food(PY_FOOD_MAX - 1);
533 else if (p_ptr->prace == RACE_SKELETON)
536 if (o_ptr->tval == TV_SKELETON ||
537 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
540 msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£");
542 msg_print("Your body absorbs the bone.");
544 set_food(p_ptr->food + 5000);
549 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
550 (o_ptr->sval < SV_FOOD_BISCUIT)))
553 object_type *q_ptr = &forge;
556 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
558 msg_print("The food falls through your jaws!");
562 /* Create the item */
563 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
565 /* Drop the object from heaven */
566 (void)drop_near(q_ptr, -1, py, px);
571 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¡¢¾Ã¤¨¤¿¡ª");
573 msg_print("The food falls through your jaws and vanishes!");
578 else if ((p_ptr->prace == RACE_GOLEM) ||
579 (p_ptr->prace == RACE_ZOMBIE) ||
580 (p_ptr->prace == RACE_ENT) ||
581 (p_ptr->prace == RACE_DEMON) ||
582 (p_ptr->prace == RACE_ANDROID) ||
583 (p_ptr->prace == RACE_SPECTRE) ||
584 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
587 msg_print("À¸¼Ô¤Î¿©Êª¤Ï¤¢¤Ê¤¿¤Ë¤È¤Ã¤Æ¤Û¤È¤ó¤É±ÉÍܤˤʤé¤Ê¤¤¡£");
589 msg_print("The food of mortals is poor sustenance for you.");
592 set_food(p_ptr->food + ((o_ptr->pval) / 20));
596 (void)set_food(p_ptr->food + o_ptr->pval);
599 /* Destroy a food in the pack */
602 inven_item_increase(item, -1);
603 inven_item_describe(item);
604 inven_item_optimize(item);
607 /* Destroy a food on the floor */
610 floor_item_increase(0 - item, -1);
611 floor_item_describe(0 - item);
612 floor_item_optimize(0 - item);
618 * Hook to determine if an object is eatable
620 static bool item_tester_hook_eatable(object_type *o_ptr)
622 if (o_ptr->tval==TV_FOOD) return TRUE;
625 if (p_ptr->prace == RACE_SKELETON)
627 if (o_ptr->tval == TV_SKELETON ||
628 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
634 if (p_ptr->prace == RACE_SKELETON ||
635 p_ptr->prace == RACE_GOLEM ||
636 p_ptr->prace == RACE_ZOMBIE ||
637 p_ptr->prace == RACE_SPECTRE)
639 if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
642 else if ((p_ptr->prace == RACE_DEMON) ||
643 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
645 if (o_ptr->tval == TV_CORPSE &&
646 o_ptr->sval == SV_CORPSE &&
647 strchr("pht", r_info[o_ptr->pval].d_char))
657 * Eat some food (from the pack or floor)
659 void do_cmd_eat_food(void)
665 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
667 set_action(ACTION_NONE);
670 /* Restrict choices to food */
671 item_tester_hook = item_tester_hook_eatable;
675 q = "¤É¤ì¤ò¿©¤Ù¤Þ¤¹¤«? ";
676 s = "¿©¤Ùʪ¤¬¤Ê¤¤¡£";
678 q = "Eat which item? ";
679 s = "You have nothing to eat.";
682 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
685 do_cmd_eat_food_aux(item);
690 * Quaff a potion (from the pack or the floor)
692 static void do_cmd_quaff_potion_aux(int item)
705 if (flush_failure) flush();
707 msg_print("ÉÓ¤«¤é¿å¤¬Î®¤ì½Ð¤Æ¤³¤Ê¤¤¡ª");
709 msg_print("The potion doesn't flow out from a bottle.");
716 if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
721 /* Get the item (in the pack) */
724 o_ptr = &inventory[item];
727 /* Get the item (on the floor) */
730 o_ptr = &o_list[0 - item];
733 /* Get local object */
736 /* Obtain a local object */
737 object_copy(q_ptr, o_ptr);
742 /* Reduce and describe inventory */
745 inven_item_increase(item, -1);
746 inven_item_describe(item);
747 inven_item_optimize(item);
750 /* Reduce and describe floor item */
753 floor_item_increase(0 - item, -1);
754 floor_item_describe(0 - item);
755 floor_item_optimize(0 - item);
762 /* Not identified yet */
766 lev = get_object_level(q_ptr);
768 /* Analyze the potion */
769 if (q_ptr->tval == TV_POTION)
774 /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
775 case SV_POTION_WATER:
776 msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£");
777 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
781 case SV_POTION_APPLE_JUICE:
782 msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
783 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
787 case SV_POTION_SLIME_MOLD:
788 msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£");
789 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
794 case SV_POTION_WATER:
795 case SV_POTION_APPLE_JUICE:
796 case SV_POTION_SLIME_MOLD:
797 msg_print("You feel less thirsty.");
802 case SV_POTION_SLOWNESS:
803 if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
806 case SV_POTION_SALT_WATER:
808 msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£");
810 msg_print("The potion makes you vomit!");
813 (void)set_food(PY_FOOD_STARVE - 1);
814 (void)set_poisoned(0);
815 (void)set_paralyzed(p_ptr->paralyzed + 4);
819 case SV_POTION_POISON:
820 if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
822 if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
829 case SV_POTION_BLINDNESS:
830 if (!p_ptr->resist_blind)
832 if (set_blind(p_ptr->blind + randint0(100) + 100))
839 case SV_POTION_CONFUSION: /* Booze */
840 if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1);
841 else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN;
842 if (!p_ptr->resist_conf)
844 if (set_confused(randint0(20) + 15))
850 if (!p_ptr->resist_chaos)
854 if (set_image(p_ptr->image + randint0(150) + 150))
859 if (one_in_(13) && (p_ptr->pclass != CLASS_MONK))
862 if (one_in_(3)) lose_all_info();
864 teleport_player(100);
867 msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
868 msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
870 msg_print("You wake up somewhere with a sore head...");
871 msg_print("You can't remember a thing, or how you got here!");
878 case SV_POTION_SLEEP:
879 if (!p_ptr->free_act)
882 msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
884 msg_print("You fall asleep.");
888 if (ironman_nightmare)
891 msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
893 msg_print("A horrible vision enters your mind.");
897 /* Pick a nightmare */
898 get_mon_num_prep(get_nightmare, NULL);
900 /* Have some nightmares */
901 have_nightmare(get_mon_num(MAX_DEPTH));
903 /* Remove the monster restriction */
904 get_mon_num_prep(NULL, NULL);
906 if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
913 case SV_POTION_LOSE_MEMORIES:
914 if (!p_ptr->hold_life && (p_ptr->exp > 0))
917 msg_print("²áµî¤Îµ²±¤¬Çö¤ì¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
919 msg_print("You feel your memories fade.");
921 chg_virtue(V_KNOWLEDGE, -5);
923 lose_exp(p_ptr->exp / 4);
928 case SV_POTION_RUINATION:
930 msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£");
931 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1);
933 msg_print("Your nerves and muscles feel weak and lifeless!");
934 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "a potion of Ruination", -1);
937 (void)dec_stat(A_DEX, 25, TRUE);
938 (void)dec_stat(A_WIS, 25, TRUE);
939 (void)dec_stat(A_CON, 25, TRUE);
940 (void)dec_stat(A_STR, 25, TRUE);
941 (void)dec_stat(A_CHR, 25, TRUE);
942 (void)dec_stat(A_INT, 25, TRUE);
946 case SV_POTION_DEC_STR:
947 if (do_dec_stat(A_STR)) ident = TRUE;
950 case SV_POTION_DEC_INT:
951 if (do_dec_stat(A_INT)) ident = TRUE;
954 case SV_POTION_DEC_WIS:
955 if (do_dec_stat(A_WIS)) ident = TRUE;
958 case SV_POTION_DEC_DEX:
959 if (do_dec_stat(A_DEX)) ident = TRUE;
962 case SV_POTION_DEC_CON:
963 if (do_dec_stat(A_CON)) ident = TRUE;
966 case SV_POTION_DEC_CHR:
967 if (do_dec_stat(A_CHR)) ident = TRUE;
970 case SV_POTION_DETONATIONS:
972 msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤¤¿¡ª");
973 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1);
975 msg_print("Massive explosions rupture your body!");
976 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "a potion of Detonation", -1);
979 (void)set_stun(p_ptr->stun + 75);
980 (void)set_cut(p_ptr->cut + 5000);
984 case SV_POTION_DEATH:
985 chg_virtue(V_VITALITY, -1);
986 chg_virtue(V_UNLIFE, 5);
988 msg_print("»à¤Îͽ´¶¤¬ÂÎÃæ¤ò¶î¤±¤á¤°¤Ã¤¿¡£");
989 take_hit(DAMAGE_LOSELIFE, 5000, "»à¤ÎÌô", -1);
991 msg_print("A feeling of Death flows through your body.");
992 take_hit(DAMAGE_LOSELIFE, 5000, "a potion of Death", -1);
998 case SV_POTION_INFRAVISION:
999 if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
1005 case SV_POTION_DETECT_INVIS:
1006 if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
1012 case SV_POTION_SLOW_POISON:
1013 if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
1016 case SV_POTION_CURE_POISON:
1017 if (set_poisoned(0)) ident = TRUE;
1020 case SV_POTION_BOLDNESS:
1021 if (set_afraid(0)) ident = TRUE;
1024 case SV_POTION_SPEED:
1027 if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
1031 (void)set_fast(p_ptr->fast + 5, FALSE);
1035 case SV_POTION_RESIST_HEAT:
1036 if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
1042 case SV_POTION_RESIST_COLD:
1043 if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
1049 case SV_POTION_HEROISM:
1050 if (set_afraid(0)) ident = TRUE;
1051 if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE;
1052 if (hp_player(10)) ident = TRUE;
1055 case SV_POTION_BESERK_STRENGTH:
1056 if (set_afraid(0)) ident = TRUE;
1057 if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;
1058 if (hp_player(30)) ident = TRUE;
1061 case SV_POTION_CURE_LIGHT:
1062 if (hp_player(damroll(2, 8))) ident = TRUE;
1063 if (set_blind(0)) ident = TRUE;
1064 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
1065 if (set_shero(0,TRUE)) ident = TRUE;
1068 case SV_POTION_CURE_SERIOUS:
1069 if (hp_player(damroll(4, 8))) ident = TRUE;
1070 if (set_blind(0)) ident = TRUE;
1071 if (set_confused(0)) ident = TRUE;
1072 if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;
1073 if (set_shero(0,TRUE)) ident = TRUE;
1076 case SV_POTION_CURE_CRITICAL:
1077 if (hp_player(damroll(6, 8))) ident = TRUE;
1078 if (set_blind(0)) ident = TRUE;
1079 if (set_confused(0)) ident = TRUE;
1080 if (set_poisoned(0)) ident = TRUE;
1081 if (set_stun(0)) ident = TRUE;
1082 if (set_cut(0)) ident = TRUE;
1083 if (set_shero(0,TRUE)) ident = TRUE;
1086 case SV_POTION_HEALING:
1087 if (hp_player(300)) ident = TRUE;
1088 if (set_blind(0)) ident = TRUE;
1089 if (set_confused(0)) ident = TRUE;
1090 if (set_poisoned(0)) ident = TRUE;
1091 if (set_stun(0)) ident = TRUE;
1092 if (set_cut(0)) ident = TRUE;
1093 if (set_shero(0,TRUE)) ident = TRUE;
1096 case SV_POTION_STAR_HEALING:
1097 if (hp_player(1200)) ident = TRUE;
1098 if (set_blind(0)) ident = TRUE;
1099 if (set_confused(0)) ident = TRUE;
1100 if (set_poisoned(0)) ident = TRUE;
1101 if (set_stun(0)) ident = TRUE;
1102 if (set_cut(0)) ident = TRUE;
1103 if (set_shero(0,TRUE)) ident = TRUE;
1106 case SV_POTION_LIFE:
1107 chg_virtue(V_VITALITY, 1);
1108 chg_virtue(V_UNLIFE, -5);
1110 msg_print("ÂÎÃæ¤ËÀ¸Ì¿ÎϤ¬Ëþ¤Á¤¢¤Õ¤ì¤Æ¤¤¿¡ª");
1112 msg_print("You feel life flow through your body!");
1116 (void)set_poisoned(0);
1118 (void)set_confused(0);
1122 (void)do_res_stat(A_STR);
1123 (void)do_res_stat(A_CON);
1124 (void)do_res_stat(A_DEX);
1125 (void)do_res_stat(A_WIS);
1126 (void)do_res_stat(A_INT);
1127 (void)do_res_stat(A_CHR);
1128 (void)set_shero(0,TRUE);
1134 case SV_POTION_RESTORE_MANA:
1135 if (p_ptr->pclass == CLASS_MAGIC_EATER)
1138 for (i = 0; i < EATER_EXT*2; i++)
1140 p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
1141 if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
1143 for (; i < EATER_EXT*3; i++)
1145 int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
1146 p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
1147 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
1150 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1152 msg_print("Your feel your head clear.");
1154 p_ptr->window |= (PW_PLAYER);
1157 else if (p_ptr->csp < p_ptr->msp)
1159 p_ptr->csp = p_ptr->msp;
1160 p_ptr->csp_frac = 0;
1162 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1164 msg_print("Your feel your head clear.");
1167 p_ptr->redraw |= (PR_MANA);
1168 p_ptr->window |= (PW_PLAYER);
1169 p_ptr->window |= (PW_SPELL);
1172 if (set_shero(0,TRUE)) ident = TRUE;
1175 case SV_POTION_RESTORE_EXP:
1176 if (restore_level()) ident = TRUE;
1179 case SV_POTION_RES_STR:
1180 if (do_res_stat(A_STR)) ident = TRUE;
1183 case SV_POTION_RES_INT:
1184 if (do_res_stat(A_INT)) ident = TRUE;
1187 case SV_POTION_RES_WIS:
1188 if (do_res_stat(A_WIS)) ident = TRUE;
1191 case SV_POTION_RES_DEX:
1192 if (do_res_stat(A_DEX)) ident = TRUE;
1195 case SV_POTION_RES_CON:
1196 if (do_res_stat(A_CON)) ident = TRUE;
1199 case SV_POTION_RES_CHR:
1200 if (do_res_stat(A_CHR)) ident = TRUE;
1203 case SV_POTION_INC_STR:
1204 if (do_inc_stat(A_STR)) ident = TRUE;
1207 case SV_POTION_INC_INT:
1208 if (do_inc_stat(A_INT)) ident = TRUE;
1211 case SV_POTION_INC_WIS:
1212 if (do_inc_stat(A_WIS)) ident = TRUE;
1215 case SV_POTION_INC_DEX:
1216 if (do_inc_stat(A_DEX)) ident = TRUE;
1219 case SV_POTION_INC_CON:
1220 if (do_inc_stat(A_CON)) ident = TRUE;
1223 case SV_POTION_INC_CHR:
1224 if (do_inc_stat(A_CHR)) ident = TRUE;
1227 case SV_POTION_AUGMENTATION:
1228 if (do_inc_stat(A_STR)) ident = TRUE;
1229 if (do_inc_stat(A_INT)) ident = TRUE;
1230 if (do_inc_stat(A_WIS)) ident = TRUE;
1231 if (do_inc_stat(A_DEX)) ident = TRUE;
1232 if (do_inc_stat(A_CON)) ident = TRUE;
1233 if (do_inc_stat(A_CHR)) ident = TRUE;
1236 case SV_POTION_ENLIGHTENMENT:
1238 msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤¤¿...");
1240 msg_print("An image of your surroundings forms in your mind...");
1243 chg_virtue(V_KNOWLEDGE, 1);
1244 chg_virtue(V_ENLIGHTEN, 1);
1245 wiz_lite(FALSE, FALSE);
1249 case SV_POTION_STAR_ENLIGHTENMENT:
1251 msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿...");
1253 msg_print("You begin to feel more enlightened...");
1256 chg_virtue(V_KNOWLEDGE, 1);
1257 chg_virtue(V_ENLIGHTEN, 2);
1259 wiz_lite(TRUE, FALSE);
1260 (void)do_inc_stat(A_INT);
1261 (void)do_inc_stat(A_WIS);
1262 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1263 (void)detect_doors(DETECT_RAD_DEFAULT);
1264 (void)detect_stairs(DETECT_RAD_DEFAULT);
1265 (void)detect_treasure(DETECT_RAD_DEFAULT);
1266 (void)detect_objects_gold(DETECT_RAD_DEFAULT);
1267 (void)detect_objects_normal(DETECT_RAD_DEFAULT);
1273 case SV_POTION_SELF_KNOWLEDGE:
1275 msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë...");
1277 msg_print("You begin to know yourself a little better...");
1285 case SV_POTION_EXPERIENCE:
1286 if (p_ptr->prace == RACE_ANDROID) break;
1287 chg_virtue(V_ENLIGHTEN, 1);
1288 if (p_ptr->exp < PY_MAX_EXP)
1290 s32b ee = (p_ptr->exp / 2) + 10;
1291 if (ee > 100000L) ee = 100000L;
1293 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1295 msg_print("You feel more experienced.");
1303 case SV_POTION_RESISTANCE:
1304 (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
1305 (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
1306 (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
1307 (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
1308 (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
1312 case SV_POTION_CURING:
1313 if (hp_player(50)) ident = TRUE;
1314 if (set_blind(0)) ident = TRUE;
1315 if (set_poisoned(0)) ident = TRUE;
1316 if (set_confused(0)) ident = TRUE;
1317 if (set_stun(0)) ident = TRUE;
1318 if (set_cut(0)) ident = TRUE;
1319 if (set_image(0)) ident = TRUE;
1322 case SV_POTION_INVULNERABILITY:
1323 (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
1327 case SV_POTION_NEW_LIFE:
1328 do_cmd_rerate(FALSE);
1330 p_ptr->update |= PU_BONUS;
1331 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1333 chg_virtue(V_CHANCE, -5);
1335 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1337 msg_print("You are cured of all mutations.");
1340 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1341 p_ptr->update |= PU_BONUS;
1343 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1348 case SV_POTION_NEO_TSUYOSHI:
1350 (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
1354 case SV_POTION_TSUYOSHI:
1356 msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×");
1358 msg_print("Brother OKURE!");
1361 p_ptr->tsuyoshi = 1;
1362 (void)set_tsuyoshi(0, TRUE);
1363 if (!p_ptr->resist_chaos)
1365 (void)set_image(50 + randint1(50));
1370 case SV_POTION_POLYMORPH:
1371 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
1373 chg_virtue(V_CHANCE, -5);
1375 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1377 msg_print("You are cured of all mutations.");
1380 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1381 p_ptr->update |= PU_BONUS;
1390 if(gain_random_mutation(0)) ident = TRUE;
1392 else if (lose_mutation(0)) ident = TRUE;
1393 } while(!ident || one_in_(2));
1399 if (p_ptr->prace == RACE_SKELETON)
1402 msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
1404 msg_print("Some of the fluid falls through your jaws!");
1407 (void)potion_smash_effect(0, py, px, q_ptr->k_idx);
1410 /* Combine / Reorder the pack (later) */
1411 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1413 if (!(object_aware_p(o_ptr)))
1415 chg_virtue(V_PATIENCE, -1);
1416 chg_virtue(V_CHANCE, 1);
1417 chg_virtue(V_KNOWLEDGE, -1);
1420 /* The item has been tried */
1421 object_tried(q_ptr);
1423 /* An identification was made */
1424 if (ident && !object_aware_p(q_ptr))
1426 object_aware(q_ptr);
1427 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
1431 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1433 /* Potions can feed the player */
1434 switch (p_ptr->mimic_form)
1437 switch (p_ptr->prace)
1440 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
1449 set_food(p_ptr->food + ((o_ptr->pval) / 20));
1452 if (o_ptr->tval == TV_FLASK)
1455 msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
1457 msg_print("You replenish yourself with the oil.");
1459 set_food(p_ptr->food + 5000);
1463 set_food(p_ptr->food + ((o_ptr->pval) / 20));
1468 msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£");
1470 msg_print("You are moistened.");
1472 set_food(MIN(p_ptr->food + o_ptr->pval + 1000, PY_FOOD_MAX - 1));
1475 (void)set_food(p_ptr->food + o_ptr->pval);
1480 case MIMIC_DEMON_LORD:
1481 set_food(p_ptr->food + ((o_ptr->pval) / 20));
1484 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
1487 (void)set_food(p_ptr->food + o_ptr->pval);
1494 * Hook to determine if an object can be quaffed
1496 static bool item_tester_hook_quaff(object_type *o_ptr)
1498 if (o_ptr->tval == TV_POTION) return TRUE;
1500 if (p_ptr->prace == RACE_ANDROID)
1502 if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)
1511 * Quaff some potion (from the pack or floor)
1513 void do_cmd_quaff_potion(void)
1518 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
1520 set_action(ACTION_NONE);
1523 /* Restrict choices to potions */
1524 item_tester_hook = item_tester_hook_quaff;
1528 q = "¤É¤ÎÌô¤ò°û¤ß¤Þ¤¹¤«? ";
1529 s = "°û¤á¤ëÌô¤¬¤Ê¤¤¡£";
1531 q = "Quaff which potion? ";
1532 s = "You have no potions to quaff.";
1535 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1537 /* Quaff the potion */
1538 do_cmd_quaff_potion_aux(item);
1543 * Read a scroll (from the pack or floor).
1545 * Certain scrolls can be "aborted" without losing the scroll. These
1546 * include scrolls with no effects but recharge or identify, which are
1547 * cancelled before use. XXX Reading them still takes a turn, though.
1549 static void do_cmd_read_scroll_aux(int item, bool known)
1551 int k, used_up, ident, lev;
1556 /* Get the item (in the pack) */
1559 o_ptr = &inventory[item];
1562 /* Get the item (on the floor) */
1565 o_ptr = &o_list[0 - item];
1574 if (flush_failure) flush();
1576 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
1578 msg_print("Nothing happen.");
1585 if (p_ptr->pclass == CLASS_BERSERKER)
1588 msg_print("´¬Êª¤Ê¤ó¤ÆÆɤá¤Ê¤¤¡£");
1590 msg_print("You cannot read.");
1595 if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
1600 /* Not identified yet */
1604 lev = get_object_level(o_ptr);
1606 /* Assume the scroll will get used up */
1609 if (o_ptr->tval == TV_SCROLL)
1611 /* Analyze the scroll */
1612 switch (o_ptr->sval)
1614 case SV_SCROLL_DARKNESS:
1616 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
1618 (void)set_blind(p_ptr->blind + 3 + randint1(5));
1620 if (unlite_area(10, 3)) ident = TRUE;
1624 case SV_SCROLL_AGGRAVATE_MONSTER:
1627 msg_print("¥«¥ó¹â¤¯¤¦¤Ê¤ëÍͤʲ»¤¬ÊÕ¤ê¤òʤ¤Ã¤¿¡£");
1629 msg_print("There is a high pitched humming noise.");
1632 aggravate_monsters(0);
1637 case SV_SCROLL_CURSE_ARMOR:
1639 if (curse_armor()) ident = TRUE;
1643 case SV_SCROLL_CURSE_WEAPON:
1645 if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE;
1649 case SV_SCROLL_SUMMON_MONSTER:
1651 for (k = 0; k < randint1(3); k++)
1653 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1661 case SV_SCROLL_SUMMON_UNDEAD:
1663 for (k = 0; k < randint1(3); k++)
1665 if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1673 case SV_SCROLL_SUMMON_PET:
1675 if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
1682 case SV_SCROLL_SUMMON_KIN:
1684 if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP)))
1691 case SV_SCROLL_TRAP_CREATION:
1693 if (trap_creation(py, px)) ident = TRUE;
1697 case SV_SCROLL_PHASE_DOOR:
1699 teleport_player(10);
1704 case SV_SCROLL_TELEPORT:
1706 teleport_player(100);
1711 case SV_SCROLL_TELEPORT_LEVEL:
1713 (void)teleport_player_level();
1718 case SV_SCROLL_WORD_OF_RECALL:
1720 if (!word_of_recall()) used_up = FALSE;
1725 case SV_SCROLL_IDENTIFY:
1727 if (!ident_spell(FALSE)) used_up = FALSE;
1732 case SV_SCROLL_STAR_IDENTIFY:
1734 if (!identify_fully(FALSE)) used_up = FALSE;
1739 case SV_SCROLL_REMOVE_CURSE:
1744 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1746 msg_print("You feel as if someone is watching over you.");
1754 case SV_SCROLL_STAR_REMOVE_CURSE:
1756 if (remove_all_curse())
1759 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1761 msg_print("You feel as if someone is watching over you.");
1768 case SV_SCROLL_ENCHANT_ARMOR:
1771 if (!enchant_spell(0, 0, 1)) used_up = FALSE;
1775 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
1777 if (!enchant_spell(1, 0, 0)) used_up = FALSE;
1782 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
1784 if (!enchant_spell(0, 1, 0)) used_up = FALSE;
1789 case SV_SCROLL_STAR_ENCHANT_ARMOR:
1791 if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
1796 case SV_SCROLL_STAR_ENCHANT_WEAPON:
1798 if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
1803 case SV_SCROLL_RECHARGING:
1805 if (!recharge(130)) used_up = FALSE;
1810 case SV_SCROLL_MUNDANITY:
1813 if (!mundane_spell(FALSE)) used_up = FALSE;
1817 case SV_SCROLL_LIGHT:
1819 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
1823 case SV_SCROLL_MAPPING:
1825 map_area(DETECT_RAD_MAP);
1830 case SV_SCROLL_DETECT_GOLD:
1832 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
1833 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
1837 case SV_SCROLL_DETECT_ITEM:
1839 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
1843 case SV_SCROLL_DETECT_TRAP:
1845 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
1849 case SV_SCROLL_DETECT_DOOR:
1851 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
1852 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
1856 case SV_SCROLL_DETECT_INVIS:
1858 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
1862 case SV_SCROLL_SATISFY_HUNGER:
1864 if (set_food(PY_FOOD_MAX - 1)) ident = TRUE;
1868 case SV_SCROLL_BLESSING:
1870 if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
1874 case SV_SCROLL_HOLY_CHANT:
1876 if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
1880 case SV_SCROLL_HOLY_PRAYER:
1882 if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
1886 case SV_SCROLL_MONSTER_CONFUSION:
1888 if (!(p_ptr->special_attack & ATTACK_CONFUSE))
1891 msg_print("¼ê¤¬µ±¤»Ï¤á¤¿¡£");
1893 msg_print("Your hands begin to glow.");
1896 p_ptr->special_attack |= ATTACK_CONFUSE;
1897 p_ptr->redraw |= (PR_STATUS);
1903 case SV_SCROLL_PROTECTION_FROM_EVIL:
1906 if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
1910 case SV_SCROLL_RUNE_OF_PROTECTION:
1917 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
1919 if (destroy_doors_touch()) ident = TRUE;
1923 case SV_SCROLL_STAR_DESTRUCTION:
1925 if (destroy_area(py, px, 13+randint0(5), TRUE))
1929 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿...");
1931 msg_print("The dungeon trembles...");
1938 case SV_SCROLL_DISPEL_UNDEAD:
1940 if (dispel_undead(80)) ident = TRUE;
1944 case SV_SCROLL_SPELL:
1946 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break;
1947 p_ptr->add_spells++;
1948 p_ptr->update |= (PU_SPELLS);
1953 case SV_SCROLL_GENOCIDE:
1955 (void)symbol_genocide(300, TRUE);
1960 case SV_SCROLL_MASS_GENOCIDE:
1962 (void)mass_genocide(300, TRUE);
1967 case SV_SCROLL_ACQUIREMENT:
1969 acquirement(py, px, 1, TRUE, FALSE);
1974 case SV_SCROLL_STAR_ACQUIREMENT:
1976 acquirement(py, px, randint1(2) + 1, TRUE, FALSE);
1981 /* New Hengband scrolls */
1982 case SV_SCROLL_FIRE:
1984 fire_ball(GF_FIRE, 0, 666, 4);
1985 /* Note: "Double" damage since it is centered on the player ... */
1986 if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire))
1988 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
1990 take_hit(DAMAGE_NOESCAPE, 50 + randint1(50), "a Scroll of Fire", -1);
2000 fire_ball(GF_ICE, 0, 777, 4);
2001 if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold))
2003 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
2005 take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "a Scroll of Ice", -1);
2012 case SV_SCROLL_CHAOS:
2014 fire_ball(GF_CHAOS, 0, 1000, 4);
2015 if (!p_ptr->resist_chaos)
2017 take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1);
2019 take_hit(DAMAGE_NOESCAPE, 111 + randint1(111), "a Scroll of Logrus", -1);
2026 case SV_SCROLL_RUMOR:
2030 switch (randint1(20))
2034 err = get_rnd_line("chainswd_j.txt", 0, Rumor);
2036 err = get_rnd_line("chainswd.txt", 0, Rumor);
2042 err = get_rnd_line("error_j.txt", 0, Rumor);
2044 err = get_rnd_line("error.txt", 0, Rumor);
2052 err = get_rnd_line("death_j.txt", 0, Rumor);
2054 err = get_rnd_line("death.txt", 0, Rumor);
2060 err = get_rnd_line_jonly("rumors_j.txt", 0, Rumor, 10);
2062 err = get_rnd_line("rumors.txt", 0, Rumor);
2068 /* An error occured */
2070 if (err) strcpy(Rumor, "±³¤Î±½¤â¤¢¤ë¡£");
2072 if (err) strcpy(Rumor, "Some rumors are wrong.");
2077 msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
2079 msg_print("There is message on the scroll. It says:");
2083 msg_format("%s", Rumor);
2086 msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
2088 msg_print("The scroll disappears in a puff of smoke!");
2095 case SV_SCROLL_ARTIFACT:
2098 if (!artifact_scroll()) used_up = FALSE;
2102 case SV_SCROLL_RESET_RECALL:
2105 if (!reset_recall()) used_up = FALSE;
2110 else if (o_ptr->name1 == ART_GHB)
2113 msg_print("»ä¤Ï¶ìÏ«¤·¤Æ¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù¤òÅݤ·¤¿¡£");
2114 msg_print("¤·¤«¤·¼ê¤ËÆþ¤Ã¤¿¤Î¤Ï¤³¤Î¤¤¿¤Ê¤¤£Ô¥·¥ã¥Ä¤À¤±¤À¤Ã¤¿¡£");
2116 msg_print("I had a very hard time to kill the Greater hell-beast, ");
2117 msg_print("but all I got was this lousy t-shirt!");
2121 else if (o_ptr->name1 == ART_POWER)
2124 msg_print("¡Ö°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÅý¤Ù¡¢");
2126 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤ò¸«¤Ä¤±¡¢");
2128 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÊá¤é¤¨¤Æ");
2130 msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×");
2132 msg_print("'One Ring to rule them all, ");
2134 msg_print("One Ring to find them, ");
2136 msg_print("One Ring to bring them all ");
2138 msg_print("and in the darkness bind them.'");
2142 else if (o_ptr->tval==TV_PARCHEMENT)
2145 char o_name[MAX_NLEN];
2151 q=format("book-%d_jp.txt",o_ptr->sval);
2153 /* Display object description */
2154 object_desc(o_name, o_ptr, TRUE, 0);
2156 /* Build the filename */
2157 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
2159 /* Peruse the help file */
2160 (void)show_file(TRUE, buf, o_name, 0, 0);
2169 /* Combine / Reorder the pack (later) */
2170 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2172 if (!(object_aware_p(o_ptr)))
2174 chg_virtue(V_PATIENCE, -1);
2175 chg_virtue(V_CHANCE, 1);
2176 chg_virtue(V_KNOWLEDGE, -1);
2179 /* The item was tried */
2180 object_tried(o_ptr);
2182 /* An identification was made */
2183 if (ident && !object_aware_p(o_ptr))
2185 object_aware(o_ptr);
2186 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2190 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2193 /* Hack -- allow certain scrolls to be "preserved" */
2199 sound(SOUND_SCROLL);
2201 /* Destroy a scroll in the pack */
2204 inven_item_increase(item, -1);
2205 inven_item_describe(item);
2206 inven_item_optimize(item);
2209 /* Destroy a scroll on the floor */
2212 floor_item_increase(0 - item, -1);
2213 floor_item_describe(0 - item);
2214 floor_item_optimize(0 - item);
2220 * Hook to determine if an object is readable
2222 static bool item_tester_hook_readable(object_type *o_ptr)
2224 if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
2231 void do_cmd_read_scroll(void)
2237 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2239 set_action(ACTION_NONE);
2242 /* Check some conditions */
2246 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
2248 msg_print("You can't see anything.");
2256 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
2258 msg_print("You have no light to read by.");
2263 if (p_ptr->confused)
2266 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡£");
2268 msg_print("You are too confused!");
2275 /* Restrict choices to scrolls */
2276 item_tester_hook = item_tester_hook_readable;
2280 q = "¤É¤Î´¬Êª¤òÆɤߤޤ¹¤«? ";
2281 s = "Æɤá¤ë´¬Êª¤¬¤Ê¤¤¡£";
2283 q = "Read which scroll? ";
2284 s = "You have no scrolls to read.";
2287 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2289 /* Get the item (in the pack) */
2292 o_ptr = &inventory[item];
2295 /* Get the item (on the floor) */
2298 o_ptr = &o_list[0 - item];
2301 /* Read the scroll */
2302 do_cmd_read_scroll_aux(item, object_aware_p(o_ptr));
2306 static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
2311 /* Analyze the staff */
2314 case SV_STAFF_DARKNESS:
2316 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
2318 if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
2320 if (unlite_area(10, 3)) ident = TRUE;
2324 case SV_STAFF_SLOWNESS:
2326 if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
2330 case SV_STAFF_HASTE_MONSTERS:
2332 if (speed_monsters()) ident = TRUE;
2336 case SV_STAFF_SUMMONING:
2338 for (k = 0; k < randint1(4); k++)
2340 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
2348 case SV_STAFF_TELEPORTATION:
2350 teleport_player(100);
2355 case SV_STAFF_IDENTIFY:
2357 if (!ident_spell(FALSE)) *use_charge = FALSE;
2362 case SV_STAFF_REMOVE_CURSE:
2369 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
2371 msg_print("You feel as if someone is watching over you.");
2374 else if (!p_ptr->blind)
2377 msg_print("¾ó¤Ï°ì½Ö¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
2379 msg_print("The staff glows blue for a moment...");
2388 case SV_STAFF_STARLITE:
2390 int num = damroll(5, 3);
2394 if (!p_ptr->blind && !magic)
2397 msg_print("¾ó¤ÎÀ褬ÌÀ¤ë¤¯µ±¤¤¤¿...");
2399 msg_print("The end of the staff glows brightly...");
2403 for (k = 0; k < num; k++)
2409 scatter(&y, &x, py, px, 4, 0);
2411 if (!cave_floor_bold(y, x)) continue;
2413 if ((y != py) || (x != px)) break;
2416 project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK,
2417 (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1);
2425 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
2429 case SV_STAFF_MAPPING:
2431 map_area(DETECT_RAD_MAP);
2436 case SV_STAFF_DETECT_GOLD:
2438 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
2439 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
2443 case SV_STAFF_DETECT_ITEM:
2445 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
2449 case SV_STAFF_DETECT_TRAP:
2451 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
2455 case SV_STAFF_DETECT_DOOR:
2457 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
2458 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
2462 case SV_STAFF_DETECT_INVIS:
2464 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
2468 case SV_STAFF_DETECT_EVIL:
2470 if (detect_monsters_evil(DETECT_RAD_DEFAULT)) ident = TRUE;
2474 case SV_STAFF_CURE_LIGHT:
2476 if (hp_player(damroll(2, 8))) ident = TRUE;
2477 if (set_shero(0,TRUE)) ident = TRUE;
2481 case SV_STAFF_CURING:
2483 if (set_blind(0)) ident = TRUE;
2484 if (set_poisoned(0)) ident = TRUE;
2485 if (set_confused(0)) ident = TRUE;
2486 if (set_stun(0)) ident = TRUE;
2487 if (set_cut(0)) ident = TRUE;
2488 if (set_image(0)) ident = TRUE;
2489 if (set_shero(0,TRUE)) ident = TRUE;
2493 case SV_STAFF_HEALING:
2495 if (hp_player(300)) ident = TRUE;
2496 if (set_stun(0)) ident = TRUE;
2497 if (set_cut(0)) ident = TRUE;
2498 if (set_shero(0,TRUE)) ident = TRUE;
2502 case SV_STAFF_THE_MAGI:
2504 if (do_res_stat(A_INT)) ident = TRUE;
2505 if (p_ptr->csp < p_ptr->msp)
2507 p_ptr->csp = p_ptr->msp;
2508 p_ptr->csp_frac = 0;
2511 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
2513 msg_print("Your feel your head clear.");
2516 p_ptr->redraw |= (PR_MANA);
2517 p_ptr->window |= (PW_PLAYER);
2518 p_ptr->window |= (PW_SPELL);
2520 if (set_shero(0,TRUE)) ident = TRUE;
2524 case SV_STAFF_SLEEP_MONSTERS:
2526 if (sleep_monsters()) ident = TRUE;
2530 case SV_STAFF_SLOW_MONSTERS:
2532 if (slow_monsters()) ident = TRUE;
2536 case SV_STAFF_SPEED:
2538 if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
2542 case SV_STAFF_PROBING:
2549 case SV_STAFF_DISPEL_EVIL:
2551 if (dispel_evil(80)) ident = TRUE;
2555 case SV_STAFF_POWER:
2557 if (dispel_monsters(150)) ident = TRUE;
2561 case SV_STAFF_HOLINESS:
2563 if (dispel_evil(150)) ident = TRUE;
2565 if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
2566 if (set_poisoned(0)) ident = TRUE;
2567 if (set_afraid(0)) ident = TRUE;
2568 if (hp_player(50)) ident = TRUE;
2569 if (set_stun(0)) ident = TRUE;
2570 if (set_cut(0)) ident = TRUE;
2574 case SV_STAFF_GENOCIDE:
2576 (void)symbol_genocide((magic ? p_ptr->lev + 50 : 200), TRUE);
2581 case SV_STAFF_EARTHQUAKES:
2583 if (earthquake(py, px, 10))
2587 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿¡£");
2589 msg_print("The dungeon trembles.");
2596 case SV_STAFF_DESTRUCTION:
2598 if (destroy_area(py, px, 13+randint0(5), TRUE))
2604 case SV_STAFF_ANIMATE_DEAD:
2606 if (animate_dead(0, py, px))
2612 case SV_STAFF_MSTORM:
2615 msg_print("¶¯ÎϤÊËâÎϤ¬Å¨¤ò°ú¤Îö¤¤¤¿¡ª");
2617 msg_print("Mighty magics rend your enemies!");
2619 project(0, 5, py, px,
2620 (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
2621 if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
2624 (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1);
2626 (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1);
2634 case SV_STAFF_NOTHING:
2637 msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£");
2638 msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£");
2640 msg_print("Nothing happen.");
2641 msg_print("What a waste. It's your food!");
2650 * Use a staff. -RAK-
2652 * One charge of one staff disappears.
2654 * Hack -- staffs of identify can be "cancelled".
2656 static void do_cmd_use_staff_aux(int item)
2658 int ident, chance, lev;
2662 /* Hack -- let staffs of identify get aborted */
2663 bool use_charge = TRUE;
2666 /* Get the item (in the pack) */
2669 o_ptr = &inventory[item];
2672 /* Get the item (on the floor) */
2675 o_ptr = &o_list[0 - item];
2679 /* Mega-Hack -- refuse to use a pile from the ground */
2680 if ((item < 0) && (o_ptr->number > 1))
2683 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
2685 msg_print("You must first pick up the staffs.");
2695 /* Extract the item level */
2696 lev = get_object_level(o_ptr);
2697 if (lev > 50) lev = 50 + (lev - 50)/2;
2699 /* Base chance of success */
2700 chance = p_ptr->skill_dev;
2702 /* Confusion hurts skill */
2703 if (p_ptr->confused) chance = chance / 2;
2705 /* Hight level objects are harder */
2706 chance = chance - lev;
2708 /* Give everyone a (slight) chance */
2709 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
2711 chance = USE_DEVICE;
2716 if (flush_failure) flush();
2718 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
2720 msg_print("Nothing happen. Maybe this staff is freezing too.");
2727 /* Roll for usage */
2728 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
2730 if (flush_failure) flush();
2732 msg_print("¾ó¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
2734 msg_print("You failed to use the staff properly.");
2741 /* Notice empty staffs */
2742 if (o_ptr->pval <= 0)
2744 if (flush_failure) flush();
2746 msg_print("¤³¤Î¾ó¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
2748 msg_print("The staff has no charges left.");
2751 o_ptr->ident |= (IDENT_EMPTY);
2753 /* Combine / Reorder the pack (later) */
2754 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2755 p_ptr->window |= (PW_INVEN);
2764 ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr));
2766 if (!(object_aware_p(o_ptr)))
2768 chg_virtue(V_PATIENCE, -1);
2769 chg_virtue(V_CHANCE, 1);
2770 chg_virtue(V_KNOWLEDGE, -1);
2773 /* Combine / Reorder the pack (later) */
2774 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2776 /* Tried the item */
2777 object_tried(o_ptr);
2779 /* An identification was made */
2780 if (ident && !object_aware_p(o_ptr))
2782 object_aware(o_ptr);
2783 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2787 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2790 /* Hack -- some uses are "free" */
2791 if (!use_charge) return;
2794 /* Use a single charge */
2797 /* XXX Hack -- unstack if necessary */
2798 if ((item >= 0) && (o_ptr->number > 1))
2803 /* Get local object */
2806 /* Obtain a local object */
2807 object_copy(q_ptr, o_ptr);
2809 /* Modify quantity */
2812 /* Restore the charges */
2815 /* Unstack the used item */
2817 p_ptr->total_weight -= q_ptr->weight;
2818 item = inven_carry(q_ptr);
2822 msg_print("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
2824 msg_print("You unstack your staff.");
2829 /* Describe charges in the pack */
2832 inven_item_charges(item);
2835 /* Describe charges on the floor */
2838 floor_item_charges(0 - item);
2843 void do_cmd_use_staff(void)
2848 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2850 set_action(ACTION_NONE);
2853 /* Restrict choices to wands */
2854 item_tester_tval = TV_STAFF;
2858 q = "¤É¤Î¾ó¤ò»È¤¤¤Þ¤¹¤«? ";
2859 s = "»È¤¨¤ë¾ó¤¬¤Ê¤¤¡£";
2861 q = "Use which staff? ";
2862 s = "You have no staff to use.";
2865 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2867 do_cmd_use_staff_aux(item);
2871 static int wand_effect(int sval, int dir, bool magic)
2875 /* XXX Hack -- Wand of wonder can do anything before it */
2876 if (sval == SV_WAND_WONDER)
2878 int vir = virtue_number(V_CHANCE);
2879 sval = randint0(SV_WAND_WONDER);
2883 if (p_ptr->virtues[vir - 1] > 0)
2885 while (randint1(300) < p_ptr->virtues[vir - 1]) sval++;
2886 if (sval > SV_WAND_COLD_BALL) sval = randint0(4) + SV_WAND_ACID_BALL;
2890 while (randint1(300) < (0-p_ptr->virtues[vir - 1])) sval--;
2891 if (sval < SV_WAND_HEAL_MONSTER) sval = randint0(3) + SV_WAND_HEAL_MONSTER;
2894 if (sval < SV_WAND_TELEPORT_AWAY)
2895 chg_virtue(V_CHANCE, 1);
2898 /* Analyze the wand */
2901 case SV_WAND_HEAL_MONSTER:
2903 if (heal_monster(dir, damroll(10, 10))) ident = TRUE;
2907 case SV_WAND_HASTE_MONSTER:
2909 if (speed_monster(dir)) ident = TRUE;
2913 case SV_WAND_CLONE_MONSTER:
2915 if (clone_monster(dir)) ident = TRUE;
2919 case SV_WAND_TELEPORT_AWAY:
2921 if (teleport_monster(dir)) ident = TRUE;
2925 case SV_WAND_DISARMING:
2927 if (disarm_trap(dir)) ident = TRUE;
2931 case SV_WAND_TRAP_DOOR_DEST:
2933 if (destroy_door(dir)) ident = TRUE;
2937 case SV_WAND_STONE_TO_MUD:
2939 if (wall_to_mud(dir)) ident = TRUE;
2946 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
2948 msg_print("A line of blue shimmering light appears.");
2951 (void)lite_line(dir);
2956 case SV_WAND_SLEEP_MONSTER:
2958 if (sleep_monster(dir)) ident = TRUE;
2962 case SV_WAND_SLOW_MONSTER:
2964 if (slow_monster(dir)) ident = TRUE;
2968 case SV_WAND_CONFUSE_MONSTER:
2970 if (confuse_monster(dir, p_ptr->lev)) ident = TRUE;
2974 case SV_WAND_FEAR_MONSTER:
2976 if (fear_monster(dir, p_ptr->lev)) ident = TRUE;
2980 case SV_WAND_DRAIN_LIFE:
2982 if (drain_life(dir, 80 + p_ptr->lev)) ident = TRUE;
2986 case SV_WAND_POLYMORPH:
2988 if (poly_monster(dir)) ident = TRUE;
2992 case SV_WAND_STINKING_CLOUD:
2994 fire_ball(GF_POIS, dir, 12 + p_ptr->lev / 4, 2);
2999 case SV_WAND_MAGIC_MISSILE:
3001 fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + p_ptr->lev / 10, 6));
3006 case SV_WAND_ACID_BOLT:
3008 fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
3013 case SV_WAND_CHARM_MONSTER:
3015 if (charm_monster(dir, MAX(20, p_ptr->lev)))
3020 case SV_WAND_FIRE_BOLT:
3022 fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
3027 case SV_WAND_COLD_BOLT:
3029 fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
3034 case SV_WAND_ACID_BALL:
3036 fire_ball(GF_ACID, dir, 60 + 3 * p_ptr->lev / 4, 2);
3041 case SV_WAND_ELEC_BALL:
3043 fire_ball(GF_ELEC, dir, 40 + 3 * p_ptr->lev / 4, 2);
3048 case SV_WAND_FIRE_BALL:
3050 fire_ball(GF_FIRE, dir, 70 + 3 * p_ptr->lev / 4, 2);
3055 case SV_WAND_COLD_BALL:
3057 fire_ball(GF_COLD, dir, 50 + 3 * p_ptr->lev / 4, 2);
3062 case SV_WAND_WONDER:
3065 msg_print("¤ª¤Ã¤È¡¢Ææ¤ÎËâË¡ËÀ¤ò»ÏÆ°¤µ¤»¤¿¡£");
3067 msg_print("Oops. Wand of wonder activated.");
3073 case SV_WAND_DRAGON_FIRE:
3075 fire_ball(GF_FIRE, dir, 200, -3);
3080 case SV_WAND_DRAGON_COLD:
3082 fire_ball(GF_COLD, dir, 180, -3);
3087 case SV_WAND_DRAGON_BREATH:
3089 switch (randint1(5))
3093 fire_ball(GF_ACID, dir, 240, -3);
3099 fire_ball(GF_ELEC, dir, 210, -3);
3105 fire_ball(GF_FIRE, dir, 240, -3);
3111 fire_ball(GF_COLD, dir, 210, -3);
3117 fire_ball(GF_POIS, dir, 180, -3);
3126 case SV_WAND_DISINTEGRATE:
3128 fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(p_ptr->lev * 2), 2);
3133 case SV_WAND_ROCKETS:
3136 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
3138 msg_print("You launch a rocket!");
3141 fire_rocket(GF_ROCKET, dir, 250 + p_ptr->lev * 3, 2);
3146 case SV_WAND_STRIKING:
3148 fire_bolt(GF_METEOR, dir, damroll(15 + p_ptr->lev / 3, 13));
3153 case SV_WAND_GENOCIDE:
3155 fire_ball_hide(GF_GENOCIDE, dir, magic ? p_ptr->lev + 50 : 250, 0);
3165 * Aim a wand (from the pack or floor).
3167 * Use a single charge from a single item.
3168 * Handle "unstacking" in a logical manner.
3170 * For simplicity, you cannot use a stack of items from the
3171 * ground. This would require too much nasty code.
3173 * There are no wands which can "destroy" themselves, in the inventory
3174 * or on the ground, so we can ignore this possibility. Note that this
3175 * required giving "wand of wonder" the ability to ignore destruction
3176 * by electric balls.
3178 * All wands can be "cancelled" at the "Direction?" prompt for free.
3180 * Note that the basic "bolt" wands do slightly less damage than the
3181 * basic "bolt" rods, but the basic "ball" wands do the same damage
3182 * as the basic "ball" rods.
3184 static void do_cmd_aim_wand_aux(int item)
3186 int lev, ident, chance, dir;
3188 bool old_target_pet = target_pet;
3190 /* Get the item (in the pack) */
3193 o_ptr = &inventory[item];
3196 /* Get the item (on the floor) */
3199 o_ptr = &o_list[0 - item];
3202 /* Mega-Hack -- refuse to aim a pile from the ground */
3203 if ((item < 0) && (o_ptr->number > 1))
3206 msg_print("¤Þ¤º¤ÏËâË¡ËÀ¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3208 msg_print("You must first pick up the wands.");
3215 /* Allow direction to be cancelled for free */
3216 if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
3217 || o_ptr->sval == SV_WAND_HASTE_MONSTER))
3219 if (!get_aim_dir(&dir))
3221 target_pet = old_target_pet;
3224 target_pet = old_target_pet;
3230 lev = get_object_level(o_ptr);
3231 if (lev > 50) lev = 50 + (lev - 50)/2;
3233 /* Base chance of success */
3234 chance = p_ptr->skill_dev;
3236 /* Confusion hurts skill */
3237 if (p_ptr->confused) chance = chance / 2;
3239 /* Hight level objects are harder */
3240 chance = chance - lev;
3242 /* Give everyone a (slight) chance */
3243 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
3245 chance = USE_DEVICE;
3250 if (flush_failure) flush();
3252 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3254 msg_print("Nothing happen. Maybe this wand is freezing too.");
3261 /* Roll for usage */
3262 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
3264 if (flush_failure) flush();
3266 msg_print("ËâË¡ËÀ¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
3268 msg_print("You failed to use the wand properly.");
3275 /* The wand is already empty! */
3276 if (o_ptr->pval <= 0)
3278 if (flush_failure) flush();
3280 msg_print("¤³¤ÎËâË¡ËÀ¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
3282 msg_print("The wand has no charges left.");
3285 o_ptr->ident |= (IDENT_EMPTY);
3287 /* Combine / Reorder the pack (later) */
3288 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3289 p_ptr->window |= (PW_INVEN);
3297 ident = wand_effect(o_ptr->sval, dir, FALSE);
3299 /* Combine / Reorder the pack (later) */
3300 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3302 if (!(object_aware_p(o_ptr)))
3304 chg_virtue(V_PATIENCE, -1);
3305 chg_virtue(V_CHANCE, 1);
3306 chg_virtue(V_KNOWLEDGE, -1);
3309 /* Mark it as tried */
3310 object_tried(o_ptr);
3312 /* Apply identification */
3313 if (ident && !object_aware_p(o_ptr))
3315 object_aware(o_ptr);
3316 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3320 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3323 /* Use a single charge */
3326 /* Describe the charges in the pack */
3329 inven_item_charges(item);
3332 /* Describe the charges on the floor */
3335 floor_item_charges(0 - item);
3340 void do_cmd_aim_wand(void)
3345 /* Restrict choices to wands */
3346 item_tester_tval = TV_WAND;
3348 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3350 set_action(ACTION_NONE);
3355 q = "¤É¤ÎËâË¡ËÀ¤ÇÁÀ¤¤¤Þ¤¹¤«? ";
3356 s = "»È¤¨¤ëËâË¡ËÀ¤¬¤Ê¤¤¡£";
3358 q = "Aim which wand? ";
3359 s = "You have no wand to aim.";
3362 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3365 do_cmd_aim_wand_aux(item);
3369 static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
3373 /* Analyze the rod */
3376 case SV_ROD_DETECT_TRAP:
3378 if (detect_traps(DETECT_RAD_DEFAULT, dir ? FALSE : TRUE)) ident = TRUE;
3382 case SV_ROD_DETECT_DOOR:
3384 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
3385 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
3389 case SV_ROD_IDENTIFY:
3391 if (!ident_spell(FALSE)) *use_charge = FALSE;
3398 if (!word_of_recall()) *use_charge = FALSE;
3403 case SV_ROD_ILLUMINATION:
3405 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
3409 case SV_ROD_MAPPING:
3411 map_area(DETECT_RAD_MAP);
3416 case SV_ROD_DETECTION:
3418 detect_all(DETECT_RAD_DEFAULT);
3423 case SV_ROD_PROBING:
3432 if (set_blind(0)) ident = TRUE;
3433 if (set_poisoned(0)) ident = TRUE;
3434 if (set_confused(0)) ident = TRUE;
3435 if (set_stun(0)) ident = TRUE;
3436 if (set_cut(0)) ident = TRUE;
3437 if (set_image(0)) ident = TRUE;
3438 if (set_shero(0,TRUE)) ident = TRUE;
3442 case SV_ROD_HEALING:
3444 if (hp_player(500)) ident = TRUE;
3445 if (set_stun(0)) ident = TRUE;
3446 if (set_cut(0)) ident = TRUE;
3447 if (set_shero(0,TRUE)) ident = TRUE;
3451 case SV_ROD_RESTORATION:
3453 if (restore_level()) ident = TRUE;
3454 if (do_res_stat(A_STR)) ident = TRUE;
3455 if (do_res_stat(A_INT)) ident = TRUE;
3456 if (do_res_stat(A_WIS)) ident = TRUE;
3457 if (do_res_stat(A_DEX)) ident = TRUE;
3458 if (do_res_stat(A_CON)) ident = TRUE;
3459 if (do_res_stat(A_CHR)) ident = TRUE;
3465 if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
3469 case SV_ROD_PESTICIDE:
3471 if (dispel_monsters(4)) ident = TRUE;
3475 case SV_ROD_TELEPORT_AWAY:
3477 if (teleport_monster(dir)) ident = TRUE;
3481 case SV_ROD_DISARMING:
3483 if (disarm_trap(dir)) ident = TRUE;
3490 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
3492 msg_print("A line of blue shimmering light appears.");
3495 (void)lite_line(dir);
3500 case SV_ROD_SLEEP_MONSTER:
3502 if (sleep_monster(dir)) ident = TRUE;
3506 case SV_ROD_SLOW_MONSTER:
3508 if (slow_monster(dir)) ident = TRUE;
3512 case SV_ROD_DRAIN_LIFE:
3514 if (drain_life(dir, 70 + 3 * p_ptr->lev / 2)) ident = TRUE;
3518 case SV_ROD_POLYMORPH:
3520 if (poly_monster(dir)) ident = TRUE;
3524 case SV_ROD_ACID_BOLT:
3526 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
3531 case SV_ROD_ELEC_BOLT:
3533 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + p_ptr->lev / 9, 8));
3538 case SV_ROD_FIRE_BOLT:
3540 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
3545 case SV_ROD_COLD_BOLT:
3547 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
3552 case SV_ROD_ACID_BALL:
3554 fire_ball(GF_ACID, dir, 60 + p_ptr->lev, 2);
3559 case SV_ROD_ELEC_BALL:
3561 fire_ball(GF_ELEC, dir, 40 + p_ptr->lev, 2);
3566 case SV_ROD_FIRE_BALL:
3568 fire_ball(GF_FIRE, dir, 70 + p_ptr->lev, 2);
3573 case SV_ROD_COLD_BALL:
3575 fire_ball(GF_COLD, dir, 50 + p_ptr->lev, 2);
3587 case SV_ROD_STONE_TO_MUD:
3589 if (wall_to_mud(dir)) ident = TRUE;
3593 case SV_ROD_AGGRAVATE:
3595 aggravate_monsters(0);
3604 * Activate (zap) a Rod
3606 * Unstack fully charged rods as needed.
3608 * Hack -- rods of perception/genocide can be "cancelled"
3609 * All rods can be cancelled at the "Direction?" prompt
3611 * pvals are defined for each rod in k_info. -LM-
3613 static void do_cmd_zap_rod_aux(int item)
3615 int ident, chance, lev, fail;
3620 /* Hack -- let perception get aborted */
3621 bool use_charge = TRUE;
3625 /* Get the item (in the pack) */
3628 o_ptr = &inventory[item];
3631 /* Get the item (on the floor) */
3634 o_ptr = &o_list[0 - item];
3638 /* Mega-Hack -- refuse to zap a pile from the ground */
3639 if ((item < 0) && (o_ptr->number > 1))
3642 msg_print("¤Þ¤º¤Ï¥í¥Ã¥É¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3644 msg_print("You must first pick up the rods.");
3651 /* Get a direction (unless KNOWN not to need it) */
3652 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
3653 !object_aware_p(o_ptr))
3655 /* Get a direction, allow cancel */
3656 if (!get_aim_dir(&dir)) return;
3663 /* Extract the item level */
3664 lev = get_object_level(o_ptr);
3666 /* Base chance of success */
3667 chance = p_ptr->skill_dev;
3669 /* Confusion hurts skill */
3670 if (p_ptr->confused) chance = chance / 2;
3673 if (chance > fail) fail -= (chance - fail)*2;
3674 else chance -= (fail - chance)*2;
3675 if (fail < USE_DEVICE) fail = USE_DEVICE;
3676 if (chance < USE_DEVICE) chance = USE_DEVICE;
3680 if (flush_failure) flush();
3682 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3684 msg_print("Nothing happen. Maybe this rod is freezing too.");
3691 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
3692 else if (chance > fail)
3694 if (randint0(chance*2) < fail) success = FALSE;
3695 else success = TRUE;
3699 if (randint0(fail*2) < chance) success = TRUE;
3700 else success = FALSE;
3703 /* Roll for usage */
3706 if (flush_failure) flush();
3708 msg_print("¤¦¤Þ¤¯¥í¥Ã¥É¤ò»È¤¨¤Ê¤«¤Ã¤¿¡£");
3710 msg_print("You failed to use the rod properly.");
3717 k_ptr = &k_info[o_ptr->k_idx];
3719 /* A single rod is still charging */
3720 if ((o_ptr->number == 1) && (o_ptr->timeout))
3722 if (flush_failure) flush();
3724 msg_print("¤³¤Î¥í¥Ã¥É¤Ï¤Þ¤ÀËâÎϤò½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
3726 msg_print("The rod is still charging.");
3731 /* A stack of rods lacks enough energy. */
3732 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
3734 if (flush_failure) flush();
3736 msg_print("¤½¤Î¥í¥Ã¥É¤Ï¤Þ¤À½¼Å¶Ãæ¤Ç¤¹¡£");
3738 msg_print("The rods are all still charging.");
3747 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE);
3749 /* Increase the timeout by the rod kind's pval. -LM- */
3750 if (use_charge) o_ptr->timeout += k_ptr->pval;
3752 /* Combine / Reorder the pack (later) */
3753 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3755 if (!(object_aware_p(o_ptr)))
3757 chg_virtue(V_PATIENCE, -1);
3758 chg_virtue(V_CHANCE, 1);
3759 chg_virtue(V_KNOWLEDGE, -1);
3762 /* Tried the object */
3763 object_tried(o_ptr);
3765 /* Successfully determined the object function */
3766 if (ident && !object_aware_p(o_ptr))
3768 object_aware(o_ptr);
3769 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3773 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3777 void do_cmd_zap_rod(void)
3782 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3784 set_action(ACTION_NONE);
3787 /* Restrict choices to rods */
3788 item_tester_tval = TV_ROD;
3792 q = "¤É¤Î¥í¥Ã¥É¤ò¿¶¤ê¤Þ¤¹¤«? ";
3793 s = "»È¤¨¤ë¥í¥Ã¥É¤¬¤Ê¤¤¡£";
3795 q = "Zap which rod? ";
3796 s = "You have no rod to zap.";
3799 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3802 do_cmd_zap_rod_aux(item);
3807 * Hook to determine if an object is activatable
3809 static bool item_tester_hook_activate(object_type *o_ptr)
3811 u32b flgs[TR_FLAG_SIZE];
3814 if (!object_known_p(o_ptr)) return (FALSE);
3816 /* Extract the flags */
3817 object_flags(o_ptr, flgs);
3819 /* Check activation flag */
3820 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
3828 * Hack -- activate the ring of power
3830 void ring_of_power(int dir)
3832 /* Pick a random effect */
3833 switch (randint1(10))
3840 msg_print("¤¢¤Ê¤¿¤Ï°À¤Î¥ª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3842 msg_print("You are surrounded by a malignant aura.");
3847 /* Decrease all stats (permanently) */
3848 (void)dec_stat(A_STR, 50, TRUE);
3849 (void)dec_stat(A_INT, 50, TRUE);
3850 (void)dec_stat(A_WIS, 50, TRUE);
3851 (void)dec_stat(A_DEX, 50, TRUE);
3852 (void)dec_stat(A_CON, 50, TRUE);
3853 (void)dec_stat(A_CHR, 50, TRUE);
3855 /* Lose some experience (permanently) */
3856 p_ptr->exp -= (p_ptr->exp / 4);
3857 p_ptr->max_exp -= (p_ptr->exp / 4);
3867 msg_print("¤¢¤Ê¤¿¤Ï¶¯ÎϤʥª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3869 msg_print("You are surrounded by a powerful aura.");
3873 /* Dispel monsters */
3874 dispel_monsters(1000);
3884 fire_ball(GF_MANA, dir, 600, 3);
3895 fire_bolt(GF_MANA, dir, 500);
3903 static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
3905 u16b *who = (u16b*)(u);
3910 monster_type *m_ptr1 = &m_list[w1];
3911 monster_type *m_ptr2 = &m_list[w2];
3912 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
3913 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
3915 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
3916 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
3918 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
3919 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
3921 if (r_ptr1->level > r_ptr2->level) return TRUE;
3922 if (r_ptr2->level > r_ptr1->level) return FALSE;
3924 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
3925 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
3931 * Activate a wielded object. Wielded objects never stack.
3932 * And even if they did, activatable objects never stack.
3934 * Currently, only (some) artifacts, and Dragon Scale Mail, can be activated.
3935 * But one could, for example, easily make an activatable "Ring of Plasma".
3937 * Note that it always takes a turn to activate an artifact, even if
3938 * the user hits "escape" at the "direction" prompt.
3940 static void do_cmd_activate_aux(int item)
3942 int k, dir, lev, chance, fail;
3947 /* Get the item (in the pack) */
3950 o_ptr = &inventory[item];
3953 /* Get the item (on the floor) */
3956 o_ptr = &o_list[0 - item];
3962 /* Extract the item level */
3963 lev = get_object_level(o_ptr);
3965 /* Hack -- use artifact level instead */
3966 if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level;
3967 else if (o_ptr->art_name)
3969 switch (o_ptr->xtra2)
3977 case ACT_CURE_POISON:
3997 case ACT_RESIST_ALL:
3998 case ACT_DETECT_ALL:
4011 case ACT_BANISH_EVIL:
4019 case ACT_CHARM_ANIMAL:
4020 case ACT_SUMMON_ANIMAL:
4023 case ACT_XTRA_SPEED:
4024 case ACT_DETECT_XTRA:
4032 case ACT_CHARM_UNDEAD:
4033 case ACT_CHARM_OTHER:
4034 case ACT_SUMMON_PHANTOM:
4035 case ACT_SUMMON_ELEMENTAL:
4036 case ACT_RUNE_EXPLO:
4040 case ACT_CHARM_ANIMALS:
4041 case ACT_CHARM_OTHERS:
4048 case ACT_CALL_CHAOS:
4053 case ACT_SUMMON_UNDEAD:
4054 case ACT_SUMMON_DEMON:
4065 else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
4067 /* Base chance of success */
4068 chance = p_ptr->skill_dev;
4070 /* Confusion hurts skill */
4071 if (p_ptr->confused) chance = chance / 2;
4074 if (chance > fail) fail -= (chance - fail)*2;
4075 else chance -= (fail - chance)*2;
4076 if (fail < USE_DEVICE) fail = USE_DEVICE;
4077 if (chance < USE_DEVICE) chance = USE_DEVICE;
4081 if (flush_failure) flush();
4083 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
4085 msg_print("It shows no reaction.");
4092 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
4093 else if (chance > fail)
4095 if (randint0(chance*2) < fail) success = FALSE;
4096 else success = TRUE;
4100 if (randint0(fail*2) < chance) success = TRUE;
4101 else success = FALSE;
4104 /* Roll for usage */
4107 if (flush_failure) flush();
4109 msg_print("¤¦¤Þ¤¯»ÏÆ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Ê¤«¤Ã¤¿¡£");
4111 msg_print("You failed to activate it properly.");
4118 /* Check the recharge */
4122 msg_print("¤½¤ì¤ÏÈù¤«¤Ë²»¤òΩ¤Æ¡¢µ±¤¡¢¾Ã¤¨¤¿...");
4124 msg_print("It whines, glows and fades...");
4131 /* Activate the artifact */
4133 msg_print("»ÏÆ°¤µ¤»¤¿...");
4135 msg_print("You activate it...");
4143 if (o_ptr->art_name && o_ptr->xtra2)
4145 (void)activate_random_artifact(o_ptr);
4148 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4155 else if (o_ptr->name1)
4158 switch (o_ptr->name1)
4163 msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
4165 msg_print("The phial wells with clear light...");
4168 lite_area(damroll(2, 15), 3);
4169 o_ptr->timeout = randint0(10) + 10;
4176 msg_print("À±¤¬âÁ¤·¤¯µ±¤¤¤¿...");
4178 msg_print("The star shines brightly...");
4181 map_area(DETECT_RAD_MAP);
4182 lite_area(damroll(2, 15), 3);
4183 o_ptr->timeout = randint0(50) + 50;
4190 msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª");
4192 msg_print("The Jewel flashes bright red!");
4195 chg_virtue(V_KNOWLEDGE, 1);
4196 chg_virtue(V_ENLIGHTEN, 1);
4197 wiz_lite(FALSE, FALSE);
4199 msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿...");
4200 take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1);
4202 msg_print("The Jewel drains your vitality...");
4203 take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1);
4206 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
4207 (void)detect_doors(DETECT_RAD_DEFAULT);
4208 (void)detect_stairs(DETECT_RAD_DEFAULT);
4211 if (get_check("µ¢´Ô¤ÎÎϤò»È¤¤¤Þ¤¹¤«¡©"))
4213 if (get_check("Activate recall? "))
4217 (void)word_of_recall();
4220 o_ptr->timeout = randint0(20) + 20;
4227 msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
4229 msg_print("The amulet lets out a shrill wail...");
4233 (void)set_protevil(randint1(25) + k, FALSE);
4234 o_ptr->timeout = randint0(225) + 225;
4241 msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
4243 msg_print("The amulet floods the area with goodness...");
4246 dispel_evil(p_ptr->lev * 5);
4247 o_ptr->timeout = randint0(200) + 200;
4254 msg_print("¶À¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
4256 msg_print("The mirror floods the area with goodness...");
4259 dispel_evil(p_ptr->lev * 5);
4260 o_ptr->timeout = randint0(200) + 200;
4267 msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£");
4269 msg_print("You order Frakir to strangle your opponent.");
4272 if (!get_aim_dir(&dir)) return;
4273 if (drain_life(dir, 100))
4274 o_ptr->timeout = randint0(100) + 100;
4281 msg_print("»ØÎؤÏÌÀ¤ë¤¯µ±¤¤¤¿...");
4283 msg_print("The ring glows brightly...");
4286 (void)set_fast(randint1(75) + 75, FALSE);
4287 o_ptr->timeout = randint0(150) + 150;
4294 msg_print("»ØÎؤϿ¼¹È¤Ëµ±¤¤¤¿...");
4296 msg_print("The ring glows deep red...");
4299 if (!get_aim_dir(&dir)) return;
4300 fire_ball(GF_FIRE, dir, 300, 3);
4301 o_ptr->timeout = randint0(225) + 225;
4308 msg_print("»ØÎؤÏÇò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4310 msg_print("The ring glows bright white...");
4313 if (!get_aim_dir(&dir)) return;
4314 fire_ball(GF_COLD, dir, 400, 3);
4315 o_ptr->timeout = randint0(325) + 325;
4323 msg_format("%s¤Ï¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_VILYA ? "»ØÎØ" : "¥½¡¼¥É");
4325 msg_format("The %s glows deep blue...", o_ptr->name1 == ART_VILYA ? "ring" : "sword");
4328 if (!get_aim_dir(&dir)) return;
4329 fire_ball(GF_ELEC, dir, 500, 3);
4330 o_ptr->timeout = randint0(425) + 425;
4338 msg_print("»ØÎؤϼ¿¹õ¤Ëµ±¤¤¤¿...");
4340 msg_print("The ring glows intensely black...");
4343 if (!get_aim_dir(&dir)) return;
4345 o_ptr->timeout = randint0(450) + 450;
4351 int num = damroll(5, 3);
4356 msg_print("³»¤¬°ðºÊ¤Çʤ¤ï¤ì¤¿...");
4358 msg_print("Your armor is surrounded by lightning...");
4362 for (k = 0; k < num; k++)
4368 scatter(&y, &x, py, px, 4, 0);
4370 if (!cave_floor_bold(y, x)) continue;
4372 if ((y != py) || (x != px)) break;
4375 project(0, 3, y, x, 150, GF_ELEC,
4376 (PROJECT_THRU | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
4379 o_ptr->timeout = 1000;
4383 case ART_BLADETURNER:
4385 if (!get_aim_dir(&dir)) return;
4387 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4389 msg_print("You breathe the elements.");
4392 fire_ball(GF_MISSILE, dir, 300, 4);
4394 msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...");
4396 msg_print("Your armor glows many colours...");
4399 (void)set_afraid(0);
4400 (void)set_hero(randint1(50) + 50, FALSE);
4401 (void)hp_player(10);
4402 (void)set_blessed(randint1(50) + 50, FALSE);
4403 (void)set_oppose_acid(randint1(50) + 50, FALSE);
4404 (void)set_oppose_elec(randint1(50) + 50, FALSE);
4405 (void)set_oppose_fire(randint1(50) + 50, FALSE);
4406 (void)set_oppose_cold(randint1(50) + 50, FALSE);
4407 (void)set_oppose_pois(randint1(50) + 50, FALSE);
4408 o_ptr->timeout = 400;
4412 case ART_SOULKEEPER:
4415 msg_print("³»¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4416 msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
4418 msg_print("Your armor glows a bright white...");
4419 msg_print("You feel much better...");
4422 (void)hp_player(1000);
4424 o_ptr->timeout = 888;
4431 msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë...");
4433 msg_print("A heavenly choir sings...");
4436 (void)set_poisoned(0);
4439 (void)set_confused(0);
4441 (void)set_hero(randint1(25) + 25, FALSE);
4442 (void)hp_player(777);
4443 o_ptr->timeout = 300;
4450 msg_print("³»¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4452 msg_print("Your armor glows deep blue...");
4455 (void)symbol_genocide(200, TRUE);
4456 o_ptr->timeout = 500;
4463 msg_print("³»¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4465 msg_print("Your armor glows bright red...");
4468 destroy_doors_touch();
4469 o_ptr->timeout = 10;
4477 turn_monsters(40 + p_ptr->lev);
4478 o_ptr->timeout = 3 * (p_ptr->lev + 10);
4483 case ART_HOLHENNETH:
4486 msg_print("¥Ø¥ë¥á¥Ã¥È¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4487 msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤¤¿...");
4489 msg_print("Your helm glows bright white...");
4490 msg_print("An image forms in your mind...");
4493 detect_all(DETECT_RAD_DEFAULT);
4494 o_ptr->timeout = randint0(55) + 55;
4501 msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4502 msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë...");
4504 msg_print("Your crown glows deep blue...");
4505 msg_print("You feel a warm tingling inside...");
4508 (void)hp_player(700);
4510 o_ptr->timeout = 250;
4518 msg_format("%s¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_COLLUIN ? "¥¯¥í¡¼¥¯" : "³»");
4520 msg_format("Your %s glows many colours...", o_ptr->name1 == ART_COLLUIN ? "cloak" : "armor");
4523 (void)set_oppose_acid(randint1(20) + 20, FALSE);
4524 (void)set_oppose_elec(randint1(20) + 20, FALSE);
4525 (void)set_oppose_fire(randint1(20) + 20, FALSE);
4526 (void)set_oppose_cold(randint1(20) + 20, FALSE);
4527 (void)set_oppose_pois(randint1(20) + 20, FALSE);
4528 o_ptr->timeout = 111;
4532 case ART_HOLCOLLETH:
4535 msg_print("¥¯¥í¡¼¥¯¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4537 msg_print("Your cloak glows deep blue...");
4540 sleep_monsters_touch();
4541 o_ptr->timeout = 55;
4548 msg_print("¥¯¥í¡¼¥¯¤¬²«¿§¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4550 msg_print("Your cloak glows bright yellow...");
4554 o_ptr->timeout = 70;
4561 msg_print("¥¯¥í¡¼¥¯¤¬ÊÕ¤ê¤Î¶õ´Ö¤ò¤æ¤¬¤Þ¤»¤¿...");
4563 msg_print("Your cloak twists space around you...");
4566 teleport_player(100);
4567 o_ptr->timeout = 45;
4574 msg_print("¥¯¥í¡¼¥¯¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
4576 msg_print("Your cloak glows a deep red...");
4580 o_ptr->timeout = 450;
4584 case ART_CAMMITHRIM:
4587 msg_print("¥°¥í¡¼¥Ö¤¬âÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
4589 msg_print("Your gloves glow extremely brightly...");
4592 if (!get_aim_dir(&dir)) return;
4593 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
4601 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
4603 msg_print("Your gauntlets are covered in fire...");
4606 if (!get_aim_dir(&dir)) return;
4607 fire_bolt(GF_FIRE, dir, damroll(9, 8));
4608 o_ptr->timeout = randint0(8) + 8;
4612 case ART_PAURNIMMEN:
4615 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
4617 msg_print("Your gauntlets are covered in frost...");
4620 if (!get_aim_dir(&dir)) return;
4621 fire_bolt(GF_COLD, dir, damroll(6, 8));
4622 o_ptr->timeout = randint0(7) + 7;
4629 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
4631 msg_print("Your gauntlets are covered in sparks...");
4634 if (!get_aim_dir(&dir)) return;
4635 fire_bolt(GF_ELEC, dir, damroll(4, 8));
4636 o_ptr->timeout = randint0(5) + 5;
4643 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬»À¤Ëʤ¤ï¤ì¤¿...");
4645 msg_print("Your gauntlets are covered in acid...");
4648 if (!get_aim_dir(&dir)) return;
4649 fire_bolt(GF_ACID, dir, damroll(5, 8));
4650 o_ptr->timeout = randint0(6) + 6;
4657 msg_print("¥»¥¹¥¿¥¹¤ËËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...");
4659 msg_print("Your cesti grows magical spikes...");
4662 if (!get_aim_dir(&dir)) return;
4663 fire_bolt(GF_ARROW, dir, 150);
4664 o_ptr->timeout = randint0(90) + 90;
4671 msg_print("¥Ö¡¼¥Ä¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
4673 msg_print("Your boots glow bright green...");
4676 (void)set_fast(randint1(20) + 20, FALSE);
4677 o_ptr->timeout = 200;
4684 msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4686 msg_print("Your boots glow deep blue...");
4689 (void)set_afraid(0);
4690 (void)set_poisoned(0);
4698 msg_print("¥À¥¬¡¼¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
4700 msg_print("Your dagger is covered in fire...");
4703 if (!get_aim_dir(&dir)) return;
4704 fire_bolt(GF_FIRE, dir, damroll(9, 8));
4705 o_ptr->timeout = randint0(8) + 8;
4712 msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
4714 msg_print("Your dagger is covered in frost...");
4717 if (!get_aim_dir(&dir)) return;
4718 fire_bolt(GF_COLD, dir, damroll(6, 8));
4719 o_ptr->timeout = randint0(7) + 7;
4726 msg_print("¥À¥¬¡¼¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
4728 msg_print("Your dagger is covered in sparks...");
4731 if (!get_aim_dir(&dir)) return;
4732 fire_bolt(GF_ELEC, dir, damroll(4, 8));
4733 o_ptr->timeout = randint0(5) + 5;
4740 msg_print("¥À¥¬¡¼¤¬¿¼¤¤Îп§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
4742 msg_print("Your dagger throbs deep green...");
4745 if (!get_aim_dir(&dir)) return;
4746 fire_ball(GF_POIS, dir, 12, 3);
4747 o_ptr->timeout = randint0(4) + 4;
4754 msg_print("Ì·¤¬¿¼¤¤ÀÄ¿§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
4756 msg_print("Your dagger throbs deep blue...");
4759 if (!get_aim_dir(&dir)) return;
4760 fire_ball(GF_WATER, dir, 200, 3);
4761 o_ptr->timeout = 250;
4768 msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
4770 msg_print("Your dagger is covered in frost...");
4773 if (!get_aim_dir(&dir)) return;
4774 fire_ball(GF_COLD, dir, 48, 2);
4775 o_ptr->timeout = randint0(5) + 5;
4780 case ART_WEREWINDLE:
4782 switch (randint1(13))
4784 case 1: case 2: case 3: case 4: case 5:
4785 teleport_player(10);
4787 case 6: case 7: case 8: case 9: case 10:
4788 teleport_player(222);
4791 (void)stair_creation();
4795 if (get_check("¤³¤Î³¬¤òµî¤ê¤Þ¤¹¤«¡©"))
4797 if (get_check("Leave this level? "))
4801 if (autosave_l) do_cmd_save_game(TRUE);
4804 p_ptr->leaving = TRUE;
4807 o_ptr->timeout = 35;
4813 teleport_player(222);
4814 o_ptr->timeout = 25;
4821 msg_print("¥½¡¼¥É¤¬ÀĤ¯·ã¤·¤¯µ±¤¤¤¿...");
4823 msg_print("Your sword glows an intense blue...");
4826 if (!get_aim_dir(&dir)) return;
4827 fire_ball(GF_COLD, dir, 100, 2);
4828 o_ptr->timeout = 200;
4835 msg_print("¶Ç¤Î»ÕÃĤò¾¤´¤·¤¿¡£");
4837 msg_print("You summon the Legion of the Dawn.");
4840 (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET));
4841 o_ptr->timeout = 500 + randint1(500);
4848 msg_print("¥½¡¼¥É¤¬ÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿...");
4850 msg_print("Your sword glows an intense red...");
4853 if (!get_aim_dir(&dir)) return;
4854 fire_ball(GF_FIRE, dir, 72, 2);
4855 o_ptr->timeout = 400;
4862 msg_print("¥¢¥Ã¥¯¥¹¤Î¿Ï¤¬¹õ¤¯µ±¤¤¤¿...");
4864 msg_print("Your axe blade glows black...");
4867 if (!get_aim_dir(&dir)) return;
4868 drain_life(dir, 120);
4869 o_ptr->timeout = 400;
4876 msg_print("¤¢¤Ê¤¿¤ÎÁä¤ÏÅŵ¤¤Ç¥¹¥Ñ¡¼¥¯¤·¤Æ¤¤¤ë...");
4878 msg_print("Your spear crackles with electricity...");
4881 if (!get_aim_dir(&dir)) return;
4882 fire_ball(GF_ELEC, dir, 100, 3);
4883 o_ptr->timeout = 200;
4890 msg_print("¥¹¥Ô¥¢¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4892 msg_print("Your spear glows a bright white...");
4895 if (!get_aim_dir(&dir)) return;
4896 fire_ball(GF_COLD, dir, 100, 3);
4897 o_ptr->timeout = 200;
4904 msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿...");
4906 msg_print("Your spear pulsates...");
4909 if (!get_aim_dir(&dir)) return;
4918 msg_print("¤Ä¤ë¤Ï¤·¤¬¸ÝÆ°¤·¤¿...");
4920 msg_print("Your mattock pulsates...");
4923 if (!get_aim_dir(&dir)) return;
4932 msg_print("¥¢¥Ã¥¯¥¹¤«¤é¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
4934 msg_print("Your axe lets out a long, shrill note...");
4937 (void)mass_genocide(200, TRUE);
4938 o_ptr->timeout = 1000;
4945 msg_print("¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹¤¬¿¼»ç¤Î¸÷¤òÊü¼Í¤·¤¿...");
4947 msg_print("Your battle axe radiates deep purple...");
4950 hp_player(damroll(4, 8));
4951 (void)set_cut((p_ptr->cut / 2) - 50);
4952 o_ptr->timeout = randint0(3) + 3;
4959 msg_print("¥È¥é¥¤¥Ç¥ó¥È¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
4961 msg_print("Your trident glows deep red...");
4964 if (!get_aim_dir(&dir)) return;
4965 teleport_monster(dir);
4966 o_ptr->timeout = 150;
4973 msg_print("Âç³ù¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
4975 msg_print("Your scythe glows soft white...");
4977 if (!word_of_recall()) return;
4978 o_ptr->timeout = 200;
4985 msg_print("¸û¶Ì¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
4987 msg_print("Your scythe glows soft white...");
4989 if (!word_of_recall()) return;
4990 o_ptr->timeout = 200;
4997 msg_print("¥Õ¥ì¥¤¥ë¤¬ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤¿...");
4999 msg_print("Your flail glows in scintillating colours...");
5002 if (!get_aim_dir(&dir)) return;
5003 confuse_monster(dir, 20);
5004 o_ptr->timeout = 15;
5011 msg_print("¥â¡¼¥Ë¥ó¥°¥¹¥¿¡¼¤«¤é±ê¤¬¿á¤½Ð¤·¤¿...");
5013 msg_print("Your morning star rages in fire...");
5016 if (!get_aim_dir(&dir)) return;
5017 fire_ball(GF_FIRE, dir, 72, 3);
5018 o_ptr->timeout = 100;
5025 msg_print("¥à¥Á¤¬¿¼¤¤ÀÖ¿§¤Ëµ±¤¤¤¿...");
5027 msg_print("Your whip glows deep red...");
5030 if (!get_aim_dir(&dir)) return;
5031 fire_ball(GF_FIRE, dir, 120, 3);
5032 o_ptr->timeout = 15;
5039 msg_print("¥á¥¤¥¹¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
5041 msg_print("Your mace glows bright green...");
5044 (void)set_fast(randint1(20) + 20, FALSE);
5045 o_ptr->timeout = randint0(100) + 100;
5052 msg_print("¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ¤¬²«¿§¤¯µ±¤¤¤¿...");
5054 msg_print("Your quarterstaff glows yellow...");
5057 if (!ident_spell(FALSE)) return;
5058 o_ptr->timeout = 10;
5065 msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
5067 msg_print("Your quarterstaff glows brightly...");
5070 detect_all(DETECT_RAD_DEFAULT);
5072 identify_fully(FALSE);
5073 o_ptr->timeout = 1000;
5080 msg_print("¥Ï¥ó¥Þ¡¼¤¬Çò¤¯µ±¤¤¤¿...");
5082 msg_print("Your hammer glows white...");
5085 if (!get_aim_dir(&dir)) return;
5086 drain_life(dir, 90);
5087 o_ptr->timeout = 70;
5094 msg_print("¥¯¥í¥¹¥Ü¥¦¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
5096 msg_print("Your crossbow glows deep red...");
5099 (void)brand_bolts();
5100 o_ptr->timeout = 999;
5107 int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
5110 msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª");
5112 msg_print("I'll fire CRIMSON! SEKKAKUDAKARA!");
5115 if (!get_aim_dir(&dir)) return;
5117 /* Use the given direction */
5118 tx = px + 99 * ddx[dir];
5119 ty = py + 99 * ddy[dir];
5121 /* Hack -- Use an actual "target" */
5122 if ((dir == 5) && target_okay())
5128 if (p_ptr->pclass == CLASS_ARCHER)
5130 /* Extra shot at level 10 */
5131 if (p_ptr->lev >= 10) num++;
5133 /* Extra shot at level 30 */
5134 if (p_ptr->lev >= 30) num++;
5136 /* Extra shot at level 45 */
5137 if (p_ptr->lev >= 45) num++;
5140 for (i = 0; i < num; i++)
5141 project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1);
5142 o_ptr->timeout = 15;
5147 monster_type *m_ptr;
5148 monster_race *r_ptr;
5152 msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥");
5154 msg_print("Some strange places show up in your mind. And you see ...");
5157 /* Process the monsters (backwards) */
5158 for (i = m_max - 1; i >= 1; i--)
5160 /* Access the monster */
5163 /* Ignore "dead" monsters */
5164 if (!m_ptr->r_idx) continue;
5166 r_ptr = &r_info[m_ptr->r_idx];
5168 if(r_ptr->flags1 & RF1_UNIQUE)
5171 msg_format("%s¡¥ ",r_name + r_ptr->name);
5173 msg_format("%s. ",r_name + r_ptr->name);
5177 o_ptr->timeout = 200;
5181 case ART_STONE_LORE:
5184 msg_print("ÀФ¬±£¤µ¤ì¤¿ÈëÌ©¤ò¼Ì¤·½Ð¤·¤¿¡¥¡¥¡¥");
5186 msg_print("The stone reveals hidden mysteries...");
5188 if (!ident_spell(FALSE)) return;
5190 if (mp_ptr->spell_book)
5192 /* Sufficient mana */
5193 if (20 <= p_ptr->csp)
5199 /* Over-exert the player */
5202 int oops = 20 - p_ptr->csp;
5206 p_ptr->csp_frac = 0;
5210 msg_print("ÀФòÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
5212 msg_print("You are too weak to control the stone!");
5215 /* Hack -- Bypass free action */
5216 (void)set_paralyzed(p_ptr->paralyzed +
5217 randint1(5 * oops + 1));
5220 (void)set_confused(p_ptr->confused +
5221 randint1(5 * oops + 1));
5225 p_ptr->redraw |= (PR_MANA);
5229 take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "´í¸±¤ÊÈëÌ©", -1);
5231 take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "perilous secrets", -1);
5235 if (one_in_(5)) (void)set_confused(p_ptr->confused +
5238 /* Exercise a little care... */
5241 take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1);
5243 take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "perilous secrets", -1);
5251 msg_print("You wind a mighty blast; your enemies tremble!");
5252 (void)turn_monsters((3 * p_ptr->lev / 2) + 10);
5253 o_ptr->timeout = randint0(40) + 40;
5259 msg_print("¤¢¤Ê¤¿¤Ï³²Ãî¤ò°ìÁݤ·¤¿¡£");
5261 msg_print("You exterminate small life.");
5263 (void)dispel_monsters(4);
5264 o_ptr->timeout = randint0(55) + 55;
5271 msg_print("Æߤ¤²»¤¬ÊÕ¤ê¤òÊñ¤ß¤³¤ó¤À¡£");
5273 msg_print("A shrill wailing sound surrounds you.");
5275 (void)set_protevil(randint1(25) + p_ptr->lev, FALSE);
5276 o_ptr->timeout = randint0(200) + 200;
5284 msg_print("¥í¡¼¥Ö¤¬½ã¿è¤ÊËâÎϤǿ̤¨¤¿¡£");
5286 msg_print("The robe pulsates with raw mana...");
5288 if (!get_aim_dir(&dir)) return;
5289 fire_bolt(GF_MANA, dir, 120);
5290 o_ptr->timeout = randint0(120) + 120;
5295 (void)set_fast(randint1(50) + 50, FALSE);
5298 set_hero(randint1(50) + 50, FALSE);
5299 o_ptr->timeout = randint0(200) + 100;
5305 msg_print("¥·¡¼¥ë¥É¤¬âÁ¤·¤¤¸÷¤Çµ±¤¤¤¿¡¥¡¥¡¥");
5307 msg_print("Your shield gleams with blinding light...");
5309 fire_ball(GF_LITE, 0, 300, 6);
5310 confuse_monsters(3 * p_ptr->lev / 2);
5311 o_ptr->timeout = 250;
5317 msg_print("¥«¡¼¥É¤¬Çò¤¯µ±¤¤¤¿¡¥¡¥¡¥");
5319 msg_print("Your card gleams with blinding light...");
5321 if (!recharge(1000)) return;
5322 o_ptr->timeout = 200;
5328 if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©"))
5330 if (get_check("Are you sure?!"))
5334 msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥");
5336 msg_print("The Muramasa pulsates...");
5342 msg_print("¼Àµ¤Ï²õ¤ì¤¿¡ª");
5344 msg_print("The Muramasa is destroyed!");
5346 curse_weapon(TRUE, item);
5354 msg_print("ÀФ¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
5356 msg_print("Your stone glows pale...");
5359 if (!get_aim_dir(&dir)) return;
5360 fire_ball(GF_MANA, dir, 400, 4);
5361 o_ptr->timeout = randint0(250) + 250;
5368 if (!get_rep_dir2(&dir)) return;
5372 if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER))
5375 msg_print("¤½¤³¤ÏΦÃϤÀ¡£");
5377 msg_print("There is no fishing place.");
5381 else if (cave[y][x].m_idx)
5384 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5386 msg_format("%s¤¬¼ÙËâ¤À¡ª", m_name);
5388 msg_format("%^s is stand in your way.", m_name);
5393 set_action(ACTION_FISH);
5394 p_ptr->redraw |= (PR_STATE);
5399 if (!get_aim_dir(&dir)) return;
5401 msg_print("¥à¥Á¤ò¿¤Ð¤·¤¿¡£");
5403 msg_print("You stretched your wip.");
5406 fetch(dir, 500, TRUE);
5407 o_ptr->timeout = randint0(25) + 25;
5412 u32b mode = PM_ALLOW_GROUP;
5413 bool pet = !one_in_(5);
5414 if (pet) mode |= PM_FORCE_PET;
5415 else mode |= PM_NO_PET;
5417 if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode))
5422 msg_print("¥Ï¥¦¥ó¥É¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
5424 msg_print("A group of hounds appear as your servant.");
5429 msg_print("¥Ï¥¦¥ó¥É¤Ï¤¢¤Ê¤¿¤Ë²ç¤ò¸þ¤±¤Æ¤¤¤ë¡ª");
5431 msg_print("A group of hounds appear as your enemy!");
5436 o_ptr->timeout = 300 + randint1(150);
5443 msg_print("¥¹¥Ô¥¢¤ÏâÁ¤·¤¯µ±¤¤¤¿...");
5445 msg_print("Your spear grows brightly...");
5448 if (!get_aim_dir(&dir)) return;
5449 fire_ball(GF_LITE, dir, 200, 3);
5450 o_ptr->timeout = randint0(200) + 200;
5457 monster_type *m_ptr;
5462 if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET))
5465 msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
5467 msg_print("Suke-san apperars.");
5468 kakusan = "Suke-san";
5472 if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET))
5475 msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
5477 msg_print("Kaku-san appears.");
5478 kakusan = "Kaku-san";
5484 for (i = m_max - 1; i > 0; i--)
5487 if (!m_ptr->r_idx) continue;
5488 if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
5489 if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue;
5498 msg_print("¡Ö¼Ô¤É¤â¡¢¤Ò¤«¤¨¤ª¤í¤¦¡ª¡ª¡ª¤³¤Î¤ªÊý¤ò¤É¤Ê¤¿¤È¤³¤³¤í¤¨¤ë¡£¡×");
5500 msg_format("%^s says 'WHO do you think this person is! Bow your head, down your knees!'", kakusan);
5505 confuse_monsters(120);
5507 stasis_monsters(120);
5513 msg_print("¤·¤«¤·¡¢²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£");
5515 msg_print("Nothing happen.");
5518 o_ptr->timeout = randint0(150) + 150;
5525 msg_print("Çï»ÒÌÚ¤òÂǤä¿¡£");
5527 msg_print("You beat Your wooden clappers.");
5529 aggravate_monsters(0);
5536 set_hero(randint1(25)+25, FALSE);
5538 o_ptr->timeout = randint0(30) + 30;
5544 (void)set_poisoned(0);
5545 (void)set_confused(0);
5551 o_ptr->timeout = 100;
5557 if (!get_aim_dir(&dir)) return;
5558 (void)charm_animal(dir, p_ptr->lev);
5560 o_ptr->timeout = 200;
5567 msg_print("¥½¡¼¥É¤¬Ã¸¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
5569 msg_print("Your sword glows a pale blue...");
5571 if (!get_aim_dir(&dir)) return;
5572 fire_bolt(GF_COLD, dir, damroll(12, 8));
5573 o_ptr->timeout = 50;
5580 msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
5582 msg_print("Your scythe glows brightly!");
5584 for (i = 0; i < TR_FLAG_SIZE; i++)
5585 o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
5587 dummy = randint1(2)+randint1(2);
5588 for (i = 0; i < dummy; i++)
5590 int flag = randint0(19);
5591 if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
5592 else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
5594 dummy = randint1(2);
5595 for (i = 0; i < dummy; i++)
5596 one_resistance(o_ptr);
5598 for (i = 0; i < dummy; i++)
5600 int tmp = randint0(11);
5601 if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
5602 else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
5604 o_ptr->timeout = 3333;
5605 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
5606 p_ptr->update |= (PU_BONUS | PU_HP);
5612 msg_print("Î϶¯¤¯»Í¸Ô¤òƧ¤ó¤À¡£");
5614 msg_print("You stamp. (as if you are in a ring.)");
5616 (void)set_hero(randint1(20) + 20, FALSE);
5617 dispel_evil(p_ptr->lev * 3);
5618 o_ptr->timeout = 100 + randint1(100);
5624 msg_print("¥¯¥í¡¼¥¯¤¬Çò¤¯µ±¤¤¤¿...");
5626 msg_print("Your cloak grows white.");
5628 (void)set_oppose_cold(randint1(20) + 20, FALSE);
5629 o_ptr->timeout = 40 + randint1(40);
5635 msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
5637 msg_print("The whip lets out a shrill wail...");
5641 (void)set_protevil(randint1(25) + k, FALSE);
5642 o_ptr->timeout = randint0(225) + 225;
5647 u32b mode = PM_ALLOW_GROUP;
5648 bool pet = !one_in_(5);
5649 if (pet) mode |= PM_FORCE_PET;
5651 if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode))
5655 msg_print("Âý¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
5657 msg_print("A group of octopuses appear as your servant.");
5662 msg_print("Âý¤Ï¤¢¤Ê¤¿¤òâˤó¤Ç¤¤¤ë¡ª");
5664 msg_print("A group of octopuses appear as your enemy!");
5669 o_ptr->timeout = 300 + randint1(150);
5676 msg_print("Å´µå¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
5678 msg_print("The iron ball floods the area with goodness...");
5681 dispel_evil(p_ptr->lev * 5);
5682 o_ptr->timeout = randint0(100) + 100;
5689 msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
5691 msg_print("Your amulet is coverd in pitch-darkness...");
5693 if (!get_aim_dir(&dir)) return;
5694 fire_ball(GF_DARK, dir, 250, 4);
5695 o_ptr->timeout = randint0(150) + 150;
5701 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5707 else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3))
5709 switch (o_ptr->xtra3-1)
5711 case ESSENCE_TMP_RES_ACID:
5712 (void)set_oppose_acid(randint1(20) + 20, FALSE);
5713 o_ptr->timeout = randint0(50) + 50;
5716 case ESSENCE_TMP_RES_ELEC:
5717 (void)set_oppose_elec(randint1(20) + 20, FALSE);
5718 o_ptr->timeout = randint0(50) + 50;
5721 case ESSENCE_TMP_RES_FIRE:
5722 (void)set_oppose_fire(randint1(20) + 20, FALSE);
5723 o_ptr->timeout = randint0(50) + 50;
5726 case ESSENCE_TMP_RES_COLD:
5727 (void)set_oppose_cold(randint1(20) + 20, FALSE);
5728 o_ptr->timeout = randint0(50) + 50;
5732 earthquake(py, px, 5);
5733 o_ptr->timeout = 100 + randint1(100);
5736 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5744 else if (o_ptr->name2 == EGO_TRUMP)
5746 teleport_player(100);
5747 o_ptr->timeout = 50 + randint1(50);
5750 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5757 else if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
5759 if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
5762 msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
5764 msg_print("It has no fuel.");
5769 lite_area(damroll(2, 15), 3);
5770 o_ptr->timeout = randint0(10) + 10;
5773 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5779 else if (o_ptr->name2 == EGO_EARTHQUAKES)
5781 earthquake(py, px, 5);
5782 o_ptr->timeout = 100 + randint1(100);
5785 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5792 else if (o_ptr->name2 == EGO_JUMP)
5794 teleport_player(10);
5795 o_ptr->timeout = 10 + randint1(10);
5798 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5805 /* Hack -- Dragon Scale Mail can be activated as well */
5806 else if (o_ptr->tval == TV_DRAG_ARMOR)
5808 /* Get a direction for breathing (or abort) */
5809 if (!get_aim_dir(&dir)) return;
5811 /* Branch on the sub-type */
5812 switch (o_ptr->sval)
5814 case SV_DRAGON_BLUE:
5817 msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5819 msg_print("You breathe lightning.");
5822 fire_ball(GF_ELEC, dir, 100, -2);
5823 o_ptr->timeout = randint0(150) + 150;
5827 case SV_DRAGON_WHITE:
5830 msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5832 msg_print("You breathe frost.");
5835 fire_ball(GF_COLD, dir, 110, -2);
5836 o_ptr->timeout = randint0(150) + 150;
5840 case SV_DRAGON_BLACK:
5843 msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5845 msg_print("You breathe acid.");
5848 fire_ball(GF_ACID, dir, 130, -2);
5849 o_ptr->timeout = randint0(150) + 150;
5853 case SV_DRAGON_GREEN:
5856 msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5858 msg_print("You breathe poison gas.");
5861 fire_ball(GF_POIS, dir, 150, -2);
5862 o_ptr->timeout = randint0(180) + 180;
5869 msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5871 msg_print("You breathe fire.");
5874 fire_ball(GF_FIRE, dir, 200, -2);
5875 o_ptr->timeout = randint0(200) + 200;
5879 case SV_DRAGON_MULTIHUED:
5881 chance = randint0(5);
5883 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5884 ((chance == 1) ? "°ðºÊ" :
5885 ((chance == 2) ? "Î䵤" :
5886 ((chance == 3) ? "»À" :
5887 ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
5889 msg_format("You breathe %s.",
5890 ((chance == 1) ? "lightning" :
5891 ((chance == 2) ? "frost" :
5892 ((chance == 3) ? "acid" :
5893 ((chance == 4) ? "poison gas" : "fire")))));
5896 fire_ball(((chance == 1) ? GF_ELEC :
5897 ((chance == 2) ? GF_COLD :
5898 ((chance == 3) ? GF_ACID :
5899 ((chance == 4) ? GF_POIS : GF_FIRE)))),
5901 o_ptr->timeout = randint0(200) + 200;
5905 case SV_DRAGON_BRONZE:
5908 msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5910 msg_print("You breathe confusion.");
5913 fire_ball(GF_CONFUSION, dir, 120, -2);
5914 o_ptr->timeout = randint0(180) + 180;
5918 case SV_DRAGON_GOLD:
5921 msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5923 msg_print("You breathe sound.");
5926 fire_ball(GF_SOUND, dir, 130, -2);
5927 o_ptr->timeout = randint0(180) + 180;
5931 case SV_DRAGON_CHAOS:
5933 chance = randint0(2);
5935 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5936 ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
5938 msg_format("You breathe %s.",
5939 ((chance == 1 ? "chaos" : "disenchantment")));
5942 fire_ball((chance == 1 ? GF_CHAOS : GF_DISENCHANT),
5944 o_ptr->timeout = randint0(200) + 200;
5950 chance = randint0(2);
5952 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5953 ((chance == 1 ? "¹ì²»" : "ÇËÊÒ")));
5955 msg_format("You breathe %s.",
5956 ((chance == 1 ? "sound" : "shards")));
5959 fire_ball((chance == 1 ? GF_SOUND : GF_SHARDS),
5961 o_ptr->timeout = randint0(200) + 200;
5965 case SV_DRAGON_BALANCE:
5967 chance = randint0(4);
5969 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿",
5970 ((chance == 1) ? "¥«¥ª¥¹" :
5971 ((chance == 2) ? "Îô²½" :
5972 ((chance == 3) ? "¹ì²»" : "ÇËÊÒ"))));
5974 msg_format("You breathe %s.",
5975 ((chance == 1) ? "chaos" :
5976 ((chance == 2) ? "disenchantment" :
5977 ((chance == 3) ? "sound" : "shards"))));
5980 fire_ball(((chance == 1) ? GF_CHAOS :
5981 ((chance == 2) ? GF_DISENCHANT :
5982 ((chance == 3) ? GF_SOUND : GF_SHARDS))),
5984 o_ptr->timeout = randint0(200) + 200;
5988 case SV_DRAGON_SHINING:
5990 chance = randint0(2);
5992 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5993 ((chance == 0 ? "Á®¸÷" : "°Å¹õ")));
5995 msg_format("You breathe %s.",
5996 ((chance == 0 ? "light" : "darkness")));
5999 fire_ball((chance == 0 ? GF_LITE : GF_DARK), dir, 200, -2);
6000 o_ptr->timeout = randint0(200) + 200;
6004 case SV_DRAGON_POWER:
6007 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
6009 msg_print("You breathe the elements.");
6012 fire_ball(GF_MISSILE, dir, 300, -3);
6013 o_ptr->timeout = randint0(200) + 200;
6019 p_ptr->window |= (PW_INVEN | PW_EQUIP);
6025 else if (o_ptr->tval == TV_RING)
6029 bool success = TRUE;
6031 switch (o_ptr->name2)
6034 (void)set_afraid(0);
6035 (void)set_hero(randint1(25) + 25, FALSE);
6036 (void)hp_player(10);
6037 o_ptr->timeout = randint1(100)+100;
6039 case EGO_RING_MAGIC_MIS:
6040 if (!get_aim_dir(&dir)) return;
6041 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
6044 case EGO_RING_FIRE_BOLT:
6045 if (!get_aim_dir(&dir)) return;
6046 fire_bolt(GF_FIRE, dir, damroll(9, 8));
6047 o_ptr->timeout = randint0(8) + 8;
6049 case EGO_RING_COLD_BOLT:
6050 if (!get_aim_dir(&dir)) return;
6051 fire_bolt(GF_COLD, dir, damroll(6, 8));
6052 o_ptr->timeout = randint0(7) + 7;
6054 case EGO_RING_ELEC_BOLT:
6055 if (!get_aim_dir(&dir)) return;
6056 fire_bolt(GF_ELEC, dir, damroll(4, 8));
6057 o_ptr->timeout = randint0(5) + 5;
6059 case EGO_RING_ACID_BOLT:
6060 if (!get_aim_dir(&dir)) return;
6061 fire_bolt(GF_FIRE, dir, damroll(5, 8));
6062 o_ptr->timeout = randint0(6) + 6;
6064 case EGO_RING_MANA_BOLT:
6065 if (!get_aim_dir(&dir)) return;
6066 fire_bolt(GF_MANA, dir, 120);
6067 o_ptr->timeout = randint0(120)+120;
6069 case EGO_RING_FIRE_BALL:
6070 if (!get_aim_dir(&dir)) return;
6071 fire_ball(GF_FIRE, dir, 100, 2);
6072 o_ptr->timeout = randint0(80) + 80;
6074 case EGO_RING_COLD_BALL:
6075 if (!get_aim_dir(&dir)) return;
6076 fire_ball(GF_COLD, dir, 100, 2);
6077 o_ptr->timeout = randint0(80) + 80;
6079 case EGO_RING_ELEC_BALL:
6080 if (!get_aim_dir(&dir)) return;
6081 fire_ball(GF_ELEC, dir, 100, 2);
6082 o_ptr->timeout = randint0(80) + 80;
6084 case EGO_RING_ACID_BALL:
6085 if (!get_aim_dir(&dir)) return;
6086 fire_ball(GF_ACID, dir, 100, 2);
6087 o_ptr->timeout = randint0(80) + 80;
6089 case EGO_RING_MANA_BALL:
6090 if (!get_aim_dir(&dir)) return;
6091 fire_ball(GF_MANA, dir, 250, 2);
6092 o_ptr->timeout = 300;
6094 case EGO_RING_DRAGON_F:
6095 if (!get_aim_dir(&dir)) return;
6096 fire_ball(GF_FIRE, dir, 200, -2);
6097 if (o_ptr->sval == SV_RING_FLAMES)
6099 (void)set_oppose_fire(randint1(20) + 20, FALSE);
6100 o_ptr->timeout = 200;
6102 else o_ptr->timeout = 250;
6104 case EGO_RING_DRAGON_C:
6105 if (!get_aim_dir(&dir)) return;
6106 fire_ball(GF_COLD, dir, 200, -2);
6107 if (o_ptr->sval == SV_RING_ICE)
6109 (void)set_oppose_cold(randint1(20) + 20, FALSE);
6110 o_ptr->timeout = 200;
6112 else o_ptr->timeout = 250;
6114 case EGO_RING_M_DETECT:
6115 (void)detect_monsters_invis(255);
6116 (void)detect_monsters_normal(255);
6117 o_ptr->timeout = 150;
6119 case EGO_RING_D_SPEED:
6120 (void)set_fast(randint1(30) + 15, FALSE);
6121 o_ptr->timeout = 100;
6123 case EGO_RING_BERSERKER:
6124 (void)set_shero(randint1(25) + 25, FALSE);
6125 o_ptr->timeout = randint0(75)+75;
6127 case EGO_RING_TELE_AWAY:
6128 if (!get_aim_dir(&dir)) return;
6129 teleport_monster(dir);
6130 o_ptr->timeout = 150;
6134 int v = randint1(25)+25;
6135 (void)set_afraid(0);
6136 (void)set_hero(v, FALSE);
6137 (void)hp_player(10);
6138 (void)set_blessed(v, FALSE);
6139 (void)set_oppose_acid(v, FALSE);
6140 (void)set_oppose_elec(v, FALSE);
6141 (void)set_oppose_fire(v, FALSE);
6142 (void)set_oppose_cold(v, FALSE);
6143 (void)set_oppose_pois(v, FALSE);
6144 (void)set_ultimate_res(v, FALSE);
6145 o_ptr->timeout = 777;
6152 if (success) return;
6155 /* Get a direction for breathing (or abort) */
6156 if (!get_aim_dir(&dir)) return;
6158 switch (o_ptr->sval)
6162 fire_ball(GF_ACID, dir, 100, 2);
6163 (void)set_oppose_acid(randint1(20) + 20, FALSE);
6164 o_ptr->timeout = randint0(50) + 50;
6170 fire_ball(GF_COLD, dir, 100, 2);
6171 (void)set_oppose_cold(randint1(20) + 20, FALSE);
6172 o_ptr->timeout = randint0(50) + 50;
6176 case SV_RING_FLAMES:
6178 fire_ball(GF_FIRE, dir, 100, 2);
6179 (void)set_oppose_fire(randint1(20) + 20, FALSE);
6180 o_ptr->timeout = randint0(50) + 50;
6186 fire_ball(GF_ELEC, dir, 100, 2);
6187 (void)set_oppose_elec(randint1(20) + 20, FALSE);
6188 o_ptr->timeout = randint0(50) + 50;
6194 p_ptr->window |= (PW_INVEN | PW_EQUIP);
6200 else if (o_ptr->tval == TV_AMULET)
6204 switch (o_ptr->name2)
6207 if (!ident_spell(FALSE)) return;
6208 o_ptr->timeout = 10;
6211 if (!get_aim_dir(&dir)) return;
6212 charm_monster(dir, MAX(20, p_ptr->lev));
6213 o_ptr->timeout = 200;
6216 teleport_player(10);
6217 o_ptr->timeout = randint0(10) + 10;
6219 case EGO_AMU_TELEPORT:
6220 teleport_player(100);
6221 o_ptr->timeout = randint0(50) + 50;
6223 case EGO_AMU_D_DOOR:
6224 (void)dimension_door();
6225 o_ptr->timeout = 200;
6227 case EGO_AMU_RES_FIRE_:
6228 (void)set_oppose_fire(randint1(20) + 20, FALSE);
6229 o_ptr->timeout = randint0(50) + 50;
6231 case EGO_AMU_RES_COLD_:
6232 (void)set_oppose_cold(randint1(20) + 20, FALSE);
6233 o_ptr->timeout = randint0(50) + 50;
6235 case EGO_AMU_RES_ELEC_:
6236 (void)set_oppose_elec(randint1(20) + 20, FALSE);
6237 o_ptr->timeout = randint0(50) + 50;
6239 case EGO_AMU_RES_ACID_:
6240 (void)set_oppose_acid(randint1(20) + 20, FALSE);
6241 o_ptr->timeout = randint0(50) + 50;
6243 case EGO_AMU_DETECTION:
6244 detect_all(DETECT_RAD_DEFAULT);
6245 o_ptr->timeout = randint0(55)+55;
6252 else if (o_ptr->tval == TV_WHISTLE)
6255 if (cursed_p(o_ptr))
6258 msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤ÅϤä¿¡£");
6260 msg_print("You produce a shrill whistling sound.");
6262 aggravate_monsters(0);
6272 /* Allocate the "who" array */
6273 C_MAKE(who, max_m_idx, u16b);
6275 /* Process the monsters (backwards) */
6276 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
6278 if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr))
6279 who[max_pet++] = pet_ctr;
6282 /* Select the sort method */
6283 ang_sort_comp = ang_sort_comp_pet;
6284 ang_sort_swap = ang_sort_swap_hook;
6286 ang_sort(who, &dummy_why, max_pet);
6288 /* Process the monsters (backwards) */
6289 for (i = 0; i < max_pet; i++)
6292 teleport_to_player(pet_ctr, 100);
6295 /* Free the "who" array */
6296 C_KILL(who, max_m_idx, u16b);
6298 o_ptr->timeout = 100+randint1(100);
6301 else if (o_ptr->tval == TV_CAPTURE)
6305 bool old_target_pet = target_pet;
6307 if (!get_aim_dir(&dir))
6309 target_pet = old_target_pet;
6312 target_pet = old_target_pet;
6314 if(fire_ball(GF_CAPTURE, dir, 0, 0))
6316 o_ptr->pval = cap_mon;
6317 o_ptr->xtra3 = cap_mspeed;
6318 o_ptr->xtra4 = cap_hp;
6319 o_ptr->xtra5 = cap_maxhp;
6326 if (o_ptr->inscription)
6327 strcpy(buf, quark_str(o_ptr->inscription));
6329 for (s = buf;*s && (*s != '#'); s++)
6332 if (iskanji(*s)) s++;
6342 t = quark_str(cap_nickname);
6355 o_ptr->inscription = quark_add(buf);
6361 bool success = FALSE;
6362 if (!get_rep_dir2(&dir)) return;
6363 if (cave_floor_bold(py+ddy[dir],px+ddx[dir]))
6365 if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
6367 if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
6368 if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
6369 if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4;
6370 m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp;
6371 if (o_ptr->inscription)
6379 t = quark_str(o_ptr->inscription);
6380 for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++)
6383 if (iskanji(*t)) t++;
6408 if (quote && *(s-1) =='\'')
6412 m_list[hack_m_idx_ii].nickname = quark_add(buf);
6413 t = quark_str(o_ptr->inscription);
6415 while(*t && (*t != '#'))
6422 o_ptr->inscription = quark_add(buf);
6434 msg_print("¤ª¤Ã¤È¡¢²òÊü¤Ë¼ºÇÔ¤·¤¿¡£");
6436 msg_print("Oops. You failed to release your pet.");
6444 msg_print("¤ª¤Ã¤È¡¢¤³¤Î¥¢¥¤¥Æ¥à¤Ï»ÏÆ°¤Ç¤¤Ê¤¤¡£");
6446 msg_print("Oops. That object cannot be activated.");
6452 void do_cmd_activate(void)
6458 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
6460 set_action(ACTION_NONE);
6463 item_tester_no_ryoute = TRUE;
6464 /* Prepare the hook */
6465 item_tester_hook = item_tester_hook_activate;
6469 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò»ÏÆ°¤µ¤»¤Þ¤¹¤«? ";
6470 s = "»ÏÆ°¤Ç¤¤ë¥¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£";
6472 q = "Activate which item? ";
6473 s = "You have nothing to activate.";
6476 if (!get_item(&item, q, s, (USE_EQUIP))) return;
6478 /* Activate the item */
6479 do_cmd_activate_aux(item);
6484 * Hook to determine if an object is useable
6486 static bool item_tester_hook_use(object_type *o_ptr)
6488 u32b flgs[TR_FLAG_SIZE];
6491 if (o_ptr->tval == p_ptr->tval_ammo)
6494 /* Useable object */
6495 switch (o_ptr->tval)
6513 if (!object_known_p(o_ptr)) return (FALSE);
6515 /* HACK - only items from the equipment can be activated */
6516 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
6518 if (&inventory[i] == o_ptr)
6520 /* Extract the flags */
6521 object_flags(o_ptr, flgs);
6523 /* Check activation flag */
6524 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
6537 * XXX - Add actions for other item types
6539 void do_cmd_use(void)
6545 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
6547 set_action(ACTION_NONE);
6550 item_tester_no_ryoute = TRUE;
6551 /* Prepare the hook */
6552 item_tester_hook = item_tester_hook_use;
6556 q = "¤É¤ì¤ò»È¤¤¤Þ¤¹¤«¡©";
6557 s = "»È¤¨¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
6559 q = "Use which item? ";
6560 s = "You have nothing to use.";
6563 if (!get_item(&item, q, s, (USE_INVEN | USE_EQUIP | USE_FLOOR))) return;
6565 /* Get the item (in the pack) */
6568 o_ptr = &inventory[item];
6570 /* Get the item (on the floor) */
6573 o_ptr = &o_list[0 - item];
6576 switch (o_ptr->tval)
6588 do_cmd_eat_food_aux(item);
6595 do_cmd_aim_wand_aux(item);
6602 do_cmd_use_staff_aux(item);
6609 do_cmd_zap_rod_aux(item);
6613 /* Quaff a potion */
6616 do_cmd_quaff_potion_aux(item);
6623 /* Check some conditions */
6627 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
6629 msg_print("You can't see anything.");
6637 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
6639 msg_print("You have no light to read by.");
6644 if (p_ptr->confused)
6647 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
6649 msg_print("You are too confused!");
6655 do_cmd_read_scroll_aux(item, TRUE);
6664 do_cmd_fire_aux(item, &inventory[INVEN_BOW]);
6668 /* Activate an artifact */
6671 do_cmd_activate_aux(item);
6677 static bool select_magic_eater(bool only_browse)
6681 bool flag, redraw, request_list;
6683 int ask = TRUE, i = 0;
6686 int menu_line = (use_menu ? 1 : 0);
6690 if (repeat_pull(&sn))
6692 /* Verify the spell */
6693 if (sn >= EATER_EXT*2 && !(p_ptr->magic_num1[sn] > k_info[lookup_kind(TV_ROD, sn-EATER_EXT*2)].pval * (p_ptr->magic_num2[sn] - 1) * EATER_ROD_CHARGE))
6695 else if (sn < EATER_EXT*2 && !(p_ptr->magic_num1[sn] < EATER_CHARGE))
6699 #endif /* ALLOW_REPEAT */
6701 for (i = 0; i < 108; i++)
6703 if (p_ptr->magic_num2[i]) break;
6708 msg_print("ËâË¡¤ò³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
6710 msg_print("You don't have any magic!");
6722 prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
6723 prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
6724 prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
6725 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
6727 prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14);
6728 prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14);
6729 prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14);
6730 prt("Which type of magic do you usu?", 0, 0);
6753 ext = (menu_line-1)*EATER_EXT;
6754 if (menu_line == 1) tval = TV_STAFF;
6755 else if (menu_line == 2) tval = TV_WAND;
6759 if (menu_line > 3) menu_line -= 3;
6768 if (!get_com("[A] ¾ó, [B] ËâË¡ËÀ, [C] ¥í¥Ã¥É:", &choice, TRUE))
6770 if (!get_com("[A] staff, [B] wand, [C] rod:", &choice, TRUE))
6775 if (choice == 'A' || choice == 'a')
6781 if (choice == 'B' || choice == 'b')
6787 if (choice == 'C' || choice == 'c')
6795 for (i = ext; i < ext + EATER_EXT; i++)
6797 if (p_ptr->magic_num2[i])
6799 if (use_menu) menu_line = i-ext+1;
6803 if (i == ext+EATER_EXT)
6806 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
6808 msg_print("You don't have that type of magic!");
6813 /* Nothing chosen yet */
6819 /* Build a prompt */
6821 (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©");
6823 (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? ");
6826 /* Save the screen */
6829 request_list = always_show_list;
6831 /* Get a spell from the user */
6835 if (request_list || use_menu)
6846 for (y = 1; y < 20; y++)
6851 /* Print header(s) */
6853 prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x);
6855 prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x);
6859 for (ctr = 0; ctr < EATER_EXT; ctr++)
6861 if (!p_ptr->magic_num2[ctr+ext]) continue;
6863 k_idx = lookup_kind(tval, ctr);
6867 if (ctr == (menu_line-1))
6869 strcpy(dummy, "¡Õ");
6871 strcpy(dummy, "> ");
6873 else strcpy(dummy, " ");
6876 /* letter/number for power selection */
6883 letter = '0' + ctr - 26;
6884 sprintf(dummy, "%c)",letter);
6886 x1 = ((ctr < EATER_EXT/2) ? x : x + 40);
6887 y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2);
6888 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
6889 chance = level * 4 / 5 + 20;
6890 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
6892 if (p_ptr->lev > level)
6894 chance -= 3 * (p_ptr->lev - level);
6896 chance += p_ptr->to_m_chance;
6897 if (p_ptr->heavy_spell) chance += 20;
6898 if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
6899 else if (p_ptr->easy_spell) chance-=3;
6900 else if (p_ptr->dec_mana) chance-=2;
6901 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
6902 /* Stunning makes spells harder */
6903 if (p_ptr->stun > 50) chance += 25;
6904 else if (p_ptr->stun) chance += 15;
6906 if (chance > 95) chance = 95;
6908 if(p_ptr->dec_mana) chance--;
6909 if (p_ptr->heavy_spell) chance += 5;
6917 strcat(dummy, format(
6919 " %-22.22s ½¼Å¶:%2d/%2d%3d%%",
6921 " %-22.22s (%2d/%2d) %3d%%",
6923 k_name + k_info[k_idx].name,
6924 p_ptr->magic_num1[ctr+ext] ?
6925 (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0,
6926 p_ptr->magic_num2[ctr+ext], chance));
6927 if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED;
6931 strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance));
6932 if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED;
6937 c_prt(col, dummy, y1, x1);
6941 if(!get_com(out_val, &choice, FALSE)) break;
6943 if (use_menu && choice != ' ')
6960 menu_line += EATER_EXT - 1;
6961 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
6962 } while(!p_ptr->magic_num2[menu_line+ext-1]);
6973 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
6974 } while(!p_ptr->magic_num2[menu_line+ext-1]);
6985 bool reverse = FALSE;
6986 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
6987 if (menu_line > EATER_EXT/2)
6989 menu_line -= EATER_EXT/2;
6992 else menu_line+=EATER_EXT/2;
6993 while(!p_ptr->magic_num2[menu_line+ext-1])
6998 if (menu_line < 2) reverse = FALSE;
7003 if (menu_line > EATER_EXT-1) reverse = TRUE;
7020 /* Request redraw */
7021 if (use_menu && ask) continue;
7023 /* Request redraw */
7024 if (!use_menu && ((choice == ' ') || (choice == '*') || (choice == '?')))
7030 request_list = FALSE;
7032 /* Restore the screen */
7037 request_list = TRUE;
7045 if (isalpha(choice))
7048 ask = (isupper(choice));
7051 if (ask) choice = tolower(choice);
7053 /* Extract request */
7054 i = (islower(choice) ? A2I(choice) : -1);
7058 ask = FALSE; /* Can't uppercase digits */
7060 i = choice - '0' + 26;
7064 /* Totally Illegal */
7065 if ((i < 0) || (i > EATER_EXT) || !p_ptr->magic_num2[i+ext])
7080 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", k_name + k_info[lookup_kind(tval ,i)].name);
7082 (void) strnfmt(tmp_val, 78, "Use %s?", k_name + k_info[lookup_kind(tval ,i)].name);
7085 /* Belay that order */
7086 if (!get_check(tmp_val)) continue;
7090 if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * EATER_ROD_CHARGE)
7093 msg_print("¤½¤ÎËâË¡¤Ï¤Þ¤À½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
7095 msg_print("The magic are still charging.");
7098 if (use_menu) ask = TRUE;
7104 if (p_ptr->magic_num1[ext+i] < EATER_CHARGE)
7107 msg_print("¤½¤ÎËâË¡¤Ï»ÈÍѲó¿ô¤¬ÀÚ¤ì¤Æ¤¤¤ë¡£");
7109 msg_print("The magic has no charges left.");
7112 if (use_menu) ask = TRUE;
7124 /* Clear lines, position cursor (really should use strlen here) */
7125 Term_erase(7, 23, 255);
7126 Term_erase(7, 22, 255);
7127 Term_erase(7, 21, 255);
7128 Term_erase(7, 20, 255);
7130 roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp);
7131 for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j]))
7133 prt(&temp[j], line, 10);
7138 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0);
7140 prt("Hit any key.",0,0);
7150 /* Restore the screen */
7153 if (!flag) return -1;
7157 #endif /* ALLOW_REPEAT */
7163 * Use eaten rod, wand or staff
7165 void do_cmd_magic_eater(bool only_browse)
7167 int item, chance, level, k_idx, tval, sval;
7168 bool use_charge = TRUE;
7170 /* Not when confused */
7171 if (!only_browse && p_ptr->confused)
7174 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
7176 msg_print("You are too confused!");
7182 item = select_magic_eater(only_browse);
7188 if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
7189 else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
7190 else {tval = TV_STAFF;sval = item;}
7191 k_idx = lookup_kind(tval, sval);
7193 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
7194 chance = level * 4 / 5 + 20;
7195 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
7197 if (p_ptr->lev > level)
7199 chance -= 3 * (p_ptr->lev - level);
7201 chance += p_ptr->to_m_chance;
7202 if (p_ptr->heavy_spell) chance += 20;
7203 if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
7204 else if (p_ptr->easy_spell) chance-=3;
7205 else if (p_ptr->dec_mana) chance-=2;
7206 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
7207 /* Stunning makes spells harder */
7208 if (p_ptr->stun > 50) chance += 25;
7209 else if (p_ptr->stun) chance += 15;
7211 if (chance > 95) chance = 95;
7213 if(p_ptr->dec_mana) chance--;
7214 if (p_ptr->heavy_spell) chance += 5;
7216 if (randint0(100) < chance)
7218 if (flush_failure) flush();
7221 msg_print("¼öʸ¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª");
7223 msg_format("You failed to get the magic off!");
7227 if (randint1(100) >= chance)
7228 chg_virtue(V_CHANCE,-1);
7239 if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE))
7240 if (!get_aim_dir(&dir)) return;
7241 rod_effect(sval, dir, &use_charge, TRUE);
7242 if (!use_charge) return;
7244 else if (tval == TV_WAND)
7246 if (!get_aim_dir(&dir)) return;
7247 wand_effect(sval, dir, TRUE);
7251 staff_effect(sval, &use_charge, TRUE, TRUE);
7252 if (!use_charge) return;
7254 if (randint1(100) < chance)
7255 chg_virtue(V_CHANCE,1);
7258 if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
7259 else p_ptr->magic_num1[item] -= EATER_CHARGE;