5 * @brief 主要なマクロ定義ヘッダ / Purpose: global constants and macro definitions
8 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
10 * This software may be copied and distributed for educational, research,\n
11 * and not for profit purposes provided that this copyright and statement\n
12 * are included in all such copies. Other copyrights may also apply.\n
14 * Do not edit this file unless you know *exactly* what you are doing.\n
16 * Some of the values in this file were chosen to preserve game balance,\n
17 * while others are hard-coded based on the format of old save-files, the\n
18 * definition of arrays in various places, mathematical properties, fast\n
19 * computation, storage limits, or the format of external text files.\n
21 * Changing some of these values will induce crashes or memory errors or\n
22 * savefile mis-reads. Most of the comments in this file are meant as\n
23 * reminders, not complete descriptions, and even a complete knowledge\n
24 * of the source may not be sufficient to fully understand the effects\n
25 * of changing certain definitions.\n
27 * Lastly, note that the code does not always use the symbolic constants\n
28 * below, and sometimes uses various hard-coded values that may not even\n
29 * be defined in this file, but which may be related to definitions here.\n
30 * This is of course bad programming practice, but nobody is perfect...\n
32 * For example, there are MANY things that depend on the screen being\n
33 * 80x24, with the top line used for messages, the bottom line being\n
34 * used for status, and exactly 22 lines used to show the dungeon.\n
35 * Just because your screen can hold 46 lines does not mean that the\n
36 * game will work if you try to use 44 lines to show the dungeon.\n
38 * You have been warned.\n
42 * @brief マクロ登録の最大数 / Maximum number of macros (see "io.c")
43 * @note Default: assume at most 256 macros are used
48 * @brief 銘情報の最大数 / Maximum number of "quarks" (see "io.c")
50 * Default: assume at most 512 different inscriptions are used<br>
51 * Was 512... 256 quarks added for random artifacts<br>
56 * OPTION: Maximum number of messages to remember (see "io.c")
57 * Default: assume maximal memorization of 2048 total messages
59 #define MESSAGE_MAX 81920
62 * OPTION: Maximum space for the message text buffer (see "io.c")
63 * Default: assume that each of the 2048 messages is repeated an
64 * average of three times, and has an average length of 48
66 #define MESSAGE_BUF 655360
69 /*** Screen Locations ***/
72 * Is the monster seen by the player?
75 ((bool)((A)->ml && (!ignore_unview || p_ptr->inside_battle || \
76 (player_can_see_bold((A)->fy, (A)->fx) && projectable(p_ptr->y, p_ptr->x, (A)->fy, (A)->fx)))))
79 /* Maximum "Nazguls" number */
80 #define MAX_NAZGUL_NUM 5
83 Language selection macro
86 #define _(JAPANESE,ENGLISH) (JAPANESE)
88 #define _(JAPANESE,ENGLISH) (ENGLISH)