4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Object commands */
17 * This file includes code for eating food, drinking potions,
18 * reading scrolls, aiming wands, using staffs, zapping rods,
19 * and activating artifacts.
21 * In all cases, if the player becomes "aware" of the item's use
22 * by testing it, mark it as "aware" and reward some experience
23 * based on the object's level, always rounding up. If the player
24 * remains "unaware", mark that object "kind" as "tried".
26 * This code now correctly handles the unstacking of wands, staffs,
27 * and rods. Note the overly paranoid warning about potential pack
28 * overflow, which allows the player to use and drop a stacked item.
30 * In all "unstacking" scenarios, the "used" object is "carried" as if
31 * the player had just picked it up. In particular, this means that if
32 * the use of an item induces pack overflow, that item will be dropped.
34 * For simplicity, these routines induce a full "pack reorganization"
35 * which not only combines similar items, but also reorganizes various
36 * items to obey the current "sorting" method. This may require about
37 * 400 item comparisons, but only occasionally.
39 * There may be a BIG problem with any "effect" that can cause "changes"
40 * to the inventory. For example, a "scroll of recharging" can cause
41 * a wand/staff to "disappear", moving the inventory up. Luckily, the
42 * scrolls all appear BEFORE the staffs/wands, so this is not a problem.
43 * But, for example, a "staff of recharging" could cause MAJOR problems.
44 * In such a case, it will be best to either (1) "postpone" the effect
45 * until the end of the function, or (2) "change" the effect, say, into
46 * giving a staff "negative" charges, or "turning a staff into a stick".
47 * It seems as though a "rod of recharging" might in fact cause problems.
48 * The basic problem is that the act of recharging (and destroying) an
49 * item causes the inducer of that action to "move", causing "o_ptr" to
50 * no longer point at the correct item, with horrifying results.
52 * Note that food/potions/scrolls no longer use bit-flags for effects,
53 * but instead use the "sval" (which is also used to sort the objects).
57 static void do_cmd_eat_food_aux(int item)
62 if (music_singing_any()) stop_singing();
63 if (hex_spelling_any()) stop_hex_spell_all();
65 /* Get the item (in the pack) */
68 o_ptr = &inventory[item];
71 /* Get the item (on the floor) */
74 o_ptr = &o_list[0 - item];
83 /* Identity not known yet */
87 lev = k_info[o_ptr->k_idx].level;
89 if (o_ptr->tval == TV_FOOD)
91 /* Analyze the food */
96 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
98 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
106 case SV_FOOD_BLINDNESS:
108 if (!p_ptr->resist_blind)
110 if (set_blind(p_ptr->blind + randint0(200) + 200))
118 case SV_FOOD_PARANOIA:
120 if (!p_ptr->resist_fear)
122 if (set_afraid(p_ptr->afraid + randint0(10) + 10))
130 case SV_FOOD_CONFUSION:
132 if (!p_ptr->resist_conf)
134 if (set_confused(p_ptr->confused + randint0(10) + 10))
142 case SV_FOOD_HALLUCINATION:
144 if (!p_ptr->resist_chaos)
146 if (set_image(p_ptr->image + randint0(250) + 250))
154 case SV_FOOD_PARALYSIS:
156 if (!p_ptr->free_act)
158 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
166 case SV_FOOD_WEAKNESS:
169 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
171 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
174 (void)do_dec_stat(A_STR);
179 case SV_FOOD_SICKNESS:
182 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
184 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
187 (void)do_dec_stat(A_CON);
192 case SV_FOOD_STUPIDITY:
195 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
197 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
200 (void)do_dec_stat(A_INT);
205 case SV_FOOD_NAIVETY:
208 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
210 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
213 (void)do_dec_stat(A_WIS);
218 case SV_FOOD_UNHEALTH:
221 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
223 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
226 (void)do_dec_stat(A_CON);
231 case SV_FOOD_DISEASE:
234 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
236 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
239 (void)do_dec_stat(A_STR);
244 case SV_FOOD_CURE_POISON:
246 if (set_poisoned(0)) ident = TRUE;
250 case SV_FOOD_CURE_BLINDNESS:
252 if (set_blind(0)) ident = TRUE;
256 case SV_FOOD_CURE_PARANOIA:
258 if (set_afraid(0)) ident = TRUE;
262 case SV_FOOD_CURE_CONFUSION:
264 if (set_confused(0)) ident = TRUE;
268 case SV_FOOD_CURE_SERIOUS:
270 if (hp_player(damroll(4, 8))) ident = TRUE;
274 case SV_FOOD_RESTORE_STR:
276 if (do_res_stat(A_STR)) ident = TRUE;
280 case SV_FOOD_RESTORE_CON:
282 if (do_res_stat(A_CON)) ident = TRUE;
286 case SV_FOOD_RESTORING:
288 if (do_res_stat(A_STR)) ident = TRUE;
289 if (do_res_stat(A_INT)) ident = TRUE;
290 if (do_res_stat(A_WIS)) ident = TRUE;
291 if (do_res_stat(A_DEX)) ident = TRUE;
292 if (do_res_stat(A_CON)) ident = TRUE;
293 if (do_res_stat(A_CHR)) ident = TRUE;
299 /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
300 case SV_FOOD_BISCUIT:
302 msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
309 msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£");
314 case SV_FOOD_SLIME_MOLD:
316 msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£");
323 msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£");
329 case SV_FOOD_BISCUIT:
331 case SV_FOOD_SLIME_MOLD:
333 msg_print("That tastes good.");
340 case SV_FOOD_WAYBREAD:
343 msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£");
345 msg_print("That tastes good.");
348 (void)set_poisoned(0);
349 (void)hp_player(damroll(4, 8));
355 case SV_FOOD_PINT_OF_ALE:
357 msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£");
362 case SV_FOOD_PINT_OF_WINE:
364 msg_print("That tastes good.");
369 case SV_FOOD_PINT_OF_ALE:
370 case SV_FOOD_PINT_OF_WINE:
372 msg_print("That tastes good.");
381 /* Combine / Reorder the pack (later) */
382 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
384 if (!(object_is_aware(o_ptr)))
386 chg_virtue(V_KNOWLEDGE, -1);
387 chg_virtue(V_PATIENCE, -1);
388 chg_virtue(V_CHANCE, 1);
391 /* We have tried it */
392 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
394 /* The player is now aware of the object */
395 if (ident && !object_is_aware(o_ptr))
398 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
402 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
405 /* Food can feed the player */
406 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
408 /* Reduced nutritional benefit */
409 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
411 msg_print("¤¢¤Ê¤¿¤Î¤è¤¦¤Ê¼Ô¤Ë¤È¤Ã¤Æ¿©ÎȤʤɶϤ«¤Ê±ÉÍܤˤ·¤«¤Ê¤é¤Ê¤¤¡£");
413 msg_print("Mere victuals hold scant sustenance for a being such as yourself.");
416 if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
418 msg_print("¤¢¤Ê¤¿¤Îµ²¤¨¤Ï¿·Á¯¤Ê·ì¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤ë¡ª");
420 msg_print("Your hunger can only be satisfied with fresh blood!");
424 else if ((prace_is_(RACE_SKELETON) ||
425 prace_is_(RACE_GOLEM) ||
426 prace_is_(RACE_ZOMBIE) ||
427 prace_is_(RACE_SPECTRE)) &&
428 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
432 if (o_ptr->tval == TV_STAFF &&
433 (item < 0) && (o_ptr->number > 1))
436 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
438 msg_print("You must first pick up the staffs.");
444 staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ";
446 staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand";
450 if (o_ptr->pval == 0)
453 msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff);
455 msg_format("The %s has no charges left.", staff);
458 o_ptr->ident |= (IDENT_EMPTY);
460 /* Combine / Reorder the pack (later) */
461 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
462 p_ptr->window |= (PW_INVEN);
468 msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff);
470 msg_format("You absorb mana of the %s as your energy.", staff);
473 /* Use a single charge */
477 set_food(p_ptr->food + 5000);
479 /* XXX Hack -- unstack if necessary */
480 if (o_ptr->tval == TV_STAFF &&
481 (item >= 0) && (o_ptr->number > 1))
486 /* Get local object */
489 /* Obtain a local object */
490 object_copy(q_ptr, o_ptr);
492 /* Modify quantity */
495 /* Restore the charges */
498 /* Unstack the used item */
500 p_ptr->total_weight -= q_ptr->weight;
501 item = inven_carry(q_ptr);
505 msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
507 msg_print("You unstack your staff.");
511 /* Describe charges in the pack */
514 inven_item_charges(item);
517 /* Describe charges on the floor */
520 floor_item_charges(0 - item);
524 p_ptr->window |= (PW_INVEN | PW_EQUIP);
526 /* Don't eat a staff/wand itself */
529 else if ((prace_is_(RACE_DEMON) ||
530 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
531 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
532 my_strchr("pht", r_info[o_ptr->pval].d_char)))
534 /* Drain vitality of humanoids */
535 char o_name[MAX_NLEN];
537 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
540 msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
542 msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name);
544 (void)set_food(PY_FOOD_MAX - 1);
546 else if (prace_is_(RACE_SKELETON))
549 if (o_ptr->tval == TV_SKELETON ||
550 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
553 msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£");
555 msg_print("Your body absorbs the bone.");
557 set_food(p_ptr->food + 5000);
562 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
563 (o_ptr->sval < SV_FOOD_BISCUIT)))
566 object_type *q_ptr = &forge;
569 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
571 msg_print("The food falls through your jaws!");
575 /* Create the item */
576 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
578 /* Drop the object from heaven */
579 (void)drop_near(q_ptr, -1, py, px);
584 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¡¢¾Ã¤¨¤¿¡ª");
586 msg_print("The food falls through your jaws and vanishes!");
591 else if (prace_is_(RACE_GOLEM) ||
592 prace_is_(RACE_ZOMBIE) ||
593 prace_is_(RACE_ENT) ||
594 prace_is_(RACE_DEMON) ||
595 prace_is_(RACE_ANDROID) ||
596 prace_is_(RACE_SPECTRE) ||
597 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
600 msg_print("À¸¼Ô¤Î¿©Êª¤Ï¤¢¤Ê¤¿¤Ë¤È¤Ã¤Æ¤Û¤È¤ó¤É±ÉÍܤˤʤé¤Ê¤¤¡£");
602 msg_print("The food of mortals is poor sustenance for you.");
605 set_food(p_ptr->food + ((o_ptr->pval) / 20));
607 else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
609 /* Waybread is always fully satisfying. */
610 set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
614 /* Food can feed the player */
615 (void)set_food(p_ptr->food + o_ptr->pval);
618 /* Destroy a food in the pack */
621 inven_item_increase(item, -1);
622 inven_item_describe(item);
623 inven_item_optimize(item);
626 /* Destroy a food on the floor */
629 floor_item_increase(0 - item, -1);
630 floor_item_describe(0 - item);
631 floor_item_optimize(0 - item);
637 * Hook to determine if an object is eatable
639 static bool item_tester_hook_eatable(object_type *o_ptr)
641 if (o_ptr->tval==TV_FOOD) return TRUE;
644 if (prace_is_(RACE_SKELETON))
646 if (o_ptr->tval == TV_SKELETON ||
647 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
653 if (prace_is_(RACE_SKELETON) ||
654 prace_is_(RACE_GOLEM) ||
655 prace_is_(RACE_ZOMBIE) ||
656 prace_is_(RACE_SPECTRE))
658 if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
661 else if (prace_is_(RACE_DEMON) ||
662 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
664 if (o_ptr->tval == TV_CORPSE &&
665 o_ptr->sval == SV_CORPSE &&
666 my_strchr("pht", r_info[o_ptr->pval].d_char))
676 * Eat some food (from the pack or floor)
678 void do_cmd_eat_food(void)
684 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
686 set_action(ACTION_NONE);
689 /* Restrict choices to food */
690 item_tester_hook = item_tester_hook_eatable;
694 q = "¤É¤ì¤ò¿©¤Ù¤Þ¤¹¤«? ";
695 s = "¿©¤Ùʪ¤¬¤Ê¤¤¡£";
697 q = "Eat which item? ";
698 s = "You have nothing to eat.";
701 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
704 do_cmd_eat_food_aux(item);
709 * Quaff a potion (from the pack or the floor)
711 static void do_cmd_quaff_potion_aux(int item)
724 if (flush_failure) flush();
726 msg_print("ÉÓ¤«¤é¿å¤¬Î®¤ì½Ð¤Æ¤³¤Ê¤¤¡ª");
728 msg_print("The potion doesn't flow out from a bottle.");
735 if (music_singing_any()) stop_singing();
736 if (hex_spelling_any())
738 if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all();
741 /* Get the item (in the pack) */
744 o_ptr = &inventory[item];
747 /* Get the item (on the floor) */
750 o_ptr = &o_list[0 - item];
753 /* Get local object */
756 /* Obtain a local object */
757 object_copy(q_ptr, o_ptr);
762 /* Reduce and describe inventory */
765 inven_item_increase(item, -1);
766 inven_item_describe(item);
767 inven_item_optimize(item);
770 /* Reduce and describe floor item */
773 floor_item_increase(0 - item, -1);
774 floor_item_describe(0 - item);
775 floor_item_optimize(0 - item);
782 /* Not identified yet */
786 lev = k_info[q_ptr->k_idx].level;
788 /* Analyze the potion */
789 if (q_ptr->tval == TV_POTION)
794 /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
795 case SV_POTION_WATER:
796 msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£");
797 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
801 case SV_POTION_APPLE_JUICE:
802 msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
803 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
807 case SV_POTION_SLIME_MOLD:
808 msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£");
809 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
814 case SV_POTION_WATER:
815 case SV_POTION_APPLE_JUICE:
816 case SV_POTION_SLIME_MOLD:
817 msg_print("You feel less thirsty.");
822 case SV_POTION_SLOWNESS:
823 if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
826 case SV_POTION_SALT_WATER:
828 msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£");
830 msg_print("The potion makes you vomit!");
833 if (!(prace_is_(RACE_GOLEM) ||
834 prace_is_(RACE_ZOMBIE) ||
835 prace_is_(RACE_DEMON) ||
836 prace_is_(RACE_ANDROID) ||
837 prace_is_(RACE_SPECTRE) ||
838 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)))
840 /* Only living creatures get thirsty */
841 (void)set_food(PY_FOOD_STARVE - 1);
844 (void)set_poisoned(0);
845 (void)set_paralyzed(p_ptr->paralyzed + 4);
849 case SV_POTION_POISON:
850 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
852 if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
859 case SV_POTION_BLINDNESS:
860 if (!p_ptr->resist_blind)
862 if (set_blind(p_ptr->blind + randint0(100) + 100))
869 case SV_POTION_CONFUSION: /* Booze */
870 if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1);
871 else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN;
872 if (!p_ptr->resist_conf)
874 if (set_confused(randint0(20) + 15))
880 if (!p_ptr->resist_chaos)
884 if (set_image(p_ptr->image + randint0(150) + 150))
889 if (one_in_(13) && (p_ptr->pclass != CLASS_MONK))
892 if (one_in_(3)) lose_all_info();
894 (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
897 msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
898 msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
900 msg_print("You wake up somewhere with a sore head...");
901 msg_print("You can't remember a thing, or how you got here!");
908 case SV_POTION_SLEEP:
909 if (!p_ptr->free_act)
912 msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
914 msg_print("You fall asleep.");
918 if (ironman_nightmare)
921 msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
923 msg_print("A horrible vision enters your mind.");
927 /* Pick a nightmare */
928 get_mon_num_prep(get_nightmare, NULL);
930 /* Have some nightmares */
931 have_nightmare(get_mon_num(MAX_DEPTH));
933 /* Remove the monster restriction */
934 get_mon_num_prep(NULL, NULL);
936 if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
943 case SV_POTION_LOSE_MEMORIES:
944 if (!p_ptr->hold_life && (p_ptr->exp > 0))
947 msg_print("²áµî¤Îµ²±¤¬Çö¤ì¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
949 msg_print("You feel your memories fade.");
951 chg_virtue(V_KNOWLEDGE, -5);
953 lose_exp(p_ptr->exp / 4);
958 case SV_POTION_RUINATION:
960 msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£");
961 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1);
963 msg_print("Your nerves and muscles feel weak and lifeless!");
964 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "a potion of Ruination", -1);
967 (void)dec_stat(A_DEX, 25, TRUE);
968 (void)dec_stat(A_WIS, 25, TRUE);
969 (void)dec_stat(A_CON, 25, TRUE);
970 (void)dec_stat(A_STR, 25, TRUE);
971 (void)dec_stat(A_CHR, 25, TRUE);
972 (void)dec_stat(A_INT, 25, TRUE);
976 case SV_POTION_DEC_STR:
977 if (do_dec_stat(A_STR)) ident = TRUE;
980 case SV_POTION_DEC_INT:
981 if (do_dec_stat(A_INT)) ident = TRUE;
984 case SV_POTION_DEC_WIS:
985 if (do_dec_stat(A_WIS)) ident = TRUE;
988 case SV_POTION_DEC_DEX:
989 if (do_dec_stat(A_DEX)) ident = TRUE;
992 case SV_POTION_DEC_CON:
993 if (do_dec_stat(A_CON)) ident = TRUE;
996 case SV_POTION_DEC_CHR:
997 if (do_dec_stat(A_CHR)) ident = TRUE;
1000 case SV_POTION_DETONATIONS:
1002 msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤¤¿¡ª");
1003 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1);
1005 msg_print("Massive explosions rupture your body!");
1006 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "a potion of Detonation", -1);
1009 (void)set_stun(p_ptr->stun + 75);
1010 (void)set_cut(p_ptr->cut + 5000);
1014 case SV_POTION_DEATH:
1015 chg_virtue(V_VITALITY, -1);
1016 chg_virtue(V_UNLIFE, 5);
1018 msg_print("»à¤Îͽ´¶¤¬ÂÎÃæ¤ò¶î¤±¤á¤°¤Ã¤¿¡£");
1019 take_hit(DAMAGE_LOSELIFE, 5000, "»à¤ÎÌô", -1);
1021 msg_print("A feeling of Death flows through your body.");
1022 take_hit(DAMAGE_LOSELIFE, 5000, "a potion of Death", -1);
1028 case SV_POTION_INFRAVISION:
1029 if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
1035 case SV_POTION_DETECT_INVIS:
1036 if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
1042 case SV_POTION_SLOW_POISON:
1043 if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
1046 case SV_POTION_CURE_POISON:
1047 if (set_poisoned(0)) ident = TRUE;
1050 case SV_POTION_BOLDNESS:
1051 if (set_afraid(0)) ident = TRUE;
1054 case SV_POTION_SPEED:
1057 if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
1061 (void)set_fast(p_ptr->fast + 5, FALSE);
1065 case SV_POTION_RESIST_HEAT:
1066 if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
1072 case SV_POTION_RESIST_COLD:
1073 if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
1079 case SV_POTION_HEROISM:
1080 if (set_afraid(0)) ident = TRUE;
1081 if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE;
1082 if (hp_player(10)) ident = TRUE;
1085 case SV_POTION_BESERK_STRENGTH:
1086 if (set_afraid(0)) ident = TRUE;
1087 if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;
1088 if (hp_player(30)) ident = TRUE;
1091 case SV_POTION_CURE_LIGHT:
1092 if (hp_player(damroll(2, 8))) ident = TRUE;
1093 if (set_blind(0)) ident = TRUE;
1094 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
1095 if (set_shero(0,TRUE)) ident = TRUE;
1098 case SV_POTION_CURE_SERIOUS:
1099 if (hp_player(damroll(4, 8))) ident = TRUE;
1100 if (set_blind(0)) ident = TRUE;
1101 if (set_confused(0)) ident = TRUE;
1102 if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;
1103 if (set_shero(0,TRUE)) ident = TRUE;
1106 case SV_POTION_CURE_CRITICAL:
1107 if (hp_player(damroll(6, 8))) ident = TRUE;
1108 if (set_blind(0)) ident = TRUE;
1109 if (set_confused(0)) ident = TRUE;
1110 if (set_poisoned(0)) ident = TRUE;
1111 if (set_stun(0)) ident = TRUE;
1112 if (set_cut(0)) ident = TRUE;
1113 if (set_shero(0,TRUE)) ident = TRUE;
1116 case SV_POTION_HEALING:
1117 if (hp_player(300)) ident = TRUE;
1118 if (set_blind(0)) ident = TRUE;
1119 if (set_confused(0)) ident = TRUE;
1120 if (set_poisoned(0)) ident = TRUE;
1121 if (set_stun(0)) ident = TRUE;
1122 if (set_cut(0)) ident = TRUE;
1123 if (set_shero(0,TRUE)) ident = TRUE;
1126 case SV_POTION_STAR_HEALING:
1127 if (hp_player(1200)) ident = TRUE;
1128 if (set_blind(0)) ident = TRUE;
1129 if (set_confused(0)) ident = TRUE;
1130 if (set_poisoned(0)) ident = TRUE;
1131 if (set_stun(0)) ident = TRUE;
1132 if (set_cut(0)) ident = TRUE;
1133 if (set_shero(0,TRUE)) ident = TRUE;
1136 case SV_POTION_LIFE:
1137 chg_virtue(V_VITALITY, 1);
1138 chg_virtue(V_UNLIFE, -5);
1140 msg_print("ÂÎÃæ¤ËÀ¸Ì¿ÎϤ¬Ëþ¤Á¤¢¤Õ¤ì¤Æ¤¤¿¡ª");
1142 msg_print("You feel life flow through your body!");
1146 (void)set_poisoned(0);
1148 (void)set_confused(0);
1152 (void)do_res_stat(A_STR);
1153 (void)do_res_stat(A_CON);
1154 (void)do_res_stat(A_DEX);
1155 (void)do_res_stat(A_WIS);
1156 (void)do_res_stat(A_INT);
1157 (void)do_res_stat(A_CHR);
1158 (void)set_shero(0,TRUE);
1164 case SV_POTION_RESTORE_MANA:
1165 if (p_ptr->pclass == CLASS_MAGIC_EATER)
1168 for (i = 0; i < EATER_EXT*2; i++)
1170 p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
1171 if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
1173 for (; i < EATER_EXT*3; i++)
1175 int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
1176 p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
1177 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
1180 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1182 msg_print("You feel your head clear.");
1184 p_ptr->window |= (PW_PLAYER);
1187 else if (p_ptr->csp < p_ptr->msp)
1189 p_ptr->csp = p_ptr->msp;
1190 p_ptr->csp_frac = 0;
1192 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1194 msg_print("You feel your head clear.");
1197 p_ptr->redraw |= (PR_MANA);
1198 p_ptr->window |= (PW_PLAYER);
1199 p_ptr->window |= (PW_SPELL);
1202 if (set_shero(0,TRUE)) ident = TRUE;
1205 case SV_POTION_RESTORE_EXP:
1206 if (restore_level()) ident = TRUE;
1209 case SV_POTION_RES_STR:
1210 if (do_res_stat(A_STR)) ident = TRUE;
1213 case SV_POTION_RES_INT:
1214 if (do_res_stat(A_INT)) ident = TRUE;
1217 case SV_POTION_RES_WIS:
1218 if (do_res_stat(A_WIS)) ident = TRUE;
1221 case SV_POTION_RES_DEX:
1222 if (do_res_stat(A_DEX)) ident = TRUE;
1225 case SV_POTION_RES_CON:
1226 if (do_res_stat(A_CON)) ident = TRUE;
1229 case SV_POTION_RES_CHR:
1230 if (do_res_stat(A_CHR)) ident = TRUE;
1233 case SV_POTION_INC_STR:
1234 if (do_inc_stat(A_STR)) ident = TRUE;
1237 case SV_POTION_INC_INT:
1238 if (do_inc_stat(A_INT)) ident = TRUE;
1241 case SV_POTION_INC_WIS:
1242 if (do_inc_stat(A_WIS)) ident = TRUE;
1245 case SV_POTION_INC_DEX:
1246 if (do_inc_stat(A_DEX)) ident = TRUE;
1249 case SV_POTION_INC_CON:
1250 if (do_inc_stat(A_CON)) ident = TRUE;
1253 case SV_POTION_INC_CHR:
1254 if (do_inc_stat(A_CHR)) ident = TRUE;
1257 case SV_POTION_AUGMENTATION:
1258 if (do_inc_stat(A_STR)) ident = TRUE;
1259 if (do_inc_stat(A_INT)) ident = TRUE;
1260 if (do_inc_stat(A_WIS)) ident = TRUE;
1261 if (do_inc_stat(A_DEX)) ident = TRUE;
1262 if (do_inc_stat(A_CON)) ident = TRUE;
1263 if (do_inc_stat(A_CHR)) ident = TRUE;
1266 case SV_POTION_ENLIGHTENMENT:
1268 msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤¤¿...");
1270 msg_print("An image of your surroundings forms in your mind...");
1273 chg_virtue(V_KNOWLEDGE, 1);
1274 chg_virtue(V_ENLIGHTEN, 1);
1279 case SV_POTION_STAR_ENLIGHTENMENT:
1281 msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿...");
1283 msg_print("You begin to feel more enlightened...");
1286 chg_virtue(V_KNOWLEDGE, 1);
1287 chg_virtue(V_ENLIGHTEN, 2);
1290 (void)do_inc_stat(A_INT);
1291 (void)do_inc_stat(A_WIS);
1292 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1293 (void)detect_doors(DETECT_RAD_DEFAULT);
1294 (void)detect_stairs(DETECT_RAD_DEFAULT);
1295 (void)detect_treasure(DETECT_RAD_DEFAULT);
1296 (void)detect_objects_gold(DETECT_RAD_DEFAULT);
1297 (void)detect_objects_normal(DETECT_RAD_DEFAULT);
1303 case SV_POTION_SELF_KNOWLEDGE:
1305 msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë...");
1307 msg_print("You begin to know yourself a little better...");
1315 case SV_POTION_EXPERIENCE:
1316 if (p_ptr->prace == RACE_ANDROID) break;
1317 chg_virtue(V_ENLIGHTEN, 1);
1318 if (p_ptr->exp < PY_MAX_EXP)
1320 s32b ee = (p_ptr->exp / 2) + 10;
1321 if (ee > 100000L) ee = 100000L;
1323 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1325 msg_print("You feel more experienced.");
1333 case SV_POTION_RESISTANCE:
1334 (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
1335 (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
1336 (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
1337 (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
1338 (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
1342 case SV_POTION_CURING:
1343 if (hp_player(50)) ident = TRUE;
1344 if (set_blind(0)) ident = TRUE;
1345 if (set_poisoned(0)) ident = TRUE;
1346 if (set_confused(0)) ident = TRUE;
1347 if (set_stun(0)) ident = TRUE;
1348 if (set_cut(0)) ident = TRUE;
1349 if (set_image(0)) ident = TRUE;
1352 case SV_POTION_INVULNERABILITY:
1353 (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
1357 case SV_POTION_NEW_LIFE:
1358 do_cmd_rerate(FALSE);
1360 p_ptr->update |= PU_BONUS;
1361 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1363 chg_virtue(V_CHANCE, -5);
1365 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1367 msg_print("You are cured of all mutations.");
1370 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1371 p_ptr->update |= PU_BONUS;
1373 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1378 case SV_POTION_NEO_TSUYOSHI:
1380 (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
1384 case SV_POTION_TSUYOSHI:
1386 msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×");
1388 msg_print("Brother OKURE!");
1391 p_ptr->tsuyoshi = 1;
1392 (void)set_tsuyoshi(0, TRUE);
1393 if (!p_ptr->resist_chaos)
1395 (void)set_image(50 + randint1(50));
1400 case SV_POTION_POLYMORPH:
1401 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
1403 chg_virtue(V_CHANCE, -5);
1405 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1407 msg_print("You are cured of all mutations.");
1410 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1411 p_ptr->update |= PU_BONUS;
1420 if(gain_random_mutation(0)) ident = TRUE;
1422 else if (lose_mutation(0)) ident = TRUE;
1423 } while(!ident || one_in_(2));
1429 if (prace_is_(RACE_SKELETON))
1432 msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
1434 msg_print("Some of the fluid falls through your jaws!");
1437 (void)potion_smash_effect(0, py, px, q_ptr->k_idx);
1440 /* Combine / Reorder the pack (later) */
1441 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1443 if (!(object_is_aware(q_ptr)))
1445 chg_virtue(V_PATIENCE, -1);
1446 chg_virtue(V_CHANCE, 1);
1447 chg_virtue(V_KNOWLEDGE, -1);
1450 /* The item has been tried */
1451 object_tried(q_ptr);
1453 /* An identification was made */
1454 if (ident && !object_is_aware(q_ptr))
1456 object_aware(q_ptr);
1457 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
1461 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1463 /* Potions can feed the player */
1464 switch (p_ptr->mimic_form)
1467 switch (p_ptr->prace)
1470 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
1479 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1482 if (q_ptr->tval == TV_FLASK)
1485 msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
1487 msg_print("You replenish yourself with the oil.");
1489 set_food(p_ptr->food + 5000);
1493 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1498 msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£");
1500 msg_print("You are moistened.");
1502 set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
1505 (void)set_food(p_ptr->food + q_ptr->pval);
1510 case MIMIC_DEMON_LORD:
1511 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1514 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
1517 (void)set_food(p_ptr->food + q_ptr->pval);
1524 * Hook to determine if an object can be quaffed
1526 static bool item_tester_hook_quaff(object_type *o_ptr)
1528 if (o_ptr->tval == TV_POTION) return TRUE;
1530 if (prace_is_(RACE_ANDROID))
1532 if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)
1541 * Quaff some potion (from the pack or floor)
1543 void do_cmd_quaff_potion(void)
1548 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
1550 set_action(ACTION_NONE);
1553 /* Restrict choices to potions */
1554 item_tester_hook = item_tester_hook_quaff;
1558 q = "¤É¤ÎÌô¤ò°û¤ß¤Þ¤¹¤«? ";
1559 s = "°û¤á¤ëÌô¤¬¤Ê¤¤¡£";
1561 q = "Quaff which potion? ";
1562 s = "You have no potions to quaff.";
1565 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1567 /* Quaff the potion */
1568 do_cmd_quaff_potion_aux(item);
1573 * Read a scroll (from the pack or floor).
1575 * Certain scrolls can be "aborted" without losing the scroll. These
1576 * include scrolls with no effects but recharge or identify, which are
1577 * cancelled before use. XXX Reading them still takes a turn, though.
1579 static void do_cmd_read_scroll_aux(int item, bool known)
1581 int k, used_up, ident, lev;
1585 /* Get the item (in the pack) */
1588 o_ptr = &inventory[item];
1591 /* Get the item (on the floor) */
1594 o_ptr = &o_list[0 - item];
1603 if (flush_failure) flush();
1605 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
1607 msg_print("Nothing happen.");
1614 if (p_ptr->pclass == CLASS_BERSERKER)
1617 msg_print("´¬Êª¤Ê¤ó¤ÆÆɤá¤Ê¤¤¡£");
1619 msg_print("You cannot read.");
1624 if (music_singing_any()) stop_singing();
1627 if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all();
1629 /* Not identified yet */
1633 lev = k_info[o_ptr->k_idx].level;
1635 /* Assume the scroll will get used up */
1638 if (o_ptr->tval == TV_SCROLL)
1640 /* Analyze the scroll */
1641 switch (o_ptr->sval)
1643 case SV_SCROLL_DARKNESS:
1645 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
1647 (void)set_blind(p_ptr->blind + 3 + randint1(5));
1649 if (unlite_area(10, 3)) ident = TRUE;
1653 case SV_SCROLL_AGGRAVATE_MONSTER:
1656 msg_print("¥«¥ó¹â¤¯¤¦¤Ê¤ëÍͤʲ»¤¬ÊÕ¤ê¤òʤ¤Ã¤¿¡£");
1658 msg_print("There is a high pitched humming noise.");
1661 aggravate_monsters(0);
1666 case SV_SCROLL_CURSE_ARMOR:
1668 if (curse_armor()) ident = TRUE;
1672 case SV_SCROLL_CURSE_WEAPON:
1675 if (buki_motteruka(INVEN_RARM))
1678 if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
1680 else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM;
1681 if (k && curse_weapon(FALSE, k)) ident = TRUE;
1685 case SV_SCROLL_SUMMON_MONSTER:
1687 for (k = 0; k < randint1(3); k++)
1689 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1697 case SV_SCROLL_SUMMON_UNDEAD:
1699 for (k = 0; k < randint1(3); k++)
1701 if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1709 case SV_SCROLL_SUMMON_PET:
1711 if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
1718 case SV_SCROLL_SUMMON_KIN:
1720 if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP)))
1727 case SV_SCROLL_TRAP_CREATION:
1729 if (trap_creation(py, px)) ident = TRUE;
1733 case SV_SCROLL_PHASE_DOOR:
1735 teleport_player(10, 0L);
1740 case SV_SCROLL_TELEPORT:
1742 teleport_player(100, 0L);
1747 case SV_SCROLL_TELEPORT_LEVEL:
1749 (void)teleport_level(0);
1754 case SV_SCROLL_WORD_OF_RECALL:
1756 if (!word_of_recall()) used_up = FALSE;
1761 case SV_SCROLL_IDENTIFY:
1763 if (!ident_spell(FALSE)) used_up = FALSE;
1768 case SV_SCROLL_STAR_IDENTIFY:
1770 if (!identify_fully(FALSE)) used_up = FALSE;
1775 case SV_SCROLL_REMOVE_CURSE:
1780 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1782 msg_print("You feel as if someone is watching over you.");
1790 case SV_SCROLL_STAR_REMOVE_CURSE:
1792 if (remove_all_curse())
1795 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1797 msg_print("You feel as if someone is watching over you.");
1804 case SV_SCROLL_ENCHANT_ARMOR:
1807 if (!enchant_spell(0, 0, 1)) used_up = FALSE;
1811 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
1813 if (!enchant_spell(1, 0, 0)) used_up = FALSE;
1818 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
1820 if (!enchant_spell(0, 1, 0)) used_up = FALSE;
1825 case SV_SCROLL_STAR_ENCHANT_ARMOR:
1827 if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
1832 case SV_SCROLL_STAR_ENCHANT_WEAPON:
1834 if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
1839 case SV_SCROLL_RECHARGING:
1841 if (!recharge(130)) used_up = FALSE;
1846 case SV_SCROLL_MUNDANITY:
1849 if (!mundane_spell(FALSE)) used_up = FALSE;
1853 case SV_SCROLL_LIGHT:
1855 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
1859 case SV_SCROLL_MAPPING:
1861 map_area(DETECT_RAD_MAP);
1866 case SV_SCROLL_DETECT_GOLD:
1868 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
1869 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
1873 case SV_SCROLL_DETECT_ITEM:
1875 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
1879 case SV_SCROLL_DETECT_TRAP:
1881 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
1885 case SV_SCROLL_DETECT_DOOR:
1887 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
1888 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
1892 case SV_SCROLL_DETECT_INVIS:
1894 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
1898 case SV_SCROLL_SATISFY_HUNGER:
1900 if (set_food(PY_FOOD_MAX - 1)) ident = TRUE;
1904 case SV_SCROLL_BLESSING:
1906 if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
1910 case SV_SCROLL_HOLY_CHANT:
1912 if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
1916 case SV_SCROLL_HOLY_PRAYER:
1918 if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
1922 case SV_SCROLL_MONSTER_CONFUSION:
1924 if (!(p_ptr->special_attack & ATTACK_CONFUSE))
1927 msg_print("¼ê¤¬µ±¤»Ï¤á¤¿¡£");
1929 msg_print("Your hands begin to glow.");
1932 p_ptr->special_attack |= ATTACK_CONFUSE;
1933 p_ptr->redraw |= (PR_STATUS);
1939 case SV_SCROLL_PROTECTION_FROM_EVIL:
1942 if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
1946 case SV_SCROLL_RUNE_OF_PROTECTION:
1953 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
1955 if (destroy_doors_touch()) ident = TRUE;
1959 case SV_SCROLL_STAR_DESTRUCTION:
1961 if (destroy_area(py, px, 13 + randint0(5), FALSE))
1965 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿...");
1967 msg_print("The dungeon trembles...");
1974 case SV_SCROLL_DISPEL_UNDEAD:
1976 if (dispel_undead(80)) ident = TRUE;
1980 case SV_SCROLL_SPELL:
1982 if ((p_ptr->pclass == CLASS_WARRIOR) ||
1983 (p_ptr->pclass == CLASS_IMITATOR) ||
1984 (p_ptr->pclass == CLASS_MINDCRAFTER) ||
1985 (p_ptr->pclass == CLASS_SORCERER) ||
1986 (p_ptr->pclass == CLASS_ARCHER) ||
1987 (p_ptr->pclass == CLASS_MAGIC_EATER) ||
1988 (p_ptr->pclass == CLASS_RED_MAGE) ||
1989 (p_ptr->pclass == CLASS_SAMURAI) ||
1990 (p_ptr->pclass == CLASS_BLUE_MAGE) ||
1991 (p_ptr->pclass == CLASS_CAVALRY) ||
1992 (p_ptr->pclass == CLASS_BERSERKER) ||
1993 (p_ptr->pclass == CLASS_SMITH) ||
1994 (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
1995 (p_ptr->pclass == CLASS_NINJA) ||
1996 (p_ptr->pclass == CLASS_SNIPER)) break;
1997 p_ptr->add_spells++;
1998 p_ptr->update |= (PU_SPELLS);
2003 case SV_SCROLL_GENOCIDE:
2005 (void)symbol_genocide(300, TRUE);
2010 case SV_SCROLL_MASS_GENOCIDE:
2012 (void)mass_genocide(300, TRUE);
2017 case SV_SCROLL_ACQUIREMENT:
2019 acquirement(py, px, 1, TRUE, FALSE);
2024 case SV_SCROLL_STAR_ACQUIREMENT:
2026 acquirement(py, px, randint1(2) + 1, TRUE, FALSE);
2031 /* New Hengband scrolls */
2032 case SV_SCROLL_FIRE:
2034 fire_ball(GF_FIRE, 0, 666, 4);
2035 /* Note: "Double" damage since it is centered on the player ... */
2036 if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire))
2038 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
2040 take_hit(DAMAGE_NOESCAPE, 50 + randint1(50), "a Scroll of Fire", -1);
2050 fire_ball(GF_ICE, 0, 777, 4);
2051 if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold))
2053 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
2055 take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "a Scroll of Ice", -1);
2062 case SV_SCROLL_CHAOS:
2064 fire_ball(GF_CHAOS, 0, 1000, 4);
2065 if (!p_ptr->resist_chaos)
2067 take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1);
2069 take_hit(DAMAGE_NOESCAPE, 111 + randint1(111), "a Scroll of Logrus", -1);
2076 case SV_SCROLL_RUMOR:
2079 msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
2081 msg_print("There is message on the scroll. It says:");
2085 display_rumor(TRUE);
2088 msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
2090 msg_print("The scroll disappears in a puff of smoke!");
2097 case SV_SCROLL_ARTIFACT:
2100 if (!artifact_scroll()) used_up = FALSE;
2104 case SV_SCROLL_RESET_RECALL:
2107 if (!reset_recall()) used_up = FALSE;
2111 case SV_SCROLL_AMUSEMENT:
2114 amusement(py, px, 1, FALSE);
2118 case SV_SCROLL_STAR_AMUSEMENT:
2121 amusement(py, px, randint1(2) + 1, FALSE);
2126 else if (o_ptr->name1 == ART_GHB)
2129 msg_print("»ä¤Ï¶ìÏ«¤·¤Æ¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù¤òÅݤ·¤¿¡£");
2130 msg_print("¤·¤«¤·¼ê¤ËÆþ¤Ã¤¿¤Î¤Ï¤³¤Î¤¤¿¤Ê¤¤£Ô¥·¥ã¥Ä¤À¤±¤À¤Ã¤¿¡£");
2132 msg_print("I had a very hard time to kill the Greater hell-beast, ");
2133 msg_print("but all I got was this lousy t-shirt!");
2137 else if (o_ptr->name1 == ART_POWER)
2140 msg_print("¡Ö°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÅý¤Ù¡¢");
2142 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤ò¸«¤Ä¤±¡¢");
2144 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÊá¤é¤¨¤Æ");
2146 msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×");
2148 msg_print("'One Ring to rule them all, ");
2150 msg_print("One Ring to find them, ");
2152 msg_print("One Ring to bring them all ");
2154 msg_print("and in the darkness bind them.'");
2158 else if (o_ptr->tval==TV_PARCHMENT)
2161 char o_name[MAX_NLEN];
2167 q=format("book-%d_jp.txt",o_ptr->sval);
2169 /* Display object description */
2170 object_desc(o_name, o_ptr, OD_NAME_ONLY);
2172 /* Build the filename */
2173 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
2175 /* Peruse the help file */
2176 (void)show_file(TRUE, buf, o_name, 0, 0);
2185 /* Combine / Reorder the pack (later) */
2186 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2188 if (!(object_is_aware(o_ptr)))
2190 chg_virtue(V_PATIENCE, -1);
2191 chg_virtue(V_CHANCE, 1);
2192 chg_virtue(V_KNOWLEDGE, -1);
2195 /* The item was tried */
2196 object_tried(o_ptr);
2198 /* An identification was made */
2199 if (ident && !object_is_aware(o_ptr))
2201 object_aware(o_ptr);
2202 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2206 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2209 /* Hack -- allow certain scrolls to be "preserved" */
2215 sound(SOUND_SCROLL);
2217 /* Destroy a scroll in the pack */
2220 inven_item_increase(item, -1);
2221 inven_item_describe(item);
2222 inven_item_optimize(item);
2225 /* Destroy a scroll on the floor */
2228 floor_item_increase(0 - item, -1);
2229 floor_item_describe(0 - item);
2230 floor_item_optimize(0 - item);
2236 * Hook to determine if an object is readable
2238 static bool item_tester_hook_readable(object_type *o_ptr)
2240 if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
2247 void do_cmd_read_scroll(void)
2253 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2255 set_action(ACTION_NONE);
2258 /* Check some conditions */
2262 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
2264 msg_print("You can't see anything.");
2272 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
2274 msg_print("You have no light to read by.");
2279 if (p_ptr->confused)
2282 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡£");
2284 msg_print("You are too confused!");
2291 /* Restrict choices to scrolls */
2292 item_tester_hook = item_tester_hook_readable;
2296 q = "¤É¤Î´¬Êª¤òÆɤߤޤ¹¤«? ";
2297 s = "Æɤá¤ë´¬Êª¤¬¤Ê¤¤¡£";
2299 q = "Read which scroll? ";
2300 s = "You have no scrolls to read.";
2303 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2305 /* Get the item (in the pack) */
2308 o_ptr = &inventory[item];
2311 /* Get the item (on the floor) */
2314 o_ptr = &o_list[0 - item];
2317 /* Read the scroll */
2318 do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));
2322 static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, bool known)
2326 int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
2327 int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
2329 /* Analyze the staff */
2332 case SV_STAFF_DARKNESS:
2334 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
2336 if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
2338 if (unlite_area(10, (powerful ? 6 : 3))) ident = TRUE;
2342 case SV_STAFF_SLOWNESS:
2344 if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
2348 case SV_STAFF_HASTE_MONSTERS:
2350 if (speed_monsters()) ident = TRUE;
2354 case SV_STAFF_SUMMONING:
2356 const int times = randint1(powerful ? 8 : 4);
2357 for (k = 0; k < times; k++)
2359 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
2367 case SV_STAFF_TELEPORTATION:
2369 teleport_player((powerful ? 150 : 100), 0L);
2374 case SV_STAFF_IDENTIFY:
2377 if (!identify_fully(FALSE)) *use_charge = FALSE;
2379 if (!ident_spell(FALSE)) *use_charge = FALSE;
2385 case SV_STAFF_REMOVE_CURSE:
2387 bool result = powerful ? remove_all_curse() : remove_curse();
2393 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
2395 msg_print("You feel as if someone is watching over you.");
2398 else if (!p_ptr->blind)
2401 msg_print("¾ó¤Ï°ì½Ö¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
2403 msg_print("The staff glows blue for a moment...");
2412 case SV_STAFF_STARLITE:
2414 int num = damroll(5, 3);
2418 if (!p_ptr->blind && !magic)
2421 msg_print("¾ó¤ÎÀ褬ÌÀ¤ë¤¯µ±¤¤¤¿...");
2423 msg_print("The end of the staff glows brightly...");
2427 for (k = 0; k < num; k++)
2433 scatter(&y, &x, py, px, 4, 0);
2435 if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
2437 if (!player_bold(y, x)) break;
2440 project(0, 0, y, x, damroll(6 + lev / 8, 10), GF_LITE_WEAK,
2441 (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1);
2449 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
2453 case SV_STAFF_MAPPING:
2455 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
2460 case SV_STAFF_DETECT_GOLD:
2462 if (detect_treasure(detect_rad)) ident = TRUE;
2463 if (detect_objects_gold(detect_rad)) ident = TRUE;
2467 case SV_STAFF_DETECT_ITEM:
2469 if (detect_objects_normal(detect_rad)) ident = TRUE;
2473 case SV_STAFF_DETECT_TRAP:
2475 if (detect_traps(detect_rad, known)) ident = TRUE;
2479 case SV_STAFF_DETECT_DOOR:
2481 if (detect_doors(detect_rad)) ident = TRUE;
2482 if (detect_stairs(detect_rad)) ident = TRUE;
2486 case SV_STAFF_DETECT_INVIS:
2488 if (detect_monsters_invis(detect_rad)) ident = TRUE;
2492 case SV_STAFF_DETECT_EVIL:
2494 if (detect_monsters_evil(detect_rad)) ident = TRUE;
2498 case SV_STAFF_CURE_LIGHT:
2500 if (hp_player(damroll((powerful ? 4 : 2), 8))) ident = TRUE;
2502 if (set_blind(0)) ident = TRUE;
2503 if (set_poisoned(0)) ident = TRUE;
2504 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
2506 if (set_shero(0,TRUE)) ident = TRUE;
2510 case SV_STAFF_CURING:
2512 if (set_blind(0)) ident = TRUE;
2513 if (set_poisoned(0)) ident = TRUE;
2514 if (set_confused(0)) ident = TRUE;
2515 if (set_stun(0)) ident = TRUE;
2516 if (set_cut(0)) ident = TRUE;
2517 if (set_image(0)) ident = TRUE;
2518 if (set_shero(0,TRUE)) ident = TRUE;
2522 case SV_STAFF_HEALING:
2524 if (hp_player(powerful ? 500 : 300)) ident = TRUE;
2525 if (set_stun(0)) ident = TRUE;
2526 if (set_cut(0)) ident = TRUE;
2527 if (set_shero(0,TRUE)) ident = TRUE;
2531 case SV_STAFF_THE_MAGI:
2533 if (do_res_stat(A_INT)) ident = TRUE;
2534 if (p_ptr->csp < p_ptr->msp)
2536 p_ptr->csp = p_ptr->msp;
2537 p_ptr->csp_frac = 0;
2540 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
2542 msg_print("You feel your head clear.");
2545 p_ptr->redraw |= (PR_MANA);
2546 p_ptr->window |= (PW_PLAYER);
2547 p_ptr->window |= (PW_SPELL);
2549 if (set_shero(0,TRUE)) ident = TRUE;
2553 case SV_STAFF_SLEEP_MONSTERS:
2555 if (sleep_monsters(lev)) ident = TRUE;
2559 case SV_STAFF_SLOW_MONSTERS:
2561 if (slow_monsters(lev)) ident = TRUE;
2565 case SV_STAFF_SPEED:
2567 if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
2571 case SV_STAFF_PROBING:
2578 case SV_STAFF_DISPEL_EVIL:
2580 if (dispel_evil(powerful ? 120 : 80)) ident = TRUE;
2584 case SV_STAFF_POWER:
2586 if (dispel_monsters(powerful ? 225 : 150)) ident = TRUE;
2590 case SV_STAFF_HOLINESS:
2592 if (dispel_evil(powerful ? 225 : 150)) ident = TRUE;
2594 if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
2595 if (set_poisoned(0)) ident = TRUE;
2596 if (set_afraid(0)) ident = TRUE;
2597 if (hp_player(50)) ident = TRUE;
2598 if (set_stun(0)) ident = TRUE;
2599 if (set_cut(0)) ident = TRUE;
2603 case SV_STAFF_GENOCIDE:
2605 (void)symbol_genocide((magic ? lev + 50 : 200), TRUE);
2610 case SV_STAFF_EARTHQUAKES:
2612 if (earthquake(py, px, (powerful ? 15 : 10)))
2616 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿¡£");
2618 msg_print("The dungeon trembles.");
2625 case SV_STAFF_DESTRUCTION:
2627 if (destroy_area(py, px, (powerful ? 18 : 13) + randint0(5), FALSE))
2633 case SV_STAFF_ANIMATE_DEAD:
2635 if (animate_dead(0, py, px))
2641 case SV_STAFF_MSTORM:
2644 msg_print("¶¯ÎϤÊËâÎϤ¬Å¨¤ò°ú¤Îö¤¤¤¿¡ª");
2646 msg_print("Mighty magics rend your enemies!");
2648 project(0, (powerful ? 7 : 5), py, px,
2649 (randint1(200) + (powerful ? 500 : 300)) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
2650 if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
2653 (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1);
2655 (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1);
2663 case SV_STAFF_NOTHING:
2666 msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£");
2668 msg_print("Nothing happen.");
2670 if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) ||
2671 prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE))
2673 msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£");
2675 msg_print("What a waste. It's your food!");
2684 * Use a staff. -RAK-
2686 * One charge of one staff disappears.
2688 * Hack -- staffs of identify can be "cancelled".
2690 static void do_cmd_use_staff_aux(int item)
2692 int ident, chance, lev;
2696 /* Hack -- let staffs of identify get aborted */
2697 bool use_charge = TRUE;
2700 /* Get the item (in the pack) */
2703 o_ptr = &inventory[item];
2706 /* Get the item (on the floor) */
2709 o_ptr = &o_list[0 - item];
2713 /* Mega-Hack -- refuse to use a pile from the ground */
2714 if ((item < 0) && (o_ptr->number > 1))
2717 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
2719 msg_print("You must first pick up the staffs.");
2729 /* Extract the item level */
2730 lev = k_info[o_ptr->k_idx].level;
2731 if (lev > 50) lev = 50 + (lev - 50)/2;
2733 /* Base chance of success */
2734 chance = p_ptr->skill_dev;
2736 /* Confusion hurts skill */
2737 if (p_ptr->confused) chance = chance / 2;
2739 /* Hight level objects are harder */
2740 chance = chance - lev;
2742 /* Give everyone a (slight) chance */
2743 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
2745 chance = USE_DEVICE;
2750 if (flush_failure) flush();
2752 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
2754 msg_print("Nothing happen. Maybe this staff is freezing too.");
2761 /* Roll for usage */
2762 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
2764 if (flush_failure) flush();
2766 msg_print("¾ó¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
2768 msg_print("You failed to use the staff properly.");
2775 /* Notice empty staffs */
2776 if (o_ptr->pval <= 0)
2778 if (flush_failure) flush();
2780 msg_print("¤³¤Î¾ó¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
2782 msg_print("The staff has no charges left.");
2785 o_ptr->ident |= (IDENT_EMPTY);
2787 /* Combine / Reorder the pack (later) */
2788 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2789 p_ptr->window |= (PW_INVEN);
2798 ident = staff_effect(o_ptr->sval, &use_charge, FALSE, FALSE, object_is_aware(o_ptr));
2800 if (!(object_is_aware(o_ptr)))
2802 chg_virtue(V_PATIENCE, -1);
2803 chg_virtue(V_CHANCE, 1);
2804 chg_virtue(V_KNOWLEDGE, -1);
2807 /* Combine / Reorder the pack (later) */
2808 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2810 /* Tried the item */
2811 object_tried(o_ptr);
2813 /* An identification was made */
2814 if (ident && !object_is_aware(o_ptr))
2816 object_aware(o_ptr);
2817 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2821 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2824 /* Hack -- some uses are "free" */
2825 if (!use_charge) return;
2828 /* Use a single charge */
2831 /* XXX Hack -- unstack if necessary */
2832 if ((item >= 0) && (o_ptr->number > 1))
2837 /* Get local object */
2840 /* Obtain a local object */
2841 object_copy(q_ptr, o_ptr);
2843 /* Modify quantity */
2846 /* Restore the charges */
2849 /* Unstack the used item */
2851 p_ptr->total_weight -= q_ptr->weight;
2852 item = inven_carry(q_ptr);
2856 msg_print("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
2858 msg_print("You unstack your staff.");
2863 /* Describe charges in the pack */
2866 inven_item_charges(item);
2869 /* Describe charges on the floor */
2872 floor_item_charges(0 - item);
2877 void do_cmd_use_staff(void)
2882 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2884 set_action(ACTION_NONE);
2887 /* Restrict choices to wands */
2888 item_tester_tval = TV_STAFF;
2892 q = "¤É¤Î¾ó¤ò»È¤¤¤Þ¤¹¤«? ";
2893 s = "»È¤¨¤ë¾ó¤¬¤Ê¤¤¡£";
2895 q = "Use which staff? ";
2896 s = "You have no staff to use.";
2899 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2901 do_cmd_use_staff_aux(item);
2905 static int wand_effect(int sval, int dir, bool powerful, bool magic)
2908 int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
2909 int rad = powerful ? 3 : 2;
2911 /* XXX Hack -- Wand of wonder can do anything before it */
2912 if (sval == SV_WAND_WONDER)
2914 int vir = virtue_number(V_CHANCE);
2915 sval = randint0(SV_WAND_WONDER);
2919 if (p_ptr->virtues[vir - 1] > 0)
2921 while (randint1(300) < p_ptr->virtues[vir - 1]) sval++;
2922 if (sval > SV_WAND_COLD_BALL) sval = randint0(4) + SV_WAND_ACID_BALL;
2926 while (randint1(300) < (0-p_ptr->virtues[vir - 1])) sval--;
2927 if (sval < SV_WAND_HEAL_MONSTER) sval = randint0(3) + SV_WAND_HEAL_MONSTER;
2930 if (sval < SV_WAND_TELEPORT_AWAY)
2931 chg_virtue(V_CHANCE, 1);
2934 /* Analyze the wand */
2937 case SV_WAND_HEAL_MONSTER:
2939 int dam = damroll((powerful ? 20 : 10), 10);
2940 if (heal_monster(dir, dam)) ident = TRUE;
2944 case SV_WAND_HASTE_MONSTER:
2946 if (speed_monster(dir, lev)) ident = TRUE;
2950 case SV_WAND_CLONE_MONSTER:
2952 if (clone_monster(dir)) ident = TRUE;
2956 case SV_WAND_TELEPORT_AWAY:
2958 int distance = MAX_SIGHT * (powerful ? 8 : 5);
2959 if (teleport_monster(dir, distance)) ident = TRUE;
2963 case SV_WAND_DISARMING:
2965 if (disarm_trap(dir)) ident = TRUE;
2966 if (powerful && disarm_traps_touch()) ident = TRUE;
2970 case SV_WAND_TRAP_DOOR_DEST:
2972 if (destroy_door(dir)) ident = TRUE;
2973 if (powerful && destroy_doors_touch()) ident = TRUE;
2977 case SV_WAND_STONE_TO_MUD:
2979 int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
2980 if (wall_to_mud(dir, dam)) ident = TRUE;
2986 int dam = damroll((powerful ? 12 : 6), 8);
2988 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
2990 msg_print("A line of blue shimmering light appears.");
2993 (void)lite_line(dir, dam);
2998 case SV_WAND_SLEEP_MONSTER:
3000 if (sleep_monster(dir, lev)) ident = TRUE;
3004 case SV_WAND_SLOW_MONSTER:
3006 if (slow_monster(dir, lev)) ident = TRUE;
3010 case SV_WAND_CONFUSE_MONSTER:
3012 if (confuse_monster(dir, lev)) ident = TRUE;
3016 case SV_WAND_FEAR_MONSTER:
3018 if (fear_monster(dir, lev)) ident = TRUE;
3022 case SV_WAND_DRAIN_LIFE:
3024 if (drain_life(dir, 80 + lev)) ident = TRUE;
3028 case SV_WAND_POLYMORPH:
3030 if (poly_monster(dir, lev)) ident = TRUE;
3034 case SV_WAND_STINKING_CLOUD:
3036 fire_ball(GF_POIS, dir, 12 + lev / 4, rad);
3041 case SV_WAND_MAGIC_MISSILE:
3043 fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + lev / 10, 6));
3048 case SV_WAND_ACID_BOLT:
3050 fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + lev / 7, 8));
3055 case SV_WAND_CHARM_MONSTER:
3057 if (charm_monster(dir, MAX(20, lev)))
3062 case SV_WAND_FIRE_BOLT:
3064 fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + lev / 6, 8));
3069 case SV_WAND_COLD_BOLT:
3071 fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + lev / 8, 8));
3076 case SV_WAND_ACID_BALL:
3078 fire_ball(GF_ACID, dir, 60 + 3 * lev / 4, rad);
3083 case SV_WAND_ELEC_BALL:
3085 fire_ball(GF_ELEC, dir, 40 + 3 * lev / 4, rad);
3090 case SV_WAND_FIRE_BALL:
3092 fire_ball(GF_FIRE, dir, 70 + 3 * lev / 4, rad);
3097 case SV_WAND_COLD_BALL:
3099 fire_ball(GF_COLD, dir, 50 + 3 * lev / 4, rad);
3104 case SV_WAND_WONDER:
3107 msg_print("¤ª¤Ã¤È¡¢Ææ¤ÎËâË¡ËÀ¤ò»ÏÆ°¤µ¤»¤¿¡£");
3109 msg_print("Oops. Wand of wonder activated.");
3115 case SV_WAND_DRAGON_FIRE:
3117 fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3);
3122 case SV_WAND_DRAGON_COLD:
3124 fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3);
3129 case SV_WAND_DRAGON_BREATH:
3134 switch (randint1(5))
3158 if (powerful) dam = (dam * 3) / 2;
3160 fire_ball(typ, dir, dam, -3);
3166 case SV_WAND_DISINTEGRATE:
3168 fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(lev * 2), rad);
3173 case SV_WAND_ROCKETS:
3176 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
3178 msg_print("You launch a rocket!");
3181 fire_rocket(GF_ROCKET, dir, 250 + lev * 3, rad);
3186 case SV_WAND_STRIKING:
3188 fire_bolt(GF_METEOR, dir, damroll(15 + lev / 3, 13));
3193 case SV_WAND_GENOCIDE:
3195 fire_ball_hide(GF_GENOCIDE, dir, magic ? lev + 50 : 250, 0);
3205 * Aim a wand (from the pack or floor).
3207 * Use a single charge from a single item.
3208 * Handle "unstacking" in a logical manner.
3210 * For simplicity, you cannot use a stack of items from the
3211 * ground. This would require too much nasty code.
3213 * There are no wands which can "destroy" themselves, in the inventory
3214 * or on the ground, so we can ignore this possibility. Note that this
3215 * required giving "wand of wonder" the ability to ignore destruction
3216 * by electric balls.
3218 * All wands can be "cancelled" at the "Direction?" prompt for free.
3220 * Note that the basic "bolt" wands do slightly less damage than the
3221 * basic "bolt" rods, but the basic "ball" wands do the same damage
3222 * as the basic "ball" rods.
3224 static void do_cmd_aim_wand_aux(int item)
3226 int lev, ident, chance, dir;
3228 bool old_target_pet = target_pet;
3230 /* Get the item (in the pack) */
3233 o_ptr = &inventory[item];
3236 /* Get the item (on the floor) */
3239 o_ptr = &o_list[0 - item];
3242 /* Mega-Hack -- refuse to aim a pile from the ground */
3243 if ((item < 0) && (o_ptr->number > 1))
3246 msg_print("¤Þ¤º¤ÏËâË¡ËÀ¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3248 msg_print("You must first pick up the wands.");
3255 /* Allow direction to be cancelled for free */
3256 if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
3257 || o_ptr->sval == SV_WAND_HASTE_MONSTER))
3259 if (!get_aim_dir(&dir))
3261 target_pet = old_target_pet;
3264 target_pet = old_target_pet;
3270 lev = k_info[o_ptr->k_idx].level;
3271 if (lev > 50) lev = 50 + (lev - 50)/2;
3273 /* Base chance of success */
3274 chance = p_ptr->skill_dev;
3276 /* Confusion hurts skill */
3277 if (p_ptr->confused) chance = chance / 2;
3279 /* Hight level objects are harder */
3280 chance = chance - lev;
3282 /* Give everyone a (slight) chance */
3283 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
3285 chance = USE_DEVICE;
3290 if (flush_failure) flush();
3292 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3294 msg_print("Nothing happen. Maybe this wand is freezing too.");
3301 /* Roll for usage */
3302 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
3304 if (flush_failure) flush();
3306 msg_print("ËâË¡ËÀ¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
3308 msg_print("You failed to use the wand properly.");
3315 /* The wand is already empty! */
3316 if (o_ptr->pval <= 0)
3318 if (flush_failure) flush();
3320 msg_print("¤³¤ÎËâË¡ËÀ¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
3322 msg_print("The wand has no charges left.");
3325 o_ptr->ident |= (IDENT_EMPTY);
3327 /* Combine / Reorder the pack (later) */
3328 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3329 p_ptr->window |= (PW_INVEN);
3337 ident = wand_effect(o_ptr->sval, dir, FALSE, FALSE);
3339 /* Combine / Reorder the pack (later) */
3340 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3342 if (!(object_is_aware(o_ptr)))
3344 chg_virtue(V_PATIENCE, -1);
3345 chg_virtue(V_CHANCE, 1);
3346 chg_virtue(V_KNOWLEDGE, -1);
3349 /* Mark it as tried */
3350 object_tried(o_ptr);
3352 /* Apply identification */
3353 if (ident && !object_is_aware(o_ptr))
3355 object_aware(o_ptr);
3356 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3360 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3363 /* Use a single charge */
3366 /* Describe the charges in the pack */
3369 inven_item_charges(item);
3372 /* Describe the charges on the floor */
3375 floor_item_charges(0 - item);
3380 void do_cmd_aim_wand(void)
3385 /* Restrict choices to wands */
3386 item_tester_tval = TV_WAND;
3388 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3390 set_action(ACTION_NONE);
3395 q = "¤É¤ÎËâË¡ËÀ¤ÇÁÀ¤¤¤Þ¤¹¤«? ";
3396 s = "»È¤¨¤ëËâË¡ËÀ¤¬¤Ê¤¤¡£";
3398 q = "Aim which wand? ";
3399 s = "You have no wand to aim.";
3402 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3405 do_cmd_aim_wand_aux(item);
3409 static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool magic)
3412 int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
3413 int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
3414 int rad = powerful ? 3 : 2;
3419 /* Analyze the rod */
3422 case SV_ROD_DETECT_TRAP:
3424 if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
3428 case SV_ROD_DETECT_DOOR:
3430 if (detect_doors(detect_rad)) ident = TRUE;
3431 if (detect_stairs(detect_rad)) ident = TRUE;
3435 case SV_ROD_IDENTIFY:
3438 if (!identify_fully(FALSE)) *use_charge = FALSE;
3440 if (!ident_spell(FALSE)) *use_charge = FALSE;
3448 if (!word_of_recall()) *use_charge = FALSE;
3453 case SV_ROD_ILLUMINATION:
3455 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
3459 case SV_ROD_MAPPING:
3461 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
3466 case SV_ROD_DETECTION:
3468 detect_all(detect_rad);
3473 case SV_ROD_PROBING:
3482 if (set_blind(0)) ident = TRUE;
3483 if (set_poisoned(0)) ident = TRUE;
3484 if (set_confused(0)) ident = TRUE;
3485 if (set_stun(0)) ident = TRUE;
3486 if (set_cut(0)) ident = TRUE;
3487 if (set_image(0)) ident = TRUE;
3488 if (set_shero(0,TRUE)) ident = TRUE;
3492 case SV_ROD_HEALING:
3494 if (hp_player(powerful ? 750 : 500)) ident = TRUE;
3495 if (set_stun(0)) ident = TRUE;
3496 if (set_cut(0)) ident = TRUE;
3497 if (set_shero(0,TRUE)) ident = TRUE;
3501 case SV_ROD_RESTORATION:
3503 if (restore_level()) ident = TRUE;
3504 if (do_res_stat(A_STR)) ident = TRUE;
3505 if (do_res_stat(A_INT)) ident = TRUE;
3506 if (do_res_stat(A_WIS)) ident = TRUE;
3507 if (do_res_stat(A_DEX)) ident = TRUE;
3508 if (do_res_stat(A_CON)) ident = TRUE;
3509 if (do_res_stat(A_CHR)) ident = TRUE;
3515 if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
3519 case SV_ROD_PESTICIDE:
3521 if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE;
3525 case SV_ROD_TELEPORT_AWAY:
3527 int distance = MAX_SIGHT * (powerful ? 8 : 5);
3528 if (teleport_monster(dir, distance)) ident = TRUE;
3532 case SV_ROD_DISARMING:
3534 if (disarm_trap(dir)) ident = TRUE;
3535 if (powerful && disarm_traps_touch()) ident = TRUE;
3541 int dam = damroll((powerful ? 12 : 6), 8);
3543 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
3545 msg_print("A line of blue shimmering light appears.");
3548 (void)lite_line(dir, dam);
3553 case SV_ROD_SLEEP_MONSTER:
3555 if (sleep_monster(dir, lev)) ident = TRUE;
3559 case SV_ROD_SLOW_MONSTER:
3561 if (slow_monster(dir, lev)) ident = TRUE;
3565 case SV_ROD_DRAIN_LIFE:
3567 if (drain_life(dir, 70 + 3 * lev / 2)) ident = TRUE;
3571 case SV_ROD_POLYMORPH:
3573 if (poly_monster(dir, lev)) ident = TRUE;
3577 case SV_ROD_ACID_BOLT:
3579 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
3584 case SV_ROD_ELEC_BOLT:
3586 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
3591 case SV_ROD_FIRE_BOLT:
3593 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
3598 case SV_ROD_COLD_BOLT:
3600 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
3605 case SV_ROD_ACID_BALL:
3607 fire_ball(GF_ACID, dir, 60 + lev, rad);
3612 case SV_ROD_ELEC_BALL:
3614 fire_ball(GF_ELEC, dir, 40 + lev, rad);
3619 case SV_ROD_FIRE_BALL:
3621 fire_ball(GF_FIRE, dir, 70 + lev, rad);
3626 case SV_ROD_COLD_BALL:
3628 fire_ball(GF_COLD, dir, 50 + lev, rad);
3640 case SV_ROD_STONE_TO_MUD:
3642 int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
3643 if (wall_to_mud(dir, dam)) ident = TRUE;
3647 case SV_ROD_AGGRAVATE:
3649 aggravate_monsters(0);
3658 * Activate (zap) a Rod
3660 * Unstack fully charged rods as needed.
3662 * Hack -- rods of perception/genocide can be "cancelled"
3663 * All rods can be cancelled at the "Direction?" prompt
3665 * pvals are defined for each rod in k_info. -LM-
3667 static void do_cmd_zap_rod_aux(int item)
3669 int ident, chance, lev, fail;
3674 /* Hack -- let perception get aborted */
3675 bool use_charge = TRUE;
3679 /* Get the item (in the pack) */
3682 o_ptr = &inventory[item];
3685 /* Get the item (on the floor) */
3688 o_ptr = &o_list[0 - item];
3692 /* Mega-Hack -- refuse to zap a pile from the ground */
3693 if ((item < 0) && (o_ptr->number > 1))
3696 msg_print("¤Þ¤º¤Ï¥í¥Ã¥É¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3698 msg_print("You must first pick up the rods.");
3705 /* Get a direction (unless KNOWN not to need it) */
3706 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
3707 !object_is_aware(o_ptr))
3709 /* Get a direction, allow cancel */
3710 if (!get_aim_dir(&dir)) return;
3717 /* Extract the item level */
3718 lev = k_info[o_ptr->k_idx].level;
3720 /* Base chance of success */
3721 chance = p_ptr->skill_dev;
3723 /* Confusion hurts skill */
3724 if (p_ptr->confused) chance = chance / 2;
3727 if (chance > fail) fail -= (chance - fail)*2;
3728 else chance -= (fail - chance)*2;
3729 if (fail < USE_DEVICE) fail = USE_DEVICE;
3730 if (chance < USE_DEVICE) chance = USE_DEVICE;
3734 if (flush_failure) flush();
3736 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3738 msg_print("Nothing happen. Maybe this rod is freezing too.");
3745 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
3746 else if (chance > fail)
3748 if (randint0(chance*2) < fail) success = FALSE;
3749 else success = TRUE;
3753 if (randint0(fail*2) < chance) success = TRUE;
3754 else success = FALSE;
3757 /* Roll for usage */
3760 if (flush_failure) flush();
3762 msg_print("¤¦¤Þ¤¯¥í¥Ã¥É¤ò»È¤¨¤Ê¤«¤Ã¤¿¡£");
3764 msg_print("You failed to use the rod properly.");
3771 k_ptr = &k_info[o_ptr->k_idx];
3773 /* A single rod is still charging */
3774 if ((o_ptr->number == 1) && (o_ptr->timeout))
3776 if (flush_failure) flush();
3778 msg_print("¤³¤Î¥í¥Ã¥É¤Ï¤Þ¤ÀËâÎϤò½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
3780 msg_print("The rod is still charging.");
3785 /* A stack of rods lacks enough energy. */
3786 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
3788 if (flush_failure) flush();
3790 msg_print("¤½¤Î¥í¥Ã¥É¤Ï¤Þ¤À½¼Å¶Ãæ¤Ç¤¹¡£");
3792 msg_print("The rods are all still charging.");
3801 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE);
3803 /* Increase the timeout by the rod kind's pval. -LM- */
3804 if (use_charge) o_ptr->timeout += k_ptr->pval;
3806 /* Combine / Reorder the pack (later) */
3807 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3809 if (!(object_is_aware(o_ptr)))
3811 chg_virtue(V_PATIENCE, -1);
3812 chg_virtue(V_CHANCE, 1);
3813 chg_virtue(V_KNOWLEDGE, -1);
3816 /* Tried the object */
3817 object_tried(o_ptr);
3819 /* Successfully determined the object function */
3820 if (ident && !object_is_aware(o_ptr))
3822 object_aware(o_ptr);
3823 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3827 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3831 void do_cmd_zap_rod(void)
3836 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3838 set_action(ACTION_NONE);
3841 /* Restrict choices to rods */
3842 item_tester_tval = TV_ROD;
3846 q = "¤É¤Î¥í¥Ã¥É¤ò¿¶¤ê¤Þ¤¹¤«? ";
3847 s = "»È¤¨¤ë¥í¥Ã¥É¤¬¤Ê¤¤¡£";
3849 q = "Zap which rod? ";
3850 s = "You have no rod to zap.";
3853 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3856 do_cmd_zap_rod_aux(item);
3861 * Hook to determine if an object is activatable
3863 static bool item_tester_hook_activate(object_type *o_ptr)
3865 u32b flgs[TR_FLAG_SIZE];
3868 if (!object_is_known(o_ptr)) return (FALSE);
3870 /* Extract the flags */
3871 object_flags(o_ptr, flgs);
3873 /* Check activation flag */
3874 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
3882 * Hack -- activate the ring of power
3884 void ring_of_power(int dir)
3886 /* Pick a random effect */
3887 switch (randint1(10))
3894 msg_print("¤¢¤Ê¤¿¤Ï°À¤Î¥ª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3896 msg_print("You are surrounded by a malignant aura.");
3901 /* Decrease all stats (permanently) */
3902 (void)dec_stat(A_STR, 50, TRUE);
3903 (void)dec_stat(A_INT, 50, TRUE);
3904 (void)dec_stat(A_WIS, 50, TRUE);
3905 (void)dec_stat(A_DEX, 50, TRUE);
3906 (void)dec_stat(A_CON, 50, TRUE);
3907 (void)dec_stat(A_CHR, 50, TRUE);
3909 /* Lose some experience (permanently) */
3910 p_ptr->exp -= (p_ptr->exp / 4);
3911 p_ptr->max_exp -= (p_ptr->exp / 4);
3921 msg_print("¤¢¤Ê¤¿¤Ï¶¯ÎϤʥª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3923 msg_print("You are surrounded by a powerful aura.");
3927 /* Dispel monsters */
3928 dispel_monsters(1000);
3938 fire_ball(GF_MANA, dir, 600, 3);
3949 fire_bolt(GF_MANA, dir, 500);
3957 static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
3959 u16b *who = (u16b*)(u);
3964 monster_type *m_ptr1 = &m_list[w1];
3965 monster_type *m_ptr2 = &m_list[w2];
3966 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
3967 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
3972 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
3973 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
3975 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
3976 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
3978 if (r_ptr1->level > r_ptr2->level) return TRUE;
3979 if (r_ptr2->level > r_ptr1->level) return FALSE;
3981 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
3982 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
3989 * Activate a wielded object. Wielded objects never stack.
3990 * And even if they did, activatable objects never stack.
3992 * Currently, only (some) artifacts, and Dragon Scale Mail, can be activated.
3993 * But one could, for example, easily make an activatable "Ring of Plasma".
3995 * Note that it always takes a turn to activate an artifact, even if
3996 * the user hits "escape" at the "direction" prompt.
3998 static void do_cmd_activate_aux(int item)
4000 int dir, lev, chance, fail;
4005 /* Get the item (in the pack) */
4008 o_ptr = &inventory[item];
4011 /* Get the item (on the floor) */
4014 o_ptr = &o_list[0 - item];
4020 /* Extract the item level */
4021 lev = k_info[o_ptr->k_idx].level;
4023 /* Hack -- use artifact level instead */
4024 if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level;
4025 else if (object_is_random_artifact(o_ptr))
4027 const activation_type* const act_ptr = find_activation_info(o_ptr);
4029 lev = act_ptr->level;
4032 else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
4034 /* Base chance of success */
4035 chance = p_ptr->skill_dev;
4037 /* Confusion hurts skill */
4038 if (p_ptr->confused) chance = chance / 2;
4041 if (chance > fail) fail -= (chance - fail)*2;
4042 else chance -= (fail - chance)*2;
4043 if (fail < USE_DEVICE) fail = USE_DEVICE;
4044 if (chance < USE_DEVICE) chance = USE_DEVICE;
4048 if (flush_failure) flush();
4050 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
4052 msg_print("It shows no reaction.");
4058 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
4059 else if (chance > fail)
4061 if (randint0(chance*2) < fail) success = FALSE;
4062 else success = TRUE;
4066 if (randint0(fail*2) < chance) success = TRUE;
4067 else success = FALSE;
4070 /* Roll for usage */
4073 if (flush_failure) flush();
4075 msg_print("¤¦¤Þ¤¯»ÏÆ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Ê¤«¤Ã¤¿¡£");
4077 msg_print("You failed to activate it properly.");
4083 /* Check the recharge */
4087 msg_print("¤½¤ì¤ÏÈù¤«¤Ë²»¤òΩ¤Æ¡¢µ±¤¡¢¾Ã¤¨¤¿...");
4089 msg_print("It whines, glows and fades...");
4094 /* Some lights need enough fuel for activation */
4095 if (!o_ptr->xtra4 && (o_ptr->tval == TV_FLASK) &&
4096 ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
4099 msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
4101 msg_print("It has no fuel.");
4107 /* Activate the artifact */
4109 msg_print("»ÏÆ°¤µ¤»¤¿...");
4111 msg_print("You activate it...");
4118 /* Activate object */
4119 if (activation_index(o_ptr))
4121 (void)activate_random_artifact(o_ptr);
4124 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4131 else if (o_ptr->tval == TV_WHISTLE)
4133 if (music_singing_any()) stop_singing();
4134 if (hex_spelling_any()) stop_hex_spell_all();
4137 if (object_is_cursed(o_ptr))
4140 msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤ÅϤä¿¡£");
4142 msg_print("You produce a shrill whistling sound.");
4144 aggravate_monsters(0);
4154 /* Allocate the "who" array */
4155 C_MAKE(who, max_m_idx, u16b);
4157 /* Process the monsters (backwards) */
4158 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
4160 if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr))
4161 who[max_pet++] = pet_ctr;
4164 /* Select the sort method */
4165 ang_sort_comp = ang_sort_comp_pet;
4166 ang_sort_swap = ang_sort_swap_hook;
4168 ang_sort(who, &dummy_why, max_pet);
4170 /* Process the monsters (backwards) */
4171 for (i = 0; i < max_pet; i++)
4174 teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE);
4177 /* Free the "who" array */
4178 C_KILL(who, max_m_idx, u16b);
4180 o_ptr->timeout = 100+randint1(100);
4183 else if (o_ptr->tval == TV_CAPTURE)
4187 bool old_target_pet = target_pet;
4189 if (!get_aim_dir(&dir))
4191 target_pet = old_target_pet;
4194 target_pet = old_target_pet;
4196 if(fire_ball(GF_CAPTURE, dir, 0, 0))
4198 o_ptr->pval = cap_mon;
4199 o_ptr->xtra3 = cap_mspeed;
4200 o_ptr->xtra4 = cap_hp;
4201 o_ptr->xtra5 = cap_maxhp;
4208 if (o_ptr->inscription)
4209 strcpy(buf, quark_str(o_ptr->inscription));
4211 for (s = buf;*s && (*s != '#'); s++)
4214 if (iskanji(*s)) s++;
4224 t = quark_str(cap_nickname);
4237 o_ptr->inscription = quark_add(buf);
4243 bool success = FALSE;
4244 if (!get_rep_dir2(&dir)) return;
4245 if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0))
4247 if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
4249 if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
4250 if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
4251 if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4;
4252 m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp;
4253 if (o_ptr->inscription)
4261 t = quark_str(o_ptr->inscription);
4262 for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++)
4265 if (iskanji(*t)) t++;
4290 if (quote && *(s-1) =='\'')
4294 m_list[hack_m_idx_ii].nickname = quark_add(buf);
4295 t = quark_str(o_ptr->inscription);
4297 while(*t && (*t != '#'))
4304 o_ptr->inscription = quark_add(buf);
4316 msg_print("¤ª¤Ã¤È¡¢²òÊü¤Ë¼ºÇÔ¤·¤¿¡£");
4318 msg_print("Oops. You failed to release your pet.");
4326 msg_print("¤ª¤Ã¤È¡¢¤³¤Î¥¢¥¤¥Æ¥à¤Ï»ÏÆ°¤Ç¤¤Ê¤¤¡£");
4328 msg_print("Oops. That object cannot be activated.");
4334 void do_cmd_activate(void)
4340 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
4342 set_action(ACTION_NONE);
4345 item_tester_no_ryoute = TRUE;
4346 /* Prepare the hook */
4347 item_tester_hook = item_tester_hook_activate;
4351 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò»ÏÆ°¤µ¤»¤Þ¤¹¤«? ";
4352 s = "»ÏÆ°¤Ç¤¤ë¥¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£";
4354 q = "Activate which item? ";
4355 s = "You have nothing to activate.";
4358 if (!get_item(&item, q, s, (USE_EQUIP))) return;
4360 /* Activate the item */
4361 do_cmd_activate_aux(item);
4366 * Hook to determine if an object is useable
4368 static bool item_tester_hook_use(object_type *o_ptr)
4370 u32b flgs[TR_FLAG_SIZE];
4373 if (o_ptr->tval == p_ptr->tval_ammo)
4376 /* Useable object */
4377 switch (o_ptr->tval)
4395 if (!object_is_known(o_ptr)) return (FALSE);
4397 /* HACK - only items from the equipment can be activated */
4398 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4400 if (&inventory[i] == o_ptr)
4402 /* Extract the flags */
4403 object_flags(o_ptr, flgs);
4405 /* Check activation flag */
4406 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
4419 * XXX - Add actions for other item types
4421 void do_cmd_use(void)
4427 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
4429 set_action(ACTION_NONE);
4432 item_tester_no_ryoute = TRUE;
4433 /* Prepare the hook */
4434 item_tester_hook = item_tester_hook_use;
4438 q = "¤É¤ì¤ò»È¤¤¤Þ¤¹¤«¡©";
4439 s = "»È¤¨¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
4441 q = "Use which item? ";
4442 s = "You have nothing to use.";
4445 if (!get_item(&item, q, s, (USE_INVEN | USE_EQUIP | USE_FLOOR))) return;
4447 /* Get the item (in the pack) */
4450 o_ptr = &inventory[item];
4452 /* Get the item (on the floor) */
4455 o_ptr = &o_list[0 - item];
4458 switch (o_ptr->tval)
4470 do_cmd_eat_food_aux(item);
4477 do_cmd_aim_wand_aux(item);
4484 do_cmd_use_staff_aux(item);
4491 do_cmd_zap_rod_aux(item);
4495 /* Quaff a potion */
4498 do_cmd_quaff_potion_aux(item);
4505 /* Check some conditions */
4509 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
4511 msg_print("You can't see anything.");
4519 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
4521 msg_print("You have no light to read by.");
4526 if (p_ptr->confused)
4529 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
4531 msg_print("You are too confused!");
4537 do_cmd_read_scroll_aux(item, TRUE);
4546 do_cmd_fire_aux(item, &inventory[INVEN_BOW]);
4550 /* Activate an artifact */
4553 do_cmd_activate_aux(item);
4559 static int select_magic_eater(bool only_browse)
4563 bool flag, request_list;
4565 int ask = TRUE, i = 0;
4568 int menu_line = (use_menu ? 1 : 0);
4572 if (repeat_pull(&sn))
4574 /* Verify the spell */
4575 if (sn >= EATER_EXT*2 && !(p_ptr->magic_num1[sn] > k_info[lookup_kind(TV_ROD, sn-EATER_EXT*2)].pval * (p_ptr->magic_num2[sn] - 1) * EATER_ROD_CHARGE))
4577 else if (sn < EATER_EXT*2 && !(p_ptr->magic_num1[sn] < EATER_CHARGE))
4581 #endif /* ALLOW_REPEAT */
4583 for (i = 0; i < 108; i++)
4585 if (p_ptr->magic_num2[i]) break;
4590 msg_print("ËâË¡¤ò³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
4592 msg_print("You don't have any magic!");
4604 prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
4605 prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
4606 prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
4608 prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14);
4609 prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14);
4610 prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14);
4613 if (only_browse) prt(_("¤É¤Î¼ïÎà¤ÎËâË¡¤ò¸«¤Þ¤¹¤«¡©", "Which type of magic do you browse?"), 0, 0);
4614 else prt(_("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", "Which type of magic do you use?"), 0, 0);
4637 ext = (menu_line-1)*EATER_EXT;
4638 if (menu_line == 1) tval = TV_STAFF;
4639 else if (menu_line == 2) tval = TV_WAND;
4643 if (menu_line > 3) menu_line -= 3;
4652 if (!get_com("[A] ¾ó, [B] ËâË¡ËÀ, [C] ¥í¥Ã¥É:", &choice, TRUE))
4654 if (!get_com("[A] staff, [B] wand, [C] rod:", &choice, TRUE))
4659 if (choice == 'A' || choice == 'a')
4665 if (choice == 'B' || choice == 'b')
4671 if (choice == 'C' || choice == 'c')
4679 for (i = ext; i < ext + EATER_EXT; i++)
4681 if (p_ptr->magic_num2[i])
4683 if (use_menu) menu_line = i-ext+1;
4687 if (i == ext+EATER_EXT)
4690 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
4692 msg_print("You don't have that type of magic!");
4697 /* Nothing chosen yet */
4700 /* Build a prompt */
4701 if (only_browse) strnfmt(out_val, 78, _("('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò¸«¤Þ¤¹¤«¡©",
4702 "(*=List, ESC=exit) Browse which power? "));
4703 else strnfmt(out_val, 78, _("('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©",
4704 "(*=List, ESC=exit) Use which power? "));
4706 /* Save the screen */
4709 request_list = always_show_list;
4711 /* Get a spell from the user */
4715 if (request_list || use_menu)
4726 for (y = 1; y < 20; y++)
4731 /* Print header(s) */
4733 prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x);
4735 prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x);
4739 for (ctr = 0; ctr < EATER_EXT; ctr++)
4741 if (!p_ptr->magic_num2[ctr+ext]) continue;
4743 k_idx = lookup_kind(tval, ctr);
4747 if (ctr == (menu_line-1))
4749 strcpy(dummy, "¡Õ");
4751 strcpy(dummy, "> ");
4753 else strcpy(dummy, " ");
4756 /* letter/number for power selection */
4763 letter = '0' + ctr - 26;
4764 sprintf(dummy, "%c)",letter);
4766 x1 = ((ctr < EATER_EXT/2) ? x : x + 40);
4767 y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2);
4768 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
4769 chance = level * 4 / 5 + 20;
4770 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
4772 if (p_ptr->lev > level)
4774 chance -= 3 * (p_ptr->lev - level);
4776 chance = mod_spell_chance_1(chance);
4777 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
4778 /* Stunning makes spells harder */
4779 if (p_ptr->stun > 50) chance += 25;
4780 else if (p_ptr->stun) chance += 15;
4782 if (chance > 95) chance = 95;
4784 chance = mod_spell_chance_2(chance);
4792 strcat(dummy, format(
4794 " %-22.22s ½¼Å¶:%2d/%2d%3d%%",
4796 " %-22.22s (%2d/%2d) %3d%%",
4798 k_name + k_info[k_idx].name,
4799 p_ptr->magic_num1[ctr+ext] ?
4800 (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0,
4801 p_ptr->magic_num2[ctr+ext], chance));
4802 if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED;
4806 strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance));
4807 if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED;
4812 c_prt(col, dummy, y1, x1);
4816 if (!get_com(out_val, &choice, FALSE)) break;
4818 if (use_menu && choice != ' ')
4834 menu_line += EATER_EXT - 1;
4835 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
4836 } while(!p_ptr->magic_num2[menu_line+ext-1]);
4847 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
4848 } while(!p_ptr->magic_num2[menu_line+ext-1]);
4859 bool reverse = FALSE;
4860 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
4861 if (menu_line > EATER_EXT/2)
4863 menu_line -= EATER_EXT/2;
4866 else menu_line+=EATER_EXT/2;
4867 while(!p_ptr->magic_num2[menu_line+ext-1])
4872 if (menu_line < 2) reverse = FALSE;
4877 if (menu_line > EATER_EXT-1) reverse = TRUE;
4894 /* Request redraw */
4895 if (use_menu && ask) continue;
4897 /* Request redraw */
4898 if (!use_menu && ((choice == ' ') || (choice == '*') || (choice == '?')))
4904 request_list = FALSE;
4906 /* Restore the screen */
4911 request_list = TRUE;
4919 if (isalpha(choice))
4922 ask = (isupper(choice));
4925 if (ask) choice = tolower(choice);
4927 /* Extract request */
4928 i = (islower(choice) ? A2I(choice) : -1);
4932 ask = FALSE; /* Can't uppercase digits */
4934 i = choice - '0' + 26;
4938 /* Totally Illegal */
4939 if ((i < 0) || (i > EATER_EXT) || !p_ptr->magic_num2[i+ext])
4954 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", k_name + k_info[lookup_kind(tval ,i)].name);
4956 (void) strnfmt(tmp_val, 78, "Use %s?", k_name + k_info[lookup_kind(tval ,i)].name);
4959 /* Belay that order */
4960 if (!get_check(tmp_val)) continue;
4964 if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * EATER_ROD_CHARGE)
4967 msg_print("¤½¤ÎËâË¡¤Ï¤Þ¤À½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
4969 msg_print("The magic are still charging.");
4972 if (use_menu) ask = TRUE;
4978 if (p_ptr->magic_num1[ext+i] < EATER_CHARGE)
4981 msg_print("¤½¤ÎËâË¡¤Ï»ÈÍѲó¿ô¤¬ÀÚ¤ì¤Æ¤¤¤ë¡£");
4983 msg_print("The magic has no charges left.");
4986 if (use_menu) ask = TRUE;
4998 /* Clear lines, position cursor (really should use strlen here) */
4999 Term_erase(7, 23, 255);
5000 Term_erase(7, 22, 255);
5001 Term_erase(7, 21, 255);
5002 Term_erase(7, 20, 255);
5004 roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp, sizeof(temp));
5005 for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j]))
5007 prt(&temp[j], line, 10);
5018 /* Restore the screen */
5021 if (!flag) return -1;
5025 #endif /* ALLOW_REPEAT */
5031 * Use eaten rod, wand or staff
5033 bool do_cmd_magic_eater(bool only_browse, bool powerful)
5035 int item, chance, level, k_idx, tval, sval;
5036 bool use_charge = TRUE;
5038 /* Not when confused */
5039 if (!only_browse && p_ptr->confused)
5042 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
5044 msg_print("You are too confused!");
5050 item = select_magic_eater(only_browse);
5056 if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
5057 else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
5058 else {tval = TV_STAFF;sval = item;}
5059 k_idx = lookup_kind(tval, sval);
5061 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
5062 chance = level * 4 / 5 + 20;
5063 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
5065 if (p_ptr->lev > level)
5067 chance -= 3 * (p_ptr->lev - level);
5069 chance = mod_spell_chance_1(chance);
5070 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
5071 /* Stunning makes spells harder */
5072 if (p_ptr->stun > 50) chance += 25;
5073 else if (p_ptr->stun) chance += 15;
5075 if (chance > 95) chance = 95;
5077 chance = mod_spell_chance_2(chance);
5079 if (randint0(100) < chance)
5081 if (flush_failure) flush();
5084 msg_print("¼öʸ¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª");
5086 msg_format("You failed to get the magic off!");
5090 if (randint1(100) >= chance)
5091 chg_virtue(V_CHANCE,-1);
5102 if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE))
5103 if (!get_aim_dir(&dir)) return FALSE;
5104 rod_effect(sval, dir, &use_charge, powerful, TRUE);
5105 if (!use_charge) return FALSE;
5107 else if (tval == TV_WAND)
5109 if (!get_aim_dir(&dir)) return FALSE;
5110 wand_effect(sval, dir, powerful, TRUE);
5114 staff_effect(sval, &use_charge, powerful, TRUE, TRUE);
5115 if (!use_charge) return FALSE;
5117 if (randint1(100) < chance)
5118 chg_virtue(V_CHANCE,1);
5121 if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
5122 else p_ptr->magic_num1[item] -= EATER_CHARGE;