4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Object commands */
17 * This file includes code for eating food, drinking potions,
18 * reading scrolls, aiming wands, using staffs, zapping rods,
19 * and activating artifacts.
21 * In all cases, if the player becomes "aware" of the item's use
22 * by testing it, mark it as "aware" and reward some experience
23 * based on the object's level, always rounding up. If the player
24 * remains "unaware", mark that object "kind" as "tried".
26 * This code now correctly handles the unstacking of wands, staffs,
27 * and rods. Note the overly paranoid warning about potential pack
28 * overflow, which allows the player to use and drop a stacked item.
30 * In all "unstacking" scenarios, the "used" object is "carried" as if
31 * the player had just picked it up. In particular, this means that if
32 * the use of an item induces pack overflow, that item will be dropped.
34 * For simplicity, these routines induce a full "pack reorganization"
35 * which not only combines similar items, but also reorganizes various
36 * items to obey the current "sorting" method. This may require about
37 * 400 item comparisons, but only occasionally.
39 * There may be a BIG problem with any "effect" that can cause "changes"
40 * to the inventory. For example, a "scroll of recharging" can cause
41 * a wand/staff to "disappear", moving the inventory up. Luckily, the
42 * scrolls all appear BEFORE the staffs/wands, so this is not a problem.
43 * But, for example, a "staff of recharging" could cause MAJOR problems.
44 * In such a case, it will be best to either (1) "postpone" the effect
45 * until the end of the function, or (2) "change" the effect, say, into
46 * giving a staff "negative" charges, or "turning a staff into a stick".
47 * It seems as though a "rod of recharging" might in fact cause problems.
48 * The basic problem is that the act of recharging (and destroying) an
49 * item causes the inducer of that action to "move", causing "o_ptr" to
50 * no longer point at the correct item, with horrifying results.
52 * Note that food/potions/scrolls no longer use bit-flags for effects,
53 * but instead use the "sval" (which is also used to sort the objects).
57 static void do_cmd_eat_food_aux(int item)
62 if (music_singing_any()) stop_singing();
63 if (hex_spelling_any()) stop_hex_spell_all();
65 /* Get the item (in the pack) */
68 o_ptr = &inventory[item];
71 /* Get the item (on the floor) */
74 o_ptr = &o_list[0 - item];
83 /* Identity not known yet */
87 lev = k_info[o_ptr->k_idx].level;
89 if (o_ptr->tval == TV_FOOD)
91 /* Analyze the food */
96 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
98 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
106 case SV_FOOD_BLINDNESS:
108 if (!p_ptr->resist_blind)
110 if (set_blind(p_ptr->blind + randint0(200) + 200))
118 case SV_FOOD_PARANOIA:
120 if (!p_ptr->resist_fear)
122 if (set_afraid(p_ptr->afraid + randint0(10) + 10))
130 case SV_FOOD_CONFUSION:
132 if (!p_ptr->resist_conf)
134 if (set_confused(p_ptr->confused + randint0(10) + 10))
142 case SV_FOOD_HALLUCINATION:
144 if (!p_ptr->resist_chaos)
146 if (set_image(p_ptr->image + randint0(250) + 250))
154 case SV_FOOD_PARALYSIS:
156 if (!p_ptr->free_act)
158 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
166 case SV_FOOD_WEAKNESS:
169 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
171 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
174 (void)do_dec_stat(A_STR);
179 case SV_FOOD_SICKNESS:
182 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
184 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
187 (void)do_dec_stat(A_CON);
192 case SV_FOOD_STUPIDITY:
195 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
197 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
200 (void)do_dec_stat(A_INT);
205 case SV_FOOD_NAIVETY:
208 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
210 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
213 (void)do_dec_stat(A_WIS);
218 case SV_FOOD_UNHEALTH:
221 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
223 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
226 (void)do_dec_stat(A_CON);
231 case SV_FOOD_DISEASE:
234 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
236 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
239 (void)do_dec_stat(A_STR);
244 case SV_FOOD_CURE_POISON:
246 if (set_poisoned(0)) ident = TRUE;
250 case SV_FOOD_CURE_BLINDNESS:
252 if (set_blind(0)) ident = TRUE;
256 case SV_FOOD_CURE_PARANOIA:
258 if (set_afraid(0)) ident = TRUE;
262 case SV_FOOD_CURE_CONFUSION:
264 if (set_confused(0)) ident = TRUE;
268 case SV_FOOD_CURE_SERIOUS:
270 if (hp_player(damroll(4, 8))) ident = TRUE;
274 case SV_FOOD_RESTORE_STR:
276 if (do_res_stat(A_STR)) ident = TRUE;
280 case SV_FOOD_RESTORE_CON:
282 if (do_res_stat(A_CON)) ident = TRUE;
286 case SV_FOOD_RESTORING:
288 if (do_res_stat(A_STR)) ident = TRUE;
289 if (do_res_stat(A_INT)) ident = TRUE;
290 if (do_res_stat(A_WIS)) ident = TRUE;
291 if (do_res_stat(A_DEX)) ident = TRUE;
292 if (do_res_stat(A_CON)) ident = TRUE;
293 if (do_res_stat(A_CHR)) ident = TRUE;
299 /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
300 case SV_FOOD_BISCUIT:
302 msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
309 msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£");
314 case SV_FOOD_SLIME_MOLD:
316 msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£");
323 msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£");
329 case SV_FOOD_BISCUIT:
331 case SV_FOOD_SLIME_MOLD:
333 msg_print("That tastes good.");
340 case SV_FOOD_WAYBREAD:
343 msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£");
345 msg_print("That tastes good.");
348 (void)set_poisoned(0);
349 (void)hp_player(damroll(4, 8));
355 case SV_FOOD_PINT_OF_ALE:
357 msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£");
362 case SV_FOOD_PINT_OF_WINE:
364 msg_print("That tastes good.");
369 case SV_FOOD_PINT_OF_ALE:
370 case SV_FOOD_PINT_OF_WINE:
372 msg_print("That tastes good.");
381 /* Combine / Reorder the pack (later) */
382 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
384 if (!(object_is_aware(o_ptr)))
386 chg_virtue(V_KNOWLEDGE, -1);
387 chg_virtue(V_PATIENCE, -1);
388 chg_virtue(V_CHANCE, 1);
391 /* We have tried it */
392 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
394 /* The player is now aware of the object */
395 if (ident && !object_is_aware(o_ptr))
398 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
402 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
405 /* Food can feed the player */
406 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
408 /* Reduced nutritional benefit */
409 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
411 msg_print("¤¢¤Ê¤¿¤Î¤è¤¦¤Ê¼Ô¤Ë¤È¤Ã¤Æ¿©ÎȤʤɶϤ«¤Ê±ÉÍܤˤ·¤«¤Ê¤é¤Ê¤¤¡£");
413 msg_print("Mere victuals hold scant sustenance for a being such as yourself.");
416 if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
418 msg_print("¤¢¤Ê¤¿¤Îµ²¤¨¤Ï¿·Á¯¤Ê·ì¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤ë¡ª");
420 msg_print("Your hunger can only be satisfied with fresh blood!");
424 else if ((prace_is_(RACE_SKELETON) ||
425 prace_is_(RACE_GOLEM) ||
426 prace_is_(RACE_ZOMBIE) ||
427 prace_is_(RACE_SPECTRE)) &&
428 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
432 if (o_ptr->tval == TV_STAFF &&
433 (item < 0) && (o_ptr->number > 1))
436 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
438 msg_print("You must first pick up the staffs.");
444 staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ";
446 staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand";
450 if (o_ptr->pval == 0)
453 msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff);
455 msg_format("The %s has no charges left.", staff);
458 o_ptr->ident |= (IDENT_EMPTY);
460 /* Combine / Reorder the pack (later) */
461 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
462 p_ptr->window |= (PW_INVEN);
468 msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff);
470 msg_format("You absorb mana of the %s as your energy.", staff);
473 /* Use a single charge */
477 set_food(p_ptr->food + 5000);
479 /* XXX Hack -- unstack if necessary */
480 if (o_ptr->tval == TV_STAFF &&
481 (item >= 0) && (o_ptr->number > 1))
486 /* Get local object */
489 /* Obtain a local object */
490 object_copy(q_ptr, o_ptr);
492 /* Modify quantity */
495 /* Restore the charges */
498 /* Unstack the used item */
500 p_ptr->total_weight -= q_ptr->weight;
501 item = inven_carry(q_ptr);
505 msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
507 msg_print("You unstack your staff.");
511 /* Describe charges in the pack */
514 inven_item_charges(item);
517 /* Describe charges on the floor */
520 floor_item_charges(0 - item);
524 p_ptr->window |= (PW_INVEN | PW_EQUIP);
526 /* Don't eat a staff/wand itself */
529 else if ((prace_is_(RACE_DEMON) ||
530 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
531 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
532 my_strchr("pht", r_info[o_ptr->pval].d_char)))
534 /* Drain vitality of humanoids */
535 char o_name[MAX_NLEN];
537 object_desc(o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
540 msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
542 msg_format("%^s is burnt to ashes. You absorb its vitality!", o_name);
544 (void)set_food(PY_FOOD_MAX - 1);
546 else if (prace_is_(RACE_SKELETON))
549 if (o_ptr->tval == TV_SKELETON ||
550 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
553 msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£");
555 msg_print("Your body absorbs the bone.");
557 set_food(p_ptr->food + 5000);
562 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
563 (o_ptr->sval < SV_FOOD_BISCUIT)))
566 object_type *q_ptr = &forge;
569 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
571 msg_print("The food falls through your jaws!");
575 /* Create the item */
576 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
578 /* Drop the object from heaven */
579 (void)drop_near(q_ptr, -1, py, px);
584 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¡¢¾Ã¤¨¤¿¡ª");
586 msg_print("The food falls through your jaws and vanishes!");
591 else if (prace_is_(RACE_GOLEM) ||
592 prace_is_(RACE_ZOMBIE) ||
593 prace_is_(RACE_ENT) ||
594 prace_is_(RACE_DEMON) ||
595 prace_is_(RACE_ANDROID) ||
596 prace_is_(RACE_SPECTRE) ||
597 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
600 msg_print("À¸¼Ô¤Î¿©Êª¤Ï¤¢¤Ê¤¿¤Ë¤È¤Ã¤Æ¤Û¤È¤ó¤É±ÉÍܤˤʤé¤Ê¤¤¡£");
602 msg_print("The food of mortals is poor sustenance for you.");
605 set_food(p_ptr->food + ((o_ptr->pval) / 20));
607 else if (o_ptr->tval == TV_FOOD && o_ptr->sval == SV_FOOD_WAYBREAD)
609 /* Waybread is always fully satisfying. */
610 set_food(MAX(p_ptr->food, PY_FOOD_MAX - 1));
614 /* Food can feed the player */
615 (void)set_food(p_ptr->food + o_ptr->pval);
618 /* Destroy a food in the pack */
621 inven_item_increase(item, -1);
622 inven_item_describe(item);
623 inven_item_optimize(item);
626 /* Destroy a food on the floor */
629 floor_item_increase(0 - item, -1);
630 floor_item_describe(0 - item);
631 floor_item_optimize(0 - item);
637 * Hook to determine if an object is eatable
639 static bool item_tester_hook_eatable(object_type *o_ptr)
641 if (o_ptr->tval==TV_FOOD) return TRUE;
644 if (prace_is_(RACE_SKELETON))
646 if (o_ptr->tval == TV_SKELETON ||
647 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
653 if (prace_is_(RACE_SKELETON) ||
654 prace_is_(RACE_GOLEM) ||
655 prace_is_(RACE_ZOMBIE) ||
656 prace_is_(RACE_SPECTRE))
658 if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
661 else if (prace_is_(RACE_DEMON) ||
662 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
664 if (o_ptr->tval == TV_CORPSE &&
665 o_ptr->sval == SV_CORPSE &&
666 my_strchr("pht", r_info[o_ptr->pval].d_char))
676 * Eat some food (from the pack or floor)
678 void do_cmd_eat_food(void)
684 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
686 set_action(ACTION_NONE);
689 /* Restrict choices to food */
690 item_tester_hook = item_tester_hook_eatable;
694 q = "¤É¤ì¤ò¿©¤Ù¤Þ¤¹¤«? ";
695 s = "¿©¤Ùʪ¤¬¤Ê¤¤¡£";
697 q = "Eat which item? ";
698 s = "You have nothing to eat.";
701 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
704 do_cmd_eat_food_aux(item);
709 * Quaff a potion (from the pack or the floor)
711 static void do_cmd_quaff_potion_aux(int item)
724 if (flush_failure) flush();
726 msg_print("ÉÓ¤«¤é¿å¤¬Î®¤ì½Ð¤Æ¤³¤Ê¤¤¡ª");
728 msg_print("The potion doesn't flow out from a bottle.");
735 if (music_singing_any()) stop_singing();
736 if (hex_spelling_any())
738 if (!hex_spelling(HEX_INHAIL)) stop_hex_spell_all();
741 /* Get the item (in the pack) */
744 o_ptr = &inventory[item];
747 /* Get the item (on the floor) */
750 o_ptr = &o_list[0 - item];
753 /* Get local object */
756 /* Obtain a local object */
757 object_copy(q_ptr, o_ptr);
762 /* Reduce and describe inventory */
765 inven_item_increase(item, -1);
766 inven_item_describe(item);
767 inven_item_optimize(item);
770 /* Reduce and describe floor item */
773 floor_item_increase(0 - item, -1);
774 floor_item_describe(0 - item);
775 floor_item_optimize(0 - item);
782 /* Not identified yet */
786 lev = k_info[q_ptr->k_idx].level;
788 /* Analyze the potion */
789 if (q_ptr->tval == TV_POTION)
794 /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
795 case SV_POTION_WATER:
796 msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£");
797 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
801 case SV_POTION_APPLE_JUICE:
802 msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
803 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
807 case SV_POTION_SLIME_MOLD:
808 msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£");
809 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
814 case SV_POTION_WATER:
815 case SV_POTION_APPLE_JUICE:
816 case SV_POTION_SLIME_MOLD:
817 msg_print("You feel less thirsty.");
822 case SV_POTION_SLOWNESS:
823 if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
826 case SV_POTION_SALT_WATER:
828 msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£");
830 msg_print("The potion makes you vomit!");
833 if (!(prace_is_(RACE_GOLEM) ||
834 prace_is_(RACE_ZOMBIE) ||
835 prace_is_(RACE_DEMON) ||
836 prace_is_(RACE_ANDROID) ||
837 prace_is_(RACE_SPECTRE) ||
838 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING)))
840 /* Only living creatures get thirsty */
841 (void)set_food(PY_FOOD_STARVE - 1);
844 (void)set_poisoned(0);
845 (void)set_paralyzed(p_ptr->paralyzed + 4);
849 case SV_POTION_POISON:
850 if (!(p_ptr->resist_pois || IS_OPPOSE_POIS()))
852 if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
859 case SV_POTION_BLINDNESS:
860 if (!p_ptr->resist_blind)
862 if (set_blind(p_ptr->blind + randint0(100) + 100))
869 case SV_POTION_CONFUSION: /* Booze */
870 if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1);
871 else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN;
872 if (!p_ptr->resist_conf)
874 if (set_confused(randint0(20) + 15))
880 if (!p_ptr->resist_chaos)
884 if (set_image(p_ptr->image + randint0(150) + 150))
889 if (one_in_(13) && (p_ptr->pclass != CLASS_MONK))
892 if (one_in_(3)) lose_all_info();
894 (void)teleport_player_aux(100, TELEPORT_NONMAGICAL | TELEPORT_PASSIVE);
897 msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
898 msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
900 msg_print("You wake up somewhere with a sore head...");
901 msg_print("You can't remember a thing, or how you got here!");
908 case SV_POTION_SLEEP:
909 if (!p_ptr->free_act)
912 msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
914 msg_print("You fall asleep.");
918 if (ironman_nightmare)
921 msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
923 msg_print("A horrible vision enters your mind.");
927 /* Pick a nightmare */
928 get_mon_num_prep(get_nightmare, NULL);
930 /* Have some nightmares */
931 have_nightmare(get_mon_num(MAX_DEPTH));
933 /* Remove the monster restriction */
934 get_mon_num_prep(NULL, NULL);
936 if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
943 case SV_POTION_LOSE_MEMORIES:
944 if (!p_ptr->hold_life && (p_ptr->exp > 0))
947 msg_print("²áµî¤Îµ²±¤¬Çö¤ì¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
949 msg_print("You feel your memories fade.");
951 chg_virtue(V_KNOWLEDGE, -5);
953 lose_exp(p_ptr->exp / 4);
958 case SV_POTION_RUINATION:
960 msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£");
961 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1);
963 msg_print("Your nerves and muscles feel weak and lifeless!");
964 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "a potion of Ruination", -1);
967 (void)dec_stat(A_DEX, 25, TRUE);
968 (void)dec_stat(A_WIS, 25, TRUE);
969 (void)dec_stat(A_CON, 25, TRUE);
970 (void)dec_stat(A_STR, 25, TRUE);
971 (void)dec_stat(A_CHR, 25, TRUE);
972 (void)dec_stat(A_INT, 25, TRUE);
976 case SV_POTION_DEC_STR:
977 if (do_dec_stat(A_STR)) ident = TRUE;
980 case SV_POTION_DEC_INT:
981 if (do_dec_stat(A_INT)) ident = TRUE;
984 case SV_POTION_DEC_WIS:
985 if (do_dec_stat(A_WIS)) ident = TRUE;
988 case SV_POTION_DEC_DEX:
989 if (do_dec_stat(A_DEX)) ident = TRUE;
992 case SV_POTION_DEC_CON:
993 if (do_dec_stat(A_CON)) ident = TRUE;
996 case SV_POTION_DEC_CHR:
997 if (do_dec_stat(A_CHR)) ident = TRUE;
1000 case SV_POTION_DETONATIONS:
1002 msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤¤¿¡ª");
1003 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1);
1005 msg_print("Massive explosions rupture your body!");
1006 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "a potion of Detonation", -1);
1009 (void)set_stun(p_ptr->stun + 75);
1010 (void)set_cut(p_ptr->cut + 5000);
1014 case SV_POTION_DEATH:
1015 chg_virtue(V_VITALITY, -1);
1016 chg_virtue(V_UNLIFE, 5);
1018 msg_print("»à¤Îͽ´¶¤¬ÂÎÃæ¤ò¶î¤±¤á¤°¤Ã¤¿¡£");
1019 take_hit(DAMAGE_LOSELIFE, 5000, "»à¤ÎÌô", -1);
1021 msg_print("A feeling of Death flows through your body.");
1022 take_hit(DAMAGE_LOSELIFE, 5000, "a potion of Death", -1);
1028 case SV_POTION_INFRAVISION:
1029 if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
1035 case SV_POTION_DETECT_INVIS:
1036 if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
1042 case SV_POTION_SLOW_POISON:
1043 if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
1046 case SV_POTION_CURE_POISON:
1047 if (set_poisoned(0)) ident = TRUE;
1050 case SV_POTION_BOLDNESS:
1051 if (set_afraid(0)) ident = TRUE;
1054 case SV_POTION_SPEED:
1057 if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
1061 (void)set_fast(p_ptr->fast + 5, FALSE);
1065 case SV_POTION_RESIST_HEAT:
1066 if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
1072 case SV_POTION_RESIST_COLD:
1073 if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
1079 case SV_POTION_HEROISM:
1080 if (set_afraid(0)) ident = TRUE;
1081 if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE;
1082 if (hp_player(10)) ident = TRUE;
1085 case SV_POTION_BESERK_STRENGTH:
1086 if (set_afraid(0)) ident = TRUE;
1087 if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;
1088 if (hp_player(30)) ident = TRUE;
1091 case SV_POTION_CURE_LIGHT:
1092 if (hp_player(damroll(2, 8))) ident = TRUE;
1093 if (set_blind(0)) ident = TRUE;
1094 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
1095 if (set_shero(0,TRUE)) ident = TRUE;
1098 case SV_POTION_CURE_SERIOUS:
1099 if (hp_player(damroll(4, 8))) ident = TRUE;
1100 if (set_blind(0)) ident = TRUE;
1101 if (set_confused(0)) ident = TRUE;
1102 if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;
1103 if (set_shero(0,TRUE)) ident = TRUE;
1106 case SV_POTION_CURE_CRITICAL:
1107 if (hp_player(damroll(6, 8))) ident = TRUE;
1108 if (set_blind(0)) ident = TRUE;
1109 if (set_confused(0)) ident = TRUE;
1110 if (set_poisoned(0)) ident = TRUE;
1111 if (set_stun(0)) ident = TRUE;
1112 if (set_cut(0)) ident = TRUE;
1113 if (set_shero(0,TRUE)) ident = TRUE;
1116 case SV_POTION_HEALING:
1117 if (hp_player(300)) ident = TRUE;
1118 if (set_blind(0)) ident = TRUE;
1119 if (set_confused(0)) ident = TRUE;
1120 if (set_poisoned(0)) ident = TRUE;
1121 if (set_stun(0)) ident = TRUE;
1122 if (set_cut(0)) ident = TRUE;
1123 if (set_shero(0,TRUE)) ident = TRUE;
1126 case SV_POTION_STAR_HEALING:
1127 if (hp_player(1200)) ident = TRUE;
1128 if (set_blind(0)) ident = TRUE;
1129 if (set_confused(0)) ident = TRUE;
1130 if (set_poisoned(0)) ident = TRUE;
1131 if (set_stun(0)) ident = TRUE;
1132 if (set_cut(0)) ident = TRUE;
1133 if (set_shero(0,TRUE)) ident = TRUE;
1136 case SV_POTION_LIFE:
1137 chg_virtue(V_VITALITY, 1);
1138 chg_virtue(V_UNLIFE, -5);
1140 msg_print("ÂÎÃæ¤ËÀ¸Ì¿ÎϤ¬Ëþ¤Á¤¢¤Õ¤ì¤Æ¤¤¿¡ª");
1142 msg_print("You feel life flow through your body!");
1146 (void)set_poisoned(0);
1148 (void)set_confused(0);
1152 (void)do_res_stat(A_STR);
1153 (void)do_res_stat(A_CON);
1154 (void)do_res_stat(A_DEX);
1155 (void)do_res_stat(A_WIS);
1156 (void)do_res_stat(A_INT);
1157 (void)do_res_stat(A_CHR);
1158 (void)set_shero(0,TRUE);
1164 case SV_POTION_RESTORE_MANA:
1165 if (p_ptr->pclass == CLASS_MAGIC_EATER)
1168 for (i = 0; i < EATER_EXT*2; i++)
1170 p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
1171 if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
1173 for (; i < EATER_EXT*3; i++)
1175 int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
1176 p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
1177 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
1180 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1182 msg_print("You feel your head clear.");
1184 p_ptr->window |= (PW_PLAYER);
1187 else if (p_ptr->csp < p_ptr->msp)
1189 p_ptr->csp = p_ptr->msp;
1190 p_ptr->csp_frac = 0;
1192 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1194 msg_print("You feel your head clear.");
1197 p_ptr->redraw |= (PR_MANA);
1198 p_ptr->window |= (PW_PLAYER);
1199 p_ptr->window |= (PW_SPELL);
1202 if (set_shero(0,TRUE)) ident = TRUE;
1205 case SV_POTION_RESTORE_EXP:
1206 if (restore_level()) ident = TRUE;
1209 case SV_POTION_RES_STR:
1210 if (do_res_stat(A_STR)) ident = TRUE;
1213 case SV_POTION_RES_INT:
1214 if (do_res_stat(A_INT)) ident = TRUE;
1217 case SV_POTION_RES_WIS:
1218 if (do_res_stat(A_WIS)) ident = TRUE;
1221 case SV_POTION_RES_DEX:
1222 if (do_res_stat(A_DEX)) ident = TRUE;
1225 case SV_POTION_RES_CON:
1226 if (do_res_stat(A_CON)) ident = TRUE;
1229 case SV_POTION_RES_CHR:
1230 if (do_res_stat(A_CHR)) ident = TRUE;
1233 case SV_POTION_INC_STR:
1234 if (do_inc_stat(A_STR)) ident = TRUE;
1237 case SV_POTION_INC_INT:
1238 if (do_inc_stat(A_INT)) ident = TRUE;
1241 case SV_POTION_INC_WIS:
1242 if (do_inc_stat(A_WIS)) ident = TRUE;
1245 case SV_POTION_INC_DEX:
1246 if (do_inc_stat(A_DEX)) ident = TRUE;
1249 case SV_POTION_INC_CON:
1250 if (do_inc_stat(A_CON)) ident = TRUE;
1253 case SV_POTION_INC_CHR:
1254 if (do_inc_stat(A_CHR)) ident = TRUE;
1257 case SV_POTION_AUGMENTATION:
1258 if (do_inc_stat(A_STR)) ident = TRUE;
1259 if (do_inc_stat(A_INT)) ident = TRUE;
1260 if (do_inc_stat(A_WIS)) ident = TRUE;
1261 if (do_inc_stat(A_DEX)) ident = TRUE;
1262 if (do_inc_stat(A_CON)) ident = TRUE;
1263 if (do_inc_stat(A_CHR)) ident = TRUE;
1266 case SV_POTION_ENLIGHTENMENT:
1268 msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤¤¿...");
1270 msg_print("An image of your surroundings forms in your mind...");
1273 chg_virtue(V_KNOWLEDGE, 1);
1274 chg_virtue(V_ENLIGHTEN, 1);
1279 case SV_POTION_STAR_ENLIGHTENMENT:
1281 msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿...");
1283 msg_print("You begin to feel more enlightened...");
1286 chg_virtue(V_KNOWLEDGE, 1);
1287 chg_virtue(V_ENLIGHTEN, 2);
1290 (void)do_inc_stat(A_INT);
1291 (void)do_inc_stat(A_WIS);
1292 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1293 (void)detect_doors(DETECT_RAD_DEFAULT);
1294 (void)detect_stairs(DETECT_RAD_DEFAULT);
1295 (void)detect_treasure(DETECT_RAD_DEFAULT);
1296 (void)detect_objects_gold(DETECT_RAD_DEFAULT);
1297 (void)detect_objects_normal(DETECT_RAD_DEFAULT);
1303 case SV_POTION_SELF_KNOWLEDGE:
1305 msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë...");
1307 msg_print("You begin to know yourself a little better...");
1315 case SV_POTION_EXPERIENCE:
1316 if (p_ptr->prace == RACE_ANDROID) break;
1317 chg_virtue(V_ENLIGHTEN, 1);
1318 if (p_ptr->exp < PY_MAX_EXP)
1320 s32b ee = (p_ptr->exp / 2) + 10;
1321 if (ee > 100000L) ee = 100000L;
1323 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1325 msg_print("You feel more experienced.");
1333 case SV_POTION_RESISTANCE:
1334 (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
1335 (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
1336 (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
1337 (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
1338 (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
1342 case SV_POTION_CURING:
1343 if (hp_player(50)) ident = TRUE;
1344 if (set_blind(0)) ident = TRUE;
1345 if (set_poisoned(0)) ident = TRUE;
1346 if (set_confused(0)) ident = TRUE;
1347 if (set_stun(0)) ident = TRUE;
1348 if (set_cut(0)) ident = TRUE;
1349 if (set_image(0)) ident = TRUE;
1352 case SV_POTION_INVULNERABILITY:
1353 (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
1357 case SV_POTION_NEW_LIFE:
1358 do_cmd_rerate(FALSE);
1360 p_ptr->update |= PU_BONUS;
1361 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1363 chg_virtue(V_CHANCE, -5);
1365 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1367 msg_print("You are cured of all mutations.");
1370 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1371 p_ptr->update |= PU_BONUS;
1373 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1378 case SV_POTION_NEO_TSUYOSHI:
1380 (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
1384 case SV_POTION_TSUYOSHI:
1386 msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×");
1388 msg_print("Brother OKURE!");
1391 p_ptr->tsuyoshi = 1;
1392 (void)set_tsuyoshi(0, TRUE);
1393 if (!p_ptr->resist_chaos)
1395 (void)set_image(50 + randint1(50));
1400 case SV_POTION_POLYMORPH:
1401 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
1403 chg_virtue(V_CHANCE, -5);
1405 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1407 msg_print("You are cured of all mutations.");
1410 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1411 p_ptr->update |= PU_BONUS;
1420 if(gain_random_mutation(0)) ident = TRUE;
1422 else if (lose_mutation(0)) ident = TRUE;
1423 } while(!ident || one_in_(2));
1429 if (prace_is_(RACE_SKELETON))
1432 msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
1434 msg_print("Some of the fluid falls through your jaws!");
1437 (void)potion_smash_effect(0, py, px, q_ptr->k_idx);
1440 /* Combine / Reorder the pack (later) */
1441 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1443 if (!(object_is_aware(q_ptr)))
1445 chg_virtue(V_PATIENCE, -1);
1446 chg_virtue(V_CHANCE, 1);
1447 chg_virtue(V_KNOWLEDGE, -1);
1450 /* The item has been tried */
1451 object_tried(q_ptr);
1453 /* An identification was made */
1454 if (ident && !object_is_aware(q_ptr))
1456 object_aware(q_ptr);
1457 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
1461 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1463 /* Potions can feed the player */
1464 switch (p_ptr->mimic_form)
1467 switch (p_ptr->prace)
1470 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
1479 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1482 if (q_ptr->tval == TV_FLASK)
1485 msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
1487 msg_print("You replenish yourself with the oil.");
1489 set_food(p_ptr->food + 5000);
1493 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1498 msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£");
1500 msg_print("You are moistened.");
1502 set_food(MIN(p_ptr->food + q_ptr->pval + MAX(0, q_ptr->pval * 10) + 2000, PY_FOOD_MAX - 1));
1505 (void)set_food(p_ptr->food + q_ptr->pval);
1510 case MIMIC_DEMON_LORD:
1511 set_food(p_ptr->food + ((q_ptr->pval) / 20));
1514 (void)set_food(p_ptr->food + (q_ptr->pval / 10));
1517 (void)set_food(p_ptr->food + q_ptr->pval);
1524 * Hook to determine if an object can be quaffed
1526 static bool item_tester_hook_quaff(object_type *o_ptr)
1528 if (o_ptr->tval == TV_POTION) return TRUE;
1530 if (prace_is_(RACE_ANDROID))
1532 if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)
1541 * Quaff some potion (from the pack or floor)
1543 void do_cmd_quaff_potion(void)
1548 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
1550 set_action(ACTION_NONE);
1553 /* Restrict choices to potions */
1554 item_tester_hook = item_tester_hook_quaff;
1558 q = "¤É¤ÎÌô¤ò°û¤ß¤Þ¤¹¤«? ";
1559 s = "°û¤á¤ëÌô¤¬¤Ê¤¤¡£";
1561 q = "Quaff which potion? ";
1562 s = "You have no potions to quaff.";
1565 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1567 /* Quaff the potion */
1568 do_cmd_quaff_potion_aux(item);
1573 * Read a scroll (from the pack or floor).
1575 * Certain scrolls can be "aborted" without losing the scroll. These
1576 * include scrolls with no effects but recharge or identify, which are
1577 * cancelled before use. XXX Reading them still takes a turn, though.
1579 static void do_cmd_read_scroll_aux(int item, bool known)
1581 int k, used_up, ident, lev;
1586 /* Get the item (in the pack) */
1589 o_ptr = &inventory[item];
1592 /* Get the item (on the floor) */
1595 o_ptr = &o_list[0 - item];
1604 if (flush_failure) flush();
1606 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
1608 msg_print("Nothing happen.");
1615 if (p_ptr->pclass == CLASS_BERSERKER)
1618 msg_print("´¬Êª¤Ê¤ó¤ÆÆɤá¤Ê¤¤¡£");
1620 msg_print("You cannot read.");
1625 if (music_singing_any()) stop_singing();
1628 if (hex_spelling_any() && ((p_ptr->lev < 35) || hex_spell_fully())) stop_hex_spell_all();
1630 /* Not identified yet */
1634 lev = k_info[o_ptr->k_idx].level;
1636 /* Assume the scroll will get used up */
1639 if (o_ptr->tval == TV_SCROLL)
1641 /* Analyze the scroll */
1642 switch (o_ptr->sval)
1644 case SV_SCROLL_DARKNESS:
1646 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
1648 (void)set_blind(p_ptr->blind + 3 + randint1(5));
1650 if (unlite_area(10, 3)) ident = TRUE;
1654 case SV_SCROLL_AGGRAVATE_MONSTER:
1657 msg_print("¥«¥ó¹â¤¯¤¦¤Ê¤ëÍͤʲ»¤¬ÊÕ¤ê¤òʤ¤Ã¤¿¡£");
1659 msg_print("There is a high pitched humming noise.");
1662 aggravate_monsters(0);
1667 case SV_SCROLL_CURSE_ARMOR:
1669 if (curse_armor()) ident = TRUE;
1673 case SV_SCROLL_CURSE_WEAPON:
1676 if (buki_motteruka(INVEN_RARM))
1679 if (buki_motteruka(INVEN_LARM) && one_in_(2)) k = INVEN_LARM;
1681 else if (buki_motteruka(INVEN_LARM)) k = INVEN_LARM;
1682 if (k && curse_weapon(FALSE, k)) ident = TRUE;
1686 case SV_SCROLL_SUMMON_MONSTER:
1688 for (k = 0; k < randint1(3); k++)
1690 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1698 case SV_SCROLL_SUMMON_UNDEAD:
1700 for (k = 0; k < randint1(3); k++)
1702 if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1710 case SV_SCROLL_SUMMON_PET:
1712 if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
1719 case SV_SCROLL_SUMMON_KIN:
1721 if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP)))
1728 case SV_SCROLL_TRAP_CREATION:
1730 if (trap_creation(py, px)) ident = TRUE;
1734 case SV_SCROLL_PHASE_DOOR:
1736 teleport_player(10, 0L);
1741 case SV_SCROLL_TELEPORT:
1743 teleport_player(100, 0L);
1748 case SV_SCROLL_TELEPORT_LEVEL:
1750 (void)teleport_level(0);
1755 case SV_SCROLL_WORD_OF_RECALL:
1757 if (!word_of_recall()) used_up = FALSE;
1762 case SV_SCROLL_IDENTIFY:
1764 if (!ident_spell(FALSE)) used_up = FALSE;
1769 case SV_SCROLL_STAR_IDENTIFY:
1771 if (!identify_fully(FALSE)) used_up = FALSE;
1776 case SV_SCROLL_REMOVE_CURSE:
1781 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1783 msg_print("You feel as if someone is watching over you.");
1791 case SV_SCROLL_STAR_REMOVE_CURSE:
1793 if (remove_all_curse())
1796 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1798 msg_print("You feel as if someone is watching over you.");
1805 case SV_SCROLL_ENCHANT_ARMOR:
1808 if (!enchant_spell(0, 0, 1)) used_up = FALSE;
1812 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
1814 if (!enchant_spell(1, 0, 0)) used_up = FALSE;
1819 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
1821 if (!enchant_spell(0, 1, 0)) used_up = FALSE;
1826 case SV_SCROLL_STAR_ENCHANT_ARMOR:
1828 if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
1833 case SV_SCROLL_STAR_ENCHANT_WEAPON:
1835 if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
1840 case SV_SCROLL_RECHARGING:
1842 if (!recharge(130)) used_up = FALSE;
1847 case SV_SCROLL_MUNDANITY:
1850 if (!mundane_spell(FALSE)) used_up = FALSE;
1854 case SV_SCROLL_LIGHT:
1856 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
1860 case SV_SCROLL_MAPPING:
1862 map_area(DETECT_RAD_MAP);
1867 case SV_SCROLL_DETECT_GOLD:
1869 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
1870 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
1874 case SV_SCROLL_DETECT_ITEM:
1876 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
1880 case SV_SCROLL_DETECT_TRAP:
1882 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
1886 case SV_SCROLL_DETECT_DOOR:
1888 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
1889 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
1893 case SV_SCROLL_DETECT_INVIS:
1895 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
1899 case SV_SCROLL_SATISFY_HUNGER:
1901 if (set_food(PY_FOOD_MAX - 1)) ident = TRUE;
1905 case SV_SCROLL_BLESSING:
1907 if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
1911 case SV_SCROLL_HOLY_CHANT:
1913 if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
1917 case SV_SCROLL_HOLY_PRAYER:
1919 if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
1923 case SV_SCROLL_MONSTER_CONFUSION:
1925 if (!(p_ptr->special_attack & ATTACK_CONFUSE))
1928 msg_print("¼ê¤¬µ±¤»Ï¤á¤¿¡£");
1930 msg_print("Your hands begin to glow.");
1933 p_ptr->special_attack |= ATTACK_CONFUSE;
1934 p_ptr->redraw |= (PR_STATUS);
1940 case SV_SCROLL_PROTECTION_FROM_EVIL:
1943 if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
1947 case SV_SCROLL_RUNE_OF_PROTECTION:
1954 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
1956 if (destroy_doors_touch()) ident = TRUE;
1960 case SV_SCROLL_STAR_DESTRUCTION:
1962 if (destroy_area(py, px, 13 + randint0(5), FALSE))
1966 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿...");
1968 msg_print("The dungeon trembles...");
1975 case SV_SCROLL_DISPEL_UNDEAD:
1977 if (dispel_undead(80)) ident = TRUE;
1981 case SV_SCROLL_SPELL:
1983 if ((p_ptr->pclass == CLASS_WARRIOR) ||
1984 (p_ptr->pclass == CLASS_IMITATOR) ||
1985 (p_ptr->pclass == CLASS_MINDCRAFTER) ||
1986 (p_ptr->pclass == CLASS_SORCERER) ||
1987 (p_ptr->pclass == CLASS_ARCHER) ||
1988 (p_ptr->pclass == CLASS_MAGIC_EATER) ||
1989 (p_ptr->pclass == CLASS_RED_MAGE) ||
1990 (p_ptr->pclass == CLASS_SAMURAI) ||
1991 (p_ptr->pclass == CLASS_BLUE_MAGE) ||
1992 (p_ptr->pclass == CLASS_CAVALRY) ||
1993 (p_ptr->pclass == CLASS_BERSERKER) ||
1994 (p_ptr->pclass == CLASS_SMITH) ||
1995 (p_ptr->pclass == CLASS_MIRROR_MASTER) ||
1996 (p_ptr->pclass == CLASS_NINJA) ||
1997 (p_ptr->pclass == CLASS_SNIPER)) break;
1998 p_ptr->add_spells++;
1999 p_ptr->update |= (PU_SPELLS);
2004 case SV_SCROLL_GENOCIDE:
2006 (void)symbol_genocide(300, TRUE);
2011 case SV_SCROLL_MASS_GENOCIDE:
2013 (void)mass_genocide(300, TRUE);
2018 case SV_SCROLL_ACQUIREMENT:
2020 acquirement(py, px, 1, TRUE, FALSE);
2025 case SV_SCROLL_STAR_ACQUIREMENT:
2027 acquirement(py, px, randint1(2) + 1, TRUE, FALSE);
2032 /* New Hengband scrolls */
2033 case SV_SCROLL_FIRE:
2035 fire_ball(GF_FIRE, 0, 666, 4);
2036 /* Note: "Double" damage since it is centered on the player ... */
2037 if (!(IS_OPPOSE_FIRE() || p_ptr->resist_fire || p_ptr->immune_fire))
2039 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
2041 take_hit(DAMAGE_NOESCAPE, 50 + randint1(50), "a Scroll of Fire", -1);
2051 fire_ball(GF_ICE, 0, 777, 4);
2052 if (!(IS_OPPOSE_COLD() || p_ptr->resist_cold || p_ptr->immune_cold))
2054 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
2056 take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "a Scroll of Ice", -1);
2063 case SV_SCROLL_CHAOS:
2065 fire_ball(GF_CHAOS, 0, 1000, 4);
2066 if (!p_ptr->resist_chaos)
2068 take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1);
2070 take_hit(DAMAGE_NOESCAPE, 111 + randint1(111), "a Scroll of Logrus", -1);
2077 case SV_SCROLL_RUMOR:
2080 msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
2082 msg_print("There is message on the scroll. It says:");
2086 display_rumor(TRUE);
2089 msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
2091 msg_print("The scroll disappears in a puff of smoke!");
2098 case SV_SCROLL_ARTIFACT:
2101 if (!artifact_scroll()) used_up = FALSE;
2105 case SV_SCROLL_RESET_RECALL:
2108 if (!reset_recall()) used_up = FALSE;
2113 else if (o_ptr->name1 == ART_GHB)
2116 msg_print("»ä¤Ï¶ìÏ«¤·¤Æ¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù¤òÅݤ·¤¿¡£");
2117 msg_print("¤·¤«¤·¼ê¤ËÆþ¤Ã¤¿¤Î¤Ï¤³¤Î¤¤¿¤Ê¤¤£Ô¥·¥ã¥Ä¤À¤±¤À¤Ã¤¿¡£");
2119 msg_print("I had a very hard time to kill the Greater hell-beast, ");
2120 msg_print("but all I got was this lousy t-shirt!");
2124 else if (o_ptr->name1 == ART_POWER)
2127 msg_print("¡Ö°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÅý¤Ù¡¢");
2129 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤ò¸«¤Ä¤±¡¢");
2131 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÊá¤é¤¨¤Æ");
2133 msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×");
2135 msg_print("'One Ring to rule them all, ");
2137 msg_print("One Ring to find them, ");
2139 msg_print("One Ring to bring them all ");
2141 msg_print("and in the darkness bind them.'");
2145 else if (o_ptr->tval==TV_PARCHMENT)
2148 char o_name[MAX_NLEN];
2154 q=format("book-%d_jp.txt",o_ptr->sval);
2156 /* Display object description */
2157 object_desc(o_name, o_ptr, OD_NAME_ONLY);
2159 /* Build the filename */
2160 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
2162 /* Peruse the help file */
2163 (void)show_file(TRUE, buf, o_name, 0, 0);
2172 /* Combine / Reorder the pack (later) */
2173 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2175 if (!(object_is_aware(o_ptr)))
2177 chg_virtue(V_PATIENCE, -1);
2178 chg_virtue(V_CHANCE, 1);
2179 chg_virtue(V_KNOWLEDGE, -1);
2182 /* The item was tried */
2183 object_tried(o_ptr);
2185 /* An identification was made */
2186 if (ident && !object_is_aware(o_ptr))
2188 object_aware(o_ptr);
2189 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2193 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2196 /* Hack -- allow certain scrolls to be "preserved" */
2202 sound(SOUND_SCROLL);
2204 /* Destroy a scroll in the pack */
2207 inven_item_increase(item, -1);
2208 inven_item_describe(item);
2209 inven_item_optimize(item);
2212 /* Destroy a scroll on the floor */
2215 floor_item_increase(0 - item, -1);
2216 floor_item_describe(0 - item);
2217 floor_item_optimize(0 - item);
2223 * Hook to determine if an object is readable
2225 static bool item_tester_hook_readable(object_type *o_ptr)
2227 if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
2234 void do_cmd_read_scroll(void)
2240 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2242 set_action(ACTION_NONE);
2245 /* Check some conditions */
2249 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
2251 msg_print("You can't see anything.");
2259 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
2261 msg_print("You have no light to read by.");
2266 if (p_ptr->confused)
2269 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡£");
2271 msg_print("You are too confused!");
2278 /* Restrict choices to scrolls */
2279 item_tester_hook = item_tester_hook_readable;
2283 q = "¤É¤Î´¬Êª¤òÆɤߤޤ¹¤«? ";
2284 s = "Æɤá¤ë´¬Êª¤¬¤Ê¤¤¡£";
2286 q = "Read which scroll? ";
2287 s = "You have no scrolls to read.";
2290 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2292 /* Get the item (in the pack) */
2295 o_ptr = &inventory[item];
2298 /* Get the item (on the floor) */
2301 o_ptr = &o_list[0 - item];
2304 /* Read the scroll */
2305 do_cmd_read_scroll_aux(item, object_is_aware(o_ptr));
2309 static int staff_effect(int sval, bool *use_charge, bool powerful, bool magic, bool known)
2313 int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
2314 int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
2316 /* Analyze the staff */
2319 case SV_STAFF_DARKNESS:
2321 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
2323 if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
2325 if (unlite_area(10, (powerful ? 6 : 3))) ident = TRUE;
2329 case SV_STAFF_SLOWNESS:
2331 if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
2335 case SV_STAFF_HASTE_MONSTERS:
2337 if (speed_monsters()) ident = TRUE;
2341 case SV_STAFF_SUMMONING:
2343 const int times = randint1(powerful ? 8 : 4);
2344 for (k = 0; k < times; k++)
2346 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
2354 case SV_STAFF_TELEPORTATION:
2356 teleport_player((powerful ? 150 : 100), 0L);
2361 case SV_STAFF_IDENTIFY:
2364 if (!identify_fully(FALSE)) *use_charge = FALSE;
2366 if (!ident_spell(FALSE)) *use_charge = FALSE;
2372 case SV_STAFF_REMOVE_CURSE:
2374 bool result = powerful ? remove_all_curse() : remove_curse();
2380 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
2382 msg_print("You feel as if someone is watching over you.");
2385 else if (!p_ptr->blind)
2388 msg_print("¾ó¤Ï°ì½Ö¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
2390 msg_print("The staff glows blue for a moment...");
2399 case SV_STAFF_STARLITE:
2401 int num = damroll(5, 3);
2405 if (!p_ptr->blind && !magic)
2408 msg_print("¾ó¤ÎÀ褬ÌÀ¤ë¤¯µ±¤¤¤¿...");
2410 msg_print("The end of the staff glows brightly...");
2414 for (k = 0; k < num; k++)
2420 scatter(&y, &x, py, px, 4, 0);
2422 if (!cave_have_flag_bold(y, x, FF_PROJECT)) continue;
2424 if (!player_bold(y, x)) break;
2427 project(0, 0, y, x, damroll(6 + lev / 8, 10), GF_LITE_WEAK,
2428 (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1);
2436 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
2440 case SV_STAFF_MAPPING:
2442 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
2447 case SV_STAFF_DETECT_GOLD:
2449 if (detect_treasure(detect_rad)) ident = TRUE;
2450 if (detect_objects_gold(detect_rad)) ident = TRUE;
2454 case SV_STAFF_DETECT_ITEM:
2456 if (detect_objects_normal(detect_rad)) ident = TRUE;
2460 case SV_STAFF_DETECT_TRAP:
2462 if (detect_traps(detect_rad, known)) ident = TRUE;
2466 case SV_STAFF_DETECT_DOOR:
2468 if (detect_doors(detect_rad)) ident = TRUE;
2469 if (detect_stairs(detect_rad)) ident = TRUE;
2473 case SV_STAFF_DETECT_INVIS:
2475 if (detect_monsters_invis(detect_rad)) ident = TRUE;
2479 case SV_STAFF_DETECT_EVIL:
2481 if (detect_monsters_evil(detect_rad)) ident = TRUE;
2485 case SV_STAFF_CURE_LIGHT:
2487 if (hp_player(damroll((powerful ? 4 : 2), 8))) ident = TRUE;
2489 if (set_blind(0)) ident = TRUE;
2490 if (set_poisoned(0)) ident = TRUE;
2491 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
2493 if (set_shero(0,TRUE)) ident = TRUE;
2497 case SV_STAFF_CURING:
2499 if (set_blind(0)) ident = TRUE;
2500 if (set_poisoned(0)) ident = TRUE;
2501 if (set_confused(0)) ident = TRUE;
2502 if (set_stun(0)) ident = TRUE;
2503 if (set_cut(0)) ident = TRUE;
2504 if (set_image(0)) ident = TRUE;
2505 if (set_shero(0,TRUE)) ident = TRUE;
2509 case SV_STAFF_HEALING:
2511 if (hp_player(powerful ? 500 : 300)) ident = TRUE;
2512 if (set_stun(0)) ident = TRUE;
2513 if (set_cut(0)) ident = TRUE;
2514 if (set_shero(0,TRUE)) ident = TRUE;
2518 case SV_STAFF_THE_MAGI:
2520 if (do_res_stat(A_INT)) ident = TRUE;
2521 if (p_ptr->csp < p_ptr->msp)
2523 p_ptr->csp = p_ptr->msp;
2524 p_ptr->csp_frac = 0;
2527 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
2529 msg_print("You feel your head clear.");
2532 p_ptr->redraw |= (PR_MANA);
2533 p_ptr->window |= (PW_PLAYER);
2534 p_ptr->window |= (PW_SPELL);
2536 if (set_shero(0,TRUE)) ident = TRUE;
2540 case SV_STAFF_SLEEP_MONSTERS:
2542 if (sleep_monsters(lev)) ident = TRUE;
2546 case SV_STAFF_SLOW_MONSTERS:
2548 if (slow_monsters(lev)) ident = TRUE;
2552 case SV_STAFF_SPEED:
2554 if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
2558 case SV_STAFF_PROBING:
2565 case SV_STAFF_DISPEL_EVIL:
2567 if (dispel_evil(powerful ? 120 : 80)) ident = TRUE;
2571 case SV_STAFF_POWER:
2573 if (dispel_monsters(powerful ? 225 : 150)) ident = TRUE;
2577 case SV_STAFF_HOLINESS:
2579 if (dispel_evil(powerful ? 225 : 150)) ident = TRUE;
2581 if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
2582 if (set_poisoned(0)) ident = TRUE;
2583 if (set_afraid(0)) ident = TRUE;
2584 if (hp_player(50)) ident = TRUE;
2585 if (set_stun(0)) ident = TRUE;
2586 if (set_cut(0)) ident = TRUE;
2590 case SV_STAFF_GENOCIDE:
2592 (void)symbol_genocide((magic ? lev + 50 : 200), TRUE);
2597 case SV_STAFF_EARTHQUAKES:
2599 if (earthquake(py, px, (powerful ? 15 : 10)))
2603 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿¡£");
2605 msg_print("The dungeon trembles.");
2612 case SV_STAFF_DESTRUCTION:
2614 if (destroy_area(py, px, (powerful ? 18 : 13) + randint0(5), FALSE))
2620 case SV_STAFF_ANIMATE_DEAD:
2622 if (animate_dead(0, py, px))
2628 case SV_STAFF_MSTORM:
2631 msg_print("¶¯ÎϤÊËâÎϤ¬Å¨¤ò°ú¤Îö¤¤¤¿¡ª");
2633 msg_print("Mighty magics rend your enemies!");
2635 project(0, (powerful ? 7 : 5), py, px,
2636 (randint1(200) + (powerful ? 500 : 300)) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
2637 if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
2640 (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1);
2642 (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1);
2650 case SV_STAFF_NOTHING:
2653 msg_print("²¿¤âµ¯¤é¤Ê¤«¤Ã¤¿¡£");
2655 msg_print("Nothing happen.");
2657 if (prace_is_(RACE_SKELETON) || prace_is_(RACE_GOLEM) ||
2658 prace_is_(RACE_ZOMBIE) || prace_is_(RACE_SPECTRE))
2660 msg_print("¤â¤Ã¤¿¤¤¤Ê¤¤»ö¤ò¤·¤¿¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£¿©¤Ùʪ¤ÏÂçÀڤˤ·¤Ê¤¯¤Æ¤Ï¡£");
2662 msg_print("What a waste. It's your food!");
2671 * Use a staff. -RAK-
2673 * One charge of one staff disappears.
2675 * Hack -- staffs of identify can be "cancelled".
2677 static void do_cmd_use_staff_aux(int item)
2679 int ident, chance, lev;
2683 /* Hack -- let staffs of identify get aborted */
2684 bool use_charge = TRUE;
2687 /* Get the item (in the pack) */
2690 o_ptr = &inventory[item];
2693 /* Get the item (on the floor) */
2696 o_ptr = &o_list[0 - item];
2700 /* Mega-Hack -- refuse to use a pile from the ground */
2701 if ((item < 0) && (o_ptr->number > 1))
2704 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
2706 msg_print("You must first pick up the staffs.");
2716 /* Extract the item level */
2717 lev = k_info[o_ptr->k_idx].level;
2718 if (lev > 50) lev = 50 + (lev - 50)/2;
2720 /* Base chance of success */
2721 chance = p_ptr->skill_dev;
2723 /* Confusion hurts skill */
2724 if (p_ptr->confused) chance = chance / 2;
2726 /* Hight level objects are harder */
2727 chance = chance - lev;
2729 /* Give everyone a (slight) chance */
2730 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
2732 chance = USE_DEVICE;
2737 if (flush_failure) flush();
2739 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
2741 msg_print("Nothing happen. Maybe this staff is freezing too.");
2748 /* Roll for usage */
2749 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
2751 if (flush_failure) flush();
2753 msg_print("¾ó¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
2755 msg_print("You failed to use the staff properly.");
2762 /* Notice empty staffs */
2763 if (o_ptr->pval <= 0)
2765 if (flush_failure) flush();
2767 msg_print("¤³¤Î¾ó¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
2769 msg_print("The staff has no charges left.");
2772 o_ptr->ident |= (IDENT_EMPTY);
2774 /* Combine / Reorder the pack (later) */
2775 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2776 p_ptr->window |= (PW_INVEN);
2785 ident = staff_effect(o_ptr->sval, &use_charge, FALSE, FALSE, object_is_aware(o_ptr));
2787 if (!(object_is_aware(o_ptr)))
2789 chg_virtue(V_PATIENCE, -1);
2790 chg_virtue(V_CHANCE, 1);
2791 chg_virtue(V_KNOWLEDGE, -1);
2794 /* Combine / Reorder the pack (later) */
2795 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2797 /* Tried the item */
2798 object_tried(o_ptr);
2800 /* An identification was made */
2801 if (ident && !object_is_aware(o_ptr))
2803 object_aware(o_ptr);
2804 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2808 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2811 /* Hack -- some uses are "free" */
2812 if (!use_charge) return;
2815 /* Use a single charge */
2818 /* XXX Hack -- unstack if necessary */
2819 if ((item >= 0) && (o_ptr->number > 1))
2824 /* Get local object */
2827 /* Obtain a local object */
2828 object_copy(q_ptr, o_ptr);
2830 /* Modify quantity */
2833 /* Restore the charges */
2836 /* Unstack the used item */
2838 p_ptr->total_weight -= q_ptr->weight;
2839 item = inven_carry(q_ptr);
2843 msg_print("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
2845 msg_print("You unstack your staff.");
2850 /* Describe charges in the pack */
2853 inven_item_charges(item);
2856 /* Describe charges on the floor */
2859 floor_item_charges(0 - item);
2864 void do_cmd_use_staff(void)
2869 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2871 set_action(ACTION_NONE);
2874 /* Restrict choices to wands */
2875 item_tester_tval = TV_STAFF;
2879 q = "¤É¤Î¾ó¤ò»È¤¤¤Þ¤¹¤«? ";
2880 s = "»È¤¨¤ë¾ó¤¬¤Ê¤¤¡£";
2882 q = "Use which staff? ";
2883 s = "You have no staff to use.";
2886 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2888 do_cmd_use_staff_aux(item);
2892 static int wand_effect(int sval, int dir, bool powerful, bool magic)
2895 int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
2896 int rad = powerful ? 3 : 2;
2898 /* XXX Hack -- Wand of wonder can do anything before it */
2899 if (sval == SV_WAND_WONDER)
2901 int vir = virtue_number(V_CHANCE);
2902 sval = randint0(SV_WAND_WONDER);
2906 if (p_ptr->virtues[vir - 1] > 0)
2908 while (randint1(300) < p_ptr->virtues[vir - 1]) sval++;
2909 if (sval > SV_WAND_COLD_BALL) sval = randint0(4) + SV_WAND_ACID_BALL;
2913 while (randint1(300) < (0-p_ptr->virtues[vir - 1])) sval--;
2914 if (sval < SV_WAND_HEAL_MONSTER) sval = randint0(3) + SV_WAND_HEAL_MONSTER;
2917 if (sval < SV_WAND_TELEPORT_AWAY)
2918 chg_virtue(V_CHANCE, 1);
2921 /* Analyze the wand */
2924 case SV_WAND_HEAL_MONSTER:
2926 int dam = damroll((powerful ? 20 : 10), 10);
2927 if (heal_monster(dir, dam)) ident = TRUE;
2931 case SV_WAND_HASTE_MONSTER:
2933 if (speed_monster(dir, lev)) ident = TRUE;
2937 case SV_WAND_CLONE_MONSTER:
2939 if (clone_monster(dir)) ident = TRUE;
2943 case SV_WAND_TELEPORT_AWAY:
2945 int distance = MAX_SIGHT * (powerful ? 8 : 5);
2946 if (teleport_monster(dir, distance)) ident = TRUE;
2950 case SV_WAND_DISARMING:
2952 if (disarm_trap(dir)) ident = TRUE;
2953 if (powerful && disarm_traps_touch()) ident = TRUE;
2957 case SV_WAND_TRAP_DOOR_DEST:
2959 if (destroy_door(dir)) ident = TRUE;
2960 if (powerful && destroy_doors_touch()) ident = TRUE;
2964 case SV_WAND_STONE_TO_MUD:
2966 int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
2967 if (wall_to_mud(dir, dam)) ident = TRUE;
2973 int dam = damroll((powerful ? 12 : 6), 8);
2975 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
2977 msg_print("A line of blue shimmering light appears.");
2980 (void)lite_line(dir, dam);
2985 case SV_WAND_SLEEP_MONSTER:
2987 if (sleep_monster(dir, lev)) ident = TRUE;
2991 case SV_WAND_SLOW_MONSTER:
2993 if (slow_monster(dir, lev)) ident = TRUE;
2997 case SV_WAND_CONFUSE_MONSTER:
2999 if (confuse_monster(dir, lev)) ident = TRUE;
3003 case SV_WAND_FEAR_MONSTER:
3005 if (fear_monster(dir, lev)) ident = TRUE;
3009 case SV_WAND_DRAIN_LIFE:
3011 if (drain_life(dir, 80 + lev)) ident = TRUE;
3015 case SV_WAND_POLYMORPH:
3017 if (poly_monster(dir, lev)) ident = TRUE;
3021 case SV_WAND_STINKING_CLOUD:
3023 fire_ball(GF_POIS, dir, 12 + lev / 4, rad);
3028 case SV_WAND_MAGIC_MISSILE:
3030 fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + lev / 10, 6));
3035 case SV_WAND_ACID_BOLT:
3037 fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + lev / 7, 8));
3042 case SV_WAND_CHARM_MONSTER:
3044 if (charm_monster(dir, MAX(20, lev)))
3049 case SV_WAND_FIRE_BOLT:
3051 fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + lev / 6, 8));
3056 case SV_WAND_COLD_BOLT:
3058 fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + lev / 8, 8));
3063 case SV_WAND_ACID_BALL:
3065 fire_ball(GF_ACID, dir, 60 + 3 * lev / 4, rad);
3070 case SV_WAND_ELEC_BALL:
3072 fire_ball(GF_ELEC, dir, 40 + 3 * lev / 4, rad);
3077 case SV_WAND_FIRE_BALL:
3079 fire_ball(GF_FIRE, dir, 70 + 3 * lev / 4, rad);
3084 case SV_WAND_COLD_BALL:
3086 fire_ball(GF_COLD, dir, 50 + 3 * lev / 4, rad);
3091 case SV_WAND_WONDER:
3094 msg_print("¤ª¤Ã¤È¡¢Ææ¤ÎËâË¡ËÀ¤ò»ÏÆ°¤µ¤»¤¿¡£");
3096 msg_print("Oops. Wand of wonder activated.");
3102 case SV_WAND_DRAGON_FIRE:
3104 fire_ball(GF_FIRE, dir, (powerful ? 300 : 200), -3);
3109 case SV_WAND_DRAGON_COLD:
3111 fire_ball(GF_COLD, dir, (powerful ? 270 : 180), -3);
3116 case SV_WAND_DRAGON_BREATH:
3121 switch (randint1(5))
3145 if (powerful) dam = (dam * 3) / 2;
3147 fire_ball(typ, dir, dam, -3);
3153 case SV_WAND_DISINTEGRATE:
3155 fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(lev * 2), rad);
3160 case SV_WAND_ROCKETS:
3163 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
3165 msg_print("You launch a rocket!");
3168 fire_rocket(GF_ROCKET, dir, 250 + lev * 3, rad);
3173 case SV_WAND_STRIKING:
3175 fire_bolt(GF_METEOR, dir, damroll(15 + lev / 3, 13));
3180 case SV_WAND_GENOCIDE:
3182 fire_ball_hide(GF_GENOCIDE, dir, magic ? lev + 50 : 250, 0);
3192 * Aim a wand (from the pack or floor).
3194 * Use a single charge from a single item.
3195 * Handle "unstacking" in a logical manner.
3197 * For simplicity, you cannot use a stack of items from the
3198 * ground. This would require too much nasty code.
3200 * There are no wands which can "destroy" themselves, in the inventory
3201 * or on the ground, so we can ignore this possibility. Note that this
3202 * required giving "wand of wonder" the ability to ignore destruction
3203 * by electric balls.
3205 * All wands can be "cancelled" at the "Direction?" prompt for free.
3207 * Note that the basic "bolt" wands do slightly less damage than the
3208 * basic "bolt" rods, but the basic "ball" wands do the same damage
3209 * as the basic "ball" rods.
3211 static void do_cmd_aim_wand_aux(int item)
3213 int lev, ident, chance, dir;
3215 bool old_target_pet = target_pet;
3217 /* Get the item (in the pack) */
3220 o_ptr = &inventory[item];
3223 /* Get the item (on the floor) */
3226 o_ptr = &o_list[0 - item];
3229 /* Mega-Hack -- refuse to aim a pile from the ground */
3230 if ((item < 0) && (o_ptr->number > 1))
3233 msg_print("¤Þ¤º¤ÏËâË¡ËÀ¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3235 msg_print("You must first pick up the wands.");
3242 /* Allow direction to be cancelled for free */
3243 if (object_is_aware(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
3244 || o_ptr->sval == SV_WAND_HASTE_MONSTER))
3246 if (!get_aim_dir(&dir))
3248 target_pet = old_target_pet;
3251 target_pet = old_target_pet;
3257 lev = k_info[o_ptr->k_idx].level;
3258 if (lev > 50) lev = 50 + (lev - 50)/2;
3260 /* Base chance of success */
3261 chance = p_ptr->skill_dev;
3263 /* Confusion hurts skill */
3264 if (p_ptr->confused) chance = chance / 2;
3266 /* Hight level objects are harder */
3267 chance = chance - lev;
3269 /* Give everyone a (slight) chance */
3270 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
3272 chance = USE_DEVICE;
3277 if (flush_failure) flush();
3279 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3281 msg_print("Nothing happen. Maybe this wand is freezing too.");
3288 /* Roll for usage */
3289 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
3291 if (flush_failure) flush();
3293 msg_print("ËâË¡ËÀ¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
3295 msg_print("You failed to use the wand properly.");
3302 /* The wand is already empty! */
3303 if (o_ptr->pval <= 0)
3305 if (flush_failure) flush();
3307 msg_print("¤³¤ÎËâË¡ËÀ¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
3309 msg_print("The wand has no charges left.");
3312 o_ptr->ident |= (IDENT_EMPTY);
3314 /* Combine / Reorder the pack (later) */
3315 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3316 p_ptr->window |= (PW_INVEN);
3324 ident = wand_effect(o_ptr->sval, dir, FALSE, FALSE);
3326 /* Combine / Reorder the pack (later) */
3327 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3329 if (!(object_is_aware(o_ptr)))
3331 chg_virtue(V_PATIENCE, -1);
3332 chg_virtue(V_CHANCE, 1);
3333 chg_virtue(V_KNOWLEDGE, -1);
3336 /* Mark it as tried */
3337 object_tried(o_ptr);
3339 /* Apply identification */
3340 if (ident && !object_is_aware(o_ptr))
3342 object_aware(o_ptr);
3343 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3347 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3350 /* Use a single charge */
3353 /* Describe the charges in the pack */
3356 inven_item_charges(item);
3359 /* Describe the charges on the floor */
3362 floor_item_charges(0 - item);
3367 void do_cmd_aim_wand(void)
3372 /* Restrict choices to wands */
3373 item_tester_tval = TV_WAND;
3375 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3377 set_action(ACTION_NONE);
3382 q = "¤É¤ÎËâË¡ËÀ¤ÇÁÀ¤¤¤Þ¤¹¤«? ";
3383 s = "»È¤¨¤ëËâË¡ËÀ¤¬¤Ê¤¤¡£";
3385 q = "Aim which wand? ";
3386 s = "You have no wand to aim.";
3389 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3392 do_cmd_aim_wand_aux(item);
3396 static int rod_effect(int sval, int dir, bool *use_charge, bool powerful, bool magic)
3399 int lev = powerful ? p_ptr->lev * 2 : p_ptr->lev;
3400 int detect_rad = powerful ? DETECT_RAD_DEFAULT * 3 / 2 : DETECT_RAD_DEFAULT;
3401 int rad = powerful ? 3 : 2;
3406 /* Analyze the rod */
3409 case SV_ROD_DETECT_TRAP:
3411 if (detect_traps(detect_rad, (bool)(dir ? FALSE : TRUE))) ident = TRUE;
3415 case SV_ROD_DETECT_DOOR:
3417 if (detect_doors(detect_rad)) ident = TRUE;
3418 if (detect_stairs(detect_rad)) ident = TRUE;
3422 case SV_ROD_IDENTIFY:
3425 if (!identify_fully(FALSE)) *use_charge = FALSE;
3427 if (!ident_spell(FALSE)) *use_charge = FALSE;
3435 if (!word_of_recall()) *use_charge = FALSE;
3440 case SV_ROD_ILLUMINATION:
3442 if (lite_area(damroll(2, 8), (powerful ? 4 : 2))) ident = TRUE;
3446 case SV_ROD_MAPPING:
3448 map_area(powerful ? DETECT_RAD_MAP * 3 / 2 : DETECT_RAD_MAP);
3453 case SV_ROD_DETECTION:
3455 detect_all(detect_rad);
3460 case SV_ROD_PROBING:
3469 if (set_blind(0)) ident = TRUE;
3470 if (set_poisoned(0)) ident = TRUE;
3471 if (set_confused(0)) ident = TRUE;
3472 if (set_stun(0)) ident = TRUE;
3473 if (set_cut(0)) ident = TRUE;
3474 if (set_image(0)) ident = TRUE;
3475 if (set_shero(0,TRUE)) ident = TRUE;
3479 case SV_ROD_HEALING:
3481 if (hp_player(powerful ? 750 : 500)) ident = TRUE;
3482 if (set_stun(0)) ident = TRUE;
3483 if (set_cut(0)) ident = TRUE;
3484 if (set_shero(0,TRUE)) ident = TRUE;
3488 case SV_ROD_RESTORATION:
3490 if (restore_level()) ident = TRUE;
3491 if (do_res_stat(A_STR)) ident = TRUE;
3492 if (do_res_stat(A_INT)) ident = TRUE;
3493 if (do_res_stat(A_WIS)) ident = TRUE;
3494 if (do_res_stat(A_DEX)) ident = TRUE;
3495 if (do_res_stat(A_CON)) ident = TRUE;
3496 if (do_res_stat(A_CHR)) ident = TRUE;
3502 if (set_fast(randint1(30) + (powerful ? 30 : 15), FALSE)) ident = TRUE;
3506 case SV_ROD_PESTICIDE:
3508 if (dispel_monsters(powerful ? 8 : 4)) ident = TRUE;
3512 case SV_ROD_TELEPORT_AWAY:
3514 int distance = MAX_SIGHT * (powerful ? 8 : 5);
3515 if (teleport_monster(dir, distance)) ident = TRUE;
3519 case SV_ROD_DISARMING:
3521 if (disarm_trap(dir)) ident = TRUE;
3522 if (powerful && disarm_traps_touch()) ident = TRUE;
3528 int dam = damroll((powerful ? 12 : 6), 8);
3530 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
3532 msg_print("A line of blue shimmering light appears.");
3535 (void)lite_line(dir, dam);
3540 case SV_ROD_SLEEP_MONSTER:
3542 if (sleep_monster(dir, lev)) ident = TRUE;
3546 case SV_ROD_SLOW_MONSTER:
3548 if (slow_monster(dir, lev)) ident = TRUE;
3552 case SV_ROD_DRAIN_LIFE:
3554 if (drain_life(dir, 70 + 3 * lev / 2)) ident = TRUE;
3558 case SV_ROD_POLYMORPH:
3560 if (poly_monster(dir, lev)) ident = TRUE;
3564 case SV_ROD_ACID_BOLT:
3566 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + lev / 7, 8));
3571 case SV_ROD_ELEC_BOLT:
3573 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + lev / 9, 8));
3578 case SV_ROD_FIRE_BOLT:
3580 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + lev / 6, 8));
3585 case SV_ROD_COLD_BOLT:
3587 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + lev / 8, 8));
3592 case SV_ROD_ACID_BALL:
3594 fire_ball(GF_ACID, dir, 60 + lev, rad);
3599 case SV_ROD_ELEC_BALL:
3601 fire_ball(GF_ELEC, dir, 40 + lev, rad);
3606 case SV_ROD_FIRE_BALL:
3608 fire_ball(GF_FIRE, dir, 70 + lev, rad);
3613 case SV_ROD_COLD_BALL:
3615 fire_ball(GF_COLD, dir, 50 + lev, rad);
3627 case SV_ROD_STONE_TO_MUD:
3629 int dam = powerful ? 40 + randint1(60) : 20 + randint1(30);
3630 if (wall_to_mud(dir, dam)) ident = TRUE;
3634 case SV_ROD_AGGRAVATE:
3636 aggravate_monsters(0);
3645 * Activate (zap) a Rod
3647 * Unstack fully charged rods as needed.
3649 * Hack -- rods of perception/genocide can be "cancelled"
3650 * All rods can be cancelled at the "Direction?" prompt
3652 * pvals are defined for each rod in k_info. -LM-
3654 static void do_cmd_zap_rod_aux(int item)
3656 int ident, chance, lev, fail;
3661 /* Hack -- let perception get aborted */
3662 bool use_charge = TRUE;
3666 /* Get the item (in the pack) */
3669 o_ptr = &inventory[item];
3672 /* Get the item (on the floor) */
3675 o_ptr = &o_list[0 - item];
3679 /* Mega-Hack -- refuse to zap a pile from the ground */
3680 if ((item < 0) && (o_ptr->number > 1))
3683 msg_print("¤Þ¤º¤Ï¥í¥Ã¥É¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3685 msg_print("You must first pick up the rods.");
3692 /* Get a direction (unless KNOWN not to need it) */
3693 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
3694 !object_is_aware(o_ptr))
3696 /* Get a direction, allow cancel */
3697 if (!get_aim_dir(&dir)) return;
3704 /* Extract the item level */
3705 lev = k_info[o_ptr->k_idx].level;
3707 /* Base chance of success */
3708 chance = p_ptr->skill_dev;
3710 /* Confusion hurts skill */
3711 if (p_ptr->confused) chance = chance / 2;
3714 if (chance > fail) fail -= (chance - fail)*2;
3715 else chance -= (fail - chance)*2;
3716 if (fail < USE_DEVICE) fail = USE_DEVICE;
3717 if (chance < USE_DEVICE) chance = USE_DEVICE;
3721 if (flush_failure) flush();
3723 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3725 msg_print("Nothing happen. Maybe this rod is freezing too.");
3732 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
3733 else if (chance > fail)
3735 if (randint0(chance*2) < fail) success = FALSE;
3736 else success = TRUE;
3740 if (randint0(fail*2) < chance) success = TRUE;
3741 else success = FALSE;
3744 /* Roll for usage */
3747 if (flush_failure) flush();
3749 msg_print("¤¦¤Þ¤¯¥í¥Ã¥É¤ò»È¤¨¤Ê¤«¤Ã¤¿¡£");
3751 msg_print("You failed to use the rod properly.");
3758 k_ptr = &k_info[o_ptr->k_idx];
3760 /* A single rod is still charging */
3761 if ((o_ptr->number == 1) && (o_ptr->timeout))
3763 if (flush_failure) flush();
3765 msg_print("¤³¤Î¥í¥Ã¥É¤Ï¤Þ¤ÀËâÎϤò½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
3767 msg_print("The rod is still charging.");
3772 /* A stack of rods lacks enough energy. */
3773 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
3775 if (flush_failure) flush();
3777 msg_print("¤½¤Î¥í¥Ã¥É¤Ï¤Þ¤À½¼Å¶Ãæ¤Ç¤¹¡£");
3779 msg_print("The rods are all still charging.");
3788 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE, FALSE);
3790 /* Increase the timeout by the rod kind's pval. -LM- */
3791 if (use_charge) o_ptr->timeout += k_ptr->pval;
3793 /* Combine / Reorder the pack (later) */
3794 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3796 if (!(object_is_aware(o_ptr)))
3798 chg_virtue(V_PATIENCE, -1);
3799 chg_virtue(V_CHANCE, 1);
3800 chg_virtue(V_KNOWLEDGE, -1);
3803 /* Tried the object */
3804 object_tried(o_ptr);
3806 /* Successfully determined the object function */
3807 if (ident && !object_is_aware(o_ptr))
3809 object_aware(o_ptr);
3810 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3814 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3818 void do_cmd_zap_rod(void)
3823 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3825 set_action(ACTION_NONE);
3828 /* Restrict choices to rods */
3829 item_tester_tval = TV_ROD;
3833 q = "¤É¤Î¥í¥Ã¥É¤ò¿¶¤ê¤Þ¤¹¤«? ";
3834 s = "»È¤¨¤ë¥í¥Ã¥É¤¬¤Ê¤¤¡£";
3836 q = "Zap which rod? ";
3837 s = "You have no rod to zap.";
3840 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3843 do_cmd_zap_rod_aux(item);
3848 * Hook to determine if an object is activatable
3850 static bool item_tester_hook_activate(object_type *o_ptr)
3852 u32b flgs[TR_FLAG_SIZE];
3855 if (!object_is_known(o_ptr)) return (FALSE);
3857 /* Extract the flags */
3858 object_flags(o_ptr, flgs);
3860 /* Check activation flag */
3861 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
3869 * Hack -- activate the ring of power
3871 void ring_of_power(int dir)
3873 /* Pick a random effect */
3874 switch (randint1(10))
3881 msg_print("¤¢¤Ê¤¿¤Ï°À¤Î¥ª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3883 msg_print("You are surrounded by a malignant aura.");
3888 /* Decrease all stats (permanently) */
3889 (void)dec_stat(A_STR, 50, TRUE);
3890 (void)dec_stat(A_INT, 50, TRUE);
3891 (void)dec_stat(A_WIS, 50, TRUE);
3892 (void)dec_stat(A_DEX, 50, TRUE);
3893 (void)dec_stat(A_CON, 50, TRUE);
3894 (void)dec_stat(A_CHR, 50, TRUE);
3896 /* Lose some experience (permanently) */
3897 p_ptr->exp -= (p_ptr->exp / 4);
3898 p_ptr->max_exp -= (p_ptr->exp / 4);
3908 msg_print("¤¢¤Ê¤¿¤Ï¶¯ÎϤʥª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3910 msg_print("You are surrounded by a powerful aura.");
3914 /* Dispel monsters */
3915 dispel_monsters(1000);
3925 fire_ball(GF_MANA, dir, 600, 3);
3936 fire_bolt(GF_MANA, dir, 500);
3944 static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
3946 u16b *who = (u16b*)(u);
3951 monster_type *m_ptr1 = &m_list[w1];
3952 monster_type *m_ptr2 = &m_list[w2];
3953 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
3954 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
3959 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
3960 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
3962 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
3963 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
3965 if (r_ptr1->level > r_ptr2->level) return TRUE;
3966 if (r_ptr2->level > r_ptr1->level) return FALSE;
3968 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
3969 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
3976 * Activate a wielded object. Wielded objects never stack.
3977 * And even if they did, activatable objects never stack.
3979 * Currently, only (some) artifacts, and Dragon Scale Mail, can be activated.
3980 * But one could, for example, easily make an activatable "Ring of Plasma".
3982 * Note that it always takes a turn to activate an artifact, even if
3983 * the user hits "escape" at the "direction" prompt.
3985 static void do_cmd_activate_aux(int item)
3987 int k, dir, lev, chance, fail;
3992 /* Get the item (in the pack) */
3995 o_ptr = &inventory[item];
3998 /* Get the item (on the floor) */
4001 o_ptr = &o_list[0 - item];
4007 /* Extract the item level */
4008 lev = k_info[o_ptr->k_idx].level;
4010 /* Hack -- use artifact level instead */
4011 if (object_is_fixed_artifact(o_ptr)) lev = a_info[o_ptr->name1].level;
4012 else if (o_ptr->art_name)
4015 for (i = 0; activation_info[i].flag != NULL; i++)
4017 if (activation_info[i].index == o_ptr->xtra2)
4019 lev = activation_info[i].level;
4024 else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
4026 /* Base chance of success */
4027 chance = p_ptr->skill_dev;
4029 /* Confusion hurts skill */
4030 if (p_ptr->confused) chance = chance / 2;
4033 if (chance > fail) fail -= (chance - fail)*2;
4034 else chance -= (fail - chance)*2;
4035 if (fail < USE_DEVICE) fail = USE_DEVICE;
4036 if (chance < USE_DEVICE) chance = USE_DEVICE;
4040 if (flush_failure) flush();
4042 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
4044 msg_print("It shows no reaction.");
4050 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
4051 else if (chance > fail)
4053 if (randint0(chance*2) < fail) success = FALSE;
4054 else success = TRUE;
4058 if (randint0(fail*2) < chance) success = TRUE;
4059 else success = FALSE;
4062 /* Roll for usage */
4065 if (flush_failure) flush();
4067 msg_print("¤¦¤Þ¤¯»ÏÆ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Ê¤«¤Ã¤¿¡£");
4069 msg_print("You failed to activate it properly.");
4075 /* Check the recharge */
4079 msg_print("¤½¤ì¤ÏÈù¤«¤Ë²»¤òΩ¤Æ¡¢µ±¤¡¢¾Ã¤¨¤¿...");
4081 msg_print("It whines, glows and fades...");
4086 /* Some lights need enough fuel for activation */
4087 if (!o_ptr->xtra4 && (o_ptr->tval == TV_FLASK) &&
4088 ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
4091 msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
4093 msg_print("It has no fuel.");
4099 /* Activate the artifact */
4101 msg_print("»ÏÆ°¤µ¤»¤¿...");
4103 msg_print("You activate it...");
4110 /* Give priority to weaponsmith's essential activations */
4111 if (object_is_smith(o_ptr))
4113 switch (o_ptr->xtra3-1)
4115 case ESSENCE_TMP_RES_ACID:
4116 (void)set_oppose_acid(randint1(20) + 20, FALSE);
4117 o_ptr->timeout = randint0(50) + 50;
4120 case ESSENCE_TMP_RES_ELEC:
4121 (void)set_oppose_elec(randint1(20) + 20, FALSE);
4122 o_ptr->timeout = randint0(50) + 50;
4125 case ESSENCE_TMP_RES_FIRE:
4126 (void)set_oppose_fire(randint1(20) + 20, FALSE);
4127 o_ptr->timeout = randint0(50) + 50;
4130 case ESSENCE_TMP_RES_COLD:
4131 (void)set_oppose_cold(randint1(20) + 20, FALSE);
4132 o_ptr->timeout = randint0(50) + 50;
4136 earthquake(py, px, 5);
4137 o_ptr->timeout = 100 + randint1(100);
4140 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4147 /* Paranoia - Set activation index for older save data */
4148 if (object_is_fixed_artifact(o_ptr))
4150 if (!o_ptr->xtra2) o_ptr->xtra2 = a_info[o_ptr->name1].act_idx;
4152 else if (object_is_ego(o_ptr))
4154 if (!o_ptr->xtra2) o_ptr->xtra2 = e_info[o_ptr->name2].act_idx;
4158 if (!o_ptr->xtra2) o_ptr->xtra2 = k_info[o_ptr->k_idx].act_idx;
4161 /* Activate object */
4162 /* if (o_ptr->xtra2 && (object_is_artifact(o_ptr) || object_is_ego(o_ptr))) */
4165 (void)activate_random_artifact(o_ptr);
4168 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4175 else if (o_ptr->tval == TV_WHISTLE)
4177 if (music_singing_any()) stop_singing();
4178 if (hex_spelling_any()) stop_hex_spell_all();
4181 if (object_is_cursed(o_ptr))
4184 msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤ÅϤä¿¡£");
4186 msg_print("You produce a shrill whistling sound.");
4188 aggravate_monsters(0);
4198 /* Allocate the "who" array */
4199 C_MAKE(who, max_m_idx, u16b);
4201 /* Process the monsters (backwards) */
4202 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
4204 if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr))
4205 who[max_pet++] = pet_ctr;
4208 /* Select the sort method */
4209 ang_sort_comp = ang_sort_comp_pet;
4210 ang_sort_swap = ang_sort_swap_hook;
4212 ang_sort(who, &dummy_why, max_pet);
4214 /* Process the monsters (backwards) */
4215 for (i = 0; i < max_pet; i++)
4218 teleport_monster_to(pet_ctr, py, px, 100, TELEPORT_PASSIVE);
4221 /* Free the "who" array */
4222 C_KILL(who, max_m_idx, u16b);
4224 o_ptr->timeout = 100+randint1(100);
4227 else if (o_ptr->tval == TV_CAPTURE)
4231 bool old_target_pet = target_pet;
4233 if (!get_aim_dir(&dir))
4235 target_pet = old_target_pet;
4238 target_pet = old_target_pet;
4240 if(fire_ball(GF_CAPTURE, dir, 0, 0))
4242 o_ptr->pval = cap_mon;
4243 o_ptr->xtra3 = cap_mspeed;
4244 o_ptr->xtra4 = cap_hp;
4245 o_ptr->xtra5 = cap_maxhp;
4252 if (o_ptr->inscription)
4253 strcpy(buf, quark_str(o_ptr->inscription));
4255 for (s = buf;*s && (*s != '#'); s++)
4258 if (iskanji(*s)) s++;
4268 t = quark_str(cap_nickname);
4281 o_ptr->inscription = quark_add(buf);
4287 bool success = FALSE;
4288 if (!get_rep_dir2(&dir)) return;
4289 if (monster_can_enter(py + ddy[dir], px + ddx[dir], &r_info[o_ptr->pval], 0))
4291 if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
4293 if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
4294 if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
4295 if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4;
4296 m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp;
4297 if (o_ptr->inscription)
4305 t = quark_str(o_ptr->inscription);
4306 for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++)
4309 if (iskanji(*t)) t++;
4334 if (quote && *(s-1) =='\'')
4338 m_list[hack_m_idx_ii].nickname = quark_add(buf);
4339 t = quark_str(o_ptr->inscription);
4341 while(*t && (*t != '#'))
4348 o_ptr->inscription = quark_add(buf);
4360 msg_print("¤ª¤Ã¤È¡¢²òÊü¤Ë¼ºÇÔ¤·¤¿¡£");
4362 msg_print("Oops. You failed to release your pet.");
4370 msg_print("¤ª¤Ã¤È¡¢¤³¤Î¥¢¥¤¥Æ¥à¤Ï»ÏÆ°¤Ç¤¤Ê¤¤¡£");
4372 msg_print("Oops. That object cannot be activated.");
4378 void do_cmd_activate(void)
4384 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
4386 set_action(ACTION_NONE);
4389 item_tester_no_ryoute = TRUE;
4390 /* Prepare the hook */
4391 item_tester_hook = item_tester_hook_activate;
4395 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò»ÏÆ°¤µ¤»¤Þ¤¹¤«? ";
4396 s = "»ÏÆ°¤Ç¤¤ë¥¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£";
4398 q = "Activate which item? ";
4399 s = "You have nothing to activate.";
4402 if (!get_item(&item, q, s, (USE_EQUIP))) return;
4404 /* Activate the item */
4405 do_cmd_activate_aux(item);
4410 * Hook to determine if an object is useable
4412 static bool item_tester_hook_use(object_type *o_ptr)
4414 u32b flgs[TR_FLAG_SIZE];
4417 if (o_ptr->tval == p_ptr->tval_ammo)
4420 /* Useable object */
4421 switch (o_ptr->tval)
4439 if (!object_is_known(o_ptr)) return (FALSE);
4441 /* HACK - only items from the equipment can be activated */
4442 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
4444 if (&inventory[i] == o_ptr)
4446 /* Extract the flags */
4447 object_flags(o_ptr, flgs);
4449 /* Check activation flag */
4450 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
4463 * XXX - Add actions for other item types
4465 void do_cmd_use(void)
4471 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
4473 set_action(ACTION_NONE);
4476 item_tester_no_ryoute = TRUE;
4477 /* Prepare the hook */
4478 item_tester_hook = item_tester_hook_use;
4482 q = "¤É¤ì¤ò»È¤¤¤Þ¤¹¤«¡©";
4483 s = "»È¤¨¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
4485 q = "Use which item? ";
4486 s = "You have nothing to use.";
4489 if (!get_item(&item, q, s, (USE_INVEN | USE_EQUIP | USE_FLOOR))) return;
4491 /* Get the item (in the pack) */
4494 o_ptr = &inventory[item];
4496 /* Get the item (on the floor) */
4499 o_ptr = &o_list[0 - item];
4502 switch (o_ptr->tval)
4514 do_cmd_eat_food_aux(item);
4521 do_cmd_aim_wand_aux(item);
4528 do_cmd_use_staff_aux(item);
4535 do_cmd_zap_rod_aux(item);
4539 /* Quaff a potion */
4542 do_cmd_quaff_potion_aux(item);
4549 /* Check some conditions */
4553 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
4555 msg_print("You can't see anything.");
4563 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
4565 msg_print("You have no light to read by.");
4570 if (p_ptr->confused)
4573 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
4575 msg_print("You are too confused!");
4581 do_cmd_read_scroll_aux(item, TRUE);
4590 do_cmd_fire_aux(item, &inventory[INVEN_BOW]);
4594 /* Activate an artifact */
4597 do_cmd_activate_aux(item);
4603 static int select_magic_eater(bool only_browse)
4607 bool flag, request_list;
4609 int ask = TRUE, i = 0;
4612 int menu_line = (use_menu ? 1 : 0);
4616 if (repeat_pull(&sn))
4618 /* Verify the spell */
4619 if (sn >= EATER_EXT*2 && !(p_ptr->magic_num1[sn] > k_info[lookup_kind(TV_ROD, sn-EATER_EXT*2)].pval * (p_ptr->magic_num2[sn] - 1) * EATER_ROD_CHARGE))
4621 else if (sn < EATER_EXT*2 && !(p_ptr->magic_num1[sn] < EATER_CHARGE))
4625 #endif /* ALLOW_REPEAT */
4627 for (i = 0; i < 108; i++)
4629 if (p_ptr->magic_num2[i]) break;
4634 msg_print("ËâË¡¤ò³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
4636 msg_print("You don't have any magic!");
4648 prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
4649 prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
4650 prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
4651 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
4653 prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14);
4654 prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14);
4655 prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14);
4656 prt("Which type of magic do you use?", 0, 0);
4679 ext = (menu_line-1)*EATER_EXT;
4680 if (menu_line == 1) tval = TV_STAFF;
4681 else if (menu_line == 2) tval = TV_WAND;
4685 if (menu_line > 3) menu_line -= 3;
4694 if (!get_com("[A] ¾ó, [B] ËâË¡ËÀ, [C] ¥í¥Ã¥É:", &choice, TRUE))
4696 if (!get_com("[A] staff, [B] wand, [C] rod:", &choice, TRUE))
4701 if (choice == 'A' || choice == 'a')
4707 if (choice == 'B' || choice == 'b')
4713 if (choice == 'C' || choice == 'c')
4721 for (i = ext; i < ext + EATER_EXT; i++)
4723 if (p_ptr->magic_num2[i])
4725 if (use_menu) menu_line = i-ext+1;
4729 if (i == ext+EATER_EXT)
4732 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
4734 msg_print("You don't have that type of magic!");
4739 /* Nothing chosen yet */
4742 /* Build a prompt */
4744 (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©");
4746 (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? ");
4749 /* Save the screen */
4752 request_list = always_show_list;
4754 /* Get a spell from the user */
4758 if (request_list || use_menu)
4769 for (y = 1; y < 20; y++)
4774 /* Print header(s) */
4776 prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x);
4778 prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x);
4782 for (ctr = 0; ctr < EATER_EXT; ctr++)
4784 if (!p_ptr->magic_num2[ctr+ext]) continue;
4786 k_idx = lookup_kind(tval, ctr);
4790 if (ctr == (menu_line-1))
4792 strcpy(dummy, "¡Õ");
4794 strcpy(dummy, "> ");
4796 else strcpy(dummy, " ");
4799 /* letter/number for power selection */
4806 letter = '0' + ctr - 26;
4807 sprintf(dummy, "%c)",letter);
4809 x1 = ((ctr < EATER_EXT/2) ? x : x + 40);
4810 y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2);
4811 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
4812 chance = level * 4 / 5 + 20;
4813 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
4815 if (p_ptr->lev > level)
4817 chance -= 3 * (p_ptr->lev - level);
4819 chance = mod_spell_chance_1(chance);
4820 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
4821 /* Stunning makes spells harder */
4822 if (p_ptr->stun > 50) chance += 25;
4823 else if (p_ptr->stun) chance += 15;
4825 if (chance > 95) chance = 95;
4827 chance = mod_spell_chance_2(chance);
4835 strcat(dummy, format(
4837 " %-22.22s ½¼Å¶:%2d/%2d%3d%%",
4839 " %-22.22s (%2d/%2d) %3d%%",
4841 k_name + k_info[k_idx].name,
4842 p_ptr->magic_num1[ctr+ext] ?
4843 (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0,
4844 p_ptr->magic_num2[ctr+ext], chance));
4845 if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED;
4849 strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance));
4850 if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED;
4855 c_prt(col, dummy, y1, x1);
4859 if (!get_com(out_val, &choice, FALSE)) break;
4861 if (use_menu && choice != ' ')
4877 menu_line += EATER_EXT - 1;
4878 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
4879 } while(!p_ptr->magic_num2[menu_line+ext-1]);
4890 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
4891 } while(!p_ptr->magic_num2[menu_line+ext-1]);
4902 bool reverse = FALSE;
4903 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
4904 if (menu_line > EATER_EXT/2)
4906 menu_line -= EATER_EXT/2;
4909 else menu_line+=EATER_EXT/2;
4910 while(!p_ptr->magic_num2[menu_line+ext-1])
4915 if (menu_line < 2) reverse = FALSE;
4920 if (menu_line > EATER_EXT-1) reverse = TRUE;
4937 /* Request redraw */
4938 if (use_menu && ask) continue;
4940 /* Request redraw */
4941 if (!use_menu && ((choice == ' ') || (choice == '*') || (choice == '?')))
4947 request_list = FALSE;
4949 /* Restore the screen */
4954 request_list = TRUE;
4962 if (isalpha(choice))
4965 ask = (isupper(choice));
4968 if (ask) choice = tolower(choice);
4970 /* Extract request */
4971 i = (islower(choice) ? A2I(choice) : -1);
4975 ask = FALSE; /* Can't uppercase digits */
4977 i = choice - '0' + 26;
4981 /* Totally Illegal */
4982 if ((i < 0) || (i > EATER_EXT) || !p_ptr->magic_num2[i+ext])
4997 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", k_name + k_info[lookup_kind(tval ,i)].name);
4999 (void) strnfmt(tmp_val, 78, "Use %s?", k_name + k_info[lookup_kind(tval ,i)].name);
5002 /* Belay that order */
5003 if (!get_check(tmp_val)) continue;
5007 if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * EATER_ROD_CHARGE)
5010 msg_print("¤½¤ÎËâË¡¤Ï¤Þ¤À½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
5012 msg_print("The magic are still charging.");
5015 if (use_menu) ask = TRUE;
5021 if (p_ptr->magic_num1[ext+i] < EATER_CHARGE)
5024 msg_print("¤½¤ÎËâË¡¤Ï»ÈÍѲó¿ô¤¬ÀÚ¤ì¤Æ¤¤¤ë¡£");
5026 msg_print("The magic has no charges left.");
5029 if (use_menu) ask = TRUE;
5041 /* Clear lines, position cursor (really should use strlen here) */
5042 Term_erase(7, 23, 255);
5043 Term_erase(7, 22, 255);
5044 Term_erase(7, 21, 255);
5045 Term_erase(7, 20, 255);
5047 roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp, sizeof(temp));
5048 for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j]))
5050 prt(&temp[j], line, 10);
5055 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0);
5057 prt("Hit any key.",0,0);
5067 /* Restore the screen */
5070 if (!flag) return -1;
5074 #endif /* ALLOW_REPEAT */
5080 * Use eaten rod, wand or staff
5082 bool do_cmd_magic_eater(bool only_browse, bool powerful)
5084 int item, chance, level, k_idx, tval, sval;
5085 bool use_charge = TRUE;
5087 /* Not when confused */
5088 if (!only_browse && p_ptr->confused)
5091 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
5093 msg_print("You are too confused!");
5099 item = select_magic_eater(only_browse);
5105 if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
5106 else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
5107 else {tval = TV_STAFF;sval = item;}
5108 k_idx = lookup_kind(tval, sval);
5110 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
5111 chance = level * 4 / 5 + 20;
5112 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
5114 if (p_ptr->lev > level)
5116 chance -= 3 * (p_ptr->lev - level);
5118 chance = mod_spell_chance_1(chance);
5119 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
5120 /* Stunning makes spells harder */
5121 if (p_ptr->stun > 50) chance += 25;
5122 else if (p_ptr->stun) chance += 15;
5124 if (chance > 95) chance = 95;
5126 chance = mod_spell_chance_2(chance);
5128 if (randint0(100) < chance)
5130 if (flush_failure) flush();
5133 msg_print("¼öʸ¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª");
5135 msg_format("You failed to get the magic off!");
5139 if (randint1(100) >= chance)
5140 chg_virtue(V_CHANCE,-1);
5151 if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE))
5152 if (!get_aim_dir(&dir)) return FALSE;
5153 rod_effect(sval, dir, &use_charge, powerful, TRUE);
5154 if (!use_charge) return FALSE;
5156 else if (tval == TV_WAND)
5158 if (!get_aim_dir(&dir)) return FALSE;
5159 wand_effect(sval, dir, powerful, TRUE);
5163 staff_effect(sval, &use_charge, powerful, TRUE, TRUE);
5164 if (!use_charge) return FALSE;
5166 if (randint1(100) < chance)
5167 chg_virtue(V_CHANCE,1);
5170 if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
5171 else p_ptr->magic_num1[item] -= EATER_CHARGE;