2 * @brief ゲームプレイのメインルーチン
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research, and
8 * not for profit purposes provided that this copyright and statement are
9 * included in all such copies.
10 * 2013 Deskull rearranged comment for Doxygen.
13 #include "core/game-play.h"
14 #include "autopick/autopick-pref-processor.h"
15 #include "birth/character-builder.h"
16 #include "birth/inventory-initializer.h"
17 #include "cmd-io/cmd-gameoption.h"
18 #include "core/asking-player.h"
19 #include "core/game-closer.h"
20 #include "core/output-updater.h"
21 #include "core/player-processor.h"
22 #include "core/player-update-types.h"
23 #include "core/scores.h"
24 #include "core/speed-table.h"
25 #include "core/status-reseter.h"
26 #include "core/stuff-handler.h"
27 #include "core/visuals-reseter.h"
28 #include "core/window-redrawer.h"
29 #include "dungeon/dungeon-processor.h"
30 #include "flavor/object-flavor.h"
31 #include "floor/cave.h"
32 #include "floor/floor-changer.h"
33 #include "floor/floor-events.h"
34 #include "floor/floor-leaver.h"
35 #include "floor/floor-mode-changer.h"
36 #include "floor/floor-util.h"
37 #include "floor/floor.h"
38 #include "floor/wild.h"
39 #include "game-option/cheat-options.h"
40 #include "game-option/input-options.h"
41 #include "game-option/play-record-options.h"
42 #include "game-option/runtime-arguments.h"
43 #include "grid/feature.h"
44 #include "grid/grid.h"
45 #include "info-reader/fixed-map-parser.h"
46 #include "io/chuukei.h"
48 #include "io/input-key-acceptor.h"
49 #include "io/input-key-processor.h"
50 #include "io/read-pref-file.h"
51 #include "io/screen-util.h"
52 #include "io/signal-handlers.h"
53 #include "io/write-diary.h"
54 #include "load/load.h"
55 #include "main/sound-of-music.h"
56 #include "market/arena-info-table.h"
57 #include "market/bounty.h"
58 #include "monster-floor/monster-generator.h"
59 #include "monster-floor/monster-remover.h"
60 #include "monster-floor/monster-lite.h"
61 #include "monster-floor/place-monster-types.h"
62 #include "monster-race/monster-race.h"
63 #include "monster-race/race-indice-types.h"
64 #include "monster/monster-util.h"
65 #include "player/player-class.h"
66 #include "player/player-personalities-types.h"
67 #include "player/player-race-types.h"
68 #include "player/player-skill.h"
69 #include "player/process-name.h"
70 #include "racial/racial-android.h"
71 #include "realm/realm-names-table.h"
72 #include "save/save.h"
73 #include "spell/spells-status.h"
74 #include "spell/technic-info-table.h"
75 #include "store/home.h"
76 #include "store/store-util.h"
77 #include "store/store.h"
78 #include "sv-definition/sv-weapon-types.h"
79 #include "system/angband-version.h"
80 #include "system/floor-type-definition.h"
81 #include "system/system-variables.h"
82 #include "target/target-checker.h"
83 #include "term/gameterm.h"
84 #include "term/screen-processor.h"
85 #include "util/angband-files.h"
86 #include "view/display-messages.h"
87 #include "view/display-player.h"
88 #include "window/main-window-util.h"
89 #include "world/world.h"
92 * @brief 1ゲームプレイの主要ルーチン / Actually play a game
95 * If the "new_game" parameter is true, then, after loading the
96 * savefile, we will commit suicide, if necessary, to allow the
97 * player to start a new game.
99 void play_game(player_type *player_ptr, bool new_game)
101 bool load_game = TRUE;
102 bool init_random_seed = FALSE;
105 if (chuukei_client) {
106 reset_visuals(player_ptr, process_autopick_file_command);
111 else if (chuukei_server) {
112 prepare_chuukei_hooks();
116 if (browsing_movie) {
117 reset_visuals(player_ptr, process_autopick_file_command);
122 player_ptr->hack_mutation = FALSE;
123 current_world_ptr->character_icky = TRUE;
124 term_activate(angband_term[0]);
125 angband_term[0]->resize_hook = resize_map;
126 for (MONSTER_IDX i = 1; i < 8; i++) {
127 if (angband_term[i]) {
128 angband_term[i]->resize_hook = redraw_window;
132 (void)term_set_cursor(0);
133 if (!load_savedata(player_ptr)) {
134 quit(_("セーブファイルが壊れています", "broken savefile"));
137 extract_option_vars();
138 if (player_ptr->wait_report_score) {
142 if (!get_check_strict(player_ptr, _("待機していたスコア登録を今行ないますか?", "Do you register score now? "), CHECK_NO_HISTORY))
145 player_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
146 update_creature(player_ptr);
147 player_ptr->is_dead = TRUE;
148 current_world_ptr->start_time = (u32b)time(NULL);
149 signals_ignore_tstp();
150 current_world_ptr->character_icky = TRUE;
151 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
152 highscore_fd = fd_open(buf, O_RDWR);
154 /* 町名消失バグ対策(#38205)のためここで世界マップ情報を読み出す */
155 parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
156 success = send_world_score(player_ptr, TRUE, update_playtime, display_player);
158 if (!success && !get_check_strict(player_ptr, _("スコア登録を諦めますか?", "Do you give up score registration? "), CHECK_NO_HISTORY)) {
159 prt(_("引き続き待機します。", "standing by for future registration..."), 0, 0);
162 player_ptr->wait_report_score = FALSE;
163 top_twenty(player_ptr);
164 if (!save_player(player_ptr))
165 msg_print(_("セーブ失敗!", "death save failed!"));
168 (void)fd_close(highscore_fd);
170 signals_handle_tstp();
175 current_world_ptr->creating_savefile = new_game;
177 if (!current_world_ptr->character_loaded) {
179 current_world_ptr->character_dungeon = FALSE;
180 init_random_seed = TRUE;
181 init_saved_floors(player_ptr, FALSE);
182 } else if (new_game) {
183 init_saved_floors(player_ptr, TRUE);
187 process_player_name(player_ptr, FALSE);
190 if (init_random_seed) {
194 floor_type *floor_ptr = player_ptr->current_floor_ptr;
196 current_world_ptr->character_dungeon = FALSE;
198 floor_ptr->dun_level = 0;
199 floor_ptr->inside_quest = 0;
200 floor_ptr->inside_arena = FALSE;
201 player_ptr->phase_out = FALSE;
204 current_world_ptr->seed_flavor = randint0(0x10000000);
205 current_world_ptr->seed_town = randint0(0x10000000);
207 player_birth(player_ptr, process_autopick_file_command);
208 counts_write(player_ptr, 2, 0);
209 player_ptr->count = 0;
211 determine_bounty_uniques(player_ptr);
212 determine_daily_bounty(player_ptr, FALSE);
213 wipe_o_list(floor_ptr);
217 player_ptr, DIARY_GAMESTART, 1, _(" ----ゲーム再開----", " --- Restarted Game ---"));
220 * todo もう2.2.Xなので互換性は打ち切ってもいいのでは?
221 * 1.0.9 以前はセーブ前に player_ptr->riding = -1 としていたので、再設定が必要だった。
222 * もう不要だが、以前のセーブファイルとの互換のために残しておく。
224 if (player_ptr->riding == -1) {
225 player_ptr->riding = 0;
226 for (MONSTER_IDX i = floor_ptr->m_max; i > 0; i--) {
227 if (player_bold(player_ptr, floor_ptr->m_list[i].fy, floor_ptr->m_list[i].fx)) {
228 player_ptr->riding = i;
235 current_world_ptr->creating_savefile = FALSE;
237 player_ptr->teleport_town = FALSE;
238 player_ptr->sutemi = FALSE;
239 current_world_ptr->timewalk_m_idx = 0;
240 player_ptr->now_damaged = FALSE;
242 current_world_ptr->start_time = time(NULL) - 1;
243 record_o_name[0] = '\0';
245 panel_row_min = floor_ptr->height;
246 panel_col_min = floor_ptr->width;
247 if (player_ptr->pseikaku == PERSONALITY_SEXY)
248 s_info[player_ptr->pclass].w_max[TV_HAFTED - TV_WEAPON_BEGIN][SV_WHIP] = WEAPON_EXP_MASTER;
250 set_floor_and_wall(player_ptr->dungeon_idx);
252 prt(_("お待ち下さい...", "Please wait..."), 0, 0);
256 if (enter_wizard_mode(player_ptr)) {
257 current_world_ptr->wizard = TRUE;
259 if (player_ptr->is_dead || !player_ptr->y || !player_ptr->x) {
260 init_saved_floors(player_ptr, TRUE);
261 floor_ptr->inside_quest = 0;
262 player_ptr->y = player_ptr->x = 10;
264 } else if (player_ptr->is_dead) {
265 quit("Already dead.");
269 if (!floor_ptr->dun_level && !floor_ptr->inside_quest) {
270 parse_fixed_map(player_ptr, "w_info.txt", 0, 0, current_world_ptr->max_wild_y, current_world_ptr->max_wild_x);
271 init_flags = INIT_ONLY_BUILDINGS;
272 parse_fixed_map(player_ptr, "t_info.txt", 0, 0, MAX_HGT, MAX_WID);
273 select_floor_music(player_ptr);
276 if (!current_world_ptr->character_dungeon) {
277 change_floor(player_ptr);
279 if (player_ptr->panic_save) {
280 if (!player_ptr->y || !player_ptr->x) {
281 msg_print(_("プレイヤーの位置がおかしい。フロアを再生成します。", "What a strange player location, regenerate the dungeon floor."));
282 change_floor(player_ptr);
285 if (!player_ptr->y || !player_ptr->x)
286 player_ptr->y = player_ptr->x = 10;
288 player_ptr->panic_save = 0;
292 current_world_ptr->character_generated = TRUE;
293 current_world_ptr->character_icky = FALSE;
297 sprintf(buf, _("%sに降り立った。", "arrived in %s."), map_name(player_ptr));
298 exe_write_diary(player_ptr, DIARY_DESCRIPTION, 0, buf);
301 player_ptr->playing = TRUE;
302 reset_visuals(player_ptr, process_autopick_file_command);
303 load_all_pref_files(player_ptr);
305 player_outfit(player_ptr);
308 term_xtra(TERM_XTRA_REACT, 0);
310 player_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
311 player_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
312 handle_stuff(player_ptr);
314 if (arg_force_original)
315 rogue_like_commands = FALSE;
316 if (arg_force_roguelike)
317 rogue_like_commands = TRUE;
319 if (player_ptr->chp < 0)
320 player_ptr->is_dead = TRUE;
322 if (player_ptr->prace == RACE_ANDROID)
323 calc_android_exp(player_ptr);
325 if (new_game && ((player_ptr->pclass == CLASS_CAVALRY) || (player_ptr->pclass == CLASS_BEASTMASTER))) {
327 MONRACE_IDX pet_r_idx = ((player_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
328 monster_race *r_ptr = &r_info[pet_r_idx];
329 place_monster_aux(player_ptr, 0, player_ptr->y, player_ptr->x - 1, pet_r_idx, (PM_FORCE_PET | PM_NO_KAGE));
330 m_ptr = &floor_ptr->m_list[hack_m_idx_ii];
331 m_ptr->mspeed = r_ptr->speed;
332 m_ptr->maxhp = r_ptr->hdice * (r_ptr->hside + 1) / 2;
333 m_ptr->max_maxhp = m_ptr->maxhp;
334 m_ptr->hp = r_ptr->hdice * (r_ptr->hside + 1) / 2;
335 m_ptr->dealt_damage = 0;
336 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
339 (void)combine_and_reorder_home(player_ptr, STORE_HOME);
340 (void)combine_and_reorder_home(player_ptr, STORE_MUSEUM);
341 select_floor_music(player_ptr);
344 process_dungeon(player_ptr, load_game);
345 current_world_ptr->character_xtra = TRUE;
346 handle_stuff(player_ptr);
348 current_world_ptr->character_xtra = FALSE;
350 health_track(player_ptr, 0);
351 forget_lite(floor_ptr);
352 forget_view(floor_ptr);
353 clear_mon_lite(floor_ptr);
354 if (!player_ptr->playing && !player_ptr->is_dead)
357 wipe_o_list(floor_ptr);
358 if (!player_ptr->is_dead)
359 wipe_monsters_list(player_ptr);
363 if (player_ptr->playing && player_ptr->is_dead) {
364 if (floor_ptr->inside_arena) {
365 floor_ptr->inside_arena = FALSE;
366 if (player_ptr->arena_number > MAX_ARENA_MONS)
367 player_ptr->arena_number++;
369 player_ptr->arena_number = -1 - player_ptr->arena_number;
370 player_ptr->is_dead = FALSE;
372 player_ptr->chp_frac = 0;
373 player_ptr->exit_bldg = TRUE;
374 reset_tim_flags(player_ptr);
375 prepare_change_floor_mode(player_ptr, CFM_SAVE_FLOORS | CFM_RAND_CONNECT);
376 leave_floor(player_ptr);
378 if ((current_world_ptr->wizard || cheat_live) && !get_check(_("死にますか? ", "Die? "))) {
379 cheat_death(player_ptr);
384 if (player_ptr->is_dead)
387 change_floor(player_ptr);
390 close_game(player_ptr);