3 /* Purpose: Object commands */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
17 * This file includes code for eating food, drinking potions,
18 * reading scrolls, aiming wands, using staffs, zapping rods,
19 * and activating artifacts.
21 * In all cases, if the player becomes "aware" of the item's use
22 * by testing it, mark it as "aware" and reward some experience
23 * based on the object's level, always rounding up. If the player
24 * remains "unaware", mark that object "kind" as "tried".
26 * This code now correctly handles the unstacking of wands, staffs,
27 * and rods. Note the overly paranoid warning about potential pack
28 * overflow, which allows the player to use and drop a stacked item.
30 * In all "unstacking" scenarios, the "used" object is "carried" as if
31 * the player had just picked it up. In particular, this means that if
32 * the use of an item induces pack overflow, that item will be dropped.
34 * For simplicity, these routines induce a full "pack reorganization"
35 * which not only combines similar items, but also reorganizes various
36 * items to obey the current "sorting" method. This may require about
37 * 400 item comparisons, but only occasionally.
39 * There may be a BIG problem with any "effect" that can cause "changes"
40 * to the inventory. For example, a "scroll of recharging" can cause
41 * a wand/staff to "disappear", moving the inventory up. Luckily, the
42 * scrolls all appear BEFORE the staffs/wands, so this is not a problem.
43 * But, for example, a "staff of recharging" could cause MAJOR problems.
44 * In such a case, it will be best to either (1) "postpone" the effect
45 * until the end of the function, or (2) "change" the effect, say, into
46 * giving a staff "negative" charges, or "turning a staff into a stick".
47 * It seems as though a "rod of recharging" might in fact cause problems.
48 * The basic problem is that the act of recharging (and destroying) an
49 * item causes the inducer of that action to "move", causing "o_ptr" to
50 * no longer point at the correct item, with horrifying results.
52 * Note that food/potions/scrolls no longer use bit-flags for effects,
53 * but instead use the "sval" (which is also used to sort the objects).
57 static void do_cmd_eat_food_aux(int item)
62 /* Get the item (in the pack) */
65 o_ptr = &inventory[item];
68 /* Get the item (on the floor) */
71 o_ptr = &o_list[0 - item];
80 /* Identity not known yet */
84 lev = get_object_level(o_ptr);
86 if (o_ptr->tval == TV_FOOD)
88 /* Analyze the food */
93 if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
95 if (set_poisoned(p_ptr->poisoned + randint0(10) + 10))
103 case SV_FOOD_BLINDNESS:
105 if (!p_ptr->resist_blind)
107 if (set_blind(p_ptr->blind + randint0(200) + 200))
115 case SV_FOOD_PARANOIA:
117 if (!p_ptr->resist_fear)
119 if (set_afraid(p_ptr->afraid + randint0(10) + 10))
127 case SV_FOOD_CONFUSION:
129 if (!p_ptr->resist_conf)
131 if (set_confused(p_ptr->confused + randint0(10) + 10))
139 case SV_FOOD_HALLUCINATION:
141 if (!p_ptr->resist_chaos)
143 if (set_image(p_ptr->image + randint0(250) + 250))
151 case SV_FOOD_PARALYSIS:
153 if (!p_ptr->free_act)
155 if (set_paralyzed(p_ptr->paralyzed + randint0(10) + 10))
163 case SV_FOOD_WEAKNESS:
166 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
168 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
171 (void)do_dec_stat(A_STR);
176 case SV_FOOD_SICKNESS:
179 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "ÆÇÆþ¤ê¿©ÎÁ", -1);
181 take_hit(DAMAGE_NOESCAPE, damroll(6, 6), "poisonous food", -1);
184 (void)do_dec_stat(A_CON);
189 case SV_FOOD_STUPIDITY:
192 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
194 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
197 (void)do_dec_stat(A_INT);
202 case SV_FOOD_NAIVETY:
205 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "ÆÇÆþ¤ê¿©ÎÁ", -1);
207 take_hit(DAMAGE_NOESCAPE, damroll(8, 8), "poisonous food", -1);
210 (void)do_dec_stat(A_WIS);
215 case SV_FOOD_UNHEALTH:
218 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
220 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
223 (void)do_dec_stat(A_CON);
228 case SV_FOOD_DISEASE:
231 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "ÆÇÆþ¤ê¿©ÎÁ", -1);
233 take_hit(DAMAGE_NOESCAPE, damroll(10, 10), "poisonous food", -1);
236 (void)do_dec_stat(A_STR);
241 case SV_FOOD_CURE_POISON:
243 if (set_poisoned(0)) ident = TRUE;
247 case SV_FOOD_CURE_BLINDNESS:
249 if (set_blind(0)) ident = TRUE;
253 case SV_FOOD_CURE_PARANOIA:
255 if (set_afraid(0)) ident = TRUE;
259 case SV_FOOD_CURE_CONFUSION:
261 if (set_confused(0)) ident = TRUE;
265 case SV_FOOD_CURE_SERIOUS:
267 if (hp_player(damroll(4, 8))) ident = TRUE;
271 case SV_FOOD_RESTORE_STR:
273 if (do_res_stat(A_STR)) ident = TRUE;
277 case SV_FOOD_RESTORE_CON:
279 if (do_res_stat(A_CON)) ident = TRUE;
283 case SV_FOOD_RESTORING:
285 if (do_res_stat(A_STR)) ident = TRUE;
286 if (do_res_stat(A_INT)) ident = TRUE;
287 if (do_res_stat(A_WIS)) ident = TRUE;
288 if (do_res_stat(A_DEX)) ident = TRUE;
289 if (do_res_stat(A_CON)) ident = TRUE;
290 if (do_res_stat(A_CHR)) ident = TRUE;
296 /* ¤½¤ì¤¾¤ì¤Î¿©¤Ùʪ¤Î´¶ÁÛ¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
297 case SV_FOOD_BISCUIT:
299 msg_print("´Å¤¯¤Æ¥µ¥¯¥µ¥¯¤·¤Æ¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
306 msg_print("»õ¤´¤¿¤¨¤¬¤¢¤Ã¤Æ¤ª¤¤¤·¤¤¡£");
311 case SV_FOOD_SLIME_MOLD:
313 msg_print("¤³¤ì¤Ï¤Ê¤ó¤È¤â·ÁÍƤ·¤¬¤¿¤¤Ì£¤À¡£");
320 msg_print("¤³¤ì¤Ï¤ª¤¤¤·¤¤¡£");
326 case SV_FOOD_BISCUIT:
328 case SV_FOOD_SLIME_MOLD:
330 msg_print("That tastes good.");
337 case SV_FOOD_WAYBREAD:
340 msg_print("¤³¤ì¤Ï¤Ò¤¸¤ç¤¦¤ËÈþÌ£¤À¡£");
342 msg_print("That tastes good.");
345 (void)set_poisoned(0);
346 (void)hp_player(damroll(4, 8));
352 case SV_FOOD_PINT_OF_ALE:
354 msg_print("¤Î¤É¤´¤·Á֤䤫¤À¡£");
359 case SV_FOOD_PINT_OF_WINE:
361 msg_print("That tastes good.");
366 case SV_FOOD_PINT_OF_ALE:
367 case SV_FOOD_PINT_OF_WINE:
369 msg_print("That tastes good.");
378 /* Combine / Reorder the pack (later) */
379 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
381 if (!(object_aware_p(o_ptr)))
383 chg_virtue(V_KNOWLEDGE, -1);
384 chg_virtue(V_PATIENCE, -1);
385 chg_virtue(V_CHANCE, 1);
388 /* We have tried it */
389 if (o_ptr->tval == TV_FOOD) object_tried(o_ptr);
391 /* The player is now aware of the object */
392 if (ident && !object_aware_p(o_ptr))
395 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
399 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
402 /* Food can feed the player */
403 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
405 /* Reduced nutritional benefit */
406 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
408 msg_print("¤¢¤Ê¤¿¤Î¤è¤¦¤Ê¼Ô¤Ë¤È¤Ã¤Æ¿©ÎȤʤɶϤ«¤Ê±ÉÍܤˤ·¤«¤Ê¤é¤Ê¤¤¡£");
410 msg_print("Mere victuals hold scant sustenance for a being such as yourself.");
413 if (p_ptr->food < PY_FOOD_ALERT) /* Hungry */
415 msg_print("¤¢¤Ê¤¿¤Îµ²¤¨¤Ï¿·Á¯¤Ê·ì¤Ë¤è¤Ã¤Æ¤Î¤ßËþ¤¿¤µ¤ì¤ë¡ª");
417 msg_print("Your hunger can only be satisfied with fresh blood!");
421 else if (p_ptr->prace == RACE_SKELETON)
424 if (o_ptr->tval == TV_SKELETON ||
425 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
428 msg_print("¤¢¤Ê¤¿¤Ï¹ü¤Ç¼«Ê¬¤ÎÂΤòÊä¤Ã¤¿¡£");
430 msg_print("Your body absorbs the bone.");
432 set_food(p_ptr->food + 5000);
437 if (!((o_ptr->sval == SV_FOOD_WAYBREAD) ||
438 (o_ptr->sval < SV_FOOD_BISCUIT)))
441 object_type *q_ptr = &forge;
444 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
446 msg_print("The food falls through your jaws!");
450 /* Create the item */
451 object_prep(q_ptr, lookup_kind(o_ptr->tval, o_ptr->sval));
453 /* Drop the object from heaven */
454 (void)drop_near(q_ptr, -1, py, px);
459 msg_print("¿©¤Ùʪ¤¬¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¡¢¾Ã¤¨¤¿¡ª");
461 msg_print("The food falls through your jaws and vanishes!");
466 else if ((p_ptr->prace == RACE_SKELETON ||
467 p_ptr->prace == RACE_GOLEM ||
468 p_ptr->prace == RACE_ZOMBIE ||
469 p_ptr->prace == RACE_SPECTRE) &&
470 (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND))
474 if (o_ptr->tval == TV_STAFF &&
475 (item < 0) && (o_ptr->number > 1))
478 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
480 msg_print("You must first pick up the staffs.");
486 staff = (o_ptr->tval == TV_STAFF) ? "¾ó" : "ËâË¡ËÀ";
488 staff = (o_ptr->tval == TV_STAFF) ? "staff" : "wand";
492 if (o_ptr->pval == 0)
495 msg_format("¤³¤Î%s¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£", staff);
497 msg_format("The %s has no charges left.", staff);
503 msg_format("¤¢¤Ê¤¿¤Ï%s¤ÎËâÎϤò¥¨¥Í¥ë¥®¡¼¸»¤È¤·¤ÆµÛ¼ý¤·¤¿¡£", staff);
505 msg_format("You absorb mana of the %s as your energy.", staff);
508 /* Use a single charge */
512 set_food(p_ptr->food + 5000);
514 /* XXX Hack -- unstack if necessary */
515 if (o_ptr->tval == TV_STAFF &&
516 (item >= 0) && (o_ptr->number > 1))
521 /* Get local object */
524 /* Obtain a local object */
525 object_copy(q_ptr, o_ptr);
527 /* Modify quantity */
530 /* Restore the charges */
533 /* Unstack the used item */
535 p_ptr->total_weight -= q_ptr->weight;
536 item = inven_carry(q_ptr);
540 msg_format("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
542 msg_print("You unstack your staff.");
546 /* Describe charges in the pack */
549 inven_item_charges(item);
552 /* Describe charges on the floor */
555 floor_item_charges(0 - item);
558 /* Don't eat a staff/wand itself */
561 else if ((p_ptr->prace == RACE_DEMON ||
562 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON)) &&
563 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_CORPSE &&
564 strchr("pht", r_info[o_ptr->pval].d_char)))
566 /* Drain vitality of humanoids */
567 char o_name[MAX_NLEN];
569 object_desc(o_name, o_ptr, FALSE, 0);
572 msg_format("%s¤Ïdz¤¨¾å¤ê³¥¤Ë¤Ê¤Ã¤¿¡£ÀºÎϤòµÛ¼ý¤·¤¿µ¤¤¬¤¹¤ë¡£", o_name);
574 msg_format("%^s is burnt to ashes. You absorb its vitality!");
576 (void)set_food(PY_FOOD_MAX - 1);
578 else if ((p_ptr->prace == RACE_GOLEM) ||
579 (p_ptr->prace == RACE_ZOMBIE) ||
580 (p_ptr->prace == RACE_ENT) ||
581 (p_ptr->prace == RACE_DEMON) ||
582 (p_ptr->prace == RACE_ANDROID) ||
583 (p_ptr->prace == RACE_SPECTRE) ||
584 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_NONLIVING))
587 msg_print("À¸¼Ô¤Î¿©Êª¤Ï¤¢¤Ê¤¿¤Ë¤È¤Ã¤Æ¤Û¤È¤ó¤É±ÉÍܤˤʤé¤Ê¤¤¡£");
589 msg_print("The food of mortals is poor sustenance for you.");
592 set_food(p_ptr->food + ((o_ptr->pval) / 20));
596 (void)set_food(p_ptr->food + o_ptr->pval);
599 /* Destroy a food in the pack */
602 inven_item_increase(item, -1);
603 inven_item_describe(item);
604 inven_item_optimize(item);
607 /* Destroy a food on the floor */
610 floor_item_increase(0 - item, -1);
611 floor_item_describe(0 - item);
612 floor_item_optimize(0 - item);
618 * Hook to determine if an object is eatable
620 static bool item_tester_hook_eatable(object_type *o_ptr)
622 if (o_ptr->tval==TV_FOOD) return TRUE;
625 if (p_ptr->prace == RACE_SKELETON)
627 if (o_ptr->tval == TV_SKELETON ||
628 (o_ptr->tval == TV_CORPSE && o_ptr->sval == SV_SKELETON))
634 if (p_ptr->prace == RACE_SKELETON ||
635 p_ptr->prace == RACE_GOLEM ||
636 p_ptr->prace == RACE_ZOMBIE ||
637 p_ptr->prace == RACE_SPECTRE)
639 if (o_ptr->tval == TV_STAFF || o_ptr->tval == TV_WAND)
642 else if ((p_ptr->prace == RACE_DEMON) ||
643 (mimic_info[p_ptr->mimic_form].MIMIC_FLAGS & MIMIC_IS_DEMON))
645 if (o_ptr->tval == TV_CORPSE &&
646 o_ptr->sval == SV_CORPSE &&
647 strchr("pht", r_info[o_ptr->pval].d_char))
657 * Eat some food (from the pack or floor)
659 void do_cmd_eat_food(void)
665 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
667 set_action(ACTION_NONE);
670 /* Restrict choices to food */
671 item_tester_hook = item_tester_hook_eatable;
675 q = "¤É¤ì¤ò¿©¤Ù¤Þ¤¹¤«? ";
676 s = "¿©¤Ùʪ¤¬¤Ê¤¤¡£";
678 q = "Eat which item? ";
679 s = "You have nothing to eat.";
682 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
685 do_cmd_eat_food_aux(item);
690 * Quaff a potion (from the pack or the floor)
692 static void do_cmd_quaff_potion_aux(int item)
705 if (flush_failure) flush();
707 msg_print("ÉÓ¤«¤é¿å¤¬Î®¤ì½Ð¤Æ¤³¤Ê¤¤¡ª");
709 msg_print("The potion doesn't flow out from a bottle.");
716 if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
721 /* Get the item (in the pack) */
724 o_ptr = &inventory[item];
727 /* Get the item (on the floor) */
730 o_ptr = &o_list[0 - item];
733 /* Get local object */
736 /* Obtain a local object */
737 object_copy(q_ptr, o_ptr);
742 /* Reduce and describe inventory */
745 inven_item_increase(item, -1);
746 inven_item_describe(item);
747 inven_item_optimize(item);
750 /* Reduce and describe floor item */
753 floor_item_increase(0 - item, -1);
754 floor_item_describe(0 - item);
755 floor_item_optimize(0 - item);
762 /* Not identified yet */
766 lev = get_object_level(q_ptr);
768 /* Analyze the potion */
769 if (q_ptr->tval == TV_POTION)
774 /* °û¤ß¤´¤¿¤¨¤ò¥ª¥ê¥¸¥Ê¥ë¤è¤êºÙ¤«¤¯É½¸½ */
775 case SV_POTION_WATER:
776 msg_print("¸ý¤ÎÃ椬¤µ¤Ã¤Ñ¤ê¤·¤¿¡£");
777 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
781 case SV_POTION_APPLE_JUICE:
782 msg_print("´Å¤¯¤Æ¥µ¥Ã¥Ñ¥ê¤È¤·¤Æ¤¤¤Æ¡¢¤È¤Æ¤â¤ª¤¤¤·¤¤¡£");
783 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
787 case SV_POTION_SLIME_MOLD:
788 msg_print("¤Ê¤ó¤È¤âÉÔµ¤Ì£¤ÊÌ£¤À¡£");
789 msg_print("¤Î¤É¤Î³é¤¤¬¾¯¤·¤ª¤µ¤Þ¤Ã¤¿¡£");
794 case SV_POTION_WATER:
795 case SV_POTION_APPLE_JUICE:
796 case SV_POTION_SLIME_MOLD:
797 msg_print("You feel less thirsty.");
802 case SV_POTION_SLOWNESS:
803 if (set_slow(randint1(25) + 15, FALSE)) ident = TRUE;
806 case SV_POTION_SALT_WATER:
808 msg_print("¤¦¤§¡ª»×¤ï¤ºÅǤ¤¤Æ¤·¤Þ¤Ã¤¿¡£");
810 msg_print("The potion makes you vomit!");
813 (void)set_food(PY_FOOD_STARVE - 1);
814 (void)set_poisoned(0);
815 (void)set_paralyzed(p_ptr->paralyzed + 4);
819 case SV_POTION_POISON:
820 if (!(p_ptr->resist_pois || p_ptr->oppose_pois))
822 if (set_poisoned(p_ptr->poisoned + randint0(15) + 10))
829 case SV_POTION_BLINDNESS:
830 if (!p_ptr->resist_blind)
832 if (set_blind(p_ptr->blind + randint0(100) + 100))
839 case SV_POTION_CONFUSION: /* Booze */
840 if (p_ptr->pclass != CLASS_MONK) chg_virtue(V_HARMONY, -1);
841 else if (!p_ptr->resist_conf) p_ptr->special_attack |= ATTACK_SUIKEN;
842 if (!p_ptr->resist_conf)
844 if (set_confused(randint0(20) + 15))
850 if (!p_ptr->resist_chaos)
854 if (set_image(p_ptr->image + randint0(150) + 150))
859 if (one_in_(13) && (p_ptr->pclass != CLASS_MONK))
862 if (one_in_(3)) lose_all_info();
864 teleport_player(100);
867 msg_print("ÃΤé¤Ê¤¤¾ì½ê¤ÇÌܤ¬Àä᤿¡£Æ¬Äˤ¬¤¹¤ë¡£");
868 msg_print("²¿¤â»×¤¤½Ð¤»¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ØÍ褿¤Î¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
870 msg_print("You wake up somewhere with a sore head...");
871 msg_print("You can't remember a thing, or how you got here!");
878 case SV_POTION_SLEEP:
879 if (!p_ptr->free_act)
882 msg_print("¤¢¤Ê¤¿¤Ï̲¤Ã¤Æ¤·¤Þ¤Ã¤¿¡£");
884 msg_print("You fall asleep.");
888 if (ironman_nightmare)
891 msg_print("¶²¤í¤·¤¤¸÷·Ê¤¬Æ¬¤ËÉ⤫¤ó¤Ç¤¤¿¡£");
893 msg_print("A horrible vision enters your mind.");
897 /* Pick a nightmare */
898 get_mon_num_prep(get_nightmare, NULL);
900 /* Have some nightmares */
901 have_nightmare(get_mon_num(MAX_DEPTH));
903 /* Remove the monster restriction */
904 get_mon_num_prep(NULL, NULL);
906 if (set_paralyzed(p_ptr->paralyzed + randint0(4) + 4))
913 case SV_POTION_LOSE_MEMORIES:
914 if (!p_ptr->hold_life && (p_ptr->exp > 0))
917 msg_print("²áµî¤Îµ²±¤¬Çö¤ì¤Æ¤¤¤¯µ¤¤¬¤¹¤ë¡£");
919 msg_print("You feel your memories fade.");
921 chg_virtue(V_KNOWLEDGE, -5);
923 lose_exp(p_ptr->exp / 4);
928 case SV_POTION_RUINATION:
930 msg_print("¿È¤â¿´¤â¼å¤Ã¤Æ¤¤Æ¡¢Àºµ¤¤¬È´¤±¤Æ¤¤¤¯¤è¤¦¤À¡£");
931 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "ÇËÌǤÎÌô", -1);
933 msg_print("Your nerves and muscles feel weak and lifeless!");
934 take_hit(DAMAGE_LOSELIFE, damroll(10, 10), "a potion of Ruination", -1);
937 (void)dec_stat(A_DEX, 25, TRUE);
938 (void)dec_stat(A_WIS, 25, TRUE);
939 (void)dec_stat(A_CON, 25, TRUE);
940 (void)dec_stat(A_STR, 25, TRUE);
941 (void)dec_stat(A_CHR, 25, TRUE);
942 (void)dec_stat(A_INT, 25, TRUE);
946 case SV_POTION_DEC_STR:
947 if (do_dec_stat(A_STR)) ident = TRUE;
950 case SV_POTION_DEC_INT:
951 if (do_dec_stat(A_INT)) ident = TRUE;
954 case SV_POTION_DEC_WIS:
955 if (do_dec_stat(A_WIS)) ident = TRUE;
958 case SV_POTION_DEC_DEX:
959 if (do_dec_stat(A_DEX)) ident = TRUE;
962 case SV_POTION_DEC_CON:
963 if (do_dec_stat(A_CON)) ident = TRUE;
966 case SV_POTION_DEC_CHR:
967 if (do_dec_stat(A_CHR)) ident = TRUE;
970 case SV_POTION_DETONATIONS:
972 msg_print("ÂΤÎÃæ¤Ç·ã¤·¤¤Çúȯ¤¬µ¯¤¤¿¡ª");
973 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "Çúȯ¤ÎÌô", -1);
975 msg_print("Massive explosions rupture your body!");
976 take_hit(DAMAGE_NOESCAPE, damroll(50, 20), "a potion of Detonation", -1);
979 (void)set_stun(p_ptr->stun + 75);
980 (void)set_cut(p_ptr->cut + 5000);
984 case SV_POTION_DEATH:
985 chg_virtue(V_VITALITY, -1);
986 chg_virtue(V_UNLIFE, 5);
988 msg_print("»à¤Îͽ´¶¤¬ÂÎÃæ¤ò¶î¤±¤á¤°¤Ã¤¿¡£");
989 take_hit(DAMAGE_LOSELIFE, 5000, "»à¤ÎÌô", -1);
991 msg_print("A feeling of Death flows through your body.");
992 take_hit(DAMAGE_LOSELIFE, 5000, "a potion of Death", -1);
998 case SV_POTION_INFRAVISION:
999 if (set_tim_infra(p_ptr->tim_infra + 100 + randint1(100), FALSE))
1005 case SV_POTION_DETECT_INVIS:
1006 if (set_tim_invis(p_ptr->tim_invis + 12 + randint1(12), FALSE))
1012 case SV_POTION_SLOW_POISON:
1013 if (set_poisoned(p_ptr->poisoned / 2)) ident = TRUE;
1016 case SV_POTION_CURE_POISON:
1017 if (set_poisoned(0)) ident = TRUE;
1020 case SV_POTION_BOLDNESS:
1021 if (set_afraid(0)) ident = TRUE;
1024 case SV_POTION_SPEED:
1027 if (set_fast(randint1(25) + 15, FALSE)) ident = TRUE;
1031 (void)set_fast(p_ptr->fast + 5, FALSE);
1035 case SV_POTION_RESIST_HEAT:
1036 if (set_oppose_fire(p_ptr->oppose_fire + randint1(10) + 10, FALSE))
1042 case SV_POTION_RESIST_COLD:
1043 if (set_oppose_cold(p_ptr->oppose_cold + randint1(10) + 10, FALSE))
1049 case SV_POTION_HEROISM:
1050 if (set_afraid(0)) ident = TRUE;
1051 if (set_hero(p_ptr->hero + randint1(25) + 25, FALSE)) ident = TRUE;
1052 if (hp_player(10)) ident = TRUE;
1055 case SV_POTION_BESERK_STRENGTH:
1056 if (set_afraid(0)) ident = TRUE;
1057 if (set_shero(p_ptr->shero + randint1(25) + 25, FALSE)) ident = TRUE;
1058 if (hp_player(30)) ident = TRUE;
1061 case SV_POTION_CURE_LIGHT:
1062 if (hp_player(damroll(2, 8))) ident = TRUE;
1063 if (set_blind(0)) ident = TRUE;
1064 if (set_cut(p_ptr->cut - 10)) ident = TRUE;
1065 if (set_shero(0,TRUE)) ident = TRUE;
1068 case SV_POTION_CURE_SERIOUS:
1069 if (hp_player(damroll(4, 8))) ident = TRUE;
1070 if (set_blind(0)) ident = TRUE;
1071 if (set_confused(0)) ident = TRUE;
1072 if (set_cut((p_ptr->cut / 2) - 50)) ident = TRUE;
1073 if (set_shero(0,TRUE)) ident = TRUE;
1076 case SV_POTION_CURE_CRITICAL:
1077 if (hp_player(damroll(6, 8))) ident = TRUE;
1078 if (set_blind(0)) ident = TRUE;
1079 if (set_confused(0)) ident = TRUE;
1080 if (set_poisoned(0)) ident = TRUE;
1081 if (set_stun(0)) ident = TRUE;
1082 if (set_cut(0)) ident = TRUE;
1083 if (set_shero(0,TRUE)) ident = TRUE;
1086 case SV_POTION_HEALING:
1087 if (hp_player(300)) ident = TRUE;
1088 if (set_blind(0)) ident = TRUE;
1089 if (set_confused(0)) ident = TRUE;
1090 if (set_poisoned(0)) ident = TRUE;
1091 if (set_stun(0)) ident = TRUE;
1092 if (set_cut(0)) ident = TRUE;
1093 if (set_shero(0,TRUE)) ident = TRUE;
1096 case SV_POTION_STAR_HEALING:
1097 if (hp_player(1200)) ident = TRUE;
1098 if (set_blind(0)) ident = TRUE;
1099 if (set_confused(0)) ident = TRUE;
1100 if (set_poisoned(0)) ident = TRUE;
1101 if (set_stun(0)) ident = TRUE;
1102 if (set_cut(0)) ident = TRUE;
1103 if (set_shero(0,TRUE)) ident = TRUE;
1106 case SV_POTION_LIFE:
1107 chg_virtue(V_VITALITY, 1);
1108 chg_virtue(V_UNLIFE, -5);
1110 msg_print("ÂÎÃæ¤ËÀ¸Ì¿ÎϤ¬Ëþ¤Á¤¢¤Õ¤ì¤Æ¤¤¿¡ª");
1112 msg_print("You feel life flow through your body!");
1116 (void)set_poisoned(0);
1118 (void)set_confused(0);
1122 (void)do_res_stat(A_STR);
1123 (void)do_res_stat(A_CON);
1124 (void)do_res_stat(A_DEX);
1125 (void)do_res_stat(A_WIS);
1126 (void)do_res_stat(A_INT);
1127 (void)do_res_stat(A_CHR);
1128 (void)set_shero(0,TRUE);
1134 case SV_POTION_RESTORE_MANA:
1135 if (p_ptr->pclass == CLASS_MAGIC_EATER)
1138 for (i = 0; i < EATER_EXT*2; i++)
1140 p_ptr->magic_num1[i] += (p_ptr->magic_num2[i] < 10) ? EATER_CHARGE * 3 : p_ptr->magic_num2[i]*EATER_CHARGE/3;
1141 if (p_ptr->magic_num1[i] > p_ptr->magic_num2[i]*EATER_CHARGE) p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
1143 for (; i < EATER_EXT*3; i++)
1145 int k_idx = lookup_kind(TV_ROD, i-EATER_EXT*2);
1146 p_ptr->magic_num1[i] -= ((p_ptr->magic_num2[i] < 10) ? EATER_ROD_CHARGE*3 : p_ptr->magic_num2[i]*EATER_ROD_CHARGE/3)*k_info[k_idx].pval;
1147 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
1150 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1152 msg_print("Your feel your head clear.");
1154 p_ptr->window |= (PW_PLAYER);
1157 else if (p_ptr->csp < p_ptr->msp)
1159 p_ptr->csp = p_ptr->msp;
1160 p_ptr->csp_frac = 0;
1162 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
1164 msg_print("Your feel your head clear.");
1167 p_ptr->redraw |= (PR_MANA);
1168 p_ptr->window |= (PW_PLAYER);
1169 p_ptr->window |= (PW_SPELL);
1172 if (set_shero(0,TRUE)) ident = TRUE;
1175 case SV_POTION_RESTORE_EXP:
1176 if (restore_level()) ident = TRUE;
1179 case SV_POTION_RES_STR:
1180 if (do_res_stat(A_STR)) ident = TRUE;
1183 case SV_POTION_RES_INT:
1184 if (do_res_stat(A_INT)) ident = TRUE;
1187 case SV_POTION_RES_WIS:
1188 if (do_res_stat(A_WIS)) ident = TRUE;
1191 case SV_POTION_RES_DEX:
1192 if (do_res_stat(A_DEX)) ident = TRUE;
1195 case SV_POTION_RES_CON:
1196 if (do_res_stat(A_CON)) ident = TRUE;
1199 case SV_POTION_RES_CHR:
1200 if (do_res_stat(A_CHR)) ident = TRUE;
1203 case SV_POTION_INC_STR:
1204 if (do_inc_stat(A_STR)) ident = TRUE;
1207 case SV_POTION_INC_INT:
1208 if (do_inc_stat(A_INT)) ident = TRUE;
1211 case SV_POTION_INC_WIS:
1212 if (do_inc_stat(A_WIS)) ident = TRUE;
1215 case SV_POTION_INC_DEX:
1216 if (do_inc_stat(A_DEX)) ident = TRUE;
1219 case SV_POTION_INC_CON:
1220 if (do_inc_stat(A_CON)) ident = TRUE;
1223 case SV_POTION_INC_CHR:
1224 if (do_inc_stat(A_CHR)) ident = TRUE;
1227 case SV_POTION_AUGMENTATION:
1228 if (do_inc_stat(A_STR)) ident = TRUE;
1229 if (do_inc_stat(A_INT)) ident = TRUE;
1230 if (do_inc_stat(A_WIS)) ident = TRUE;
1231 if (do_inc_stat(A_DEX)) ident = TRUE;
1232 if (do_inc_stat(A_CON)) ident = TRUE;
1233 if (do_inc_stat(A_CHR)) ident = TRUE;
1236 case SV_POTION_ENLIGHTENMENT:
1238 msg_print("¼«Ê¬¤ÎÃÖ¤«¤ì¤Æ¤¤¤ë¾õ¶·¤¬Ç¾Î¢¤ËÉ⤫¤ó¤Ç¤¤¿...");
1240 msg_print("An image of your surroundings forms in your mind...");
1243 chg_virtue(V_KNOWLEDGE, 1);
1244 chg_virtue(V_ENLIGHTEN, 1);
1245 wiz_lite(FALSE, FALSE);
1249 case SV_POTION_STAR_ENLIGHTENMENT:
1251 msg_print("¹¹¤Ê¤ë·¼Ìؤò´¶¤¸¤¿...");
1253 msg_print("You begin to feel more enlightened...");
1256 chg_virtue(V_KNOWLEDGE, 1);
1257 chg_virtue(V_ENLIGHTEN, 2);
1259 wiz_lite(TRUE, FALSE);
1260 (void)do_inc_stat(A_INT);
1261 (void)do_inc_stat(A_WIS);
1262 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
1263 (void)detect_doors(DETECT_RAD_DEFAULT);
1264 (void)detect_stairs(DETECT_RAD_DEFAULT);
1265 (void)detect_treasure(DETECT_RAD_DEFAULT);
1266 (void)detect_objects_gold(DETECT_RAD_DEFAULT);
1267 (void)detect_objects_normal(DETECT_RAD_DEFAULT);
1273 case SV_POTION_SELF_KNOWLEDGE:
1275 msg_print("¼«Ê¬¼«¿È¤Î¤³¤È¤¬¾¯¤·¤Ïʬ¤«¤Ã¤¿µ¤¤¬¤¹¤ë...");
1277 msg_print("You begin to know yourself a little better...");
1285 case SV_POTION_EXPERIENCE:
1286 if (p_ptr->prace == RACE_ANDROID) break;
1287 chg_virtue(V_ENLIGHTEN, 1);
1288 if (p_ptr->exp < PY_MAX_EXP)
1290 s32b ee = (p_ptr->exp / 2) + 10;
1291 if (ee > 100000L) ee = 100000L;
1293 msg_print("¹¹¤Ë·Ð¸³¤òÀѤó¤À¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1295 msg_print("You feel more experienced.");
1303 case SV_POTION_RESISTANCE:
1304 (void)set_oppose_acid(p_ptr->oppose_acid + randint1(20) + 20, FALSE);
1305 (void)set_oppose_elec(p_ptr->oppose_elec + randint1(20) + 20, FALSE);
1306 (void)set_oppose_fire(p_ptr->oppose_fire + randint1(20) + 20, FALSE);
1307 (void)set_oppose_cold(p_ptr->oppose_cold + randint1(20) + 20, FALSE);
1308 (void)set_oppose_pois(p_ptr->oppose_pois + randint1(20) + 20, FALSE);
1312 case SV_POTION_CURING:
1313 if (hp_player(50)) ident = TRUE;
1314 if (set_blind(0)) ident = TRUE;
1315 if (set_poisoned(0)) ident = TRUE;
1316 if (set_confused(0)) ident = TRUE;
1317 if (set_stun(0)) ident = TRUE;
1318 if (set_cut(0)) ident = TRUE;
1319 if (set_image(0)) ident = TRUE;
1322 case SV_POTION_INVULNERABILITY:
1323 (void)set_invuln(p_ptr->invuln + randint1(4) + 4, FALSE);
1327 case SV_POTION_NEW_LIFE:
1328 do_cmd_rerate(FALSE);
1330 p_ptr->update |= PU_BONUS;
1331 if (p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3)
1333 chg_virtue(V_CHANCE, -5);
1335 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1337 msg_print("You are cured of all mutations.");
1340 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1341 p_ptr->update |= PU_BONUS;
1343 mutant_regenerate_mod = calc_mutant_regenerate_mod();
1348 case SV_POTION_NEO_TSUYOSHI:
1350 (void)set_tsuyoshi(p_ptr->tsuyoshi + randint1(100) + 100, FALSE);
1354 case SV_POTION_TSUYOSHI:
1356 msg_print("¡Ö¥ª¥¯¥ì·»¤µ¤ó¡ª¡×");
1358 msg_print("Brother OKURE!");
1361 p_ptr->tsuyoshi = 1;
1362 (void)set_tsuyoshi(0, TRUE);
1363 if (!p_ptr->resist_chaos)
1365 (void)set_image(50 + randint1(50));
1370 case SV_POTION_POLYMORPH:
1371 if ((p_ptr->muta1 || p_ptr->muta2 || p_ptr->muta3) && one_in_(23))
1373 chg_virtue(V_CHANCE, -5);
1375 msg_print("Á´¤Æ¤ÎÆÍÁ³ÊÑ°Û¤¬¼£¤Ã¤¿¡£");
1377 msg_print("You are cured of all mutations.");
1380 p_ptr->muta1 = p_ptr->muta2 = p_ptr->muta3 = 0;
1381 p_ptr->update |= PU_BONUS;
1390 if(gain_random_mutation(0)) ident = TRUE;
1392 else if (lose_mutation(0)) ident = TRUE;
1393 } while(!ident || one_in_(2));
1399 if (p_ptr->prace == RACE_SKELETON)
1402 msg_print("±ÕÂΤΰìÉô¤Ï¤¢¤Ê¤¿¤Î¥¢¥´¤òÁÇÄ̤ꤷ¤ÆÍî¤Á¤¿¡ª");
1404 msg_print("Some of the fluid falls through your jaws!");
1407 (void)potion_smash_effect(0, py, px, q_ptr->k_idx);
1410 /* Combine / Reorder the pack (later) */
1411 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1413 if (!(object_aware_p(o_ptr)))
1415 chg_virtue(V_PATIENCE, -1);
1416 chg_virtue(V_CHANCE, 1);
1417 chg_virtue(V_KNOWLEDGE, -1);
1420 /* The item has been tried */
1421 object_tried(q_ptr);
1423 /* An identification was made */
1424 if (ident && !object_aware_p(q_ptr))
1426 object_aware(q_ptr);
1427 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
1431 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1433 /* Potions can feed the player */
1434 switch (p_ptr->mimic_form)
1437 switch (p_ptr->prace)
1440 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
1449 set_food(p_ptr->food + ((o_ptr->pval) / 20));
1452 if (o_ptr->tval == TV_FLASK)
1455 msg_print("¥ª¥¤¥ë¤òÊäµë¤·¤¿¡£");
1457 msg_print("You replenish yourself with the oil.");
1459 set_food(p_ptr->food + 5000);
1463 set_food(p_ptr->food + ((o_ptr->pval) / 20));
1468 msg_print("¿åʬ¤ò¼è¤ê¹þ¤ó¤À¡£");
1470 msg_print("You are moistened.");
1472 set_food(MIN(p_ptr->food + o_ptr->pval + 1000, PY_FOOD_MAX - 1));
1475 (void)set_food(p_ptr->food + o_ptr->pval);
1480 case MIMIC_DEMON_LORD:
1481 set_food(p_ptr->food + ((o_ptr->pval) / 20));
1484 (void)set_food(p_ptr->food + (o_ptr->pval / 10));
1487 (void)set_food(p_ptr->food + o_ptr->pval);
1494 * Hook to determine if an object can be quaffed
1496 static bool item_tester_hook_quaff(object_type *o_ptr)
1498 if (o_ptr->tval == TV_POTION) return TRUE;
1500 if (p_ptr->prace == RACE_ANDROID)
1502 if (o_ptr->tval == TV_FLASK && o_ptr->sval == SV_FLASK_OIL)
1511 * Quaff some potion (from the pack or floor)
1513 void do_cmd_quaff_potion(void)
1518 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
1520 set_action(ACTION_NONE);
1523 /* Restrict choices to potions */
1524 item_tester_hook = item_tester_hook_quaff;
1528 q = "¤É¤ÎÌô¤ò°û¤ß¤Þ¤¹¤«? ";
1529 s = "°û¤á¤ëÌô¤¬¤Ê¤¤¡£";
1531 q = "Quaff which potion? ";
1532 s = "You have no potions to quaff.";
1535 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
1537 /* Quaff the potion */
1538 do_cmd_quaff_potion_aux(item);
1543 * Read a scroll (from the pack or floor).
1545 * Certain scrolls can be "aborted" without losing the scroll. These
1546 * include scrolls with no effects but recharge or identify, which are
1547 * cancelled before use. XXX Reading them still takes a turn, though.
1549 static void do_cmd_read_scroll_aux(int item, bool known)
1551 int k, used_up, ident, lev;
1556 /* Get the item (in the pack) */
1559 o_ptr = &inventory[item];
1562 /* Get the item (on the floor) */
1565 o_ptr = &o_list[0 - item];
1574 if (flush_failure) flush();
1576 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
1578 msg_print("Nothing happen.");
1585 if (p_ptr->pclass == CLASS_BERSERKER)
1588 msg_print("´¬Êª¤Ê¤ó¤ÆÆɤá¤Ê¤¤¡£");
1590 msg_print("You cannot read.");
1595 if((p_ptr->pclass == CLASS_BARD) && p_ptr->magic_num1[0])
1600 /* Not identified yet */
1604 lev = get_object_level(o_ptr);
1606 /* Assume the scroll will get used up */
1609 if (o_ptr->tval == TV_SCROLL)
1611 /* Analyze the scroll */
1612 switch (o_ptr->sval)
1614 case SV_SCROLL_DARKNESS:
1616 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
1618 (void)set_blind(p_ptr->blind + 3 + randint1(5));
1620 if (unlite_area(10, 3)) ident = TRUE;
1624 case SV_SCROLL_AGGRAVATE_MONSTER:
1627 msg_print("¥«¥ó¹â¤¯¤¦¤Ê¤ëÍͤʲ»¤¬ÊÕ¤ê¤òʤ¤Ã¤¿¡£");
1629 msg_print("There is a high pitched humming noise.");
1632 aggravate_monsters(0);
1637 case SV_SCROLL_CURSE_ARMOR:
1639 if (curse_armor()) ident = TRUE;
1643 case SV_SCROLL_CURSE_WEAPON:
1645 if (curse_weapon(FALSE, INVEN_RARM)) ident = TRUE;
1649 case SV_SCROLL_SUMMON_MONSTER:
1651 for (k = 0; k < randint1(3); k++)
1653 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1661 case SV_SCROLL_SUMMON_UNDEAD:
1663 for (k = 0; k < randint1(3); k++)
1665 if (summon_specific(0, py, px, dun_level, SUMMON_UNDEAD, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
1673 case SV_SCROLL_SUMMON_PET:
1675 if (summon_specific(-1, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_FORCE_PET)))
1682 case SV_SCROLL_SUMMON_KIN:
1684 if (summon_kin_player(p_ptr->lev, py, px, (PM_FORCE_PET | PM_ALLOW_GROUP)))
1691 case SV_SCROLL_TRAP_CREATION:
1693 if (trap_creation(py, px)) ident = TRUE;
1697 case SV_SCROLL_PHASE_DOOR:
1699 teleport_player(10);
1704 case SV_SCROLL_TELEPORT:
1706 teleport_player(100);
1711 case SV_SCROLL_TELEPORT_LEVEL:
1713 (void)teleport_player_level();
1718 case SV_SCROLL_WORD_OF_RECALL:
1720 if (!word_of_recall()) used_up = FALSE;
1725 case SV_SCROLL_IDENTIFY:
1727 if (!ident_spell(FALSE)) used_up = FALSE;
1732 case SV_SCROLL_STAR_IDENTIFY:
1734 if (!identify_fully(FALSE)) used_up = FALSE;
1739 case SV_SCROLL_REMOVE_CURSE:
1744 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1746 msg_print("You feel as if someone is watching over you.");
1754 case SV_SCROLL_STAR_REMOVE_CURSE:
1756 if (remove_all_curse())
1759 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
1761 msg_print("You feel as if someone is watching over you.");
1768 case SV_SCROLL_ENCHANT_ARMOR:
1771 if (!enchant_spell(0, 0, 1)) used_up = FALSE;
1775 case SV_SCROLL_ENCHANT_WEAPON_TO_HIT:
1777 if (!enchant_spell(1, 0, 0)) used_up = FALSE;
1782 case SV_SCROLL_ENCHANT_WEAPON_TO_DAM:
1784 if (!enchant_spell(0, 1, 0)) used_up = FALSE;
1789 case SV_SCROLL_STAR_ENCHANT_ARMOR:
1791 if (!enchant_spell(0, 0, randint1(3) + 2)) used_up = FALSE;
1796 case SV_SCROLL_STAR_ENCHANT_WEAPON:
1798 if (!enchant_spell(randint1(3), randint1(3), 0)) used_up = FALSE;
1803 case SV_SCROLL_RECHARGING:
1805 if (!recharge(130)) used_up = FALSE;
1810 case SV_SCROLL_MUNDANITY:
1813 if (!mundane_spell(FALSE)) used_up = FALSE;
1817 case SV_SCROLL_LIGHT:
1819 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
1823 case SV_SCROLL_MAPPING:
1825 map_area(DETECT_RAD_MAP);
1830 case SV_SCROLL_DETECT_GOLD:
1832 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
1833 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
1837 case SV_SCROLL_DETECT_ITEM:
1839 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
1843 case SV_SCROLL_DETECT_TRAP:
1845 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
1849 case SV_SCROLL_DETECT_DOOR:
1851 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
1852 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
1856 case SV_SCROLL_DETECT_INVIS:
1858 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
1862 case SV_SCROLL_SATISFY_HUNGER:
1864 if (set_food(PY_FOOD_MAX - 1)) ident = TRUE;
1868 case SV_SCROLL_BLESSING:
1870 if (set_blessed(p_ptr->blessed + randint1(12) + 6, FALSE)) ident = TRUE;
1874 case SV_SCROLL_HOLY_CHANT:
1876 if (set_blessed(p_ptr->blessed + randint1(24) + 12, FALSE)) ident = TRUE;
1880 case SV_SCROLL_HOLY_PRAYER:
1882 if (set_blessed(p_ptr->blessed + randint1(48) + 24, FALSE)) ident = TRUE;
1886 case SV_SCROLL_MONSTER_CONFUSION:
1888 if (!(p_ptr->special_attack & ATTACK_CONFUSE))
1891 msg_print("¼ê¤¬µ±¤»Ï¤á¤¿¡£");
1893 msg_print("Your hands begin to glow.");
1896 p_ptr->special_attack |= ATTACK_CONFUSE;
1897 p_ptr->redraw |= (PR_STATUS);
1903 case SV_SCROLL_PROTECTION_FROM_EVIL:
1906 if (set_protevil(p_ptr->protevil + randint1(25) + k, FALSE)) ident = TRUE;
1910 case SV_SCROLL_RUNE_OF_PROTECTION:
1917 case SV_SCROLL_TRAP_DOOR_DESTRUCTION:
1919 if (destroy_doors_touch()) ident = TRUE;
1923 case SV_SCROLL_STAR_DESTRUCTION:
1925 if (destroy_area(py, px, 13+randint0(5), TRUE))
1929 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿...");
1931 msg_print("The dungeon trembles...");
1938 case SV_SCROLL_DISPEL_UNDEAD:
1940 if (dispel_undead(80)) ident = TRUE;
1944 case SV_SCROLL_SPELL:
1946 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_IMITATOR) || (p_ptr->pclass == CLASS_MINDCRAFTER) || (p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_MAGIC_EATER) || (p_ptr->pclass == CLASS_RED_MAGE) || (p_ptr->pclass == CLASS_SAMURAI) || (p_ptr->pclass == CLASS_BLUE_MAGE) || (p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BERSERKER) || (p_ptr->pclass == CLASS_SMITH) || (p_ptr->pclass == CLASS_MIRROR_MASTER) || (p_ptr->pclass == CLASS_NINJA)) break;
1947 p_ptr->add_spells++;
1948 p_ptr->update |= (PU_SPELLS);
1953 case SV_SCROLL_GENOCIDE:
1955 (void)symbol_genocide(300, TRUE);
1960 case SV_SCROLL_MASS_GENOCIDE:
1962 (void)mass_genocide(300, TRUE);
1967 case SV_SCROLL_ACQUIREMENT:
1969 acquirement(py, px, 1, TRUE, FALSE);
1974 case SV_SCROLL_STAR_ACQUIREMENT:
1976 acquirement(py, px, randint1(2) + 1, TRUE, FALSE);
1981 /* New Hengband scrolls */
1982 case SV_SCROLL_FIRE:
1984 fire_ball(GF_FIRE, 0, 666, 4);
1985 /* Note: "Double" damage since it is centered on the player ... */
1986 if (!(p_ptr->oppose_fire || p_ptr->resist_fire || p_ptr->immune_fire))
1988 take_hit(DAMAGE_NOESCAPE, 50+randint1(50), "±ê¤Î´¬Êª", -1);
1990 take_hit(DAMAGE_NOESCAPE, 50 + randint1(50), "a Scroll of Fire", -1);
2000 fire_ball(GF_ICE, 0, 777, 4);
2001 if (!(p_ptr->oppose_cold || p_ptr->resist_cold || p_ptr->immune_cold))
2003 take_hit(DAMAGE_NOESCAPE, 100+randint1(100), "ɹ¤Î´¬Êª", -1);
2005 take_hit(DAMAGE_NOESCAPE, 100 + randint1(100), "a Scroll of Ice", -1);
2012 case SV_SCROLL_CHAOS:
2014 fire_ball(GF_CHAOS, 0, 1000, 4);
2015 if (!p_ptr->resist_chaos)
2017 take_hit(DAMAGE_NOESCAPE, 111+randint1(111), "¥í¥°¥ë¥¹¤Î´¬Êª", -1);
2019 take_hit(DAMAGE_NOESCAPE, 111 + randint1(111), "a Scroll of Logrus", -1);
2026 case SV_SCROLL_RUMOR:
2030 switch (randint1(20))
2034 err = get_rnd_line("chainswd_j.txt", 0, Rumor);
2036 err = get_rnd_line("chainswd.txt", 0, Rumor);
2042 err = get_rnd_line("error_j.txt", 0, Rumor);
2044 err = get_rnd_line("error.txt", 0, Rumor);
2052 err = get_rnd_line("death_j.txt", 0, Rumor);
2054 err = get_rnd_line("death.txt", 0, Rumor);
2060 err = get_rnd_line_jonly("rumors_j.txt", 0, Rumor, 10);
2062 err = get_rnd_line("rumors.txt", 0, Rumor);
2068 /* An error occured */
2070 if (err) strcpy(Rumor, "±³¤Î±½¤â¤¢¤ë¡£");
2072 if (err) strcpy(Rumor, "Some rumors are wrong.");
2077 msg_print("´¬Êª¤Ë¤Ï¥á¥Ã¥»¡¼¥¸¤¬½ñ¤«¤ì¤Æ¤¤¤ë:");
2079 msg_print("There is message on the scroll. It says:");
2083 msg_format("%s", Rumor);
2086 msg_print("´¬Êª¤Ï±ì¤òΩ¤Æ¤Æ¾Ã¤¨µî¤Ã¤¿¡ª");
2088 msg_print("The scroll disappears in a puff of smoke!");
2095 case SV_SCROLL_ARTIFACT:
2098 if (!artifact_scroll()) used_up = FALSE;
2102 case SV_SCROLL_RESET_RECALL:
2105 if (!reset_recall()) used_up = FALSE;
2110 else if (o_ptr->name1 == ART_GHB)
2113 msg_print("»ä¤Ï¶ìÏ«¤·¤Æ¡Ø¥°¥ì¡¼¥¿¡¼¡¦¥Ø¥ë=¥Ó¡¼¥¹¥È¡Ù¤òÅݤ·¤¿¡£");
2114 msg_print("¤·¤«¤·¼ê¤ËÆþ¤Ã¤¿¤Î¤Ï¤³¤Î¤¤¿¤Ê¤¤£Ô¥·¥ã¥Ä¤À¤±¤À¤Ã¤¿¡£");
2116 msg_print("I had a very hard time to kill the Greater hell-beast, ");
2117 msg_print("but all I got was this lousy t-shirt!");
2121 else if (o_ptr->name1 == ART_POWER)
2124 msg_print("¡Ö°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÅý¤Ù¡¢");
2126 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤ò¸«¤Ä¤±¡¢");
2128 msg_print("°ì¤Ä¤Î»ØÎؤÏÁ´¤Æ¤òÊá¤é¤¨¤Æ");
2130 msg_print("°Å°Ç¤ÎÃæ¤Ë·Ò¤®¤È¤á¤ë¡£¡×");
2132 msg_print("'One Ring to rule them all, ");
2134 msg_print("One Ring to find them, ");
2136 msg_print("One Ring to bring them all ");
2138 msg_print("and in the darkness bind them.'");
2142 else if (o_ptr->tval==TV_PARCHEMENT)
2145 char o_name[MAX_NLEN];
2151 q=format("book-%d_jp.txt",o_ptr->sval);
2153 /* Display object description */
2154 object_desc(o_name, o_ptr, TRUE, 0);
2156 /* Build the filename */
2157 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, q);
2159 /* Peruse the help file */
2160 (void)show_file(TRUE, buf, o_name, 0, 0);
2169 /* Combine / Reorder the pack (later) */
2170 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2172 if (!(object_aware_p(o_ptr)))
2174 chg_virtue(V_PATIENCE, -1);
2175 chg_virtue(V_CHANCE, 1);
2176 chg_virtue(V_KNOWLEDGE, -1);
2179 /* The item was tried */
2180 object_tried(o_ptr);
2182 /* An identification was made */
2183 if (ident && !object_aware_p(o_ptr))
2185 object_aware(o_ptr);
2186 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2190 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2193 /* Hack -- allow certain scrolls to be "preserved" */
2199 sound(SOUND_SCROLL);
2201 /* Destroy a scroll in the pack */
2204 inven_item_increase(item, -1);
2205 inven_item_describe(item);
2206 inven_item_optimize(item);
2209 /* Destroy a scroll on the floor */
2212 floor_item_increase(0 - item, -1);
2213 floor_item_describe(0 - item);
2214 floor_item_optimize(0 - item);
2220 * Hook to determine if an object is readable
2222 static bool item_tester_hook_readable(object_type *o_ptr)
2224 if ((o_ptr->tval==TV_SCROLL) || (o_ptr->tval==TV_PARCHEMENT) || (o_ptr->name1 == ART_GHB) || (o_ptr->name1 == ART_POWER)) return (TRUE);
2231 void do_cmd_read_scroll(void)
2237 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2239 set_action(ACTION_NONE);
2242 /* Check some conditions */
2246 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
2248 msg_print("You can't see anything.");
2256 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
2258 msg_print("You have no light to read by.");
2263 if (p_ptr->confused)
2266 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡£");
2268 msg_print("You are too confused!");
2275 /* Restrict choices to scrolls */
2276 item_tester_hook = item_tester_hook_readable;
2280 q = "¤É¤Î´¬Êª¤òÆɤߤޤ¹¤«? ";
2281 s = "Æɤá¤ë´¬Êª¤¬¤Ê¤¤¡£";
2283 q = "Read which scroll? ";
2284 s = "You have no scrolls to read.";
2287 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2289 /* Get the item (in the pack) */
2292 o_ptr = &inventory[item];
2295 /* Get the item (on the floor) */
2298 o_ptr = &o_list[0 - item];
2301 /* Read the scroll */
2302 do_cmd_read_scroll_aux(item, object_aware_p(o_ptr));
2306 static int staff_effect(int sval, bool *use_charge, bool magic, bool known)
2311 /* Analyze the staff */
2314 case SV_STAFF_DARKNESS:
2316 if (!(p_ptr->resist_blind) && !(p_ptr->resist_dark))
2318 if (set_blind(p_ptr->blind + 3 + randint1(5))) ident = TRUE;
2320 if (unlite_area(10, 3)) ident = TRUE;
2324 case SV_STAFF_SLOWNESS:
2326 if (set_slow(p_ptr->slow + randint1(30) + 15, FALSE)) ident = TRUE;
2330 case SV_STAFF_HASTE_MONSTERS:
2332 if (speed_monsters()) ident = TRUE;
2336 case SV_STAFF_SUMMONING:
2338 for (k = 0; k < randint1(4); k++)
2340 if (summon_specific(0, py, px, dun_level, 0, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
2348 case SV_STAFF_TELEPORTATION:
2350 teleport_player(100);
2355 case SV_STAFF_IDENTIFY:
2357 if (!ident_spell(FALSE)) *use_charge = FALSE;
2362 case SV_STAFF_REMOVE_CURSE:
2369 msg_print("狼¤Ë¸«¼é¤é¤ì¤Æ¤¤¤ë¤è¤¦¤Êµ¤¤¬¤¹¤ë¡£");
2371 msg_print("You feel as if someone is watching over you.");
2374 else if (!p_ptr->blind)
2377 msg_print("¾ó¤Ï°ì½Ö¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
2379 msg_print("The staff glows blue for a moment...");
2388 case SV_STAFF_STARLITE:
2390 int num = damroll(5, 3);
2394 if (!p_ptr->blind && !magic)
2397 msg_print("¾ó¤ÎÀ褬ÌÀ¤ë¤¯µ±¤¤¤¿...");
2399 msg_print("The end of the staff glows brightly...");
2403 for (k = 0; k < num; k++)
2409 scatter(&y, &x, py, px, 4, 0);
2411 if (!cave_floor_bold(y, x)) continue;
2413 if ((y != py) || (x != px)) break;
2416 project(0, 0, y, x, damroll(6 + p_ptr->lev / 8, 10), GF_LITE_WEAK,
2417 (PROJECT_BEAM | PROJECT_THRU | PROJECT_GRID | PROJECT_KILL), -1);
2425 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
2429 case SV_STAFF_MAPPING:
2431 map_area(DETECT_RAD_MAP);
2436 case SV_STAFF_DETECT_GOLD:
2438 if (detect_treasure(DETECT_RAD_DEFAULT)) ident = TRUE;
2439 if (detect_objects_gold(DETECT_RAD_DEFAULT)) ident = TRUE;
2443 case SV_STAFF_DETECT_ITEM:
2445 if (detect_objects_normal(DETECT_RAD_DEFAULT)) ident = TRUE;
2449 case SV_STAFF_DETECT_TRAP:
2451 if (detect_traps(DETECT_RAD_DEFAULT, known)) ident = TRUE;
2455 case SV_STAFF_DETECT_DOOR:
2457 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
2458 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
2462 case SV_STAFF_DETECT_INVIS:
2464 if (detect_monsters_invis(DETECT_RAD_DEFAULT)) ident = TRUE;
2468 case SV_STAFF_DETECT_EVIL:
2470 if (detect_monsters_evil(DETECT_RAD_DEFAULT)) ident = TRUE;
2474 case SV_STAFF_CURE_LIGHT:
2476 if (hp_player(damroll(2, 8))) ident = TRUE;
2477 if (set_shero(0,TRUE)) ident = TRUE;
2481 case SV_STAFF_CURING:
2483 if (set_blind(0)) ident = TRUE;
2484 if (set_poisoned(0)) ident = TRUE;
2485 if (set_confused(0)) ident = TRUE;
2486 if (set_stun(0)) ident = TRUE;
2487 if (set_cut(0)) ident = TRUE;
2488 if (set_image(0)) ident = TRUE;
2489 if (set_shero(0,TRUE)) ident = TRUE;
2493 case SV_STAFF_HEALING:
2495 if (hp_player(300)) ident = TRUE;
2496 if (set_stun(0)) ident = TRUE;
2497 if (set_cut(0)) ident = TRUE;
2498 if (set_shero(0,TRUE)) ident = TRUE;
2502 case SV_STAFF_THE_MAGI:
2504 if (do_res_stat(A_INT)) ident = TRUE;
2505 if (p_ptr->csp < p_ptr->msp)
2507 p_ptr->csp = p_ptr->msp;
2508 p_ptr->csp_frac = 0;
2511 msg_print("Ƭ¤¬¥Ï¥Ã¥¥ê¤È¤·¤¿¡£");
2513 msg_print("Your feel your head clear.");
2516 p_ptr->redraw |= (PR_MANA);
2517 p_ptr->window |= (PW_PLAYER);
2518 p_ptr->window |= (PW_SPELL);
2520 if (set_shero(0,TRUE)) ident = TRUE;
2524 case SV_STAFF_SLEEP_MONSTERS:
2526 if (sleep_monsters()) ident = TRUE;
2530 case SV_STAFF_SLOW_MONSTERS:
2532 if (slow_monsters()) ident = TRUE;
2536 case SV_STAFF_SPEED:
2538 if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
2542 case SV_STAFF_PROBING:
2549 case SV_STAFF_DISPEL_EVIL:
2551 if (dispel_evil(80)) ident = TRUE;
2555 case SV_STAFF_POWER:
2557 if (dispel_monsters(150)) ident = TRUE;
2561 case SV_STAFF_HOLINESS:
2563 if (dispel_evil(150)) ident = TRUE;
2565 if (set_protevil((magic ? 0 : p_ptr->protevil) + randint1(25) + k, FALSE)) ident = TRUE;
2566 if (set_poisoned(0)) ident = TRUE;
2567 if (set_afraid(0)) ident = TRUE;
2568 if (hp_player(50)) ident = TRUE;
2569 if (set_stun(0)) ident = TRUE;
2570 if (set_cut(0)) ident = TRUE;
2574 case SV_STAFF_GENOCIDE:
2576 (void)symbol_genocide((magic ? p_ptr->lev + 50 : 200), TRUE);
2581 case SV_STAFF_EARTHQUAKES:
2583 if (earthquake(py, px, 10))
2587 msg_print("¥À¥ó¥¸¥ç¥ó¤¬Íɤ줿¡£");
2589 msg_print("The dungeon trembles.");
2596 case SV_STAFF_DESTRUCTION:
2598 if (destroy_area(py, px, 13+randint0(5), TRUE))
2604 case SV_STAFF_ANIMATE_DEAD:
2606 if (animate_dead(0, py, px))
2612 case SV_STAFF_MSTORM:
2615 msg_print("¶¯ÎϤÊËâÎϤ¬Å¨¤ò°ú¤Îö¤¤¤¿¡ª");
2617 msg_print("Mighty magics rend your enemies!");
2619 project(0, 5, py, px,
2620 (randint1(200) + 300) * 2, GF_MANA, PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID, -1);
2621 if ((p_ptr->pclass != CLASS_MAGE) && (p_ptr->pclass != CLASS_HIGH_MAGE) && (p_ptr->pclass != CLASS_SORCERER) && (p_ptr->pclass != CLASS_MAGIC_EATER) && (p_ptr->pclass != CLASS_BLUE_MAGE))
2624 (void)take_hit(DAMAGE_NOESCAPE, 50, "¥³¥ó¥È¥í¡¼¥ë¤·Æñ¤¤¶¯ÎϤÊËâÎϤβòÊü", -1);
2626 (void)take_hit(DAMAGE_NOESCAPE, 50, "unleashing magics too mighty to control", -1);
2638 * Use a staff. -RAK-
2640 * One charge of one staff disappears.
2642 * Hack -- staffs of identify can be "cancelled".
2644 static void do_cmd_use_staff_aux(int item)
2646 int ident, chance, lev;
2650 /* Hack -- let staffs of identify get aborted */
2651 bool use_charge = TRUE;
2654 /* Get the item (in the pack) */
2657 o_ptr = &inventory[item];
2660 /* Get the item (on the floor) */
2663 o_ptr = &o_list[0 - item];
2667 /* Mega-Hack -- refuse to use a pile from the ground */
2668 if ((item < 0) && (o_ptr->number > 1))
2671 msg_print("¤Þ¤º¤Ï¾ó¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
2673 msg_print("You must first pick up the staffs.");
2683 /* Extract the item level */
2684 lev = get_object_level(o_ptr);
2685 if (lev > 50) lev = 50 + (lev - 50)/2;
2687 /* Base chance of success */
2688 chance = p_ptr->skill_dev;
2690 /* Confusion hurts skill */
2691 if (p_ptr->confused) chance = chance / 2;
2693 /* Hight level objects are harder */
2694 chance = chance - lev;
2696 /* Give everyone a (slight) chance */
2697 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
2699 chance = USE_DEVICE;
2704 if (flush_failure) flush();
2706 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
2708 msg_print("Nothing happen. Maybe this staff is freezing too.");
2715 /* Roll for usage */
2716 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
2718 if (flush_failure) flush();
2720 msg_print("¾ó¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
2722 msg_print("You failed to use the staff properly.");
2729 /* Notice empty staffs */
2730 if (o_ptr->pval <= 0)
2732 if (flush_failure) flush();
2734 msg_print("¤³¤Î¾ó¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
2736 msg_print("The staff has no charges left.");
2739 o_ptr->ident |= (IDENT_EMPTY);
2741 /* Combine / Reorder the pack (later) */
2742 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2743 p_ptr->window |= (PW_INVEN);
2752 ident = staff_effect(o_ptr->sval, &use_charge, FALSE, object_aware_p(o_ptr));
2754 if (!(object_aware_p(o_ptr)))
2756 chg_virtue(V_PATIENCE, -1);
2757 chg_virtue(V_CHANCE, 1);
2758 chg_virtue(V_KNOWLEDGE, -1);
2761 /* Combine / Reorder the pack (later) */
2762 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
2764 /* Tried the item */
2765 object_tried(o_ptr);
2767 /* An identification was made */
2768 if (ident && !object_aware_p(o_ptr))
2770 object_aware(o_ptr);
2771 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
2775 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
2778 /* Hack -- some uses are "free" */
2779 if (!use_charge) return;
2782 /* Use a single charge */
2785 /* XXX Hack -- unstack if necessary */
2786 if ((item >= 0) && (o_ptr->number > 1))
2791 /* Get local object */
2794 /* Obtain a local object */
2795 object_copy(q_ptr, o_ptr);
2797 /* Modify quantity */
2800 /* Restore the charges */
2803 /* Unstack the used item */
2805 p_ptr->total_weight -= q_ptr->weight;
2806 item = inven_carry(q_ptr);
2810 msg_print("¾ó¤ò¤Þ¤È¤á¤Ê¤ª¤·¤¿¡£");
2812 msg_print("You unstack your staff.");
2817 /* Describe charges in the pack */
2820 inven_item_charges(item);
2823 /* Describe charges on the floor */
2826 floor_item_charges(0 - item);
2831 void do_cmd_use_staff(void)
2836 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
2838 set_action(ACTION_NONE);
2841 /* Restrict choices to wands */
2842 item_tester_tval = TV_STAFF;
2846 q = "¤É¤Î¾ó¤ò»È¤¤¤Þ¤¹¤«? ";
2847 s = "»È¤¨¤ë¾ó¤¬¤Ê¤¤¡£";
2849 q = "Use which staff? ";
2850 s = "You have no staff to use.";
2853 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
2855 do_cmd_use_staff_aux(item);
2859 static int wand_effect(int sval, int dir, bool magic)
2863 /* XXX Hack -- Wand of wonder can do anything before it */
2864 if (sval == SV_WAND_WONDER)
2866 int vir = virtue_number(V_CHANCE);
2867 sval = randint0(SV_WAND_WONDER);
2871 if (p_ptr->virtues[vir - 1] > 0)
2873 while (randint1(300) < p_ptr->virtues[vir - 1]) sval++;
2874 if (sval > SV_WAND_COLD_BALL) sval = randint0(4) + SV_WAND_ACID_BALL;
2878 while (randint1(300) < (0-p_ptr->virtues[vir - 1])) sval--;
2879 if (sval < SV_WAND_HEAL_MONSTER) sval = randint0(3) + SV_WAND_HEAL_MONSTER;
2882 if (sval < SV_WAND_TELEPORT_AWAY)
2883 chg_virtue(V_CHANCE, 1);
2886 /* Analyze the wand */
2889 case SV_WAND_HEAL_MONSTER:
2891 if (heal_monster(dir, damroll(10, 10))) ident = TRUE;
2895 case SV_WAND_HASTE_MONSTER:
2897 if (speed_monster(dir)) ident = TRUE;
2901 case SV_WAND_CLONE_MONSTER:
2903 if (clone_monster(dir)) ident = TRUE;
2907 case SV_WAND_TELEPORT_AWAY:
2909 if (teleport_monster(dir)) ident = TRUE;
2913 case SV_WAND_DISARMING:
2915 if (disarm_trap(dir)) ident = TRUE;
2919 case SV_WAND_TRAP_DOOR_DEST:
2921 if (destroy_door(dir)) ident = TRUE;
2925 case SV_WAND_STONE_TO_MUD:
2927 if (wall_to_mud(dir)) ident = TRUE;
2934 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
2936 msg_print("A line of blue shimmering light appears.");
2939 (void)lite_line(dir);
2944 case SV_WAND_SLEEP_MONSTER:
2946 if (sleep_monster(dir)) ident = TRUE;
2950 case SV_WAND_SLOW_MONSTER:
2952 if (slow_monster(dir)) ident = TRUE;
2956 case SV_WAND_CONFUSE_MONSTER:
2958 if (confuse_monster(dir, p_ptr->lev)) ident = TRUE;
2962 case SV_WAND_FEAR_MONSTER:
2964 if (fear_monster(dir, p_ptr->lev)) ident = TRUE;
2968 case SV_WAND_DRAIN_LIFE:
2970 if (drain_life(dir, 80 + p_ptr->lev)) ident = TRUE;
2974 case SV_WAND_POLYMORPH:
2976 if (poly_monster(dir)) ident = TRUE;
2980 case SV_WAND_STINKING_CLOUD:
2982 fire_ball(GF_POIS, dir, 12 + p_ptr->lev / 4, 2);
2987 case SV_WAND_MAGIC_MISSILE:
2989 fire_bolt_or_beam(20, GF_MISSILE, dir, damroll(2 + p_ptr->lev / 10, 6));
2994 case SV_WAND_ACID_BOLT:
2996 fire_bolt_or_beam(20, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
3001 case SV_WAND_CHARM_MONSTER:
3003 if (charm_monster(dir, MAX(20, p_ptr->lev)))
3008 case SV_WAND_FIRE_BOLT:
3010 fire_bolt_or_beam(20, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
3015 case SV_WAND_COLD_BOLT:
3017 fire_bolt_or_beam(20, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
3022 case SV_WAND_ACID_BALL:
3024 fire_ball(GF_ACID, dir, 60 + 3 * p_ptr->lev / 4, 2);
3029 case SV_WAND_ELEC_BALL:
3031 fire_ball(GF_ELEC, dir, 40 + 3 * p_ptr->lev / 4, 2);
3036 case SV_WAND_FIRE_BALL:
3038 fire_ball(GF_FIRE, dir, 70 + 3 * p_ptr->lev / 4, 2);
3043 case SV_WAND_COLD_BALL:
3045 fire_ball(GF_COLD, dir, 50 + 3 * p_ptr->lev / 4, 2);
3050 case SV_WAND_WONDER:
3053 msg_print("¤ª¤Ã¤È¡¢Ææ¤ÎËâË¡ËÀ¤ò»ÏÆ°¤µ¤»¤¿¡£");
3055 msg_print("Oops. Wand of wonder activated.");
3061 case SV_WAND_DRAGON_FIRE:
3063 fire_ball(GF_FIRE, dir, 200, -3);
3068 case SV_WAND_DRAGON_COLD:
3070 fire_ball(GF_COLD, dir, 180, -3);
3075 case SV_WAND_DRAGON_BREATH:
3077 switch (randint1(5))
3081 fire_ball(GF_ACID, dir, 240, -3);
3087 fire_ball(GF_ELEC, dir, 210, -3);
3093 fire_ball(GF_FIRE, dir, 240, -3);
3099 fire_ball(GF_COLD, dir, 210, -3);
3105 fire_ball(GF_POIS, dir, 180, -3);
3114 case SV_WAND_DISINTEGRATE:
3116 fire_ball(GF_DISINTEGRATE, dir, 200 + randint1(p_ptr->lev * 2), 2);
3121 case SV_WAND_ROCKETS:
3124 msg_print("¥í¥±¥Ã¥È¤òȯ¼Í¤·¤¿¡ª");
3126 msg_print("You launch a rocket!");
3129 fire_rocket(GF_ROCKET, dir, 250 + p_ptr->lev * 3, 2);
3134 case SV_WAND_STRIKING:
3136 fire_bolt(GF_METEOR, dir, damroll(15 + p_ptr->lev / 3, 13));
3141 case SV_WAND_GENOCIDE:
3143 fire_ball_hide(GF_GENOCIDE, dir, magic ? p_ptr->lev + 50 : 250, 0);
3153 * Aim a wand (from the pack or floor).
3155 * Use a single charge from a single item.
3156 * Handle "unstacking" in a logical manner.
3158 * For simplicity, you cannot use a stack of items from the
3159 * ground. This would require too much nasty code.
3161 * There are no wands which can "destroy" themselves, in the inventory
3162 * or on the ground, so we can ignore this possibility. Note that this
3163 * required giving "wand of wonder" the ability to ignore destruction
3164 * by electric balls.
3166 * All wands can be "cancelled" at the "Direction?" prompt for free.
3168 * Note that the basic "bolt" wands do slightly less damage than the
3169 * basic "bolt" rods, but the basic "ball" wands do the same damage
3170 * as the basic "ball" rods.
3172 static void do_cmd_aim_wand_aux(int item)
3174 int lev, ident, chance, dir;
3176 bool old_target_pet = target_pet;
3178 /* Get the item (in the pack) */
3181 o_ptr = &inventory[item];
3184 /* Get the item (on the floor) */
3187 o_ptr = &o_list[0 - item];
3190 /* Mega-Hack -- refuse to aim a pile from the ground */
3191 if ((item < 0) && (o_ptr->number > 1))
3194 msg_print("¤Þ¤º¤ÏËâË¡ËÀ¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3196 msg_print("You must first pick up the wands.");
3203 /* Allow direction to be cancelled for free */
3204 if (object_aware_p(o_ptr) && (o_ptr->sval == SV_WAND_HEAL_MONSTER
3205 || o_ptr->sval == SV_WAND_HASTE_MONSTER))
3207 if (!get_aim_dir(&dir))
3209 target_pet = old_target_pet;
3212 target_pet = old_target_pet;
3218 lev = get_object_level(o_ptr);
3219 if (lev > 50) lev = 50 + (lev - 50)/2;
3221 /* Base chance of success */
3222 chance = p_ptr->skill_dev;
3224 /* Confusion hurts skill */
3225 if (p_ptr->confused) chance = chance / 2;
3227 /* Hight level objects are harder */
3228 chance = chance - lev;
3230 /* Give everyone a (slight) chance */
3231 if ((chance < USE_DEVICE) && one_in_(USE_DEVICE - chance + 1))
3233 chance = USE_DEVICE;
3238 if (flush_failure) flush();
3240 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3242 msg_print("Nothing happen. Maybe this wand is freezing too.");
3249 /* Roll for usage */
3250 if ((chance < USE_DEVICE) || (randint1(chance) < USE_DEVICE) || (p_ptr->pclass == CLASS_BERSERKER))
3252 if (flush_failure) flush();
3254 msg_print("ËâË¡ËÀ¤ò¤¦¤Þ¤¯»È¤¨¤Ê¤«¤Ã¤¿¡£");
3256 msg_print("You failed to use the wand properly.");
3263 /* The wand is already empty! */
3264 if (o_ptr->pval <= 0)
3266 if (flush_failure) flush();
3268 msg_print("¤³¤ÎËâË¡ËÀ¤Ë¤Ï¤â¤¦ËâÎϤ¬»Ä¤Ã¤Æ¤¤¤Ê¤¤¡£");
3270 msg_print("The wand has no charges left.");
3273 o_ptr->ident |= (IDENT_EMPTY);
3275 /* Combine / Reorder the pack (later) */
3276 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3277 p_ptr->window |= (PW_INVEN);
3285 ident = wand_effect(o_ptr->sval, dir, FALSE);
3287 /* Combine / Reorder the pack (later) */
3288 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3290 if (!(object_aware_p(o_ptr)))
3292 chg_virtue(V_PATIENCE, -1);
3293 chg_virtue(V_CHANCE, 1);
3294 chg_virtue(V_KNOWLEDGE, -1);
3297 /* Mark it as tried */
3298 object_tried(o_ptr);
3300 /* Apply identification */
3301 if (ident && !object_aware_p(o_ptr))
3303 object_aware(o_ptr);
3304 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3308 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3311 /* Use a single charge */
3314 /* Describe the charges in the pack */
3317 inven_item_charges(item);
3320 /* Describe the charges on the floor */
3323 floor_item_charges(0 - item);
3328 void do_cmd_aim_wand(void)
3333 /* Restrict choices to wands */
3334 item_tester_tval = TV_WAND;
3336 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3338 set_action(ACTION_NONE);
3343 q = "¤É¤ÎËâË¡ËÀ¤ÇÁÀ¤¤¤Þ¤¹¤«? ";
3344 s = "»È¤¨¤ëËâË¡ËÀ¤¬¤Ê¤¤¡£";
3346 q = "Aim which wand? ";
3347 s = "You have no wand to aim.";
3350 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3353 do_cmd_aim_wand_aux(item);
3357 static int rod_effect(int sval, int dir, bool *use_charge, bool magic)
3361 /* Analyze the rod */
3364 case SV_ROD_DETECT_TRAP:
3366 if (detect_traps(DETECT_RAD_DEFAULT, dir ? FALSE : TRUE)) ident = TRUE;
3370 case SV_ROD_DETECT_DOOR:
3372 if (detect_doors(DETECT_RAD_DEFAULT)) ident = TRUE;
3373 if (detect_stairs(DETECT_RAD_DEFAULT)) ident = TRUE;
3377 case SV_ROD_IDENTIFY:
3379 if (!ident_spell(FALSE)) *use_charge = FALSE;
3386 if (!word_of_recall()) *use_charge = FALSE;
3391 case SV_ROD_ILLUMINATION:
3393 if (lite_area(damroll(2, 8), 2)) ident = TRUE;
3397 case SV_ROD_MAPPING:
3399 map_area(DETECT_RAD_MAP);
3404 case SV_ROD_DETECTION:
3406 detect_all(DETECT_RAD_DEFAULT);
3411 case SV_ROD_PROBING:
3420 if (set_blind(0)) ident = TRUE;
3421 if (set_poisoned(0)) ident = TRUE;
3422 if (set_confused(0)) ident = TRUE;
3423 if (set_stun(0)) ident = TRUE;
3424 if (set_cut(0)) ident = TRUE;
3425 if (set_image(0)) ident = TRUE;
3426 if (set_shero(0,TRUE)) ident = TRUE;
3430 case SV_ROD_HEALING:
3432 if (hp_player(500)) ident = TRUE;
3433 if (set_stun(0)) ident = TRUE;
3434 if (set_cut(0)) ident = TRUE;
3435 if (set_shero(0,TRUE)) ident = TRUE;
3439 case SV_ROD_RESTORATION:
3441 if (restore_level()) ident = TRUE;
3442 if (do_res_stat(A_STR)) ident = TRUE;
3443 if (do_res_stat(A_INT)) ident = TRUE;
3444 if (do_res_stat(A_WIS)) ident = TRUE;
3445 if (do_res_stat(A_DEX)) ident = TRUE;
3446 if (do_res_stat(A_CON)) ident = TRUE;
3447 if (do_res_stat(A_CHR)) ident = TRUE;
3453 if (set_fast(randint1(30) + 15, FALSE)) ident = TRUE;
3457 case SV_ROD_PESTICIDE:
3459 if (dispel_monsters(4)) ident = TRUE;
3463 case SV_ROD_TELEPORT_AWAY:
3465 if (teleport_monster(dir)) ident = TRUE;
3469 case SV_ROD_DISARMING:
3471 if (disarm_trap(dir)) ident = TRUE;
3478 msg_print("ÀĤ¯µ±¤¯¸÷Àþ¤¬Êü¤¿¤ì¤¿¡£");
3480 msg_print("A line of blue shimmering light appears.");
3483 (void)lite_line(dir);
3488 case SV_ROD_SLEEP_MONSTER:
3490 if (sleep_monster(dir)) ident = TRUE;
3494 case SV_ROD_SLOW_MONSTER:
3496 if (slow_monster(dir)) ident = TRUE;
3500 case SV_ROD_DRAIN_LIFE:
3502 if (drain_life(dir, 70 + 3 * p_ptr->lev / 2)) ident = TRUE;
3506 case SV_ROD_POLYMORPH:
3508 if (poly_monster(dir)) ident = TRUE;
3512 case SV_ROD_ACID_BOLT:
3514 fire_bolt_or_beam(10, GF_ACID, dir, damroll(6 + p_ptr->lev / 7, 8));
3519 case SV_ROD_ELEC_BOLT:
3521 fire_bolt_or_beam(10, GF_ELEC, dir, damroll(4 + p_ptr->lev / 9, 8));
3526 case SV_ROD_FIRE_BOLT:
3528 fire_bolt_or_beam(10, GF_FIRE, dir, damroll(7 + p_ptr->lev / 6, 8));
3533 case SV_ROD_COLD_BOLT:
3535 fire_bolt_or_beam(10, GF_COLD, dir, damroll(5 + p_ptr->lev / 8, 8));
3540 case SV_ROD_ACID_BALL:
3542 fire_ball(GF_ACID, dir, 60 + p_ptr->lev, 2);
3547 case SV_ROD_ELEC_BALL:
3549 fire_ball(GF_ELEC, dir, 40 + p_ptr->lev, 2);
3554 case SV_ROD_FIRE_BALL:
3556 fire_ball(GF_FIRE, dir, 70 + p_ptr->lev, 2);
3561 case SV_ROD_COLD_BALL:
3563 fire_ball(GF_COLD, dir, 50 + p_ptr->lev, 2);
3575 case SV_ROD_STONE_TO_MUD:
3577 if (wall_to_mud(dir)) ident = TRUE;
3581 case SV_ROD_AGGRAVATE:
3583 aggravate_monsters(0);
3592 * Activate (zap) a Rod
3594 * Unstack fully charged rods as needed.
3596 * Hack -- rods of perception/genocide can be "cancelled"
3597 * All rods can be cancelled at the "Direction?" prompt
3599 * pvals are defined for each rod in k_info. -LM-
3601 static void do_cmd_zap_rod_aux(int item)
3603 int ident, chance, lev, fail;
3608 /* Hack -- let perception get aborted */
3609 bool use_charge = TRUE;
3613 /* Get the item (in the pack) */
3616 o_ptr = &inventory[item];
3619 /* Get the item (on the floor) */
3622 o_ptr = &o_list[0 - item];
3626 /* Mega-Hack -- refuse to zap a pile from the ground */
3627 if ((item < 0) && (o_ptr->number > 1))
3630 msg_print("¤Þ¤º¤Ï¥í¥Ã¥É¤ò½¦¤ï¤Ê¤±¤ì¤Ð¡£");
3632 msg_print("You must first pick up the rods.");
3639 /* Get a direction (unless KNOWN not to need it) */
3640 if (((o_ptr->sval >= SV_ROD_MIN_DIRECTION) && (o_ptr->sval != SV_ROD_HAVOC) && (o_ptr->sval != SV_ROD_AGGRAVATE) && (o_ptr->sval != SV_ROD_PESTICIDE)) ||
3641 !object_aware_p(o_ptr))
3643 /* Get a direction, allow cancel */
3644 if (!get_aim_dir(&dir)) return;
3651 /* Extract the item level */
3652 lev = get_object_level(o_ptr);
3654 /* Base chance of success */
3655 chance = p_ptr->skill_dev;
3657 /* Confusion hurts skill */
3658 if (p_ptr->confused) chance = chance / 2;
3661 if (chance > fail) fail -= (chance - fail)*2;
3662 else chance -= (fail - chance)*2;
3663 if (fail < USE_DEVICE) fail = USE_DEVICE;
3664 if (chance < USE_DEVICE) chance = USE_DEVICE;
3668 if (flush_failure) flush();
3670 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
3672 msg_print("Nothing happen. Maybe this rod is freezing too.");
3679 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
3680 else if (chance > fail)
3682 if (randint0(chance*2) < fail) success = FALSE;
3683 else success = TRUE;
3687 if (randint0(fail*2) < chance) success = TRUE;
3688 else success = FALSE;
3691 /* Roll for usage */
3694 if (flush_failure) flush();
3696 msg_print("¤¦¤Þ¤¯¥í¥Ã¥É¤ò»È¤¨¤Ê¤«¤Ã¤¿¡£");
3698 msg_print("You failed to use the rod properly.");
3705 k_ptr = &k_info[o_ptr->k_idx];
3707 /* A single rod is still charging */
3708 if ((o_ptr->number == 1) && (o_ptr->timeout))
3710 if (flush_failure) flush();
3712 msg_print("¤³¤Î¥í¥Ã¥É¤Ï¤Þ¤ÀËâÎϤò½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
3714 msg_print("The rod is still charging.");
3719 /* A stack of rods lacks enough energy. */
3720 else if ((o_ptr->number > 1) && (o_ptr->timeout > k_ptr->pval * (o_ptr->number - 1)))
3722 if (flush_failure) flush();
3724 msg_print("¤½¤Î¥í¥Ã¥É¤Ï¤Þ¤À½¼Å¶Ãæ¤Ç¤¹¡£");
3726 msg_print("The rods are all still charging.");
3735 ident = rod_effect(o_ptr->sval, dir, &use_charge, FALSE);
3737 /* Increase the timeout by the rod kind's pval. -LM- */
3738 if (use_charge) o_ptr->timeout += k_ptr->pval;
3740 /* Combine / Reorder the pack (later) */
3741 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
3743 if (!(object_aware_p(o_ptr)))
3745 chg_virtue(V_PATIENCE, -1);
3746 chg_virtue(V_CHANCE, 1);
3747 chg_virtue(V_KNOWLEDGE, -1);
3750 /* Tried the object */
3751 object_tried(o_ptr);
3753 /* Successfully determined the object function */
3754 if (ident && !object_aware_p(o_ptr))
3756 object_aware(o_ptr);
3757 gain_exp((lev + (p_ptr->lev >> 1)) / p_ptr->lev);
3761 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
3765 void do_cmd_zap_rod(void)
3770 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
3772 set_action(ACTION_NONE);
3775 /* Restrict choices to rods */
3776 item_tester_tval = TV_ROD;
3780 q = "¤É¤Î¥í¥Ã¥É¤ò¿¶¤ê¤Þ¤¹¤«? ";
3781 s = "»È¤¨¤ë¥í¥Ã¥É¤¬¤Ê¤¤¡£";
3783 q = "Zap which rod? ";
3784 s = "You have no rod to zap.";
3787 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
3790 do_cmd_zap_rod_aux(item);
3795 * Hook to determine if an object is activatable
3797 static bool item_tester_hook_activate(object_type *o_ptr)
3799 u32b flgs[TR_FLAG_SIZE];
3802 if (!object_known_p(o_ptr)) return (FALSE);
3804 /* Extract the flags */
3805 object_flags(o_ptr, flgs);
3807 /* Check activation flag */
3808 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
3816 * Hack -- activate the ring of power
3818 void ring_of_power(int dir)
3820 /* Pick a random effect */
3821 switch (randint1(10))
3828 msg_print("¤¢¤Ê¤¿¤Ï°À¤Î¥ª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3830 msg_print("You are surrounded by a malignant aura.");
3835 /* Decrease all stats (permanently) */
3836 (void)dec_stat(A_STR, 50, TRUE);
3837 (void)dec_stat(A_INT, 50, TRUE);
3838 (void)dec_stat(A_WIS, 50, TRUE);
3839 (void)dec_stat(A_DEX, 50, TRUE);
3840 (void)dec_stat(A_CON, 50, TRUE);
3841 (void)dec_stat(A_CHR, 50, TRUE);
3843 /* Lose some experience (permanently) */
3844 p_ptr->exp -= (p_ptr->exp / 4);
3845 p_ptr->max_exp -= (p_ptr->exp / 4);
3855 msg_print("¤¢¤Ê¤¿¤Ï¶¯ÎϤʥª¡¼¥é¤ËÊñ¤ß¹þ¤Þ¤ì¤¿¡£");
3857 msg_print("You are surrounded by a powerful aura.");
3861 /* Dispel monsters */
3862 dispel_monsters(1000);
3872 fire_ball(GF_MANA, dir, 600, 3);
3883 fire_bolt(GF_MANA, dir, 500);
3891 static bool ang_sort_comp_pet(vptr u, vptr v, int a, int b)
3893 u16b *who = (u16b*)(u);
3898 monster_type *m_ptr1 = &m_list[w1];
3899 monster_type *m_ptr2 = &m_list[w2];
3900 monster_race *r_ptr1 = &r_info[m_ptr1->r_idx];
3901 monster_race *r_ptr2 = &r_info[m_ptr2->r_idx];
3903 if (m_ptr1->nickname && !m_ptr2->nickname) return TRUE;
3904 if (m_ptr2->nickname && !m_ptr1->nickname) return FALSE;
3906 if ((r_ptr1->flags1 & RF1_UNIQUE) && !(r_ptr2->flags1 & RF1_UNIQUE)) return TRUE;
3907 if ((r_ptr2->flags1 & RF1_UNIQUE) && !(r_ptr1->flags1 & RF1_UNIQUE)) return FALSE;
3909 if (r_ptr1->level > r_ptr2->level) return TRUE;
3910 if (r_ptr2->level > r_ptr1->level) return FALSE;
3912 if (m_ptr1->hp > m_ptr2->hp) return TRUE;
3913 if (m_ptr2->hp > m_ptr1->hp) return FALSE;
3919 * Activate a wielded object. Wielded objects never stack.
3920 * And even if they did, activatable objects never stack.
3922 * Currently, only (some) artifacts, and Dragon Scale Mail, can be activated.
3923 * But one could, for example, easily make an activatable "Ring of Plasma".
3925 * Note that it always takes a turn to activate an artifact, even if
3926 * the user hits "escape" at the "direction" prompt.
3928 static void do_cmd_activate_aux(int item)
3930 int k, dir, lev, chance, fail;
3935 /* Get the item (in the pack) */
3938 o_ptr = &inventory[item];
3941 /* Get the item (on the floor) */
3944 o_ptr = &o_list[0 - item];
3950 /* Extract the item level */
3951 lev = get_object_level(o_ptr);
3953 /* Hack -- use artifact level instead */
3954 if (artifact_p(o_ptr)) lev = a_info[o_ptr->name1].level;
3955 else if (o_ptr->art_name)
3957 switch (o_ptr->xtra2)
3965 case ACT_CURE_POISON:
3985 case ACT_RESIST_ALL:
3986 case ACT_DETECT_ALL:
3999 case ACT_BANISH_EVIL:
4007 case ACT_CHARM_ANIMAL:
4008 case ACT_SUMMON_ANIMAL:
4011 case ACT_XTRA_SPEED:
4012 case ACT_DETECT_XTRA:
4020 case ACT_CHARM_UNDEAD:
4021 case ACT_CHARM_OTHER:
4022 case ACT_SUMMON_PHANTOM:
4023 case ACT_SUMMON_ELEMENTAL:
4024 case ACT_RUNE_EXPLO:
4028 case ACT_CHARM_ANIMALS:
4029 case ACT_CHARM_OTHERS:
4036 case ACT_CALL_CHAOS:
4041 case ACT_SUMMON_UNDEAD:
4042 case ACT_SUMMON_DEMON:
4053 else if (((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) && o_ptr->name2) lev = e_info[o_ptr->name2].level;
4055 /* Base chance of success */
4056 chance = p_ptr->skill_dev;
4058 /* Confusion hurts skill */
4059 if (p_ptr->confused) chance = chance / 2;
4062 if (chance > fail) fail -= (chance - fail)*2;
4063 else chance -= (fail - chance)*2;
4064 if (fail < USE_DEVICE) fail = USE_DEVICE;
4065 if (chance < USE_DEVICE) chance = USE_DEVICE;
4069 if (flush_failure) flush();
4071 msg_print("»ß¤Þ¤Ã¤¿»þ¤ÎÃæ¤Ç¤Ï¤¦¤Þ¤¯Æ¯¤«¤Ê¤¤¤è¤¦¤À¡£");
4073 msg_print("It shows no reaction.");
4080 if (p_ptr->pclass == CLASS_BERSERKER) success = FALSE;
4081 else if (chance > fail)
4083 if (randint0(chance*2) < fail) success = FALSE;
4084 else success = TRUE;
4088 if (randint0(fail*2) < chance) success = TRUE;
4089 else success = FALSE;
4092 /* Roll for usage */
4095 if (flush_failure) flush();
4097 msg_print("¤¦¤Þ¤¯»ÏÆ°¤µ¤»¤ë¤³¤È¤¬¤Ç¤¤Ê¤«¤Ã¤¿¡£");
4099 msg_print("You failed to activate it properly.");
4106 /* Check the recharge */
4110 msg_print("¤½¤ì¤ÏÈù¤«¤Ë²»¤òΩ¤Æ¡¢µ±¤¡¢¾Ã¤¨¤¿...");
4112 msg_print("It whines, glows and fades...");
4119 /* Activate the artifact */
4121 msg_print("»ÏÆ°¤µ¤»¤¿...");
4123 msg_print("You activate it...");
4131 if (o_ptr->art_name && o_ptr->xtra2)
4133 (void)activate_random_artifact(o_ptr);
4136 p_ptr->window |= (PW_INVEN | PW_EQUIP);
4143 else if (o_ptr->name1)
4146 switch (o_ptr->name1)
4151 msg_print("ààÎÜÉÓ¤«¤éÀ¡¤ó¤À¸÷¤¬¤¢¤Õ¤ì½Ð¤¿...");
4153 msg_print("The phial wells with clear light...");
4156 lite_area(damroll(2, 15), 3);
4157 o_ptr->timeout = randint0(10) + 10;
4164 msg_print("À±¤¬âÁ¤·¤¯µ±¤¤¤¿...");
4166 msg_print("The star shines brightly...");
4169 map_area(DETECT_RAD_MAP);
4170 lite_area(damroll(2, 15), 3);
4171 o_ptr->timeout = randint0(50) + 50;
4178 msg_print("¤½¤ÎÊõÀФÏÀÖ¤¯ÌÀ¤ë¤¯¸÷¤Ã¤¿¡ª");
4180 msg_print("The Jewel flashes bright red!");
4183 chg_virtue(V_KNOWLEDGE, 1);
4184 chg_virtue(V_ENLIGHTEN, 1);
4185 wiz_lite(FALSE, FALSE);
4187 msg_print("¤½¤ÎÊõÀФϤ¢¤Ê¤¿¤ÎÂÎÎϤòÃ¥¤Ã¤¿...");
4188 take_hit(DAMAGE_LOSELIFE, damroll(3,8), "¿³È½¤ÎÊõÀÐ", -1);
4190 msg_print("The Jewel drains your vitality...");
4191 take_hit(DAMAGE_LOSELIFE, damroll(3, 8), "the Jewel of Judgement", -1);
4194 (void)detect_traps(DETECT_RAD_DEFAULT, TRUE);
4195 (void)detect_doors(DETECT_RAD_DEFAULT);
4196 (void)detect_stairs(DETECT_RAD_DEFAULT);
4199 if (get_check("µ¢´Ô¤ÎÎϤò»È¤¤¤Þ¤¹¤«¡©"))
4201 if (get_check("Activate recall? "))
4205 (void)word_of_recall();
4208 o_ptr->timeout = randint0(20) + 20;
4215 msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
4217 msg_print("The amulet lets out a shrill wail...");
4221 (void)set_protevil(randint1(25) + k, FALSE);
4222 o_ptr->timeout = randint0(225) + 225;
4229 msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
4231 msg_print("The amulet floods the area with goodness...");
4234 dispel_evil(p_ptr->lev * 5);
4235 o_ptr->timeout = randint0(200) + 200;
4242 msg_print("¶À¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
4244 msg_print("The mirror floods the area with goodness...");
4247 dispel_evil(p_ptr->lev * 5);
4248 o_ptr->timeout = randint0(200) + 200;
4255 msg_print("¤¢¤Ê¤¿¤Ï¥Õ¥é¥¥¢¤ËŨ¤òÄù¤á»¦¤¹¤è¤¦Ì¿¤¸¤¿¡£");
4257 msg_print("You order Frakir to strangle your opponent.");
4260 if (!get_aim_dir(&dir)) return;
4261 if (drain_life(dir, 100))
4262 o_ptr->timeout = randint0(100) + 100;
4269 msg_print("»ØÎؤÏÌÀ¤ë¤¯µ±¤¤¤¿...");
4271 msg_print("The ring glows brightly...");
4274 (void)set_fast(randint1(75) + 75, FALSE);
4275 o_ptr->timeout = randint0(150) + 150;
4282 msg_print("»ØÎؤϿ¼¹È¤Ëµ±¤¤¤¿...");
4284 msg_print("The ring glows deep red...");
4287 if (!get_aim_dir(&dir)) return;
4288 fire_ball(GF_FIRE, dir, 300, 3);
4289 o_ptr->timeout = randint0(225) + 225;
4296 msg_print("»ØÎؤÏÇò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4298 msg_print("The ring glows bright white...");
4301 if (!get_aim_dir(&dir)) return;
4302 fire_ball(GF_COLD, dir, 400, 3);
4303 o_ptr->timeout = randint0(325) + 325;
4311 msg_format("%s¤Ï¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_VILYA ? "»ØÎØ" : "¥½¡¼¥É");
4313 msg_format("The %s glows deep blue...", o_ptr->name1 == ART_VILYA ? "ring" : "sword");
4316 if (!get_aim_dir(&dir)) return;
4317 fire_ball(GF_ELEC, dir, 500, 3);
4318 o_ptr->timeout = randint0(425) + 425;
4326 msg_print("»ØÎؤϼ¿¹õ¤Ëµ±¤¤¤¿...");
4328 msg_print("The ring glows intensely black...");
4331 if (!get_aim_dir(&dir)) return;
4333 o_ptr->timeout = randint0(450) + 450;
4339 int num = damroll(5, 3);
4344 msg_print("³»¤¬°ðºÊ¤Çʤ¤ï¤ì¤¿...");
4346 msg_print("Your armor is surrounded by lightning...");
4350 for (k = 0; k < num; k++)
4356 scatter(&y, &x, py, px, 4, 0);
4358 if (!cave_floor_bold(y, x)) continue;
4360 if ((y != py) || (x != px)) break;
4363 project(0, 3, y, x, 150, GF_ELEC,
4364 (PROJECT_THRU | PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
4367 o_ptr->timeout = 1000;
4371 case ART_BLADETURNER:
4373 if (!get_aim_dir(&dir)) return;
4375 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
4377 msg_print("You breathe the elements.");
4380 fire_ball(GF_MISSILE, dir, 300, 4);
4382 msg_print("³»¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...");
4384 msg_print("Your armor glows many colours...");
4387 (void)set_afraid(0);
4388 (void)set_hero(randint1(50) + 50, FALSE);
4389 (void)hp_player(10);
4390 (void)set_blessed(randint1(50) + 50, FALSE);
4391 (void)set_oppose_acid(randint1(50) + 50, FALSE);
4392 (void)set_oppose_elec(randint1(50) + 50, FALSE);
4393 (void)set_oppose_fire(randint1(50) + 50, FALSE);
4394 (void)set_oppose_cold(randint1(50) + 50, FALSE);
4395 (void)set_oppose_pois(randint1(50) + 50, FALSE);
4396 o_ptr->timeout = 400;
4400 case ART_SOULKEEPER:
4403 msg_print("³»¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4404 msg_print("¤Ò¤¸¤ç¤¦¤Ëµ¤Ê¬¤¬¤è¤¤...");
4406 msg_print("Your armor glows a bright white...");
4407 msg_print("You feel much better...");
4410 (void)hp_player(1000);
4412 o_ptr->timeout = 888;
4419 msg_print("Å·¹ñ¤Î²Î¤¬Ê¹¤³¤¨¤ë...");
4421 msg_print("A heavenly choir sings...");
4424 (void)set_poisoned(0);
4427 (void)set_confused(0);
4429 (void)set_hero(randint1(25) + 25, FALSE);
4430 (void)hp_player(777);
4431 o_ptr->timeout = 300;
4438 msg_print("³»¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4440 msg_print("Your armor glows deep blue...");
4443 (void)symbol_genocide(200, TRUE);
4444 o_ptr->timeout = 500;
4451 msg_print("³»¤¬ÀÖ¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4453 msg_print("Your armor glows bright red...");
4456 destroy_doors_touch();
4457 o_ptr->timeout = 10;
4465 turn_monsters(40 + p_ptr->lev);
4466 o_ptr->timeout = 3 * (p_ptr->lev + 10);
4471 case ART_HOLHENNETH:
4474 msg_print("¥Ø¥ë¥á¥Ã¥È¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4475 msg_print("¿´¤Ë¥¤¥á¡¼¥¸¤¬É⤫¤ó¤Ç¤¤¿...");
4477 msg_print("Your helm glows bright white...");
4478 msg_print("An image forms in your mind...");
4481 detect_all(DETECT_RAD_DEFAULT);
4482 o_ptr->timeout = randint0(55) + 55;
4489 msg_print("²¦´§¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4490 msg_print("ÂÎÆâ¤ËÃȤ«¤¤¸ÝÆ°¤¬´¶¤¸¤é¤ì¤ë...");
4492 msg_print("Your crown glows deep blue...");
4493 msg_print("You feel a warm tingling inside...");
4496 (void)hp_player(700);
4498 o_ptr->timeout = 250;
4506 msg_format("%s¤¬ÍÍ¡¹¤Ê¿§¤Ëµ±¤¤¤¿...", o_ptr->name1 == ART_COLLUIN ? "¥¯¥í¡¼¥¯" : "³»");
4508 msg_format("Your %s glows many colours...", o_ptr->name1 == ART_COLLUIN ? "cloak" : "armor");
4511 (void)set_oppose_acid(randint1(20) + 20, FALSE);
4512 (void)set_oppose_elec(randint1(20) + 20, FALSE);
4513 (void)set_oppose_fire(randint1(20) + 20, FALSE);
4514 (void)set_oppose_cold(randint1(20) + 20, FALSE);
4515 (void)set_oppose_pois(randint1(20) + 20, FALSE);
4516 o_ptr->timeout = 111;
4520 case ART_HOLCOLLETH:
4523 msg_print("¥¯¥í¡¼¥¯¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4525 msg_print("Your cloak glows deep blue...");
4528 sleep_monsters_touch();
4529 o_ptr->timeout = 55;
4536 msg_print("¥¯¥í¡¼¥¯¤¬²«¿§¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4538 msg_print("Your cloak glows bright yellow...");
4542 o_ptr->timeout = 70;
4549 msg_print("¥¯¥í¡¼¥¯¤¬ÊÕ¤ê¤Î¶õ´Ö¤ò¤æ¤¬¤Þ¤»¤¿...");
4551 msg_print("Your cloak twists space around you...");
4554 teleport_player(100);
4555 o_ptr->timeout = 45;
4562 msg_print("¥¯¥í¡¼¥¯¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
4564 msg_print("Your cloak glows a deep red...");
4568 o_ptr->timeout = 450;
4572 case ART_CAMMITHRIM:
4575 msg_print("¥°¥í¡¼¥Ö¤¬âÁ¤·¤¤¤¯¤é¤¤¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
4577 msg_print("Your gloves glow extremely brightly...");
4580 if (!get_aim_dir(&dir)) return;
4581 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
4589 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
4591 msg_print("Your gauntlets are covered in fire...");
4594 if (!get_aim_dir(&dir)) return;
4595 fire_bolt(GF_FIRE, dir, damroll(9, 8));
4596 o_ptr->timeout = randint0(8) + 8;
4600 case ART_PAURNIMMEN:
4603 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
4605 msg_print("Your gauntlets are covered in frost...");
4608 if (!get_aim_dir(&dir)) return;
4609 fire_bolt(GF_COLD, dir, damroll(6, 8));
4610 o_ptr->timeout = randint0(7) + 7;
4617 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
4619 msg_print("Your gauntlets are covered in sparks...");
4622 if (!get_aim_dir(&dir)) return;
4623 fire_bolt(GF_ELEC, dir, damroll(4, 8));
4624 o_ptr->timeout = randint0(5) + 5;
4631 msg_print("¥¬¥ó¥È¥ì¥Ã¥È¤¬»À¤Ëʤ¤ï¤ì¤¿...");
4633 msg_print("Your gauntlets are covered in acid...");
4636 if (!get_aim_dir(&dir)) return;
4637 fire_bolt(GF_ACID, dir, damroll(5, 8));
4638 o_ptr->timeout = randint0(6) + 6;
4645 msg_print("¥»¥¹¥¿¥¹¤ËËâË¡¤Î¥È¥²¤¬¸½¤ì¤¿...");
4647 msg_print("Your cesti grows magical spikes...");
4650 if (!get_aim_dir(&dir)) return;
4651 fire_bolt(GF_ARROW, dir, 150);
4652 o_ptr->timeout = randint0(90) + 90;
4659 msg_print("¥Ö¡¼¥Ä¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
4661 msg_print("Your boots glow bright green...");
4664 (void)set_fast(randint1(20) + 20, FALSE);
4665 o_ptr->timeout = 200;
4672 msg_print("¥Ö¡¼¥Ä¤¬¿¼¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
4674 msg_print("Your boots glow deep blue...");
4677 (void)set_afraid(0);
4678 (void)set_poisoned(0);
4686 msg_print("¥À¥¬¡¼¤¬±ê¤Ëʤ¤ï¤ì¤¿...");
4688 msg_print("Your dagger is covered in fire...");
4691 if (!get_aim_dir(&dir)) return;
4692 fire_bolt(GF_FIRE, dir, damroll(9, 8));
4693 o_ptr->timeout = randint0(8) + 8;
4700 msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
4702 msg_print("Your dagger is covered in frost...");
4705 if (!get_aim_dir(&dir)) return;
4706 fire_bolt(GF_COLD, dir, damroll(6, 8));
4707 o_ptr->timeout = randint0(7) + 7;
4714 msg_print("¥À¥¬¡¼¤¬²Ð²Ö¤Ëʤ¤ï¤ì¤¿...");
4716 msg_print("Your dagger is covered in sparks...");
4719 if (!get_aim_dir(&dir)) return;
4720 fire_bolt(GF_ELEC, dir, damroll(4, 8));
4721 o_ptr->timeout = randint0(5) + 5;
4728 msg_print("¥À¥¬¡¼¤¬¿¼¤¤Îп§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
4730 msg_print("Your dagger throbs deep green...");
4733 if (!get_aim_dir(&dir)) return;
4734 fire_ball(GF_POIS, dir, 12, 3);
4735 o_ptr->timeout = randint0(4) + 4;
4742 msg_print("Ì·¤¬¿¼¤¤ÀÄ¿§¤Ë¸ÝÆ°¤·¤Æ¤¤¤ë...");
4744 msg_print("Your dagger throbs deep blue...");
4747 if (!get_aim_dir(&dir)) return;
4748 fire_ball(GF_WATER, dir, 200, 3);
4749 o_ptr->timeout = 250;
4756 msg_print("¥À¥¬¡¼¤¬Î䵤¤Ëʤ¤ï¤ì¤¿...");
4758 msg_print("Your dagger is covered in frost...");
4761 if (!get_aim_dir(&dir)) return;
4762 fire_ball(GF_COLD, dir, 48, 2);
4763 o_ptr->timeout = randint0(5) + 5;
4768 case ART_WEREWINDLE:
4770 switch (randint1(13))
4772 case 1: case 2: case 3: case 4: case 5:
4773 teleport_player(10);
4775 case 6: case 7: case 8: case 9: case 10:
4776 teleport_player(222);
4779 (void)stair_creation();
4783 if (get_check("¤³¤Î³¬¤òµî¤ê¤Þ¤¹¤«¡©"))
4785 if (get_check("Leave this level? "))
4789 if (autosave_l) do_cmd_save_game(TRUE);
4792 p_ptr->leaving = TRUE;
4795 o_ptr->timeout = 35;
4801 teleport_player(222);
4802 o_ptr->timeout = 25;
4809 msg_print("¥½¡¼¥É¤¬ÀĤ¯·ã¤·¤¯µ±¤¤¤¿...");
4811 msg_print("Your sword glows an intense blue...");
4814 if (!get_aim_dir(&dir)) return;
4815 fire_ball(GF_COLD, dir, 100, 2);
4816 o_ptr->timeout = 200;
4823 msg_print("¶Ç¤Î»ÕÃĤò¾¤´¤·¤¿¡£");
4825 msg_print("You summon the Legion of the Dawn.");
4828 (void)summon_specific(-1, py, px, dun_level, SUMMON_DAWN, (PM_ALLOW_GROUP | PM_FORCE_PET));
4829 o_ptr->timeout = 500 + randint1(500);
4836 msg_print("¥½¡¼¥É¤¬ÀÖ¤¯·ã¤·¤¯µ±¤¤¤¿...");
4838 msg_print("Your sword glows an intense red...");
4841 if (!get_aim_dir(&dir)) return;
4842 fire_ball(GF_FIRE, dir, 72, 2);
4843 o_ptr->timeout = 400;
4850 msg_print("¥¢¥Ã¥¯¥¹¤Î¿Ï¤¬¹õ¤¯µ±¤¤¤¿...");
4852 msg_print("Your axe blade glows black...");
4855 if (!get_aim_dir(&dir)) return;
4856 drain_life(dir, 120);
4857 o_ptr->timeout = 400;
4864 msg_print("¤¢¤Ê¤¿¤ÎÁä¤ÏÅŵ¤¤Ç¥¹¥Ñ¡¼¥¯¤·¤Æ¤¤¤ë...");
4866 msg_print("Your spear crackles with electricity...");
4869 if (!get_aim_dir(&dir)) return;
4870 fire_ball(GF_ELEC, dir, 100, 3);
4871 o_ptr->timeout = 200;
4878 msg_print("¥¹¥Ô¥¢¤¬Çò¤¯ÌÀ¤ë¤¯µ±¤¤¤¿...");
4880 msg_print("Your spear glows a bright white...");
4883 if (!get_aim_dir(&dir)) return;
4884 fire_ball(GF_COLD, dir, 100, 3);
4885 o_ptr->timeout = 200;
4892 msg_print("¥¹¥Ô¥¢¤¬¸ÝÆ°¤·¤¿...");
4894 msg_print("Your spear pulsates...");
4897 if (!get_aim_dir(&dir)) return;
4906 msg_print("¤Ä¤ë¤Ï¤·¤¬¸ÝÆ°¤·¤¿...");
4908 msg_print("Your mattock pulsates...");
4911 if (!get_aim_dir(&dir)) return;
4920 msg_print("¥¢¥Ã¥¯¥¹¤«¤é¤Ò¤É¤¯±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
4922 msg_print("Your axe lets out a long, shrill note...");
4925 (void)mass_genocide(200, TRUE);
4926 o_ptr->timeout = 1000;
4933 msg_print("¥Ð¥È¥ë¡¦¥¢¥Ã¥¯¥¹¤¬¿¼»ç¤Î¸÷¤òÊü¼Í¤·¤¿...");
4935 msg_print("Your battle axe radiates deep purple...");
4938 hp_player(damroll(4, 8));
4939 (void)set_cut((p_ptr->cut / 2) - 50);
4940 o_ptr->timeout = randint0(3) + 3;
4947 msg_print("¥È¥é¥¤¥Ç¥ó¥È¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
4949 msg_print("Your trident glows deep red...");
4952 if (!get_aim_dir(&dir)) return;
4953 teleport_monster(dir);
4954 o_ptr->timeout = 150;
4961 msg_print("Âç³ù¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
4963 msg_print("Your scythe glows soft white...");
4965 if (!word_of_recall()) return;
4966 o_ptr->timeout = 200;
4973 msg_print("¸û¶Ì¤¬½À¤é¤«¤¯Çò¤¯µ±¤¤¤¿...");
4975 msg_print("Your scythe glows soft white...");
4977 if (!word_of_recall()) return;
4978 o_ptr->timeout = 200;
4985 msg_print("¥Õ¥ì¥¤¥ë¤¬ÍÍ¡¹¤Ê¿§¤Î²Ð²Ö¤òȯ¤·¤¿...");
4987 msg_print("Your flail glows in scintillating colours...");
4990 if (!get_aim_dir(&dir)) return;
4991 confuse_monster(dir, 20);
4992 o_ptr->timeout = 15;
4999 msg_print("¥â¡¼¥Ë¥ó¥°¥¹¥¿¡¼¤«¤é±ê¤¬¿á¤½Ð¤·¤¿...");
5001 msg_print("Your morning star rages in fire...");
5004 if (!get_aim_dir(&dir)) return;
5005 fire_ball(GF_FIRE, dir, 72, 3);
5006 o_ptr->timeout = 100;
5013 msg_print("¥à¥Á¤¬¿¼¤¤ÀÖ¿§¤Ëµ±¤¤¤¿...");
5015 msg_print("Your whip glows deep red...");
5018 if (!get_aim_dir(&dir)) return;
5019 fire_ball(GF_FIRE, dir, 120, 3);
5020 o_ptr->timeout = 15;
5027 msg_print("¥á¥¤¥¹¤¬¥°¥ê¡¼¥ó¤ËÌÀ¤ë¤¯µ±¤¤¤¿...");
5029 msg_print("Your mace glows bright green...");
5032 (void)set_fast(randint1(20) + 20, FALSE);
5033 o_ptr->timeout = randint0(100) + 100;
5040 msg_print("¥¯¥©¡¼¥¿¡¼¥¹¥¿¥Ã¥Õ¤¬²«¿§¤¯µ±¤¤¤¿...");
5042 msg_print("Your quarterstaff glows yellow...");
5045 if (!ident_spell(FALSE)) return;
5046 o_ptr->timeout = 10;
5053 msg_print("¾ó¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
5055 msg_print("Your quarterstaff glows brightly...");
5058 detect_all(DETECT_RAD_DEFAULT);
5060 identify_fully(FALSE);
5061 o_ptr->timeout = 1000;
5068 msg_print("¥Ï¥ó¥Þ¡¼¤¬Çò¤¯µ±¤¤¤¿...");
5070 msg_print("Your hammer glows white...");
5073 if (!get_aim_dir(&dir)) return;
5074 drain_life(dir, 90);
5075 o_ptr->timeout = 70;
5082 msg_print("¥¯¥í¥¹¥Ü¥¦¤¬¿¼¹È¤Ëµ±¤¤¤¿...");
5084 msg_print("Your crossbow glows deep red...");
5087 (void)brand_bolts();
5088 o_ptr->timeout = 999;
5095 int flg = PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL;
5098 msg_print("¤»¤Ã¤«¤¯¤À¤«¤é¡Ø¥¯¥ê¥à¥¾¥ó¡Ù¤ò¤Ö¤Ã¤Ñ¤Ê¤¹¤¼¡ª");
5100 msg_print("I'll fire CRIMSON! SEKKAKUDAKARA!");
5103 if (!get_aim_dir(&dir)) return;
5105 /* Use the given direction */
5106 tx = px + 99 * ddx[dir];
5107 ty = py + 99 * ddy[dir];
5109 /* Hack -- Use an actual "target" */
5110 if ((dir == 5) && target_okay())
5116 if (p_ptr->pclass == CLASS_ARCHER)
5118 /* Extra shot at level 10 */
5119 if (p_ptr->lev >= 10) num++;
5121 /* Extra shot at level 30 */
5122 if (p_ptr->lev >= 30) num++;
5124 /* Extra shot at level 45 */
5125 if (p_ptr->lev >= 45) num++;
5128 for (i = 0; i < num; i++)
5129 project(0, p_ptr->lev/20+1, ty, tx, p_ptr->lev*p_ptr->lev*6/50, GF_ROCKET, flg, -1);
5130 o_ptr->timeout = 15;
5135 monster_type *m_ptr;
5136 monster_race *r_ptr;
5140 msg_print("´ñ̯¤Ê¾ì½ê¤¬Æ¬¤ÎÃæ¤ËÉ⤫¤ó¤À¡¥¡¥¡¥");
5142 msg_print("Some strange places show up in your mind. And you see ...");
5145 /* Process the monsters (backwards) */
5146 for (i = m_max - 1; i >= 1; i--)
5148 /* Access the monster */
5151 /* Ignore "dead" monsters */
5152 if (!m_ptr->r_idx) continue;
5154 r_ptr = &r_info[m_ptr->r_idx];
5156 if(r_ptr->flags1 & RF1_UNIQUE)
5159 msg_format("%s¡¥ ",r_name + r_ptr->name);
5161 msg_format("%s. ",r_name + r_ptr->name);
5165 o_ptr->timeout = 200;
5169 case ART_STONE_LORE:
5172 msg_print("ÀФ¬±£¤µ¤ì¤¿ÈëÌ©¤ò¼Ì¤·½Ð¤·¤¿¡¥¡¥¡¥");
5174 msg_print("The stone reveals hidden mysteries...");
5176 if (!ident_spell(FALSE)) return;
5178 if (mp_ptr->spell_book)
5180 /* Sufficient mana */
5181 if (20 <= p_ptr->csp)
5187 /* Over-exert the player */
5190 int oops = 20 - p_ptr->csp;
5194 p_ptr->csp_frac = 0;
5198 msg_print("ÀФòÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
5200 msg_print("You are too weak to control the stone!");
5203 /* Hack -- Bypass free action */
5204 (void)set_paralyzed(p_ptr->paralyzed +
5205 randint1(5 * oops + 1));
5208 (void)set_confused(p_ptr->confused +
5209 randint1(5 * oops + 1));
5213 p_ptr->redraw |= (PR_MANA);
5217 take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "´í¸±¤ÊÈëÌ©", -1);
5219 take_hit(DAMAGE_LOSELIFE, damroll(1, 12), "perilous secrets", -1);
5223 if (one_in_(5)) (void)set_confused(p_ptr->confused +
5226 /* Exercise a little care... */
5229 take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "´í¸±¤ÊÈëÌ©", -1);
5231 take_hit(DAMAGE_LOSELIFE, damroll(4, 10), "perilous secrets", -1);
5239 msg_print("You wind a mighty blast; your enemies tremble!");
5240 (void)turn_monsters((3 * p_ptr->lev / 2) + 10);
5241 o_ptr->timeout = randint0(40) + 40;
5247 msg_print("¤¢¤Ê¤¿¤Ï³²Ãî¤ò°ìÁݤ·¤¿¡£");
5249 msg_print("You exterminate small life.");
5251 (void)dispel_monsters(4);
5252 o_ptr->timeout = randint0(55) + 55;
5259 msg_print("Æߤ¤²»¤¬ÊÕ¤ê¤òÊñ¤ß¤³¤ó¤À¡£");
5261 msg_print("A shrill wailing sound surrounds you.");
5263 (void)set_protevil(randint1(25) + p_ptr->lev, FALSE);
5264 o_ptr->timeout = randint0(200) + 200;
5272 msg_print("¥í¡¼¥Ö¤¬½ã¿è¤ÊËâÎϤǿ̤¨¤¿¡£");
5274 msg_print("The robe pulsates with raw mana...");
5276 if (!get_aim_dir(&dir)) return;
5277 fire_bolt(GF_MANA, dir, 120);
5278 o_ptr->timeout = randint0(120) + 120;
5283 (void)set_fast(randint1(50) + 50, FALSE);
5286 set_hero(randint1(50) + 50, FALSE);
5287 o_ptr->timeout = randint0(200) + 100;
5293 msg_print("¥·¡¼¥ë¥É¤¬âÁ¤·¤¤¸÷¤Çµ±¤¤¤¿¡¥¡¥¡¥");
5295 msg_print("Your shield gleams with blinding light...");
5297 fire_ball(GF_LITE, 0, 300, 6);
5298 confuse_monsters(3 * p_ptr->lev / 2);
5299 o_ptr->timeout = 250;
5305 msg_print("¥«¡¼¥É¤¬Çò¤¯µ±¤¤¤¿¡¥¡¥¡¥");
5307 msg_print("Your card gleams with blinding light...");
5309 if (!recharge(1000)) return;
5310 o_ptr->timeout = 200;
5316 if (get_check("ËÜÅö¤Ë»È¤¤¤Þ¤¹¤«¡©"))
5318 if (get_check("Are you sure?!"))
5322 msg_print("¼Àµ¤¬¿Ì¤¨¤¿¡¥¡¥¡¥");
5324 msg_print("The Muramasa pulsates...");
5330 msg_print("¼Àµ¤Ï²õ¤ì¤¿¡ª");
5332 msg_print("The Muramasa is destroyed!");
5334 curse_weapon(TRUE, item);
5342 msg_print("ÀФ¬ÀÄÇò¤¯¸÷¤Ã¤¿¡¥¡¥¡¥");
5344 msg_print("Your stone glows pale...");
5347 if (!get_aim_dir(&dir)) return;
5348 fire_ball(GF_MANA, dir, 400, 4);
5349 o_ptr->timeout = randint0(250) + 250;
5356 if (!get_rep_dir2(&dir)) return;
5360 if (!(cave[y][x].feat == FEAT_DEEP_WATER) && !(cave[y][x].feat == FEAT_SHAL_WATER))
5363 msg_print("¤½¤³¤ÏΦÃϤÀ¡£");
5365 msg_print("There is no fishing place.");
5369 else if (cave[y][x].m_idx)
5372 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5374 msg_format("%s¤¬¼ÙËâ¤À¡ª", m_name);
5376 msg_format("%^s is stand in your way.", m_name);
5381 set_action(ACTION_FISH);
5382 p_ptr->redraw |= (PR_STATE);
5387 if (!get_aim_dir(&dir)) return;
5389 msg_print("¥à¥Á¤ò¿¤Ð¤·¤¿¡£");
5391 msg_print("You stretched your wip.");
5394 fetch(dir, 500, TRUE);
5395 o_ptr->timeout = randint0(25) + 25;
5400 u32b mode = PM_ALLOW_GROUP;
5401 bool pet = !one_in_(5);
5402 if (pet) mode |= PM_FORCE_PET;
5403 else mode |= PM_NO_PET;
5405 if (summon_specific((pet ? -1 : 0), py, px, ((p_ptr->lev * 3) / 2), SUMMON_HOUND, mode))
5410 msg_print("¥Ï¥¦¥ó¥É¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
5412 msg_print("A group of hounds appear as your servant.");
5417 msg_print("¥Ï¥¦¥ó¥É¤Ï¤¢¤Ê¤¿¤Ë²ç¤ò¸þ¤±¤Æ¤¤¤ë¡ª");
5419 msg_print("A group of hounds appear as your enemy!");
5424 o_ptr->timeout = 300 + randint1(150);
5431 msg_print("¥¹¥Ô¥¢¤ÏâÁ¤·¤¯µ±¤¤¤¿...");
5433 msg_print("Your spear grows brightly...");
5436 if (!get_aim_dir(&dir)) return;
5437 fire_ball(GF_LITE, dir, 200, 3);
5438 o_ptr->timeout = randint0(200) + 200;
5445 monster_type *m_ptr;
5450 if (summon_named_creature(0, py, px, MON_SUKE, PM_FORCE_PET))
5453 msg_print("¡Ø½õ¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
5455 msg_print("Suke-san apperars.");
5456 kakusan = "Suke-san";
5460 if (summon_named_creature(0, py, px, MON_KAKU, PM_FORCE_PET))
5463 msg_print("¡Ø³Ê¤µ¤ó¡Ù¤¬¸½¤ì¤¿¡£");
5465 msg_print("Kaku-san appears.");
5466 kakusan = "Kaku-san";
5472 for (i = m_max - 1; i > 0; i--)
5475 if (!m_ptr->r_idx) continue;
5476 if (!((m_ptr->r_idx == MON_SUKE) || (m_ptr->r_idx == MON_KAKU))) continue;
5477 if (!los(m_ptr->fy, m_ptr->fx, py, px)) continue;
5486 msg_print("¡Ö¼Ô¤É¤â¡¢¤Ò¤«¤¨¤ª¤í¤¦¡ª¡ª¡ª¤³¤Î¤ªÊý¤ò¤É¤Ê¤¿¤È¤³¤³¤í¤¨¤ë¡£¡×");
5488 msg_format("%^s says 'WHO do you think this person is! Bow your head, down your knees!'", kakusan);
5493 confuse_monsters(120);
5495 stasis_monsters(120);
5501 msg_print("¤·¤«¤·¡¢²¿¤âµ¯¤¤Ê¤«¤Ã¤¿¡£");
5503 msg_print("Nothing happen.");
5506 o_ptr->timeout = randint0(150) + 150;
5513 msg_print("Çï»ÒÌÚ¤òÂǤä¿¡£");
5515 msg_print("You beat Your wooden clappers.");
5517 aggravate_monsters(0);
5524 set_hero(randint1(25)+25, FALSE);
5526 o_ptr->timeout = randint0(30) + 30;
5532 (void)set_poisoned(0);
5533 (void)set_confused(0);
5539 o_ptr->timeout = 100;
5545 if (!get_aim_dir(&dir)) return;
5546 (void)charm_animal(dir, p_ptr->lev);
5548 o_ptr->timeout = 200;
5555 msg_print("¥½¡¼¥É¤¬Ã¸¤¤¥Ö¥ë¡¼¤Ëµ±¤¤¤¿...");
5557 msg_print("Your sword glows a pale blue...");
5559 if (!get_aim_dir(&dir)) return;
5560 fire_bolt(GF_COLD, dir, damroll(12, 8));
5561 o_ptr->timeout = 50;
5568 msg_print("³ù¤¬ÌÀ¤ë¤¯µ±¤¤¤¿...");
5570 msg_print("Your scythe glows brightly!");
5572 for (i = 0; i < TR_FLAG_SIZE; i++)
5573 o_ptr->art_flags[i] = a_info[ART_BLOOD].flags[i];
5575 dummy = randint1(2)+randint1(2);
5576 for (i = 0; i < dummy; i++)
5578 int flag = randint0(19);
5579 if (flag == 18) add_flag(o_ptr->art_flags, TR_SLAY_HUMAN);
5580 else add_flag(o_ptr->art_flags, TR_CHAOTIC + flag);
5582 dummy = randint1(2);
5583 for (i = 0; i < dummy; i++)
5584 one_resistance(o_ptr);
5586 for (i = 0; i < dummy; i++)
5588 int tmp = randint0(11);
5589 if (tmp < 6) add_flag(o_ptr->art_flags, TR_STR + tmp);
5590 else add_flag(o_ptr->art_flags, TR_STEALTH + tmp - 6);
5592 o_ptr->timeout = 3333;
5593 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
5594 p_ptr->update |= (PU_BONUS | PU_HP);
5600 msg_print("Î϶¯¤¯»Í¸Ô¤òƧ¤ó¤À¡£");
5602 msg_print("You stamp. (as if you are in a ring.)");
5604 (void)set_hero(randint1(20) + 20, FALSE);
5605 dispel_evil(p_ptr->lev * 3);
5606 o_ptr->timeout = 100 + randint1(100);
5612 msg_print("¥¯¥í¡¼¥¯¤¬Çò¤¯µ±¤¤¤¿...");
5614 msg_print("Your cloak grows white.");
5616 (void)set_oppose_cold(randint1(20) + 20, FALSE);
5617 o_ptr->timeout = 40 + randint1(40);
5623 msg_print("¥à¥Á¤«¤é±Ô¤¤²»¤¬Î®¤ì½Ð¤¿...");
5625 msg_print("The whip lets out a shrill wail...");
5629 (void)set_protevil(randint1(25) + k, FALSE);
5630 o_ptr->timeout = randint0(225) + 225;
5635 u32b mode = PM_ALLOW_GROUP;
5636 bool pet = !one_in_(5);
5637 if (pet) mode |= PM_FORCE_PET;
5639 if (summon_named_creature(0, py, px, MON_JIZOTAKO, mode))
5643 msg_print("Âý¤¬¤¢¤Ê¤¿¤Î²¼ËͤȤ·¤Æ½Ð¸½¤·¤¿¡£");
5645 msg_print("A group of octopuses appear as your servant.");
5650 msg_print("Âý¤Ï¤¢¤Ê¤¿¤òâˤó¤Ç¤¤¤ë¡ª");
5652 msg_print("A group of octopuses appear as your enemy!");
5657 o_ptr->timeout = 300 + randint1(150);
5664 msg_print("Å´µå¤ÏÊÕ¤ê¤òÁ±¤Î¥ª¡¼¥é¤ÇËþ¤¿¤·¤¿...");
5666 msg_print("The iron ball floods the area with goodness...");
5669 dispel_evil(p_ptr->lev * 5);
5670 o_ptr->timeout = randint0(100) + 100;
5677 msg_print("¥¢¥ß¥å¥ì¥Ã¥È¤¬¿¼¤¤°Ç¤Ëʤ¤ï¤ì¤¿...");
5679 msg_print("Your amulet is coverd in pitch-darkness...");
5681 if (!get_aim_dir(&dir)) return;
5682 fire_ball(GF_DARK, dir, 250, 4);
5683 o_ptr->timeout = randint0(150) + 150;
5689 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5695 else if ((o_ptr->tval > TV_CAPTURE) && (o_ptr->xtra3))
5697 switch (o_ptr->xtra3-1)
5699 case ESSENCE_TMP_RES_ACID:
5700 (void)set_oppose_acid(randint1(20) + 20, FALSE);
5701 o_ptr->timeout = randint0(50) + 50;
5704 case ESSENCE_TMP_RES_ELEC:
5705 (void)set_oppose_elec(randint1(20) + 20, FALSE);
5706 o_ptr->timeout = randint0(50) + 50;
5709 case ESSENCE_TMP_RES_FIRE:
5710 (void)set_oppose_fire(randint1(20) + 20, FALSE);
5711 o_ptr->timeout = randint0(50) + 50;
5714 case ESSENCE_TMP_RES_COLD:
5715 (void)set_oppose_cold(randint1(20) + 20, FALSE);
5716 o_ptr->timeout = randint0(50) + 50;
5720 earthquake(py, px, 5);
5721 o_ptr->timeout = 100 + randint1(100);
5724 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5732 else if (o_ptr->name2 == EGO_TRUMP)
5734 teleport_player(100);
5735 o_ptr->timeout = 50 + randint1(50);
5738 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5745 else if (o_ptr->name2 == EGO_LITE_ILLUMINATION)
5747 if (!o_ptr->xtra4 && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN)))
5750 msg_print("dzÎÁ¤¬¤Ê¤¤¡£");
5752 msg_print("It has no fuel.");
5757 lite_area(damroll(2, 15), 3);
5758 o_ptr->timeout = randint0(10) + 10;
5761 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5767 else if (o_ptr->name2 == EGO_EARTHQUAKES)
5769 earthquake(py, px, 5);
5770 o_ptr->timeout = 100 + randint1(100);
5773 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5780 else if (o_ptr->name2 == EGO_JUMP)
5782 teleport_player(10);
5783 o_ptr->timeout = 10 + randint1(10);
5786 p_ptr->window |= (PW_INVEN | PW_EQUIP);
5793 /* Hack -- Dragon Scale Mail can be activated as well */
5794 else if (o_ptr->tval == TV_DRAG_ARMOR)
5796 /* Get a direction for breathing (or abort) */
5797 if (!get_aim_dir(&dir)) return;
5799 /* Branch on the sub-type */
5800 switch (o_ptr->sval)
5802 case SV_DRAGON_BLUE:
5805 msg_print("¤¢¤Ê¤¿¤Ï°ðºÊ¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5807 msg_print("You breathe lightning.");
5810 fire_ball(GF_ELEC, dir, 100, -2);
5811 o_ptr->timeout = randint0(150) + 150;
5815 case SV_DRAGON_WHITE:
5818 msg_print("¤¢¤Ê¤¿¤ÏÎ䵤¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5820 msg_print("You breathe frost.");
5823 fire_ball(GF_COLD, dir, 110, -2);
5824 o_ptr->timeout = randint0(150) + 150;
5828 case SV_DRAGON_BLACK:
5831 msg_print("¤¢¤Ê¤¿¤Ï»À¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5833 msg_print("You breathe acid.");
5836 fire_ball(GF_ACID, dir, 130, -2);
5837 o_ptr->timeout = randint0(150) + 150;
5841 case SV_DRAGON_GREEN:
5844 msg_print("¤¢¤Ê¤¿¤ÏÆÇ¥¬¥¹¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5846 msg_print("You breathe poison gas.");
5849 fire_ball(GF_POIS, dir, 150, -2);
5850 o_ptr->timeout = randint0(180) + 180;
5857 msg_print("¤¢¤Ê¤¿¤Ï²Ð±ê¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5859 msg_print("You breathe fire.");
5862 fire_ball(GF_FIRE, dir, 200, -2);
5863 o_ptr->timeout = randint0(200) + 200;
5867 case SV_DRAGON_MULTIHUED:
5869 chance = randint0(5);
5871 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5872 ((chance == 1) ? "°ðºÊ" :
5873 ((chance == 2) ? "Î䵤" :
5874 ((chance == 3) ? "»À" :
5875 ((chance == 4) ? "ÆÇ¥¬¥¹" : "²Ð±ê")))));
5877 msg_format("You breathe %s.",
5878 ((chance == 1) ? "lightning" :
5879 ((chance == 2) ? "frost" :
5880 ((chance == 3) ? "acid" :
5881 ((chance == 4) ? "poison gas" : "fire")))));
5884 fire_ball(((chance == 1) ? GF_ELEC :
5885 ((chance == 2) ? GF_COLD :
5886 ((chance == 3) ? GF_ACID :
5887 ((chance == 4) ? GF_POIS : GF_FIRE)))),
5889 o_ptr->timeout = randint0(200) + 200;
5893 case SV_DRAGON_BRONZE:
5896 msg_print("¤¢¤Ê¤¿¤Ïº®Íð¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5898 msg_print("You breathe confusion.");
5901 fire_ball(GF_CONFUSION, dir, 120, -2);
5902 o_ptr->timeout = randint0(180) + 180;
5906 case SV_DRAGON_GOLD:
5909 msg_print("¤¢¤Ê¤¿¤Ï¹ì²»¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5911 msg_print("You breathe sound.");
5914 fire_ball(GF_SOUND, dir, 130, -2);
5915 o_ptr->timeout = randint0(180) + 180;
5919 case SV_DRAGON_CHAOS:
5921 chance = randint0(2);
5923 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5924 ((chance == 1 ? "¥«¥ª¥¹" : "Îô²½")));
5926 msg_format("You breathe %s.",
5927 ((chance == 1 ? "chaos" : "disenchantment")));
5930 fire_ball((chance == 1 ? GF_CHAOS : GF_DISENCHANT),
5932 o_ptr->timeout = randint0(200) + 200;
5938 chance = randint0(2);
5940 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5941 ((chance == 1 ? "¹ì²»" : "ÇËÊÒ")));
5943 msg_format("You breathe %s.",
5944 ((chance == 1 ? "sound" : "shards")));
5947 fire_ball((chance == 1 ? GF_SOUND : GF_SHARDS),
5949 o_ptr->timeout = randint0(200) + 200;
5953 case SV_DRAGON_BALANCE:
5955 chance = randint0(4);
5957 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿",
5958 ((chance == 1) ? "¥«¥ª¥¹" :
5959 ((chance == 2) ? "Îô²½" :
5960 ((chance == 3) ? "¹ì²»" : "ÇËÊÒ"))));
5962 msg_format("You breathe %s.",
5963 ((chance == 1) ? "chaos" :
5964 ((chance == 2) ? "disenchantment" :
5965 ((chance == 3) ? "sound" : "shards"))));
5968 fire_ball(((chance == 1) ? GF_CHAOS :
5969 ((chance == 2) ? GF_DISENCHANT :
5970 ((chance == 3) ? GF_SOUND : GF_SHARDS))),
5972 o_ptr->timeout = randint0(200) + 200;
5976 case SV_DRAGON_SHINING:
5978 chance = randint0(2);
5980 msg_format("¤¢¤Ê¤¿¤Ï%s¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£",
5981 ((chance == 0 ? "Á®¸÷" : "°Å¹õ")));
5983 msg_format("You breathe %s.",
5984 ((chance == 0 ? "light" : "darkness")));
5987 fire_ball((chance == 0 ? GF_LITE : GF_DARK), dir, 200, -2);
5988 o_ptr->timeout = randint0(200) + 200;
5992 case SV_DRAGON_POWER:
5995 msg_print("¤¢¤Ê¤¿¤Ï¥¨¥ì¥á¥ó¥È¤Î¥Ö¥ì¥¹¤òÅǤ¤¤¿¡£");
5997 msg_print("You breathe the elements.");
6000 fire_ball(GF_MISSILE, dir, 300, -3);
6001 o_ptr->timeout = randint0(200) + 200;
6007 p_ptr->window |= (PW_INVEN | PW_EQUIP);
6013 else if (o_ptr->tval == TV_RING)
6017 bool success = TRUE;
6019 switch (o_ptr->name2)
6022 (void)set_afraid(0);
6023 (void)set_hero(randint1(25) + 25, FALSE);
6024 (void)hp_player(10);
6025 o_ptr->timeout = randint1(100)+100;
6027 case EGO_RING_MAGIC_MIS:
6028 if (!get_aim_dir(&dir)) return;
6029 fire_bolt(GF_MISSILE, dir, damroll(2, 6));
6032 case EGO_RING_FIRE_BOLT:
6033 if (!get_aim_dir(&dir)) return;
6034 fire_bolt(GF_FIRE, dir, damroll(9, 8));
6035 o_ptr->timeout = randint0(8) + 8;
6037 case EGO_RING_COLD_BOLT:
6038 if (!get_aim_dir(&dir)) return;
6039 fire_bolt(GF_COLD, dir, damroll(6, 8));
6040 o_ptr->timeout = randint0(7) + 7;
6042 case EGO_RING_ELEC_BOLT:
6043 if (!get_aim_dir(&dir)) return;
6044 fire_bolt(GF_ELEC, dir, damroll(4, 8));
6045 o_ptr->timeout = randint0(5) + 5;
6047 case EGO_RING_ACID_BOLT:
6048 if (!get_aim_dir(&dir)) return;
6049 fire_bolt(GF_FIRE, dir, damroll(5, 8));
6050 o_ptr->timeout = randint0(6) + 6;
6052 case EGO_RING_MANA_BOLT:
6053 if (!get_aim_dir(&dir)) return;
6054 fire_bolt(GF_MANA, dir, 120);
6055 o_ptr->timeout = randint0(120)+120;
6057 case EGO_RING_FIRE_BALL:
6058 if (!get_aim_dir(&dir)) return;
6059 fire_ball(GF_FIRE, dir, 100, 2);
6060 o_ptr->timeout = randint0(80) + 80;
6062 case EGO_RING_COLD_BALL:
6063 if (!get_aim_dir(&dir)) return;
6064 fire_ball(GF_COLD, dir, 100, 2);
6065 o_ptr->timeout = randint0(80) + 80;
6067 case EGO_RING_ELEC_BALL:
6068 if (!get_aim_dir(&dir)) return;
6069 fire_ball(GF_ELEC, dir, 100, 2);
6070 o_ptr->timeout = randint0(80) + 80;
6072 case EGO_RING_ACID_BALL:
6073 if (!get_aim_dir(&dir)) return;
6074 fire_ball(GF_ACID, dir, 100, 2);
6075 o_ptr->timeout = randint0(80) + 80;
6077 case EGO_RING_MANA_BALL:
6078 if (!get_aim_dir(&dir)) return;
6079 fire_ball(GF_MANA, dir, 250, 2);
6080 o_ptr->timeout = 300;
6082 case EGO_RING_DRAGON_F:
6083 if (!get_aim_dir(&dir)) return;
6084 fire_ball(GF_FIRE, dir, 200, -2);
6085 if (o_ptr->sval == SV_RING_FLAMES)
6087 (void)set_oppose_fire(randint1(20) + 20, FALSE);
6088 o_ptr->timeout = 200;
6090 else o_ptr->timeout = 250;
6092 case EGO_RING_DRAGON_C:
6093 if (!get_aim_dir(&dir)) return;
6094 fire_ball(GF_COLD, dir, 200, -2);
6095 if (o_ptr->sval == SV_RING_ICE)
6097 (void)set_oppose_cold(randint1(20) + 20, FALSE);
6098 o_ptr->timeout = 200;
6100 else o_ptr->timeout = 250;
6102 case EGO_RING_M_DETECT:
6103 (void)detect_monsters_invis(255);
6104 (void)detect_monsters_normal(255);
6105 o_ptr->timeout = 150;
6107 case EGO_RING_D_SPEED:
6108 (void)set_fast(randint1(30) + 15, FALSE);
6109 o_ptr->timeout = 100;
6111 case EGO_RING_BERSERKER:
6112 (void)set_shero(randint1(25) + 25, FALSE);
6113 o_ptr->timeout = randint0(75)+75;
6115 case EGO_RING_TELE_AWAY:
6116 if (!get_aim_dir(&dir)) return;
6117 teleport_monster(dir);
6118 o_ptr->timeout = 150;
6122 int v = randint1(25)+25;
6123 (void)set_afraid(0);
6124 (void)set_hero(v, FALSE);
6125 (void)hp_player(10);
6126 (void)set_blessed(v, FALSE);
6127 (void)set_oppose_acid(v, FALSE);
6128 (void)set_oppose_elec(v, FALSE);
6129 (void)set_oppose_fire(v, FALSE);
6130 (void)set_oppose_cold(v, FALSE);
6131 (void)set_oppose_pois(v, FALSE);
6132 (void)set_ultimate_res(v, FALSE);
6133 o_ptr->timeout = 777;
6140 if (success) return;
6143 /* Get a direction for breathing (or abort) */
6144 if (!get_aim_dir(&dir)) return;
6146 switch (o_ptr->sval)
6150 fire_ball(GF_ACID, dir, 100, 2);
6151 (void)set_oppose_acid(randint1(20) + 20, FALSE);
6152 o_ptr->timeout = randint0(50) + 50;
6158 fire_ball(GF_COLD, dir, 100, 2);
6159 (void)set_oppose_cold(randint1(20) + 20, FALSE);
6160 o_ptr->timeout = randint0(50) + 50;
6164 case SV_RING_FLAMES:
6166 fire_ball(GF_FIRE, dir, 100, 2);
6167 (void)set_oppose_fire(randint1(20) + 20, FALSE);
6168 o_ptr->timeout = randint0(50) + 50;
6174 fire_ball(GF_ELEC, dir, 100, 2);
6175 (void)set_oppose_elec(randint1(20) + 20, FALSE);
6176 o_ptr->timeout = randint0(50) + 50;
6182 p_ptr->window |= (PW_INVEN | PW_EQUIP);
6188 else if (o_ptr->tval == TV_AMULET)
6192 switch (o_ptr->name2)
6195 if (!ident_spell(FALSE)) return;
6196 o_ptr->timeout = 10;
6199 if (!get_aim_dir(&dir)) return;
6200 charm_monster(dir, MAX(20, p_ptr->lev));
6201 o_ptr->timeout = 200;
6204 teleport_player(10);
6205 o_ptr->timeout = randint0(10) + 10;
6207 case EGO_AMU_TELEPORT:
6208 teleport_player(100);
6209 o_ptr->timeout = randint0(50) + 50;
6211 case EGO_AMU_D_DOOR:
6212 (void)dimension_door();
6213 o_ptr->timeout = 200;
6215 case EGO_AMU_RES_FIRE_:
6216 (void)set_oppose_fire(randint1(20) + 20, FALSE);
6217 o_ptr->timeout = randint0(50) + 50;
6219 case EGO_AMU_RES_COLD_:
6220 (void)set_oppose_cold(randint1(20) + 20, FALSE);
6221 o_ptr->timeout = randint0(50) + 50;
6223 case EGO_AMU_RES_ELEC_:
6224 (void)set_oppose_elec(randint1(20) + 20, FALSE);
6225 o_ptr->timeout = randint0(50) + 50;
6227 case EGO_AMU_RES_ACID_:
6228 (void)set_oppose_acid(randint1(20) + 20, FALSE);
6229 o_ptr->timeout = randint0(50) + 50;
6231 case EGO_AMU_DETECTION:
6232 detect_all(DETECT_RAD_DEFAULT);
6233 o_ptr->timeout = randint0(55)+55;
6240 else if (o_ptr->tval == TV_WHISTLE)
6243 if (cursed_p(o_ptr))
6246 msg_print("¥«¥ó¹â¤¤²»¤¬¶Á¤ÅϤä¿¡£");
6248 msg_print("You produce a shrill whistling sound.");
6250 aggravate_monsters(0);
6260 /* Allocate the "who" array */
6261 C_MAKE(who, max_m_idx, u16b);
6263 /* Process the monsters (backwards) */
6264 for (pet_ctr = m_max - 1; pet_ctr >= 1; pet_ctr--)
6266 if (is_pet(&m_list[pet_ctr]) && (p_ptr->riding != pet_ctr))
6267 who[max_pet++] = pet_ctr;
6270 /* Select the sort method */
6271 ang_sort_comp = ang_sort_comp_pet;
6272 ang_sort_swap = ang_sort_swap_hook;
6274 ang_sort(who, &dummy_why, max_pet);
6276 /* Process the monsters (backwards) */
6277 for (i = 0; i < max_pet; i++)
6280 teleport_to_player(pet_ctr, 100);
6283 /* Free the "who" array */
6284 C_KILL(who, max_m_idx, u16b);
6286 o_ptr->timeout = 100+randint1(100);
6289 else if (o_ptr->tval == TV_CAPTURE)
6293 bool old_target_pet = target_pet;
6295 if (!get_aim_dir(&dir))
6297 target_pet = old_target_pet;
6300 target_pet = old_target_pet;
6302 if(fire_ball(GF_CAPTURE, dir, 0, 0))
6304 o_ptr->pval = cap_mon;
6305 o_ptr->xtra3 = cap_mspeed;
6306 o_ptr->xtra4 = cap_hp;
6307 o_ptr->xtra5 = cap_maxhp;
6314 if (o_ptr->inscription)
6315 strcpy(buf, quark_str(o_ptr->inscription));
6317 for (s = buf;*s && (*s != '#'); s++)
6320 if (iskanji(*s)) s++;
6330 t = quark_str(cap_nickname);
6343 o_ptr->inscription = quark_add(buf);
6349 bool success = FALSE;
6350 if (!get_rep_dir2(&dir)) return;
6351 if (cave_floor_bold(py+ddy[dir],px+ddx[dir]))
6353 if (place_monster_aux(0, py + ddy[dir], px + ddx[dir], o_ptr->pval, (PM_FORCE_PET | PM_NO_KAGE)))
6355 if (o_ptr->xtra3) m_list[hack_m_idx_ii].mspeed = o_ptr->xtra3;
6356 if (o_ptr->xtra5) m_list[hack_m_idx_ii].max_maxhp = o_ptr->xtra5;
6357 if (o_ptr->xtra4) m_list[hack_m_idx_ii].hp = o_ptr->xtra4;
6358 m_list[hack_m_idx_ii].maxhp = m_list[hack_m_idx_ii].max_maxhp;
6359 if (o_ptr->inscription)
6367 t = quark_str(o_ptr->inscription);
6368 for (t = quark_str(o_ptr->inscription);*t && (*t != '#'); t++)
6371 if (iskanji(*t)) t++;
6396 if (quote && *(s-1) =='\'')
6400 m_list[hack_m_idx_ii].nickname = quark_add(buf);
6401 t = quark_str(o_ptr->inscription);
6403 while(*t && (*t != '#'))
6410 o_ptr->inscription = quark_add(buf);
6422 msg_print("¤ª¤Ã¤È¡¢²òÊü¤Ë¼ºÇÔ¤·¤¿¡£");
6424 msg_print("Oops. You failed to release your pet.");
6432 msg_print("¤ª¤Ã¤È¡¢¤³¤Î¥¢¥¤¥Æ¥à¤Ï»ÏÆ°¤Ç¤¤Ê¤¤¡£");
6434 msg_print("Oops. That object cannot be activated.");
6440 void do_cmd_activate(void)
6446 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
6448 set_action(ACTION_NONE);
6451 item_tester_no_ryoute = TRUE;
6452 /* Prepare the hook */
6453 item_tester_hook = item_tester_hook_activate;
6457 q = "¤É¤Î¥¢¥¤¥Æ¥à¤ò»ÏÆ°¤µ¤»¤Þ¤¹¤«? ";
6458 s = "»ÏÆ°¤Ç¤¤ë¥¢¥¤¥Æ¥à¤òÁõÈ÷¤·¤Æ¤¤¤Ê¤¤¡£";
6460 q = "Activate which item? ";
6461 s = "You have nothing to activate.";
6464 if (!get_item(&item, q, s, (USE_EQUIP))) return;
6466 /* Activate the item */
6467 do_cmd_activate_aux(item);
6472 * Hook to determine if an object is useable
6474 static bool item_tester_hook_use(object_type *o_ptr)
6476 u32b flgs[TR_FLAG_SIZE];
6479 if (o_ptr->tval == p_ptr->tval_ammo)
6482 /* Useable object */
6483 switch (o_ptr->tval)
6501 if (!object_known_p(o_ptr)) return (FALSE);
6503 /* HACK - only items from the equipment can be activated */
6504 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
6506 if (&inventory[i] == o_ptr)
6508 /* Extract the flags */
6509 object_flags(o_ptr, flgs);
6511 /* Check activation flag */
6512 if (have_flag(flgs, TR_ACTIVATE)) return (TRUE);
6525 * XXX - Add actions for other item types
6527 void do_cmd_use(void)
6533 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
6535 set_action(ACTION_NONE);
6538 item_tester_no_ryoute = TRUE;
6539 /* Prepare the hook */
6540 item_tester_hook = item_tester_hook_use;
6544 q = "¤É¤ì¤ò»È¤¤¤Þ¤¹¤«¡©";
6545 s = "»È¤¨¤ë¤â¤Î¤¬¤¢¤ê¤Þ¤»¤ó¡£";
6547 q = "Use which item? ";
6548 s = "You have nothing to use.";
6551 if (!get_item(&item, q, s, (USE_INVEN | USE_EQUIP | USE_FLOOR))) return;
6553 /* Get the item (in the pack) */
6556 o_ptr = &inventory[item];
6558 /* Get the item (on the floor) */
6561 o_ptr = &o_list[0 - item];
6564 switch (o_ptr->tval)
6576 do_cmd_eat_food_aux(item);
6583 do_cmd_aim_wand_aux(item);
6590 do_cmd_use_staff_aux(item);
6597 do_cmd_zap_rod_aux(item);
6601 /* Quaff a potion */
6604 do_cmd_quaff_potion_aux(item);
6611 /* Check some conditions */
6615 msg_print("Ìܤ¬¸«¤¨¤Ê¤¤¡£");
6617 msg_print("You can't see anything.");
6625 msg_print("ÌÀ¤«¤ê¤¬¤Ê¤¤¤Î¤Ç¡¢°Å¤¯¤ÆÆɤá¤Ê¤¤¡£");
6627 msg_print("You have no light to read by.");
6632 if (p_ptr->confused)
6635 msg_print("º®Í𤷤Ƥ¤¤ÆÆɤá¤Ê¤¤¡ª");
6637 msg_print("You are too confused!");
6643 do_cmd_read_scroll_aux(item, TRUE);
6652 do_cmd_fire_aux(item, &inventory[INVEN_BOW]);
6656 /* Activate an artifact */
6659 do_cmd_activate_aux(item);
6665 static bool select_magic_eater(bool only_browse)
6669 bool flag, redraw, request_list;
6671 int ask = TRUE, i = 0;
6674 int menu_line = (use_menu ? 1 : 0);
6678 if (repeat_pull(&sn))
6680 /* Verify the spell */
6681 if (sn >= EATER_EXT*2 && !(p_ptr->magic_num1[sn] > k_info[lookup_kind(TV_ROD, sn-EATER_EXT*2)].pval * (p_ptr->magic_num2[sn] - 1) * EATER_ROD_CHARGE))
6683 else if (sn < EATER_EXT*2 && !(p_ptr->magic_num1[sn] < EATER_CHARGE))
6687 #endif /* ALLOW_REPEAT */
6689 for (i = 0; i < 108; i++)
6691 if (p_ptr->magic_num2[i]) break;
6696 msg_print("ËâË¡¤ò³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
6698 msg_print("You don't have any magic!");
6710 prt(format(" %s ¾ó", (menu_line == 1) ? "¡Õ" : " "), 2, 14);
6711 prt(format(" %s ËâË¡ËÀ", (menu_line == 2) ? "¡Õ" : " "), 3, 14);
6712 prt(format(" %s ¥í¥Ã¥É", (menu_line == 3) ? "¡Õ" : " "), 4, 14);
6713 prt("¤É¤Î¼ïÎà¤ÎËâË¡¤ò»È¤¤¤Þ¤¹¤«¡©", 0, 0);
6715 prt(format(" %s staff", (menu_line == 1) ? "> " : " "), 2, 14);
6716 prt(format(" %s wand", (menu_line == 2) ? "> " : " "), 3, 14);
6717 prt(format(" %s rod", (menu_line == 3) ? "> " : " "), 4, 14);
6718 prt("Which type of magic do you usu?", 0, 0);
6741 ext = (menu_line-1)*EATER_EXT;
6742 if (menu_line == 1) tval = TV_STAFF;
6743 else if (menu_line == 2) tval = TV_WAND;
6747 if (menu_line > 3) menu_line -= 3;
6756 if (!get_com("[A] ¾ó, [B] ËâË¡ËÀ, [C] ¥í¥Ã¥É:", &choice, TRUE))
6758 if (!get_com("[A] staff, [B] wand, [C] rod:", &choice, TRUE))
6763 if (choice == 'A' || choice == 'a')
6769 if (choice == 'B' || choice == 'b')
6775 if (choice == 'C' || choice == 'c')
6783 for (i = ext; i < ext + EATER_EXT; i++)
6785 if (p_ptr->magic_num2[i])
6787 if (use_menu) menu_line = i-ext+1;
6791 if (i == ext+EATER_EXT)
6794 msg_print("¤½¤Î¼ïÎà¤ÎËâË¡¤Ï³Ð¤¨¤Æ¤¤¤Ê¤¤¡ª");
6796 msg_print("You don't have that type of magic!");
6801 /* Nothing chosen yet */
6807 /* Build a prompt */
6809 (void) strnfmt(out_val, 78, "('*'¤Ç°ìÍ÷, ESC¤ÇÃæÃÇ) ¤É¤ÎËâÎϤò»È¤¤¤Þ¤¹¤«¡©");
6811 (void)strnfmt(out_val, 78, "(*=List, ESC=exit) Use which power? ");
6814 /* Save the screen */
6817 request_list = always_show_list;
6819 /* Get a spell from the user */
6823 if (request_list || use_menu)
6834 for (y = 1; y < 20; y++)
6839 /* Print header(s) */
6841 prt(format(" %s ¼ºÎ¨ %s ¼ºÎ¨", (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô"), (tval == TV_ROD ? " ¾õÂÖ " : "»ÈÍѲó¿ô")), y++, x);
6843 prt(format(" %s Fail %s Fail", (tval == TV_ROD ? " Stat " : " Charges"), (tval == TV_ROD ? " Stat " : " Charges")), y++, x);
6847 for (ctr = 0; ctr < EATER_EXT; ctr++)
6849 if (!p_ptr->magic_num2[ctr+ext]) continue;
6851 k_idx = lookup_kind(tval, ctr);
6855 if (ctr == (menu_line-1))
6857 strcpy(dummy, "¡Õ");
6859 strcpy(dummy, "> ");
6861 else strcpy(dummy, " ");
6864 /* letter/number for power selection */
6871 letter = '0' + ctr - 26;
6872 sprintf(dummy, "%c)",letter);
6874 x1 = ((ctr < EATER_EXT/2) ? x : x + 40);
6875 y1 = ((ctr < EATER_EXT/2) ? y + ctr : y + ctr - EATER_EXT/2);
6876 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
6877 chance = level * 4 / 5 + 20;
6878 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
6880 if (p_ptr->lev > level)
6882 chance -= 3 * (p_ptr->lev - level);
6884 chance += p_ptr->to_m_chance;
6885 if (p_ptr->heavy_spell) chance += 20;
6886 if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
6887 else if (p_ptr->easy_spell) chance-=3;
6888 else if (p_ptr->dec_mana) chance-=2;
6889 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
6890 /* Stunning makes spells harder */
6891 if (p_ptr->stun > 50) chance += 25;
6892 else if (p_ptr->stun) chance += 15;
6894 if (chance > 95) chance = 95;
6896 if(p_ptr->dec_mana) chance--;
6897 if (p_ptr->heavy_spell) chance += 5;
6905 strcat(dummy, format(
6907 " %-22.22s ½¼Å¶:%2d/%2d%3d%%",
6909 " %-22.22s (%2d/%2d) %3d%%",
6911 k_name + k_info[k_idx].name,
6912 p_ptr->magic_num1[ctr+ext] ?
6913 (p_ptr->magic_num1[ctr+ext] - 1) / (EATER_ROD_CHARGE * k_info[k_idx].pval) +1 : 0,
6914 p_ptr->magic_num2[ctr+ext], chance));
6915 if (p_ptr->magic_num1[ctr+ext] > k_info[k_idx].pval * (p_ptr->magic_num2[ctr+ext]-1) * EATER_ROD_CHARGE) col = TERM_RED;
6919 strcat(dummy, format(" %-22.22s %2d/%2d %3d%%", k_name + k_info[k_idx].name, (s16b)(p_ptr->magic_num1[ctr+ext]/EATER_CHARGE), p_ptr->magic_num2[ctr+ext], chance));
6920 if (p_ptr->magic_num1[ctr+ext] < EATER_CHARGE) col = TERM_RED;
6925 c_prt(col, dummy, y1, x1);
6929 if(!get_com(out_val, &choice, FALSE)) break;
6931 if (use_menu && choice != ' ')
6948 menu_line += EATER_EXT - 1;
6949 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
6950 } while(!p_ptr->magic_num2[menu_line+ext-1]);
6961 if (menu_line > EATER_EXT) menu_line -= EATER_EXT;
6962 } while(!p_ptr->magic_num2[menu_line+ext-1]);
6973 bool reverse = FALSE;
6974 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
6975 if (menu_line > EATER_EXT/2)
6977 menu_line -= EATER_EXT/2;
6980 else menu_line+=EATER_EXT/2;
6981 while(!p_ptr->magic_num2[menu_line+ext-1])
6986 if (menu_line < 2) reverse = FALSE;
6991 if (menu_line > EATER_EXT-1) reverse = TRUE;
7008 /* Request redraw */
7009 if (use_menu && ask) continue;
7011 /* Request redraw */
7012 if (!use_menu && ((choice == ' ') || (choice == '*') || (choice == '?')))
7018 request_list = FALSE;
7020 /* Restore the screen */
7025 request_list = TRUE;
7033 if (isalpha(choice))
7036 ask = (isupper(choice));
7039 if (ask) choice = tolower(choice);
7041 /* Extract request */
7042 i = (islower(choice) ? A2I(choice) : -1);
7046 ask = FALSE; /* Can't uppercase digits */
7048 i = choice - '0' + 26;
7052 /* Totally Illegal */
7053 if ((i < 0) || (i > EATER_EXT) || !p_ptr->magic_num2[i+ext])
7068 (void) strnfmt(tmp_val, 78, "%s¤ò»È¤¤¤Þ¤¹¤«¡© ", k_name + k_info[lookup_kind(tval ,i)].name);
7070 (void) strnfmt(tmp_val, 78, "Use %s?", k_name + k_info[lookup_kind(tval ,i)].name);
7073 /* Belay that order */
7074 if (!get_check(tmp_val)) continue;
7078 if (p_ptr->magic_num1[ext+i] > k_info[lookup_kind(tval, i)].pval * (p_ptr->magic_num2[ext+i] - 1) * EATER_ROD_CHARGE)
7081 msg_print("¤½¤ÎËâË¡¤Ï¤Þ¤À½¼Å¶¤·¤Æ¤¤¤ëºÇÃæ¤À¡£");
7083 msg_print("The magic are still charging.");
7086 if (use_menu) ask = TRUE;
7092 if (p_ptr->magic_num1[ext+i] < EATER_CHARGE)
7095 msg_print("¤½¤ÎËâË¡¤Ï»ÈÍѲó¿ô¤¬ÀÚ¤ì¤Æ¤¤¤ë¡£");
7097 msg_print("The magic has no charges left.");
7100 if (use_menu) ask = TRUE;
7112 /* Clear lines, position cursor (really should use strlen here) */
7113 Term_erase(7, 23, 255);
7114 Term_erase(7, 22, 255);
7115 Term_erase(7, 21, 255);
7116 Term_erase(7, 20, 255);
7118 roff_to_buf(k_text + k_info[lookup_kind(tval, i)].text, 62, temp);
7119 for (j = 0, line = 21; temp[j]; j += 1 + strlen(&temp[j]))
7121 prt(&temp[j], line, 10);
7126 prt("²¿¤«¥¡¼¤ò²¡¤·¤Æ²¼¤µ¤¤¡£",0,0);
7128 prt("Hit any key.",0,0);
7138 /* Restore the screen */
7141 if (!flag) return -1;
7145 #endif /* ALLOW_REPEAT */
7151 * Use eaten rod, wand or staff
7153 void do_cmd_magic_eater(bool only_browse)
7155 int item, chance, level, k_idx, tval, sval;
7156 bool use_charge = TRUE;
7158 /* Not when confused */
7159 if (!only_browse && p_ptr->confused)
7162 msg_print("º®Í𤷤Ƥ¤¤Æ¾§¤¨¤é¤ì¤Ê¤¤¡ª");
7164 msg_print("You are too confused!");
7170 item = select_magic_eater(only_browse);
7176 if (item >= EATER_EXT*2) {tval = TV_ROD;sval = item - EATER_EXT*2;}
7177 else if (item >= EATER_EXT) {tval = TV_WAND;sval = item - EATER_EXT;}
7178 else {tval = TV_STAFF;sval = item;}
7179 k_idx = lookup_kind(tval, sval);
7181 level = (tval == TV_ROD ? k_info[k_idx].level * 5 / 6 - 5 : k_info[k_idx].level);
7182 chance = level * 4 / 5 + 20;
7183 chance -= 3 * (adj_mag_stat[p_ptr->stat_ind[mp_ptr->spell_stat]] - 1);
7185 if (p_ptr->lev > level)
7187 chance -= 3 * (p_ptr->lev - level);
7189 chance += p_ptr->to_m_chance;
7190 if (p_ptr->heavy_spell) chance += 20;
7191 if(p_ptr->dec_mana && p_ptr->easy_spell) chance-=4;
7192 else if (p_ptr->easy_spell) chance-=3;
7193 else if (p_ptr->dec_mana) chance-=2;
7194 chance = MAX(chance, adj_mag_fail[p_ptr->stat_ind[mp_ptr->spell_stat]]);
7195 /* Stunning makes spells harder */
7196 if (p_ptr->stun > 50) chance += 25;
7197 else if (p_ptr->stun) chance += 15;
7199 if (chance > 95) chance = 95;
7201 if(p_ptr->dec_mana) chance--;
7202 if (p_ptr->heavy_spell) chance += 5;
7204 if (randint0(100) < chance)
7206 if (flush_failure) flush();
7209 msg_print("¼öʸ¤ò¤¦¤Þ¤¯¾§¤¨¤é¤ì¤Ê¤«¤Ã¤¿¡ª");
7211 msg_format("You failed to get the magic off!");
7215 if (randint1(100) >= chance)
7216 chg_virtue(V_CHANCE,-1);
7227 if ((sval >= SV_ROD_MIN_DIRECTION) && (sval != SV_ROD_HAVOC) && (sval != SV_ROD_AGGRAVATE) && (sval != SV_ROD_PESTICIDE))
7228 if (!get_aim_dir(&dir)) return;
7229 rod_effect(sval, dir, &use_charge, TRUE);
7230 if (!use_charge) return;
7232 else if (tval == TV_WAND)
7234 if (!get_aim_dir(&dir)) return;
7235 wand_effect(sval, dir, TRUE);
7239 staff_effect(sval, &use_charge, TRUE, TRUE);
7240 if (!use_charge) return;
7242 if (randint1(100) < chance)
7243 chg_virtue(V_CHANCE,1);
7246 if (tval == TV_ROD) p_ptr->magic_num1[item] += k_info[k_idx].pval * EATER_ROD_CHARGE;
7247 else p_ptr->magic_num1[item] -= EATER_CHARGE;