3 /* Purpose: Angband game engine */
6 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research, and
9 * not for profit purposes provided that this copyright and statement are
10 * included in all such copies.
15 #define TY_CURSE_CHANCE 200
16 #define CHAINSWORD_NOISE 100
18 static bool load = TRUE;
19 static int wild_regen = 20;
22 * Return a "feeling" (or NULL) about an item. Method 1 (Heavy).
24 static byte value_check_aux1(object_type *o_ptr)
27 if (artifact_p(o_ptr) || o_ptr->art_name)
30 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_TERRIBLE;
37 if (ego_item_p(o_ptr))
40 if (cursed_p(o_ptr) || broken_p(o_ptr)) return FEEL_WORTHLESS;
43 return FEEL_EXCELLENT;
47 if (cursed_p(o_ptr)) return FEEL_CURSED;
50 if (broken_p(o_ptr)) return FEEL_BROKEN;
52 if ((o_ptr->tval == TV_RING) || (o_ptr->tval == TV_AMULET)) return FEEL_AVERAGE;
54 /* Good "armor" bonus */
55 if (o_ptr->to_a > 0) return FEEL_GOOD;
57 /* Good "weapon" bonus */
58 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_GOOD;
60 /* Default to "average" */
66 * Return a "feeling" (or NULL) about an item. Method 2 (Light).
68 static byte value_check_aux2(object_type *o_ptr)
70 /* Cursed items (all of them) */
71 if (cursed_p(o_ptr)) return FEEL_CURSED;
73 /* Broken items (all of them) */
74 if (broken_p(o_ptr)) return FEEL_BROKEN;
76 /* Artifacts -- except cursed/broken ones */
77 if (artifact_p(o_ptr) || o_ptr->art_name) return FEEL_UNCURSED;
79 /* Ego-Items -- except cursed/broken ones */
80 if (ego_item_p(o_ptr)) return FEEL_UNCURSED;
82 /* Good armor bonus */
83 if (o_ptr->to_a > 0) return FEEL_UNCURSED;
85 /* Good weapon bonuses */
86 if (o_ptr->to_h + o_ptr->to_d > 0) return FEEL_UNCURSED;
94 static void sense_inventory_aux(int slot, bool heavy)
97 object_type *o_ptr = &inventory[slot];
98 char o_name[MAX_NLEN];
101 /* We know about it already, do not tell us again */
102 if (o_ptr->ident & (IDENT_SENSE))return;
104 /* It is fully known, no information needed */
105 if (object_known_p(o_ptr)) return;
107 /* Check for a feeling */
108 feel = (heavy ? value_check_aux1(o_ptr) : value_check_aux2(o_ptr));
110 /* Skip non-feelings */
114 if ((p_ptr->muta3 & MUT3_BAD_LUCK) && !randint0(13))
125 feel = FEEL_EXCELLENT;
131 feel = randint0(3) ? FEEL_GOOD : FEEL_AVERAGE;
133 feel = FEEL_UNCURSED;
138 feel = randint0(2) ? FEEL_CURSED : FEEL_GOOD;
144 feel = randint0(3) ? FEEL_CURSED : FEEL_AVERAGE;
151 feel = FEEL_WORTHLESS;
156 feel = FEEL_TERRIBLE;
162 /* Stop everything */
163 if (disturb_minor) disturb(0, 0);
165 /* Get an object description */
166 object_desc(o_name, o_ptr, FALSE, 0);
168 /* Message (equipment) */
169 if (slot >= INVEN_RARM)
172 msg_format("%s%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
173 describe_use(slot),o_name, index_to_label(slot),game_inscriptions[feel]);
175 msg_format("You feel the %s (%c) you are %s %s %s...",
176 o_name, index_to_label(slot), describe_use(slot),
177 ((o_ptr->number == 1) ? "is" : "are"),
178 game_inscriptions[feel]);
183 /* Message (inventory) */
187 msg_format("¥¶¥Ã¥¯¤ÎÃæ¤Î%s(%c)¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
188 o_name, index_to_label(slot),game_inscriptions[feel]);
190 msg_format("You feel the %s (%c) in your pack %s %s...",
191 o_name, index_to_label(slot),
192 ((o_ptr->number == 1) ? "is" : "are"),
193 game_inscriptions[feel]);
198 /* We have "felt" it */
199 o_ptr->ident |= (IDENT_SENSE);
201 /* Set the "inscription" */
202 o_ptr->feeling = feel;
204 /* Auto-inscription/destroy */
205 idx = is_autopick(o_ptr);
206 auto_inscribe_item(slot, idx);
208 auto_destroy_item(slot, idx);
210 /* Combine / Reorder the pack (later) */
211 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
214 p_ptr->window |= (PW_INVEN | PW_EQUIP);
220 * Sense the inventory
222 * Class 0 = Warrior --> fast and heavy
223 * Class 1 = Mage --> slow and light
224 * Class 2 = Priest --> fast but light
225 * Class 3 = Rogue --> okay and heavy
226 * Class 4 = Ranger --> slow but heavy (changed!)
227 * Class 5 = Paladin --> slow but heavy
229 static void sense_inventory1(void)
232 int plev = p_ptr->lev;
237 /*** Check for "sensing" ***/
239 /* No sensing when confused */
240 if (p_ptr->confused) return;
242 /* Analyze the class */
243 switch (p_ptr->pclass)
251 if (0 != randint0(9000L / (plev * plev + 40))) return;
263 if (0 != randint0(6000L / (plev * plev + 50))) return;
273 case CLASS_HIGH_MAGE:
275 case CLASS_MAGIC_EATER:
277 /* Very bad (light) sensing */
278 if (0 != randint0(240000L / (plev + 5))) return;
287 /* Good (light) sensing */
288 if (0 != randint0(10000L / (plev * plev + 40))) return;
298 if (0 != randint0(20000L / (plev * plev + 40))) return;
310 if (0 != randint0(95000L / (plev * plev + 40))) return;
322 if (0 != randint0(77777L / (plev * plev + 40))) return;
331 case CLASS_WARRIOR_MAGE:
335 if (0 != randint0(75000L / (plev * plev + 40))) return;
341 case CLASS_MINDCRAFTER:
342 case CLASS_MIRROR_MASTER:
345 if (0 != randint0(55000L / (plev * plev + 40))) return;
351 case CLASS_CHAOS_WARRIOR:
354 if (0 != randint0(80000L / (plev * plev + 40))) return;
364 case CLASS_FORCETRAINER:
367 if (0 != randint0(20000L / (plev * plev + 40))) return;
376 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
386 case CLASS_BLUE_MAGE:
389 if (0 != randint0(55000L / (plev * plev + 40))) return;
395 case CLASS_BEASTMASTER:
398 if (0 != randint0(65000L / (plev * plev + 40))) return;
403 case CLASS_BERSERKER:
413 if (compare_virtue(V_KNOWLEDGE, 100, VIRTUE_LARGE)) heavy = TRUE;
415 /*** Sense everything ***/
417 /* Check everything */
418 for (i = 0; i < INVEN_TOTAL; i++)
422 o_ptr = &inventory[i];
424 /* Skip empty slots */
425 if (!o_ptr->k_idx) continue;
427 /* Valid "tval" codes */
454 /* Skip non-sense machines */
457 /* Occasional failure on inventory items */
458 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
461 if ((p_ptr->muta3 & MUT3_GOOD_LUCK) && !randint0(13))
466 sense_inventory_aux(i, heavy);
471 static void sense_inventory2(void)
474 int plev = p_ptr->lev;
478 /*** Check for "sensing" ***/
480 /* No sensing when confused */
481 if (p_ptr->confused) return;
483 /* Analyze the class */
484 switch (p_ptr->pclass)
490 case CLASS_BERSERKER:
497 case CLASS_CHAOS_WARRIOR:
499 case CLASS_BEASTMASTER:
502 /* Very bad (light) sensing */
503 if (0 != randint0(240000L / (plev + 5))) return;
510 case CLASS_WARRIOR_MAGE:
515 if (0 != randint0(95000L / (plev * plev + 40))) return;
524 case CLASS_FORCETRAINER:
525 case CLASS_MINDCRAFTER:
528 if (0 != randint0(20000L / (plev * plev + 40))) return;
535 case CLASS_HIGH_MAGE:
537 case CLASS_MAGIC_EATER:
538 case CLASS_MIRROR_MASTER:
539 case CLASS_BLUE_MAGE:
542 if (0 != randint0(9000L / (plev * plev + 40))) return;
551 if (0 != randint0(20000L / ((plev+50)*(plev+50)))) return;
558 /*** Sense everything ***/
560 /* Check everything */
561 for (i = 0; i < INVEN_TOTAL; i++)
565 o_ptr = &inventory[i];
567 /* Skip empty slots */
568 if (!o_ptr->k_idx) continue;
570 /* Valid "tval" codes */
583 /* Skip non-sense machines */
586 /* Occasional failure on inventory items */
587 if ((i < INVEN_RARM) && (0 != randint0(5))) continue;
589 sense_inventory_aux(i, TRUE);
596 * Go to any level (ripped off from wiz_jump)
598 static void pattern_teleport(void)
605 if (get_check("¾¤Î³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©"))
607 if (get_check("Teleport level? "))
614 /* Only downward in ironman mode */
615 if (ironman_downward)
616 min_level = dun_level;
619 if (dungeon_type == DUNGEON_ANGBAND)
622 max_level = MAX_DEPTH - 1;
623 else if (dun_level == 100)
628 max_level = d_info[dungeon_type].maxdepth;
629 min_level = d_info[dungeon_type].mindepth;
634 sprintf(ppp, "¥Æ¥ì¥Ý¡¼¥ÈÀè:(%d-%d)", min_level, max_level);
636 sprintf(ppp, "Teleport to level (%d-%d): ", min_level, max_level);
641 sprintf(tmp_val, "%d", dun_level);
643 /* Ask for a level */
644 if (!get_string(ppp, tmp_val, 10)) return;
646 /* Extract request */
647 command_arg = atoi(tmp_val);
650 else if (get_check("Ä̾ï¥Æ¥ì¥Ý¡¼¥È¡©"))
652 else if (get_check("Normal teleport? "))
656 teleport_player(200);
665 if (command_arg < min_level) command_arg = min_level;
668 if (command_arg > max_level) command_arg = max_level;
672 msg_format("%d ³¬¤Ë¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤·¤¿¡£", command_arg);
674 msg_format("You teleport to dungeon level %d.", command_arg);
678 if (autosave_l) do_cmd_save_game(TRUE);
681 dun_level = command_arg;
685 if (record_stair) do_cmd_write_nikki(NIKKI_PAT_TELE,0,NULL);
687 p_ptr->inside_quest = 0;
688 p_ptr->leftbldg = FALSE;
692 p_ptr->leaving = TRUE;
696 static void wreck_the_pattern(void)
698 int to_ruin = 0, r_y, r_x;
700 if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
707 msg_print("¥Ñ¥¿¡¼¥ó¤ò·ì¤Ç±ø¤·¤Æ¤·¤Þ¤Ã¤¿¡ª");
708 msg_print("²¿¤«¶²¤í¤·¤¤»ö¤¬µ¯¤³¤Ã¤¿¡ª");
710 msg_print("You bleed on the Pattern!");
711 msg_print("Something terrible happens!");
717 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "¥Ñ¥¿¡¼¥ó»²õ", -1);
719 take_hit(DAMAGE_NOESCAPE, damroll(10, 8), "corrupting the Pattern", -1);
723 to_ruin = randint1(45) + 35;
727 scatter(&r_y, &r_x, py, px, 4, 0);
729 if ((cave[r_y][r_x].feat >= FEAT_PATTERN_START) &&
730 (cave[r_y][r_x].feat < FEAT_PATTERN_XTRA2))
732 cave_set_feat(r_y, r_x, FEAT_PATTERN_XTRA2);
736 cave_set_feat(py, px, FEAT_PATTERN_XTRA2);
740 /* Returns TRUE if we are on the Pattern... */
741 static bool pattern_effect(void)
743 if ((cave[py][px].feat < FEAT_PATTERN_START) ||
744 (cave[py][px].feat > FEAT_PATTERN_XTRA2))
747 if ((prace_is_(RACE_AMBERITE)) &&
748 (p_ptr->cut > 0) && one_in_(10))
753 if (cave[py][px].feat == FEAT_PATTERN_END)
755 (void)set_poisoned(0);
761 (void)do_res_stat(A_STR);
762 (void)do_res_stat(A_INT);
763 (void)do_res_stat(A_WIS);
764 (void)do_res_stat(A_DEX);
765 (void)do_res_stat(A_CON);
766 (void)do_res_stat(A_CHR);
767 (void)restore_level();
768 (void)hp_player(1000);
769 cave_set_feat(py, px, FEAT_PATTERN_OLD);
771 msg_print("¡Ö¥Ñ¥¿¡¼¥ó¡×¤Î¤³¤ÎÉôʬ¤Ï¾¤ÎÉôʬ¤è¤ê¶¯ÎϤǤʤ¤¤è¤¦¤À¡£");
773 msg_print("This section of the Pattern looks less powerful.");
780 * We could make the healing effect of the
781 * Pattern center one-time only to avoid various kinds
782 * of abuse, like luring the win monster into fighting you
783 * in the middle of the pattern...
786 else if (cave[py][px].feat == FEAT_PATTERN_OLD)
790 else if (cave[py][px].feat == FEAT_PATTERN_XTRA1)
794 else if (cave[py][px].feat == FEAT_PATTERN_XTRA2)
798 take_hit(DAMAGE_NOESCAPE, 200, "²õ¤ì¤¿¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
800 take_hit(DAMAGE_NOESCAPE, 200, "walking the corrupted Pattern", -1);
806 if ((prace_is_(RACE_AMBERITE)) && !one_in_(2))
808 else if (!p_ptr->invuln)
810 take_hit(DAMAGE_NOESCAPE, damroll(1,3), "¡Ö¥Ñ¥¿¡¼¥ó¡×¤òÊ⤤¤¿¥À¥á¡¼¥¸", -1);
812 take_hit(DAMAGE_NOESCAPE, damroll(1, 3), "walking the Pattern", -1);
825 * Regenerate hit points -RAK-
827 static void regenhp(int percent)
829 s32b new_chp, new_chp_frac;
832 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
833 if (p_ptr->action == ACTION_HAYAGAKE) return;
834 /* Save the old hitpoints */
835 old_chp = p_ptr->chp;
837 /* Extract the new hitpoints */
838 new_chp = ((long)p_ptr->mhp) * percent + PY_REGEN_HPBASE;
839 p_ptr->chp += (s16b)(new_chp >> 16); /* div 65536 */
841 /* check for overflow */
842 if ((p_ptr->chp < 0) && (old_chp > 0)) p_ptr->chp = MAX_SHORT;
843 new_chp_frac = (new_chp & 0xFFFF) + p_ptr->chp_frac; /* mod 65536 */
844 if (new_chp_frac >= 0x10000L)
846 p_ptr->chp_frac = (u16b)(new_chp_frac - 0x10000L);
851 p_ptr->chp_frac = (u16b)new_chp_frac;
855 if (p_ptr->chp >= p_ptr->mhp)
857 p_ptr->chp = p_ptr->mhp;
862 if (old_chp != p_ptr->chp)
865 p_ptr->redraw |= (PR_HP);
868 p_ptr->window |= (PW_PLAYER);
876 * Regenerate mana points -RAK-
878 static void regenmana(int percent)
880 s32b new_mana, new_mana_frac;
882 bool old_csp_msp = (p_ptr->csp > p_ptr->msp);
884 if (p_ptr->special_defense & KATA_KOUKIJIN) return;
885 if ((p_ptr->pclass == CLASS_SAMURAI) && (p_ptr->regenerate)) percent /= 2;
886 old_csp = p_ptr->csp;
887 new_mana = ((long)p_ptr->msp) * percent + PY_REGEN_MNBASE;
888 if (old_csp_msp && (new_mana > 0))
892 p_ptr->csp -= (s16b)(new_mana >> 16); /* div 65536 */
893 new_mana_frac = p_ptr->csp_frac + 0x10000L - (new_mana & 0xFFFF);
897 if (old_csp_msp) new_mana += ((((long)p_ptr->msp) * percent + PY_REGEN_MNBASE) * 32);
898 p_ptr->csp += (s16b)(new_mana >> 16); /* div 65536 */
900 new_mana_frac = (new_mana & 0xFFFF) + p_ptr->csp_frac; /* mod 65536 */
902 if (new_mana_frac >= 0x10000L)
904 p_ptr->csp_frac = (u16b)(new_mana_frac - 0x10000L);
909 p_ptr->csp_frac = (u16b)(new_mana_frac);
912 /* check for overflow */
919 /* Must set frac to zero even if equal */
920 if ((old_csp_msp && p_ptr->csp < p_ptr->msp) || (!old_csp_msp && p_ptr->csp >= p_ptr->msp))
922 p_ptr->csp = p_ptr->msp;
927 if (old_csp != p_ptr->csp)
930 p_ptr->redraw |= (PR_MANA);
933 p_ptr->window |= (PW_PLAYER);
934 p_ptr->window |= (PW_SPELL);
945 static void regenmagic(int percent)
950 for (i = 0; i < EATER_EXT*2; i++)
952 if (!p_ptr->magic_num2[i]) continue;
953 if (p_ptr->magic_num1[i] == ((long)p_ptr->magic_num2[i] << 16)) continue;
954 new_mana = ((long)p_ptr->magic_num2[i]+adj_mag_mana[A_INT]+13) * percent / 8;
955 p_ptr->magic_num1[i] += new_mana;
957 /* Must set frac to zero even if equal */
958 if (p_ptr->magic_num1[i] > (p_ptr->magic_num2[i] << 16))
960 p_ptr->magic_num1[i] = ((long)p_ptr->magic_num2[i] << 16);
964 for (i = EATER_EXT*2; i < EATER_EXT*3; i++)
966 if (!p_ptr->magic_num1[i]) continue;
967 if (!p_ptr->magic_num2[i]) continue;
968 p_ptr->magic_num1[i] -= (long)(p_ptr->magic_num2[i] * (adj_mag_mana[A_INT] + 10)) * EATER_ROD_CHARGE/16;
969 if (p_ptr->magic_num1[i] < 0) p_ptr->magic_num1[i] = 0;
980 * Regenerate the monsters (once per 100 game turns)
982 * XXX XXX XXX Should probably be done during monster turns.
984 static void regen_monsters(void)
989 /* Regenerate everyone */
990 for (i = 1; i < m_max; i++)
992 /* Check the i'th monster */
993 monster_type *m_ptr = &m_list[i];
994 monster_race *r_ptr = &r_info[m_ptr->r_idx];
997 /* Skip dead monsters */
998 if (!m_ptr->r_idx) continue;
1000 /* Allow regeneration (if needed) */
1001 if (m_ptr->hp < m_ptr->maxhp)
1003 /* Hack -- Base regeneration */
1004 frac = m_ptr->maxhp / 100;
1006 /* Hack -- Minimal regeneration rate */
1007 if (!frac) if (one_in_(2)) frac = 1;
1009 /* Hack -- Some monsters regenerate quickly */
1010 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1012 /* Hack -- Regenerate */
1015 /* Do not over-regenerate */
1016 if (m_ptr->hp > m_ptr->maxhp) m_ptr->hp = m_ptr->maxhp;
1018 /* Redraw (later) if needed */
1019 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
1020 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
1027 * Regenerate the monsters (once per 100 game turns)
1029 * XXX XXX XXX Should probably be done during monster turns.
1031 static void regen_captured_monsters(void)
1036 /* Regenerate everyone */
1037 for (i = 0; i < INVEN_TOTAL; i++)
1039 monster_race *r_ptr;
1040 object_type *o_ptr = &inventory[i];
1042 if (!o_ptr->k_idx) continue;
1043 if (o_ptr->tval != TV_CAPTURE) continue;
1044 if (!o_ptr->pval) continue;
1048 r_ptr = &r_info[o_ptr->pval];
1050 /* Allow regeneration (if needed) */
1051 if (o_ptr->xtra4 < o_ptr->xtra5)
1053 /* Hack -- Base regeneration */
1054 frac = o_ptr->xtra5 / 100;
1056 /* Hack -- Minimal regeneration rate */
1057 if (!frac) if (one_in_(2)) frac = 1;
1059 /* Hack -- Some monsters regenerate quickly */
1060 if (r_ptr->flags2 & RF2_REGENERATE) frac *= 2;
1062 /* Hack -- Regenerate */
1063 o_ptr->xtra4 += frac;
1065 /* Do not over-regenerate */
1066 if (o_ptr->xtra4 > o_ptr->xtra5) o_ptr->xtra4 = o_ptr->xtra5;
1073 p_ptr->notice |= (PN_COMBINE);
1076 p_ptr->window |= (PW_INVEN);
1077 p_ptr->window |= (PW_EQUIP);
1083 static void notice_lite_change(object_type *o_ptr)
1085 /* Hack -- notice interesting fuel steps */
1086 if ((o_ptr->xtra4 < 100) || (!(o_ptr->xtra4 % 100)))
1089 p_ptr->window |= (PW_EQUIP);
1092 /* Hack -- Special treatment when blind */
1095 /* Hack -- save some light for later */
1096 if (o_ptr->xtra4 == 0) o_ptr->xtra4++;
1099 /* The light is now out */
1100 else if (o_ptr->xtra4 == 0)
1104 msg_print("ÌÀ¤«¤ê¤¬¾Ã¤¨¤Æ¤·¤Þ¤Ã¤¿¡ª");
1106 msg_print("Your light has gone out!");
1108 p_ptr->update |= (PU_BONUS);
1111 /* The light is getting dim */
1112 else if (o_ptr->name2 == EGO_LITE_LONG)
1114 if ((o_ptr->xtra4 < 50) && (!(o_ptr->xtra4 % 5))
1115 && (turn % (TURNS_PER_TICK*2)))
1117 if (disturb_minor) disturb(0, 0);
1119 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1121 msg_print("Your light is growing faint.");
1127 /* The light is getting dim */
1128 else if ((o_ptr->xtra4 < 100) && (!(o_ptr->xtra4 % 10)))
1130 if (disturb_minor) disturb(0, 0);
1132 msg_print("ÌÀ¤«¤ê¤¬Èù¤«¤Ë¤Ê¤Ã¤Æ¤¤Æ¤¤¤ë¡£");
1134 msg_print("Your light is growing faint.");
1141 void leave_quest_check(void)
1143 /* Save quset number for dungeon pref file ($LEAVING_QUEST) */
1144 leaving_quest = p_ptr->inside_quest;
1146 /* Leaving an 'only once' quest marks it as failed */
1147 if (leaving_quest &&
1148 ((quest[leaving_quest].flags & QUEST_FLAG_ONCE) || (quest[leaving_quest].type == QUEST_TYPE_RANDOM)) &&
1149 (quest[leaving_quest].status == QUEST_STATUS_TAKEN))
1151 quest[leaving_quest].status = QUEST_STATUS_FAILED;
1152 quest[leaving_quest].complev = (byte)p_ptr->lev;
1153 if (quest[leaving_quest].type == QUEST_TYPE_RANDOM)
1155 r_info[quest[leaving_quest].r_idx].flags1 &= ~(RF1_QUESTOR);
1156 if (record_rand_quest)
1157 do_cmd_write_nikki(NIKKI_RAND_QUEST_F, leaving_quest, NULL);
1159 else if (record_fix_quest)
1160 do_cmd_write_nikki(NIKKI_FIX_QUEST_F, leaving_quest, NULL);
1166 * Forcibly pseudo-identify an object in the inventory
1169 * note: currently this function allows pseudo-id of any object,
1170 * including silly ones like potions & scrolls, which always
1171 * get '{average}'. This should be changed, either to stop such
1172 * items from being pseudo-id'd, or to allow psychometry to
1173 * detect whether the unidentified potion/scroll/etc is
1174 * good (Cure Light Wounds, Restore Strength, etc) or
1175 * bad (Poison, Weakness etc) or 'useless' (Slime Mold Juice, etc).
1177 bool psychometry(void)
1181 char o_name[MAX_NLEN];
1187 item_tester_no_ryoute = TRUE;
1190 q = "¤É¤Î¥¢¥¤¥Æ¥à¤òÄ´¤Ù¤Þ¤¹¤«¡©";
1191 s = "Ä´¤Ù¤ë¥¢¥¤¥Æ¥à¤¬¤¢¤ê¤Þ¤»¤ó¡£";
1193 q = "Meditate on which item? ";
1194 s = "You have nothing appropriate.";
1197 if (!get_item(&item, q, s, (USE_EQUIP | USE_INVEN | USE_FLOOR))) return (FALSE);
1199 /* Get the item (in the pack) */
1202 o_ptr = &inventory[item];
1205 /* Get the item (on the floor) */
1208 o_ptr = &o_list[0 - item];
1211 /* It is fully known, no information needed */
1212 if (object_known_p(o_ptr))
1215 msg_print("²¿¤â¿·¤·¤¤¤³¤È¤ÏȽ¤é¤Ê¤«¤Ã¤¿¡£");
1217 msg_print("You cannot find out anything more about that.");
1223 /* Check for a feeling */
1224 feel = value_check_aux1(o_ptr);
1226 /* Get an object description */
1227 object_desc(o_name, o_ptr, FALSE, 0);
1229 /* Skip non-feelings */
1233 msg_format("%s¤«¤é¤ÏÆäËÊѤï¤Ã¤¿»ö¤Ï´¶¤¸¤È¤ì¤Ê¤«¤Ã¤¿¡£", o_name);
1235 msg_format("You do not perceive anything unusual about the %s.", o_name);
1242 msg_format("%s¤Ï%s¤È¤¤¤¦´¶¤¸¤¬¤¹¤ë...",
1243 o_name, game_inscriptions[feel]);
1245 msg_format("You feel that the %s %s %s...",
1246 o_name, ((o_ptr->number == 1) ? "is" : "are"),
1247 game_inscriptions[feel]);
1251 /* We have "felt" it */
1252 o_ptr->ident |= (IDENT_SENSE);
1255 o_ptr->feeling = feel;
1257 /* Combine / Reorder the pack (later) */
1258 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
1261 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_PLAYER);
1263 /* Valid "tval" codes */
1264 switch (o_ptr->tval)
1292 /* Auto-inscription/destroy */
1293 idx = is_autopick(o_ptr);
1294 auto_inscribe_item(item, idx);
1295 if (okay && destroy_feeling)
1296 auto_destroy_item(item, idx);
1298 /* Something happened */
1303 static void gere_music(s32b music)
1311 stun_monsters(damroll(p_ptr->lev/10,2));
1314 hp_player(damroll(2,6));
1317 project_hack(GF_TURN_ALL, p_ptr->lev);
1320 project_hack(GF_PSI, randint1(p_ptr->lev * 3 / 2));
1323 project(0, 1, py, px, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
1326 confuse_monsters(p_ptr->lev * 2);
1329 project_hack(GF_SOUND, damroll(10 + p_ptr->lev/5,7));
1332 charm_monsters(damroll(10 + p_ptr->lev/15,6));
1335 project(0, 0, py, px,
1336 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
1339 dispel_monsters(randint1(p_ptr->lev * 3));
1340 dispel_evil(randint1(p_ptr->lev * 3));
1347 earthquake(py, px, 10);
1350 stasis_monsters(p_ptr->lev * 4);
1353 dispel_monsters(randint1(p_ptr->lev * 3));
1356 hp_player(damroll(15,10));
1360 case MUSIC_DETECT+19:
1361 wiz_lite(FALSE, FALSE);
1362 case MUSIC_DETECT+11:
1363 case MUSIC_DETECT+12:
1364 case MUSIC_DETECT+13:
1365 case MUSIC_DETECT+14:
1366 case MUSIC_DETECT+15:
1367 case MUSIC_DETECT+16:
1368 case MUSIC_DETECT+17:
1369 case MUSIC_DETECT+18:
1370 map_area(DETECT_RAD_MAP);
1371 if ((p_ptr->lev > 39) && (music < MUSIC_DETECT+19)) p_ptr->magic_num1[0] = music+1;
1372 case MUSIC_DETECT+6:
1373 case MUSIC_DETECT+7:
1374 case MUSIC_DETECT+8:
1375 case MUSIC_DETECT+9:
1376 case MUSIC_DETECT+10:
1377 detect_treasure(DETECT_RAD_DEFAULT);
1378 detect_objects_gold(DETECT_RAD_DEFAULT);
1379 detect_objects_normal(DETECT_RAD_DEFAULT);
1380 if ((p_ptr->lev > 24) && (music < MUSIC_DETECT+11)) p_ptr->magic_num1[0] = music+1;
1381 case MUSIC_DETECT+3:
1382 case MUSIC_DETECT+4:
1383 case MUSIC_DETECT+5:
1384 detect_monsters_invis(DETECT_RAD_DEFAULT);
1385 detect_monsters_normal(DETECT_RAD_DEFAULT);
1386 if ((p_ptr->lev > 19) && (music < MUSIC_DETECT+6)) p_ptr->magic_num1[0] = music+1;
1388 case MUSIC_DETECT+1:
1389 case MUSIC_DETECT+2:
1390 detect_traps(DETECT_RAD_DEFAULT, TRUE);
1391 detect_doors(DETECT_RAD_DEFAULT);
1392 detect_stairs(DETECT_RAD_DEFAULT);
1393 if ((p_ptr->lev > 14) && (music < MUSIC_DETECT+3)) p_ptr->magic_num1[0] = music+1;
1399 * If player has inscribed the object with "!!", let him know when it's
1402 static void recharged_notice(object_type *o_ptr)
1404 char o_name[MAX_NLEN];
1408 /* No inscription */
1409 if (!o_ptr->inscription) return;
1412 s = strchr(quark_str(o_ptr->inscription), '!');
1414 /* Process notification request. */
1417 /* Find another '!' */
1420 /* Describe (briefly) */
1421 object_desc(o_name, o_ptr, FALSE, 0);
1423 /* Notify the player */
1424 if (o_ptr->number > 1)
1426 msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1427 else msg_format("%s¤ÏºÆ½¼Å¶¤µ¤ì¤¿¡£", o_name);
1429 msg_format("Your %s are recharged.", o_name);
1430 else msg_format("Your %s is recharged.", o_name);
1438 /* Keep looking for '!'s */
1439 s = strchr(s + 1, '!');
1444 static void check_music(void)
1449 /* Music singed by player */
1450 if(p_ptr->pclass != CLASS_BARD) return;
1451 if(!p_ptr->magic_num1[0] && !p_ptr->magic_num1[1]) return;
1453 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][p_ptr->magic_num2[0]];
1455 shouhimana = (s_ptr->smana*(3800-p_ptr->spell_exp[p_ptr->magic_num2[0]])+2399);
1458 else shouhimana *= 4;
1460 if(shouhimana < 1) shouhimana = 1;
1461 shouhimana *= 0x8000;
1462 if (((u16b)(p_ptr->csp) < (shouhimana / 0x10000)) || (p_ptr->anti_magic))
1469 p_ptr->csp -= (u16b) (shouhimana / 0x10000);
1470 shouhimana = (shouhimana & 0xffff);
1471 if (p_ptr->csp_frac < shouhimana)
1474 p_ptr->csp_frac += (u16b)(0x10000L - shouhimana);
1478 p_ptr->csp_frac -= (u16b)shouhimana;
1481 p_ptr->redraw |= PR_MANA;
1482 if (p_ptr->magic_num1[1])
1484 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
1485 p_ptr->magic_num1[1] = 0;
1487 msg_print("²Î¤òºÆ³«¤·¤¿¡£");
1489 msg_print("You restart singing.");
1491 p_ptr->action = ACTION_SING;
1493 /* Recalculate bonuses */
1494 p_ptr->update |= (PU_BONUS | PU_HP);
1496 /* Redraw status bar */
1497 p_ptr->redraw |= (PR_STATUS);
1500 if (p_ptr->spell_exp[p_ptr->magic_num2[0]] < 900)
1501 p_ptr->spell_exp[p_ptr->magic_num2[0]]+=5;
1502 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1200)
1503 {if (one_in_(2) && (dun_level > 4) && ((dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1504 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1400)
1505 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && ((dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1506 else if(p_ptr->spell_exp[p_ptr->magic_num2[0]] < 1600)
1507 {if (one_in_(5) && ((dun_level + 5) > p_ptr->lev) && (dun_level > s_ptr->slevel)) p_ptr->spell_exp[p_ptr->magic_num2[0]]+=1;}
1509 gere_music(p_ptr->magic_num1[0]);
1512 /* Choose one of items that have cursed flag */
1513 static object_type *choose_cursed_obj_name(u32b flag)
1516 int choices[INVEN_TOTAL-INVEN_RARM];
1519 /* Paranoia -- Player has no warning-item */
1520 if (!(p_ptr->cursed & flag)) return NULL;
1522 /* Search Inventry */
1523 for (i = INVEN_RARM; i < INVEN_TOTAL; i++)
1525 object_type *o_ptr = &inventory[i];
1527 if (o_ptr->curse_flags & flag)
1529 choices[number] = i;
1534 /* Choice one of them */
1535 return (&inventory[choices[randint0(number)]]);
1540 * Handle certain things once every 10 game turns
1542 static void process_world(void)
1546 bool cave_no_regen = FALSE;
1547 int upkeep_factor = 0;
1552 const int dec_count = (easy_band ? 2 : 1);
1554 int day, hour, min, prev_min;
1556 s32b len = TURNS_PER_TICK * TOWN_DAWN;
1557 s32b tick = turn % len + len / 4;
1559 extract_day_hour_min(&day, &hour, &min);
1560 prev_min = (1440 * (tick - TURNS_PER_TICK) / len) % 60;
1562 if ((turn - old_turn == (150 - dun_level) * TURNS_PER_TICK)
1564 !(quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) &&
1565 !(p_ptr->inside_battle))
1568 if (p_ptr->inside_battle && !p_ptr->leaving)
1575 /* Count all hostile monsters */
1576 for (i2 = 0; i2 < cur_wid; ++i2)
1577 for (j2 = 0; j2 < cur_hgt; j2++)
1578 if ((cave[j2][i2].m_idx > 0) && (cave[j2][i2].m_idx != p_ptr->riding))
1581 win_m_idx = cave[j2][i2].m_idx;
1584 if (number_mon == 0)
1587 msg_print("ÁêÂǤÁ¤Ë½ª¤ï¤ê¤Þ¤·¤¿¡£");
1589 msg_print("They have kill each other at the same time.");
1592 p_ptr->energy_need = 0;
1595 else if ((number_mon-1) == 0)
1598 monster_type *wm_ptr;
1600 wm_ptr = &m_list[win_m_idx];
1602 monster_desc(m_name, wm_ptr, 0);
1604 msg_format("%s¤¬¾¡Íø¤·¤¿¡ª", m_name);
1606 msg_format("%s is winner!", m_name);
1610 if (win_m_idx == (sel_monster+1))
1613 msg_print("¤ª¤á¤Ç¤È¤¦¤´¤¶¤¤¤Þ¤¹¡£");
1615 msg_print("Congratulations.");
1618 msg_format("%d¡ð¤ò¼õ¤±¼è¤Ã¤¿¡£", battle_odds);
1620 msg_format("You received %d gold.", battle_odds);
1622 p_ptr->au += battle_odds;
1627 msg_print("»ÄÇ°¤Ç¤·¤¿¡£");
1629 msg_print("You lost gold.");
1633 p_ptr->energy_need = 0;
1636 else if(turn - old_turn == 150*TURNS_PER_TICK)
1639 msg_print("¿½¤·Ê¬¤±¤¢¤ê¤Þ¤»¤ó¤¬¡¢¤³¤Î¾¡Éé¤Ï°ú¤Ê¬¤±¤È¤µ¤»¤Æ¤¤¤¿¤À¤¤Þ¤¹¡£");
1641 msg_format("This battle have ended in a draw.");
1643 p_ptr->au += kakekin;
1645 p_ptr->energy_need = 0;
1650 /* Every 20 game turns */
1651 if (turn % TURNS_PER_TICK) return;
1653 /*** Check the Time and Load ***/
1655 if (!(turn % (50*TURNS_PER_TICK)))
1657 /* Check time and load */
1658 if ((0 != check_time()) || (0 != check_load()))
1661 if (closing_flag <= 2)
1666 /* Count warnings */
1671 msg_print("¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¸¤«¤«¤Ã¤Æ¤¤¤Þ¤¹...");
1672 msg_print("¥²¡¼¥à¤ò½ªÎ»¤¹¤ë¤«¥»¡¼¥Ö¤¹¤ë¤«¤·¤Æ²¼¤µ¤¤¡£");
1674 msg_print("The gates to ANGBAND are closing...");
1675 msg_print("Please finish up and/or save your game.");
1685 msg_print("º£¡¢¥¢¥ó¥°¥Ð¥ó¥É¤Ø¤ÎÌ礬ÊĤ¶¤µ¤ì¤Þ¤·¤¿¡£");
1687 msg_print("The gates to ANGBAND are now closed.");
1692 p_ptr->playing = FALSE;
1695 p_ptr->leaving = TRUE;
1700 /*** Attempt timed autosave ***/
1701 if (autosave_t && autosave_freq && !p_ptr->inside_battle)
1703 if (!(turn % ((s32b)autosave_freq * TURNS_PER_TICK)))
1704 do_cmd_save_game(TRUE);
1710 msg_print("²¿¤«¤¬Ê¹¤³¤¨¤¿¡£");
1712 msg_print("You hear noise.");
1716 /*** Handle the wilderness/town (sunshine) ***/
1718 /* While in town/wilderness */
1719 if (!dun_level && !p_ptr->inside_quest && !p_ptr->inside_battle && !p_ptr->inside_arena && !p_ptr->wild_mode)
1721 /* Hack -- Daybreak/Nighfall in town */
1722 if (!(turn % ((TURNS_PER_TICK * TOWN_DAWN) / 2)))
1726 /* Check for dawn */
1727 dawn = (!(turn % (TURNS_PER_TICK * TOWN_DAWN)));
1734 msg_print("Ì뤬ÌÀ¤±¤¿¡£");
1736 msg_print("The sun has risen.");
1740 /* Hack -- Scan the town */
1741 for (y = 0; y < cur_hgt; y++)
1743 for (x = 0; x < cur_wid; x++)
1745 /* Get the cave grid */
1746 c_ptr = &cave[y][x];
1749 c_ptr->info |= (CAVE_GLOW);
1751 /* Hack -- Memorize lit grids if allowed */
1752 if (view_perma_grids) c_ptr->info |= (CAVE_MARK);
1754 /* Hack -- Notice spot */
1765 msg_print("Æü¤¬ÄÀ¤ó¤À¡£");
1767 msg_print("The sun has fallen.");
1771 /* Hack -- Scan the town */
1772 for (y = 0; y < cur_hgt; y++)
1774 for (x = 0; x < cur_wid; x++)
1776 /* Get the cave grid */
1777 c_ptr = &cave[y][x];
1779 /* Darken "boring" features */
1780 if ((c_ptr->feat <= FEAT_INVIS) ||
1781 ((c_ptr->feat >= FEAT_DEEP_WATER) &&
1782 (c_ptr->feat <= FEAT_MOUNTAIN) &&
1783 (c_ptr->feat != FEAT_MUSEUM)) ||
1784 (x == 0) || (x == cur_wid-1) ||
1785 (y == 0) || (y == cur_hgt-1))
1787 /* Forget the grid */
1788 if (!is_mirror_grid(c_ptr)) c_ptr->info &= ~(CAVE_GLOW | CAVE_MARK);
1790 /* Hack -- Notice spot */
1797 /* Update the monsters */
1798 p_ptr->update |= (PU_MONSTERS | PU_MON_LITE);
1801 p_ptr->redraw |= (PR_MAP);
1804 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1808 /* Set back the rewards once a day */
1809 if (!(turn % (TURNS_PER_TICK*10 * STORE_TURNS)))
1813 /* Reset the rewards */
1814 for (n = 0; n < MAX_BACT; n++)
1816 p_ptr->rewards[n] = FALSE;
1821 if (cheat_xtra) msg_print("Êó½·¤ò¥ê¥»¥Ã¥È");
1823 if (cheat_xtra) msg_print("Rewards reset.");
1829 /*** Process the monsters ***/
1831 /* Check for creature generation. */
1832 if (one_in_(d_info[dungeon_type].max_m_alloc_chance) &&
1833 !p_ptr->inside_arena && !p_ptr->inside_quest && !p_ptr->inside_battle)
1835 /* Make a new monster */
1836 (void)alloc_monster(MAX_SIGHT + 5, FALSE);
1839 /* Hack -- Check for creature regeneration */
1840 if (!(turn % (TURNS_PER_TICK*10)) && !p_ptr->inside_battle) regen_monsters();
1841 if (!(turn % (TURNS_PER_TICK*3))) regen_captured_monsters();
1844 /*** Damage over Time ***/
1846 /* Take damage from poison */
1847 if (p_ptr->poisoned && !p_ptr->invuln)
1851 take_hit(DAMAGE_NOESCAPE, 1, "ÆÇ", -1);
1853 take_hit(DAMAGE_NOESCAPE, 1, "poison", -1);
1859 /* (Vampires) Take damage from sunlight */
1860 if (prace_is_(RACE_VAMPIRE) || (p_ptr->mimic_form == MIMIC_VAMPIRE))
1862 if (!dun_level && !p_ptr->resist_lite && !p_ptr->invuln && is_daytime())
1864 if (cave[py][px].info & CAVE_GLOW)
1868 msg_print("Æü¸÷¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª");
1869 take_hit(DAMAGE_NOESCAPE, 1, "Æü¸÷", -1);
1871 msg_print("The sun's rays scorch your undead flesh!");
1872 take_hit(DAMAGE_NOESCAPE, 1, "sunlight", -1);
1875 cave_no_regen = TRUE;
1879 if (inventory[INVEN_LITE].tval && (inventory[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
1880 !p_ptr->resist_lite)
1882 object_type * o_ptr = &inventory[INVEN_LITE];
1883 char o_name [MAX_NLEN];
1884 char ouch [MAX_NLEN+40];
1886 /* Get an object description */
1887 object_desc(o_name, o_ptr, FALSE, 0);
1890 msg_format("%s¤¬¤¢¤Ê¤¿¤Î¥¢¥ó¥Ç¥Ã¥É¤ÎÆùÂΤò¾Æ¤¾Ç¤¬¤·¤¿¡ª", o_name);
1892 msg_format("The %s scorches your undead flesh!", o_name);
1896 cave_no_regen = TRUE;
1898 /* Get an object description */
1899 object_desc(o_name, o_ptr, TRUE, 0);
1902 sprintf(ouch, "%s¤òÁõÈ÷¤·¤¿¥À¥á¡¼¥¸", o_name);
1904 sprintf(ouch, "wielding %s", o_name);
1907 if (!p_ptr->invuln) take_hit(DAMAGE_NOESCAPE, 1, ouch, -1);
1911 if ((cave[py][px].feat == FEAT_SHAL_LAVA) &&
1912 !p_ptr->invuln && !p_ptr->immune_fire && !p_ptr->ffall)
1914 int damage = 3000 + randint0(2000);
1916 if (prace_is_(RACE_ENT)) damage += damage/3;
1918 if (p_ptr->resist_fire) damage = damage / 3;
1919 if (p_ptr->oppose_fire) damage = damage / 3;
1920 damage = damage / 100 + (randint0(100) < (damage % 100));
1926 msg_print("ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª");
1927 take_hit(DAMAGE_NOESCAPE, damage, "Àõ¤¤ÍÏ´äή", -1);
1929 msg_print("The lava burns you!");
1930 take_hit(DAMAGE_NOESCAPE, damage, "shallow lava", -1);
1933 cave_no_regen = TRUE;
1937 else if ((cave[py][px].feat == FEAT_DEEP_LAVA) &&
1938 !p_ptr->invuln && !p_ptr->immune_fire)
1940 int damage = 6000 + randint0(4000);
1945 if (p_ptr->resist_fire) damage = damage / 3;
1946 if (p_ptr->oppose_fire) damage = damage / 3;
1950 damage = damage / 5;
1953 message = "Ç®¤Ç²Ð½ý¤·¤¿¡ª";
1954 hit_from = "¿¼¤¤ÍÏ´äή¤Î¾å¤ËÉâÍ·¤·¤¿¥À¥á¡¼¥¸";
1956 message = "The heat burns you!";
1957 hit_from = "flying over deep lava";
1964 message = "ÍÏ´ä¤Ç²Ð½ý¤·¤¿¡ª";
1965 hit_from = "¿¼¤¤ÍÏ´äή";
1967 message = "The lava burns you!";
1968 hit_from = "deep lava";
1973 damage = damage / 100 + (randint0(100) < (damage % 100));
1978 take_hit(DAMAGE_NOESCAPE, damage, hit_from, -1);
1980 cave_no_regen = TRUE;
1984 else if ((cave[py][px].feat == FEAT_DEEP_WATER) && !p_ptr->ffall && !p_ptr->can_swim)
1986 if (p_ptr->total_weight > (((u32b)adj_str_wgt[p_ptr->stat_ind[A_STR]] * (p_ptr->pclass == CLASS_BERSERKER ? 150 : 100)) / 2))
1990 msg_print("Å®¤ì¤Æ¤¤¤ë¡ª");
1991 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "Å®¤ì", -1);
1993 msg_print("You are drowning!");
1994 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->lev), "drowning", -1);
1997 cave_no_regen = TRUE;
2004 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_FIRE) && !p_ptr->immune_fire)
2006 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2007 if (prace_is_(RACE_ENT)) damage += damage/3;
2008 if (p_ptr->resist_fire) damage = damage / 3;
2009 if (p_ptr->oppose_fire) damage = damage / 3;
2011 msg_print("Ç®¤¤¡ª");
2012 take_hit(DAMAGE_NOESCAPE, damage, "±ê¤Î¥ª¡¼¥é", -1);
2014 msg_print("It's hot!");
2015 take_hit(DAMAGE_NOESCAPE, damage, "Fire aura", -1);
2018 if ((r_info[m_list[p_ptr->riding].r_idx].flags2 & RF2_AURA_ELEC) && !p_ptr->immune_elec)
2020 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2021 if (p_ptr->resist_elec) damage = damage / 3;
2022 if (p_ptr->oppose_elec) damage = damage / 3;
2024 msg_print("Äˤ¤¡ª");
2025 take_hit(DAMAGE_NOESCAPE, damage, "Åŵ¤¤Î¥ª¡¼¥é", -1);
2027 msg_print("It hurts!");
2028 take_hit(DAMAGE_NOESCAPE, damage, "Elec aura", -1);
2031 if ((r_info[m_list[p_ptr->riding].r_idx].flags3 & RF3_AURA_COLD) && !p_ptr->immune_cold)
2033 damage = r_info[m_list[p_ptr->riding].r_idx].level / 2;
2034 if (p_ptr->resist_cold) damage = damage / 3;
2035 if (p_ptr->oppose_cold) damage = damage / 3;
2037 msg_print("Î䤿¤¤¡ª");
2038 take_hit(DAMAGE_NOESCAPE, damage, "Î䵤¤Î¥ª¡¼¥é", -1);
2040 msg_print("It's cold!");
2041 take_hit(DAMAGE_NOESCAPE, damage, "Cold aura", -1);
2046 /* Spectres -- take damage when moving through walls */
2048 * Added: ANYBODY takes damage if inside through walls
2049 * without wraith form -- NOTE: Spectres will never be
2050 * reduced below 0 hp by being inside a stone wall; others
2053 if (!cave_floor_bold(py, px))
2055 /* Player can walk through trees */
2056 if ((cave[py][px].feat == FEAT_TREES) || ((cave[py][px].feat == FEAT_MOUNTAIN) && !dun_level && p_ptr->ffall))
2060 else if (!p_ptr->invuln && !p_ptr->wraith_form && !p_ptr->kabenuke &&
2061 ((p_ptr->chp > (p_ptr->lev / 5)) || !p_ptr->pass_wall))
2065 cave_no_regen = TRUE;
2067 if (p_ptr->pass_wall)
2070 msg_print("ÂΤÎʬ»Ò¤¬Ê¬²ò¤·¤¿µ¤¤¬¤¹¤ë¡ª");
2073 msg_print("Your molecules feel disrupted!");
2074 dam_desc = "density";
2081 msg_print("Êø¤ì¤¿´ä¤Ë²¡¤·ÄÙ¤µ¤ì¤¿¡ª");
2082 dam_desc = "¹Å¤¤´ä";
2084 msg_print("You are being crushed!");
2085 dam_desc = "solid rock";
2090 take_hit(DAMAGE_NOESCAPE, 1 + (p_ptr->lev / 5), dam_desc, -1);
2096 monster_race *r_ptr;
2098 if (min != prev_min)
2101 bool old_inside_battle = p_ptr->inside_battle;
2103 do_cmd_write_nikki(NIKKI_HIGAWARI, 0, NULL);
2105 p_ptr->inside_battle = TRUE;
2106 get_mon_num_prep(NULL,NULL);
2108 for (i = 0; i < max_d_idx; i++)
2110 if (max_dlv[i] < d_info[i].mindepth) continue;
2111 if (max_dl < max_dlv[i]) max_dl = max_dlv[i];
2115 today_mon = get_mon_num(max_dl);
2116 r_ptr = &r_info[today_mon];
2118 if (r_ptr->flags1 & RF1_UNIQUE) continue;
2119 if (r_ptr->flags7 & (RF7_UNIQUE_7 | RF7_UNIQUE2)) continue;
2120 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
2121 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
2122 if (r_ptr->level < MIN(max_dl/2, 40)) continue;
2123 if (r_ptr->rarity > 10) continue;
2124 if (r_ptr->level == 0) continue;
2127 p_ptr->today_mon = 0;
2128 p_ptr->inside_battle = old_inside_battle;
2132 /* Nightmare mode activates the TY_CURSE at midnight */
2133 if (ironman_nightmare)
2135 /* Require exact minute */
2136 if (min != prev_min)
2138 /* Every 15 minutes after 11:00 pm */
2139 if ((hour == 23) && !(min % 15))
2149 msg_print("±ó¤¯¤ÇÉÔµ¤Ì£¤Ê¾â¤Î²»¤¬ÌĤä¿¡£");
2151 msg_print("You hear a distant bell toll ominously.");
2159 msg_print("±ó¤¯¤Ç¾â¤¬Æó²óÌĤä¿¡£");
2161 msg_print("A distant bell sounds twice.");
2169 msg_print("±ó¤¯¤Ç¾â¤¬»°²óÌĤä¿¡£");
2171 msg_print("A distant bell sounds three times.");
2179 msg_print("±ó¤¯¤Ç¾â¤¬»Í²óÌĤä¿¡£");
2181 msg_print("A distant bell tolls four times.");
2189 /* TY_CURSE activates at mignight! */
2196 msg_print("±ó¤¯¤Ç¾â¤¬²¿²ó¤âÌĤꡢ»à¤ó¤À¤è¤¦¤ÊÀŤ±¤µ¤ÎÃæ¤Ø¾Ã¤¨¤Æ¤¤¤Ã¤¿¡£");
2198 msg_print("A distant bell tolls many times, fading into an deathly silence.");
2201 activate_ty_curse(FALSE, &count);
2206 /* Take damage from cuts */
2207 if (p_ptr->cut && !p_ptr->invuln)
2209 /* Mortal wound or Deep Gash */
2210 if (p_ptr->cut > 1000)
2215 else if (p_ptr->cut > 200)
2221 else if (p_ptr->cut > 100)
2226 else if (p_ptr->cut > 50)
2231 else if (p_ptr->cut > 25)
2236 else if (p_ptr->cut > 10)
2249 take_hit(DAMAGE_NOESCAPE, i, "Ã×Ì¿½ý", -1);
2251 take_hit(DAMAGE_NOESCAPE, i, "a fatal wound", -1);
2257 /*** Check the Food, and Regenerate ***/
2259 if (!p_ptr->inside_battle)
2261 /* Digest normally */
2262 if (p_ptr->food < PY_FOOD_MAX)
2264 /* Every 100 game turns */
2265 if (!(turn % (TURNS_PER_TICK*5)))
2267 /* Basic digestion rate based on speed */
2268 i = /* extract_energy[p_ptr->pspeed] * 2;*/
2269 ((p_ptr->pspeed > 199) ? 49 : ((p_ptr->pspeed < 0) ?
2270 1 : extract_energy[p_ptr->pspeed]));
2272 /* Regeneration takes more food */
2273 if (p_ptr->regenerate) i += 20;
2274 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK)) i+= 20;
2275 if (p_ptr->cursed & TRC_FAST_DIGEST) i += 30;
2277 /* Slow digestion takes less food */
2278 if (p_ptr->slow_digest) i -= 5;
2280 /* Minimal digestion */
2282 /* Maximal digestion */
2283 if (i > 100) i = 100;
2285 /* Digest some food */
2286 (void)set_food(p_ptr->food - i);
2290 /* Digest quickly when gorged */
2293 /* Digest a lot of food */
2294 (void)set_food(p_ptr->food - 100);
2298 /* Starve to death (slowly) */
2299 if (p_ptr->food < PY_FOOD_STARVE)
2301 /* Calculate damage */
2302 i = (PY_FOOD_STARVE - p_ptr->food) / 10;
2306 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "¶õÊ¢", -1);
2308 if (!p_ptr->invuln) take_hit(DAMAGE_LOSELIFE, i, "starvation", -1);
2313 /* Default regeneration */
2314 regen_amount = PY_REGEN_NORMAL;
2317 if (p_ptr->food < PY_FOOD_WEAK)
2319 /* Lower regeneration */
2320 if (p_ptr->food < PY_FOOD_STARVE)
2324 else if (p_ptr->food < PY_FOOD_FAINT)
2326 regen_amount = PY_REGEN_FAINT;
2330 regen_amount = PY_REGEN_WEAK;
2334 if ((p_ptr->food < PY_FOOD_FAINT) && !p_ptr->inside_battle)
2336 /* Faint occasionally */
2337 if (!p_ptr->paralyzed && (randint0(100) < 10))
2341 msg_print("¤¢¤Þ¤ê¤Ë¤â¶õÊ¢¤Çµ¤À䤷¤Æ¤·¤Þ¤Ã¤¿¡£");
2343 msg_print("You faint from the lack of food.");
2348 /* Hack -- faint (bypass free action) */
2349 (void)set_paralyzed(p_ptr->paralyzed + 1 + randint0(5));
2355 /* Are we walking the pattern? */
2356 if (pattern_effect())
2358 cave_no_regen = TRUE;
2362 /* Regeneration ability */
2363 if (p_ptr->regenerate)
2365 regen_amount = regen_amount * 2;
2367 if (p_ptr->special_defense & (KAMAE_MASK | KATA_MASK))
2371 if (p_ptr->cursed & TRC_SLOW_REGEN)
2378 /* Searching or Resting */
2379 if ((p_ptr->action == ACTION_SEARCH) || (p_ptr->action == ACTION_REST))
2381 regen_amount = regen_amount * 2;
2384 upkeep_factor = calculate_upkeep();
2386 /* Regenerate the mana */
2387 /* if (p_ptr->csp < p_ptr->msp) */
2391 s32b upkeep_regen = ((100 - upkeep_factor) * regen_amount);
2392 if ((p_ptr->action == ACTION_LEARN) || (p_ptr->action == ACTION_HAYAGAKE)) upkeep_regen -= regen_amount;
2393 regenmana(upkeep_regen/100);
2395 #ifdef TRACK_FRIENDS
2399 msg_format("£Í£Ð²óÉü: %d/%d", upkeep_regen, regen_amount);
2401 msg_format("Regen: %d/%d", upkeep_regen, regen_amount);
2405 #endif /* TRACK_FRIENDS */
2408 else if (p_ptr->action != ACTION_LEARN)
2410 regenmana(regen_amount);
2413 if (p_ptr->pclass == CLASS_MAGIC_EATER)
2415 regenmagic(regen_amount);
2418 if ((p_ptr->csp == 0) && (p_ptr->csp_frac == 0))
2420 while (upkeep_factor > 100)
2423 msg_print("¤³¤ó¤Ê¤Ë¿¤¯¤Î¥Ú¥Ã¥È¤òÀ©¸æ¤Ç¤¤Ê¤¤¡ª");
2425 msg_print("Such much pets cannot be controled at once!");
2428 do_cmd_pet_dismiss();
2430 upkeep_factor = calculate_upkeep();
2433 msg_format("°Ý»ý£Í£Ð¤Ï %d%%", upkeep_factor);
2435 msg_format("Upkeep: %d%% mana.", upkeep_factor);
2441 /* Poisoned or cut yields no healing */
2442 if (p_ptr->poisoned) regen_amount = 0;
2443 if (p_ptr->cut) regen_amount = 0;
2445 /* Special floor -- Pattern, in a wall -- yields no healing */
2446 if (cave_no_regen) regen_amount = 0;
2448 regen_amount = (regen_amount * mutant_regenerate_mod) / 100;
2450 /* Regenerate Hit Points if needed */
2451 if ((p_ptr->chp < p_ptr->mhp) && !cave_no_regen)
2453 if ((cave[py][px].feat < FEAT_PATTERN_END) &&
2454 (cave[py][px].feat >= FEAT_PATTERN_START))
2456 regenhp(regen_amount / 5); /* Hmmm. this should never happen? */
2460 regenhp(regen_amount);
2465 /*** Timeout Various Things ***/
2468 if (p_ptr->tim_mimic)
2470 (void)set_mimic(p_ptr->tim_mimic - 1, p_ptr->mimic_form, TRUE);
2473 /* Hack -- Hallucinating */
2476 (void)set_image(p_ptr->image - dec_count);
2482 (void)set_blind(p_ptr->blind - dec_count);
2485 /* Times see-invisible */
2486 if (p_ptr->tim_invis)
2488 (void)set_tim_invis(p_ptr->tim_invis - 1, TRUE);
2499 (void)set_tim_esp(p_ptr->tim_esp - 1, TRUE);
2502 /* Timed temporary elemental brands. -LM- */
2503 if (p_ptr->ele_attack)
2505 p_ptr->ele_attack--;
2507 /* Clear all temporary elemental brands. */
2508 if (!p_ptr->ele_attack) set_ele_attack(0, 0);
2511 /* Timed temporary elemental immune. -LM- */
2512 if (p_ptr->ele_immune)
2514 p_ptr->ele_immune--;
2516 /* Clear all temporary elemental brands. */
2517 if (!p_ptr->ele_immune) set_ele_immune(0, 0);
2520 /* Timed infra-vision */
2521 if (p_ptr->tim_infra)
2523 (void)set_tim_infra(p_ptr->tim_infra - 1, TRUE);
2527 if (p_ptr->tim_stealth)
2529 (void)set_tim_stealth(p_ptr->tim_stealth - 1, TRUE);
2532 /* Timed levitation */
2533 if (p_ptr->tim_ffall)
2535 (void)set_tim_ffall(p_ptr->tim_ffall - 1, TRUE);
2538 /* Timed sh_touki */
2539 if (p_ptr->tim_sh_touki)
2541 (void)set_tim_sh_touki(p_ptr->tim_sh_touki - 1, TRUE);
2545 if (p_ptr->tim_sh_fire)
2547 (void)set_tim_sh_fire(p_ptr->tim_sh_fire - 1, TRUE);
2551 if (p_ptr->tim_sh_holy)
2553 (void)set_tim_sh_holy(p_ptr->tim_sh_holy - 1, TRUE);
2557 if (p_ptr->tim_eyeeye)
2559 (void)set_tim_eyeeye(p_ptr->tim_eyeeye - 1, TRUE);
2562 /* Timed resist-magic */
2563 if (p_ptr->resist_magic)
2565 (void)set_resist_magic(p_ptr->resist_magic - 1, TRUE);
2568 /* Timed regeneration */
2569 if (p_ptr->tim_regen)
2571 (void)set_tim_regen(p_ptr->tim_regen - 1, TRUE);
2574 /* Timed resist nether */
2575 if (p_ptr->tim_res_nether)
2577 (void)set_tim_res_nether(p_ptr->tim_res_nether - 1, TRUE);
2580 /* Timed resist time */
2581 if (p_ptr->tim_res_time)
2583 (void)set_tim_res_time(p_ptr->tim_res_time - 1, TRUE);
2587 if (p_ptr->tim_reflect)
2589 (void)set_tim_reflect(p_ptr->tim_reflect - 1, TRUE);
2593 if (p_ptr->multishadow)
2595 (void)set_multishadow(p_ptr->multishadow - 1, TRUE);
2598 /* Timed Robe of dust */
2599 if (p_ptr->dustrobe)
2601 (void)set_dustrobe(p_ptr->dustrobe - 1, TRUE);
2604 /* Timed infra-vision */
2605 if (p_ptr->kabenuke)
2607 (void)set_kabenuke(p_ptr->kabenuke - 1, TRUE);
2611 if (p_ptr->paralyzed)
2613 (void)set_paralyzed(p_ptr->paralyzed - dec_count);
2617 if (p_ptr->confused)
2619 (void)set_confused(p_ptr->confused - dec_count);
2625 (void)set_afraid(p_ptr->afraid - dec_count);
2631 (void)set_fast(p_ptr->fast - 1, TRUE);
2637 (void)set_slow(p_ptr->slow - dec_count, TRUE);
2640 /* Protection from evil */
2641 if (p_ptr->protevil)
2643 (void)set_protevil(p_ptr->protevil - 1, TRUE);
2646 /* Invulnerability */
2649 (void)set_invuln(p_ptr->invuln - 1, TRUE);
2653 if (p_ptr->wraith_form)
2655 (void)set_wraith_form(p_ptr->wraith_form - 1, TRUE);
2661 (void)set_hero(p_ptr->hero - 1, TRUE);
2667 (void)set_shero(p_ptr->shero - 1, TRUE);
2673 (void)set_blessed(p_ptr->blessed - 1, TRUE);
2679 (void)set_shield(p_ptr->shield - 1, TRUE);
2683 if (p_ptr->tsubureru)
2685 (void)set_tsubureru(p_ptr->tsubureru - 1, TRUE);
2689 if (p_ptr->magicdef)
2691 (void)set_magicdef(p_ptr->magicdef - 1, TRUE);
2695 if (p_ptr->tsuyoshi)
2697 (void)set_tsuyoshi(p_ptr->tsuyoshi - 1, TRUE);
2701 if (p_ptr->oppose_acid)
2703 (void)set_oppose_acid(p_ptr->oppose_acid - 1, TRUE);
2706 /* Oppose Lightning */
2707 if (p_ptr->oppose_elec)
2709 (void)set_oppose_elec(p_ptr->oppose_elec - 1, TRUE);
2713 if (p_ptr->oppose_fire)
2715 (void)set_oppose_fire(p_ptr->oppose_fire - 1, TRUE);
2719 if (p_ptr->oppose_cold)
2721 (void)set_oppose_cold(p_ptr->oppose_cold - 1, TRUE);
2725 if (p_ptr->oppose_pois)
2727 (void)set_oppose_pois(p_ptr->oppose_pois - 1, TRUE);
2732 (void)set_ultimate_res(p_ptr->ult_res - 1, TRUE);
2735 /*** Poison and Stun and Cut ***/
2738 if (p_ptr->poisoned)
2740 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2742 /* Apply some healing */
2743 (void)set_poisoned(p_ptr->poisoned - adjust);
2749 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2751 /* Apply some healing */
2752 (void)set_stun(p_ptr->stun - adjust);
2758 int adjust = adj_con_fix[p_ptr->stat_ind[A_CON]] + 1;
2760 /* Hack -- Truly "mortal" wound */
2761 if (p_ptr->cut > 1000) adjust = 0;
2763 /* Apply some healing */
2764 (void)set_cut(p_ptr->cut - adjust);
2769 /*** Process Light ***/
2771 /* Check for light being wielded */
2772 o_ptr = &inventory[INVEN_LITE];
2774 /* Burn some fuel in the current lite */
2775 if (o_ptr->tval == TV_LITE)
2777 /* Hack -- Use some fuel (except on artifacts) */
2778 if (!(artifact_p(o_ptr) || o_ptr->sval == SV_LITE_FEANOR) && (o_ptr->xtra4 > 0))
2780 /* Decrease life-span */
2781 if (o_ptr->name2 == EGO_LITE_LONG)
2783 if (turn % (TURNS_PER_TICK*2)) o_ptr->xtra4--;
2785 else o_ptr->xtra4--;
2787 /* Notice interesting fuel steps */
2788 notice_lite_change(o_ptr);
2792 /* Calculate torch radius */
2793 p_ptr->update |= (PU_TORCH);
2796 /*** Process mutation effects ***/
2797 if (p_ptr->muta2 && !p_ptr->inside_battle && !p_ptr->wild_mode)
2799 if ((p_ptr->muta2 & MUT2_BERS_RAGE) && one_in_(3000))
2803 msg_print("¥¦¥¬¥¡¥¡¥¢¡ª");
2804 msg_print("·ãÅܤÎȯºî¤Ë½±¤ï¤ì¤¿¡ª");
2806 msg_print("RAAAAGHH!");
2807 msg_print("You feel a fit of rage coming over you!");
2810 (void)set_shero(10 + randint1(p_ptr->lev), FALSE);
2813 if ((p_ptr->muta2 & MUT2_COWARDICE) && (randint1(3000) == 13))
2815 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
2819 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
2821 msg_print("It's so dark... so scary!");
2824 set_afraid(p_ptr->afraid + 13 + randint1(26));
2828 if ((p_ptr->muta2 & MUT2_RTELEPORT) && (randint1(5000) == 88))
2830 if (!p_ptr->resist_nexus && !(p_ptr->muta1 & MUT1_VTELEPORT) &&
2835 /* Teleport player */
2837 msg_print("¤¢¤Ê¤¿¤Î°ÌÃÖ¤ÏÆÍÁ³¤Ò¤¸¤ç¤¦¤ËÉÔ³ÎÄê¤Ë¤Ê¤Ã¤¿...");
2839 msg_print("Your position suddenly seems very uncertain...");
2843 teleport_player(40);
2847 if ((p_ptr->muta2 & MUT2_ALCOHOL) && (randint1(6400) == 321))
2849 if (!p_ptr->resist_conf && !p_ptr->resist_chaos)
2852 p_ptr->redraw |= PR_EXTRA;
2854 msg_print("¤¤¤Ò¤¤¬¤â¡¼¤í¡¼¤È¤Ò¤Æ¤¤¿¤¤¬¤Õ¤ë...¥Ò¥Ã¥¯¡ª");
2856 msg_print("You feel a SSSCHtupor cOmINg over yOu... *HIC*!");
2861 if (!p_ptr->resist_conf)
2863 (void)set_confused(p_ptr->confused + randint0(20) + 15);
2866 if (!p_ptr->resist_chaos)
2871 if (one_in_(3)) lose_all_info();
2873 teleport_player(100);
2876 msg_print("¤¢¤Ê¤¿¤Ï¸«ÃΤé¤Ì¾ì½ê¤ÇÌܤ¬Àä᤿...Ƭ¤¬Äˤ¤¡£");
2877 msg_print("²¿¤â³Ð¤¨¤Æ¤¤¤Ê¤¤¡£¤É¤¦¤ä¤Ã¤Æ¤³¤³¤ËÍ褿¤«¤âʬ¤«¤é¤Ê¤¤¡ª");
2879 msg_print("You wake up somewhere with a sore head...");
2880 msg_print("You can't remember a thing, or how you got here!");
2889 msg_print("¤¡Á¤ì¤¤¤Ê¤Á¤ç¤ª¤Á¤ç¤é¤È¤ó¤ì¤¤¤ë¡Á");
2891 msg_print("Thishcischs GooDSChtuff!");
2894 (void)set_image(p_ptr->image + randint0(150) + 150);
2900 if ((p_ptr->muta2 & MUT2_HALLU) && (randint1(6400) == 42))
2902 if (!p_ptr->resist_chaos)
2905 p_ptr->redraw |= PR_EXTRA;
2906 (void)set_image(p_ptr->image + randint0(50) + 20);
2910 if ((p_ptr->muta2 & MUT2_FLATULENT) && (randint1(3000) == 13))
2915 msg_print("¥Ö¥¥¡¼¡¼¥Ã¡ª¤ª¤Ã¤È¡£");
2917 msg_print("BRRAAAP! Oops.");
2921 fire_ball(GF_POIS, 0, p_ptr->lev, 3);
2924 if ((p_ptr->muta2 & MUT2_PROD_MANA) &&
2925 !p_ptr->anti_magic && one_in_(9000))
2930 msg_print("ËâË¡¤Î¥¨¥Í¥ë¥®¡¼¤¬ÆÍÁ³¤¢¤Ê¤¿¤ÎÃæ¤Ëή¤ì¹þ¤ó¤Ç¤¤¿¡ª¥¨¥Í¥ë¥®¡¼¤ò²òÊü¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡ª");
2932 msg_print("Magical energy flows through you! You must release it!");
2937 (void)get_hack_dir(&dire);
2938 fire_ball(GF_MANA, dire, p_ptr->lev * 2, 3);
2941 if ((p_ptr->muta2 & MUT2_ATT_DEMON) &&
2942 !p_ptr->anti_magic && (randint1(6666) == 666))
2944 bool pet = one_in_(6);
2945 u32b mode = PM_ALLOW_GROUP;
2947 if (pet) mode |= PM_FORCE_PET;
2948 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
2950 if (summon_specific((pet ? -1 : 0), py, px,
2951 dun_level, SUMMON_DEMON, mode))
2954 msg_print("¤¢¤Ê¤¿¤Ï¥Ç¡¼¥â¥ó¤ò°ú¤´ó¤»¤¿¡ª");
2956 msg_print("You have attracted a demon!");
2963 if ((p_ptr->muta2 & MUT2_SPEED_FLUX) && one_in_(6000))
2969 msg_print("ÀºÎÏŪ¤Ç¤Ê¤¯¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2971 msg_print("You feel less energetic.");
2974 if (p_ptr->fast > 0)
2980 set_slow(randint1(30) + 10, FALSE);
2986 msg_print("ÀºÎÏŪ¤Ë¤Ê¤Ã¤¿µ¤¤¬¤¹¤ë¡£");
2988 msg_print("You feel more energetic.");
2991 if (p_ptr->slow > 0)
2997 set_fast(randint1(30) + 10, FALSE);
3002 if ((p_ptr->muta2 & MUT2_BANISH_ALL) && one_in_(9000))
3006 msg_print("ÆÍÁ³¤Û¤È¤ó¤É¸ÉÆȤˤʤ俵¤¤¬¤¹¤ë¡£");
3008 msg_print("You suddenly feel almost lonely.");
3011 banish_monsters(100);
3012 if (!dun_level && p_ptr->town_num)
3015 msg_print("Ź¤Î¼ç¿Í¤¬µÖ¤Ë¸þ¤«¤Ã¤ÆÁö¤Ã¤Æ¤¤¤ë¡ª");
3017 msg_print("You see one of the shopkeepers running for the hills!");
3020 store_shuffle(randint0(MAX_STORES));
3025 if ((p_ptr->muta2 & MUT2_EAT_LIGHT) && one_in_(3000))
3030 msg_print("±Æ¤Ë¤Ä¤Ä¤Þ¤ì¤¿¡£");
3032 msg_print("A shadow passes over you.");
3037 /* Absorb light from the current possition */
3038 if (cave[py][px].info & CAVE_GLOW)
3043 o_ptr = &inventory[INVEN_LITE];
3045 /* Absorb some fuel in the current lite */
3046 if (o_ptr->tval == TV_LITE)
3048 /* Use some fuel (except on artifacts) */
3049 if (!artifact_p(o_ptr) && (o_ptr->xtra4 > 0))
3051 /* Heal the player a bit */
3052 hp_player(o_ptr->xtra4 / 20);
3054 /* Decrease life-span of lite */
3058 msg_print("¸÷¸»¤«¤é¥¨¥Í¥ë¥®¡¼¤òµÛ¼ý¤·¤¿¡ª");
3060 msg_print("You absorb energy from your light!");
3064 /* Notice interesting fuel steps */
3065 notice_lite_change(o_ptr);
3070 * Unlite the area (radius 10) around player and
3071 * do 50 points damage to every affected monster
3073 unlite_area(50, 10);
3076 if ((p_ptr->muta2 & MUT2_ATT_ANIMAL) &&
3077 !p_ptr->anti_magic && one_in_(7000))
3079 bool pet = one_in_(3);
3080 u32b mode = PM_ALLOW_GROUP;
3082 if (pet) mode |= PM_FORCE_PET;
3083 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3085 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_ANIMAL, mode))
3088 msg_print("ưʪ¤ò°ú¤´ó¤»¤¿¡ª");
3090 msg_print("You have attracted an animal!");
3097 if ((p_ptr->muta2 & MUT2_RAW_CHAOS) &&
3098 !p_ptr->anti_magic && one_in_(8000))
3102 msg_print("¼þ¤ê¤Î¶õ´Ö¤¬ÏĤó¤Ç¤¤¤ëµ¤¤¬¤¹¤ë¡ª");
3104 msg_print("You feel the world warping around you!");
3108 fire_ball(GF_CHAOS, 0, p_ptr->lev, 8);
3110 if ((p_ptr->muta2 & MUT2_NORMALITY) && one_in_(5000))
3112 if (!lose_mutation(0))
3114 msg_print("´ñ̯¤Ê¤¯¤é¤¤ÉáÄ̤ˤʤ俵¤¤¬¤¹¤ë¡£");
3116 msg_print("You feel oddly normal.");
3120 if ((p_ptr->muta2 & MUT2_WRAITH) && !p_ptr->anti_magic && one_in_(3000))
3124 msg_print("Èóʪ¼Á²½¤·¤¿¡ª");
3126 msg_print("You feel insubstantial!");
3130 set_wraith_form(randint1(p_ptr->lev / 2) + (p_ptr->lev / 2), FALSE);
3132 if ((p_ptr->muta2 & MUT2_POLY_WOUND) && one_in_(3000))
3136 if ((p_ptr->muta2 & MUT2_WASTING) && one_in_(3000))
3138 int which_stat = randint0(6);
3139 int sustained = FALSE;
3144 if (p_ptr->sustain_str) sustained = TRUE;
3147 if (p_ptr->sustain_int) sustained = TRUE;
3150 if (p_ptr->sustain_wis) sustained = TRUE;
3153 if (p_ptr->sustain_dex) sustained = TRUE;
3156 if (p_ptr->sustain_con) sustained = TRUE;
3159 if (p_ptr->sustain_chr) sustained = TRUE;
3163 msg_print("ÉÔÀµ¤Ê¾õÂÖ¡ª");
3165 msg_print("Invalid stat chosen!");
3175 msg_print("¼«Ê¬¤¬¿ê¼å¤·¤Æ¤¤¤¯¤Î¤¬Ê¬¤«¤ë¡ª");
3177 msg_print("You can feel yourself wasting away!");
3181 (void)dec_stat(which_stat, randint1(6) + 6, one_in_(3));
3184 if ((p_ptr->muta2 & MUT2_ATT_DRAGON) &&
3185 !p_ptr->anti_magic && one_in_(3000))
3187 bool pet = one_in_(5);
3188 u32b mode = PM_ALLOW_GROUP;
3190 if (pet) mode |= PM_FORCE_PET;
3191 else mode |= (PM_ALLOW_UNIQUE | PM_NO_PET);
3193 if (summon_specific((pet ? -1 : 0), py, px, dun_level, SUMMON_DRAGON, mode))
3196 msg_print("¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª");
3198 msg_print("You have attracted a dragon!");
3204 if ((p_ptr->muta2 & MUT2_WEIRD_MIND) && !p_ptr->anti_magic &&
3207 if (p_ptr->tim_esp > 0)
3210 msg_print("Àº¿À¤Ë¤â¤ä¤¬¤«¤«¤Ã¤¿¡ª");
3212 msg_print("Your mind feels cloudy!");
3215 set_tim_esp(0, TRUE);
3220 msg_print("Àº¿À¤¬¹¤¬¤Ã¤¿¡ª");
3222 msg_print("Your mind expands!");
3225 set_tim_esp(p_ptr->lev, FALSE);
3228 if ((p_ptr->muta2 & MUT2_NAUSEA) && !p_ptr->slow_digest &&
3233 msg_print("°ß¤¬áÛÚ»¤·¡¢¿©»ö¤ò¼º¤Ã¤¿¡ª");
3235 msg_print("Your stomach roils, and you lose your lunch!");
3239 set_food(PY_FOOD_WEAK);
3242 if ((p_ptr->muta2 & MUT2_WALK_SHAD) &&
3243 !p_ptr->anti_magic && one_in_(12000) && !p_ptr->inside_arena)
3248 if ((p_ptr->muta2 & MUT2_WARNING) && one_in_(1000))
3250 int danger_amount = 0;
3253 for (monster = 0; monster < m_max; monster++)
3255 monster_type *m_ptr = &m_list[monster];
3256 monster_race *r_ptr = &r_info[m_ptr->r_idx];
3258 /* Paranoia -- Skip dead monsters */
3259 if (!m_ptr->r_idx) continue;
3261 if (r_ptr->level >= p_ptr->lev)
3263 danger_amount += r_ptr->level - p_ptr->lev + 1;
3267 if (danger_amount > 100)
3269 msg_print("Èó¾ï¤Ë¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3271 msg_print("You feel utterly terrified!");
3274 else if (danger_amount > 50)
3276 msg_print("¶²¤í¤·¤¤µ¤¤¬¤¹¤ë¡ª");
3278 msg_print("You feel terrified!");
3281 else if (danger_amount > 20)
3283 msg_print("Èó¾ï¤Ë¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3285 msg_print("You feel very worried!");
3288 else if (danger_amount > 10)
3290 msg_print("¿´Çۤʵ¤¤¬¤¹¤ë¡ª");
3292 msg_print("You feel paranoid!");
3295 else if (danger_amount > 5)
3297 msg_print("¤Û¤È¤ó¤É°ÂÁ´¤Êµ¤¤¬¤¹¤ë¡£");
3299 msg_print("You feel almost safe.");
3304 msg_print("¼ä¤·¤¤µ¤¤¬¤¹¤ë¡£");
3306 msg_print("You feel lonely.");
3310 if ((p_ptr->muta2 & MUT2_INVULN) && !p_ptr->anti_magic &&
3315 msg_print("̵Ũ¤Êµ¤¤¬¤¹¤ë¡ª");
3317 msg_print("You feel invincible!");
3321 (void)set_invuln(randint1(8) + 8, FALSE);
3323 if ((p_ptr->muta2 & MUT2_SP_TO_HP) && one_in_(2000))
3325 int wounds = p_ptr->mhp - p_ptr->chp;
3329 int healing = p_ptr->csp;
3331 if (healing > wounds)
3337 p_ptr->csp -= healing;
3340 if ((p_ptr->muta2 & MUT2_HP_TO_SP) && !p_ptr->anti_magic &&
3343 int wounds = p_ptr->msp - p_ptr->csp;
3347 int healing = p_ptr->chp;
3349 if (healing > wounds)
3354 p_ptr->csp += healing;
3356 take_hit(DAMAGE_LOSELIFE, healing, "Ƭ¤Ë¾º¤Ã¤¿·ì", -1);
3358 take_hit(DAMAGE_LOSELIFE, healing, "blood rushing to the head", -1);
3363 if ((p_ptr->muta2 & MUT2_DISARM) && one_in_(10000))
3369 msg_print("¤¬¤â¤Ä¤ì¤Æž¤ó¤À¡ª");
3370 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "žÅÝ", -1);
3372 msg_print("You trip over your own feet!");
3373 take_hit(DAMAGE_NOESCAPE, randint1(p_ptr->wt / 6), "tripping", -1);
3378 if (buki_motteruka(INVEN_RARM))
3380 int slot = INVEN_RARM;
3381 o_ptr = &inventory[INVEN_RARM];
3382 if (buki_motteruka(INVEN_LARM) && one_in_(2))
3384 o_ptr = &inventory[INVEN_LARM];
3387 if (!cursed_p(o_ptr))
3390 msg_print("Éð´ï¤òÍ¤Æ¤·¤Þ¤Ã¤¿¡ª");
3392 msg_print("You drop your weapon!");
3395 inven_drop(slot, 1);
3402 /*** Process Inventory ***/
3404 if ((p_ptr->cursed & TRC_P_FLAG_MASK) && !p_ptr->wild_mode)
3407 * Hack: Uncursed teleporting items (e.g. Trump Weapons)
3408 * can actually be useful!
3410 if ((p_ptr->cursed & TRC_TELEPORT_SELF) && one_in_(200))
3413 if (get_check_strict("¥Æ¥ì¥Ý¡¼¥È¤·¤Þ¤¹¤«¡©", CHECK_OKAY_CANCEL))
3415 if (get_check_strict("Teleport? ", CHECK_OKAY_CANCEL))
3419 teleport_player(50);
3422 /* Make a chainsword noise */
3423 if ((p_ptr->cursed & TRC_CHAINSWORD) && one_in_(CHAINSWORD_NOISE))
3427 if (!get_rnd_line("chainswd_j.txt", 0, noise))
3429 if (!get_rnd_line("chainswd.txt", 0, noise))
3432 disturb(FALSE, FALSE);
3435 if ((p_ptr->cursed & TRC_TY_CURSE) && one_in_(TY_CURSE_CHANCE))
3438 (void)activate_ty_curse(FALSE, &count);
3440 /* Handle experience draining */
3441 if (p_ptr->prace != RACE_ANDROID &&
3442 ((p_ptr->cursed & TRC_DRAIN_EXP) && one_in_(4)))
3444 p_ptr->exp -= (p_ptr->lev+1)/2;
3445 if (p_ptr->exp < 0) p_ptr->exp = 0;
3446 p_ptr->max_exp -= (p_ptr->lev+1)/2;
3447 if (p_ptr->max_exp < 0) p_ptr->max_exp = 0;
3450 /* Add light curse (Later) */
3451 if ((p_ptr->cursed & TRC_ADD_L_CURSE) && one_in_(2000))
3456 o_ptr = choose_cursed_obj_name(TRC_ADD_L_CURSE);
3458 new_curse = get_curse(0, o_ptr);
3459 if (!(o_ptr->curse_flags & new_curse))
3461 char o_name[MAX_NLEN];
3463 object_desc(o_name, o_ptr, FALSE, 0);
3465 o_ptr->curse_flags |= new_curse;
3467 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3469 msg_format("There is a malignant black aura surrounding %s...", o_name);
3472 o_ptr->feeling = FEEL_NONE;
3474 p_ptr->update |= (PU_BONUS);
3477 /* Add heavy curse (Later) */
3478 if ((p_ptr->cursed & TRC_ADD_H_CURSE) && one_in_(2000))
3483 o_ptr = choose_cursed_obj_name(TRC_ADD_H_CURSE);
3485 new_curse = get_curse(1, o_ptr);
3486 if (!(o_ptr->curse_flags & new_curse))
3488 char o_name[MAX_NLEN];
3490 object_desc(o_name, o_ptr, FALSE, 0);
3492 o_ptr->curse_flags |= new_curse;
3494 msg_format("°°Õ¤ËËþ¤Á¤¿¹õ¤¤¥ª¡¼¥é¤¬%s¤ò¤È¤ê¤Þ¤¤¤¿...", o_name);
3496 msg_format("There is a malignant black aura surrounding %s...", o_name);
3499 o_ptr->feeling = FEEL_NONE;
3501 p_ptr->update |= (PU_BONUS);
3505 if ((p_ptr->cursed & TRC_CALL_ANIMAL) && one_in_(2500))
3507 if (summon_specific(0, py, px, dun_level, SUMMON_ANIMAL,
3508 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3510 char o_name[MAX_NLEN];
3512 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_ANIMAL), FALSE, 0);
3514 msg_format("%s¤¬Æ°Êª¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3516 msg_format("%s have attracted an animal!", o_name);
3523 if ((p_ptr->cursed & TRC_CALL_DEMON) && one_in_(1111))
3525 if (summon_specific(0, py, px, dun_level, SUMMON_DEMON, (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3527 char o_name[MAX_NLEN];
3529 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DEMON), FALSE, 0);
3531 msg_format("%s¤¬°Ëâ¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3533 msg_format("%s have attracted a demon!", o_name);
3540 if ((p_ptr->cursed & TRC_CALL_DRAGON) && one_in_(800))
3542 if (summon_specific(0, py, px, dun_level, SUMMON_DRAGON,
3543 (PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET)))
3545 char o_name[MAX_NLEN];
3547 object_desc(o_name, choose_cursed_obj_name(TRC_CALL_DRAGON), FALSE, 0);
3549 msg_format("%s¤¬¥É¥é¥´¥ó¤ò°ú¤´ó¤»¤¿¡ª", o_name);
3551 msg_format("%s have attracted an animal!", o_name);
3557 if ((p_ptr->cursed & TRC_COWARDICE) && one_in_(1500))
3559 if (!(p_ptr->resist_fear || p_ptr->hero || p_ptr->shero))
3563 msg_print("¤È¤Æ¤â°Å¤¤... ¤È¤Æ¤â¶²¤¤¡ª");
3565 msg_print("It's so dark... so scary!");
3568 set_afraid(p_ptr->afraid + 13 + randint1(26));
3571 /* Teleport player */
3572 if ((p_ptr->cursed & TRC_TELEPORT) && one_in_(200) && !p_ptr->anti_tele)
3576 /* Teleport player */
3577 teleport_player(40);
3579 /* Handle HP draining */
3580 if ((p_ptr->cursed & TRC_DRAIN_HP) && one_in_(666))
3582 char o_name[MAX_NLEN];
3584 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_HP), FALSE, 0);
3586 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3588 msg_format("%s drains HP from you!", o_name);
3590 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev*2, 100), o_name, -1);
3592 /* Handle mana draining */
3593 if ((p_ptr->cursed & TRC_DRAIN_MANA) && one_in_(666))
3595 char o_name[MAX_NLEN];
3597 object_desc(o_name, choose_cursed_obj_name(TRC_DRAIN_MANA), FALSE, 0);
3599 msg_format("%s¤Ï¤¢¤Ê¤¿¤ÎËâÎϤòµÛ¼ý¤·¤¿¡ª", o_name);
3601 msg_format("%s drains mana from you!", o_name);
3603 p_ptr->csp -= MIN(p_ptr->lev, 50);
3607 p_ptr->csp_frac = 0;
3609 p_ptr->redraw |= PR_MANA;
3613 /* Rarely, take damage from the Jewel of Judgement */
3614 if (one_in_(999) && !p_ptr->anti_magic)
3616 if ((inventory[INVEN_LITE].tval) &&
3617 (inventory[INVEN_LITE].sval == SV_LITE_THRAIN))
3620 msg_print("¡Ø¿³È½¤ÎÊõÀС٤Ϥ¢¤Ê¤¿¤ÎÂÎÎϤòµÛ¼ý¤·¤¿¡ª");
3621 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "¿³È½¤ÎÊõÀÐ", -1);
3623 msg_print("The Jewel of Judgement drains life from you!");
3624 take_hit(DAMAGE_LOSELIFE, MIN(p_ptr->lev, 50), "the Jewel of Judgement", -1);
3631 /* Process equipment */
3632 for (j = 0, i = INVEN_RARM; i < INVEN_TOTAL; i++)
3634 /* Get the object */
3635 o_ptr = &inventory[i];
3637 /* Skip non-objects */
3638 if (!o_ptr->k_idx) continue;
3640 /* Recharge activatable objects */
3641 if (o_ptr->timeout > 0)
3646 /* Notice changes */
3647 if (!o_ptr->timeout)
3649 recharged_notice(o_ptr);
3655 /* Notice changes */
3659 p_ptr->window |= (PW_EQUIP);
3664 * Recharge rods. Rods now use timeout to control charging status,
3665 * and each charging rod in a stack decreases the stack's timeout by
3666 * one per turn. -LM-
3668 for (j = 0, i = 0; i < INVEN_PACK; i++)
3670 o_ptr = &inventory[i];
3671 k_ptr = &k_info[o_ptr->k_idx];
3673 /* Skip non-objects */
3674 if (!o_ptr->k_idx) continue;
3676 /* Examine all charging rods or stacks of charging rods. */
3677 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3679 /* Determine how many rods are charging. */
3680 temp = (o_ptr->timeout + (k_ptr->pval - 1)) / k_ptr->pval;
3681 if (temp > o_ptr->number) temp = o_ptr->number;
3683 /* Decrease timeout by that number. */
3684 o_ptr->timeout -= temp;
3686 /* Boundary control. */
3687 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3689 /* Notice changes, provide message if object is inscribed. */
3690 if (!(o_ptr->timeout))
3692 recharged_notice(o_ptr);
3698 /* Notice changes */
3702 p_ptr->notice |= (PN_COMBINE);
3705 p_ptr->window |= (PW_INVEN);
3709 /* Feel the inventory */
3714 /*** Process Objects ***/
3716 /* Process objects */
3717 for (i = 1; i < o_max; i++)
3722 /* Skip dead objects */
3723 if (!o_ptr->k_idx) continue;
3725 /* Recharge rods on the ground. No messages. */
3726 if ((o_ptr->tval == TV_ROD) && (o_ptr->timeout))
3729 o_ptr->timeout -= o_ptr->number;
3731 /* Boundary control. */
3732 if (o_ptr->timeout < 0) o_ptr->timeout = 0;
3737 /*** Involuntary Movement ***/
3739 /* Delayed Word-of-Recall */
3740 if (p_ptr->word_recall)
3743 * HACK: Autosave BEFORE resetting the recall counter (rr9)
3744 * The player is yanked up/down as soon as
3745 * he loads the autosaved game.
3747 if (autosave_l && (p_ptr->word_recall == 1) && !p_ptr->inside_battle)
3748 do_cmd_save_game(TRUE);
3750 /* Count down towards recall */
3751 p_ptr->word_recall--;
3753 p_ptr->redraw |= (PR_STATUS);
3755 /* Activate the recall */
3756 if (!p_ptr->word_recall)
3761 /* Determine the level */
3762 if (dun_level || p_ptr->inside_quest)
3765 msg_print("¾å¤Ë°ú¤ÃÄ¥¤ê¤¢¤²¤é¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3767 msg_print("You feel yourself yanked upwards!");
3770 p_ptr->recall_dungeon = dungeon_type;
3772 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3777 leave_quest_check();
3779 p_ptr->inside_quest = 0;
3780 p_ptr->leaving = TRUE;
3785 msg_print("²¼¤Ë°ú¤¤º¤ê¹ß¤í¤µ¤ì¤ë´¶¤¸¤¬¤¹¤ë¡ª");
3787 msg_print("You feel yourself yanked downwards!");
3790 dungeon_type = p_ptr->recall_dungeon;
3793 do_cmd_write_nikki(NIKKI_RECALL, dun_level, NULL);
3796 dun_level = max_dlv[dungeon_type];
3797 if (dun_level < 1) dun_level = 1;
3799 /* Nightmare mode makes recall more dangerous */
3800 if (ironman_nightmare && !randint0(666) && (dungeon_type == DUNGEON_ANGBAND))
3806 else if (dun_level < 99)
3808 dun_level = (dun_level + 99) / 2;
3810 else if (dun_level > 100)
3812 dun_level = d_info[dungeon_type].maxdepth - 1;
3816 if (p_ptr->wild_mode)
3818 p_ptr->wilderness_y = py;
3819 p_ptr->wilderness_x = px;
3823 /* Save player position */
3827 p_ptr->wild_mode = FALSE;
3830 p_ptr->leaving = TRUE;
3832 if (dungeon_type == DUNGEON_ANGBAND)
3834 for (i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3836 if ((quest[i].type == QUEST_TYPE_RANDOM) &&
3837 (quest[i].status == QUEST_STATUS_TAKEN) &&
3838 (quest[i].level < dun_level))
3840 quest[i].status = QUEST_STATUS_FAILED;
3841 quest[i].complev = (byte)p_ptr->lev;
3842 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3849 sound(SOUND_TPLEVEL);
3857 * Verify use of "wizard" mode
3859 static bool enter_wizard_mode(void)
3861 /* Ask first time */
3862 if (!p_ptr->noscore)
3864 /* Wizard mode is not permitted */
3865 if (!allow_debug_opts)
3868 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
3870 msg_print("Wizard mode is not permitted.");
3875 /* Mention effects */
3877 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥â¡¼¥É¤Ç¤¹¡£ ");
3878 msg_print("°ìÅÙ¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ë¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3880 msg_print("Wizard mode is for debugging and experimenting.");
3881 msg_print("The game will not be scored if you enter wizard mode.");
3886 /* Verify request */
3888 if (!get_check("ËÜÅö¤Ë¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÆþ¤ê¤¿¤¤¤Î¤Ç¤¹¤«? "))
3890 if (!get_check("Are you sure you want to enter wizard mode? "))
3898 p_ptr->noscore |= 0x0002;
3909 * Verify use of "debug" commands
3911 static bool enter_debug_mode(void)
3913 /* Ask first time */
3914 if (!p_ptr->noscore)
3916 /* Debug mode is not permitted */
3917 if (!allow_debug_opts)
3920 msg_print("¥Ç¥Ð¥Ã¥°¥³¥Þ¥ó¥É¤Ïµö²Ä¤µ¤ì¤Æ¤¤¤Þ¤»¤ó¡£ ");
3922 msg_print("Use of debug command is not permitted.");
3927 /* Mention effects */
3929 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3930 msg_print("¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3932 msg_print("The debug commands are for debugging and experimenting.");
3933 msg_print("The game will not be scored if you use debug commands.");
3938 /* Verify request */
3940 if (!get_check("ËÜÅö¤Ë¥Ç¥Ð¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3942 if (!get_check("Are you sure you want to use debug commands? "))
3950 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "¥Ç¥Ð¥Ã¥°¥â¡¼¥É¤ËÆÍÆþ¤·¤Æ¥¹¥³¥¢¤ò»Ä¤»¤Ê¤¯¤Ê¤Ã¤¿¡£");
3952 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "give up sending score to use debug commands.");
3955 p_ptr->noscore |= 0x0008;
3963 * Hack -- Declare the Debug Routines
3965 extern void do_cmd_debug(void);
3967 #endif /* ALLOW_WIZARD */
3973 * Verify use of "borg" commands
3975 static bool enter_borg_mode(void)
3977 /* Ask first time */
3978 if (!(p_ptr->noscore & 0x0010))
3980 /* Mention effects */
3982 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤Ï¥Ç¥Ð¥°¤È¼Â¸³¤Î¤¿¤á¤Î¥³¥Þ¥ó¥É¤Ç¤¹¡£ ");
3983 msg_print("¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¦¤È¥¹¥³¥¢¤ÏµÏ¿¤µ¤ì¤Þ¤»¤ó¡£");
3985 msg_print("The borg commands are for debugging and experimenting.");
3986 msg_print("The game will not be scored if you use borg commands.");
3991 /* Verify request */
3993 if (!get_check("ËÜÅö¤Ë¥Ü¡¼¥°¡¦¥³¥Þ¥ó¥É¤ò»È¤¤¤Þ¤¹¤«? "))
3995 if (!get_check("Are you sure you want to use borg commands? "))
4003 p_ptr->noscore |= 0x0010;
4011 * Hack -- Declare the Ben Borg
4013 extern void do_cmd_borg(void);
4015 #endif /* ALLOW_BORG */
4020 * Parse and execute the current command
4021 * Give "Warning" on illegal commands.
4023 * XXX XXX XXX Make some "blocks"
4025 static void process_command(void)
4027 int old_now_message = now_message;
4029 #ifdef ALLOW_REPEAT /* TNB */
4031 /* Handle repeating the last command */
4034 #endif /* ALLOW_REPEAT -- TNB */
4038 /* Parse the command */
4039 switch (command_cmd)
4055 /*** Wizard Commands ***/
4057 /* Toggle Wizard Mode */
4062 p_ptr->wizard = FALSE;
4064 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É²ò½ü¡£");
4066 msg_print("Wizard mode off.");
4070 else if (enter_wizard_mode())
4072 p_ptr->wizard = TRUE;
4074 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥ÉÆÍÆþ¡£");
4076 msg_print("Wizard mode on.");
4081 /* Update monsters */
4082 p_ptr->update |= (PU_MONSTERS);
4084 /* Redraw "title" */
4085 p_ptr->redraw |= (PR_TITLE);
4093 /* Special "debug" commands */
4096 /* Enter debug mode */
4097 if (enter_debug_mode())
4104 #endif /* ALLOW_WIZARD */
4109 /* Special "borg" commands */
4112 /* Enter borg mode */
4113 if (enter_borg_mode())
4115 if (!p_ptr->wild_mode) do_cmd_borg();
4121 #endif /* ALLOW_BORG */
4125 /*** Inventory Commands ***/
4127 /* Wear/wield equipment */
4130 if (!p_ptr->wild_mode) do_cmd_wield();
4134 /* Take off equipment */
4137 if (!p_ptr->wild_mode) do_cmd_takeoff();
4144 if (!p_ptr->wild_mode) do_cmd_drop();
4148 /* Destroy an item */
4155 /* Equipment list */
4162 /* Inventory list */
4170 /*** Various commands ***/
4172 /* Identify an object */
4179 /* Hack -- toggle windows */
4182 toggle_inven_equip();
4187 /*** Standard "Movement" Commands ***/
4192 if (!p_ptr->wild_mode) do_cmd_alter();
4199 if (!p_ptr->wild_mode) do_cmd_tunnel();
4203 /* Move (usually pick up things) */
4206 #ifdef ALLOW_EASY_DISARM /* TNB */
4210 #else /* ALLOW_EASY_DISARM -- TNB */
4212 do_cmd_walk(always_pickup);
4214 #endif /* ALLOW_EASY_DISARM -- TNB */
4219 /* Move (usually do not pick up) */
4222 #ifdef ALLOW_EASY_DISARM /* TNB */
4226 #else /* ALLOW_EASY_DISARM -- TNB */
4228 do_cmd_walk(!always_pickup);
4230 #endif /* ALLOW_EASY_DISARM -- TNB */
4236 /*** Running, Resting, Searching, Staying */
4238 /* Begin Running -- Arg is Max Distance */
4241 if (!p_ptr->wild_mode) do_cmd_run();
4245 /* Stay still (usually pick things up) */
4248 do_cmd_stay(always_pickup);
4252 /* Stay still (usually do not pick up) */
4255 do_cmd_stay(!always_pickup);
4259 /* Rest -- Arg is time */
4266 /* Search for traps/doors */
4273 /* Toggle search mode */
4276 if (p_ptr->action == ACTION_SEARCH) set_action(ACTION_NONE);
4277 else set_action(ACTION_SEARCH);
4282 /*** Stairs and Doors and Chests and Traps ***/
4285 case SPECIAL_KEY_STORE:
4287 if (!p_ptr->wild_mode) do_cmd_store();
4291 /* Enter building -KMW- */
4292 case SPECIAL_KEY_BUILDING:
4294 if (!p_ptr->wild_mode) do_cmd_bldg();
4298 /* Enter quest level -KMW- */
4299 case SPECIAL_KEY_QUEST:
4301 if (!p_ptr->wild_mode) do_cmd_quest();
4305 /* Go up staircase */
4308 if(!p_ptr->wild_mode && !dun_level && !p_ptr->inside_arena && !p_ptr->inside_quest)
4315 msg_print("½±·â¤«¤éƨ¤²¤ë¤Ë¤Ï¥Þ¥Ã¥×¤Îü¤Þ¤Ç°ÜÆ°¤·¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£");
4317 msg_print("To flee the ambush you have to reach the edge of the map.");
4320 else if (p_ptr->food < PY_FOOD_WEAK)
4323 msg_print("¤½¤ÎÁ°¤Ë¿©»ö¤ò¤È¤é¤Ê¤¤¤È¡£");
4325 msg_print("You must eat something here.");
4330 if (change_wild_mode())
4343 /* Go down staircase */
4346 if(!p_ptr->wild_mode) do_cmd_go_down();
4349 p_ptr->wilderness_x = px;
4350 p_ptr->wilderness_y = py;
4356 /* Open a door or chest */
4359 if (!p_ptr->wild_mode) do_cmd_open();
4366 if (!p_ptr->wild_mode) do_cmd_close();
4370 /* Jam a door with spikes */
4373 if (!p_ptr->wild_mode) do_cmd_spike();
4380 if (!p_ptr->wild_mode) do_cmd_bash();
4384 /* Disarm a trap or chest */
4387 if (!p_ptr->wild_mode) do_cmd_disarm();
4392 /*** Magic and Prayers ***/
4394 /* Gain new spells/prayers */
4397 if ((p_ptr->pclass == CLASS_SORCERER) || (p_ptr->pclass == CLASS_RED_MAGE))
4399 msg_print("¼öʸ¤ò³Ø½¬¤¹¤ëɬÍפϤʤ¤¡ª");
4401 msg_print("You don't have to learn spells!");
4403 else if (p_ptr->pclass == CLASS_SAMURAI)
4404 do_cmd_gain_hissatsu();
4405 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4415 if ( (p_ptr->pclass == CLASS_MINDCRAFTER) ||
4416 (p_ptr->pclass == CLASS_BERSERKER) ||
4417 (p_ptr->pclass == CLASS_NINJA) ||
4418 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4419 ) do_cmd_mind_browse();
4420 else if (p_ptr->pclass == CLASS_SMITH)
4422 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4423 do_cmd_magic_eater(TRUE);
4424 else do_cmd_browse();
4432 if (!p_ptr->wild_mode)
4434 if ((p_ptr->pclass == CLASS_WARRIOR) || (p_ptr->pclass == CLASS_ARCHER) || (p_ptr->pclass == CLASS_CAVALRY))
4437 msg_print("¼öʸ¤ò¾§¤¨¤é¤ì¤Ê¤¤¡ª");
4439 msg_print("You cannot cast spells!");
4442 else if (dun_level && (d_info[dungeon_type].flags1 & DF1_NO_MAGIC) && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4445 msg_print("¥À¥ó¥¸¥ç¥ó¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4447 msg_print("The dungeon absorbs all attempted magic!");
4451 else if (p_ptr->anti_magic && (p_ptr->pclass != CLASS_BERSERKER) && (p_ptr->pclass != CLASS_SMITH))
4455 cptr which_power = "ËâË¡";
4457 cptr which_power = "magic";
4459 if (p_ptr->pclass == CLASS_MINDCRAFTER)
4461 which_power = "ĶǽÎÏ";
4463 which_power = "psionic powers";
4465 else if (p_ptr->pclass == CLASS_IMITATOR)
4467 which_power = "¤â¤Î¤Þ¤Í";
4469 which_power = "imitation";
4471 else if (p_ptr->pclass == CLASS_SAMURAI)
4473 which_power = "ɬ»¦·õ";
4475 which_power = "hissatsu";
4477 else if (p_ptr->pclass == CLASS_MIRROR_MASTER)
4479 which_power = "¶ÀËâË¡";
4481 which_power = "mirror magic";
4483 else if (p_ptr->pclass == CLASS_NINJA)
4485 which_power = "Ǧ½Ñ";
4487 which_power = "ninjutsu";
4489 else if (mp_ptr->spell_book == TV_LIFE_BOOK)
4491 which_power = "µ§¤ê";
4493 which_power = "prayer";
4497 msg_format("È¿ËâË¡¥Ð¥ê¥¢¤¬%s¤ò¼ÙË⤷¤¿¡ª", which_power);
4499 msg_format("An anti-magic shell disrupts your %s!", which_power);
4503 else if (p_ptr->shero && (p_ptr->pclass != CLASS_BERSERKER))
4506 msg_format("¶¸Àï»Î²½¤·¤Æ¤¤¤ÆƬ¤¬²ó¤é¤Ê¤¤¡ª");
4508 msg_format("You cannot think directly!");
4514 if ((p_ptr->pclass == CLASS_MINDCRAFTER) ||
4515 (p_ptr->pclass == CLASS_BERSERKER) ||
4516 (p_ptr->pclass == CLASS_NINJA) ||
4517 (p_ptr->pclass == CLASS_MIRROR_MASTER)
4520 else if (p_ptr->pclass == CLASS_IMITATOR)
4522 else if (p_ptr->pclass == CLASS_MAGIC_EATER)
4523 do_cmd_magic_eater(FALSE);
4524 else if (p_ptr->pclass == CLASS_SAMURAI)
4526 else if (p_ptr->pclass == CLASS_BLUE_MAGE)
4527 do_cmd_cast_learned();
4528 else if (p_ptr->pclass == CLASS_SMITH)
4537 /* Issue a pet command */
4540 if (!p_ptr->wild_mode) do_cmd_pet();
4544 /*** Use various objects ***/
4546 /* Inscribe an object */
4553 /* Uninscribe an object */
4556 do_cmd_uninscribe();
4560 /* Activate an artifact */
4563 if (!p_ptr->wild_mode)
4565 if (!p_ptr->inside_arena)
4570 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4572 msg_print("The arena absorbs all attempted magic!");
4588 /* Fuel your lantern/torch */
4598 if (!p_ptr->wild_mode) do_cmd_fire();
4605 if (!p_ptr->wild_mode)
4615 if (!p_ptr->wild_mode)
4617 if (!p_ptr->inside_arena)
4622 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4624 msg_print("The arena absorbs all attempted magic!");
4636 if (!p_ptr->wild_mode)
4638 if (p_ptr->inside_arena)
4641 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4643 msg_print("The arena absorbs all attempted magic!");
4648 else if (use_command && rogue_like_commands)
4660 /* Quaff a potion */
4663 if (!p_ptr->wild_mode)
4665 if (!p_ptr->inside_arena)
4666 do_cmd_quaff_potion();
4670 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4672 msg_print("The arena absorbs all attempted magic!");
4684 if (!p_ptr->wild_mode)
4686 if (!p_ptr->inside_arena)
4687 do_cmd_read_scroll();
4691 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4693 msg_print("The arena absorbs all attempted magic!");
4705 if (!p_ptr->wild_mode)
4707 if (p_ptr->inside_arena)
4710 msg_print("¥¢¥ê¡¼¥Ê¤¬ËâË¡¤òµÛ¼ý¤·¤¿¡ª");
4712 msg_print("The arena absorbs all attempted magic!");
4717 else if (use_command && !rogue_like_commands)
4727 /* Use racial power */
4730 if (!p_ptr->wild_mode) do_cmd_racial_power();
4735 /*** Looking at Things (nearby or on map) ***/
4737 /* Full dungeon map */
4744 /* Locate player on map */
4758 /* Target monster or location */
4761 if (!p_ptr->wild_mode) do_cmd_target();
4767 /*** Help and Such ***/
4776 /* Identify symbol */
4779 do_cmd_query_symbol();
4783 /* Character description */
4786 do_cmd_change_name();
4791 /*** System Commands ***/
4793 /* Hack -- User interface */
4800 /* Single line from a pref file */
4815 do_cmd_edit_autopick();
4819 /* Interact with macros */
4826 /* Interact with visuals */
4834 /* Interact with colors */
4842 /* Interact with options */
4850 /*** Misc Commands ***/
4866 /* Repeat level feeling */
4869 if (!p_ptr->wild_mode) do_cmd_feeling();
4873 /* Show previous message */
4876 do_cmd_message_one();
4880 /* Show previous messages */
4883 do_cmd_messages(old_now_message);
4887 /* Show quest status -KMW- */
4890 do_cmd_checkquest();
4894 /* Redraw the screen */
4897 now_message = old_now_message;
4902 #ifndef VERIFY_SAVEFILE
4904 /* Hack -- Save and don't quit */
4907 do_cmd_save_game(FALSE);
4911 #endif /* VERIFY_SAVEFILE */
4921 case SPECIAL_KEY_QUIT:
4923 do_cmd_save_and_exit();
4927 /* Quit (commit suicide) */
4940 /* Check artifacts, uniques, objects */
4947 /* Load "screen dump" */
4950 do_cmd_load_screen();
4954 /* Save "screen dump" */
4957 do_cmd_save_screen();
4961 /* Make random artifact list */
4964 spoil_random_artifact("randifact.txt");
4968 /* Hack -- Unknown command */
4971 if (flush_failure) flush();
4975 sound(SOUND_ILLEGAL);
4977 if (!get_rnd_line("error_j.txt", 0, error_m))
4979 if (!get_rnd_line("error.txt", 0, error_m))
4986 prt(" '?' ¤Ç¥Ø¥ë¥×¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£", 0, 0);
4988 prt("Type '?' for help.", 0, 0);
4994 if (!energy_use && !now_message)
4995 now_message = old_now_message;
5001 static bool monster_tsuri(int r_idx)
5003 monster_race *r_ptr = &r_info[r_idx];
5005 if ((r_ptr->flags7 & RF7_AQUATIC) && !(r_ptr->flags1 & RF1_UNIQUE) && strchr("Jjlw", r_ptr->d_char))
5013 * Process the player
5015 * Notice the annoying code to handle "pack overflow", which
5016 * must come first just in case somebody manages to corrupt
5017 * the savefiles by clever use of menu commands or something.
5019 static void process_player(void)
5023 /*** Apply energy ***/
5028 msg_print("²¿¤«ÊѤï¤Ã¤¿µ¤¤¬¤¹¤ë¡ª");
5030 msg_print("You feel different!");
5033 (void)gain_random_mutation(0);
5034 hack_mutation = FALSE;
5037 if (p_ptr->inside_battle)
5039 for(i = 1; i < m_max; i++)
5041 monster_type *m_ptr = &m_list[i];
5043 if (!m_ptr->r_idx) continue;
5045 /* Hack -- Detect monster */
5046 m_ptr->mflag |= (MFLAG_MARK | MFLAG_SHOW);
5048 /* Update the monster */
5049 update_mon(i, FALSE);
5054 /* Give the player some energy */
5055 else if (!(load && p_ptr->energy_need <= 0))
5057 p_ptr->energy_need -= (p_ptr->pspeed > 199 ? 49 : (p_ptr->pspeed < 0 ? 1 : extract_energy[p_ptr->pspeed]));
5061 if (p_ptr->energy_need > 0) return;
5062 if (!command_rep) prt_time();
5064 /*** Check for interupts ***/
5066 /* Complete resting */
5073 if ((p_ptr->chp == p_ptr->mhp) &&
5074 (p_ptr->csp >= p_ptr->msp))
5076 set_action(ACTION_NONE);
5080 /* Complete resting */
5081 else if (resting == -2)
5084 if ((p_ptr->chp == p_ptr->mhp) &&
5085 (p_ptr->csp >= p_ptr->msp) &&
5086 !p_ptr->blind && !p_ptr->confused &&
5087 !p_ptr->poisoned && !p_ptr->afraid &&
5088 !p_ptr->stun && !p_ptr->cut &&
5089 !p_ptr->slow && !p_ptr->paralyzed &&
5090 !p_ptr->image && !p_ptr->word_recall)
5092 set_action(ACTION_NONE);
5097 if (p_ptr->action == ACTION_FISH)
5100 Term_xtra(TERM_XTRA_DELAY, 10);
5104 bool success = FALSE;
5105 get_mon_num_prep(monster_tsuri,NULL);
5106 r_idx = get_mon_num(dun_level ? dun_level : wilderness[p_ptr->wilderness_y][p_ptr->wilderness_x].level);
5108 if (r_idx && one_in_(2))
5111 y = py+ddy[tsuri_dir];
5112 x = px+ddx[tsuri_dir];
5113 if (place_monster_aux(0, y, x, r_idx, PM_NO_KAGE))
5116 monster_desc(m_name, &m_list[cave[y][x].m_idx], 0);
5118 msg_format("%s¤¬Äà¤ì¤¿¡ª", m_name);
5120 msg_format("You have a good catch!", m_name);
5128 msg_print("±Â¤À¤±¿©¤ï¤ì¤Æ¤·¤Þ¤Ã¤¿¡ª¤¯¤Ã¤½¡Á¡ª");
5130 msg_print("Damn! The fish stole your bait!");
5137 /* Handle "abort" */
5140 /* Check for "player abort" (semi-efficiently for resting) */
5141 if (running || command_rep || (p_ptr->action == ACTION_REST) || (p_ptr->action == ACTION_FISH))
5146 /* Check for a key */
5155 /* Hack -- Show a Message */
5157 msg_print("ÃæÃǤ·¤Þ¤·¤¿¡£");
5159 msg_print("Canceled.");
5166 if (p_ptr->riding && !p_ptr->confused && !p_ptr->blind)
5168 monster_type *m_ptr = &m_list[p_ptr->riding];
5177 /* Acquire the monster name */
5178 monster_desc(m_name, m_ptr, 0);
5180 msg_format("%^s¤òµ¯¤³¤·¤¿¡£", m_name);
5182 msg_format("You have waked %s up.", m_name);
5184 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5185 p_ptr->redraw |= (PR_UHEALTH);
5192 /* Make a "saving throw" against stun */
5193 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5199 /* Hack -- Recover from stun */
5200 if (m_ptr->stunned > d)
5202 /* Recover somewhat */
5203 m_ptr->stunned -= d;
5214 /* Acquire the monster name */
5215 monster_desc(m_name, m_ptr, 0);
5217 /* Dump a message */
5219 msg_format("%^s¤òÛ¯Û°¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5221 msg_format("%^s is no longer stunned.", m_name);
5223 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5224 p_ptr->redraw |= (PR_UHEALTH);
5228 if (m_ptr->confused)
5232 /* Make a "saving throw" against stun */
5233 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5236 d = m_ptr->confused;
5239 /* Hack -- Recover from stun */
5240 if (m_ptr->confused > d)
5242 /* Recover somewhat */
5243 m_ptr->confused -= d;
5252 m_ptr->confused = 0;
5254 /* Acquire the monster name */
5255 monster_desc(m_name, m_ptr, 0);
5257 /* Dump a message */
5259 msg_format("%^s¤òº®Íð¾õÂÖ¤«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5261 msg_format("%^s is no longer confused.", m_name);
5263 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5264 p_ptr->redraw |= (PR_UHEALTH);
5272 /* Make a "saving throw" against stun */
5273 if (randint0(r_info[m_ptr->r_idx].level) < p_ptr->skill_exp[GINOU_RIDING])
5279 /* Hack -- Recover from stun */
5280 if (m_ptr->monfear > d)
5282 /* Recover somewhat */
5283 m_ptr->monfear -= d;
5294 /* Acquire the monster name */
5295 monster_desc(m_name, m_ptr, 0);
5297 /* Dump a message */
5299 msg_format("%^s¤ò¶²Éݤ«¤éΩ¤Áľ¤é¤»¤¿¡£", m_name);
5301 msg_format("%^s is no longer fear.", m_name);
5303 if (p_ptr->health_who == p_ptr->riding) p_ptr->redraw |= (PR_HEALTH);
5304 p_ptr->redraw |= (PR_UHEALTH);
5311 /* Handle the player song */
5312 if (!load) check_music();
5317 if (p_ptr->lightspeed)
5319 (void)set_lightspeed(p_ptr->lightspeed - 1, TRUE);
5321 if ((p_ptr->pclass == CLASS_FORCETRAINER) && (p_ptr->magic_num1[0]))
5323 if (p_ptr->magic_num1[0] < 40)
5325 p_ptr->magic_num1[0] = 0;
5327 else p_ptr->magic_num1[0] -= 40;
5328 p_ptr->update |= (PU_BONUS);
5330 if (p_ptr->action == ACTION_LEARN)
5332 int hoge = ((p_ptr->msp * 0x10000L) / 256L)+7680L;
5333 if ((p_ptr->csp * 0x10000L + p_ptr->csp_frac) < hoge)
5336 p_ptr->csp_frac = 0;
5337 set_action(ACTION_NONE);
5341 p_ptr->csp -= (s16b)(hoge >> 16);
5343 if (p_ptr->csp_frac < hoge)
5345 p_ptr->csp_frac += 0x10000L - hoge;
5349 p_ptr->csp_frac -= hoge;
5351 p_ptr->redraw |= PR_MANA;
5354 if (p_ptr->special_defense & KATA_MASK)
5356 if (p_ptr->special_defense & KATA_MUSOU)
5360 set_action(ACTION_NONE);
5365 p_ptr->redraw |= (PR_MANA);
5370 /*** Handle actual user input ***/
5372 /* Repeat until out of energy */
5373 while (p_ptr->energy_need <= 0)
5375 p_ptr->window |= PW_PLAYER;
5376 p_ptr->sutemi = FALSE;
5377 p_ptr->counter = FALSE;
5378 now_damaged = FALSE;
5380 /* Notice stuff (if needed) */
5381 if (p_ptr->notice) notice_stuff();
5383 /* Update stuff (if needed) */
5384 if (p_ptr->update) update_stuff();
5386 /* Redraw stuff (if needed) */
5387 if (p_ptr->redraw) redraw_stuff();
5389 /* Redraw stuff (if needed) */
5390 if (p_ptr->window) window_stuff();
5393 /* Place the cursor on the player */
5394 move_cursor_relative(py, px);
5396 /* Refresh (optional) */
5397 if (fresh_before) Term_fresh();
5400 /* Hack -- Pack Overflow */
5401 if (inventory[INVEN_PACK].k_idx)
5403 int item = INVEN_PACK;
5405 char o_name[MAX_NLEN];
5409 /* Access the slot to be dropped */
5410 o_ptr = &inventory[item];
5417 msg_print("¥¶¥Ã¥¯¤«¤é¥¢¥¤¥Æ¥à¤¬¤¢¤Õ¤ì¤¿¡ª");
5419 msg_print("Your pack overflows!");
5424 object_desc(o_name, o_ptr, TRUE, 3);
5428 msg_format("%s(%c)¤òÍî¤È¤·¤¿¡£", o_name, index_to_label(item));
5430 msg_format("You drop %s (%c).", o_name, index_to_label(item));
5434 /* Drop it (carefully) near the player */
5435 (void)drop_near(o_ptr, 0, py, px);
5437 /* Modify, Describe, Optimize */
5438 inven_item_increase(item, -255);
5439 inven_item_describe(item);
5440 inven_item_optimize(item);
5442 /* Notice stuff (if needed) */
5443 if (p_ptr->notice) notice_stuff();
5445 /* Update stuff (if needed) */
5446 if (p_ptr->update) update_stuff();
5448 /* Redraw stuff (if needed) */
5449 if (p_ptr->redraw) redraw_stuff();
5451 /* Redraw stuff (if needed) */
5452 if (p_ptr->window) window_stuff();
5456 /* Hack -- cancel "lurking browse mode" */
5457 if (!command_new) command_see = FALSE;
5460 /* Assume free turn */
5464 if (p_ptr->inside_battle)
5466 /* Place the cursor on the player */
5467 move_cursor_relative(py, px);
5469 command_cmd = SPECIAL_KEY_BUILDING;
5471 /* Process the command */
5475 /* Paralyzed or Knocked Out */
5476 else if (p_ptr->paralyzed || (p_ptr->stun >= 100))
5483 else if (p_ptr->action == ACTION_REST)
5488 /* Reduce rest count */
5491 if (!resting) set_action(ACTION_NONE);
5493 /* Redraw the state */
5494 p_ptr->redraw |= (PR_STATE);
5502 else if (p_ptr->action == ACTION_FISH)
5515 /* Repeated command */
5516 else if (command_rep)
5518 /* Count this execution */
5521 /* Redraw the state */
5522 p_ptr->redraw |= (PR_STATE);
5527 /* Hack -- Assume messages were seen */
5530 /* Clear the top line */
5533 /* Process the command */
5537 /* Normal command */
5540 /* Place the cursor on the player */
5541 move_cursor_relative(py, px);
5544 /* Get a command (normal) */
5545 request_command(FALSE);
5548 /* Process the command */
5558 /* Use some energy */
5560 p_ptr->energy_need += (s16b)((s32b)energy_use * ENERGY_NEED() / 100L);
5562 p_ptr->energy_need += energy_use * TURNS_PER_TICK / 10;
5564 /* Hack -- constant hallucination */
5565 if (p_ptr->image) p_ptr->redraw |= (PR_MAP);
5568 /* Shimmer monsters if needed */
5569 if (shimmer_monsters)
5571 /* Clear the flag */
5572 shimmer_monsters = FALSE;
5574 /* Shimmer multi-hued monsters */
5575 for (i = 1; i < m_max; i++)
5577 monster_type *m_ptr;
5578 monster_race *r_ptr;
5580 /* Access monster */
5583 /* Skip dead monsters */
5584 if (!m_ptr->r_idx) continue;
5586 /* Access the monster race */
5587 r_ptr = &r_info[m_ptr->r_idx];
5589 /* Skip non-multi-hued monsters */
5590 if (!(r_ptr->flags1 & RF1_ATTR_MULTI)) continue;
5592 /* Reset the flag */
5593 shimmer_monsters = TRUE;
5595 /* Redraw regardless */
5596 lite_spot(m_ptr->fy, m_ptr->fx);
5601 /* Handle monster detection */
5602 if (repair_monsters)
5604 /* Reset the flag */
5605 repair_monsters = FALSE;
5607 /* Rotate detection flags */
5608 for (i = 1; i < m_max; i++)
5610 monster_type *m_ptr;
5612 /* Access monster */
5615 /* Skip dead monsters */
5616 if (!m_ptr->r_idx) continue;
5618 /* Nice monsters get mean */
5619 if (m_ptr->mflag & MFLAG_NICE)
5621 /* Nice monsters get mean */
5622 m_ptr->mflag &= ~(MFLAG_NICE);
5625 /* Handle memorized monsters */
5626 if (m_ptr->mflag & MFLAG_MARK)
5628 /* Maintain detection */
5629 if (m_ptr->mflag & MFLAG_SHOW)
5632 m_ptr->mflag &= ~(MFLAG_SHOW);
5634 /* Still need repairs */
5635 repair_monsters = TRUE;
5638 /* Remove detection */
5642 m_ptr->mflag &= ~(MFLAG_MARK);
5644 /* Assume invisible */
5647 /* Update the monster */
5648 update_mon(i, FALSE);
5650 if (p_ptr->health_who == i) p_ptr->redraw |= (PR_HEALTH);
5651 if (p_ptr->riding == i) p_ptr->redraw |= (PR_UHEALTH);
5653 /* Redraw regardless */
5654 lite_spot(m_ptr->fy, m_ptr->fx);
5659 if (p_ptr->pclass == CLASS_IMITATOR)
5661 if (p_ptr->mane_num > (p_ptr->lev > 44 ? 3 : p_ptr->lev > 29 ? 2 : 1))
5664 for (i = 0; i < p_ptr->mane_num; i++)
5666 p_ptr->mane_spell[i] = p_ptr->mane_spell[i+1];
5667 p_ptr->mane_dam[i] = p_ptr->mane_dam[i+1];
5671 p_ptr->redraw |= (PR_MANE);
5673 if (p_ptr->action == ACTION_LEARN)
5676 p_ptr->redraw |= (PR_STATE);
5679 if (world_player && (p_ptr->energy_need > - 1000))
5682 p_ptr->redraw |= (PR_MAP);
5684 /* Update monsters */
5685 p_ptr->update |= (PU_MONSTERS);
5688 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
5691 msg_print("¡Ö»þ¤ÏÆ°¤¤À¤¹¡Ä¡×");
5693 msg_print("You feel time flowing around you once more.");
5696 world_player = FALSE;
5697 p_ptr->energy_need = ENERGY_NEED();
5703 /* Hack -- notice death */
5704 if (!p_ptr->playing || p_ptr->is_dead)
5706 world_player = FALSE;
5710 /* Handle "leaving" */
5711 if (p_ptr->leaving) break;
5714 /* Update scent trail */
5720 * Interact with the current dungeon level.
5722 * This function will not exit until the level is completed,
5723 * the user dies, or the game is terminated.
5725 static void dungeon(bool load_game)
5727 int quest_num = 0, i, num;
5729 /* Set the base level */
5730 base_level = dun_level;
5732 /* Reset various flags */
5736 p_ptr->leaving = FALSE;
5738 /* Reset the "command" vars */
5746 /* Cancel the target */
5750 ambush_flag = FALSE;
5752 /* Cancel the health bar */
5755 /* Check visual effects */
5756 shimmer_monsters = TRUE;
5757 shimmer_objects = TRUE;
5758 repair_monsters = TRUE;
5759 repair_objects = TRUE;
5765 /* Get index of current quest (if any) */
5766 quest_num = quest_number(dun_level);
5768 /* Inside a quest? */
5771 /* Mark the quest monster */
5772 r_info[quest[quest_num].r_idx].flags1 |= RF1_QUESTOR;
5775 /* Track maximum player level */
5776 if (p_ptr->max_plv < p_ptr->lev)
5778 p_ptr->max_plv = p_ptr->lev;
5782 /* Track maximum dungeon level (if not in quest -KMW-) */
5783 if ((max_dlv[dungeon_type] < dun_level) && !p_ptr->inside_quest)
5785 max_dlv[dungeon_type] = dun_level;
5786 if (record_maxdeapth) do_cmd_write_nikki(NIKKI_MAXDEAPTH, dun_level, NULL);
5789 /* No stairs down from Quest */
5790 if (quest_number(dun_level))
5792 create_down_stair = 0;
5795 /* Paranoia -- no stairs from town or wilderness */
5796 if (!dun_level) create_down_stair = create_up_stair = 0;
5798 /* Option -- no connected stairs */
5799 if (!dungeon_stair) create_down_stair = create_up_stair = 0;
5801 /* Option -- no up stairs */
5802 if (ironman_downward) create_down_stair = create_up_stair = 0;
5804 /* Make a stairway. */
5805 if (create_up_stair || create_down_stair)
5807 /* Place a stairway */
5808 if (cave_valid_bold(py, px))
5811 delete_object(py, px);
5814 if (create_down_stair)
5816 if (create_down_stair == 2) cave_set_feat(py, px, FEAT_MORE_MORE);
5817 else cave_set_feat(py, px, FEAT_MORE);
5821 if (create_up_stair == 2) cave_set_feat(py, px, FEAT_LESS_LESS);
5822 else cave_set_feat(py, px, FEAT_LESS);
5826 /* Cancel the stair request */
5827 create_down_stair = create_up_stair = 0;
5830 /* Validate the panel */
5831 panel_bounds_center();
5833 /* Verify the panel */
5836 /* Flush messages */
5840 /* Enter "xtra" mode */
5841 character_xtra = TRUE;
5844 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER | PW_MONSTER | PW_OVERHEAD | PW_DUNGEON);
5846 /* Redraw dungeon */
5847 p_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_EQUIPPY);
5850 p_ptr->redraw |= (PR_MAP);
5853 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5855 /* Update lite/view */
5856 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE | PU_TORCH);
5858 /* Update monsters */
5859 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
5870 /* Leave "xtra" mode */
5871 character_xtra = FALSE;
5874 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
5876 /* Combine / Reorder the pack */
5877 p_ptr->notice |= (PN_COMBINE | PN_REORDER);
5894 if (quest_number(dun_level) && ((quest_number(dun_level) < MIN_RANDOM_QUEST) && !(quest_number(dun_level) == QUEST_OBERON || quest_number(dun_level) == QUEST_SERPENT || !(quest[quest_number(dun_level)].flags & QUEST_FLAG_PRESET)))) do_cmd_feeling();
5896 if (p_ptr->inside_battle)
5900 p_ptr->energy_need = 0;
5907 msg_print("»î¹ç³«»Ï¡ª");
5909 msg_format("Ready..Fight!");
5915 if ((p_ptr->pclass == CLASS_BARD) && (p_ptr->magic_num1[0] > MUSIC_DETECT))
5916 p_ptr->magic_num1[0] = MUSIC_DETECT;
5918 /* Hack -- notice death or departure */
5919 if (!p_ptr->playing || p_ptr->is_dead) return;
5921 /* Print quest message if appropriate */
5922 if (!p_ptr->inside_quest && (dungeon_type == DUNGEON_ANGBAND))
5924 quest_discovery(random_quest_number(dun_level));
5925 p_ptr->inside_quest = random_quest_number(dun_level);
5927 if ((dun_level == d_info[dungeon_type].maxdepth) && d_info[dungeon_type].final_guardian)
5929 if (r_info[d_info[dungeon_type].final_guardian].max_num)
5931 msg_format("¤³¤Î³¬¤Ë¤Ï%s¤Î¼ç¤Ç¤¢¤ë%s¤¬À³¤ó¤Ç¤¤¤ë¡£",
5932 d_name+d_info[dungeon_type].name,
5933 r_name+r_info[d_info[dungeon_type].final_guardian].name);
5935 msg_format("%^s lives in this level as the keeper of %s.",
5936 r_name+r_info[d_info[dungeon_type].final_guardian].name,
5937 d_name+d_info[dungeon_type].name);
5941 /*** Process this dungeon level ***/
5943 /* Reset the monster generation level */
5944 monster_level = base_level;
5946 /* Reset the object generation level */
5947 object_level = base_level;
5951 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
5952 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
5953 p_ptr->energy_need = 0;
5955 /* Not leaving dungeon */
5956 p_ptr->leaving_dungeon = FALSE;
5963 /* Hack -- Compact the monster list occasionally */
5964 if ((m_cnt + 32 > max_m_idx) && !p_ptr->inside_battle) compact_monsters(64);
5966 /* Hack -- Compress the monster list occasionally */
5967 if ((m_cnt + 32 < m_max) && !p_ptr->inside_battle) compact_monsters(0);
5970 /* Hack -- Compact the object list occasionally */
5971 if (o_cnt + 32 > max_o_idx) compact_objects(64);
5973 /* Hack -- Compress the object list occasionally */
5974 if (o_cnt + 32 < o_max) compact_objects(0);
5977 /* Process the player */
5981 if (p_ptr->notice) notice_stuff();
5984 if (p_ptr->update) update_stuff();
5987 if (p_ptr->redraw) redraw_stuff();
5990 if (p_ptr->window) window_stuff();
5992 /* Hack -- Hilite the player */
5993 move_cursor_relative(py, px);
5995 /* Optional fresh */
5996 if (fresh_after) Term_fresh();
5998 /* Hack -- Notice death or departure */
5999 if (!p_ptr->playing || p_ptr->is_dead) break;
6001 /* Process all of the monsters */
6005 if (p_ptr->notice) notice_stuff();
6008 if (p_ptr->update) update_stuff();
6011 if (p_ptr->redraw) redraw_stuff();
6014 if (p_ptr->window) window_stuff();
6016 /* Hack -- Hilite the player */
6017 move_cursor_relative(py, px);
6019 /* Optional fresh */
6020 if (fresh_after) Term_fresh();
6022 /* Hack -- Notice death or departure */
6023 if (!p_ptr->playing || p_ptr->is_dead) break;
6026 /* Process the world */
6030 if (p_ptr->notice) notice_stuff();
6033 if (p_ptr->update) update_stuff();
6036 if (p_ptr->redraw) redraw_stuff();
6039 if (p_ptr->window) window_stuff();
6041 /* Hack -- Hilite the player */
6042 move_cursor_relative(py, px);
6044 /* Optional fresh */
6045 if (fresh_after) Term_fresh();
6047 /* Hack -- Notice death or departure */
6048 if (!p_ptr->playing || p_ptr->is_dead) break;
6050 /* Handle "leaving" */
6051 if (p_ptr->leaving) break;
6053 /* Count game turns */
6055 if (!p_ptr->wild_mode || wild_regen) dungeon_turn++;
6056 else if (p_ptr->wild_mode && !(turn % ((MAX_HGT + MAX_WID) / 2))) dungeon_turn++;
6057 if (wild_regen) wild_regen--;
6060 /* Inside a quest and non-unique questor? */
6061 if (quest_num && !(r_info[quest[quest_num].r_idx].flags1 & RF1_UNIQUE))
6063 /* Un-mark the quest monster */
6064 r_info[quest[quest_num].r_idx].flags1 &= ~RF1_QUESTOR;
6067 /* Not save-and-quit and not dead? */
6068 if (p_ptr->playing && !p_ptr->is_dead)
6070 for(num = 0; num < 21; num++)
6072 party_mon[num].r_idx = 0;
6077 COPY(&party_mon[0], &m_list[p_ptr->riding], monster_type);
6080 for(i = m_max - 1, num = 1; (i >= 1 && num < 21); i--)
6082 monster_type *m_ptr = &m_list[i];
6084 if (!m_ptr->r_idx) continue;
6085 if (!is_pet(m_ptr)) continue;
6086 if (i == p_ptr->riding) continue;
6088 if (reinit_wilderness)
6090 /* Don't lose sight of pets when getting a Quest */
6094 int dis = distance(py, px, m_ptr->fy, m_ptr->fx);
6097 * Pets with nickname will follow even from 3 blocks away
6098 * when you or the pet can see the other.
6100 if (m_ptr->nickname &&
6101 (player_has_los_bold(m_ptr->fy, m_ptr->fx) ||
6102 los(m_ptr->fy, m_ptr->fx, py, px)))
6104 if (dis > 3) continue;
6108 if (dis > 1) continue;
6110 if (m_ptr->confused || m_ptr->stunned || m_ptr->csleep) continue;
6113 COPY(&party_mon[num], &m_list[i], monster_type);
6116 /* Mark as followed */
6117 delete_monster_idx(i);
6120 /* Forget the flag */
6121 reinit_wilderness = FALSE;
6123 if (record_named_pet)
6125 for (i = m_max - 1; i >=1; i--)
6127 monster_type *m_ptr = &m_list[i];
6130 if (!m_ptr->r_idx) continue;
6131 if (!is_pet(m_ptr)) continue;
6132 if (!m_ptr->nickname) continue;
6133 if (p_ptr->riding == i) continue;
6135 monster_desc(m_name, m_ptr, 0x88);
6136 do_cmd_write_nikki(NIKKI_NAMED_PET, 4, m_name);
6146 * Load some "user pref files"
6148 * Modified by Arcum Dagsson to support
6149 * separate macro files for different realms.
6151 static void load_all_pref_files(void)
6156 /* Access the "user" pref file */
6157 sprintf(buf, "user.prf");
6159 /* Process that file */
6160 process_pref_file(buf);
6162 /* Access the "user" system pref file */
6163 sprintf(buf, "user-%s.prf", ANGBAND_SYS);
6165 /* Process that file */
6166 process_pref_file(buf);
6168 /* Access the "race" pref file */
6169 sprintf(buf, "%s.prf", rp_ptr->title);
6171 /* Process that file */
6172 process_pref_file(buf);
6174 /* Access the "class" pref file */
6175 sprintf(buf, "%s.prf", cp_ptr->title);
6177 /* Process that file */
6178 process_pref_file(buf);
6180 /* Access the "character" pref file */
6181 sprintf(buf, "%s.prf", player_base);
6183 /* Process that file */
6184 process_pref_file(buf);
6186 /* Free old entries */
6190 sprintf(buf, "picktype-%s.prf", player_base);
6192 sprintf(buf, "pickpref-%s.prf", player_base);
6195 err = process_pickpref_file(buf);
6197 /* Process 'pick????.prf' if 'pick????-<name>.prf' doesn't exist */
6201 process_pickpref_file("picktype.prf");
6203 process_pickpref_file("pickpref.prf");
6207 /* Access the "realm 1" pref file */
6208 if (p_ptr->realm1 != REALM_NONE)
6210 sprintf(buf, "%s.prf", realm_names[p_ptr->realm1]);
6212 /* Process that file */
6213 process_pref_file(buf);
6216 /* Access the "realm 2" pref file */
6217 if (p_ptr->realm2 != REALM_NONE)
6219 sprintf(buf, "%s.prf", realm_names[p_ptr->realm2]);
6221 /* Process that file */
6222 process_pref_file(buf);
6228 * Actually play a game
6230 * If the "new_game" parameter is true, then, after loading the
6231 * savefile, we will commit suicide, if necessary, to allow the
6232 * player to start a new game.
6234 void play_game(bool new_game)
6237 bool load_game = TRUE;
6247 hack_mutation = FALSE;
6249 /* Hack -- Character is "icky" */
6250 character_icky = TRUE;
6252 /* Make sure main term is active */
6253 Term_activate(angband_term[0]);
6255 /* Initialise the resize hooks */
6256 angband_term[0]->resize_hook = resize_map;
6258 for (i = 1; i < 8; i++)
6260 /* Does the term exist? */
6261 if (angband_term[i])
6263 /* Add the redraw on resize hook */
6264 angband_term[i]->resize_hook = redraw_window;
6268 /* Hack -- turn off the cursor */
6269 (void)Term_set_cursor(0);
6272 /* Attempt to load */
6277 quit("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹");
6279 quit("broken savefile");
6284 /* Extract the options */
6285 for (i = 0; option_info[i].o_desc; i++)
6287 int os = option_info[i].o_set;
6288 int ob = option_info[i].o_bit;
6290 /* Set the "default" options */
6291 if (option_info[i].o_var)
6294 if (option_flag[os] & (1L << ob))
6297 (*option_info[i].o_var) = TRUE;
6304 (*option_info[i].o_var) = FALSE;
6309 /* Report waited score */
6310 if (p_ptr->wait_report_score)
6316 if (!get_check_strict("ÂÔµ¡¤·¤Æ¤¤¤¿¥¹¥³¥¢ÅÐÏ¿¤òº£¹Ô¤Ê¤¤¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6318 if (!get_check_strict("Do you register score now? ", CHECK_NO_HISTORY))
6323 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
6328 p_ptr->is_dead = TRUE;
6330 start_time = time(NULL);
6332 /* No suspending now */
6333 signals_ignore_tstp();
6335 /* Hack -- Character is now "icky" */
6336 character_icky = TRUE;
6338 /* Build the filename */
6339 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
6341 /* Open the high score file, for reading/writing */
6342 highscore_fd = fd_open(buf, O_RDWR);
6344 /* Handle score, show Top scores */
6345 success = send_world_score(TRUE);
6348 if (!success && !get_check_strict("¥¹¥³¥¢ÅÐÏ¿¤òÄü¤á¤Þ¤¹¤«¡©", CHECK_NO_HISTORY))
6350 if (!success && !get_check_strict("Do you give up score registration? ", CHECK_NO_HISTORY))
6354 prt("°ú¤Â³¤ÂÔµ¡¤·¤Þ¤¹¡£", 0, 0);
6356 prt("standing by for future registration...", 0, 0);
6362 p_ptr->wait_report_score = FALSE;
6365 if (!save_player()) msg_print("¥»¡¼¥Ö¼ºÇÔ¡ª");
6367 if (!save_player()) msg_print("death save failed!");
6370 /* Shut the high score file */
6371 (void)fd_close(highscore_fd);
6373 /* Forget the high score fd */
6376 /* Allow suspending now */
6377 signals_handle_tstp();
6382 /* Nothing loaded */
6383 if (!character_loaded)
6385 /* Make new player */
6388 /* The dungeon is not ready */
6389 character_dungeon = FALSE;
6391 /* Prepare to init the RNG */
6395 /* Process old character */
6398 /* Process the player name */
6399 process_player_name(FALSE);
6408 seed = (time(NULL));
6412 /* Mutate the seed on Unix machines */
6413 seed = ((seed >> 3) * (getpid() << 1));
6417 /* Use the complex RNG */
6420 /* Seed the "complex" RNG */
6421 Rand_state_init(seed);
6424 /* Roll new character */
6427 monster_race *r_ptr;
6429 /* The dungeon is not ready */
6430 character_dungeon = FALSE;
6434 p_ptr->inside_quest = 0;
6435 p_ptr->inside_arena = FALSE;
6436 p_ptr->inside_battle = FALSE;
6440 /* Hack -- seed for flavors */
6441 seed_flavor = randint0(0x10000000);
6443 /* Hack -- seed for town layout */
6444 seed_town = randint0(0x10000000);
6446 /* Roll up a new character */
6453 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "ÊÕ¶¤ÎÃϤ˹ߤêΩ¤Ã¤¿¡£");
6455 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, "You are standing in the Outpost.");
6459 get_mon_num_prep(NULL, NULL);
6460 for (i = 0; i < MAX_KUBI; i++)
6466 kubi_r_idx[i] = get_mon_num(MAX_DEPTH - 1);
6467 r_ptr = &r_info[kubi_r_idx[i]];
6469 if(!(r_ptr->flags1 & RF1_UNIQUE)) continue;
6471 if(!(r_ptr->flags9 & RF9_DROP_CORPSE)) continue;
6472 if (r_ptr->rarity > 100) continue;
6474 if(r_ptr->flags6 & RF6_SPECIAL) continue;
6476 for (j = 0; j < i; j++)
6477 if (kubi_r_idx[i] == kubi_r_idx[j])break;
6482 for (i = 0; i < MAX_KUBI -1; i++)
6485 for (j = i; j < MAX_KUBI; j++)
6487 if (r_info[kubi_r_idx[i]].level > r_info[kubi_r_idx[j]].level)
6489 tmp = kubi_r_idx[i];
6490 kubi_r_idx[i] = kubi_r_idx[j];
6491 kubi_r_idx[j] = tmp;
6496 p_ptr->inside_battle = TRUE;
6499 today_mon = get_mon_num(3);
6500 r_ptr = &r_info[today_mon];
6502 if (r_ptr->flags1 & RF1_UNIQUE) continue;
6503 if (r_ptr->flags2 & (RF2_MULTIPLY)) continue;
6504 if (!(r_ptr->flags9 & RF9_DROP_CORPSE) || !(r_ptr->flags9 & RF9_DROP_SKELETON)) continue;
6505 if (r_ptr->rarity > 10) continue;
6506 if (r_ptr->level == 0) continue;
6509 p_ptr->inside_battle = FALSE;
6513 write_level = FALSE;
6516 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ----¥²¡¼¥àºÆ³«----");
6518 do_cmd_write_nikki(NIKKI_GAMESTART, 1, " ---- Restart Game ----");
6522 * 1.0.9 °ÊÁ°¤Ï¥»¡¼¥ÖÁ°¤Ë p_ptr->riding = -1 ¤È¤·¤Æ¤¤¤¿¤Î¤Ç¡¢ºÆÀßÄ꤬ɬÍפÀ¤Ã¤¿¡£
6523 * ¤â¤¦ÉÔÍפÀ¤¬¡¢°ÊÁ°¤Î¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤È¤Î¸ß´¹¤Î¤¿¤á¤Ë»Ä¤·¤Æ¤ª¤¯¡£
6525 if (p_ptr->riding == -1)
6528 for(i = m_max; i > 0; i--)
6530 if ((m_list[i].fy == py) && (m_list[i].fx == px))
6539 p_ptr->teleport_town = FALSE;
6540 p_ptr->sutemi = FALSE;
6541 world_monster = FALSE;
6542 now_damaged = FALSE;
6544 start_time = time(NULL) - 1;
6545 record_o_name[0] = '\0';
6547 /* Reset map panel */
6548 panel_row_min = cur_hgt;
6549 panel_col_min = cur_wid;
6551 /* Sexy gal gets bonus to maximum weapon skill of whip */
6552 if(p_ptr->pseikaku == SEIKAKU_SEXY)
6553 s_info[p_ptr->pclass].w_max[TV_HAFTED-TV_BOW][SV_WHIP] = 8000;
6555 /* Fill the arrays of floors and walls in the good proportions */
6556 for (i = 0; i < 100; i++)
6558 int lim1, lim2, lim3;
6560 lim1 = d_info[dungeon_type].floor_percent1;
6561 lim2 = lim1 + d_info[dungeon_type].floor_percent2;
6562 lim3 = lim2 + d_info[dungeon_type].floor_percent3;
6565 floor_type[i] = d_info[dungeon_type].floor1;
6567 floor_type[i] = d_info[dungeon_type].floor2;
6569 floor_type[i] = d_info[dungeon_type].floor3;
6571 lim1 = d_info[dungeon_type].fill_percent1;
6572 lim2 = lim1 + d_info[dungeon_type].fill_percent2;
6573 lim3 = lim2 + d_info[dungeon_type].fill_percent3;
6575 fill_type[i] = d_info[dungeon_type].fill_type1;
6577 fill_type[i] = d_info[dungeon_type].fill_type2;
6579 fill_type[i] = d_info[dungeon_type].fill_type3;
6582 /* Flavor the objects */
6590 /* Flash a message */
6592 prt("¤ªÂÔ¤Á²¼¤µ¤¤...", 0, 0);
6594 prt("Please wait...", 0, 0);
6598 /* Flush the message */
6602 /* Hack -- Enter wizard mode */
6605 if (enter_wizard_mode()) p_ptr->wizard = TRUE;
6606 else if (p_ptr->is_dead) quit("Already dead.");
6609 /* Initialize the town-buildings if necessary */
6610 if (!dun_level && !p_ptr->inside_quest)
6612 /* Init the wilderness */
6614 process_dungeon_file("w_info_j.txt", 0, 0, max_wild_y, max_wild_x);
6617 init_flags = INIT_ONLY_BUILDINGS;
6619 process_dungeon_file("t_info_j.txt", 0, 0, MAX_HGT, MAX_WID);
6624 /* Initialize vault info */
6626 if (init_v_info()) quit("·úÃÛʪ½é´ü²½ÉÔǽ");
6628 if (init_v_info()) quit("Cannot initialize vaults");
6631 /* Generate a dungeon level if needed */
6632 if (!character_dungeon) generate_cave();
6635 /* Character is now "complete" */
6636 character_generated = TRUE;
6639 /* Hack -- Character is no longer "icky" */
6640 character_icky = FALSE;
6644 p_ptr->playing = TRUE;
6646 /* Reset the visual mappings */
6649 /* Load the "pref" files */
6650 load_all_pref_files();
6652 /* React to changes */
6653 Term_xtra(TERM_XTRA_REACT, 0);
6656 p_ptr->window |= (PW_INVEN | PW_EQUIP | PW_SPELL | PW_PLAYER);
6659 p_ptr->window |= (PW_MESSAGE | PW_OVERHEAD | PW_DUNGEON | PW_MONSTER | PW_OBJECT);
6665 /* Set or clear "rogue_like_commands" if requested */
6666 if (arg_force_original) rogue_like_commands = FALSE;
6667 if (arg_force_roguelike) rogue_like_commands = TRUE;
6669 /* Hack -- Enforce "delayed death" */
6670 if (p_ptr->chp < 0) p_ptr->is_dead = TRUE;
6672 if (p_ptr->prace == RACE_ANDROID) calc_android_exp();
6674 if (new_game && ((p_ptr->pclass == CLASS_CAVALRY) || (p_ptr->pclass == CLASS_BEASTMASTER)))
6676 monster_type *m_ptr;
6677 int pet_r_idx = ((p_ptr->pclass == CLASS_CAVALRY) ? MON_HORSE : MON_YASE_HORSE);
6678 monster_race *r_ptr = &r_info[pet_r_idx];
6679 place_monster_aux(0, py, px - 1, pet_r_idx,
6680 (PM_FORCE_PET | PM_NO_KAGE));
6681 m_ptr = &m_list[hack_m_idx_ii];
6682 m_ptr->mspeed = r_ptr->speed;
6683 m_ptr->maxhp = r_ptr->hdice*(r_ptr->hside+1)/2;
6684 m_ptr->max_maxhp = m_ptr->maxhp;
6685 m_ptr->hp = r_ptr->hdice*(r_ptr->hside+1)/2;
6686 m_ptr->energy_need = ENERGY_NEED() + ENERGY_NEED();
6692 /* Process the level */
6696 if (p_ptr->notice) notice_stuff();
6699 if (p_ptr->update) update_stuff();
6702 if (p_ptr->redraw) redraw_stuff();
6705 if (p_ptr->window) window_stuff();
6708 /* Cancel the target */
6711 /* Cancel the health bar */
6715 /* Forget the lite */
6718 /* Forget the view */
6721 /* Forget the view */
6724 /* Handle "quit and save" */
6725 if (!p_ptr->playing && !p_ptr->is_dead) break;
6727 /* Erase the old cave */
6729 if (!p_ptr->is_dead) wipe_m_list();
6737 /* Accidental Death */
6738 if (p_ptr->playing && p_ptr->is_dead)
6740 if (p_ptr->inside_arena)
6742 p_ptr->inside_arena = FALSE;
6743 if(p_ptr->arena_number > MAX_ARENA_MONS)
6744 p_ptr->arena_number++;
6746 p_ptr->arena_number = 99;
6747 p_ptr->is_dead = FALSE;
6749 p_ptr->chp_frac = 0;
6750 p_ptr->exit_bldg = TRUE;
6755 /* Mega-Hack -- Allow player to cheat death */
6757 if ((p_ptr->wizard || cheat_live) && !get_check("»à¤Ë¤Þ¤¹¤«? "))
6759 if ((p_ptr->wizard || cheat_live) && !get_check("Die? "))
6763 /* Mark social class, reset age, if needed */
6764 if (p_ptr->sc) p_ptr->sc = p_ptr->age = 0;
6770 p_ptr->noscore |= 0x0001;
6774 msg_print("¥¦¥£¥¶¡¼¥É¥â¡¼¥É¤ËÇ°¤òÁ÷¤ê¡¢»à¤òµ½¤¤¤¿¡£");
6776 msg_print("You invoke wizard mode and cheat death.");
6782 /* Restore hit points */
6783 p_ptr->chp = p_ptr->mhp;
6784 p_ptr->chp_frac = 0;
6786 if (p_ptr->pclass == CLASS_MAGIC_EATER)
6788 for (i = 0; i < EATER_EXT*2; i++)
6790 p_ptr->magic_num1[i] = p_ptr->magic_num2[i]*EATER_CHARGE;
6792 for (; i < EATER_EXT*3; i++)
6794 p_ptr->magic_num1[i] = 0;
6797 /* Restore spell points */
6798 p_ptr->csp = p_ptr->msp;
6799 p_ptr->csp_frac = 0;
6801 /* Hack -- Healing */
6803 (void)set_confused(0);
6804 (void)set_poisoned(0);
6805 (void)set_afraid(0);
6806 (void)set_paralyzed(0);
6811 /* Hack -- Prevent starvation */
6812 (void)set_food(PY_FOOD_MAX - 1);
6814 /* Hack -- cancel recall */
6815 if (p_ptr->word_recall)
6819 msg_print("Ä¥¤ê¤Ä¤á¤¿Â絤¤¬Î®¤ìµî¤Ã¤¿...");
6821 msg_print("A tension leaves the air around you...");
6826 /* Hack -- Prevent recall */
6827 p_ptr->word_recall = 0;
6828 p_ptr->redraw |= (PR_STATUS);
6831 /* Note cause of death XXX XXX XXX */
6833 (void)strcpy(p_ptr->died_from, "»à¤Îµ½¤");
6835 (void)strcpy(p_ptr->died_from, "Cheating death");
6840 p_ptr->is_dead = FALSE;
6843 p_ptr->inside_arena = FALSE;
6844 p_ptr->inside_battle = FALSE;
6846 p_ptr->inside_quest = 0;
6847 p_ptr->recall_dungeon = dungeon_type;
6849 if (lite_town || vanilla_town)
6851 p_ptr->wilderness_y = 1;
6852 p_ptr->wilderness_x = 1;
6866 p_ptr->wilderness_y = 48;
6867 p_ptr->wilderness_x = 5;
6873 p_ptr->wild_mode = FALSE;
6874 p_ptr->leaving = TRUE;
6877 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " ¤·¤«¤·¡¢À¸¤Ê֤ä¿¡£");
6879 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, " but revived.");
6885 /* Handle "death" */
6886 if (p_ptr->is_dead) break;
6888 /* Make a new level */
6899 s32b turn_real(s32b hoge)
6901 if ((p_ptr->prace == RACE_VAMPIRE) ||
6902 (p_ptr->prace == RACE_SKELETON) ||
6903 (p_ptr->prace == RACE_ZOMBIE) ||
6904 (p_ptr->prace == RACE_SPECTRE))
6905 return hoge-(TURNS_PER_TICK * TOWN_DAWN *3/ 4);