4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Object commands */
17 * This file includes code for eating food, drinking potions,
18 * reading scrolls, aiming wands, using staffs, zapping rods,
19 * and activating artifacts.
21 * In all cases, if the player becomes "aware" of the item's use
22 * by testing it, mark it as "aware" and reward some experience
23 * based on the object's level, always rounding up. If the player
24 * remains "unaware", mark that object "kind" as "tried".
26 * This code now correctly handles the unstacking of wands, staffs,
27 * and rods. Note the overly paranoid warning about potential pack
28 * overflow, which allows the player to use and drop a stacked item.
30 * In all "unstacking" scenarios, the "used" object is "carried" as if
31 * the player had just picked it up. In particular, this means that if
32 * the use of an item induces pack overflow, that item will be dropped.
34 * For simplicity, these routines induce a full "pack reorganization"
35 * which not only combines similar items, but also reorganizes various
36 * items to obey the current "sorting" method. This may require about
37 * 400 item comparisons, but only occasionally.
39 * There may be a BIG problem with any "effect" that can cause "changes"
40 * to the inventory. For example, a "scroll of recharging" can cause
41 * a wand/staff to "disappear", moving the inventory up. Luckily, the
42 * scrolls all appear BEFORE the staffs/wands, so this is not a problem.
43 * But, for example, a "staff of recharging" could cause MAJOR problems.
44 * In such a case, it will be best to either (1) "postpone" the effect
45 * until the end of the function, or (2) "change" the effect, say, into
46 * giving a staff "negative" charges, or "turning a staff into a stick".
47 * It seems as though a "rod of recharging" might in fact cause problems.
48 * The basic problem is that the act of recharging (and destroying) an
49 * item causes the inducer of that action to "move", causing "o_ptr" to
50 * no longer point at the correct item, with horrifying results.
52 * Note that food/potions/scrolls no longer use bit-flags for effects,
53 * but instead use the "sval" (which is also used to sort the objects).
57 static void do_cmd_eat_food_aux(int item)
62 if (music_singing_any()) stop_singing();
63 if (hex_spelling_any()) stop_hex_spell_all();
65 /* Get the item (in the pack) */
68 o_ptr = &inventory[item];
71 /* Get the item (on the floor) */
74 o_ptr = &o_list[0 - item];
83 /* Identity not known yet */
87 lev = k_info[o_ptr->k_idx].level;
89 if (o_ptr->tval == TV_FOOD)
91 /* Analyze the food */
96 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
98 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
106 case SV_FOOD_BLINDNESS:
108 if (!p_ptr->resist_blind)
110 if (set_blind(p_ptr->blind + randint0(200) + 200))
118 case SV_FOOD_PARANOIA:
120 if (!p_ptr->resist_fear)
122 if (set_afraid(p_ptr->afraid + randint0(10) + 10))
130 case SV_FOOD_CONFUSION:
132 if (!p_ptr->resist_conf)
134 if (set_confused(p_ptr->confused + randint0(10) + 10))
142 case SV_FOOD_HALLUCINATION:
144 if (!p_ptr->resist_chaos)
146 if (set_image(p_ptr->image + randint0(250) + 250))
154 case SV_FOOD_PARALYSIS:
156 if (!p_ptr->free_act)
158 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
166 case SV_FOOD_WEAKNESS:
169 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
171 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
174 (void)do_dec_stat(A_STR);
179 case SV_FOOD_SICKNESS:
182 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
184 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
187 (void)do_dec_stat(A_CON);
192 case SV_FOOD_STUPIDITY:
195 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
197 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
200 (void)do_dec_stat(A_INT);
205 case SV_FOOD_NAIVETY:
208 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
210 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
213 (void)do_dec_stat(A_WIS);
218 case SV_FOOD_UNHEALTH:
221 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
223 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
226 (void)do_dec_stat(A_CON);
231 case SV_FOOD_DISEASE:
234 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
236 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
239 (void)do_dec_stat(A_STR);
244 case SV_FOOD_CURE_POISON:
246 if (set_poisoned(0)) ident = TRUE;
250 case SV_FOOD_CURE_BLINDNESS:
252 if (set_blind(0)) ident = TRUE;
256 case SV_FOOD_CURE_PARANOIA:
258 if (set_afraid(0)) ident = TRUE;
262 case SV_FOOD_CURE_CONFUSION:
264 if (set_confused(0)) ident = TRUE;
268 case SV_FOOD_CURE_SERIOUS:
270 if (hp_player(damroll(4, 8))) ident = TRUE;
274 case SV_FOOD_RESTORE_STR:
276 if (do_res_stat(A_STR)) ident = TRUE;
280 case SV_FOOD_RESTORE_CON:
282 if (do_res_stat(A_CON)) ident = TRUE;
286 case SV_FOOD_RESTORING:
288 if (do_res_stat(A_STR)) ident = TRUE;
289 if (do_res_stat(A_INT)) ident = TRUE;
290 if (do_res_stat(A_WIS)) ident = TRUE;
291 if (do_res_stat(A_DEX)) ident = TRUE;
292 if (do_res_stat(A_CON)) ident = TRUE;
293 if (do_res_stat(A_CHR)) ident = TRUE;
299 /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
300 case SV_FOOD_BISCUIT:
302 msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
309 msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£");
314 case SV_FOOD_SLIME_MOLD:
316 msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£");
323 msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£");
329 case SV_FOOD_BISCUIT:
331 case SV_FOOD_SLIME_MOLD:
333 msg_print("That tastes good.");
340 case SV_FOOD_WAYBREAD:
343 msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£");
345 msg_print("That tastes good.");
348 (void)set_poisoned(0);
349 (void)hp_player(damroll(4, 8));
355 case SV_FOOD_PINT_OF_ALE:
357 msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£");
362 case SV_FOOD_PINT_OF_WINE:
364 msg_print("That tastes good.");
369 case SV_FOOD_PINT_OF_ALE:
370 case SV_FOOD_PINT_OF_WINE:
372 msg_print("That tastes good.");
381 /* Combine / Reorder the pack (later) */
382 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
384 if (!(object_is_aware(o_ptr)))
386 chg_virtue(V_KNOWLEDGE, -1);
387 chg_virtue(V_PATIENCE, -1);
388 chg_virtue(V_CHANCE, 1);
391 /* We have tried it */
392 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
394 /* The player is now aware of the object */
395 if (ident && !object_is_aware(o_ptr))
398 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
402 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
405 /* Food can feed the player */
406 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
408 /* Reduced nutritional benefit */
409 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
411 msg_print("¤¢¤Ê¤¿¤Î¤è¤¦¤Ê¼Ô¤Ë¤È¤Ã¤Æ¿©ÎȤʤɶϤ«¤Ê±ÉÍܤˤ·¤«¤Ê¤é¤Ê¤¤¡£");
413 msg_print("Mere victuals hold scant sustenance for a being such as yourself.");
416 if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
418 msg_print("¤¢¤Ê¤¿¤Îµ²¤¨¤Ï¿·Á¯¤Ê·ì¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤ë¡ª");
420 msg_print("Your hunger can only be satisfied with fresh blood!");
424 else if ((prace_is_(RACE_SKELETON) ||
425 prace_is_(RACE_GOLEM) ||
426 prace_is_(RACE_ZOMBIE) ||
427 prace_is_(RACE_SPECTRE)) &&
428 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
432 if (o_ptr->tval == TV_STAFF &&
433 (item < 0) && (o_ptr->number > 1))
436 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
438 msg_print("You must first pick up the staffs.");
444 staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ";
446 staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand";
450 if (o_ptr->pval == 0)
453 msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff);
455 msg_format("The %s has no charges left.", staff);
458 o_ptr->ident |= (IDENT_EMPTY);
460 /* Combine / Reorder the pack (later) */
461 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
462 p_ptr->window |= (PW_INVEN);
468 msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff);
470 msg_format("You absorb mana of the %s as your energy.", staff);
473 /* Use a single charge */
477 set_food(p_ptr->food + 5000);
479 /* XXX Hack -- unstack if necessary */
480 if (o_ptr->tval == TV_STAFF &&
481 (item >= 0) && (o_ptr->number > 1))
486 /* Get local object */
489 /* Obtain a local object */
490 object_copy(q_ptr, o_ptr);
492 /* Modify quantity */
495 /* Restore the charges */
498 /* Unstack the used item */
500 p_ptr->total_weight -= q_ptr->weight;
501 item = inven_carry(q_ptr);
505 msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
507 msg_print("You unstack your staff.");
511 /* Describe charges in the pack */
514 inven_item_charges(item);
517 /* Describe charges on the floor */
520 floor_item_charges(0 - item);
524 p_ptr->window |= (PW_INVEN | PW_EQUIP);
526 /* Don't eat a staff/wand itself */
529 else if ((prace_is_(RACE_DEMON) ||
530 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
531 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
532 my_strchr("pht", r_info[o_ptr->pval].d_char)))
534 /* Drain vitality of humanoids */
535 char o_name[MAX_NLEN];
537 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
540 msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
542 msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name);
544 (void)set_food(PY_FOOD_MAX - 1);
546 else if (prace_is_(RACE_SKELETON))
549 if (o_ptr->tval == TV_SKELETON ||
550 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
553 msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£");
555 msg_print("Your body absorbs the bone.");
557 set_food(p_ptr->food + 5000);
562 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
563 (o_ptr->sval < SV_FOOD_BISCUIT)))
566 object_type *q_ptr = &forge;
569 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
571 msg_print("The food falls through your jaws!");
575 /* Create the item */
576 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
578 /* Drop the object from heaven */
579 (void)drop_near(q_ptr, -1, py, px);
584 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¡¢¾Ã¤¨¤¿¡ª");
586 msg_print("The food falls through your jaws and vanishes!");
591 else if (prace_is_(RACE_GOLEM) ||
592 prace_is_(RACE_ZOMBIE) ||
593 prace_is_(RACE_ENT) ||
594 prace_is_(RACE_DEMON) ||
595 prace_is_(RACE_ANDROID) ||
596 prace_is_(RACE_SPECTRE) ||
597 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
600 msg_print("À¸¼Ô¤Î¿©Êª¤Ï¤¢¤Ê¤¿¤Ë¤È¤Ã¤Æ¤Û¤È¤ó¤É±ÉÍܤˤʤé¤Ê¤¤¡£");
602 msg_print("The food of mortals is poor sustenance for you.");
605 set_food(p_ptr->food + ((o_ptr->pval) / 20));
607 else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
609 /* Waybread is always fully satisfying. */
610 set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
614 /* Food can feed the player */
615 (void)set_food(p_ptr->food + o_ptr->pval);
618 /* Destroy a food in the pack */
621 inven_item_increase(item, -1);
622 inven_item_describe(item);
623 inven_item_optimize(item);
626 /* Destroy a food on the floor */
629 floor_item_increase(0 - item, -1);
630 floor_item_describe(0 - item);
631 floor_item_optimize(0 - item);
637 * Hook to determine if an object is eatable
639 static bool item_tester_hook_eatable(object_type *o_ptr)
641 if (o_ptr->tval==TV_FOOD) return TRUE;
644 if (prace_is_(RACE_SKELETON))
646 if (o_ptr->tval == TV_SKELETON ||
647 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
653 if (prace_is_(RACE_SKELETON) ||
654 prace_is_(RACE_GOLEM) ||
655 prace_is_(RACE_ZOMBIE) ||
656 prace_is_(RACE_SPECTRE))
658 if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
661 else if (prace_is_(RACE_DEMON) ||
662 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
664 if (o_ptr->tval == TV_CORPSE &&
665 o_ptr->sval == SV_CORPSE &&
666 my_strchr("pht", r_info[o_ptr->pval].d_char))
676 * Eat some food (from the pack or floor)
678 void do_cmd_eat_food(void)
684 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
686 set_action(ACTION_NONE);
689 /* Restrict choices to food */
690 item_tester_hook = item_tester_hook_eatable;
694 q = "¤É¤ì¤ò¿©¤Ù¤Þ¤¹¤«? ";
695 s = "¿©¤Ùʪ¤¬¤Ê¤¤¡£";
697 q = "Eat which item? ";
698 s = "You have nothing to eat.";
701 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
704 do_cmd_eat_food_aux(item);
709 * Quaff a potion (from the pack or the floor)
711 static void do_cmd_quaff_potion_aux(int item)
724 if (flush_failure) flush();
726 msg_print("ÉÓ¤«¤é¿å¤¬Î®¤ì½Ð¤Æ¤³¤Ê¤¤¡ª");
728 msg_print("The potion doesn't flow out from a bottle.");
735 if (music_singing_any()) stop_singing();
736 if (hex_spelling_any())
738 if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all();
741 /* Get the item (in the pack) */
744 o_ptr = &inventory[item];
747 /* Get the item (on the floor) */
750 o_ptr = &o_list[0 - item];
753 /* Get local object */
756 /* Obtain a local object */
757 object_copy(q_ptr, o_ptr);
762 /* Reduce and describe inventory */
765 inven_item_increase(item, -1);
766 inven_item_describe(item);
767 inven_item_optimize(item);
770 /* Reduce and describe floor item */
773 floor_item_increase(0 - item, -1);
774 floor_item_describe(0 - item);
775 floor_item_optimize(0 - item);
782 /* Not identified yet */
786 lev = k_info[q_ptr->k_idx].level;
788 /* Analyze the potion */
789 if (q_ptr->tval == TV_POTION)
794 /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
795 case SV_POTION_WATER:
796 msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£");
797 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
801 case SV_POTION_APPLE_JUICE:
802 msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
803 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
807 case SV_POTION_SLIME_MOLD:
808 msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£");
809 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
814 case SV_POTION_WATER:
815 case SV_POTION_APPLE_JUICE:
816 case SV_POTION_SLIME_MOLD:
817 msg_print("You feel less thirsty.");
822 case SV_POTION_SLOWNESS:
823 if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
826 case SV_POTION_SALT_WATER:
828 msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£");
830 msg_print("The potion makes you vomit!");
833 if (!(prace_is_(RACE_GOLEM) ||
834 prace_is_(RACE_ZOMBIE) ||
835 prace_is_(RACE_DEMON) ||
836 prace_is_(RACE_ANDROID) ||
837 prace_is_(RACE_SPECTRE) ||
838 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)))
840 /* Only living creatures get thirsty */
841 (void)set_food(PY_FOOD_STARVE - 1);
844 (void)set_poisoned(0);
845 (void)set_paralyzed(p_ptr->paralyzed + 4);
849 case SV_POTION_POISON:
850 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
852 if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
859 case SV_POTION_BLINDNESS:
860 if (!p_ptr->resist_blind)
862 if (set_blind(p_ptr->blind + randint0(100) + 100))
869 case SV_POTION_CONFUSION: /* Booze */
870 if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1);
871 else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN;
872 if (!p_ptr->resist_conf)
874 if (set_confused(randint0(20) + 15))
880 if (!p_ptr->resist_chaos)
884 if (set_image(p_ptr->image + randint0(150) + 150))
889 if (one_in_(13) && (p_ptr->pclass != CLASS_MONK))
892 if (one_in_(3)) lose_all_info();
894 (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
897 msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
898 msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
900 msg_print("You wake up somewhere with a sore head...");
901 msg_print("You can't remember a thing, or how you got here!");
908 case SV_POTION_SLEEP:
909 if (!p_ptr->free_act)
912 msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
914 msg_print("You fall asleep.");
918 if (ironman_nightmare)
921 msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
923 msg_print("A horrible vision enters your mind.");
927 /* Pick a nightmare */
928 get_mon_num_prep(get_nightmare, NULL);
930 /* Have some nightmares */
931 have_nightmare(get_mon_num(MAX_DEPTH));
933 /* Remove the monster restriction */
934 get_mon_num_prep(NULL, NULL);
936 if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
943 case SV_POTION_LOSE_MEMORIES:
944 if (!p_ptr->hold_life && (p_ptr->exp > 0))
947 msg_print("²áµî¤Îµ²±¤¬Çö¤ì¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
949 msg_print("You feel your memories fade.");
951 chg_virtue(V_KNOWLEDGE, -5);
953 lose_exp(p_ptr->exp / 4);
958 case SV_POTION_RUINATION:
960 msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£");
961 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1);
963 msg_print("Your nerves and muscles feel weak and lifeless!");
964 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "a potion of Ruination", -1);
967 (void)dec_stat(A_DEX, 25, TRUE);
968 (void)dec_stat(A_WIS, 25, TRUE);
969 (void)dec_stat(A_CON, 25, TRUE);
970 (void)dec_stat(A_STR, 25, TRUE);
971 (void)dec_stat(A_CHR, 25, TRUE);
972 (void)dec_stat(A_INT, 25, TRUE);
976 case SV_POTION_DEC_STR:
977 if (do_dec_stat(A_STR)) ident = TRUE;
980 case SV_POTION_DEC_INT:
981 if (do_dec_stat(A_INT)) ident = TRUE;
984 case SV_POTION_DEC_WIS:
985 if (do_dec_stat(A_WIS)) ident = TRUE;
988 case SV_POTION_DEC_DEX:
989 if (do_dec_stat(A_DEX)) ident = TRUE;
992 case SV_POTION_DEC_CON:
993 if (do_dec_stat(A_CON)) ident = TRUE;
996 case SV_POTION_DEC_CHR:
997 if (do_dec_stat(A_CHR)) ident = TRUE;
1000 case SV_POTION_DETONATIONS:
1002 msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤¤¿¡ª");
1003 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1);
1005 msg_print("Massive explosions rupture your body!");
1006 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "a potion of Detonation", -1);
1009 (void)set_stun(p_ptr->stun + 75);
1010 (void)set_cut(p_ptr->cut + 5000);
1014 case SV_POTION_DEATH:
1015 chg_virtue(V_VITALITY, -1);
1016 chg_virtue(V_UNLIFE, 5);
1018 msg_print("»à¤Îͽ´¶¤¬ÂÎÃæ¤ò¶î¤±¤á¤°¤Ã¤¿¡£");
1019 take_hit(DAMAGE_LOSELIFE, 5000, "»à¤ÎÌô", -1);
1021 msg_print("A feeling of Death flows through your body.");
1022 take_hit(DAMAGE_LOSELIFE, 5000, "a potion of Death", -1);
1028 case SV_POTION_INFRAVISION:
1029 if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
1035 case SV_POTION_DETECT_INVIS:
1036 if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
1042 case SV_POTION_SLOW_POISON:
1043 if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
1046 case SV_POTION_CURE_POISON:
1047 if (set_poisoned(0)) ident = TRUE;
1050 case SV_POTION_BOLDNESS:
1051 if (set_afraid(0)) ident = TRUE;
1054 case SV_POTION_SPEED:
1057 if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
1061 (void)set_fast(p_ptr->fast + 5, FALSE);
1065 case SV_POTION_RESIST_HEAT:
1066 if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
1072 case SV_POTION_RESIST_COLD:
1073 if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
1079 case SV_POTION_HEROISM:
1080 if (set_afraid(0)) ident = TRUE;
1081 if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE;
1082 if (hp_player(10)) ident = TRUE;
1085 case SV_POTION_BESERK_STRENGTH:
1086 if (set_afraid(0)) ident = TRUE;
1087 if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;
1088 if (hp_player(30)) ident = TRUE;
1091 case SV_POTION_CURE_LIGHT:
1092 if (hp_player(damroll(2, 8))) ident = TRUE;
1093 if (set_blind(0)) ident = TRUE;
1094 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
1095 if (set_shero(0,TRUE)) ident = TRUE;
1098 case SV_POTION_CURE_SERIOUS:
1099 if (hp_player(damroll(4, 8))) ident = TRUE;
1100 if (set_blind(0)) ident = TRUE;
1101 if (set_confused(0)) ident = TRUE;
1102 if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;
1103 if (set_shero(0,TRUE)) ident = TRUE;
1106 case SV_POTION_CURE_CRITICAL:
1107 if (hp_player(damroll(6, 8))) ident = TRUE;
1108 if (set_blind(0)) ident = TRUE;
1109 if (set_confused(0)) ident = TRUE;
1110 if (set_poisoned(0)) ident = TRUE;
1111 if (set_stun(0)) ident = TRUE;
1112 if (set_cut(0)) ident = TRUE;
1113 if (set_shero(0,TRUE)) ident = TRUE;
1116 case SV_POTION_HEALING:
1117 if (hp_player(300)) ident = TRUE;
1118 if (set_blind(0)) ident = TRUE;
1119 if (set_confused(0)) ident = TRUE;
1120 if (set_poisoned(0)) ident = TRUE;
1121 if (set_stun(0)) ident = TRUE;
1122 if (set_cut(0)) ident = TRUE;
1123 if (set_shero(0,TRUE)) ident = TRUE;
1126 case SV_POTION_STAR_HEALING:
1127 if (hp_player(1200)) ident = TRUE;
1128 if (set_blind(0)) ident = TRUE;
1129 if (set_confused(0)) ident = TRUE;
1130 if (set_poisoned(0)) ident = TRUE;
1131 if (set_stun(0)) ident = TRUE;
1132 if (set_cut(0)) ident = TRUE;
1133 if (set_shero(0,TRUE)) ident = TRUE;
1136 case SV_POTION_LIFE:
1137 chg_virtue(V_VITALITY, 1);
1138 chg_virtue(V_UNLIFE, -5);
1140 msg_print("ÂÎÃæ¤ËÀ¸Ì¿ÎϤ¬Ëþ¤Á¤¢¤Õ¤ì¤Æ¤¤¿¡ª");
1142 msg_print("You feel life flow through your body!");
1146 (void)set_poisoned(0);
1148 (void)set_confused(0);
1152 (void)do_res_stat(A_STR);
1153 (void)do_res_stat(A_CON);
1154 (void)do_res_stat(A_DEX);
1155 (void)do_res_stat(A_WIS);
1156 (void)do_res_stat(A_INT);
1157 (void)do_res_stat(A_CHR);
1158 (void)set_shero(0,TRUE);
1164 case SV_POTION_RESTORE_MANA:
1165 if (p_ptr->pclass == CLASS_MAGIC_EATER)
1168 for (i = 0; i < EATER_EXT*2; i++)
1170 p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
1171 if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
1173 for (; i < EATER_EXT*3; i++)
1175 int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
1176 p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
1177 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
1180 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1182 msg_print("You feel your head clear.");
1184 p_ptr->window |= (PW_PLAYER);
1187 else if (p_ptr->csp < p_ptr->msp)
1189 p_ptr->csp = p_ptr->msp;
1190 p_ptr->csp_frac = 0;
1192 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1194 msg_print("You feel your head clear.");
1197 p_ptr->redraw |= (PR_MANA);
1198 p_ptr->window |= (PW_PLAYER);
1199 p_ptr->window |= (PW_SPELL);
1202 if (set_shero(0,TRUE)) ident = TRUE;
1205 case SV_POTION_RESTORE_EXP:
1206 if (restore_level()) ident = TRUE;
1209 case SV_POTION_RES_STR:
1210 if (do_res_stat(A_STR)) ident = TRUE;
1213 case SV_POTION_RES_INT:
1214 if (do_res_stat(A_INT)) ident = TRUE;
1217 case SV_POTION_RES_WIS:
1218 if (do_res_stat(A_WIS)) ident = TRUE;
1221 case SV_POTION_RES_DEX:
1222 if (do_res_stat(A_DEX)) ident = TRUE;
1225 case SV_POTION_RES_CON:
1226 if (do_res_stat(A_CON)) ident = TRUE;
1229 case SV_POTION_RES_CHR:
1230 if (do_res_stat(A_CHR)) ident = TRUE;
1233 case SV_POTION_INC_STR:
1234 if (do_inc_stat(A_STR)) ident = TRUE;
1237 case SV_POTION_INC_INT:
1238 if (do_inc_stat(A_INT)) ident = TRUE;
1241 case SV_POTION_INC_WIS:
1242 if (do_inc_stat(A_WIS)) ident = TRUE;
1245 case SV_POTION_INC_DEX:
1246 if (do_inc_stat(A_DEX)) ident = TRUE;
1249 case SV_POTION_INC_CON:
1250 if (do_inc_stat(A_CON)) ident = TRUE;
1253 case SV_POTION_INC_CHR:
1254 if (do_inc_stat(A_CHR)) ident = TRUE;
1257 case SV_POTION_AUGMENTATION:
1258 if (do_inc_stat(A_STR)) ident = TRUE;
1259 if (do_inc_stat(A_INT)) ident = TRUE;
1260 if (do_inc_stat(A_WIS)) ident = TRUE;
1261 if (do_inc_stat(A_DEX)) ident = TRUE;
1262 if (do_inc_stat(A_CON)) ident = TRUE;
1263 if (do_inc_stat(A_CHR)) ident = TRUE;
1266 case SV_POTION_ENLIGHTENMENT:
1268 msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤¤¿...");
1270 msg_print("An image of your surroundings forms in your mind...");
1273 chg_virtue(V_KNOWLEDGE, 1);
1274 chg_virtue(V_ENLIGHTEN, 1);
1279 case SV_POTION_STAR_ENLIGHTENMENT:
1281 msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿...");
1283 msg_print("You begin to feel more enlightened...");
1286 chg_virtue(V_KNOWLEDGE, 1);
1287 chg_virtue(V_ENLIGHTEN, 2);
1290 (void)do_inc_stat(A_INT);
1291 (void)do_inc_stat(A_WIS);
1292 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1293 (void)detect_doors(DETECT_RAD_DEFAULT);
1294 (void)detect_stairs(DETECT_RAD_DEFAULT);
1295 (void)detect_treasure(DETECT_RAD_DEFAULT);
1296 (void)detect_objects_gold(DETECT_RAD_DEFAULT);
1297 (void)detect_objects_normal(DETECT_RAD_DEFAULT);
1303 case SV_POTION_SELF_KNOWLEDGE:
1305 msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë...");
1307 msg_print("You begin to know yourself a little better...");
1315 case SV_POTION_EXPERIENCE:
1316 if (p_ptr->prace == RACE_ANDROID) break;
1317 chg_virtue(V_ENLIGHTEN, 1);
1318 if (p_ptr->exp < PY_MAX_EXP)
1320 s32b ee = (p_ptr->exp / 2) + 10;
1321 if (ee > 100000L) ee = 100000L;
1323 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1325 msg_print("You feel more experienced.");
1333 case SV_POTION_RESISTANCE:
1334 (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
1335 (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
1336 (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
1337 (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
1338 (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
1342 case SV_POTION_CURING:
1343 if (hp_player(50)) ident = TRUE;
1344 if (set_blind(0)) ident = TRUE;
1345 if (set_poisoned(0)) ident = TRUE;
1346 if (set_confused(0)) ident = TRUE;
1347 if (set_stun(0)) ident = TRUE;
1348 if (set_cut(0)) ident = TRUE;
1349 if (set_image(0)) ident = TRUE;
1352 case SV_POTION_INVULNERABILITY:
1353 (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
1357 case SV_POTION_NEW_LIFE:
1358 do_cmd_rerate(FALSE);
1360 p_ptr->update |= PU_BONUS;
1361 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1363 chg_virtue(V_CHANCE, -5);
1365 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1367 msg_print("You are cured of all mutations.");
1370 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1371 p_ptr->update |= PU_BONUS;
1373 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1378 case SV_POTION_NEO_TSUYOSHI:
1380 (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
1384 case SV_POTION_TSUYOSHI:
1386 msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×");
1388 msg_print("Brother OKURE!");
1391 p_ptr->tsuyoshi = 1;
1392 (void)set_tsuyoshi(0, TRUE);
1393 if (!p_ptr->resist_chaos)
1395 (void)set_image(50 + randint1(50));
1400 case SV_POTION_POLYMORPH:
1401 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
1403 chg_virtue(V_CHANCE, -5);
1405 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1407 msg_print("You are cured of all mutations.");
1410 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1411 p_ptr->update |= PU_BONUS;
1420 if(gain_random_mutation(0)) ident = TRUE;
1422 else if (lose_mutation(0)) ident = TRUE;
1423 } while(!ident || one_in_(2));
1429 if (prace_is_(RACE_SKELETON))
1432 msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
1434 msg_print("Some of the fluid falls through your jaws!");
1437 (void)potion_smash_effect(0, py, px, q_ptr->k_idx);
1440 /* Combine / Reorder the pack (later) */
1441 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1443 if (!(object_is_aware(q_ptr)))
1445 chg_virtue(V_PATIENCE, -1);
1446 chg_virtue(V_CHANCE, 1);
1447 chg_virtue(V_KNOWLEDGE, -1);
1450 /* The item has been tried */
1451 object_tried(q_ptr);
1453 /* An identification was made */
1454 if (ident && !object_is_aware(q_ptr))
1456 object_aware(q_ptr);
1457 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
1461 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1463 /* Potions can feed the player */
1464 switch (p_ptr->mimic_form)
1467 switch (p_ptr->prace)
1470 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
1479 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1482 if (q_ptr->tval == TV_FLASK)
1485 msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
1487 msg_print("You replenish yourself with the oil.");
1489 set_food(p_ptr->food + 5000);
1493 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1498 msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£");
1500 msg_print("You are moistened.");
1502 set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
1505 (void)set_food(p_ptr->food + q_ptr->pval);
1510 case MIMIC_DEMON_LORD:
1511 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1514 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
1517 (void)set_food(p_ptr->food + q_ptr->pval);
1524 * Hook to determine if an object can be quaffed
1526 static bool item_tester_hook_quaff(object_type *o_ptr)
1528 if (o_ptr->tval == TV_POTION) return TRUE;
1530 if (prace_is_(RACE_ANDROID))
1532 if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)
1541 * Quaff some potion (from the pack or floor)
1543 void do_cmd_quaff_potion(void)
1548 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
1550 set_action(ACTION_NONE);
1553 /* Restrict choices to potions */
1554 item_tester_hook = item_tester_hook_quaff;
1558 q = "¤É¤ÎÌô¤ò°û¤ß¤Þ¤¹¤«? ";
1559 s = "°û¤á¤ëÌô¤¬¤Ê¤¤¡£";
1561 q = "Quaff which potion? ";
1562 s = "You have no potions to quaff.";
1565 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1567 /* Quaff the potion */
1568 do_cmd_quaff_potion_aux(item);
1573 * Read a scroll (from the pack or floor).
1575 * Certain scrolls can be "aborted" without losing the scroll. These
1576 * include scrolls with no effects but recharge or identify, which are
1577 * cancelled before use. XXX Reading them still takes a turn, though.
1579 static void do_cmd_read_scroll_aux(int item, bool known)
1581 int k, used_up, ident, lev;
1586 /* Get the item (in the pack) */
1589 o_ptr = &inventory[item];
1592 /* Get the item (on the floor) */
1595 o_ptr = &o_list[0 - item];
1604 if (flush_failure) flush();
1606 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
1608 msg_print("Nothing happen.");
1615 if (p_ptr->pclass == CLASS_BERSERKER)
1618 msg_print("´¬Êª¤Ê¤ó¤ÆÆɤá¤Ê¤¤¡£");
1620 msg_print("You cannot read.");
1625 if (music_singing_any()) stop_singing();
1628 if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all();
1630 /* Not identified yet */
1634 lev = k_info[o_ptr->k_idx].level;
1636 /* Assume the scroll will get used up */
1639 if (o_ptr->tval == TV_SCROLL)
1641 /* Analyze the scroll */
1642 switch (o_ptr->sval)
1644 case SV_SCROLL_DARKNESS:
1646 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
1648 (void)set_blind(p_ptr->blind + 3 + randint1(5));
1650 if (unlite_area(10, 3)) ident = TRUE;
1654 case SV_SCROLL_AGGRAVATE_MONSTER:
1657 msg_print("¥«¥ó¹â¤¯¤¦¤Ê¤ëÍͤʲ»¤¬ÊÕ¤ê¤òʤ¤Ã¤¿¡£");
1659 msg_print("There is a high pitched humming noise.");
1662 aggravate_monsters(0);
1667 case SV_SCROLL_CURSE_ARMOR:
1669 if (curse_armor()) ident = TRUE;
1673 case SV_SCROLL_CURSE_WEAPON:
1676 if (buki_motteruka(INVEN_RARM))
1679 if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
1681 else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM;
1682 if (k && curse_weapon(FALSE, k)) ident = TRUE;
1686 case SV_SCROLL_SUMMON_MONSTER:
1688 for (k = 0; k < randint1(3); k++)
1690 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1698 case SV_SCROLL_SUMMON_UNDEAD:
1700 for (k = 0; k < randint1(3); k++)
1702 if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1710 case SV_SCROLL_SUMMON_PET:
1712 if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
1719 case SV_SCROLL_SUMMON_KIN:
1721 if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP)))
1728 case SV_SCROLL_TRAP_CREATION:
1730 if (trap_creation(py, px)) ident = TRUE;
1734 case SV_SCROLL_PHASE_DOOR:
1736 teleport_player(10, 0L);
1741 case SV_SCROLL_TELEPORT:
1743 teleport_player(100, 0L);
1748 case SV_SCROLL_TELEPORT_LEVEL:
1750 (void)teleport_level(0);
1755 case SV_SCROLL_WORD_OF_RECALL:
1757 if (!word_of_recall()) used_up = FALSE;
1762 case SV_SCROLL_IDENTIFY:
1764 if (!ident_spell(FALSE)) used_up = FALSE;
1769 case SV_SCROLL_STAR_IDENTIFY:
1771 if (!identify_fully(FALSE)) used_up = FALSE;
1776 case SV_SCROLL_REMOVE_CURSE:
1781 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1783 msg_print("You feel as if someone is watching over you.");
1791 case SV_SCROLL_STAR_REMOVE_CURSE:
1793 if (remove_all_curse())
1796 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1798 msg_print("You feel as if someone is watching over you.");
1805 case SV_SCROLL_ENCHANT_ARMOR:
1808 if (!enchant_spell(0, 0, 1)) used_up = FALSE;
1812 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
1814 if (!enchant_spell(1, 0, 0)) used_up = FALSE;
1819 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
1821 if (!enchant_spell(0, 1, 0)) used_up = FALSE;
1826 case SV_SCROLL_STAR_ENCHANT_ARMOR:
1828 if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
1833 case SV_SCROLL_STAR_ENCHANT_WEAPON:
1835 if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
1840 case SV_SCROLL_RECHARGING:
1842 if (!recharge(130)) used_up = FALSE;
1847 case SV_SCROLL_MUNDANITY:
1850 if (!mundane_spell(FALSE)) used_up = FALSE;
1854 case SV_SCROLL_LIGHT:
1856 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
1860 case SV_SCROLL_MAPPING:
1862 map_area(DETECT_RAD_MAP);
1867 case SV_SCROLL_DETECT_GOLD:
1869 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
1870 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
1874 case SV_SCROLL_DETECT_ITEM:
1876 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
1880 case SV_SCROLL_DETECT_TRAP:
1882 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
1886 case SV_SCROLL_DETECT_DOOR:
1888 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
1889 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
1893 case SV_SCROLL_DETECT_INVIS:
1895 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
1899 case SV_SCROLL_SATISFY_HUNGER:
1901 if (set_food(PY_FOOD_MAX - 1)) ident = TRUE;
1905 case SV_SCROLL_BLESSING:
1907 if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
1911 case SV_SCROLL_HOLY_CHANT:
1913 if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
1917 case SV_SCROLL_HOLY_PRAYER:
1919 if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
1923 case SV_SCROLL_MONSTER_CONFUSION:
1925 if (!(p_ptr->special_attack & ATTACK_CONFUSE))
1928 msg_print("¼ê¤¬µ±¤»Ï¤á¤¿¡£");
1930 msg_print("Your hands begin to glow.");
1933 p_ptr->special_attack |= ATTACK_CONFUSE;
1934 p_ptr->redraw |= (PR_STATUS);
1940 case SV_SCROLL_PROTECTION_FROM_EVIL:
1943 if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
1947 case SV_SCROLL_RUNE_OF_PROTECTION:
1954 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
1956 if (destroy_doors_touch()) ident = TRUE;
1960 case SV_SCROLL_STAR_DESTRUCTION:
1962 if (destroy_area(py, px, 13 + randint0(5), FALSE))
1966 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿...");
1968 msg_print("The dungeon trembles...");
1975 case SV_SCROLL_DISPEL_UNDEAD:
1977 if (dispel_undead(80)) ident = TRUE;
1981 case SV_SCROLL_SPELL:
1983 if ((p_ptr->pclass == CLASS_WARRIOR) ||
1984 (p_ptr->pclass == CLASS_IMITATOR) ||
1985 (p_ptr->pclass == CLASS_MINDCRAFTER) ||
1986 (p_ptr->pclass == CLASS_SORCERER) ||
1987 (p_ptr->pclass == CLASS_ARCHER) ||
1988 (p_ptr->pclass == CLASS_MAGIC_EATER) ||
1989 (p_ptr->pclass == CLASS_RED_MAGE) ||
1990 (p_ptr->pclass == CLASS_SAMURAI) ||
1991 (p_ptr->pclass == CLASS_BLUE_MAGE) ||
1992 (p_ptr->pclass == CLASS_CAVALRY) ||
1993 (p_ptr->pclass == CLASS_BERSERKER) ||
1994 (p_ptr->pclass == CLASS_SMITH) ||
1995 (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
1996 (p_ptr->pclass == CLASS_NINJA) ||
1997 (p_ptr->pclass == CLASS_SNIPER)) break;
1998 p_ptr->add_spells++;
1999 p_ptr->update |= (PU_SPELLS);
2004 case SV_SCROLL_GENOCIDE:
2006 (void)symbol_genocide(300, TRUE);
2011 case SV_SCROLL_MASS_GENOCIDE:
2013 (void)mass_genocide(300, TRUE);
2018 case SV_SCROLL_ACQUIREMENT:
2020 acquirement(py, px, 1, TRUE, FALSE);
2025 case SV_SCROLL_STAR_ACQUIREMENT:
2027 acquirement(py, px, randint1(2) + 1, TRUE, FALSE);
2032 /* New Hengband scrolls */
2033 case SV_SCROLL_FIRE:
2035 fire_ball(GF_FIRE, 0, 666, 4);
2036 /* Note: "Double" damage since it is centered on the player ... */
2037 if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire))
2039 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
2041 take_hit(DAMAGE_NOESCAPE, 50 + randint1(50), "a Scroll of Fire", -1);
2051 fire_ball(GF_ICE, 0, 777, 4);
2052 if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold))
2054 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
2056 take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "a Scroll of Ice", -1);
2063 case SV_SCROLL_CHAOS:
2065 fire_ball(GF_CHAOS, 0, 1000, 4);
2066 if (!p_ptr->resist_chaos)
2068 take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1);
2070 take_hit(DAMAGE_NOESCAPE, 111 + randint1(111), "a Scroll of Logrus", -1);
2077 case SV_SCROLL_RUMOR:
2080 msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
2082 msg_print("There is message on the scroll. It says:");
2086 display_rumor(TRUE);
2089 msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
2091 msg_print("The scroll disappears in a puff of smoke!");
2098 case SV_SCROLL_ARTIFACT:
2101 if (!artifact_scroll()) used_up = FALSE;
2105 case SV_SCROLL_RESET_RECALL:
2108 if (!reset_recall()) used_up = FALSE;
2113 else if (o_ptr->name1 == ART_GHB)
2116 msg_print("»ä¤Ï¶ìÏ«¤·¤Æ¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù¤òÅݤ·¤¿¡£");
2117 msg_print("¤·¤«¤·¼ê¤ËÆþ¤Ã¤¿¤Î¤Ï¤³¤Î¤¤¿¤Ê¤¤£Ô¥·¥ã¥Ä¤À¤±¤À¤Ã¤¿¡£");
2119 msg_print("I had a very hard time to kill the Greater hell-beast, ");
2120 msg_print("but all I got was this lousy t-shirt!");
2124 else if (o_ptr->name1 == ART_POWER)
2127 msg_print("¡Ö°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÅý¤Ù¡¢");
2129 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤ò¸«¤Ä¤±¡¢");
2131 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÊá¤é¤¨¤Æ");
2133 msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×");
2135 msg_print("'One Ring to rule them all, ");
2137 msg_print("One Ring to find them, ");
2139 msg_print("One Ring to bring them all ");
2141 msg_print("and in the darkness bind them.'");
2145 else if (o_ptr->tval==TV_PARCHMENT)
2148 char o_name[MAX_NLEN];
2154 q=format("book-%d_jp.txt",o_ptr->sval);
2156 /* Display object description */
2157 object_desc(o_name, o_ptr, OD_NAME_ONLY);
2159 /* Build the filename */
2160 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
2162 /* Peruse the help file */
2163 (void)show_file(TRUE, buf, o_name, 0, 0);
2172 /* Combine / Reorder the pack (later) */
2173 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2175 if (!(object_is_aware(o_ptr)))
2177 chg_virtue(V_PATIENCE, -1);
2178 chg_virtue(V_CHANCE, 1);
2179 chg_virtue(V_KNOWLEDGE, -1);
2182 /* The item was tried */
2183 object_tried(o_ptr);
2185 /* An identification was made */
2186 if (ident && !object_is_aware(o_ptr))
2188 object_aware(o_ptr);
2189 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2193 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2196 /* Hack -- allow certain scrolls to be "preserved" */
2202 sound(SOUND_SCROLL);
2204 /* Destroy a scroll in the pack */
2207 inven_item_increase(item, -1);
2208 inven_item_describe(item);
2209 inven_item_optimize(item);
2212 /* Destroy a scroll on the floor */
2215 floor_item_increase(0 - item, -1);
2216 floor_item_describe(0 - item);
2217 floor_item_optimize(0 - item);
2223 * Hook to determine if an object is readable
2225 static bool item_tester_hook_readable(object_type *o_ptr)
2227 if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
2234 void do_cmd_read_scroll(void)
2240 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2242 set_action(ACTION_NONE);
2245 /* Check some conditions */
2249 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
2251 msg_print("You can't see anything.");
2259 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
2261 msg_print("You have no light to read by.");
2266 if (p_ptr->confused)
2269 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡£");
2271 msg_print("You are too confused!");
2278 /* Restrict choices to scrolls */
2279 item_tester_hook = item_tester_hook_readable;
2283 q = "¤É¤Î´¬Êª¤òÆɤߤޤ¹¤«? ";
2284 s = "Æɤá¤ë´¬Êª¤¬¤Ê¤¤¡£";
2286 q = "Read which scroll? ";
2287 s = "You have no scrolls to read.";
2290 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2292 /* Get the item (in the pack) */
2295 o_ptr = &inventory[item];
2298 /* Get the item (on the floor) */
2301 o_ptr = &o_list[0 - item];
2304 /* Read the scroll */
2305 do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));
2309 static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
2314 /* Analyze the staff */
2317 case SV_STAFF_DARKNESS:
2319 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
2321 if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
2323 if (unlite_area(10, 3)) ident = TRUE;
2327 case SV_STAFF_SLOWNESS:
2329 if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
2333 case SV_STAFF_HASTE_MONSTERS:
2335 if (speed_monsters()) ident = TRUE;
2339 case SV_STAFF_SUMMONING:
2341 for (k = 0; k < randint1(4); k++)
2343 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
2351 case SV_STAFF_TELEPORTATION:
2353 teleport_player(100, 0L);
2358 case SV_STAFF_IDENTIFY:
2360 if (!ident_spell(FALSE)) *use_charge = FALSE;
2365 case SV_STAFF_REMOVE_CURSE:
2372 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
2374 msg_print("You feel as if someone is watching over you.");
2377 else if (!p_ptr->blind)
2380 msg_print("¾ó¤Ï°ì½Ö¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
2382 msg_print("The staff glows blue for a moment...");
2391 case SV_STAFF_STARLITE:
2393 int num = damroll(5, 3);
2397 if (!p_ptr->blind && !magic)
2400 msg_print("¾ó¤ÎÀ褬ÌÀ¤ë¤¯µ±¤¤¤¿...");
2402 msg_print("The end of the staff glows brightly...");
2406 for (k = 0; k < num; k++)
2412 scatter(&y, &x, py, px, 4, 0);
2414 if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
2416 if (!player_bold(y, x)) break;
2419 project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK,
2420 (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1);
2428 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
2432 case SV_STAFF_MAPPING:
2434 map_area(DETECT_RAD_MAP);
2439 case SV_STAFF_DETECT_GOLD:
2441 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
2442 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
2446 case SV_STAFF_DETECT_ITEM:
2448 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
2452 case SV_STAFF_DETECT_TRAP:
2454 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
2458 case SV_STAFF_DETECT_DOOR:
2460 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
2461 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
2465 case SV_STAFF_DETECT_INVIS:
2467 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
2471 case SV_STAFF_DETECT_EVIL:
2473 if (detect_monsters_evil(DETECT_RAD_DEFAULT)) ident = TRUE;
2477 case SV_STAFF_CURE_LIGHT:
2479 if (hp_player(damroll(2, 8))) ident = TRUE;
2480 if (set_shero(0,TRUE)) ident = TRUE;
2484 case SV_STAFF_CURING:
2486 if (set_blind(0)) ident = TRUE;
2487 if (set_poisoned(0)) ident = TRUE;
2488 if (set_confused(0)) ident = TRUE;
2489 if (set_stun(0)) ident = TRUE;
2490 if (set_cut(0)) ident = TRUE;
2491 if (set_image(0)) ident = TRUE;
2492 if (set_shero(0,TRUE)) ident = TRUE;
2496 case SV_STAFF_HEALING:
2498 if (hp_player(300)) ident = TRUE;
2499 if (set_stun(0)) ident = TRUE;
2500 if (set_cut(0)) ident = TRUE;
2501 if (set_shero(0,TRUE)) ident = TRUE;
2505 case SV_STAFF_THE_MAGI:
2507 if (do_res_stat(A_INT)) ident = TRUE;
2508 if (p_ptr->csp < p_ptr->msp)
2510 p_ptr->csp = p_ptr->msp;
2511 p_ptr->csp_frac = 0;
2514 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
2516 msg_print("You feel your head clear.");
2519 p_ptr->redraw |= (PR_MANA);
2520 p_ptr->window |= (PW_PLAYER);
2521 p_ptr->window |= (PW_SPELL);
2523 if (set_shero(0,TRUE)) ident = TRUE;
2527 case SV_STAFF_SLEEP_MONSTERS:
2529 if (sleep_monsters()) ident = TRUE;
2533 case SV_STAFF_SLOW_MONSTERS:
2535 if (slow_monsters()) ident = TRUE;
2539 case SV_STAFF_SPEED:
2541 if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
2545 case SV_STAFF_PROBING:
2552 case SV_STAFF_DISPEL_EVIL:
2554 if (dispel_evil(80)) ident = TRUE;
2558 case SV_STAFF_POWER:
2560 if (dispel_monsters(150)) ident = TRUE;
2564 case SV_STAFF_HOLINESS:
2566 if (dispel_evil(150)) ident = TRUE;
2568 if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
2569 if (set_poisoned(0)) ident = TRUE;
2570 if (set_afraid(0)) ident = TRUE;
2571 if (hp_player(50)) ident = TRUE;
2572 if (set_stun(0)) ident = TRUE;
2573 if (set_cut(0)) ident = TRUE;
2577 case SV_STAFF_GENOCIDE:
2579 (void)symbol_genocide((magic ? p_ptr->lev + 50 : 200), TRUE);
2584 case SV_STAFF_EARTHQUAKES:
2586 if (earthquake(py, px, 10))
2590 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿¡£");
2592 msg_print("The dungeon trembles.");
2599 case SV_STAFF_DESTRUCTION:
2601 if (destroy_area(py, px, 13 + randint0(5), FALSE))
2607 case SV_STAFF_ANIMATE_DEAD:
2609 if (animate_dead(0, py, px))
2615 case SV_STAFF_MSTORM:
2618 msg_print("¶¯ÎϤÊËâÎϤ¬Å¨¤ò°ú¤Îö¤¤¤¿¡ª");
2620 msg_print("Mighty magics rend your enemies!");
2622 project(0, 5, py, px,
2623 (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
2624 if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
2627 (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1);
2629 (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1);
2637 case SV_STAFF_NOTHING:
2640 msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£");
2642 msg_print("Nothing happen.");
2644 if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) ||
2645 prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE))
2647 msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£");
2649 msg_print("What a waste. It's your food!");
2658 * Use a staff. -RAK-
2660 * One charge of one staff disappears.
2662 * Hack -- staffs of identify can be "cancelled".
2664 static void do_cmd_use_staff_aux(int item)
2666 int ident, chance, lev;
2670 /* Hack -- let staffs of identify get aborted */
2671 bool use_charge = TRUE;
2674 /* Get the item (in the pack) */
2677 o_ptr = &inventory[item];
2680 /* Get the item (on the floor) */
2683 o_ptr = &o_list[0 - item];
2687 /* Mega-Hack -- refuse to use a pile from the ground */
2688 if ((item < 0) && (o_ptr->number > 1))
2691 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
2693 msg_print("You must first pick up the staffs.");
2703 /* Extract the item level */
2704 lev = k_info[o_ptr->k_idx].level;
2705 if (lev > 50) lev = 50 + (lev - 50)/2;
2707 /* Base chance of success */
2708 chance = p_ptr->skill_dev;
2710 /* Confusion hurts skill */
2711 if (p_ptr->confused) chance = chance / 2;
2713 /* Hight level objects are harder */
2714 chance = chance - lev;
2716 /* Give everyone a (slight) chance */
2717 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
2719 chance = USE_DEVICE;
2724 if (flush_failure) flush();
2726 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
2728 msg_print("Nothing happen. Maybe this staff is freezing too.");
2735 /* Roll for usage */
2736 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
2738 if (flush_failure) flush();
2740 msg_print("¾ó¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
2742 msg_print("You failed to use the staff properly.");
2749 /* Notice empty staffs */
2750 if (o_ptr->pval <= 0)
2752 if (flush_failure) flush();
2754 msg_print("¤³¤Î¾ó¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
2756 msg_print("The staff has no charges left.");
2759 o_ptr->ident |= (IDENT_EMPTY);
2761 /* Combine / Reorder the pack (later) */
2762 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2763 p_ptr->window |= (PW_INVEN);
2772 ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_is_aware(o_ptr));
2774 if (!(object_is_aware(o_ptr)))
2776 chg_virtue(V_PATIENCE, -1);
2777 chg_virtue(V_CHANCE, 1);
2778 chg_virtue(V_KNOWLEDGE, -1);
2781 /* Combine / Reorder the pack (later) */
2782 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2784 /* Tried the item */
2785 object_tried(o_ptr);
2787 /* An identification was made */
2788 if (ident && !object_is_aware(o_ptr))
2790 object_aware(o_ptr);
2791 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2795 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2798 /* Hack -- some uses are "free" */
2799 if (!use_charge) return;
2802 /* Use a single charge */
2805 /* XXX Hack -- unstack if necessary */
2806 if ((item >= 0) && (o_ptr->number > 1))
2811 /* Get local object */
2814 /* Obtain a local object */
2815 object_copy(q_ptr, o_ptr);
2817 /* Modify quantity */
2820 /* Restore the charges */
2823 /* Unstack the used item */
2825 p_ptr->total_weight -= q_ptr->weight;
2826 item = inven_carry(q_ptr);
2830 msg_print("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
2832 msg_print("You unstack your staff.");
2837 /* Describe charges in the pack */
2840 inven_item_charges(item);
2843 /* Describe charges on the floor */
2846 floor_item_charges(0 - item);
2851 void do_cmd_use_staff(void)
2856 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2858 set_action(ACTION_NONE);
2861 /* Restrict choices to wands */
2862 item_tester_tval = TV_STAFF;
2866 q = "¤É¤Î¾ó¤ò»È¤¤¤Þ¤¹¤«? ";
2867 s = "»È¤¨¤ë¾ó¤¬¤Ê¤¤¡£";
2869 q = "Use which staff? ";
2870 s = "You have no staff to use.";
2873 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2875 do_cmd_use_staff_aux(item);
2879 static int wand_effect(int sval, int dir, bool magic)
2883 /* XXX Hack -- Wand of wonder can do anything before it */
2884 if (sval == SV_WAND_WONDER)
2886 int vir = virtue_number(V_CHANCE);
2887 sval = randint0(SV_WAND_WONDER);
2891 if (p_ptr->virtues[vir - 1] > 0)
2893 while (randint1(300) < p_ptr->virtues[vir - 1]) sval++;
2894 if (sval > SV_WAND_COLD_BALL) sval = randint0(4) + SV_WAND_ACID_BALL;
2898 while (randint1(300) < (0-p_ptr->virtues[vir - 1])) sval--;
2899 if (sval < SV_WAND_HEAL_MONSTER) sval = randint0(3) + SV_WAND_HEAL_MONSTER;
2902 if (sval < SV_WAND_TELEPORT_AWAY)
2903 chg_virtue(V_CHANCE, 1);
2906 /* Analyze the wand */
2909 case SV_WAND_HEAL_MONSTER:
2911 if (heal_monster(dir, damroll(10, 10))) ident = TRUE;
2915 case SV_WAND_HASTE_MONSTER:
2917 if (speed_monster(dir)) ident = TRUE;
2921 case SV_WAND_CLONE_MONSTER:
2923 if (clone_monster(dir)) ident = TRUE;
2927 case SV_WAND_TELEPORT_AWAY:
2929 if (teleport_monster(dir)) ident = TRUE;
2933 case SV_WAND_DISARMING:
2935 if (disarm_trap(dir)) ident = TRUE;
2939 case SV_WAND_TRAP_DOOR_DEST:
2941 if (destroy_door(dir)) ident = TRUE;
2945 case SV_WAND_STONE_TO_MUD:
2947 if (wall_to_mud(dir)) ident = TRUE;
2954 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
2956 msg_print("A line of blue shimmering light appears.");
2959 (void)lite_line(dir);
2964 case SV_WAND_SLEEP_MONSTER:
2966 if (sleep_monster(dir)) ident = TRUE;
2970 case SV_WAND_SLOW_MONSTER:
2972 if (slow_monster(dir)) ident = TRUE;
2976 case SV_WAND_CONFUSE_MONSTER:
2978 if (confuse_monster(dir, p_ptr->lev)) ident = TRUE;
2982 case SV_WAND_FEAR_MONSTER:
2984 if (fear_monster(dir, p_ptr->lev)) ident = TRUE;
2988 case SV_WAND_DRAIN_LIFE:
2990 if (drain_life(dir, 80 + p_ptr->lev)) ident = TRUE;
2994 case SV_WAND_POLYMORPH:
2996 if (poly_monster(dir)) ident = TRUE;
3000 case SV_WAND_STINKING_CLOUD:
3002 fire_ball(GF_POIS, dir, 12 + p_ptr->lev / 4, 2);
3007 case SV_WAND_MAGIC_MISSILE:
3009 fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + p_ptr->lev / 10, 6));
3014 case SV_WAND_ACID_BOLT:
3016 fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
3021 case SV_WAND_CHARM_MONSTER:
3023 if (charm_monster(dir, MAX(20, p_ptr->lev)))
3028 case SV_WAND_FIRE_BOLT:
3030 fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
3035 case SV_WAND_COLD_BOLT:
3037 fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
3042 case SV_WAND_ACID_BALL:
3044 fire_ball(GF_ACID, dir, 60 + 3 * p_ptr->lev / 4, 2);
3049 case SV_WAND_ELEC_BALL:
3051 fire_ball(GF_ELEC, dir, 40 + 3 * p_ptr->lev / 4, 2);
3056 case SV_WAND_FIRE_BALL:
3058 fire_ball(GF_FIRE, dir, 70 + 3 * p_ptr->lev / 4, 2);
3063 case SV_WAND_COLD_BALL:
3065 fire_ball(GF_COLD, dir, 50 + 3 * p_ptr->lev / 4, 2);
3070 case SV_WAND_WONDER:
3073 msg_print("¤ª¤Ã¤È¡¢Ææ¤ÎËâË¡ËÀ¤ò»ÏÆ°¤µ¤»¤¿¡£");
3075 msg_print("Oops. Wand of wonder activated.");
3081 case SV_WAND_DRAGON_FIRE:
3083 fire_ball(GF_FIRE, dir, 200, -3);
3088 case SV_WAND_DRAGON_COLD:
3090 fire_ball(GF_COLD, dir, 180, -3);
3095 case SV_WAND_DRAGON_BREATH:
3097 switch (randint1(5))
3101 fire_ball(GF_ACID, dir, 240, -3);
3107 fire_ball(GF_ELEC, dir, 210, -3);
3113 fire_ball(GF_FIRE, dir, 240, -3);
3119 fire_ball(GF_COLD, dir, 210, -3);
3125 fire_ball(GF_POIS, dir, 180, -3);
3134 case SV_WAND_DISINTEGRATE:
3136 fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(p_ptr->lev * 2), 2);
3141 case SV_WAND_ROCKETS:
3144 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
3146 msg_print("You launch a rocket!");
3149 fire_rocket(GF_ROCKET, dir, 250 + p_ptr->lev * 3, 2);
3154 case SV_WAND_STRIKING:
3156 fire_bolt(GF_METEOR, dir, damroll(15 + p_ptr->lev / 3, 13));
3161 case SV_WAND_GENOCIDE:
3163 fire_ball_hide(GF_GENOCIDE, dir, magic ? p_ptr->lev + 50 : 250, 0);
3173 * Aim a wand (from the pack or floor).
3175 * Use a single charge from a single item.
3176 * Handle "unstacking" in a logical manner.
3178 * For simplicity, you cannot use a stack of items from the
3179 * ground. This would require too much nasty code.
3181 * There are no wands which can "destroy" themselves, in the inventory
3182 * or on the ground, so we can ignore this possibility. Note that this
3183 * required giving "wand of wonder" the ability to ignore destruction
3184 * by electric balls.
3186 * All wands can be "cancelled" at the "Direction?" prompt for free.
3188 * Note that the basic "bolt" wands do slightly less damage than the
3189 * basic "bolt" rods, but the basic "ball" wands do the same damage
3190 * as the basic "ball" rods.
3192 static void do_cmd_aim_wand_aux(int item)
3194 int lev, ident, chance, dir;
3196 bool old_target_pet = target_pet;
3198 /* Get the item (in the pack) */
3201 o_ptr = &inventory[item];
3204 /* Get the item (on the floor) */
3207 o_ptr = &o_list[0 - item];
3210 /* Mega-Hack -- refuse to aim a pile from the ground */
3211 if ((item < 0) && (o_ptr->number > 1))
3214 msg_print("¤Þ¤º¤ÏËâË¡ËÀ¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3216 msg_print("You must first pick up the wands.");
3223 /* Allow direction to be cancelled for free */
3224 if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
3225 || o_ptr->sval == SV_WAND_HASTE_MONSTER))
3227 if (!get_aim_dir(&dir))
3229 target_pet = old_target_pet;
3232 target_pet = old_target_pet;
3238 lev = k_info[o_ptr->k_idx].level;
3239 if (lev > 50) lev = 50 + (lev - 50)/2;
3241 /* Base chance of success */
3242 chance = p_ptr->skill_dev;
3244 /* Confusion hurts skill */
3245 if (p_ptr->confused) chance = chance / 2;
3247 /* Hight level objects are harder */
3248 chance = chance - lev;
3250 /* Give everyone a (slight) chance */
3251 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
3253 chance = USE_DEVICE;
3258 if (flush_failure) flush();
3260 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3262 msg_print("Nothing happen. Maybe this wand is freezing too.");
3269 /* Roll for usage */
3270 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
3272 if (flush_failure) flush();
3274 msg_print("ËâË¡ËÀ¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
3276 msg_print("You failed to use the wand properly.");
3283 /* The wand is already empty! */
3284 if (o_ptr->pval <= 0)
3286 if (flush_failure) flush();
3288 msg_print("¤³¤ÎËâË¡ËÀ¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
3290 msg_print("The wand has no charges left.");
3293 o_ptr->ident |= (IDENT_EMPTY);
3295 /* Combine / Reorder the pack (later) */
3296 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3297 p_ptr->window |= (PW_INVEN);
3305 ident = wand_effect(o_ptr->sval, dir, FALSE);
3307 /* Combine / Reorder the pack (later) */
3308 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3310 if (!(object_is_aware(o_ptr)))
3312 chg_virtue(V_PATIENCE, -1);
3313 chg_virtue(V_CHANCE, 1);
3314 chg_virtue(V_KNOWLEDGE, -1);
3317 /* Mark it as tried */
3318 object_tried(o_ptr);
3320 /* Apply identification */
3321 if (ident && !object_is_aware(o_ptr))
3323 object_aware(o_ptr);
3324 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3328 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3331 /* Use a single charge */
3334 /* Describe the charges in the pack */
3337 inven_item_charges(item);
3340 /* Describe the charges on the floor */
3343 floor_item_charges(0 - item);
3348 void do_cmd_aim_wand(void)
3353 /* Restrict choices to wands */
3354 item_tester_tval = TV_WAND;
3356 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3358 set_action(ACTION_NONE);
3363 q = "¤É¤ÎËâË¡ËÀ¤ÇÁÀ¤¤¤Þ¤¹¤«? ";
3364 s = "»È¤¨¤ëËâË¡ËÀ¤¬¤Ê¤¤¡£";
3366 q = "Aim which wand? ";
3367 s = "You have no wand to aim.";
3370 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3373 do_cmd_aim_wand_aux(item);
3377 static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
3384 /* Analyze the rod */
3387 case SV_ROD_DETECT_TRAP:
3389 if (detect_traps(DETECT_RAD_DEFAULT, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
3393 case SV_ROD_DETECT_DOOR:
3395 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
3396 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
3400 case SV_ROD_IDENTIFY:
3402 if (!ident_spell(FALSE)) *use_charge = FALSE;
3409 if (!word_of_recall()) *use_charge = FALSE;
3414 case SV_ROD_ILLUMINATION:
3416 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
3420 case SV_ROD_MAPPING:
3422 map_area(DETECT_RAD_MAP);
3427 case SV_ROD_DETECTION:
3429 detect_all(DETECT_RAD_DEFAULT);
3434 case SV_ROD_PROBING:
3443 if (set_blind(0)) ident = TRUE;
3444 if (set_poisoned(0)) ident = TRUE;
3445 if (set_confused(0)) ident = TRUE;
3446 if (set_stun(0)) ident = TRUE;
3447 if (set_cut(0)) ident = TRUE;
3448 if (set_image(0)) ident = TRUE;
3449 if (set_shero(0,TRUE)) ident = TRUE;
3453 case SV_ROD_HEALING:
3455 if (hp_player(500)) ident = TRUE;
3456 if (set_stun(0)) ident = TRUE;
3457 if (set_cut(0)) ident = TRUE;
3458 if (set_shero(0,TRUE)) ident = TRUE;
3462 case SV_ROD_RESTORATION:
3464 if (restore_level()) ident = TRUE;
3465 if (do_res_stat(A_STR)) ident = TRUE;
3466 if (do_res_stat(A_INT)) ident = TRUE;
3467 if (do_res_stat(A_WIS)) ident = TRUE;
3468 if (do_res_stat(A_DEX)) ident = TRUE;
3469 if (do_res_stat(A_CON)) ident = TRUE;
3470 if (do_res_stat(A_CHR)) ident = TRUE;
3476 if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
3480 case SV_ROD_PESTICIDE:
3482 if (dispel_monsters(4)) ident = TRUE;
3486 case SV_ROD_TELEPORT_AWAY:
3488 if (teleport_monster(dir)) ident = TRUE;
3492 case SV_ROD_DISARMING:
3494 if (disarm_trap(dir)) ident = TRUE;
3501 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
3503 msg_print("A line of blue shimmering light appears.");
3506 (void)lite_line(dir);
3511 case SV_ROD_SLEEP_MONSTER:
3513 if (sleep_monster(dir)) ident = TRUE;
3517 case SV_ROD_SLOW_MONSTER:
3519 if (slow_monster(dir)) ident = TRUE;
3523 case SV_ROD_DRAIN_LIFE:
3525 if (drain_life(dir, 70 + 3 * p_ptr->lev / 2)) ident = TRUE;
3529 case SV_ROD_POLYMORPH:
3531 if (poly_monster(dir)) ident = TRUE;
3535 case SV_ROD_ACID_BOLT:
3537 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
3542 case SV_ROD_ELEC_BOLT:
3544 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + p_ptr->lev / 9, 8));
3549 case SV_ROD_FIRE_BOLT:
3551 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
3556 case SV_ROD_COLD_BOLT:
3558 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
3563 case SV_ROD_ACID_BALL:
3565 fire_ball(GF_ACID, dir, 60 + p_ptr->lev, 2);
3570 case SV_ROD_ELEC_BALL:
3572 fire_ball(GF_ELEC, dir, 40 + p_ptr->lev, 2);
3577 case SV_ROD_FIRE_BALL:
3579 fire_ball(GF_FIRE, dir, 70 + p_ptr->lev, 2);
3584 case SV_ROD_COLD_BALL:
3586 fire_ball(GF_COLD, dir, 50 + p_ptr->lev, 2);
3598 case SV_ROD_STONE_TO_MUD:
3600 if (wall_to_mud(dir)) ident = TRUE;
3604 case SV_ROD_AGGRAVATE:
3606 aggravate_monsters(0);
3615 * Activate (zap) a Rod
3617 * Unstack fully charged rods as needed.
3619 * Hack -- rods of perception/genocide can be "cancelled"
3620 * All rods can be cancelled at the "Direction?" prompt
3622 * pvals are defined for each rod in k_info. -LM-
3624 static void do_cmd_zap_rod_aux(int item)
3626 int ident, chance, lev, fail;
3631 /* Hack -- let perception get aborted */
3632 bool use_charge = TRUE;
3636 /* Get the item (in the pack) */
3639 o_ptr = &inventory[item];
3642 /* Get the item (on the floor) */
3645 o_ptr = &o_list[0 - item];
3649 /* Mega-Hack -- refuse to zap a pile from the ground */
3650 if ((item < 0) && (o_ptr->number > 1))
3653 msg_print("¤Þ¤º¤Ï¥í¥Ã¥É¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3655 msg_print("You must first pick up the rods.");
3662 /* Get a direction (unless KNOWN not to need it) */
3663 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
3664 !object_is_aware(o_ptr))
3666 /* Get a direction, allow cancel */
3667 if (!get_aim_dir(&dir)) return;
3674 /* Extract the item level */
3675 lev = k_info[o_ptr->k_idx].level;
3677 /* Base chance of success */
3678 chance = p_ptr->skill_dev;
3680 /* Confusion hurts skill */
3681 if (p_ptr->confused) chance = chance / 2;
3684 if (chance > fail) fail -= (chance - fail)*2;
3685 else chance -= (fail - chance)*2;
3686 if (fail < USE_DEVICE) fail = USE_DEVICE;
3687 if (chance < USE_DEVICE) chance = USE_DEVICE;
3691 if (flush_failure) flush();
3693 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3695 msg_print("Nothing happen. Maybe this rod is freezing too.");
3702 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
3703 else if (chance > fail)
3705 if (randint0(chance*2) < fail) success = FALSE;
3706 else success = TRUE;
3710 if (randint0(fail*2) < chance) success = TRUE;
3711 else success = FALSE;
3714 /* Roll for usage */
3717 if (flush_failure) flush();
3719 msg_print("¤¦¤Þ¤¯¥í¥Ã¥É¤ò»È¤¨¤Ê¤«¤Ã¤¿¡£");
3721 msg_print("You failed to use the rod properly.");
3728 k_ptr = &k_info[o_ptr->k_idx];
3730 /* A single rod is still charging */
3731 if ((o_ptr->number == 1) && (o_ptr->timeout))
3733 if (flush_failure) flush();
3735 msg_print("¤³¤Î¥í¥Ã¥É¤Ï¤Þ¤ÀËâÎϤò½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
3737 msg_print("The rod is still charging.");
3742 /* A stack of rods lacks enough energy. */
3743 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
3745 if (flush_failure) flush();
3747 msg_print("¤½¤Î¥í¥Ã¥É¤Ï¤Þ¤À½¼Å¶Ãæ¤Ç¤¹¡£");
3749 msg_print("The rods are all still charging.");
3758 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE);
3760 /* Increase the timeout by the rod kind's pval. -LM- */
3761 if (use_charge) o_ptr->timeout += k_ptr->pval;
3763 /* Combine / Reorder the pack (later) */
3764 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3766 if (!(object_is_aware(o_ptr)))
3768 chg_virtue(V_PATIENCE, -1);
3769 chg_virtue(V_CHANCE, 1);
3770 chg_virtue(V_KNOWLEDGE, -1);
3773 /* Tried the object */
3774 object_tried(o_ptr);
3776 /* Successfully determined the object function */
3777 if (ident && !object_is_aware(o_ptr))
3779 object_aware(o_ptr);
3780 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3784 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3788 void do_cmd_zap_rod(void)
3793 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3795 set_action(ACTION_NONE);
3798 /* Restrict choices to rods */
3799 item_tester_tval = TV_ROD;
3803 q = "¤É¤Î¥í¥Ã¥É¤ò¿¶¤ê¤Þ¤¹¤«? ";
3804 s = "»È¤¨¤ë¥í¥Ã¥É¤¬¤Ê¤¤¡£";
3806 q = "Zap which rod? ";
3807 s = "You have no rod to zap.";
3810 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3813 do_cmd_zap_rod_aux(item);
3818 * Hook to determine if an object is activatable
3820 static bool item_tester_hook_activate(object_type *o_ptr)
3822 u32b flgs[TR_FLAG_SIZE];
3825 if (!object_is_known(o_ptr)) return (FALSE);
3827 /* Extract the flags */
3828 object_flags(o_ptr, flgs);
3830 /* Check activation flag */
3831 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
3839 * Hack -- activate the ring of power
3841 void ring_of_power(int dir)
3843 /* Pick a random effect */
3844 switch (randint1(10))
3851 msg_print("¤¢¤Ê¤¿¤Ï°À¤Î¥ª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3853 msg_print("You are surrounded by a malignant aura.");
3858 /* Decrease all stats (permanently) */
3859 (void)dec_stat(A_STR, 50, TRUE);
3860 (void)dec_stat(A_INT, 50, TRUE);
3861 (void)dec_stat(A_WIS, 50, TRUE);
3862 (void)dec_stat(A_DEX, 50, TRUE);
3863 (void)dec_stat(A_CON, 50, TRUE);
3864 (void)dec_stat(A_CHR, 50, TRUE);
3866 /* Lose some experience (permanently) */
3867 p_ptr->exp -= (p_ptr->exp / 4);
3868 p_ptr->max_exp -= (p_ptr->exp / 4);
3878 msg_print("¤¢¤Ê¤¿¤Ï¶¯ÎϤʥª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3880 msg_print("You are surrounded by a powerful aura.");
3884 /* Dispel monsters */
3885 dispel_monsters(1000);
3895 fire_ball(GF_MANA, dir, 600, 3);
3906 fire_bolt(GF_MANA, dir, 500);
3914 static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
3916 u16b *who = (u16b*)(u);
3921 monster_type *m_ptr1 = &m_list[w1];
3922 monster_type *m_ptr2 = &m_list[w2];
3923 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
3924 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
3929 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
3930 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
3932 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
3933 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
3935 if (r_ptr1->level > r_ptr2->level) return TRUE;
3936 if (r_ptr2->level > r_ptr1->level) return FALSE;
3938 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
3939 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
3945 * Activate a wielded object. Wielded objects never stack.
3946 * And even if they did, activatable objects never stack.
3948 * Currently, only (some) artifacts, and Dragon Scale Mail, can be activated.
3949 * But one could, for example, easily make an activatable "Ring of Plasma".
3951 * Note that it always takes a turn to activate an artifact, even if
3952 * the user hits "escape" at the "direction" prompt.
3954 static void do_cmd_activate_aux(int item)
3956 int k, dir, lev, chance, fail;
3961 /* Get the item (in the pack) */
3964 o_ptr = &inventory[item];
3967 /* Get the item (on the floor) */
3970 o_ptr = &o_list[0 - item];
3976 /* Extract the item level */
3977 lev = k_info[o_ptr->k_idx].level;
3979 /* Hack -- use artifact level instead */
3980 if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level;
3981 else if (o_ptr->art_name)
3983 switch (o_ptr->xtra2)
3991 case ACT_CURE_POISON:
4011 case ACT_RESIST_ALL:
4012 case ACT_DETECT_ALL:
4026 case ACT_BANISH_EVIL:
4034 case ACT_CHARM_ANIMAL:
4035 case ACT_SUMMON_ANIMAL:
4038 case ACT_XTRA_SPEED:
4039 case ACT_DETECT_XTRA:
4047 case ACT_CHARM_UNDEAD:
4048 case ACT_CHARM_OTHER:
4049 case ACT_SUMMON_PHANTOM:
4050 case ACT_SUMMON_ELEMENTAL:
4051 case ACT_RUNE_EXPLO:
4055 case ACT_CHARM_ANIMALS:
4056 case ACT_CHARM_OTHERS:
4063 case ACT_CALL_CHAOS:
4068 case ACT_SUMMON_UNDEAD:
4069 case ACT_SUMMON_DEMON:
4080 else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
4082 /* Base chance of success */
4083 chance = p_ptr->skill_dev;
4085 /* Confusion hurts skill */
4086 if (p_ptr->confused) chance = chance / 2;
4089 if (chance > fail) fail -= (chance - fail)*2;
4090 else chance -= (fail - chance)*2;
4091 if (fail < USE_DEVICE) fail = USE_DEVICE;
4092 if (chance < USE_DEVICE) chance = USE_DEVICE;
4096 if (flush_failure) flush();
4098 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
4100 msg_print("It shows no reaction.");
4107 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
4108 else if (chance > fail)
4110 if (randint0(chance*2) < fail) success = FALSE;
4111 else success = TRUE;
4115 if (randint0(fail*2) < chance) success = TRUE;
4116 else success = FALSE;
4119 /* Roll for usage */
4122 if (flush_failure) flush();
4124 msg_print("¤¦¤Þ¤¯»ÏÆ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Ê¤«¤Ã¤¿¡£");
4126 msg_print("You failed to activate it properly.");
4133 /* Check the recharge */
4137 msg_print("¤½¤ì¤ÏÈù¤«¤Ë²»¤òΩ¤Æ¡¢µ±¤¡¢¾Ã¤¨¤¿...");
4139 msg_print("It whines, glows and fades...");
4146 /* Activate the artifact */
4148 msg_print("»ÏÆ°¤µ¤»¤¿...");
4150 msg_print("You activate it...");
4159 if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
4162 if (object_is_artifact(o_ptr) && o_ptr->xtra2)
4164 (void)activate_random_artifact(o_ptr);
4167 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4174 else if (object_is_fixed_artifact(o_ptr))
4177 switch (o_ptr->name1)
4181 int num = damroll(5, 3);
4185 msg_print("³»¤¬°ðºÊ¤Çʤ¤ï¤ì¤¿...");
4187 msg_print("Your armor is surrounded by lightning...");
4189 for (k = 0; k < num; k++)
4195 scatter(&y, &x, py, px, 4, 0);
4197 if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
4199 if (!player_bold(y, x)) break;
4202 project(0, 3, y, x, 150, GF_ELEC,
4203 (PROJECT_THRU | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
4206 o_ptr->timeout = 1000;
4210 case ART_BLADETURNER:
4212 if (!get_aim_dir(&dir)) return;
4214 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4216 msg_print("You breathe the elements.");
4219 fire_ball(GF_MISSILE, dir, 300, 4);
4221 msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...");
4223 msg_print("Your armor glows many colours...");
4226 (void)set_afraid(0);
4227 (void)set_hero(randint1(50) + 50, FALSE);
4228 (void)hp_player(10);
4229 (void)set_blessed(randint1(50) + 50, FALSE);
4230 (void)set_oppose_acid(randint1(50) + 50, FALSE);
4231 (void)set_oppose_elec(randint1(50) + 50, FALSE);
4232 (void)set_oppose_fire(randint1(50) + 50, FALSE);
4233 (void)set_oppose_cold(randint1(50) + 50, FALSE);
4234 (void)set_oppose_pois(randint1(50) + 50, FALSE);
4235 o_ptr->timeout = 400;
4240 case ART_WEREWINDLE:
4242 switch (randint1(13))
4244 case 1: case 2: case 3: case 4: case 5:
4245 teleport_player(10, 0L);
4247 case 6: case 7: case 8: case 9: case 10:
4248 teleport_player(222, 0L);
4251 (void)stair_creation();
4255 if (get_check("¤³¤Î³¬¤òµî¤ê¤Þ¤¹¤«¡©"))
4257 if (get_check("Leave this level? "))
4260 if (autosave_l) do_cmd_save_game(TRUE);
4263 p_ptr->leaving = TRUE;
4266 o_ptr->timeout = 35;
4273 msg_print("¶Ç¤Î»ÕÃĤò¾¤´¤·¤¿¡£");
4275 msg_print("You summon the Legion of the Dawn.");
4277 (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET));
4278 o_ptr->timeout = 500 + randint1(500);
4286 int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
4289 msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª");
4291 msg_print("I'll fire CRIMSON! SEKKAKUDAKARA!");
4294 if (!get_aim_dir(&dir)) return;
4296 /* Use the given direction */
4297 tx = px + 99 * ddx[dir];
4298 ty = py + 99 * ddy[dir];
4300 /* Hack -- Use an actual "target" */
4301 if ((dir == 5) && target_okay())
4307 if (p_ptr->pclass == CLASS_ARCHER)
4309 /* Extra shot at level 10 */
4310 if (p_ptr->lev >= 10) num++;
4312 /* Extra shot at level 30 */
4313 if (p_ptr->lev >= 30) num++;
4315 /* Extra shot at level 45 */
4316 if (p_ptr->lev >= 45) num++;
4319 for (i = 0; i < num; i++)
4320 project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1);
4321 o_ptr->timeout = 15;
4324 case ART_STONE_LORE:
4327 msg_print("ÀФ¬±£¤µ¤ì¤¿ÈëÌ©¤ò¼Ì¤·½Ð¤·¤¿¡¥¡¥¡¥");
4329 msg_print("The stone reveals hidden mysteries...");
4331 if (!ident_spell(FALSE)) return;
4333 if (mp_ptr->spell_book)
4335 /* Sufficient mana */
4336 if (20 <= p_ptr->csp)
4342 /* Over-exert the player */
4345 int oops = 20 - p_ptr->csp;
4349 p_ptr->csp_frac = 0;
4353 msg_print("ÀФòÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
4355 msg_print("You are too weak to control the stone!");
4358 /* Hack -- Bypass free action */
4359 (void)set_paralyzed(p_ptr->paralyzed +
4360 randint1(5 * oops + 1));
4363 (void)set_confused(p_ptr->confused +
4364 randint1(5 * oops + 1));
4368 p_ptr->redraw |= (PR_MANA);
4372 take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "´í¸±¤ÊÈëÌ©", -1);
4374 take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "perilous secrets", -1);
4378 if (one_in_(5)) (void)set_confused(p_ptr->confused +
4381 /* Exercise a little care... */
4384 take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1);
4386 take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "perilous secrets", -1);
4394 if (music_singing_any()) stop_singing();
4395 if (hex_spelling_any()) stop_hex_spell_all();
4397 msg_print("¤¢¤Ê¤¿¤ÏÎ϶¯¤¤ÆÍÉ÷¤ò¿á¤ÌĤ餷¤¿¡£¼þ°Ï¤ÎŨ¤¬¿Ì¤¨¾å¤Ã¤Æ¤¤¤ë!");
4399 msg_print("You wind a mighty blast; your enemies tremble!");
4401 (void)turn_monsters((3 * p_ptr->lev / 2) + 10);
4402 o_ptr->timeout = randint0(40) + 40;
4408 msg_print("¥«¡¼¥É¤¬Çò¤¯µ±¤¤¤¿¡¥¡¥¡¥");
4410 msg_print("Your card gleams with blinding light...");
4412 if (!recharge(1000)) return;
4413 o_ptr->timeout = 200;
4419 if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©"))
4421 if (get_check("Are you sure?!"))
4425 msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥");
4427 msg_print("The Muramasa pulsates...");
4433 msg_print("¼Àµ¤Ï²õ¤ì¤¿¡ª");
4435 msg_print("The Muramasa is destroyed!");
4437 curse_weapon(TRUE, item);
4446 if (!get_rep_dir2(&dir)) return;
4450 if (!cave_have_flag_bold(y, x, FF_WATER))
4453 msg_print("¤½¤³¤Ï¿åÊդǤϤʤ¤¡£");
4455 msg_print("There is no fishing place.");
4459 else if (cave[y][x].m_idx)
4462 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
4464 msg_format("%s¤¬¼ÙËâ¤À¡ª", m_name);
4466 msg_format("%^s is stand in your way.", m_name);
4471 set_action(ACTION_FISH);
4472 p_ptr->redraw |= (PR_STATE);
4478 monster_type *m_ptr;
4483 if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET))
4486 msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
4488 msg_print("Suke-san apperars.");
4489 kakusan = "Suke-san";
4493 if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET))
4496 msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
4498 msg_print("Kaku-san appears.");
4499 kakusan = "Kaku-san";
4505 for (i = m_max - 1; i > 0; i--)
4508 if (!m_ptr->r_idx) continue;
4509 if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
4510 if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue;
4511 if (!projectable(m_ptr->fy, m_ptr->fx, py, px)) continue;
4520 msg_print("¡Ö¼Ô¤É¤â¡¢¤Ò¤«¤¨¤ª¤í¤¦¡ª¡ª¡ª¤³¤Î¤ªÊý¤ò¤É¤Ê¤¿¤È¤³¤³¤í¤¨¤ë¡£¡×");
4522 msg_format("%^s says 'WHO do you think this person is! Bow your head, down your knees!'", kakusan);
4527 confuse_monsters(120);
4529 stasis_monsters(120);
4535 msg_print("¤·¤«¤·¡¢²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£");
4537 msg_print("Nothing happen.");
4540 o_ptr->timeout = randint0(150) + 150;
4547 msg_print("Çï»ÒÌÚ¤òÂǤä¿¡£");
4549 msg_print("You beat Your wooden clappers.");
4551 aggravate_monsters(0);
4557 msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
4559 msg_print("Your scythe glows brightly!");
4561 get_bloody_moon_flags(o_ptr);
4562 o_ptr->timeout = 3333;
4563 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
4564 p_ptr->update |= (PU_BONUS | PU_HP);
4570 msg_print("Î϶¯¤¯»Í¸Ô¤òƧ¤ó¤À¡£");
4572 msg_print("You stamp. (as if you are in a ring.)");
4574 (void)set_afraid(0);
4575 (void)set_hero(randint1(20) + 20, FALSE);
4576 dispel_evil(p_ptr->lev * 3);
4577 o_ptr->timeout = 100 + randint1(100);
4582 u32b mode = PM_ALLOW_GROUP;
4583 bool pet = !one_in_(5);
4584 if (pet) mode |= PM_FORCE_PET;
4586 if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode))
4590 msg_print("Âý¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
4592 msg_print("A group of octopuses appear as your servant.");
4596 msg_print("Âý¤Ï¤¢¤Ê¤¿¤òâˤó¤Ç¤¤¤ë¡ª");
4598 msg_print("A group of octopuses appear as your enemy!");
4602 o_ptr->timeout = 300 + randint1(150);
4606 case ART_SACRED_KNIGHTS:
4609 msg_print("¼ó¾þ¤ê¤¬¿¿¼Â¤ò¾È¤é¤·½Ð¤¹...");
4611 msg_print("Your amulet exhibits the truth...");
4613 if (remove_all_curse())
4616 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
4618 msg_print("You feel as if someone is watching over you.");
4627 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4633 if (object_is_smith(o_ptr))
4635 switch (o_ptr->xtra3-1)
4637 case ESSENCE_TMP_RES_ACID:
4638 (void)set_oppose_acid(randint1(20) + 20, FALSE);
4639 o_ptr->timeout = randint0(50) + 50;
4642 case ESSENCE_TMP_RES_ELEC:
4643 (void)set_oppose_elec(randint1(20) + 20, FALSE);
4644 o_ptr->timeout = randint0(50) + 50;
4647 case ESSENCE_TMP_RES_FIRE:
4648 (void)set_oppose_fire(randint1(20) + 20, FALSE);
4649 o_ptr->timeout = randint0(50) + 50;
4652 case ESSENCE_TMP_RES_COLD:
4653 (void)set_oppose_cold(randint1(20) + 20, FALSE);
4654 o_ptr->timeout = randint0(50) + 50;
4658 earthquake(py, px, 5);
4659 o_ptr->timeout = 100 + randint1(100);
4662 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4670 if (o_ptr->name2 == EGO_TRUMP)
4672 teleport_player(100, 0L);
4673 o_ptr->timeout = 50 + randint1(50);
4676 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4683 if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
4685 if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
4688 msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
4690 msg_print("It has no fuel.");
4695 lite_area(damroll(2, 15), 3);
4696 o_ptr->timeout = randint0(10) + 10;
4699 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4705 if (o_ptr->name2 == EGO_EARTHQUAKES)
4707 earthquake(py, px, 5);
4708 o_ptr->timeout = 100 + randint1(100);
4711 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4718 if (o_ptr->name2 == EGO_JUMP)
4720 teleport_player(10, 0L);
4721 o_ptr->timeout = 10 + randint1(10);
4724 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4731 /* Hack -- Dragon Scale Mail can be activated as well */
4732 if (o_ptr->tval == TV_DRAG_ARMOR)
4734 /* Get a direction for breathing (or abort) */
4735 if (!get_aim_dir(&dir)) return;
4737 if (music_singing_any()) stop_singing();
4738 if (hex_spelling_any()) stop_hex_spell_all();
4740 /* Branch on the sub-type */
4741 switch (o_ptr->sval)
4743 case SV_DRAGON_BLUE:
4746 msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4748 msg_print("You breathe lightning.");
4751 fire_ball(GF_ELEC, dir, 100, -2);
4752 o_ptr->timeout = randint0(150) + 150;
4756 case SV_DRAGON_WHITE:
4759 msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4761 msg_print("You breathe frost.");
4764 fire_ball(GF_COLD, dir, 110, -2);
4765 o_ptr->timeout = randint0(150) + 150;
4769 case SV_DRAGON_BLACK:
4772 msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4774 msg_print("You breathe acid.");
4777 fire_ball(GF_ACID, dir, 130, -2);
4778 o_ptr->timeout = randint0(150) + 150;
4782 case SV_DRAGON_GREEN:
4785 msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4787 msg_print("You breathe poison gas.");
4790 fire_ball(GF_POIS, dir, 150, -2);
4791 o_ptr->timeout = randint0(180) + 180;
4798 msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4800 msg_print("You breathe fire.");
4803 fire_ball(GF_FIRE, dir, 200, -2);
4804 o_ptr->timeout = randint0(200) + 200;
4808 case SV_DRAGON_MULTIHUED:
4810 chance = randint0(5);
4812 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
4813 ((chance == 1) ? "°ðºÊ" :
4814 ((chance == 2) ? "Î䵤" :
4815 ((chance == 3) ? "»À" :
4816 ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
4818 msg_format("You breathe %s.",
4819 ((chance == 1) ? "lightning" :
4820 ((chance == 2) ? "frost" :
4821 ((chance == 3) ? "acid" :
4822 ((chance == 4) ? "poison gas" : "fire")))));
4825 fire_ball(((chance == 1) ? GF_ELEC :
4826 ((chance == 2) ? GF_COLD :
4827 ((chance == 3) ? GF_ACID :
4828 ((chance == 4) ? GF_POIS : GF_FIRE)))),
4830 o_ptr->timeout = randint0(200) + 200;
4834 case SV_DRAGON_BRONZE:
4837 msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4839 msg_print("You breathe confusion.");
4842 fire_ball(GF_CONFUSION, dir, 120, -2);
4843 o_ptr->timeout = randint0(180) + 180;
4847 case SV_DRAGON_GOLD:
4850 msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4852 msg_print("You breathe sound.");
4855 fire_ball(GF_SOUND, dir, 130, -2);
4856 o_ptr->timeout = randint0(180) + 180;
4860 case SV_DRAGON_CHAOS:
4862 chance = randint0(2);
4864 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
4865 ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
4867 msg_format("You breathe %s.",
4868 ((chance == 1 ? "chaos" : "disenchantment")));
4871 fire_ball((chance == 1 ? GF_CHAOS : GF_DISENCHANT),
4873 o_ptr->timeout = randint0(200) + 200;
4879 chance = randint0(2);
4881 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
4882 ((chance == 1 ? "¹ì²»" : "ÇËÊÒ")));
4884 msg_format("You breathe %s.",
4885 ((chance == 1 ? "sound" : "shards")));
4888 fire_ball((chance == 1 ? GF_SOUND : GF_SHARDS),
4890 o_ptr->timeout = randint0(200) + 200;
4894 case SV_DRAGON_BALANCE:
4896 chance = randint0(4);
4898 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿",
4899 ((chance == 1) ? "¥«¥ª¥¹" :
4900 ((chance == 2) ? "Îô²½" :
4901 ((chance == 3) ? "¹ì²»" : "ÇËÊÒ"))));
4903 msg_format("You breathe %s.",
4904 ((chance == 1) ? "chaos" :
4905 ((chance == 2) ? "disenchantment" :
4906 ((chance == 3) ? "sound" : "shards"))));
4909 fire_ball(((chance == 1) ? GF_CHAOS :
4910 ((chance == 2) ? GF_DISENCHANT :
4911 ((chance == 3) ? GF_SOUND : GF_SHARDS))),
4913 o_ptr->timeout = randint0(200) + 200;
4917 case SV_DRAGON_SHINING:
4919 chance = randint0(2);
4921 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
4922 ((chance == 0 ? "Á®¸÷" : "°Å¹õ")));
4924 msg_format("You breathe %s.",
4925 ((chance == 0 ? "light" : "darkness")));
4928 fire_ball((chance == 0 ? GF_LITE : GF_DARK), dir, 200, -2);
4929 o_ptr->timeout = randint0(200) + 200;
4933 case SV_DRAGON_POWER:
4936 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4938 msg_print("You breathe the elements.");
4941 fire_ball(GF_MISSILE, dir, 300, -3);
4942 o_ptr->timeout = randint0(200) + 200;
4948 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4954 else if (o_ptr->tval == TV_RING)
4956 if (object_is_ego(o_ptr))
4958 bool success = TRUE;
4960 switch (o_ptr->name2)
4963 (void)set_afraid(0);
4964 (void)set_hero(randint1(25) + 25, FALSE);
4965 (void)hp_player(10);
4966 o_ptr->timeout = randint1(100)+100;
4968 case EGO_RING_MAGIC_MIS:
4969 if (!get_aim_dir(&dir)) return;
4970 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
4973 case EGO_RING_FIRE_BOLT:
4974 if (!get_aim_dir(&dir)) return;
4975 fire_bolt(GF_FIRE, dir, damroll(9, 8));
4976 o_ptr->timeout = randint0(8) + 8;
4978 case EGO_RING_COLD_BOLT:
4979 if (!get_aim_dir(&dir)) return;
4980 fire_bolt(GF_COLD, dir, damroll(6, 8));
4981 o_ptr->timeout = randint0(7) + 7;
4983 case EGO_RING_ELEC_BOLT:
4984 if (!get_aim_dir(&dir)) return;
4985 fire_bolt(GF_ELEC, dir, damroll(4, 8));
4986 o_ptr->timeout = randint0(5) + 5;
4988 case EGO_RING_ACID_BOLT:
4989 if (!get_aim_dir(&dir)) return;
4990 fire_bolt(GF_ACID, dir, damroll(5, 8));
4991 o_ptr->timeout = randint0(6) + 6;
4993 case EGO_RING_MANA_BOLT:
4994 if (!get_aim_dir(&dir)) return;
4995 fire_bolt(GF_MANA, dir, 120);
4996 o_ptr->timeout = randint0(120)+120;
4998 case EGO_RING_FIRE_BALL:
4999 if (!get_aim_dir(&dir)) return;
5000 fire_ball(GF_FIRE, dir, 100, 2);
5001 o_ptr->timeout = randint0(80) + 80;
5003 case EGO_RING_COLD_BALL:
5004 if (!get_aim_dir(&dir)) return;
5005 fire_ball(GF_COLD, dir, 100, 2);
5006 o_ptr->timeout = randint0(80) + 80;
5008 case EGO_RING_ELEC_BALL:
5009 if (!get_aim_dir(&dir)) return;
5010 fire_ball(GF_ELEC, dir, 100, 2);
5011 o_ptr->timeout = randint0(80) + 80;
5013 case EGO_RING_ACID_BALL:
5014 if (!get_aim_dir(&dir)) return;
5015 fire_ball(GF_ACID, dir, 100, 2);
5016 o_ptr->timeout = randint0(80) + 80;
5018 case EGO_RING_MANA_BALL:
5019 if (!get_aim_dir(&dir)) return;
5020 fire_ball(GF_MANA, dir, 250, 2);
5021 o_ptr->timeout = 300;
5023 case EGO_RING_DRAGON_F:
5024 if (!get_aim_dir(&dir)) return;
5025 fire_ball(GF_FIRE, dir, 200, -2);
5026 if (o_ptr->sval == SV_RING_FLAMES)
5028 (void)set_oppose_fire(randint1(20) + 20, FALSE);
5029 o_ptr->timeout = 200;
5031 else o_ptr->timeout = 250;
5033 case EGO_RING_DRAGON_C:
5034 if (!get_aim_dir(&dir)) return;
5035 fire_ball(GF_COLD, dir, 200, -2);
5036 if (o_ptr->sval == SV_RING_ICE)
5038 (void)set_oppose_cold(randint1(20) + 20, FALSE);
5039 o_ptr->timeout = 200;
5041 else o_ptr->timeout = 250;
5043 case EGO_RING_M_DETECT:
5044 (void)detect_monsters_invis(255);
5045 (void)detect_monsters_normal(255);
5046 o_ptr->timeout = 150;
5048 case EGO_RING_D_SPEED:
5049 (void)set_fast(randint1(30) + 15, FALSE);
5050 o_ptr->timeout = 100;
5052 case EGO_RING_BERSERKER:
5053 (void)set_afraid(0);
5054 (void)set_shero(randint1(25) + 25, FALSE);
5055 o_ptr->timeout = randint0(75)+75;
5057 case EGO_RING_TELE_AWAY:
5058 if (!get_aim_dir(&dir)) return;
5059 teleport_monster(dir);
5060 o_ptr->timeout = 150;
5064 int v = randint1(25)+25;
5065 (void)set_afraid(0);
5066 (void)set_hero(v, FALSE);
5067 (void)hp_player(10);
5068 (void)set_blessed(v, FALSE);
5069 (void)set_oppose_acid(v, FALSE);
5070 (void)set_oppose_elec(v, FALSE);
5071 (void)set_oppose_fire(v, FALSE);
5072 (void)set_oppose_cold(v, FALSE);
5073 (void)set_oppose_pois(v, FALSE);
5074 (void)set_ultimate_res(v, FALSE);
5075 o_ptr->timeout = 777;
5082 if (success) return;
5085 /* Get a direction for breathing (or abort) */
5086 if (!get_aim_dir(&dir)) return;
5088 switch (o_ptr->sval)
5092 fire_ball(GF_ACID, dir, 100, 2);
5093 (void)set_oppose_acid(randint1(20) + 20, FALSE);
5094 o_ptr->timeout = randint0(50) + 50;
5100 fire_ball(GF_COLD, dir, 100, 2);
5101 (void)set_oppose_cold(randint1(20) + 20, FALSE);
5102 o_ptr->timeout = randint0(50) + 50;
5106 case SV_RING_FLAMES:
5108 fire_ball(GF_FIRE, dir, 100, 2);
5109 (void)set_oppose_fire(randint1(20) + 20, FALSE);
5110 o_ptr->timeout = randint0(50) + 50;
5116 fire_ball(GF_ELEC, dir, 100, 2);
5117 (void)set_oppose_elec(randint1(20) + 20, FALSE);
5118 o_ptr->timeout = randint0(50) + 50;
5124 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5130 else if (o_ptr->tval == TV_AMULET)
5132 if (object_is_ego(o_ptr))
5134 switch (o_ptr->name2)
5137 if (!ident_spell(FALSE)) return;
5138 o_ptr->timeout = 10;
5141 if (!get_aim_dir(&dir)) return;
5142 charm_monster(dir, MAX(20, p_ptr->lev));
5143 o_ptr->timeout = 200;
5146 teleport_player(10, 0L);
5147 o_ptr->timeout = randint0(10) + 10;
5149 case EGO_AMU_TELEPORT:
5150 teleport_player(100, 0L);
5151 o_ptr->timeout = randint0(50) + 50;
5153 case EGO_AMU_D_DOOR:
5154 (void)dimension_door();
5155 o_ptr->timeout = 200;
5157 case EGO_AMU_RES_FIRE_:
5158 (void)set_oppose_fire(randint1(20) + 20, FALSE);
5159 o_ptr->timeout = randint0(50) + 50;
5161 case EGO_AMU_RES_COLD_:
5162 (void)set_oppose_cold(randint1(20) + 20, FALSE);
5163 o_ptr->timeout = randint0(50) + 50;
5165 case EGO_AMU_RES_ELEC_:
5166 (void)set_oppose_elec(randint1(20) + 20, FALSE);
5167 o_ptr->timeout = randint0(50) + 50;
5169 case EGO_AMU_RES_ACID_:
5170 (void)set_oppose_acid(randint1(20) + 20, FALSE);
5171 o_ptr->timeout = randint0(50) + 50;
5173 case EGO_AMU_DETECTION:
5174 detect_all(DETECT_RAD_DEFAULT);
5175 o_ptr->timeout = randint0(55)+55;
5182 else if (o_ptr->tval == TV_WHISTLE)
5184 if (music_singing_any()) stop_singing();
5185 if (hex_spelling_any()) stop_hex_spell_all();
5188 if (object_is_cursed(o_ptr))
5191 msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤ÅϤä¿¡£");
5193 msg_print("You produce a shrill whistling sound.");
5195 aggravate_monsters(0);
5205 /* Allocate the "who" array */
5206 C_MAKE(who, max_m_idx, u16b);
5208 /* Process the monsters (backwards) */
5209 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
5211 if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr))
5212 who[max_pet++] = pet_ctr;
5215 /* Select the sort method */
5216 ang_sort_comp = ang_sort_comp_pet;
5217 ang_sort_swap = ang_sort_swap_hook;
5219 ang_sort(who, &dummy_why, max_pet);
5221 /* Process the monsters (backwards) */
5222 for (i = 0; i < max_pet; i++)
5225 teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE);
5228 /* Free the "who" array */
5229 C_KILL(who, max_m_idx, u16b);
5231 o_ptr->timeout = 100+randint1(100);
5234 else if (o_ptr->tval == TV_CAPTURE)
5238 bool old_target_pet = target_pet;
5240 if (!get_aim_dir(&dir))
5242 target_pet = old_target_pet;
5245 target_pet = old_target_pet;
5247 if(fire_ball(GF_CAPTURE, dir, 0, 0))
5249 o_ptr->pval = cap_mon;
5250 o_ptr->xtra3 = cap_mspeed;
5251 o_ptr->xtra4 = cap_hp;
5252 o_ptr->xtra5 = cap_maxhp;
5259 if (o_ptr->inscription)
5260 strcpy(buf, quark_str(o_ptr->inscription));
5262 for (s = buf;*s && (*s != '#'); s++)
5265 if (iskanji(*s)) s++;
5275 t = quark_str(cap_nickname);
5288 o_ptr->inscription = quark_add(buf);
5294 bool success = FALSE;
5295 if (!get_rep_dir2(&dir)) return;
5296 if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0))
5298 if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
5300 if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
5301 if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
5302 if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4;
5303 m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp;
5304 if (o_ptr->inscription)
5312 t = quark_str(o_ptr->inscription);
5313 for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++)
5316 if (iskanji(*t)) t++;
5341 if (quote && *(s-1) =='\'')
5345 m_list[hack_m_idx_ii].nickname = quark_add(buf);
5346 t = quark_str(o_ptr->inscription);
5348 while(*t && (*t != '#'))
5355 o_ptr->inscription = quark_add(buf);
5367 msg_print("¤ª¤Ã¤È¡¢²òÊü¤Ë¼ºÇÔ¤·¤¿¡£");
5369 msg_print("Oops. You failed to release your pet.");
5377 msg_print("¤ª¤Ã¤È¡¢¤³¤Î¥¢¥¤¥Æ¥à¤Ï»ÏÆ°¤Ç¤¤Ê¤¤¡£");
5379 msg_print("Oops. That object cannot be activated.");
5385 void do_cmd_activate(void)
5391 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
5393 set_action(ACTION_NONE);
5396 item_tester_no_ryoute = TRUE;
5397 /* Prepare the hook */
5398 item_tester_hook = item_tester_hook_activate;
5402 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò»ÏÆ°¤µ¤»¤Þ¤¹¤«? ";
5403 s = "»ÏÆ°¤Ç¤¤ë¥¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£";
5405 q = "Activate which item? ";
5406 s = "You have nothing to activate.";
5409 if (!get_item(&item, q, s, (USE_EQUIP))) return;
5411 /* Activate the item */
5412 do_cmd_activate_aux(item);
5417 * Hook to determine if an object is useable
5419 static bool item_tester_hook_use(object_type *o_ptr)
5421 u32b flgs[TR_FLAG_SIZE];
5424 if (o_ptr->tval == p_ptr->tval_ammo)
5427 /* Useable object */
5428 switch (o_ptr->tval)
5446 if (!object_is_known(o_ptr)) return (FALSE);
5448 /* HACK - only items from the equipment can be activated */
5449 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
5451 if (&inventory[i] == o_ptr)
5453 /* Extract the flags */
5454 object_flags(o_ptr, flgs);
5456 /* Check activation flag */
5457 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
5470 * XXX - Add actions for other item types
5472 void do_cmd_use(void)
5478 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
5480 set_action(ACTION_NONE);
5483 item_tester_no_ryoute = TRUE;
5484 /* Prepare the hook */
5485 item_tester_hook = item_tester_hook_use;
5489 q = "¤É¤ì¤ò»È¤¤¤Þ¤¹¤«¡©";
5490 s = "»È¤¨¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
5492 q = "Use which item? ";
5493 s = "You have nothing to use.";
5496 if (!get_item(&item, q, s, (USE_INVEN | USE_EQUIP | USE_FLOOR))) return;
5498 /* Get the item (in the pack) */
5501 o_ptr = &inventory[item];
5503 /* Get the item (on the floor) */
5506 o_ptr = &o_list[0 - item];
5509 switch (o_ptr->tval)
5521 do_cmd_eat_food_aux(item);
5528 do_cmd_aim_wand_aux(item);
5535 do_cmd_use_staff_aux(item);
5542 do_cmd_zap_rod_aux(item);
5546 /* Quaff a potion */
5549 do_cmd_quaff_potion_aux(item);
5556 /* Check some conditions */
5560 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
5562 msg_print("You can't see anything.");
5570 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
5572 msg_print("You have no light to read by.");
5577 if (p_ptr->confused)
5580 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
5582 msg_print("You are too confused!");
5588 do_cmd_read_scroll_aux(item, TRUE);
5597 do_cmd_fire_aux(item, &inventory[INVEN_BOW]);
5601 /* Activate an artifact */
5604 do_cmd_activate_aux(item);
5610 static int select_magic_eater(bool only_browse)
5614 bool flag, request_list;
5616 int ask = TRUE, i = 0;
5619 int menu_line = (use_menu ? 1 : 0);
5623 if (repeat_pull(&sn))
5625 /* Verify the spell */
5626 if (sn >= EATER_EXT*2 && !(p_ptr->magic_num1[sn] > k_info[lookup_kind(TV_ROD, sn-EATER_EXT*2)].pval * (p_ptr->magic_num2[sn] - 1) * EATER_ROD_CHARGE))
5628 else if (sn < EATER_EXT*2 && !(p_ptr->magic_num1[sn] < EATER_CHARGE))
5632 #endif /* ALLOW_REPEAT */
5634 for (i = 0; i < 108; i++)
5636 if (p_ptr->magic_num2[i]) break;
5641 msg_print("ËâË¡¤ò³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
5643 msg_print("You don't have any magic!");
5655 prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
5656 prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
5657 prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
5658 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
5660 prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14);
5661 prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14);
5662 prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14);
5663 prt("Which type of magic do you use?", 0, 0);
5686 ext = (menu_line-1)*EATER_EXT;
5687 if (menu_line == 1) tval = TV_STAFF;
5688 else if (menu_line == 2) tval = TV_WAND;
5692 if (menu_line > 3) menu_line -= 3;
5701 if (!get_com("[A] ¾ó, [B] ËâË¡ËÀ, [C] ¥í¥Ã¥É:", &choice, TRUE))
5703 if (!get_com("[A] staff, [B] wand, [C] rod:", &choice, TRUE))
5708 if (choice == 'A' || choice == 'a')
5714 if (choice == 'B' || choice == 'b')
5720 if (choice == 'C' || choice == 'c')
5728 for (i = ext; i < ext + EATER_EXT; i++)
5730 if (p_ptr->magic_num2[i])
5732 if (use_menu) menu_line = i-ext+1;
5736 if (i == ext+EATER_EXT)
5739 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
5741 msg_print("You don't have that type of magic!");
5746 /* Nothing chosen yet */
5749 /* Build a prompt */
5751 (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©");
5753 (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? ");
5756 /* Save the screen */
5759 request_list = always_show_list;
5761 /* Get a spell from the user */
5765 if (request_list || use_menu)
5776 for (y = 1; y < 20; y++)
5781 /* Print header(s) */
5783 prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x);
5785 prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x);
5789 for (ctr = 0; ctr < EATER_EXT; ctr++)
5791 if (!p_ptr->magic_num2[ctr+ext]) continue;
5793 k_idx = lookup_kind(tval, ctr);
5797 if (ctr == (menu_line-1))
5799 strcpy(dummy, "¡Õ");
5801 strcpy(dummy, "> ");
5803 else strcpy(dummy, " ");
5806 /* letter/number for power selection */
5813 letter = '0' + ctr - 26;
5814 sprintf(dummy, "%c)",letter);
5816 x1 = ((ctr < EATER_EXT/2) ? x : x + 40);
5817 y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2);
5818 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
5819 chance = level * 4 / 5 + 20;
5820 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
5822 if (p_ptr->lev > level)
5824 chance -= 3 * (p_ptr->lev - level);
5826 chance = mod_spell_chance_1(chance);
5827 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
5828 /* Stunning makes spells harder */
5829 if (p_ptr->stun > 50) chance += 25;
5830 else if (p_ptr->stun) chance += 15;
5832 if (chance > 95) chance = 95;
5834 chance = mod_spell_chance_2(chance);
5842 strcat(dummy, format(
5844 " %-22.22s ½¼Å¶:%2d/%2d%3d%%",
5846 " %-22.22s (%2d/%2d) %3d%%",
5848 k_name + k_info[k_idx].name,
5849 p_ptr->magic_num1[ctr+ext] ?
5850 (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0,
5851 p_ptr->magic_num2[ctr+ext], chance));
5852 if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED;
5856 strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance));
5857 if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED;
5862 c_prt(col, dummy, y1, x1);
5866 if (!get_com(out_val, &choice, FALSE)) break;
5868 if (use_menu && choice != ' ')
5884 menu_line += EATER_EXT - 1;
5885 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
5886 } while(!p_ptr->magic_num2[menu_line+ext-1]);
5897 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
5898 } while(!p_ptr->magic_num2[menu_line+ext-1]);
5909 bool reverse = FALSE;
5910 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
5911 if (menu_line > EATER_EXT/2)
5913 menu_line -= EATER_EXT/2;
5916 else menu_line+=EATER_EXT/2;
5917 while(!p_ptr->magic_num2[menu_line+ext-1])
5922 if (menu_line < 2) reverse = FALSE;
5927 if (menu_line > EATER_EXT-1) reverse = TRUE;
5944 /* Request redraw */
5945 if (use_menu && ask) continue;
5947 /* Request redraw */
5948 if (!use_menu && ((choice == ' ') || (choice == '*') || (choice == '?')))
5954 request_list = FALSE;
5956 /* Restore the screen */
5961 request_list = TRUE;
5969 if (isalpha(choice))
5972 ask = (isupper(choice));
5975 if (ask) choice = tolower(choice);
5977 /* Extract request */
5978 i = (islower(choice) ? A2I(choice) : -1);
5982 ask = FALSE; /* Can't uppercase digits */
5984 i = choice - '0' + 26;
5988 /* Totally Illegal */
5989 if ((i < 0) || (i > EATER_EXT) || !p_ptr->magic_num2[i+ext])
6004 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", k_name + k_info[lookup_kind(tval ,i)].name);
6006 (void) strnfmt(tmp_val, 78, "Use %s?", k_name + k_info[lookup_kind(tval ,i)].name);
6009 /* Belay that order */
6010 if (!get_check(tmp_val)) continue;
6014 if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * EATER_ROD_CHARGE)
6017 msg_print("¤½¤ÎËâË¡¤Ï¤Þ¤À½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
6019 msg_print("The magic are still charging.");
6022 if (use_menu) ask = TRUE;
6028 if (p_ptr->magic_num1[ext+i] < EATER_CHARGE)
6031 msg_print("¤½¤ÎËâË¡¤Ï»ÈÍѲó¿ô¤¬ÀÚ¤ì¤Æ¤¤¤ë¡£");
6033 msg_print("The magic has no charges left.");
6036 if (use_menu) ask = TRUE;
6048 /* Clear lines, position cursor (really should use strlen here) */
6049 Term_erase(7, 23, 255);
6050 Term_erase(7, 22, 255);
6051 Term_erase(7, 21, 255);
6052 Term_erase(7, 20, 255);
6054 roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp, sizeof(temp));
6055 for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j]))
6057 prt(&temp[j], line, 10);
6062 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0);
6064 prt("Hit any key.",0,0);
6074 /* Restore the screen */
6077 if (!flag) return -1;
6081 #endif /* ALLOW_REPEAT */
6087 * Use eaten rod, wand or staff
6089 void do_cmd_magic_eater(bool only_browse)
6091 int item, chance, level, k_idx, tval, sval;
6092 bool use_charge = TRUE;
6094 /* Not when confused */
6095 if (!only_browse && p_ptr->confused)
6098 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
6100 msg_print("You are too confused!");
6106 item = select_magic_eater(only_browse);
6112 if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
6113 else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
6114 else {tval = TV_STAFF;sval = item;}
6115 k_idx = lookup_kind(tval, sval);
6117 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
6118 chance = level * 4 / 5 + 20;
6119 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
6121 if (p_ptr->lev > level)
6123 chance -= 3 * (p_ptr->lev - level);
6125 chance = mod_spell_chance_1(chance);
6126 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
6127 /* Stunning makes spells harder */
6128 if (p_ptr->stun > 50) chance += 25;
6129 else if (p_ptr->stun) chance += 15;
6131 if (chance > 95) chance = 95;
6133 chance = mod_spell_chance_2(chance);
6135 if (randint0(100) < chance)
6137 if (flush_failure) flush();
6140 msg_print("¼öʸ¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª");
6142 msg_format("You failed to get the magic off!");
6146 if (randint1(100) >= chance)
6147 chg_virtue(V_CHANCE,-1);
6158 if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE))
6159 if (!get_aim_dir(&dir)) return;
6160 rod_effect(sval, dir, &use_charge, TRUE);
6161 if (!use_charge) return;
6163 else if (tval == TV_WAND)
6165 if (!get_aim_dir(&dir)) return;
6166 wand_effect(sval, dir, TRUE);
6170 staff_effect(sval, &use_charge, TRUE, TRUE);
6171 if (!use_charge) return;
6173 if (randint1(100) < chance)
6174 chg_virtue(V_CHANCE,1);
6177 if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
6178 else p_ptr->magic_num1[item] -= EATER_CHARGE;